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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Turukano</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-03T11:43:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38156</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38156"/>
		<updated>2012-10-06T13:32:23Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* BOMB DISPOSAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Locate and neutralize all enemy forces&lt;br /&gt;
**Locate and gain entry to the UFO&lt;br /&gt;
***Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the council of nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Approach civilians to enable evacutions&lt;br /&gt;
**Minimize civilian casualties&lt;br /&gt;
**Neutralize all hostile targets&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===EXTRACTION===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Escort the target to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Find the Target&lt;br /&gt;
**Escort the target safely to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Sweep the area of operations&lt;br /&gt;
**Eliminate all opposition&lt;br /&gt;
***This mission type is rare, but occasionally the Council will ask you to remove all the aliens from a particular area. This mission is nothing more than an Alien Abduction mission assigned to you by the Council. There is no one to escort, no one to rescue, no bombs to deactivate and no civilians involved.&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Deactivate the bomb before it goes off&lt;br /&gt;
**Delay the detonation countdown by deactivating the bomb&#039;s power sources&lt;br /&gt;
**Prevent reactivation by eliminating all remaining opposition&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38155</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38155"/>
		<updated>2012-10-06T13:29:55Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* ASSET RECOVERY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Locate and neutralize all enemy forces&lt;br /&gt;
**Locate and gain entry to the UFO&lt;br /&gt;
***Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the council of nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Approach civilians to enable evacutions&lt;br /&gt;
**Minimize civilian casualties&lt;br /&gt;
**Neutralize all hostile targets&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===EXTRACTION===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Escort the target to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Find the Target&lt;br /&gt;
**Escort the target safely to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Sweep the area of operations&lt;br /&gt;
**Eliminate all opposition&lt;br /&gt;
***This mission type is rare, but occasionally the Council will ask you to remove all the aliens from a particular area. This mission is nothing more than an Alien Abduction mission assigned to you by the Council. There is no one to escort, no one to rescue, no bombs to deactivate and no civilians involved.&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38154</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38154"/>
		<updated>2012-10-06T13:27:53Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* RESCUE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Locate and neutralize all enemy forces&lt;br /&gt;
**Locate and gain entry to the UFO&lt;br /&gt;
***Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the council of nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Approach civilians to enable evacutions&lt;br /&gt;
**Minimize civilian casualties&lt;br /&gt;
**Neutralize all hostile targets&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===EXTRACTION===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Escort the target to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Find the Target&lt;br /&gt;
**Escort the target safely to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38153</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38153"/>
		<updated>2012-10-06T13:27:04Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* COUNCIL MISSIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Locate and neutralize all enemy forces&lt;br /&gt;
**Locate and gain entry to the UFO&lt;br /&gt;
***Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the council of nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Approach civilians to enable evacutions&lt;br /&gt;
**Minimize civilian casualties&lt;br /&gt;
**Neutralize all hostile targets&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===EXTRACTION===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Escort the target to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38152</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38152"/>
		<updated>2012-10-06T13:26:09Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* ALIEN TERROR ATTACK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Locate and neutralize all enemy forces&lt;br /&gt;
**Locate and gain entry to the UFO&lt;br /&gt;
***Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the council of nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Approach civilians to enable evacutions&lt;br /&gt;
**Minimize civilian casualties&lt;br /&gt;
**Neutralize all hostile targets&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===COUNCIL MISSIONS===&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38151</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38151"/>
		<updated>2012-10-06T13:24:56Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* UFO LANDING SITE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Locate and neutralize all enemy forces&lt;br /&gt;
**Locate and gain entry to the UFO&lt;br /&gt;
***Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the council of nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
&lt;br /&gt;
===COUNCIL MISSIONS===&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38150</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38150"/>
		<updated>2012-10-06T13:21:11Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* UFO CRASH SITE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
&lt;br /&gt;
===COUNCIL MISSIONS===&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38149</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38149"/>
		<updated>2012-10-06T13:20:49Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* Mission Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
&lt;br /&gt;
===COUNCIL MISSIONS===&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38148</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38148"/>
		<updated>2012-10-06T13:20:31Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* Mission Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
&lt;br /&gt;
=Mission Objectives=&lt;br /&gt;
* Locate the crashed UFO&lt;br /&gt;
* Sweep the area for surviving crew and neutralize them&lt;br /&gt;
* Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
**A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
&lt;br /&gt;
===COUNCIL MISSIONS===&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38147</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38147"/>
		<updated>2012-10-06T13:20:09Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* ALIEN ABDUCTIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
=Mission Objectives=&lt;br /&gt;
* Sweep the abduction site and identify threats&lt;br /&gt;
* Neutralize all hostile targets&lt;br /&gt;
**An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
&lt;br /&gt;
=Mission Objectives=&lt;br /&gt;
* Locate the crashed UFO&lt;br /&gt;
* Sweep the area for surviving crew and neutralize them&lt;br /&gt;
* Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
**A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
&lt;br /&gt;
===COUNCIL MISSIONS===&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38146</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38146"/>
		<updated>2012-10-06T13:19:31Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* MISSION OBJECTIVES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
=Mission Objectives=&lt;br /&gt;
* Sweep the abduction site and identify threats&lt;br /&gt;
* Neutralize all hostile targets&lt;br /&gt;
**An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
&lt;br /&gt;
=Mission Objectives=&lt;br /&gt;
* Locate the crashed UFO&lt;br /&gt;
* Sweep the area for surviving crew and neutralize them&lt;br /&gt;
* Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
**A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
&lt;br /&gt;
===COUNCIL MISSIONS===&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38145</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38145"/>
		<updated>2012-10-06T13:18:49Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* MISSION OBJECTIVES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
=MISSION OBJECTIVES=&lt;br /&gt;
* Sweep the abduction site and identify threats&lt;br /&gt;
* Neutralize all hostile targets&lt;br /&gt;
**An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
&lt;br /&gt;
=Mission Objectives=&lt;br /&gt;
* Locate the crashed UFO&lt;br /&gt;
* Sweep the area for surviving crew and neutralize them&lt;br /&gt;
* Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
**A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
&lt;br /&gt;
===COUNCIL MISSIONS===&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38144</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38144"/>
		<updated>2012-10-06T13:18:07Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* UFO CRASH SITE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
=MISSION OBJECTIVES=&lt;br /&gt;
* Sweep the abduction site and identify threats&lt;br /&gt;
* Neutralize all hostile targets&lt;br /&gt;
&lt;br /&gt;
**An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
=Mission Objectives=&lt;br /&gt;
* Locate the crashed UFO&lt;br /&gt;
* Sweep the area for surviving crew and neutralize them&lt;br /&gt;
* Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
**A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
&lt;br /&gt;
===COUNCIL MISSIONS===&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38143</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38143"/>
		<updated>2012-10-06T13:11:00Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* ALIEN ABDUCTIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
=MISSION OBJECTIVES=&lt;br /&gt;
* Sweep the abduction site and identify threats&lt;br /&gt;
* Neutralize all hostile targets&lt;br /&gt;
&lt;br /&gt;
**An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
&lt;br /&gt;
===COUNCIL MISSIONS===&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38142</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38142"/>
		<updated>2012-10-06T13:06:21Z</updated>

		<summary type="html">&lt;p&gt;Turukano: Created page with &amp;quot;===MISSION TYPES===  ===ALIEN ABDUCTIONS===  ===UFO CRASH SITE===  ===UFO LANDING SITE===  ===ALIEN TERROR ATTACK===  ===COUNCIL MISSIONS===  ===RESCUE===  ===ASSET RECOVERY===  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===MISSION TYPES===&lt;br /&gt;
&lt;br /&gt;
===ALIEN ABDUCTIONS===&lt;br /&gt;
&lt;br /&gt;
===UFO CRASH SITE===&lt;br /&gt;
&lt;br /&gt;
===UFO LANDING SITE===&lt;br /&gt;
&lt;br /&gt;
===ALIEN TERROR ATTACK===&lt;br /&gt;
&lt;br /&gt;
===COUNCIL MISSIONS===&lt;br /&gt;
&lt;br /&gt;
===RESCUE===&lt;br /&gt;
&lt;br /&gt;
===ASSET RECOVERY===&lt;br /&gt;
&lt;br /&gt;
===BOMB DISPOSAL===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;br /&gt;
&lt;br /&gt;
===SPOILER===&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38141</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38141"/>
		<updated>2012-10-06T13:00:41Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* EMP CANNON */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecidented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
===LASER CANNON===&lt;br /&gt;
&lt;br /&gt;
The super cooled laser cannons have high armor penetration but interceptors must be within short range to use them putting them at high risk.&lt;br /&gt;
&lt;br /&gt;
===PLASMA CANNON===&lt;br /&gt;
&lt;br /&gt;
Plasma Cannons are the most effective solution to removing UFO threats from the sky. It has long range, decent fire rate, and high armor penetration.&lt;br /&gt;
&lt;br /&gt;
===EMP CANNON===&lt;br /&gt;
The EMP cannon is a perfect weapon for retrieving the maximum amount of supplies from downed Alien craft. When using this weapon on ships, expect to encounter all its crew since the ship is mostly intact.&lt;br /&gt;
&lt;br /&gt;
===FUSION LANCE===&lt;br /&gt;
&lt;br /&gt;
The Fusion Lance is the most powerful weapon that can be equipped on the Firestorm. This weapon is capable of dealing out massive damage from a long range. While its fire rate is slow, each hit blasts through armor easily.&lt;br /&gt;
&lt;br /&gt;
===DEFENSE MATRIX===&lt;br /&gt;
&lt;br /&gt;
One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.&lt;br /&gt;
&lt;br /&gt;
===UFO TRACKING===&lt;br /&gt;
&lt;br /&gt;
One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagment time with any UFO encountered granting you a higher probablity of taking down the large UFOs.&lt;br /&gt;
&lt;br /&gt;
===UPLINK TARGETING===&lt;br /&gt;
&lt;br /&gt;
One time use when interceptors are in combat with UFOs. Once this module is activated, XCOM interceptors will gain a boost to its accuracy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Sectoid Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38140</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38140"/>
		<updated>2012-10-06T12:55:24Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* LASER CANNON */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecidented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
===LASER CANNON===&lt;br /&gt;
&lt;br /&gt;
The super cooled laser cannons have high armor penetration but interceptors must be within short range to use them putting them at high risk.&lt;br /&gt;
&lt;br /&gt;
===PLASMA CANNON===&lt;br /&gt;
&lt;br /&gt;
Plasma Cannons are the most effective solution to removing UFO threats from the sky. It has long range, decent fire rate, and high armor penetration.&lt;br /&gt;
&lt;br /&gt;
===EMP CANNON===&lt;br /&gt;
The EMP cannon is a perfect weapon for retrieving the maximum amount of supplies from downed Alien craft. When using this weapon on ships, expect to encounter all its crew since the ship is mostly intact.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Sectoid Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38139</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38139"/>
		<updated>2012-10-06T12:52:17Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* PHOENIX CANNON */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecidented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
===LASER CANNON===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Sectoid Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38138</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38138"/>
		<updated>2012-10-06T12:52:01Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* PHOENIX CANNON */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecidented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
===LASER CANNON===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Sectoid Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38137</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38137"/>
		<updated>2012-10-06T12:48:14Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* AVALANCHE MISSILES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===PHOENIX CANNON===&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Sectoid Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38136</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38136"/>
		<updated>2012-10-06T12:47:46Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* PHOENIX CANNON */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Tracking || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  ||align=&amp;quot;center&amp;quot; | 3 Sectoid Corpses ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38135</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38135"/>
		<updated>2012-10-06T12:43:17Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* PHOENIX CANNON */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38134</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38134"/>
		<updated>2012-10-06T12:41:09Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* PHOENIX CANNON */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38133</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38133"/>
		<updated>2012-10-06T12:39:55Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* PHOENIX CANNON */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38132</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38132"/>
		<updated>2012-10-06T12:37:20Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* PHOENIX CANNON */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38131</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38131"/>
		<updated>2012-10-06T12:36:54Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* AVALANCHE MISSILES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
* Hit Chance: 95%&lt;br /&gt;
* Range: Short&lt;br /&gt;
* Fire Rate: Rapid&lt;br /&gt;
* Damage: Low&lt;br /&gt;
* Armor Penetration: Low&lt;br /&gt;
* Credits: 35&lt;br /&gt;
* Alien Alloy Cost : N/A&lt;br /&gt;
* Elerium Cost: N/A&lt;br /&gt;
* Extra Costs: N/A&lt;br /&gt;
* Minimum Engineers: 5&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
Reference [Bradygames Official Strategy Guide]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38130</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38130"/>
		<updated>2012-10-06T12:36:40Z</updated>

		<summary type="html">&lt;p&gt;Turukano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
* Hit Chance: 70%&lt;br /&gt;
* Range: Long&lt;br /&gt;
* Fire Rate: Slow&lt;br /&gt;
* Damage: Low&lt;br /&gt;
* Armor Penetration: Low&lt;br /&gt;
* Credits: N/A&lt;br /&gt;
* Alien Alloy Cost : N/A&lt;br /&gt;
* Elerium Cost: N/A&lt;br /&gt;
* Extra Costs: N/A&lt;br /&gt;
* Minimum Engineers: N/A&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
Reference [Bradygames Official Strategy Guide]&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
* Hit Chance: 95%&lt;br /&gt;
* Range: Short&lt;br /&gt;
* Fire Rate: Rapid&lt;br /&gt;
* Damage: Low&lt;br /&gt;
* Armor Penetration: Low&lt;br /&gt;
* Credits: 35&lt;br /&gt;
* Alien Alloy Cost : N/A&lt;br /&gt;
* Elerium Cost: N/A&lt;br /&gt;
* Extra Costs: N/A&lt;br /&gt;
* Minimum Engineers: 5&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
Reference [Bradygames Official Strategy Guide]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38129</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38129"/>
		<updated>2012-10-06T12:17:39Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* Avalanche Missiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===AVALANCHE MISSILES===&lt;br /&gt;
* Hit Chance: 70%&lt;br /&gt;
* Range: Long&lt;br /&gt;
* Fire Rate: Slow&lt;br /&gt;
* Damage: Low&lt;br /&gt;
* Armor Penetration: Low&lt;br /&gt;
* Credits: N/A&lt;br /&gt;
* Alien Alloy Cost : N/A&lt;br /&gt;
* Elerium Cost: N/A&lt;br /&gt;
* Extra Costs: N/A&lt;br /&gt;
* Minimum Engineers: N/A&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
Reference [Bradygames Official Strategy Guide]&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
* Hit Chance: 95%&lt;br /&gt;
* Range: Short&lt;br /&gt;
* Fire Rate: Rapid&lt;br /&gt;
* Damage: Low&lt;br /&gt;
* Armor Penetration: Low&lt;br /&gt;
* Credits: 35&lt;br /&gt;
* Alien Alloy Cost : N/A&lt;br /&gt;
* Elerium Cost: N/A&lt;br /&gt;
* Extra Costs: N/A&lt;br /&gt;
* Minimum Engineers: 5&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
Reference [Bradygames Official Strategy Guide]&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38128</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38128"/>
		<updated>2012-10-06T12:17:20Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* Phoenix Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Avalanche Missiles===&lt;br /&gt;
* Hit Chance: 70%&lt;br /&gt;
* Range: Long&lt;br /&gt;
* Fire Rate: Slow&lt;br /&gt;
* Damage: Low&lt;br /&gt;
* Armor Penetration: Low&lt;br /&gt;
* Credits: N/A&lt;br /&gt;
* Alien Alloy Cost : N/A&lt;br /&gt;
* Elerium Cost: N/A&lt;br /&gt;
* Extra Costs: N/A&lt;br /&gt;
* Minimum Engineers: N/A&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
Reference [Bradygames Official Strategy Guide]&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
* Hit Chance: 95%&lt;br /&gt;
* Range: Short&lt;br /&gt;
* Fire Rate: Rapid&lt;br /&gt;
* Damage: Low&lt;br /&gt;
* Armor Penetration: Low&lt;br /&gt;
* Credits: 35&lt;br /&gt;
* Alien Alloy Cost : N/A&lt;br /&gt;
* Elerium Cost: N/A&lt;br /&gt;
* Extra Costs: N/A&lt;br /&gt;
* Minimum Engineers: 5&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
Reference [Bradygames Official Strategy Guide]&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38127</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38127"/>
		<updated>2012-10-06T12:16:41Z</updated>

		<summary type="html">&lt;p&gt;Turukano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Phoenix Cannon===&lt;br /&gt;
* Required to build: UNKNOWN, Required Research: Experimental Warfare&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Damage: UNKNOWN&lt;br /&gt;
* Range: UNKNOWN&lt;br /&gt;
* Firing Rate: UNKNOWN&lt;br /&gt;
&lt;br /&gt;
Reference: [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=Vyj0BDEXKPc#t=61s video @ 1:08]&lt;br /&gt;
&lt;br /&gt;
===Avalanche Missiles===&lt;br /&gt;
* Hit Chance: 70%&lt;br /&gt;
* Range: Long&lt;br /&gt;
* Fire Rate: Slow&lt;br /&gt;
* Damage: Low&lt;br /&gt;
* Armor Penetration: Low&lt;br /&gt;
* Credits: N/A&lt;br /&gt;
* Alien Alloy Cost : N/A&lt;br /&gt;
* Elerium Cost: N/A&lt;br /&gt;
* Extra Costs: N/A&lt;br /&gt;
* Minimum Engineers: N/A&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
Reference [Bradygames Official Strategy Guide]&lt;br /&gt;
&lt;br /&gt;
===PHOENIX CANNON===&lt;br /&gt;
* Hit Chance: 95%&lt;br /&gt;
* Range: Short&lt;br /&gt;
* Fire Rate: Rapid&lt;br /&gt;
* Damage: Low&lt;br /&gt;
* Armor Penetration: Low&lt;br /&gt;
* Credits: 35&lt;br /&gt;
* Alien Alloy Cost : N/A&lt;br /&gt;
* Elerium Cost: N/A&lt;br /&gt;
* Extra Costs: N/A&lt;br /&gt;
* Minimum Engineers: 5&lt;br /&gt;
&lt;br /&gt;
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.&lt;br /&gt;
&lt;br /&gt;
Reference [Bradygames Official Strategy Guide]&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38126</id>
		<title>Craft Armaments (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft_Armaments_(EU2012)&amp;diff=38126"/>
		<updated>2012-10-06T12:14:08Z</updated>

		<summary type="html">&lt;p&gt;Turukano: /* Phoenix Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Phoenix Cannon===&lt;br /&gt;
* Required to build: UNKNOWN, Required Research: Experimental Warfare&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Damage: UNKNOWN&lt;br /&gt;
* Range: UNKNOWN&lt;br /&gt;
* Firing Rate: UNKNOWN&lt;br /&gt;
&lt;br /&gt;
Reference: [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=Vyj0BDEXKPc#t=61s video @ 1:08]&lt;br /&gt;
&lt;br /&gt;
===Avalanche Missiles===&lt;br /&gt;
* Hit Chance: 70%&lt;br /&gt;
* Range: Long&lt;br /&gt;
* Fire Rate: Slow&lt;br /&gt;
* Damage: Low&lt;br /&gt;
* Armor Penetration: Low&lt;br /&gt;
* Credits: N/A&lt;br /&gt;
* Alien Alloy Cost : N/A&lt;br /&gt;
* Elerium Cost: N/A&lt;br /&gt;
* Extra Costs: N/A&lt;br /&gt;
* Minimum Engineers: N/A&lt;br /&gt;
&lt;br /&gt;
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.&lt;br /&gt;
&lt;br /&gt;
Reference [Bradygames Official Strategy Guide]&lt;/div&gt;</summary>
		<author><name>Turukano</name></author>
	</entry>
</feed>