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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Algariept%27s_Guide_to_Soldier_Classes</id>
	<title>Algariept&#039;s Guide to Soldier Classes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Algariept%27s_Guide_to_Soldier_Classes"/>
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	<updated>2026-05-03T10:14:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Algariept%27s_Guide_to_Soldier_Classes&amp;diff=61885&amp;oldid=prev</id>
		<title>8wayz at 17:40, 27 November 2014</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Algariept%27s_Guide_to_Soldier_Classes&amp;diff=61885&amp;oldid=prev"/>
		<updated>2014-11-27T17:40:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:40, 27 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long War has completely revived the game for me, I&amp;#039;ve clocked over 250 hours on the mod and have no intention of stopping anytime soon.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long War has completely revived the game for me, I&amp;#039;ve clocked over 250 hours on the mod and have no intention of stopping anytime soon.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Assault==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[ &lt;/ins&gt;Assault &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Long War)|Assault]]&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Debriefing===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Debriefing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Infantry==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Infantry &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Long War)|Infantry]]&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rocketeer==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Rocketeer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Long War)|Rocketeer]]&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gunner==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Gunner &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Long War)|Gunner]]&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Sniper==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Sniper &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Long War)|Sniper]]&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Scout==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Scout &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Long War)|Scout]]&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>8wayz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Algariept%27s_Guide_to_Soldier_Classes&amp;diff=61884&amp;oldid=prev</id>
		<title>8wayz: /* Engineer */  Added link</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Algariept%27s_Guide_to_Soldier_Classes&amp;diff=61884&amp;oldid=prev"/>
		<updated>2014-11-27T17:32:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Engineer: &lt;/span&gt;  Added link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:32, 27 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l236&quot;&gt;Line 236:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 236:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ALIEN LEAP.png|32px|Return to top]] [[Algariept&amp;#039;s Guide to Soldier Classes|Return to top]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ALIEN LEAP.png|32px|Return to top]] [[Algariept&amp;#039;s Guide to Soldier Classes|Return to top]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Engineer==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Engineer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Long War)|Engineer]]&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Briefing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l372&quot;&gt;Line 372:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 372:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ALIEN LEAP.png|32px|Return to top]] [[Algariept&amp;#039;s Guide to Soldier Classes|Return to top]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ALIEN LEAP.png|32px|Return to top]] [[Algariept&amp;#039;s Guide to Soldier Classes|Return to top]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>8wayz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Algariept%27s_Guide_to_Soldier_Classes&amp;diff=61883&amp;oldid=prev</id>
		<title>8wayz: /* Medic */  Expanded section</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Algariept%27s_Guide_to_Soldier_Classes&amp;diff=61883&amp;oldid=prev"/>
		<updated>2014-11-27T17:31:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Medic: &lt;/span&gt;  Expanded section&lt;/p&gt;
&lt;a href=&quot;https://temp.ufopaedia.org/index.php?title=Algariept%27s_Guide_to_Soldier_Classes&amp;amp;diff=61883&amp;amp;oldid=61871&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>8wayz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Algariept%27s_Guide_to_Soldier_Classes&amp;diff=61871&amp;oldid=prev</id>
		<title>8wayz: Guide in progress</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Algariept%27s_Guide_to_Soldier_Classes&amp;diff=61871&amp;oldid=prev"/>
		<updated>2014-11-27T17:06:10Z</updated>

		<summary type="html">&lt;p&gt;Guide in progress&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a bid to bring more diverse content on the wiki some players have started writing about their own experience and how does Long War interact with their tactical genius. The main venue for discussing strategy remains on the Nexus forums [[http://www.nexusmods.com/xcom/mods/88/?tab=5&amp;amp;&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fcomments%2F%3Fmod_id%3D88%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1082425&amp;amp;pUp=1|here]].&lt;br /&gt;
&lt;br /&gt;
== Who is Algariept? ==&lt;br /&gt;
&amp;#039;&amp;#039;I&amp;#039;m just a guy who probably enjoys theory crafting more than playing the actual game. I&amp;#039;ve been a long time fan of strategy games. When I first played Xcom I had a blast, but I dropped it soon after completion due to repetitiveness. &lt;br /&gt;
&lt;br /&gt;
Long War has completely revived the game for me, I&amp;#039;ve clocked over 250 hours on the mod and have no intention of stopping anytime soon.&amp;#039;&amp;#039;&lt;br /&gt;
==Assault==&lt;br /&gt;
&lt;br /&gt;
===Briefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Builds===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debriefing===&lt;br /&gt;
&lt;br /&gt;
==Infantry==&lt;br /&gt;
&lt;br /&gt;
===Briefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infantry Builds===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debriefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rocketeer==&lt;br /&gt;
&lt;br /&gt;
===Briefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rocketeer Builds===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debriefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunner==&lt;br /&gt;
&lt;br /&gt;
===Briefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gunner Builds===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debriefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sniper==&lt;br /&gt;
&lt;br /&gt;
===Briefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sniper Builds===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debriefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scout==&lt;br /&gt;
&lt;br /&gt;
===Briefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scout Builds===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debriefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Medic==&lt;br /&gt;
&lt;br /&gt;
===Briefing===&lt;br /&gt;
&lt;br /&gt;
Tell me guys and gals, which is the item in Xcom that you dislike the most? For me it’d have to be the med kit. The way I see things is that if you have to use a med kit, then your soldier got shot and now he is spending quality time in the Knife and Gun Club… or a Thin man tried to give him an STD. In any case something undesirable has happened and now you have to patch things up. &lt;br /&gt;
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When I played vanilla for the first time, every shot my soldiers took meant an automatic failure of the mission and I’d always restart. Of course now I can’t do that with the Iron man option activated, so I’ve learned to accept that my soldiers will in fact get wounded and sometimes killed. Because there is always that one alien that just doesn’t care about your smoke grenade, high cover and rabbit foot. I still don’t like taking hits though, so it comes as a surprise that I actually like &amp;#039;&amp;#039;&amp;#039;Medics&amp;#039;&amp;#039;&amp;#039; and I don’t really have a logical explanation as to why. It’s not due to the grenades – &amp;#039;&amp;#039;&amp;#039;Engineers&amp;#039;&amp;#039;&amp;#039; can throw them further, the &amp;#039;&amp;#039;&amp;#039;Infantry&amp;#039;&amp;#039;&amp;#039; can still overwatch better and as previously stated I dislike using med kits and therefore dislike picking perks that augment them. &lt;br /&gt;
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Maybe I like the +1 mobility and the extra med kit that comes with the specialist, can’t say for sure. Well maybe you can tell me, why you like the &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039;, while we look at some perks.&lt;br /&gt;
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===Perks===&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Lance Corporal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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{{ Covering Fire (Long War)|align=left}}Some people will claim that the &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039; has a bit of an existential crisis goin’ on. The class tries to be something between an overwatch &amp;#039;&amp;#039;&amp;#039;Infantry&amp;#039;&amp;#039;&amp;#039; and a support grenade &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039;, sprinkled with some originality. Funny thing is he is quite good at overwatching. If it wasn’t for the lack of &amp;#039;&amp;#039;&amp;#039;LNL&amp;#039;&amp;#039;&amp;#039;, I’d say he’s as good as the &amp;#039;&amp;#039;&amp;#039;Infantry&amp;#039;&amp;#039;&amp;#039; well there is also &amp;#039;&amp;#039;&amp;#039;Light ‘em Up&amp;#039;&amp;#039;&amp;#039; but who’s counting. You’ve probably noticed a trend with the overwatch perks for this soldier – they all give bonus Aim. The &amp;#039;&amp;#039;&amp;#039;Infantry&amp;#039;&amp;#039;&amp;#039; has a naturally higher aim progression than the &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039;, so in order for the fellow clad in white to keep up, the lad has to cheat on the side.&lt;br /&gt;
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{{ Steadfast (Long War)|align=left}}&amp;#039;&amp;#039;&amp;#039;Medics&amp;#039;&amp;#039;&amp;#039; are a top choice for psionic training. Unfortunately, they are one of the classes with the deepest pockets, so they generally have to lug around all the special grenades that their “sleeping” brethren can’t use, ‘cause they get migraines or whatever. If you want to help your man out, grab him this perk for the extra Will power, unless you are like me and you find it hilarious when a master &amp;#039;&amp;#039;&amp;#039;Psion&amp;#039;&amp;#039;&amp;#039; panics from a sectoid panic attack.&lt;br /&gt;
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{{ Revive (Long War)|align=left}}Ah, yes, welcome to the specialty of &amp;#039;&amp;#039;&amp;#039;Medics&amp;#039;&amp;#039;&amp;#039; – fixing fk ups. Now, let’s be honest with each other. You are probably going to use this perk up to 3 times for the entire span of the war, but you are still going to want to take it. Oh, you wanna know why? Well it’s simple, because those three revives are probably going to save your campaign. You see, deaths will happen, no matter how good you are at the game… well unless you are fast with the F5+F9. However, sometimes your soldier gets decked at the beginning of the mission and then you are left with 1 soldier less even if he isn’t flat out dead and you manage to stabilize him. Sure, you could always bail, but then the aliens get a fresh body for their pokey pleasures. Those are something that you want to reserve for yourself. Seriously, don’t abandon your dead, it’s bad form.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;P.S.&amp;#039;&amp;#039;&amp;#039;: Has someone revived a fallen &amp;#039;&amp;#039;&amp;#039;MEC&amp;#039;&amp;#039;&amp;#039; with this? If you have how does that actually work? Does the spray contain coughs from the dwarves of Moria?!&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Corporal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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{{ Opportunist (Long War)|align=left}}You should know the drill by now. Pick it if you are building overwatch. Ignore it if you aren’t. Carve a line in your desk for every overwatch shot your &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039; has missed. You should run out of desk in about 10 - 15 missions.&lt;br /&gt;
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{{ Smoke Grenade (Long War)|align=left}}I like when I get free stuff and this perk is just that. With it you can smoke an ally and run for the hills, all on the same turn. Sure, you can always equip it in a slot, but your &amp;#039;&amp;#039;&amp;#039;Gunners&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Snipers&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Assault&amp;#039;&amp;#039;&amp;#039; will soon start to ask for their scopes, alloy plates and special bullets. It will be like watching a dog refuse the vet. Just get a smoke grenade, seriously, it’s free.&lt;br /&gt;
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{{ Paramedic (Long War)|align=left}}Another rank, another unique ability that you just don’t want to find yourself using, except you should consider picking it for the same reasons as &amp;#039;&amp;#039;&amp;#039;Revive&amp;#039;&amp;#039;&amp;#039; – for that one moment when all hell breaks loose.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Sergeant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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{{ Suppression (Long War)|align=left}}Don’t like eating grenades and acidic clouds – pick &amp;#039;&amp;#039;&amp;#039;Suppression&amp;#039;&amp;#039;&amp;#039;. Your &amp;#039;&amp;#039;&amp;#039;Gunner&amp;#039;&amp;#039;&amp;#039; will run out of ammo at some point, believe me and if the aliens aren’t dead then some other bloke should pick up the slack or you better start praying.&lt;br /&gt;
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{{ Smoke And Mirrors (Long War)|align=left}}More free stuff, even your free stuff get free stuff. Why wouldn’t you want this perk? Do you enjoy having only one ghost grenade per mission? Those things cost like three rifles a piece.&lt;br /&gt;
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{{ Field Surgeon (Long War)|align=left}}When I saw this perk my reaction was something along the lines of: “HOLY MOLY, I must have it.” So I put it on my second generation Angel, nicknamed “Kitty” and let me tell you her funny little story. The squad was stacking out a rooftop waiting for the aliens to show up, when about 7 more aliens than the desired amount waltzed in our sights and suddenly it was a party. Of course, because I’m a G, I forgot that flashbanged Floaters have no problems flying upwards, so suddenly my &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039; got two close range, flank shots from disoriented targets, through dense smoke. By some unknown miracle they left her on 1 HP. Of course she panicked and after the rest of the squad dealt with the floaters, two of my men had to sit in the open so the drones that followed didn’t decide to shoot her. Fortunately no one died and in fact no one else got shot beyond armor buffer. Unfortunately, at the debriefing screen I was reminded that &amp;#039;&amp;#039;&amp;#039;Field Surgeon&amp;#039;&amp;#039;&amp;#039; is in fact a chance based perk and my cat got stuck with the vet for 33 days. My third generation Angel did some work with the perk in the latter month, but the first time was… well, bloody.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Tech Sergeant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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{{ Ranger (Long War)|align=left}}Pick it up if you are building overwatch, ignore it if you hate Ranger. Proceed to pester JL and the rest of the devs over at the feedback thread. Just don’t tell them I sent you. : D&lt;br /&gt;
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{{ Dense Smoke (Long War)|align=left}}By the immortal words of &amp;#039;&amp;#039;&amp;#039;Beaglerush&amp;#039;&amp;#039;&amp;#039; – “dank” smoke is awesome. I used to prefer the other Smoke screen upgrade, but after too many alien grenades to the face, I figured that it was better to spread out my squad and still be able to smoke them.&lt;br /&gt;
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{{ Combat Drugs (Long War)|align=left}}The other reason why I stopped taking this perk was that I actually never used it offensively. I don’t know why, my brain just refused to incorporate that tactic. If you can adapt, however, the drugs will do you a lot of good. (In Xcom people, not in real life! This upgrade lacks in defensive power when compared to the dank smoke but it does make it up in offense. Remember to buy your troops some snacks, they will be quite hungry when they stop being high as kites.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Gunnery Sergeant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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{{ Ready For Anything (Long War)|align=left}}The perk doesn’t really match up to Light ‘em Up, but it does a decent job and you want to deal with the aliens proactively instead of relying on overwatch. Any shot can miss and you don’t want to figure that out when a cyberdisk is about to get spiny with his grenade.&lt;br /&gt;
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{{ Vital Point Targeting (Long War)|align=left}}It’s actually kinda funny how bad the &amp;#039;&amp;#039;&amp;#039;Medics&amp;#039;&amp;#039;&amp;#039; are at shooting. Seriously, unless you are packing a scope and going for the overwatch build, they can’t aim at all. How the hell do this people perform surgeries!? I’m liable to lose an eye if one of these guys has to remove a slug from my leg. Still, &amp;#039;&amp;#039;&amp;#039;VPT&amp;#039;&amp;#039;&amp;#039; can give you a lot of fire power if you are willing to sacrifice Ready for anyting.&lt;br /&gt;
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{{ Sprinter (Long War)|align=left}}For the times where you don’t want your soldiers to watch their colleague bleed out at their feet, because they were too fat to get to him in time. This perk also lets you bring that ghost grenade that much faster.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Master Sergeant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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{{ Sentinel (Long War)|align=left}}More overwatches for when the 8+ pods start rolling in. Trust me, you will need all the fire power you can get. Just don’t mix this with &amp;#039;&amp;#039;&amp;#039;Suppression&amp;#039;&amp;#039;&amp;#039;. You are going to run out of bullets, really quickly. The perk also has hidden component that adds a -50% to your desk durability modifier.&lt;br /&gt;
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{{ Packmaster (Long War)|align=left}}The all mighty master of free stuff. With this perk, it’s just a matter of time before your troops figure out how to pull rabbits out of their helmets. &amp;#039;&amp;#039;&amp;#039;Packmaster&amp;#039;&amp;#039;&amp;#039; is awesome for grenade builds and less so for others, unless you have figured out how to duck tape two scopes on a single rifle. If you have, call me.&lt;br /&gt;
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{{ Savior (Long War)|align=left}}Hey, dawg, I heard you like heals, so I… yeah, no, get outta here Drake. This perk is way more impressive in the hands of the &amp;#039;&amp;#039;&amp;#039;Guardian&amp;#039;&amp;#039;&amp;#039; and his &amp;#039;&amp;#039;&amp;#039;Restorative Mist&amp;#039;&amp;#039;&amp;#039;. You can huddle your squad and watch them cuddle under the healing rain. It’s kind of weird when you think about it…&lt;br /&gt;
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===Medic Builds===&lt;br /&gt;
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&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Thrall&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{Class Build (Long War)&lt;br /&gt;
|LCL={{ Sapper (Long War)}}&lt;br /&gt;
|CPL={{ Smoke And Mirrors (Long War)}}&lt;br /&gt;
|SGT={{ Repair (Long War)}}&lt;br /&gt;
|TSG={{ Battle Scanner (Long War)}}&lt;br /&gt;
|GSG={{ Packmaster (Long War)}}&lt;br /&gt;
|MSG={{ Bombard  (Long War)}}&lt;br /&gt;
|Boost=N/A&lt;br /&gt;
|Strength=Versatility&lt;br /&gt;
|Weakness=Efficiency, Fragile &lt;br /&gt;
|Battles=Any&lt;br /&gt;
|Loadout=Carbine; Pistol; Any&lt;br /&gt;
|Description=This is a pure hybrid build that allows the soldier to use virtually anything, but makes it so that this Engineer never truly excels at anything. Employ this soldier whenever you feel like you need an Engineer with whatever equipment you feel you lack.&lt;br /&gt;
}}&lt;br /&gt;
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===Debriefing===&lt;br /&gt;
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[[Image:ALIEN LEAP.png|32px|Return to top]] [[Algariept&amp;#039;s Guide to Soldier Classes|Return to top]]&lt;br /&gt;
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==Engineer==&lt;br /&gt;
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===Briefing===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; is perhaps the most conservatory class in the entire Xcom. Every class build will depend heavily on the player’s preference but where the &amp;#039;&amp;#039;&amp;#039;Infantry&amp;#039;&amp;#039;&amp;#039; has two defined paths – the Aggressive approach and the Defensive one, the &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; has at least 3 – Capture, Damage grenades and Support grenades. The possibilities for hybrid builds are also quite a few. The &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; brings a unique perk to the table – &amp;#039;&amp;#039;&amp;#039;Repair&amp;#039;&amp;#039;&amp;#039;. Unlike &amp;#039;&amp;#039;&amp;#039;Disabling Shot&amp;#039;&amp;#039;&amp;#039;, this perk cannot be replicated by any craftable equipment. There is a perk that can somewhat substitute it – the &amp;#039;&amp;#039;&amp;#039;Packmaster&amp;#039;&amp;#039;&amp;#039;, but its efficiency when augmenting the Arc Thrower is definitely lower.&lt;br /&gt;
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===Perks===&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Lance Corporal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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{{Rapid Reaction (Long War)|align=left}}&amp;#039;&amp;#039;&amp;#039;Engineers&amp;#039;&amp;#039;&amp;#039; have a poor aim progression that can be augmented by the passive bonuses of specific perks. It will take a while for an &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; to become reliable when building towards overwatch. There are some creative ways to use &amp;#039;&amp;#039;&amp;#039;Rapid Reaction&amp;#039;&amp;#039;&amp;#039; very early into a campaign, e.g. if you manage to plant a shotgun &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; in the back lines of your enemies, two close range shotgun shots could make short work of two early game enemies. A carbine could also be used to assist a low rank &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039;. Just keep in mind that if you equip too many soldiers with carbines, your overall squad weapon damage will suffer. Unfortunately, the &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; does not have access to &amp;#039;&amp;#039;&amp;#039;Opportunist&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Covering Fire&amp;#039;&amp;#039;&amp;#039;, making the class considerably less adequate at overwatching.&lt;br /&gt;
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{{Smoke Grenade (Long War)|align=left}}This type of support grenade can be useful in basically every mission. However, it is more of a last resort than a tool that you should rely on constantly. In later months, the smoke grenade can put your squad in a sticky situation. If the defense of your entire squad is amplified and especially if they are sticking closer to each other, aliens and Exalt are much more prone to use grenades. With the vastly expanded range of small items in Long War you will often find yourselves starved on item slots. A perk that removes the need to sacrifice a weapon slot for a specific grenade is a welcome addition to any squad. With this perk your soldier can take an action after throwing a smoke grenade which greatly increases the flexibility of that soldier.&lt;br /&gt;
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{{Sapper (Long War)|align=left}}Without this perk &amp;#039;&amp;#039;&amp;#039;Engineers&amp;#039;&amp;#039;&amp;#039; cannot reliably destroy cover made from alien alloys and they will sometimes struggle with conventional cover. If you are raiding an alien vessel and you do not possess this perk, consider using AP grenades instead of HE ones. &amp;#039;&amp;#039;&amp;#039;Sapper&amp;#039;&amp;#039;&amp;#039; provides a decent boost to grenade damage, making your &amp;#039;&amp;#039;&amp;#039;Engineers&amp;#039;&amp;#039;&amp;#039; that much more deadly.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Corporal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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{{HEAT Warheads (Long War)|align=left}}Armored unites in Long War are infinitely deadlier than they were in vanilla. This perk could be the difference between surviving a swam of seekers or wiping your squad. That said, &amp;#039;&amp;#039;&amp;#039;Engineers&amp;#039;&amp;#039;&amp;#039; do not use &amp;#039;&amp;#039;&amp;#039;HEAT Warheads&amp;#039;&amp;#039;&amp;#039; as efficiently as a &amp;#039;&amp;#039;&amp;#039;Rocketeer&amp;#039;&amp;#039;&amp;#039;, since grenades cannot hit flying targets unless creative use of terrain is employed. This is a small issue and while you should keep it in mind, do not let it discourage you from picking HEAT. The rocket that can be obtained further down the line is also augmented by this perk.&lt;br /&gt;
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{{Smoke And Mirrors (Long War)|align=left}}Supportive grenades can greatly increase your squad’s survivability and its ability to incapacitate aliens. An extra charge of all supportive grenades in your &amp;#039;&amp;#039;&amp;#039;Engineer’s&amp;#039;&amp;#039;&amp;#039; inventory is no laughing matter even if you do not choose to use the &amp;#039;&amp;#039;&amp;#039;Battle Scanner&amp;#039;&amp;#039;&amp;#039; later on.&lt;br /&gt;
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{{Holo-Targeting (Long War)|align=left}}Holo can greatly reduce the Engineer’s weakness, brought by the class’s lackluster aim, by augmenting the rest of the squad’s firepower. Keep in mind that multiple instances of &amp;#039;&amp;#039;&amp;#039;Holo-targeting&amp;#039;&amp;#039;&amp;#039; do not stack, so it may be counterproductive to pick it up on too many soldiers.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Sergeant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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{{Ranger (Long War)|align=left}}The low aim of the &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; can devaluate this perk when using an assault rifle, but it can improve the efficiency of the carbine and the shotgun. However, the &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; does not have access to perks that provide critical damage or chance, so &amp;#039;&amp;#039;&amp;#039;Ranger’s&amp;#039;&amp;#039;&amp;#039; power less than with other soldiers.&lt;br /&gt;
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{{Suppression (Long War)|align=left}}The ability to prevent aliens from employing long range grenades and other AOE abilities cannot be emphasized enough. Yet &amp;#039;&amp;#039;&amp;#039;Engineers&amp;#039;&amp;#039;&amp;#039; are not very adept at using the Battle rifle and a close range suppression with the shotgun can still get your suppressor shot. This class lacks access to &amp;#039;&amp;#039;&amp;#039;Lock N&amp;#039; Load&amp;#039;&amp;#039;&amp;#039; and picking up the Extended Mags item will greatly devaluate a grenade specialist’s equipment slots.&lt;br /&gt;
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{{Repair (Long War)|align=left}}Capturing aliens is much more important than in Vanilla. The greatly expanded range of alien abilities makes the capturing game much more dangerous than before. The Arc Thrower has been also heavily nerfed. The maximum chance to capture an alien without the improvement project from the Foundry is 55% and even with the project that number rises only up to 58%. The Arc Thrower weighs twice as normal items so bringing multiple instances of this item is ill-advised in most situations. There are, however, quite a few number of ways that can keep an alien lockdown, so it is possible to use the Arc Thrower on the same alien more than once, if a capture has failed.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Tech Sergeant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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{{Extra Conditioning (Long War)|align=left}}With the low aim of the Engineer, many players prefer to use them in close quarters. With the addition of extra will, mobility and up to +4 armor, this perk can greatly improve your soldier’s survivability. The extra aim bonus makes the perk worthwhile even if you have something different than close combat in mind.&lt;br /&gt;
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{{Dense Smoke (Long War)|align=left}}The expanded range of the smoke grenade allows your soldiers to spread out much more efficiently and thus reduces the chance of baiting alien grenades. The extra flexibility, due to the increased AOE, should also be noted, since you will not always be able to pull your squad into a tight formation.&lt;br /&gt;
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{{Battle Scanner (Long War)|align=left}}As the war progresses and the MECs start rolling in you might find yourself less willing to field Scouts. At that point the &amp;#039;&amp;#039;&amp;#039;Engineers&amp;#039;&amp;#039;&amp;#039; could very well take over scanner duty. Extra battle scanners allow for a faster clear of big maps with small number of enemies, thus improving Meld harvesting efficiency. In all situations, not having to sacrifice equipment slots to counteract seekers, is a welcome addition to any squad.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Gunnery Sergeant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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{{Will To Survive (Long War)|align=left}}This perk can greatly increase the survivability of a close quarters &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039;, especially when in high cover. A potential number of 3 Damage Reduction is not something that should be passed on lightly and the extra Will is a nice addition to an already solid perk.&lt;br /&gt;
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{{Ready For Anything (Long War)|align=left}}As previously stated, &amp;#039;&amp;#039;&amp;#039;Engineers&amp;#039;&amp;#039;&amp;#039; do not have access to &amp;#039;&amp;#039;&amp;#039;Opportunist&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Covering Fire&amp;#039;&amp;#039;&amp;#039;, but if all perks that provide extra Aim have been picked up to this point than the Engineer will be capable of covering the squad with a total of +22 Aim at the Gunnery rank.&lt;br /&gt;
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{{Packmaster (Long War)|align=left}}&amp;#039;&amp;#039;&amp;#039;Packmaster&amp;#039;&amp;#039;&amp;#039; greatly increases slot value and grenade efficiency. It also improves the Arc Thrower charges by 1. If you don’t need weapon firepower from your &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; and can keep him safe, this perk could greatly improve his usefulness on the battlefield.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Master Sergeant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{ Mayhem (Long War)|align=left}}Extra grenade damage is always nice. However, the &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; cannot use any weapon that benefits from mayhem. The &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; does not have on hit effect perks such as &amp;#039;&amp;#039;&amp;#039;Shredder ammo&amp;#039;&amp;#039;&amp;#039; and thus the value of damaging &amp;#039;&amp;#039;&amp;#039;Suppression&amp;#039;&amp;#039;&amp;#039; is greatly reduced. Right now this is a somewhat lackluster perk even with the extra boost to Will and Aim.&lt;br /&gt;
&lt;br /&gt;
{{Fire Rocket (Long War)|align=left}}Rockets are more unreliable as of beta 14 even for a &amp;#039;&amp;#039;&amp;#039;Rocketeer&amp;#039;&amp;#039;&amp;#039;. An &amp;#039;&amp;#039;&amp;#039;Engineer’s&amp;#039;&amp;#039;&amp;#039; rocket will be even less reliable when used without proper preparation, but with &amp;#039;&amp;#039;&amp;#039;HEAT Warheads&amp;#039;&amp;#039;&amp;#039; the rocket will still pack a decent punch. The +4 Aim on the side is a very welcome pick up for this class.&lt;br /&gt;
&lt;br /&gt;
{{Bombard (Long War)|align=left}}This is one of the perks that allow the &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; to shine as a grenade specialist. No other regular soldier has access to it and without it the Medic would probably take over the role of the only support grenade specialist in the game. The boost to grenade range is truly humongous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Engineer Builds===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Explosive Grenades Specialist&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{Class Build (Long War)|&lt;br /&gt;
|LCL={{ Sapper (Long War)}} &lt;br /&gt;
|CPL={{ HEAT Warheads (Long War)}} &lt;br /&gt;
|SGT={{ Ranger (Long War)}} &lt;br /&gt;
|TSG={{ Extra Conditioning (Long War)}} &lt;br /&gt;
|GSG={{ Packmaster (Long War)}} &lt;br /&gt;
|MSG={{ Bombard (Long War)}}&lt;br /&gt;
|Boost= +3 Aim; + 3 Will; + 1 Mobility&lt;br /&gt;
|Strength=AOE Damage&lt;br /&gt;
|Weakness=Ranged flyers&lt;br /&gt;
|Battles=Heavy &amp;amp; Swarming abductions; Big UFOs; Data Recovery&lt;br /&gt;
|Loadout=Shotgun; Pistol; HE/AP/Alien grenades&lt;br /&gt;
|Description=This soldier specializes in dealing explosive damage. Most of the time, this Engineer will provide cover destruction for his squad. Once explosive reserves have been depleted the shotgun will remain effective at close range. This is not the most mobile or durable soldier, but will still be able to take a hit or two and move at a decent rate. Employ mainly when facing at least 15 enemies. During the actual mission the Engineer will provide makeshift artillery and finish stragglers with his shotgun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Support Grenades Specialist&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{Class Build (Long War)&lt;br /&gt;
|LCL={{ Smoke Grenade (Long War)}} &lt;br /&gt;
|CPL={{ Smoke And Mirrors (Long War)}} &lt;br /&gt;
|SGT={{ Ranger (Long War)}} &lt;br /&gt;
|TSG={{ Dense Smoke (Long War)}} &lt;br /&gt;
|GSG={{ Packmaster (Long War)}} &lt;br /&gt;
|MSG={{ Bombard (Long War)}} &lt;br /&gt;
|Boost= +1 Aim&lt;br /&gt;
|Strength=Crowd Control&lt;br /&gt;
|Weakness=Damage&lt;br /&gt;
|Battles=Light &amp;amp; Moderate Abductions; Small &amp;amp; Medium UFOs; Covert Extraction&lt;br /&gt;
|Loadout=Shotgun; Pistol; Flashbang, Chem Grenade (Psi-flashbang, Ghostgrenade, Chem Grenade if Psion)&lt;br /&gt;
|Description=This soldier handles very well before resources are depleted. Employ this soldier when fighting less than 20 enemies. Once this soldier depletes all grenades, overall usefulness will drop substantially.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Capture Specialist&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{Class Build (Long War)&lt;br /&gt;
|LCL={{ Rapid Reaction (Long War)}}&lt;br /&gt;
|CPL={{ Holo-Targeting (Long War)}}&lt;br /&gt;
|SGT={{ Repair (Long War)}}&lt;br /&gt;
|TSG={{ Extra Conditioning (Long War)}}&lt;br /&gt;
|GSG={{ Will To Survive (Long War)}}&lt;br /&gt;
|MSG={{ Fire Rocket (Long War)}}&lt;br /&gt;
|Boost=+12 Aim, +5 Will, +1 Mobility&lt;br /&gt;
|Strength=Durable, Damage&lt;br /&gt;
|Weakness=Utility&lt;br /&gt;
|Battles=Light Abductions&lt;br /&gt;
|Loadout=Carbine/SMG; Pistol; Arc Thrower, alloy plate&lt;br /&gt;
|Description=If things get out of hand during a capture attempt this soldier should still be able to survive a potential backlash. Employ this Engineer when you expect a low number of enemies, since you want to maximize captures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Thrall&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{Class Build (Long War)&lt;br /&gt;
|LCL={{ Sapper (Long War)}}&lt;br /&gt;
|CPL={{ Smoke And Mirrors (Long War)}}&lt;br /&gt;
|SGT={{ Repair (Long War)}}&lt;br /&gt;
|TSG={{ Battle Scanner (Long War)}}&lt;br /&gt;
|GSG={{ Packmaster (Long War)}}&lt;br /&gt;
|MSG={{ Bombard  (Long War)}}&lt;br /&gt;
|Boost=N/A&lt;br /&gt;
|Strength=Versatility&lt;br /&gt;
|Weakness=Efficiency, Fragile &lt;br /&gt;
|Battles=Any&lt;br /&gt;
|Loadout=Carbine; Pistol; Any&lt;br /&gt;
|Description=This is a pure hybrid build that allows the soldier to use virtually anything, but makes it so that this Engineer never truly excels at anything. Employ this soldier whenever you feel like you need an Engineer with whatever equipment you feel you lack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Debriefing===&lt;br /&gt;
The Engineer is so versatile that you’d wish you could take multiple perks from the same rank.&lt;br /&gt;
&lt;br /&gt;
[[Image:ALIEN LEAP.png|32px|Return to top]] [[Algariept&amp;#039;s Guide to Soldier Classes|Return to top]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Guides and Tips (Long War)]]&lt;/div&gt;</summary>
		<author><name>8wayz</name></author>
	</entry>
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