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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Abilities_%28Chimera%29</id>
	<title>Abilities (Chimera) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Abilities_%28Chimera%29"/>
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	<updated>2026-05-03T19:35:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_(Chimera)&amp;diff=105117&amp;oldid=prev</id>
		<title>Anothrgamer1234 at 15:48, 20 December 2021</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_(Chimera)&amp;diff=105117&amp;oldid=prev"/>
		<updated>2021-12-20T15:48:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:48, 20 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Subdue(Chimera).png]]||SUBDUE||Deals a small amount of nonlethal damage. If it reduces an enemy to 0 HP, they are rendered Unconscious rather than being killed. Always has a 100% chance to hit, but requires agents be adjacent to the target. Activating Subdue ends an agent’s turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Subdue(Chimera).png]]||SUBDUE||Deals a small amount of nonlethal damage. If it reduces an enemy to 0 HP, they are rendered Unconscious rather than being killed. Always has a 100% chance to hit, but requires agents be adjacent to the target. Activating Subdue ends an agent’s turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Preparation(Chimera).png]]||PREPARATION||Increases an agent’s Defense and Dodge and moves their next turn earlier in the Timeline. Activating Preparation ends an agent’s turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Preparation(Chimera).png]]||PREPARATION||Increases an agent’s Defense and Dodge and moves their next turn earlier in the Timeline&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; if the agent is Burning, the effect will be cured&lt;/ins&gt;. Activating Preparation ends an agent’s turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:UseItem(Chimera).png]]||USE ITEM||Agents can be equipped with a variety of utility items to use during combat. These items grant effects like healing, shielding, teleportation, and even Timeline shifts. Some cost an action to use, while others can be used for free.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:UseItem(Chimera).png]]||USE ITEM||Agents can be equipped with a variety of utility items to use during combat. These items grant effects like healing, shielding, teleportation, and even Timeline shifts. Some cost an action to use, while others can be used for free.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Anothrgamer1234</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_(Chimera)&amp;diff=104207&amp;oldid=prev</id>
		<title>Riw: Created page with &quot;During their turn, an agent can use one of their unique skills or activate a General Ability, which is an action all agents have access to.  ==General Abi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_(Chimera)&amp;diff=104207&amp;oldid=prev"/>
		<updated>2021-11-01T07:11:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;During their turn, an &lt;a href=&quot;/Agents_(Chimera)&quot; title=&quot;Agents (Chimera)&quot;&gt;agent&lt;/a&gt; can use one of their unique skills or activate a General Ability, which is an action all agents have access to.  ==General Abi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;During their turn, an [[Agents (Chimera)|agent]] can use one of their unique skills or activate a General Ability, which is an action all agents have access to.&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Ability!!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireWeapon(Chimera).png]]||FIRE WEAPON||All agents except [[Zephyr (Chimera)|Zephyr]] can use their action to fire their default weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reload(Chimera).png]]||RELOAD||Allows an agent to replenish their [[Weapons (Chimera)|weapon]] if they run out of bullets during an Encounter.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Overwatch(Chimera).png]]||OVERWATCH||Directs an agent to monitor a cone-shaped field and shoot the first enemy to enter. Activating Overwatch ends an agent’s turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdue(Chimera).png]]||SUBDUE||Deals a small amount of nonlethal damage. If it reduces an enemy to 0 HP, they are rendered Unconscious rather than being killed. Always has a 100% chance to hit, but requires agents be adjacent to the target. Activating Subdue ends an agent’s turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Preparation(Chimera).png]]||PREPARATION||Increases an agent’s Defense and Dodge and moves their next turn earlier in the Timeline. Activating Preparation ends an agent’s turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UseItem(Chimera).png]]||USE ITEM||Agents can be equipped with a variety of utility items to use during combat. These items grant effects like healing, shielding, teleportation, and even Timeline shifts. Some cost an action to use, while others can be used for free.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Interact(Chimera).png]]||INTERACT||Allows agents to interact with an object, such as opening a door or using a computer terminal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stabilize(Chimera).png]]||STABILIZE||Prevents an ally who is Bleeding Out from dying. Can only be used in melee range or via a robotic drone called a GREMLIN.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TeamUp(Chimera).png]]||TEAM UP||Spends one of an agent’s actions to shift another agent up the Timeline. The shifted teammate will act as soon as the current agent’s turn resolves. This ability can only be used once per Mission.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Evac(Chimera).png]]||EVAC||Appears only when an agent is in a marked Evac Zone; evacuates the agent to safety.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Riw</name></author>
	</entry>
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