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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zagorszk</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-03T19:18:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sonic_Cannon_vs_Displacer/Sonic&amp;diff=22114</id>
		<title>Sonic Cannon vs Displacer/Sonic</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sonic_Cannon_vs_Displacer/Sonic&amp;diff=22114"/>
		<updated>2009-07-29T17:07:32Z</updated>

		<summary type="html">&lt;p&gt;Zagorszk: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Cannon:&lt;br /&gt;
&lt;br /&gt;
Veteran soldiers will have higher accuracy (When soldier accuracy is 64 or higher), and fit through narrow spaces.&lt;br /&gt;
&lt;br /&gt;
Displacer/ Sonic :&lt;br /&gt;
&lt;br /&gt;
Can fire 3 times and still have 10 TU to spare! (and have same power as Sonic Cannons in TFTD)&lt;br /&gt;
Have MUCH better side armor and better rear armor than soldiers.&lt;br /&gt;
Higher Health&lt;br /&gt;
Are repaired between missions&lt;br /&gt;
Can fly on land missions!&lt;br /&gt;
99 Ammo (free refills) vs 10 Ammo&lt;br /&gt;
Cannot be zombified... have a decent chance of surviving an ambush by a Tentaculat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Huge change between Heavy Plasma vs Hovertank/Plasma in Xcom!&lt;br /&gt;
&lt;br /&gt;
[[User:Jasonred|Jasonred]] 05:03, 7 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soldiers gain benefits for killing, tanks don&#039;t. Soldiers can swap weapons, use devices, tanks have only one way to operate. Zagorszk, 29-07-2009&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Zagorszk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gas_Cannon_vs_Torpedo_Launcher&amp;diff=22113</id>
		<title>Gas Cannon vs Torpedo Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gas_Cannon_vs_Torpedo_Launcher&amp;diff=22113"/>
		<updated>2009-07-29T17:05:15Z</updated>

		<summary type="html">&lt;p&gt;Zagorszk: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gas Cannon&#039;s improved HE damage of 65, and the Torpedo Launcher&#039;s nerfed damage of 90, mean that the Torpedo Launcher is now obsolete... back in Xcom, 52 vs 100 damage made the rocket launcher worthwhile, but in TFTD, the fact that you can get 2 shots off with GC makes the 25 point difference no longer worth it, damagewise. And the ammo issues are even more magnified too.&lt;br /&gt;
&lt;br /&gt;
:I guess the exception to this would be against a target type with very high armour levels, or very high effective armour vs HE due to HE damage type resistance. Eg - an extreme case - if the target had armour level 65, the average damage from the Torpedo would be massively higher and would justify the lower rate of fire. If you had no better weapon available. Not sure what the typical armour levels range up to in TFTD though. [[User:Spike|Spike]] 06:38, 10 July 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Nothing that high thankfully. Lobstermen on the other hand take 30% damage from HE, so between the GC-HE and Large Torpedo, the Large Torpedo would definitely have better piercing qualities. The torpedo launcher also has good aimed accuracy, which is good when you&#039;ve got a very accurate aquanaut. -[[User:NKF|NKF]] 09:13, 10 July 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think that the most important difference between the two is that Gas Cannon can be fired on the surface, while torpedo is restricted to underwater usage (except reaction fire, which is definitely a bug). What&#039;s more, Gas Cannon sounds great when fired, and the following alien screams make it even better :)&lt;br /&gt;
&lt;br /&gt;
Sorry, I forgot to sign: Zagorszk, 29-07-2009&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Zagorszk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gas_Cannon_vs_Torpedo_Launcher&amp;diff=22112</id>
		<title>Gas Cannon vs Torpedo Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gas_Cannon_vs_Torpedo_Launcher&amp;diff=22112"/>
		<updated>2009-07-29T17:04:20Z</updated>

		<summary type="html">&lt;p&gt;Zagorszk: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gas Cannon&#039;s improved HE damage of 65, and the Torpedo Launcher&#039;s nerfed damage of 90, mean that the Torpedo Launcher is now obsolete... back in Xcom, 52 vs 100 damage made the rocket launcher worthwhile, but in TFTD, the fact that you can get 2 shots off with GC makes the 25 point difference no longer worth it, damagewise. And the ammo issues are even more magnified too.&lt;br /&gt;
&lt;br /&gt;
:I guess the exception to this would be against a target type with very high armour levels, or very high effective armour vs HE due to HE damage type resistance. Eg - an extreme case - if the target had armour level 65, the average damage from the Torpedo would be massively higher and would justify the lower rate of fire. If you had no better weapon available. Not sure what the typical armour levels range up to in TFTD though. [[User:Spike|Spike]] 06:38, 10 July 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Nothing that high thankfully. Lobstermen on the other hand take 30% damage from HE, so between the GC-HE and Large Torpedo, the Large Torpedo would definitely have better piercing qualities. The torpedo launcher also has good aimed accuracy, which is good when you&#039;ve got a very accurate aquanaut. -[[User:NKF|NKF]] 09:13, 10 July 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think that the most important difference between the two is that Gas Cannon can be fired on the surface, while torpedo is restricted to underwater usage (except reaction fire, which is definitely a bug). What&#039;s more, Gas Cannon sounds great when fired, and the following alien screams make it even better :)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Weapon Analysis]]&lt;/div&gt;</summary>
		<author><name>Zagorszk</name></author>
	</entry>
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