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	<updated>2026-05-01T08:10:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ranger_(LW2)&amp;diff=74128</id>
		<title>Ranger (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ranger_(LW2)&amp;diff=74128"/>
		<updated>2017-01-27T16:04:09Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rangers are our closest equivalent to classic riflemen soldiers, turning the tide of battle with sheer marksmanship and volume of fire alike.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranger: Primary: Rifle(default), SMG or Shotgun; Secondary: Sawed-off Shotgun&lt;br /&gt;
&lt;br /&gt;
The Ranger class is focused towards operating at medium range with guns (and is quite unlike the vanilla Ranger class, which has been split in to the [[Shinobi (LW2)|Shinobi]] and [[Assault (LW2)|Assault]] classes). Their signature ability is to be able to take standard shots without ending turn, allowing them to fire twice per turn baseline.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Infantry&amp;quot; type Rangers (Left branch) focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills and set up kills for their allies, but are less effective at responding to enemy actions on their turn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Defender&amp;quot; type Rangers (Right branch) master overwatch fire, to the point of achieving more shots during the enemy turn than most XCOM soldiers can muster during their own turn, but sacrifice potential punch with directed fire, and can be shut down by enemies packing Shadowstep or Lightning Reflexes.&lt;br /&gt;
&lt;br /&gt;
Rather than a melee weapon, Rangers carry a Sawed-off shotgun as their secondary weapon. This weapon is capable of huge amounts of damage at point blank range, but has a fixed two shots and can&#039;t be reloaded.&lt;br /&gt;
&lt;br /&gt;
Due to their front/midline nature and tendency to seek out high quality cover front and center of an enemy force, with supporting allies close behind and assaulting allies ahead and to the sides, Rangers make excellent Officer candidates. The center branch has myriad options for defense, including the vital &amp;quot;Tactical Sense&amp;quot; perk, to help protect your Leader investment.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Point Blank (LW2)|text=1}}&lt;br /&gt;
|Squaddie2={{Both Barrels (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Light &#039;Em Up (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Defender&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Walk Fire (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Close and Personal (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Covering Fire (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Locked On (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Pump Action (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Suppression (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Aggression (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Center Mass (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Executioner (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Fortify (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Grazing Fire (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Bring &#039;Em On (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Formidable (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Ever Vigilant (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Tactical Sense (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Rapid Reaction (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Rupture (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Combat Fitness (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Kill Zone (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 3 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 1 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 3 || 20 || 8 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains 2 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldiers_(LW2)&amp;diff=74122</id>
		<title>Soldiers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldiers_(LW2)&amp;diff=74122"/>
		<updated>2017-01-27T15:26:34Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like the base game, soldiers are divided into classes. &lt;br /&gt;
:[[Assault_(LW2)|Assault]]&lt;br /&gt;
:[[Grenadier_(LW2)|Grenadier]]&lt;br /&gt;
:[[Gunner_(LW2)|Gunner]]&lt;br /&gt;
:[[Ranger_(LW2)|Ranger]]&lt;br /&gt;
:[[Sharpshooter_(LW2)|Sharpshooter]]&lt;br /&gt;
:[[Shinobi_(LW2)|Shinobi]]&lt;br /&gt;
:[[Specialist_(LW2)|Specialist]]&lt;br /&gt;
:[[Technical_(LW2)|Technical]]&lt;br /&gt;
&lt;br /&gt;
:[[Psi_Operative_(LW2)|Psi Operative]]&lt;br /&gt;
&lt;br /&gt;
In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives.&lt;br /&gt;
&lt;br /&gt;
== Rookie Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
!Rookie Base Stats!!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Aim|| 65&lt;br /&gt;
|-&lt;br /&gt;
|Defense|| 0&lt;br /&gt;
|-&lt;br /&gt;
|Dodge|| 5&lt;br /&gt;
|-&lt;br /&gt;
|Will|| 25&lt;br /&gt;
|-&lt;br /&gt;
|Hacking|| 5&lt;br /&gt;
|-&lt;br /&gt;
|Health|| 4&lt;br /&gt;
|-&lt;br /&gt;
|Mobility|| 15&lt;br /&gt;
|-&lt;br /&gt;
|Psi Offense|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
!Not Created Equally!!Min!!Max!!&lt;br /&gt;
|-&lt;br /&gt;
|Aim|| 55 || 80&lt;br /&gt;
|-&lt;br /&gt;
|Defense|| -10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Dodge|| -10 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Will|| 5 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Hacking|| 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| 3 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Mobility|| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
|Psi Offense|| 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
!SPARK Base Stats!!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Aim|| 65&lt;br /&gt;
|-&lt;br /&gt;
|Defense|| 30&lt;br /&gt;
|-&lt;br /&gt;
|Dodge|| 5&lt;br /&gt;
|-&lt;br /&gt;
|Will|| 40&lt;br /&gt;
|-&lt;br /&gt;
|Hacking|| 5&lt;br /&gt;
|-&lt;br /&gt;
|Health|| 12&lt;br /&gt;
|-&lt;br /&gt;
|Mobility|| 12&lt;br /&gt;
|-&lt;br /&gt;
|Armor|| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Defense and Dodge influence your chance to be hit. Having negatives in this area will result in the soldier being an easier target&lt;br /&gt;
&lt;br /&gt;
The Mobility stat represents how far you can move with ONE action, and the labeled score represents meters traveled, not tiles, with 1 meter is equal to .67 tiles. As a result, you will need 2 mobility to be guaranteed a extra tile per action for movement.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldiers_(LW2)&amp;diff=74120</id>
		<title>Soldiers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldiers_(LW2)&amp;diff=74120"/>
		<updated>2017-01-27T15:13:45Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like the base game, soldiers are divided into classes. &lt;br /&gt;
:[[Assault_(LW2)|Assault]]&lt;br /&gt;
:[[Grenadier_(LW2)|Grenadier]]&lt;br /&gt;
:[[Gunner_(LW2)|Gunner]]&lt;br /&gt;
:[[Ranger_(LW2)|Ranger]]&lt;br /&gt;
:[[Sharpshooter_(LW2)|Sharpshooter]]&lt;br /&gt;
:[[Shinobi_(LW2)|Shinobi]]&lt;br /&gt;
:[[Specialist_(LW2)|Specialist]]&lt;br /&gt;
:[[Technical_(LW2)|Technical]]&lt;br /&gt;
&lt;br /&gt;
:[[Psi_Operative_(LW2)|Psi Operative]]&lt;br /&gt;
&lt;br /&gt;
In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives.&lt;br /&gt;
&lt;br /&gt;
== Rookie Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
!Base Stats!!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Aim|| 65&lt;br /&gt;
|-&lt;br /&gt;
|Defense|| 0&lt;br /&gt;
|-&lt;br /&gt;
|Dodge|| 5&lt;br /&gt;
|-&lt;br /&gt;
|Will|| 25&lt;br /&gt;
|-&lt;br /&gt;
|Hacking|| 5&lt;br /&gt;
|-&lt;br /&gt;
|Health|| 4&lt;br /&gt;
|-&lt;br /&gt;
|Mobility|| 15&lt;br /&gt;
|-&lt;br /&gt;
|Psi Offense|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
!Not Created Equally!!Min!!Max!!&lt;br /&gt;
|-&lt;br /&gt;
|Aim|| 55 || 80&lt;br /&gt;
|-&lt;br /&gt;
|Defense|| -10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Dodge|| -10 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Will|| 5 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Hacking|| 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| 3 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Mobility|| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
|Psi Offense|| 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldiers_(LW2)&amp;diff=74119</id>
		<title>Soldiers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldiers_(LW2)&amp;diff=74119"/>
		<updated>2017-01-27T14:59:05Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like the base game, soldiers are divided into classes. &lt;br /&gt;
:[[Assault_(LW2)|Assault]]&lt;br /&gt;
:[[Grenadier_(LW2)|Grenadier]]&lt;br /&gt;
:[[Gunner_(LW2)|Gunner]]&lt;br /&gt;
:[[Ranger_(LW2)|Ranger]]&lt;br /&gt;
:[[Sharpshooter_(LW2)|Sharpshooter]]&lt;br /&gt;
:[[Shinobi_(LW2)|Shinobi]]&lt;br /&gt;
:[[Specialist_(LW2)|Specialist]]&lt;br /&gt;
:[[Technical_(LW2)|Technical]]&lt;br /&gt;
&lt;br /&gt;
:[[Psi_Operative_(LW2)|Psi Operative]]&lt;br /&gt;
&lt;br /&gt;
In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives.&lt;br /&gt;
&lt;br /&gt;
 --Base Stats--&lt;br /&gt;
The base stats for a normal rookie with &amp;quot;Not Created Equal&amp;quot; turned off are as follows.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
|Health|| 4&lt;br /&gt;
|-&lt;br /&gt;
|Aim|| 65&lt;br /&gt;
|-&lt;br /&gt;
|Will|| 25&lt;br /&gt;
|-&lt;br /&gt;
|Mobility|| 15&lt;br /&gt;
|-&lt;br /&gt;
|Dodge|| 5&lt;br /&gt;
|-&lt;br /&gt;
|Hacking|| 0&lt;br /&gt;
|-&lt;br /&gt;
|Psi Offense|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=74118</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=74118"/>
		<updated>2017-01-27T14:54:57Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sparks are 100% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --&amp;gt;&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 0 || 0 ||  5&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 2 || 0|| 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 0 || 16 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 12&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=74117</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=74117"/>
		<updated>2017-01-27T14:54:43Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sparks are 100% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --&amp;gt;&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 0 || 0 ||  5&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 2 || 0|| 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 0 || 16 || 8 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 12&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=74116</id>
		<title>Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=74116"/>
		<updated>2017-01-27T14:51:44Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psi Operative:&lt;br /&gt;
&lt;br /&gt;
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Psi Operative Skills&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soulfire&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Stasis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Insanity&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Mind Merge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Steal&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stasis Shield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solace&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Schism&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Fortress&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Merge&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bastion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuse&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Null Lance&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Void Rift&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Psi Offense!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 1 || 2 || 5 || 30 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 5 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 1 || 2 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 1 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 3 || 12 || 10 || 56* || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100&lt;br /&gt;
&lt;br /&gt;
This class gains no Strength&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=74115</id>
		<title>Technical (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=74115"/>
		<updated>2017-01-27T14:50:24Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet&lt;br /&gt;
&lt;br /&gt;
Technical&#039;s are 10% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1=&lt;br /&gt;
|Squaddie2={{Heavy Weapons (LW2)|text=1}}&lt;br /&gt;
|Squaddie3=&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Rocketeer&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Fireman&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Fire in the Hole (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Suppression (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Roust (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Biggest Booms (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Fortify (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Napalm-X (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Concussion Rocket (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Shredder (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Burnout (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Tandem Warheads (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Formidable (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Phosphorus (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Javelin Rockets (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Fire and Steel (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Incinerator (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Salvo (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Tactical Sense (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Quickburn (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Bunker Buster (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Firestorm (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 4 || 16 || 8 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains 1 point of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Specialist_(LW2)&amp;diff=74114</id>
		<title>Specialist (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Specialist_(LW2)&amp;diff=74114"/>
		<updated>2017-01-27T14:50:12Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Specialist: Primary: Rifle(default), SMG or Shotgun; Secondary: Gremlin&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Aid Protocol (LW2)|text=1}}&lt;br /&gt;
|Squaddie2={{Haywire Protocol (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Hack (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Medic&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Medical Protocol (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Cool Under Pressure (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Combat Protocol (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Revival Protocol (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Covering Fire (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Interference (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Field Medic (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Suppression (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Airdrop (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Field Surgeon (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Ever Vigilant (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Failsafe (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Savior (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Sentinel (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Trojan (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Scanning Protocol (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Kill Zone (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Threat Assessment (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Restoration (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Full Override (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Capacitor Discharge (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 5 || 0 || 0 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 1 || 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0|| 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 3 || 16 || 10 || 0 || 0 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains 1 point of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shinobi_(LW2)&amp;diff=74113</id>
		<title>Shinobi (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shinobi_(LW2)&amp;diff=74113"/>
		<updated>2017-01-27T14:49:55Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shinobi are XCOM&#039;s ultimate infiltration experts, penetrating enemy lines covertly to convey vital reconnaissance, ready to exploit the enemy with their blades and SMG&#039;s when the moment emerges.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Primary: Rifle, SMG (default) or Shotgun&lt;br /&gt;
* Secondary: Sword&lt;br /&gt;
&lt;br /&gt;
The Shinobi is closest to the vanilla Ranger class. They are specialists in stealth and short range combat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Saboteur&amp;quot; type Shinobi are pure infiltrators, skirting past even the most watchful eyes on the strategic and tactical layers of the game to ensure early warning on enemy forces before your main force encounters them, while losing out on potential squad damage each turn you choose not to break concealment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kenshi&amp;quot; type Shinobi assassinate the enemy with their bladecraft, pure, simply, and lethally, and can slay even the most terrifying of enemies in a single strike if an ally has disoriented or stunned them, though great care must be taken to avoid brazen charges that provoke other enemy forces or leave the shinobi exposed to fatal retaliation.&lt;br /&gt;
&lt;br /&gt;
The center-branch perks offer a variety of defensive and primary weapon perks, allowing a Shinobi to be built as a covert-capable light rifleman in battle (or a more defensible blade assassin). Remember that while the SMG is the weapon of choice for most Shinobi, you may find that Assault Rifles (and even sometimes shotguns) are better choices for certain direct-combat builds!&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Phantom (LW2)|text=1}}&lt;br /&gt;
|Squaddie2={{Fleche (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Slash (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Saboteur&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Kenshi&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Ghostwalker (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Low Profile (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Cutthroat (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Shadowstep (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Lone Wolf (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Infighter (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Tradecraft (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Hunter&#039;s Instincts (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Blademaster (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Shadowstrike (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Evasive (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Bladestorm (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Covert (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Hard Target (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Coup de Grâce (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Conceal (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Tactical Sense (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Implacable (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Serial (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Reaper (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 4 || 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 2 || 4 || 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 1 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 2 || 16 || 8 || 0 || 10 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains 1 point of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
== Perk Details ==&lt;br /&gt;
* Ghostwalker reduces a solder&#039;s infiltration cost by 4%&lt;br /&gt;
* Tradecraft reduces a soldier&#039;s infiltration cost by 35%.&lt;br /&gt;
* Covert, though not mentioned in the description, reduces a soldier&#039;s infiltration cost by 4%&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sharpshooter_(LW2)&amp;diff=74112</id>
		<title>Sharpshooter (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sharpshooter_(LW2)&amp;diff=74112"/>
		<updated>2017-01-27T14:49:13Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sharpshooters specialize in making single shots count, either by the merit of their own rifles or through spotting enemies with their Holotargeter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sharpshooter: Primary: Sniper Rifle; Secondary: Holotargeter&lt;br /&gt;
&lt;br /&gt;
Long War 2 Sharpshooters are quite similar to their vanilla counterparts, but with two major changes. Sharpshooters now carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving. Pistols are available as utility slot items, as they are for all soldiers, but the vanilla talents that specialize in pistol use are largely available in the Advanced Warfare Center instead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sniper&amp;quot; type Sharpshooters (Left branch) function best in the back lines and high above ground, singling out and executing single targets in devastating attacks, but suffer from a lack of flexible move-and-attack options and a need to remain just within squadsight range to consistently land critical hits.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Marksman&amp;quot; type Sharpshooters (Right branch) actively move and seek out flanks on the enemy, exploiting the power of the Snap Shot perk to enable penalty free firing after movement, but lack the Sniper&#039;s ability to largely disregard cover and range when firing from ideal positions.&lt;br /&gt;
&lt;br /&gt;
Sharpshooters can also train extensively in the use of their Holotargeters in the center branch, and can use them to expose entire enemy groups to accurate fire from the rest of the Sharpshooter&#039;s squad; for these selfless soldiers, the rifle is often an afterthought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1=&lt;br /&gt;
|Squaddie2={{Holo Targeting (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Squadsight (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Marksman&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Death From Above (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Rapid Targeting (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Snap Shot (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Damn Good Ground (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{HiDef Holo (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Precision Shot (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Long Watch (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Phantom (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Deadshot (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Center Mass (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Independent Tracking (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Low Profile (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Stealth (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Vital Point Targeting (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Aggression (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Kubikuri (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Multitargeting (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Hunter&#039;s Instincts (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Double Tap (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Alpha Mike Foxtrot (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Serial (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 4 || 3 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 3 || 3 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 2 || 28 || 6 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains 1 point of strength, though it&#039;s not clear what that does.&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ranger_(LW2)&amp;diff=74111</id>
		<title>Ranger (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ranger_(LW2)&amp;diff=74111"/>
		<updated>2017-01-27T14:48:58Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rangers are our closest equivalent to classic riflemen soldiers, turning the tide of battle with sheer marksmanship and volume of fire alike.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranger: Primary: Rifle(default), SMG or Shotgun; Secondary: Sawed-off Shotgun&lt;br /&gt;
&lt;br /&gt;
The Ranger class is focused towards operating at medium range with guns (and is quite unlike the vanilla Ranger class, which has been split in to the [[Shinobi (LW2)|Shinobi]] and [[Assault (LW2)|Assault]] classes). Their signature ability is to be able to take standard shots without ending turn, allowing them to fire twice per turn baseline.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Infantry&amp;quot; type Rangers (Left branch) focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills and set up kills for their allies, but are less effective at responding to enemy actions on their turn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Defender&amp;quot; type Rangers (Right branch) master overwatch fire, to the point of achieving more shots during the enemy turn than most XCOM soldiers can muster during their own turn, but sacrifice potential punch with directed fire, and can be shut down by enemies packing Shadowstep or Lightning Reflexes.&lt;br /&gt;
&lt;br /&gt;
Rather than a melee weapon, Rangers carry a Sawed-off shotgun as their secondary weapon. This weapon is capable of huge amounts of damage at point blank range, but has a fixed two shots and can&#039;t be reloaded.&lt;br /&gt;
&lt;br /&gt;
Due to their front/midline nature and tendency to seek out high quality cover front and center of an enemy force, with supporting allies close behind and assaulting allies ahead and to the sides, Rangers make excellent Officer candidates. The center branch has myriad options for defense, including the vital &amp;quot;Tactical Sense&amp;quot; perk, to help protect your Leader investment.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Point Blank (LW2)|text=1}}&lt;br /&gt;
|Squaddie2={{Both Barrels (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Light &#039;Em Up (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Defender&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Walk Fire (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Close and Personal (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Covering Fire (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Locked On (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Pump Action (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Suppression (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Aggression (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Center Mass (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Executioner (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Fortify (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Grazing Fire (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Bring &#039;Em On (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Formidable (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Ever Vigilant (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Tactical Sense (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Rapid Reaction (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Rupture (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Combat Fitness (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Kill Zone (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 3 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 4 || 20 || 8 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains 2 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gunner_(LW2)&amp;diff=74110</id>
		<title>Gunner (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gunner_(LW2)&amp;diff=74110"/>
		<updated>2017-01-27T14:48:32Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gunners are the key to achieving fire superiority in a gunfight, burying enemy positions under both suppressive and effective fire from their Cannons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gunner: Primary: Cannon; Secondary: Combat Knife&lt;br /&gt;
&lt;br /&gt;
Gunners are akin to vanilla Grenadiers that have specialized in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Saw Gunner&amp;quot; specialized Gunners (Left branch) invest in the raw direct damage potential of the cannon, essentially becoming a mobile heavy rifleman that can exploit a single target with multiple or unavoidable attacks, but have less raw battle control potential when using their weapons to suppress the enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machine Gunner&amp;quot; specialized Gunners (Right branch) behave as mid-line fire support soldiers with enhanced and highly effective suppressive fire, capable of pinning an enemy squad down and victimizing any enemies dumb or desperate enough to try and break cover, but do not share in the raw single target damage potential of their SAW counterparts.&lt;br /&gt;
&lt;br /&gt;
Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. Gunners also enjoy many options in the Center branch for improving their survivability and utility in combat, allowing them to share the frontline with Assaults and Rangers without breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Knife Fighter (LW2)|text=1}}&lt;br /&gt;
|Squaddie2={{Suppression (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Area Suppression (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;SAW Gunner&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Machinegunner&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Center Mass (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Combatives (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Grazing Fire (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Hail of Bullets (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Shredder (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Lockdown (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Flush (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Iron Curtain (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Demolition (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Chain Shot (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Formidable (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Mayhem (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Cyclic Fire (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Danger Zone (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Cool Under Pressure (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Saturation Fire (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Traverse Fire (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Rupture (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Combat Fitness (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Kill Zone (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 3 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 1 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 3 || 20 || 8 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Grenadier_(LW2)&amp;diff=74109</id>
		<title>Grenadier (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Grenadier_(LW2)&amp;diff=74109"/>
		<updated>2017-01-27T14:48:07Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Grenadier supplies indirect fire support for the squad, delivering a variety of lethal and nonlethal grenade payloads on grateful allies or bunched-up enemies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grenadier: Primary: Rifle(default), SMG or Shotgun; Secondary: Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The Grenadier is a versatile fire-support class that leans much more heavily on its grenade launcher than the Vanilla Grenadier to influence the battle. While they can cart an impressive amount of grenades, care must be take to ensure they are not exposed to heavy enemy attack when heavily specialized in them, as they tend not to have inventory room for protective vests or plating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Boomer&amp;quot; type Grenadiers (Left branch) are demolition experts, capable of breaking any enemy position with a well placed grenade, but have less to offer squadmates in need of cover or concealment, as well as limited utility once their grenades run out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Support&amp;quot; type Grenadiers (Right branch) deploy non-lethal grenades to awe-inspiring effect, capable of bringing an entire alien squad to their knees (literally) with Sting grenades or shielding allies from effective enemy fire with Dense Smoke and Ghost Grenades, but are less capable when raw damage is called for.&lt;br /&gt;
&lt;br /&gt;
Grenadiers can carry a standard rifle, shotgun, or SMG for regular combat, and some center branch perks improve the primary weapon&#039;s utility and the Grenadier&#039;s personal defenses. Consider these perks if you want to deploy the soldier in the front line of a battle rather than the middle or back lines, or have the Grenadier be an effective threat once his/her grenades are expended.&lt;br /&gt;
&lt;br /&gt;
Grenadier&#039;s are 20% more expensive than standard for infiltration. Consider swapping out a Grenadier for a less explosive class (or equipping them with an SMG) if you need to trim a few hours off your infiltration timer.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Squaddie2={{Launch Grenade (LW2)|text=1}}&lt;br /&gt;
|Squaddie3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Boomer&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Sapper (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Needle Grenades (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Rapid Deployment (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Heavy Ordinance (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Formidable (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Protector (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Boosted Cores (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Center Mass (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Bluescreen Bombs (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{HEAT Warheads (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Chain Shot (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Sting Grenades (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Biggest Booms (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Tandem Warheads (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Dense Smoke (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Volatile Mix (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Bombardier (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Ghost Grenade (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Combat Engineer (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Salvo (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Full Kit (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 4 || 16 || 8 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Assault_(LW2)&amp;diff=74108</id>
		<title>Assault (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Assault_(LW2)&amp;diff=74108"/>
		<updated>2017-01-27T14:47:22Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Assault serves as our primary close range unit, able to push in close and hold the line.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Primary: Rifle, SMG or Shotgun (default); Secondary: Arc Thrower&lt;br /&gt;
&lt;br /&gt;
The Assault class is specialised in mobility and dealing damage with guns. They are somewhat akin to a shotgun-using vanilla Ranger, but with more emphasis on damage and without the sword, or stealth skills.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Raider&amp;quot; type Assaults (Left branch) excel at achieving and exploiting flanks on enemy positions, clearing out groups of lightly-armored hostiles or single well-armored hostiles with their various special shotgun attacks, but will need supporting fire from allies to help cover them, as their innate defenses may not be enough to withstand a counterattack.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Breacher&amp;quot; type Assaults (Right branch) are XCOM&#039;s ideal front line, capable of plunging into the heart of an enemy formation and weathering enemy reprisals long enough for the rest of the Assault&#039;s squad to wipe out the enemy, but alone may struggle to confront multiple hostiles, particularly at range.&lt;br /&gt;
&lt;br /&gt;
Assaults carry Arc Throwers as their secondary weapon. These have normal range penalties, giving shotgun equipped Assaults an nonlethal option for use at range, stunning organic targets if it hits them. The center branch features multiple upgrades to the Arc Thrower, making an Assault more than capable of shutting down even the scariest of hostiles when you need it most.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Squaddie2={{Run and Gun (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Stun (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Raider&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Breacher&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Slug Shot (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Electroshock (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Lightning Reflexes (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Trench Gun (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Arc Pulser (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Close and Personal (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Killer Instinct (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Stun Gunner (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Fortify (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Extra Conditioning (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Aggression (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Formidable (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Hit and Run (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Close Encounters (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Bring &#039;Em On (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Close Combat Specialist (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Untouchable (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Street Sweeper (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Chain Lightning (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Lethal (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 5 || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 5 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 4 || 16 || 10 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains 1 point of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=74107</id>
		<title>Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=74107"/>
		<updated>2017-01-27T14:46:07Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psi Operative:&lt;br /&gt;
&lt;br /&gt;
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Psi Operative Skills&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soulfire&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Stasis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Insanity&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Mind Merge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Steal&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stasis Shield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solace&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Schism&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Fortress&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Merge&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bastion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fuse&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Null Lance&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Void Rift&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Psi Offense!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 1 || 2 || 5 || 30 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 5 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 1 || 2 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 1 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 3 || 12 || 10 || 56* || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100&lt;br /&gt;
This class gains no Strength&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=74106</id>
		<title>Technical (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=74106"/>
		<updated>2017-01-27T14:39:01Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet&lt;br /&gt;
&lt;br /&gt;
Technical&#039;s are 10% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1=&lt;br /&gt;
|Squaddie2={{Heavy Weapons (LW2)|text=1}}&lt;br /&gt;
|Squaddie3=&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Rocketeer&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Fireman&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Fire in the Hole (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Suppression (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Roust (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Biggest Booms (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Fortify (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Napalm-X (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Concussion Rocket (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Shredder (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Burnout (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Tandem Warheads (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Formidable (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Phosphorus (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Javelin Rockets (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Fire and Steel (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Incinerator (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Salvo (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Tactical Sense (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Quickburn (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Bunker Buster (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Firestorm (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 4 || 16 || 8 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains one point of strength, though it&#039;s not clear what it does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=74105</id>
		<title>Technical (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=74105"/>
		<updated>2017-01-27T14:38:46Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet&lt;br /&gt;
&lt;br /&gt;
Technical&#039;s are 10% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1=&lt;br /&gt;
|Squaddie2={{Heavy Weapons (LW2)|text=1}}&lt;br /&gt;
|Squaddie3=&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Rocketeer&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Fireman&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Fire in the Hole (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Suppression (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Roust (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Biggest Booms (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Fortify (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Napalm-X (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Concussion Rocket (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Shredder (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Burnout (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Tandem Warheads (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Formidable (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Phosphorus (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Javelin Rockets (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Fire and Steel (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Incinerator (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Salvo (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Tactical Sense (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Quickburn (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Bunker Buster (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Firestorm (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 4 || 16 || 10 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gains one point of strength, though it&#039;s not clear what it does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Specialist_(LW2)&amp;diff=74104</id>
		<title>Specialist (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Specialist_(LW2)&amp;diff=74104"/>
		<updated>2017-01-27T14:36:23Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Specialist: Primary: Rifle(default), SMG or Shotgun; Secondary: Gremlin&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Aid Protocol (LW2)|text=1}}&lt;br /&gt;
|Squaddie2={{Haywire Protocol (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Hack (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Medic&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Medical Protocol (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Cool Under Pressure (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Combat Protocol (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Revival Protocol (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Covering Fire (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Interference (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Field Medic (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Suppression (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Airdrop (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Field Surgeon (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Ever Vigilant (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Failsafe (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Savior (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Sentinel (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Trojan (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Scanning Protocol (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Kill Zone (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Threat Assessment (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Restoration (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Full Override (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Capacitor Discharge (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 5 || 0 || 0 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 1 || 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0|| 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 3 || 16 || 10 || 0 || 0 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gets 1 point of strength, though it&#039;s not clear what it does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shinobi_(LW2)&amp;diff=74101</id>
		<title>Shinobi (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shinobi_(LW2)&amp;diff=74101"/>
		<updated>2017-01-27T14:31:06Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shinobi are XCOM&#039;s ultimate infiltration experts, penetrating enemy lines covertly to convey vital reconnaissance, ready to exploit the enemy with their blades and SMG&#039;s when the moment emerges.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Primary: Rifle, SMG (default) or Shotgun&lt;br /&gt;
* Secondary: Sword&lt;br /&gt;
&lt;br /&gt;
The Shinobi is closest to the vanilla Ranger class. They are specialists in stealth and short range combat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Saboteur&amp;quot; type Shinobi are pure infiltrators, skirting past even the most watchful eyes on the strategic and tactical layers of the game to ensure early warning on enemy forces before your main force encounters them, while losing out on potential squad damage each turn you choose not to break concealment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kenshi&amp;quot; type Shinobi assassinate the enemy with their bladecraft, pure, simply, and lethally, and can slay even the most terrifying of enemies in a single strike if an ally has disoriented or stunned them, though great care must be taken to avoid brazen charges that provoke other enemy forces or leave the shinobi exposed to fatal retaliation.&lt;br /&gt;
&lt;br /&gt;
The center-branch perks offer a variety of defensive and primary weapon perks, allowing a Shinobi to be built as a covert-capable light rifleman in battle (or a more defensible blade assassin). Remember that while the SMG is the weapon of choice for most Shinobi, you may find that Assault Rifles (and even sometimes shotguns) are better choices for certain direct-combat builds!&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Phantom (LW2)|text=1}}&lt;br /&gt;
|Squaddie2={{Fleche (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Slash (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Saboteur&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Kenshi&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Ghostwalker (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Low Profile (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Cutthroat (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Shadowstep (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Lone Wolf (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Infighter (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Tradecraft (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Hunter&#039;s Instincts (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Blademaster (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Shadowstrike (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Evasive (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Bladestorm (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Covert (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Hard Target (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Coup de Grâce (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Conceal (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Tactical Sense (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Implacable (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Serial (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Reaper (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 4 || 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 2 || 4 || 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 1 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 2 || 16 || 8 || 0 || 10 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gets 1 point of strength, but it&#039;s not clear what it does.&lt;br /&gt;
&lt;br /&gt;
== Perk Details ==&lt;br /&gt;
* Ghostwalker reduces a solder&#039;s infiltration cost by 4%&lt;br /&gt;
* Tradecraft reduces a soldier&#039;s infiltration cost by 35%.&lt;br /&gt;
* Covert, though not mentioned in the description, reduces a soldier&#039;s infiltration cost by 4%&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shinobi_(LW2)&amp;diff=74100</id>
		<title>Shinobi (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shinobi_(LW2)&amp;diff=74100"/>
		<updated>2017-01-27T14:30:20Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shinobi are XCOM&#039;s ultimate infiltration experts, penetrating enemy lines covertly to convey vital reconnaissance, ready to exploit the enemy with their blades and SMG&#039;s when the moment emerges.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Primary: Rifle, SMG (default) or Shotgun&lt;br /&gt;
* Secondary: Sword&lt;br /&gt;
&lt;br /&gt;
The Shinobi is closest to the vanilla Ranger class. They are specialists in stealth and short range combat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Saboteur&amp;quot; type Shinobi are pure infiltrators, skirting past even the most watchful eyes on the strategic and tactical layers of the game to ensure early warning on enemy forces before your main force encounters them, while losing out on potential squad damage each turn you choose not to break concealment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kenshi&amp;quot; type Shinobi assassinate the enemy with their bladecraft, pure, simply, and lethally, and can slay even the most terrifying of enemies in a single strike if an ally has disoriented or stunned them, though great care must be taken to avoid brazen charges that provoke other enemy forces or leave the shinobi exposed to fatal retaliation.&lt;br /&gt;
&lt;br /&gt;
The center-branch perks offer a variety of defensive and primary weapon perks, allowing a Shinobi to be built as a covert-capable light rifleman in battle (or a more defensible blade assassin). Remember that while the SMG is the weapon of choice for most Shinobi, you may find that Assault Rifles (and even sometimes shotguns) are better choices for certain direct-combat builds!&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Phantom (LW2)|text=1}}&lt;br /&gt;
|Squaddie2={{Fleche (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Slash (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Saboteur&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Kenshi&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Ghostwalker (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Low Profile (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Cutthroat (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Shadowstep (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Lone Wolf (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Infighter (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Tradecraft (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Hunter&#039;s Instincts (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Blademaster (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Shadowstrike (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Evasive (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Bladestorm (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Covert (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Hard Target (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Coup de Grâce (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Conceal (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Tactical Sense (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Implacable (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Serial (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Reaper (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 4 || 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 2 || 4 || 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 1 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 2 || 16 || 8 || 0 || 10 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gets 1 point of strength, but it&#039;s not clear what it does.&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 4 || 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 2 || 4 || 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 1 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 0 || 2 || 0 || 0 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 2 || 16 || 8 || 0 || 10 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perk Details ==&lt;br /&gt;
* Ghostwalker reduces a solder&#039;s infiltration cost by 4%&lt;br /&gt;
* Tradecraft reduces a soldier&#039;s infiltration cost by 35%.&lt;br /&gt;
* Covert, though not mentioned in the description, reduces a soldier&#039;s infiltration cost by 4%&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sharpshooter_(LW2)&amp;diff=74097</id>
		<title>Sharpshooter (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sharpshooter_(LW2)&amp;diff=74097"/>
		<updated>2017-01-27T14:25:05Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sharpshooters specialize in making single shots count, either by the merit of their own rifles or through spotting enemies with their Holotargeter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sharpshooter: Primary: Sniper Rifle; Secondary: Holotargeter&lt;br /&gt;
&lt;br /&gt;
Long War 2 Sharpshooters are quite similar to their vanilla counterparts, but with two major changes. Sharpshooters now carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving. Pistols are available as utility slot items, as they are for all soldiers, but the vanilla talents that specialize in pistol use are largely available in the Advanced Warfare Center instead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sniper&amp;quot; type Sharpshooters (Left branch) function best in the back lines and high above ground, singling out and executing single targets in devastating attacks, but suffer from a lack of flexible move-and-attack options and a need to remain just within squadsight range to consistently land critical hits.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Marksman&amp;quot; type Sharpshooters (Right branch) actively move and seek out flanks on the enemy, exploiting the power of the Snap Shot perk to enable penalty free firing after movement, but lack the Sniper&#039;s ability to largely disregard cover and range when firing from ideal positions.&lt;br /&gt;
&lt;br /&gt;
Sharpshooters can also train extensively in the use of their Holotargeters in the center branch, and can use them to expose entire enemy groups to accurate fire from the rest of the Sharpshooter&#039;s squad; for these selfless soldiers, the rifle is often an afterthought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1=&lt;br /&gt;
|Squaddie2={{Holo Targeting (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Squadsight (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Marksman&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Death From Above (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Rapid Targeting (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Snap Shot (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Damn Good Ground (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{HiDef Holo (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Precision Shot (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Long Watch (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Phantom (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Deadshot (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Center Mass (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Independent Tracking (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Low Profile (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Stealth (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Vital Point Targeting (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Aggression (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Kubikuri (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Multitargeting (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Hunter&#039;s Instincts (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Double Tap (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Alpha Mike Foxtrot (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Serial (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 4 || 3 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 3 || 3 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 2 || 28 || 6 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also get 1 point of strength, though it&#039;s not clear what it does.&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ranger_(LW2)&amp;diff=74096</id>
		<title>Ranger (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ranger_(LW2)&amp;diff=74096"/>
		<updated>2017-01-27T14:23:59Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rangers are our closest equivalent to classic riflemen soldiers, turning the tide of battle with sheer marksmanship and volume of fire alike.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranger: Primary: Rifle(default), SMG or Shotgun; Secondary: Sawed-off Shotgun&lt;br /&gt;
&lt;br /&gt;
The Ranger class is focused towards operating at medium range with guns (and is quite unlike the vanilla Ranger class, which has been split in to the [[Shinobi (LW2)|Shinobi]] and [[Assault (LW2)|Assault]] classes). Their signature ability is to be able to take standard shots without ending turn, allowing them to fire twice per turn baseline.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Infantry&amp;quot; type Rangers (Left branch) focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills and set up kills for their allies, but are less effective at responding to enemy actions on their turn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Defender&amp;quot; type Rangers (Right branch) master overwatch fire, to the point of achieving more shots during the enemy turn than most XCOM soldiers can muster during their own turn, but sacrifice potential punch with directed fire, and can be shut down by enemies packing Shadowstep or Lightning Reflexes.&lt;br /&gt;
&lt;br /&gt;
Rather than a melee weapon, Rangers carry a Sawed-off shotgun as their secondary weapon. This weapon is capable of huge amounts of damage at point blank range, but has a fixed two shots and can&#039;t be reloaded.&lt;br /&gt;
&lt;br /&gt;
Due to their front/midline nature and tendency to seek out high quality cover front and center of an enemy force, with supporting allies close behind and assaulting allies ahead and to the sides, Rangers make excellent Officer candidates. The center branch has myriad options for defense, including the vital &amp;quot;Tactical Sense&amp;quot; perk, to help protect your Leader investment.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Point Blank (LW2)|text=1}}&lt;br /&gt;
|Squaddie2={{Both Barrels (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Light &#039;Em Up (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Defender&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Walk Fire (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Close and Personal (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Covering Fire (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Locked On (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Pump Action (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Suppression (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Aggression (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Center Mass (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Executioner (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Fortify (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Grazing Fire (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Bring &#039;Em On (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Formidable (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Ever Vigilant (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Tactical Sense (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Rapid Reaction (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Rupture (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Combat Fitness (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Kill Zone (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 3 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 4 || 20 || 8 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gets 2 points of strength, though it&#039;s not clear what it does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gunner_(LW2)&amp;diff=74095</id>
		<title>Gunner (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gunner_(LW2)&amp;diff=74095"/>
		<updated>2017-01-27T14:18:07Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gunners are the key to achieving fire superiority in a gunfight, burying enemy positions under both suppressive and effective fire from their Cannons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gunner: Primary: Cannon; Secondary: Combat Knife&lt;br /&gt;
&lt;br /&gt;
Gunners are akin to vanilla Grenadiers that have specialized in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Saw Gunner&amp;quot; specialized Gunners (Left branch) invest in the raw direct damage potential of the cannon, essentially becoming a mobile heavy rifleman that can exploit a single target with multiple or unavoidable attacks, but have less raw battle control potential when using their weapons to suppress the enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machine Gunner&amp;quot; specialized Gunners (Right branch) behave as mid-line fire support soldiers with enhanced and highly effective suppressive fire, capable of pinning an enemy squad down and victimizing any enemies dumb or desperate enough to try and break cover, but do not share in the raw single target damage potential of their SAW counterparts.&lt;br /&gt;
&lt;br /&gt;
Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. Gunners also enjoy many options in the Center branch for improving their survivability and utility in combat, allowing them to share the frontline with Assaults and Rangers without breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Knife Fighter (LW2)|text=1}}&lt;br /&gt;
|Squaddie2={{Suppression (LW2)|text=1}}&lt;br /&gt;
|Squaddie3={{Area Suppression (LW2)|text=1}}&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;SAW Gunner&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Machinegunner&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Center Mass (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Combatives (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Grazing Fire (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Hail of Bullets (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Shredder (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Lockdown (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Flush (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Iron Curtain (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Demolition (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{Chain Shot (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Formidable (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Mayhem (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Cyclic Fire (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Danger Zone (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Cool Under Pressure (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Saturation Fire (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Rapid Fire (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Traverse Fire (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Rupture (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Combat Fitness (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Kill Zone (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 3 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 1 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 3 || 20 || 8 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This class also gets 3 points of strength, though it&#039;s not clear what it does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Grenadier_(LW2)&amp;diff=74094</id>
		<title>Grenadier (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Grenadier_(LW2)&amp;diff=74094"/>
		<updated>2017-01-27T14:12:11Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Grenadier supplies indirect fire support for the squad, delivering a variety of lethal and nonlethal grenade payloads on grateful allies or bunched-up enemies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grenadier: Primary: Rifle(default), SMG or Shotgun; Secondary: Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The Grenadier is a versatile fire-support class that leans much more heavily on its grenade launcher than the Vanilla Grenadier to influence the battle. While they can cart an impressive amount of grenades, care must be take to ensure they are not exposed to heavy enemy attack when heavily specialized in them, as they tend not to have inventory room for protective vests or plating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Boomer&amp;quot; type Grenadiers (Left branch) are demolition experts, capable of breaking any enemy position with a well placed grenade, but have less to offer squadmates in need of cover or concealment, as well as limited utility once their grenades run out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Support&amp;quot; type Grenadiers (Right branch) deploy non-lethal grenades to awe-inspiring effect, capable of bringing an entire alien squad to their knees (literally) with Sting grenades or shielding allies from effective enemy fire with Dense Smoke and Ghost Grenades, but are less capable when raw damage is called for.&lt;br /&gt;
&lt;br /&gt;
Grenadiers can carry a standard rifle, shotgun, or SMG for regular combat, and some center branch perks improve the primary weapon&#039;s utility and the Grenadier&#039;s personal defenses. Consider these perks if you want to deploy the soldier in the front line of a battle rather than the middle or back lines, or have the Grenadier be an effective threat once his/her grenades are expended.&lt;br /&gt;
&lt;br /&gt;
Grenadier&#039;s are 20% more expensive than standard for infiltration. Consider swapping out a Grenadier for a less explosive class (or equipping them with an SMG) if you need to trim a few hours off your infiltration timer.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- The periods &#039;&#039;&#039;.&#039;&#039;&#039; below are placeholders, text coming soon --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Squaddie2={{Launch Grenade (LW2)|text=1}}&lt;br /&gt;
|Squaddie3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE1= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE2= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|SquaddieE3= &#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
|Subclass1= &#039;&#039;&#039;Boomer&#039;&#039;&#039;&lt;br /&gt;
|Subclass2= &#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Sapper (LW2)|text=1}}&lt;br /&gt;
|LCorporal2={{Needle Grenades (LW2)|text=1}}&lt;br /&gt;
|LCorporal3={{Rapid Deployment (LW2)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Corporal1={{Heavy Ordinance (LW2)|text=1}}&lt;br /&gt;
|Corporal2={{Formidable (LW2)|text=1}}&lt;br /&gt;
|Corporal3={{Protector (LW2)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Boosted Cores (LW2)|text=1}}&lt;br /&gt;
|Sergeant2={{Center Mass (LW2)|text=1}}&lt;br /&gt;
|Sergeant3={{Bluescreen Bombs (LW2)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgt1={{HEAT Warheads (LW2)|text=1}}&lt;br /&gt;
|StaffSgt2={{Chain Shot (LW2)|text=1}}&lt;br /&gt;
|StaffSgt3={{Sting Grenades (LW2)|text=1}}&lt;br /&gt;
|StaffSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|StaffSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Biggest Booms (LW2)|text=1}}&lt;br /&gt;
|TechSgt2={{Tandem Warheads (LW2)|text=1}}&lt;br /&gt;
|TechSgt3={{Dense Smoke (LW2)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Volatile Mix (LW2)|text=1}}&lt;br /&gt;
|GunSgt2={{Bombardier (LW2)|text=1}}&lt;br /&gt;
|GunSgt3={{Ghost Grenade (LW2)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgt1={{Combat Engineer (LW2)|text=1}}&lt;br /&gt;
|MSgt2={{Salvo (LW2)|text=1}}&lt;br /&gt;
|MSgt3={{Full Kit (LW2)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie|| 0 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 1 || 2 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Total|| 4 || 16 || 8 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This Class also gets three points of Strength, though it&#039;s not exactly clear what that does.&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sniper_(Long_War)&amp;diff=58440</id>
		<title>Sniper (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sniper_(Long_War)&amp;diff=58440"/>
		<updated>2014-08-04T18:26:32Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: /* Tactical Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: CLASS SNIPER.png|right|frame|64px|Sniper]]&lt;br /&gt;
&lt;br /&gt;
Long War Sniper is akin to the vanilla Sniper. With Squad Sight as your first ability, the Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight no longer functions with Overwatch.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; Sniper Rifles, Marksman Rifles, Assault Rifles&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; Pistols, Machine Pistols&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:SNIPER SQUADSIGHT.png|32px|center]]&#039;&#039;&#039;Squad Sight&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Allows firing at targets in any ally&#039;s sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Lone Wolf&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:SNIPER GUNSLINGER.png|32px|center]]&#039;&#039;&#039;Gunslinger&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers 2 bonus damage with pistols and negates the long-range accuracy penalty when shooting beyond 14 meters.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:SNIPER_LOWPROFILE.png|32px|center]]&#039;&#039;&#039;Low Profile&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Makes partial cover count as full.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:SNIPER SNAPSHOT.png|32px|center]]&#039;&#039;&#039;Snap Shot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Allows the sniper rifle to be fired after moving, at a -10 aim penalty.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:SNIPER HEADSHOT.png|32px|center]]&#039;&#039;&#039;Precision Shot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;With sniper/long rifles, fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. With marksman/strike rifles, allows an unlimited range shot with no other bonuses. 2 turn cooldown.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]&#039;&#039;&#039;Tactical Sense&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers +5 Defense per enemy in sight (max +20).&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;Provide +2 Aim +2 Will +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;Provide +5 Aim +2 Will +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:SNIPER_DGG.png|32px|center]]&#039;&#039;&#039;Damn Good Ground&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses.&#039;&#039; (including while flying)&lt;br /&gt;
|Sergeant2=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:SNIPER EXECUTIONER.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;+10% Aim against targets with less than 50% Health.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;Provide +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;&#039;Provide +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;&#039;Provide +2 Will +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:ASSAULT AGGRESSION.png|32px|center]]&#039;&#039;&#039;Aggression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;+1 damage with primary weapon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|TechSgt3=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]&#039;&#039;&#039;Lock N&#039; Load&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;+1 shots/bursts in primary weapon. Reloading as first action no longer ends turn.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;Provide +2 Aim +1 Will&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Additional 2 damage against any human target and any alien that has been autopsied.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ASSAULT BRINGTHEMON.png|32px|center]]&#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Adds 1 damage on critical hits for each enemy the squad can see (up to 5).&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:SNIPER DISABLINGSHOT.png|32px|center]]&#039;&#039;&#039;Disabling Shot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Allows the Sniper to fire a shot that causes the target&#039;s main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.&#039;&#039; (-10 Aim, reduced Damage)&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:SNIPER_DOUBLETAP.png|32px|center]]&#039;&#039;&#039;Double Tap&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown.&#039;&#039; (Can&#039;t be used with &#039;&#039;Snap Shot&#039;&#039;)&lt;br /&gt;
|MSgt2=[[File:HEAVY MAYHEM.png|32px|center]]&#039;&#039;&#039;Mayhem&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:SNIPER ITZ.png|32px|center]]&#039;&#039;&#039;In The Zone&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 0 || 0 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 0 || 4 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 1 || 4 || 16&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 4 || 24&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 4 || 28&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 4 || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Long Range Offense&lt;br /&gt;
&lt;br /&gt;
Long War Snipers are quite similar to vanilla squadsight snipers, but there are a few differences. &#039;&#039;&#039;Squadsight&#039;&#039;&#039; no longer works on overwatch, and snipers no longer have access to the &#039;&#039;&#039;Opportunist&#039;&#039;&#039; perk, making them considerably less good defensively - you&#039;ll find snipers can&#039;t demolish enemy packs on sight before they can even take cover like they can in vanilla. Squadsight is gained immediately and unconditionally, so there are no more &amp;quot;snap shot&amp;quot; skirmishing snipers (that role goes to the [[Scout (Long War)|Scout]]). However, snipers &#039;&#039;can&#039;&#039; still have &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; at Corporal rank, and it&#039;s not mutually exclusive with Squadsight, allowing snipers more mobility without greatly compromising their offensive ability. But combined with Double Tap, they can be excellent soldiers on the battlefield, trading between two shots, and 1 move and 1 shot: in effect, some damage has been traded for some mobility in the Long War. Plus Head Shot and a high crit rate, they can still be quite strong. Watch your ammo levels, though, so High Cap mags are a good item for them.&lt;br /&gt;
&lt;br /&gt;
Snipers can use sniper rifles, which act like vanilla sniper rifles, and only allow firing if the user hasn&#039;t moved unless they are Snap Shot trained, but they can also use Marksman Rifles, which are shorter range sniper rifles that can be fired after moving. Snipers can use assault rifles as well, but this isn&#039;t particularly useful in practice, since the [[Infantry (Long War)|Infantry]] class generally performs better with assault rifles. As in vanilla, Snipers gain the most aim per rank, ending with 7 more aim than any other class at Master Sergeant.&lt;br /&gt;
&lt;br /&gt;
Also, note that despite having five tiers of weapons, Mayhem still only grant +1/+2 damage, with Beam laser and Gauss granting +1 damaged, while pulse and plasma grant +2&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Archer_(Long_War)&amp;diff=58307</id>
		<title>Archer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Archer_(Long_War)&amp;diff=58307"/>
		<updated>2014-07-31T18:32:20Z</updated>

		<summary type="html">&lt;p&gt;Toosdey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the [[Rocketeer (Long War)|Rocketeer]] class. A super charged grenadier, with the ability to throw grenades over very large distances. This MEC is the closest thing that XCOM has to artillery support.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:ALIEN_BOMBARD.png|32px|center]]&#039;&#039;&#039;Bombard&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Throw or launch grenades over exceptionally long distances.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:HEAVY RAPIDREACTION.png|32px|center]]&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]&#039;&#039;&#039;Platform Stability&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any shots taken without moving have a +10 Aim and +10% critical chance.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 1 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 1 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Rockets and grenades do additional damage to robotic enemies.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]&#039;&#039;&#039;Jetboot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: -1&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:HEAVY MAYHEM.png|32px|center]]&#039;&#039;&#039;Mayhem&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman&#039;s, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:ASSAULT AGGRESSION.png|32px|center]]&#039;&#039;&#039;Aggression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +10% critical chance per enemy in sight (max +30%).&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 2 Will: 1 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapons does one additional damage.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;All limited-use items in your inventory receive one extra use.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]&#039;&#039;&#039;Collateral Damage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 3 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:HEAVY DANGERZONE.png|32px|center]]&#039;&#039;&#039;Danger Zone&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Increases area of effect of Suppression, rockets, grenade launchers and proximity mine launchers.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:SNIPER_DOUBLETAP.png|32px|center]]&#039;&#039;&#039;Double Tap&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows both actions to be used for Standard Shot, Headshot, or Disabling Shot, provided no moves were made. 1 turn cooldown.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targeting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 3 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br/&amp;gt;Reduces most incoming damage to this unit, scaling up as the damage increases.&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Additional 2 damage against any human target and any alien that has been autopsied.&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:HEAVY GRENADIER.png|32px|center]]&#039;&#039;&#039;Grenadier&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows two uses of damaging grenade items, and increases grenade throw range by 20%.&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Intended Role:&#039;&#039;&#039; Long-range Offensive Support&lt;br /&gt;
&lt;br /&gt;
The Archer is used to bombard enemies from afar with deadly and highly precise grenade throws. Its role is very much the same as the Rocketeer, with the exception of it not needing a high aim for its grenades to hit, at the expense of a somewhat lower maximum damage. Note some of these talents may effect proximity mines as well as grenades even thought they are not listed int he description. This needs confirmation. &lt;br /&gt;
&lt;br /&gt;
The Archer, could be called a mobile artillery unit. It is very good at dealing high splash damage over long distances, with pinpoint accuracy, flushing out enemies from fortified cover, while being able to defend itself somewhat decently. It will, however, need the support of other units, or it will be destroyed rather quickly.&lt;br /&gt;
&lt;br /&gt;
With a rather low HP progression and a bit of a lack of defensive perks, an Archer MEC should generally be kept out of the line of fire. However its starting perk &#039;&#039;&#039;Bombard&#039;&#039;&#039; makes up for it&#039;s poor front-line potential.&lt;br /&gt;
&lt;br /&gt;
The Archer has one role, which it does very well, but it has the perks to fill in other roles, should the need arise. However, if you do not intend to use the Archer as a walking artillery piece, then it might not be the MEC you should get. If you want a MEC specialised in grenade launchers and destroying cover, but with a bit more flexibility outside that role, look to the [[Shogun (Long War)|Shogun]], which lacks the Archer&#039;s range but has a few other advantages to balance it out.&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 1 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 3 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Toosdey</name></author>
	</entry>
</feed>