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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=%EB%B3%91%EC%82%AC_%EA%B0%9C%EC%9A%94_%28LWR%29</id>
	<title>병사 개요 (LWR) - Revision history</title>
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	<updated>2026-05-02T03:13:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%EB%B3%91%EC%82%AC_%EA%B0%9C%EC%9A%94_(LWR)&amp;diff=94729&amp;oldid=prev</id>
		<title>Kien123 at 07:30, 29 July 2020</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%EB%B3%91%EC%82%AC_%EA%B0%9C%EC%9A%94_(LWR)&amp;diff=94729&amp;oldid=prev"/>
		<updated>2020-07-29T07:30:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:30, 29 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Long_War_Rebalance&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back To Main Page&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;엑스컴: 롱 워 리밸런스&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;메인 페이지로&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Soldier Attributes =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Soldier Attributes =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soldiers have fully randomized starting attributes. However, the starting 15 soldiers will have preset, non-random attributes. Note that multiple Second Wave options exist that can change this. &amp;#039;&amp;#039;Balanced Soldiers (#31)&amp;#039;&amp;#039; will re-enable the point system for randomly-generated soldiers, and &amp;#039;&amp;#039;Fresh Recruits (#33)&amp;#039;&amp;#039; will replaces the starting 15 soldiers with randomly-generated ones.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soldiers have fully randomized starting attributes. However, the starting 15 soldiers will have preset, non-random attributes. Note that multiple Second Wave options exist that can change this. &amp;#039;&amp;#039;Balanced Soldiers (#31)&amp;#039;&amp;#039; will re-enable the point system for randomly-generated soldiers, and &amp;#039;&amp;#039;Fresh Recruits (#33)&amp;#039;&amp;#039; will replaces the starting 15 soldiers with randomly-generated ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Kien123</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%EB%B3%91%EC%82%AC_%EA%B0%9C%EC%9A%94_(LWR)&amp;diff=94728&amp;oldid=prev</id>
		<title>Kien123: Created page with &quot;Back To Main Page = Soldier Attributes = Soldiers have fully randomized starting attributes. However, the starting 15 soldiers will have preset, non-ran...&quot;</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%EB%B3%91%EC%82%AC_%EA%B0%9C%EC%9A%94_(LWR)&amp;diff=94728&amp;oldid=prev"/>
		<updated>2020-07-29T07:30:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/Long_War_Rebalance&quot; title=&quot;Long War Rebalance&quot;&gt;Back To Main Page&lt;/a&gt; = Soldier Attributes = Soldiers have fully randomized starting attributes. However, the starting 15 soldiers will have preset, non-ran...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
= Soldier Attributes =&lt;br /&gt;
Soldiers have fully randomized starting attributes. However, the starting 15 soldiers will have preset, non-random attributes. Note that multiple Second Wave options exist that can change this. &amp;#039;&amp;#039;Balanced Soldiers (#31)&amp;#039;&amp;#039; will re-enable the point system for randomly-generated soldiers, and &amp;#039;&amp;#039;Fresh Recruits (#33)&amp;#039;&amp;#039; will replaces the starting 15 soldiers with randomly-generated ones.&lt;br /&gt;
&lt;br /&gt;
Soldiers all have a Defense attribute of 0.&lt;br /&gt;
&lt;br /&gt;
Attribute progression for soldier ranks has been altered to provide approximately half of the attributes at SPEC rank, and the remaining attributes are distributed over the remaining ranks. This makes it less punishing to lose high-ranking soldiers, and contributes to normalizing the mod&amp;#039;s difficulty curve.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 400px; text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 32%;&amp;quot; | Class &lt;br /&gt;
! style=&amp;quot;width: 17%; padding: 10px 8px 8px 8px;&amp;quot; | {{Health (Long War)}} total &lt;br /&gt;
! style=&amp;quot;width: 17%; padding: 10px 8px 8px 8px;&amp;quot; | {{Aim (Long War)}} total &lt;br /&gt;
! style=&amp;quot;width: 17%; padding: 10px 8px 8px 8px;&amp;quot; | {{Will (Long War)}} total &lt;br /&gt;
! style=&amp;quot;width: 17%; padding: 10px 8px 8px 8px;&amp;quot; | {{Mobility (Long War)}} bonus&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Sniper&amp;#039;&amp;#039;&amp;#039; || - || 20 || 5 || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039; || - || 10 || 15 || 0.6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Infantry&amp;#039;&amp;#039;&amp;#039; || 2 || 15 || 20 || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Assault&amp;#039;&amp;#039;&amp;#039; || 2 || 5 || 10 || 0.6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Gunner&amp;#039;&amp;#039;&amp;#039; || 2 || 5 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Rocketeer&amp;#039;&amp;#039;&amp;#039; || 3 || 5 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039; || - || 10 || 10 || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; || 1 || 10 || 20 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Soldiers at MSGT rank have a chance to gain +1 in each attribute after each mission: 5% chance for mobility, 10% chance for HP, 20% chance for aim, and 40% chance for will. These chances are increased or reduced by 1% for each point lower or higher the soldier&amp;#039;s attributes are compared to the natural maximum base stats, respectively.&lt;br /&gt;
&lt;br /&gt;
= MEC Attributes =&lt;br /&gt;
&lt;br /&gt;
= SHIV Attributes =&lt;br /&gt;
&lt;br /&gt;
= Effects of Attributes =&lt;br /&gt;
&lt;br /&gt;
Certain other abilities are affected by how a soldier&amp;#039;s attributes differ from the average values. The averages are:&lt;br /&gt;
* 6 HP for soldiers&lt;br /&gt;
* 10 HP for MECs&lt;br /&gt;
* 30 will for both&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base HP&amp;#039;&amp;#039;&amp;#039; modifies &amp;#039;&amp;#039;throw range&amp;#039;&amp;#039;, &amp;#039;&amp;#039;rocket scatter&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;injury times&amp;#039;&amp;#039;:&lt;br /&gt;
*For each HP above/below average, throw range is increased/reduced by 4%&lt;br /&gt;
*For each HP above/below average, scatter is reduced/increased by 4%&lt;br /&gt;
*For each HP above/below average, injury time is reduced/increased by 4%&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base will&amp;#039;&amp;#039;&amp;#039; modifies &amp;#039;&amp;#039;fatigue times&amp;#039;&amp;#039;:&lt;br /&gt;
*For each will above/below average, fatigue times are reduced/increased by 1%&lt;/div&gt;</summary>
		<author><name>Kien123</name></author>
	</entry>
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