<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tulip</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tulip"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Tulip"/>
	<updated>2026-05-03T19:50:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Foundry_(Long_War)&amp;diff=59187</id>
		<title>Foundry (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Foundry_(Long_War)&amp;diff=59187"/>
		<updated>2014-08-26T17:42:53Z</updated>

		<summary type="html">&lt;p&gt;Tulip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|requires=Alien Weaponry&lt;br /&gt;
|manpower=n/a&lt;br /&gt;
|costs=§200&lt;br /&gt;
|quicklycosts=§300, 10 Meld&lt;br /&gt;
|power=5&lt;br /&gt;
|maintenance=§25/mo&lt;br /&gt;
|build time=10 days&lt;br /&gt;
|quickly build time=5 days&lt;br /&gt;
|provides=Foundry projects&lt;br /&gt;
|adjacency= Workshop: 5% refunds&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The Foundry is one the most important buildings in Long War; as with the default game, it is essential for upgrading existing equipment and unlocking new items for further development. The Foundry is unlocked very early during the campaign and it is highly advised to get one up and running as quickly as possible. Besides enhancing and creating new technologies, the foundry also counts as a workshop for adjacency purposes.&lt;br /&gt;
&lt;br /&gt;
Foundry projects are generally passive upgrades and whilst their effects may seem small, they can have a subtle but long-lasting impact on a campaign as they cover everything from boosting the chance of scoring critical hits with pistols, to enhancing the amount of materials recovered after combat. Unfortunately, these projects also require a significant investment of resources, especially meld. They also often require other rarer or more unusual materials such as corpses, wrecks, or UFO components.&lt;br /&gt;
&lt;br /&gt;
One of the most important upgrade paths that the foundry gives access to is Interceptor upgrades, making them viable against the Alien UFOs. For a full list of some of the new items unlocked by Foundry projects, refer to the [[Equipment (Long War)|Equipment]] page.&lt;br /&gt;
&lt;br /&gt;
Many foundry projects bear the same name and effects as [[Foundry (EU2012)|their original incarnation]], though with differing costs, requirements, and time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Projects&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Requirements&lt;br /&gt;
! Cost&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | SHIV-Specific Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| SHIV Repair&lt;br /&gt;
| Drone Autopsy&lt;br /&gt;
| §60, 3x Elerium, 3x Alloys, 10x Drone Wreck&lt;br /&gt;
| Reduces SHIV repair time&lt;br /&gt;
|-&lt;br /&gt;
| SHIV Defenses&lt;br /&gt;
| Mobile Power Armor&lt;br /&gt;
| §150, 30x Alloys, 2x Cyberdisk Wreck&lt;br /&gt;
| Unlocks two new utility items for SHIVs to increase their defensive capabilities&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | General Mechanical Unit Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Servomotors&lt;br /&gt;
| Mechtoid Autopsy&lt;br /&gt;
| §300, 20x Elerium, 30x Alloys, 8x Meld, 8x Mechtoid Core&lt;br /&gt;
| All SHIVs(?) and MECs are granted the &#039;&#039;Sprinter&#039;&#039; perk upon completing the project.&amp;lt;br&amp;gt;Unlocks &#039;&#039;Walker Servos&#039;&#039; for infantry and &#039;&#039;Elerium Turbos&#039;&#039; for MECs/SHIVs&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Repair&lt;br /&gt;
| Heavy Floater Autopsy&lt;br /&gt;
| §250, 40x Alloys, 4x Heavy Floater Corpse, 4x Meld&lt;br /&gt;
| Increases Interceptor and SHIV repair speed&lt;br /&gt;
|-&lt;br /&gt;
| Shaped Armor&lt;br /&gt;
| Floater Autopsy&lt;br /&gt;
| §?, ? Elerium, ? Alloys, ? Meld, ? Corpses&lt;br /&gt;
| Increases health of mechanised units (SHIV, MEC)&lt;br /&gt;
|-&lt;br /&gt;
| MEC Close Combat&lt;br /&gt;
| Berserker Autopsy&lt;br /&gt;
| §?, ?&lt;br /&gt;
| Grants all MECs the &#039;&#039;MEC Close Combat&#039;&#039; perk, increasing Kinetic Strike damage by 50%&amp;lt;br&amp;gt;In addition, using Kinetic Strike as the first action of a turn no longer ends the MEC&#039;s turn&lt;br /&gt;
|-&lt;br /&gt;
| SHIV Suppression&lt;br /&gt;
| Alien Weaponry&lt;br /&gt;
| §40&lt;br /&gt;
| Grants SHIVs the &#039;&#039;Suppression&#039;&#039; perk, allowing them to use suppressing fire in combat&lt;br /&gt;
|-&lt;br /&gt;
| Jellied Elerium&lt;br /&gt;
| Elerium&lt;br /&gt;
| §?, ?&lt;br /&gt;
| Increases Flamethrower damage by ~50%.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | General Weapon Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Ballistics&lt;br /&gt;
| Alien Materials&lt;br /&gt;
| §80, 5x Alloys&lt;br /&gt;
| Unlocks Alloy-Jacketed Rounds for Infantry and Depleted Elerium Rounds for SHIVs/MECs.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Lasers&lt;br /&gt;
| Advanced Beam Lasers&lt;br /&gt;
| §150, 20x Alloys, 15x Weapon Fragments&lt;br /&gt;
| Unlocks Enhanced Beam Optics for Infantry and Laser Pumper for SHIVs/MECs.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Plasma&lt;br /&gt;
| Precision Plasma Weapons&lt;br /&gt;
| §?, ?&lt;br /&gt;
| Unlocks Plasma Stellerator for Infantry and Zevatron Booster for SHIVs/MECs.&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Conservation&lt;br /&gt;
| Muton Autopsy&lt;br /&gt;
| §600, 65x Alloys, 20x Muton Corpses, 100x Weapon Fragments&lt;br /&gt;
| Increases the ammo capacity of weapons by a varying amount (usually 1 attack/burst).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Pistol Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Mag Pistols&lt;br /&gt;
| Alien Weaponry&lt;br /&gt;
| §35, 5x Weapon Fragments&lt;br /&gt;
| Increases chance of scoring a critical hit with pistols&lt;br /&gt;
|-&lt;br /&gt;
| Rail Pistols&lt;br /&gt;
| Gauss Weapons&lt;br /&gt;
| §90, 5x Alloys, 25x Weapon Fragments&lt;br /&gt;
| +10% Aim for pistols?&lt;br /&gt;
|-&lt;br /&gt;
| Reflex Pistols&lt;br /&gt;
| Compact Plasma Weapons&lt;br /&gt;
| §?, ?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Aerospace Improvements&lt;br /&gt;
|-&lt;br /&gt;
| Aircraft Boosters&lt;br /&gt;
| Alien Materials&lt;br /&gt;
| §50, 10x Weapon Fragments, 10x Meld&lt;br /&gt;
| Allows production of usable &#039;booster&#039; items for interception&lt;br /&gt;
|-&lt;br /&gt;
| Elerium Afterburners&lt;br /&gt;
| Alien Propulsion&lt;br /&gt;
| §?, ?&lt;br /&gt;
| Increases Interceptor combat time.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Fighters&lt;br /&gt;
| Advanced Aerospace Concepts&lt;br /&gt;
| §400, 30x Elerium, 95x Alloys, 20x Floater Corpses, 20x Meld&lt;br /&gt;
| Increases Interceptor HP.&lt;br /&gt;
|-&lt;br /&gt;
| Wingtip Sparrowhawks&lt;br /&gt;
| Advanced Aerospace Concepts&lt;br /&gt;
| §500, 10x Elerium, 50x Alloys, 50x Weapon Fragments, 50x Meld&lt;br /&gt;
| Grants Interceptors secondary armor-piercing missiles.&lt;br /&gt;
|-&lt;br /&gt;
| Penetrator Weapons&lt;br /&gt;
| Advanced Aerospace Concepts&lt;br /&gt;
| §200, 2x Cyberdisc Wreck, 2x UFO Flight Computers&lt;br /&gt;
| Increases armor penetration of air-to-air weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Super Skyranger&lt;br /&gt;
| Advanced Aerospace Concepts&lt;br /&gt;
| §200, 20x Alloys&lt;br /&gt;
| Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault&lt;br /&gt;
|-&lt;br /&gt;
| Improved Avionics&lt;br /&gt;
| Advanced Aerospace Concepts&lt;br /&gt;
| §400, 35x Weapon Fragments, 3x UFO Flight Computers&lt;br /&gt;
| Increases Interceptor hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Satellites&lt;br /&gt;
| Stealth Systems&lt;br /&gt;
| §?, ?&lt;br /&gt;
| Decreases chance of satellites being detected by alien patrols&lt;br /&gt;
|-&lt;br /&gt;
| Supercapacitors&lt;br /&gt;
| Advanced Pulse Lasers&lt;br /&gt;
| §250, 30x Elerium, 10x Alloys, 2x UFO Power Source, 15x Weapon Fragment&lt;br /&gt;
| Upgrades fire rate and armor penetration of aerial Laser Cannons.&lt;br /&gt;
|-&lt;br /&gt;
| UFO Countermeasures&lt;br /&gt;
| Seeker Autopsy&lt;br /&gt;
| §300, 20x Elerium, 5x Alloys, 35x Weapon Fragments, 3x Seeker Wrecks, 3x UFO Flight Computers&lt;br /&gt;
| Increases Interceptor dodge chance.&lt;br /&gt;
|-&lt;br /&gt;
| UFO Tracking&lt;br /&gt;
| Alien Power Systems&lt;br /&gt;
| §400, 20x Elerium, 20x Alloys, 2x UFO Power Source, 2x UFO Flight Computer&lt;br /&gt;
| Increases the chance of interceptors detecting UFOs without satellites present (mimicing patrol behaviour), and always know when UFOs are on satellite-hunting missions&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Material Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Alien Nucleonics&lt;br /&gt;
| Alien Power Systems&lt;br /&gt;
| §500, 20x Elerium, 60x Alloys, 80x Meld&lt;br /&gt;
| Increases Elerium recovery from combat.&lt;br /&gt;
|-&lt;br /&gt;
| Alien Metallurgy&lt;br /&gt;
| Alien Materials&lt;br /&gt;
| §300, 5x Elerium, 15x Alloys, 60x Meld&lt;br /&gt;
| Increases alloy salvage from crash sites by between 15 and 20 percent&lt;br /&gt;
|-&lt;br /&gt;
| Improved Salvage&lt;br /&gt;
| Alien Materials&lt;br /&gt;
| §200, x10 Elerium, x20 Alloys, x30 Meld&lt;br /&gt;
| Increases weapon fragment recovery from combat by 25%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
| Drone Capture&lt;br /&gt;
| EMP Weapons&lt;br /&gt;
| §?, ?&lt;br /&gt;
| Agents can now use the Arc Thrower to capture Drones for the duration of combat. See the [[Drone (EU2012)|Drone]] page for more details.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Arc Thrower&lt;br /&gt;
| Alien Power Systems&lt;br /&gt;
| §100, 20x Elerium, 20x Alloys, 4x Drone Wreck, 30x Weapon Fragments&lt;br /&gt;
| Increases stunning ability of the Arc Thrower&lt;br /&gt;
|-&lt;br /&gt;
| Tactical Rigging&lt;br /&gt;
| Muton Elite Autopsy&lt;br /&gt;
| §500, 50x Weapon Fragment, 20x Muton Elite Corpse&lt;br /&gt;
| Grants one extra item slot to soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| Alien Grenades&lt;br /&gt;
| Muton Autopsy&lt;br /&gt;
| §100, 15x Elerium, 1x Alien Grenade, 20x Weapon Fragment&lt;br /&gt;
| Allows the use of Alien Grenades in place of regular HE Grenades, and increases the lethality of Frag Grenades&amp;lt;br&amp;gt;Also increases the firepower of the MEC Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Surgery&lt;br /&gt;
| Alien Biocybernetics&lt;br /&gt;
| §600, 12x Alien Surgery, 12x Alien Stasis Tank&lt;br /&gt;
| Increases soldier healing rate by using alien technology&lt;br /&gt;
|-&lt;br /&gt;
| Improved Medikit&lt;br /&gt;
| Thin Man Autopsy&lt;br /&gt;
| §180, 10x Thin Man Corpses, 10x Meld&lt;br /&gt;
| Increases Medikit healing by +3 HP per charge, and Restorative Mist +2 HP per charge&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Flight&lt;br /&gt;
| Antigrav Systems&lt;br /&gt;
| §?, ?&lt;br /&gt;
| Increases fuel/flight time for flight-capable units (Archangel/Seraphim Armors, Hover-SHIV)&lt;br /&gt;
|-&lt;br /&gt;
| New Combat Systems&lt;br /&gt;
| Experimental Warfare&lt;br /&gt;
| §100, 10 Elerium, 15 Alloys&lt;br /&gt;
| Unlocks an array of new [[Equipment (Long War)|gear options]] in combination with other technologies and projects&lt;br /&gt;
|-&lt;br /&gt;
| SCOPE Upgrade&lt;br /&gt;
| Experimental Warfare&lt;br /&gt;
| §50, 15x Weapon Fragment&lt;br /&gt;
| SCOPE increases user&#039;s chance of scoring a critical hit by 10%&amp;lt;br&amp;gt;May also increase crit chance when using Laser Sight by 5%&lt;br /&gt;
|-&lt;br /&gt;
| MEC Warfare Systems&lt;br /&gt;
| Alien Biocybernetics&lt;br /&gt;
| §?, ?&lt;br /&gt;
| Vital for further MEC equipment development; prerequisite for the production of many MEC items (e.g. Kinetic Strike, Flamethrower, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=59131</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=59131"/>
		<updated>2014-08-24T14:27:30Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
** Build Cost:  §700 (§490 with NA bonus), 60 Elerium, 60 Alloys, 30 Meld, 2 UFO Power Source, 4 UFO Flight Computers &lt;br /&gt;
** Maintenance Cost per Month:  §50 (§35 with NA bonus)&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039;&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
***Receives a significant upgrade after completing Advanced Pulse Lasers research.&lt;br /&gt;
*&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039;&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039;&lt;br /&gt;
**The Plasma projectile&#039;s extreme heat can melt almost anything. Lack of onboard guidance and unpredictable reactions to the atmosphere causes some inaccuracy.&lt;br /&gt;
**Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039;&lt;br /&gt;
**The EMP cannon was developed in an effort to increase the chance of recovering functional alien technology from downed UFOs. Although the alien systems will be disabled, the EMP does not inflict physical damage to these systems.&lt;br /&gt;
**Available to build after completing EMP Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039;&lt;br /&gt;
**The Fusion Lance is the most powerful anti-aircraft weapon available. It should be able to take down any UFO.&lt;br /&gt;
***Can only be loaded on a Firestorm Interceptor.&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UFO tracking&#039;&#039;&#039;&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;UFO countermeasures&#039;&#039;&#039;&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;UFO analysis&#039;&#039;&#039;&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Armored Fighter&#039;&#039;&#039;&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Wingtip Sparrowhawks&#039;&#039;&#039;&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Penetrator Weapons&#039;&#039;&#039;&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;Improved Avionics&#039;&#039;&#039;&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Advanced Repair&#039;&#039;&#039;&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Super Skyranger&#039;&#039;&#039;&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Weapons&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon  || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 40 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 35/50/65%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 500 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 1 Alien Rifle ||align=&amp;quot;center&amp;quot; | 95 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 575(?) ||align=&amp;quot;center&amp;quot; | 40(?) || align=&amp;quot;center&amp;quot; | 100(?) ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 1 Sectopod Wreck ||align=&amp;quot;center&amp;quot; | 100 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 800 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 85 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 1 Fusion Core ||align=&amp;quot;center&amp;quot; | 120 &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix (Dodge) || align=&amp;quot;center&amp;quot; | First 2 enemy shots always misses. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking (Boost) || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting (Aim) || align=&amp;quot;center&amp;quot; | First 2 shots always hits. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increased combat time.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Supercapacitors || align=&amp;quot;center&amp;quot; | Upgrades all Laser Cannons to Rapid fire rate and Medium armor penetration  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Pulse Lasers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58358</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58358"/>
		<updated>2014-08-01T22:24:58Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Aircraft Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
** Build Cost:  §700 (§490 with NA bonus), 60 Elerium, 60 Alloys, 30 Meld, 2 UFO Power Source, 4 UFO Flight Computers &lt;br /&gt;
** Maintenance Cost per Month:  §50 (§35 with NA bonus)&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039;&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039;&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039;&lt;br /&gt;
**The Plasma projectile&#039;s extreme heat can melt almost anything. Lack of onboard guidance and unpredictable reactions to the atmosphere causes some inaccuracy.&lt;br /&gt;
**Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039;&lt;br /&gt;
**The EMP cannon was developed in an effort to increase the chance of recovering functional alien technology from downed UFOs. Although the alien systems will be disabled, the EMP does not inflict physical damage to these systems.&lt;br /&gt;
**Available to build after completing EMP Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039;&lt;br /&gt;
**The Fusion Lance is the most powerful anti-aircraft weapon available. It should be able to take down any UFO.&lt;br /&gt;
***Can only be loaded on a Firestorm Interceptor.&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UFO tracking&#039;&#039;&#039;&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;UFO countermeasures&#039;&#039;&#039;&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;UFO analysis&#039;&#039;&#039;&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Armored Fighter&#039;&#039;&#039;&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Wingtip Sparrowhawks&#039;&#039;&#039;&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Penetrator Weapons&#039;&#039;&#039;&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;Improved Avionics&#039;&#039;&#039;&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Advanced Repair&#039;&#039;&#039;&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Super Skyranger&#039;&#039;&#039;&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 40 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 35/50/65%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 500 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 1 Alien Rifle ||align=&amp;quot;center&amp;quot; | 95 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 575(?) ||align=&amp;quot;center&amp;quot; | 40(?) || align=&amp;quot;center&amp;quot; | 100(?) ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 1 Sectopod Wreck ||align=&amp;quot;center&amp;quot; | 100 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 800 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 85 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 1 Fusion Core ||align=&amp;quot;center&amp;quot; | 120 &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix (Dodge) || align=&amp;quot;center&amp;quot; | First 2 enemy shots always misses. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking (Boost) || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting (Aim) || align=&amp;quot;center&amp;quot; | First 2 shots always hits. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increased combat time.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58356</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58356"/>
		<updated>2014-08-01T22:16:16Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
** Build Cost:  §700 (§490 with NA bonus), 60 Elerium, 60 Alloys, 30 Meld, 2 UFO Power Source, 4 UFO Flight Computers &lt;br /&gt;
** Maintenance Cost per Month:  §50 (§35 with NA bonus)&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039;&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039;&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039;&lt;br /&gt;
**Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039;&lt;br /&gt;
**Available to build after completing EMP Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039;&lt;br /&gt;
**Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UFO tracking&#039;&#039;&#039;&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;UFO countermeasures&#039;&#039;&#039;&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;UFO analysis&#039;&#039;&#039;&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Armored Fighter&#039;&#039;&#039;&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Wingtip Sparrowhawks&#039;&#039;&#039;&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Penetrator Weapons&#039;&#039;&#039;&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;Improved Avionics&#039;&#039;&#039;&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Advanced Repair&#039;&#039;&#039;&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Super Skyranger&#039;&#039;&#039;&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 40 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 35/50/65%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 500 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 1 Alien Rifle ||align=&amp;quot;center&amp;quot; | 95 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 575(?) ||align=&amp;quot;center&amp;quot; | 40(?) || align=&amp;quot;center&amp;quot; | 100(?) ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 1 Sectopod Wreck ||align=&amp;quot;center&amp;quot; | 100 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 800 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 85 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 1 Fusion Core ||align=&amp;quot;center&amp;quot; | 120 &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix (Dodge) || align=&amp;quot;center&amp;quot; | First 2 enemy shots always misses. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking (Boost) || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting (Aim) || align=&amp;quot;center&amp;quot; | First 2 shots always hits. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increased combat time.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58272</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58272"/>
		<updated>2014-07-30T12:19:45Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
** Build Cost:  §700 (§490 with NA bonus), 60 Elerium, 60 Alloys, 30 Meld, 2 UFO Power Source, 4 UFO Flight Computers &lt;br /&gt;
** Maintenance Cost per Month:  §50 (§35 with NA bonus)&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039;&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039;&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039;&lt;br /&gt;
**Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039;&lt;br /&gt;
**Available to build after completing EMP Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039;&lt;br /&gt;
**Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UFO tracking&#039;&#039;&#039;&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;UFO countermeasures&#039;&#039;&#039;&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;UFO analysis&#039;&#039;&#039;&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Armored Fighter&#039;&#039;&#039;&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Wingtip Sparrowhawks&#039;&#039;&#039;&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Penetrator Weapons&#039;&#039;&#039;&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;Improved Avionics&#039;&#039;&#039;&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Advanced Repair&#039;&#039;&#039;&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Super Skyranger&#039;&#039;&#039;&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 40 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 35/50/65%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 500 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 1 Alien Rifle ||align=&amp;quot;center&amp;quot; | 95 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix (Dodge) || align=&amp;quot;center&amp;quot; | First 2 enemy shots always misses. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking (Boost) || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting (Aim) || align=&amp;quot;center&amp;quot; | First 2 shots always hits. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increased combat time.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58243</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58243"/>
		<updated>2014-07-29T18:09:35Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Interceptors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
** Build Cost:  §700 (§490 with NA bonus), 60 Elerium, 60 Alloys, 30 Meld, 2 UFO Power Source, 4 UFO Flight Computers &lt;br /&gt;
** Maintenance Cost per Month:  §50 (§35 with NA bonus)&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 40 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix (Dodge) || align=&amp;quot;center&amp;quot; | First 2 enemy shots always misses. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking (Boost) || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting (Aim) || align=&amp;quot;center&amp;quot; | First 2 shots always hits. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increased combat time.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58240</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58240"/>
		<updated>2014-07-29T11:23:28Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Interceptors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
** Build Cost:  §700 (§490 with NA bonus), 60 Elerium, 60 Alloys, 30 Meld, 2 UFO Power Source, 4 UFO Flight Computers &lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 40 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix (Dodge) || align=&amp;quot;center&amp;quot; | First 2 enemy shots always misses. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking (Boost) || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting (Aim) || align=&amp;quot;center&amp;quot; | First 2 shots always hits. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increased combat time.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58228</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58228"/>
		<updated>2014-07-28T11:31:51Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 40 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix (Dodge) || align=&amp;quot;center&amp;quot; | First 2 enemy shots always misses. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking (Boost) || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting (Aim) || align=&amp;quot;center&amp;quot; | First 2 shots always hits. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increased combat time.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58227</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58227"/>
		<updated>2014-07-28T11:30:56Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 40 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix (Dodge) || align=&amp;quot;center&amp;quot; | First 2 enemy shots always misses. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking (Boost) || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting (Aim) || align=&amp;quot;center&amp;quot; | First 2 shots always hits. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4  ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increased combat time.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58226</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58226"/>
		<updated>2014-07-28T10:46:07Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 40 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix (Dodge) || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking (Boost) || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting (Aim) || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increased combat time.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58220</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58220"/>
		<updated>2014-07-26T16:11:02Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 40 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix (Dodge) || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking (Boost) || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting (Aim) || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increased combat time.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58219</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58219"/>
		<updated>2014-07-26T15:13:25Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 40 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increased combat time.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58196</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58196"/>
		<updated>2014-07-24T22:48:48Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim +10% ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58195</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58195"/>
		<updated>2014-07-24T22:46:19Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58175</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58175"/>
		<updated>2014-07-23T18:50:27Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58174</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58174"/>
		<updated>2014-07-23T18:48:37Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 24 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | 12 ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim ||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Increased squad size carried  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58140</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58140"/>
		<updated>2014-07-22T09:58:08Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 160 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58122</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58122"/>
		<updated>2014-07-20T20:06:25Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | ?  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
 || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58121</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58121"/>
		<updated>2014-07-20T18:01:43Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 40/55/70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58119</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58119"/>
		<updated>2014-07-20T16:30:18Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - ||align=&amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 120 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58117</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58117"/>
		<updated>2014-07-20T12:22:02Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry project needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | One time use dodge boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy and Xenogenetics ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | One time use increased combat time when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Alien Materials ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | One time use aim boost when interceptors are in combat with UFOs. ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Floater Autopsy ||align=&amp;quot;center&amp;quot; | Aircraft Boosters&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/Research Project&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Research needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Increased Interceptor armor. ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increased Aim  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increased weapon penetration.  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Increased dodge  ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.  ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58109</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58109"/>
		<updated>2014-07-19T18:58:04Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger|| align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58108</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58108"/>
		<updated>2014-07-19T18:56:55Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Meld&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Fragments&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 1 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | 2 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; | &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger|| align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? || align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ? ||align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58103</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58103"/>
		<updated>2014-07-19T13:04:08Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* One-Time Use Boosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(Long_War)&amp;diff=58102</id>
		<title>Engineering (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(Long_War)&amp;diff=58102"/>
		<updated>2014-07-19T12:59:36Z</updated>

		<summary type="html">&lt;p&gt;Tulip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:REWRITE NEEDED (EU2012)}}&lt;br /&gt;
&lt;br /&gt;
There are several key differences between engineering in Long War versus vanilla:&lt;br /&gt;
*There are only 3 ways to get more engineers: &lt;br /&gt;
**Mission rewards &lt;br /&gt;
**From the end-of-the-month continent-reward for satellite covered nations&lt;br /&gt;
**From nation requests in exchange for materials, corpses and captured aliens.&lt;br /&gt;
** &#039;&#039;&#039;Workshops do NOT increase the number of engineers!&#039;&#039;&#039;&lt;br /&gt;
* Almost nothing is built instantaneously. While in vanilla you could manufacture an extra SCOPE right before a mission, in Long War it takes several days.&lt;br /&gt;
* Most things can be built faster by selecting the Build Quickly mode in the manufacturing dialog. This costs significantly more, and uses some Meld, but produces the item in around half the time.&lt;br /&gt;
* The more engineers you have the less time it will take to manufacture items. Engineers do not reduce the materials cost of items.&lt;br /&gt;
* The more workshops you have the less materials it will take to manufacture items. Workshop adjacency also reduces the materials cost of items. Workshops do not give you more engineers.&lt;br /&gt;
* Base facilities still have a minimum number of engineers to build, but most items and foundry projects do not; they will simply take a very long time if you try to build them with much fewer engineers on staff than recommended.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58101</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58101"/>
		<updated>2014-07-19T12:47:30Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Aircraft Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==One-Time Use Boosts==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58091</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58091"/>
		<updated>2014-07-18T20:09:24Z</updated>

		<summary type="html">&lt;p&gt;Tulip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:STUB}}&lt;br /&gt;
&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==One-Time Use Boosts==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58090</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58090"/>
		<updated>2014-07-18T20:03:45Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Aircraft Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==One-Time Use Boosts==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58089</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58089"/>
		<updated>2014-07-18T20:00:24Z</updated>

		<summary type="html">&lt;p&gt;Tulip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Cannon&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==One-Time Use Boosts==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Stingray Missiles  || align=&amp;quot;center&amp;quot; | 25/40/55%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Coilgun || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | %|| align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 2 Cyberdisc Wrecks ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 2 Drone Wrecks ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | xx || align=&amp;quot;center&amp;quot; | xx ||align=&amp;quot;center&amp;quot; | 3 Floater Corpses ||align=&amp;quot;center&amp;quot; | xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58088</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58088"/>
		<updated>2014-07-18T19:56:55Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* One-Time Use Boosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==One-Time Use Boosts==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: § , 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: § , 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: § , 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Floater Corpse (EU2012)|Floater Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 [[Cyberdisc Wreck (EU2012)|Cyberdisc Wrecks]] ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Sectoid Corpse (EU2012)|Sectoid Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58087</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58087"/>
		<updated>2014-07-18T19:48:35Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Aircraft Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Coilgun&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==One-Time Use Boosts==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Floater Corpse (EU2012)|Floater Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 [[Cyberdisc Wreck (EU2012)|Cyberdisc Wrecks]] ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Sectoid Corpse (EU2012)|Sectoid Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58086</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58086"/>
		<updated>2014-07-18T19:18:48Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Permanent Aircraft Boosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Cannon&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==One-Time Use Boosts==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Floater Corpse (EU2012)|Floater Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 [[Cyberdisc Wreck (EU2012)|Cyberdisc Wrecks]] ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Sectoid Corpse (EU2012)|Sectoid Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58085</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58085"/>
		<updated>2014-07-18T19:16:19Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Premanent Aircraft Boosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Cannon&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==One-Time Use Boosts==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds weaker Stingray Missiles to Interceptors in addition to other weapons.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Floater Corpse (EU2012)|Floater Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 [[Cyberdisc Wreck (EU2012)|Cyberdisc Wrecks]] ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Sectoid Corpse (EU2012)|Sectoid Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58084</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58084"/>
		<updated>2014-07-18T19:14:02Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* One-Time Use Boosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Cannon&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==One-Time Use Boosts==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Premanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds weaker Stingray Missiles to Interceptors in addition to other weapons.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Floater Corpse (EU2012)|Floater Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 [[Cyberdisc Wreck (EU2012)|Cyberdisc Wrecks]] ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Sectoid Corpse (EU2012)|Sectoid Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58083</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58083"/>
		<updated>2014-07-18T19:12:17Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Premanent Aircraft Boosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Cannon&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==One-Time Use Boosts==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns. In practice, using this will cause the next two attacks against the Interception craft to miss, making it great for closing with a short range weapon. &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  In practice, this means the next two shots fired by the interception craft will hit. &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Premanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO tracking&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds weaker Stingray Missiles to Interceptors in addition to other weapons.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Floater Corpse (EU2012)|Floater Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 [[Cyberdisc Wreck (EU2012)|Cyberdisc Wrecks]] ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Sectoid Corpse (EU2012)|Sectoid Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58082</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58082"/>
		<updated>2014-07-18T19:00:13Z</updated>

		<summary type="html">&lt;p&gt;Tulip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Cannon&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==One-Time Use Boosts==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns. In practice, using this will cause the next two attacks against the Interception craft to miss, making it great for closing with a short range weapon. &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  In practice, this means the next two shots fired by the interception craft will hit. &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Premanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*UFO countermeasures&lt;br /&gt;
**Increased dodge&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*UFO analysis&lt;br /&gt;
**Available as a Foundry project once Alien Materials has been researched.&lt;br /&gt;
*Armored Fighter&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Wingtip Sparrowhawks&lt;br /&gt;
**Adds weaker Stingray Missiles to Interceptors in addition to other weapons.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*Penetrator Weapons&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*Improved Avionics&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*Advanced Repair&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*Super Skyranger&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Floater Corpse (EU2012)|Floater Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 [[Cyberdisc Wreck (EU2012)|Cyberdisc Wrecks]] ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Sectoid Corpse (EU2012)|Sectoid Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58081</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=58081"/>
		<updated>2014-07-18T17:10:15Z</updated>

		<summary type="html">&lt;p&gt;Tulip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Crafts==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft. They can be equipped with the following weapons:&lt;br /&gt;
*Avalanche Missiles&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*Stingray Missiles&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*Laser Cannon&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
*Phoenix Cannon&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*EMP Cannon&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing EMP Weapons research.&lt;br /&gt;
*Fusion Lance&lt;br /&gt;
**&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Aircraft Modules==&lt;br /&gt;
You can also build modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*Defense Matrix (Dodge)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns. In practice, using this will cause the next two attacks against the Interception craft to miss, making it great for closing with a short range weapon. &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics.&lt;br /&gt;
**Manufacturing costs are money, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*UFO Tracking (Boost)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking down the large UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs are money, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*Uplink Targeting (Aim)&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  In practice, this means the next two shots fired by the interception craft will hit. &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs are money, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NOTE: TABLE NOT UPDATED FOR LONG WAR&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Upgrades&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Hit Chance&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Range &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Fire Rate&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Pen.&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Alien Alloys&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Elerium&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Min. Engineer&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Avalanche Missiles || align=&amp;quot;center&amp;quot; | 70%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 0 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Phoenix Cannon || align=&amp;quot;center&amp;quot; | 95%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Low ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Laser Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Rapid || align=&amp;quot;center&amp;quot; | Low || align=&amp;quot;center&amp;quot; | Medium ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Plasma Cannon || align=&amp;quot;center&amp;quot; | 85%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 135 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 25 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| EMP Cannon || align=&amp;quot;center&amp;quot; | 100%|| align=&amp;quot;center&amp;quot; | Short || align=&amp;quot;center&amp;quot; | Medium || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 150 ||align=&amp;quot;center&amp;quot; | 25 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| Fusion Lance || align=&amp;quot;center&amp;quot; | 90%|| align=&amp;quot;center&amp;quot; | Long || align=&amp;quot;center&amp;quot; | Slow || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High ||align=&amp;quot;center&amp;quot; | 100 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | None ||align=&amp;quot;center&amp;quot; | 30 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Defense Matrix || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Floater Corpse (EU2012)|Floater Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 [[Cyberdisc Wreck (EU2012)|Cyberdisc Wrecks]] ||align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Uplink Targeting || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A || align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 3 [[Sectoid Corpse (EU2012)|Sectoid Corpses]] ||align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=58064</id>
		<title>Valkyrie (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=58064"/>
		<updated>2014-07-17T22:22:21Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Infantry class&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:HEAVY BULLETSWARM.png|32px|center]]&#039;&#039;&#039;Light &#039;Em Up&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Firing with the first action no longer ends turn.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:SNIPER_EXECUTIONER.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 aim and crit chance against targets at or below 50% health.&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 Aim and cannot critically hit this unit&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039; +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: +2 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shots from Overwatch no longer suffer any Aim penalty.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]&#039;&#039;&#039;Jet Boot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: +1&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:HEAVY SHREDDER.png|32px|center]]&#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any unit hit takes additional damage from all sources for the next 4 turns.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapon does one additional damage.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]&#039;&#039;&#039;Shock-Absorbent Armor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Damage received from enemies within 4 tiles is reduced by 33%.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: +2 Will: +2 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]&#039;&#039;&#039;Collateral Damage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targetting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC REPAIR SERVOS.png|32px|center]]&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]&#039;&#039;&#039;Lock N&#039; Load&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Primary weapon receive one additional shot or burst before a reload is required. Units taking this as a perk tree ability may reaload their primary weapon as their first action of the turn without ending the turn.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:MEC ABSORTION FIELDS.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Reduces most incoming damage to this unit, scaling up as damage increases.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC VITAL POINT TARGETING.png|32px|center]]&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers 2 bonus damage with guns against targets that have been autopsied.&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: +1&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:SUPPORT SENTINEL.png|32px|center]]&#039;&#039;&#039;Sentinel&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows two reaction shots during Overwatch, instead of only one.&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]&#039;&#039;&#039;Rapid Fire&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:SNIPER SQUADSIGHT.png|32px|center]]&#039;&#039;&#039;Squadsight&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows firing at targets in any ally&#039;s sight radius, but at -30% critical chance; Does not extend overwatch outside visual range. Extended range weapons (MEC primary weapons, Marksman and Strike Rifle and LMGs) gain roughly 5 extra tiles range. Sniper rifles have infinite range. Overwatch fire does not extend to squadsight ranges except with Marksman&#039;s and Strike Rifles.&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;Aim: +3 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;Aim:  0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;Aim:  0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 3 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 4 || 14&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 3 || 17&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 4 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Pathfinder_(Long_War)&amp;diff=58063</id>
		<title>Pathfinder (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Pathfinder_(Long_War)&amp;diff=58063"/>
		<updated>2014-07-17T22:16:30Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Scout class. Mirroring the Scouts they&#039;re recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC JET BOOT MODULE.png|32px|center]]&#039;&#039;&#039;Jet Boot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated confers the ability to jump to normally inaccessible heights for the rest of the turn&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]&#039;&#039;&#039;Platform Stability&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any shots taken without moving have +10 Aim and +10% critical chance.&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided) &#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 aim and cannot critically hit this unit&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will:  Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: +2 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:ASSAULT_FLUSH.png|32px|center]]&#039;&#039;&#039;Flush&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shots from Overwatch no longer suffer any Aim penalty.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:SNIPER_DGG.png|32px|center]]&#039;&#039;&#039;Damn Good Ground&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: +1&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: +1&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: +2 Will: 0 Mob: +1&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:SNIPER_EXECUTIONER.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10% Aim against targets with less than 50% Health.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:Council_Medal_of_Honor_2_(EU2012).png|32px|center]]&#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 Aim and Crit when no allies within 7 tiles.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: +3 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: +2 Will: +2 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:HEAVY_SHREDDER.png|32px|center]]&#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner&#039;s LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+1 damage with primary weapon.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:HEAVY_RAPIDREACTION.png|32px|center]]&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: +2 Will: 0 Mob: +1&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Additional 2 damage against any human target and any alien that has been autopsied.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targeting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:SNIPER_SQUADSIGHT.png|32px|center]]&#039;&#039;&#039;Squadsight&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows firing at targets in any ally&#039;s sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:SNIPER_ITZ.png|32px|center]]&#039;&#039;&#039;In the Zone&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Killing a flanked or uncovered target with a primary weapon does not cost an action.&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:ASSAULT_LIGHTNINGREFLEXES.png|32px|center]]&#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 3 || 16&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 3 || 23&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 6 || 29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Goliath_(Long_War)&amp;diff=58060</id>
		<title>Goliath (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Goliath_(Long_War)&amp;diff=58060"/>
		<updated>2014-07-17T18:42:14Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Gunner class. A Goliath is designed to be a human tank. They have the best HP progression of any class in the game and an unsurpassed selection of defensive perks. They have reasonable aim progression, but their selection of offensive perks is a bit lacking.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC ABSORTION FIELDS.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Reduces most incoming damage to this unit, scaling up as the damage increases.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 aim and cannot critically hit this unit&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:ASSAULT FLUSH.png|32px|center]]&#039;&#039;&#039;Flush&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided) &#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapon does one additional damage.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targetting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:ASSAULT CLOSECOMBAT.png|32px|center]]&#039;&#039;&#039;Close Combat Specialist&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. Warning: Will activate even if unit is concealed.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 1 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 2 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]&#039;&#039;&#039;Shock-Absorbent Armor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Damage received from enemies within 4 tiles is reduced by 33%.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]&#039;&#039;&#039;Platform Stability&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any shots taken without moving have +10 Aim and +10% critical chance.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Ammo&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Your primary weapon does extra damage to robotic enemies.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:ASSAULT RESILLIENCE.png|32px|center]]&#039;&#039;&#039;Resilience&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers immunity to critical hits.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shots from Overwatch no longer suffer any Aim penalty.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]&#039;&#039;&#039;Collateral Damage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ASSAULT BRINGTHEMON.png|32px|center]]&#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Adds 1 damage on critical hits for each enemy the squad can see (up to 5).&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]&#039;&#039;&#039;Ready For Anything&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;If the unit fires without moving, it automatically enters overwatch.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 2 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 3 || 3 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 4 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 5 || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 1 || 6 || 3 || 18&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 7 || 3 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shogun_(Long_War)&amp;diff=58043</id>
		<title>Shogun (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shogun_(Long_War)&amp;diff=58043"/>
		<updated>2014-07-16T15:20:47Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the [[Engineer (Long War)|Engineer]] class.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]&#039;&#039;&#039;Collateral Damage&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:MEC JET BOOT MODULE.png|32px|center]]&#039;&#039;&#039;Jetboot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +15 Defense for the first attack in Overwatch, and 0.5 damage reduction&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC BODY SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Rockets and grenades do additional damage to robotic enemies.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shots from Overwatch no longer suffer any Aim penalty.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]&#039;&#039;&#039;Shock-Absorbent armor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Damage received from enemies within 4 tiles is reduced by 33%.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Ammo&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Your primary weapon does extra damage to robotic enemies.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:MEC REPAIR SERVOS.png|32px|center]]&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:ALIEN CLUSTERBOMB.png|32px|center]]&#039;&#039;&#039;Sapper&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;Your grenades do additional damage to enemies, and all your weapons do additional damage to the enviroment.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 3 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 3 || 3 || 11&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 4 || 2 || 13&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 4 || 3 || 16&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 5 || 3 || 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;+1 HP, +5 Aim compared to [[Engineer (Long War)#Stat Progression|Engineer]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Goliath_(Long_War)&amp;diff=58042</id>
		<title>Goliath (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Goliath_(Long_War)&amp;diff=58042"/>
		<updated>2014-07-16T15:15:28Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Gunner class. A Goliath is designed to be a human tank. They have the best HP progression of any class in the game and an unsurpassed selection of defensive perks. They have reasonable aim progression, but their selection of offensive perks is a bit lacking.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC ABSORTION FIELDS.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Reduces most incoming damage to this unit, scaling up as the damage increases.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 aim and cannot critically hit this unit&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:ASSAULT FLUSH.png|32px|center]]&#039;&#039;&#039;Flush&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided) &#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapon does one additional damage.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targetting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:ASSAULT CLOSECOMBAT.png|32px|center]]&#039;&#039;&#039;Close Combat Specialist&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. Warning: Will activate even if unit is concealed.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 1 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 2 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]&#039;&#039;&#039;Shock-Absorbent Armor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Damage received from enemies within 4 tiles is reduced by 33%.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]&#039;&#039;&#039;Platform Stability&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any shots taken without moving have +10 Aim and +10% critical chance.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Ammo&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Your primary weapon does extra damage to robotic enemies.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:ASSAULT RESILLIENCE.png|32px|center]]&#039;&#039;&#039;Resilience&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers immunity to critical hits.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shots from Overwatch no longer suffer any Aim penalty.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]&#039;&#039;&#039;Collateral Damage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 3 || 3 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 4 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 5 || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 1 || 6 || 3 || 18&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 7 || 3 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guardian_(Long_War)&amp;diff=58041</id>
		<title>Guardian (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guardian_(Long_War)&amp;diff=58041"/>
		<updated>2014-07-16T15:06:20Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Medic class&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;All limited-use items in your inventory receive one extra use.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:SUPPORT COVERINGFIRE.png|32px|center]]&#039;&#039;&#039;Covering Fire&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows reaction shots to trigger on enemy attacks, not just movement&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:Defenders Medal 1 (EU2012).png|32px|center]]&#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Never panic as a result of allies panicking or getting wounded or killed.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided) &#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 3 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 5 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:SUPPORT FIELDMEDIC.png|32px|center]]&#039;&#039;&#039;Field Medic&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows medikits and restorative mist kits to be used 3 times per battle instead of once.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]&#039;&#039;&#039;Platform Stability&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any shots taken without moving have +10 Aim and +10% critical chance.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 aim and cannot critically hit this unit&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 3 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 0 Will: 2 Mob: 1&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]&#039;&#039;&#039;Jetboot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapon does one additional damage.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:SNIPER_OPPORTUNIST.png|32px|center]]&#039;&#039;&#039;Opportunist&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 1 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targetting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:ASSAULT RESILLIENCE.png|32px|center]]&#039;&#039;&#039;Resillience&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers immunity to critical hits.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:SUPPORT SENTINEL.png|32px|center]]&#039;&#039;&#039;Sentinel&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows two reaction shots during Overwatch, instead of only one.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC ABSORTION FIELDS.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Reduces most incoming damage to this unit, scaling up as the damage increases.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 3 Will: 3 Mob: 1&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Light &#039;Em Up&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Ready for Anything&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Savior&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 3 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 3 || 18&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 3 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Marauder_(Long_War)&amp;diff=58039</id>
		<title>Marauder (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Marauder_(Long_War)&amp;diff=58039"/>
		<updated>2014-07-16T14:43:40Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Assault class&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]&#039;&#039;&#039;Shock-Absorbent Armor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Damage received from enemies within 4 tiles is reduced by 33%.&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:ASSAULT AGGRESSION.png|32px|center]]&#039;&#039;&#039;Aggression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +10% critical chance per enemy in sight (max +30%).&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapons does one additional damage.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 aim and cannot critically hit this unit&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 3 Mob: 1&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:SNIPER EXECUTIONER.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +10 Aim and +10% Crit chance against targets at or below 50% health.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:ASSAULT CLOSECOMBAT.png|32px|center]]&#039;&#039;&#039;Close Combat Specialist&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. Warning: Will activate even if unit is concealed.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]&#039;&#039;&#039;Jetboot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 4 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;All limited-use items in your inventory receive one extra use.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]&#039;&#039;&#039;Collateral Damage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:ASSAULT BRINGTHEMON.png|32px|center]]&#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Adds 1 damage on critical hits for each enemy the squad can see (up to 5).&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shots from Overwatch no longer suffer any Aim penalty.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 0 Will: 1 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers 2 bonus damage with guns against targets whose species have been autopsied.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ASSAULT CLOSEPERSONAL.png|32px|center]]&#039;&#039;&#039;Close Encounters&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targetting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Jaeger_(Long_War)&amp;diff=58036</id>
		<title>Jaeger (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Jaeger_(Long_War)&amp;diff=58036"/>
		<updated>2014-07-16T14:15:58Z</updated>

		<summary type="html">&lt;p&gt;Tulip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers&#039; main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]&#039;&#039;&#039;Vital-Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers 2 bonus damage with guns against targets whose species have been autopsied.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:ASSAULT AGGRESSION.png|32px|center]]&#039;&#039;&#039;Aggression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +10% critical chance per enemy in sight (max +30%).&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10% crit, and +10 hit against enemies in full cover.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]&#039;&#039;&#039;Platform Stability&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any shots taken without moving have +10 Aim and +10% critical chance.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:SNIPER_DGG.png|32px|center]]&#039;&#039;&#039;Damn Good Ground&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:ASSAULT FLUSH.png|32px|center]]&#039;&#039;&#039;Flush&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 1 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shots from Overwatch no longer suffer any Aim penalty.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapons does one additional damage.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]&#039;&#039;&#039;Jetboot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Lone Wolf&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;+10 aim and +10% critical chance if you are not within 7 tiles of an allied unit.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:SNIPER EXECUTIONER.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +10 Aim and +10% Crit chance against targets at or below 50% health.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:SNIPER SQUADSIGHT.png|32px|center]]&#039;&#039;&#039;Squadsight&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows firing at targets in any ally&#039;s sight radius, but at -30% critical chance; Does not extend overwatch outside visual range. Extended range weapons (MEC primary weapons, Marksman and Strike Rifle and LMGs) gain roughly 5 extra tiles range. Sniper rifles have infinite range. Overwatch fire does not extend to squadsight ranges except with Marksman&#039;s and Strike Rifles.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ASSAULT BRINGTHEMON.png|32px|center]]&#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Adds 1 damage on critical hits for each enemy the squad can see (up to 5).&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:HEAVY SHREDDER.png|32px|center]]&#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner&#039;s LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Light &#039;Em Up&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Ready For Anything&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 0 || 0 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 0 || 4 || 11&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 1 || 4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 4 || 19&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 4 || 23&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 4 || 27&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 7 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Soldiers (Long War)]]&lt;br /&gt;
[[Category: MECs (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Jaeger_(Long_War)&amp;diff=58035</id>
		<title>Jaeger (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Jaeger_(Long_War)&amp;diff=58035"/>
		<updated>2014-07-16T13:34:25Z</updated>

		<summary type="html">&lt;p&gt;Tulip: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers&#039; main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]&#039;&#039;&#039;Vital-Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers 2 bonus damage with guns against targets whose species have been autopsied.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:ASSAULT AGGRESSION.png|32px|center]]&#039;&#039;&#039;Aggression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +10% critical chance per enemy in sight (max +30%).&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10% crit, and +10 hit against enemies in full cover.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]&#039;&#039;&#039;Platform Stability&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any shots taken without moving have +10 Aim and +10% critical chance.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:SNIPER_DGG.png|32px|center]]&#039;&#039;&#039;Damn Good Ground&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:ASSAULT FLUSH.png|32px|center]]&#039;&#039;&#039;Flush&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 1 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shots from Overwatch no longer suffer any Aim penalty.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapons does one additional damage.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]&#039;&#039;&#039;Jetboot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10% Aim against targets with less than 50% Health.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 Aim and Crit when no allies within 7 tiles.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner&#039;s LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Squadsight&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows firing at targets in any ally&#039;s sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Light &#039;Em Up&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Ready For Anything&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 0 || 0 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 0 || 4 || 11&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 1 || 4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 4 || 19&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 4 || 23&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 4 || 27&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 7 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Soldiers (Long War)]]&lt;br /&gt;
[[Category: MECs (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Jaeger_(Long_War)&amp;diff=58034</id>
		<title>Jaeger (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Jaeger_(Long_War)&amp;diff=58034"/>
		<updated>2014-07-16T13:30:48Z</updated>

		<summary type="html">&lt;p&gt;Tulip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers&#039; main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]&#039;&#039;&#039;Vital-Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers 2 bonus damage with guns against targets whose species have been autopsied.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:ASSAULT AGGRESSION.png|32px|center]]&#039;&#039;&#039;Aggression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +10% critical chance per enemy in sight (max +30%).&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10% crit, and +10 hit against enemies in full cover.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]&#039;&#039;&#039;Platform Stability&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any shots taken without moving have +10 Aim and +10% critical chance.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:SNIPER_DGG.png|32px|center]]&#039;&#039;&#039;Damn Good Ground&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:ASSAULT FLUSH.png|32px|center]]&#039;&#039;&#039;Flush&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 1 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+1 damage with primary weapon.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:.png|32px|center]]&#039;&#039;&#039;Jet Boot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10% Aim against targets with less than 50% Health.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 Aim and Crit when no allies within 7 tiles.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner&#039;s LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Squadsight&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows firing at targets in any ally&#039;s sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Light &#039;Em Up&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Ready For Anything&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 0 || 0 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 0 || 4 || 11&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 1 || 4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 4 || 19&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 4 || 23&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 4 || 27&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 7 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Soldiers (Long War)]]&lt;br /&gt;
[[Category: MECs (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Jaeger_(Long_War)&amp;diff=58033</id>
		<title>Jaeger (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Jaeger_(Long_War)&amp;diff=58033"/>
		<updated>2014-07-16T13:25:10Z</updated>

		<summary type="html">&lt;p&gt;Tulip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers&#039; main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]&#039;&#039;&#039;Vital-Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers 2 bonus damage with guns against targets whose species have been autopsied.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:ASSAULT AGGRESSION.png|32px|center]]&#039;&#039;&#039;Aggression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +10% critical chance per enemy in sight (max +30%).&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10% crit, and +10 hit against enemies in full cover.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]&#039;&#039;&#039;Platform Stability&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any shots taken without moving have +10 Aim and +10% critical chance.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:.png|32px|center]]&#039;&#039;&#039;Flush&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:.png|32px|center]]&#039;&#039;&#039;Damn Good Ground&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+1 damage with primary weapon.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:.png|32px|center]]&#039;&#039;&#039;Jet Boot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10% Aim against targets with less than 50% Health.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 Aim and Crit when no allies within 7 tiles.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner&#039;s LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Squadsight&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows firing at targets in any ally&#039;s sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Light &#039;Em Up&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Ready For Anything&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 0 || 0 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 0 || 4 || 11&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 1 || 4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 4 || 19&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 4 || 23&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 4 || 27&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 7 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Soldiers (Long War)]]&lt;br /&gt;
[[Category: MECs (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=58032</id>
		<title>Valkyrie (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=58032"/>
		<updated>2014-07-16T13:15:30Z</updated>

		<summary type="html">&lt;p&gt;Tulip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Infantry class&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:HEAVY BULLETSWARM.png|32px|center]]&#039;&#039;&#039;Light &#039;Em Up&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Firing with the first action no longer ends turn.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:SNIPER_EXECUTIONER.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 aim and crit chance against targets at or below 50% health.&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 Aim and cannot critically hit this unit&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039; +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shots from Overwatch no longer suffer any Aim penalty.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]&#039;&#039;&#039;Jet Boot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:HEAVY SHREDDER.png|32px|center]]&#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any unit hit takes additional damage from all sources for the next 4 turns.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapon does one additional damage.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]&#039;&#039;&#039;Shock-Absorbent Armor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Damage received from enemies within 4 tiles is reduced by 33%.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 2 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]&#039;&#039;&#039;Collateral Damage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targetting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC REPAIR SERVOS.png|32px|center]]&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]&#039;&#039;&#039;Lock N&#039; Load&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Primary weapon receive one additional shot or burst before a reload is required. Units taking this as a perk tree ability may reaload their primary weapon as their first action of the turn without ending the turn.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:MEC ABSORTION FIELDS.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Reduces most incoming damage to this unit, scaling up as damage increases.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC VITAL POINT TARGETING.png|32px|center]]&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers 2 bonus damage with guns against targets that have been autopsied.&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Rapid Fire&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Squadsight&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Sentinel&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;Aim:  Will:  Mob: &#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;Aim:  Will:  Mob: &#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;Aim:  Will:  Mob: &#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 3 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 4 || 14&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 3 || 17&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 4 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=58029</id>
		<title>Valkyrie (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=58029"/>
		<updated>2014-07-16T13:01:04Z</updated>

		<summary type="html">&lt;p&gt;Tulip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Infantry class&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:HEAVY BULLETSWARM.png|32px|center]]&#039;&#039;&#039;Light &#039;Em Up&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Firing with the first action no longer ends turn.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:SNIPER_EXECUTIONER.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+10 aim and crit chance against targets at or below 50% health.&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 Aim and cannot critically hit this unit&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039; +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shots from Overwatch no longer suffer any Aim penalty.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]&#039;&#039;&#039;Jet Boot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:HEAVY SHREDDER.png|32px|center]]&#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any unit hit takes additional damage from all sources for the next 4 turns.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapon does one additional damage.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]&#039;&#039;&#039;Shock-Absorbent Armor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Damage received from enemies within 4 tiles is reduced by 33%.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 2 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]&#039;&#039;&#039;Collateral Damage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targetting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC REPAIR SERVOS.png|32px|center]]&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Lock &#039;N Load&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:.png|32px|center]]&#039;&#039;&#039;Rapid Fire&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:.png|32px|center]]&#039;&#039;&#039;Squadsight&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:.png|32px|center]]&#039;&#039;&#039;Sentinel&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 3 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 4 || 14&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 3 || 17&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 4 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Tulip</name></author>
	</entry>
</feed>