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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Virulent</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Virulent"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Virulent"/>
	<updated>2026-05-01T07:03:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Avalanche&amp;diff=12074</id>
		<title>Avalanche</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Avalanche&amp;diff=12074"/>
		<updated>2007-07-09T06:37:27Z</updated>

		<summary type="html">&lt;p&gt;Virulent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:avalanche.png|right|Avalanche Missile]]&lt;br /&gt;
The &#039;&#039;&#039;Avalanche&#039;&#039;&#039; missile is the most powerful craft weapon available to X-COM until the [[Plasma Beam]] can be [[research]]ed.&lt;br /&gt;
&lt;br /&gt;
With a far superior range and power than the [[Cannon]] and [[Stingray]] missile, it is capable of bringing down most UFOs, although with medium and large UFOs it may be beneficial to intercept with multiple craft to minimise damage and missed shots. The Avalanche is overall a great starting weapon, but keep in mind this weapon will occasionally destroy smaller Scout-class crafts, making material acquisition difficult if you are using this missle exclusively early on.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damage:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Range:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60 km&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Accuracy:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Reload Time:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 seconds&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Shots:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ammunition Used:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Avalanche Missile&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Category:Craft_Armaments]]&lt;/div&gt;</summary>
		<author><name>Virulent</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Fusion_Ball_Launcher&amp;diff=12073</id>
		<title>Fusion Ball Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Fusion_Ball_Launcher&amp;diff=12073"/>
		<updated>2007-07-09T06:28:45Z</updated>

		<summary type="html">&lt;p&gt;Virulent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:fusionballlauncher.png|right|Fusion Ball Launcher]]&lt;br /&gt;
The &#039;&#039;&#039;Fusion Ball Launcher&#039;&#039;&#039; is available after [[research]] is completed on the [[Blaster Launcher]] and [[Blaster Bomb]].&lt;br /&gt;
&lt;br /&gt;
Fusion Balls are without a doubt the most devasting weapon available for use on X-COM [[craft]]. They also have the greatest range of any X-COM craft weapon, standing at 65 km.&lt;br /&gt;
&lt;br /&gt;
However, the drawbacks associated with Fusion Balls far outweigh the advantages. There is only enough room on each hardpoint to load two fusion balls into the launcher, for a total of four shots. Against most UFOs this is more than adequate, but against alien [[Battleship]]s your craft will likely run out of ammunition before bringing it down.&lt;br /&gt;
&lt;br /&gt;
The other major drawback is the outstanding range of the weapon, believe it or not. Even though it has the greatest range of all other craft weapons, it is equal to the range of the main weapon on an alien [[Battleship]]. Given that the next best craft weapon (the [[Plasma Beam]]) can outrange all other UFOs except [[Battleship]]s, has a greater number of shots per use and a much faster reload time, there is no practical advantage to using Fusion Balls as a craft weapon.&lt;br /&gt;
&lt;br /&gt;
While the amazing destructive power of Fusion Balls can make it very easy to take down larger ships, using this weapon against any Scout-class ship and even medium-sized ships on occasion will result in the utter annihilation of the craft. In addition, using the Fusion Ball Launcher on a [[Supply Ship]] is not recommended, as more often than not it will utterly destroy the power supplies. This will rob you of needed [[Elerium-115]], one of the primary reasons to raid Supply ships in the first place.&lt;br /&gt;
&lt;br /&gt;
Quite apart from all of that, the manufacture of Fusion Balls for use with the launcher requires [[Elerium-115]], a very rare and valuable resource. Each Fusion Ball manufactured requires 4 Elerium units.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing Requirements ==&lt;br /&gt;
=== Fusion Ball Launcher ===&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Engineer Hours:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cost per Unit:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;242,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Workshop Space required:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Balls ===&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Engineer Hours:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cost per Unit:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Workshop Space required:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Raw Materials:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x [[Elerium-115]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damage:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;230&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Range:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65 km&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Accuracy:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Reload Time:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 seconds&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Shots:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ammunition Used:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fusion Balls&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Category:Craft_Armaments]]&lt;/div&gt;</summary>
		<author><name>Virulent</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Fusion_Ball_Launcher&amp;diff=12072</id>
		<title>Fusion Ball Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Fusion_Ball_Launcher&amp;diff=12072"/>
		<updated>2007-07-09T06:27:31Z</updated>

		<summary type="html">&lt;p&gt;Virulent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:fusionballlauncher.png|right|Fusion Ball Launcher]]&lt;br /&gt;
The &#039;&#039;&#039;Fusion Ball Launcher&#039;&#039;&#039; is available after [[research]] is completed on the [[Blaster Launcher]] and [[Blaster Bomb]].&lt;br /&gt;
&lt;br /&gt;
Fusion Balls are without a doubt the most devasting weapon available for use on X-COM [[craft]]. They also have the greatest range of any X-COM craft weapon, standing at 65 km.&lt;br /&gt;
&lt;br /&gt;
However, the drawbacks associated with Fusion Balls far outweigh the advantages. There is only enough room on each hardpoint to load two fusion balls into the launcher, for a total of four shots. Against most UFOs this is more than adequate, but against alien [[Battleship]]s your craft will likely run out of ammunition before bringing it down.&lt;br /&gt;
&lt;br /&gt;
The other major drawback is the outstanding range of the weapon, believe it or not. Even though it has the greatest range of all other craft weapons, it is equal to the range of the main weapon on an alien [[Battleship]]. Given that the next best craft weapon (the [[Plasma Beam]]) can outrange all other UFOs except [[Battleship]]s, has a greater number of shots per use and a much faster reload time, there is no practical advantage to using Fusion Balls as a craft weapon.&lt;br /&gt;
&lt;br /&gt;
While the amazing destructive power of Fusion Balls can make it very easy to take down larger ships, using this weapon against any Scout-class ship and even medium-sized ships on occasion will result in the utter annihilation of the craft. In addition, using the Fusion Ball Launcher on a [[Supply ship]] is not recommended, as more often than not it will utterly destroy the power supplies. This will rob you of needed [[Elerium-115]], one of the primary reasons to raid Supply ships in the first place.&lt;br /&gt;
&lt;br /&gt;
Quite apart from all of that, the manufacture of Fusion Balls for use with the launcher requires [[Elerium-115]], a very rare and valuable resource. Each Fusion Ball manufactured requires 4 Elerium units.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing Requirements ==&lt;br /&gt;
=== Fusion Ball Launcher ===&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Engineer Hours:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cost per Unit:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;242,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Workshop Space required:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fusion Balls ===&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Engineer Hours:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cost per Unit:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Workshop Space required:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Raw Materials:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x [[Elerium-115]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damage:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;230&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Range:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65 km&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Accuracy:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Reload Time:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 seconds&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Shots:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ammunition Used:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fusion Balls&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Category:Craft_Armaments]]&lt;/div&gt;</summary>
		<author><name>Virulent</name></author>
	</entry>
</feed>