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	<title>로켓병 (롱 워 리밸런스) - Revision history</title>
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	<updated>2026-05-02T05:49:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Kien123: Created page with &quot;&lt;div style=&quot;max-width:1200px;&quot;&gt; Back To Main Page &#039;&#039;&#039;&#039;&#039;Rocketeer&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Rocketeer&#039;&#039;&#039; class...&quot;</title>
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		<updated>2020-07-25T20:01:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt; &lt;a href=&quot;/Long_War_Rebalance&quot; title=&quot;Long War Rebalance&quot;&gt;Back To Main Page&lt;/a&gt; &lt;a href=&quot;/File:Class_Rocketeer_(Long_War).png&quot; title=&quot;File:Class Rocketeer (Long War).png&quot;&gt;left|frame|64px|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Rocketeer&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt; The &amp;#039;&amp;#039;&amp;#039;Rocketeer&amp;#039;&amp;#039;&amp;#039; class...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
[[File: Class Rocketeer (Long War).png|left|frame|64px|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Rocketeer&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Rocketeer&amp;#039;&amp;#039;&amp;#039; class is similar to vanilla. Their signature ability is &amp;#039;&amp;#039;&amp;#039;Fire Rocket&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Primary Weapon&amp;#039;&amp;#039;&amp;#039;: Assault Rifles, Battle Rifles, Carbines, SMGs.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Secondary Weapon&amp;#039;&amp;#039;&amp;#039;: Rocket Launcher.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Class-Limited items&amp;#039;&amp;#039;&amp;#039;: Rocket, Shredder Rocket.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (LWR)|&lt;br /&gt;
|Specialist1={{ Fire Rocket (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal1={{ Double Tap (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal2={{ Smoke And Mirrors (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal3={{ Fragmentation (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Corporal1={{ HEAT Warheads (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Corporal2={{ Packmaster (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Corporal3={{ Tandem Warheads (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant1={{ Ranger (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant2={{ First Aid (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant3={{ Danger Zone (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|TechSgt1={{ Shock And Awe (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt1={{ Holo Rounds (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt2={{ Ready For Anything (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt3={{ Mayhem (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|MSgt1={{ Extra Conditioning (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|MSgt2={{ Bullseye (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role&amp;#039;&amp;#039;&amp;#039;: Mid/Long range Offensive Support.&lt;br /&gt;
&lt;br /&gt;
An offensive support class, whose value depends on the players playstyle. The Rocketeer&amp;#039;s speciality is the Rocket Launcher that they carry with them. &lt;br /&gt;
&lt;br /&gt;
Even though they are less reliable than grenades, the Rocket Launcher&amp;#039;s primary uses are still the same as in vanilla: clearing tightly packed groups or soft cover, while letting the rest of the squad clean up any stragglers.&lt;br /&gt;
&lt;br /&gt;
A key strength of the Rocketeer is the &amp;#039;&amp;#039;&amp;#039;Javelin Rockets&amp;#039;&amp;#039;&amp;#039; they have access to, which have greatly reduced radius, but high damage and minimal scatter. Javelin Rockets also apply Shredded to affected targets, thereby increasing damage dealt by the entire squad.&lt;br /&gt;
&lt;br /&gt;
With perks like &amp;#039;&amp;#039;Double Tap&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Ranger&amp;#039;&amp;#039;, the Rocketeer can hold their own during firefights if built as a rifleman, though less so than Infantry or Gunners. &lt;br /&gt;
&lt;br /&gt;
Unlike vanilla, Rocketeers no longer rely on their Aim to determine how precisely they can aim their rockets. It can be valuable to end a Rocketeer&amp;#039;s turn with &amp;#039;&amp;#039;steady weapon&amp;#039;&amp;#039; rather than overwatch. The Alloy Bipod can reduce scatter further due to its &amp;#039;&amp;#039;Platform Stability&amp;#039;&amp;#039; perk.&lt;br /&gt;
&lt;br /&gt;
Due to the way that rockets behave in Long War, it is very dangerous to shoot rockets while friendly forces are near the target area, as the rockets can easily veer off course and hit friendly soldiers, meaning that danger close rocket support is next to impossible.&lt;br /&gt;
&lt;br /&gt;
Rocketeers excel at removing groups of flying enemies; a Rocketeer with the &amp;#039;&amp;#039;HEAT Warheads&amp;#039;&amp;#039; perk can not only eliminate the support drones surrounding a Cyberdisc, but also inflict significant damage. Rocketeers can enable aggressive styles of play where rockets are used to remove cover, while others push against the enemy position.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (LWR) Navbar}}&lt;br /&gt;
[[Category:Long War Rebalance]]&lt;br /&gt;
[[Category:Soldiers (LWR)]]&lt;/div&gt;</summary>
		<author><name>Kien123</name></author>
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