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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ysona</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ysona"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Ysona"/>
	<updated>2026-05-03T10:34:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Phoenix_Cannon_(EU2012)&amp;diff=42621</id>
		<title>Phoenix Cannon (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Phoenix_Cannon_(EU2012)&amp;diff=42621"/>
		<updated>2012-12-16T09:28:09Z</updated>

		<summary type="html">&lt;p&gt;Ysona: Created page with &amp;quot;&amp;lt;nowiki&amp;gt;-Hit Chance: 95%; -Range: Short; -Fire Rate: Rapid; -Damage: Low; -Armor Penetration: Low&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;-Hit Chance: 95%;&lt;br /&gt;
-Range: Short;&lt;br /&gt;
-Fire Rate: Rapid;&lt;br /&gt;
-Damage: Low;&lt;br /&gt;
-Armor Penetration: Low&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ysona</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Laser_Cannon_(EU2012)&amp;diff=42620</id>
		<title>Laser Cannon (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Laser_Cannon_(EU2012)&amp;diff=42620"/>
		<updated>2012-12-16T09:26:24Z</updated>

		<summary type="html">&lt;p&gt;Ysona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
-Hit Chance: 85%;&lt;br /&gt;
-Range: Short;&lt;br /&gt;
-Fire Rate: Rapid;&lt;br /&gt;
-Damage: Low;&lt;br /&gt;
-Armor Penetration: Medium&lt;/div&gt;</summary>
		<author><name>Ysona</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Laser_Cannon_(EU2012)&amp;diff=42619</id>
		<title>Laser Cannon (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Laser_Cannon_(EU2012)&amp;diff=42619"/>
		<updated>2012-12-16T09:21:28Z</updated>

		<summary type="html">&lt;p&gt;Ysona: Created page with &amp;quot;&amp;lt;nowiki&amp;gt;-Hit Chance: 85%; -Range: Short; -Fire Rate: Rapid; -Damage: Low; -Armor Penetration: Medium&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;-Hit Chance: 85%;&lt;br /&gt;
-Range: Short;&lt;br /&gt;
-Fire Rate: Rapid;&lt;br /&gt;
-Damage: Low;&lt;br /&gt;
-Armor Penetration: Medium&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ysona</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=42618</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=42618"/>
		<updated>2012-12-16T09:18:21Z</updated>

		<summary type="html">&lt;p&gt;Ysona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
Other resource cost(corpses, etc) will not be discounted. NA continental bonus gives another 50% discount to aircraft and aircraft weapons. Asia continental bonus gives another 50% discount to SHIVs.&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85 &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 30x Elerium &amp;lt;br/&amp;gt; 10x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50 &amp;lt;br/&amp;gt; 5x Alloys &amp;lt;br/&amp;gt; 1x Berserker Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Blaster Launcher (EU2012)|Blaster Launcher]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275 &amp;lt;br/&amp;gt; 65x Elerium &amp;lt;br/&amp;gt; 50x Alloys &amp;lt;br/&amp;gt; 1x Fusion Core &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 25x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 50x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 15x Elerium &amp;lt;br/&amp;gt; 20x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100 &amp;lt;br/&amp;gt; 10x Elerium &amp;lt;br/&amp;gt; 20x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Scatter Laser]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25 &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10 &amp;lt;br/&amp;gt; 10x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Carapace Armor&amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | §25 &amp;lt;br/&amp;gt; 15x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Skeleton Suit&amp;lt;br/&amp;gt;15 Engineers || align=&amp;quot;center&amp;quot; | §30 &amp;lt;br/&amp;gt; 10x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Titan Armor&amp;lt;br/&amp;gt;25 Engineers || align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 10x Elerium &amp;lt;br/&amp;gt; 35x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Ghost Armor&amp;lt;br/&amp;gt;40 Engineers || align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 40x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Archangel Armor&amp;lt;br/&amp;gt;35 Engineers || align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 50x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Psi Armor&amp;lt;br/&amp;gt;30 Engineers || align=&amp;quot;center&amp;quot; | §400 &amp;lt;br/&amp;gt; 40x Elerium &amp;lt;br/&amp;gt; 20x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Firestorm (EU2012)|Firestorm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 40x Alloys &amp;lt;br/&amp;gt; 1x UFO Power Source &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hover SHIV (EU2012)|Hover SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft &amp;lt;br/&amp;gt; Heavy Weapons Platform &amp;lt;br/&amp;gt; 20 Engineers &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 40x Elerium &amp;lt;br/&amp;gt; 60x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform &amp;lt;br/&amp;gt; 10 Engineers &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 40 Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform &amp;lt;br/&amp;gt; 5 Engineers &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fusion Lance (EU2012)|Fusion Lance]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Fusion Lance is the most powerful anti-aircraft weapon currently available to XCOM.  It should be capable of taking down any UFO engaged by the Firestorm.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fusion Lance &amp;lt;br/&amp;gt; 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EMP Cannon &amp;lt;br/&amp;gt; 30 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Cannon (EU2012)|Plasma Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The focused plasma cannon is an ideal anti-UFO weapon, combining high damage output with a long effective range.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Plasma Cannon &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;These super-cooled laser cannons can take down most alien craft, but they have a limited range, requiring the Interceptor to close in on hostile targets.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Lasers &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Defence Matrix (Dodge) (EU2012)|Defence Matrix (Dodge)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Floater Autopsy &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50 &amp;lt;br/&amp;gt; 3x Floater Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20 &amp;lt;br/&amp;gt; 2x Cyberdisc Wreck&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Autopsy &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10 &amp;lt;br/&amp;gt; 3x Sectoid Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Foundry (EU2012)#Advanced_Construction|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;13%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Power Generator (EU2012)|Thermo Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Commander Autopsy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Base Facilities (EU2012)]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Base Facilities (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Ysona</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Plasma_Cannon_(EU2012)&amp;diff=42617</id>
		<title>Plasma Cannon (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Plasma_Cannon_(EU2012)&amp;diff=42617"/>
		<updated>2012-12-16T09:13:53Z</updated>

		<summary type="html">&lt;p&gt;Ysona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-Hit Chance: 85%;&lt;br /&gt;
-Range: Long;&lt;br /&gt;
-Fire Rate: Medium;&lt;br /&gt;
-Damage: Medium;&lt;br /&gt;
-Armor Penetration: High&lt;br /&gt;
&lt;br /&gt;
Research results: &#039;&#039;&amp;quot;As we&#039;ve continually strived to &amp;quot;even the odds&amp;quot; for our pilots facing the alien craft in combat, one of our most important developments was the research engineering of their plasma-based weaponry.  Having successfully created a variant for our troops on the ground, the most difficult part of our work was already done.  Increasing the size and firepower of these weapons for an application suitable to our Interceptors was a relatively straightforward process.  Once we confirmed that the ship itself could handle the stress associated with firing these weapons, it was simply a matter of scaling up the device and creating an appropriate mount.  We believe the plasma cannon is now ready for general fabrication in engineering, and I&#039;m confident our pilots will appreciate the additional firepower it provides.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Ysona</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Fusion_Lance_(EU2012)&amp;diff=42616</id>
		<title>Fusion Lance (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Fusion_Lance_(EU2012)&amp;diff=42616"/>
		<updated>2012-12-16T09:12:10Z</updated>

		<summary type="html">&lt;p&gt;Ysona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-Hit Chance: 90%;&lt;br /&gt;
-Range: Long;&lt;br /&gt;
-Fire Rate: Slow;&lt;br /&gt;
-Damage: High;&lt;br /&gt;
-Armor Penetration: High&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Ysona</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=42615</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=42615"/>
		<updated>2012-12-16T09:06:32Z</updated>

		<summary type="html">&lt;p&gt;Ysona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
Other resource cost(corpses, etc) will not be discounted. NA continental bonus gives another 50% discount to aircraft and aircraft weapons. Asia continental bonus gives another 50% discount to SHIVs.&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85 &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 30x Elerium &amp;lt;br/&amp;gt; 10x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50 &amp;lt;br/&amp;gt; 5x Alloys &amp;lt;br/&amp;gt; 1x Berserker Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Blaster Launcher (EU2012)|Blaster Launcher]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275 &amp;lt;br/&amp;gt; 65x Elerium &amp;lt;br/&amp;gt; 50x Alloys &amp;lt;br/&amp;gt; 1x Fusion Core &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 25x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 50x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 15x Elerium &amp;lt;br/&amp;gt; 20x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100 &amp;lt;br/&amp;gt; 10x Elerium &amp;lt;br/&amp;gt; 20x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Scatter Laser]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25 &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10 &amp;lt;br/&amp;gt; 10x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Carapace Armor&amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | §25 &amp;lt;br/&amp;gt; 15x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Skeleton Suit&amp;lt;br/&amp;gt;15 Engineers || align=&amp;quot;center&amp;quot; | §30 &amp;lt;br/&amp;gt; 10x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Titan Armor&amp;lt;br/&amp;gt;25 Engineers || align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 10x Elerium &amp;lt;br/&amp;gt; 35x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Ghost Armor&amp;lt;br/&amp;gt;40 Engineers || align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 40x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Archangel Armor&amp;lt;br/&amp;gt;35 Engineers || align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 50x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Psi Armor&amp;lt;br/&amp;gt;30 Engineers || align=&amp;quot;center&amp;quot; | §400 &amp;lt;br/&amp;gt; 40x Elerium &amp;lt;br/&amp;gt; 20x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Firestorm (EU2012)|Firestorm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 40x Alloys &amp;lt;br/&amp;gt; 1x UFO Power Source &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hover SHIV (EU2012)|Hover SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft &amp;lt;br/&amp;gt; Heavy Weapons Platform &amp;lt;br/&amp;gt; 20 Engineers &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 40x Elerium &amp;lt;br/&amp;gt; 60x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform &amp;lt;br/&amp;gt; 10 Engineers &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 40 Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform &amp;lt;br/&amp;gt; 5 Engineers &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fusion Lance (EU2012)|Fusion Lance]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Fusion Lance is the most powerful anti-aircraft weapon currently available to XCOM.  It should be capable of taking down any UFO engaged by the Firestorm.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fusion Lance &amp;lt;br/&amp;gt; 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EMP Cannon &amp;lt;br/&amp;gt; 30 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Cannon (EU2012)|Plasma Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The focused plasma cannon is an ideal anti-UFO weapon, combining high damage output with a long effective range.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Plasma Cannon &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Lasers &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Defence Matrix (Dodge) (EU2012)|Defence Matrix (Dodge)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Floater Autopsy &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50 &amp;lt;br/&amp;gt; 3x Floater Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20 &amp;lt;br/&amp;gt; 2x Cyberdisc Wreck&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Autopsy &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10 &amp;lt;br/&amp;gt; 3x Sectoid Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Foundry (EU2012)#Advanced_Construction|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;13%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Power Generator (EU2012)|Thermo Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Commander Autopsy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Base Facilities (EU2012)]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Base Facilities (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Ysona</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Fusion_Lance_(EU2012)&amp;diff=42613</id>
		<title>Fusion Lance (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Fusion_Lance_(EU2012)&amp;diff=42613"/>
		<updated>2012-12-15T19:27:49Z</updated>

		<summary type="html">&lt;p&gt;Ysona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hit Chance: 90%;  Range: Long;  Fire Rate: Slow;  Damage: High;  Armor Penetration: High&lt;/div&gt;</summary>
		<author><name>Ysona</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Fusion_Lance_(EU2012)&amp;diff=42612</id>
		<title>Fusion Lance (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Fusion_Lance_(EU2012)&amp;diff=42612"/>
		<updated>2012-12-15T19:26:56Z</updated>

		<summary type="html">&lt;p&gt;Ysona: Created page with &amp;quot;Hit Chance: 90% Range: Long Fire Rate: Slow Damage: High Armor Penetration: High&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hit Chance: 90%&lt;br /&gt;
Range: Long&lt;br /&gt;
Fire Rate: Slow&lt;br /&gt;
Damage: High&lt;br /&gt;
Armor Penetration: High&lt;/div&gt;</summary>
		<author><name>Ysona</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=42611</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=42611"/>
		<updated>2012-12-15T19:25:09Z</updated>

		<summary type="html">&lt;p&gt;Ysona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
Other resource cost(corpses, etc) will not be discounted. NA continental bonus gives another 50% discount to aircraft and aircraft weapons. Asia continental bonus gives another 50% discount to SHIVs.&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85 &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 30x Elerium &amp;lt;br/&amp;gt; 10x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50 &amp;lt;br/&amp;gt; 5x Alloys &amp;lt;br/&amp;gt; 1x Berserker Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Blaster Launcher (EU2012)|Blaster Launcher]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275 &amp;lt;br/&amp;gt; 65x Elerium &amp;lt;br/&amp;gt; 50x Alloys &amp;lt;br/&amp;gt; 1x Fusion Core &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 25x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 50x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 15x Elerium &amp;lt;br/&amp;gt; 20x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100 &amp;lt;br/&amp;gt; 10x Elerium &amp;lt;br/&amp;gt; 20x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Scatter Laser]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25 &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10 &amp;lt;br/&amp;gt; 10x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Carapace Armor&amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | §25 &amp;lt;br/&amp;gt; 15x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Skeleton Suit&amp;lt;br/&amp;gt;15 Engineers || align=&amp;quot;center&amp;quot; | §30 &amp;lt;br/&amp;gt; 10x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Titan Armor&amp;lt;br/&amp;gt;25 Engineers || align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 10x Elerium &amp;lt;br/&amp;gt; 35x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Ghost Armor&amp;lt;br/&amp;gt;40 Engineers || align=&amp;quot;center&amp;quot; | §250 &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 40x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Archangel Armor&amp;lt;br/&amp;gt;35 Engineers || align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 50x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Psi Armor&amp;lt;br/&amp;gt;30 Engineers || align=&amp;quot;center&amp;quot; | §400 &amp;lt;br/&amp;gt; 40x Elerium &amp;lt;br/&amp;gt; 20x Alloys || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Firestorm (EU2012)|Firestorm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 40x Alloys &amp;lt;br/&amp;gt; 1x UFO Power Source &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hover SHIV (EU2012)|Hover SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft &amp;lt;br/&amp;gt; Heavy Weapons Platform &amp;lt;br/&amp;gt; 20 Engineers &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 40x Elerium &amp;lt;br/&amp;gt; 60x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform &amp;lt;br/&amp;gt; 10 Engineers &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 40 Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform &amp;lt;br/&amp;gt; 5 Engineers &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fusion Lance (EU2012)|Fusion Lance]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Fusion Lance is the most powerful anti-aircraft weapon currently available to XCOM.  It should be capable of taking down any UFO engaged by the Firestorm.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fusion Lance &amp;lt;br/&amp;gt; 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EMP Cannon &amp;lt;br/&amp;gt; 30 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Cannon (EU2012)|Plasma Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Plasma Cannon &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100 &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Lasers &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35 &amp;lt;br/&amp;gt; 25x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Defence Matrix (Dodge) (EU2012)|Defence Matrix (Dodge)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Floater Autopsy &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50 &amp;lt;br/&amp;gt; 3x Floater Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20 &amp;lt;br/&amp;gt; 2x Cyberdisc Wreck&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Autopsy &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10 &amp;lt;br/&amp;gt; 3x Sectoid Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Foundry (EU2012)#Advanced_Construction|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;13%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Power Generator (EU2012)|Thermo Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Commander Autopsy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Base Facilities (EU2012)]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Base Facilities (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Ysona</name></author>
	</entry>
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