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	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom)&amp;diff=57171</id>
		<title>Differences to X-COM (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom)&amp;diff=57171"/>
		<updated>2014-06-13T21:40:42Z</updated>

		<summary type="html">&lt;p&gt;Yrizoud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OpenXcom is modelled after the original [[X-COM]] and enhances the game experience dramatically. Many features were inspired by [[UFO Extender]] and [[XcomUtil]] while others are original.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
* None of [[Known Bugs|these bugs or limits]].&lt;br /&gt;
* Cross-platform.&lt;br /&gt;
* Mouse wheel support.&lt;br /&gt;
* Caret for text editing.&lt;br /&gt;
* No CPU-based speed (animations play at a constant speed regardless of the computer).&lt;br /&gt;
* Mouse input works like modern systems.&lt;br /&gt;
* Human-readable savegame format.&lt;br /&gt;
* Quicksave/Quickload feature.&lt;br /&gt;
* Autosaves and Ironman mode.&lt;br /&gt;
* No savegame limit.&lt;br /&gt;
* Painless customizability with modular rulesets in human-readable format.&lt;br /&gt;
* Full Unicode support.&lt;br /&gt;
* Localized in many more languages.&lt;br /&gt;
* Take screenshots in-game.&lt;br /&gt;
* Standalone &amp;quot;Skirmish&amp;quot; style custom Battlescape mission generator.&lt;br /&gt;
* Customizable keyboard shortcuts.&lt;br /&gt;
* Native support for in-game music in many different file formats (including OGG, MP3, etc.)&lt;br /&gt;
* Customizable display and audio options.&lt;br /&gt;
* A built-in and extendable selection of optional display filters.&lt;br /&gt;
* Various gameplay options, including [[XcomUtil]] and [[UFO Extender]] features.&lt;br /&gt;
* Corrected erroneous text and descriptions.&lt;br /&gt;
* Various UI and quality-of-life enhancements like sliders, scrollbars, etc.&lt;br /&gt;
&lt;br /&gt;
== Geoscape ==&lt;br /&gt;
* Since there&#039;s no 80 item limit, items in crafts count towards your [[Base Stores]] to prevent exploiting infinite storage. This also lets you freely move items between bases and crafts without storage issues.&lt;br /&gt;
* Each radar facility contributes to the detection check, so having multiple [[Small Radar System]]s and/or [[Large Radar System]]s &#039;&#039;does&#039;&#039; improve your chances. The [[Hyperwave Decoder]] still makes all other facilities obsolete though since it has a 100% detection chance.&lt;br /&gt;
* The aircraft phase order when returning to base is: [[Repairs|Repairing]], [[Rearming]], [[Refueling]].&lt;br /&gt;
* Purchase/Recruit screens have a column for current storage.&lt;br /&gt;
* Aircraft weapons may be unequipped.&lt;br /&gt;
* You should hire personal and rent ships at the beginning of a month rather than at the end, because in OpenXcom you pay a salary for those who are in transit, and this includes the ones that you just hired.&lt;br /&gt;
* Can cancel out of selecting armor for soldiers.&lt;br /&gt;
* Selling aircraft automatically unequips all their contents.&lt;br /&gt;
* No gap in Australasia zone.&lt;br /&gt;
* Soldiers can be reordered in aircraft.&lt;br /&gt;
* Soldier equipment is saved for each soldier and restored as possible before mission.&lt;br /&gt;
* Aircraft can be renamed.&lt;br /&gt;
* Globe can show radar coverage and flight paths.&lt;br /&gt;
* Potential radar coverage will be displayed when placing a new base.&lt;br /&gt;
* Aircraft will use proper great circle calculations when travelling so they&#039;ll always take the shortest path along the globe.&lt;br /&gt;
* Aircraft have better fuel calculation so they will always travel the maximum their fuel supply will allow.&lt;br /&gt;
* Night/Day line is dithered slightly.&lt;br /&gt;
* UFOPaedia articles regarding Aircraft weapons have flavour text (unused strings existed in the original were implemented).&lt;br /&gt;
* Manufactured items can be automatically sold directly, bypassing the stores.&lt;br /&gt;
* Can set manufacture to produce infinite items.&lt;br /&gt;
* Can jump to a craft from the Intercept screen.&lt;br /&gt;
* Can jump to a base from a &amp;quot;X complete&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== Battlescape ==&lt;br /&gt;
* Objects, fire and smoke keeps animating while walking or scrolling the screen.&lt;br /&gt;
* Pathfinding is a different algorithm: it will always find a solution, if there is one, no matter how difficult.&lt;br /&gt;
* AI of aliens is more cunning - Impossible to 100% exactly mimic original AI.&lt;br /&gt;
* Waypoint-based projectiles have no upward limit on the number of waypoints they may use.&lt;br /&gt;
* The inventories of mind controlled, non-terrorist aliens may be accessed.&lt;br /&gt;
* Can use special abilities of mind-controlled aliens.&lt;br /&gt;
* The limit on units has been removed, allowing 23 or more soldiers to assault alien bases.&lt;br /&gt;
* Unit spawning function has been improved - no more large units stuck in walls.&lt;br /&gt;
* Units holding two single-handed weapons will have the fact represented on their sprite.&lt;br /&gt;
* Soldier sprites will have their hair and skin recolored to represent their race.&lt;br /&gt;
* Can cancel out enemy&#039;s mind-control with your own.&lt;br /&gt;
* &amp;quot;Not enough equipment&amp;quot; screen shows items missing.&lt;br /&gt;
* At the end of the mission, ammo from clips is totalled, so you only lose enough clips to match the total ammo used (as opposed to losing any used clip).&lt;br /&gt;
* Soldier equipment loadouts are automatically saved.&lt;br /&gt;
* Soldier rank and stats accessible from inventory.&lt;br /&gt;
* Can load game from Battlescape.&lt;br /&gt;
* Right-click opens doors.&lt;br /&gt;
* Right-click will cancel a unit&#039;s movement, and will cause projectiles to &amp;quot;skip&amp;quot; their flight paths, instantly hitting their target.&lt;br /&gt;
* Possibility to use &amp;quot;force fire&amp;quot; when no line of sight is available. (CTRL + Left Mouse Button for firing)&lt;br /&gt;
* Tooltips on Battlescape buttons.&lt;br /&gt;
&lt;br /&gt;
== Optional features ==&lt;br /&gt;
While the above differences are hardcoded, there are also various new &amp;quot;non-vanilla&amp;quot; features you can choose to enable, such as gameplay features and keyboard shortcuts. See the [[Options (OpenXcom)|Options]] section for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Yrizoud</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom)&amp;diff=57170</id>
		<title>Differences to X-COM (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom)&amp;diff=57170"/>
		<updated>2014-06-13T21:40:06Z</updated>

		<summary type="html">&lt;p&gt;Yrizoud: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OpenXcom is modelled after the original [[X-COM]] and enhances the game experience dramatically. Many features were inspired by [[UFO Extender]] and [[XcomUtil]] while others are original.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
* None of [[Known Bugs|these bugs or limits]].&lt;br /&gt;
* Cross-platform.&lt;br /&gt;
* Mouse wheel support.&lt;br /&gt;
* Caret for text editing.&lt;br /&gt;
* No CPU-based speed (animations play at a constant speed regardless of the computer).&lt;br /&gt;
* Mouse input works like modern systems.&lt;br /&gt;
* Human-readable savegame format.&lt;br /&gt;
* Quicksave/Quickload feature.&lt;br /&gt;
* Autosaves and Ironman mode.&lt;br /&gt;
* No savegame limit.&lt;br /&gt;
* Painless customizability with modular rulesets in human-readable format.&lt;br /&gt;
* Full Unicode support.&lt;br /&gt;
* Localized in many more languages.&lt;br /&gt;
* Take screenshots in-game.&lt;br /&gt;
* Standalone &amp;quot;Skirmish&amp;quot; style custom Battlescape mission generator.&lt;br /&gt;
* Customizable keyboard shortcuts.&lt;br /&gt;
* Native support for in-game music in many different file formats (including OGG, MP3, etc.)&lt;br /&gt;
* Customizable display and audio options.&lt;br /&gt;
* A built-in and extendable selection of optional display filters.&lt;br /&gt;
* Various gameplay options, including [[XcomUtil]] and [[UFO Extender]] features.&lt;br /&gt;
* Corrected erroneous text and descriptions.&lt;br /&gt;
* Various UI and quality-of-life enhancements like sliders, scrollbars, etc.&lt;br /&gt;
&lt;br /&gt;
== Geoscape ==&lt;br /&gt;
* Since there&#039;s no 80 item limit, items in crafts count towards your [[Base Stores]] to prevent exploiting infinite storage. This also lets you freely move items between bases and crafts without storage issues.&lt;br /&gt;
* Each radar facility contributes to the detection check, so having multiple [[Small Radar System]]s and/or [[Large Radar System]]s &#039;&#039;does&#039;&#039; improve your chances. The [[Hyperwave Decoder]] still makes all other facilities obsolete though since it has a 100% detection chance.&lt;br /&gt;
* The aircraft phase order when returning to base is: [[Repairs|Repairing]], [[Rearming]], [[Refueling]].&lt;br /&gt;
* Purchase/Recruit screens have a column for current storage.&lt;br /&gt;
* Aircraft weapons may be unequipped.&lt;br /&gt;
* You should hire personal and rent ships at the beginning of a month rather than at the end, because in OpenXCOM you pay a salary for those who are in transit, and this includes the ones that you just hired.&lt;br /&gt;
* Can cancel out of selecting armor for soldiers.&lt;br /&gt;
* Selling aircraft automatically unequips all their contents.&lt;br /&gt;
* No gap in Australasia zone.&lt;br /&gt;
* Soldiers can be reordered in aircraft.&lt;br /&gt;
* Soldier equipment is saved for each soldier and restored as possible before mission.&lt;br /&gt;
* Aircraft can be renamed.&lt;br /&gt;
* Globe can show radar coverage and flight paths.&lt;br /&gt;
* Potential radar coverage will be displayed when placing a new base.&lt;br /&gt;
* Aircraft will use proper great circle calculations when travelling so they&#039;ll always take the shortest path along the globe.&lt;br /&gt;
* Aircraft have better fuel calculation so they will always travel the maximum their fuel supply will allow.&lt;br /&gt;
* Night/Day line is dithered slightly.&lt;br /&gt;
* UFOPaedia articles regarding Aircraft weapons have flavour text (unused strings existed in the original were implemented).&lt;br /&gt;
* Manufactured items can be automatically sold directly, bypassing the stores.&lt;br /&gt;
* Can set manufacture to produce infinite items.&lt;br /&gt;
* Can jump to a craft from the Intercept screen.&lt;br /&gt;
* Can jump to a base from a &amp;quot;X complete&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== Battlescape ==&lt;br /&gt;
* Objects, fire and smoke keeps animating while walking or scrolling the screen.&lt;br /&gt;
* Pathfinding is a different algorithm: it will always find a solution, if there is one, no matter how difficult.&lt;br /&gt;
* AI of aliens is more cunning - Impossible to 100% exactly mimic original AI.&lt;br /&gt;
* Waypoint-based projectiles have no upward limit on the number of waypoints they may use.&lt;br /&gt;
* The inventories of mind controlled, non-terrorist aliens may be accessed.&lt;br /&gt;
* Can use special abilities of mind-controlled aliens.&lt;br /&gt;
* The limit on units has been removed, allowing 23 or more soldiers to assault alien bases.&lt;br /&gt;
* Unit spawning function has been improved - no more large units stuck in walls.&lt;br /&gt;
* Units holding two single-handed weapons will have the fact represented on their sprite.&lt;br /&gt;
* Soldier sprites will have their hair and skin recolored to represent their race.&lt;br /&gt;
* Can cancel out enemy&#039;s mind-control with your own.&lt;br /&gt;
* &amp;quot;Not enough equipment&amp;quot; screen shows items missing.&lt;br /&gt;
* At the end of the mission, ammo from clips is totalled, so you only lose enough clips to match the total ammo used (as opposed to losing any used clip).&lt;br /&gt;
* Soldier equipment loadouts are automatically saved.&lt;br /&gt;
* Soldier rank and stats accessible from inventory.&lt;br /&gt;
* Can load game from Battlescape.&lt;br /&gt;
* Right-click opens doors.&lt;br /&gt;
* Right-click will cancel a unit&#039;s movement, and will cause projectiles to &amp;quot;skip&amp;quot; their flight paths, instantly hitting their target.&lt;br /&gt;
* Possibility to use &amp;quot;force fire&amp;quot; when no line of sight is available. (CTRL + Left Mouse Button for firing)&lt;br /&gt;
* Tooltips on Battlescape buttons.&lt;br /&gt;
&lt;br /&gt;
== Optional features ==&lt;br /&gt;
While the above differences are hardcoded, there are also various new &amp;quot;non-vanilla&amp;quot; features you can choose to enable, such as gameplay features and keyboard shortcuts. See the [[Options (OpenXcom)|Options]] section for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Yrizoud</name></author>
	</entry>
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