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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Murphy%27s_Laws_(X-COM)&amp;diff=32276</id>
		<title>Murphy&#039;s Laws (X-COM)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Murphy%27s_Laws_(X-COM)&amp;diff=32276"/>
		<updated>2010-12-29T00:50:05Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: /* Cityscape (Apocalypse) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Battlescape|Battlescape (UFO Defense)]]==&lt;br /&gt;
===[[Soldiers]]===&lt;br /&gt;
*If a soldier can miss, it will.&lt;br /&gt;
*If a soldier can panic, it will.&lt;br /&gt;
**If your soldier holds a primed [[Proximity Grenade]] and panics he&#039;ll drop it and start running &lt;br /&gt;
***If holding any other weapons he&#039;ll drop them and run right next to an alien &lt;br /&gt;
*If a soldier is armed, it will get MCed.&lt;br /&gt;
*When a member of your squad is mind controlled, his/her accuracy and reactions increase. &lt;br /&gt;
**The opposite is true when you mind control an alien&lt;br /&gt;
*The soldier with the most powerful weapon is surely the one with the worst morale / MC resistance.&lt;br /&gt;
*If a soldier can hit an alien, it won&#039;t&lt;br /&gt;
*If a soldier goes berserk, he/she will turn to face your nearest soldier and autofire&lt;br /&gt;
*If a soldier has a [[Rocket Launcher]], he will get MCed while still in the craft&lt;br /&gt;
*Your first unit out is always shot down&lt;br /&gt;
**Your first unit out is always your commander&lt;br /&gt;
*A wounded soldier will die before you find the last alien&lt;br /&gt;
*As soon as you get better armor, the aliens get better weapons &lt;br /&gt;
*[[Electroflare|Flares]] will land where they cannot be picked up&lt;br /&gt;
*If your base is attacked, you will always get flares instead of [[Heavy Plasma|Heavy Plasmas]]&lt;br /&gt;
*You will always end up short of 1 TU to perform the action you wanted to do&lt;br /&gt;
*If an alien grenade can explode and take out half or all of your squad, it will&lt;br /&gt;
*The soldiers with the worst stats will always be promoted&lt;br /&gt;
**When you build the [[Psi Lab]] you will always discover that your officers are psi weaklings&lt;br /&gt;
*On [[Ethereal]] [[Terror Mission]]s, you will always get the most [[Sectopod]]s as possible.&lt;br /&gt;
*If you can not remember, do not use Proximity/Particle Disturbance Grenades.&lt;br /&gt;
**All Five Second Grenades are Three Seconds&lt;br /&gt;
&lt;br /&gt;
===[[Civilian|Civilians]]===&lt;br /&gt;
*If a civilian sees a fire he will run into it&lt;br /&gt;
*If a civilian sees an alien he&#039;ll move right next to it&lt;br /&gt;
*If a civilian can block your line of fire to an alien he will do that&lt;br /&gt;
*Civilians will always be attracted towards dropped primed proximity grenades&lt;br /&gt;
*Civilians block doorways if you run out of time units before you can reach them&lt;br /&gt;
*Civilians will always run towards the aliens&lt;br /&gt;
&lt;br /&gt;
===[[Alien Life Forms|Aliens]]===&lt;br /&gt;
*If an alien can miss, it won&#039;t&lt;br /&gt;
*If an alien can MC you, it will&lt;br /&gt;
*Alien commanders will always kill themselves (with their [[Blaster Launcher|Blaster Launchers]]) to avoid capture &lt;br /&gt;
*If there are [[Chryssalid|Chryssalids]], you will get at least one zombified soldier&lt;br /&gt;
*You&#039;ll never want to know the answer to &amp;quot;why did the Chryssalid cross the road?&amp;quot;&lt;br /&gt;
*If a [[Reaper]] can get stuck, it will &lt;br /&gt;
*If a [[Cyberdisk]] can explode on one of your men, it will.&lt;br /&gt;
*Unconscious aliens capable of melee attacks wake up when you least expect them to&lt;br /&gt;
*If you opened a door and turned left, the aliens are all on the right&lt;br /&gt;
*[[Sectopod|Sectopods]] will always reaction fire to you&lt;br /&gt;
*Aliens are smarter than they look&lt;br /&gt;
&lt;br /&gt;
==[[Geoscape|Geoscape (UFO Defense)]]==&lt;br /&gt;
*When you need money the most, some of your funders will stop funding you.&lt;br /&gt;
*As soon as you get a new base online, it will be attacked&lt;br /&gt;
*As soon as you get lots of money, the aliens will make you spend it all&lt;br /&gt;
*[[Alien Terror|Terror sites]] always appear only at night&lt;br /&gt;
*Seas always appear below a crashing UFO&lt;br /&gt;
*The first country to drop funding always gave the most money&lt;br /&gt;
*X-COM bases are always attacked when the squads are out&lt;br /&gt;
*Crashed UFO&#039;s never have [[Elerium]]&lt;br /&gt;
*Landed UFO&#039;s will take off before you can get to them&lt;br /&gt;
*UFO&#039;s will always arrive after your [[Skyranger]] is refueling from a two day patrol&lt;br /&gt;
*If you have forgotten to save the game for at least 3 missions, the game will crash&lt;br /&gt;
**The game will always crash when it is the least convenient&lt;br /&gt;
*If you launch a craft fully equipped for night fighting it will arrive at its intended location during daytime&lt;br /&gt;
*If you launch a craft fully equipped for day fighting it will arrive at its intended location during nighttime&lt;br /&gt;
*When a base becames operational UFO activity on that area will cease to zero immediately afterwards&lt;br /&gt;
*If your craft only has 1 missile left when it shoots it will miss&lt;br /&gt;
*[[Small Scout|Alien UFO scouts]] will always outrun your [[Interceptor|Interceptors]]&lt;br /&gt;
&lt;br /&gt;
==[[Cityscape (Apocalypse)]]==&lt;br /&gt;
*If you&#039;re almost broke after buying a new flagship for your fleet, it will be destroyed in the next UFO incursion.&lt;br /&gt;
*The pride of your fleet is always stuck in alien dimension when you get attacked by a Mothership.&lt;br /&gt;
*UFOs carrying infiltrators always spawn at the gate you don&#039;t have covered.&lt;br /&gt;
*Griffon AFV is tough. The road under it is not. The tracks are just for show.&lt;br /&gt;
*There are only two types of vehicles that are always in abundance on the market. Blazer bikes and Stormdogs.&lt;br /&gt;
*While en route to a building, your craft will shoot at a Cult civilian car and demolish half of the city trying to hit it. However, the car will survive.&lt;br /&gt;
*Megapol is useless. &lt;br /&gt;
**Transtellar is annoying.&lt;br /&gt;
***Everyone else is both annoying and useless.&lt;br /&gt;
*Government&#039;s weekly paycheck,after paying the overhead, will buy you a Lawpistol clip. Maybe two.&lt;br /&gt;
*If your base is in a slum, a single stray shot from a light disruptor will destroy it all.&lt;br /&gt;
**If your base is in a warehouse, said stray shot will still hit the tile with your agents&lt;br /&gt;
*Hoverbike swarm is a good idea. Too bad they&#039;ll all get shot down anyway because of sheer dumb luck on the aliens&#039; part.&lt;br /&gt;
*Research will always be completed right after when you needed it the most.&lt;br /&gt;
*After a firefight in the city, the only one to be blamed for the devastation will be you, even if it was an Overspawn that did it.&lt;br /&gt;
*The Overspawn will coincidentally be dropped right at your doorstep.&lt;br /&gt;
*The Overspawn will never, EVER get hurt from falling debris. Unless you drop the said debris and level half of the city with it.&lt;br /&gt;
*People Tubes can collapse from an angry glare or a single bullet.&lt;br /&gt;
*You&#039;re the only one who has a problem with the aliens. Every other corp has them on neutral.&lt;br /&gt;
*Subversion attacks WILL succeed, 100%.&lt;br /&gt;
*Your carefully built Dimension Probe will be welcomed by a volley of Heavy Disruptor Guns.At least it just needs to appear at the dimension just once to start the infiltration.&lt;br /&gt;
*Your very first invasion of the Alien Dimension will require an hour&#039;s savescumming to get it right without being reduced to scrap metal.&lt;br /&gt;
*You WILL forget to not to move the XCOM craft when you succeed in destroying an alien building, killing everyone in the process.&lt;br /&gt;
&lt;br /&gt;
==[[Battlescape Overview (Apocalypse)|Battlescape (Apocalypse)]]==&lt;br /&gt;
*If your base is raided, there will be as few of your agents spawning as possible.&lt;br /&gt;
**Said agents will spawn as far away from the access lift as possible.&lt;br /&gt;
***Guess where the scientists will appear.&lt;br /&gt;
*If you&#039;re raiding a building, there will always be a retard with a heavy launcher.&lt;br /&gt;
**Despite your best efforts, he will manage to fire at least one missile.&lt;br /&gt;
***And he will do so even if you&#039;re breathing in his face.&lt;br /&gt;
****There is no way to avoid the missile and injuries or casualties from it.&lt;br /&gt;
*****Even if you somehow actually manage to avoid the missile, it&#039;ll bring down the building on you.&lt;br /&gt;
*That stupid grenade will go off at the cultist corpses and destroy all the goodies you came here for.&lt;br /&gt;
*If an agent in a squad gets attacked by a brainsucker, the rest of the squad won&#039;t hit it at point blank range.&lt;br /&gt;
**Or they&#039;ll fire a missile launcher. Guess the results.&lt;br /&gt;
*If you turn around the corner where you think that last alien is hiding, it&#039;ll turn out to be half a dozen of Anthropods. All armed to the teeth.&lt;br /&gt;
*Berserking agent will cause more chaos and destruction than all of your other agents put together. And it won&#039;t be directed at the enemy.&lt;br /&gt;
*If someone throws a Boomeroid at an agent, he&#039;ll try to run away from it.&lt;br /&gt;
**Because it will always turn out that you forgot to set him to aggressive mode.&lt;br /&gt;
*If you try to capture a Megaspawn, he&#039;ll die before you can stun it.&lt;br /&gt;
*You&#039;d wish you gave that mind controlled agent a Toxigun instead of a Dimension Missile Launcher.&lt;br /&gt;
*You&#039;ll encounter cloaked and flying Skeletoids much more often than you&#039;d like to.&lt;br /&gt;
*Good stuff always comes too late.&lt;br /&gt;
*Psi attacks are only successful when they&#039;re not necessary.&lt;br /&gt;
*Dynamic music always ignores what you&#039;re actually doing.&lt;br /&gt;
*That agent you sent to scout ahead will always be the one without a motion scanner.&lt;br /&gt;
*Every raid is a horrible decision between property damage and greed. Either way, you lose.&lt;br /&gt;
*The agent with a Mind Bender won&#039;t see the enemy until he&#039;s standing right next to it.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Murphy%27s_Laws_(X-COM)&amp;diff=32275</id>
		<title>Murphy&#039;s Laws (X-COM)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Murphy%27s_Laws_(X-COM)&amp;diff=32275"/>
		<updated>2010-12-29T00:26:41Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: /* Geoscape (UFO Defense) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Battlescape|Battlescape (UFO Defense)]]==&lt;br /&gt;
===[[Soldiers]]===&lt;br /&gt;
*If a soldier can miss, it will.&lt;br /&gt;
*If a soldier can panic, it will.&lt;br /&gt;
**If your soldier holds a primed [[Proximity Grenade]] and panics he&#039;ll drop it and start running &lt;br /&gt;
***If holding any other weapons he&#039;ll drop them and run right next to an alien &lt;br /&gt;
*If a soldier is armed, it will get MCed.&lt;br /&gt;
*When a member of your squad is mind controlled, his/her accuracy and reactions increase. &lt;br /&gt;
**The opposite is true when you mind control an alien&lt;br /&gt;
*The soldier with the most powerful weapon is surely the one with the worst morale / MC resistance.&lt;br /&gt;
*If a soldier can hit an alien, it won&#039;t&lt;br /&gt;
*If a soldier goes berserk, he/she will turn to face your nearest soldier and autofire&lt;br /&gt;
*If a soldier has a [[Rocket Launcher]], he will get MCed while still in the craft&lt;br /&gt;
*Your first unit out is always shot down&lt;br /&gt;
**Your first unit out is always your commander&lt;br /&gt;
*A wounded soldier will die before you find the last alien&lt;br /&gt;
*As soon as you get better armor, the aliens get better weapons &lt;br /&gt;
*[[Electroflare|Flares]] will land where they cannot be picked up&lt;br /&gt;
*If your base is attacked, you will always get flares instead of [[Heavy Plasma|Heavy Plasmas]]&lt;br /&gt;
*You will always end up short of 1 TU to perform the action you wanted to do&lt;br /&gt;
*If an alien grenade can explode and take out half or all of your squad, it will&lt;br /&gt;
*The soldiers with the worst stats will always be promoted&lt;br /&gt;
**When you build the [[Psi Lab]] you will always discover that your officers are psi weaklings&lt;br /&gt;
*On [[Ethereal]] [[Terror Mission]]s, you will always get the most [[Sectopod]]s as possible.&lt;br /&gt;
*If you can not remember, do not use Proximity/Particle Disturbance Grenades.&lt;br /&gt;
**All Five Second Grenades are Three Seconds&lt;br /&gt;
&lt;br /&gt;
===[[Civilian|Civilians]]===&lt;br /&gt;
*If a civilian sees a fire he will run into it&lt;br /&gt;
*If a civilian sees an alien he&#039;ll move right next to it&lt;br /&gt;
*If a civilian can block your line of fire to an alien he will do that&lt;br /&gt;
*Civilians will always be attracted towards dropped primed proximity grenades&lt;br /&gt;
*Civilians block doorways if you run out of time units before you can reach them&lt;br /&gt;
*Civilians will always run towards the aliens&lt;br /&gt;
&lt;br /&gt;
===[[Alien Life Forms|Aliens]]===&lt;br /&gt;
*If an alien can miss, it won&#039;t&lt;br /&gt;
*If an alien can MC you, it will&lt;br /&gt;
*Alien commanders will always kill themselves (with their [[Blaster Launcher|Blaster Launchers]]) to avoid capture &lt;br /&gt;
*If there are [[Chryssalid|Chryssalids]], you will get at least one zombified soldier&lt;br /&gt;
*You&#039;ll never want to know the answer to &amp;quot;why did the Chryssalid cross the road?&amp;quot;&lt;br /&gt;
*If a [[Reaper]] can get stuck, it will &lt;br /&gt;
*If a [[Cyberdisk]] can explode on one of your men, it will.&lt;br /&gt;
*Unconscious aliens capable of melee attacks wake up when you least expect them to&lt;br /&gt;
*If you opened a door and turned left, the aliens are all on the right&lt;br /&gt;
*[[Sectopod|Sectopods]] will always reaction fire to you&lt;br /&gt;
*Aliens are smarter than they look&lt;br /&gt;
&lt;br /&gt;
==[[Geoscape|Geoscape (UFO Defense)]]==&lt;br /&gt;
*When you need money the most, some of your funders will stop funding you.&lt;br /&gt;
*As soon as you get a new base online, it will be attacked&lt;br /&gt;
*As soon as you get lots of money, the aliens will make you spend it all&lt;br /&gt;
*[[Alien Terror|Terror sites]] always appear only at night&lt;br /&gt;
*Seas always appear below a crashing UFO&lt;br /&gt;
*The first country to drop funding always gave the most money&lt;br /&gt;
*X-COM bases are always attacked when the squads are out&lt;br /&gt;
*Crashed UFO&#039;s never have [[Elerium]]&lt;br /&gt;
*Landed UFO&#039;s will take off before you can get to them&lt;br /&gt;
*UFO&#039;s will always arrive after your [[Skyranger]] is refueling from a two day patrol&lt;br /&gt;
*If you have forgotten to save the game for at least 3 missions, the game will crash&lt;br /&gt;
**The game will always crash when it is the least convenient&lt;br /&gt;
*If you launch a craft fully equipped for night fighting it will arrive at its intended location during daytime&lt;br /&gt;
*If you launch a craft fully equipped for day fighting it will arrive at its intended location during nighttime&lt;br /&gt;
*When a base becames operational UFO activity on that area will cease to zero immediately afterwards&lt;br /&gt;
*If your craft only has 1 missile left when it shoots it will miss&lt;br /&gt;
*[[Small Scout|Alien UFO scouts]] will always outrun your [[Interceptor|Interceptors]]&lt;br /&gt;
&lt;br /&gt;
==[[Cityscape (Apocalypse)]]==&lt;br /&gt;
*If you&#039;re almost broke after buying a new flagship for your fleet, it will be destroyed in the next UFO incursion.&lt;br /&gt;
*The pride of your fleet is always stuck in alien dimension when you get attacked by a Mothership.&lt;br /&gt;
*UFOs carrying infiltrators always spawn at the gate you don&#039;t have covered.&lt;br /&gt;
*Griffon AFV is tough. The road under it is not. The tracks are just for show.&lt;br /&gt;
*There are only two types of vehicles that are always in abundance on the market. Blazer bikes and Stormdogs.&lt;br /&gt;
*While en route to a building, your craft will shoot at a Cult civilian car and demolish half of the city trying to hit it. However, the car will survive.&lt;br /&gt;
*Megapol is useless. &lt;br /&gt;
**Transtellar is annoying.&lt;br /&gt;
***Everyone else is both annoying and useless.&lt;br /&gt;
*Government&#039;s weekly paycheck will buy you a Lawpistol clip. Maybe two.&lt;br /&gt;
*If your base is in a slum, a single stray shot from a light disruptor will destroy it all.&lt;br /&gt;
**If your base is in a warehouse, said stray shot will still hit the tile with your agents&lt;br /&gt;
*Hoverbike swarm is a good idea. Too bad they&#039;ll all get shot down anyway because of sheer dumb luck on the aliens&#039; part.&lt;br /&gt;
*Research will always be completed right after when you needed it the most.&lt;br /&gt;
*After a firefight in the city, the only one to be blamed for the devastation will be you, even if it was an Overspawn that did it.&lt;br /&gt;
*People Tubes can collapse from an angry glare.&lt;br /&gt;
*You&#039;re the only one who has a problem with the aliens. Every other corp has them on neutral.&lt;br /&gt;
&lt;br /&gt;
==[[Battlescape Overview (Apocalypse)|Battlescape (Apocalypse)]]==&lt;br /&gt;
*If your base is raided, there will be as few of your agents spawning as possible.&lt;br /&gt;
**Said agents will spawn as far away from the access lift as possible.&lt;br /&gt;
***Guess where the scientists will appear.&lt;br /&gt;
*If you&#039;re raiding a building, there will always be a retard with a heavy launcher.&lt;br /&gt;
**Despite your best efforts, he will manage to fire at least one missile.&lt;br /&gt;
***And he will do so even if you&#039;re breathing in his face.&lt;br /&gt;
****There is no way to avoid the missile and injuries or casualties from it.&lt;br /&gt;
*****Even if you somehow actually manage to avoid the missile, it&#039;ll bring down the building on you.&lt;br /&gt;
*That stupid grenade will go off at the cultist corpses and destroy all the goodies you came here for.&lt;br /&gt;
*If an agent in a squad gets attacked by a brainsucker, the rest of the squad won&#039;t hit it at point blank range.&lt;br /&gt;
**Or they&#039;ll fire a missile launcher. Guess the results.&lt;br /&gt;
*If you turn around the corner where you think that last alien is hiding, it&#039;ll turn out to be half a dozen of Anthropods. All armed to the teeth.&lt;br /&gt;
*Berserking agent will cause more chaos and destruction than all of your other agents put together. And it won&#039;t be directed at the enemy.&lt;br /&gt;
*If someone throws a Boomeroid at an agent, he&#039;ll try to run away from it.&lt;br /&gt;
**Because it will always turn out that you forgot to set him to aggressive mode.&lt;br /&gt;
*If you try to capture a Megaspawn, he&#039;ll die before you can stun it.&lt;br /&gt;
*You&#039;d wish you gave that mind controlled agent a Toxigun instead of a Dimension Missile Launcher.&lt;br /&gt;
*You&#039;ll encounter cloaked and flying Skeletoids much more often than you&#039;d like to.&lt;br /&gt;
*Good stuff always comes too late.&lt;br /&gt;
*Psi attacks are only successful when they&#039;re not necessary.&lt;br /&gt;
*Dynamic music always ignores what you&#039;re actually doing.&lt;br /&gt;
*That agent you sent to scout ahead will always be the one without a motion scanner.&lt;br /&gt;
*Every raid is a horrible decision between property damage and greed. Either way, you lose.&lt;br /&gt;
*The agent with a Mind Bender won&#039;t see the enemy until he&#039;s standing right next to it.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cult_of_Sirius&amp;diff=32273</id>
		<title>Cult of Sirius</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cult_of_Sirius&amp;diff=32273"/>
		<updated>2010-12-29T00:11:15Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: /* Cityscape Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_sirius_pedia.png|Cult of Sirius UFOPedia picture|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
[[Image:Apoc_sirius_icon.png|left|50 px|]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Official Entry:&#039;&#039;&#039;&#039;&#039; &amp;quot; This bizarre cult has whipped up a religious frenzy following the appearance of the [[Dimensional Gates|Dimensional Gates]].  The cult has long believed in redemption of the human race by a superior Alien race.  They believe the UFOs and Aliens to be harmless and are rapidly gaining credibility and recruits from the general populations.  This represents a considerable threat to [[X-COM (Apocalypse)|X-COM]] because the cultists will do anything to assist the Aliens in their purpose, whatever that might be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
* Quickly and repeatedly raiding the Cult Temples at the beginning of the game can yield massive cash income, Agent experience, and tactical points for X-COM&#039;s weekly evaluation. And X-COM needs only to fear retribution from the Cult itself,) for such actions.However, the Cult CANNOT retaliate until its balance is positive, and repeated raids will make the cult financially in so much debt they can&#039;t do anything for months. Thus, large scale, senseless destruction in later weeks, once per week, can keep the cult entirely emasculated.&lt;br /&gt;
* However, raiding the cultists can leave all your agents either very dead or very injured. Just remember that you are using basic weaponry at the start of the game, and cultists are using [[Marsec]] [[Marsec Heavy Launcher|Heavy Launcher]]s, [[Megapol]] [[Megapol Plasma Gun|Plasma Gun]]s, [[Marsec Minilauncher|MiniLaunchers]], and [[Marsec Proximity Mine|Proximity Mine]]s (as general explosives). The upside to that is that it is possible to obtain those weapons early by raiding the cult.&lt;br /&gt;
&lt;br /&gt;
=== Buildings Owned ===&lt;br /&gt;
*[[Temple of Sirius (Apocalypse)|Temple of Sirius]]&lt;br /&gt;
&lt;br /&gt;
=== Initial Attitude ===&lt;br /&gt;
&lt;br /&gt;
==== Friendly/Allied To====&lt;br /&gt;
*[[Image:Apoc_aliens.png]] [[Aliens (Apocalypse)|Alien]]&lt;br /&gt;
&lt;br /&gt;
==== Unfriendly/Hostile To====&lt;br /&gt;
* [[Image:Apoc_xcom.png]] [[X-COM (Apocalypse)|X-COM]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Organizations]]&lt;br /&gt;
* [[Relations (Apocalypse)|Relations]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Organizations Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Organizations]]&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:The_Real_Alien_Threat_(Apocalypse)&amp;diff=32271</id>
		<title>Talk:The Real Alien Threat (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:The_Real_Alien_Threat_(Apocalypse)&amp;diff=32271"/>
		<updated>2010-12-28T23:33:17Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: Created page with &amp;quot;Does anyone bother using Toxiguns? I am, after cleansing the city, and keeping aliens trapped behind the gates, only use double devastator guns to lay down a barrage. They are in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone bother using Toxiguns? I am, after cleansing the city, and keeping aliens trapped behind the gates, only use double devastator guns to lay down a barrage. They are infinite, fast firing, extremely powerful.&lt;br /&gt;
&lt;br /&gt;
Anti alien gas minilaunchers are a different matter entirely.--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 18:33, 28 December 2010 (EST)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Brain.gif&amp;diff=17336</id>
		<title>File:Brain.gif</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Brain.gif&amp;diff=17336"/>
		<updated>2008-10-16T10:28:42Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Brain! Rumored to be a good dish when diced into lettuce salad.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Government&amp;diff=17335</id>
		<title>Government</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Government&amp;diff=17335"/>
		<updated>2008-10-16T09:46:02Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mega Primus]] is a city state ruled by thirteen elected senators.  This Government is directly responsible for the legal system and the mass transit systems.  All other city services, including the policing of the city, are contracted to various corporations.  In practice, the immense bureaucracy holds the most power.  Senior civil servants are responsible for maintaining the city edicts and defining citizenship and its obligations.  They cannot be removed for the jobs except through proven misconduct.&lt;br /&gt;
&lt;br /&gt;
Clearly a reference to Bavarian Illuminati in both appearance, emblem and behaviour, not to mention the outlook of the city, lifestyle, political measures about living standards reflect an utopia, a New World Order described by freemasons and Illuminists.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
Non-hostile relations with the Government allow you to receive your end-of-week payments.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Corporations]]&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=17334</id>
		<title>User:X-COM:Turcocalypse</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=17334"/>
		<updated>2008-10-16T09:38:49Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Name :&#039;&#039;&#039; [now classified]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Race :&#039;&#039;&#039; Homo Sapiens,bio-enhanced,cryo-revived,and cyber implanted.Actually it should be homo technetis.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weight :&#039;&#039;&#039; 87 kg (Without armor)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Group :&#039;&#039;&#039; 0+&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Age :&#039;&#039;&#039; 20 (Cryo-Revived during the Second and Third Alien war)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The one and only Turk to have entered the X-Com service during the first Alien War,and to have survived all along.Recruited solely by accident when he chucked an Alien grenade point blank on a [[Sectopod]],thinking the sectoid near the [[Sectopod]] threw him a stone,since it is a tradition to welcome aliens arriving in Turkey with throwing a stone on their foreheads,thus saving a whole squad in a terror mission at Ankara,Turkey.Literally shitting his pants with the truth that &amp;quot;We are NOT alone&amp;quot; but also &amp;quot;They want our anime,tuna fish and video games too&amp;quot;,he had no choice but to stick together in drills.X-Com commanders sent him mostly as cannon fodder,but as a sign of purest luck,this particular fodder seemed to &amp;quot;burst the cannon open&amp;quot;.One of his oddities were to confuse &amp;quot;[[Sectoid]]&amp;quot; with &amp;quot;[[Sectopod]]&amp;quot;,which made enough trouble during the conversation leading to his recruitment,not to mention he nearly got eviscerated when he thought he was going to do some &amp;quot;fish gutting&amp;quot;,which became a butt of jokes among Veterans:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waaaaagh!Cyber Sectoids!Organic Sectopods!HELP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Favorite Weapon(s) : Auto-Cannon with incendiary rounds.Destructive Guarantee of ONE HALF OF A CENTURY all three Alien Wars.Has taken interest in Devastator Cannon.Guns?The bigger the better.&lt;br /&gt;
&lt;br /&gt;
Worst weapons : Mines.Worthless,ambush-setting stuff.Fire,kill and forget,thats what I say.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=17333</id>
		<title>User:X-COM:Turcocalypse</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=17333"/>
		<updated>2008-10-16T09:38:02Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Name :&#039;&#039;&#039; [now classified]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Race :&#039;&#039;&#039; Homo Sapiens,bio-enhanced,cryo-revived,and cyber implanted.Actually it should be homo technetis.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weight :&#039;&#039;&#039; 87 kg (Without armor)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Group :&#039;&#039;&#039; 0+&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Age :&#039;&#039;&#039; 20 (Cryo-Revived during the Second and Third Alien war)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The one and only Turk to have entered the X-Com service during the first Alien War,and to have survived all along.Recruited solely by accident when he chucked an Alien grenade point blank on a [[Sectopod]],thinking the sectoid near the [[Sectopod]] threw him a stone,since it is a tradition to welcome aliens arriving in Turkey with throwing a stone on their foreheads,thus saving a whole squad in a terror mission at Ankara,Turkey.Literally shitting his pants with the truth that &amp;quot;We are NOT alone&amp;quot; but also &amp;quot;They want our asses too&amp;quot;,he had no choice but to stick together in drills.X-Com commanders sent him mostly as cannon fodder,but as a sign of purest luck,this particular fodder seemed to &amp;quot;burst the cannon open&amp;quot;.One of his oddities were to confuse &amp;quot;[[Sectoid]]&amp;quot; with &amp;quot;[[Sectopod]]&amp;quot;,which made enough trouble during the conversation leading to his recruitment,not to mention he nearly got eviscerated when he thought he was going to do some &amp;quot;fish gutting&amp;quot;,which became a butt of jokes among Veterans:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waaaaagh!Cyber Sectoids!Organic Sectopods!HELP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Favorite Weapon(s) : Auto-Cannon with incendiary rounds.Destructive Guarantee of ONE HALF OF A CENTURY all three Alien Wars.Has taken interest in Devastator Cannon.Guns?The bigger the better.&lt;br /&gt;
&lt;br /&gt;
Worst weapons : Mines.Worthless,ambush-setting stuff.Fire,kill and forget,thats what I say.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:T%27leth&amp;diff=17332</id>
		<title>Talk:T&#039;leth</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:T%27leth&amp;diff=17332"/>
		<updated>2008-10-16T09:37:24Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to add to the journal,feel free to write about other personnel,making the story more addictive.&lt;br /&gt;
&lt;br /&gt;
Did anyone read H.P. Lovecraft? If not, here&#039;s a small example: &#039;&#039;&amp;quot;The nightmare corpse-city of R&#039;lyeh ... was built in measureless eons behind history by the vast, loathsome shapes that seeped down from the dark stars. There lay great Cthulhu and his hordes, hidden in green slimy vaults . . . until the end.&amp;quot;&#039;&#039; A Cthulhu-related phrase from a cultist: &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&amp;quot;That is not dead which can eternal lie.&lt;br /&gt;
 &#039;&#039;And with strange æons even death may die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to the same cultist (Old Castro), Chthulhu was one of the Great Old Ones, who &#039;&#039;&amp;quot;were not composed altogether of flesh and blood. They had shape...but that shape was not made of matter. When the stars were right, They could plunge from world to world through the sky; but when the stars were wrong, They could not live. But although They no longer lived, They would never really die. They all lay in stone houses in Their great city of R&#039;lyeh, preserved by the spells of mighty Cthulhu for a glorious resurrection when the stars and the earth might once more be ready for Them.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We need to put some info spoiler too about the map of R&#039;lyeh.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=T%27leth&amp;diff=17331</id>
		<title>T&#039;leth</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=T%27leth&amp;diff=17331"/>
		<updated>2008-10-16T09:36:13Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: Thought putting my name was silly after all, .&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note to all X-Com/S.O.R.E.S.O. officers:&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
latest report:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Author:[classified name],Pilot of Leviathan-Class Submersible &amp;quot;Alparslan&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
...&amp;quot;We have reached such a depth that the sole link between the upper world and this ship is the Hyperwave Transmission link,and any loss of contact will probably make me mad.I have steered this craft for hours,yet sinking deeper,deeper into the inkiest of depths,the deepest bowels of Earth,and I am beginning to lose the sense of time and space.The 3D Underwater Radar shows the surroundings of this pit.Strange,amorphic shapes can be detected floating about.I am not sure if they are alive,for they have almost the same temperature of the water around them...&lt;br /&gt;
&lt;br /&gt;
...1 hour later,i saw it.It slowly came into sight,a beacon of light at first,then a gleaming orb amongst the pitch depth.A massive chunk of unidentified metal was waiting in a crater deeper than the conical rift among...wait...if the physical analysis of the pit is real...yes,i must admit now,it must be THE &amp;quot;meteor&amp;quot; who slammed the Earth point-blank and kickstarted the age of mammals.Harbinger of our birth,yet our harbinger of destruction.Oh,the irony...&lt;br /&gt;
&lt;br /&gt;
...I must hurry...This is a scouting mission,and I must leave before the hive like ship awakens.I have scanned the outskirts of its base,its defenses,possible creatures,and the psychic readings.The device&#039;s beams penetrated the base,and i noticed three &amp;quot;hardpoints&amp;quot;,places with massive garrison and bio-readings.The report is as following:&lt;br /&gt;
&lt;br /&gt;
*The Outskirts:I have noticed Tentaculat vermin ( curse on their souls,i lost 2 best friends,and forced to kill them myself,only to watch more of the Devilish Octopus spring forth from their bodies ),and humanoid shapes armed with the sonic cannons and blaster launchers.&lt;br /&gt;
&lt;br /&gt;
*Catacombs(?):Scan readings are vague.It can be catacombs,or a loading bay,or even a lair.But I see still large,tentacled forms and powerful psychic beings.&lt;br /&gt;
&lt;br /&gt;
*???:A Spiral shaped room.Tentaculats nested on nooks and crannies above the floor of this Temple of Deep.Horrible sound records echo from the tunnels,yet one of them lingers on in my mind:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ph&#039;nglui mglw&#039;nafh s&#039;htuhkh t&#039;leth wagh&#039;nagl fhtagn...ph&#039;nglui mglw&#039;nafh ss&#039;htuhkh t&#039;leth wagh&#039;nagl fhtagn...ph&#039;nglui mglw&#039;nafh sss&#039;htuhkh t&#039;leth wagh&#039;nagl fhtagn...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I am slowly getting mad.I had to stun my co-pilot Louis Tiers,a Frenchman,though he was a reliable psi-officer,he began laughing and shouting unintelligible things,though a modified voice-recorder yielded some sense:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;of a Sleeping One,yet not Dead yet not Alive,fed by the Mongrels of Blasphemies and Slaves,then,&amp;quot;...ph&#039;nglui mglw&#039;nafh s&#039;stuhkh t&#039;leth wagh&#039;nagl fhtagn...&amp;quot; crap again,Atlantis was younger,younger than the starseed,the Elder Ones,they lended us our Flesh and their statues,which they brought from the stars...Azathoth...The Heart of Universe...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I shut the record off and now I am sitting silently as the craft escapes the cold pandemonium below.Louis became mad.I can&#039;t believe a psychic assault could fry his mind.Now he is awake,but little aware of what happens,is now babbling in French.I have my Gauss Rifle as ready,in case he attacks me.&lt;br /&gt;
&lt;br /&gt;
Maybe I will have to go to hypnotherapy when,or if i return and erase the three most insane hours of my life.It is maddening to say the least...I pray HQ has the guts and men to assault this earthly Abyss...&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mission Types (TFTD)|Missions]]&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Mega-Primus&amp;diff=6270</id>
		<title>Mega-Primus</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Mega-Primus&amp;diff=6270"/>
		<updated>2006-04-28T08:18:53Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: /* Base Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Tourist&#039;s Guide To Megaprimus = &lt;br /&gt;
&lt;br /&gt;
Our Greetings to you, Visitor:&lt;br /&gt;
&lt;br /&gt;
The City which you are about to enter, Mega Primus, is the primary Bastion of Mankind after emerging victorious from two seemingly hopeless wars against a despicable race of gene-manipulating, sinister Alien Empire.  Yet hope survives, and mercy flourishes in its wake as well.  We have extended our mercy and friendship to those who chose to side with us, and as you see, you will encounter these integrated citizens resembling Sectoids of the First Alien War.&lt;br /&gt;
&lt;br /&gt;
The city features the finest technology and comfort throughout the Solar System, salvaged from the ancient Alien Empire who also seems to have begotten Our species, and the treacherous alien pirates who mis-used and looted their ruins to wage war on Us.  The result is that We are finally sitting on the zenith of our history, seeing the entire contents of Our mysterious past in the blink of an eye.  We travel around floating on People Tubes, with the courtesy of the Transtellar corporation who profit profoundly from the bountiful trading routes of our home, we revel in our Nanotechnological luxuries and Sensovision, students let School information flow into their minds freely, adapted from the Psychic coding and nanotech-construction technology of our enemies, we can fly on hover-vehicles we could not have dreamt about 40 years before!  Verily, Earth-Borne technology was insufficent to apply mass-hover project, so We justly claimed it from the filth who dared touch our blood and earth.  And Our thanks go to the glorious soldiers of X-Com, men and women of legends unmatched even in Our dank and filthy Middle Ages.  Men and Women who rose amongst the pile of skulls of the dead, Men and Women who carried the Illuminating light of Freedom, Justice and Equality to the masses, Enlightening Us through war, deceit, and heroism.&lt;br /&gt;
&lt;br /&gt;
We do not wish to bore you with Our glorious history, as the Space Shuttle approaches the Space Port, and a massive Jungle of grass, glass and gleaming metal with its limitless bounties, pleasures and power awaits you.&lt;br /&gt;
&lt;br /&gt;
Once again, Welcome!&lt;br /&gt;
&lt;br /&gt;
         The Thirteen Most Enlightened Senators of Mega-Primus of &#039;&#039;Novus Ordo Seclorum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
Various Corporations have their industries in monopoly, and thus make humongous profits surpassing the power of the Government.  Mega-Primus industry produces extremely high-quality products and exports them in high prices, whereas cheaply buying elerium from mining colonies of Mars and the Asteroid Belt, and exploiting them doubly by selling expensive materials, an Imperialist&#039;s finest dream-city.&lt;br /&gt;
&lt;br /&gt;
== Firms, Companies, Collectives ==&lt;br /&gt;
&lt;br /&gt;
(Insert briefs about the companies themselves)&lt;br /&gt;
&lt;br /&gt;
== Base Locations ==&lt;br /&gt;
&lt;br /&gt;
The Government offers X-Com discreet locations such as abandoned warehouses and slums,and provided the base is in latter location,it is unlikely that the base is going to be attacked by Alien forces easily.&lt;br /&gt;
&lt;br /&gt;
The bases have preset corridors,and facilities can be constructed into these empty spaces,and it is forbidden to fund additional excavations.&lt;br /&gt;
&lt;br /&gt;
When needed,the Government can be contacted to give an additional base,provided the funds are at your disposal.&lt;br /&gt;
&lt;br /&gt;
The newest development in base facilities are base defenses:rooms riddled with plasma turrets.At any base attack these will be extremely dangerous to any Alien invader.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6266</id>
		<title>User:X-COM:Turcocalypse</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6266"/>
		<updated>2006-04-26T19:48:12Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Name :&#039;&#039;&#039; Can T.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Race :&#039;&#039;&#039; Homo Sapiens,bio-enhanced,cryo-revived,and cyber implanted.Actually it should be homo technetis.White Caucasian.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weight :&#039;&#039;&#039; 87 kg (Without armor)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Group :&#039;&#039;&#039; B+&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Age :&#039;&#039;&#039; 20 (Cryo-Revived during the Second and Third Alien war)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The one and only Turk to have entered the X-Com service during the first Alien War,and to have survived all along.Recruited solely by accident when he chucked an Alien grenade point blank on a [[Sectopod]],thinking the sectoid near the [[Sectopod]] threw him a stone,since it is a tradition to welcome aliens arriving in Turkey with throwing a stone on their foreheads,thus saving a whole squad in a terror mission at Ankara,Turkey.Literally shitting his pants with the truth that &amp;quot;We are NOT alone&amp;quot; but also &amp;quot;They want our asses too&amp;quot;,he had no choice but to stick together in drills.X-Com commanders sent him mostly as cannon fodder,but as a sign of purest luck,this particular fodder seemed to &amp;quot;burst the cannon open&amp;quot;.One of his oddities were to confuse &amp;quot;[[Sectoid]]&amp;quot; with &amp;quot;[[Sectopod]]&amp;quot;,which made enough trouble during the conversation leading to his recruitment,not to mention he nearly got eviscerated when he thought he was going to do some &amp;quot;fish gutting&amp;quot;,which became a butt of jokes among Veterans:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waaaaagh!Cyber Sectoids!Organic Sectopods!HELP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Favorite Weapon(s) : Auto-Cannon with incendiary rounds.Destructive Guarantee of ONE HALF OF A CENTURY all three Alien Wars.Has taken interest in Devastator Cannon.Guns?The bigger the better.&lt;br /&gt;
&lt;br /&gt;
Worst weapons : Mines.Worthless,ambush-setting stuff.Fire,kill and forget,thats what I say.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Base_Management&amp;diff=6265</id>
		<title>Talk:Base Management</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Base_Management&amp;diff=6265"/>
		<updated>2006-04-26T19:43:19Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maybe this become a Category instead of just a landing page? --[[User:Papa Legba|Papa Legba]] 09:45, 31 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
Hello! Saw a stub here and took a stab at fleshing it out. -Darksun&lt;br /&gt;
&lt;br /&gt;
Hey dudes.Building a base at the poles would be awesome.You know,muslim XCOM employees would have to pray 5 times a year instead of 5 times a day.And Infid...er,Aliens would have a hard time to find it too.But you know it anyway.--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 12:43, 26 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Phoenix&amp;diff=6264</id>
		<title>User talk:Phoenix</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Phoenix&amp;diff=6264"/>
		<updated>2006-04-26T19:39:55Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apocalypse is really cool.It came to me as a fresh restart from the XCOM series.You&#039;ll like it!--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 12:39, 26 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Berserk&amp;diff=6263</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Berserk&amp;diff=6263"/>
		<updated>2006-04-26T19:28:44Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A state of mind which is first closely observed in Vietnam War,is a harsh reality for soldiers in dangerous conflicts.Derived from the Germanic word,&amp;quot;Bear-Clad&amp;quot;,it is a rage provoked for the first time in history by viking warriors dressed in bear furs,intoxicated by mushrooms,and engaging in frenzied combat.Today,it is synonimous with blind rage,as a soldier loses his self-control,reason and begins attacking the nearest creature,thinking it is a threat to him.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Berserk&amp;diff=6262</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Berserk&amp;diff=6262"/>
		<updated>2006-04-26T19:28:25Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A state of mind which is first closely observed in Vietnam War,is a harsh reality for soldiers in dangerous conflicts.Derived from the Germanic word,&amp;quot;Bear-Clad&amp;quot;,it is a rage provoked for the first time by viking warriors dressed in bear furs,intoxicated by mushrooms,and engaging in frenzied combat.Today,it is synonimous with blind rage,as a soldier loses his self-control,reason and begins attacking the nearest creature,thinking it is a threat to him.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6261</id>
		<title>User:X-COM:Turcocalypse</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6261"/>
		<updated>2006-04-26T19:22:54Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Name:&#039;&#039;&#039; Can T.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weight :&#039;&#039;&#039; 87 kg (Without armor)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Group :&#039;&#039;&#039; B+&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Age :&#039;&#039;&#039; 20 (Cryo-Revived during the Second and Third Alien war)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The one and only Turk to have entered the X-Com service during the first Alien War,and to have survived all along.Recruited solely by accident when he chucked an Alien grenade point blank on a [[Sectopod]],thinking the sectoid near the [[Sectopod]] threw him a stone,since it is a tradition to welcome aliens arriving in Turkey with throwing a stone on their foreheads,thus saving a whole squad in a terror mission at Ankara,Turkey.Literally shitting his pants with the truth that &amp;quot;We are NOT alone&amp;quot; but also &amp;quot;They want our asses too&amp;quot;,he had no choice but to stick together in drills.X-Com commanders sent him mostly as cannon fodder,but as a sign of purest luck,this particular fodder seemed to &amp;quot;burst the cannon open&amp;quot;.One of his oddities were to confuse &amp;quot;[[Sectoid]]&amp;quot; with &amp;quot;[[Sectopod]]&amp;quot;,which made enough trouble during the conversation leading to his recruitment,not to mention he nearly got eviscerated when he thought he was going to do some &amp;quot;fish gutting&amp;quot;,which became a butt of jokes among Veterans:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waaaaagh!Cyber Sectoids!Organic Sectopods!HELP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Favorite Weapon(s) : Auto-Cannon with incendiary rounds.Destructive Guarantee of ONE HALF OF A CENTURY all three Alien Wars.Has taken interest in Devastator Cannon.Guns?The bigger the better.&lt;br /&gt;
&lt;br /&gt;
Worst weapons : Mines.Worthless,ambush-setting stuff.Fire,kill and forget,thats what I say.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=6257</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=6257"/>
		<updated>2006-04-25T19:55:58Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: /* A Half Life Mod???? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Page Table Proposal ==&lt;br /&gt;
By the way, we&#039;ll keep the table specs templates as well. In the future, we may want to change them a bit. Maybe even give them construction paper or graph paper backgrounds! Gasp, shock. Just a thought. For now, we can use the specs templates as another site-wide template for all spec tables. &lt;br /&gt;
&lt;br /&gt;
So now we&#039;ve got &amp;lt;nowiki&amp;gt;{{StdTable}}&amp;lt;/nowiki&amp;gt;, which contains:&lt;br /&gt;
 &lt;br /&gt;
 {{StdTable}}&lt;br /&gt;
&lt;br /&gt;
And &amp;lt;nowiki&amp;gt;{{StdTable Heading}}&amp;lt;/nowiki&amp;gt;, containing:&lt;br /&gt;
&lt;br /&gt;
 {{StdTable Heading}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t created a sub-heading template for the moment, as I can&#039;t see any place in the main menu to stick one for the moment. &lt;br /&gt;
&lt;br /&gt;
But when it&#039;s created, it&#039;ll look exactly like heading only the background colour will be set to #EEE. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
P. S: You can see what templates are used on a page when you enter the edit screen just under the save and preview buttons. This will be templates that were in the page in the previous save. Not in the current edit in progress. I think. Still, handy to know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
NKF, the main page looks &#039;&#039;&#039;great&#039;&#039;&#039; IMHO. Clearly you took many things into consideration, including the &amp;quot;oomph&amp;quot; factor. The only thing I can suggest is that, in that very first full sentence in the top of the Main Page, have e.g. an underline link (no reason to change a single word!) to the main wikipedia [http://en.wikipedia.org/wiki/Xcom XCOM] link. Some folks will drop in totally out of the blue - that&#039;s their release valve to see, &amp;quot;ah, they&#039;re talking about a game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As for the major re-write of main page, and lack of discussion here past my last post - whatever happened was always up to, the person that chose to sink the time into it. We all had time to say our peace. NKF, you did a great job as far as I&#039;m concerned.&lt;br /&gt;
&lt;br /&gt;
---[[User:MikeTheRed|MikeTheRed]] 00:27, 14 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I took the liberty of removing most discussions on this page as many seem to be resolved. Issues relating to organization are pretty much complete. I think we can all agree that NKF did a terrific job pulling it all together! Thanks! The issue of color is technically still open for discussion, though for the time being, monochrome works just as well.&lt;br /&gt;
&lt;br /&gt;
I switched the word &amp;quot;X-COM&amp;quot; to link to the wikipedia Xcom page. It&#039;s only a temporary change as I&#039;m still not convinced that it looks &amp;quot;proper&amp;quot; - especially for the opening of a main page. Some of you may feel differently, so speak up. Otherwise I might just switch it back in a week. Anyone can freely remove my comment. :) --[[User:Zombie|Zombie]] 20:34, 18 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oomph? Rubbish. It was just a few minor tweaks, is all. Ha! &lt;br /&gt;
&lt;br /&gt;
I&#039;ve nudged the standard heading a bit so that it&#039;s a little lighter. I think it looks much better now. I&#039;m trialling TFTD&#039;s blue-green theme colours, and it doesn&#039;t look too bad. I&#039;m still undecided on Apocalypse, as it never did quite have any particular theme colour for most of its screens - not counting chrome. Maroon still comes to mind.  &lt;br /&gt;
&lt;br /&gt;
The badge icons I made look a bit out of place. Too vivid. Perhaps monochrome insignias would look better? &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Wow! Now it&#039;s actually starting to look slick, NKF! Who would&#039;ve thought, given our humble beginnings. &lt;br /&gt;
&lt;br /&gt;
I personally don&#039;t care much about colors. Although come to think of it, I wonder if the golden wheat color of XCOM 1 farms might not be a nice background for the box header of EU.&lt;br /&gt;
&lt;br /&gt;
Also a tiny note, what do you think of a slash (/) instead of an &amp;quot;or&amp;quot; for the &amp;quot;Enemy Unknown or UFO Defense&amp;quot; header. The &amp;quot;or&amp;quot; might confuse newcomers - is it one or the other or both? Which also reminds me - &amp;quot;General Information&amp;quot; could say somewhere up front and obvious, concerning the nature of the two names, U.S. and European.&lt;br /&gt;
&lt;br /&gt;
Did you clean up all the small pages that were making for so many multiple main-page entries as I advised, NKF? If so, I would like to buy you a great meal. It&#039;s easy to make a lot of suggestions... but all the ones I made would&#039;ve taken 2-6 grueling hours of clean-up and linkage. I figure the price of some good beers or a nice meal is worth less than me spending approx. 4 hours on that, lol...&lt;br /&gt;
&lt;br /&gt;
I&#039;m still deep into Civ4 but it won&#039;t last forever. XCOM has appealed to me across 10 years, and continues to do so. I&#039;ll be back some month in force. In the meantime, thanks for all your great work, NKF! You can delete some/all of this comment after reading.&lt;br /&gt;
&lt;br /&gt;
---[[User:MikeTheRed|MikeTheRed]]&lt;br /&gt;
&lt;br /&gt;
Ok, now I&#039;m double-dipping. On review, I would say that the &amp;quot;Battlescape Overview&amp;quot; and &amp;quot;Mission Types&amp;quot; categories could be melded into one &amp;quot;Combat Overviews&amp;quot; section. It doesn&#039;t have to be, but again I work on the principal of how, at various stages in their knowledge of XCOM, folks will want to look up one thing, and then another thing. And the Main Page should be intrinsically and entirely succinct.&lt;br /&gt;
&lt;br /&gt;
To me, &amp;quot;Missions&amp;quot; is something that mainly noobs look up - the definitions of the mission types. Whereas &amp;quot;Overview&amp;quot; is something that intermediate and vet players want. Which is to say, you&#039;re one or the other - and one or the other of these two Main Page categories is irrelevant to somebody who frequents our pages to look things up. So I would meld them all into one place, and I suggest calling it &amp;quot;Combat Overviews&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
One category in it would be Mission Types, and under it would be what is now called &amp;quot;Mission Variants&amp;quot; under &amp;quot;Mission Types&amp;quot;. Otherwise have &amp;quot;General Combat Concepts&amp;quot; with such things as &amp;quot;Damage&amp;quot;, &amp;quot;Explosions&amp;quot;, and &amp;quot;Night Missions&amp;quot;. &amp;quot;Aliens Missions&amp;quot; should have their own category - a contrapoint to &amp;quot;Mission Types&amp;quot; a.k.a. XCOM Missions. &lt;br /&gt;
&lt;br /&gt;
Once again, I ask a lot and do almost nothing, laugh. I leave it in your hands. If/when I have lots of time to spend, I&#039;ll dive in again. One good thing about this place being less busy is that one can be less worried about making major, reasonable changes... who&#039;s going to object? laugh&lt;br /&gt;
&lt;br /&gt;
I see in the wiki code, how you attempted to indent Weapons and HWPs. I guess it broke because it&#039;s centered. Something to kick around, see if there&#039;s a fix. Overall of course, the Main Page looks way better - thanks tons for sinking so much time into it!&lt;br /&gt;
&lt;br /&gt;
BTW I like the link to the wiki on the game itself, at the top of the Main Page. Can I suggest having those parens saying &amp;quot;(a PC game)&amp;quot; instead of &amp;quot;(X-COM)&amp;quot;. The link symbol shows folks that they&#039;re linking, and for all the other folks who drop in here accidentally wondering &amp;quot;what the heck is this page about&amp;quot;, well, now they know. Look at it with outsider eyes... while the Main Page makes total sense to us, outsiders wonder, &amp;quot;do these folks believe in UFOs??&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Interesting, I saw a question about production time inconsistencies, and thought I&#039;d look up something up. Then I realise we&#039;re missing a section on item manufacture for the main menu. We&#039;ve had some pretty good discussions on it (profitability discussions, for example), and I&#039;d hate to see it all go to waste. &lt;br /&gt;
&lt;br /&gt;
Does anyone else have any suggestions on what main sections we may be missing? &lt;br /&gt;
&lt;br /&gt;
- NKF&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t heard of production time inconsistencies, NKF. Under Economics, there&#039;s already a place for &amp;quot;Smaller Topics, Notes and Links&amp;quot;. Unless we&#039;re talking something huge, what you&#039;re talking about doesn&#039;t sound like Main Page to me. The question of what to make a main topic for, is not whether it doesn&#039;t fit logically into its own category. Everything overlaps already. For the Main Page, the question is whether it is a main, eye-catching thing that people will return to time and again. Otherwise put the smaller things somewhere, and have several wiki links from wherever it&#039;s relevant, using the power of hyperlinking. Another way to say it is that most everything that rates main page should have 3+ serious topics (entire wiki pages/concepts) under it. But there can always be exceptions, such as for warning sections or ones that hand-hold newbies.&lt;br /&gt;
&lt;br /&gt;
Anyway, that&#039;s my view of it. A way to keep the site focussed. But this is a wiki; it&#039;s not just up to me. And you&#039;re the main person sinking time into it these days. Do what you think is best, bro!&lt;br /&gt;
&lt;br /&gt;
Er, NKF, would you mind left-aligning the stuff in &amp;quot;Miscellaneous&amp;quot; on this Main Page? It&#039;s too wide a box and the eye goes: left, right, left, right finding the actual topics, when it&#039;s center-aligned. I tried to take a stab at left-aligning it but it&#039;s in a table and I don&#039;t know tables well. &lt;br /&gt;
&lt;br /&gt;
One other request - can the &amp;quot;Community Portal&amp;quot; at the bottom of the Main Page please have some more words saying &amp;quot;Hello Newbies!&amp;quot; one way or the other, and/or put it at the top of the Main Page. Noobs are the life and blood of a thriving site, but the fact that that Portal has your many good pointers, is sort of lost in its current incarnation. Although I like the new look of the Main Page very much, one thing I miss is that that old &amp;quot;Newbies look here!&amp;quot; that was front and center on the old page, is now kind of buried. Consider putting it/something back up top and/or make it more clear that &amp;quot;Newbies Welcome!! Here&#039;s some pointers!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Delete this comment of mine when done, no matter if you don&#039;t want to do this - it&#039;s just my opinion. Good to type at you, bro! ---[[User:MikeTheRed|MikeTheRed]] 01:54, 25 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a question somewhere mentioning that the engineering hours are inconsistent. Turns out, after a quick poke around, that all manufacturing projects start on the next hour, not the hour you started it on. Makes sense, as the game starts putting in the engineering hours every hour. But no matter. &lt;br /&gt;
&lt;br /&gt;
I&#039;ll see what I can do about the misc table. &lt;br /&gt;
&lt;br /&gt;
As for the &#039;&#039;You N00b! Look here!&#039;&#039; bit, yes, that does need to be more obvious. A small disclaimer explaining that this site is about a game rather than alien conspiracy theories is much needed as well. I won&#039;t update that just yet as I&#039;m not entirely satisfied with what I&#039;ve patched together. See: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
{|style = &amp;quot;border: 1px black solid; &amp;quot; width = 80% align = &amp;quot;center&amp;quot; cellpadding = &amp;quot;16px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Welcome to UFOpaedia.org &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style = &amp;quot;margin:1em;&amp;quot;&amp;gt;This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit ([http://en.wikipedia.org/wiki/Xcom X-COM]) and its encounters with the alien invaders. Information about all previous encounters with the alien menace will be recorded here along with detailed notes and helpful strategic guides as a useful reference for X-Com Commanders, be they new or returning officers.&amp;lt;/p&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You there! Are you a new visitor? Do you want to help improve the UFOPaedia but don&#039;t know where to start?  Seek help from the [[UFOpaedia:Community Portal|Community Portal]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Disclaimer: This is a site dedicated to a &#039;&#039;&#039;computer game&#039;&#039;&#039;. If you came here for the alien conspiracy theories but not for the games, then you&#039;ve must&#039;ve taken a wrong turn somewhere. Head back a few miles until you step on the gnomes making the crop circles. If all else fails, you can [http://www.google.com/ Google] your way to safety.Better yet,establish a kooky cult and raise millions of dollars,and donate some to us for the idea.Happy travels!&#039;&#039;&#039; &amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Okay, so I didn&#039;t spend much time on it. &lt;br /&gt;
&lt;br /&gt;
edit:&lt;br /&gt;
&lt;br /&gt;
I just got rid of the bullets and put whitespace between the misc. listing. Even put an align = &amp;quot;left&amp;quot; bit into the table, but goodness knows if that&#039;s helping it any. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Good work, you&#039;re a natural. &lt;br /&gt;
&lt;br /&gt;
Instead of the long disclaimer, just put up by the external link to XCOM, &amp;quot;Extra Terrestrial Combat Unit ([http://en.wikipedia.org/wiki/Xcom X-COM], a computer game)&amp;quot;. Anybody who thinks anything weird past that... well, we can have fun with them.&lt;br /&gt;
&lt;br /&gt;
When you moved the Portal to the top in your example, I am thinking we could make it a little more smooth. May I suggest wording like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;X-COM fans - this site is made for, and made by, you and us. If you love the X-COM series and want to EDIT THIS SITE, see [these links]. All newbies welcome!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why it&#039;s called the &amp;quot;community portal&amp;quot;. I would&#039;ve said things like Insta Help or Intro Portal or whatever. Or best yet, Noob Tips. Don&#039;t be shy; noobs know they&#039;re noobs. Community Portal sounds like it&#039;s going to a chat page. Noobs give a page 3 seconds to make sense. Nobody wants to go to a chat page they never heard of.&lt;br /&gt;
&lt;br /&gt;
Heep chill NKF - MtR&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just removed a whole bunch of links spammed onto our main page by a user called &amp;quot;[[User:Omnica|Omnica]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been away from the Wiki for a while, so I&#039;m wondering if this the first time this sort of thing has happened?&lt;br /&gt;
&lt;br /&gt;
- [[User:Bomb_Bloke|Bomb Bloke]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Bomb Bloke, I noticed that earlier, but being a (relatively) new user I wasn&#039;t sure if it should have been there or not or else I would have removed it myself when I first seen it.  This is the first time I, personally, have seen that type of editing here.&lt;br /&gt;
&lt;br /&gt;
[[User:Phoenix|Phoenix]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You should have seen the spamming before we required users to register an account, Pheonix. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow, yes, this was the first instance of spam since early December 2005. I blocked the user [[User:Omnica|Omnica]] for a period of 2 weeks. If he comes back, it will be a permanent ban. If anyone notices more spam, please let me know via PM through any of the forums ([http://www.strategycore.co.uk/forums/index.php? StrategyCore], or [http://www.xcomufo.com/forums/index.php? Xcomufo] or drop me an Email at: zombie (at) strategycore (dot) co (dot) uk. This incident was reported to GazChap. --[[User:Zombie|Zombie]] 22:52, 30 March 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Will do Zombie!  (BTW, I&#039;m relatively new so never seen a stage where login wasn&#039;t required.  I have seen the block list now though... you learn something new every day! ;) ) Cheers -- [[User:Phoenix|Phoenix]] 09:55, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
I just banned another spammer ([[User:Sammax|Sammax]]) for two weeks. Not only did he add spam links but he also modified the text of the [[UFOpaedia:About]] page. I&#039;ll inform GazChap of this shortly. --[[User:Zombie|Zombie]] 08:52, 22 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Quick note for future revisions of subsections: &lt;br /&gt;
&lt;br /&gt;
Template navigation toolbars for subsections. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!I am the youngest Xcom freak in Turkey.Xcom 1 2 and 3 all over.I love to add stuff to Xcom Apocalypse.Keep in touch.--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 12:41, 21 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Welcome, welcome, welcome! Keep up the good work in the Apoc area! --[[User:Zombie|Zombie]] 21:35, 21 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Another proposal ==&lt;br /&gt;
&lt;br /&gt;
I see we have EU, TFTD, Apoc, Interceptor, Alliance and Genesis game sections listed on the main page. But what about Email: X-COM and X-COM: Enforcer? Anyone mind if I add those sections in? Granted, they will probably be a little underdeveloped than the other games due to the lack of players, but I think we still should have them. --[[User:Zombie|Zombie]] 21:35, 21 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A Half Life Mod???? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone know the Half Life (of HL2) mod about X-COM?I heard rumors...--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:59, 22 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
It is called X-COM: Last Hope. See the [http://lasthopemod.moddb.com/ developers] website. For the list of all the current X-COM games being produced, see StrategyCore&#039;s [http://www.strategycore.co.uk/forums/index.php?showtopic=5143 Project Resource List].&lt;br /&gt;
&lt;br /&gt;
Aliens beware!Only if it wasnt a Multiplayer with no bots.ow...--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 12:55, 25 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=6217</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=6217"/>
		<updated>2006-04-22T23:00:20Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: /* Another proposal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Page Table Proposal ==&lt;br /&gt;
By the way, we&#039;ll keep the table specs templates as well. In the future, we may want to change them a bit. Maybe even give them construction paper or graph paper backgrounds! Gasp, shock. Just a thought. For now, we can use the specs templates as another site-wide template for all spec tables. &lt;br /&gt;
&lt;br /&gt;
So now we&#039;ve got &amp;lt;nowiki&amp;gt;{{StdTable}}&amp;lt;/nowiki&amp;gt;, which contains:&lt;br /&gt;
 &lt;br /&gt;
 {{StdTable}}&lt;br /&gt;
&lt;br /&gt;
And &amp;lt;nowiki&amp;gt;{{StdTable Heading}}&amp;lt;/nowiki&amp;gt;, containing:&lt;br /&gt;
&lt;br /&gt;
 {{StdTable Heading}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t created a sub-heading template for the moment, as I can&#039;t see any place in the main menu to stick one for the moment. &lt;br /&gt;
&lt;br /&gt;
But when it&#039;s created, it&#039;ll look exactly like heading only the background colour will be set to #EEE. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
P. S: You can see what templates are used on a page when you enter the edit screen just under the save and preview buttons. This will be templates that were in the page in the previous save. Not in the current edit in progress. I think. Still, handy to know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
NKF, the main page looks &#039;&#039;&#039;great&#039;&#039;&#039; IMHO. Clearly you took many things into consideration, including the &amp;quot;oomph&amp;quot; factor. The only thing I can suggest is that, in that very first full sentence in the top of the Main Page, have e.g. an underline link (no reason to change a single word!) to the main wikipedia [http://en.wikipedia.org/wiki/Xcom XCOM] link. Some folks will drop in totally out of the blue - that&#039;s their release valve to see, &amp;quot;ah, they&#039;re talking about a game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As for the major re-write of main page, and lack of discussion here past my last post - whatever happened was always up to, the person that chose to sink the time into it. We all had time to say our peace. NKF, you did a great job as far as I&#039;m concerned.&lt;br /&gt;
&lt;br /&gt;
---[[User:MikeTheRed|MikeTheRed]] 00:27, 14 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I took the liberty of removing most discussions on this page as many seem to be resolved. Issues relating to organization are pretty much complete. I think we can all agree that NKF did a terrific job pulling it all together! Thanks! The issue of color is technically still open for discussion, though for the time being, monochrome works just as well.&lt;br /&gt;
&lt;br /&gt;
I switched the word &amp;quot;X-COM&amp;quot; to link to the wikipedia Xcom page. It&#039;s only a temporary change as I&#039;m still not convinced that it looks &amp;quot;proper&amp;quot; - especially for the opening of a main page. Some of you may feel differently, so speak up. Otherwise I might just switch it back in a week. Anyone can freely remove my comment. :) --[[User:Zombie|Zombie]] 20:34, 18 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oomph? Rubbish. It was just a few minor tweaks, is all. Ha! &lt;br /&gt;
&lt;br /&gt;
I&#039;ve nudged the standard heading a bit so that it&#039;s a little lighter. I think it looks much better now. I&#039;m trialling TFTD&#039;s blue-green theme colours, and it doesn&#039;t look too bad. I&#039;m still undecided on Apocalypse, as it never did quite have any particular theme colour for most of its screens - not counting chrome. Maroon still comes to mind.  &lt;br /&gt;
&lt;br /&gt;
The badge icons I made look a bit out of place. Too vivid. Perhaps monochrome insignias would look better? &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Wow! Now it&#039;s actually starting to look slick, NKF! Who would&#039;ve thought, given our humble beginnings. &lt;br /&gt;
&lt;br /&gt;
I personally don&#039;t care much about colors. Although come to think of it, I wonder if the golden wheat color of XCOM 1 farms might not be a nice background for the box header of EU.&lt;br /&gt;
&lt;br /&gt;
Also a tiny note, what do you think of a slash (/) instead of an &amp;quot;or&amp;quot; for the &amp;quot;Enemy Unknown or UFO Defense&amp;quot; header. The &amp;quot;or&amp;quot; might confuse newcomers - is it one or the other or both? Which also reminds me - &amp;quot;General Information&amp;quot; could say somewhere up front and obvious, concerning the nature of the two names, U.S. and European.&lt;br /&gt;
&lt;br /&gt;
Did you clean up all the small pages that were making for so many multiple main-page entries as I advised, NKF? If so, I would like to buy you a great meal. It&#039;s easy to make a lot of suggestions... but all the ones I made would&#039;ve taken 2-6 grueling hours of clean-up and linkage. I figure the price of some good beers or a nice meal is worth less than me spending approx. 4 hours on that, lol...&lt;br /&gt;
&lt;br /&gt;
I&#039;m still deep into Civ4 but it won&#039;t last forever. XCOM has appealed to me across 10 years, and continues to do so. I&#039;ll be back some month in force. In the meantime, thanks for all your great work, NKF! You can delete some/all of this comment after reading.&lt;br /&gt;
&lt;br /&gt;
---[[User:MikeTheRed|MikeTheRed]]&lt;br /&gt;
&lt;br /&gt;
Ok, now I&#039;m double-dipping. On review, I would say that the &amp;quot;Battlescape Overview&amp;quot; and &amp;quot;Mission Types&amp;quot; categories could be melded into one &amp;quot;Combat Overviews&amp;quot; section. It doesn&#039;t have to be, but again I work on the principal of how, at various stages in their knowledge of XCOM, folks will want to look up one thing, and then another thing. And the Main Page should be intrinsically and entirely succinct.&lt;br /&gt;
&lt;br /&gt;
To me, &amp;quot;Missions&amp;quot; is something that mainly noobs look up - the definitions of the mission types. Whereas &amp;quot;Overview&amp;quot; is something that intermediate and vet players want. Which is to say, you&#039;re one or the other - and one or the other of these two Main Page categories is irrelevant to somebody who frequents our pages to look things up. So I would meld them all into one place, and I suggest calling it &amp;quot;Combat Overviews&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
One category in it would be Mission Types, and under it would be what is now called &amp;quot;Mission Variants&amp;quot; under &amp;quot;Mission Types&amp;quot;. Otherwise have &amp;quot;General Combat Concepts&amp;quot; with such things as &amp;quot;Damage&amp;quot;, &amp;quot;Explosions&amp;quot;, and &amp;quot;Night Missions&amp;quot;. &amp;quot;Aliens Missions&amp;quot; should have their own category - a contrapoint to &amp;quot;Mission Types&amp;quot; a.k.a. XCOM Missions. &lt;br /&gt;
&lt;br /&gt;
Once again, I ask a lot and do almost nothing, laugh. I leave it in your hands. If/when I have lots of time to spend, I&#039;ll dive in again. One good thing about this place being less busy is that one can be less worried about making major, reasonable changes... who&#039;s going to object? laugh&lt;br /&gt;
&lt;br /&gt;
I see in the wiki code, how you attempted to indent Weapons and HWPs. I guess it broke because it&#039;s centered. Something to kick around, see if there&#039;s a fix. Overall of course, the Main Page looks way better - thanks tons for sinking so much time into it!&lt;br /&gt;
&lt;br /&gt;
BTW I like the link to the wiki on the game itself, at the top of the Main Page. Can I suggest having those parens saying &amp;quot;(a PC game)&amp;quot; instead of &amp;quot;(X-COM)&amp;quot;. The link symbol shows folks that they&#039;re linking, and for all the other folks who drop in here accidentally wondering &amp;quot;what the heck is this page about&amp;quot;, well, now they know. Look at it with outsider eyes... while the Main Page makes total sense to us, outsiders wonder, &amp;quot;do these folks believe in UFOs??&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Interesting, I saw a question about production time inconsistencies, and thought I&#039;d look up something up. Then I realise we&#039;re missing a section on item manufacture for the main menu. We&#039;ve had some pretty good discussions on it (profitability discussions, for example), and I&#039;d hate to see it all go to waste. &lt;br /&gt;
&lt;br /&gt;
Does anyone else have any suggestions on what main sections we may be missing? &lt;br /&gt;
&lt;br /&gt;
- NKF&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t heard of production time inconsistencies, NKF. Under Economics, there&#039;s already a place for &amp;quot;Smaller Topics, Notes and Links&amp;quot;. Unless we&#039;re talking something huge, what you&#039;re talking about doesn&#039;t sound like Main Page to me. The question of what to make a main topic for, is not whether it doesn&#039;t fit logically into its own category. Everything overlaps already. For the Main Page, the question is whether it is a main, eye-catching thing that people will return to time and again. Otherwise put the smaller things somewhere, and have several wiki links from wherever it&#039;s relevant, using the power of hyperlinking. Another way to say it is that most everything that rates main page should have 3+ serious topics (entire wiki pages/concepts) under it. But there can always be exceptions, such as for warning sections or ones that hand-hold newbies.&lt;br /&gt;
&lt;br /&gt;
Anyway, that&#039;s my view of it. A way to keep the site focussed. But this is a wiki; it&#039;s not just up to me. And you&#039;re the main person sinking time into it these days. Do what you think is best, bro!&lt;br /&gt;
&lt;br /&gt;
Er, NKF, would you mind left-aligning the stuff in &amp;quot;Miscellaneous&amp;quot; on this Main Page? It&#039;s too wide a box and the eye goes: left, right, left, right finding the actual topics, when it&#039;s center-aligned. I tried to take a stab at left-aligning it but it&#039;s in a table and I don&#039;t know tables well. &lt;br /&gt;
&lt;br /&gt;
One other request - can the &amp;quot;Community Portal&amp;quot; at the bottom of the Main Page please have some more words saying &amp;quot;Hello Newbies!&amp;quot; one way or the other, and/or put it at the top of the Main Page. Noobs are the life and blood of a thriving site, but the fact that that Portal has your many good pointers, is sort of lost in its current incarnation. Although I like the new look of the Main Page very much, one thing I miss is that that old &amp;quot;Newbies look here!&amp;quot; that was front and center on the old page, is now kind of buried. Consider putting it/something back up top and/or make it more clear that &amp;quot;Newbies Welcome!! Here&#039;s some pointers!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Delete this comment of mine when done, no matter if you don&#039;t want to do this - it&#039;s just my opinion. Good to type at you, bro! ---[[User:MikeTheRed|MikeTheRed]] 01:54, 25 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a question somewhere mentioning that the engineering hours are inconsistent. Turns out, after a quick poke around, that all manufacturing projects start on the next hour, not the hour you started it on. Makes sense, as the game starts putting in the engineering hours every hour. But no matter. &lt;br /&gt;
&lt;br /&gt;
I&#039;ll see what I can do about the misc table. &lt;br /&gt;
&lt;br /&gt;
As for the &#039;&#039;You N00b! Look here!&#039;&#039; bit, yes, that does need to be more obvious. A small disclaimer explaining that this site is about a game rather than alien conspiracy theories is much needed as well. I won&#039;t update that just yet as I&#039;m not entirely satisfied with what I&#039;ve patched together. See: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
{|style = &amp;quot;border: 1px black solid; &amp;quot; width = 80% align = &amp;quot;center&amp;quot; cellpadding = &amp;quot;16px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Welcome to UFOpaedia.org &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style = &amp;quot;margin:1em;&amp;quot;&amp;gt;This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit ([http://en.wikipedia.org/wiki/Xcom X-COM]) and its encounters with the alien invaders. Information about all previous encounters with the alien menace will be recorded here along with detailed notes and helpful strategic guides as a useful reference for X-Com Commanders, be they new or returning officers.&amp;lt;/p&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You there! Are you a new visitor? Do you want to help improve the UFOPaedia but don&#039;t know where to start?  Seek help from the [[UFOpaedia:Community Portal|Community Portal]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Disclaimer: This is a site dedicated to a &#039;&#039;&#039;computer game&#039;&#039;&#039;. If you came here for the alien conspiracy theories but not for the games, then you&#039;ve must&#039;ve taken a wrong turn somewhere. Head back a few miles until you step on the gnomes making the crop circles. If all else fails, you can [http://www.google.com/ Google] your way to safety.Better yet,establish a kooky cult and raise millions of dollars,and donate some to us for the idea.Happy travels!&#039;&#039;&#039; &amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Okay, so I didn&#039;t spend much time on it. &lt;br /&gt;
&lt;br /&gt;
edit:&lt;br /&gt;
&lt;br /&gt;
I just got rid of the bullets and put whitespace between the misc. listing. Even put an align = &amp;quot;left&amp;quot; bit into the table, but goodness knows if that&#039;s helping it any. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Good work, you&#039;re a natural. &lt;br /&gt;
&lt;br /&gt;
Instead of the long disclaimer, just put up by the external link to XCOM, &amp;quot;Extra Terrestrial Combat Unit ([http://en.wikipedia.org/wiki/Xcom X-COM], a computer game)&amp;quot;. Anybody who thinks anything weird past that... well, we can have fun with them.&lt;br /&gt;
&lt;br /&gt;
When you moved the Portal to the top in your example, I am thinking we could make it a little more smooth. May I suggest wording like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;X-COM fans - this site is made for, and made by, you and us. If you love the X-COM series and want to EDIT THIS SITE, see [these links]. All newbies welcome!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why it&#039;s called the &amp;quot;community portal&amp;quot;. I would&#039;ve said things like Insta Help or Intro Portal or whatever. Or best yet, Noob Tips. Don&#039;t be shy; noobs know they&#039;re noobs. Community Portal sounds like it&#039;s going to a chat page. Noobs give a page 3 seconds to make sense. Nobody wants to go to a chat page they never heard of.&lt;br /&gt;
&lt;br /&gt;
Heep chill NKF - MtR&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just removed a whole bunch of links spammed onto our main page by a user called &amp;quot;[[User:Omnica|Omnica]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been away from the Wiki for a while, so I&#039;m wondering if this the first time this sort of thing has happened?&lt;br /&gt;
&lt;br /&gt;
- [[User:Bomb_Bloke|Bomb Bloke]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Bomb Bloke, I noticed that earlier, but being a (relatively) new user I wasn&#039;t sure if it should have been there or not or else I would have removed it myself when I first seen it.  This is the first time I, personally, have seen that type of editing here.&lt;br /&gt;
&lt;br /&gt;
[[User:Phoenix|Phoenix]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You should have seen the spamming before we required users to register an account, Pheonix. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow, yes, this was the first instance of spam since early December 2005. I blocked the user [[User:Omnica|Omnica]] for a period of 2 weeks. If he comes back, it will be a permanent ban. If anyone notices more spam, please let me know via PM through any of the forums ([http://www.strategycore.co.uk/forums/index.php? StrategyCore], or [http://www.xcomufo.com/forums/index.php? Xcomufo] or drop me an Email at: zombie (at) strategycore (dot) co (dot) uk. This incident was reported to GazChap. --[[User:Zombie|Zombie]] 22:52, 30 March 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Will do Zombie!  (BTW, I&#039;m relatively new so never seen a stage where login wasn&#039;t required.  I have seen the block list now though... you learn something new every day! ;) ) Cheers -- [[User:Phoenix|Phoenix]] 09:55, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
I just banned another spammer ([[User:Sammax|Sammax]]) for two weeks. Not only did he add spam links but he also modified the text of the [[UFOpaedia:About]] page. I&#039;ll inform GazChap of this shortly. --[[User:Zombie|Zombie]] 08:52, 22 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Quick note for future revisions of subsections: &lt;br /&gt;
&lt;br /&gt;
Template navigation toolbars for subsections. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!I am the youngest Xcom freak in Turkey.Xcom 1 2 and 3 all over.I love to add stuff to Xcom Apocalypse.Keep in touch.--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 12:41, 21 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Welcome, welcome, welcome! Keep up the good work in the Apoc area! --[[User:Zombie|Zombie]] 21:35, 21 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Another proposal ==&lt;br /&gt;
&lt;br /&gt;
I see we have EU, TFTD, Apoc, Interceptor, Alliance and Genesis game sections listed on the main page. But what about Email: X-COM and X-COM: Enforcer? Anyone mind if I add those sections in? Granted, they will probably be a little underdeveloped than the other games due to the lack of players, but I think we still should have them. --[[User:Zombie|Zombie]] 21:35, 21 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A Half Life Mod???? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone know the Half Life (of HL2) mod about X-COM?I heard rumors...--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:59, 22 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=6216</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=6216"/>
		<updated>2006-04-22T22:59:35Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Page Table Proposal ==&lt;br /&gt;
By the way, we&#039;ll keep the table specs templates as well. In the future, we may want to change them a bit. Maybe even give them construction paper or graph paper backgrounds! Gasp, shock. Just a thought. For now, we can use the specs templates as another site-wide template for all spec tables. &lt;br /&gt;
&lt;br /&gt;
So now we&#039;ve got &amp;lt;nowiki&amp;gt;{{StdTable}}&amp;lt;/nowiki&amp;gt;, which contains:&lt;br /&gt;
 &lt;br /&gt;
 {{StdTable}}&lt;br /&gt;
&lt;br /&gt;
And &amp;lt;nowiki&amp;gt;{{StdTable Heading}}&amp;lt;/nowiki&amp;gt;, containing:&lt;br /&gt;
&lt;br /&gt;
 {{StdTable Heading}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t created a sub-heading template for the moment, as I can&#039;t see any place in the main menu to stick one for the moment. &lt;br /&gt;
&lt;br /&gt;
But when it&#039;s created, it&#039;ll look exactly like heading only the background colour will be set to #EEE. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
P. S: You can see what templates are used on a page when you enter the edit screen just under the save and preview buttons. This will be templates that were in the page in the previous save. Not in the current edit in progress. I think. Still, handy to know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
NKF, the main page looks &#039;&#039;&#039;great&#039;&#039;&#039; IMHO. Clearly you took many things into consideration, including the &amp;quot;oomph&amp;quot; factor. The only thing I can suggest is that, in that very first full sentence in the top of the Main Page, have e.g. an underline link (no reason to change a single word!) to the main wikipedia [http://en.wikipedia.org/wiki/Xcom XCOM] link. Some folks will drop in totally out of the blue - that&#039;s their release valve to see, &amp;quot;ah, they&#039;re talking about a game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As for the major re-write of main page, and lack of discussion here past my last post - whatever happened was always up to, the person that chose to sink the time into it. We all had time to say our peace. NKF, you did a great job as far as I&#039;m concerned.&lt;br /&gt;
&lt;br /&gt;
---[[User:MikeTheRed|MikeTheRed]] 00:27, 14 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I took the liberty of removing most discussions on this page as many seem to be resolved. Issues relating to organization are pretty much complete. I think we can all agree that NKF did a terrific job pulling it all together! Thanks! The issue of color is technically still open for discussion, though for the time being, monochrome works just as well.&lt;br /&gt;
&lt;br /&gt;
I switched the word &amp;quot;X-COM&amp;quot; to link to the wikipedia Xcom page. It&#039;s only a temporary change as I&#039;m still not convinced that it looks &amp;quot;proper&amp;quot; - especially for the opening of a main page. Some of you may feel differently, so speak up. Otherwise I might just switch it back in a week. Anyone can freely remove my comment. :) --[[User:Zombie|Zombie]] 20:34, 18 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oomph? Rubbish. It was just a few minor tweaks, is all. Ha! &lt;br /&gt;
&lt;br /&gt;
I&#039;ve nudged the standard heading a bit so that it&#039;s a little lighter. I think it looks much better now. I&#039;m trialling TFTD&#039;s blue-green theme colours, and it doesn&#039;t look too bad. I&#039;m still undecided on Apocalypse, as it never did quite have any particular theme colour for most of its screens - not counting chrome. Maroon still comes to mind.  &lt;br /&gt;
&lt;br /&gt;
The badge icons I made look a bit out of place. Too vivid. Perhaps monochrome insignias would look better? &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Wow! Now it&#039;s actually starting to look slick, NKF! Who would&#039;ve thought, given our humble beginnings. &lt;br /&gt;
&lt;br /&gt;
I personally don&#039;t care much about colors. Although come to think of it, I wonder if the golden wheat color of XCOM 1 farms might not be a nice background for the box header of EU.&lt;br /&gt;
&lt;br /&gt;
Also a tiny note, what do you think of a slash (/) instead of an &amp;quot;or&amp;quot; for the &amp;quot;Enemy Unknown or UFO Defense&amp;quot; header. The &amp;quot;or&amp;quot; might confuse newcomers - is it one or the other or both? Which also reminds me - &amp;quot;General Information&amp;quot; could say somewhere up front and obvious, concerning the nature of the two names, U.S. and European.&lt;br /&gt;
&lt;br /&gt;
Did you clean up all the small pages that were making for so many multiple main-page entries as I advised, NKF? If so, I would like to buy you a great meal. It&#039;s easy to make a lot of suggestions... but all the ones I made would&#039;ve taken 2-6 grueling hours of clean-up and linkage. I figure the price of some good beers or a nice meal is worth less than me spending approx. 4 hours on that, lol...&lt;br /&gt;
&lt;br /&gt;
I&#039;m still deep into Civ4 but it won&#039;t last forever. XCOM has appealed to me across 10 years, and continues to do so. I&#039;ll be back some month in force. In the meantime, thanks for all your great work, NKF! You can delete some/all of this comment after reading.&lt;br /&gt;
&lt;br /&gt;
---[[User:MikeTheRed|MikeTheRed]]&lt;br /&gt;
&lt;br /&gt;
Ok, now I&#039;m double-dipping. On review, I would say that the &amp;quot;Battlescape Overview&amp;quot; and &amp;quot;Mission Types&amp;quot; categories could be melded into one &amp;quot;Combat Overviews&amp;quot; section. It doesn&#039;t have to be, but again I work on the principal of how, at various stages in their knowledge of XCOM, folks will want to look up one thing, and then another thing. And the Main Page should be intrinsically and entirely succinct.&lt;br /&gt;
&lt;br /&gt;
To me, &amp;quot;Missions&amp;quot; is something that mainly noobs look up - the definitions of the mission types. Whereas &amp;quot;Overview&amp;quot; is something that intermediate and vet players want. Which is to say, you&#039;re one or the other - and one or the other of these two Main Page categories is irrelevant to somebody who frequents our pages to look things up. So I would meld them all into one place, and I suggest calling it &amp;quot;Combat Overviews&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
One category in it would be Mission Types, and under it would be what is now called &amp;quot;Mission Variants&amp;quot; under &amp;quot;Mission Types&amp;quot;. Otherwise have &amp;quot;General Combat Concepts&amp;quot; with such things as &amp;quot;Damage&amp;quot;, &amp;quot;Explosions&amp;quot;, and &amp;quot;Night Missions&amp;quot;. &amp;quot;Aliens Missions&amp;quot; should have their own category - a contrapoint to &amp;quot;Mission Types&amp;quot; a.k.a. XCOM Missions. &lt;br /&gt;
&lt;br /&gt;
Once again, I ask a lot and do almost nothing, laugh. I leave it in your hands. If/when I have lots of time to spend, I&#039;ll dive in again. One good thing about this place being less busy is that one can be less worried about making major, reasonable changes... who&#039;s going to object? laugh&lt;br /&gt;
&lt;br /&gt;
I see in the wiki code, how you attempted to indent Weapons and HWPs. I guess it broke because it&#039;s centered. Something to kick around, see if there&#039;s a fix. Overall of course, the Main Page looks way better - thanks tons for sinking so much time into it!&lt;br /&gt;
&lt;br /&gt;
BTW I like the link to the wiki on the game itself, at the top of the Main Page. Can I suggest having those parens saying &amp;quot;(a PC game)&amp;quot; instead of &amp;quot;(X-COM)&amp;quot;. The link symbol shows folks that they&#039;re linking, and for all the other folks who drop in here accidentally wondering &amp;quot;what the heck is this page about&amp;quot;, well, now they know. Look at it with outsider eyes... while the Main Page makes total sense to us, outsiders wonder, &amp;quot;do these folks believe in UFOs??&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Interesting, I saw a question about production time inconsistencies, and thought I&#039;d look up something up. Then I realise we&#039;re missing a section on item manufacture for the main menu. We&#039;ve had some pretty good discussions on it (profitability discussions, for example), and I&#039;d hate to see it all go to waste. &lt;br /&gt;
&lt;br /&gt;
Does anyone else have any suggestions on what main sections we may be missing? &lt;br /&gt;
&lt;br /&gt;
- NKF&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t heard of production time inconsistencies, NKF. Under Economics, there&#039;s already a place for &amp;quot;Smaller Topics, Notes and Links&amp;quot;. Unless we&#039;re talking something huge, what you&#039;re talking about doesn&#039;t sound like Main Page to me. The question of what to make a main topic for, is not whether it doesn&#039;t fit logically into its own category. Everything overlaps already. For the Main Page, the question is whether it is a main, eye-catching thing that people will return to time and again. Otherwise put the smaller things somewhere, and have several wiki links from wherever it&#039;s relevant, using the power of hyperlinking. Another way to say it is that most everything that rates main page should have 3+ serious topics (entire wiki pages/concepts) under it. But there can always be exceptions, such as for warning sections or ones that hand-hold newbies.&lt;br /&gt;
&lt;br /&gt;
Anyway, that&#039;s my view of it. A way to keep the site focussed. But this is a wiki; it&#039;s not just up to me. And you&#039;re the main person sinking time into it these days. Do what you think is best, bro!&lt;br /&gt;
&lt;br /&gt;
Er, NKF, would you mind left-aligning the stuff in &amp;quot;Miscellaneous&amp;quot; on this Main Page? It&#039;s too wide a box and the eye goes: left, right, left, right finding the actual topics, when it&#039;s center-aligned. I tried to take a stab at left-aligning it but it&#039;s in a table and I don&#039;t know tables well. &lt;br /&gt;
&lt;br /&gt;
One other request - can the &amp;quot;Community Portal&amp;quot; at the bottom of the Main Page please have some more words saying &amp;quot;Hello Newbies!&amp;quot; one way or the other, and/or put it at the top of the Main Page. Noobs are the life and blood of a thriving site, but the fact that that Portal has your many good pointers, is sort of lost in its current incarnation. Although I like the new look of the Main Page very much, one thing I miss is that that old &amp;quot;Newbies look here!&amp;quot; that was front and center on the old page, is now kind of buried. Consider putting it/something back up top and/or make it more clear that &amp;quot;Newbies Welcome!! Here&#039;s some pointers!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Delete this comment of mine when done, no matter if you don&#039;t want to do this - it&#039;s just my opinion. Good to type at you, bro! ---[[User:MikeTheRed|MikeTheRed]] 01:54, 25 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a question somewhere mentioning that the engineering hours are inconsistent. Turns out, after a quick poke around, that all manufacturing projects start on the next hour, not the hour you started it on. Makes sense, as the game starts putting in the engineering hours every hour. But no matter. &lt;br /&gt;
&lt;br /&gt;
I&#039;ll see what I can do about the misc table. &lt;br /&gt;
&lt;br /&gt;
As for the &#039;&#039;You N00b! Look here!&#039;&#039; bit, yes, that does need to be more obvious. A small disclaimer explaining that this site is about a game rather than alien conspiracy theories is much needed as well. I won&#039;t update that just yet as I&#039;m not entirely satisfied with what I&#039;ve patched together. See: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
{|style = &amp;quot;border: 1px black solid; &amp;quot; width = 80% align = &amp;quot;center&amp;quot; cellpadding = &amp;quot;16px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Welcome to UFOpaedia.org &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style = &amp;quot;margin:1em;&amp;quot;&amp;gt;This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit ([http://en.wikipedia.org/wiki/Xcom X-COM]) and its encounters with the alien invaders. Information about all previous encounters with the alien menace will be recorded here along with detailed notes and helpful strategic guides as a useful reference for X-Com Commanders, be they new or returning officers.&amp;lt;/p&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You there! Are you a new visitor? Do you want to help improve the UFOPaedia but don&#039;t know where to start?  Seek help from the [[UFOpaedia:Community Portal|Community Portal]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Disclaimer: This is a site dedicated to a &#039;&#039;&#039;computer game&#039;&#039;&#039;. If you came here for the alien conspiracy theories but not for the games, then you&#039;ve must&#039;ve taken a wrong turn somewhere. Head back a few miles until you step on the gnomes making the crop circles. If all else fails, you can [http://www.google.com/ Google] your way to safety.Better yet,establish a kooky cult and raise millions of dollars,and donate some to us for the idea.Happy travels!&#039;&#039;&#039; &amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Okay, so I didn&#039;t spend much time on it. &lt;br /&gt;
&lt;br /&gt;
edit:&lt;br /&gt;
&lt;br /&gt;
I just got rid of the bullets and put whitespace between the misc. listing. Even put an align = &amp;quot;left&amp;quot; bit into the table, but goodness knows if that&#039;s helping it any. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Good work, you&#039;re a natural. &lt;br /&gt;
&lt;br /&gt;
Instead of the long disclaimer, just put up by the external link to XCOM, &amp;quot;Extra Terrestrial Combat Unit ([http://en.wikipedia.org/wiki/Xcom X-COM], a computer game)&amp;quot;. Anybody who thinks anything weird past that... well, we can have fun with them.&lt;br /&gt;
&lt;br /&gt;
When you moved the Portal to the top in your example, I am thinking we could make it a little more smooth. May I suggest wording like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;X-COM fans - this site is made for, and made by, you and us. If you love the X-COM series and want to EDIT THIS SITE, see [these links]. All newbies welcome!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why it&#039;s called the &amp;quot;community portal&amp;quot;. I would&#039;ve said things like Insta Help or Intro Portal or whatever. Or best yet, Noob Tips. Don&#039;t be shy; noobs know they&#039;re noobs. Community Portal sounds like it&#039;s going to a chat page. Noobs give a page 3 seconds to make sense. Nobody wants to go to a chat page they never heard of.&lt;br /&gt;
&lt;br /&gt;
Heep chill NKF - MtR&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just removed a whole bunch of links spammed onto our main page by a user called &amp;quot;[[User:Omnica|Omnica]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been away from the Wiki for a while, so I&#039;m wondering if this the first time this sort of thing has happened?&lt;br /&gt;
&lt;br /&gt;
- [[User:Bomb_Bloke|Bomb Bloke]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Bomb Bloke, I noticed that earlier, but being a (relatively) new user I wasn&#039;t sure if it should have been there or not or else I would have removed it myself when I first seen it.  This is the first time I, personally, have seen that type of editing here.&lt;br /&gt;
&lt;br /&gt;
[[User:Phoenix|Phoenix]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You should have seen the spamming before we required users to register an account, Pheonix. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow, yes, this was the first instance of spam since early December 2005. I blocked the user [[User:Omnica|Omnica]] for a period of 2 weeks. If he comes back, it will be a permanent ban. If anyone notices more spam, please let me know via PM through any of the forums ([http://www.strategycore.co.uk/forums/index.php? StrategyCore], or [http://www.xcomufo.com/forums/index.php? Xcomufo] or drop me an Email at: zombie (at) strategycore (dot) co (dot) uk. This incident was reported to GazChap. --[[User:Zombie|Zombie]] 22:52, 30 March 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Will do Zombie!  (BTW, I&#039;m relatively new so never seen a stage where login wasn&#039;t required.  I have seen the block list now though... you learn something new every day! ;) ) Cheers -- [[User:Phoenix|Phoenix]] 09:55, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
I just banned another spammer ([[User:Sammax|Sammax]]) for two weeks. Not only did he add spam links but he also modified the text of the [[UFOpaedia:About]] page. I&#039;ll inform GazChap of this shortly. --[[User:Zombie|Zombie]] 08:52, 22 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Quick note for future revisions of subsections: &lt;br /&gt;
&lt;br /&gt;
Template navigation toolbars for subsections. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!I am the youngest Xcom freak in Turkey.Xcom 1 2 and 3 all over.I love to add stuff to Xcom Apocalypse.Keep in touch.--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 12:41, 21 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Welcome, welcome, welcome! Keep up the good work in the Apoc area! --[[User:Zombie|Zombie]] 21:35, 21 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Another proposal ==&lt;br /&gt;
&lt;br /&gt;
I see we have EU, TFTD, Apoc, Interceptor, Alliance and Genesis game sections listed on the main page. But what about Email: X-COM and X-COM: Enforcer? Anyone mind if I add those sections in? Granted, they will probably be a little underdeveloped than the other games due to the lack of players, but I think we still should have them. --[[User:Zombie|Zombie]] 21:35, 21 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
Anyone know the Half Life (of HL2) mod about X-COM?I heard rumors...--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:59, 22 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Mega-Primus&amp;diff=6215</id>
		<title>Mega-Primus</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Mega-Primus&amp;diff=6215"/>
		<updated>2006-04-22T22:58:14Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: /* A Tourist&amp;#039;s Guide To Megaprimus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Tourist&#039;s Guide To Megaprimus = &lt;br /&gt;
&lt;br /&gt;
Our Greetings to you, Visitor:&lt;br /&gt;
&lt;br /&gt;
The City which you are about to enter, Mega Primus, is the primary Bastion of Mankind after emerging victorious from two seemingly hopeless wars against a despicable race of gene-manipulating, sinister Alien Empire.  Yet hope survives, and mercy flourishes in its wake as well.  We have extended our mercy and friendship to those who chose to side with us, and as you see, you will encounter these integrated citizens resembling Sectoids of the First Alien War.&lt;br /&gt;
&lt;br /&gt;
The city features the finest technology and comfort throughout the Solar System, salvaged from the ancient Alien Empire who also seems to have begotten Our species, and the treacherous alien pirates who mis-used and looted their ruins to wage war on Us.  The result is that We are finally sitting on the zenith of our history, seeing the entire contents of Our mysterious past in the blink of an eye.  We travel around floating on People Tubes, with the courtesy of the Transtellar corporation who profit profoundly from the bountiful trading routes of our home, we revel in our Nanotechnological luxuries and Sensovision, students let School information flow into their minds freely, adapted from the Psychic coding and nanotech-construction technology of our enemies, we can fly on hover-vehicles we could not have dreamt about 40 years before!  Verily, Earth-Borne technology was insufficent to apply mass-hover project, so We justly claimed it from the filth who dared touch our blood and earth.  And Our thanks go to the glorious soldiers of X-Com, men and women of legends unmatched even in Our dank and filthy Middle Ages.  Men and Women who rose amongst the pile of skulls of the dead, Men and Women who carried the Illuminating light of Freedom, Justice and Equality to the masses, Enlightening Us through war, deceit, and heroism.&lt;br /&gt;
&lt;br /&gt;
We do not wish to bore you with Our glorious history, as the Space Shuttle approaches the Space Port, and a massive Jungle of grass, glass and gleaming metal with its limitless bounties, pleasures and power awaits you.&lt;br /&gt;
&lt;br /&gt;
Once again, Welcome!&lt;br /&gt;
&lt;br /&gt;
         The Thirteen Most Enlightened Senators of Mega-Primus of &#039;&#039;Novus Ordo Seclorum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
Various Corporations have their industries in monopoly, and thus make humongous profits surpassing the power of the Government.  Mega-Primus industry produces extremely high-quality products and exports them in high prices, whereas cheaply buying elerium from mining colonies of Mars and the Asteroid Belt, and exploiting them doubly by selling expensive materials, an Imperialist&#039;s finest dream-city.&lt;br /&gt;
&lt;br /&gt;
== Firms, Companies, Collectives ==&lt;br /&gt;
&lt;br /&gt;
(Insert briefs about the companies themselves)&lt;br /&gt;
&lt;br /&gt;
== Base Locations ==&lt;br /&gt;
&lt;br /&gt;
(Insert briefs of the real estate offered to X-Com commanders by the Govt. Complete subsections with maps of all the corridor layouts and their physical locations. Each in its own section based off the difficulty level, plus essays on the pros and cons of the various building sites).&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=6214</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=6214"/>
		<updated>2006-04-22T22:56:42Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Page Table Proposal ==&lt;br /&gt;
By the way, we&#039;ll keep the table specs templates as well. In the future, we may want to change them a bit. Maybe even give them construction paper or graph paper backgrounds! Gasp, shock. Just a thought. For now, we can use the specs templates as another site-wide template for all spec tables. &lt;br /&gt;
&lt;br /&gt;
So now we&#039;ve got &amp;lt;nowiki&amp;gt;{{StdTable}}&amp;lt;/nowiki&amp;gt;, which contains:&lt;br /&gt;
 &lt;br /&gt;
 {{StdTable}}&lt;br /&gt;
&lt;br /&gt;
And &amp;lt;nowiki&amp;gt;{{StdTable Heading}}&amp;lt;/nowiki&amp;gt;, containing:&lt;br /&gt;
&lt;br /&gt;
 {{StdTable Heading}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t created a sub-heading template for the moment, as I can&#039;t see any place in the main menu to stick one for the moment. &lt;br /&gt;
&lt;br /&gt;
But when it&#039;s created, it&#039;ll look exactly like heading only the background colour will be set to #EEE. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
P. S: You can see what templates are used on a page when you enter the edit screen just under the save and preview buttons. This will be templates that were in the page in the previous save. Not in the current edit in progress. I think. Still, handy to know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
NKF, the main page looks &#039;&#039;&#039;great&#039;&#039;&#039; IMHO. Clearly you took many things into consideration, including the &amp;quot;oomph&amp;quot; factor. The only thing I can suggest is that, in that very first full sentence in the top of the Main Page, have e.g. an underline link (no reason to change a single word!) to the main wikipedia [http://en.wikipedia.org/wiki/Xcom XCOM] link. Some folks will drop in totally out of the blue - that&#039;s their release valve to see, &amp;quot;ah, they&#039;re talking about a game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As for the major re-write of main page, and lack of discussion here past my last post - whatever happened was always up to, the person that chose to sink the time into it. We all had time to say our peace. NKF, you did a great job as far as I&#039;m concerned.&lt;br /&gt;
&lt;br /&gt;
---[[User:MikeTheRed|MikeTheRed]] 00:27, 14 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I took the liberty of removing most discussions on this page as many seem to be resolved. Issues relating to organization are pretty much complete. I think we can all agree that NKF did a terrific job pulling it all together! Thanks! The issue of color is technically still open for discussion, though for the time being, monochrome works just as well.&lt;br /&gt;
&lt;br /&gt;
I switched the word &amp;quot;X-COM&amp;quot; to link to the wikipedia Xcom page. It&#039;s only a temporary change as I&#039;m still not convinced that it looks &amp;quot;proper&amp;quot; - especially for the opening of a main page. Some of you may feel differently, so speak up. Otherwise I might just switch it back in a week. Anyone can freely remove my comment. :) --[[User:Zombie|Zombie]] 20:34, 18 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oomph? Rubbish. It was just a few minor tweaks, is all. Ha! &lt;br /&gt;
&lt;br /&gt;
I&#039;ve nudged the standard heading a bit so that it&#039;s a little lighter. I think it looks much better now. I&#039;m trialling TFTD&#039;s blue-green theme colours, and it doesn&#039;t look too bad. I&#039;m still undecided on Apocalypse, as it never did quite have any particular theme colour for most of its screens - not counting chrome. Maroon still comes to mind.  &lt;br /&gt;
&lt;br /&gt;
The badge icons I made look a bit out of place. Too vivid. Perhaps monochrome insignias would look better? &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Wow! Now it&#039;s actually starting to look slick, NKF! Who would&#039;ve thought, given our humble beginnings. &lt;br /&gt;
&lt;br /&gt;
I personally don&#039;t care much about colors. Although come to think of it, I wonder if the golden wheat color of XCOM 1 farms might not be a nice background for the box header of EU.&lt;br /&gt;
&lt;br /&gt;
Also a tiny note, what do you think of a slash (/) instead of an &amp;quot;or&amp;quot; for the &amp;quot;Enemy Unknown or UFO Defense&amp;quot; header. The &amp;quot;or&amp;quot; might confuse newcomers - is it one or the other or both? Which also reminds me - &amp;quot;General Information&amp;quot; could say somewhere up front and obvious, concerning the nature of the two names, U.S. and European.&lt;br /&gt;
&lt;br /&gt;
Did you clean up all the small pages that were making for so many multiple main-page entries as I advised, NKF? If so, I would like to buy you a great meal. It&#039;s easy to make a lot of suggestions... but all the ones I made would&#039;ve taken 2-6 grueling hours of clean-up and linkage. I figure the price of some good beers or a nice meal is worth less than me spending approx. 4 hours on that, lol...&lt;br /&gt;
&lt;br /&gt;
I&#039;m still deep into Civ4 but it won&#039;t last forever. XCOM has appealed to me across 10 years, and continues to do so. I&#039;ll be back some month in force. In the meantime, thanks for all your great work, NKF! You can delete some/all of this comment after reading.&lt;br /&gt;
&lt;br /&gt;
---[[User:MikeTheRed|MikeTheRed]]&lt;br /&gt;
&lt;br /&gt;
Ok, now I&#039;m double-dipping. On review, I would say that the &amp;quot;Battlescape Overview&amp;quot; and &amp;quot;Mission Types&amp;quot; categories could be melded into one &amp;quot;Combat Overviews&amp;quot; section. It doesn&#039;t have to be, but again I work on the principal of how, at various stages in their knowledge of XCOM, folks will want to look up one thing, and then another thing. And the Main Page should be intrinsically and entirely succinct.&lt;br /&gt;
&lt;br /&gt;
To me, &amp;quot;Missions&amp;quot; is something that mainly noobs look up - the definitions of the mission types. Whereas &amp;quot;Overview&amp;quot; is something that intermediate and vet players want. Which is to say, you&#039;re one or the other - and one or the other of these two Main Page categories is irrelevant to somebody who frequents our pages to look things up. So I would meld them all into one place, and I suggest calling it &amp;quot;Combat Overviews&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
One category in it would be Mission Types, and under it would be what is now called &amp;quot;Mission Variants&amp;quot; under &amp;quot;Mission Types&amp;quot;. Otherwise have &amp;quot;General Combat Concepts&amp;quot; with such things as &amp;quot;Damage&amp;quot;, &amp;quot;Explosions&amp;quot;, and &amp;quot;Night Missions&amp;quot;. &amp;quot;Aliens Missions&amp;quot; should have their own category - a contrapoint to &amp;quot;Mission Types&amp;quot; a.k.a. XCOM Missions. &lt;br /&gt;
&lt;br /&gt;
Once again, I ask a lot and do almost nothing, laugh. I leave it in your hands. If/when I have lots of time to spend, I&#039;ll dive in again. One good thing about this place being less busy is that one can be less worried about making major, reasonable changes... who&#039;s going to object? laugh&lt;br /&gt;
&lt;br /&gt;
I see in the wiki code, how you attempted to indent Weapons and HWPs. I guess it broke because it&#039;s centered. Something to kick around, see if there&#039;s a fix. Overall of course, the Main Page looks way better - thanks tons for sinking so much time into it!&lt;br /&gt;
&lt;br /&gt;
BTW I like the link to the wiki on the game itself, at the top of the Main Page. Can I suggest having those parens saying &amp;quot;(a PC game)&amp;quot; instead of &amp;quot;(X-COM)&amp;quot;. The link symbol shows folks that they&#039;re linking, and for all the other folks who drop in here accidentally wondering &amp;quot;what the heck is this page about&amp;quot;, well, now they know. Look at it with outsider eyes... while the Main Page makes total sense to us, outsiders wonder, &amp;quot;do these folks believe in UFOs??&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Interesting, I saw a question about production time inconsistencies, and thought I&#039;d look up something up. Then I realise we&#039;re missing a section on item manufacture for the main menu. We&#039;ve had some pretty good discussions on it (profitability discussions, for example), and I&#039;d hate to see it all go to waste. &lt;br /&gt;
&lt;br /&gt;
Does anyone else have any suggestions on what main sections we may be missing? &lt;br /&gt;
&lt;br /&gt;
- NKF&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t heard of production time inconsistencies, NKF. Under Economics, there&#039;s already a place for &amp;quot;Smaller Topics, Notes and Links&amp;quot;. Unless we&#039;re talking something huge, what you&#039;re talking about doesn&#039;t sound like Main Page to me. The question of what to make a main topic for, is not whether it doesn&#039;t fit logically into its own category. Everything overlaps already. For the Main Page, the question is whether it is a main, eye-catching thing that people will return to time and again. Otherwise put the smaller things somewhere, and have several wiki links from wherever it&#039;s relevant, using the power of hyperlinking. Another way to say it is that most everything that rates main page should have 3+ serious topics (entire wiki pages/concepts) under it. But there can always be exceptions, such as for warning sections or ones that hand-hold newbies.&lt;br /&gt;
&lt;br /&gt;
Anyway, that&#039;s my view of it. A way to keep the site focussed. But this is a wiki; it&#039;s not just up to me. And you&#039;re the main person sinking time into it these days. Do what you think is best, bro!&lt;br /&gt;
&lt;br /&gt;
Er, NKF, would you mind left-aligning the stuff in &amp;quot;Miscellaneous&amp;quot; on this Main Page? It&#039;s too wide a box and the eye goes: left, right, left, right finding the actual topics, when it&#039;s center-aligned. I tried to take a stab at left-aligning it but it&#039;s in a table and I don&#039;t know tables well. &lt;br /&gt;
&lt;br /&gt;
One other request - can the &amp;quot;Community Portal&amp;quot; at the bottom of the Main Page please have some more words saying &amp;quot;Hello Newbies!&amp;quot; one way or the other, and/or put it at the top of the Main Page. Noobs are the life and blood of a thriving site, but the fact that that Portal has your many good pointers, is sort of lost in its current incarnation. Although I like the new look of the Main Page very much, one thing I miss is that that old &amp;quot;Newbies look here!&amp;quot; that was front and center on the old page, is now kind of buried. Consider putting it/something back up top and/or make it more clear that &amp;quot;Newbies Welcome!! Here&#039;s some pointers!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Delete this comment of mine when done, no matter if you don&#039;t want to do this - it&#039;s just my opinion. Good to type at you, bro! ---[[User:MikeTheRed|MikeTheRed]] 01:54, 25 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a question somewhere mentioning that the engineering hours are inconsistent. Turns out, after a quick poke around, that all manufacturing projects start on the next hour, not the hour you started it on. Makes sense, as the game starts putting in the engineering hours every hour. But no matter. &lt;br /&gt;
&lt;br /&gt;
I&#039;ll see what I can do about the misc table. &lt;br /&gt;
&lt;br /&gt;
As for the &#039;&#039;You N00b! Look here!&#039;&#039; bit, yes, that does need to be more obvious. A small disclaimer explaining that this site is about a game rather than alien conspiracy theories is much needed as well. I won&#039;t update that just yet as I&#039;m not entirely satisfied with what I&#039;ve patched together. See: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
{|style = &amp;quot;border: 1px black solid; &amp;quot; width = 80% align = &amp;quot;center&amp;quot; cellpadding = &amp;quot;16px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Welcome to UFOpaedia.org &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style = &amp;quot;margin:1em;&amp;quot;&amp;gt;This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit ([http://en.wikipedia.org/wiki/Xcom X-COM]) and its encounters with the alien invaders. Information about all previous encounters with the alien menace will be recorded here along with detailed notes and helpful strategic guides as a useful reference for X-Com Commanders, be they new or returning officers.&amp;lt;/p&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You there! Are you a new visitor? Do you want to help improve the UFOPaedia but don&#039;t know where to start?  Seek help from the [[UFOpaedia:Community Portal|Community Portal]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Disclaimer: This is a site dedicated to a &#039;&#039;&#039;computer game&#039;&#039;&#039;. If you came here for the alien conspiracy theories but not for the games, then you&#039;ve must&#039;ve taken a wrong turn somewhere. Head back a few miles until you step on the gnomes making the crop circles. If all else fails, you can [http://www.google.com/ Google] your way to safety.Better yet,establish a kooky cult and raise millions of dollars,and donate some to us for the idea.Happy travels!&#039;&#039;&#039; &amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Okay, so I didn&#039;t spend much time on it. &lt;br /&gt;
&lt;br /&gt;
edit:&lt;br /&gt;
&lt;br /&gt;
I just got rid of the bullets and put whitespace between the misc. listing. Even put an align = &amp;quot;left&amp;quot; bit into the table, but goodness knows if that&#039;s helping it any. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Good work, you&#039;re a natural. &lt;br /&gt;
&lt;br /&gt;
Instead of the long disclaimer, just put up by the external link to XCOM, &amp;quot;Extra Terrestrial Combat Unit ([http://en.wikipedia.org/wiki/Xcom X-COM], a computer game)&amp;quot;. Anybody who thinks anything weird past that... well, we can have fun with them.&lt;br /&gt;
&lt;br /&gt;
When you moved the Portal to the top in your example, I am thinking we could make it a little more smooth. May I suggest wording like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;X-COM fans - this site is made for, and made by, you and us. If you love the X-COM series and want to EDIT THIS SITE, see [these links]. All newbies welcome!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why it&#039;s called the &amp;quot;community portal&amp;quot;. I would&#039;ve said things like Insta Help or Intro Portal or whatever. Or best yet, Noob Tips. Don&#039;t be shy; noobs know they&#039;re noobs. Community Portal sounds like it&#039;s going to a chat page. Noobs give a page 3 seconds to make sense. Nobody wants to go to a chat page they never heard of.&lt;br /&gt;
&lt;br /&gt;
Heep chill NKF - MtR&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just removed a whole bunch of links spammed onto our main page by a user called &amp;quot;[[User:Omnica|Omnica]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been away from the Wiki for a while, so I&#039;m wondering if this the first time this sort of thing has happened?&lt;br /&gt;
&lt;br /&gt;
- [[User:Bomb_Bloke|Bomb Bloke]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Bomb Bloke, I noticed that earlier, but being a (relatively) new user I wasn&#039;t sure if it should have been there or not or else I would have removed it myself when I first seen it.  This is the first time I, personally, have seen that type of editing here.&lt;br /&gt;
&lt;br /&gt;
[[User:Phoenix|Phoenix]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You should have seen the spamming before we required users to register an account, Pheonix. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow, yes, this was the first instance of spam since early December 2005. I blocked the user [[User:Omnica|Omnica]] for a period of 2 weeks. If he comes back, it will be a permanent ban. If anyone notices more spam, please let me know via PM through any of the forums ([http://www.strategycore.co.uk/forums/index.php? StrategyCore], or [http://www.xcomufo.com/forums/index.php? Xcomufo] or drop me an Email at: zombie (at) strategycore (dot) co (dot) uk. This incident was reported to GazChap. --[[User:Zombie|Zombie]] 22:52, 30 March 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Will do Zombie!  (BTW, I&#039;m relatively new so never seen a stage where login wasn&#039;t required.  I have seen the block list now though... you learn something new every day! ;) ) Cheers -- [[User:Phoenix|Phoenix]] 09:55, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
I just banned another spammer ([[User:Sammax|Sammax]]) for two weeks. Not only did he add spam links but he also modified the text of the [[UFOpaedia:About]] page. I&#039;ll inform GazChap of this shortly. --[[User:Zombie|Zombie]] 08:52, 22 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Quick note for future revisions of subsections: &lt;br /&gt;
&lt;br /&gt;
Template navigation toolbars for subsections. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!I am the youngest Xcom freak in Turkey.Xcom 1 2 and 3 all over.I love to add stuff to Xcom Apocalypse.Keep in touch.--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 12:41, 21 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Welcome, welcome, welcome! Keep up the good work in the Apoc area! --[[User:Zombie|Zombie]] 21:35, 21 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Another proposal ==&lt;br /&gt;
&lt;br /&gt;
I see we have EU, TFTD, Apoc, Interceptor, Alliance and Genesis game sections listed on the main page. But what about Email: X-COM and X-COM: Enforcer? Anyone mind if I add those sections in? Granted, they will probably be a little underdeveloped than the other games due to the lack of players, but I think we still should have them. --[[User:Zombie|Zombie]] 21:35, 21 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Relations_(Apocalypse)&amp;diff=6213</id>
		<title>Relations (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Relations_(Apocalypse)&amp;diff=6213"/>
		<updated>2006-04-22T22:53:44Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: /* Incendiaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a company likes aliens, they will hate you if you kill aliens.&lt;br /&gt;
&lt;br /&gt;
Company A hates Company B AND Company B hates Xcom (Company A could be not-useful-to-Xcom)? Then Raid, Burn, Kill, Main Company A and Company B will like you. (This is a MAJOR hint if Transtellar hates Xcom)&lt;br /&gt;
&lt;br /&gt;
Bah.Use ALWAYS Valkyrie to transport agents to combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Relations&lt;br /&gt;
&lt;br /&gt;
yadda yadda...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revenge ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four major ways to exact revenge on a corporation if one feels that said corporation must be &#039;put in its place&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Raid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quite easy to do, just assault the security forces with heavy firepower, killing all enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building Demolition ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use manual control of an air vehicle to destroy the city structure.(beam weapons are best)&lt;br /&gt;
&lt;br /&gt;
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)However,the building&#039;s reconstruction price is too low compared to a tactical damage of building interior.Completely unfeasible,also risky.Transtellar Tubes can be ripped apart with a stray shot.Or worse,a Government vehicle can get hit.&lt;br /&gt;
&lt;br /&gt;
Only should be done if you really want them to die badly,and as a symbolic FUCK YOU to the enemy corporation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Incendiaries ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Burn!  Use an Autocannon with incendiary rounds to reduce the tactical battlescape to ash. (real-time helps alot)&lt;br /&gt;
&lt;br /&gt;
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)I was a pyromaniac when I was a kid.And oh yes,a few hundred tiles of battlescape can cost tens of thousands of dollars if they BURN at the end of combat phase.Mwahahahaha.&lt;br /&gt;
&lt;br /&gt;
== Controlled Demolition ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
High explosives Vs building foundations. (vortex mines are best)&lt;br /&gt;
&lt;br /&gt;
Technically Alien Missiles are better,but they are too bulky to carry around.But omg,it r0kz t3h pl4Cé!--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:50, 22 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Relations_(Apocalypse)&amp;diff=6212</id>
		<title>Relations (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Relations_(Apocalypse)&amp;diff=6212"/>
		<updated>2006-04-22T22:51:37Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a company likes aliens, they will hate you if you kill aliens.&lt;br /&gt;
&lt;br /&gt;
Company A hates Company B AND Company B hates Xcom (Company A could be not-useful-to-Xcom)? Then Raid, Burn, Kill, Main Company A and Company B will like you. (This is a MAJOR hint if Transtellar hates Xcom)&lt;br /&gt;
&lt;br /&gt;
Bah.Use ALWAYS Valkyrie to transport agents to combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Relations&lt;br /&gt;
&lt;br /&gt;
yadda yadda...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revenge ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four major ways to exact revenge on a corporation if one feels that said corporation must be &#039;put in its place&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Raid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quite easy to do, just assault the security forces with heavy firepower, killing all enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building Demolition ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use manual control of an air vehicle to destroy the city structure.(beam weapons are best)&lt;br /&gt;
&lt;br /&gt;
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)However,the building&#039;s reconstruction price is too low compared to a tactical damage of building interior.Completely unfeasible,also risky.Transtellar Tubes can be ripped apart with a stray shot.Or worse,a Government vehicle can get hit.&lt;br /&gt;
&lt;br /&gt;
Only should be done if you really want them to die badly,and as a symbolic FUCK YOU to the enemy corporation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Incendiaries ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Burn!  Use an Autocannon with incendiary rounds to reduce the tactical battlescape to ash. (real-time helps alot)&lt;br /&gt;
&lt;br /&gt;
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)I was a pyromaniac as a kid.And oh yes,a few hundred tiles of battlescape can cost tens of thousands of dollars if they BURN at the end of combat phase.Mwahahahaha.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controlled Demolition ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
High explosives Vs building foundations. (vortex mines are best)&lt;br /&gt;
&lt;br /&gt;
Technically Alien Missiles are better,but they are too bulky to carry around.But omg,it r0kz t3h pl4Cé!--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:50, 22 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Relations_(Apocalypse)&amp;diff=6211</id>
		<title>Relations (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Relations_(Apocalypse)&amp;diff=6211"/>
		<updated>2006-04-22T22:50:44Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: /* Controlled Demolition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a company likes aliens, they will hate you if you kill aliens.&lt;br /&gt;
&lt;br /&gt;
Company A hates Company B AND Company B hates Xcom (Company A could be not-useful-to-Xcom)? Then Raid, Burn, Kill, Main Company A and Company B will like you. (This is a MAJOR hint if Transtellar hates Xcom)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Relations&lt;br /&gt;
&lt;br /&gt;
yadda yadda...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revenge ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four major ways to exact revenge on a corporation if one feels that said corporation must be &#039;put in its place&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Raid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quite easy to do, just assault the security forces with heavy firepower, killing all enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building Demolition ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use manual control of an air vehicle to destroy the city structure.(beam weapons are best)&lt;br /&gt;
&lt;br /&gt;
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)However,the building&#039;s reconstruction price is too low compared to a tactical damage of building interior.Completely unfeasible,also risky.Transtellar Tubes can be ripped apart with a stray shot.Or worse,a Government vehicle can get hit.&lt;br /&gt;
&lt;br /&gt;
Only should be done if you really want them to die badly,and as a symbolic FUCK YOU to the enemy corporation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Incendiaries ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Burn!  Use an Autocannon with incendiary rounds to reduce the tactical battlescape to ash. (real-time helps alot)&lt;br /&gt;
&lt;br /&gt;
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)I was a pyromaniac as a kid.And oh yes,a few hundred tiles of battlescape can cost tens of thousands of dollars if they BURN at the end of combat phase.Mwahahahaha.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controlled Demolition ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
High explosives Vs building foundations. (vortex mines are best)&lt;br /&gt;
&lt;br /&gt;
Technically Alien Missiles are better,but they are too bulky to carry around.But omg,it r0kz t3h pl4Cé!--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:50, 22 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Relations_(Apocalypse)&amp;diff=6210</id>
		<title>Relations (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Relations_(Apocalypse)&amp;diff=6210"/>
		<updated>2006-04-22T22:49:45Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a company likes aliens, they will hate you if you kill aliens.&lt;br /&gt;
&lt;br /&gt;
Company A hates Company B AND Company B hates Xcom (Company A could be not-useful-to-Xcom)? Then Raid, Burn, Kill, Main Company A and Company B will like you. (This is a MAJOR hint if Transtellar hates Xcom)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Relations&lt;br /&gt;
&lt;br /&gt;
yadda yadda...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Revenge ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four major ways to exact revenge on a corporation if one feels that said corporation must be &#039;put in its place&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Raid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quite easy to do, just assault the security forces with heavy firepower, killing all enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building Demolition ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use manual control of an air vehicle to destroy the city structure.(beam weapons are best)&lt;br /&gt;
&lt;br /&gt;
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)However,the building&#039;s reconstruction price is too low compared to a tactical damage of building interior.Completely unfeasible,also risky.Transtellar Tubes can be ripped apart with a stray shot.Or worse,a Government vehicle can get hit.&lt;br /&gt;
&lt;br /&gt;
Only should be done if you really want them to die badly,and as a symbolic FUCK YOU to the enemy corporation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Incendiaries ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Burn!  Use an Autocannon with incendiary rounds to reduce the tactical battlescape to ash. (real-time helps alot)&lt;br /&gt;
&lt;br /&gt;
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)I was a pyromaniac as a kid.And oh yes,a few hundred tiles of battlescape can cost tens of thousands of dollars if they BURN at the end of combat phase.Mwahahahaha.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controlled Demolition ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
High explosives Vs building foundations. (vortex mines are best)&lt;br /&gt;
&lt;br /&gt;
Technically Alien Missiles are better,but they are too bulky to carry around.But omg,it r0kz t3h pl4Cé!&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Relations_(Apocalypse)&amp;diff=6209</id>
		<title>Relations (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Relations_(Apocalypse)&amp;diff=6209"/>
		<updated>2006-04-22T22:48:39Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a company likes aliens, they will hate you if you kill aliens.&lt;br /&gt;
&lt;br /&gt;
Company A hates Company B AND Company B hates Xcom (Company A could be not-useful-to-Xcom)? Then Raid, Burn, Kill, Main Company A and Company B will like you. (This is a MAJOR hint if Transtellar hates Xcom)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Relations&lt;br /&gt;
&lt;br /&gt;
yadda yadda...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Revenge&lt;br /&gt;
&lt;br /&gt;
There are four major ways to exact revenge on a corporation if one feels that said corporation must be &#039;put in its place&#039;.&lt;br /&gt;
&lt;br /&gt;
General Raid&lt;br /&gt;
&lt;br /&gt;
Quite easy to do, just assault the security forces with heavy firepower, killing all enemies.&lt;br /&gt;
&lt;br /&gt;
Building Demolition&lt;br /&gt;
&lt;br /&gt;
Use manual control of an air vehicle to destroy the city structure.(beam weapons are best)&lt;br /&gt;
&lt;br /&gt;
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)However,the building&#039;s reconstruction price is too low compared to a tactical damage of building interior.Completely unfeasible,also risky.Transtellar Tubes can be ripped apart with a stray shot.&lt;br /&gt;
&lt;br /&gt;
Only should be done if you really want them to die badly,and as a symbolic FUCK YOU to the enemy corporation. &lt;br /&gt;
&lt;br /&gt;
Incendiaries&lt;br /&gt;
&lt;br /&gt;
Burn!  Use an Autocannon with incendiary rounds to reduce the tactical battlescape to ash. (real-time helps alot)&lt;br /&gt;
&lt;br /&gt;
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:48, 22 April 2006 (PDT)I was a pyromaniac as a kid.And oh yes,a few hundred tiles of battlescape can cost tens of thousands of dollars if they BURN at the end of combat phase.Mwahahahaha.&lt;br /&gt;
&lt;br /&gt;
Controlled Demolition&lt;br /&gt;
&lt;br /&gt;
High explosives Vs building foundations. (vortex mines are best)&lt;br /&gt;
&lt;br /&gt;
Technically Alien Missiles are better,but they are too bulky to carry around.But omg,it r0kz t3h pl4Cé!&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Base_Defence&amp;diff=6208</id>
		<title>Talk:Base Defence</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Base_Defence&amp;diff=6208"/>
		<updated>2006-04-22T20:02:31Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Base Disjoint Bug==&lt;br /&gt;
&lt;br /&gt;
Reference for the base disjoint bug is at: &lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/nkfarma/reference/bdb.html&lt;br /&gt;
&lt;br /&gt;
If anyone wants to remodel or redraw it in a more suitable form or make it easier to understand, then please feel free to do so. &lt;br /&gt;
&lt;br /&gt;
Other thoughts I might have is to give a rough indication of the layout of ground modules to allow players to plan ahead and perhaps even make use of the disjointed walls. &lt;br /&gt;
&lt;br /&gt;
(Also note - hangar and small radar are the safest modules to place in lower right)&lt;br /&gt;
&lt;br /&gt;
- NKF&lt;br /&gt;
&lt;br /&gt;
== 80-item limit ==&lt;br /&gt;
&lt;br /&gt;
This is listed in [[Known Bugs]]. [JFG]&lt;br /&gt;
&lt;br /&gt;
==um,==&lt;br /&gt;
&lt;br /&gt;
Quote (at article page): &amp;quot;An inbound Battleship on a &amp;quot;Retaliation&amp;quot; mission means there is a high chance that a Base Defense mission is in the &#039;&#039;&#039;offing&#039;&#039;&#039; for you.&lt;br /&gt;
&lt;br /&gt;
is it supposed to be &amp;quot;offering&amp;quot;  OR  &amp;quot;offing&amp;quot; such as &amp;quot;knocking you off, hitman-style&amp;quot; Coulkd be a typo by author  [[User:EsTeR|EsTeR]]&lt;br /&gt;
&lt;br /&gt;
== yeah, &amp;quot;offing&amp;quot; is real English... ==&lt;br /&gt;
&lt;br /&gt;
real informal English, but common, just the same. It derives from the phrase &amp;quot;setting off on a journey&amp;quot; or &amp;quot;about to set off&amp;quot; and wound up just being, &amp;quot;in the offing&amp;quot;. You can delete both these comments after reading. Good to talk with ya again :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== No Retreat!,No Surrender! ==&lt;br /&gt;
&lt;br /&gt;
Always have rocket launching tanks at ready.Leaving a base without blowing up at least 10 Snakemen scum is a stain on our honor.&lt;br /&gt;
&lt;br /&gt;
Kill the Alien,Purge the Alien,Burn the....Alien!And yes I&#039;m a WH40k bitch--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 13:02, 22 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Base_Defence&amp;diff=6207</id>
		<title>Talk:Base Defence</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Base_Defence&amp;diff=6207"/>
		<updated>2006-04-22T20:02:04Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Base Disjoint Bug==&lt;br /&gt;
&lt;br /&gt;
Reference for the base disjoint bug is at: &lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/nkfarma/reference/bdb.html&lt;br /&gt;
&lt;br /&gt;
If anyone wants to remodel or redraw it in a more suitable form or make it easier to understand, then please feel free to do so. &lt;br /&gt;
&lt;br /&gt;
Other thoughts I might have is to give a rough indication of the layout of ground modules to allow players to plan ahead and perhaps even make use of the disjointed walls. &lt;br /&gt;
&lt;br /&gt;
(Also note - hangar and small radar are the safest modules to place in lower right)&lt;br /&gt;
&lt;br /&gt;
- NKF&lt;br /&gt;
&lt;br /&gt;
== 80-item limit ==&lt;br /&gt;
&lt;br /&gt;
This is listed in [[Known Bugs]]. [JFG]&lt;br /&gt;
&lt;br /&gt;
==um,==&lt;br /&gt;
&lt;br /&gt;
Quote (at article page): &amp;quot;An inbound Battleship on a &amp;quot;Retaliation&amp;quot; mission means there is a high chance that a Base Defense mission is in the &#039;&#039;&#039;offing&#039;&#039;&#039; for you.&lt;br /&gt;
&lt;br /&gt;
is it supposed to be &amp;quot;offering&amp;quot;  OR  &amp;quot;offing&amp;quot; such as &amp;quot;knocking you off, hitman-style&amp;quot; Coulkd be a typo by author  [[User:EsTeR|EsTeR]]&lt;br /&gt;
&lt;br /&gt;
== yeah, &amp;quot;offing&amp;quot; is real English... ==&lt;br /&gt;
&lt;br /&gt;
real informal English, but common, just the same. It derives from the phrase &amp;quot;setting off on a journey&amp;quot; or &amp;quot;about to set off&amp;quot; and wound up just being, &amp;quot;in the offing&amp;quot;. You can delete both these comments after reading. Good to talk with ya again :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== No Retreat!,No Surrender! ==&lt;br /&gt;
&lt;br /&gt;
Always have rocket launching tanks at ready.Leaving a base without blowing up at least 10 Snakemen scum is a stain on our honor.&lt;br /&gt;
&lt;br /&gt;
Kill the Alien,Purge the Alien,Burn the....Alien!&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Terror_Mission&amp;diff=6203</id>
		<title>Talk:Terror Mission</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Terror_Mission&amp;diff=6203"/>
		<updated>2006-04-22T18:01:51Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I removed the old discussion pertaining to mind controlling as it has been resolved through [[User:MikeTheRed|MikeTheRed&#039;s]] experience testing. Below you will find some text from a page called &amp;quot;Terror attacks&amp;quot;. I&#039;m deleting that page as that one obviously meant to be called &amp;quot;Terror Mission&amp;quot; *ahem*. Anyhow, I didn&#039;t want to delete the page outright as some of the info could/might be used here. Feel free to incorporate as much/little of this text as you want into the article. Anyone can remove this comment. --[[User:Zombie|Zombie]] 17:44, 12 March 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Lovely debriefing.&amp;quot;...the crater where the gas station is used to be&amp;quot; made me laugh.--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 11:01, 22 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Terror attack text ==&lt;br /&gt;
Upon noticing the threat posed to them by X-Com, aliens will scout out desirable cities, then attack the city using a large team of foot soldiers and the [[Terror Units (UFO Defense)|terror weapons]] associated with them.&lt;br /&gt;
&lt;br /&gt;
The mission involves various smaller UFOs, which search for potential targets. When an area has been selected, a [[Terror Ship]] will drop off a strike force at a city, then take off directly into space.&lt;br /&gt;
&lt;br /&gt;
Aliens have little to gain from carrying out these terror missions, but they know X-Com has much to lose. The purpose of these missions is to discredit X-Com. If a terror mission goes well for the aliens, nearby countries that fund X-Com are likely to lower funding, and pull out of the project altogether of an [[Alien Missions#Alien Infiltration|Alien Infiltration]] mission succeeds shortly afterwards.&lt;br /&gt;
&lt;br /&gt;
The best way to deal with terror attacks is to shoot down the [[Terror Ship]] before it can land. When this is done, the aliens have to start the whole mission again, starting with the scouting UFOs.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Sectoid&amp;diff=6202</id>
		<title>Talk:Sectoid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Sectoid&amp;diff=6202"/>
		<updated>2006-04-22T17:48:52Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One important point on Sectoids. Their small stature gives them a serious advantage when behind certain kinds of cover. For instance, to see them behind standard fences in the rural areas you have to duck and I think they are definitely harder to spot in wheat fields and smoke. I personally think they are much more dangerous than floaters and am usually relieved when aliens &amp;quot;upgrade&amp;quot; to the silly purple guys.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That&#039;s a good point, Pherd. If somebody wanted, they could run numbers on how often higher terrain appears, and how often various aliens appear. We hardcore have looked at terrain data e.g. [[TERRAIN|here]]. But I don&#039;t think anyone&#039;s talked about how often particular terrains appear. Also, height of aliens is [[Height|here]]. If you or anyone else wants to do an analysis, you can find the height of every object using MapView as mentioned [[Explosions#Tile_Characteristics|here]].&lt;br /&gt;
&lt;br /&gt;
I had not thought about your concept but it suddenly makes perfect sense - more than once, I&#039;ve had real trouble with sectoids being hard to see. Until I got Flying Armor, anyway. :P&lt;br /&gt;
&lt;br /&gt;
Good to have you aboard, commander. Earth needs good X-COM unit commanders in this time of grave crisis! ---[[User:MikeTheRed|MikeTheRed]]&lt;br /&gt;
&lt;br /&gt;
P.S. Why not take a look at &amp;quot;Community Portal&amp;quot; at the bottom of the Main Page. ALL newcomers welcomed! But sign your name to comments, and use four dashes (----) to separate them.&lt;br /&gt;
&lt;br /&gt;
I hate these little critters.Always shooting from cover.Or I am unlucky.Yes,they do annoy in city-fights.The Opposite of Snakemen,I would say.Bug-Eyed motherf***ers.--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 08:32, 16 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
By the way,is it my imagination or is it just that they faint very rapidly in smoke?--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 10:48, 22 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=6194</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=6194"/>
		<updated>2006-04-21T19:41:35Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Page Table Proposal ==&lt;br /&gt;
By the way, we&#039;ll keep the table specs templates as well. In the future, we may want to change them a bit. Maybe even give them construction paper or graph paper backgrounds! Gasp, shock. Just a thought. For now, we can use the specs templates as another site-wide template for all spec tables. &lt;br /&gt;
&lt;br /&gt;
So now we&#039;ve got &amp;lt;nowiki&amp;gt;{{StdTable}}&amp;lt;/nowiki&amp;gt;, which contains:&lt;br /&gt;
 &lt;br /&gt;
 {{StdTable}}&lt;br /&gt;
&lt;br /&gt;
And &amp;lt;nowiki&amp;gt;{{StdTable Heading}}&amp;lt;/nowiki&amp;gt;, containing:&lt;br /&gt;
&lt;br /&gt;
 {{StdTable Heading}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t created a sub-heading template for the moment, as I can&#039;t see any place in the main menu to stick one for the moment. &lt;br /&gt;
&lt;br /&gt;
But when it&#039;s created, it&#039;ll look exactly like heading only the background colour will be set to #EEE. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
P. S: You can see what templates are used on a page when you enter the edit screen just under the save and preview buttons. This will be templates that were in the page in the previous save. Not in the current edit in progress. I think. Still, handy to know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
NKF, the main page looks &#039;&#039;&#039;great&#039;&#039;&#039; IMHO. Clearly you took many things into consideration, including the &amp;quot;oomph&amp;quot; factor. The only thing I can suggest is that, in that very first full sentence in the top of the Main Page, have e.g. an underline link (no reason to change a single word!) to the main wikipedia [http://en.wikipedia.org/wiki/Xcom XCOM] link. Some folks will drop in totally out of the blue - that&#039;s their release valve to see, &amp;quot;ah, they&#039;re talking about a game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As for the major re-write of main page, and lack of discussion here past my last post - whatever happened was always up to, the person that chose to sink the time into it. We all had time to say our peace. NKF, you did a great job as far as I&#039;m concerned.&lt;br /&gt;
&lt;br /&gt;
---[[User:MikeTheRed|MikeTheRed]] 00:27, 14 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I took the liberty of removing most discussions on this page as many seem to be resolved. Issues relating to organization are pretty much complete. I think we can all agree that NKF did a terrific job pulling it all together! Thanks! The issue of color is technically still open for discussion, though for the time being, monochrome works just as well.&lt;br /&gt;
&lt;br /&gt;
I switched the word &amp;quot;X-COM&amp;quot; to link to the wikipedia Xcom page. It&#039;s only a temporary change as I&#039;m still not convinced that it looks &amp;quot;proper&amp;quot; - especially for the opening of a main page. Some of you may feel differently, so speak up. Otherwise I might just switch it back in a week. Anyone can freely remove my comment. :) --[[User:Zombie|Zombie]] 20:34, 18 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oomph? Rubbish. It was just a few minor tweaks, is all. Ha! &lt;br /&gt;
&lt;br /&gt;
I&#039;ve nudged the standard heading a bit so that it&#039;s a little lighter. I think it looks much better now. I&#039;m trialling TFTD&#039;s blue-green theme colours, and it doesn&#039;t look too bad. I&#039;m still undecided on Apocalypse, as it never did quite have any particular theme colour for most of its screens - not counting chrome. Maroon still comes to mind.  &lt;br /&gt;
&lt;br /&gt;
The badge icons I made look a bit out of place. Too vivid. Perhaps monochrome insignias would look better? &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Wow! Now it&#039;s actually starting to look slick, NKF! Who would&#039;ve thought, given our humble beginnings. &lt;br /&gt;
&lt;br /&gt;
I personally don&#039;t care much about colors. Although come to think of it, I wonder if the golden wheat color of XCOM 1 farms might not be a nice background for the box header of EU.&lt;br /&gt;
&lt;br /&gt;
Also a tiny note, what do you think of a slash (/) instead of an &amp;quot;or&amp;quot; for the &amp;quot;Enemy Unknown or UFO Defense&amp;quot; header. The &amp;quot;or&amp;quot; might confuse newcomers - is it one or the other or both? Which also reminds me - &amp;quot;General Information&amp;quot; could say somewhere up front and obvious, concerning the nature of the two names, U.S. and European.&lt;br /&gt;
&lt;br /&gt;
Did you clean up all the small pages that were making for so many multiple main-page entries as I advised, NKF? If so, I would like to buy you a great meal. It&#039;s easy to make a lot of suggestions... but all the ones I made would&#039;ve taken 2-6 grueling hours of clean-up and linkage. I figure the price of some good beers or a nice meal is worth less than me spending approx. 4 hours on that, lol...&lt;br /&gt;
&lt;br /&gt;
I&#039;m still deep into Civ4 but it won&#039;t last forever. XCOM has appealed to me across 10 years, and continues to do so. I&#039;ll be back some month in force. In the meantime, thanks for all your great work, NKF! You can delete some/all of this comment after reading.&lt;br /&gt;
&lt;br /&gt;
---[[User:MikeTheRed|MikeTheRed]]&lt;br /&gt;
&lt;br /&gt;
Ok, now I&#039;m double-dipping. On review, I would say that the &amp;quot;Battlescape Overview&amp;quot; and &amp;quot;Mission Types&amp;quot; categories could be melded into one &amp;quot;Combat Overviews&amp;quot; section. It doesn&#039;t have to be, but again I work on the principal of how, at various stages in their knowledge of XCOM, folks will want to look up one thing, and then another thing. And the Main Page should be intrinsically and entirely succinct.&lt;br /&gt;
&lt;br /&gt;
To me, &amp;quot;Missions&amp;quot; is something that mainly noobs look up - the definitions of the mission types. Whereas &amp;quot;Overview&amp;quot; is something that intermediate and vet players want. Which is to say, you&#039;re one or the other - and one or the other of these two Main Page categories is irrelevant to somebody who frequents our pages to look things up. So I would meld them all into one place, and I suggest calling it &amp;quot;Combat Overviews&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
One category in it would be Mission Types, and under it would be what is now called &amp;quot;Mission Variants&amp;quot; under &amp;quot;Mission Types&amp;quot;. Otherwise have &amp;quot;General Combat Concepts&amp;quot; with such things as &amp;quot;Damage&amp;quot;, &amp;quot;Explosions&amp;quot;, and &amp;quot;Night Missions&amp;quot;. &amp;quot;Aliens Missions&amp;quot; should have their own category - a contrapoint to &amp;quot;Mission Types&amp;quot; a.k.a. XCOM Missions. &lt;br /&gt;
&lt;br /&gt;
Once again, I ask a lot and do almost nothing, laugh. I leave it in your hands. If/when I have lots of time to spend, I&#039;ll dive in again. One good thing about this place being less busy is that one can be less worried about making major, reasonable changes... who&#039;s going to object? laugh&lt;br /&gt;
&lt;br /&gt;
I see in the wiki code, how you attempted to indent Weapons and HWPs. I guess it broke because it&#039;s centered. Something to kick around, see if there&#039;s a fix. Overall of course, the Main Page looks way better - thanks tons for sinking so much time into it!&lt;br /&gt;
&lt;br /&gt;
BTW I like the link to the wiki on the game itself, at the top of the Main Page. Can I suggest having those parens saying &amp;quot;(a PC game)&amp;quot; instead of &amp;quot;(X-COM)&amp;quot;. The link symbol shows folks that they&#039;re linking, and for all the other folks who drop in here accidentally wondering &amp;quot;what the heck is this page about&amp;quot;, well, now they know. Look at it with outsider eyes... while the Main Page makes total sense to us, outsiders wonder, &amp;quot;do these folks believe in UFOs??&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Interesting, I saw a question about production time inconsistencies, and thought I&#039;d look up something up. Then I realise we&#039;re missing a section on item manufacture for the main menu. We&#039;ve had some pretty good discussions on it (profitability discussions, for example), and I&#039;d hate to see it all go to waste. &lt;br /&gt;
&lt;br /&gt;
Does anyone else have any suggestions on what main sections we may be missing? &lt;br /&gt;
&lt;br /&gt;
- NKF&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t heard of production time inconsistencies, NKF. Under Economics, there&#039;s already a place for &amp;quot;Smaller Topics, Notes and Links&amp;quot;. Unless we&#039;re talking something huge, what you&#039;re talking about doesn&#039;t sound like Main Page to me. The question of what to make a main topic for, is not whether it doesn&#039;t fit logically into its own category. Everything overlaps already. For the Main Page, the question is whether it is a main, eye-catching thing that people will return to time and again. Otherwise put the smaller things somewhere, and have several wiki links from wherever it&#039;s relevant, using the power of hyperlinking. Another way to say it is that most everything that rates main page should have 3+ serious topics (entire wiki pages/concepts) under it. But there can always be exceptions, such as for warning sections or ones that hand-hold newbies.&lt;br /&gt;
&lt;br /&gt;
Anyway, that&#039;s my view of it. A way to keep the site focussed. But this is a wiki; it&#039;s not just up to me. And you&#039;re the main person sinking time into it these days. Do what you think is best, bro!&lt;br /&gt;
&lt;br /&gt;
Er, NKF, would you mind left-aligning the stuff in &amp;quot;Miscellaneous&amp;quot; on this Main Page? It&#039;s too wide a box and the eye goes: left, right, left, right finding the actual topics, when it&#039;s center-aligned. I tried to take a stab at left-aligning it but it&#039;s in a table and I don&#039;t know tables well. &lt;br /&gt;
&lt;br /&gt;
One other request - can the &amp;quot;Community Portal&amp;quot; at the bottom of the Main Page please have some more words saying &amp;quot;Hello Newbies!&amp;quot; one way or the other, and/or put it at the top of the Main Page. Noobs are the life and blood of a thriving site, but the fact that that Portal has your many good pointers, is sort of lost in its current incarnation. Although I like the new look of the Main Page very much, one thing I miss is that that old &amp;quot;Newbies look here!&amp;quot; that was front and center on the old page, is now kind of buried. Consider putting it/something back up top and/or make it more clear that &amp;quot;Newbies Welcome!! Here&#039;s some pointers!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Delete this comment of mine when done, no matter if you don&#039;t want to do this - it&#039;s just my opinion. Good to type at you, bro! ---[[User:MikeTheRed|MikeTheRed]] 01:54, 25 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a question somewhere mentioning that the engineering hours are inconsistent. Turns out, after a quick poke around, that all manufacturing projects start on the next hour, not the hour you started it on. Makes sense, as the game starts putting in the engineering hours every hour. But no matter. &lt;br /&gt;
&lt;br /&gt;
I&#039;ll see what I can do about the misc table. &lt;br /&gt;
&lt;br /&gt;
As for the &#039;&#039;You N00b! Look here!&#039;&#039; bit, yes, that does need to be more obvious. A small disclaimer explaining that this site is about a game rather than alien conspiracy theories is much needed as well. I won&#039;t update that just yet as I&#039;m not entirely satisfied with what I&#039;ve patched together. See: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
{|style = &amp;quot;border: 1px black solid; &amp;quot; width = 80% align = &amp;quot;center&amp;quot; cellpadding = &amp;quot;16px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Welcome to UFOpaedia.org &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style = &amp;quot;margin:1em;&amp;quot;&amp;gt;This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit ([http://en.wikipedia.org/wiki/Xcom X-COM]) and its encounters with the alien invaders. Information about all previous encounters with the alien menace will be recorded here along with detailed notes and helpful strategic guides as a useful reference for X-Com Commanders, be they new or returning officers.&amp;lt;/p&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You there! Are you a new visitor? Do you want to help improve the UFOPaedia but don&#039;t know where to start?  Seek help from the [[UFOpaedia:Community Portal|Community Portal]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Disclaimer: This is a site dedicated to a &#039;&#039;&#039;computer game&#039;&#039;&#039;. If you came here for the alien conspiracy theories but not for the games, then you&#039;ve must&#039;ve taken a wrong turn somewhere. Head back a few miles until you step on the gnomes making the crop circles. If all else fails, you can [http://www.google.com/ Google] your way to safety. Happy travels!&#039;&#039;&#039; &amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Okay, so I didn&#039;t spend much time on it. &lt;br /&gt;
&lt;br /&gt;
edit:&lt;br /&gt;
&lt;br /&gt;
I just got rid of the bullets and put whitespace between the misc. listing. Even put an align = &amp;quot;left&amp;quot; bit into the table, but goodness knows if that&#039;s helping it any. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Good work, you&#039;re a natural. &lt;br /&gt;
&lt;br /&gt;
Instead of the long disclaimer, just put up by the external link to XCOM, &amp;quot;Extra Terrestrial Combat Unit ([http://en.wikipedia.org/wiki/Xcom X-COM], a computer game)&amp;quot;. Anybody who thinks anything weird past that... well, we can have fun with them.&lt;br /&gt;
&lt;br /&gt;
When you moved the Portal to the top in your example, I am thinking we could make it a little more smooth. May I suggest wording like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;X-COM fans - this site is made for, and made by, you and us. If you love the X-COM series and want to EDIT THIS SITE, see [these links]. All newbies welcome!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why it&#039;s called the &amp;quot;community portal&amp;quot;. I would&#039;ve said things like Insta Help or Intro Portal or whatever. Or best yet, Noob Tips. Don&#039;t be shy; noobs know they&#039;re noobs. Community Portal sounds like it&#039;s going to a chat page. Noobs give a page 3 seconds to make sense. Nobody wants to go to a chat page they never heard of.&lt;br /&gt;
&lt;br /&gt;
Heep chill NKF - MtR&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just removed a whole bunch of links spammed onto our main page by a user called &amp;quot;[[User:Omnica|Omnica]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been away from the Wiki for a while, so I&#039;m wondering if this the first time this sort of thing has happened?&lt;br /&gt;
&lt;br /&gt;
- [[User:Bomb_Bloke|Bomb Bloke]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Bomb Bloke, I noticed that earlier, but being a (relatively) new user I wasn&#039;t sure if it should have been there or not or else I would have removed it myself when I first seen it.  This is the first time I, personally, have seen that type of editing here.&lt;br /&gt;
&lt;br /&gt;
[[User:Phoenix|Phoenix]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You should have seen the spamming before we required users to register an account, Pheonix. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow, yes, this was the first instance of spam since early December 2005. I blocked the user [[User:Omnica|Omnica]] for a period of 2 weeks. If he comes back, it will be a permanent ban. If anyone notices more spam, please let me know via PM through any of the forums ([http://www.strategycore.co.uk/forums/index.php? StrategyCore], or [http://www.xcomufo.com/forums/index.php? Xcomufo] or drop me an Email at: zombie (at) strategycore (dot) co (dot) uk. This incident was reported to GazChap. --[[User:Zombie|Zombie]] 22:52, 30 March 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Will do Zombie!  (BTW, I&#039;m relatively new so never seen a stage where login wasn&#039;t required.  I have seen the block list now though... you learn something new every day! ;) ) Cheers -- [[User:Phoenix|Phoenix]] 09:55, 31 March 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Quick note for future revisions of subsections: &lt;br /&gt;
&lt;br /&gt;
Template navigation toolbars for subsections. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!I am the youngest Xcom freak in Turkey.Xcom 1 2 and 3 all over.I love to add stuff to Xcom Apocalypse.Keep in touch.--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 12:41, 21 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Entropy_Launcher&amp;diff=6190</id>
		<title>Entropy Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Entropy_Launcher&amp;diff=6190"/>
		<updated>2006-04-20T23:00:07Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most horrible anti-XCOM weapon of the game.It is basically an organic launcher for a sentient form of living missile which erupts in acid and enzymes upon exploding on target.The result is often a dissolved heap of flesh of an agent with no equipment,with the only form of defense being the personal shield of aliens.The accuracy of the weapon is its frustrating effect,as it ALWAYS hits an agent on open ground,making the combat a matter of hiding and seeking unless the agent is a cannon fodder.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=T%27leth&amp;diff=6189</id>
		<title>T&#039;leth</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=T%27leth&amp;diff=6189"/>
		<updated>2006-04-20T22:54:07Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note to all X-Com/S.O.R.E.S.O. officers:&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
latest report:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Author:Can Terzioğlu,Pilot of Leviathan-Class Submersible &amp;quot;Alparslan&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
...&amp;quot;We have reached such a depth that the sole link between the upper world and this ship is the Hyperwave Transmission link,and any loss of contact will probably make me mad.I have steered this craft for hours,yet sinking deeper,deeper into the inkiest of depths,the deepest bowels of Earth,and I am beginning to lose the sense of time and space.The 3D Underwater Radar shows the surroundings of this pit.Strange,amorphic shapes can be detected floating about.I am not sure if they are alive,for they have almost the same temperature of the water around them...&lt;br /&gt;
&lt;br /&gt;
...1 hour later,i saw it.It slowly came into sight,a beacon of light at first,then a gleaming orb amongst the pitch depth.A massive chunk of unidentified metal was waiting in a crater deeper than the conical rift among...wait...if the physical analysis of the pit is real...yes,i must admit now,it must be THE &amp;quot;meteor&amp;quot; who slammed the Earth point-blank and kickstarted the age of mammals.Harbinger of our birth,yet our harbinger of destruction.Oh,the irony...&lt;br /&gt;
&lt;br /&gt;
...I must hurry...This is a scouting mission,and I must leave before the hive like ship awakens.I have scanned the outskirts of its base,its defenses,possible creatures,and the psychic readings.The device&#039;s beams penetrated the base,and i noticed three &amp;quot;hardpoints&amp;quot;,places with massive garrison and bio-readings.The report is as following:&lt;br /&gt;
&lt;br /&gt;
*The Outskirts:I have noticed Tentaculat vermin ( curse on their souls,i lost 2 best friends,and forced to kill them myself,only to watch more of the Devilish Octopus spring forth from their bodies ),and humanoid shapes armed with the sonic cannons and blaster launchers.&lt;br /&gt;
&lt;br /&gt;
*Catacombs(?):Scan readings are vague.It can be catacombs,or a loading bay,or even a lair.But I see still large,tentacled forms and powerful psychic beings.&lt;br /&gt;
&lt;br /&gt;
*???:A Spiral shaped room.Tentaculats nested on nooks and crannies above the floor of this Temple of Deep.Horrible sound records echo from the tunnels,yet one of them lingers on in my mind:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ph&#039;nglui mglw&#039;nafh s&#039;htuhkh t&#039;leth wagh&#039;nagl fhtagn...ph&#039;nglui mglw&#039;nafh ss&#039;htuhkh t&#039;leth wagh&#039;nagl fhtagn...ph&#039;nglui mglw&#039;nafh sss&#039;htuhkh t&#039;leth wagh&#039;nagl fhtagn...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I am slowly getting mad.I had to stun my co-pilot Louis Tiers,a Frenchman,though he was a reliable psi-officer,he began laughing and shouting unintelligible things,though a modified voice-recorder yielded some sense:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;of a Sleeping One,yet not Dead yet not Alive,fed by the Mongrels of Blasphemies and Slaves,then,&amp;quot;...ph&#039;nglui mglw&#039;nafh s&#039;stuhkh t&#039;leth wagh&#039;nagl fhtagn...&amp;quot; crap again,Atlantis was younger,younger than the starseed,the Elder Ones,they lended us our Flesh and their statues,which they brought from the stars...Azathoth...The Heart of Universe...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I shut the record off and now I am sitting silently as the craft escapes the cold pandemonium below.Louis became mad.I can&#039;t believe a psychic assault could fry his mind.Now he is awake,but little aware of what happens,is now babbling in French.I have my Gauss Rifle as ready,in case he attacks me.&lt;br /&gt;
&lt;br /&gt;
Maybe I will have to go to hypnotherapy when,or if i return and erase the three most insane hours of my life.It is maddening to say the least...I pray HQ has the guts and men to assault this earthly Abyss...&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=T%27leth&amp;diff=6188</id>
		<title>T&#039;leth</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=T%27leth&amp;diff=6188"/>
		<updated>2006-04-20T22:53:19Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note to all X-Com/S.O.R.E.S.O. officers:&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
latest report:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Author:Can Terzioğlu,Pilot of Leviathan-Class Submersible &amp;quot;Alparslan&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
...&amp;quot;We have reached such a depth that the sole link between the upper world and this ship is the Hyperwave Transmission link,and any loss of contact will probably make me mad.I have steered this craft for hours,yet sinking deeper,deeper into the inkiest of depths,the deepest bowels of Earth,and I am beginning to lose the sense of time and space.The 3D Underwater Radar shows the surroundings of this pit.Strange,amorphic shapes can be detected floating about.I am not sure if they are alive,for they have almost the same temperature of the water around them...&lt;br /&gt;
&lt;br /&gt;
...1 hour later,i saw it.It slowly came into sight,a beacon of light at first,then a gleaming orb amongst the pitch depth.A massive chunk of unidentified metal was waiting in a crater deeper than the conical rift among...wait...if the physical analysis of the pit is real...yes,i must admit now,it must be THE &amp;quot;meteor&amp;quot; who slammed the Earth point-blank and kickstarted the age of mammals.Harbinger of our birth,yet our harbinger of destruction.Oh,the irony...&lt;br /&gt;
&lt;br /&gt;
...I must hurry...This is a scouting mission,and I must leave before the hive like ship awakens.I have scanned the outskirts of its base,its defenses,possible creatures,and the psychic readings.The device&#039;s beams penetrated the base,and i noticed three &amp;quot;hardpoints&amp;quot;,places with massive garrison and bio-readings.The report is as following:&lt;br /&gt;
&lt;br /&gt;
*The Outskirts:I have noticed Tentaculat vermin ( curse on their souls,i lost 2 best friends,and forced to kill them myself,only to watch more of the Devilish Octopus spring forth from their bodies ),and humanoid shapes armed with the sonic cannons and blaster launchers.&lt;br /&gt;
&lt;br /&gt;
*Catacombs(?):Scan readings are vague.It can be catacombs,or a loading bay,or even a lair.But I see still large,tentacled forms and powerful psychic beings.&lt;br /&gt;
&lt;br /&gt;
*???:A Spiral shaped room.Tentaculats nested on nooks and crannies above the floor of this Temple of Deep.Horrible sound records echo from the tunnels,yet one of them lingers on in my mind:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ph&#039;nglui mglw&#039;nafh s&#039;htuhkh t&#039;leth wagh&#039;nagl fhtagn...ph&#039;nglui mglw&#039;nafh ss&#039;htuhkh t&#039;leth wagh&#039;nagl fhtagn...ph&#039;nglui mglw&#039;nafh sss&#039;htuhkh t&#039;leth wagh&#039;nagl fhtagn...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I am slowly getting mad.I had to stun my co-pilot Louis Tiers,a Frenchman,though he was a reliable psi-officer,he began laughing and shouting unintelligible things,though a modified voice-recorder yielded some sense:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;of a Sleeping One,yet not Dead yet not Alive,fed by the Mongrels of Blasphemies and Slaves,then,&amp;quot;...ph&#039;nglui mglw&#039;nafh s&#039;stuhkh t&#039;leth wagh&#039;nagl fhtagn...&amp;quot; crap again,Atlantis was younger,younger than the starseed,the Elder Ones,they lended us our Flesh and their statues,which they brought from the stars...Azathoth...The Heart of Universe...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I shut the record off and now I am sitting silently as the craft escapes the cold pandemonium below.Louis became mad.I can&#039;t believe a psychic assault could fry his mind.Now he is awake,but little aware of what happens,is now chanting sliently:&amp;quot;I was there,I was there...&amp;quot;I have my Gauss Rifle as ready,in case he attacks me.&lt;br /&gt;
&lt;br /&gt;
Maybe I will have to go to hypnotherapy when,or if i return and erase the three most insane hours of my life.It is maddening to say the least...I pray HQ has the guts and men to assault this earthly Abyss...&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Devastator_Cannon&amp;diff=6187</id>
		<title>Devastator Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Devastator_Cannon&amp;diff=6187"/>
		<updated>2006-04-20T22:49:38Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The devastator cannon is another step up the alien technology tree, packing even more firepower than the [[Disrupter gun]], while possessing greater range and accuracy.  Used in one hand in aimed mode it is very deadly at long ranges, capable of killing unshielded foes in 2 or 3 hits, and shielded foes in 5 or 6.  The other way to use Devastator cannons is to give a soldier two, on either full auto or snap shot firing modes, and having the soldier lay down covering fire, suppressive fire, or destroying terrain.  In close combat this weapon is unrivaled in close combat, cutting through any alien in seconds.  However, it is capable of cutting down unshielded soldiers in 2 or 3 hits, and very often critically wounding a soldier in only one hit.  Its great accuracy makes this weapon exceptionally dangerous, especially when coupled with cloaking devices, as the aliens often do, and pouring fire onto an enemy who can&#039;t see you.  Aliens with this gun should be your first priority targets until the missiles start appearing.&lt;br /&gt;
&lt;br /&gt;
--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 15:49, 20 April 2006 (PDT) This weapon is the God of the game.Period.A dozen rookies armed with twin devastators can be unleashed upon a Temple of Sirius for a messy and savage outcome.2-3 Well placed shots kill a Skeletoid or incapaticate a Psimorph&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Megapol&amp;diff=6071</id>
		<title>Megapol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Megapol&amp;diff=6071"/>
		<updated>2006-04-16T16:42:37Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Megapol not only runs the city police force and prison service, it also manufactures vehicles, weapons and munitions.  It directly competes with the [[Marsec]] corporation for lucrative markets in the mining colonies and [[Mega Primus (Apocalypse)|Mega Primus]].  The major problems for Megapol are the criminal gangs that distribute Psiclone and the UFO incursions which are regarded as a threat to city security.  Police vehicles bravely intercept UFOs as they materialize from the [[Dimension Gates]], but they are woefully under equipped to deal with them.&lt;br /&gt;
&lt;br /&gt;
Megapol runs the city&#039;s police, fire, and ambulance services, as well as producing some of the more important weapons and equipment in the game.  They start out friendly to you, and you should keep them that way, because (not mentioning the fact that you absolutely need Megapol&#039;s weapons early-on) Megapol officers are some of the most difficult enemies in the game.  If you become enemies with them, the most likely turn of events will end in you LOSING THE GAME.  As for the corporation&#039;s profile, that&#039;ll be added later.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Corporations (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Sectoid&amp;diff=6070</id>
		<title>Talk:Sectoid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Sectoid&amp;diff=6070"/>
		<updated>2006-04-16T15:32:10Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One important point on Sectoids. Their small stature gives them a serious advantage when behind certain kinds of cover. For instance, to see them behind standard fences in the rural areas you have to duck and I think they are definitely harder to spot in wheat fields and smoke. I personally think they are much more dangerous than floaters and am usually relieved when aliens &amp;quot;upgrade&amp;quot; to the silly purple guys.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That&#039;s a good point, Pherd. If somebody wanted, they could run numbers on how often higher terrain appears, and how often various aliens appear. We hardcore have looked at terrain data e.g. [[TERRAIN|here]]. But I don&#039;t think anyone&#039;s talked about how often particular terrains appear. Also, height of aliens is [[Height|here]]. If you or anyone else wants to do an analysis, you can find the height of every object using MapView as mentioned [[Explosions#Tile_Characteristics|here]].&lt;br /&gt;
&lt;br /&gt;
I had not thought about your concept but it suddenly makes perfect sense - more than once, I&#039;ve had real trouble with sectoids being hard to see. Until I got Flying Armor, anyway. :P&lt;br /&gt;
&lt;br /&gt;
Good to have you aboard, commander. Earth needs good X-COM unit commanders in this time of grave crisis! ---[[User:MikeTheRed|MikeTheRed]]&lt;br /&gt;
&lt;br /&gt;
P.S. Why not take a look at &amp;quot;Community Portal&amp;quot; at the bottom of the Main Page. ALL newcomers welcomed! But sign your name to comments, and use four dashes (----) to separate them.&lt;br /&gt;
&lt;br /&gt;
I hate these little critters.Always shooting from cover.Or I am unlucky.Yes,they do annoy in city-fights.The Opposite of Snakemen,I would say.Bug-Eyed motherf***ers.--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 08:32, 16 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Mega-Primus&amp;diff=6068</id>
		<title>Talk:Mega-Primus</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Mega-Primus&amp;diff=6068"/>
		<updated>2006-04-16T15:09:13Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please let the contents of &amp;quot;Greetings&amp;quot; message remain intact,correct if there are spelling errors.&lt;br /&gt;
&lt;br /&gt;
I intended it as a semi brain-washing message from the 13 Senators,probably of the dream of Illuminati,a Brave New Eorld with bleating sheep-alike men,minorities who can be exploited all the time(probably these greasy jerks would LOVE underage,underpaid Half-Sectoid escort girls),and with poor mining people who are exploited mercilessly by Sol-Mine&lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
Being the one who made the first draft of the greetings - I&#039;m all for it. &lt;br /&gt;
&lt;br /&gt;
My original intention was to see it from a &#039;touristy&#039; perspective such as being read verbatim off a card by an overly cheerful tour guide as they&#039;re entering the city. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
However I made a different approach to other subjects.As we all know,the City is a technocratic prison in some sense,making us wonder why the leaders of the World didn&#039;t extend the range of the Athmospheric Regulators beyond the city,or ostracized the half-sectoid people.&lt;br /&gt;
&lt;br /&gt;
There are two parties,Technocrats and Extropians,resembling Democrats and Republicans.&lt;br /&gt;
&lt;br /&gt;
Everyone should get the clues after doing research about the Illuminati Order.--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 08:09, 16 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Mega-Primus&amp;diff=6067</id>
		<title>Talk:Mega-Primus</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Mega-Primus&amp;diff=6067"/>
		<updated>2006-04-16T15:07:01Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please let the contents of &amp;quot;Greetings&amp;quot; message remain intact,correct if there are spelling errors.&lt;br /&gt;
&lt;br /&gt;
I intended it as a semi brain-washing message from the 13 Senators,probably of the dream of Illuminati,a Brave New Eorld with bleating sheep-alike men,minorities who can be exploited all the time(probably these greasy jerks would LOVE underage,underpaid Half-Sectoid escort girls),and with poor mining people who are exploited mercilessly by Sol-Mine&lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
Being the one who made the first draft of the greetings - I&#039;m all for it. &lt;br /&gt;
&lt;br /&gt;
My original intention was to see it from a &#039;touristy&#039; perspective such as being read verbatim off a card by an overly cheerful tour guide as they&#039;re entering the city. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
However I made a different approach to other subjects.As we all know,the City is a technocratic prison in some sense,making us wonder why the leaders of the World didn&#039;t extend the range of the Athmospheric Regulators beyond the city,or ostracized the half-sectoid people.&lt;br /&gt;
&lt;br /&gt;
There are two parties,Technocrats and Extropians,resembling Democrats and Republicans.&lt;br /&gt;
&lt;br /&gt;
Everyone should get the clues after doing research after the Bavarian Illuminati Lodge.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Mega-Primus&amp;diff=6066</id>
		<title>Mega-Primus</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Mega-Primus&amp;diff=6066"/>
		<updated>2006-04-16T15:01:29Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: /* A Tourist&amp;#039;s Guide To Megaprimus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Tourist&#039;s Guide To Megaprimus = &lt;br /&gt;
&lt;br /&gt;
Our Greetings to you,Visitor:&lt;br /&gt;
&lt;br /&gt;
The City which you are about to enter,Mega Primus,is the primary Bastion of Mankind after emerging victorious from two seemingly hopeless wars against a despicable race of gene-manipulating,sinister Alien Empire.Yet hope survives,and mercy flourishes in its wake as well.We have extended our mercy and friendship to those who chose to side with us,and as you see,you will encounter these integrated citizens resembling Sectoids of the First Alien War.&lt;br /&gt;
&lt;br /&gt;
The city features the finest technology and comfort throughout the Solar System,salvaged the ancient Alien Empire who also seems to have begotten Our species,and the treacherous alien pirates who mis-used and looted their ruins to wage war on Us.The result is that We are finally sitting on the zenith of our history,seeing the entire contents of Our mysterious past in the blink of an eye.We travel around floating on People Tubes,with the courtesy of the Transtellar corporation who profit profoundly from the bountiful trading routes of our home,we revel in our Nanotechnological luxuries and Sensovision,students let School information flow into their minds freely,adapted from the Psychic coding and nanotech-construction technology of our enemies,we can fly on hover-vehicles we could not have dreamt about 40 years before!Verily,Earth-Borne technology was insufficent to apply mass-hover project,so We justly claimed it from the filth who dared touch our blood and earth.And Our thanks go to the glorious soldiers of X-Com,men and women of legends unmatched even in Our dank and filthy Middle Ages.Men and Women who rose amongst the pile of skulls of the dead,Men and Women who carried the Illuminating light of Freedom,Justice and Equality to the masses,Enlightening Us through war,deceit,and heroism.&lt;br /&gt;
&lt;br /&gt;
We do not wish to bore you with Our glorious history,as the Space Shuttle approaches the Space Port,and a massive Jungle of grass,glass and gleaming metal with its limitless bounties,pleasures and power awaits you.&lt;br /&gt;
&lt;br /&gt;
Once again,Welcome!&lt;br /&gt;
&lt;br /&gt;
              The Thirteen Most Enlightened Senators of Mega-Primus of &#039;&#039;Novus Ordo Seclorum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
Various Corporations have their industries in monopoly,and thus make humongous profits surpassing the power of the Government.Mega-Primus industry produces extremely high-quality products and exports them in high prices,whereas cheaply buying elerium from mining colonies of Mars and the Asteroid Belt,and exploiting them doubly by selling expensive materials,an Imperialist&#039;s finest dream-city.&lt;br /&gt;
&lt;br /&gt;
== Firms, Companies, Collectives ==&lt;br /&gt;
&lt;br /&gt;
(Insert briefs about the companies themselves)&lt;br /&gt;
&lt;br /&gt;
== Base Locations ==&lt;br /&gt;
&lt;br /&gt;
(Insert briefs of the real estate offered to X-Com commanders by the Govt. Complete subsections with maps of all the corridor layouts and their physical locations. Each in its own section based off the difficulty level, plus essays on the pros and cons of the various building sites).&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6065</id>
		<title>User:X-COM:Turcocalypse</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6065"/>
		<updated>2006-04-16T09:30:24Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Name:&#039;&#039;&#039; Can T.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weight :&#039;&#039;&#039; 87 kg (Without armor)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Group :&#039;&#039;&#039; B+&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Age :&#039;&#039;&#039; 20 (Cryo-Revived during the Second and Third Alien war)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The one and only Turk to have entered the X-Com service during the first Alien War,and to have survived all along.Recruited solely by accident when he chucked an Alien grenade point blank on a [[Sectopod]],thinking the sectoid near the [[Sectopod]] threw him a stone,saving a whole squad in a terror mission at Ankara,Turkey.Literally shitting his pants with the truth that &amp;quot;We are NOT alone&amp;quot; but also &amp;quot;They want our asses too&amp;quot;,he had no choice but to stick together in drills.X-Com commanders sent him mostly as cannon fodder,but as a sign of purest luck,this particular fodder seemed to &amp;quot;burst the cannon open&amp;quot;.One of his oddities were to confuse &amp;quot;[[Sectoid]]&amp;quot; with &amp;quot;[[Sectopod]]&amp;quot;,which made enough trouble during the conversation leading to his recruitment,not to mention he nearly got eviscerated when he thought he was going to do some &amp;quot;fish gutting&amp;quot;,which became a butt of jokes among Veterans:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waaaaagh!Cyber Sectoids!Organic Sectopods!HELP!&amp;quot;&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6064</id>
		<title>User:X-COM:Turcocalypse</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6064"/>
		<updated>2006-04-16T09:27:37Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Name:&#039;&#039;&#039; Can T.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weight :&#039;&#039;&#039; 87 kg (Without armor)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Group :&#039;&#039;&#039; B+&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Age :&#039;&#039;&#039; 20 (Cryo-Revived during the Second and Third Alien war)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The one and only Turk to have entered the X-Com service during the first Alien War,and to have survived all along.Recruited solely by accident when he chucked an Alien grenade point blank on a [[Sectopod]],thinking the sectoid near the [[Sectopod]] threw him a stone,saving a whole squad in a terror mission at Ankara,Turkey.Literally shitting his pants with the truth that &amp;quot;We are NOT alone&amp;quot; but also &amp;quot;They want our asses too&amp;quot;,he had no choice but to stick together in drills.X-Com commanders sent him mostly as cannon fodder,but as a sign of purest luck,this particular fodder seemed to &amp;quot;burst the cannon open&amp;quot;.One of his oddities were to confuse &amp;quot;Sectoid&amp;quot; with &amp;quot;Sectopod&amp;quot;,which made enough trouble during the conversation leading to his recruitment,not to mention he nearly got eviscerated when he thought he was going to do some &amp;quot;fish gutting&amp;quot;,which became a butt of jokes among Veterans:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waaaaagh!Cyber Sectoids!Organic Sectopods!HELP!&amp;quot;&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6063</id>
		<title>User:X-COM:Turcocalypse</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6063"/>
		<updated>2006-04-15T22:53:19Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Name:&#039;&#039;&#039; Can T.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weight :&#039;&#039;&#039; 87 kg (Without armor)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Group :&#039;&#039;&#039; B+&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Age :&#039;&#039;&#039; 20 (Cryo-Revived during the Second and Third Alien war)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The one and only Turk to have entered the X-Com service during the first Alien War,and to have survived all along.Recruited solely by accident when he chucked an Alien grenade point blank on a [[Sectopod]],thinking the sectoid near the [[Sectopod]] threw him a stone,saving a whole squad in a terror mission at Ankara,Turkey.Literally shitting his pants with the truth that &amp;quot;We are NOT alone&amp;quot; but also &amp;quot;They want our asses too&amp;quot;,he had no choice but to stick together in drills.X-Com commanders sent him mostly as cannon fodder,but as a sign of purest luck,this particular fodder seemed to &amp;quot;burst the cannon open&amp;quot;.One of his oddities were to confuse &amp;quot;Sectoid&amp;quot; with &amp;quot;Sectopod&amp;quot;,which made enough trouble during the conversation leading to his recruitment.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Personal_Disruptor_Shield&amp;diff=6062</id>
		<title>Personal Disruptor Shield</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Personal_Disruptor_Shield&amp;diff=6062"/>
		<updated>2006-04-15T21:29:33Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Personal Shields==&lt;br /&gt;
&lt;br /&gt;
A form of energy bubble that surrounds the unit holding/carrying the shield device. Protects the user against most forms of attack, eg: Armour Piercing, High Explosive, Incendiary, Plasma, Laser, Disruptor Beam, Devastator Beam, Acid Spit, and Entropy Enzyme. Personal Shields only have a limited charge, and once this charge is exhausted, the device is &#039;destroyed&#039;. It will recharge over a short time, but this may be too long if the tactical mission is hot. These shield devices may be placed anywhere in the inventory of an Agent, it does not need to be in the unit&#039;s hand to function. The Agent also may carry more than one, doing so, enables said Agent to &amp;quot;last longer&amp;quot;.To capture for study,one must stun the owner with gas,and take the shield generator from the victom&#039;s backpack.&lt;br /&gt;
&lt;br /&gt;
This page needs a makeover to be in line with standard &amp;quot;UFO:EU item&amp;quot; page format..... cough,cough I vote myself out!&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectopod&amp;diff=6061</id>
		<title>Sectopod</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectopod&amp;diff=6061"/>
		<updated>2006-04-15T21:26:32Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: /* Autopsy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:sectopod.png|right|Sectopod]]&lt;br /&gt;
The Sectopod &amp;quot;Walker&amp;quot; is, perhaps, one of the most dangerous terror units X-COM has come up against. Their armour is nearly impervious to all weapons fire, but they appear to be vulnerable to [[Weapons (UFO Defense)|lasers]].&lt;br /&gt;
&lt;br /&gt;
Sectopods are seen in the company of [[Ethereal]]s in base defenses and terror missions. Beware, their weapon is a chin-mounted dual-[[Heavy Plasma]], which can make short work of any enemy of the Sectopod in seconds.&lt;br /&gt;
&lt;br /&gt;
[Jasonred] : Actually, I believe that it&#039;s damage type is &amp;quot;Energy Beam&amp;quot;. No?&lt;br /&gt;
&lt;br /&gt;
Every Sectopod is nearly completely identical and is built not only for self-sufficient commands and operation, but also psychic/psionic manipulation - an Ethereal could potentially control a Sectopod as if it were it&#039;s own body, from millions of miles away.&lt;br /&gt;
&lt;br /&gt;
If X-COM ground forces encounter Sectopods on Earth, it will usually be during a [[Base Defense]] or [[Terror Mission]]. Terror attacks by [[Ethereal]]s are the most dangerous for both [[Civilian]]s and X-COM units - apart from having to deal with their psionic abilities, we also have to fight against Sectopods.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:sectopodautopsy.png|right|Sectopod, Disassembled]]&lt;br /&gt;
The Sectopod appears to be capable of self-sustained propulsion and attack. Its &amp;quot;brain&amp;quot;, whilst small compared to modern electronics, is incredibly powerful. It is anywhere from 5 to 10, to even 20 times as powerful as standard Earth processors. This may be a machine, but it is a machine with near sentience although its intelligence is supressed so that it does not start thinking of its own accord.&lt;br /&gt;
&lt;br /&gt;
There are signs of specialised biomechanical components, which may be used to psionically remotely control the Sectopod. Unlike the Sectoid&#039;s Cyberdisks, the Sectopod&#039;s power module is far more robust and as such, despite our best attempts, the module cannot and will not explode, except where immense amounts of energy are involved.&lt;br /&gt;
&lt;br /&gt;
Whilst it is nearly impervious to most damage types, its &amp;quot;screen&amp;quot; has the &amp;quot;unfortunate&amp;quot; effect of amplifying lasers that strike, making them do considerable amounts of damage to the circuitry and mechanical &amp;quot;brain&amp;quot;. The Sectopod is elerium powered.&lt;br /&gt;
&lt;br /&gt;
[Jasonred] : The game explains that its &amp;quot;Sensing circuitry is particularly vulnerable to laser fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 14:26, 15 April 2006 (PDT)] : Bad sci-fi idea,I laughed when I saw it first.Laser is after all,radiation stimulated super-dense light.If it&#039;s vulnerable to this,how can PLASMA,matter with 15000 Grad Celsius shrugged off?&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some commanders keep [[Tank/Laser Cannon]]s on hand to deal with Sectopods.  The turret laser&#039;s high power, combined with the Sectopods vulnerability to lasers, encourages troops to keep laser tanks on hand when it would otherwise be scrapped in favor of hovertanks.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Ethereal]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alien life forms]]&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6060</id>
		<title>User:X-COM:Turcocalypse</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6060"/>
		<updated>2006-04-15T21:21:24Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Name:&#039;&#039;&#039; Can T.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weight :&#039;&#039;&#039; 87 kg (Without armor)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Group :&#039;&#039;&#039; B+&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Age :&#039;&#039;&#039; 20 (Cryo-Revived during the Second and Third Alien war)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The one and only Turk to have entered the X-Com service during the first Alien War,and to have survived all along.Recruited solely by accident when he chucked an Alien grenade point blank on a [[Sectopod]],thinking the sectoid near the [[Sectopod]] threw him a stone,saving a whole squad in a terror mission at Ankara,Turkey.Literally shitting his pants with the truth that &amp;quot;We are NOT alone&amp;quot; but also &amp;quot;They want our asses too&amp;quot;,he had no choice but to stick together in drills.X-Com commanders sent him mostly as cannon fodder,but as a sign of purest luck,this particular fodder seemed to &amp;quot;burst the cannon open&amp;quot;.One of his oddities were to confuse &amp;quot;Sectoid&amp;quot; with &amp;quot;Sectopod&amp;quot;&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6059</id>
		<title>User:X-COM:Turcocalypse</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:X-COM:Turcocalypse&amp;diff=6059"/>
		<updated>2006-04-15T21:21:08Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Name:&#039;&#039;&#039; Can T.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weight :&#039;&#039;&#039; 87 kg (Without armor)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Group :&#039;&#039;&#039; B+&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Age :&#039;&#039;&#039; 20 (Cryo-Revived during the Second and Third Alien war)&lt;br /&gt;
&lt;br /&gt;
 The one and only Turk to have entered the X-Com service during the first Alien War,and to have survived all along.Recruited solely by accident when he chucked an Alien grenade point blank on a [[Sectopod]],thinking the sectoid near the [[Sectopod]] threw him a stone,saving a whole squad in a terror mission at Ankara,Turkey.Literally shitting his pants with the truth that &amp;quot;We are NOT alone&amp;quot; but also &amp;quot;They want our asses too&amp;quot;,he had no choice but to stick together in drills.X-Com commanders sent him mostly as cannon fodder,but as a sign of purest luck,this particular fodder seemed to &amp;quot;burst the cannon open&amp;quot;.One of his oddities were to confuse &amp;quot;Sectoid&amp;quot; with &amp;quot;Sectopod&amp;quot;&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:T%27leth&amp;diff=6058</id>
		<title>Talk:T&#039;leth</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:T%27leth&amp;diff=6058"/>
		<updated>2006-04-15T21:02:41Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to add to the journal,feel free to write about other personnel,making the story more addictive.Please just don&#039;t change the Ship&#039;s or Pilot&#039;s name (IT&#039;S ME!)&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=The_Real_Alien_Threat&amp;diff=6057</id>
		<title>The Real Alien Threat</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=The_Real_Alien_Threat&amp;diff=6057"/>
		<updated>2006-04-15T16:41:33Z</updated>

		<summary type="html">&lt;p&gt;X-COM:Turcocalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The true horror of the Alien invasion is revealed as one investigates a stunned micronoid puddle.&lt;br /&gt;
&lt;br /&gt;
The Aliens are not the creatures.They are the very cellular structure of the living tissue which all aliens are &amp;quot;made&amp;quot; with.Their blood supply is a hive of billions of organic cells which are all linked together via psychic link.All Aliens are made of a single consciousness,a single intelligence spanning two different dimensions of existence.When an Alien falls,the &amp;quot;Many&amp;quot; is weakened equal to the amount of cells dead.For every new cell,the intellect of the &amp;quot;Many&amp;quot; increases.The Mind has expanded enough to conquer its home world,turning it into a single gigantic organic city with an army and fleet.&lt;br /&gt;
&lt;br /&gt;
The dreadful fact is that it must have had contact with the Aliens of the first Alien War,as they have imprisoned sectoids to kill for food.It must be that they have chosen us as thir next host,both reproductional and nutritional purposes.&lt;/div&gt;</summary>
		<author><name>X-COM:Turcocalypse</name></author>
	</entry>
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