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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=ADVENT_Turret_%28XCOM2%29</id>
	<title>ADVENT Turret (XCOM2) - Revision history</title>
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	<updated>2026-05-04T05:20:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Turret_(XCOM2)&amp;diff=71411&amp;oldid=prev</id>
		<title>Xuncu at 02:40, 25 February 2016</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Turret_(XCOM2)&amp;diff=71411&amp;oldid=prev"/>
		<updated>2016-02-25T02:40:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:40, 25 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ADVENT turrets are fully automated, stationary guns. They have high &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armour&lt;/del&gt;, but low health, such that it may not be worth shredding their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armour &lt;/del&gt;since they usually go down in two hits anyway. Turrets can fire twice per turn. Turrets are vulnerable to the Specialist&#039;s Haywire Protocol. As the story progresses, they do acquire more yellow armor pips.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ADVENT turrets are fully automated, stationary guns. They have high &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor&lt;/ins&gt;, but low health, such that it may not be worth shredding their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor &lt;/ins&gt;since they usually go down in two hits anyway. Turrets can fire twice per turn. Turrets are vulnerable to the Specialist&#039;s Haywire Protocol. As the story progresses, they do acquire more yellow armor pips.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On occasion, you will find turrets located on top of ADVENT facilities: for an easy kill, smack &amp;#039;em with a grenade and they&amp;#039;ll smash through the floor for an instant kill (also completing a Achievement).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On occasion, you will find turrets located on top of ADVENT facilities: for an easy kill, smack &amp;#039;em with a grenade and they&amp;#039;ll smash through the floor for an instant kill (also completing a Achievement).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Xuncu</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Turret_(XCOM2)&amp;diff=71124&amp;oldid=prev</id>
		<title>Xuncu at 08:41, 10 February 2016</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Turret_(XCOM2)&amp;diff=71124&amp;oldid=prev"/>
		<updated>2016-02-10T08:41:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:41, 10 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ADVENT turrets are fully automated, stationary guns. They have high armour, but low health, such that it may not be worth shredding their armour since they usually go down in two hits anyway. Turrets can fire twice per turn. Turrets are vulnerable to the Specialist&#039;s Haywire Protocol.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ADVENT turrets are fully automated, stationary guns. They have high armour, but low health, such that it may not be worth shredding their armour since they usually go down in two hits anyway. Turrets can fire twice per turn. Turrets are vulnerable to the Specialist&#039;s Haywire Protocol&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As the story progresses, they do acquire more yellow armor pips.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On occasion, you will find turrets located on top of ADVENT facilities: for an easy kill, smack &#039;em with a grenade and they&#039;ll smash through the floor for an instant kill (also completing a Achievement)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Xuncu</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Turret_(XCOM2)&amp;diff=70555&amp;oldid=prev</id>
		<title>Binkyuk: Created page with &quot;ADVENT turrets are fully automated, stationary guns. They have high armour, but low health, such that it may not be worth shredding their armour since they usually go down in ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Turret_(XCOM2)&amp;diff=70555&amp;oldid=prev"/>
		<updated>2016-02-08T15:41:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;ADVENT turrets are fully automated, stationary guns. They have high armour, but low health, such that it may not be worth shredding their armour since they usually go down in ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;ADVENT turrets are fully automated, stationary guns. They have high armour, but low health, such that it may not be worth shredding their armour since they usually go down in two hits anyway. Turrets can fire twice per turn. Turrets are vulnerable to the Specialist&amp;#039;s Haywire Protocol.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
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