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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tavisman</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tavisman"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Tavisman"/>
	<updated>2026-05-01T09:35:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Reaction_fire&amp;diff=14242</id>
		<title>Reaction fire</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Reaction_fire&amp;diff=14242"/>
		<updated>2007-12-23T11:42:00Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: Redirecting to Reaction Fire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reaction Fire]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Tavisman&amp;diff=14239</id>
		<title>User talk:Tavisman</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Tavisman&amp;diff=14239"/>
		<updated>2007-12-21T19:27:00Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome aboard :) [[User:Hobbes|Hobbes]] 13:42, 10 December 2007 (PST)&lt;br /&gt;
:Thanks for the welcome &#039;&#039;&#039;;&#039;&#039;&#039;) [[User:Tavisman|Tavisman]] 09:57, 12 December 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Welcome aboard as well.  Sorry about being a bit harsh on the [[Talk:General Stores (TFTD)|Discussion Page]]; I just got finished with final exams and wasn&#039;t in the best mood.  Your edits are all pretty good so far, but you need to check your work a bit better; assuming Zombie is ok with the changes to the page, you&#039;ve introduced a large number of dead links into the page by simply putting double brackets around everything.  Wikifying the entire page doesn&#039;t help much if the links are dead, so you might wanna fix it.  Talk later!  [[User:Arrow Quivershaft|Arrow Quivershaft]] 01:52, 21 December 2007 (PST)&lt;br /&gt;
:No problem. I thought that I had read the talk page before I made the edit, but looks like I didn&#039;t ;). Also, I didn&#039;t find any dead links then, but as I didn&#039;t check all of the pages, sure there are some of them. I&#039;m looking forward into editing it. [[User:Tavisman|Tavisman]] 11:27, 21 December 2007 (PST)&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Tavisman&amp;diff=14207</id>
		<title>User talk:Tavisman</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Tavisman&amp;diff=14207"/>
		<updated>2007-12-12T17:57:57Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome aboard :) [[User:Hobbes|Hobbes]] 13:42, 10 December 2007 (PST)&lt;br /&gt;
:Thanks for the welcome &#039;&#039;&#039;;&#039;&#039;&#039;) [[User:Tavisman|Tavisman]] 09:57, 12 December 2007 (PST)&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cyberdisc&amp;diff=14204</id>
		<title>Cyberdisc</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cyberdisc&amp;diff=14204"/>
		<updated>2007-12-09T15:20:27Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:cyberdisc.gif|right|Cyberdisc]]&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are an alien [[Terror Units|terror unit]] accompanying [[Sectoid]]s. As with all terror units, they can be encountered on [[Terror Mission]]s, [[Base Defense]], with a [[Terror Ship]] or [[Battleship]], [[Alien Base Assault]]s and finally in [[Cydonia]].&lt;br /&gt;
&lt;br /&gt;
The Cyberdisc&#039;s only means of attack is its plasma beam doing an impressive 130HP damage. The Cyberdisc has another characteristic which makes it rather deadly, and that is, it can explode upon death with an average GZ strength of 120 and damage radius of 7 (diameter 15). Upon targeting a Cyberdisc, be wary of this blast radius as your soldiers, or perhaps a wandering [[Civilian]], could find themselves in a world of hurts.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
 &#039;&#039;&#039;TUs:&#039;&#039;&#039;               62-71&lt;br /&gt;
 &#039;&#039;&#039;Health:&#039;&#039;&#039;            120&lt;br /&gt;
 &#039;&#039;&#039;Energy:&#039;&#039;&#039;            90-104&lt;br /&gt;
 &#039;&#039;&#039;Reactions:&#039;&#039;&#039;         64-79&lt;br /&gt;
 &#039;&#039;&#039;Strength:&#039;&#039;&#039;          90-97&lt;br /&gt;
 &#039;&#039;&#039;Bravery:&#039;&#039;&#039;           110&lt;br /&gt;
 &#039;&#039;&#039;Firing Accuracy:&#039;&#039;&#039;   30-70&lt;br /&gt;
 &#039;&#039;&#039;Throwing Accuracy:&#039;&#039;&#039; N/A&lt;br /&gt;
 &#039;&#039;&#039;Psi Skill:&#039;&#039;&#039;         N/A&lt;br /&gt;
 &#039;&#039;&#039;Psi Strength:&#039;&#039;&#039;      100-116&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Damage:&#039;&#039;&#039;            130&lt;br /&gt;
 &#039;&#039;&#039;TUs-&#039;&#039;&#039;&lt;br /&gt;
   &#039;&#039;&#039;Snap:&#039;&#039;&#039;            30% (Accuracy 75%)&lt;br /&gt;
   &#039;&#039;&#039;Aimed:&#039;&#039;&#039;           60% (Accuracy 110%)&lt;br /&gt;
&lt;br /&gt;
==Live Specimen==&lt;br /&gt;
This miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-grav propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the [[Sectoid]] race.&lt;br /&gt;
&lt;br /&gt;
==Autopsy==&lt;br /&gt;
[[Image:cyberdiscautopsy.gif|right|Cyberdisc - Autopsy]]&lt;br /&gt;
The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning.&lt;br /&gt;
&lt;br /&gt;
Note: you may have difficulty getting an intact corpse because of its explosive nature. Shoot the Cyberdisc to kill it when its one level above the ground, it drops down to ground level, hits the ground and becomes a corpse, THEN the explosion goes off where it was just hovering: ie: at one level off the ground. Guaranteed works if corpse falls flat.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The following are some miscellaneous notes on the Cyberdisc:&lt;br /&gt;
* The Cyberdisc takes 0.8x damage from armour-piercing weapons.&lt;br /&gt;
* It takes 0.6x damage from high explosives.&lt;br /&gt;
* It has a flat profile (smaller than a Sectoid), making for a harder target (per square).&lt;br /&gt;
* Takes up 4 squares on the battlescape.&lt;br /&gt;
* Has very high health.&lt;br /&gt;
* Has very high strength.&lt;br /&gt;
* Very high [[Psi Strength]], making it harder to mind-control and/or panic.&lt;br /&gt;
* Can attack up to 3 times in one turn.  It fires with such frequency that many commanders have mistaken it for an auto-shot.&lt;br /&gt;
*On any mission where the Sectoids have their Cyberdisc terror unit, they will also have a Leader capable of [[Psionics]].  &lt;br /&gt;
**However, not all missions with Sectoid Psionics will have Cyberdiscs.&lt;br /&gt;
* Take this hovering manhole cover down with Heavy Rockets, Heavy Cannon, High Explosive packs, or Alien Grenades. Laser Pistols work okay, and Laser Rifles work very well.  Forget standard rifles - they&#039;re just too tough. If two Cyberdiscs are close together, the self-destruct explosion from one may be enough to bring down the second.&lt;br /&gt;
* Although they cannot be stunned, Cyberdiscs take damage from [[Stun Rod]]s and [[Stun Bomb]]s and will not explode if they are finished by one. This is very useful if a Cyberdisc spawns in the small storage room (1st floor right north of the central lift) on a battleship ground assault mission or a Terror Ship (the overlooks on L1 are notorious for this). What otherwise might make it necessary to sacrifice some soldiers to kill it, this at least gives your men a chance.&lt;br /&gt;
* Because of its large size, Cyberdiscs take roughly quadruple damage from explosive weapons; rather, they take damage once for every segment caught in the blast.  This is another way to take down stuck or camping Cyberdiscs without losing men.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Sectoid]]&lt;br /&gt;
*[[Bio-Drone]]&lt;br /&gt;
*[[Mind Control#Mind controlling 4-square units - a bug|Problems with mind control]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alien life forms]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info&amp;diff=14203</id>
		<title>Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info&amp;diff=14203"/>
		<updated>2007-12-09T12:49:04Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: /* The Makers */  Microprose site is dead, linked to the wikipedia article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;X-COM&#039;&#039;&#039; is a series of computer games, started by MicroProse in 1994.  The first installment, released as &#039;&#039;UFO: Enemy Unknown&#039;&#039; in Europe (and as &#039;&#039;X-COM: UFO Defense&#039;&#039; in North America) was written by a team led by Julian Gollop.  After the success of &#039;&#039;X-COM: UFO Defense&#039;&#039;, The Gollop brothers went straight to work on [[Info (Apocalypse)|X-COM: Apocalypse]], which would end up being the third in the series when released in 1997.  &lt;br /&gt;
&lt;br /&gt;
MicroProse quickly had an internal team create the sequel &#039;&#039;[[Info (TFTD)|X-COM: Terror From the Deep]]&#039;&#039; in under a year as a quick cash in (hence the amount of uncanny similarities between the first two games).  These first two games also show strong similarities to games such as &#039;&#039;Rebelstar&#039;&#039; and &#039;&#039;Laser Squad&#039;&#039; for the ZX Spectrum, including names of organisations such as &#039;Marsec&#039;.  The fourth title, &#039;&#039;[[Info (Interceptor)|X-COM: Interceptor]]&#039;&#039; was an action-based space combat/strategy game. &lt;br /&gt;
&lt;br /&gt;
All titles were developed for the PC, with ports to the Sony PlayStation and Amiga. The first three titles were originally developed to run under DOS, and have subsequently been ported to run under Microsoft Windows using DirectX. &#039;&#039;X-COM: UFO Defense&#039;&#039; was the best selling computer game of 1995 and is considered a true classic, and despite its age, still has a large following.&lt;br /&gt;
&lt;br /&gt;
==Series standards==&lt;br /&gt;
&lt;br /&gt;
The premise for the series is fairly simple and straightforward, with variations among them: armies of hostile aliens have begun invading the Earth, killing and enslaving the human race.  The style and theme of the game closely mirror those of the classic BBC television series &#039;&#039;UFO&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In each game of the series, the player is put in command of &amp;quot;X-COM&amp;quot;: the Extraterrestrial Combat Unit. By defending countries from enemy invasion, the force gains monetary support. Any nation may quit, if X-COM&#039;s service is deemed unsatisfactory or the nation&#039;s government has been infiltrated by the invaders. Through research of recovered alien artefacts, X-COM is able to develop better and more powerful weapons, armor and vehicles to combat the alien menace and eventually uncover their true nature.&lt;br /&gt;
&lt;br /&gt;
The game takes place within two main views: the Geoscape and the Battlescape, a dichotomy that&#039;s the hallmark of the entire series. The Geoscape is where the player waits for enemy alien activity and makes strategic decisions.&lt;br /&gt;
&lt;br /&gt;
While in the Geoscape, the player can view the X-COM bases (located in various locations on Earth), make changes to them, equip X-COM craft, order supplies and personnel, direct research efforts, schedule manufacturing of advanced equipment and sell alien artifacts to raise capital.  The Geoscape is continuous and not turn-based.&lt;br /&gt;
&lt;br /&gt;
Gameplay switches to the isometric combat view of the Battlescape whenever X-COM personnel come in contact with alien units. This can result from investigating downed enemy crafts, combatting alien terrorist activities or attacking alien bases discovered during play.  Aliens may also be encountered if they manage to attack and infiltrate one of the X-COM bases.  &lt;br /&gt;
&lt;br /&gt;
In the Battlescape view, X-COM combatants are pitted against the alien enemies.  In addition to personnel, the player may have vehicles such as heavy weapons platforms outfitted with powerful weapons ranging from rockets to plasma beams. The Battlescape mode is turn-based and each combatant has a number of &amp;quot;time units&amp;quot; which can be expended each turn.  When all alien forces have been neutralized, the mission is scored based on number of X-COM units killed, civilians saved, aliens killed or captured and the number of alien artefacts obtained.&lt;br /&gt;
&lt;br /&gt;
The X-COM series is known for its difficulty. Third party programs have been developed to modify the game files to make playing the game less frustrating, and to increase replay value. Those third-party programs can also make the game more difficult for highly skilled players. The most complete of these tools is [[XcomUtil]].&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
*Amiga&lt;br /&gt;
*Amiga CD32&lt;br /&gt;
*DOS 1.2, 1.4 (Zipped Box Art for the U.S. DOS version is [[Media:XCOM_UFO_Defense_DOS_US_Box_Art.zip|here]])&lt;br /&gt;
*Windows CE&lt;br /&gt;
*Playstation (both PAL and NTSC formats)&lt;br /&gt;
&lt;br /&gt;
== System Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Minimum&#039;&#039;&#039;&lt;br /&gt;
*386 processor&lt;br /&gt;
*4MB RAM&lt;br /&gt;
*Hard drive (10MB free, game alone)&lt;br /&gt;
*MS-DOS 5.0 or higher&lt;br /&gt;
*VGA Graphics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended&#039;&#039;&#039;&lt;br /&gt;
*486 or better&lt;br /&gt;
*8MB RAM&lt;br /&gt;
*Hard drive (15MB free, game + manual)&lt;br /&gt;
*SVGA Graphics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Cards Supported&#039;&#039;&#039;&lt;br /&gt;
*PC Internal speaker&lt;br /&gt;
*AdLib compatible cards&lt;br /&gt;
*Sound Blaster compatible cards&lt;br /&gt;
*Roland LAPC-1&lt;br /&gt;
&lt;br /&gt;
==Working In Windows==&lt;br /&gt;
&lt;br /&gt;
*The Collectors Edition of XCOM works in all versions of Windows natively.&lt;br /&gt;
&lt;br /&gt;
*The DOS version can be finicky in WinXP. While it&#039;s probably possible to subdue it manually, many people use [http://dosbox.sourceforge.net DOSBox] as a WinXP DOS emulator, with a high degree of success. It does have some minor inconveniences, but they&#039;re a lot less than figuring everything out manually! A tutorial for DOSBox can also be found [http://vogons.zetafleet.com/viewtopic.php?t=2502 here].&lt;br /&gt;
&lt;br /&gt;
=== DOS X-COM in WinXP ===&lt;br /&gt;
&lt;br /&gt;
Here are the only things that I ([[User:MikeTheRed|MTR]]) changed for DOSBox (v. 0.65) DOSBOX.CONF. It works fine for X-COM DOS 1.4:&lt;br /&gt;
&lt;br /&gt;
 fullscreen=true # Switched for XCOM&lt;br /&gt;
 frameskip=2 # Changed from 0 to 2 for XCOM&lt;br /&gt;
 cycles=8000 # Changed from 3000 to 8000 for XCOM&lt;br /&gt;
 cycledown=500 # Changed from 20 to 500 for XCOM&lt;br /&gt;
 mpu401=none # changed from intelligent to none for XCOM&lt;br /&gt;
 core=dynamic # I (OVNI) noticed dosbox runs much faster with dynamic cpu alocation on WindowsXP with Amd Athlon cpu&lt;br /&gt;
              # (not tested with others cpu and/or operating systems)&lt;br /&gt;
&lt;br /&gt;
And the command line of my desktop launch icon reads: &lt;br /&gt;
&lt;br /&gt;
 D:\Games\DosBox\DOSBox.exe d:\Games\X-COM\GO.BAT -exit&lt;br /&gt;
&lt;br /&gt;
Adjust per your locations, and you&#039;re good to go. (I haven&#039;t touched X-COM&#039;s GO.BAT except to skip the intro vid, and everything works fine.)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the extent to which some of them matter, but Cycles is the most important... push Cycles as high as it will go without causing odd freezes in your game (usually on a new screen), in which case you hit Control-F11. (If it happens a lot, decrease DOSBOX.CONF Cycles to make it permanent.)&lt;br /&gt;
&lt;br /&gt;
Recently my background music has gone out, no idea why... it worked fine forever. But since I&#039;m into deep testing these days, I don&#039;t care... I put on my own tunes, anyway.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
Taking screencaps (screen captures):&lt;br /&gt;
*For the CE version, use F12. It will make a .TGA file in your game directory.&lt;br /&gt;
*For DOS 1.4, it&#039;s more complex. I ([[User:MikeTheRed|MTR]]) use DosBox (see above). Once I could simply hit PrintScreen when in fullscreen XCOM, then switch out and paste to a graphics app. At some point in time that stopped working (makes for a garbage screencap), so instead I now switch out (Alt-Tab, not Ctrl-Enter), take a PrintScreen (of everything on the WinXP desktop), paste this to a graphics app, and crop the graphic to the XCOM window. (And x2 it, if wanted.)&lt;br /&gt;
&lt;br /&gt;
==The Makers==&lt;br /&gt;
&lt;br /&gt;
Published in 1994 by [http://en.wikipedia.org/wiki/Microprose Microprose] (bought by Atari), developed by Mythos Games, chief designers brothers Nick and [http://en.wikipedia.org/wiki/Julian_Gollop Julian Gollop]. &lt;br /&gt;
&lt;br /&gt;
Mythos preceded X-COM with Laser Squad and have recently produced [http://www.lasersquadnemesis.com/ Laser Squad Nemesis].&lt;br /&gt;
&lt;br /&gt;
Created by:&lt;br /&gt;
*Microprose (1994)&lt;br /&gt;
&lt;br /&gt;
Owned by:&lt;br /&gt;
*Atari (2004)&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
===Primary Credits (DOS, Windows)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Design and Programming&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Mythos Games Limited&lt;br /&gt;
&amp;lt;br&amp;gt;Julian Gollop&lt;br /&gt;
&amp;lt;br&amp;gt;Nick Gollop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics and Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Julian Gollop&lt;br /&gt;
&amp;lt;br&amp;gt;John Reitze&lt;br /&gt;
&amp;lt;br&amp;gt;Martin Smillie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Broomhall&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Effects&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Parton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality Assurance&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Peter Woods&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Luckett&lt;br /&gt;
&amp;lt;br&amp;gt;Richard Bakewell&lt;br /&gt;
&amp;lt;br&amp;gt;Darren Kirby&lt;br /&gt;
&amp;lt;br&amp;gt;Philip McDonnell&lt;br /&gt;
&amp;lt;br&amp;gt;Jason Sampson&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manual Author&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Kristian Ramsay-Jones&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Managing Editor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Alkis Alkiviades&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packaging and Manual Design&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Emory&lt;br /&gt;
&amp;lt;br&amp;gt;Joe Morel&lt;br /&gt;
&amp;lt;br&amp;gt;Cesar Novoa&lt;br /&gt;
&amp;lt;br&amp;gt;Sarah Warburton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Producer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Tim Roberts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publishers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Paul Hibbard-Teall&lt;br /&gt;
&amp;lt;br&amp;gt;Peter Moreland&lt;br /&gt;
&lt;br /&gt;
===Additional Credits (Amiga)===&lt;br /&gt;
&#039;&#039;&#039;Programming&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Scott Johnston&lt;br /&gt;
&amp;lt;br&amp;gt;Steve Legg&lt;br /&gt;
&amp;lt;br&amp;gt;Bob Koon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Michael Baxter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Matthew Simmonds&lt;br /&gt;
&lt;br /&gt;
===Additional Credits (Playstation)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Producer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Stuart Whyte&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality Assurance&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Darren Kirby&lt;br /&gt;
&amp;lt;br&amp;gt;Craig Lear&lt;br /&gt;
&amp;lt;br&amp;gt;Daniel Luton&lt;br /&gt;
&amp;lt;br&amp;gt;Justin Manning&lt;br /&gt;
&amp;lt;br&amp;gt;Philip McDonnell&lt;br /&gt;
&amp;lt;br&amp;gt;Jason Sampson&lt;br /&gt;
&amp;lt;br&amp;gt;Klaus Starke&lt;br /&gt;
&amp;lt;br&amp;gt;Donald Witcombe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Programming Conversion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Graeme Ashton&lt;br /&gt;
&amp;lt;br&amp;gt;Bob Koon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Programming&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Tim Cannell&lt;br /&gt;
&amp;lt;br&amp;gt;Paul Dunning&lt;br /&gt;
&amp;lt;br&amp;gt;Nick Thompson&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation Design Implementation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Williams&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Artwork&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Drew Northcott&lt;br /&gt;
&amp;lt;br&amp;gt;Martin Severn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Game Music Composition&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Broomhall&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original SFX Design&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Parton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation Music Conversion &amp;amp; Additional Music Composition&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Allister Brimble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio Post Production&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Matt Vowles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio Producer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Broomhall&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Rob Davies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packaging Design&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Sarah Warburton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manual Design &amp;amp; Layout&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Sarah Kerr&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Managing Editor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Alkis Alkiviades&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manual Writer &amp;amp; Editor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Rick Haslam&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brand Manager&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Adrian Turner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thanks To&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Sheila Boutin&lt;br /&gt;
&amp;lt;br&amp;gt;Valentina Britten&lt;br /&gt;
&amp;lt;br&amp;gt;Marc Curtis&lt;br /&gt;
&amp;lt;br&amp;gt;Gareth Davies&lt;br /&gt;
&amp;lt;br&amp;gt;Steve Hickman&lt;br /&gt;
&amp;lt;br&amp;gt;Laurie Sinnett&lt;br /&gt;
&amp;lt;br&amp;gt;Scott K. Tsumura&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Some of the material in this article was adapted from Wikipedia&#039;s [http://en.wikipedia.org/wiki/X-COM X-COM] page.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Background]] -- a timeline of events in the X-COM story line and other connections to the &amp;quot;real world&amp;quot;&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Submersible_Weapons_Systems&amp;diff=14202</id>
		<title>Submersible Weapons Systems</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Submersible_Weapons_Systems&amp;diff=14202"/>
		<updated>2007-12-09T12:01:56Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: Category: Submersible Weapons Systems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Submersible Weapon Systems (aka SWS), are amphibious [[Heavy Weapons Platforms|HWP]]s. They can be employed in a variety of roles. From scouting, providing support fire to throwing themselves into the line of fire to protect Aquanauts. &lt;br /&gt;
&lt;br /&gt;
The first three SWS are built on the half-track Coelacanth chassis. These heavy platforms stick to the sea bed. The last two SWS are the Displacers. These units are fitted with Ion Beam Accelerator technology that allow total mobility in and out of water. They are also the only X-Com controlled units that can fly on land.&lt;br /&gt;
&lt;br /&gt;
The five different SWS units available are:&lt;br /&gt;
&lt;br /&gt;
*[[Coelacanth/Gas Cannon]]&lt;br /&gt;
*[[Coelacanth/Aqua Jet]]&lt;br /&gt;
*[[Coelacanth/Gauss]]&lt;br /&gt;
*[[Displacer/Sonic]]&lt;br /&gt;
*[[Displacer/PWT]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Submersible Weapons Systems]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Leviathan&amp;diff=14201</id>
		<title>Leviathan</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Leviathan&amp;diff=14201"/>
		<updated>2007-12-09T11:59:53Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: /* Vital Statistics */  wikifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
A transport and intercept flying sub, with extreme depth capability. A superb synthesis of alien and human technology, utilising Ion Propulsion Systems and Magnetic Array Navigation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Leviathan&amp;quot; is the ultimate replication of Alien technology. Both a troop transporter and an effective interceptor, the &amp;quot;Leviathan&amp;quot; is generally considered to be the best craft to use once the technology has been developed.&lt;br /&gt;
&lt;br /&gt;
(HOWEVER!!! Unless you exploit the &amp;quot;infinite fuel&amp;quot; cheat, the Triton will be able to stay in the air something like... 10,000% longer than any other aircraft. This makes it ESSENTIAL to keep a Triton around to detect alien bases. And also to exploit the terror mission daylight mission trick)&lt;br /&gt;
&lt;br /&gt;
The fastest craft available to [[X-COM]], as well as the most resilient to damage. It also has a huge amount of room in the cargo holds. The &amp;quot;Leviathan&amp;quot; - when armed with dual [[Sonic Oscillator]]s, is arguably the only craft available to X-COM that can intercept an alien Dreadnought single-handed without being completely destroyed. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Requirements ==&lt;br /&gt;
The &amp;quot;Leviathan&amp;quot; craft is fuelled by [[Zrbite]]. Before manufacturing this craft, ensure that you have sufficient stocks of Zrbite in your [[General_Stores (TFTD)|general stores]].&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Speed:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,800&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Acceleration:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fuel Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weapon Pods:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damage Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cargo Space:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Submersible Weapons Systems|SWS]] Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Triton]]&lt;br /&gt;
*[[Hammerhead]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hammerhead&amp;diff=14200</id>
		<title>Hammerhead</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hammerhead&amp;diff=14200"/>
		<updated>2007-12-09T11:58:37Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: /* General Information */  wikifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
A transport and intercept craft. A replication of magnetic array systems in an X-COM ship. Although small, its design is a breathtaking technical achievement.&lt;br /&gt;
&lt;br /&gt;
The Hammerhead is your typical &#039;Jack of all trades, master of none&#039;. It neither excels at being an interceptor nor does it excel at being a troop transporter. Either role can be better filled with other aircraft, such as [[Barracuda]]s or [[Triton]]s, but the Hammerhead is a meld of both.&lt;br /&gt;
&lt;br /&gt;
The problem with all Zrbite-powered craft is that they always burn fuel at the same rate, regardless of wether they&#039;re currently patrolling or going full speed. They will also override their orders and return to base as soon as the fuel meter drops below 50%, even if right next to their home base. On top of that, they carry only small amounts of Zrbite to begin with. That means unlike their terran counterparts, the advanced subs cannot patrol for prolonged times; if you try to follow an alien craft until it lands on it&#039;s own accord, more often than not your vessel will instead run out of fuel and return prematurely.&lt;br /&gt;
&lt;br /&gt;
Having only one weapon pod is a very minor issue once you found out about [[Sonic Oscillator]]s: by virtue of it&#039;s high range and virtually infinite supply of ammo, it will win combat after combat for you. The Hammerhead&#039;s only contribution is to carry that weapon into battle, and against most opponents this is all it takes. That it is not a true interceptor becomes obvious only when fighting [[Dreadnought]]s, and indeed you should give those a wide berth.&lt;br /&gt;
&lt;br /&gt;
As a troop carrier, the Hammerhead is actually really good. Although it can&#039;t stay out for long, it&#039;s fast enough to still reach any point on earth. By the time a Triton eventually arrives on the scene, the Hammerhead will already be back in base, refueled and ready for the next mission. The downside is that it can carry only 12 troops and not a single SWS; wether this is a major issue or insignificant depends solely on the Commander (that is you).&lt;br /&gt;
&lt;br /&gt;
Eventually, you&#039;ll develop &amp;quot;[[Leviathan|The Ultimate Craft]]&amp;quot; which will render the Hammerhead obsolete. However, because of some [[TRTBAG#Submarines|steep requirements]] this may take a while. Therefore the Hammerhead shouldn&#039;t be discarded outright; it&#039;s fast response time can be priceless.&lt;br /&gt;
&lt;br /&gt;
== Special Requirements ==&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Speed:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,030&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Acceleration:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fuel Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weapon Pods:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damage Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;960&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cargo Space:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[:Category:Submersible Weapons Systems|SWS]] Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Triton]] - Standard Troop Transporter&lt;br /&gt;
*[[Leviathan]] - Ultimate Craft&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=14199</id>
		<title>Data corruption</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=14199"/>
		<updated>2007-12-09T11:51:54Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: /* Unused Aliens or Items */  wikifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Data corruption happens when the game finds unused bytes in a savegame. &lt;br /&gt;
[[TFTD]] and [[X-COM|UFO Enemy Unknown]] are nearly a clone but bytes are different, so weird things happen when files are placed in the wrong game.&lt;br /&gt;
&lt;br /&gt;
Here are a few tricks.&lt;br /&gt;
&lt;br /&gt;
== Base on land/water ==&lt;br /&gt;
Copy [[LOC.DAT]] from UFO and paste in into [[TFTD]] savegame to get a base on land - and vice versa, copy loc.dat from TFTD to UFO to get a base on water. &lt;br /&gt;
&lt;br /&gt;
== Transformers ==&lt;br /&gt;
This function still isn&#039;t researched very much. &lt;br /&gt;
In UFO, get an [[Avenger]] (&#039;&#039;not sure if it was Avenger, surely not [[Skyranger]] or [[Interceptor]]&#039;&#039;) then copy [[CRAFT.DAT]] and [[LOC.DAT]] to TFTD. &lt;br /&gt;
Then you can end up having 2 ships named ammunition-1 and ammunition-2, nicknamed Transformers.&lt;br /&gt;
These will have 255 [[SWS|coelacanth tank]]s and other things.&lt;br /&gt;
The most interesting thing is that these ships will disappear once an UFO is nearby and turn into those UFOs.&lt;br /&gt;
For example, a [[Survey Ship]] passes nearby your base. Your ammunition-1 will disappear and the UFO will be yours.&lt;br /&gt;
However, the game will crash once you click on it, since it isn&#039;t assigned to any base.&lt;br /&gt;
It may be possible to control alien ships, but it still is unknown how. &lt;br /&gt;
&lt;br /&gt;
== Unused Aliens or Items ==&lt;br /&gt;
It appears that when [[RESEARCH.DAT]] is copied from game to game, weird things can happen.&lt;br /&gt;
There were reports of seeing research items like [[Unused Items (TFTD)|this unknown weapon]] or getting [[Tentaculat]] &lt;br /&gt;
[[Commander (Alien Rank)|Commander]]. This function is however not completely researched.&lt;br /&gt;
&lt;br /&gt;
== Glitch Ranks ==&lt;br /&gt;
Currently only Units in Target Exit and Units in Target Entrance is known.&lt;br /&gt;
Units in Target Exit is easily accesed by permanently control a [[Tentaculat]]&lt;br /&gt;
see also [[Glitch ranks]]&lt;br /&gt;
&lt;br /&gt;
== New Info ==&lt;br /&gt;
Currently we know the aliens are possible to control permanently all this thanks to [[Quantifier]].&lt;br /&gt;
By those permanent control tests it is assumed that [[Glitch ranks]] are useful for reaction and other benefits.&lt;br /&gt;
as for alien control ship this is impossible since the alien ships lacks a lot of data in [[TFTD]] in [[X-COM|UFO Enemy Unknown]] though it is actually assumed its possible to control a [[Battleship]] to an extent.&lt;br /&gt;
this was told in a topic where someone made move one around.&lt;br /&gt;
as for [[Glitch Craft Weapons]] the only one researched has no effect on its enemy and has a very short range.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oddities and bugs]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Disruptor_Pulse_Launcher&amp;diff=14198</id>
		<title>Disruptor Pulse Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Disruptor_Pulse_Launcher&amp;diff=14198"/>
		<updated>2007-12-09T11:39:56Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: wikifying, typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
The Disrupter Pulse Launcher that can be carried with one hand is perhaps the worst thing since the [[Blaster Launcher]] from the [[First Alien War]]. Though it depends on who&#039;s fingers are on the trigger, human or alien.&lt;br /&gt;
&lt;br /&gt;
In many ways, the under-water restriction is a hidden blessing for X-com. There is nothing like a nuke for accidentally killing three civilians in order to get rid of one gillman, and can you even imagine a human Cruise Ship keeping itself afloat should several of those babies goes off in the engine room?&lt;br /&gt;
&lt;br /&gt;
The main blessing of the Disrupter Pulse Launcher is also its greatest curse; it is disgustingly easy to use. Two rookies that stay behind on the dropship can kill a dozen aliens with it as long as others take point. Yet the same ease of operation means the user doesn&#039;t learn anything from the kill... No more than the people piloting the remote-controlled weapon platforms.&lt;br /&gt;
&lt;br /&gt;
Commanders with troops well-trained in [[Molecular Control|MC]] can have fun launching the DPL from aliens who have been controlled, especially in Alien Base Mission Ground level.&lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
[[Image:Dplaunch.gif|right|100 px]]&lt;br /&gt;
*Size: 3 high x 2 wide&lt;br /&gt;
*Weight: 12&lt;br /&gt;
*TUs: &lt;br /&gt;
**Launch: 75% (Accuracy 120%)&lt;br /&gt;
*[[Manufacturing]]: $90,000 for parts, 1,200 Technician Hours, 1 Aqua Plastic&lt;br /&gt;
*Sell Price: $144,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ammo Statistics===&lt;br /&gt;
[[Image:Dptorp.gif|right|40px]]&lt;br /&gt;
&lt;br /&gt;
*Power: 200 High Explosive&lt;br /&gt;
*Ammo: 1&lt;br /&gt;
*Size: 2 high x 1 wide&lt;br /&gt;
*Weight: 4&lt;br /&gt;
*Manufacturing: $8,000 for parts, 220 Technician Hours, 3 Zrbite&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons (TFTD)|Weapons]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Smoke_and_Fire&amp;diff=14197</id>
		<title>Smoke and Fire</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Smoke_and_Fire&amp;diff=14197"/>
		<updated>2007-12-09T11:01:54Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: Fire spreads with a speed of one square per turn. A tile on fire will leave a burnt tile after the fire is extinguished. Fire creates smoke. See incendiary for more details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a stub. Wossname. Page without much stuff on it. Someone needs to type stuff here.&lt;br /&gt;
&lt;br /&gt;
Smoke obscures visibility (how much?), moves around (according to what rules?), and comes in varying densities (again, what are the rules?).&lt;br /&gt;
&lt;br /&gt;
Fire spreads with a speed of one square per turn. A tile on fire will leave a burnt tile after the fire is extinguished. Fire creates smoke. See [[incendiary]] for more details.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Smoke Grenade]]&lt;br /&gt;
* [[SMOKREF.DAT]]&lt;br /&gt;
* [[SMOKBIT.DAT]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Mind_Probe&amp;diff=14196</id>
		<title>Mind Probe</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Mind_Probe&amp;diff=14196"/>
		<updated>2007-12-09T09:24:11Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: /* Notes */  They are mostly found on Scout ships.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mind Probe is an alien communication device which is used to take information directly from brain waves. X-COM units can use this device in combat to display an alien&#039;s characteristics.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:BIGOBS29.GIF|left|64 px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
*Size: 2 high x 2 wide&lt;br /&gt;
*Weight: 5&lt;br /&gt;
*TUs: &lt;br /&gt;
**50% per use.&lt;br /&gt;
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $262,000 for parts, 1,200 Engineer Hours, 1 Elerium&lt;br /&gt;
*Sell Price: $304,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
The Mind Probe is a metallic alien basketball-shaped device that allows you to remotely enter the mind of the target. In game terms, this gives you a once-per-use peek at an alien&#039;s stat screen, revealing important info such as his health, TU&#039;s, and rank. Can be used on any alien within sight of any soldier. The soldier with the mind probe does not need a direct line of sight to the alien, but they will turn to face the alien.&lt;br /&gt;
&lt;br /&gt;
Mind Probes must be researched before being issued to soldiers. The most common use of a mind probe is to identify high-ranking targets worthy of capture and live research. They are not vital battlefield devices and take up 2x2 backpack spaces.&lt;br /&gt;
&lt;br /&gt;
Although the Mind Probe uses [[Psionics]], soldiers do not need any psionic ability to use it. Because every use requires 50% [[TU]]s, you will only ever get two uses per turn - less, if you spend too much time moving or turning. A good choice for the [[Rear Commander|useless officer]] who sits in the [[Skyranger]].&lt;br /&gt;
&lt;br /&gt;
-- [[User:JellyfishGreen|JellyfishGreen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The [[OBDATA.DAT|OBDATA]] file says the Mind Probe is a two-handed object. However, I don&#039;t think this affects its usage. - [[User:Danial|Danial]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If the alien is nearly out of [[TU]]&#039;s, you can move without fear of drawing reaction fire.&lt;br /&gt;
* If the alien is nearly out of [[health]], you might be able to bring it down or [[stun]] it with light weaponry.&lt;br /&gt;
* If the alien is low on [[morale]], it is likely to panic easily. In particular, soon after you get [[psionics|Psi]] technology, you might let psi-locked troops (not yet trained in the [[Psi Lab]]) peek at aliens to see whether other, newly psi-&#039;&#039;un&#039;&#039;locked troops (with a low chance of success) have successfully panic-attacked an alien down to low levels of Morale.&lt;br /&gt;
* Mind Probes can be used by anyone; they do not require psi training. They also do not give any [[experience]] toward increasing your [[Psi Skill]].&lt;br /&gt;
*  Mind Probes are [[UFO Recovery Values|highly prized]] by governments and advertising firms, so you can sell your spares at $304K each. &lt;br /&gt;
* They are mostly found on Scout ships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Superhuman&amp;diff=14195</id>
		<title>Superhuman</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Superhuman&amp;diff=14195"/>
		<updated>2007-12-09T09:14:58Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: &amp;#039;Superhuman&amp;#039; is the highest difficulty level that can be set normally by a player in X-Com UFO Defence *** and X-Com Terror from the Deep. ***&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Superhuman&#039; is the highest difficulty level that can be set normally by a player in X-Com UFO Defence and X-Com Terror from the Deep.&lt;br /&gt;
&lt;br /&gt;
Note that many versions of X-Com UFO Defence have a [[Known Bugs#Difficulty Bug|bug]] that means the higher difficulty levels are not implemented. You may request Superhuman level but you are really playing on Beginner level. &lt;br /&gt;
&lt;br /&gt;
[[XcomUtil]] fixes this bug, and the bug does not exist on some versions of the game - notably &amp;quot;Collector&#039;s Edition&amp;quot; aka &amp;quot;UFO Gold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I believe that, according to the XcomUtil documentation, there are said to be higher difficulty levels that can be set by hacking game save files, but they are unstable /unpredictable.&lt;br /&gt;
&lt;br /&gt;
--[[User:Spike|Spike]] 14:01, 4 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO_Ground_Assault&amp;diff=14194</id>
		<title>UFO Ground Assault</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO_Ground_Assault&amp;diff=14194"/>
		<updated>2007-12-09T09:02:03Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Briefing==&lt;br /&gt;
Explore the landing site and, if possible, gain entry to the UFO. The mission will be successful when all enemy units have been eliminated or neutralised. Recovery of UFO, artefacts and alien corpses can then be initiated.&lt;br /&gt;
&lt;br /&gt;
==Breaching UFOs==&lt;br /&gt;
Most of a UFO ground assault is like any other mission.  Use smoke grenades to disembark; illuminate the exterior in night missions with flares or fires; and use fire team tactics for [[Sweeping the Battlescape]].  The moment of entry into the UFO can be a unique challenge, however, as the first soldier inside a UFO strongroom is often a guaranteed casualty.  Several measures can be taken to reduce the agony of this crucial (and sometimes climactic) phase of the battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.  Rookies (&amp;quot;puppets&amp;quot;) first.&#039;&#039;&#039;  It never hurts to deliberately take a few rookies or underachievers to absorb enemy reaction shots and/or psionic attacks.  (You end up with a lot more Sergeants as these guys are rotated in and out of the Skyranger.)  One of these should be sent first through UFO doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.  Cover the point.&#039;&#039;&#039;  Have the rest of his fire team positioned a few squares behind with plenty of TUs to fire over his shoulder.  They may be able to throw explosives (or even smoke) into the room, or even shoot all the aliens inside.  They risk shooting the point (the rookie who entered the door), but the aliens are more likely to do that if you don&#039;t kill them all first.  Any TUs the rookie uses to kneel, escape, or fire may get him shot.  The aliens will have a harder time returning fire against shots over his shoulder (hitting the UFO wall etc).  &#039;&#039;Save the point soldier&#039;s TUs until after the rest of the team has used all of theirs.&#039;&#039;  Remember to NOT &#039;&#039;throw&#039;&#039; explosives until AFTER you have &#039;&#039;fired&#039;&#039; explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3a.  BANZAI!!&#039;&#039;&#039;  (Note:  Without the right equipment, this can be considered a &amp;quot;sacrificial rookie&amp;quot; tactic; but with the right equipment the rookie stands a good chance of survival.  Consider a [[Power Suit]] and an [[Auto Cannon]] with explosive ammunition for for this purpose, at least for the frontline rookies.)  &lt;br /&gt;
&lt;br /&gt;
The point may have to take one for the team.  The worst case scenario is that the entire team misses the aliens, the aliens kill the point, and then come out to shoot the team (who burned all their TUs up covering the point).  Even if the point tries to retreat, he may be shot, and if he is using a rifle-type weapon, he may still get shot after killing one alien.  The solution is to use whatever explosives he is carrying to kill as many aliens inside as possible before dying, or upon death.  Sufficient armor will allow him to do this with minimal personal risk.  &lt;br /&gt;
&lt;br /&gt;
Do this AFTER the team has tried and failed to clear the room.  If he is carrying a grenade, prime it and, if for some reason he can&#039;t toss it (usually because he spent 8-14 TUs getting to and through the door) move him as far toward the group of aliens as possible.  In a small room, he will be in their midst by the time they shoot him.  If they don&#039;t kill him, and he has 2 TUs left, he can drop the primed grenade.  This also works with smoke if the aliens are far enough away.  If he is using rockets or explosive ammunition, fire at point blank range and blast everything in the room (preferably targeting the rear wall or alien).  If he is wearing a power or flying suit, then ordinary grenades, AC-HE, and HC-HE ammunition will be nearly harmless.  The edge of a rocket blast is also much less dangerous in armor.  He or someone behind him may be able to bombard the room with minimal risk.  Of course, in a small UFO the power source and elerium may be nearby, so the use of extreme measures to clear the room in one turn may be at the expense of valuable resources.  Another option is the [[Small Launcher]], but the point has no defense against [[Stun Bomb]]s. (see also #3b below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3b. Shoot the rookie (gently).&#039;&#039;&#039;  Send one rookie, wearing any armor, through the door.  If he survives (which he often does, thanks to the mutual surprise rule), he can safely turn around to spot any aliens, as turning does not provoke [[Reaction fire triggers|Reaction fire]].  Unfortunately, taking any other action will likely prove fatal.  So shoot him - with a [[Stun Bomb]].  With any luck, he&#039;ll drop to the floor, [[Unconscious]] - but alive (as long as he wasn&#039;t carrying a live grenade).  Snipers can then shoot through the door at spotted aliens, from outside their sight range.  This tactic works quite well when assaulting a [[Large Scout]] with destroyed interior; firing a large rocket through the open door and into the back wall has a good chance of killing the aliens who tend to lurk in that area.&lt;br /&gt;
&lt;br /&gt;
The rookie could also carry a primed [[Smoke Grenade]].  This will go off after the rookie drops (for whatever reason), providing cover for the next soldier through the door.  &lt;br /&gt;
&lt;br /&gt;
Another soldier can pick him up and/or revive him after the room is secured.  Be careful with explosives until then, as it is very easy to kill an unconscious soldier in any armor.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate Strategy:  Ambush (The old Stand-by).&#039;&#039;&#039;  Depending on your soldiers&#039; [[Reactions]] and [[TU|Time Units]], you may be able to form a firing line outside of dangerous rooms to wait for the aliens to emerge.  On Superhuman difficulty, simply waiting outside a door may not prevent the emerging aliens from getting the first shot.  You may need to force them to move out further, depleting TUs and ending up with less [[Reaction fire formula|Initiative]] when they sight your soldiers.  This can be accomplished by waiting around a nearby corner or by deploying a Smoke Grenade in front of the door with several squares&#039; distance between the door and your firing line.  Most of the aliens will pile out by Turn 20 or 21, but often a command crew will remain inside larger UFOs, and you still might employ the above tactics to finish the mission.&lt;br /&gt;
&lt;br /&gt;
Also, beware of Blaster Bombs when setting up an ambush.  If there is a clear path to a blaster-wielding Commander or Engineer (on battleships and base missions) it will blast the ambush team almost invariably.  This is not a problem on all other UFOs (those not carrying blaster troopers).  [[Terror Units]] also pose a threat to ambush teams due to their typically high armor and TUs.  For these reasons, ambushes on missions associated with Terror Ships and Battleships should be carefully planned.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supplemental Measure:  Make a new hole.&#039;&#039;&#039;  A second entry in a UFO exterior created by a [[Blaster Bomb]] (or [[Heavy Plasma]] for interior walls) is generally safer than a pre-existing door.  The aliens are usually paying attention to the UFO doors instead; they only gang up around the new holes if they see you coming.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  Proximity grenades may occasionally kill the aliens inside when one steps out, but this isn&#039;t always the case, and proximity grenades have other limitations (especially deep inside big UFOs).&lt;br /&gt;
&lt;br /&gt;
== Assaulting Supply Ships with JFG ==&lt;br /&gt;
After staking out a [[Floater]] base and getting a recovery craft set up, I was hijacking a [[Supply Ship]] every week for a month, and be darned if I wasn&#039;t starting to follow a pattern. I had a modified Firestorm stalking them, with 6 soldiers and a HWP. After clearing the outside and sniping a few at the exit, I&#039;d breach with a team of 3 at each door. Clear the one or two aliens usually at the grav lifts, quickly peek into the engine room in passing (150 units of intact [[Elerium-115]] waiting, sweet); send one guy straight to the top floor to hide by the door, while the other two on his team go halfway up and bust open the shaft with plasma rounds. Five guys sweep the middle deck. Usually the floaters are starting to panic by now. Then all six troops re-converge on the lift, head for the upper deck, and advance on the control room. First guy out of the lift turns right, the second turns left, checks the corner, then turns to stand next to the closed door to the south, third advances past second guy to snipe towards control room, and the fourth (if time) enters the closed door to the south. Then it&#039;s just a matter of leap-frogging most of the team up the north corridor towards the control room with overwatch while one or two do a quick sweep of the narrow south corridor, perhaps opening a shortcut across the waist of the ship with heavy plasma along the way.&lt;br /&gt;
&lt;br /&gt;
Occasionally I&#039;d vary this routine by hitting the floor of the control room from below with HE-HC or stun rounds, but that could be considered cheating. But not as [[Exploits|exploitative]] as the time I shoved a brick of HE up through the floor of the control room.  A quick way to end the mission. Also fun is tossing HE or alien grenades into the diagonal walls at the back of the ship, near the lifts, from outside, with a long delay; if timed right, this kills anyone near the lifts inside just before the breaching team gets there. In mountain terrain, this might even destroy the outer wall at the waist of the ship! Easy lift access if I had stuck around!&lt;br /&gt;
&lt;br /&gt;
And all that procedure comes from harsh experience, like the time I forgot to check the corner after coming out of the top level lift and was shot in the back.&lt;br /&gt;
&lt;br /&gt;
And it got me a sectoid leader for [[Psionics]], too, once I had identified my weakest link and given him a standard pistol and smoke grenades. The decoy was being alternately panicked and controlled somewhere out in the forest right up until the powersuits kicked in the control room door and hit the preoccupied leader with stun rounds at point blank range.  Previously, every attempted sectoid supply ship hijacking or sectoid base raid had been a psi-attacked disaster.&lt;br /&gt;
&lt;br /&gt;
--[[User:JellyfishGreen|JellyfishGreen]] 14:26, 23 May 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This was on Normal difficulty. At Superhuman difficulty, there&#039;s a few more aliens around, and it becomes wiser to stand in the lift (since aliens don&#039;t shoot down well) than to hide by the door. --[[User:JellyfishGreen|JellyfishGreen]] 01:35, 26 Sep 2005 (PDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* In the above example &amp;quot;I had a modified Firestorm stalking them, with 6 soldiers and a HWP&amp;quot; indicates a modified game using XcomUtil. In an unmodified game this is just an interception craft. &lt;br /&gt;
* If you want Elerium, don&#039;t use explosives near the power cores. &lt;br /&gt;
* If you have stunned a &#039;soldier&#039; class and don&#039;t want it, relocate it and grenade it, or use medikits to awaken then shoot.&lt;br /&gt;
* If you assault craft that are landed you will get more things to sell, but there may be more aliens to shoot your head off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For medium-sized and larger UFO&#039;s in the later game, your best friends are some flying suits and a [[Blaster Launcher|blaster bomb]].  Use the blaster to make a hole in the topmost level of the craft--only blasters can pierce the outer walls of UFOs. Then send in your flying units.  This will let you take out the alien leader sooner-- which I believe adversely effects the morales of the enemy-- and lets you attack from an unexpected angle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In general, it&#039;s best to make new doors inside a UFO than use the existing ones, since the aliens have a tougher time setting up ambushes that way.  Use heavy plasma to shoot open internal walls (see [[Destroying Terrain]]).&#039;&#039;&lt;br /&gt;
--[[User:Papa Legba|Papa Legba]] 13:09, 22 Nov 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you feel like you absolutely must use a lot of explosives, you can save the elerium by shooting the power source (with a non explosive weapon), and then picking up the elerium crystal in the inventory.  I don&#039;t find it worth the time to do, but if you must use explosives then it&#039;s better than losing 50 elerium&#039;&#039;&lt;br /&gt;
~~ [[User:Blehm|Blehm]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[UFO Crash Recovery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category: Tactics]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=P.W.T._Cannon&amp;diff=14193</id>
		<title>P.W.T. Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=P.W.T._Cannon&amp;diff=14193"/>
		<updated>2007-12-09T08:22:33Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The P.W.T. Launcher is available after research is completed on the [[Disrupter Pulse Launcher]] and Disrupter Pulse Torpedo.&lt;br /&gt;
&lt;br /&gt;
The Pulse Wave Torpedo utilises a superheated fuel system and an extremely dense warhead which can punch through most alloys.  Due to the size of the warhead, only two torpedoes can be loaded onto a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Much like the Fusion Ball Launcher before it, the P.W.T. Launcher has many drawbacks and few advantages.  The small magazine will make it difficult to take down large USOs.  While it is true that the torpedoes do not miss, it is still difficult to take down large USOs with only 4 shots of this weapon.&lt;br /&gt;
&lt;br /&gt;
The other major drawback is the outstanding range of the weapon, believe it or not. Even though it has the greatest range of all craft weapons, it is equal to the range of the main weapon on an alien [[Dreadnought]].  Given that the next best craft weapon (the [[Sonic Oscillator]]) can outrange all other USOs except [[Dreadnought]]s, has a greater number of shots per use and a much faster reload time, there is no practical advantage to using Pulse Wave Torpedoes as a craft weapon.&lt;br /&gt;
&lt;br /&gt;
Quite apart from all of that, the manufacture of Pulse Wave Torpedoes for use with the launcher requires Zrbite, a very rare and valuable resource. Each Pulse Wave Torpedo manufactured requires 4 Zrbite units. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manufacturing Requirements ==&lt;br /&gt;
=== P.W.T. Launcher ===&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Engineer Hours:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cost per Unit:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;242,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Workshop Space required:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pulse Wave Torpedoes ===&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Engineer Hours:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cost per Unit:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Workshop Space required:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Raw Materials:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x [[Zrbite]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
[[Image:PWTCannon.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damage:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Range:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60 km&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Accuracy:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Reload Time:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28 seconds&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Shots:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ammunition Used:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pulse Wave Torpedos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sub_Armaments]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:General_Stores_(TFTD)&amp;diff=14192</id>
		<title>Talk:General Stores (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:General_Stores_(TFTD)&amp;diff=14192"/>
		<updated>2007-12-09T08:17:32Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ok, I added the space for items in TFTD&#039;s general stores. The tables follow the list shown in Base Information --&amp;gt; Stores screen exactly, &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; the Sell screen so please don&#039;t go mucking around with the ordering! The item names are also what is found in the Stores screen. (I have no idea why some of the names differed from AQ&#039;s, perhaps he used the Sell screen names? Or a different version? Don&#039;t know. I&#039;ll have to research this).&lt;br /&gt;
&lt;br /&gt;
As you guys may notice, I list all the entries, including the &amp;quot;garbage&amp;quot;. Those items can only be added via hacking BASE.DAT. I believe the three entries under the Heavy Thermic Lance are the Aquanaut Corpses found in OBDATA.DAT. The 4 entries under the Xarquid Corpse are probably the Displacer corpse, the Coelacanth corpse and the male/female civilians. Not sure about those, but what else could they be? Every entry in OBDATA.DAT &amp;lt;i&amp;gt;should&amp;lt;/i&amp;gt; have a corresponding entry in BASE.DAT. The &amp;quot;name&amp;quot; shown for the Aquanaut Corpse is a few lines worth of gobbledygook from one of the English.dat files, but even though the line is full I could still make out the space those items consumed in inventory (0). As a final check, leaving 100 of these items in your stores still shows 0 for inventory as well.&lt;br /&gt;
&lt;br /&gt;
The last two entries both show up as &amp;quot;Gauss Cannon Ammo&amp;quot; in the &amp;quot;Stores&amp;quot; screen. The first instance is the ammo for the Coelacanth/Gauss, while the second entry is the ammo for the craft Gauss Cannon. We probably should make a note of this when the article is written. --[[User:Zombie|Zombie]] 21:08, 14 September 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
:I used the names found around the wiki and in some of my notes.  I&#039;ve been known to use shorthand, so that&#039;s probably where the error came up. [[User:Arrow Quivershaft|Arrow Quivershaft]] 21:15, 14 September 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
I organized the page to be more useful, as for instance aquanaut corpses cannot be stored normally, most players would find that info redundant.&lt;br /&gt;
--[[User:Tavisman|Tavisman]] 00:17, 9 December 2007 (PST)&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=General_Stores_(TFTD)&amp;diff=14191</id>
		<title>General Stores (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=General_Stores_(TFTD)&amp;diff=14191"/>
		<updated>2007-12-08T20:08:01Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: Major wikifying, clean-up, added note on weapon ammunition, arranged items to more practical order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: all items without a link to it&#039;s respective page are ammunition for X-Com and alien weapons, and the ammunition is usually concerned in the page of the weapon using it.&lt;br /&gt;
&lt;br /&gt;
==Item storage sizes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;175&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Space&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Mult.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Ajax Launcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[D.U.P. Head Launcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Craft Gas Cannon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2/3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[P.W.T. Cannon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Cannon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sonic Oscillator]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Ajax Torpedoes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;D.U.P. Head Torpedoes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2/3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Gas Rounds(x50)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N.A.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;P.W.T. Ammo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Coelacanth/Gas Cannon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Solid Harpoon Bolts&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Coelacanth/Aqua Jet]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Aqua Jet Missiles&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Coelacanth/Gauss]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Gauss Cannon Ammo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Displacer /Sonic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Displacer /P. W. T.]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;P.W. Torpedo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dart Gun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Dart Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Jet Harpoon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Harpoon Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Cannon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;GC-AP Bolts&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;GC-HE Bolts&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;GC-Phosphorous Bolts&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hydro-Jet Cannon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HJ-AP Ammo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HJ-HE Ammo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;HJ-P Ammo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;175&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Space&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Mult.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Torpedo Launcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Small Torpedo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Large Torpedo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Phosphor Torpedo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Pistol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Gauss Pistol Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Rifle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Gauss Rifle Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Heavy Gauss]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Heavy Gauss Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Magna-Blast Grenade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dye Grenade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Particle Disturbance Grenade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Magna-Pack Explosive]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Particle Disturbance Sensor]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Medi-Kit]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[M.C. Disruptor]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Thermal Tazer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Chemical-flare]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vibro Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Thermic Lance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Heavy Thermic Lance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sonic Cannon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cannon Power Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sonic Blasta-Rifle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Blasta Power Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sonic Pistol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Pistol Power Clip&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Disrupter Pulse Launcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Disrupter Ammo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Aqua Plastics]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;175&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Space&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Mult.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Zrbite]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Thermal Shok Launcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Themal Shok Bomb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[M.C. Reader]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Aquatoid]] Corpse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gillman]] Corpse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Lobsterman]] Corpse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Tasoth]] Corpse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Calcinite]] Corpse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Deep One]] Corpse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Bio-Drone]] Corpse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Tentaculat]] Corpse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Triscene]] Corpse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hallucinoid]] Corpse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Xarquid]] Corpse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.00&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Ion Beam Accelerators]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Magnetic Navigation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Alien Sub Construction]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Alien Cryogenics]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Alien Cloning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Alien Learning Arrays]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Alien Imlanter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Examination Room]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Alien Re-animation Zone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plastic Aqua-Armor]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Ion Armor]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mag. Ion Armor]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Base Facilities (TFTD)]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=14190</id>
		<title>Overviews of Aliens (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=14190"/>
		<updated>2007-12-08T14:01:16Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: wikifying, minor clean-up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren&#039;t yet well-versed in such things, here&#039;s a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens&#039; specific pages or [[Alien Stats (TFTD)|the stats page]].&lt;br /&gt;
&lt;br /&gt;
==Low Threat==&lt;br /&gt;
==Medium Threat==&lt;br /&gt;
==High Threat==&lt;br /&gt;
===High Threat: Tentaculat - Terror Unit===&lt;br /&gt;
[[Image:Tentaculat.PNG|right|Tentaculat]]&lt;br /&gt;
Tentaculats are very similar to a [[Chryssalid]]. These big brain creatures have the same ability to proliferate by &#039;&#039;zombify&#039;&#039;ing their targets into mindless walking incubators for their young. They are only found in water and are generally found guarding Dreadnaughts, Terror Ships or alien structures. Tentaculats are able to raise or lower their elevation in the water with impunity. In short: Underwater flying [[Chryssalid]]s.  &lt;br /&gt;
&lt;br /&gt;
Methods of Dispersal : Phosphorous rounds, explosives and a healthy dose of luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; &lt;br /&gt;
 See Also [[Chryssalid]] | [[Zombie]] | [[Tentaculat]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Stats (TFTD)]] |&lt;br /&gt;
[[Overviews of Aliens|Overviews of Aliens (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=14189</id>
		<title>Overviews of Aliens (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=14189"/>
		<updated>2007-12-08T14:00:43Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: wikifying, minor clean-up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren&#039;t yet well-versed in such things, here&#039;s a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens&#039; specific pages or [[Alien Stats (TFTD)|the stats page]].&lt;br /&gt;
&lt;br /&gt;
==Low Threat==&lt;br /&gt;
==Medium Threat==&lt;br /&gt;
==High Threat==&lt;br /&gt;
===High Threat: Tentaculat - Terror Unit===&lt;br /&gt;
[[Image:Tentaculat.PNG|right|Tentaculat]]&lt;br /&gt;
Tentaculats are very similar to a [[Chryssalid]]. These big brain creatures have the same ability to proliferate by &#039;&#039;zombify&#039;&#039;ing their targets into mindless walking incubators for their young. They are only found in water and are generally found guarding Dreadnaughts, Terror Ships or alien structures. Tentaculats are able to raise or lower their elevation in the water with impunity. In short: Underwater flying [[Chryssalid]]s.  &lt;br /&gt;
&lt;br /&gt;
Methods of Dispersal : Phosphorous rounds, explosives and a healthy dose of luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; &lt;br /&gt;
 See Also [[Chryssalid]] | [[Zombie]] | [[Tentaculat]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Stats (TFTD)|Alien Stats]] |&lt;br /&gt;
[[Overviews of Aliens|Overviews of Aliens (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Tavisman&amp;diff=14188</id>
		<title>User:Tavisman</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Tavisman&amp;diff=14188"/>
		<updated>2007-12-08T13:25:35Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: Hi all. I&amp;#039;m a Finnish guy and I&amp;#039;m pretty new to UFOpaedia. I made my first edit on December 5th 2007 at 20:17, and since then I&amp;#039;ve been cleaning pages, correcting typos, wikifying, and adding content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi all. I&#039;m a Finnish guy and I&#039;m pretty new to UFOpaedia. I made my first edit on December 5th 2007 at 20:17, and since then I&#039;ve been cleaning pages, correcting typos, wikifying, and adding content. I&#039;m glad there&#039;s still a more or less active community for X-Com, as most pages have died completely due to lack of updates.&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Police_Hovercar_(Apocalypse)&amp;diff=14132</id>
		<title>Police Hovercar (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Police_Hovercar_(Apocalypse)&amp;diff=14132"/>
		<updated>2007-12-07T18:52:24Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: wikifying, clean-up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Phoenix Hovercar (Apocalypse)|phoenix hovercar]] used by the police.&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Police_Hovercar_(Apocalypse)&amp;diff=14131</id>
		<title>Police Hovercar (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Police_Hovercar_(Apocalypse)&amp;diff=14131"/>
		<updated>2007-12-07T18:34:20Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: wikifying, clean-up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[phoenix hovercar]] used by the police.&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Economics&amp;diff=14130</id>
		<title>Economics</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Economics&amp;diff=14130"/>
		<updated>2007-12-07T18:25:11Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: /* Manufacturing Material Costs */  Avenger ain&amp;#039;t worthless, either is it useless. Anyway, it&amp;#039;s a matter of opinion...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Money will be a major factor in your fight against the aliens, as with most things in the real world, there is little that you can&#039;t achieve with the judicious application of a huge pile of cash. The &#039;&#039;&#039;economics&#039;&#039;&#039; of your situation come down to a few major sources of income, and an somewhat larger number of cost centers.&lt;br /&gt;
&lt;br /&gt;
==Income==&lt;br /&gt;
There are three key ways in which you can accumulate more money for your organisation.&lt;br /&gt;
&lt;br /&gt;
===Council===&lt;br /&gt;
The first source of income, and your only one right at the start of the game is the initial [[Country Funding]] you have been given to get your organisation off the ground. This will get paid to you each month, and to retain &amp;amp;ndash; and increase &amp;amp;ndash; this funding you will need to keep your paymasters happy, either by keeping the UFOs off their front lawn, or by causing them to crash down on top it.&lt;br /&gt;
&lt;br /&gt;
Country funding can remain an important revenue stream for most of the game, although towards the end you may well find yourself dreading the end of the month as the amount of funding you are getting dwindles compared to your growing monthly outlays.&lt;br /&gt;
&lt;br /&gt;
===UFO Recovery missions===&lt;br /&gt;
Although you will want to keep a fair amount of the items recovered from UFOs for your own use, there are many private buyers who are willing to pay out large amounts to get their hands on this new technology. As you progress towards your task of defeating the aliens, [[UFO Recovery Values]] tend to rise steadily, and are a very important revenue source. You do have to pay attention to not [[Buying/Selling/Transferring#UFO_Recoverable_Prices|selling]] alien items that you will later want, as manufacturing them yourself is often significantly more expensive than the sale value of the item.&lt;br /&gt;
&lt;br /&gt;
===Sale of Manufactured goods===&lt;br /&gt;
As well as being essential to produce some key pieces of technology that you have [[research]]ed, your [[manufacturing]] teams can also be extremely [[Manufacturing Profitability|profitable]] once they are up and running. It will take some seed capital, and some work from your eggheads, to get things going, but once you do it can be a very key part of your financial stability, as private buyers are also willing to [[Buying/Selling/Transferring#Manufacturable_Prices|purchase]] many of the items you will become able to produce.&lt;br /&gt;
&lt;br /&gt;
==Expenditures==&lt;br /&gt;
There a few different ways to spend all that money you are accumulating, some of which will be very important at certain parts of the game, and unimportant at others.&lt;br /&gt;
&lt;br /&gt;
===Base Expansion===&lt;br /&gt;
Both the creation of new bases, and the expansion of existing ones with new [[Base Facilities|facilities]] makes up a fairly large proportion of your overall expenses, particular for the first part of the game.&lt;br /&gt;
&lt;br /&gt;
===Base Maintenance===&lt;br /&gt;
Each base you build, and each facility within that base increases the monthly cost you will have to pay to cover you base [[maintenance costs]]. While not a huge chunk of your expenditures, it is a constant drain to be aware of. Don&#039;t build facilities that you don&#039;t need yet, however always remember to consider the long lead times that some facilities have.&lt;br /&gt;
&lt;br /&gt;
===Salaries===&lt;br /&gt;
All your base [[Hiring/firing|personnel]] &amp;amp;ndash; scientists, engineers and soldiers &amp;amp;ndash; and any [[Interceptor]]s or [[Skyranger]]s you are renting will cost a fixed amount of money every month to stop them quitting your employ, or being repossessed. Don&#039;t these people know there&#039;s a war going on?&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Equipment is usually not a major cost, simply because the technology available for you to [[Buying/Selling/Transferring#Non-Manufacturable_Prices|purchase]] mostly is limited in application, and you rapidly become able to produce or acquire much better items for yourself, it is a factor right at the beginning though. &lt;br /&gt;
&lt;br /&gt;
===Manufacturing Material Costs===&lt;br /&gt;
While at certain times in the game manufacturing can be very profitable, it will also be essential to make items that are literally worthless. Be well aware of the costs of the items you are making for your own use, to ensure they are worth the money you are spending on them. Also be aware of the special materials used up in the goods you are making, both from an opportunity cost standpoint (you could have sold those [[Alien Alloys]] instead of using them to make something, so they effectively increase the cost of anything that uses them up), and also particularly for [[Elerium-115]], some materials can be very tough to replace when you have used them up.&lt;br /&gt;
&lt;br /&gt;
== Exploits and Bugs ==&lt;br /&gt;
* [[Exploits]]&lt;br /&gt;
**[[ExploitsA#Free_Manufacturing|Free Manufacturing]]&lt;br /&gt;
**[[ExploitsA#Free_Wages|Free Wages]]&lt;br /&gt;
*[[Known_Bugs|Bugs]]&lt;br /&gt;
**[[Known_Bugs#Sticky_Craft_Transfer_Fee_glitch|Sticky Craft Transfer Fee glitch]] &amp;amp;nbsp;&#039;&#039;&#039;(Bad!)&lt;br /&gt;
**[[Known_Bugs#Transfer_Limit_cash_eater|Transfer Limit cash eater]]&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;(pretty rare)&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Tavisman&amp;diff=14129</id>
		<title>User:Tavisman</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Tavisman&amp;diff=14129"/>
		<updated>2007-12-07T17:01:22Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: Created page: First edit made on December 5th 2007 at 20:17.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First edit made on December 5th 2007 at 20:17.&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Androids_(Apocalypse)&amp;diff=14128</id>
		<title>Androids (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Androids_(Apocalypse)&amp;diff=14128"/>
		<updated>2007-12-07T16:56:58Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: minor clean-up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Androids are very tough. They are the best at the physical stats and completely immune to psionics. although they will eventually be surprassed by human soliders, their immunity to psionics and brainsuckers is not to be underestimated. Use them at every oppertunity. Creating all android squads has it&#039;s advantages and disadvantages, but usually a mixed force of humans, hybrids and androids is more versatile and effective.&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Androids_(Apocalypse)&amp;diff=14127</id>
		<title>Androids (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Androids_(Apocalypse)&amp;diff=14127"/>
		<updated>2007-12-07T16:54:48Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: Creating all android squads has it&amp;#039;s advantages and disadvantages, but usually a mixed force of humans, hybrids and androids is more versatile and effective.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Androids are very tough. They are the best at the physical stats and compleatly immune to psionics. although they will eventually be surprassed by human soliders, their immunity to psionics and brainsuckers is not to be underestimated. Use them at every oppertunity. Creating all android squads has it&#039;s advantages and disadvantages, but usually a mixed force of humans, hybrids and androids is more versatile and effective.&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=14081</id>
		<title>Battleship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=14081"/>
		<updated>2007-12-05T20:19:53Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
The battleship is the largest and most powerful [[UFOs|alien craft]]. It is normally the primary alien mission craft, equipped with powerful weapons and numerous crew members.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistic&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Large&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Max Speed(km)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapon Power&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;148&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapon Range(km)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapon Range(range units)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;520&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Damage Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3,200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;UFO Downed points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;UFO Destroyed points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Great care should be taken while engaging one - be it a ground assault or recovery, or aerial interception. Battleships always show up as Very Large on a radar profile, and often maintain very high cruising speeds.&lt;br /&gt;
&lt;br /&gt;
===TFTD Note===&lt;br /&gt;
[[TFTD]] also has Battleship. However in there it&#039;s not the strongest. The TFTD version of the Battleship is...the [[Dreadnought]].&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
*Radar Profile: Very Large&lt;br /&gt;
*Maximum Speed: 5000 knots&lt;br /&gt;
*Damage Capacity: 3000 units&lt;br /&gt;
*Weapon Power: 140 units&lt;br /&gt;
*Weapon Range: 65 km&lt;br /&gt;
*Missions used in: Base, Infiltration, Retaliation, Harvest, Abduction&lt;br /&gt;
&lt;br /&gt;
==Alien Missions==&lt;br /&gt;
Battleships are normally associated with retaliation, base construction and Infiltration missions, however, unlike Terran Battleships the alien battleship can fulfill a very diverse set of mission profiles. Unlike [[Supply Ship]]s, [[Terror Ship]]s, [[Harvester]]s, or [[Abductor]]s, a Battleship&#039;s presence does not lend itself to one or two specific [[Alien Missions|alien missions]]. For an [[X-COM]] Commander tracking a Battleship using radar, he or she must observe the Battleship&#039;s movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she may even choose to ignore the Battleship, as their size and firepower require an extensive commitment of personnel and equipment that may not justify the attack. Though not often, Battleships can occasionally accomplish nothing, with no penalty aside from a slightly raised [[UFO Activity]] graph. (&#039;&#039;See: Alien Retaliation&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships can be involved in the following missions:&lt;br /&gt;
&lt;br /&gt;
===Alien Base===&lt;br /&gt;
The construction of [[Alien Base Assault|alien bases]] are marked by heavy UFO activity in rural areas. In addition to the scouts and Supply Ships sent by the aliens to survey the potential base site, a Battleship is sent to construct the base after the new site has been determined, and also to transport the valuable alien commander. It is possible to capture the Battleship&#039;s commander at this time, while it is vulnerable. &lt;br /&gt;
Construction of the base will not stop even if the Battleship and its commander are captured. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I&#039;ve heard both that it works and doesn&#039;t work, so I&#039;m not sure if you can interrogate these commanders or not. Maybe it depends on the version of the game?]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Oh yes they will. A commander&#039;s a commander&#039;s a commander. The game doesn&#039;t distinguish. The problem only arises if you don&#039;t have the right prerequisites for the tech you want the commender to unlock.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At any rate, it is much easier to find the commander on the bridge of a Battleship than inside the maze of an Alien Base.&lt;br /&gt;
If a Battleship lands in a rural area as part of a large force, then it is likely to be on an Alien Base mission. If all ships of an Alien Base construction force are shot down or assaulted, then the Alien Base has no chance to be built.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I might be wrong about that, actually.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Well, it&#039;s only the battleship that matters. You should be able to stop base construction if the battleship is shot down before it lands.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[ [[user:Papa Legba|Papa Legba]]: Shooting down a battleship en route for base construction does not prevent the base from being constructed.  However, other ships may be sent out to scout the area prior to construction, and shooting these down will delay or prevent the construction ship being sent out.  The battleship can be sent out on either, or both, missions, so it&#039;s difficult or impossible to distinguish a scouting battleship from a constructing battleship. ]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Alien Infiltration===&lt;br /&gt;
Two Battleships are always the primary component in the final phase of an infiltration. The Battleships are part of a large force of five ships sent, much like in Alien Base missions. However, ships involved in an Alien Infiltration mission will instead land in urban locations. Battleships contain the alien &amp;quot;diplomats&amp;quot; who will attempt to persuade one of Earth&#039;s countries to cease funding X-COM, and form a [[pact]] with the aliens. The alien &amp;quot;diplomats&amp;quot; leave the ship immediately after landing, however, and continue their goal of signing a pact with one of Earth&#039;s countries regardless of what happens to their base ship. This means that a ground assault on the UFO will not always prevent the aliens from accomplishing their mission. The only possible way to prevent a pact-signing would be to shoot down the Battleships before they can reach their target city.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships are most often seen on this type of mission. When two Battleships, and usually a force of smaller craft, are in the same region, then it is most likely on an Alien Infiltration mission. This can be confirmed when the craft land near or in the cities and no [[Terror Mission]] begins.&lt;br /&gt;
&lt;br /&gt;
===Alien Retaliation===&lt;br /&gt;
Alien Retaliation missions have two main components: Search, and Destroy. The Battleship quite often fulfills the &amp;quot;destroy&amp;quot; component for obvious reasons - it&#039;s the troop carrier. The heavy firepower of a Battleship is required to breach any barricaded underground [[Hangar]]s or [[Access Lift]]s, and they contain the troops, weapons, and terror units for the subsequent assault on any [[Base Defense|X-COM Base]] itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After unloading its troops, a Battleship on a retaliatory mission will return to space immediately. It is thus impossible to assault the Battleship itself after the base has been defended.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any Battleship that is going to attack your base will head on a direct path for the base at near-maximum speed. It is thus impossible to shoot down the Battleship except with the Avenger, or with base defenses. Even then, I sadly bemoaned once as an Avenger tried a close tail chase to stop one attacking a base. And failed. Intercept them from the front. If a Very Large craft is detected on a direct course for one of your bases, then start [[Base Defense|base defense]] preparations immediately.    &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If [[Craft|X-COM craft]] are successful at downing all alien scout craft on a retaliatory operation, then the Battleship itself must search for your base. Despite the Battleship&#039;s formidable strength, one thing it does seem to lack is scanning and sensing equipment. It is rare that a Battleship searching for your base will ever find it, so these Battleships can be safely ignored.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Not battleships. Other scouts are dispatched to scout. It is possible to mislead for a short time by shooting down the scouts further and further away from your base. I wouldn&#039;t count on it though. Also, not to forget, there will be a ceaseless stream of Battleships until one manages to break in.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: Well, of course they send scouts in first. I&#039;ve just noticed that if you keep downing all the scouts, then eventually they send the Battleship in anyways. This Battleship doesn&#039;t attack your base, though, and seems to be searching for your base just like the scouts.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[User:Papa Legba|Papa Legba]]: Battleships will be sent on scouting missions if you shoot down the smaller scouting craft.  I&#039;m pretty sure this is a game-wide pattern-- when smaller ships are interdicted, a battleship will be sent to do their job.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battleship movement on an Alien Retaliation mission is characterized by either a fast, direct course for one of your bases, or a repeated &amp;quot;weaving&amp;quot; pattern around where many UFOs have been downed recently. They will only land to attack your base. A Battleship searching for your base will soon give up and head for space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Jasonred|Jasonred]] : If, for some reason, you coincidentally decided to dismantle the base (possibly to relocate?), and there is a battleship actually enroute to attack your base, the battle ship will head for that base&#039;s ex-location anyhow. It will then realise it&#039;s been duped, BUT, after consulting it&#039;s alien masters, will simply head to the next closest base. In a straight line, top speed. HOWEVER, once it arrives there, it will realise that they only have the lift access codes to your old base, and will then simply hang there hovering over your base for ages and ages.&lt;br /&gt;
In fact, this is due to the nature of the code which sends out the scouts. If successful, it sets the &amp;quot;aliens know where base is&amp;quot; flag, and applies it to the next battleship launched on a retaliation mission. This flag is only removed after a battleship actually manages to land and send troops inside your base. This flag is not removed by base defence blowing up battleships, craft blowing up battleships (I think), or, as I just mentioned, by removing that base entirely. Nor is this flag restricted to that base in particular.&lt;br /&gt;
&lt;br /&gt;
===Alien Harvest===&lt;br /&gt;
It seems that if X-COM forces are successful in downing or assaulting many [[Harvester]]s, then the aliens will send their glorious Battleships to do the dirty work in the hopes that X-COM does not have the resources to attack them. Or maybe they hope you just won&#039;t want to waste the effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships on harvest missions will fly and land in rural areas. Sometimes they work in pairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: To top it off, harvest missions are harmless in comparison to retaliation and infiltration missions.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alien Abduction===&lt;br /&gt;
The Battleship will sometimes participate in Alien Abduction missions.  Like its participation in Harvest missions, this occurs only when X-Com has already been successful in preventing lesser craft from doing the job.&lt;br /&gt;
&lt;br /&gt;
== Intercepting Battleships ==&lt;br /&gt;
===Speed===&lt;br /&gt;
Despite being the largest class of ships, alien Battleships have four powerful [[Elerium-115]] [[UFO Power Source|power sources]], and as such can travel through Earth&#039;s atmosphere at a surprisingly high speed - they have been known to travel at over five thousand knots during atmospheric entry and exit. Because of this, it is very difficult for [[Craft|X-COM craft]] to intercept a Battleship during these phases of its flight. X-COM Commanders must usually wait for the Battleship to slow down as they approach their mission zone in order to intercept it.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
When X-COM forces have engaged a Battleship, the commander and pilots must be extra cautious. The battleship&#039;s primary weapons have a range of sixty-five kilometres - greater than that of long-range [[Avalanche]]s or [[Plasma Beam]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Do not send [[Interceptor]]s to attack a Battleship or heavy losses will be expected. A direct hit from a Battleship&#039;s primary weapons are enough to incinerate an Interceptor in one or two hits. Even the very durable [[Skyranger]] will only survive a few hits. It is recommended that commanders only intercept Battleships using Alien-Terran Hybrid craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Or short of that, have interceptors attack in groups. This&#039;ll cut the Battleship rate of fire to 1/n-th its normal speed as it fires sequentially on each ship in range.&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:JellyfishGreen|JFG]]: It&#039;s possible. Have multiple fighters at standoff, then send in the Skyranger first as a damage soak, and follow him with Interceptors to dump their ordnance. (This is a surprisingly similar method to using a Journeyman and Berserkers to beat the final boss in Myth II.) I prefer the ground assault, though. ]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
A Battleship is also incredibly well armoured. Native terran technology - [[Cannon]], [[Stingray]]s, and [[Avalanche]]s - have little chance of downing a battleship unless used in high quantity.  Anything less than an [[Avenger]] with twin [[Plasma Beam]]s is not recommended, and even an Avenger will sustain moderate damage when intercepting a Battleship.  [[Fusion Ball Launcher]]s may be effective, but only when intercepting with three or more craft.&amp;lt;Br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: If you&#039;ve gone absolutely mad, consider twin [[Cannon]]s on an Avenger!]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:Jasonred|Jasonred]]: ... Next, tell us: how many Cannon Avengers does it take to down a battleship? ;)] &#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Two - minimum. A single avenger will be down by 1/4th of its armour before it even gets its cannons in range.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
===General Conclusion===&lt;br /&gt;
Although it may be possible to eventually design a hybrid craft that can go toe-to-toe with a Battleship, it is recommended that any aerial assault be undertaken with multiple craft , and with maximum available firepower.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Addendum: The Alien-Terran Hybrid craft class [[Avenger]] is capable of one-on-one engagement with a Battleship. However, very heavy damage will be inflicted on the Avenger, which must be repaired prior to further flights. Considering the complexity of the craft, however, repair times are extensive and border on the time taken to manufacture a new Avenger. Multiple Avengers, with [[Firestorm]]s or [[Lightning]]s as support if available, are still recommended in order to assault a Battleship. This has two major advantages. First, by using multiple crafts your firepower raises and the time the battleship has to inflict damage to your craft lowers, therefore also lowering the overall damage that has to be repaired. Second, repairing Avengers takes quite a time. However, if the damage is distributed to 4 Avengers they will be repaired all at a time. The overall damage will therefore be dealt with much faster. Only negative aspect, as mentioned below is the temporary loss of up to 4 Avengers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alternate opinion: There is a lot to be said for the &amp;quot;gang up on the Battleship&amp;quot; theory, but I prefer single-Avenger assaults.  If there are multiple Avengers available, I use only one to intercept, and suck up the long repair time.  Rotate the damaged Avenger out of the high-activity regions, and rotate a fresh Avenger in.  I find this preferable to having multiple avengers knocked out for a shorter period of time, since if another Battleship comes along quickly, you&#039;ll have two or three Avengers out of commission, instead of just one.&#039;&#039; --[[User:Papa Legba|Papa Legba]] 13:19, 22 Nov 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion&#039;&#039;&#039;, choosing aerial engagement of an alien battleship is a very high-risk. If a commander does not have sufficient or well-equipped craft to deal with this threat, it is recommended that he or she instead wait until the Battleship lands and assault it with ground forces if possible. The weapons systems of a Battleship are not activated while it is not in flight, so the transport faces little threat of return fire.&lt;br /&gt;
&lt;br /&gt;
== Assaulting/Recovering Battleships ==&lt;br /&gt;
===Mission Spoils===&lt;br /&gt;
Assaulting a landed or downed Battleship with ground forces is a dangerous operation. However, a success is well worth it. A Battleship has four [[UFO Power Source|power sources]], and two hundred units of [[Elerium-115]]. On top of that, Battleships carry many [[Alien Entertainment]] and [[UFO Navigation]] units, and vast quantities of [[Alien Alloys]]. Because the crew size is so large, one can find large amounts of alien [[Weapons|weapons]] and ammo, including deadly [[Blaster Bomb]]s. In addition, every rank of alien can be found on a Battleship, including the commanders X-COM needs to capture to end the war.&lt;br /&gt;
&lt;br /&gt;
===Ground Threats===&lt;br /&gt;
The Battleship carries a large crew complement. These are often equipped with [[Heavy Plasma]]s and [[Alien Grenade]]s, which pose a large threat. In addition to the regular alien species, their associated [[Terror Units]] accompany them on Battleships. Last but not least, some officers on a Battleship are armed with the dreaded [[Blaster Launcher]]. Squad leaders must be careful in their deployment of personnel on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Battleship Layout===&lt;br /&gt;
The Battleship itself consists of three levels. The ground level has five &amp;quot;legs,&amp;quot; one on each corner and one in the center. The corner legs cannot be entered from the outside, as they house the valuable elerium power sources. The center leg has two doors that give accesss to a wide central lift. The doors are large enough to allow passage of [[Cyberdisc]]s, [[Reaper]]s, and [[Sectopod]]s, so they can also be used to allow [[Heavy Weapons Platforms]] access to the UFO. This pair of doors is the only access point in or out of the Battleship, therefore a siege is very effective here. However, a siege may attract hostile blaster bombs, so use the tactic with discretion. Alien Engineers can sometimes be found taking care of the power sources in one of the outer legs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second level has four major hallways (or two, if you look at it that way). Each leads to a small lift that accesses the four outer pods holding the Power Sources. There are three main rooms, two of which seem to be used for storage. One is filled with the red spheres and cylinders on blue support legs that we have not yet identified. The fourth room contains an alien entertainment complex.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The central lift also extends to the third and topmost level of the Battleship. Unlike the level below it, the lift on this level is in a small room. This level of the UFO has lots of smaller rooms and tight corridors, making it very dangerous. There are two rooms which appear to be the navigation room, and bridge. Both rooms have the distinctive blue chairs, yet only one has any navigation modules. For some reason, the two rooms are on opposite sides of the ship. The third level is also where X-COM forces are most likely to find any Alien Navigators or Alien Leaders, or possibly even the commander if present.&lt;br /&gt;
&lt;br /&gt;
===Entry===&lt;br /&gt;
Heavy Weapons Platforms can enter the central lift and navigate much of the second floor, however the lift on the third floor is closed off via small doorways. HWPs are very useful for opening the main doors on the bottom level and allowing soldiers to fire at any aliens inside, or to send a blaster bomb up into the interior of the UFO.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forced entry using a Blaster Bomb is often used, as it also reduces the risk of succumbing to an alien ambush on the second or third floors. The four corner legs can be one entry point, although elerium may be damaged from such an entry. If [[Flying Suit]]s are avaliable, then an entry from the third level is also an effective tactic that also minimizes the risk of damaging elerium. Entering via the top floor also gives a good chance of surprising and capturing alien officers. A pincer movement, with two or more fireteams working from multiple entry points, is a very effective tactic while storming a Battleship.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Recoverable Components==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Sell Price&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Quantity&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;UFO Power Source&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;UFO Navigation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$80,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$320,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Food&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Surgery&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$38,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Entertainment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$480,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Examination Room&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$9,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Alloys&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;231&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,501,500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Elerium-115&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;3&amp;quot;&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;$4,301,500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Also see [[UFO Recovery Values#Battleship|UFO Recovery Values]].&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment==&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Sectoids/Floaters&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Beg./Exp.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vet./Gen.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Super.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Soldiers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6-10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8-12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Navigators&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Medics&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engineers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Leaders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Commanders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Terrorists&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0-2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2-4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9-15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22-28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Snakemen&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Beg./Exp.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vet./Gen.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Super.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Soldiers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5-9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7-11*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Navigators&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Medics&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engineers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Leaders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Commanders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Terrorists&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0-2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2-4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9-15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22-28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Mutons&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Beg./Exp.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vet./Gen.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Super.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Soldiers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7-11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-14*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Navigators&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Medics&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engineers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Leaders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Commanders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Terrorists&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0-2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2-4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9-15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22-28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Ethereals&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Beg./Exp.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vet./Gen.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Super.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Soldiers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6-10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8-12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Navigators&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Medics&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engineers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Leaders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Commanders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Terrorists&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0-2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2-4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9-15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22-28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Needs testing to determine actual number.&lt;br /&gt;
&lt;br /&gt;
==Floor Plans==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Battleship_0.gif|Level 0&lt;br /&gt;
Image:Battleship_1.gif|Level 1&lt;br /&gt;
Image:Battleship_2.gif|Level 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Terrain Maps==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:UFO_160MAP-L1.JPG|Level 0&lt;br /&gt;
Image:UFO_160MAP-L2.JPG|Level 1&lt;br /&gt;
Image:UFO_160MAP-L3.JPG|Level 2&lt;br /&gt;
Image:UFO_160MAP.JPG|Level 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Small Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Medium Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Large Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Abductor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Harvester]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Supply Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Terror Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: UFO (UFO Defense)]]&lt;br /&gt;
[[Category: Tactics]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=14080</id>
		<title>Battleship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=14080"/>
		<updated>2007-12-05T20:17:18Z</updated>

		<summary type="html">&lt;p&gt;Tavisman: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
The battleship is the largest and most powerful [[UFOs|alien craft]]. It is normally the primary alien mission craft, equipped with powerful weapons and numerous crew members.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistic&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very Large&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Max Speed(km)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapon Power&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;148&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapon Range(km)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapon Range(range units)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;520&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Damage Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3,200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;UFO Downed points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;UFO Destroyed points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Great care should be taken while engaging one - be it a ground assault or recovery, or aerial interception. Battleships always show up as Very Large on a radar profile, and often maintain very high cruising speeds.&lt;br /&gt;
&lt;br /&gt;
===TFTD Note===&lt;br /&gt;
[[TFTD]] also has Battleship. However in there it&#039;s not the strongest. The TFTD version of the Battleship is...the [[Dreadnought]].&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
*Radar Profile: Very Large&lt;br /&gt;
*Maximum Speed: 5000 knots&lt;br /&gt;
*Damage Capacity: 3000 units&lt;br /&gt;
*Weapon Power: 140 units&lt;br /&gt;
*Weapon Range: 65 km&lt;br /&gt;
*Missions used in: Base, Infiltration, Retaliation, Harvest, Abduction&lt;br /&gt;
&lt;br /&gt;
==Alien Missions==&lt;br /&gt;
Battleships are normally associated with retaliation, base construction and Infiltration missions, however, unlike Terran Battleships the alien battleship can fulfill a very diverse set of mission profiles. Unlike [[Supply Ship]]s, [[Terror Ship]]s, [[Harvester]]s, or [[Abductor]]s, a Battleship&#039;s presence does not lend itself to one or two specific [[Alien Missions|alien missions]]. For an [[X-COM]] Commander tracking a Battleship using radar, he or she must observe the Battleship&#039;s movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she may even choose to ignore the Battleship, as their size and firepower require an extensive commitment of personnel and equipment that may not justify the attack. Though not often, Battleships can occasionally accomplish nothing, with no penalty aside from a slightly raised [[UFO Activity]] graph. (&#039;&#039;See: Alien Retaliation&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships can be involved in the following missions:&lt;br /&gt;
&lt;br /&gt;
===Alien Base===&lt;br /&gt;
The construction of [[Alien Base Assault|alien bases]] are marked by heavy UFO activity in rural areas. In addition to the scouts and Supply Ships sent by the aliens to survey the potential base site, a Battleship is sent to construct the base after the new site has been determined, and also to transport the valuable alien commander. It is possible to capture the Battleship&#039;s commander at this time, while it is vulnerable. &lt;br /&gt;
Construction of the base will not stop even if the Battleship and its commander are captured. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I&#039;ve heard both that it works and doesn&#039;t work, so I&#039;m not sure if you can interrogate these commanders or not. Maybe it depends on the version of the game?]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Oh yes they will. A commander&#039;s a commander&#039;s a commander. The game doesn&#039;t distinguish. The problem only arises if you don&#039;t have the right prerequisites for the tech you want the commender to unlock.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At any rate, it is much easier to find the commander on the bridge of a Battleship than inside the maze of an Alien Base.&lt;br /&gt;
If a Battleship lands in a rural area as part of a large force, then it is likely to be on an Alien Base mission. If all ships of an Alien Base construction force are shot down or assaulted, then the Alien Base has no chance to be built.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I might be wrong about that, actually.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Well, it&#039;s only the battleship that matters. You should be able to stop base construction if the battleship is shot down before it lands.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[ [[user:Papa Legba|Papa Legba]]: Shooting down a battleship en route for base construction does not prevent the base from being constructed.  However, other ships may be sent out to scout the area prior to construction, and shooting these down will delay or prevent the construction ship being sent out.  The battleship can be sent out on either, or both, missions, so it&#039;s difficult or impossible to distinguish a scouting battleship from a constructing battleship. ]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Alien Infiltration===&lt;br /&gt;
Two Battleships are always the primary component in the final phase of an infiltration. The Battleships are part of a large force of five ships sent, much like in Alien Base missions. However, ships involved in an Alien Infiltration mission will instead land in urban locations. Battleships contain the alien &amp;quot;diplomats&amp;quot; who will attempt to persuade one of Earth&#039;s countries to cease funding X-COM, and form a [[pact]] with the aliens. The alien &amp;quot;diplomats&amp;quot; leave the ship immediately after landing, however, and continue their goal of signing a pact with one of Earth&#039;s countries regardless of what happens to their base ship. This means that a ground assault on the UFO will not always prevent the aliens from accomplishing their mission. The only possible way to prevent a pact-signing would be to shoot down the Battleships before they can reach their target city.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships are most often seen on this type of mission. When two Battleships, and usually a force of smaller craft, are in the same region, then it is most likely on an Alien Infiltration mission. This can be confirmed when the craft land near or in the cities and no [[Terror Mission]] begins.&lt;br /&gt;
&lt;br /&gt;
===Alien Retaliation===&lt;br /&gt;
Alien Retaliation missions have two main components: Search, and Destroy. The Battleship quite often fulfills the &amp;quot;destroy&amp;quot; component for obvious reasons - it&#039;s the troop carrier. The heavy firepower of a Battleship is required to breach any barricaded underground [[Hangar]]s or [[Access Lift]]s, and they contain the troops, weapons, and terror units for the subsequent assault on any [[Base Defense|X-COM Base]] itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After unloading its troops, a Battleship on a retaliatory mission will return to space immediately. It is thus impossible to assault the Battleship itself after the base has been defended.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any Battleship that is going to attack your base will head on a direct path for the base at near-maximum speed. It is thus impossible to shoot down the Battleship except with the Avenger, or with base defenses. Even then, I sadly bemoaned once as an Avenger tried a close tail chase to stop one attacking a base. And failed. Intercept them from the front. If a Very Large craft is detected on a direct course for one of your bases, then start [[Base Defense|base defense]] preparations immediately.    &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If [[Craft|X-COM craft]] are successful at downing all alien scout craft on a retaliatory operation, then the Battleship itself must search for your base. Despite the Battleship&#039;s formidable strength, one thing it does seem to lack is scanning and sensing equipment. It is rare that a Battleship searching for your base will ever find it, so these Battleships can be safely ignored.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Not battleships. Other scouts are dispatched to scout. It is possible to mislead for a short time by shooting down the scouts further and further away from your base. I wouldn&#039;t count on it though. Also, not to forget, there will be a ceaseless stream of Battleships until one manages to break in.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: Well, of course they send scouts in first. I&#039;ve just noticed that if you keep downing all the scouts, then eventually they send the Battleship in anyways. This Battleship doesn&#039;t attack your base, though, and seems to be searching for your base just like the scouts.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[User:Papa Legba|Papa Legba]]: Battleships will be sent on scouting missions if you shoot down the smaller scouting craft.  I&#039;m pretty sure this is a game-wide pattern-- when smaller ships are interdicted, a battleship will be sent to do their job.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battleship movement on an Alien Retaliation mission is characterized by either a fast, direct course for one of your bases, or a repeated &amp;quot;weaving&amp;quot; pattern around where many UFOs have been downed recently. They will only land to attack your base. A Battleship searching for your base will soon give up and head for space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Jasonred|Jasonred]] : If, for some reason, you coincidentally decided to dismantle the base (possibly to relocate?), and there is a battleship actually enroute to attack your base, the battle ship will head for that base&#039;s ex-location anyhow. It will then realise it&#039;s been duped, BUT, after consulting it&#039;s alien masters, will simply head to the next closest base. In a straight line, top speed. HOWEVER, once it arrives there, it will realise that they only have the lift access codes to your old base, and will then simply hang there hovering over your base for ages and ages.&lt;br /&gt;
In fact, this is due to the nature of the code which sends out the scouts. If successful, it sets the &amp;quot;aliens know where base is&amp;quot; flag, and applies it to the next battleship launched on a retaliation mission. This flag is only removed after a battleship actually manages to land and send troops inside your base. This flag is not removed by base defence blowing up battleships, craft blowing up battleships (I think), or, as I just mentioned, by removing that base entirely. Nor is this flag restricted to that base in particular.&lt;br /&gt;
&lt;br /&gt;
===Alien Harvest===&lt;br /&gt;
It seems that if X-COM forces are successful in downing or assaulting many [[Harvester]]s, then the aliens will send their glorious Battleships to do the dirty work in the hopes that X-COM does not have the resources to attack them. Or maybe they hope you just won&#039;t want to waste the effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships on harvest missions will fly and land in rural areas. Sometimes they work in pairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: To top it off, harvest missions are harmless in comparison to retaliation and infiltration missions.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alien Abduction===&lt;br /&gt;
The Battleship will sometimes participate in Alien Abduction missions.  Like its participation in Harvest missions, this occurs only when X-Com has already been successful in preventing lesser craft from doing the job.&lt;br /&gt;
&lt;br /&gt;
== Intercepting Battleships ==&lt;br /&gt;
===Speed===&lt;br /&gt;
Despite being the largest class of ships, alien Battleships have four powerful [[Elerium-115]] [[UFO Power Source|power sources]], and as such can travel through Earth&#039;s atmosphere at a surprisingly high speed - they have been known to travel at over five thousand knots during atmospheric entry and exit. Because of this, it is very difficult for [[Craft|X-COM craft]] to intercept a Battleship during these phases of its flight. X-COM Commanders must usually wait for the Battleship to slow down as they approach their mission zone in order to intercept it.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
When X-COM forces have engaged a Battleship, the commander and pilots must be extra cautious. The battleship&#039;s primary weapons have a range of sixty-five kilometres - greater than that of long-range [[Avalanche]]s or [[Plasma Beam]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Do not send [[Interceptor]]s to attack a Battleship or heavy losses will be expected. A direct hit from a Battleship&#039;s primary weapons are enough to incinerate an Interceptor in one or two hits. Even the very durable [[Skyranger]] will only survive a few hits. It is recommended that commanders only intercept Battleships using Alien-Terran Hybrid craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Or short of that, have interceptors attack in groups. This&#039;ll cut the Battleship rate of fire to 1/n-th its normal speed as it fires sequentially on each ship in range.&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:JellyfishGreen|JFG]]: It&#039;s possible. Have multiple fighters at standoff, then send in the Skyranger first as a damage soak, and follow him with Interceptors to dump their ordnance. (This is a surprisingly similar method to using a Journeyman and Berserkers to beat the final boss in Myth II.) I prefer the ground assault, though. ]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
A Battleship is also incredibly well armoured. Native terran technology - [[Cannon]], [[Stingray]]s, and [[Avalanche]]s - have little chance of downing a battleship unless used in high quantity.  Anything less than an [[Avenger]] with twin [[Plasma Beam]]s is not recommended, and even an Avenger will sustain moderate damage when intercepting a Battleship.  [[Fusion Ball Launcher]]s may be effective, but only when intercepting with three or more craft.&amp;lt;Br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: If you&#039;ve gone absolutely mad, consider twin [[Cannon]]s on an Avenger!]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:Jasonred|Jasonred]]: ... Next, tell us: how many Cannon Avengers does it take to down a battleship? ;)] &#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Two - minimum. A single avenger will be down by 1/4th of its armour before it even gets its cannons in range.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
===General Conclusion===&lt;br /&gt;
Although it may be possible to eventually design a hybrid craft that can go toe-to-toe with a Battleship, it is recommended that any aerial assault be undertaken with multiple craft , and with maximum available firepower.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Addendum: The Alien-Terran Hybrid craft class [[Avenger]] is capable of one-on-one engagement with a Battleship. However, very heavy damage will be inflicted on the Avenger, which must be repaired prior to further flights. Considering the complexity of the craft, however, repair times are extensive and border on the time taken to manufacture a new Avenger. Multiple Avengers, with [[Firestorm]]s or [[Lightning]]s as support if available, are still recommended in order to assault a Battleship. This has two mayor advantages. First, by using multiple crafts your firepower raises and the time the battleship has to inflict damage to your craft lowers, therefore also lowering the overall damage that has to be repaired. Second, repairing Avengers takes quite a time. However, if the damage is distributed to 4 Avengers they will be repaired all at a time. The overall damage will therefore be dealt with much faster. Only negative aspect, as mentioned below is the temporary loss of up to 4 Avengers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alternate opinion: There is a lot to be said for the &amp;quot;gang up on the Battleship&amp;quot; theory, but I prefer single-Avenger assaults.  If there are multiple Avengers available, I use only one to intercept, and suck up the long repair time.  Rotate the damaged Avenger out of the high-activity regions, and rotate a fresh Avenger in.  I find this preferable to having multiple avengers knocked out for a shorter period of time, since if another Battleship comes along quickly, you&#039;ll have two or three Avengers out of commission, instead of just one.&#039;&#039; --[[User:Papa Legba|Papa Legba]] 13:19, 22 Nov 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion&#039;&#039;&#039;, choosing aerial engagement of an alien battleship is a very high-risk. If a commander does not have sufficient or well-equipped craft to deal with this threat, it is recommended that he or she instead wait until the Battleship lands and assault it with ground forces if possible. The weapons systems of a Battleship are not activated while it is not in flight, so the transport faces little threat of return fire.&lt;br /&gt;
&lt;br /&gt;
== Assaulting/Recovering Battleships ==&lt;br /&gt;
===Mission Spoils===&lt;br /&gt;
Assaulting a landed or downed Battleship with ground forces is a dangerous operation. However, a success is well worth it. A Battleship has four [[UFO Power Source|power sources]], and two hundred units of [[Elerium-115]]. On top of that, Battleships carry many [[Alien Entertainment]] and [[UFO Navigation]] units, and vast quantities of [[Alien Alloys]]. Because the crew size is so large, one can find large amounts of alien [[Weapons|weapons]] and ammo, including deadly [[Blaster Bomb]]s. In addition, every rank of alien can be found on a Battleship, including the commanders X-COM needs to capture to end the war.&lt;br /&gt;
&lt;br /&gt;
===Ground Threats===&lt;br /&gt;
The Battleship carries a large crew complement. These are often equipped with [[Heavy Plasma]]s and [[Alien Grenade]]s, which pose a large threat. In addition to the regular alien species, their associated [[Terror Units]] accompany them on Battleships. Last but not least, some officers on a Battleship are armed with the dreaded [[Blaster Launcher]]. Squad leaders must be careful in their deployment of personnel on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Battleship Layout===&lt;br /&gt;
The Battleship itself consists of three levels. The ground level has five &amp;quot;legs,&amp;quot; one on each corner and one in the center. The corner legs cannot be entered from the outside, as they house the valuable elerium power sources. The center leg has two doors that give accesss to a wide central lift. The doors are large enough to allow passage of [[Cyberdisc]]s, [[Reaper]]s, and [[Sectopod]]s, so they can also be used to allow [[Heavy Weapons Platforms]] access to the UFO. This pair of doors is the only access point in or out of the Battleship, therefore a siege is very effective here. However, a siege may attract hostile blaster bombs, so use the tactic with discretion. Alien Engineers can sometimes be found taking care of the power sources in one of the outer legs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second level has four major hallways (or two, if you look at it that way). Each leads to a small lift that accesses the four outer pods holding the Power Sources. There are three main rooms, two of which seem to be used for storage. One is filled with the red spheres and cylinders on blue support legs that we have not yet identified. The fourth room contains an alien entertainment complex.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The central lift also extends to the third and topmost level of the Battleship. Unlike the level below it, the lift on this level is in a small room. This level of the UFO has lots of smaller rooms and tight corridors, making it very dangerous. There are two rooms which appear to be the navigation room, and bridge. Both rooms have the distinctive blue chairs, yet only one has any navigation modules. For some reason, the two rooms are on opposite sides of the ship. The third level is also where X-COM forces are most likely to find any Alien Navigators or Alien Leaders, or possibly even the commander if present.&lt;br /&gt;
&lt;br /&gt;
===Entry===&lt;br /&gt;
Heavy Weapons Platforms can enter the central lift and navigate much of the second floor, however the lift on the third floor is closed off via small doorways. HWPs are very useful for opening the main doors on the bottom level and allowing soldiers to fire at any aliens inside, or to send a blaster bomb up into the interior of the UFO.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forced entry using a Blaster Bomb is often used, as it also reduces the risk of succumbing to an alien ambush on the second or third floors. The four corner legs can be one entry point, although elerium may be damaged from such an entry. If [[Flying Suit]]s are avaliable, then an entry from the third level is also an effective tactic that also minimizes the risk of damaging elerium. Entering via the top floor also gives a good chance of surprising and capturing alien officers. A pincer movement, with two or more fireteams working from multiple entry points, is a very effective tactic while storming a Battleship.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Recoverable Components==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Sell Price&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Quantity&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;UFO Power Source&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;UFO Navigation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$80,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$320,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Food&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Surgery&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$38,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Entertainment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$480,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Examination Room&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$9,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Alien Alloys&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;231&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,501,500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Elerium-115&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;3&amp;quot;&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;$4,301,500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Also see [[UFO Recovery Values#Battleship|UFO Recovery Values]].&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment==&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Sectoids/Floaters&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Beg./Exp.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vet./Gen.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Super.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Soldiers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6-10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8-12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Navigators&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Medics&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engineers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Leaders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Commanders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Terrorists&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0-2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2-4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9-15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22-28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Snakemen&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Beg./Exp.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vet./Gen.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Super.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Soldiers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5-9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7-11*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Navigators&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Medics&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engineers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Leaders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Commanders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Terrorists&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0-2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2-4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9-15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22-28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Mutons&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Beg./Exp.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vet./Gen.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Super.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Soldiers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7-11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10-14*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Navigators&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Medics&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engineers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Leaders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Commanders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Terrorists&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0-2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2-4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9-15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22-28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;&amp;lt;b&amp;gt;Ethereals&amp;lt;/b&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Beg./Exp.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vet./Gen.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Super.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Soldiers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6-10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8-12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Navigators&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Medics&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engineers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Leaders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Commanders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Terrorists&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0-2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2-4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9-15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22-28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Needs testing to determine actual number.&lt;br /&gt;
&lt;br /&gt;
==Floor Plans==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Battleship_0.gif|Level 0&lt;br /&gt;
Image:Battleship_1.gif|Level 1&lt;br /&gt;
Image:Battleship_2.gif|Level 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Terrain Maps==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:UFO_160MAP-L1.JPG|Level 0&lt;br /&gt;
Image:UFO_160MAP-L2.JPG|Level 1&lt;br /&gt;
Image:UFO_160MAP-L3.JPG|Level 2&lt;br /&gt;
Image:UFO_160MAP.JPG|Level 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Small Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Medium Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Large Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Abductor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Harvester]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Supply Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Terror Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: UFO (UFO Defense)]]&lt;br /&gt;
[[Category: Tactics]]&lt;/div&gt;</summary>
		<author><name>Tavisman</name></author>
	</entry>
</feed>