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	<title>기술병 (롱 워 리밸런스) - Revision history</title>
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	<updated>2026-05-02T02:24:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Kien123: Created page with &quot;&lt;div style=&quot;max-width:1200px;&quot;&gt; Back To Main Page &amp;nbsp;&#039;&#039;&#039;&#039;&#039;Engineer&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is...&quot;</title>
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		<updated>2020-07-25T20:02:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt; &lt;a href=&quot;/Long_War_Rebalance&quot; title=&quot;Long War Rebalance&quot;&gt;Back To Main Page&lt;/a&gt; &lt;a href=&quot;/File:Class_Engineer_(Long_War).png&quot; title=&quot;File:Class Engineer (Long War).png&quot;&gt;left|frame|64px| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt; The &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; is...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
[[File: Class Engineer (Long War).png|left|frame|64px|&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; is specialized in supporting and fighting mechanical units and the use of grenades, with their starting &amp;#039;&amp;#039;&amp;#039;Mechanic&amp;#039;&amp;#039;&amp;#039; ability giving them 3 uses of &amp;#039;&amp;#039;&amp;#039;Repair&amp;#039;&amp;#039;&amp;#039;, and +1 penetration vs. mechanical units.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Primary Weapons&amp;#039;&amp;#039;&amp;#039;: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Secondary Weapon&amp;#039;&amp;#039;&amp;#039;: Pistols, Machine Pistols, Sawed-off shotgun.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Class-Limited items&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (LWR)|&lt;br /&gt;
|Specialist1={{Mechanic (LWR) |text=1|topbotpad=10}} {{Repair (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal1={{Grenadier (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal2={{Smoke And Mirrors (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal3={{Double Tap (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|Corporal1={{HEAT Warheads (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|Corporal2={{Holo Rounds (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|Corporal3={{Critical System Targeting (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant1={{Tandem Warheads (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant2={{Dense Smoke (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant3={{Bullseye (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|TechSgt1={{Master Mechanic (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt1={{Sapper (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt2={{Packmaster (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt3={{Lock n&amp;#039; Load (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|MSgt1={{Fragmentation (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|MSgt2={{Extra Conditioning (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role&amp;#039;&amp;#039;&amp;#039;: Offensive Support / Defensive Support&lt;br /&gt;
&lt;br /&gt;
Engineers are a class largely based around items and special abilities, with their specialty being repairing mechanical units on the field. Their starting &amp;#039;&amp;#039;&amp;#039;Mechanic&amp;#039;&amp;#039;&amp;#039; perk allows them to repair mechanical units and dispatch mechanical threats more easily. Their &amp;#039;&amp;#039;&amp;#039;Grenadier&amp;#039;&amp;#039;&amp;#039; doubles their offensive grenade capabilities by lowering the AP cost of grenades to 1, and provides a throw range bonus. They can boost their offensive grenades further with &amp;#039;&amp;#039;&amp;#039;Sapper&amp;#039;&amp;#039;&amp;#039;. With perks such as &amp;#039;&amp;#039;&amp;#039;Dense Smoke&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Smoke and Mirrors&amp;#039;&amp;#039;&amp;#039;, Engineers can also become extremely proficient with defensive grenades, such as smoke grenades, ghost grenades and concussion grenades, since the range bonus from Grenadier still applies.&lt;br /&gt;
&lt;br /&gt;
As Engineers are mostly brought along for their consumable items, and therefore don&amp;#039;t need high aim, they are great candidates to be your primary &amp;#039;&amp;#039;&amp;#039;Psionic&amp;#039;&amp;#039;&amp;#039; troopers or &amp;#039;&amp;#039;&amp;#039;Officers&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (LWR) Navbar}}&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Soldiers (LWR)]]&lt;/div&gt;</summary>
		<author><name>Kien123</name></author>
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