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		<id>https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=60525</id>
		<title>Research (Long War)</title>
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		<updated>2014-10-29T02:20:09Z</updated>

		<summary type="html">&lt;p&gt;Tayta Malikai: Added research credit info! Deleted redundant listing. Minor grammatical errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Changes from Vanilla==&lt;br /&gt;
The Long War mod adds more techs and increases research times. It features:&lt;br /&gt;
*A vastly Expanded Research Tree.&lt;br /&gt;
*Longer Research times.&lt;br /&gt;
*Autopsies require multiple corpses.&lt;br /&gt;
*Interrogation requires that the species in question has already been autopsied.&lt;br /&gt;
*Some Autopsies may require other techs, for example Alien Biocybernetics and Sectoid Autopsy are required to perform the Mectoid autopsy.&lt;br /&gt;
*South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).&lt;br /&gt;
&lt;br /&gt;
==Research Credits==&lt;br /&gt;
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower&#039;s reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; | Research credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&#039;&#039;&#039;Credit&#039;&#039;&#039; || width=&amp;quot;10%&amp;quot; | {{Research Icon}} || &#039;&#039;&#039;Research Projects Influenced&#039;&#039;&#039; || &#039;&#039;&#039;Foundry Projects Influenced&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit UFOTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Cybernetics&#039;&#039;&#039; || Sectoid Interrogation || Xenogenetics &amp;lt;br/&amp;gt; Alien Biocybernetics ||  Advanced Repair &amp;lt;br/&amp;gt; Advanced Servomotors &amp;lt;br/&amp;gt; Advanced Surgery &amp;lt;br/&amp;gt; Drone Capture &amp;lt;br/&amp;gt; Improved Medikit &amp;lt;br/&amp;gt; Jellied Elerium &amp;lt;br/&amp;gt; MEC Close Combat &amp;lt;br/&amp;gt; MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Laser Weapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039; || Thin Man Interrogation || Beam Lasers &amp;lt;br/&amp;gt; Advanced Beam Lasers &amp;lt;br/&amp;gt; Pulse Lasers &amp;lt;br/&amp;gt; Advanced Pulse Lasers || Aircraft Boosters &amp;lt;br/&amp;gt; Enhanced Lasers &amp;lt;br/&amp;gt; Supercapacitors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Armor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aerospace&#039;&#039;&#039; || Floater Interrogation || UFO Analysis &amp;lt;br/&amp;gt; Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Propulsion &amp;lt;br/&amp;gt; Antigrav Systems || Advanced Flight &amp;lt;br/&amp;gt; Aircraft Boosters &amp;lt;br/&amp;gt; Armored Fighters &amp;lt;br/&amp;gt; Elerium Afterburners &amp;lt;br/&amp;gt; Improved Avionics &amp;lt;br/&amp;gt; Penetrator Weapons &amp;lt;br/&amp;gt; Super Skyranger &amp;lt;br/&amp;gt; UFO Countermeasures &amp;lt;br/&amp;gt; UFO Tracking &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Flight Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039; || Muton Interrogation || Gauss Weapons &amp;lt;br/&amp;gt; Advanced Gauss Weapons || Mag Pistols &amp;lt;br/&amp;gt; Rail Pistols &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllArmor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Armor&#039;&#039;&#039; || Berserker Interrogation || Improved Body Armor &amp;lt;br/&amp;gt; Advanced Body Armor &amp;lt;br/&amp;gt; Mobile Power Armor &amp;lt;br/&amp;gt; Advanced Power Armor || Armored Fighters &amp;lt;br/&amp;gt; Shaped Armor &amp;lt;br/&amp;gt; SHIV Defenses &amp;lt;br/&amp;gt; Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit PlasmaWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; || Heavy Floater Interrogation || Plasma Weapons &amp;lt;br/&amp;gt; Compact Plasma Weapons &amp;lt;br/&amp;gt; Advanced Plasma Weapons &amp;lt;br/&amp;gt; Precision Plasma Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons &amp;lt;br/&amp;gt; Vehicular Plasma Weapons || Enhanced Plasma &amp;lt;br/&amp;gt; Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Psionics Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Psionics&#039;&#039;&#039; || Sectoid Commander Interrogation || Xenopsionics &amp;lt;br/&amp;gt; Alien Communications &amp;lt;br/&amp;gt; Alien Command and Control &amp;lt;br/&amp;gt; Mind and Machine || Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;All Weapons&#039;&#039;&#039; || Muton Elite Interrogation || Alien Weaponry &amp;lt;br/&amp;gt; Electromagnetic Pulse Weapons &amp;lt;br/&amp;gt; Fusion Weapons &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Research Projects || Ammo Conservation &amp;lt;br/&amp;gt; Enhanced Ballistics &amp;lt;br/&amp;gt; SCOPE Upgrade &amp;lt;br/&amp;gt; SHIV Suppression &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Foundry Projects&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;All Tech&#039;&#039;&#039; || Ethereal Interrogation || All Research Projects || All Foundry Projects&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that captive aliens of an already interrogated species can be requested by Council Members.&lt;br /&gt;
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Alien Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology|| None || 5x Sectoid Corpses || 180 || || Council Requests: Sectoid Corpses (Gives Scientists) &amp;lt;br/&amp;gt; Alien Containment (Construction)&amp;lt;br/&amp;gt; Targeting Module (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Weaponry|| None || 5x Weapon Fragments || 180|| Weapons || Council Requests: Weapon Fragments (Gives Engineers) &amp;lt;br/&amp;gt; Scope (Equipment) &amp;lt;br/&amp;gt; Weapon Gyros (Equipment - Mech) &amp;lt;br/&amp;gt; Mag Pistols (Foundry Project) &amp;lt;br/&amp;gt; SHIV Suppression (Foundry Project) &amp;lt;br/&amp;gt; Beam Lasers (Research Project)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Computers|| None || 4x UFO Flight Computers || 300 ||  || Council Requests: Flight Computers (Gives Engineers) &amp;lt;br/&amp;gt; Satellite Nexus (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|Xenogenetics || Xenobiology || 10x Meld || 300 || Cybernetics || Council Requests: Meld (Gives cash) &amp;lt;br/&amp;gt; Genetics Lab (Construction) &amp;lt;br/&amp;gt; Depth Perception (Gene Mod) &amp;lt;br/&amp;gt; Hyper-Reactive Pupils (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Warfare || Alien Weaponry || 10x Weapon Fragments || 240 || || Smartshell Pods (Equipment) &amp;lt;br/&amp;gt; Adaptive Tracking Pods (Equipment) &amp;lt;br/&amp;gt; New Combat Systems (Foundry Project) &amp;lt;br/&amp;gt; SCOPE Upgrade (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Biocybernetics || Xenogenetics &amp;lt;br/&amp;gt; Alien Materials &amp;lt;br/&amp;gt; Alien Computers &amp;lt;br/&amp;gt;|| 10x Elerium &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 10x Weapon Fragments &amp;lt;br/&amp;gt; 20x Meld || 540 || Cybernetics || MEC Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Advanced Surgery (Foundry Project) &amp;lt;br/&amp;gt; Chaingun (Equipment) &amp;lt;br/&amp;gt; Neural Gunlink (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt; MEC-1 Warden (MEC)&lt;br /&gt;
|-&lt;br /&gt;
|Elerium || Alien Materials || 35 Elerium || 900 || || Jellied Elerium (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Power Systems || Elerium &amp;lt;br/&amp;gt; Alien Computers || 30 Elerium &amp;lt;br/&amp;gt; 6x UFO Power Sources || 1200 || || Elerium Generator (Construction) &amp;lt;br/&amp;gt; UFO Tracking (Foundry Project) &amp;lt;br/&amp;gt; Alien Nucleonics (Foundry Project) &amp;lt;br/&amp;gt; Improved Arc Thrower (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Aerospace Concepts || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 10x Alloys &amp;lt;br/&amp;gt; 20x Weapon Fragments || 660 || Aerospace || Armored Fighters (Foundry Project) &amp;lt;br/&amp;gt; Wingtip Sparrowhawks (Foundry Project) &amp;lt;br/&amp;gt; Penetrator Weapons (Foundry Project) &amp;lt;br/&amp;gt; Super Skyranger (Foundry Project) &amp;lt;br/&amp;gt; Improved Avionics (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Stealth Systems || Alien Communications &amp;lt;br/&amp;gt; Advanced Power Armor || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium|| 2400 || || Shadow Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Stealth Satellites (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Propulsion || Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Power Systems || 50x Elerium &amp;lt;br/&amp;gt; 20x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2760 || Aerospace || Elerium Afterburners (Foundry Project) &amp;lt;br/&amp;gt; Firestorm (Ship)&lt;br /&gt;
|-&lt;br /&gt;
|Antigrav Systems || Advanced Power Armor &amp;lt;br/&amp;gt; Alien Propulsion || 50x Elerium &amp;lt;br/&amp;gt; 15x Alloys || 2100 || Aerospace || Hover Shiv (SHIV) &amp;lt;br/&amp;gt; The Thumper (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Archangel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Fuel Cell (Equipment) &amp;lt;br/&amp;gt; Seraphim Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Advanced Flight (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Victory Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Xenoneurology|| Xenobiology || 5x Weapon Fragments &amp;lt;br/&amp;gt; 10x Sectoid Corpses || 240 || || Arc Thrower (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Operations || Xenopsionics &amp;lt;br/&amp;gt; Any Interrogation &amp;lt;br/&amp;gt; Outsider Live Capture  || Outsider Shard || 600 || || Skeleton Key&lt;br /&gt;
|-&lt;br /&gt;
|Alien Communications || Xenoneurology &amp;lt;br/&amp;gt; Successful Base Assault || 50x Elerium || 1800 || Psionics || Hyperwave Relay (Construction) &amp;lt;br/&amp;gt; Mimic Beacon (Equipment - Requires Psi Warfare Systems) &lt;br /&gt;
|-&lt;br /&gt;
|Xenopsionics || Xenogenetics &amp;lt;br/&amp;gt; Xenoneurology &amp;lt;br/&amp;gt; Sectoid Autopsy || 15x Meld || 420 || Psionics || Psi Inspiration (Psi Power) &amp;lt;br/&amp;gt; Psi Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Psionic Lab (Construction)&amp;lt;br/&amp;gt; Psi Grenade (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Alien Command And Control || Ethereal Interrogation || 50x Elerium &amp;lt;br/&amp;gt; 1x ? || 4500 || Psionics || Gollop Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Mind and Machine|| Alien Command And Control || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 5x ?  || 4500 || Psionics || Vortex Armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Weapon Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Beam Lasers|| Alien Weaponry || 10x Alloys &amp;lt;br/&amp;gt; 25x Weapon Fragments  || 240 || Lasers &amp;lt;br/&amp;gt; Weapons || Council Requests: Laser Rifles (Gives CPL+ Soldiers) &amp;lt;br/&amp;gt; Laser Carbine (Equipment) &amp;lt;br/&amp;gt; Laser Shatterray (Equipment) &amp;lt;br/&amp;gt; Autolaser (Equipment) &amp;lt;br/&amp;gt; Gatling Laser (Equipment) &amp;lt;br/&amp;gt; Laser Rifle (Equipment) &amp;lt;br/&amp;gt; Laser Pistol (Equipment) &amp;lt;br/&amp;gt; Heater (Equipment &amp;lt;br/&amp;gt; Security Training - Weapons (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Beam Lasers ||  Beam Lasers || 15x Alloys &amp;lt;br/&amp;gt; 25 Weapon Fragments || 360 || Lasers &amp;lt;br/&amp;gt; Weapons || Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Laser Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Laser (Equipment - SHIV) &amp;lt;br/&amp;gt; Enhanced Lasers (Foundry Project) &amp;lt;br/&amp;gt; Laser Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Laser Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Scatter Laser (Equipment - Weapon) &amp;lt;br/&amp;gt; Laser Strike Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Lasers || Advanced Beam Lasers &amp;lt;br/&amp;gt; Alien Power Systems || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments || 1260 || Lasers &amp;lt;br/&amp;gt; Weapons || Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Gatling Pulser (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Stengun (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Autoblaster (Equipment - Weapon) &amp;lt;br/&amp;gt;  Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Superheavy Pulser (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Pulse Lasers|| Pulse Lasers || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments|| 1650 || Lasers &amp;lt;br/&amp;gt; Weapons || Scatter Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Blaster Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Supercapacitors (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Weapons || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments || 840 || Gauss &amp;lt;br/&amp;gt; Weapons || Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Pheonix Coilgun (Equipment - Aerospace) &amp;lt;br/&amp;gt; Sentry Gun (Equipment - SHIV) &amp;lt;br/&amp;gt; Gauss Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Stuttergun (Equipment - Weapon &amp;lt;br/&amp;gt; Gauss Autopistol (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Machine Gun (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Autorifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Rail Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gauss Weapons || Gauss Weapons ||5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments|| 900 || Gauss &amp;lt;br/&amp;gt; Weapons || Railgun (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Gauss Long Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Cannon (Equipment - Weapon)&amp;lt;br/&amp;gt; Recoiless Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Strike Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Gauss Rifle (Equipment - Weapon - Rocket) &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Weapons || Alien Biocybernetics &amp;lt;br/&amp;gt; Alien Power Systems &amp;lt;br/&amp;gt; Alien Weaponry || 5x Alien Carbine &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 75x Weapon Fragments || 2400 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Stormgun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Carbine (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Compact Plasma Weapons || Plasma Weapons || 20x Elerium &amp;lt;br/&amp;gt; 15 Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragment &amp;lt;br/&amp;gt; 1x Alien Pistol || 2250 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Mauler (Equipment - Pistol) &amp;lt;br/&amp;gt; Plasma Pistol (Equipment - Pistol) &amp;lt;br/&amp;gt; Reflex Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Plasma Weapons || Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments &amp;lt;br/&amp;gt; 3x Alien Rifles || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Novagun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Plasma Weapons || Advanced Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2700 || Plasma &amp;lt;br/&amp;gt; Weapons  || Plasma Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)&lt;br /&gt;
|-&lt;br /&gt;
|Precision Plasma Weapons || Advanced Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Reflex Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Enhanced Plasma (Foundry Project) &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Weapons || Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 85x Weapon Fragments &amp;lt;br/&amp;gt; 2x Alien Heavy Weapons|| 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Dragon (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Plasma Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|EMP Weapons || Advanced Pulse Lasers &amp;lt;br/&amp;gt; Advanced Gauss Weapons || 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments &amp;lt;br/&amp;gt; 40x Meld|| 2850 || Weapons || EMP Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Drone Capture (Foundry Project) &amp;lt;br/&amp;gt; Electropulse (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Weapons || EMP Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons || 30x Alloys &amp;lt;br/&amp;gt; 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments || 3600 || Weapons || Blaster Launcher (Equipment - Weapon - Rocket) &amp;lt;br/&amp;gt; Fusion Lance (Equipment - Aerospace)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Armor Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Alien Materials || None || 2x Elerium &amp;lt;br/&amp;gt; 2x Alloys &amp;lt;br/&amp;gt; 5x Weapon Fragments &amp;lt;br/&amp;gt; 1x Meld || 180 || || Council Requests: Alloys (Gives Engineers) &amp;lt;br/&amp;gt; Heat Ammo Mags (Equipment) &amp;lt;br/&amp;gt; Alloy Belt (Equipment) &amp;lt;br/&amp;gt; Alloy Plating (Equipment) &amp;lt;br/&amp;gt; Reinforced Armor (Equipment) &amp;lt;br/&amp;gt; Enhanced Ballistics (Foundry Project) &amp;lt;br/&amp;gt; Alien Metallurgy (Foundry Project) &amp;lt;br/&amp;gt; Aircraft Boosters (Foundry Project) &amp;lt;br/&amp;gt;  Improved Salvage (Foundry Project) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Improved Body Armor || Alien Materials || 8 Alloys || 240 || Armor || Phalanx Armor (Equipment) &amp;lt;br/&amp;gt; Alloy SHIV (SHIV) &amp;lt;br/&amp;gt; Security Training - Armor (Foundry Project) &amp;lt;br/&amp;gt; Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Body Armor || Improved Body Armor || 15 Alloys || 600 || Armor || Kestrel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Carapace Armor (Equipment - Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Power Armor|| Advanced Body Armor &amp;lt;br/&amp;gt; Elerium || 10 Elerium &amp;lt;br/&amp;gt; 20 Alloys || 1200 || Armor || MEC-II Defender (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Aegis Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Banshee Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Impact Vest (Equipment) &amp;lt;br/&amp;gt; SHIV Defenses (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Power Armor || Mobile Power Armor &amp;lt;br/&amp;gt; Alien Power Systems || 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys || 2040 || Armor || MEC-III Paladin (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Titan Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Corsair Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Walker Servos (Equipment - MEC)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Autopsies/Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Sectoid Autopsy || Xenobiology || 10x Sectoid Corpse || 120 || ||Smart Macrophages (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|Thin Man Autopsy || Xenobiology || 10x Thin Man corpse || 180 || ||Improved Medkit (Foundry Project) &amp;lt;br/&amp;gt; Muscle Fiber Density (Gene Mod) &amp;lt;br/&amp;gt; Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Chem Grenades (Equipment - Requires New Combat Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Floater Autopsy || Alien Biocybernetics || 10x Floater corpse || 150 || || Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Shaped Armor (Foundry Project) &amp;lt;br/&amp;gt; Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Seeker Autopsy || Alien Computers || 5x Seeker Wreck || 180 || || Bioelectric Skin (Gene Mod) &amp;lt;br/&amp;gt; UFO Countermeasures (Foundry Project) &amp;lt;br/&amp;gt; Respirator Implant (Equipment) &amp;lt;br/&amp;gt; Ghost Grenade (Equipment - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Drone Autopsy || Alien Computers || 5x Drone Wreck || 90 || || SHIV Repair (Foundry Project) &amp;lt;br/&amp;gt; Holo-Targeter (Equipment - Mech units)&lt;br /&gt;
|-&lt;br /&gt;
|Muton Autopsy || Xenobiology || 10x Muton corpse || 240 || || Adrenal Neurosympathy (Gene Mod) &amp;lt;br/&amp;gt; Alien Grenades (Foundry Project - Requires Alien Grenade Capture) &amp;lt;br/&amp;gt; Ammo Conservation (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Chryssalid Autopsy || Xenogenetics || 5x Chrysallid Carcass || 270 || || Chitin Plating (Equipment) &amp;lt;br/&amp;gt; Adaptive Bone Marrow (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Autopsy || Xenogenetics &amp;lt;br/&amp;gt; Muton Autopsy || 5x Berserker Corpse || 300 || || Combat Stims (Equipment) &amp;lt;br/&amp;gt; MEC Close Combat (Foundry Project) &amp;lt;br/&amp;gt; Neural Damping (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|Muton Elite Autopsy || Muton Autopsy || 5x Muton Elite corpse || 300 || || Secondary Heart (Gene Mod) &amp;lt;br/&amp;gt; Tactical Rigging (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Sectopod Autopsy || Alien Computers || 3x Sectopod Wreck || 750 || || Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Reflex Cannon (Equipment) &amp;lt;br/&amp;gt; Weapon Supercoolers (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberdisc Autopsy || Alien Biocybernetics || 3x Cyberdisc Wreck || 210 || || Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Autosentry Turret (Equipment - SHIV) &amp;lt;br/&amp;gt; Sentinel Drone (Foundry Project) &amp;lt;br/&amp;gt; Iron Skin (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Floater Autopsy || Floater Autopsy || 5x Heavy Floater Corpse || 300 || || Advanced Repair (Foundry Project) &amp;lt;br/&amp;gt; Alloy Carbide Plating (Equipment - Mechanical)&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Autopsy || Xenopsionics || 3x Ethereal Corpse || 1500 || || Telekinetic Field (Psi Power)&lt;br /&gt;
|-&lt;br /&gt;
|Mechtoid Autopsy || Alien Biocybernetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 3x Mechtoid Core || 540 || || Counterfire Pods (Equipment - SHIV) &amp;lt;br/&amp;gt; Advanced Servomotors (Foundry Project) &amp;lt;br/&amp;gt; Psi Screen (Equipment - requires Psi Warfare Systems) &amp;lt;br/&amp;gt; Tactical Sensors (Equipment - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Sectoid Commander Autopsy || Xenogenetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 5x Sectoid Commander Corpse || 1050 || || Council Requests: Alien Entertainment &amp;lt;br/&amp;gt; Mind Merge (Psi Power) &amp;lt;br/&amp;gt; Mind Shield (Equipment - requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Sectoid Interrogation || Matching Autopsy || Live Sectoid Capture || 270 || || Mind Fray (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Cybernetics&lt;br /&gt;
|-&lt;br /&gt;
|Thin Man Interrogation || Matching Autopsy || Live Thin Man Capture || 300 || || Regen Biofield (Gene Mod) &amp;lt;br/&amp;gt; Research Credit - Laser Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|Floater Interrogation || Matching Autopsy || Live Floater Capture || 270 || || Neural Feedback (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Aerospace&lt;br /&gt;
|-&lt;br /&gt;
|Muton Interrogation || Matching Autopsy  || Live Muton Capture || 420 || || Distortion Field (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Gauss Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Interrogation || Matching Autopsy || Live Berserker Capture || 600 || || Psi Panic (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Armor&lt;br /&gt;
|-&lt;br /&gt;
|Muton Elite Interrogation || Matching Autopsy || Live Elite Capture || 750 || || Research Credit - All Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Floater Interrogation || Matching Autopsy  || Live Heavy Floater Capture || 540 || || Psychokinetic Strike (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Interrogation || Matching Autopsy  || Live Ethereal Capture || 1500 || || Mind Control (Psi Power) &amp;lt;br/&amp;gt; Rift (Psi Power - Mind Control an Ethereal to unlock) &amp;lt;br/&amp;gt; Research Credit (All Technology) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sectoid Commander Interrogation || Matching Autopsy  || Live Sectoid Commander Capture || 1050 || || Psi Shadow (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Psionics&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|UFO Analysis: Scout || Alien Materials || Captured Splash || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|UFO Analysis: Destroyer || Alien Materials || Captured Splash || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|UFO Analysis: Abductor || Alien Materials || Captured Splash || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|UFO Analysis: Transport || Alien Materials || Captured Splash || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|UFO Analysis: Battleship || Alien Materials || Captured Splash || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|UFO Analysis: Overseer || Alien Materials || Captured Splash || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|UFO Analysis: Fighter || Alien Materials || Captured Splash || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|UFO Analysis: Raider || Alien Materials || Captured Splash || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|UFO Analysis: Harvester || Alien Materials || Captured Splash || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|UFO Analysis: Terror Ship || Alien Materials || Captured Splash || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|UFO Analysis: Assault Carrier || Alien Materials || Captured Splash || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
[[File:Long_War_Tech_Tree.png|thumb|right|Long War Tech Tree (beta 14)]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: HQ Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Tayta Malikai</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(Long_War)&amp;diff=60409</id>
		<title>Armor (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(Long_War)&amp;diff=60409"/>
		<updated>2014-10-28T08:02:06Z</updated>

		<summary type="html">&lt;p&gt;Tayta Malikai: Corrected name of Covert Ops gear. Removed second table heading, looked messy IMO.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Long War)|b14}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Shadow Armor also reduces the amount of small item slots by one.&lt;br /&gt;
* Archangel Armor requires Titan Armor to build&lt;br /&gt;
* [[Damage Reduction (Long War)|Damage reduction]] 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover. &lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; | Armor&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | {{Health (Long War)}} &#039;&#039;&#039;HP&#039;&#039;&#039;!! rowspan=&amp;quot;2&amp;quot; | {{Mobility (Long War)}} &#039;&#039;&#039;Mob&#039;&#039;&#039;!! rowspan=&amp;quot;2&amp;quot; | {{Defense (Long War)}} &#039;&#039;&#039;Def&#039;&#039;&#039;!! rowspan=&amp;quot;2&amp;quot; | {{Will (Long War)}} &#039;&#039;&#039;Will&#039;&#039;&#039;!!  rowspan=&amp;quot;2&amp;quot; | {{DR (Long War)}} &#039;&#039;&#039;[[Damage Reduction (Long War)|DR]]&#039;&#039;&#039;!! rowspan=&amp;quot;2&amp;quot; | Special !! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;5&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Tac vest Long War.png|center|128x64px]]&#039;&#039;&#039;Tac Vest&#039;&#039;&#039;||1||3||0||0||0|| - ||N/A|| None||colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Tac Armor Long War.png|center|128x64px]]&#039;&#039;&#039;Tac Armor&#039;&#039;&#039;||2||1||0||0||0|| - ||N/A|| None||colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image: Alloy Plating Long War.png|center|128x64px]]&#039;&#039;&#039;Leather Jacket&#039;&#039;&#039;||0||5||0||0||0|| Covert Operatives only ||N/A|| None||colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Phalanx armor Long War.png|center|128x64px]]&#039;&#039;&#039;Phalanx Armor&#039;&#039;&#039;||3||2||0||0||0|| - ||14||Improved Body Armor||65||8||0||0||10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Kestrel armor Long War.png|center|128x64px]]&#039;&#039;&#039;Kestrel armor&#039;&#039;&#039;||2||3||5||0||0||Grapple||20||Advanced Body Armor||100||8||0||0||10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Carapace armor Long War .png|center|128x64px]]&#039;&#039;&#039;Carapace armor&#039;&#039;&#039;||5||1||0||0||0|| - ||22||Advanced Body Armor||120||15||0||0||10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Aurora armor Long War.png|center|128x64px]]&#039;&#039;&#039;Aurora armor&#039;&#039;&#039;||4||2||10||10||0|| Psi Only||25||Xenopsionics ||150||15||50||5||10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Banshee armor Long War.png|center|128x64px]]&#039;&#039;&#039;Banshee armor&#039;&#039;&#039;||3||4||15||0||0||Grapple||32||Mobile Power Armor||150||15||8||0||10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Aegis armor Long War.png|center|128x64px]]&#039;&#039;&#039;Aegis armor&#039;&#039;&#039;||7||2||0||0||0|| - ||28||Mobile Power Armor||200||25||10||0||14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Corsair armor Long War.png|center|128x64px]]&#039;&#039;&#039;Corsair Armor&#039;&#039;&#039;||6||3||10||0||0||Grapple||45||Advanced Power Armor||350||30||20||0||14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Titan armor Long War.png|center|128x64px]]&#039;&#039;&#039;Titan Armor&#039;&#039;&#039;||10||0||0||0||0.3|| Poison/Fire||45||Advanced Power Armor||350||35||15||0||14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Seraphim armor Long War.png|center|128x64px]]&#039;&#039;&#039;Seraphim Armor&#039;&#039;&#039;||5||4||15||0||0|| Fly||55||Antigrav Systems||350||20||25||0||14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Archangel armor Long War.png|center|128x64px]]&#039;&#039;&#039;Archangel Armor&#039;&#039;&#039;||8||2||10||0||0.3|| Fly/Poison/Fire||60||Antigrav Systems||150||20||20||0||14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Shadow armor Long War.png|center|128x64px]]&#039;&#039;&#039;Shadow armor&#039;&#039;&#039;||4||2||20||0||0||Grapple/Ghost*||70||Stealth Systems||600||40||10||50||14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Vortex armor Long War.png|center|128x64px]]&#039;&#039;&#039;Vortex armor&#039;&#039;&#039;||8||2||10||20||0|| Psi Only &amp;lt;br/&amp;gt; Eliminates Post Mission Fatigue ||80||Mind and Machine||1000||50||40||40||14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Tayta Malikai</name></author>
	</entry>
</feed>