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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VoyagerI</id>
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	<updated>2026-05-01T08:39:32Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:S.C.O.P.E._(EU2012)&amp;diff=39679</id>
		<title>Talk:S.C.O.P.E. (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:S.C.O.P.E._(EU2012)&amp;diff=39679"/>
		<updated>2012-10-19T10:10:04Z</updated>

		<summary type="html">&lt;p&gt;VoyagerI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the foundry upgrade on this item work? The item itself does not say anything about +25% crit chance and my soldiers that target an enemy do not seem to have any higher crit chance, nor is it displayed in the more info for the shoot. [[User:Mavoc|Mavoc]] 14:43, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Changed some of the advice given.  You do not want to put S.C.O.P.E.S. on everybody in the early game.  Grenades are what will let you deal with Sectoids at higher difficulty levels.&lt;/div&gt;</summary>
		<author><name>VoyagerI</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=S.C.O.P.E._(EU2012)&amp;diff=39678</id>
		<title>S.C.O.P.E. (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=S.C.O.P.E._(EU2012)&amp;diff=39678"/>
		<updated>2012-10-19T10:08:51Z</updated>

		<summary type="html">&lt;p&gt;VoyagerI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stats ==&lt;br /&gt;
{{Ref Open | title=S.C.O.P.E.}}&lt;br /&gt;
[[File:SCOPE_(EU2012).png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required research:&#039;&#039;&#039; [[Research (EU2012)#Projects|Weapon Fragments]]&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; §12 (Normal) / §20 (Classic), 5 Engineers&lt;br /&gt;
* &#039;&#039;&#039;Aim Bonus:&#039;&#039;&#039; +10&lt;br /&gt;
* &#039;&#039;&#039;Equipped in:&#039;&#039;&#039; Item slot&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Source&#039;&#039;&#039;: [[Engineering (EU2012)| Engineering]]&lt;br /&gt;
&#039;&#039;When Equipped, this advanced targeting module integrates with XCOM&#039;s Active HUD system to offer a significant increase in the soldier&#039;s aim.&#039;&#039;&lt;br /&gt;
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Ref Open| title=S.C.O.P.E. Upgrade}}&lt;br /&gt;
* &#039;&#039;&#039;Required research:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crit Bonus:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; §75, 15x [[Weapon Fragments (EU2012)| Weapon Fragments]], 10 Engineers&lt;br /&gt;
* &#039;&#039;&#039;Source:&#039;&#039;&#039; [[Foundry (EU2012) | The Foundry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The portable targeting module called &amp;lt;nowiki&amp;gt;&#039;S.C.O.P.E.&#039;&amp;lt;/nowiki&amp;gt; could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.&#039;&#039;&lt;br /&gt;
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks ==  &lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
* Don&#039;t bother putting this on shotgun-using assaults.&lt;br /&gt;
* Pair this with a Light Plasma Rifle to get nearly guaranteed hits (+20 Aim)&lt;br /&gt;
* S.C.O.P.E.s can be excellent on Squad Sight Snipers.  The aim bonus helps them remain accurate against enemies with defensive bonuses or who are in cover, the additional crit chance makes their shots more lethal, and they should ideally be fighting from out of range of other equipment options.&lt;/div&gt;</summary>
		<author><name>VoyagerI</name></author>
	</entry>
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