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	<title>골리앗 (롱 워 리밸런스) - Revision history</title>
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	<updated>2026-05-02T03:41:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Kien123: Created page with &quot;&lt;div style=&quot;max-width:1200px;&quot;&gt; Back To Main Page  &amp;nbsp;&amp;nbsp;&#039;&#039;&#039;&#039;&#039;Goliath&#039;&#039;&#039;&#039;&#039;  MEC variant of...&quot;</title>
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		<updated>2020-07-25T20:07:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt; &lt;a href=&quot;/Long_War_Rebalance&quot; title=&quot;Long War Rebalance&quot;&gt;Back To Main Page&lt;/a&gt;  &lt;a href=&quot;/File:Class_Goliath_(Long_War).png&quot; title=&quot;File:Class Goliath (Long War).png&quot;&gt;left|frame|64px|  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Goliath&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt;  MEC variant of...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File: Class Goliath (Long War).png|left|frame|64px|&amp;amp;nbsp;&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Goliath&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
MEC variant of the &amp;#039;&amp;#039;&amp;#039;Gunner&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Rocketeer&amp;#039;&amp;#039;&amp;#039; classes. A Goliath is designed to be a human tank. They have the best HP progression of any class in the game and an unsurpassed selection of defensive perks. They have reasonable aim progression, but their selection of offensive perks is a bit lacking.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Primary Weapon:&amp;#039;&amp;#039;&amp;#039; MEC Primary Weapons&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Secondary Weapon:&amp;#039;&amp;#039;&amp;#039; MEC Secondary Weapon Systems&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Class-Limited items:&amp;#039;&amp;#039;&amp;#039; MEC Equipment items&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (LWR)|&lt;br /&gt;
|Specialist1={{ Absorption Fields (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal1={{ Reactive Targeting Sensors (LWR)|text=1|topbotpad=10}} {{ Opportunist (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal2={{ Fragmentation (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|LCorporal3={{ Penetrator (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Corporal1={{ Grenadier (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Corporal2={{ Fortified (LWR)|text=1|topbotpad=10}} {{ Steadfast (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Corporal3={{ Light &amp;#039;Em Up (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant1={{ Grit (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant2={{ First Aid (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|Sergeant3={{ Critical System Targeting (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|TechSgt1={{ Repair Servos (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt1={{ Danger Zone (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt2={{ Mayhem (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt3={{ Lock n&amp;#039; Load (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|MSgt1={{ Tandem Warheads (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
|MSgt2={{ Extra Conditioning (LWR)|text=1|topbotpad=10}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intended Role: &amp;#039;&amp;#039;&amp;#039; &amp;quot;Tank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the highest HP progession and plethora of defensive perks, the Goliath acts as the frontline bullet sponge for the rest of the team. It is the one unit that you would want to take fire from the heavy hitting alien units. With the &amp;#039;&amp;#039;&amp;#039;Absorption Fields&amp;#039;&amp;#039;&amp;#039; perk as the first perk to be available, The Goliath is able to heavily reduce any damage that it receives. &lt;br /&gt;
&lt;br /&gt;
With perks like &amp;#039;&amp;#039;&amp;#039;Fortified&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Extra Conditioning&amp;#039;&amp;#039;&amp;#039; it becomes slightly more difficult for aliens to severely hurt the MEC and even if they manage to heavily damage it, the &amp;#039;&amp;#039;&amp;#039;Repair Servos&amp;#039;&amp;#039;&amp;#039; perk can give it even more survivability, by making it able to repair itself during longer missions.&lt;br /&gt;
&lt;br /&gt;
The Goliath MEC is the only unit that XCOM has available that can reliably be called a tanking unit, as such it can act as a recon unit for the rest of the team, even though it is hampered by its less than stellar mobility. This is why it is good to use it in conjunction with Scouts and Assaults. Use the Scouts to do recon and the Goliath to have the enemies (hopefully) shoot at it, while the assault can go around for a flank.&lt;br /&gt;
&lt;br /&gt;
Sadly the enemy isn&amp;#039;t actually obliged to shoot at the Goliath, making its tanking role somewhat situational as enemy units can forego shooting at the MEC that is standing right in front of them, and instead shoot at a soldier in low cover behind the MEC. In this case, equipping short range, high damage weapons such as Kinetic Strike and/or Flamethrowers can make them regret letting your Goliath run free. You will probably want to strike a balance when building your Goliath between defense and offense/utility, since a purely defensively built Goliath will have little to contribute in the event that the aliens &amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039; decide to attack it. &amp;#039;&amp;#039;&amp;#039;Flush&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Grenadier&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Light &amp;#039;Em Up&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;First Aid&amp;#039;&amp;#039;&amp;#039; are prominent offensive and utility perks.&lt;br /&gt;
&lt;br /&gt;
It should be noted that even with their high health, damage reducing and self repairing capabilities, a lone Goliath can still die quite easily during the later parts of the campaign.  The most serious threats come from Sectoid swarms, which will deal many small hits that bypass absorption fields, and HEAT loaded bosses, which will hit WAY too hard to tank. It is never a good idea to place the Goliath under a full pod&amp;#039;s worth of fire without any assistance. &lt;br /&gt;
&lt;br /&gt;
MECs can be healed by Medikits, so in longer missions a Medic should top off the Goliath between enemy pods.&lt;br /&gt;
&lt;br /&gt;
The biggest drawback of the Goliath is its rather narrow usability; it has one role which it does extremely well, but it is not as versatile as other MEC classes. Unless you are going to use it for its specific purpose, you might not want to get a Goliath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; If time is willing, wait until AFTER repair servos finishes its effect before healing the Goliath. Healing before then will also consume repair servo charges.&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (LWR) Navbar}}&lt;br /&gt;
[[Category: Soldiers (LWR)]]&lt;br /&gt;
[[Category: MECs (LWR)]]&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>Kien123</name></author>
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