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	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-03T18:07:20Z</updated>
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		<id>https://temp.ufopaedia.org/index.php?title=Open_Questions&amp;diff=34126</id>
		<title>Open Questions</title>
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		<updated>2011-10-02T08:08:15Z</updated>

		<summary type="html">&lt;p&gt;Zootlewurdle: Update bad link.&lt;/p&gt;
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&lt;div&gt;This page contains a list of gameplay mechanics which hasn&#039;t yet been entirely analyzed or discovered and other interesting stuff. One can conceive of this page as a wishlist/TODO for X-COM analysis and for UFOpaedia X-COM 1 articles. It&#039;s possible that some of the questions below have already been answered here or in other forums, or that more questions are unanswered, so edit freely!&lt;br /&gt;
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*[[UFO Interception]]: When does a UFO decide to run during interception? Under what conditions does a UFO on the Geoscape decide to abort its mission? Does this vary by UFO type?&lt;br /&gt;
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*[[Talk:UFO Interception#Review of Air Combat Mechanics|Air Combat Mechanics]]: Fire rates, control of range, attack modes. UFO damage &amp;amp; accuracy. Multiple attackers. Plus equivalent TFTD issues. &lt;br /&gt;
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*[[Accuracy_formula]]: How is the path for &#039;missed&#039; shots calculated? Does it vary per weapon type? What is the spread per distance?&lt;br /&gt;
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*[[Battlescape_Map_Generation]]: How X-COM equipment is placed in the case of base missions? Do map modules that contain craft have their usual nodes loaded or not?&lt;br /&gt;
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*Operation of the AI is not fully understood. See [[Alien movement patterns]], [[Alien Inventory Use]], [[Wish_List_(EU)#Alien_AI]], [[Wish_List_(TFTD)#Battlescape]] (non-use of melee weapons.&lt;br /&gt;
&lt;br /&gt;
*[[Alien_Missions]]: How are Alien missions generated and how do the player&#039;s action influence the generator? Are all countries (except Russia) doomed to fall under alien influence, assuming indefinite gameplay where player downs all UFOs perfectly? We know that:&lt;br /&gt;
&lt;br /&gt;
:*The mission generator assigns a Research mission to the region of the player&#039;s first base at game start, with ETA of 2.5h (unlike the usual ETA for 0/0).&lt;br /&gt;
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:*The OSG says (per [[Difficulty Levels]] article) the Aliens are more likely to abandon or delay missions on lower difficulty.&lt;br /&gt;
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:*Scoring-wise, Alien missions are considered successful once the landed UFO takes off. Missions can succeed more than once.&lt;br /&gt;
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:*Alien Infiltration in its final stage can&#039;t be stopped, even if all the UFOs are shot down before landing.&lt;br /&gt;
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:*Alien Retaliation (once X-COM base is discovered) mission generation can only be stopped by letting the aliens land and defeating them. Otherwise the aliens will just send more battleships.&lt;br /&gt;
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:*Alien Terror missions can be stopped by blowing up (or scaring away) the Terror ship.&lt;br /&gt;
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:*Is there 100% certainty that Russia will never be subverted (has anyone seen it occuring to Russia?) Perhaps it depends on the game version?&lt;br /&gt;
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*What are the &amp;quot;internal balancing mechanisms&amp;quot; spoken about by Julian Gollop [http://www.next-gen.biz/features/making-x-com-enemy-unknown here]? Does this have anything to do with the mission generator?&lt;br /&gt;
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:*As your organisation becomes stronger (through research &amp;amp; score), more powerful aliens start to appear with larger weapons. Catch is, the stronger the aliens get, the stronger X-COM gets, so the &amp;quot;mechanisms&amp;quot; aren&#039;t all that effective once you&#039;ve got your more important research projects done.&lt;br /&gt;
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*Add something about the X-COM novelizations. I&#039;ve been informed that they were horrendous...&lt;br /&gt;
:Many years ago (about 1998?), a copy of the Diane Duane novel was passed around amongst the alt.games.x-com regulars. My memory&#039;s rather sketchy but I recall a standard pulp sci-fi with some X-Com words thrown in. The scale of the novel was much larger - I believe there was a part where hundreds of troops stormed out of an Avenger to assault an alien base. Apart from that, I don&#039;t remember much. [[User:Off the Rails|Off the Rails]] 18:08, 2 February 2011 (EST)&lt;/div&gt;</summary>
		<author><name>Zootlewurdle</name></author>
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