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	<title>Ответный огонь - Revision history</title>
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	<updated>2026-05-02T14:35:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;diff=33854&amp;oldid=prev</id>
		<title>6AP6APblCKA at 20:06, 21 June 2011</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;diff=33854&amp;oldid=prev"/>
		<updated>2011-06-21T20:06:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:06, 21 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Использование Реакции Оборонительно==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Использование Реакции Оборонительно==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TipBox | &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tip&lt;/del&gt;&#039;&#039;&#039;: Используйте [[Мозговой Зонд]], чтобы определить, кончились ли у пришельца очки действий. Это может дать хороший признак того, будет или нет пришелец иметь возможность ответить, если Вам понадобится выстрелить, захватить или подойти к пришельцу, чтобы ударить его шокером.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TipBox | &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Подсказка&lt;/ins&gt;&#039;&#039;&#039;: Используйте [[Мозговой Зонд]], чтобы определить, кончились ли у пришельца очки действий. Это может дать хороший признак того, будет или нет пришелец иметь возможность ответить, если Вам понадобится выстрелить, захватить или подойти к пришельцу, чтобы ударить его шокером.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>6AP6APblCKA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;diff=33853&amp;oldid=prev</id>
		<title>6AP6APblCKA: Reaction Fire translation into russian</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;diff=33853&amp;oldid=prev"/>
		<updated>2011-06-21T20:04:26Z</updated>

		<summary type="html">&lt;p&gt;Reaction Fire translation into russian&lt;/p&gt;
&lt;a href=&quot;https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;amp;diff=33853&amp;amp;oldid=33852&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>6AP6APblCKA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;diff=33852&amp;oldid=prev</id>
		<title>6AP6APblCKA: Reaction Fire translation into russian - some next part</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;diff=33852&amp;oldid=prev"/>
		<updated>2011-06-21T19:30:06Z</updated>

		<summary type="html">&lt;p&gt;Reaction Fire translation into russian - some next part&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:30, 21 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Весь этот процесс продолжается до конца хода, и повторяется со сменой сторон. Процесс опять начинается заново в начале следующего хода.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Весь этот процесс продолжается до конца хода, и повторяется со сменой сторон. Процесс опять начинается заново в начале следующего хода.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using Reactions Defensively&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Использование Реакции Оборонительно&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TipBox | &#039;&#039;&#039;Tip&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use the &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mind Probe&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to determine if an alien is in fact out of Time Units&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This can give you a good indication of whether or not the alien will be able to react should you need to shoot&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capture or approach the alien to strike it with the stun rod&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TipBox | &#039;&#039;&#039;Tip&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Используйте &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Мозговой Зонд&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, чтобы определить, кончились ли у пришельца очки действий&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Это может дать хороший признак того, будет или нет пришелец иметь возможность ответить, если Вам понадобится выстрелить, захватить или подойти к пришельцу&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;чтобы ударить его шокером&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The side making the current move will use their initiative levels to defend against the waiting side&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Сторона, делающая текущий ход, будет использовать свои уровни инициативы для защиты от ожидающей стороны&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During your turn&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when your soldiers are given orders that can &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reaction fire triggers&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger reaction fire&lt;/del&gt;]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the unit&#039;s current reaction score is directly compared against the current reaction level of any alien that can see the unit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naturally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if the enemy is looking the other way or there are obstructions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will not be able to react even if it has the greater reaction level&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The same applies if it doesn&#039;t have enough time units to perform an attack&lt;/del&gt;.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Во время своего хода&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;когда солдаты получают приказы, которые могут &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Триггеры ответного огня&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;вызвать ответный огонь&lt;/ins&gt;]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;текущее значение реакции единицы напрямую сравнивается с уровнем любого пришельца, который может видеть единицу&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Естественно&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;если противник смотрит в другую сторону&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;или есть препятствия, он не сможет ответить, даже если у него будет больший уровень реакции&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;То же верно, если у него не достаточно очков действий для проведения атаки&lt;/ins&gt;.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As long as your initiative is higher&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will be able to make any move you wish&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The moment the enemy has a higher score&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will be able to interrupt you with an &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack of opportunity&lt;/del&gt;&#039;&#039; - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or reaction shot &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if it has enough remaining time units to shoot&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Пока Ваша инициатива выше&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Вы можете делать любое движение, какое захотите&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;В тот момент, когда у противника значение окажется выше&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;он сможет прервать Вас &lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;атакой удачи&lt;/ins&gt;&#039;&#039; - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;или ответным выстрелом &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;если у него осталось достаточно очков действий для выстрела&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this sense, you are using your reactions to defend against enemy opportunity fire&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;В таком ключе Вы используете реакцию для защиты от огня удачи противника&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note that AI controlled units are allowed to react with auto or snap shots&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Учтите, что единицы под контролем ИИ могут отвечать только стрельбой навскидку или очередью&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br clear =&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br clear =&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using Reactions Offensively&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Использование Реакции Наступательно&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At the end of your turn&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your roles are reversed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your units will now wait and open fire on any enemy units that are within their line of vision that have failed their initiative&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;В конце своего хода&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ваши роли меняются с точностью до наоборот&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Теперь Ваши единицы будут ждать и открывать огонь по единицам противника, которые находятся в их поле зрения и которые ослабили свою инициативу&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The waiting side is always on what&#039;s known as Overwatch mode&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where they will attack the moving side as long as they meet several necessary conditions&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This being that the moving side performs an action that brings its unit into visual range of a waiting unit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also it must perform an act that can &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reaction fire triggers&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger reaction fire&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the defender must have sufficient time units to perform an attack&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ожидающая сторона всегда находится в состоянии&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;известном как Наблюдение, в котором они будут атаковать ходящую сторону, пока они отвечают нескольким обязательным условиям&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Это означает, что ходящая сторона совершит действие, которое приведёт её единицу на визуальное расстояние ожидающей единицы&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Также, она должна совершить действие, которое может &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Триггеры ответного огня&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;вызвать ответный огонь&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, и защищающийся должен иметь достаточно очков действий для проведения атаки&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Player controlled units will only react with snap shots&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Единицы под контролем игрока будут отвечать только стрельбой навскидку&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Working Examples ==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Working Examples ==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>6AP6APblCKA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;diff=33851&amp;oldid=prev</id>
		<title>6AP6APblCKA: Reaction Fire translation into russian - some next part</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;diff=33851&amp;oldid=prev"/>
		<updated>2011-06-21T19:09:23Z</updated>

		<summary type="html">&lt;p&gt;Reaction Fire translation into russian - some next part&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:09, 21 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Реальные очки реакции Вашей боевой единицы, также известные как &amp;#039;&amp;#039;инициатива&amp;#039;&amp;#039; - это реакция из характеристики, умноженная на процент оставшихся ОД. Тут Максимальные ОД означают максимальное количество ОД, которое регенерируется каждый ход.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Реальные очки реакции Вашей боевой единицы, также известные как &amp;#039;&amp;#039;инициатива&amp;#039;&amp;#039; - это реакция из характеристики, умноженная на процент оставшихся ОД. Тут Максимальные ОД означают максимальное количество ОД, которое регенерируется каждый ход.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As you spend time units on any actions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initiative weakens by a percentage of how many time units were spent for that action against the maximum possible time units&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;По мере траты очков действий на любые операции&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;инициатива ослабевает на процент того, сколько очков действий было потрачено на эту операцию относительно максимально возможного количества очков действий&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If for example you have &lt;/del&gt;32 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;64 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Time Units and &lt;/del&gt;50 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reactions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you are therefore only able to use &lt;/del&gt;50% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of your reaction level&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;25 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of the &lt;/del&gt;50.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Если, например, у Вас &lt;/ins&gt;32 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;из &lt;/ins&gt;64 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Очков Действий и &lt;/ins&gt;50 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Реакции, то Вы, таким образом&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;можете использовать &lt;/ins&gt;50% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;уровня реакции&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;или &lt;/ins&gt;25 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;из &lt;/ins&gt;50.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let&#039;s say one step is taken&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;costing &lt;/del&gt;4 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TUs&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Допустим&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;сделан один шаг, стоящий &lt;/ins&gt;4 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ОД&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(32 - 4) / 64 = 0.375.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(32 - 4) / 64 = 0.375.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;50 * 0.375 = 18.75.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;50 * 0.375 = 18.75.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rounded down to the nearest integer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will now only have &lt;/del&gt;18 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;50 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reaction to defend against reaction fire&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Округлив вниз до ближайшего целого&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;у Вас теперь будет только &lt;/ins&gt;18 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;из &lt;/ins&gt;50 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;реакции для защиты от ответного огня&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From this we can see that a soldier who decides to end the turn without spending any time units will often have a much higher chance to react than one that has little to no time units remaining&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Отсюда мы видим, что солдат, решивший закончить ход не тратя нисколько очков действий, будет зачастую иметь намного больший шанс ответить, чем тот, у кого практически не осталось очков действий&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This also show units with low reactions have a fighting chance at competing against an enemy with vastly superior reactions skills&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Это также показывает, что единицы с низкой реакцией имеют шанс бороться за соперничество с противником со значительно превосходящим умением реакции&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When and how is it used&lt;/del&gt;? ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Когда и как это используется&lt;/ins&gt;? ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can think of reactions as having two inherently identical but different roles&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defensive and offensive&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Можно считать, что реакция имеет две врождённо схожих, но отличающихся ролей&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;оборонительную и наступательную&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defensive use of reactions occurs during your turn to protect you against reaction fire&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Оборонительная польза от реакции возникает во время своего ходя для защиты от ответного огня&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Offensive reactions is the exact opposite&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it occurs when you are not taking your turn to perform attacks of opportunities against enemy targets that have a lower initiative&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Наступательная реакция - это всё с точностью наоборот&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;она происходит, когда Вы не ходите, для проведения атак удачи против вражеских целей с меньшей инициативой&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Visualise every unit on the field as having a place in an action queue based on their initiative level&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All units currently making the turn will slowly drop their position in the queue as they spend their time units performing actions&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Представьте себе, что у каждой единицы на поле есть место в очереди действий на основе их уровня инициативы&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Все единицы, сейчас делающие ход, будут понемногу терять свои позиции в очереди, по мере траты очков действий на проведение операций&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The side making the move can move any unit at any point in the queue as they please&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Сторона, делающая ход, может переместить любую единицу в любую точку очереди на своё усмотрение&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As soon as any unit on the waiting side jumps up in the queue above any unit on the moving side it will counter with a reaction shot as long as it meets all the conditions to perform the shot&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This action costs time units&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;therefore instantly dropping the reacting unit&#039;s place in the queue&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Как только любая единица ожидающей стороны перескакивает в очереди через любую единицу ходящей стороны, она контратакует ответным огнём, пока она отвечает условиям для проведения выстрела&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Эта операция стоит очков действий, таким образом, моментально приводя к тому&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;что отвечающая единица теряет позицию в очереди&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This whole process keeps going until the end of the turn&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and is repeated with the sides swapped&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The process starts over again at the start of the next turn&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Весь этот процесс продолжается до конца хода&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;и повторяется со сменой сторон&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Процесс опять начинается заново в начале следующего хода&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Using Reactions Defensively==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Using Reactions Defensively==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>6AP6APblCKA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;diff=33848&amp;oldid=prev</id>
		<title>6AP6APblCKA at 22:28, 20 June 2011</title>
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		<updated>2011-06-20T22:28:21Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:28, 20 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Текущие Очки Реакции = ([[Реакция]] из Характеристики) &amp;amp;times; (Текущие [[Очки действий]] / Максимальные ОД) &amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Текущие Очки Реакции = ([[Реакция]] из Характеристики) &amp;amp;times; (Текущие [[Очки действий]] / Максимальные ОД) &amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Реальные очки реакции Вашей боевой единицы, также известные как &#039;&#039;инициатива&#039;&#039; - это реакция из характеристики, умноженная на процент оставшихся ОД. Тут Максимальные ОД означают максимальное количество ОД &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TUs&lt;/del&gt;, которое регенерируется каждый ход.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Реальные очки реакции Вашей боевой единицы, также известные как &#039;&#039;инициатива&#039;&#039; - это реакция из характеристики, умноженная на процент оставшихся ОД. Тут Максимальные ОД означают максимальное количество ОД, которое регенерируется каждый ход.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you spend time units on any actions, initiative weakens by a percentage of how many time units were spent for that action against the maximum possible time units.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you spend time units on any actions, initiative weakens by a percentage of how many time units were spent for that action against the maximum possible time units.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-33847:rev-33848:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>6AP6APblCKA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;diff=33847&amp;oldid=prev</id>
		<title>6AP6APblCKA: Translation of Reaction Fire - started, but gotta go to bed :(</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%D0%9E%D1%82%D0%B2%D0%B5%D1%82%D0%BD%D1%8B%D0%B9_%D0%BE%D0%B3%D0%BE%D0%BD%D1%8C&amp;diff=33847&amp;oldid=prev"/>
		<updated>2011-06-20T22:26:33Z</updated>

		<summary type="html">&lt;p&gt;Translation of Reaction Fire - started, but gotta go to bed :(&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Обзор == &lt;br /&gt;
&lt;br /&gt;
Ответный огонь или Огонь удачи - возможность боевой единицы, которая в данный момент не ходит, перевесить другую сторону и совершить атаку против неё. Отсюда название огонь удачи. &lt;br /&gt;
&lt;br /&gt;
== Уровень Реакции == &lt;br /&gt;
&lt;br /&gt;
Реакция боевой единицы - это мера её возможности ответить, но это лишь часть целого. &lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Текущие Очки Реакции = ([[Реакция]] из Характеристики) &amp;amp;times; (Текущие [[Очки действий]] / Максимальные ОД) &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Реальные очки реакции Вашей боевой единицы, также известные как &amp;#039;&amp;#039;инициатива&amp;#039;&amp;#039; - это реакция из характеристики, умноженная на процент оставшихся ОД. Тут Максимальные ОД означают максимальное количество ОД TUs, которое регенерируется каждый ход. &lt;br /&gt;
&lt;br /&gt;
As you spend time units on any actions, initiative weakens by a percentage of how many time units were spent for that action against the maximum possible time units. &lt;br /&gt;
&lt;br /&gt;
If for example you have 32 of 64 Time Units and 50 Reactions, you are therefore only able to use 50% of your reaction level, or 25 out of the 50. &lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s say one step is taken, costing 4 TUs. &lt;br /&gt;
&lt;br /&gt;
(32 - 4) / 64 = 0.375. &lt;br /&gt;
&lt;br /&gt;
50 * 0.375 = 18.75. &lt;br /&gt;
&lt;br /&gt;
Rounded down to the nearest integer, you will now only have 18 of 50 reaction to defend against reaction fire. &lt;br /&gt;
&lt;br /&gt;
From this we can see that a soldier who decides to end the turn without spending any time units will often have a much higher chance to react than one that has little to no time units remaining. &lt;br /&gt;
&lt;br /&gt;
This also show units with low reactions have a fighting chance at competing against an enemy with vastly superior reactions skills.&lt;br /&gt;
&lt;br /&gt;
== When and how is it used? ==&lt;br /&gt;
&lt;br /&gt;
You can think of reactions as having two inherently identical but different roles: defensive and offensive. &lt;br /&gt;
&lt;br /&gt;
Defensive use of reactions occurs during your turn to protect you against reaction fire. &lt;br /&gt;
&lt;br /&gt;
Offensive reactions is the exact opposite, it occurs when you are not taking your turn to perform attacks of opportunities against enemy targets that have a lower initiative. &lt;br /&gt;
&lt;br /&gt;
Visualise every unit on the field as having a place in an action queue based on their initiative level. All units currently making the turn will slowly drop their position in the queue as they spend their time units performing actions. &lt;br /&gt;
&lt;br /&gt;
The side making the move can move any unit at any point in the queue as they please. &lt;br /&gt;
&lt;br /&gt;
As soon as any unit on the waiting side jumps up in the queue above any unit on the moving side it will counter with a reaction shot as long as it meets all the conditions to perform the shot. This action costs time units, therefore instantly dropping the reacting unit&amp;#039;s place in the queue. &lt;br /&gt;
&lt;br /&gt;
This whole process keeps going until the end of the turn, and is repeated with the sides swapped. The process starts over again at the start of the next turn.&lt;br /&gt;
&lt;br /&gt;
==Using Reactions Defensively==&lt;br /&gt;
&lt;br /&gt;
{{TipBox | &amp;#039;&amp;#039;&amp;#039;Tip&amp;#039;&amp;#039;&amp;#039;: Use the [[Mind Probe]] to determine if an alien is in fact out of Time Units. This can give you a good indication of whether or not the alien will be able to react should you need to shoot, capture or approach the alien to strike it with the stun rod. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The side making the current move will use their initiative levels to defend against the waiting side. &lt;br /&gt;
&lt;br /&gt;
During your turn, when your soldiers are given orders that can [[Reaction fire triggers|trigger reaction fire]], the unit&amp;#039;s current reaction score is directly compared against the current reaction level of any alien that can see the unit. Naturally, if the enemy is looking the other way or there are obstructions, it will not be able to react even if it has the greater reaction level. The same applies if it doesn&amp;#039;t have enough time units to perform an attack.   &lt;br /&gt;
&lt;br /&gt;
As long as your initiative is higher, you will be able to make any move you wish. The moment the enemy has a higher score, it will be able to interrupt you with an &amp;#039;&amp;#039;attack of opportunity&amp;#039;&amp;#039; - or reaction shot - if it has enough remaining time units to shoot. &lt;br /&gt;
&lt;br /&gt;
In this sense, you are using your reactions to defend against enemy opportunity fire. &lt;br /&gt;
&lt;br /&gt;
Note that AI controlled units are allowed to react with auto or snap shots. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear =&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using Reactions Offensively==&lt;br /&gt;
At the end of your turn, your roles are reversed. Your units will now wait and open fire on any enemy units that are within their line of vision that have failed their initiative. &lt;br /&gt;
&lt;br /&gt;
The waiting side is always on what&amp;#039;s known as Overwatch mode, where they will attack the moving side as long as they meet several necessary conditions. This being that the moving side performs an action that brings its unit into visual range of a waiting unit. Also it must perform an act that can [[Reaction fire triggers|trigger reaction fire]] and the defender must have sufficient time units to perform an attack. &lt;br /&gt;
&lt;br /&gt;
Player controlled units will only react with snap shots.&lt;br /&gt;
&lt;br /&gt;
== Working Examples == &lt;br /&gt;
&lt;br /&gt;
=== Example 1 === &lt;br /&gt;
&lt;br /&gt;
This short example will follow two opposing units that have spotted each other. This whole exchange plays out over the alien&amp;#039;s move.  &lt;br /&gt;
&lt;br /&gt;
For the sake of this example, our hero and antagonist will be called Werner Okamoto and Generic Nasty Alien Shaped Thing (GNAST). Both units will have the following stats at the end of the player&amp;#039;s turn.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Werner Okamoto&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
: Time Units: &amp;#039;&amp;#039;&amp;#039;60/60&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Reactions: &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Weapon: &amp;#039;&amp;#039;&amp;#039;[[Laser Rifle]]&amp;#039;&amp;#039;&amp;#039; (Snapshots cost 15 TUs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GNAST&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Time Units: &amp;#039;&amp;#039;&amp;#039;25/50&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Reactions: &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Weapon: &amp;#039;&amp;#039;&amp;#039;[[Heavy Plasma]]&amp;#039;&amp;#039;&amp;#039; (snapshots cost 20 TUs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This example uses the assumption that the AI will only use snap shots in this exchange, and that both units are unable to kill each other. &lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}}&lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Exchange Begins&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| {{StdTable Sub Heading}}| Name &lt;br /&gt;
| {{StdTable Sub Heading}}| TUs &lt;br /&gt;
| {{StdTable Sub Heading}}| Reactions &lt;br /&gt;
| {{StdTable Sub Heading}}| Initiative &amp;amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 60 / 60 (100%)&lt;br /&gt;
| 30 (30)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GNAST &lt;br /&gt;
| 25 / 50 (50%)&lt;br /&gt;
| 70 (35) &lt;br /&gt;
| Y &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 1 &amp;#039;&amp;#039;&amp;#039; Alien fires &lt;br /&gt;
|- &lt;br /&gt;
| Werner &lt;br /&gt;
| 60 / 60 (100%)&lt;br /&gt;
| 30 (30)&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
| GNAST &lt;br /&gt;
| 5 / 50 (10%)&lt;br /&gt;
| 70 (7) &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 2 &amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
|- &lt;br /&gt;
| Werner &lt;br /&gt;
| 45 / 60 (75%)&lt;br /&gt;
| 30 (22)&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
| GNAST &lt;br /&gt;
| 5 / 50 (10%)&lt;br /&gt;
| 70 (7) &lt;br /&gt;
|  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 3&amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
|- &lt;br /&gt;
| Werner &lt;br /&gt;
| 30 / 60 (50%)&lt;br /&gt;
| 30 (15)&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
| GNAST &lt;br /&gt;
| 5 / 50 (10%)&lt;br /&gt;
| 70 (7) &lt;br /&gt;
|  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 4&amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
|- &lt;br /&gt;
| Werner &lt;br /&gt;
| 15 / 60 (25%)&lt;br /&gt;
| 30 (7)&lt;br /&gt;
| Y &lt;br /&gt;
|-&lt;br /&gt;
| GNAST &lt;br /&gt;
| 5 / 50 (10%)&lt;br /&gt;
| 70 (7) &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 5&amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
|- &lt;br /&gt;
| Werner &lt;br /&gt;
| 0 / 60 (0%)&lt;br /&gt;
| 30 (7)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GNAST &lt;br /&gt;
| 5 / 50 (10%)&lt;br /&gt;
| 70 (7) &lt;br /&gt;
| Y &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Exchange Ends&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example 2=== &lt;br /&gt;
&lt;br /&gt;
Example 2 sees Werner facing a new tougher alien GNAST2, with a pistol. In this example we assume were are on the very first turn of the mission. Werner took exactly 1 step out of the Skyranger onto the ramp, and comes face to face with the enemy, who is at 100% of its time units. Werner decides to end the turn facing it. &lt;br /&gt;
&lt;br /&gt;
Here are the stats of the two combatants: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Werner Okamoto&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
: Time Units: &amp;#039;&amp;#039;&amp;#039;56/60&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Reactions: &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Weapon: &amp;#039;&amp;#039;&amp;#039;[[Pistol]]&amp;#039;&amp;#039;&amp;#039; (Snapshots cost 10 TUs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GNAST2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Time Units: &amp;#039;&amp;#039;&amp;#039;80/80&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Reactions: &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Weapon: &amp;#039;&amp;#039;&amp;#039;[[Heavy Plasma]]&amp;#039;&amp;#039;&amp;#039; (snapshots cost 24 TUs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}}&lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Exchange Begins&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| {{StdTable Sub Heading}}| Name &lt;br /&gt;
| {{StdTable Sub Heading}}| TUs &lt;br /&gt;
| {{StdTable Sub Heading}}| Reactions &lt;br /&gt;
| {{StdTable Sub Heading}}| Initiative &amp;amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 56 / 60 (93%)&lt;br /&gt;
| 30 (27)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GNAST2 &lt;br /&gt;
| 80 / 80 (100%)&lt;br /&gt;
| 75 (75) &lt;br /&gt;
| Y &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 1 &amp;#039;&amp;#039;&amp;#039; Alien fires &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 56 / 60 (93%)&lt;br /&gt;
| 30 (27)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GNAST2 &lt;br /&gt;
| 56 / 80 (70%)&lt;br /&gt;
| 75 (52) &lt;br /&gt;
| Y &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 2&amp;#039;&amp;#039;&amp;#039; Alien fires &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 56 / 60 (93%)&lt;br /&gt;
| 30 (27)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GNAST2 &lt;br /&gt;
| 32 / 80 (40%)&lt;br /&gt;
| 75 (30) &lt;br /&gt;
| Y &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 3&amp;#039;&amp;#039;&amp;#039; Alien fires &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 56 / 60 (93%)&lt;br /&gt;
| 30 (27)&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
| GNAST2 &lt;br /&gt;
| 8 / 80 (10%)&lt;br /&gt;
| 75 (7) &lt;br /&gt;
|  &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 4&amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 46 / 60 (76%)&lt;br /&gt;
| 30 (23)&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
| GNAST2 &lt;br /&gt;
| 8 / 80 (10%)&lt;br /&gt;
| 75 (7) &lt;br /&gt;
|  &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 5&amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 36 / 60 (60%)&lt;br /&gt;
| 30 (18)&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
| GNAST2 &lt;br /&gt;
| 8 / 80 (10%)&lt;br /&gt;
| 75 (7) &lt;br /&gt;
|  &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 6&amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 26 / 60 (43%)&lt;br /&gt;
| 30 (13)&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
| GNAST2 &lt;br /&gt;
| 8 / 80 (10%)&lt;br /&gt;
| 75 (7) &lt;br /&gt;
|  &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 7&amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 16 / 60 (26%)&lt;br /&gt;
| 30 (8)&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
| GNAST2 &lt;br /&gt;
| 8 / 80 (10%)&lt;br /&gt;
| 75 (7) &lt;br /&gt;
|  &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 8&amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 6 / 60 (10%)&lt;br /&gt;
| 30 (3)&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
| GNAST2 &lt;br /&gt;
| 8 / 80 (10%)&lt;br /&gt;
| 75 (7) &lt;br /&gt;
|  &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Exchange Ends&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; While equal, it is still the alien&amp;#039;s move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example 3 ===&lt;br /&gt;
&lt;br /&gt;
Example 3 has our hero facing GNAST3, a veritable clone of himself. Werner has an Autocannon this time. Through a series of convoluted explanations involving mind control, both sides wind up facing each other with 100% of their TUs in this example. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Werner Okamoto&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
: Time Units: &amp;#039;&amp;#039;&amp;#039;60/60&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Reactions: &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Weapon: &amp;#039;&amp;#039;&amp;#039;[[Auto-Cannon]]&amp;#039;&amp;#039;&amp;#039; (Snapshots cost 19 TUs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GNAST3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Time Units: &amp;#039;&amp;#039;&amp;#039;60/60&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Reactions: &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Weapon: &amp;#039;&amp;#039;&amp;#039;[[Heavy Plasma]]&amp;#039;&amp;#039;&amp;#039; (snapshots cost 18 TUs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}}&lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Exchange Begins&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| {{StdTable Sub Heading}}| Name &lt;br /&gt;
| {{StdTable Sub Heading}}| TUs &lt;br /&gt;
| {{StdTable Sub Heading}}| Reactions &lt;br /&gt;
| {{StdTable Sub Heading}}| Initiative &amp;amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 60 / 60 (100%)&lt;br /&gt;
| 30 (30)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GNAST3 &lt;br /&gt;
| 60 / 60 (100%)&lt;br /&gt;
| 30 (30)&lt;br /&gt;
| Y &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 1 &amp;#039;&amp;#039;&amp;#039; Alien fires &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 60 / 60 (100%)&lt;br /&gt;
| 30 (30)&lt;br /&gt;
| Y &lt;br /&gt;
|-&lt;br /&gt;
| GNAST3 &lt;br /&gt;
| 42 / 60 (70%)&lt;br /&gt;
| 30 (21)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 2 &amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 41 / 60 (68%)&lt;br /&gt;
| 30 (20)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GNAST3 &lt;br /&gt;
| 42 / 60 (70%)&lt;br /&gt;
| 30 (21)&lt;br /&gt;
| Y&lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 3 &amp;#039;&amp;#039;&amp;#039; Alien fires &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 41 / 60 (68%)&lt;br /&gt;
| 30 (20)&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
| GNAST3 &lt;br /&gt;
| 24 / 60 (40%)&lt;br /&gt;
| 30 (12)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 4&amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 22 / 60 (36%)&lt;br /&gt;
| 30 (11)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GNAST3 &lt;br /&gt;
| 24 / 60 (40%)&lt;br /&gt;
| 30 (12)&lt;br /&gt;
| Y&lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 5&amp;#039;&amp;#039;&amp;#039; Alien fires &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 22 / 60 (36%)&lt;br /&gt;
| 30 (11)&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
| GNAST3 &lt;br /&gt;
| 6 / 60 (10%)&lt;br /&gt;
| 30 (3)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Move 6&amp;#039;&amp;#039;&amp;#039; X-COM Soldier fires &lt;br /&gt;
|-&lt;br /&gt;
| Werner &lt;br /&gt;
| 3 / 60 (5%)&lt;br /&gt;
| 30 (1)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GNAST3 &lt;br /&gt;
| 6 / 60 (10%)&lt;br /&gt;
| 30 (3)&lt;br /&gt;
| Y &amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| {{StdDescTable Heading}} colspan = &amp;quot;4&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Exchange Ends&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; Once again, though equal, it is still the alien&amp;#039;s turn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt; In this case, the alien has the higher initiative but can&amp;#039;t do a thing in return.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
*[[Reactions]]&lt;br /&gt;
*[[Reaction fire triggers]]&lt;br /&gt;
*[[Reaction Fire Weapon Preference]]&lt;br /&gt;
*[[Laser Pistol Gifts]]&lt;/div&gt;</summary>
		<author><name>6AP6APblCKA</name></author>
	</entry>
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