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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ThirdDegree</id>
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	<updated>2026-05-01T04:35:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Nano-Fiber_Vest_(EU2012)&amp;diff=39253</id>
		<title>Nano-Fiber Vest (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Nano-Fiber_Vest_(EU2012)&amp;diff=39253"/>
		<updated>2012-10-16T08:57:57Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nano-Fiber Vest&lt;br /&gt;
* Cost: §12 (§20 Classic), 5 Engineers&lt;br /&gt;
* Equipped in Item slot (not Armor).&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Ref Open | title = Nano-Fiber Vest}}&lt;br /&gt;
[[File:Nanovest_(EU2012).png|right|340px]]&lt;br /&gt;
* &#039;&#039;&#039;Required Research&#039;&#039;&#039;: [[Research (EU2012)#Projects|Alien Materials]]&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: §12 (Normal) / §20 (Classic), 5 Engineers&lt;br /&gt;
* &#039;&#039;&#039;Grey Market Value&#039;&#039;&#039;: Cannot sell on Gray Market&lt;br /&gt;
* &#039;&#039;&#039;Health Points Bonus&#039;&#039;&#039;: +2 HP &lt;br /&gt;
&#039;&#039;Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer.&#039;&#039;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* Useful for improving the survivability of key members of your squad. &lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Nano-Fiber_Vest_(EU2012)&amp;diff=39252</id>
		<title>Nano-Fiber Vest (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Nano-Fiber_Vest_(EU2012)&amp;diff=39252"/>
		<updated>2012-10-16T08:52:25Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nano-Fiber Vest&lt;br /&gt;
* Cost: §12 (§20 Classic), 5 Engineers&lt;br /&gt;
* Equipped in Item slot (not Armor).&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Ref Open | title = Nano-Fiber Vest}}&lt;br /&gt;
[[File:Nanovest_(EU2012).png|right|340px]]&lt;br /&gt;
* &#039;&#039;&#039;Required Research&#039;&#039;&#039;: [[Research (EU2012)#Projects|Alien Materials]]&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: §12 (Normal) / §20 (Classic), 5 Engineers&lt;br /&gt;
* &#039;&#039;&#039;Grey Market Value&#039;&#039;&#039;: Cannot sell on Gray Market&lt;br /&gt;
* &#039;&#039;&#039;Health Points Bonus&#039;&#039;&#039;: +2 HP &lt;br /&gt;
&#039;&#039;Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer.&#039;&#039;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Arc_Thrower_(EU2012)&amp;diff=39251</id>
		<title>Arc Thrower (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Arc_Thrower_(EU2012)&amp;diff=39251"/>
		<updated>2012-10-16T08:43:42Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arc Thrower is used to retrieve live aliens for interrogation. It is also the only way to retrieve intact weapons from X-COM missions, as alien weapons explode into fragments when aliens die. The Arc Thrower can only be used at close range, and can only be fired twice per mission. The Arc Thrower has a better chance of working if the target is low-health.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Ref Open | title = Arc Thrower}}&lt;br /&gt;
[[File:Arc_Thrower_(EU2012).png|right|340px]]&lt;br /&gt;
* &#039;&#039;&#039;Required Research&#039;&#039;&#039;: Arc Thrower (Accessed via Xeno-Biology)&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: §35, 5 Engineers&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Stun&#039;&#039;&#039;: Attempts to stun the target alien (2x / mission).&lt;br /&gt;
* &#039;&#039;&#039;Foundry Upgrades&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Improved Arc Thrower&#039;&#039;&#039;: Increased stun chance at 6 HP or below (up from 3).&lt;br /&gt;
** &#039;&#039;&#039;Repair SHIVs&#039;&#039;&#039;: Allows Arc Thrower to repair friendly SHIVs. &lt;br /&gt;
** &#039;&#039;&#039;???&#039;&#039;&#039;: Can attempt to take control of an enemy [[Alien Life Forms (EU2012)#Drone|Drone]] (similar to mind control).&lt;br /&gt;
&#039;&#039;The Arc Thrower is a non-lethal sidearm designed to stun hostile targets.  The mechanism seems to be most effective against weakened enemies.&#039;&#039;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} &lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
* The Arc Thrower has a better chance of working if the target has 3 or fewer health remaining (6 with Foundry upgrade).&lt;br /&gt;
* Given the close range, a Support class soldier with [[Classes_(EU2012)#Support|Sprinter]] is a fairly good candidate for packing the Arc Thrower. &lt;br /&gt;
* Alternatively, an Assault class soldier with [[Classes_(EU2012)#Assault|Lightning Reflexes]] is another good candidate for the Arc Thrower as they can avoid the first overwatch shot of the target.&lt;br /&gt;
* To ensure you don&#039;t lose soldiers because of a failed stun attempt, try stunning the alien using at least two people at once.&lt;br /&gt;
* Note that the Arc Thrower does not affect robotic enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Medikit_(EU2012)&amp;diff=39250</id>
		<title>Medikit (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Medikit_(EU2012)&amp;diff=39250"/>
		<updated>2012-10-16T08:41:50Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description== &lt;br /&gt;
The Medikit is used to restore health points to soldiers in the field during a mission. Also, allows use of the &#039;Stabilize&#039; ability on critically wounded soldiers to save them from death, and with a Support soldier with the &#039;Revive&#039; ability, brings soldiers back into the fight at 33% HP.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Ref Open | title = Medikit}}&lt;br /&gt;
[[File:Medikit_(EU2012).png|right|400px]]&lt;br /&gt;
* &#039;&#039;&#039;Required Research: ???&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: §15, 5 Engineers&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Heal Wound&#039;&#039;&#039;: +4 HP&lt;br /&gt;
** &#039;&#039;&#039;Stabilize&#039;&#039;&#039;: Prevent a critically-wounded soldier from bleeding out.&lt;br /&gt;
** &#039;&#039;&#039;Poison Immunity&#039;&#039;&#039;: Holding a Medikit confers poison immunity and can neutralize poison in an ally.&lt;br /&gt;
* &#039;&#039;&#039;Foundry Upgrades&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Improved Medikit&#039;&#039;&#039;: Increases healing value by 50%&lt;br /&gt;
* &#039;&#039;&#039;[[Classes_(EU2012)#Support|Support]] Synergies:&lt;br /&gt;
** &#039;&#039;&#039;Field Medic&#039;&#039;&#039;: Can use Medikit 2 additional times per mission.&lt;br /&gt;
** &#039;&#039;&#039;Revive&#039;&#039;&#039;: Bring a critically-wounded soldier back into the fight at 33% HP&lt;br /&gt;
** &#039;&#039;&#039;Savior&#039;&#039;&#039;: Restore an additional +4 HP per use&lt;br /&gt;
&#039;&#039;Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nanosutures and high-potency stimulants.&#039;&#039;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} &lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* Can be used on any friendly unit adjacent to the medic, or on the medic themself.&lt;br /&gt;
* Any unit that will benefit from a Medikit will be surrounded by a pink circle with crosses when a soldier with a Medikit is selected. This circle indicates the range at which the medikit can be used.&lt;br /&gt;
* While anyone can use the Medikit, it&#039;s really best in a Support soldier&#039;s hands. &lt;br /&gt;
** With Sprinter, they can move 3 more tiles per turn, getting into healing range faster.&lt;br /&gt;
** With Field Medic, they can use it two more times per mission, for triple total healing.&lt;br /&gt;
** With Revive, they can bring soldiers back into the fight at 33% HP, which is useful just to get them out of the line of fire, if nothing else.  &lt;br /&gt;
** A Medikit is a unique item so a Support soldier with the Deep Pockets ability can only carry a Medikit and another item.&lt;br /&gt;
** And finally, Savior improves the healing done by the Medikit by 4 additional points, meaning more healing overall.&lt;br /&gt;
* Always carry two Medikits into a mission; nothing is more annoying than your dedicated field medic bleeding out because nobody else had a Medikit and couldn&#039;t heal him.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Arc_Thrower_(EU2012)&amp;diff=39249</id>
		<title>Arc Thrower (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Arc_Thrower_(EU2012)&amp;diff=39249"/>
		<updated>2012-10-16T08:36:34Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: Added that Arc thrower doesn&amp;#039;t affect robotic enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arc Thrower is used to retrieve live aliens for interrogation. It is also the only way to retrieve intact weapons from X-COM missions, as alien weapons explode into fragments when aliens die. The Arc Thrower can only be used at close range, and can only be fired twice per mission. The Arc Thrower has a better chance of working if the target is low-health.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Ref Open | title = Arc Thrower}}&lt;br /&gt;
[[File:Arc_Thrower_(EU2012).png|right|340px]]&lt;br /&gt;
* &#039;&#039;&#039;Required Research&#039;&#039;&#039;: Arc Thrower (Accessed via Xeno-Biology)&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: §35, 5 Engineers&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Stun&#039;&#039;&#039;: Attempts to stun the target alien (2x / mission).&lt;br /&gt;
* &#039;&#039;&#039;Foundry Upgrades&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;???&#039;&#039;&#039;: Increased stun chance at 6 HP (up from 3)&lt;br /&gt;
** &#039;&#039;&#039;Repair SHIVs&#039;&#039;&#039;: Allows Arc Thrower to repair friendly SHIVs. &lt;br /&gt;
** &#039;&#039;&#039;???&#039;&#039;&#039;: Can attempt to take control of an enemy [[Alien Life Forms (EU2012)#Drone|Drone]] (similar to mind control).&lt;br /&gt;
&#039;&#039;The Arc Thrower is a non-lethal sidearm designed to stun hostile targets.  The mechanism seems to be most effective against weakened enemies.&#039;&#039;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} &lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
* The Arc Thrower has a better chance of working if the target has 3 or fewer health remaining (6 with Foundry upgrade).&lt;br /&gt;
* Given the close range, a Support class soldier with [[Classes_(EU2012)#Support|Sprinter]] is a fairly good candidate for packing the Arc Thrower. &lt;br /&gt;
* Alternatively, an Assault class soldier with [[Classes_(EU2012)#Assault|Lightning Reflexes]] is another good candidate for the Arc Thrower as they can avoid the first overwatch shot of the target.&lt;br /&gt;
* To ensure you don&#039;t lose soldiers because of a failed stun attempt, try stunning the alien using at least two people at once.&lt;br /&gt;
* Note that the Arc Thrower does not affect robotic enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Arc_Thrower_(EU2012)&amp;diff=39246</id>
		<title>Arc Thrower (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Arc_Thrower_(EU2012)&amp;diff=39246"/>
		<updated>2012-10-16T07:20:18Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: Restructured Stat information to make it easier to read, and added source for in-game material&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arc Thrower is used to retrieve live aliens for interrogation. It is also the only way to retrieve intact weapons from X-COM missions, as alien weapons explode into fragments when aliens die. The Arc Thrower can only be used at close range, and can only be fired twice per mission. The Arc Thrower has a better chance of working if the target is low-health.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Ref Open | title = Arc Thrower}}&lt;br /&gt;
[[File:Arc_Thrower_(EU2012).png|right|340px]]&lt;br /&gt;
* &#039;&#039;&#039;Required Research&#039;&#039;&#039;: Arc Thrower (Accessed via Xeno-Biology)&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: §35, 5 Engineers&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Stun&#039;&#039;&#039;: Attempts to stun the target alien (2x / mission).&lt;br /&gt;
* &#039;&#039;&#039;Foundry Upgrades&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;???&#039;&#039;&#039;: Increased stun chance at 6 HP (up from 3)&lt;br /&gt;
** &#039;&#039;&#039;Repair SHIVs&#039;&#039;&#039;: Allows Arc Thrower to repair friendly SHIVs. &lt;br /&gt;
** &#039;&#039;&#039;???&#039;&#039;&#039;: Can attempt to take control of an enemy [[Alien Life Forms (EU2012)#Drone|Drone]] (similar to mind control).&lt;br /&gt;
&#039;&#039;The Arc Thrower is a non-lethal sidearm designed to stun hostile targets.  The mechanism seems to be most effective against weakened enemies.&#039;&#039;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} &lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
* The Arc Thrower has a better chance of working if the target has 3 or fewer health remaining (6 with Foundry upgrade).&lt;br /&gt;
* Given the close range, a Support class soldier with [[Classes_(EU2012)#Support|Sprinter]] is a fairly good candidate for packing the Arc Thrower. &lt;br /&gt;
* Alternatively, an Assault class soldier with [[Classes_(EU2012)#Assault|Lightning Reflexes]] is another good candidate for the Arc Thrower as they can avoid the first overwatch shot of the target.&lt;br /&gt;
*To ensure you don&#039;t lose soldiers because of a failed stun attempt, try stunning the alien using at least two people at once.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Medikit_(EU2012)&amp;diff=39244</id>
		<title>Medikit (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Medikit_(EU2012)&amp;diff=39244"/>
		<updated>2012-10-16T07:03:07Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: Restructured information to make it easier to read. Added Medikit image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description== &lt;br /&gt;
The Medikit is used to restore health points to soldiers in the field during a mission. Also, allows use of the &#039;Stabilize&#039; ability on critically wounded soldiers to save them from death, and with a Support soldier with the &#039;Revive&#039; ability, brings soldiers back into the fight at 33% HP.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Ref Open | title = Medikit}}&lt;br /&gt;
[[File:Medikit_(EU2012).png|right|400px]]&lt;br /&gt;
* &#039;&#039;&#039;Required Research: ???&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: §15, 5 Engineers&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Heal Wound&#039;&#039;&#039;: +4 HP&lt;br /&gt;
** &#039;&#039;&#039;Stabilize&#039;&#039;&#039;: Save a critically-wounded soldier from death.&lt;br /&gt;
* &#039;&#039;&#039;Foundry Upgrades&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Improved Medikit&#039;&#039;&#039;: Increases healing value by 50%&lt;br /&gt;
* &#039;&#039;&#039;[[Classes_(EU2012)#Support|Support]] Synergies:&lt;br /&gt;
** &#039;&#039;&#039;Field Medic&#039;&#039;&#039;: Can use Medikit 2 additional times per mission.&lt;br /&gt;
** &#039;&#039;&#039;Revive&#039;&#039;&#039;: Bring a critically-wounded soldier back into the fight at 33% HP&lt;br /&gt;
** &#039;&#039;&#039;Savior&#039;&#039;&#039;: Restore an additional +4 HP per use&lt;br /&gt;
&#039;&#039;Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nanosutures and high-potency stimulants.&#039;&#039;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} &lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* Can be used on any friendly unit adjacent to the medic, or on the medic themself.&lt;br /&gt;
* Any unit that will benefit from a Medikit will be surrounded by a pink circle with crosses when a soldier with a Medikit is selected. This circle indicates the range at which the medikit can be used.&lt;br /&gt;
* While anyone can use the Medikit, it&#039;s really best in a Support soldier&#039;s hands. &lt;br /&gt;
** With Sprinter, they can move 3 more tiles per turn, getting into healing range faster.&lt;br /&gt;
** With Field Medic, they can use it two more times per mission, for triple total healing.&lt;br /&gt;
** With Revive, they can bring soldiers back into the fight at 33% HP, which is useful just to get them out of the line of fire, if nothing else.  &lt;br /&gt;
** A Medikit is a unique item so a Support soldier with the Deep Pockets ability can only carry a Medikit and another item.&lt;br /&gt;
** And finally, Savior improves the healing done by the Medikit by 4 additional points, meaning more healing overall.&lt;br /&gt;
* Always carry two Medikits into a mission; nothing is more annoying than your dedicated field medic bleeding out because nobody else had a Medikit and couldn&#039;t heal him.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Nano-Fiber_Vest_(EU2012)&amp;diff=39243</id>
		<title>Nano-Fiber Vest (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Nano-Fiber_Vest_(EU2012)&amp;diff=39243"/>
		<updated>2012-10-16T07:01:16Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: Added EU(2012) Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nano-Fiber Vest&lt;br /&gt;
* Cost: §12 (§20 Classic), 5 Engineers&lt;br /&gt;
* Equipped in Item slot (not Armor).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
* &#039;&#039;Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
[[File:Nanovest_(EU2012).png|right]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;25%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Nano-Fiber Vest&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; align=&amp;quot;center&amp;quot; | Property !! Info &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Requires: || align=&amp;quot;center&amp;quot; | [[Research (EU2012)#Projects|Alien Materials]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cost:  || align=&amp;quot;center&amp;quot; | §12 (Normal) / §20 (Classic) &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Grey Market Value || align=&amp;quot;center&amp;quot; | Cannot sell on Gray Market &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Health Points Bonus || align=&amp;quot;center&amp;quot; |  +2 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=39241</id>
		<title>Alien Life Forms (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=39241"/>
		<updated>2012-10-16T05:58:48Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: Re-ordered &amp;#039;Muton Elite&amp;#039; and &amp;#039;Heavy Floater&amp;#039; to be next to &amp;#039;Muton&amp;#039; and &amp;#039;Floater&amp;#039; respectively&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of Alien Life Forms to be encountered during the First Alien War, each with a unique set of strengths, weaknesses and abilities.  Know your enemy; your soldiers&#039; lives depend on it.&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
Sectoids are a basic, weak unit with an average ranged attack. They are capable of some psionics. Killing a unit that is performing &#039;&#039;&#039;Mind Merge&#039;&#039;&#039; will also kill the unit receiving the merge.&lt;br /&gt;
* &#039;&#039;&#039;Mind Merge&#039;&#039;&#039;: the merged ally receives +1 hit points, increased accuracy, &amp;amp; increased critical hit chance. &#039;&#039;Has anyone seen a Sectoid merge with anything other than another Sectoid? I haven&#039;t.&#039;&#039; [[User:Off the Rails|Off the Rails]] 18:28, 15 October 2012 (EDT)&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thin Man===&lt;br /&gt;
Thin Men are weak, highly mobile units with an average ranged attack. They use a light plasma rifle, making them more accurate than Sectoids, but they don&#039;t pack as much firepower as other enemies.&lt;br /&gt;
* &#039;&#039;&#039;Poison Spit&#039;&#039;&#039;: Causes damage each turn for &#039;&#039;up to&#039;&#039; 3 turns to any unit poisoned by the cloud of spit. Being poisoned reduces a unit&#039;s accuracy.&lt;br /&gt;
* Thin Men explode into a cloud of poison upon death. Moving into this cloud has the same effect as being poisoned by their spit attack.&lt;br /&gt;
* &#039;&#039;&#039;Leap&#039;&#039;&#039;: Allows the Thin Man to jump vertically up onto high ground (e.g., roof tops).&lt;br /&gt;
* Note: Units carrying a medikit or titan armor are immune to the Thin Man&#039;s poison.&lt;br /&gt;
*&#039;&#039;Trivia: The Thin Man&#039;s face is a caricature of Sid Meier, boss of Firaxis. Sid&#039;s face has a habit of popping up in his games.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Thin Man (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
A fast and aggressive flying unit with a light plasma rifle. They prefer to use their mobility to outflank your squad, and their high mobility grants them an innate defensive bonus. They can be especially dangerous to Snipers.&lt;br /&gt;
* &#039;&#039;&#039;Launch&#039;&#039;&#039;: The Floater can launch to any point on the map (ends its turn).&lt;br /&gt;
* Floaters are always considered to have at least Light cover even in the open or when flying, unless in proper cover and Flanked. This bonus &#039;&#039;does not&#039;&#039; stack with existing cover bonuses - they only recieve the best cover.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Floater (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
A tougher version of the regular Floater with considerably more hit points than a Floater, and a more powerful variant of the Plasma Rifle. They also carry an Alien Grenade.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Heavy Floater (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
Mutons are very strong units and carry a respectably powerful Plasma Rifle, though they are susceptible to psionics.  Wounding a Muton without killing it can intimidate your soldiers and lower their Will.&lt;br /&gt;
* &#039;&#039;&#039;Blood Call&#039;&#039;&#039;: Buffs other Mutons.&lt;br /&gt;
* Mutons carry Alien Grenades, allowing them to injure multiple troops at once and destroy cover.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
An even tougher version of the regular Muton, armed with a powerful Heavy Plasma. They are not noticeably more resistant to psionic attack, though.&lt;br /&gt;
&lt;br /&gt;
===Muton Berserker===&lt;br /&gt;
Muton Berserkers are extremely strong and very tough melee units, susceptible to their own bloodlust; they have a habit of chasing after whichever unit damaged them last (uncontrollable in multiplayer?). They are also quite resilient to psionic attack.&lt;br /&gt;
* &#039;&#039;&#039;Bull Rush&#039;&#039;&#039;: Charges through cover and causes damage to any units within a small radius.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton Berserker (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
Outsiders are relatively fragile alien units that are only encountered on UFO missions. They will not spawn until an XCOM soldier generally enters a certain portion of the UFO and usually try to hang around and snipe at any soldiers near their spawn point.&lt;br /&gt;
* Outsiders do not seem to possess any particularly unique abilities, though capturing one is required to progress the main plot. They are not usually encountered on larger UFOs.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Outsider (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
Chryssalids are fast melee units.  Their &#039;&#039;&#039;Implant&#039;&#039;&#039; attack is particularly dangerous. Their corpses can be used to make Chitin Vests, an equippable item that makes your soldiers tougher and more resilient to melee damage.&lt;br /&gt;
* &#039;&#039;&#039;Poisonous Claws&#039;&#039;&#039;: &amp;quot;&#039;&#039;Poison enemies wounded by a melee attack.&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Implant&#039;&#039;&#039;: &amp;quot;&#039;&#039;Victims are implanted with a Chryssalid egg if they are killed by the attack.&#039;&#039;&amp;quot;  A successful implant converts the victim into a zombie that eventually hatches into another Chryssalid a couple turns later. Killing the zombie seemingly prevents this transformation from occurring.&lt;br /&gt;
* Chryssalids are best fought by abandoning cover completely, falling back into the open, and concentrating your fire.&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Chryssalid.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
Cyberdiscs are strong, flying robotic units with a powerful plasma barrage attack that frequently destroys cover even if it fails to hit the target. When in their &#039;closed&#039; form, they take less damage and are highly resistant to Critical Hits. They are always accompanied by a pair of Drones, which can repair them during combat.  They are immune to most psionic attacks.&lt;br /&gt;
* Can throw an Alien Grenade to attack multiple soldiers at once.&lt;br /&gt;
* Cyberdiscs automatically &#039;close-up&#039; into their disc form after being attacked. In their closed form, they are almost immune to Critical Hits.&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;: An area of effect attack dealing high damage to all units within a few spaces in all directions.&lt;br /&gt;
* Cyberdiscs explode upon death, dealing damage to all units within a fairly small radius.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Cyberdisc Open (EU2012).jpg|thumb|Cyberdisc - open assault form]]&lt;br /&gt;
| [[File:Cyberdisc Closed (EU2012).jpg|thumb|Cyberdisc - closed disc form]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
Drones are weak flying robotic units with a weak ranged attack.  Their purpose is to repair accompanying Cyberdiscs and Sectopods during combat.&lt;br /&gt;
* With Foundry Upgrades, the Arc Thrower can be used to &#039;hack&#039; Drones and seize control of them for the duration of a mission.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Drone (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
Physically weak, slow units with high health and powerful psionic attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mindfray&#039;&#039;&#039;, offensive psionic ability that causes damage and lowers will.&lt;br /&gt;
* Can mind control.&lt;br /&gt;
* Can drain life from friendlies, including units it is mind-controlling.&lt;br /&gt;
* &#039;&#039;&#039;Rift&#039;&#039;&#039;, a powerful AoE attack that inflicts more damage to an enemy the higher their Will.&lt;br /&gt;
* Chance to reflect physical projectiles back at the attacker.&lt;br /&gt;
* High will; resistant to psionic attacks.&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
The Sectoid Commander is a slightly stronger Sectoid with more psionic capabilities. They have much more health than normal Sectoids, but are otherwise unremarkable aside from their Mind Control ability.&lt;br /&gt;
* &#039;&#039;&#039;Mind Control&#039;&#039;&#039;: Takes control of the target.  Robotic units are immune to &#039;&#039;&#039;Mind Control&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid Commander (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
An extremely strong robotic unit that can use both its turn moves for attacking. Frequently escorted by a Drone. They are immune to most psionic attacks. Make as much use of Smoke Grenades, Heavy Cover, and Psionic Fields as you can.&lt;br /&gt;
* &#039;&#039;&#039;Plasma Beam:&#039;&#039;&#039; This weapon allows the Sectopod to make a single Overwatch attack even when it has used all of its actions for the prior turn &#039;&#039;unless&#039;&#039; those actions were spent to initiate the Cluster Bomb attack below.&lt;br /&gt;
* &#039;&#039;&#039;??? Beam:&#039;&#039;&#039; A powerful yellow beam attack that can inflict around 10 damage.&lt;br /&gt;
* &#039;&#039;&#039;Cluster Bomb:&#039;&#039;&#039; Uses both of the Sectopod&#039;s actions for that turn. It enters a special deployed state and aims at the target location; on the following turn, it bombards the target area with many small explosives. Using this ability prevents a Sectopod from using its Plasma Beam above.&lt;br /&gt;
* Seems to have a longer sight range than most units&lt;br /&gt;
* Note: Due to its superior firepower, use of suppression may be necessary to render its attacks far less dangerous. Do not stack units too close together or the Sectopod may choose to target them with the Cluster Bomb attack. Using Plasma / Heavy weapons or Mind-controlled cannon-fodder against this unit is also recommended.&lt;br /&gt;
* The Heavy&#039;s &#039;&#039;HEAT Ammo&#039;&#039; promotion applies to &#039;&#039;all&#039;&#039; weapons, and can allow them to inflict &#039;&#039;vast&#039;&#039; amounts of damage to Sectopods; combined with Bullet Swarm, a pre-positioned Heavy with a Heavy Plasma can easily kill or cripple a Sectopod in one turn, or even destroy two that have already taken significant damage. &lt;br /&gt;
* The Heavy&#039;s &#039;&#039;Shredder Rocket&#039;&#039; promotion can also be used to make the Sectopod take additional damage from all other attacks.&lt;br /&gt;
* Snipers can use their &#039;&#039;Headshot&#039;&#039; or &#039;&#039;Disabling Shot&#039;&#039; powers to cripple or inflict serious damage to a Sectopod, especially if they have the &#039;&#039;Double Tap&#039;&#039; promotion.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectopod (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uber Ethereal===&lt;br /&gt;
Same as the Ethereal, but with larger stats and a higher projectile reflection chance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Nanovest&amp;diff=39240</id>
		<title>Nanovest</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Nanovest&amp;diff=39240"/>
		<updated>2012-10-16T05:43:06Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: Created redirect for &amp;#039;Nanovest&amp;#039;  to &amp;#039;Nano-Fiber Vest (EU2012)&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nano-Fiber Vest (EU2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Nano-Fiber_Vest_(EU2012)&amp;diff=39239</id>
		<title>Nano-Fiber Vest (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Nano-Fiber_Vest_(EU2012)&amp;diff=39239"/>
		<updated>2012-10-16T05:41:16Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: Changed &amp;#039;Item Name&amp;#039; to &amp;#039;Nano-Fiber Vest&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nano-Fiber Vest&lt;br /&gt;
* Cost: §12 (§20 Classic), 5 Engineers&lt;br /&gt;
* Equipped in Item slot (not Armor).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
* &#039;&#039;Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
[[File:Nanovest_(EU2012).png|right]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;25%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Nano-Fiber Vest&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; align=&amp;quot;center&amp;quot; | Property !! Info &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Requires: || align=&amp;quot;center&amp;quot; | [[Research (EU2012)#Projects|Alien Materials]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cost:  || align=&amp;quot;center&amp;quot; | §12 (Normal) / §20 (Classic) &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Grey Market Value || align=&amp;quot;center&amp;quot; | Cannot sell on Gray Market &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Health Points Bonus || align=&amp;quot;center&amp;quot; |  +2 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=S.C.O.P.E._(EU2012)&amp;diff=39238</id>
		<title>S.C.O.P.E. (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=S.C.O.P.E._(EU2012)&amp;diff=39238"/>
		<updated>2012-10-16T05:40:05Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: Added image of S.C.O.P.E. and used table for stats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;S.C.O.P.E.&lt;br /&gt;
* Cost: §12, 5 Engineers&lt;br /&gt;
* Equipped in Item slot.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
* &#039;&#039;When Equipped, this advanced targeting module integrates with XCOM&#039;s Active HUD system to offer a significant increase in the soldier&#039;s aim.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
[[File:SCOPE_(EU2012).png|right]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;25%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;S.C.O.P.E.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; align=&amp;quot;center&amp;quot; | Property !! Info &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Requires: || align=&amp;quot;center&amp;quot; | [[Research (EU2012)#Projects|Weapon Fragments]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cost:  || align=&amp;quot;center&amp;quot; | §12 (Normal) / §20 (Classic) &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Grey Market Value || align=&amp;quot;center&amp;quot; | Cannot sell on Gray Market &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aim Bonus || align=&amp;quot;center&amp;quot; |  +10 Aim&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Scope&amp;diff=39236</id>
		<title>Scope</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Scope&amp;diff=39236"/>
		<updated>2012-10-16T05:27:49Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: Created redirect for &amp;#039;Scope&amp;#039; to &amp;#039;S.C.O.P.E.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[S.C.O.P.E. (EU2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Nano-Fiber_Vest_(EU2012)&amp;diff=39235</id>
		<title>Nano-Fiber Vest (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Nano-Fiber_Vest_(EU2012)&amp;diff=39235"/>
		<updated>2012-10-16T05:22:43Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: Added image of Nano-Fiber Vest and spelled out cost for Normal/Classic under &amp;#039;Stats&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nano-Fiber Vest&lt;br /&gt;
* Cost: §12 (§20 Classic), 5 Engineers&lt;br /&gt;
* Equipped in Item slot (not Armor).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
* &#039;&#039;Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
[[File:Nanovest_(EU2012).png|right]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;25%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; align=&amp;quot;center&amp;quot; | Property !! Info &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Requires: || align=&amp;quot;center&amp;quot; | [[Research (EU2012)#Projects|Alien Materials]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cost:  || align=&amp;quot;center&amp;quot; | §12 (Normal) / §20 (Classic) &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Grey Market Value || align=&amp;quot;center&amp;quot; | Cannot sell on Gray Market &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Health Points Bonus || align=&amp;quot;center&amp;quot; |  +2 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Arc_Thrower_(EU2012)&amp;diff=39234</id>
		<title>Arc Thrower (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Arc_Thrower_(EU2012)&amp;diff=39234"/>
		<updated>2012-10-16T05:10:57Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: Added image of Arc Thrower, created &amp;#039;Stats&amp;#039; table, and &amp;#039;Tips and tricks&amp;#039; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arc_Thrower_(EU2012).png|right]] The Arc Thrower is used to retrieve live aliens for interrogation. It is also the only way to retrieve intact weapons from X-COM missions, as alien weapons explode into fragments when aliens die. The Arc Thrower can only be used at close range, and can only be fired twice per mission. The Arc Thrower has a better chance of working if the target is low-health.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
* Ammo: 2 charges&lt;br /&gt;
* Cost: §35, 5 Engineers&lt;br /&gt;
* Required Research: Arc Thrower (Accessed via Xeno-Biology)&lt;br /&gt;
* &#039;&#039;The Arc Thrower is a non-lethal sidearm designed to stun hostile targets.  The mechanism seems to be most effective against weakened enemies.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
* The Arc Thrower has a better chance of working if the target has 3 or fewer health remaining.&lt;br /&gt;
* Given the close range, a Support class soldier with [[Classes_(EU2012)#Support|Sprinter]] is a fairly good candidate for packing the Arc Thrower. &lt;br /&gt;
* Alternatively, an Assault class soldier with [[Classes_(EU2012)#Assault|Lightning Reflexes]] is another good candidate for the Arc Thrower as they can avoid the first overwatch shot of the target.&lt;br /&gt;
* The Arc Thrower may be upgraded via the Foundry to be more powerful, giving an increased stun chance at 6 health instead of 3.&lt;br /&gt;
* The Arc Thrower may be upgraded via the Foundry to repair SHIVs.&lt;br /&gt;
* The Arc Thrower may be upgraded via the Foundry to take control of an enemy [[Alien Life Forms (EU2012)#Drone|Drone]], similar to mind control.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:SCOPE_(EU2012).png&amp;diff=39227</id>
		<title>File:SCOPE (EU2012).png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:SCOPE_(EU2012).png&amp;diff=39227"/>
		<updated>2012-10-16T04:32:28Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Nanovest_(EU2012).png&amp;diff=39226</id>
		<title>File:Nanovest (EU2012).png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Nanovest_(EU2012).png&amp;diff=39226"/>
		<updated>2012-10-16T04:32:13Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Medikit_(EU2012).png&amp;diff=39225</id>
		<title>File:Medikit (EU2012).png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Medikit_(EU2012).png&amp;diff=39225"/>
		<updated>2012-10-16T04:32:00Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Arc_Thrower_(EU2012).png&amp;diff=39224</id>
		<title>File:Arc Thrower (EU2012).png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Arc_Thrower_(EU2012).png&amp;diff=39224"/>
		<updated>2012-10-16T04:31:36Z</updated>

		<summary type="html">&lt;p&gt;ThirdDegree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThirdDegree</name></author>
	</entry>
</feed>