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	<title>보병 (롱 워 리밸런스) - Revision history</title>
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	<updated>2026-05-02T16:52:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Kien123: Created page with &quot;&lt;div style=&quot;max-width:1200px;&quot;&gt; Back To Main Page &amp;nbsp;&amp;nbsp;&#039;&#039;&#039;&#039;&#039;Infantry&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Infantry...&quot;</title>
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		<updated>2020-07-25T19:59:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt; &lt;a href=&quot;/Long_War_Rebalance&quot; title=&quot;Long War Rebalance&quot;&gt;Back To Main Page&lt;/a&gt; &lt;a href=&quot;/File:Class_Infantry_(Long_War).png&quot; title=&quot;File:Class Infantry (Long War).png&quot;&gt;left|frame|64px|  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Infantry&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt; The &amp;#039;&amp;#039;&amp;#039;Infantry...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
[[File: Class Infantry (Long War).png|left|frame|64px|&amp;amp;nbsp;&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Infantry&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Infantry&amp;#039;&amp;#039;&amp;#039; class borrows elements from the Assault and Heavy classes. Their signature ability is &amp;#039;&amp;#039;&amp;#039;Light &amp;#039;Em Up&amp;#039;&amp;#039;&amp;#039;, which reduces the AP cost of standard shots to 1, allowing them to fire twice per turn.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Primary Weapon&amp;#039;&amp;#039;&amp;#039;: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Secondary Weapon&amp;#039;&amp;#039;&amp;#039;: Pistols, Machine Pistols, Sawed-off shotgun.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Class-Limited items&amp;#039;&amp;#039;&amp;#039;: None.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (LWR)|&lt;br /&gt;
|Specialist1={{ Light &amp;#039;Em Up (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal1={{ Will To Survive (LWR)|text=1|topbotpad=10}}{{ Steadfast (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal2={{ Sentinel (LWR)|text=1|topbotpad=10}}{{ Opportunist (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal3={{ Grenadier (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Corporal1={{ Extra Conditioning (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Corporal2={{ Snapshot (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Corporal3={{ Lock n&amp;#039; Load (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant1={{ Tenacious Defense (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant2={{ Bullseye (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant3={{ Mayhem (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|TechSgt1={{ Ranger (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt1={{ Suppression (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt2={{ Sharpshooter (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt3={{ Vital Point Targeting (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|MSgt1={{ Aggression (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|MSgt2={{ Packmaster (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role&amp;#039;&amp;#039;&amp;#039;: Medium Range Offense&lt;br /&gt;
&lt;br /&gt;
Infantry are mid-range damage dealers. They can fire twice per turn if they don&amp;#039;t move, which makes them excel at eliminating enemies by attrition. Because they must remain stationary to fire twice, they tend to perform best with rifles and carbines, rather than shotguns or SMGs, which are more position dependent - if you want a more mobile soldier who&amp;#039;s designed for mobility and getting flanks, look to the [[Assault (LWR)|Assault]] class. The Infantry&amp;#039;s ability to fire twice per turn makes them competitive with Snipers at direct damage. Due to their high fire-rate it is very important to keep an eye on the Infantry&amp;#039;s ammunition, as it can run out very quickly.&lt;br /&gt;
&lt;br /&gt;
Infantry have decent aim progression and have relatively uncomplicated builds - they have at least one talent at each rank that improves their proficiency with their primary weapon and also have a selection of defensive abilities available at each rank. The Infantry does have a powerful utility perk combination to improve overwatch in &amp;#039;&amp;#039;&amp;#039;Sentinel&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Lock n&amp;#039; Load&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Ranger&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (LWR) Navbar}}&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Soldiers (LWR)]]&lt;/div&gt;</summary>
		<author><name>Kien123</name></author>
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