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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vehem</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-03T11:51:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Country_Bonuses_(Long_War)&amp;diff=63399</id>
		<title>Country Bonuses (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Country_Bonuses_(Long_War)&amp;diff=63399"/>
		<updated>2015-03-07T00:50:08Z</updated>

		<summary type="html">&lt;p&gt;Vehem: /* Canada */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following list describes the bonuses available for each of the 16 countries in LW Beta 15. Each country has one or more options for choosing it as your HQ location, as well as a lesser bonus awarded for providing satellite coverage. You may collect as many Satellite Coverage bonuses as you can provide coverage for, but you will only ever receive one HQ Location bonus.&lt;br /&gt;
&lt;br /&gt;
Each continent also includes a country that allows an option to not take a unique bonus (&amp;quot;On Our Own&amp;quot;). This may be useful to players who wish to face a more challenging or purist game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Argentina=&lt;br /&gt;
&#039;&#039;&#039;Patriae Semper Vigilis (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
All soldiers receive +5 Will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounties (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% bonus to cash rewards for Abduction missions.&lt;br /&gt;
&lt;br /&gt;
=Australia=&lt;br /&gt;
&#039;&#039;&#039;Per Ardua Ad Astra (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
All soliders receive 5 ability points for stat rolls on recruitment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army of the Southern Cross (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Aim for new Gunners and Rocketeers.&lt;br /&gt;
&lt;br /&gt;
=Brazil=&lt;br /&gt;
&#039;&#039;&#039;Jungle Scouts (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Early armour types (including Tactical Vest, Tactical, Kestrel, Phalanx and Aurora) gain 1 additional item slot, until Tactical Rigging is researched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+15% bonus to research credit from interrogations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+10% bonus to research credit from interrogations.&lt;br /&gt;
&lt;br /&gt;
=Canada=&lt;br /&gt;
&#039;&#039;&#039;Advanced Preparations (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with a Laboratory and Workshop already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taskforce Arrowhead (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Will for new Engineers and Medics.&lt;br /&gt;
&lt;br /&gt;
=China=&lt;br /&gt;
&#039;&#039;&#039;Wei Renmin Fuwu (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with a Workshop and Repair Bay already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenological Remedies (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
100% bonus cash from sales of alien corpses and wrecks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenological Remedies (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
34% bonus cash from sales of alien corpses and wrecks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deus Ex (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in genemod meld cost, cash cost and modification time.&lt;br /&gt;
&lt;br /&gt;
=Egypt=&lt;br /&gt;
&#039;&#039;&#039;Gift of Osiris (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional fatigue from Psi-Powers, Officer Rank and Genemods reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Sake of Glory (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with the Advanced Repair foundry project (faster repairs for Aircraft, SHIVs and damaged gear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call to Arms (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional fatigue from Genemods reduced by 25%.&lt;br /&gt;
&lt;br /&gt;
=France=&lt;br /&gt;
&#039;&#039;&#039;Quay D&#039;Orsay (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Country requests for items occur 40% more frequently and provide 40% more defense when fulfilled. Intelligence scan costs reduced by 40%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foreign Legion (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with 20 additional soldiers in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberware (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% reduction in meld costs for MEC primary weapons and tactical systems.&lt;br /&gt;
 &lt;br /&gt;
=Germany=&lt;br /&gt;
&#039;&#039;&#039;Skunkworks (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with Foundry already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baumeister (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
33% reduction in time required to build facilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neopanzers (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in cash, elerium and alloy costs for SHIV and MEC primary weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neopanzers (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15% reduction in cash, elerium and alloy costs for SHIV and MEC primary weapons.&lt;br /&gt;
&lt;br /&gt;
=India=&lt;br /&gt;
&#039;&#039;&#039;Jai Jawan (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with 2 additional interceptors and the Elerium Afterburners foundry project (increase interception duration).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jai Vidwan (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+5% Research bonus for each lab adjacency.&lt;br /&gt;
&lt;br /&gt;
=Japan=&lt;br /&gt;
&#039;&#039;&#039;Ring of Fire (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ has 3 additional Steam vents available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost in the Machine (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIVs gain +10 Aim and you start the game with 2 SHIVs in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kiryu-Kai Commander (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with a Master Sergeant of a random class in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+5 Aim for SHIVs and MEC troopers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Aim for new SHIVs and MEC troopers.&lt;br /&gt;
&lt;br /&gt;
=Mexico=&lt;br /&gt;
&#039;&#039;&#039;Wealthy Benefactor (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with 500 extra cash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Artifact (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with an Illuminator Gunsight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy of Uxmal (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% bonus to Psionic Training chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy of Uxmal (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
10% bonus to Psionic Training chance.&lt;br /&gt;
&lt;br /&gt;
=Nigeria=&lt;br /&gt;
&#039;&#039;&#039;Pax Nigeriana(HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+1 mobility to all soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Old Path (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in Psi Training time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Old Path (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% reduction in Psi Training time.&lt;br /&gt;
&lt;br /&gt;
=Russia=&lt;br /&gt;
&#039;&#039;&#039;Sukhoi Corporation (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with the Improved Avionics foundry project (grants Aircraft +10% chance to hit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roscosmos (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with an additional satellite uplink and satellite build cost reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spetznaz (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+1 HP for new Assault and Infantry.&lt;br /&gt;
&lt;br /&gt;
=South Africa=&lt;br /&gt;
&#039;&#039;&#039;Resourceful (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with Alien Metallurgy and Advanced Salvage foundry projects (increase recovery of Alien Alloys and Weapon Fragments respectively)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival Training (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soldiers gain +1 HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Recce (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Defence to new Scouts and Snipers.&lt;br /&gt;
&lt;br /&gt;
=United Kingdom=&lt;br /&gt;
&#039;&#039;&#039;Special Air Service (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soldiers gain +3 Aim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Their Finest Hour (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with the Penetrator Weapons foundry project (increase aircraft weapon penetration)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadre (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
33% reduction in total ranks required to unlock Officer Training School projects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadre (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15% reduction in total ranks required to unlock Officer Training School projects.&lt;br /&gt;
&lt;br /&gt;
=United States=&lt;br /&gt;
&#039;&#039;&#039;Special Warfare School (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Officer Training School projects cost 90% less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheyenne Mountain (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with all elevators built and excavation costs are reduced by 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We Have Ways (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
75% reduction in time required for interrogation and autopsies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Locaiton)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We Have Ways (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
25% reduction in time required for interrogation and autopsies.&lt;/div&gt;</summary>
		<author><name>Vehem</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Country_Bonuses_(Long_War)&amp;diff=63398</id>
		<title>Country Bonuses (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Country_Bonuses_(Long_War)&amp;diff=63398"/>
		<updated>2015-03-07T00:49:47Z</updated>

		<summary type="html">&lt;p&gt;Vehem: /* Brazil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following list describes the bonuses available for each of the 16 countries in LW Beta 15. Each country has one or more options for choosing it as your HQ location, as well as a lesser bonus awarded for providing satellite coverage. You may collect as many Satellite Coverage bonuses as you can provide coverage for, but you will only ever receive one HQ Location bonus.&lt;br /&gt;
&lt;br /&gt;
Each continent also includes a country that allows an option to not take a unique bonus (&amp;quot;On Our Own&amp;quot;). This may be useful to players who wish to face a more challenging or purist game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Argentina=&lt;br /&gt;
&#039;&#039;&#039;Patriae Semper Vigilis (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
All soldiers receive +5 Will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounties (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% bonus to cash rewards for Abduction missions.&lt;br /&gt;
&lt;br /&gt;
=Australia=&lt;br /&gt;
&#039;&#039;&#039;Per Ardua Ad Astra (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
All soliders receive 5 ability points for stat rolls on recruitment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army of the Southern Cross (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Aim for new Gunners and Rocketeers.&lt;br /&gt;
&lt;br /&gt;
=Brazil=&lt;br /&gt;
&#039;&#039;&#039;Jungle Scouts (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Early armour types (including Tactical Vest, Tactical, Kestrel, Phalanx and Aurora) gain 1 additional item slot, until Tactical Rigging is researched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+15% bonus to research credit from interrogations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+10% bonus to research credit from interrogations.&lt;br /&gt;
&lt;br /&gt;
=Canada=&lt;br /&gt;
&#039;&#039;&#039;Advanced Prepartions (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with a Laboratory and Workshop already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taskforce Arrowhead (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Will for new Engineers and Medics.&lt;br /&gt;
&lt;br /&gt;
=China=&lt;br /&gt;
&#039;&#039;&#039;Wei Renmin Fuwu (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with a Workshop and Repair Bay already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenological Remedies (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
100% bonus cash from sales of alien corpses and wrecks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenological Remedies (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
34% bonus cash from sales of alien corpses and wrecks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deus Ex (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in genemod meld cost, cash cost and modification time.&lt;br /&gt;
&lt;br /&gt;
=Egypt=&lt;br /&gt;
&#039;&#039;&#039;Gift of Osiris (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional fatigue from Psi-Powers, Officer Rank and Genemods reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Sake of Glory (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with the Advanced Repair foundry project (faster repairs for Aircraft, SHIVs and damaged gear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call to Arms (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional fatigue from Genemods reduced by 25%.&lt;br /&gt;
&lt;br /&gt;
=France=&lt;br /&gt;
&#039;&#039;&#039;Quay D&#039;Orsay (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Country requests for items occur 40% more frequently and provide 40% more defense when fulfilled. Intelligence scan costs reduced by 40%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foreign Legion (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with 20 additional soldiers in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberware (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% reduction in meld costs for MEC primary weapons and tactical systems.&lt;br /&gt;
 &lt;br /&gt;
=Germany=&lt;br /&gt;
&#039;&#039;&#039;Skunkworks (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with Foundry already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baumeister (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
33% reduction in time required to build facilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neopanzers (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in cash, elerium and alloy costs for SHIV and MEC primary weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neopanzers (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15% reduction in cash, elerium and alloy costs for SHIV and MEC primary weapons.&lt;br /&gt;
&lt;br /&gt;
=India=&lt;br /&gt;
&#039;&#039;&#039;Jai Jawan (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with 2 additional interceptors and the Elerium Afterburners foundry project (increase interception duration).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jai Vidwan (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+5% Research bonus for each lab adjacency.&lt;br /&gt;
&lt;br /&gt;
=Japan=&lt;br /&gt;
&#039;&#039;&#039;Ring of Fire (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ has 3 additional Steam vents available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost in the Machine (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIVs gain +10 Aim and you start the game with 2 SHIVs in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kiryu-Kai Commander (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with a Master Sergeant of a random class in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+5 Aim for SHIVs and MEC troopers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Aim for new SHIVs and MEC troopers.&lt;br /&gt;
&lt;br /&gt;
=Mexico=&lt;br /&gt;
&#039;&#039;&#039;Wealthy Benefactor (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with 500 extra cash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Artifact (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with an Illuminator Gunsight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy of Uxmal (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% bonus to Psionic Training chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy of Uxmal (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
10% bonus to Psionic Training chance.&lt;br /&gt;
&lt;br /&gt;
=Nigeria=&lt;br /&gt;
&#039;&#039;&#039;Pax Nigeriana(HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+1 mobility to all soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Old Path (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in Psi Training time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Old Path (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% reduction in Psi Training time.&lt;br /&gt;
&lt;br /&gt;
=Russia=&lt;br /&gt;
&#039;&#039;&#039;Sukhoi Corporation (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with the Improved Avionics foundry project (grants Aircraft +10% chance to hit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roscosmos (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with an additional satellite uplink and satellite build cost reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spetznaz (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+1 HP for new Assault and Infantry.&lt;br /&gt;
&lt;br /&gt;
=South Africa=&lt;br /&gt;
&#039;&#039;&#039;Resourceful (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with Alien Metallurgy and Advanced Salvage foundry projects (increase recovery of Alien Alloys and Weapon Fragments respectively)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival Training (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soldiers gain +1 HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Recce (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Defence to new Scouts and Snipers.&lt;br /&gt;
&lt;br /&gt;
=United Kingdom=&lt;br /&gt;
&#039;&#039;&#039;Special Air Service (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soldiers gain +3 Aim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Their Finest Hour (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with the Penetrator Weapons foundry project (increase aircraft weapon penetration)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadre (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
33% reduction in total ranks required to unlock Officer Training School projects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadre (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15% reduction in total ranks required to unlock Officer Training School projects.&lt;br /&gt;
&lt;br /&gt;
=United States=&lt;br /&gt;
&#039;&#039;&#039;Special Warfare School (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Officer Training School projects cost 90% less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheyenne Mountain (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with all elevators built and excavation costs are reduced by 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We Have Ways (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
75% reduction in time required for interrogation and autopsies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Locaiton)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We Have Ways (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
25% reduction in time required for interrogation and autopsies.&lt;/div&gt;</summary>
		<author><name>Vehem</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Country_Bonuses_(LW)&amp;diff=63397</id>
		<title>Country Bonuses (LW)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Country_Bonuses_(LW)&amp;diff=63397"/>
		<updated>2015-03-07T00:44:55Z</updated>

		<summary type="html">&lt;p&gt;Vehem: Vehem moved page Country Bonuses (LW) to Country Bonuses (Long War)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Country Bonuses (Long War)]]&lt;/div&gt;</summary>
		<author><name>Vehem</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Country_Bonuses_(Long_War)&amp;diff=63396</id>
		<title>Country Bonuses (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Country_Bonuses_(Long_War)&amp;diff=63396"/>
		<updated>2015-03-07T00:44:55Z</updated>

		<summary type="html">&lt;p&gt;Vehem: Vehem moved page Country Bonuses (LW) to Country Bonuses (Long War)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following list describes the bonuses available for each of the 16 countries in LW Beta 15. Each country has one or more options for choosing it as your HQ location, as well as a lesser bonus awarded for providing satellite coverage. You may collect as many Satellite Coverage bonuses as you can provide coverage for, but you will only ever receive one HQ Location bonus.&lt;br /&gt;
&lt;br /&gt;
Each continent also includes a country that allows an option to not take a unique bonus (&amp;quot;On Our Own&amp;quot;). This may be useful to players who wish to face a more challenging or purist game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Argentina=&lt;br /&gt;
&#039;&#039;&#039;Patriae Semper Vigilis (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
All soldiers receive +5 Will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounties (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% bonus to cash rewards for Abduction missions.&lt;br /&gt;
&lt;br /&gt;
=Australia=&lt;br /&gt;
&#039;&#039;&#039;Per Ardua Ad Astra (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
All soliders receive 5 ability points for stat rolls on recruitment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army of the Southern Cross (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Aim for new Gunners and Rocketeers.&lt;br /&gt;
&lt;br /&gt;
=Brazil=&lt;br /&gt;
&#039;&#039;&#039;Jungle Scouts (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Early armour types (including Tactical Vest, Tactical, Kestrel, Phalanx and Aurora) gain 1 additional item slot, until Tactical Rigging is researched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+15% bonus to research credit from interrogations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
=Canada=&lt;br /&gt;
&#039;&#039;&#039;Advanced Prepartions (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with a Laboratory and Workshop already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taskforce Arrowhead (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Will for new Engineers and Medics.&lt;br /&gt;
&lt;br /&gt;
=China=&lt;br /&gt;
&#039;&#039;&#039;Wei Renmin Fuwu (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with a Workshop and Repair Bay already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenological Remedies (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
100% bonus cash from sales of alien corpses and wrecks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenological Remedies (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
34% bonus cash from sales of alien corpses and wrecks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deus Ex (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in genemod meld cost, cash cost and modification time.&lt;br /&gt;
&lt;br /&gt;
=Egypt=&lt;br /&gt;
&#039;&#039;&#039;Gift of Osiris (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional fatigue from Psi-Powers, Officer Rank and Genemods reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Sake of Glory (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with the Advanced Repair foundry project (faster repairs for Aircraft, SHIVs and damaged gear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call to Arms (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional fatigue from Genemods reduced by 25%.&lt;br /&gt;
&lt;br /&gt;
=France=&lt;br /&gt;
&#039;&#039;&#039;Quay D&#039;Orsay (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Country requests for items occur 40% more frequently and provide 40% more defense when fulfilled. Intelligence scan costs reduced by 40%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foreign Legion (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with 20 additional soldiers in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberware (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% reduction in meld costs for MEC primary weapons and tactical systems.&lt;br /&gt;
 &lt;br /&gt;
=Germany=&lt;br /&gt;
&#039;&#039;&#039;Skunkworks (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with Foundry already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baumeister (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
33% reduction in time required to build facilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neopanzers (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in cash, elerium and alloy costs for SHIV and MEC primary weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neopanzers (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15% reduction in cash, elerium and alloy costs for SHIV and MEC primary weapons.&lt;br /&gt;
&lt;br /&gt;
=India=&lt;br /&gt;
&#039;&#039;&#039;Jai Jawan (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with 2 additional interceptors and the Elerium Afterburners foundry project (increase interception duration).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jai Vidwan (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+5% Research bonus for each lab adjacency.&lt;br /&gt;
&lt;br /&gt;
=Japan=&lt;br /&gt;
&#039;&#039;&#039;Ring of Fire (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ has 3 additional Steam vents available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost in the Machine (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIVs gain +10 Aim and you start the game with 2 SHIVs in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kiryu-Kai Commander (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with a Master Sergeant of a random class in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+5 Aim for SHIVs and MEC troopers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Aim for new SHIVs and MEC troopers.&lt;br /&gt;
&lt;br /&gt;
=Mexico=&lt;br /&gt;
&#039;&#039;&#039;Wealthy Benefactor (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with 500 extra cash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Artifact (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with an Illuminator Gunsight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy of Uxmal (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% bonus to Psionic Training chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy of Uxmal (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
10% bonus to Psionic Training chance.&lt;br /&gt;
&lt;br /&gt;
=Nigeria=&lt;br /&gt;
&#039;&#039;&#039;Pax Nigeriana(HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+1 mobility to all soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Old Path (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in Psi Training time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Old Path (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% reduction in Psi Training time.&lt;br /&gt;
&lt;br /&gt;
=Russia=&lt;br /&gt;
&#039;&#039;&#039;Sukhoi Corporation (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with the Improved Avionics foundry project (grants Aircraft +10% chance to hit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roscosmos (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with an additional satellite uplink and satellite build cost reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spetznaz (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+1 HP for new Assault and Infantry.&lt;br /&gt;
&lt;br /&gt;
=South Africa=&lt;br /&gt;
&#039;&#039;&#039;Resourceful (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with Alien Metallurgy and Advanced Salvage foundry projects (increase recovery of Alien Alloys and Weapon Fragments respectively)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival Training (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soldiers gain +1 HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Recce (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Defence to new Scouts and Snipers.&lt;br /&gt;
&lt;br /&gt;
=United Kingdom=&lt;br /&gt;
&#039;&#039;&#039;Special Air Service (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soldiers gain +3 Aim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Their Finest Hour (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with the Penetrator Weapons foundry project (increase aircraft weapon penetration)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadre (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
33% reduction in total ranks required to unlock Officer Training School projects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadre (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15% reduction in total ranks required to unlock Officer Training School projects.&lt;br /&gt;
&lt;br /&gt;
=United States=&lt;br /&gt;
&#039;&#039;&#039;Special Warfare School (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Officer Training School projects cost 90% less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheyenne Mountain (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with all elevators built and excavation costs are reduced by 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We Have Ways (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
75% reduction in time required for interrogation and autopsies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Locaiton)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We Have Ways (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
25% reduction in time required for interrogation and autopsies.&lt;/div&gt;</summary>
		<author><name>Vehem</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Long_War_Table&amp;diff=63395</id>
		<title>Long War Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Long_War_Table&amp;diff=63395"/>
		<updated>2015-03-07T00:43:47Z</updated>

		<summary type="html">&lt;p&gt;Vehem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM: Enemy Unknown (2012)&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | &#039;&#039;&#039;Long War&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_shield.png|30px]] &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (Long War)|Mod Information]]&lt;br /&gt;
&lt;br /&gt;
[[Change Log (Long War)|Change Log]]&lt;br /&gt;
&lt;br /&gt;
[[The Council (Long War)|The Council]]&lt;br /&gt;
&lt;br /&gt;
[[New Commands (Long War)|New Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Difficulty (Long War)|Difficulty Levels]]&lt;br /&gt;
&lt;br /&gt;
:[[Second Wave (Long War)|Second Wave]]&lt;br /&gt;
[[Country_Bonuses_(Long War)|Country Bonuses]]&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting Guide (Long War)|Troubleshooting Guide]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_black.png|30px]] &#039;&#039;&#039;XCOM Facilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Facilities (Long War)|Facilities]]&lt;br /&gt;
:[[Mission Control (Long War)|Mission Control]]&lt;br /&gt;
&lt;br /&gt;
:[[Research (Long War)|Research]]&lt;br /&gt;
::[[Genetics Lab (Long War)|Genetics Lab]]&lt;br /&gt;
:[[Engineering (Long War)|Engineering]]&lt;br /&gt;
::[[Foundry_(Long War)|Foundry]]&lt;br /&gt;
::[[Repair Bay (Long War)|Repair Bay]] &lt;br /&gt;
:[[Barracks (Long War)|Barracks]]&lt;br /&gt;
::[[Officer Training School (Long War)|Officer Training School]]&lt;br /&gt;
::[[Psionic Labs (Long War)|Psionic Labs]]&lt;br /&gt;
:[[Hangar (Long War)|Hangar]]&lt;br /&gt;
::[[Hangar (Long War)#Interceptors|Interceptors]]&lt;br /&gt;
::[[Hangar (Long War)#Interceptor Weapons|Interceptor Weapons]]&lt;br /&gt;
:[[Situation Room (Long War)|Situation Room]]&lt;br /&gt;
::[[Gray Market (Long War)|Gray Market]]&lt;br /&gt;
::[[Covert Operations (Long War)|Covert Operations]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[Image:Lone_Wolf_(EU2012).jpg|30px]] &#039;&#039;&#039;Soldiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldiers (Long War)|Soldiers]]&lt;br /&gt;
:[[Assault (Long War)|Assault]]&lt;br /&gt;
:[[Infantry (Long War)|Infantry]]&lt;br /&gt;
:[[Rocketeer (Long War)|Rocketeer]]&lt;br /&gt;
:[[Gunner (Long War)|Gunner]]&lt;br /&gt;
:[[Sniper (Long War)|Sniper]]&lt;br /&gt;
:[[Scout (Long War)|Scout]]&lt;br /&gt;
:[[Medic (Long War)|Medic]]&lt;br /&gt;
:[[Engineer (Long War)|Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Officers (Long War)|Officers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Psionic (Long War)|Psionics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gene Mods (Long War)|Gene Mods]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MEC Trooper (Long War)|MEC Troopers]]&lt;br /&gt;
:[[Marauder (Long War)|Marauder]]&lt;br /&gt;
:[[Valkyrie (Long War)|Valkyrie]]&lt;br /&gt;
:[[Archer (Long War)|Archer]]&lt;br /&gt;
:[[Goliath (Long War)|Goliath]]&lt;br /&gt;
:[[Jaeger (Long War)|Jaeger]]&lt;br /&gt;
:[[Pathfinder (Long War)|Pathfinder]]&lt;br /&gt;
:[[Guardian (Long War)|Guardian]]&lt;br /&gt;
:[[Shogun (Long War)|Shogun]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S.H.I.V. (Long War)|S.H.I.V.s]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Loadout Long War.jpg|30px]] &#039;&#039;&#039;Loadout&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor (Long War)|Armor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons (Long War)|Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Equipment (Long War)#Portable Equipment|Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Head red 2.png|30px]] &#039;&#039;&#039;Aliens&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Alien Life Forms (Long War)|Alien Life Forms]]&lt;br /&gt;
 &lt;br /&gt;
[[Alien Missions (Long War)|Alien Missions]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Deployment (Long War)|Alien Deployment]]&lt;br /&gt;
&lt;br /&gt;
[[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Artifacts (Long War)|Alien Artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Research (Long War)|Alien Research]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:EXALT Insignia (EU2012).png|25px]] &#039;&#039;&#039;EXALT&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[EXALT Units (Long War)|Units]] &lt;br /&gt;
&lt;br /&gt;
[[EXALT Weapons (Long War)|Equipment]] &lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Skyranger Pilot (EU2012).png|30px]] &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Missions (Long War)|Mission Types]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Map Tables (Long War)|Map Table]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Combat Ready (EU2012).jpg|30px]] &#039;&#039;&#039;Gameplay Mechanics&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Abilities List (Long War)|Abilities list]]&lt;br /&gt;
&lt;br /&gt;
[[Cover (Long War)|Cover]]&lt;br /&gt;
&lt;br /&gt;
[[Damage (Long War)|Damage]]&lt;br /&gt;
&lt;br /&gt;
[[Injury Time (Long War)|Injury Time]]&lt;br /&gt;
&lt;br /&gt;
[[Panic (Long War)|Panic]]&lt;br /&gt;
&lt;br /&gt;
[[Dev Console (Long War)|Dev Console]]&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bradford Small (EU2012).png|30px]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Strategy (Long War)|Strategy Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Tactics (Long War)|Combat Tactics]] &lt;br /&gt;
&lt;br /&gt;
[[Mods (Long War)|Custom Modifications]] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Vehem</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Country_Bonuses_(Long_War)&amp;diff=63394</id>
		<title>Country Bonuses (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Country_Bonuses_(Long_War)&amp;diff=63394"/>
		<updated>2015-03-07T00:40:56Z</updated>

		<summary type="html">&lt;p&gt;Vehem: Created page with &amp;quot;The following list describes the bonuses available for each of the 16 countries in LW Beta 15. Each country has one or more options for choosing it as your HQ location, as wel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following list describes the bonuses available for each of the 16 countries in LW Beta 15. Each country has one or more options for choosing it as your HQ location, as well as a lesser bonus awarded for providing satellite coverage. You may collect as many Satellite Coverage bonuses as you can provide coverage for, but you will only ever receive one HQ Location bonus.&lt;br /&gt;
&lt;br /&gt;
Each continent also includes a country that allows an option to not take a unique bonus (&amp;quot;On Our Own&amp;quot;). This may be useful to players who wish to face a more challenging or purist game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Argentina=&lt;br /&gt;
&#039;&#039;&#039;Patriae Semper Vigilis (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
All soldiers receive +5 Will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounties (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% bonus to cash rewards for Abduction missions.&lt;br /&gt;
&lt;br /&gt;
=Australia=&lt;br /&gt;
&#039;&#039;&#039;Per Ardua Ad Astra (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
All soliders receive 5 ability points for stat rolls on recruitment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army of the Southern Cross (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Aim for new Gunners and Rocketeers.&lt;br /&gt;
&lt;br /&gt;
=Brazil=&lt;br /&gt;
&#039;&#039;&#039;Jungle Scouts (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Early armour types (including Tactical Vest, Tactical, Kestrel, Phalanx and Aurora) gain 1 additional item slot, until Tactical Rigging is researched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+15% bonus to research credit from interrogations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
=Canada=&lt;br /&gt;
&#039;&#039;&#039;Advanced Prepartions (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with a Laboratory and Workshop already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taskforce Arrowhead (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Will for new Engineers and Medics.&lt;br /&gt;
&lt;br /&gt;
=China=&lt;br /&gt;
&#039;&#039;&#039;Wei Renmin Fuwu (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with a Workshop and Repair Bay already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenological Remedies (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
100% bonus cash from sales of alien corpses and wrecks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenological Remedies (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
34% bonus cash from sales of alien corpses and wrecks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deus Ex (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in genemod meld cost, cash cost and modification time.&lt;br /&gt;
&lt;br /&gt;
=Egypt=&lt;br /&gt;
&#039;&#039;&#039;Gift of Osiris (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional fatigue from Psi-Powers, Officer Rank and Genemods reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Sake of Glory (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with the Advanced Repair foundry project (faster repairs for Aircraft, SHIVs and damaged gear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call to Arms (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional fatigue from Genemods reduced by 25%.&lt;br /&gt;
&lt;br /&gt;
=France=&lt;br /&gt;
&#039;&#039;&#039;Quay D&#039;Orsay (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Country requests for items occur 40% more frequently and provide 40% more defense when fulfilled. Intelligence scan costs reduced by 40%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foreign Legion (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with 20 additional soldiers in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberware (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% reduction in meld costs for MEC primary weapons and tactical systems.&lt;br /&gt;
 &lt;br /&gt;
=Germany=&lt;br /&gt;
&#039;&#039;&#039;Skunkworks (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with Foundry already built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baumeister (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
33% reduction in time required to build facilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neopanzers (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in cash, elerium and alloy costs for SHIV and MEC primary weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neopanzers (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15% reduction in cash, elerium and alloy costs for SHIV and MEC primary weapons.&lt;br /&gt;
&lt;br /&gt;
=India=&lt;br /&gt;
&#039;&#039;&#039;Jai Jawan (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with 2 additional interceptors and the Elerium Afterburners foundry project (increase interception duration).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jai Vidwan (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+5% Research bonus for each lab adjacency.&lt;br /&gt;
&lt;br /&gt;
=Japan=&lt;br /&gt;
&#039;&#039;&#039;Ring of Fire (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ has 3 additional Steam vents available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost in the Machine (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIVs gain +10 Aim and you start the game with 2 SHIVs in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kiryu-Kai Commander (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with a Master Sergeant of a random class in your barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+5 Aim for SHIVs and MEC troopers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Aim for new SHIVs and MEC troopers.&lt;br /&gt;
&lt;br /&gt;
=Mexico=&lt;br /&gt;
&#039;&#039;&#039;Wealthy Benefactor (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with 500 extra cash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Artifact (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with an Illuminator Gunsight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy of Uxmal (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% bonus to Psionic Training chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy of Uxmal (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
10% bonus to Psionic Training chance.&lt;br /&gt;
&lt;br /&gt;
=Nigeria=&lt;br /&gt;
&#039;&#039;&#039;Pax Nigeriana(HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+1 mobility to all soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Old Path (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
50% reduction in Psi Training time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Old Path (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
20% reduction in Psi Training time.&lt;br /&gt;
&lt;br /&gt;
=Russia=&lt;br /&gt;
&#039;&#039;&#039;Sukhoi Corporation (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start the game with the Improved Avionics foundry project (grants Aircraft +10% chance to hit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roscosmos (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with an additional satellite uplink and satellite build cost reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spetznaz (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+1 HP for new Assault and Infantry.&lt;br /&gt;
&lt;br /&gt;
=South Africa=&lt;br /&gt;
&#039;&#039;&#039;Resourceful (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with Alien Metallurgy and Advanced Salvage foundry projects (increase recovery of Alien Alloys and Weapon Fragments respectively)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival Training (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soldiers gain +1 HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Recce (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Defence to new Scouts and Snipers.&lt;br /&gt;
&lt;br /&gt;
=United Kingdom=&lt;br /&gt;
&#039;&#039;&#039;Special Air Service (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soldiers gain +3 Aim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Their Finest Hour (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start with the Penetrator Weapons foundry project (increase aircraft weapon penetration)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadre (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
33% reduction in total ranks required to unlock Officer Training School projects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadre (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15% reduction in total ranks required to unlock Officer Training School projects.&lt;br /&gt;
&lt;br /&gt;
=United States=&lt;br /&gt;
&#039;&#039;&#039;Special Warfare School (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Officer Training School projects cost 90% less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheyenne Mountain (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
X-Com HQ starts with all elevators built and excavation costs are reduced by 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We Have Ways (HQ Location)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
75% reduction in time required for interrogation and autopsies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Our Own (HQ Locaiton)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
No unique bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We Have Ways (Satellite Coverage)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
25% reduction in time required for interrogation and autopsies.&lt;/div&gt;</summary>
		<author><name>Vehem</name></author>
	</entry>
</feed>