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	<updated>2026-05-03T10:52:25Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Indicators_(LWR)&amp;diff=102525</id>
		<title>Indicators (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Indicators_(LWR)&amp;diff=102525"/>
		<updated>2021-07-14T14:48:33Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: streamline table padding for consistency and readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
 &lt;br /&gt;
== In General ==&lt;br /&gt;
&lt;br /&gt;
Various indicators occur in Long War Rebalanced to help a player understand some of the underlying mechanics of the tactical gameplay.&lt;br /&gt;
&lt;br /&gt;
== Cover Shield ==&lt;br /&gt;
&lt;br /&gt;
The cover shield will vary between full (full cover), half filled (partial cover), and empty (no cover). It will also vary between teal (no flank) and yellow (flanked).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Shield Type&lt;br /&gt;
! Cover Status&lt;br /&gt;
|- &lt;br /&gt;
|| Full&lt;br /&gt;
|| Full Cover (+50 Defense, +50% DR)&lt;br /&gt;
|- &lt;br /&gt;
|| Half Full&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Partial Cover (+30 Defense, +30% DR)&amp;lt;br&amp;gt;Flying (+30 Defense)&lt;br /&gt;
|- &lt;br /&gt;
|| Absent&lt;br /&gt;
|| No Cover&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Shield Color&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Cover Status&lt;br /&gt;
|- &lt;br /&gt;
|| Teal&lt;br /&gt;
|| Not Flanked&lt;br /&gt;
|- &lt;br /&gt;
|| Yellow&lt;br /&gt;
|| Flanked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Targets in Sight ==&lt;br /&gt;
&lt;br /&gt;
The HUD icons for aliens in sight will now reveal who is overwatching the unit you have selected by displaying a target icon [[File:overwatchicon.png|border]] beside their alien head in the bottom right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
The alien head HUD icons for aliens in sight will change based on the enemy type:&lt;br /&gt;
* Landed Biologic = Red&lt;br /&gt;
* Flying Biologic = Blue&lt;br /&gt;
* Landed Mechanical = Grey&lt;br /&gt;
* Flying Mechanical = Bluish Grey&lt;br /&gt;
* Alien Leader = Longer&lt;br /&gt;
* At Squadsight = Transparent&lt;br /&gt;
&lt;br /&gt;
== HUD Ability Icons ==&lt;br /&gt;
&lt;br /&gt;
Ability icons on the Ability HUD in the tactical game will have different colors based on how many APs they consume upon use. They can be teal (2 AP), green (1 AP), purple (0 AP), grey (no use during XCOM scamper), faded out (out of ammo or charges), and yellow (boosted).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | HUD Ability Color&lt;br /&gt;
! Effect&lt;br /&gt;
|- &lt;br /&gt;
|| Teal&lt;br /&gt;
|| 2 AP&lt;br /&gt;
|- &lt;br /&gt;
|| Green&lt;br /&gt;
|| 1 AP&lt;br /&gt;
|- &lt;br /&gt;
|| Purple&lt;br /&gt;
|| 0 AP (free)&lt;br /&gt;
|- &lt;br /&gt;
|| Red&lt;br /&gt;
|| XCOM Scamper (Unavailable)&lt;br /&gt;
|- &lt;br /&gt;
|| Absent&lt;br /&gt;
|| Not Useable&lt;br /&gt;
|- &lt;br /&gt;
|| Faded Out&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Out of Ammo/Charges or Cooling Down&lt;br /&gt;
|- &lt;br /&gt;
|| Yellow&lt;br /&gt;
|| Boosted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:HUDability.png]]&lt;br /&gt;
&lt;br /&gt;
In the above example this soldier has the following abilities: Standard Shot (1 AP), Overwatch (Boosted), Alien Grenade (2 AP - 1 Charge), and Flight Mode (0 AP).&lt;br /&gt;
&lt;br /&gt;
== Range Indicators ==&lt;br /&gt;
&lt;br /&gt;
Close Combat Specialist, Close Encounters, Stun Rifle, Repair, Medikits, and Lone Wolf all have range indicators that appears as circles around either the unit or the targets of the ability. The range indicators may be centered on potential targets (e.g. Close Encounters) or the unit itself (e.g. Lone Wolf).&lt;br /&gt;
&lt;br /&gt;
== Blue/Red Eye ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1250px;&amp;quot;&amp;gt;&lt;br /&gt;
Aliens and XCOM will have a blue eye icon above their pawn if they can see the current location of your cursor.  In the example below, moving the soldier outside the UFO up the ramp would still put him in vision of 2 of the aliens determined by the aliens that have a blue eye over their pawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left: 10px;&amp;quot;&amp;gt;[[File:blueeyeexample.png|1200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aliens and XCOM will have a red eye icon above their pawn if they are on overwatch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;*&amp;amp;nbsp;&amp;lt;/span&amp;gt;A blinking red/blue icon means both: the unit can see where you cursor is highlighting and the unit is on overwatch.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HP and Action Point Indicators ==&lt;br /&gt;
&lt;br /&gt;
The Armor HP color of your units is always white except for commanding officer&#039;s, which are gold.&lt;br /&gt;
&lt;br /&gt;
The Base HP color of your units can vary but are always colored. The Armor HP of your units is always white.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | XCOM Base HP Color&lt;br /&gt;
! Status&lt;br /&gt;
|- &lt;br /&gt;
|| Green&lt;br /&gt;
|| Turn Available&lt;br /&gt;
|- &lt;br /&gt;
|| Light Green&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Turn Available and Combat Readiness Active&lt;br /&gt;
|- &lt;br /&gt;
|| Pink&lt;br /&gt;
|| Turn Complete&lt;br /&gt;
|- &lt;br /&gt;
|| Light Pink&lt;br /&gt;
|| Turn Complete and Combat Readiness Active&lt;br /&gt;
|- &lt;br /&gt;
|| Grey&lt;br /&gt;
|| Flat Damage Resistance&lt;br /&gt;
|- &lt;br /&gt;
|| Black&lt;br /&gt;
|| Hunkered Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Action_Points(LWR)|Action Point (AP)]] indicators on your characters are the 2 rectangular arrows below your soldier&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | AP Indicator Color&lt;br /&gt;
! Status&lt;br /&gt;
|- &lt;br /&gt;
|| Teal&lt;br /&gt;
|| 2 Action Points&lt;br /&gt;
|- &lt;br /&gt;
|| Yellow&lt;br /&gt;
|| 1 Action Point&lt;br /&gt;
|- &lt;br /&gt;
|| Orange&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Danger of Triggering Reaction Fire&lt;br /&gt;
|- &lt;br /&gt;
|| Red&lt;br /&gt;
|| Enraged&lt;br /&gt;
|- &lt;br /&gt;
|| White&lt;br /&gt;
|| XCOM Scamper&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that AP Indicators will turn orange even if units that can fire a reaction shot at you are undetectable (examples: an out of vision muton with squadsight on overwatch or a cloaked seeker on overwatch). This represents your soldier&#039;s ability to &#039;sense&#039; someone targeting them and prevents the frustration situations of eating reaction shots that you did not know were even there.&lt;br /&gt;
&lt;br /&gt;
In the example below, this soldier is currently in danger of triggering a reaction shot if they act or move determined by the orange color of their AP indicators. They also have light green Base HP indicating that combat readiness is active on them.&lt;br /&gt;
&lt;br /&gt;
[[File:orangeAPpip.png]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Injury_and_Fatigue_(LWR)&amp;diff=102524</id>
		<title>Injury and Fatigue (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Injury_and_Fatigue_(LWR)&amp;diff=102524"/>
		<updated>2021-07-14T14:43:03Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Base Injury Modifiers */ change divider from slash to straight line for readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Fatigue ==&lt;br /&gt;
&lt;br /&gt;
=== AP Loss ===&lt;br /&gt;
&lt;br /&gt;
While fatigued soldiers may still be deployed on missions, they may suffer a loss of APs (Action Points) at the beginning of each their turns. Click on the following to view the effects: [[Other_Abilities_(LWR)#Fatigued_and_Exhausted|Fatigue and Exhaustion]]&lt;br /&gt;
&lt;br /&gt;
=== Accumulating Fatigue ===&lt;br /&gt;
&lt;br /&gt;
Soldiers become fatigued after each mission. The fatigue will dissipate if the soldiers have time to rest before going on another mission. Fatigue duration scales with the number of turns that passed during the mission. SHIVs are not affected by fatigue.&lt;br /&gt;
&lt;br /&gt;
The Second Wave option &#039;&#039;&#039;Consistent Fatigue (#35)&#039;&#039;&#039; disables fatigue increasing with the number of turns passed (and the 1% per turn reduction) and reverts to base fatigue value of &#039;&#039;&#039;6 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Base Fatigue==== &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:760px&amp;quot;&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;Base Fatigue Time&#039;&#039;&#039;: +0.5 days of fatigue per turn on a mission&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Base Fatigue Modifiers ==== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;padding: 5px 20px;&amp;quot; | Base Fatigue Time&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Long Mission Reduction&#039;&#039;&#039;&lt;br /&gt;
|| -2% per turn (max -50%)&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Soldier&#039;s Missions&#039;&#039;&#039; (MLW|NSLW|LW|VLW)&lt;br /&gt;
|| +40%|20%|10%|5% per mission&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Previous Fatigue&#039;&#039;&#039; (MLW|NSLW|LW|VLW)&lt;br /&gt;
|| +0.25%|0.5%|1%|2% per day of fatigue&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Stay Frosty&#039;&#039;&#039;&lt;br /&gt;
|| -10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0 20px;&amp;quot; | &#039;&#039;&#039;Sandhurst&#039;&#039;&#039;&lt;br /&gt;
|| -15%&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Vortex Armor&#039;&#039;&#039;&lt;br /&gt;
|| -50%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Wolverine Blood&#039;&#039;&#039; (Second Wave option)&lt;br /&gt;
|| -50%&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Base Will&#039;&#039;&#039; higher than 30&lt;br /&gt;
|| -0.5% per Base Will&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Base Will&#039;&#039;&#039; lower than 30&lt;br /&gt;
|| +0.5% per Base Will&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Difficulty&#039;&#039;&#039; (Normal|Classic|Brutal|Impossible)&lt;br /&gt;
|| -15%|-10%|-5%|0%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Campaign Length&#039;&#039;&#039; (MLW|NSLW|LW|VLW)&lt;br /&gt;
|| x4|x2|x1|x0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fatigued Soldiers on Missions ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 96%;&amp;quot;&amp;gt;&lt;br /&gt;
 Fatigued soldiers that go on missions will have their pre-mission fatigue added to their new fatigue they gained from the missions (only new fatigue is modified by Base Fatigue Modifiers).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 96%;&amp;quot;&amp;gt;&lt;br /&gt;
 Fatigued soldiers with over 30 days of fatigue (modified by campaign length) will have any additional fatigue converted into injury time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dealing with Fatigue ===&lt;br /&gt;
&lt;br /&gt;
Ideally, you should have several teams of soldiers ready at any given point. This means that you can take most missions that the game will throw at you, which can sometimes be three in a row, especially with some abductions and if the Slingshot and Progeny DLCs are activated. Try to spread the experience around, and take advantage of easier missions to rank up low ranked soldiers. The last thing you want is for an important mission to come up and only have raw recruits ready to go. &lt;br /&gt;
&lt;br /&gt;
Once you have researched &#039;&#039;&#039;Xenogenetics&#039;&#039;&#039; you can give your soldiers a &#039;&#039;&#039;Meld Injection&#039;&#039;&#039; which will reduce their fatigue and injury time by 80% for the cost of 200 meld.&lt;br /&gt;
&lt;br /&gt;
SHIVs are excellent at minimizing fatigue spirals (all soldiers in the barracks with fatigue) as not only do they help bolster your roster but they also receive no fatigue, limiting the overall fatigue accumulation.&lt;br /&gt;
&lt;br /&gt;
== Injury ==&lt;br /&gt;
&lt;br /&gt;
Any soldier that takes damage beyond their armor HP and into their base HP receives an injury. Even if this loss of HP is healed, the lowest point will count towards an injury. &lt;br /&gt;
&lt;br /&gt;
As well, soldiers that take damage restricted to their armor HP may still become injured with a chance equal to twice the % of remaining HP lost. This will be denoted with a &#039;&#039;&#039;Injury&#039;&#039;&#039; popup. Certain perks and abilities can reduce this chance. Any injury taken with only armor HP will act as if the unit had been injured to 1 less than its max base HP.&lt;br /&gt;
&lt;br /&gt;
Injuries will prevent a soldier from deploying in future battle until the injury is recovered from.&lt;br /&gt;
&lt;br /&gt;
=== Accumulating Injuries ===&lt;br /&gt;
&lt;br /&gt;
==== Base Injury ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 450px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Base Injury time&#039;&#039;&#039;: 3 days + (Base HP% Lost x 30 days)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: a soldier with 5 base HP and 4 armor HP (9HP total) took 5 damage. This means he lost 1 base HP and all 4 armor HP. His base HP% lost would be 1 of his 5 base HP or 20%. His Base Injury time would then be: 1 + 20% * 30 days, or 7 days.&lt;br /&gt;
&lt;br /&gt;
==== Base Injury Modifiers==== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Base Injury Time&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;SHIVs&#039;&#039;&#039;&lt;br /&gt;
|| -50%&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced Repair&#039;&#039;&#039;&lt;br /&gt;
|| -25% (MECs and SHIVs only)&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | -15% (MECs and soldiers only)&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Advanced Bone Marrow&#039;&#039;&#039;&lt;br /&gt;
|| -30%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|| -30%&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 20px;&amp;quot; | &#039;&#039;&#039;Base HP&#039;&#039;&#039; higher than 6/10 (soldier/MEC)&lt;br /&gt;
|| -4% per Base HP&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Base HP&#039;&#039;&#039; lower than 6/10 (soldier/MEC)&lt;br /&gt;
|| +4% per Base HP&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Wolverine Blood&#039;&#039;&#039; (Second Wave option)&lt;br /&gt;
|| -50%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Difficulty&#039;&#039;&#039; (Normal|Classic|Brutal|Impossible)&lt;br /&gt;
|| -15%|-10%|-5%|0%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Campaign Length&#039;&#039;&#039; (MLW|NSLW|LW|VLW)&lt;br /&gt;
|| x4|x2|x1|x0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fatigued Soldiers and Injuries ==== &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 All fatigue time is converted to injury time when a soldier becomes injured&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dealing with Injuries ===&lt;br /&gt;
&lt;br /&gt;
Like dealing with fatigue, you should have several teams of units ready at any given point. Injuries can be further reduced by mitigating damage you take. Sturdy units with &#039;&#039;&#039;Will to Survive&#039;&#039;&#039;, SHIVs, and MECs can all take more shots than most soldiers before dipping into their base HP and receiving an injury. Heavy armors and small armor items give more leeway for taking damage without becoming injured.&lt;br /&gt;
&lt;br /&gt;
Injuries are reduced by simply letting time pass. Each in-game hour in the strategy game reduces injury time by an hour. Once all injuries are healed the unit&#039;s fatigue counter will begin (if they had any fatigue).&lt;br /&gt;
&lt;br /&gt;
Another way to reduce injuries is once you have researched &#039;&#039;&#039;Xenogenetics&#039;&#039;&#039; you can give your units (including SHIVs) a &#039;&#039;&#039;Meld Injection&#039;&#039;&#039;. This will reduce their injury and fatigue time by 80% for the cost of 200 meld.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Savior&#039;&#039;&#039; and &#039;&#039;&#039;First Aid&#039;&#039;&#039; perks both reduce the chance an armor HP injury occurs to anyone on the squad by 50%. Multiple instances of these perks can stack. As well, &#039;&#039;&#039;Will to Survive&#039;&#039;&#039;, &#039;&#039;&#039;Fortified&#039;&#039;&#039;, and &#039;&#039;&#039;Grit&#039;&#039;&#039; reduce the chance by 50%, but only on an individual level.&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Injury_and_Fatigue_(LWR)&amp;diff=102523</id>
		<title>Injury and Fatigue (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Injury_and_Fatigue_(LWR)&amp;diff=102523"/>
		<updated>2021-07-14T14:42:13Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Base Fatigue Modifiers */ change divider line from slash to straight line divider for readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Fatigue ==&lt;br /&gt;
&lt;br /&gt;
=== AP Loss ===&lt;br /&gt;
&lt;br /&gt;
While fatigued soldiers may still be deployed on missions, they may suffer a loss of APs (Action Points) at the beginning of each their turns. Click on the following to view the effects: [[Other_Abilities_(LWR)#Fatigued_and_Exhausted|Fatigue and Exhaustion]]&lt;br /&gt;
&lt;br /&gt;
=== Accumulating Fatigue ===&lt;br /&gt;
&lt;br /&gt;
Soldiers become fatigued after each mission. The fatigue will dissipate if the soldiers have time to rest before going on another mission. Fatigue duration scales with the number of turns that passed during the mission. SHIVs are not affected by fatigue.&lt;br /&gt;
&lt;br /&gt;
The Second Wave option &#039;&#039;&#039;Consistent Fatigue (#35)&#039;&#039;&#039; disables fatigue increasing with the number of turns passed (and the 1% per turn reduction) and reverts to base fatigue value of &#039;&#039;&#039;6 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Base Fatigue==== &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:760px&amp;quot;&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;Base Fatigue Time&#039;&#039;&#039;: +0.5 days of fatigue per turn on a mission&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Base Fatigue Modifiers ==== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;padding: 5px 20px;&amp;quot; | Base Fatigue Time&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Long Mission Reduction&#039;&#039;&#039;&lt;br /&gt;
|| -2% per turn (max -50%)&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Soldier&#039;s Missions&#039;&#039;&#039; (MLW|NSLW|LW|VLW)&lt;br /&gt;
|| +40%|20%|10%|5% per mission&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Previous Fatigue&#039;&#039;&#039; (MLW|NSLW|LW|VLW)&lt;br /&gt;
|| +0.25%|0.5%|1%|2% per day of fatigue&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Stay Frosty&#039;&#039;&#039;&lt;br /&gt;
|| -10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0 20px;&amp;quot; | &#039;&#039;&#039;Sandhurst&#039;&#039;&#039;&lt;br /&gt;
|| -15%&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Vortex Armor&#039;&#039;&#039;&lt;br /&gt;
|| -50%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Wolverine Blood&#039;&#039;&#039; (Second Wave option)&lt;br /&gt;
|| -50%&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Base Will&#039;&#039;&#039; higher than 30&lt;br /&gt;
|| -0.5% per Base Will&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Base Will&#039;&#039;&#039; lower than 30&lt;br /&gt;
|| +0.5% per Base Will&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Difficulty&#039;&#039;&#039; (Normal|Classic|Brutal|Impossible)&lt;br /&gt;
|| -15%|-10%|-5%|0%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Campaign Length&#039;&#039;&#039; (MLW|NSLW|LW|VLW)&lt;br /&gt;
|| x4|x2|x1|x0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fatigued Soldiers on Missions ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 96%;&amp;quot;&amp;gt;&lt;br /&gt;
 Fatigued soldiers that go on missions will have their pre-mission fatigue added to their new fatigue they gained from the missions (only new fatigue is modified by Base Fatigue Modifiers).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 96%;&amp;quot;&amp;gt;&lt;br /&gt;
 Fatigued soldiers with over 30 days of fatigue (modified by campaign length) will have any additional fatigue converted into injury time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dealing with Fatigue ===&lt;br /&gt;
&lt;br /&gt;
Ideally, you should have several teams of soldiers ready at any given point. This means that you can take most missions that the game will throw at you, which can sometimes be three in a row, especially with some abductions and if the Slingshot and Progeny DLCs are activated. Try to spread the experience around, and take advantage of easier missions to rank up low ranked soldiers. The last thing you want is for an important mission to come up and only have raw recruits ready to go. &lt;br /&gt;
&lt;br /&gt;
Once you have researched &#039;&#039;&#039;Xenogenetics&#039;&#039;&#039; you can give your soldiers a &#039;&#039;&#039;Meld Injection&#039;&#039;&#039; which will reduce their fatigue and injury time by 80% for the cost of 200 meld.&lt;br /&gt;
&lt;br /&gt;
SHIVs are excellent at minimizing fatigue spirals (all soldiers in the barracks with fatigue) as not only do they help bolster your roster but they also receive no fatigue, limiting the overall fatigue accumulation.&lt;br /&gt;
&lt;br /&gt;
== Injury ==&lt;br /&gt;
&lt;br /&gt;
Any soldier that takes damage beyond their armor HP and into their base HP receives an injury. Even if this loss of HP is healed, the lowest point will count towards an injury. &lt;br /&gt;
&lt;br /&gt;
As well, soldiers that take damage restricted to their armor HP may still become injured with a chance equal to twice the % of remaining HP lost. This will be denoted with a &#039;&#039;&#039;Injury&#039;&#039;&#039; popup. Certain perks and abilities can reduce this chance. Any injury taken with only armor HP will act as if the unit had been injured to 1 less than its max base HP.&lt;br /&gt;
&lt;br /&gt;
Injuries will prevent a soldier from deploying in future battle until the injury is recovered from.&lt;br /&gt;
&lt;br /&gt;
=== Accumulating Injuries ===&lt;br /&gt;
&lt;br /&gt;
==== Base Injury ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 450px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Base Injury time&#039;&#039;&#039;: 3 days + (Base HP% Lost x 30 days)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: a soldier with 5 base HP and 4 armor HP (9HP total) took 5 damage. This means he lost 1 base HP and all 4 armor HP. His base HP% lost would be 1 of his 5 base HP or 20%. His Base Injury time would then be: 1 + 20% * 30 days, or 7 days.&lt;br /&gt;
&lt;br /&gt;
==== Base Injury Modifiers==== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Base Injury Time&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;SHIVs&#039;&#039;&#039;&lt;br /&gt;
|| -50%&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced Repair&#039;&#039;&#039;&lt;br /&gt;
|| -25% (MECs and SHIVs only)&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | -15% (MECs and soldiers only)&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Advanced Bone Marrow&#039;&#039;&#039;&lt;br /&gt;
|| -30%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|| -30%&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 20px;&amp;quot; | &#039;&#039;&#039;Base HP&#039;&#039;&#039; higher than 6/10 (soldier/MEC)&lt;br /&gt;
|| -4% per Base HP&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Base HP&#039;&#039;&#039; lower than 6/10 (soldier/MEC)&lt;br /&gt;
|| +4% per Base HP&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Wolverine Blood&#039;&#039;&#039; (Second Wave option)&lt;br /&gt;
|| -50%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Difficulty&#039;&#039;&#039; (Normal/Classic/Brutal/Impossible)&lt;br /&gt;
|| -15%/-10%/-5%/0%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Campaign Length&#039;&#039;&#039; (MLW/NSLW/LW/VLW)&lt;br /&gt;
|| x4/x2/x1/x0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fatigued Soldiers and Injuries ==== &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 All fatigue time is converted to injury time when a soldier becomes injured&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dealing with Injuries ===&lt;br /&gt;
&lt;br /&gt;
Like dealing with fatigue, you should have several teams of units ready at any given point. Injuries can be further reduced by mitigating damage you take. Sturdy units with &#039;&#039;&#039;Will to Survive&#039;&#039;&#039;, SHIVs, and MECs can all take more shots than most soldiers before dipping into their base HP and receiving an injury. Heavy armors and small armor items give more leeway for taking damage without becoming injured.&lt;br /&gt;
&lt;br /&gt;
Injuries are reduced by simply letting time pass. Each in-game hour in the strategy game reduces injury time by an hour. Once all injuries are healed the unit&#039;s fatigue counter will begin (if they had any fatigue).&lt;br /&gt;
&lt;br /&gt;
Another way to reduce injuries is once you have researched &#039;&#039;&#039;Xenogenetics&#039;&#039;&#039; you can give your units (including SHIVs) a &#039;&#039;&#039;Meld Injection&#039;&#039;&#039;. This will reduce their injury and fatigue time by 80% for the cost of 200 meld.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Savior&#039;&#039;&#039; and &#039;&#039;&#039;First Aid&#039;&#039;&#039; perks both reduce the chance an armor HP injury occurs to anyone on the squad by 50%. Multiple instances of these perks can stack. As well, &#039;&#039;&#039;Will to Survive&#039;&#039;&#039;, &#039;&#039;&#039;Fortified&#039;&#039;&#039;, and &#039;&#039;&#039;Grit&#039;&#039;&#039; reduce the chance by 50%, but only on an individual level.&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(LWR)&amp;diff=102515</id>
		<title>Research (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(LWR)&amp;diff=102515"/>
		<updated>2021-07-14T11:29:57Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Alien Interrogations */ move Credits (renamed to Research) under Research Credits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== In General ==&lt;br /&gt;
&lt;br /&gt;
The speed to research each technology is defined by:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1400px;&amp;quot;&amp;gt;&lt;br /&gt;
 Research Time (in hours) = [Tech Time * 72 * (6 + Difficulty Modifier) * (1 - Credit Bonus)] / [(50 + Scientists) * (1 + 0.3 * Number of Labs + 0.1 * Number of Lab Adjacencies)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Difficulty Modifier is 0 for Normal up to 3 for Impossible.&lt;br /&gt;
&lt;br /&gt;
Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus).&lt;br /&gt;
&lt;br /&gt;
Tech Times can be found under Research Projects below.&lt;br /&gt;
&lt;br /&gt;
== Research Projects ==&lt;br /&gt;
&lt;br /&gt;
[[File:LW Rebalance -Tech Tree v1.32.04.gif|1600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offensive Tech===&lt;br /&gt;
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Offensive Tech&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! Prerequisites !! colspan=&amp;quot;5&amp;quot; | Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center style=&amp;quot;font-size:0.9em;&amp;quot;&lt;br /&gt;
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039; || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AlienWeaponFragments.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Weaponry&#039;&#039;&#039; || Weapons || -&lt;br /&gt;
| - || - || 5 || - || 20&lt;br /&gt;
| Experimental Warfare&amp;lt;br /&amp;gt;Beam Lasers || High-Capacity Pistols&amp;lt;br /&amp;gt;SHIV Advancements I&lt;br /&gt;
| SCOPE&amp;lt;br /&amp;gt;Marksman Scope || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_LaserPistol.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Beam Lasers&#039;&#039;&#039; || Laser Weapons&amp;lt;br /&amp;gt;Weapons || Alien Weaponry &lt;br /&gt;
| 4 || 10 || 40 || - || 35&lt;br /&gt;
| Advanced Beam Lasers || XCOM Security: Guns&amp;lt;br /&amp;gt;Enhanced Lasers&lt;br /&gt;
| Laser Carbine&amp;lt;br /&amp;gt;Laser Rifle&amp;lt;br /&amp;gt;Laser Battle Rifle&amp;lt;br /&amp;gt;Laser SMG&amp;lt;br /&amp;gt;Laser Scattershot&amp;lt;br /&amp;gt;Laser Pistol&amp;lt;br /&amp;gt;Laser Autocannon (SHIV)|| -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PrecisionLasers.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Beam Lasers&#039;&#039;&#039; || Laser Weapons&amp;lt;br /&amp;gt;Weapons || Beam Lasers&amp;lt;br /&amp;gt;Drone Autopsy &lt;br /&gt;
| 10 || 50 || 60 || - || 70&lt;br /&gt;
| Pulse Lasers || -&lt;br /&gt;
| Laser Autorifle&amp;lt;br /&amp;gt;Scatter Gatler&amp;lt;br /&amp;gt;Laser Strike Rifle&amp;lt;br /&amp;gt;Laser Sniper Rifle&amp;lt;br /&amp;gt;Laser Lance (MEC) || Laser Cannon&amp;lt;br /&amp;gt;(Aerospace) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:Gauss_Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gauss Weapons&#039;&#039;&#039; || Gauss Weapons&amp;lt;br /&amp;gt;Weapons || Alien Materials&amp;lt;br /&amp;gt;Experimental Warfare &lt;br /&gt;
| 25 || 5 || 100 || - || 80&lt;br /&gt;
| Advanced Gauss Weapons || Rail Pistols&amp;lt;br /&amp;gt;Phoenix Coilguns&lt;br /&gt;
| Gauss Carbine&amp;lt;br /&amp;gt;Gauss Rifle&amp;lt;br /&amp;gt;Gauss Battle Rifle&amp;lt;br /&amp;gt;Gauss Alloy Cannon&amp;lt;br /&amp;gt;Gauss SMG&amp;lt;br /&amp;gt;Gauss Autopistol&amp;lt;br /&amp;gt;Grenade Launcher (MEC)&amp;lt;br /&amp;gt;Gauss Sentry Gun (SHIV) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaShotgun.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Gauss Weapons&#039;&#039;&#039; || Gauss Weapons || Gauss Weapons &amp;lt;br /&amp;gt; Floater Interrogation&lt;br /&gt;
| 30 || 10 || 60 || - || 90&lt;br /&gt;
| EMP Weapons || Quenchguns || Gauss Autorifle&amp;lt;br /&amp;gt;Guass Machine Gun&amp;lt;br /&amp;gt;Gauss Strike Rifle&amp;lt;br /&amp;gt;Gauss Long Rifle&amp;lt;br /&amp;gt;Recoilless Rifle&amp;lt;br /&amp;gt;Gauss Railgun (MEC)&amp;lt;br /&amp;gt;Miniature Nuclear Explosive (MiNE)&amp;lt;br /&amp;gt;Launcher (MEC) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_EMPCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;EMP Weapons&#039;&#039;&#039; || Weapons || Advanced Gauss Weapons&lt;br /&gt;
| 30 || 30 || 350 || - || 350&lt;br /&gt;
| Light Plasma Weapons || - || Electro Pulse (MEC) || EMP Cannon&amp;lt;br /&amp;gt;(Aerospace)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_LaserCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Pulse Lasers&#039;&#039;&#039; || Laser Weapons&amp;lt;br /&amp;gt;Weapons || Advanced Beam Lasers&amp;lt;br /&amp;gt;Alien Power Systems&amp;lt;br /&amp;gt;Cyberdisk Autopsy&lt;br /&gt;
| 5 || 25 || 50 || - || 80&lt;br /&gt;
| Advanced Pulse Lasers || - || Pulse Carbine&amp;lt;br /&amp;gt;Pulse Rifle&amp;lt;br /&amp;gt;Pulse Battle Rifle&amp;lt;br /&amp;gt;Pulse Scattershot&amp;lt;br /&amp;gt;Pulse Pistol&amp;lt;br /&amp;gt;Pulse SMG&amp;lt;br /&amp;gt;Pulse Autocannon (SHIV) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ShipLaserCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Pulse Lasers&#039;&#039;&#039; || Laser Weapons&amp;lt;br /&amp;gt;Weapons || Pulse Lasers&lt;br /&gt;
| 10 || 80 || 30 || - || 90&lt;br /&gt;
| Light Plasma Weapons || Supercapacitors || Pulse Autoblaster&amp;lt;br /&amp;gt;Pulse Gatler&amp;lt;br /&amp;gt;Pulse Strike Rifle&amp;lt;br /&amp;gt;Pulse Sniper Rifle&amp;lt;br /&amp;gt;Pulse Lance (MEC) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaPistol.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Compact Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Light Plasma Weapons&lt;br /&gt;
| 8 || 16 || 80 || - || 210 &lt;br /&gt;
| - || Reflex Pistols || Plasma Pistol&amp;lt;br /&amp;gt;Plasma Mauler || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaLightRifle.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Light Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Muton Elite Interrogation&amp;lt;br /&amp;gt;EMP Weapons&amp;lt;br /&amp;gt;Advanced Pulse Lasers&lt;br /&gt;
| 30 || 220 || 450 || - || 500 &lt;br /&gt;
| Compact Plasma Weapons&amp;lt;br /&amp;gt;Standard Plasma Weapons || Condensed Plasma || Plasma SMG&amp;lt;br /&amp;gt;Plasma Carbine || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaRifle.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Standard Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Light Plasma Weapons&lt;br /&gt;
| 20 || 30 || 80 || - || 270&lt;br /&gt;
| Heavy Plasma Weapons&amp;lt;br /&amp;gt;Precision Plasma Weapons&amp;lt;br /&amp;gt;Vehicular Plasma Weapons || - || Plasma Rifle&amp;lt;br /&amp;gt;Plasma Battle Rifle&amp;lt;br /&amp;gt;Plasma Reflex Cannon || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaHeavy.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Heavy Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Standard Plasma Weapons&lt;br /&gt;
| 20 || 35 || 80 || - || 270&lt;br /&gt;
| Fusion Weapons || - || Plasma Novagun&amp;lt;br /&amp;gt;Plasma Dragon&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Plasma Particle Cannon&amp;lt;br /&amp;gt;(MEC) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaSniper.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Precision Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Standard Plasma Weapons&lt;br /&gt;
| 20 || 35 || 80 || - || 270&lt;br /&gt;
| - || - || Plasma Strike Rifle&amp;lt;br /&amp;gt;Plasma Sniper Rifle || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vehicular Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Standard Plasma Weapons&lt;br /&gt;
| 20 || 35 || 80 || - || 270&lt;br /&gt;
| - || - || Plasma Autocannon&amp;lt;br /&amp;gt;(SHIV) || Plasma Cannon&amp;lt;br /&amp;gt;(Aerospace)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_FusionLance.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Fusion Weapons&#039;&#039;&#039; || Weapons || Standard Plasma Weapons&lt;br /&gt;
| 40 || 240 || 550 || 1 Fusion Core&amp;lt;br&amp;gt;(not consumed) || 550&lt;br /&gt;
| - || - || Blaster Launcher || Fusion Lance&amp;lt;br /&amp;gt;(Aerospace)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive Tech===&lt;br /&gt;
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Defensive Tech&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! Prerequisites !! colspan=&amp;quot;5&amp;quot; | Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AlienMaterials.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Materials&#039;&#039;&#039; || - || -&lt;br /&gt;
| 4 || 4 || 10 || 1 || 20&lt;br /&gt;
| Elerium&amp;lt;br /&amp;gt;Advanced Aerospace Concepts&amp;lt;br /&amp;gt;All UFO Analyses&amp;lt;br /&amp;gt;Alien Biocybernetics&amp;lt;br /&amp;gt;Improved Body Armor&amp;lt;br /&amp;gt;Gauss Weapons&lt;br /&gt;
| Alien Nucleonics&amp;lt;br /&amp;gt;Alien Metallurgy&amp;lt;br /&amp;gt;Improved Salvage&amp;lt;br /&amp;gt;Enhanced Ballistics&amp;lt;br /&amp;gt;Aircraft Boosters&lt;br /&gt;
| Alloy Plating&amp;lt;br /&amp;gt;Ammo - Shredder&amp;lt;br /&amp;gt;Ammo - Breaching&amp;lt;br /&amp;gt;Ammo Module&amp;lt;br /&amp;gt;Alloy Bipod&amp;lt;br /&amp;gt;Phoenix Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorImprovedBody.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039; || Armor || Alien Materials&lt;br /&gt;
| 8 || - || - || - || 40&lt;br /&gt;
| Advanced Body Armor || XCOM Security: Armor || Phalanx Armor&amp;lt;br /&amp;gt;Aurora Armor&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;Reinforced Plating&amp;lt;br /&amp;gt;Ammo - Piercing || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorAdvancedBody.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039; || Armor || Improved Body Armor&amp;lt;br /&amp;gt;Chryssalid Autopsy&lt;br /&gt;
| 6 || - || - || - || 50&lt;br /&gt;
| Mobile Power Armor || Mechanized Defenses || Kestrel Armor&amp;lt;br /&amp;gt;Carapace Armor || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorMobilePower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039; || Armor || Advanced Body Armor&amp;lt;br /&amp;gt;Elerium&lt;br /&gt;
| 20 || 10 || - || - || 80&lt;br /&gt;
| MEC Mark 2&amp;lt;br /&amp;gt;Advanced Power Armor || - || Banshee Armor&amp;lt;br /&amp;gt;Aegis Armor || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorAdvancedPower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039; || Armor || Mobile Power Armor&amp;lt;br /&amp;gt;Berserker Interrogation&amp;lt;br /&amp;gt;Alien Power Systems&lt;br /&gt;
| 20 || 80 || - || - || 180&lt;br /&gt;
| MEC Mark 3: Light&amp;lt;br /&amp;gt;MEC Mark 3: Heavy&amp;lt;br /&amp;gt;Antigrav Systems&amp;lt;br /&amp;gt;Stealth Systems || - || Corsair Armor&amp;lt;br /&amp;gt;Titan Armor&amp;lt;br /&amp;gt;Walker Servos&amp;lt;br /&amp;gt;Core Armoring || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;MEC Mark 2&#039;&#039;&#039; || Armor || Alien Biocybernetics&amp;lt;br /&amp;gt;Mobile Power Armor&lt;br /&gt;
| 10 || 40 || 70 || 10 || 75&lt;br /&gt;
| MEC Mark 3: Light&amp;lt;br /&amp;gt;MEC Mark 3: Heavy || - || LMEC2 (Valiant)&amp;lt;br /&amp;gt;HMEC2 (Defender)&amp;lt;br /&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;MEC Mark 3: Heavy&#039;&#039;&#039; || Armor || Advanced Power Armor&amp;lt;br /&amp;gt;Improved Combat Exoskeletons&lt;br /&gt;
| 120 || 10 || 180 || 5 || 90&lt;br /&gt;
| - || - || HMEC3 (Dauntless)&amp;lt;br /&amp;gt;UHMEC3 (Devastator)&amp;lt;br /&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;MEC Mark 3: Light&#039;&#039;&#039; || Armor || Advanced Power Armor&amp;lt;br /&amp;gt;Improved Combat Exoskeletons&lt;br /&gt;
| 20 || 80 || 180 || 5 || 90&lt;br /&gt;
| - || - || LMEC3 (Vindicator)&amp;lt;br /&amp;gt;ULMEC3 (Vanguard)&amp;lt;br /&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorArchangel.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Antigrav Systems&#039;&#039;&#039; || Aerospace || Advanced Power Armor&amp;lt;br /&amp;gt;Heavy Floater Interrogation&amp;lt;br /&amp;gt;Alien Propulsion&lt;br /&gt;
| 5 || 20 || - || - || 100&lt;br /&gt;
| - || Advanced Flight || Seraph Armor&amp;lt;br /&amp;gt;Archangel Armor&amp;lt;br /&amp;gt;The Thumper (MEC) || Hover SHIV&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorGhost.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Stealth Systems&#039;&#039;&#039; || - || Advanced Power Armor&amp;lt;br /&amp;gt;Alien Communications&lt;br /&gt;
| - || 20 || - || - || 100&lt;br /&gt;
| - || Stealth Satellites || Shadow Armor || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorPsi.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mind and Machine&#039;&#039;&#039; || Psionics || Alien Biocybernetics&amp;lt;br /&amp;gt;Alien Command and Control&lt;br /&gt;
| 10 || 15 || - || 2 || 30&lt;br /&gt;
| - || - || Vortex Armor || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alien Autopsies===&lt;br /&gt;
Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.&lt;br /&gt;
&lt;br /&gt;
In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Alien Autopsies&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! Prerequisites !! colspan=&amp;quot;2&amp;quot; | Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Corpses&amp;lt;/b&amp;gt; || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySectoid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Sectoid Corpse || 5&lt;br /&gt;
| Sectoid Interrogation || - || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyThinman.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Thin Man Corpse || 20&lt;br /&gt;
| Thin Man Interrogation || Improved Medikit || Restorative Mist&amp;lt;br /&amp;gt;(MEC) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyFloater.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Floater Corpse || 15&lt;br /&gt;
| Floater Interrogation || Shaped Armor || Kinetic Strike Module&amp;lt;br /&amp;gt;(MEC) || Aim Booster (Aerospace)&amp;lt;br /&amp;gt;Ammo - Flak&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyMuton.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Muton Corpse || 25&lt;br /&gt;
| Muton Interrogation || Ammo Conservation&amp;lt;br /&amp;gt;Alien Grenades || - || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Berserker Corpse || 30&lt;br /&gt;
| Berserker Interrogation || || Combat Stims || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySectoidCommander.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Sectoid Commander Corpse || 45&lt;br /&gt;
| Sectoid Commander Interrogation || - || Psi Frayer || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyElite.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Muton Elite Corpse || 40&lt;br /&gt;
| Muton Elite Interrogation || - || - || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Heavy Floater Corpse || 40&lt;br /&gt;
| Heavy Floater Interrogation || Advanced Repair || - || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyElder.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Ethereal Corpse || 50&lt;br /&gt;
| Ethereal Interrogation || - || - || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyDrone.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039; || Alien Computers&lt;br /&gt;
| 1 Drone Wrecks || 5&lt;br /&gt;
| Advanced Beam Lasers|| - || Holo Charger&amp;lt;br /&amp;gt;(SHIV) || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySeeker.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039; || Alien Computers&lt;br /&gt;
| 1 Seeker Wrecks || 15&lt;br /&gt;
| - || UFO Countermeasures || Respirator Implant&amp;lt;br /&amp;gt;Extrasensory Vest&amp;lt;br /&amp;gt;Elerium Emitter || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyCryssalid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Chryssalid Corpse || 30&lt;br /&gt;
| Advanced Body Armor|| - || Chitin Plating || Muscle Fiber Density&amp;lt;br /&amp;gt;Adaptive Bone Marrow&amp;lt;br /&amp;gt;(Gene Mods) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyCyberdisc.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039; || Alien Computers&lt;br /&gt;
| 1 Cyberdisc Wreck || 15&lt;br /&gt;
| Pulse Lasers || SHIV Advancements II || Autosentry Turret&amp;lt;br /&amp;gt;(SHIV) || Dodge Booster&amp;lt;br /&amp;gt;(Aerospace) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyMechtoid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039; || Alien Computers&lt;br /&gt;
| 1 Mechtoid Core || 30&lt;br /&gt;
| - || Advanced Servomotors || Psi Retaliator&amp;lt;br /&amp;gt;Alloy SHIV || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySectopod.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039; || Alien Computers&lt;br /&gt;
| 1 Sectopod Wreck || 45&lt;br /&gt;
| - || - || &#039;&#039;&amp;lt;font color=gray&amp;gt;Battle Computer&amp;lt;br /&amp;gt;(MEC/SHIV)&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;Weapon Supercooler&amp;lt;br /&amp;gt;(SHIV) || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alien Interrogations===&lt;br /&gt;
Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.&lt;br /&gt;
&lt;br /&gt;
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Alien Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! Prerequisites !! colspan=&amp;quot;2&amp;quot; | Cost !! colspan=&amp;quot;2&amp;quot; | Unlocks !! colspan=&amp;quot;2&amp;quot; | Research Credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Captives&amp;lt;/b&amp;gt; || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateSectoid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039; || Sectoid Autopsy&lt;br /&gt;
| 1 Sectoid || 15&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Xenopsionics&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=gray&amp;gt;&#039;&#039;Elerium&#039;&#039;&amp;lt;/font&amp;gt; || Tactical Rigging&amp;lt;br /&amp;gt;(Foundry Project) &lt;br /&gt;
| &amp;lt;b&amp;gt;Cybernetics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Xenogenetics&amp;lt;br /&amp;gt;Alien Biocybernetics&lt;br /&gt;
| &amp;lt;b&amp;gt;Cybernetics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Advanced Repair&amp;lt;br /&amp;gt;Advanced Servomotors&amp;lt;br /&amp;gt;Advanced Surgery&amp;lt;br /&amp;gt;Improved Medikit&amp;lt;br /&amp;gt;Jellied Elerium&amp;lt;br /&amp;gt;MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateThinman.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039; || Thin Man Autopsy&lt;br /&gt;
| 1 Thin Man || 70&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Experimental Warfare&#039;&#039;&amp;lt;/font&amp;gt; || - &lt;br /&gt;
| &amp;lt;b&amp;gt;Laser Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Beam Lasers&amp;lt;br /&amp;gt;Advanced Beam Lasers&amp;lt;br /&amp;gt;Pulse Lasers&amp;lt;br /&amp;gt;Advanced Pulse Lasers&lt;br /&gt;
| &amp;lt;b&amp;gt;Laser Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Aircraft Boosters&amp;lt;br /&amp;gt;Enhanced Lasers&amp;lt;br /&amp;gt;Supercapacitators&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateFloater.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039; || Floater Autopsy&lt;br /&gt;
| 1 Floater || 70&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Advanced Gauss Weapons&#039;&#039;&amp;lt;/font&amp;gt; || - &lt;br /&gt;
| &amp;lt;b&amp;gt;Aerospace:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;UFO Analysis: (all)&amp;lt;br /&amp;gt;Advanced Aerospace Concepts&amp;lt;br /&amp;gt;Alien Propulsion&amp;lt;br /&amp;gt;Antigrav Systems&lt;br /&gt;
| &amp;lt;b&amp;gt;Aerospace:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Advanced Flight&amp;lt;br /&amp;gt;Aircraft Boosters&amp;lt;br /&amp;gt;Armored Fighters&amp;lt;br /&amp;gt;Elerium Afterburners&amp;lt;br /&amp;gt;Improved Avionics&amp;lt;br /&amp;gt;Penetrator Weapons&amp;lt;br /&amp;gt;Super Skyranger&amp;lt;br /&amp;gt;UFO Countermeasures&amp;lt;br /&amp;gt;UFO Tracking&amp;lt;br /&amp;gt;Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateMuton.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039; || Muton Autopsy&lt;br /&gt;
| 1 Muton || 95&lt;br /&gt;
| - || Secondary Heart&amp;lt;br /&amp;gt;Adrenal Neurosympathy&amp;lt;br /&amp;gt;(Gene Mods)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=gray&amp;gt;&#039;&#039;Shielding Pod&amp;lt;br /&amp;gt;(SHIV)&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;b&amp;gt;Gauss Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Gauss Weapons&amp;lt;br /&amp;gt;Advanced Gauss Weapons&lt;br /&gt;
| &amp;lt;b&amp;gt;Gauss Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Mag Pistols&amp;lt;br /&amp;gt;Phoenix Coilguns&amp;lt;br /&amp;gt;Quenchguns&amp;lt;br /&amp;gt;Rail Pistols&amp;lt;br /&amp;gt;Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039; || Berserker Autopsy&lt;br /&gt;
| 1 Berserker || 120&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Advanced Power Armor&#039;&#039;&amp;lt;/font&amp;gt; || Neural Damping&amp;lt;br /&amp;gt;Smart Macrophages&amp;lt;br /&amp;gt;(Gene Mods) &lt;br /&gt;
| &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Improved Body Armor&amp;lt;br /&amp;gt;Advanced Body Armor&amp;lt;br /&amp;gt;Mobile Power Armor&amp;lt;br /&amp;gt;Advanced Power Armor&amp;lt;br /&amp;gt;Improved Combat Exoskeletons&amp;lt;br /&amp;gt;Heavy Combat Exoskeletons&amp;lt;br /&amp;gt;Mobile Combat Exoskeletons&lt;br /&gt;
| &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Armored Fighters&amp;lt;br /&amp;gt;Shaped Armor&amp;lt;br /&amp;gt;Mechanized Unit Defenses&amp;lt;br /&amp;gt;Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateSectoidCommander.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039; || Sectoid Commander Autopsy&lt;br /&gt;
| 1 Sectoid Commander || 135&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Alien Command and Control&#039;&#039;&amp;lt;/font&amp;gt; || Inner Fire&amp;lt;br /&amp;gt;Telekinetic Field&amp;lt;br /&amp;gt;Psychokinetic Strike&amp;lt;br /&amp;gt;(Psi Powers) &lt;br /&gt;
| &amp;lt;b&amp;gt;Psionics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Xenopsionics&amp;lt;br /&amp;gt;Alien Operations&amp;lt;br /&amp;gt;Alien Communications&amp;lt;br /&amp;gt;Alien Command and Control&amp;lt;br /&amp;gt;Mind and Machine&lt;br /&gt;
| &amp;lt;b&amp;gt;Psionics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateMutonElite.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039; || Muton Elite Autopsy&lt;br /&gt;
| 1 Muton Elite || 140&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Light Plasma Weapons&#039;&#039;&amp;lt;/font&amp;gt; || Adrenaline Surge&amp;lt;br /&amp;gt;Iron Skin&amp;lt;br /&amp;gt;(Gene Mods)&lt;br /&gt;
| &amp;lt;b&amp;gt;Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;All Laser Weapon Research&amp;lt;br /&amp;gt;All Gauss Weapon Research&amp;lt;br /&amp;gt;All Plasma Weapon Research&amp;lt;br /&amp;gt;Alien Weaponry&amp;lt;br /&amp;gt;EMP Weapons&amp;lt;br /&amp;gt;Fusion Weapons&lt;br /&gt;
| &amp;lt;b&amp;gt;Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;All Laser Weapon Projects&amp;lt;br /&amp;gt;All Gauss Weapon Projects&amp;lt;br /&amp;gt;All Plasma Weapon Projects&amp;lt;br /&amp;gt;Ammo Conservation&amp;lt;br /&amp;gt;Enhanced Ballistics&amp;lt;br /&amp;gt;SCOPE Upgrade&amp;lt;br /&amp;gt;SHIV Suppression&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039; || Heavy Floater Autopsy&lt;br /&gt;
| 1 Heavy Floater || 130&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Antigrav Systems&#039;&#039;&amp;lt;/font&amp;gt; || -&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Plasma Weapons&amp;lt;br /&amp;gt;Advanced Plasma Weapons&amp;lt;br /&amp;gt;Compact Plasma Weapons&amp;lt;br /&amp;gt;Heavy Plasma Weapons&amp;lt;br /&amp;gt;Precision Plasma Weapons&amp;lt;br /&amp;gt;Vehicular Plasma Weapons&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Enhanced Plasma&amp;lt;br /&amp;gt;Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateElder.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039; || Ethereal Autopsy&lt;br /&gt;
| 1 Ethereal || 170&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Alien Command and Control&#039;&#039;&amp;lt;/font&amp;gt; || Psi Mastery&amp;lt;br /&amp;gt;(Psi Power) || &amp;lt;b&amp;gt;All Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;All Projects&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Tech===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Main Tech&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Items&amp;lt;/b&amp;gt; || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt; || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Facility&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_UFONavigation.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Computers&#039;&#039;&#039; || - || - || -&lt;br /&gt;
| - || - || - || - || 2 UFO&amp;lt;br /&amp;gt;Flight&amp;lt;br /&amp;gt;Computers || 30&lt;br /&gt;
| Alien Power Systems&amp;lt;br /&amp;gt;Alien Biocybernetics&amp;lt;br /&amp;gt;All Robotic Autopsies || -&lt;br /&gt;
| Arc Rifle&amp;lt;br /&amp;gt;Arc Pistol&amp;lt;br /&amp;gt;Satellite Nexus&amp;lt;br /&amp;gt;(Facility) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_Xenobiology.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenobiology&#039;&#039;&#039; || - || - || -&lt;br /&gt;
| - || - || - || - || 5 Sectoid Corpses || 15&lt;br /&gt;
| Xenoneurology&amp;lt;br /&amp;gt;Xenogenetics&amp;lt;br /&amp;gt;All Biologic Autopsies || Alien Containment || Targeting Module || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_MeldTech.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenogenetics&#039;&#039;&#039; || Cybernetics || Xenobiology || -&lt;br /&gt;
| - || - || - || 10 || - || 35&lt;br /&gt;
| Alien Biocybernetics&lt;br /&gt;
| Genetics Lab || - || Predictive Tracking&amp;lt;br /&amp;gt;Advanced Perception&amp;lt;br /&amp;gt;(Gene Mods)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArcThrower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenoneurology&#039;&#039;&#039; || - || Xenobiology || -&lt;br /&gt;
| - || - || 10 || - || 5 Sectoid Corpses || 25&lt;br /&gt;
| Xenopsionics&amp;lt;br /&amp;gt;Alien Communications|| - || Stun Rifle || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_HyperwaveCommunication.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Communications&#039;&#039;&#039; || - || Xenoneurology || Alien Base Assault Complete&lt;br /&gt;
| - || 10 || - || - || - || 30&lt;br /&gt;
| Stealth Systems || Hyperwave Relay || Mimic Beacon || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_MindShield.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenopsionics&#039;&#039;&#039; || Psionics || Xenoneurology&amp;lt;br /&amp;gt;Sectoid Interrogation || -&lt;br /&gt;
| - || - || - || 5 || - || 25&lt;br /&gt;
| Alien Operations || Psionic Labs || - || Mindfray&amp;lt;br /&amp;gt;Neural Feedback&amp;lt;br /&amp;gt;Psi Panic&amp;lt;br /&amp;gt;Psi Inspire&amp;lt;br /&amp;gt;Mind Merge&amp;lt;br /&amp;gt;(Psi Powers)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Psi Warfare Systems&amp;lt;br /&amp;gt;(Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_OutsiderShard.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Operations&#039;&#039;&#039; || Psionics || Xenopsionics || Outsider Shard&lt;br /&gt;
| - || - || - || - || - || 20&lt;br /&gt;
| - || - || - || Skeleton Key&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:Alien_BioCybernetics.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Biocybernetics&#039;&#039;&#039; || Cybernetics || Xenogenetics&amp;lt;br /&amp;gt;Alien Materials&amp;lt;br /&amp;gt;Alien Computers || -&lt;br /&gt;
| 5 || 30 || 50 || 20 || - || 60&lt;br /&gt;
| Mind and Machine&amp;lt;br /&amp;gt;MEC Mark 2&lt;br /&gt;
| - || MEC-1 &amp;lt;br /&amp;gt;Minigun&amp;lt;br /&amp;gt;Incinerator Module&amp;lt;br /&amp;gt;Neural Gunlink&amp;lt;br /&amp;gt; || Advanced Surgery&amp;lt;br /&amp;gt;MEC Warfare Systems&amp;lt;br /&amp;gt;(Foundry Projects)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ExperimentalWarfare.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039; || - || Alien Weaponry&amp;lt;br /&amp;gt;Thin Man Interrogation || -&lt;br /&gt;
| - || - || 20 || - || - || 50&lt;br /&gt;
| Advanced Aerospace Concepts&amp;lt;br /&amp;gt;Gauss Weapons || Beam Strengthening&amp;lt;br /&amp;gt;New Combat Systems&lt;br /&gt;
| Smartshell Pod&amp;lt;br /&amp;gt;Adaptive Tracking Pod&amp;lt;br /&amp;gt;(SHIV) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_Elerium.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Elerium&#039;&#039;&#039; || - || Alien Materials&amp;lt;br /&amp;gt;Sectoid Interrogation || Hyperwave Beacon&amp;lt;br /&amp;gt;(from Alien base assault)&lt;br /&gt;
| - || 10 || - || - || - || 10&lt;br /&gt;
| Alien Power Systems&amp;lt;br /&amp;gt;Mobile Power Armor || Jellied Elerium || Elerium Turbos&amp;lt;br /&amp;gt;(SHIV) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_UFOPower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Power Systems&#039;&#039;&#039; || - || Alien Computers&amp;lt;br /&amp;gt;Elerium || -&lt;br /&gt;
| - || 20 || - || - || 6 UFO&amp;lt;br /&amp;gt;Power&amp;lt;br /&amp;gt;Sources || 100&lt;br /&gt;
| Alien Propulsion&amp;lt;br /&amp;gt;Advanced Power Armor&amp;lt;br /&amp;gt;Pulse Lasers&lt;br /&gt;
| Elerium Batteries&amp;lt;br /&amp;gt;UFO Tracking || Elerium Generator&amp;lt;br /&amp;gt;(Facility) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Aerospace Concepts&#039;&#039;&#039; || Aerospace || Alien Materials&amp;lt;br /&amp;gt;Experimental Warfare || -&lt;br /&gt;
| 10 || - || 50 || - || - || 65&lt;br /&gt;
| Alien Propulsion || Armored Fighters&amp;lt;br /&amp;gt;Improved Avionics&amp;lt;br /&amp;gt;Penetrator Weapons || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_Firestorm.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Propulsion&#039;&#039;&#039; || Aerospace || Alien Power Systems&amp;lt;br /&amp;gt;Advanced Aerospace Concepts || -&lt;br /&gt;
| 10 || 20 || 20 || - || 6 UFO&amp;lt;br /&amp;gt;Power&amp;lt;br /&amp;gt;Sources || 60&lt;br /&gt;
| Antigrav Systems || Elerium Afterburners || Firestorm&amp;lt;br /&amp;gt;(Aerospace) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PsiLink.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Command and Control&#039;&#039;&#039; || Psionics || Ethereal Interrogation || Ethereal Device&lt;br /&gt;
| 10 || 15 || - || - || - || 30&lt;br /&gt;
| Mind and Machine || Gollop Chamber || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UFO Analysis===&lt;br /&gt;
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type.&lt;br /&gt;
Also, once &#039;&#039;UFO Scanners&#039;&#039; Foundry project is completed, analyzed UFO&#039;s display damage during Air Combat.&lt;br /&gt;
&lt;br /&gt;
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;3&amp;quot; | Cost !! Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt; || {{AA Icon}} || {{Elerium Icon}} || {{Time Icon}} || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Scout.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Scout&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Scout Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Scout Landing Site]]&amp;lt;br /&amp;gt;mission completed || 20 || 2 || 400 || 30% Increased Fire Rate vs Scouts&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Scouts&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Fighter.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Fighter&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Fighter Crash Site]]&amp;lt;br /&amp;gt; mission completed || 20 || 2 || 300 || 30% Increased Fire Rate vs Fighters&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Fighters&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Raider.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Raider&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Raider Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Raider Landing Site]]&amp;lt;br /&amp;gt;mission completed || 40 || 4 || 600 || 30% Increased Fire Rate vs Raiders&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Raiders&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Destroyer.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Destroyer&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Destroyer Crash Site]]&amp;lt;br /&amp;gt;mission completed || 40 || 4 || 600 || 30% Increased Fire Rate vs Destroyers&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Destroyers&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Abductor.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Abductor&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Abductor Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Abductor Landing Site]]&amp;lt;br /&amp;gt;mission completed || 160 || 8 || 800 || 30% Increased Fire Rate vs Abductors&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Abductors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Harvester.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Harvester&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Harvester Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Harvester Landing Site]]&amp;lt;br /&amp;gt;mission completed || 160 || 8 || 800 || 30% Increased Fire Rate vs Harvesters&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Harvesters&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Transport.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Transport&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Transport Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Transport Landing Site]]&amp;lt;br /&amp;gt;mission completed || 240 || 8 || 900 || 30% Increased Fire Rate vs Transports&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Transports&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_TerrorShip.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Terror Ship&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Terror Ship Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Terror Ship Landing Site]]&amp;lt;br /&amp;gt;mission completed || 240 || 8 || 900 || 30% Increased Fire Rate vs Terror Ships&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Terror Ships&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_AssaultCarrier.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Assault Carrier&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Assault Carrier Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Assault Carrier Landing Site]]&amp;lt;br /&amp;gt;mission completed || 480 || 12 || 1000 || 30% Increased Fire Rate vs Assault Carriers&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Assault Carriers&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Battleship.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Battleship&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Battleship Crash Site]]&amp;lt;br /&amp;gt;mission completed || 480 || 12 || 1000 || 30% Increased Fire Rate vs Battleships&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Battleships&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Overseer.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Overseer&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Overseer Crash Site]]&amp;lt;br /&amp;gt;mission completed || 40 || 12 || 700 || 30% Increased Fire Rate vs Overseers&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Overseers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Research Archives ==&lt;br /&gt;
&lt;br /&gt;
Here you can view a list of and summaries of all completed research projects.&lt;br /&gt;
&lt;br /&gt;
== Gene Labs ==&lt;br /&gt;
&lt;br /&gt;
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.&lt;br /&gt;
&lt;br /&gt;
More information on Gene Mods can be found here: &#039;&#039;&#039;[[Gene_Mods_(LWR)|Gene Mods]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Research Credits ==&lt;br /&gt;
&lt;br /&gt;
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.&lt;br /&gt;
&lt;br /&gt;
Each research credit reduces the time to complete research and foundry projects in it&#039;s category by 50% (80% if the &amp;quot;Ready For War&amp;quot; start bonus is active).&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LWR)&amp;diff=101286</id>
		<title>Alien Life Forms (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LWR)&amp;diff=101286"/>
		<updated>2021-06-05T12:47:10Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: remove holo from exalt operatives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
[[File:LWRthinman.png|right|500px]]&lt;br /&gt;
==Alien Pods==&lt;br /&gt;
 &lt;br /&gt;
===Pod Composition===&lt;br /&gt;
Pods are typically comprised of one &#039;&#039;&#039;Squad Leader&#039;&#039;&#039; (often possessed with noticeably more stats and perks) &amp;amp; several regular troopers whose type is related to the leader and who have a chance to receive various upgrades dependent upon [[Alien_Level_(LWR)|Alien Level]]. Later in the game, bosses with noticeably larger models and massive HP pools make an appearance in missions.&lt;br /&gt;
&lt;br /&gt;
Pod composition is dependent upon the leader, with leaders tending to contain supporting troopers of the same or lesser type. For instance, [[Alien_Life_Forms_(LWR)#Mechtoid|Mechtoid]] pods tend to contain several [[Alien_Life_Forms_(LWR)#Sectoid|Sectoids]], whose [[Abilities_List_(LWR)#Mind_Merge|Mind Merge]] ability can empower the Mechtoid with a powerful Psi Shield, while [[Alien_Life_Forms_(LWR)#Cyberdisc|Cyberdisc]] pods tend to contain [[Alien_Life_Forms_(LWR)#Drone|Drones]] which focus on repairing damage dealt to the Cyberdisc; conversely, pods led by [[Alien_Life_Forms_(LWR)#ThinMan|Thinmen]] or [[Alien_Life_Forms_(LWR)#Sectoid|Sectoids]] only contain units of the same type as the leader. The quantity of aliens in a pod is dependent upon overall [[Alien_Level_(LWR)|Alien Level]] as well as the total number of aliens on mission; pods are rolled randomly and random numbers of aliens are added to said pods until all available units have been assigned. The number of aliens on missions is slightly influenced by [[Alien_Resources_(LWR)|Alien Resources]].&lt;br /&gt;
&lt;br /&gt;
===Pod Behaviour===&lt;br /&gt;
&lt;br /&gt;
All pods begin not activated, that is, aliens move or stay together and don&#039;t attempt to take cover or shoot XCOM soldiers (though they may shoot civilians, if any). An exception is drop-in pods, arriving during a mission, which activate immediately upon arrival if they see any XCOM soldier, but may activate or not, randomly, otherwise. Activation can&#039;t ever be undone, even if line of sight to XCOM soldiers is completely broken. XCOM is aware of every activation, with a close-up scene playing, even if none of the pod aliens are seen by soldiers. Upon activation, a pod [[Other_Abilities_(LWR)#Scamper|scampers]], which may cause &#039;&#039;&#039;chain activation&#039;&#039;&#039; of other pods in the area.&lt;br /&gt;
&lt;br /&gt;
A pod activates immediately if and only if &amp;lt;sup&amp;gt;please verify and correct&amp;lt;/sup&amp;gt; any of its members at any point in time: sees an XCOM soldier (but the reverse visibility doesn&#039;t matter) or a mimic beackon, sees another activated alien, notices a corpse of an alien killed during the mission (but not as the result of air combat), is significantly affected by anybody (direct hit, explosive damage including friendly fire, suppression, holo, etc., but not battle scanner), is shot at and missed. Note that unactivated pods are &#039;&#039;&#039;not&#039;&#039;&#039; activated by aliens calling for help nor by bumping into other unactivated pods.  &lt;br /&gt;
&lt;br /&gt;
While members of an activated pod do not coordinate among themselves any better than disparate aliens from different pods would, there is one significant mechanic which is pod-dependent: &#039;&#039;&#039;retreat mode&#039;&#039;&#039;. If a large portion of aliens of a given pod are destroyed (usually all but 1-3, depending on the original size), the surviving members of the pod will begin to fall back, retreating out of sight of XCOM and toward good cover or other, unactivated pods. The aliens will remain in retreat mode at least until they can see XCOM again, though destroying more units from the pod is sufficient to resume the retreat. Aliens entering into retreat mode will be identified by visual and auditory cues; the camera will pan toward the alien shouting or talking, and one of your soldiers will mention that they&#039;re falling back. Note that retreating aliens never call for help, but they activate any pods they run into all the same, see &#039;&#039;&#039;chain activation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Conversely, if XCOM is pushed back and out of sight of the aliens, they&#039;ll call for reinforcements to hunt XCOM soldiers down. In general, if active aliens exist on the map, aren&#039;t in retreat mode, and none of them has any XCOM operatives in sight range at the end of the aliens turn, they&#039;ll call all unactivated pods on the map (aside from the Command Pod, if any) to help them hunt down XCOM. Each unactivated pod will begin moving toward XCOMs current location inexorably, will activate at some point in a normal way and attack the soldiers, and short of retreating or being wiped out, the only possibility left for XCOM is to defeat all such enemies.&lt;br /&gt;
&lt;br /&gt;
===Pod Size &amp;amp; Distribution===&lt;br /&gt;
&lt;br /&gt;
Pods have a number of aliens that are directly dependent upon current [[Alien_Level_(LWR)|Alien Level]]:&lt;br /&gt;
&lt;br /&gt;
* Small (Alien Level 1+): 2-4 aliens per pod&lt;br /&gt;
* Medium (Alien Level 3+): 3-6 aliens per pod&lt;br /&gt;
* Large (Alien Level 6+): 4-8 aliens per pod&lt;br /&gt;
&lt;br /&gt;
While increases in pod sizes do not necessarily lead to more aliens on missions, extra aliens rolled that can&#039;t fit into any available pod are discarded. This has the largest effect during early Large UFOs, which typically call for way more aliens than can fit in their Small Pods. To partially compensate, missions taking place while pod sizes are small typically get an extra pod or two to work with. Larger pod sizes &#039;&#039;typically&#039;&#039; means the same amount of aliens overall, just compacted into less pods.&lt;br /&gt;
&lt;br /&gt;
The number of aliens on every mission is restricted to between 3 x Num_pods to 8 x Num_pods, and a minimum of 6 aliens.&lt;br /&gt;
&lt;br /&gt;
===Pod Types===&lt;br /&gt;
&lt;br /&gt;
Pods come in three basic types: Soldier Pods, Terror Pods, and Command Pods. Soldier pods pull from a pool of most aliens and comprise the vast majority of pods encountered on all missions; Terror Pods pull from a slightly different pool. Command Pods only appear in UFOs and have relatively rigid compositions. Lastly, for [[Covert_Operations_(LWR)|Covert Operations]], Exalt have special mechanics which govern the quantity and size of their pods. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soldier&#039;&#039;&#039; Pods: Soldier Pods are the most common type of pod, appearing as the majority pod type in every mission except [[Missions_(LWR)#Terror_Site|Terror Sites]] &amp;amp; [[Covert_Operations_(LWR)|Covert Operations]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Terror&#039;&#039;&#039; Pods: Terror pods are a special type of pod that only appear in [[Missions_(LWR)#Terror_Site|Terror Sites]], [[UFOs_(LWR)#Large_UFOs|Large UFOs]], [[Missions_(LWR)#Alien_Base_Assault|Alien Base Assault]], and [[Alien_Missions_(LWR)#Retaliate|Retaliation]] missions. They tend to have a greater probability of being higher-mobility aliens and are the only pod which contains Chryssalids and Zombies, which in turn occur only in terror pods, at any level. Exalt also make an appearance in later months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; Pods: UFOs additionally have a special pod called the Command Pod which contains a fixed number of aliens based on UFO type. They consist entirely of [[Alien_Life_Forms_(LWR)#Outsider|Outsiders]]. Larger UFOs can contain multiple Command Pods. Be warned: if a Command Pod spots XCOM and activates, it will immediately call all remaining alien forces on the map to its current location; this makes an early engagement against the command pod a risky affair.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exalt&#039;&#039;&#039; Pods: While Exalt have a chance of appearing in Terror Pods, they appear most often in [[Covert_Operations_(LWR)|Covert Operations]]. All covert operations include drop ins of lone Exalt operatives who may or may not appear in cover and may or may not overwatch (Note: On Normal and Classic difficulty they will never overwatch).&lt;br /&gt;
&lt;br /&gt;
==Alien Appearances==&lt;br /&gt;
&lt;br /&gt;
Each pod created in the game has a chance to consist of different alien types. This changes the higher the Alien Level is (based on accumulated alien research). Below are the Alien Appearance Tables that describes the chance each alien has of appearing at each Alien Level.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Alien Appearance Weightings&#039;&#039;&#039; table, the number in brackets beside each alien type is their relative weighting.  As an example, at Alien Level 3, the chance a pod will be a seeker pod is: (9 + 1) / (10 + 3 + 1 + 1 + 9 + 9 + 1 + 1 + 14 + 9 + 1) = 10 / 59 = 0.169. So each pod will have a ~17% chance of being a seeker pod at Alien Level 3. You can see all the calculated appearance chances in the &#039;&#039;&#039;Alien Appearance Chances&#039;&#039;&#039; table.&lt;br /&gt;
&lt;br /&gt;
===Alien Appearance Weightings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #fff; text-align:center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 7px;&amp;quot; | Alien Appearance Weightings&lt;br /&gt;
|-  &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Level&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Cumulative Weighting&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Type (Relative Weighting)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 1&#039;&#039;&#039; || 15 || Sectoid (10) || Drone (3) || Thinman (1) || Floater (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 2&#039;&#039;&#039; || 35 || Floater (9) || Thinman (9) || Muton (1) || Seeker (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 3&#039;&#039;&#039; || 59 || Muton (14) || Seeker (9) || Cyberdisc (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 4&#039;&#039;&#039; || 75 || Cyberdisc (14) || Mecthoid (1) || Berserker (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 5&#039;&#039;&#039; || 107 || Mechtoid (14) || Berserker (14) || Muton Elite (2) || Sectoid Commander (2)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 6&#039;&#039;&#039; || 170 || Muton Elite (28) || Sectoid Commander (28) || Sectopod (5) || Heavy Floater (2)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 7&#039;&#039;&#039; || 213 || Heavy Floater (28) || Sectopod (10) || Ethereal (5)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 8&#039;&#039;&#039; || 233 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 9&#039;&#039;&#039; || 253 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 10&#039;&#039;&#039; || 273 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 11&#039;&#039;&#039; || 283 || Ethereal (10)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alien Appearance Chances===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:520px; margin-bottom:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; style=&amp;quot;padding: 7px;&amp;quot; | Alien Appearance Chances&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Type (Chance to Appear) -- rounded to nearest percentage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 1&lt;br /&gt;
| &#039;&#039;&#039;Sectoid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 67%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Drone&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thinman&#039;&#039;&#039; / &#039;&#039;&#039;Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 7%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 2&lt;br /&gt;
| Sectoid / &#039;&#039;&#039;Thinman&#039;&#039;&#039; / &#039;&#039;&#039;Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 29%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 9%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Muton&#039;&#039;&#039; / &#039;&#039;&#039;Seeker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 3&lt;br /&gt;
| &#039;&#039;&#039;Muton&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Seeker&#039;&#039;&#039; / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 17%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 4&lt;br /&gt;
| &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039; / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 20%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thiman / Floater &lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mechtoid&#039;&#039;&#039; / &#039;&#039;&#039;Berserker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 5&lt;br /&gt;
| &#039;&#039;&#039;Mechtoid&#039;&#039;&#039; / &#039;&#039;&#039;Berserker&#039;&#039;&#039; / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muton Elite&#039;&#039;&#039; / &#039;&#039;&#039;Sectoid Commander&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;text-align: center; width:520px; margin:0; &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:4px 8px; border-bottom: 2px solid #aaa; background-color:#efefef;&amp;quot;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Levels 6 to 11&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold; width:76px;&amp;quot; | Level 6&lt;br /&gt;
| &#039;&#039;&#039;Muton Elite&#039;&#039;&#039; / &#039;&#039;&#039;Sectoid Commander&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 8%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039; / Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 7&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039; / Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 7%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 8&lt;br /&gt;
| Muton Elite / Heavy Floater / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039; / Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 6%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 9&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 10&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Muton Elite / Heavy Floater / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 11&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039; / Sectopod&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders and Leader Levels ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;percent chance for an Alien Leader&#039;&#039;&#039; to appear in each pod is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 630px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Percent chance for Alien Leader&#039;&#039;&#039;: 5 x &#039;&#039;&#039;Alien level&#039;&#039;&#039; (0% during alien level 1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 725px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;Certain scripted missions will dictate alien leader chances outside of this formula&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The formula to determine &#039;&#039;&#039;Leader Level&#039;&#039;&#039; is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Leader Level&#039;&#039;&#039; = Clamp(1 + Rand(&#039;&#039;&#039;Alien Level&#039;&#039;&#039; / 2) + Bonuses, 1, 8)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 970px;&amp;quot;&amp;gt;&lt;br /&gt;
 After determining leader level there is a 10% chance (50% on Terror Sites and the Temple Ship) to gain +1 level which could produce a leader level of 9 (max)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;Certain scripted missions will dictate alien levels outside of this formula&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UFO Size Bonus:&#039;&#039;&#039;&lt;br /&gt;
*Medium: +1 leader level&lt;br /&gt;
*Large: +2 leader levels&lt;br /&gt;
*Extra Large: +3 leader levels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien Aggression Bonus:&#039;&#039;&#039;&lt;br /&gt;
*75+%: +1 leader level&lt;br /&gt;
*100%: +2 leader levels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terror Site Bonus:&#039;&#039;&#039;&lt;br /&gt;
*+2 leader levels&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Aliens leaders have purple HP and are identified in the HUD by taller alien head. Max level alien leaders have gold HP.&lt;br /&gt;
&lt;br /&gt;
Killing an alien leader provides the squad with 10xp each.  Killing a max level alien leader provides the squad with 40xp each.&lt;br /&gt;
&lt;br /&gt;
==Alien Types==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1600px;&amp;quot;&amp;gt;&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Sectoid (EU2012).png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Psionic Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:MindMerge_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Mind Merge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Merge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill7-img=[[File:Neuralfeedback_tga2.png|24px]]&lt;br /&gt;
|skill7-text=[[Abilities List (LWR)#Countercharge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Countercharge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectoids&#039;&#039;&#039; have low mobility, HP, and aim. They have access to Mind Fray, Psi Panic, and Mind Merge. All Sectoids have the &#039;&#039;Ranger&#039;&#039; perk so they have no aim penalty when shooting with their plasma pistols at a distance.&lt;br /&gt;
&lt;br /&gt;
Their signature &#039;&#039;Mind Merge&#039;&#039; ability is significantly more powerful, now granting the target +25 to aim, crit, and will, but has a long cooldown. &lt;br /&gt;
&lt;br /&gt;
Sectoid squad leaders get &#039;&#039;Psi Mastery&#039;&#039;, allowing them to double their damage output. This makes them significantly more dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=4 | base-damage=3 | base-aim=55 | base-will=55 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psychic Storm|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psychic Storm&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=2, 3, 5, 7, 9, 11, 13 | boost-mobility=+0.1 | boost-hp=+2 | boost-damage=+0.5 | boost-aim=+4 | boost-will=+14 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+0.6 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=+56 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Sectoid Prodigy | rank1-level=1 | rank1-damage=+1 | rank1-hp=+5 | rank1-aim=0 | rank1-will=+20  &lt;br /&gt;
| rank2-name=Sectoid Executioner | rank2-level=3 | rank2-damage=+2 | rank2-hp=+10 | rank2-aim=+15 | rank2-will=+40 &lt;br /&gt;
| rank3-name=Sectoid Shadow | rank3-level=6 | rank3-damage=+3 | rank3-hp=+20 | rank3-aim=+30 | rank3-will=+60 &lt;br /&gt;
| rank4-name=Reticulan | rank4-level=9 | rank4-damage=+5 | rank4-hp=+30 | rank4-aim=+50 | rank4-will=+70 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Drone 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill3-text=Flight&lt;br /&gt;
|skill4-img=[[File:ALIEN REPAIR.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Repair|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Repair&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ALIEN_OVERLOAD.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Repair|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Overload&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drones&#039;&#039;&#039; can be encountered right from the beginning of the game. They can come in groups of their own or attached to Sectoid squads, and later they will accompany more powerful mechanized units like Cyberdiscs and Sectopods. &lt;br /&gt;
&lt;br /&gt;
Their holo rounds are effective at making your units easier to hit and they can be quite deadly against early game SHIVs due to their anti-mechanical perks (especially the early leader Assault Drones).&lt;br /&gt;
&lt;br /&gt;
Drones, like all mechanized units, have some damage reduction and are hardened. Their constant light cover from flying with damage reduction and ability to mutually repair can make them difficult to kill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=3 | base-damage=3 | base-aim=60 | base-will=0 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Master Mechanic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Master Mechanic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=2, 3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+1 | boost-damage=+1 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=+0.2 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+1 | final-damage=+4 | final-aim=+12 | final-will=0 | final-defense=0| final-dr=+0.2 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Assault Drone | rank1-level=1 | rank1-damage=+2 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Battle Drone | rank2-level=3 | rank2-damage=+3 | rank2-hp=+5 | rank2-aim=+10 | rank2-will=0 &lt;br /&gt;
|rank3-name=Orbital Drone | rank3-level=6 | rank3-damage=+5 | rank3-hp=+20 | rank3-aim=+25 | rank3-will=0 &lt;br /&gt;
|rank4-name=Omega Drone | rank4-level=9 | rank4-damage=+7 | rank4-hp=+40 | rank4-aim=+55 | rank4-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thinman===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Thin_Man_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ALIEN POISON.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Acid Spit|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Acid Spit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill4-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thinmen&#039;&#039;&#039; have high mobility, mediocre aim, and low will. The can also jump to any height making them extremely dangerous when fighting at varying elevations. They can spit acid clouds at your units, leading to a &#039;&#039;&#039;[[Other_Abilities_(LWR)#Corrosion|corrosion]]&#039;&#039;&#039; effect. &lt;br /&gt;
&lt;br /&gt;
Thinmen also have the &#039;&#039;Snapshot&#039;&#039; ability, making overwatch ineffective against their shots. While overwatch is still effective against them if they move, it is often best to steady and/or shoot at them instead.&lt;br /&gt;
&lt;br /&gt;
Council missions tend to have disproportionally high numbers of thinmen -- it is advised to bring ample medikits on these missions to help remove corrosion from your units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Weapon Fragment&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=11.3|base-hp=7 | base-damage=6 | base-aim=70 | base-will=35 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN POISONCLAW.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Acidic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Acidic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_LEAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Leap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Leap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+1 | boost-aim=+6 | boost-will=+10 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+3 | final-damage=+4 | final-aim=+24 | final-will=+10 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Thin Man Duelist | rank1-level=1 | rank1-damage=+2 | rank1-hp=+4 | rank1-aim=+10 | rank1-will=+12 &lt;br /&gt;
| rank2-name=Whisper | rank2-level=3 | rank2-damage=+3 | rank2-hp=+8 | rank2-aim=+20 | rank2-will=+27 &lt;br /&gt;
| rank3-name=Sidewinder | rank3-level=6 | rank3-damage=+5 | rank3-hp=+18 | rank3-aim=+30 | rank3-will=+42 &lt;br /&gt;
|rank4-name=Typhon | rank4-level=9 | rank4-damage=+7 | rank4-hp=+28 | rank4-aim=+50 | rank4-will=+52 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Mimetic Skin Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Concealment|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Concealment&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban Combat Badge 2 (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ALIEN LAUNCH.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Launch|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Launch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Floaters&#039;&#039;&#039; tend to fly (granting +30 defense) and gain the &#039;&#039;Tactical Mobility&#039;&#039; ability, granting them +15 defense while in flight or in cover. This makes them quite elusive. They also get +20 bonus aim when at an elevation meaning their aim can be quite high. In combination they can be quite deadly as accurate and difficult to hit enemies. &lt;br /&gt;
&lt;br /&gt;
When engaging floaters at a distance, steadying your weapons can make it easier to hit them when they are flying high. Another effective counter is using rockets as none of the floater&#039;s defense will help it against explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=6 | base-aim=60 | base-will=15 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+3 | boost-damage=+1 | boost-aim=+4 | boost-will=+6 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+3 | final-damage=+4 | final-aim=+16 | final-will=+24 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Floater Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+10 &lt;br /&gt;
| rank2-name=Floater Sentry | rank2-level=3 | rank2-damage=+3 | rank2-hp=+10 | rank2-aim=+15 | rank2-will=+18 &lt;br /&gt;
| rank3-name=Floater Reaver | rank3-level=6 | rank3-damage=+5 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=+28&lt;br /&gt;
| rank4-name=Reaver Lord | rank4-level=9 | rank4-damage=+7 | rank4-hp=+40 | rank4-aim=+60 | rank4-will=+38 &lt;br /&gt;
| rank1-perks=[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]], &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank2-perks=[[File:HEAVY RAPIDREACTION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Rapid Reaction|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/span&amp;gt;]], [[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]], [[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank3-perks=[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]], [[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]], [[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]], [[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank4-perks=[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]], [[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt; &lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Outsider (EU2012).jpg|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Outsiders&#039;&#039;&#039; are quite dangerous. They have passive HP regeneration, high aim, and decent HP. You&#039;ll first encounter them shepherding their  UFOs, waiting inside for you to approach (unless you play on Brutal or Impossible difficulties where they will also be present on the first mission). Their DR, HP pool, and regeneration means that it will take a concerted effort from the whole squad to take them down early game.  Be careful though, they all have the [[Abilities_List_(LWR)#Close_Combat_Specialist|Close Combat Specialist]] perk, meaning moving too close to them can be extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;Growth&#039;&#039; ability causes them to gain increased stats as the mission goes on (per turn growth chance is based on [[Difficulty_(LWR)#Difficulty_Levels|difficulty]]), beginning from the start of mission. Leaving them alone until the end of the mission is ill-advised as they can become too strong to fight. On larger UFOs, Outsiders will be much more common, sometimes appearing in large groups. They will occasionally patrol and are not always found in the command room.&lt;br /&gt;
&lt;br /&gt;
When you first meet them, fighting Outsiders in a war of attrition across cover is a bad idea, since their HP regen, relatively high damage, and accuracy with their Alien Carbines means they may well win. Neutralizing the Outsider with concussion grenades and &#039;&#039;suppression&#039;&#039; while you move your troops up to set up for a one turn kill is more effective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=8 | base-damage=5 | base-aim=55 | base-will=50 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders Medal 2 (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Growth|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Growth&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle Fiber Density Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural Damping Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Dampening|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Dampening&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+2 | boost-aim=+4 | boost-will=+10 | boost-defense=0| boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+3 | final-damage=+8 | final-aim=+16 | final-will=+40 | final-defense=0| final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Outsider Navigator | rank1-level=1 | rank1-damage=+1 | rank1-hp=+5 | rank1-aim=+20 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Outsider Engineer | rank2-level=3 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+30 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Outsider Old Guard | rank3-level=5 | rank3-damage=+3 | rank3-hp=+20 | rank3-aim=+40 | rank3-will=+30 &lt;br /&gt;
|rank4-name=Outsider Pioneer | rank4-level=7 | rank4-damage=+4 | rank4-hp=+30 | rank4-aim=+50 | rank4-will=+40 &lt;br /&gt;
|rank5-name=Outsider Champion | rank5-level=9 | rank5-damage=+5 | rank5-hp=+40 | rank5-aim=+60 | rank5-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank5-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Chryssalid_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chryssalids&#039;&#039;&#039; have great mobility and defense, and gain the &#039;&#039;Hardened&#039;&#039; ability, making them extremely agile armored threats. They also deal significant damage and will corrode any unit they hit, meaning you should attempt to kill them before they can get too close. They occur only in [[Alien_Life_Forms_(LWR)#Pod_Types|terror pods]], at any level.&lt;br /&gt;
&lt;br /&gt;
Explosives remain an effective counter to Chryssalids, since they&#039;ll frequently charge in a tightly packed group on first sight, and are difficult to hit with most weapons. Similarly, Concussion Grenades can debilitate a whole group of Chryssalids by reducing their mobility -- this means they won&#039;t be able to move and attack any units on the next turn if there are no units close to them. Chryssalids are immune to acid, so Acid Grenades won&#039;t reduce their mobility. A &#039;&#039;Close Combat&#039;&#039; Assault can frequently finish off weakened Chryssalids. The MEC Flamethrower is also quite effective; aside from the damage (especially with the &#039;&#039;Jellied Elerium&#039;&#039; upgrade) it can cause the Chryssalids to panic, and they may then run away from your soldiers instead of towards them.&lt;br /&gt;
&lt;br /&gt;
Damaging them can drastically reduce their lethality thanks to Red Fog lowering their mobility and melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=14.6 |base-hp=4 | base-damage=6 | base-aim=0 | base-will=20 | base-defense=40 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY STUN.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Stun Immune|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Stun Immune&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN POISONCLAW.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Acidic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Acidic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_LEAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Leap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Leap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+1.0 | boost-hp=+4 | boost-damage=+3 | boost-aim=0 | boost-will=+10 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+4.0 | final-hp=+4 | final-damage=+12 | final-aim=0 | final-will=+40 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Chryssalid Charger | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=0 | rank1-will=+5 &lt;br /&gt;
|rank2-name=Chryssalid Warrior | rank2-level=3 | rank2-damage=+5 | rank2-hp=+10 | rank2-aim=0 | rank2-will=+35 &lt;br /&gt;
|rank3-name=Hive Queen | rank3-level=6 | rank3-damage=+8 | rank3-hp=+15 | rank3-aim=0 | rank3-will=+45 &lt;br /&gt;
|rank4-name=Greater Hive Queen | rank4-level=9 | rank4-damage=+11 | rank4-hp=+35 | rank4-aim=0 | rank4-will=+65 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC SHOCK ABSORBENT ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Zombie_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zombies&#039;&#039;&#039; are melee units with a large health pool. However, they are not hardened and do not take cover so you can usually crit them for high amounts of damage. They can occasionally spawn as a member of Chryssalid pods on any mission, and it is also be possible to encounter them as a special pod spawn during Terror missions.&lt;br /&gt;
&lt;br /&gt;
Unlike in LW 1.0 and EU/EW, &#039;&#039;&#039;Zombies&#039;&#039;&#039; in Long War Rebalance do not transform into Chryssalids at the beginning of some turns.&lt;br /&gt;
&lt;br /&gt;
Damaging them can drastically reduce their lethality thanks to Red Fog lowering their mobility and melee damage.&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=12 | base-damage=5 | base-aim=0 | base-will=0 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY STUN.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Stun Immune|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Stun Immune&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+5 | boost-damage=+2 | boost-aim=0 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+5 | final-damage=+8 | final-aim=0 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Seeker===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 2&lt;br /&gt;
|picture=[[File:Seeker_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:STRANGLE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Strangle|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Strangle&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ABILITY GHOST.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Stealth|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Stealth&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seekers&#039;&#039;&#039; can be found both in pods made up entirely of Seekers, and accompanying squads of other aliens. This makes them dangerous, since a Seeker itself isn&#039;t much threat, but a Seeker supporting other aliens can be a deadly distraction. As mechanized units they have some damage reduction and are hardened. However, if they happen to get close to your units they may strangle them, incapacitating them and dealing significant damage. Each turn the incapacitated units that are being strangled will be shredded and take over half their remaining health in direct damage. While strangling they take double damage from all sources.  However, it is advised to try to kill them before they strangle as the damage can be quite significant.&lt;br /&gt;
&lt;br /&gt;
Battle Scanners and the Proximity Sensor item can detect and uncloak nearby Seekers, providing an early counters to Seekers. They have a habit of going into Overwatch while in stealth, so if you&#039;re waiting out Seekers without a Battle Scanner, try moving a soldier, one might reveal itself to take a pot shot at you. Any explosive/area effect attacks (bar the MEC Flamethrower; Seekers are fireproof - though an &#039;IMMUNE&#039; popup will still appear) that catch an invisible Seeker in their area will force them to decloak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=3 | base-aim=65 | base-will=0 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=4, 6, 8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+4 | final-damage=+4 | final-aim=+4 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Stalker | rank1-level=1 | rank1-damage=0 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Wraith | rank2-level=3 | rank2-damage=+1 | rank2-hp=+18 | rank2-aim=+18 | rank2-will=0 &lt;br /&gt;
|rank3-name=Battle Wraith | rank3-level=6 | rank3-damage=+2 | rank3-hp=+28 | rank3-aim=+26 | rank3-will=0 &lt;br /&gt;
|rank4-name=Hydra | rank4-level=9 | rank4-damage=+3 | rank4-hp=+38 | rank4-aim=+46 | rank4-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSEPERSONAL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Encounters|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Encounters&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 2&lt;br /&gt;
|picture=[[File:Muton_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Hunker Down|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Hunker Down&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:ALIEN_BLOODCALL.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Blood Call|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Blood Call&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutons&#039;&#039;&#039; are sturdy aliens that gain a lot of DR when protected by cover. They start with Alien Carbines and later upgrade to Alien Rifles. &lt;br /&gt;
&lt;br /&gt;
Muton leaders have a &#039;&#039;Deflection Shield&#039;&#039; ability which activates when they end their turn on a move or with AP remaining, granting them defense and crit resistance against ranged attacks that scales with distance. They have access to the &#039;&#039;Blood Call&#039;&#039; ability which will grant various stat increases to allies in range, including double mobility. This can catch an unwary player off guard as a Muton moves many tiles to flank one of their soldiers.&lt;br /&gt;
&lt;br /&gt;
Overall, Mutons create resilient roadblocks in the enemy formations that are best dealt with by flanking or removing their cover. &lt;br /&gt;
&lt;br /&gt;
Unlike some of the other aliens, Muton intelligence is low and can lead to poor strategies like: running out into the open, performing poor attacks, or even retreating early if some of their squad mates have been killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Weapon Fragment&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=14 | base-damage=6 (upgrade: 8) | base-aim=60 | base-will=10 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=4, 6, 8, 10, 12, 14 | boost-mobility=0 | boost-hp=+4 | boost-damage=+1 | boost-aim=+5 | boost-will=+6 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+4 | final-damage=+4 | final-aim=+20 | final-will=+24 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Muton Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+20 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Muton Sentry | rank2-level=3 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+25 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Muton Centurion | rank3-level=6 | rank3-damage=+4 | rank3-hp=+30 | rank3-aim=+35 | rank3-will=+40 &lt;br /&gt;
|rank4-name=Sargon | rank4-level=9 | rank4-damage=+6 | rank4-hp=+35 | rank4-aim=+60 | rank4-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 3&lt;br /&gt;
|picture=[[File:Cyberdisc_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:Recon_LWR.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Transform|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Transform&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting.&lt;br /&gt;
&lt;br /&gt;
Cyberdiscs pose a significant threat throughout the game due to high aim and high damage. They can transform between open and closed states: their open state is required to act and their closed state will grant them hardened and +6 DR. If they take damage in their open state, they will automatically close. However, they must open in order to act. Thus, they are best dealt with through high damage single attacks (e.g. a Mayhem sniper) when open. &lt;br /&gt;
&lt;br /&gt;
Their movement range can take you off guard as it&#039;s close to that of a Chryssalid; if they&#039;re not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower or simply fire long-range explosives at you.&lt;br /&gt;
&lt;br /&gt;
The Drones escorting a Cyberdisc are quite dangerous as well, for two reasons. First, they can tag a target with &#039;&#039;Holo Rounds&#039;&#039;, making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Second, they can fix any damage you have done to the Cyberdisc with their &#039;&#039;Repair&#039;&#039; ability. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=9.3 |base-hp=14 | base-damage=10 | base-aim=90 | base-will=0 | base-defense=0 | base-dr=1&amp;lt;br&amp;gt;(+4 Closed) | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Recon_LWR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Transform|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Transform&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened (When Closed)&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:FLASHBANG GRENADE ICON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Death Explosion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Death Explosion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#HEAT Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+4 | boost-damage=+2 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=+1 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+4 | final-damage=+8 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=+1 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Cyberdisc Rover | rank1-level=1 | rank1-damage=0 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Cyberdisc Gunship | rank2-level=5 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+20 | rank2-will=0 &lt;br /&gt;
|rank3-name=Dreadnought | rank3-level=9 | rank3-damage=+5 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mechtoid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 4&lt;br /&gt;
|picture=[[File:Mechtoid_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mechtoids&#039;&#039;&#039; will appear with Sectoid escorts, and later with Sectoid Commanders. They are very resilient units that deal high damage and have moderate aim.&lt;br /&gt;
&lt;br /&gt;
Mechtoids are one of the few &amp;quot;big&amp;quot; units vulnerable to psionics - &#039;&#039;Mind Fray&#039;&#039; will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. &#039;&#039;Psi Panic&#039;&#039; will completely disable a Mechtoid. Their will is a little higher than regular troops, but not stellar, so they are excellent targets for psionic abilities. Chem Grenades are also useful as Mechtoids have a significant amount of flat DR and the corrosion will lower their accuracy.&lt;br /&gt;
&lt;br /&gt;
The Psi Shield granted to Mechtoids by &#039;&#039;Mind Merge&#039;&#039; grants a massive amount of temporary health. As a result, it is ideal that you find and kill the Sectoid that set up the link (helpfully indicated by the psionic streams) before targeting the Mechtoid.&lt;br /&gt;
&lt;br /&gt;
While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Meld, 10 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=24 | base-damage=10 | base-aim=60 | base-will=40 | base-defense=0 | base-dr=4 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MindMerge_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=6, 8, 10, 12, 14 | boost-mobility=+0.3 | boost-hp=+4 | boost-damage=+2 | boost-aim=+5 | boost-will=+10 | boost-defense=0 | boost-dr=+1 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+4 | final-damage=+8 | final-aim=+20 | final-will=+40 | final-defense=0 | final-dr=+1 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Vulcan Mechtoid | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=+30 &lt;br /&gt;
|rank2-name=Leviathan Mechtoid | rank2-level=5 | rank2-damage=+4 | rank2-hp=+30 | rank2-aim=+20 | rank2-will=+60 &lt;br /&gt;
|rank3-name=Colossus | rank3-level=9 | rank3-damage=+6 | rank3-hp=+40 | rank3-aim=+30 | rank3-will=+90 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REACTIVE TARGETING SENSORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Reactive Targeting Sensors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 4&lt;br /&gt;
|picture=[[File:Berserker_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
|skill2-img=[[File:ALIEN BULLRUSH.png|24px]]&lt;br /&gt;
|skill2-text=Bull Rush&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Berserkers&#039;&#039;&#039; commonly appear as Squad Leaders, meaning the first Berserkers you see could be very dangerous.&lt;br /&gt;
&lt;br /&gt;
Like Chryssalids and Zombies, anything you can do to slow down a Berserker will greatly reduce its threat. They are &#039;&#039;Hardened&#039;&#039; and as such, will have a reasonable amount of DR. They are particularly weak to psionics due to their low will (though the leader Berserkers are not so susceptible). Concussing a Berserker will reduce its movement range to well below Concussion throw range, so is a good way to neutralize a Berserker you&#039;re not ready to kill.&lt;br /&gt;
&lt;br /&gt;
Berserker Leaders have the &#039;&#039;Overpower&#039;&#039; ability, which grants them an overpowering aura. Non-SHIV XCOM units within their line of sight perform a will test against their will after each move or action taken. Failing this will test ends the unit&#039;s turn immediately. This means low will multi-action units are much less effective when there is a Berserker leader present. This can be countered with psionics, either by reducing their will or causing them to panic. Additionally, the &#039;&#039;Steadfast&#039;&#039; ability (can be gained by equipping an alien trophy) grants some resistance to being overpowered.&lt;br /&gt;
&lt;br /&gt;
Be careful staying in cover near a Berserker as it may encourage a &#039;&#039;Bull Rush&#039;&#039; attack, destroying the cover and dealing significant damage from range. This is doubly true if they have benefited from a blood call as their mobility will be quite extreme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=12.3 |base-hp=22 | base-damage=14 | base-aim=60 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN BLOODLUST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bloodlust|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bloodlust&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Intimidate|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Intimidate&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle Fiber Density Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=6, 8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+6 | boost-damage=+4 | boost-aim=0 | boost-will=+4 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+6 | final-damage=+16 | final-aim=0 | final-will=+16 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Alpha Berserker | rank1-level=1 | rank1-damage=+4 | rank1-hp=+10 | rank1-aim=0 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Juggernaut | rank2-level=5 | rank2-damage=+10 | rank2-hp=+30 | rank2-aim=0 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Mongo | rank3-level=9 | rank3-damage=+20 | rank3-hp=+60 | rank3-aim=0 | rank3-will=+30 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC SHOCK ABSORBENT ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 5&lt;br /&gt;
|picture=[[File:Elite_Muton_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Hunker Down|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Hunker Down&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Muton Elites&#039;&#039;&#039; are looking similar to Mutons, but with a red armor and a helmet.&lt;br /&gt;
&lt;br /&gt;
They have a lot of firepower at their disposal. Their heavy plasma weapons are both destructive and highly damaging, and they still benefit from &#039;&#039;Blood Call&#039;&#039;. Their leaders have the &#039;&#039;Shredder&#039;&#039; ability which means your units should take care to avoid their shots.&lt;br /&gt;
&lt;br /&gt;
They are even sturdier then their regular and berserker counterparts as they have more defensive perks and more innate DR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 5 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=30 | base-damage=10 | base-aim=80 | base-will=30 | base-defense=0 | base-dr=2 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333;font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+5 | boost-damage=+2 | boost-aim=+8 | boost-will=+6 | boost-defense=0 | boost-dr=+0.8 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+5 | final-damage=+8 | final-aim=+32 | final-will=+24 | final-defense=0 | final-dr=+0.8 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Muton Elite Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=0 | rank1-will=0 &lt;br /&gt;
|rank2-name=Muton Elite Sentry | rank2-level=3 | rank2-damage=+4 | rank2-hp=+15 | rank2-aim=+5 | rank2-will=+10 &lt;br /&gt;
|rank3-name=Muton Elite Centurion | rank3-level=5 | rank3-damage=+6 | rank3-hp=+25 | rank3-aim=+15 | rank3-will=+30 &lt;br /&gt;
|rank4-name=Muton Elite Praetorian | rank4-level=8 | rank4-damage=+8 | rank4-hp=+35 | rank4-aim=+20 | rank4-will=+70 &lt;br /&gt;
|rank5-name=Bashar | rank5-level=9 | rank5-damage=+10 | rank5-hp=+55 | rank5-aim=+45 | rank5-will=+80 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural Damping Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Dampening|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Dampening&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank5-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 5&lt;br /&gt;
|picture=[[File:Sectoid Commander 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:MindMerge2_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Greater Mind Merge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Greater Mind Merge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:PSIMINDCONTROL.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Mind Control|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Control&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Psi Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill7-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill7-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill8-img=[[File:Neuralfeedback_tga2.png|24px]]&lt;br /&gt;
|skill8-text=[[Abilities List (LWR)#Countercharge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Countercharge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectoid Commanders&#039;&#039;&#039; represent a substantial step up from their early game counterparts, and a substantial step up in terms of difficulty. An unprepared player could easily have their entire squad decimated by a Sectoid Commander. &lt;br /&gt;
&lt;br /&gt;
They carry new psionic abilities as well as much better statistics. Sectoid Commanders are brave, and greatly prefer using psionic abilities over shooting, making them even more effective in their role. They all have the &#039;&#039;Psi Mastery&#039;&#039; ability, and will be able to use multiple psionic abilities each turn.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;Greater Mind Merge&#039;&#039; is now quite powerful, granting multiple targets both +100 aim and +100 crit in addition to the +25 will and healing. They can also use &#039;&#039;Mind Control&#039;&#039; which will turn one of your soldiers against you.&lt;br /&gt;
&lt;br /&gt;
They also gain the &#039;&#039;Distortion&#039;&#039; ability which distorts reality around them, making non-psionic attacks deal 65% less damage against them, and granting nearby allies +10 defense. In addition, &#039;&#039;Distortion&#039;&#039; will prevent squadsight shots from being able to target them.&lt;br /&gt;
&lt;br /&gt;
Everything considered, these will likely be the most difficult aliens you fight when they are first revealed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=9.3 |base-hp=16 | base-damage=7 | base-aim=60 | base-will=90 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psychic Storm|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psychic Storm&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:distortion_field_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Distortion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Distortion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+1 | boost-damage=+2 | boost-aim=+5 | boost-will=+20 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+1 | final-damage=+8 | final-aim=+20 | final-will=+80 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Sectoid Lieutenant Commander | rank1-level=1 | rank1-damage=+3 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Sectoid General | rank2-level=5 | rank2-damage=+5 | rank2-hp=+4 | rank2-aim=+20 | rank2-will=+30 &lt;br /&gt;
|rank3-name=Great Reticulan | rank3-level=9 | rank3-damage=+8 | rank3-hp=+6 | rank3-aim=+30 | rank3-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 6&lt;br /&gt;
|picture=[[File:Sectopod 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ALIEN CANNONFIRE.png|24px]]&lt;br /&gt;
|skill1-text=[[Abilities List (LWR)#Cannon Fire|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Cannon Fire&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ALIEN CLUSTERBOMB.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Cluster Bomb|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Cluster Bomb&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectopods&#039;&#039;&#039; are massive mechanical war machines. They represent one of the two late game enemies that are extremely dangerous. Taking them down without suffering casualties may not be possible. As with all aliens, their strength and power progresses with time, making them even more dangerous as the war drags on.&lt;br /&gt;
&lt;br /&gt;
They have 3 main attacks: their chest cannon, their green turret cannon, and their cluster bomb rockets. The green turret cannon does -50% weapon damage and will activate for reaction shots. &lt;br /&gt;
&lt;br /&gt;
The cluster bomb rockets will require a turn to prepare. When they prepare, there will be a popup warning you of the imminent attack and a target location. On the next turn, the attack will deal damage in a 5 tile radius area to a spot within 5 tiles of the target location (thus, the damage could reach up to 10 tiles from the target location).&lt;br /&gt;
&lt;br /&gt;
Sectopods are not inhibited by terrain. As such, they can and will break down walls and terrain as they move. This makes it difficult to use cover to try to block line of sight as they will often just walk through the cover.&lt;br /&gt;
&lt;br /&gt;
Sectopods have extremely high damage and extremely high aim. Tanking their shots should only be done by very resilient units, and they will still likely lose the majority of their health.&lt;br /&gt;
&lt;br /&gt;
Not only do they output incredible offensive power, their HP and flat DR is extremely high. It is almost mandatory to bring some form of corrosion when fighting them in order to do reasonable amounts of damage.&lt;br /&gt;
&lt;br /&gt;
By the time you encounter these units, you should hopefully be well on your way to finishing your campaign!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 40 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=45 | base-damage=20 | base-aim=100 | base-will=0 | base-defense=0 | base-dr=8 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:FLASHBANG GRENADE ICON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Death Explosion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Death Explosion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REACTIVE TARGETING SENSORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Reactive Targeting Sensors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=8, 10, 12, 14 | boost-mobility=0 | boost-hp=+4 | boost-damage=+8 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=+1.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+4 | final-damage=+32 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=+1.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Sectopod Destroyer | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Sectopod Titan | rank2-level=5 | rank2-damage=+6 | rank2-hp=+20 | rank2-aim=+20 | rank2-will=0 &lt;br /&gt;
|rank3-name=Atlas | rank3-level=9 | rank3-damage=+10 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 6&lt;br /&gt;
|picture=[[File:Heavy_Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ALIEN LAUNCH.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Launch|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Launch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill6-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; is a significant improvement over the original Floater. Unlike regular Floaters, Heavy Floaters can throw grenades.&lt;br /&gt;
&lt;br /&gt;
They also have &#039;&#039;Critical System Targeting&#039;&#039; and hit quite hard (often with high aim due to elevation), so tanking their shots with mechanical units is quite costly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=9.3 |base-hp=20 | base-damage=8 | base-aim=70 | base-will=40 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY RAPIDREACTION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Rapid Reaction|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+5 | boost-damage=+2 | boost-aim=+5 | boost-will=+6 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+5 | final-damage=+8 | final-aim=+20 | final-will=+24 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Heavy Floater Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Aircobra | rank2-level=5 | rank2-damage=+6 | rank2-hp=+10 | rank2-aim=+20 | rank2-will=+30 &lt;br /&gt;
|rank3-name=Archon | rank3-level=9 | rank3-damage=+10 | rank3-hp=+25 | rank3-aim=+40 | rank3-will=+40 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSEPERSONAL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Encounters|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Encounters&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY MAYHEM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Mayhem|&amp;lt;span style=&amp;quot;color:#333;font-size:0.9em;&amp;quot;&amp;gt;Mayhem&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 7&lt;br /&gt;
|picture=[[File:Ethereal_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:psi_lance_tga2.png|24px]]&lt;br /&gt;
|skill1-text=[[Abilities List (LWR)#Psi Lance|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Lance&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill2-img=[[File:PSIMINDCONTROL.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Mind Control|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Control&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Psi Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:psi_rift_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Rift|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Rift&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the floating psionic leaders of the alien race -- they represent the pinnacle of danger a Commander will encounter. Using a Psionic Lance attack that does damage based on will and hit chance based on aim, as well as the feared &#039;&#039;Mind Control&#039;&#039; and &#039;&#039;Rift&#039;&#039; abilities, Ethereals represent the pinnacle of psionic deadliness. Moreover,  with &#039;&#039;Psi Mastery&#039;&#039; they can perform 2 attacks each turn.&lt;br /&gt;
&lt;br /&gt;
Just like Sectoid Commanders they have the &#039;&#039;Distortion&#039;&#039; ability, granting immunity to squadsight and reducing any damage dealt to them. They also regenerate health, have innate defense, and the &#039;&#039;Overpower&#039;&#039; ability. Overall, this makes them extremely resilient.&lt;br /&gt;
&lt;br /&gt;
They are the other late game enemy that is extremely dangerous and likely to cause fatalities and/or full squad defeats. Fighting an ethereal often results in a pyrrhic victory, if a victory at all. Take great care when engaging one as there are no aliens more deadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 40 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=10.6 |base-hp=26 | base-damage=0 | base-aim=100| base-will=100 | base-defense=50 | base-dr=4 regen | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psychic Storm|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psychic Storm&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Insentient Crush|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Insentient Crush&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:distortion_field_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Distortion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Distortion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=9, 11, 13 | boost-mobility=+0.3 | boost-hp=+10 | boost-damage=+4 | boost-aim=+20 | boost-will=+30 | boost-defense=0 | boost-dr=+2 regen | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+10 | final-damage=+16 | final-aim=+80 | final-will=+30 | final-defense=0 | final-dr=+2 regen | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Etheral Primus | rank1-level=1 | rank1-damage=+2 | rank1-hp=+8 | rank1-aim=0 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Ethereal Overmind | rank2-level=9 | rank2-damage=+6 | rank2-hp=+12 | rank2-aim=0 | rank2-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EXALT==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1600px;&amp;quot;&amp;gt;&lt;br /&gt;
===EXALT Operative===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Operative.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=7 | base-damage=4 | base-aim=65 | base-will=40 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_SHOCK_ABSORBENT_ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+1 | final-damage=+2 | final-aim=+12 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Operative (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+3 | rank1-aim=+4 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Operative (Capt) | rank2-level=3 | rank2-damage=+1 | rank2-hp=+6 | rank2-aim=+14 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Operative (Maj) | rank3-level=6 | rank3-damage=+1 | rank3-hp=+16 | rank3-aim=+34 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Sniper===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Sniper.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Snipers&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=5 | base-damage=6 | base-aim=75 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=0 | boost-hp=+0.5 | boost-damage=+1 | boost-aim=+8 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+4 | final-aim=+32 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Sniper (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+1 | rank1-aim=+5 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Sniper (Capt) | rank2-level=3 | rank2-damage=+2 | rank2-hp=+2 | rank2-aim=+15 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Sniper (Maj) | rank3-level=6 | rank3-damage=+3 | rank3-hp=+3 | rank3-aim=+18 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DOUBLETAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Double Tap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Double Tap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Heavy===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Heavy.png|128px]]&lt;br /&gt;
|ammo=4  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=6 | base-damage=6 | base-aim=60 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;, &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+2 | final-aim=+12 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Heavy (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+3 | rank1-aim=0 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Heavy (Capt) | rank2-level=3 | rank2-damage=+2 | rank2-hp=+6 | rank2-aim=+6 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Heavy (Maj) | rank3-level=6 | rank3-damage=+2 | rank3-hp=+7 | rank3-aim=+10 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Medic===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Medic.png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:SUPPORT_FIELDMEDIC.png|24px]]&lt;br /&gt;
|skill4-text=Medikit Heal&lt;br /&gt;
|skill5-img=[[File:SUPPORT_SMOKEGRENADE.png|24px]]&lt;br /&gt;
|skill5-text=Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=4 | base-aim=55 | base-will=60 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_FIELDMEDIC.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Field Medic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Field Medic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+0.5 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+1 | final-damage=+2 | final-aim=+8 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Medic (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+2 | rank1-aim=+2 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Medic (Capt) | rank2-level=3 | rank2-damage=0 | rank2-hp=+4 | rank2-aim=+4 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Medic (Maj) | rank3-level=6 | rank3-damage=0 | rank3-hp=+6 | rank3-aim=+10 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Operative===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Operative.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Operatives&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=12 | base-damage=4 | base-aim=70 | base-will=40 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle_Fiber_Density_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+2 | boost-damage=+0.5 | boost-aim=+4 | boost-will=0 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=0 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Operative (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Operative (Capt) | rank2-level=4 | rank2-damage=0 | rank2-hp=+20 | rank2-aim=+20 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Operative (Maj) | rank3-level=8 | rank3-damage=+2 | rank3-hp=+30 | rank3-aim=+35 | rank3-will=+70 &lt;br /&gt;
| rank4-name=EXALT Commander Iago Van Doorn | rank4-level=9 | rank4-damage=+4 | rank4-hp=+40 | rank4-aim=+50 | rank4-will=+100 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_SHOCK_ABSORBENT_ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban_Combat_Badge_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HEAT_AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_ADVANCED_FIRE_CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Depth_Perception_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Predictive Tracking|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Predictive Tracking&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Bioelectric_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adrenaline Surge|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Iron_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Iron Skin|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Iron Skin&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural_Damping_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Damping|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Damping&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders_Medal_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smart Macrophages|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Sniper===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Sniper.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Snipers&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=6 | base-damage=6 | base-aim=80 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban_Combat_Badge_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Depth_Perception_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Predictive Tracking|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Predictive Tracking&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Bioelectric_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adrenaline Surge|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1 | boost-damage=+1 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+4 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Sniper (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Sniper (Capt) | rank2-level=3 | rank2-damage=+3 | rank2-hp=+6 | rank2-aim=+30 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Sniper (Maj) | rank3-level=8 | rank3-damage=+5 | rank3-hp=+14 | rank3-aim=+50 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DOUBLETAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Double Tap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Double Tap&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Council_Medal_of_Honor_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lone Wolf|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lone Wolf&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Heavy===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Heavy.png|128px]]&lt;br /&gt;
|ammo=4  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Heavies&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=10 | base-damage=6 | base-aim=65 | base-will=25 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Iron_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Iron Skin|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Iron Skin&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural_Damping_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Damping|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Damping&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;, &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1.5 | boost-damage=+0.5 | boost-aim=+4 | boost-will=0 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=0 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Heavy (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+6 | rank1-aim=+5 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Heavy (Capt) | rank2-level=3 | rank2-damage=+1 | rank2-hp=+16 | rank2-aim=+13 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Heavy (Maj) | rank3-level=8 | rank3-damage=+3 | rank3-hp=+31 | rank3-aim=+23 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_MAYHEM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Mayhem|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Mayhem&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Council_Medal_of_Honor_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lone Wolf|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lone Wolf&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Medic===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Medic.png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:SUPPORT_FIELDMEDIC.png|24px]]&lt;br /&gt;
|skill4-text=Medikit Heal&lt;br /&gt;
|skill5-img=[[File:SUPPORT_SMOKEGRENADE.png|24px]]&lt;br /&gt;
|skill5-text=Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=8 | base-damage=4 | base-aim=60 | base-will=50 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_FIELDMEDIC.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Field Medic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Field Medic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SMOKEMIRRORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smoke and Mirrors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smoke and Mirrors&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SAVIOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Savior|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Savior&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders_Medal_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smart Macrophages|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+1 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+4 | final-hp=+1 | final-damage=+2 | final-aim=+8 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Medic (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+4 | rank1-aim=+8 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Medic (Capt) | rank2-level=4 | rank2-damage=+1 | rank2-hp=+14 | rank2-aim=+16 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Medic (Maj) | rank3-level=7 | rank3-damage=+2 | rank3-hp=+24 | rank3-aim=+21 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_DENSESMOKE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Dense Smoke|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Dense Smoke&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_ADVANCED_FIRE_CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LWR)&amp;diff=101285</id>
		<title>Alien Life Forms (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LWR)&amp;diff=101285"/>
		<updated>2021-06-05T12:41:25Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: add to exalt elite heavy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
[[File:LWRthinman.png|right|500px]]&lt;br /&gt;
==Alien Pods==&lt;br /&gt;
 &lt;br /&gt;
===Pod Composition===&lt;br /&gt;
Pods are typically comprised of one &#039;&#039;&#039;Squad Leader&#039;&#039;&#039; (often possessed with noticeably more stats and perks) &amp;amp; several regular troopers whose type is related to the leader and who have a chance to receive various upgrades dependent upon [[Alien_Level_(LWR)|Alien Level]]. Later in the game, bosses with noticeably larger models and massive HP pools make an appearance in missions.&lt;br /&gt;
&lt;br /&gt;
Pod composition is dependent upon the leader, with leaders tending to contain supporting troopers of the same or lesser type. For instance, [[Alien_Life_Forms_(LWR)#Mechtoid|Mechtoid]] pods tend to contain several [[Alien_Life_Forms_(LWR)#Sectoid|Sectoids]], whose [[Abilities_List_(LWR)#Mind_Merge|Mind Merge]] ability can empower the Mechtoid with a powerful Psi Shield, while [[Alien_Life_Forms_(LWR)#Cyberdisc|Cyberdisc]] pods tend to contain [[Alien_Life_Forms_(LWR)#Drone|Drones]] which focus on repairing damage dealt to the Cyberdisc; conversely, pods led by [[Alien_Life_Forms_(LWR)#ThinMan|Thinmen]] or [[Alien_Life_Forms_(LWR)#Sectoid|Sectoids]] only contain units of the same type as the leader. The quantity of aliens in a pod is dependent upon overall [[Alien_Level_(LWR)|Alien Level]] as well as the total number of aliens on mission; pods are rolled randomly and random numbers of aliens are added to said pods until all available units have been assigned. The number of aliens on missions is slightly influenced by [[Alien_Resources_(LWR)|Alien Resources]].&lt;br /&gt;
&lt;br /&gt;
===Pod Behaviour===&lt;br /&gt;
&lt;br /&gt;
All pods begin not activated, that is, aliens move or stay together and don&#039;t attempt to take cover or shoot XCOM soldiers (though they may shoot civilians, if any). An exception is drop-in pods, arriving during a mission, which activate immediately upon arrival if they see any XCOM soldier, but may activate or not, randomly, otherwise. Activation can&#039;t ever be undone, even if line of sight to XCOM soldiers is completely broken. XCOM is aware of every activation, with a close-up scene playing, even if none of the pod aliens are seen by soldiers. Upon activation, a pod [[Other_Abilities_(LWR)#Scamper|scampers]], which may cause &#039;&#039;&#039;chain activation&#039;&#039;&#039; of other pods in the area.&lt;br /&gt;
&lt;br /&gt;
A pod activates immediately if and only if &amp;lt;sup&amp;gt;please verify and correct&amp;lt;/sup&amp;gt; any of its members at any point in time: sees an XCOM soldier (but the reverse visibility doesn&#039;t matter) or a mimic beackon, sees another activated alien, notices a corpse of an alien killed during the mission (but not as the result of air combat), is significantly affected by anybody (direct hit, explosive damage including friendly fire, suppression, holo, etc., but not battle scanner), is shot at and missed. Note that unactivated pods are &#039;&#039;&#039;not&#039;&#039;&#039; activated by aliens calling for help nor by bumping into other unactivated pods.  &lt;br /&gt;
&lt;br /&gt;
While members of an activated pod do not coordinate among themselves any better than disparate aliens from different pods would, there is one significant mechanic which is pod-dependent: &#039;&#039;&#039;retreat mode&#039;&#039;&#039;. If a large portion of aliens of a given pod are destroyed (usually all but 1-3, depending on the original size), the surviving members of the pod will begin to fall back, retreating out of sight of XCOM and toward good cover or other, unactivated pods. The aliens will remain in retreat mode at least until they can see XCOM again, though destroying more units from the pod is sufficient to resume the retreat. Aliens entering into retreat mode will be identified by visual and auditory cues; the camera will pan toward the alien shouting or talking, and one of your soldiers will mention that they&#039;re falling back. Note that retreating aliens never call for help, but they activate any pods they run into all the same, see &#039;&#039;&#039;chain activation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Conversely, if XCOM is pushed back and out of sight of the aliens, they&#039;ll call for reinforcements to hunt XCOM soldiers down. In general, if active aliens exist on the map, aren&#039;t in retreat mode, and none of them has any XCOM operatives in sight range at the end of the aliens turn, they&#039;ll call all unactivated pods on the map (aside from the Command Pod, if any) to help them hunt down XCOM. Each unactivated pod will begin moving toward XCOMs current location inexorably, will activate at some point in a normal way and attack the soldiers, and short of retreating or being wiped out, the only possibility left for XCOM is to defeat all such enemies.&lt;br /&gt;
&lt;br /&gt;
===Pod Size &amp;amp; Distribution===&lt;br /&gt;
&lt;br /&gt;
Pods have a number of aliens that are directly dependent upon current [[Alien_Level_(LWR)|Alien Level]]:&lt;br /&gt;
&lt;br /&gt;
* Small (Alien Level 1+): 2-4 aliens per pod&lt;br /&gt;
* Medium (Alien Level 3+): 3-6 aliens per pod&lt;br /&gt;
* Large (Alien Level 6+): 4-8 aliens per pod&lt;br /&gt;
&lt;br /&gt;
While increases in pod sizes do not necessarily lead to more aliens on missions, extra aliens rolled that can&#039;t fit into any available pod are discarded. This has the largest effect during early Large UFOs, which typically call for way more aliens than can fit in their Small Pods. To partially compensate, missions taking place while pod sizes are small typically get an extra pod or two to work with. Larger pod sizes &#039;&#039;typically&#039;&#039; means the same amount of aliens overall, just compacted into less pods.&lt;br /&gt;
&lt;br /&gt;
The number of aliens on every mission is restricted to between 3 x Num_pods to 8 x Num_pods, and a minimum of 6 aliens.&lt;br /&gt;
&lt;br /&gt;
===Pod Types===&lt;br /&gt;
&lt;br /&gt;
Pods come in three basic types: Soldier Pods, Terror Pods, and Command Pods. Soldier pods pull from a pool of most aliens and comprise the vast majority of pods encountered on all missions; Terror Pods pull from a slightly different pool. Command Pods only appear in UFOs and have relatively rigid compositions. Lastly, for [[Covert_Operations_(LWR)|Covert Operations]], Exalt have special mechanics which govern the quantity and size of their pods. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soldier&#039;&#039;&#039; Pods: Soldier Pods are the most common type of pod, appearing as the majority pod type in every mission except [[Missions_(LWR)#Terror_Site|Terror Sites]] &amp;amp; [[Covert_Operations_(LWR)|Covert Operations]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Terror&#039;&#039;&#039; Pods: Terror pods are a special type of pod that only appear in [[Missions_(LWR)#Terror_Site|Terror Sites]], [[UFOs_(LWR)#Large_UFOs|Large UFOs]], [[Missions_(LWR)#Alien_Base_Assault|Alien Base Assault]], and [[Alien_Missions_(LWR)#Retaliate|Retaliation]] missions. They tend to have a greater probability of being higher-mobility aliens and are the only pod which contains Chryssalids and Zombies, which in turn occur only in terror pods, at any level. Exalt also make an appearance in later months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; Pods: UFOs additionally have a special pod called the Command Pod which contains a fixed number of aliens based on UFO type. They consist entirely of [[Alien_Life_Forms_(LWR)#Outsider|Outsiders]]. Larger UFOs can contain multiple Command Pods. Be warned: if a Command Pod spots XCOM and activates, it will immediately call all remaining alien forces on the map to its current location; this makes an early engagement against the command pod a risky affair.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exalt&#039;&#039;&#039; Pods: While Exalt have a chance of appearing in Terror Pods, they appear most often in [[Covert_Operations_(LWR)|Covert Operations]]. All covert operations include drop ins of lone Exalt operatives who may or may not appear in cover and may or may not overwatch (Note: On Normal and Classic difficulty they will never overwatch).&lt;br /&gt;
&lt;br /&gt;
==Alien Appearances==&lt;br /&gt;
&lt;br /&gt;
Each pod created in the game has a chance to consist of different alien types. This changes the higher the Alien Level is (based on accumulated alien research). Below are the Alien Appearance Tables that describes the chance each alien has of appearing at each Alien Level.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Alien Appearance Weightings&#039;&#039;&#039; table, the number in brackets beside each alien type is their relative weighting.  As an example, at Alien Level 3, the chance a pod will be a seeker pod is: (9 + 1) / (10 + 3 + 1 + 1 + 9 + 9 + 1 + 1 + 14 + 9 + 1) = 10 / 59 = 0.169. So each pod will have a ~17% chance of being a seeker pod at Alien Level 3. You can see all the calculated appearance chances in the &#039;&#039;&#039;Alien Appearance Chances&#039;&#039;&#039; table.&lt;br /&gt;
&lt;br /&gt;
===Alien Appearance Weightings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #fff; text-align:center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 7px;&amp;quot; | Alien Appearance Weightings&lt;br /&gt;
|-  &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Level&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Cumulative Weighting&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Type (Relative Weighting)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 1&#039;&#039;&#039; || 15 || Sectoid (10) || Drone (3) || Thinman (1) || Floater (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 2&#039;&#039;&#039; || 35 || Floater (9) || Thinman (9) || Muton (1) || Seeker (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 3&#039;&#039;&#039; || 59 || Muton (14) || Seeker (9) || Cyberdisc (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 4&#039;&#039;&#039; || 75 || Cyberdisc (14) || Mecthoid (1) || Berserker (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 5&#039;&#039;&#039; || 107 || Mechtoid (14) || Berserker (14) || Muton Elite (2) || Sectoid Commander (2)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 6&#039;&#039;&#039; || 170 || Muton Elite (28) || Sectoid Commander (28) || Sectopod (5) || Heavy Floater (2)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 7&#039;&#039;&#039; || 213 || Heavy Floater (28) || Sectopod (10) || Ethereal (5)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 8&#039;&#039;&#039; || 233 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 9&#039;&#039;&#039; || 253 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 10&#039;&#039;&#039; || 273 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 11&#039;&#039;&#039; || 283 || Ethereal (10)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alien Appearance Chances===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:520px; margin-bottom:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; style=&amp;quot;padding: 7px;&amp;quot; | Alien Appearance Chances&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Type (Chance to Appear) -- rounded to nearest percentage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 1&lt;br /&gt;
| &#039;&#039;&#039;Sectoid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 67%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Drone&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thinman&#039;&#039;&#039; / &#039;&#039;&#039;Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 7%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 2&lt;br /&gt;
| Sectoid / &#039;&#039;&#039;Thinman&#039;&#039;&#039; / &#039;&#039;&#039;Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 29%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 9%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Muton&#039;&#039;&#039; / &#039;&#039;&#039;Seeker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 3&lt;br /&gt;
| &#039;&#039;&#039;Muton&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Seeker&#039;&#039;&#039; / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 17%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 4&lt;br /&gt;
| &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039; / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 20%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thiman / Floater &lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mechtoid&#039;&#039;&#039; / &#039;&#039;&#039;Berserker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 5&lt;br /&gt;
| &#039;&#039;&#039;Mechtoid&#039;&#039;&#039; / &#039;&#039;&#039;Berserker&#039;&#039;&#039; / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muton Elite&#039;&#039;&#039; / &#039;&#039;&#039;Sectoid Commander&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;text-align: center; width:520px; margin:0; &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:4px 8px; border-bottom: 2px solid #aaa; background-color:#efefef;&amp;quot;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Levels 6 to 11&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold; width:76px;&amp;quot; | Level 6&lt;br /&gt;
| &#039;&#039;&#039;Muton Elite&#039;&#039;&#039; / &#039;&#039;&#039;Sectoid Commander&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 8%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039; / Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 7&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039; / Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 7%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 8&lt;br /&gt;
| Muton Elite / Heavy Floater / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039; / Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 6%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 9&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 10&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Muton Elite / Heavy Floater / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 11&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039; / Sectopod&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders and Leader Levels ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;percent chance for an Alien Leader&#039;&#039;&#039; to appear in each pod is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 630px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Percent chance for Alien Leader&#039;&#039;&#039;: 5 x &#039;&#039;&#039;Alien level&#039;&#039;&#039; (0% during alien level 1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 725px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;Certain scripted missions will dictate alien leader chances outside of this formula&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The formula to determine &#039;&#039;&#039;Leader Level&#039;&#039;&#039; is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Leader Level&#039;&#039;&#039; = Clamp(1 + Rand(&#039;&#039;&#039;Alien Level&#039;&#039;&#039; / 2) + Bonuses, 1, 8)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 970px;&amp;quot;&amp;gt;&lt;br /&gt;
 After determining leader level there is a 10% chance (50% on Terror Sites and the Temple Ship) to gain +1 level which could produce a leader level of 9 (max)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;Certain scripted missions will dictate alien levels outside of this formula&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UFO Size Bonus:&#039;&#039;&#039;&lt;br /&gt;
*Medium: +1 leader level&lt;br /&gt;
*Large: +2 leader levels&lt;br /&gt;
*Extra Large: +3 leader levels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien Aggression Bonus:&#039;&#039;&#039;&lt;br /&gt;
*75+%: +1 leader level&lt;br /&gt;
*100%: +2 leader levels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terror Site Bonus:&#039;&#039;&#039;&lt;br /&gt;
*+2 leader levels&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Aliens leaders have purple HP and are identified in the HUD by taller alien head. Max level alien leaders have gold HP.&lt;br /&gt;
&lt;br /&gt;
Killing an alien leader provides the squad with 10xp each.  Killing a max level alien leader provides the squad with 40xp each.&lt;br /&gt;
&lt;br /&gt;
==Alien Types==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1600px;&amp;quot;&amp;gt;&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Sectoid (EU2012).png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Psionic Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:MindMerge_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Mind Merge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Merge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill7-img=[[File:Neuralfeedback_tga2.png|24px]]&lt;br /&gt;
|skill7-text=[[Abilities List (LWR)#Countercharge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Countercharge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectoids&#039;&#039;&#039; have low mobility, HP, and aim. They have access to Mind Fray, Psi Panic, and Mind Merge. All Sectoids have the &#039;&#039;Ranger&#039;&#039; perk so they have no aim penalty when shooting with their plasma pistols at a distance.&lt;br /&gt;
&lt;br /&gt;
Their signature &#039;&#039;Mind Merge&#039;&#039; ability is significantly more powerful, now granting the target +25 to aim, crit, and will, but has a long cooldown. &lt;br /&gt;
&lt;br /&gt;
Sectoid squad leaders get &#039;&#039;Psi Mastery&#039;&#039;, allowing them to double their damage output. This makes them significantly more dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=4 | base-damage=3 | base-aim=55 | base-will=55 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psychic Storm|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psychic Storm&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=2, 3, 5, 7, 9, 11, 13 | boost-mobility=+0.1 | boost-hp=+2 | boost-damage=+0.5 | boost-aim=+4 | boost-will=+14 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+0.6 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=+56 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Sectoid Prodigy | rank1-level=1 | rank1-damage=+1 | rank1-hp=+5 | rank1-aim=0 | rank1-will=+20  &lt;br /&gt;
| rank2-name=Sectoid Executioner | rank2-level=3 | rank2-damage=+2 | rank2-hp=+10 | rank2-aim=+15 | rank2-will=+40 &lt;br /&gt;
| rank3-name=Sectoid Shadow | rank3-level=6 | rank3-damage=+3 | rank3-hp=+20 | rank3-aim=+30 | rank3-will=+60 &lt;br /&gt;
| rank4-name=Reticulan | rank4-level=9 | rank4-damage=+5 | rank4-hp=+30 | rank4-aim=+50 | rank4-will=+70 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Drone 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill3-text=Flight&lt;br /&gt;
|skill4-img=[[File:ALIEN REPAIR.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Repair|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Repair&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ALIEN_OVERLOAD.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Repair|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Overload&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drones&#039;&#039;&#039; can be encountered right from the beginning of the game. They can come in groups of their own or attached to Sectoid squads, and later they will accompany more powerful mechanized units like Cyberdiscs and Sectopods. &lt;br /&gt;
&lt;br /&gt;
Their holo rounds are effective at making your units easier to hit and they can be quite deadly against early game SHIVs due to their anti-mechanical perks (especially the early leader Assault Drones).&lt;br /&gt;
&lt;br /&gt;
Drones, like all mechanized units, have some damage reduction and are hardened. Their constant light cover from flying with damage reduction and ability to mutually repair can make them difficult to kill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=3 | base-damage=3 | base-aim=60 | base-will=0 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Master Mechanic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Master Mechanic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=2, 3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+1 | boost-damage=+1 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=+0.2 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+1 | final-damage=+4 | final-aim=+12 | final-will=0 | final-defense=0| final-dr=+0.2 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Assault Drone | rank1-level=1 | rank1-damage=+2 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Battle Drone | rank2-level=3 | rank2-damage=+3 | rank2-hp=+5 | rank2-aim=+10 | rank2-will=0 &lt;br /&gt;
|rank3-name=Orbital Drone | rank3-level=6 | rank3-damage=+5 | rank3-hp=+20 | rank3-aim=+25 | rank3-will=0 &lt;br /&gt;
|rank4-name=Omega Drone | rank4-level=9 | rank4-damage=+7 | rank4-hp=+40 | rank4-aim=+55 | rank4-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thinman===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Thin_Man_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ALIEN POISON.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Acid Spit|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Acid Spit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill4-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thinmen&#039;&#039;&#039; have high mobility, mediocre aim, and low will. The can also jump to any height making them extremely dangerous when fighting at varying elevations. They can spit acid clouds at your units, leading to a &#039;&#039;&#039;[[Other_Abilities_(LWR)#Corrosion|corrosion]]&#039;&#039;&#039; effect. &lt;br /&gt;
&lt;br /&gt;
Thinmen also have the &#039;&#039;Snapshot&#039;&#039; ability, making overwatch ineffective against their shots. While overwatch is still effective against them if they move, it is often best to steady and/or shoot at them instead.&lt;br /&gt;
&lt;br /&gt;
Council missions tend to have disproportionally high numbers of thinmen -- it is advised to bring ample medikits on these missions to help remove corrosion from your units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Weapon Fragment&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=11.3|base-hp=7 | base-damage=6 | base-aim=70 | base-will=35 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN POISONCLAW.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Acidic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Acidic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_LEAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Leap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Leap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+1 | boost-aim=+6 | boost-will=+10 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+3 | final-damage=+4 | final-aim=+24 | final-will=+10 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Thin Man Duelist | rank1-level=1 | rank1-damage=+2 | rank1-hp=+4 | rank1-aim=+10 | rank1-will=+12 &lt;br /&gt;
| rank2-name=Whisper | rank2-level=3 | rank2-damage=+3 | rank2-hp=+8 | rank2-aim=+20 | rank2-will=+27 &lt;br /&gt;
| rank3-name=Sidewinder | rank3-level=6 | rank3-damage=+5 | rank3-hp=+18 | rank3-aim=+30 | rank3-will=+42 &lt;br /&gt;
|rank4-name=Typhon | rank4-level=9 | rank4-damage=+7 | rank4-hp=+28 | rank4-aim=+50 | rank4-will=+52 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Mimetic Skin Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Concealment|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Concealment&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban Combat Badge 2 (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ALIEN LAUNCH.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Launch|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Launch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Floaters&#039;&#039;&#039; tend to fly (granting +30 defense) and gain the &#039;&#039;Tactical Mobility&#039;&#039; ability, granting them +15 defense while in flight or in cover. This makes them quite elusive. They also get +20 bonus aim when at an elevation meaning their aim can be quite high. In combination they can be quite deadly as accurate and difficult to hit enemies. &lt;br /&gt;
&lt;br /&gt;
When engaging floaters at a distance, steadying your weapons can make it easier to hit them when they are flying high. Another effective counter is using rockets as none of the floater&#039;s defense will help it against explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=6 | base-aim=60 | base-will=15 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+3 | boost-damage=+1 | boost-aim=+4 | boost-will=+6 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+3 | final-damage=+4 | final-aim=+16 | final-will=+24 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Floater Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+10 &lt;br /&gt;
| rank2-name=Floater Sentry | rank2-level=3 | rank2-damage=+3 | rank2-hp=+10 | rank2-aim=+15 | rank2-will=+18 &lt;br /&gt;
| rank3-name=Floater Reaver | rank3-level=6 | rank3-damage=+5 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=+28&lt;br /&gt;
| rank4-name=Reaver Lord | rank4-level=9 | rank4-damage=+7 | rank4-hp=+40 | rank4-aim=+60 | rank4-will=+38 &lt;br /&gt;
| rank1-perks=[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]], &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank2-perks=[[File:HEAVY RAPIDREACTION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Rapid Reaction|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/span&amp;gt;]], [[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]], [[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank3-perks=[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]], [[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]], [[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]], [[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank4-perks=[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]], [[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt; &lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Outsider (EU2012).jpg|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Outsiders&#039;&#039;&#039; are quite dangerous. They have passive HP regeneration, high aim, and decent HP. You&#039;ll first encounter them shepherding their  UFOs, waiting inside for you to approach (unless you play on Brutal or Impossible difficulties where they will also be present on the first mission). Their DR, HP pool, and regeneration means that it will take a concerted effort from the whole squad to take them down early game.  Be careful though, they all have the [[Abilities_List_(LWR)#Close_Combat_Specialist|Close Combat Specialist]] perk, meaning moving too close to them can be extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;Growth&#039;&#039; ability causes them to gain increased stats as the mission goes on (per turn growth chance is based on [[Difficulty_(LWR)#Difficulty_Levels|difficulty]]), beginning from the start of mission. Leaving them alone until the end of the mission is ill-advised as they can become too strong to fight. On larger UFOs, Outsiders will be much more common, sometimes appearing in large groups. They will occasionally patrol and are not always found in the command room.&lt;br /&gt;
&lt;br /&gt;
When you first meet them, fighting Outsiders in a war of attrition across cover is a bad idea, since their HP regen, relatively high damage, and accuracy with their Alien Carbines means they may well win. Neutralizing the Outsider with concussion grenades and &#039;&#039;suppression&#039;&#039; while you move your troops up to set up for a one turn kill is more effective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=8 | base-damage=5 | base-aim=55 | base-will=50 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders Medal 2 (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Growth|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Growth&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle Fiber Density Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural Damping Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Dampening|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Dampening&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+2 | boost-aim=+4 | boost-will=+10 | boost-defense=0| boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+3 | final-damage=+8 | final-aim=+16 | final-will=+40 | final-defense=0| final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Outsider Navigator | rank1-level=1 | rank1-damage=+1 | rank1-hp=+5 | rank1-aim=+20 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Outsider Engineer | rank2-level=3 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+30 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Outsider Old Guard | rank3-level=5 | rank3-damage=+3 | rank3-hp=+20 | rank3-aim=+40 | rank3-will=+30 &lt;br /&gt;
|rank4-name=Outsider Pioneer | rank4-level=7 | rank4-damage=+4 | rank4-hp=+30 | rank4-aim=+50 | rank4-will=+40 &lt;br /&gt;
|rank5-name=Outsider Champion | rank5-level=9 | rank5-damage=+5 | rank5-hp=+40 | rank5-aim=+60 | rank5-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank5-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Chryssalid_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chryssalids&#039;&#039;&#039; have great mobility and defense, and gain the &#039;&#039;Hardened&#039;&#039; ability, making them extremely agile armored threats. They also deal significant damage and will corrode any unit they hit, meaning you should attempt to kill them before they can get too close. They occur only in [[Alien_Life_Forms_(LWR)#Pod_Types|terror pods]], at any level.&lt;br /&gt;
&lt;br /&gt;
Explosives remain an effective counter to Chryssalids, since they&#039;ll frequently charge in a tightly packed group on first sight, and are difficult to hit with most weapons. Similarly, Concussion Grenades can debilitate a whole group of Chryssalids by reducing their mobility -- this means they won&#039;t be able to move and attack any units on the next turn if there are no units close to them. Chryssalids are immune to acid, so Acid Grenades won&#039;t reduce their mobility. A &#039;&#039;Close Combat&#039;&#039; Assault can frequently finish off weakened Chryssalids. The MEC Flamethrower is also quite effective; aside from the damage (especially with the &#039;&#039;Jellied Elerium&#039;&#039; upgrade) it can cause the Chryssalids to panic, and they may then run away from your soldiers instead of towards them.&lt;br /&gt;
&lt;br /&gt;
Damaging them can drastically reduce their lethality thanks to Red Fog lowering their mobility and melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=14.6 |base-hp=4 | base-damage=6 | base-aim=0 | base-will=20 | base-defense=40 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY STUN.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Stun Immune|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Stun Immune&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN POISONCLAW.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Acidic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Acidic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_LEAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Leap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Leap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+1.0 | boost-hp=+4 | boost-damage=+3 | boost-aim=0 | boost-will=+10 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+4.0 | final-hp=+4 | final-damage=+12 | final-aim=0 | final-will=+40 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Chryssalid Charger | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=0 | rank1-will=+5 &lt;br /&gt;
|rank2-name=Chryssalid Warrior | rank2-level=3 | rank2-damage=+5 | rank2-hp=+10 | rank2-aim=0 | rank2-will=+35 &lt;br /&gt;
|rank3-name=Hive Queen | rank3-level=6 | rank3-damage=+8 | rank3-hp=+15 | rank3-aim=0 | rank3-will=+45 &lt;br /&gt;
|rank4-name=Greater Hive Queen | rank4-level=9 | rank4-damage=+11 | rank4-hp=+35 | rank4-aim=0 | rank4-will=+65 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC SHOCK ABSORBENT ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Zombie_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zombies&#039;&#039;&#039; are melee units with a large health pool. However, they are not hardened and do not take cover so you can usually crit them for high amounts of damage. They can occasionally spawn as a member of Chryssalid pods on any mission, and it is also be possible to encounter them as a special pod spawn during Terror missions.&lt;br /&gt;
&lt;br /&gt;
Unlike in LW 1.0 and EU/EW, &#039;&#039;&#039;Zombies&#039;&#039;&#039; in Long War Rebalance do not transform into Chryssalids at the beginning of some turns.&lt;br /&gt;
&lt;br /&gt;
Damaging them can drastically reduce their lethality thanks to Red Fog lowering their mobility and melee damage.&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=12 | base-damage=5 | base-aim=0 | base-will=0 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY STUN.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Stun Immune|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Stun Immune&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+5 | boost-damage=+2 | boost-aim=0 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+5 | final-damage=+8 | final-aim=0 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Seeker===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 2&lt;br /&gt;
|picture=[[File:Seeker_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:STRANGLE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Strangle|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Strangle&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ABILITY GHOST.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Stealth|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Stealth&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seekers&#039;&#039;&#039; can be found both in pods made up entirely of Seekers, and accompanying squads of other aliens. This makes them dangerous, since a Seeker itself isn&#039;t much threat, but a Seeker supporting other aliens can be a deadly distraction. As mechanized units they have some damage reduction and are hardened. However, if they happen to get close to your units they may strangle them, incapacitating them and dealing significant damage. Each turn the incapacitated units that are being strangled will be shredded and take over half their remaining health in direct damage. While strangling they take double damage from all sources.  However, it is advised to try to kill them before they strangle as the damage can be quite significant.&lt;br /&gt;
&lt;br /&gt;
Battle Scanners and the Proximity Sensor item can detect and uncloak nearby Seekers, providing an early counters to Seekers. They have a habit of going into Overwatch while in stealth, so if you&#039;re waiting out Seekers without a Battle Scanner, try moving a soldier, one might reveal itself to take a pot shot at you. Any explosive/area effect attacks (bar the MEC Flamethrower; Seekers are fireproof - though an &#039;IMMUNE&#039; popup will still appear) that catch an invisible Seeker in their area will force them to decloak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=3 | base-aim=65 | base-will=0 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=4, 6, 8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+4 | final-damage=+4 | final-aim=+4 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Stalker | rank1-level=1 | rank1-damage=0 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Wraith | rank2-level=3 | rank2-damage=+1 | rank2-hp=+18 | rank2-aim=+18 | rank2-will=0 &lt;br /&gt;
|rank3-name=Battle Wraith | rank3-level=6 | rank3-damage=+2 | rank3-hp=+28 | rank3-aim=+26 | rank3-will=0 &lt;br /&gt;
|rank4-name=Hydra | rank4-level=9 | rank4-damage=+3 | rank4-hp=+38 | rank4-aim=+46 | rank4-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSEPERSONAL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Encounters|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Encounters&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 2&lt;br /&gt;
|picture=[[File:Muton_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Hunker Down|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Hunker Down&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:ALIEN_BLOODCALL.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Blood Call|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Blood Call&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutons&#039;&#039;&#039; are sturdy aliens that gain a lot of DR when protected by cover. They start with Alien Carbines and later upgrade to Alien Rifles. &lt;br /&gt;
&lt;br /&gt;
Muton leaders have a &#039;&#039;Deflection Shield&#039;&#039; ability which activates when they end their turn on a move or with AP remaining, granting them defense and crit resistance against ranged attacks that scales with distance. They have access to the &#039;&#039;Blood Call&#039;&#039; ability which will grant various stat increases to allies in range, including double mobility. This can catch an unwary player off guard as a Muton moves many tiles to flank one of their soldiers.&lt;br /&gt;
&lt;br /&gt;
Overall, Mutons create resilient roadblocks in the enemy formations that are best dealt with by flanking or removing their cover. &lt;br /&gt;
&lt;br /&gt;
Unlike some of the other aliens, Muton intelligence is low and can lead to poor strategies like: running out into the open, performing poor attacks, or even retreating early if some of their squad mates have been killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Weapon Fragment&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=14 | base-damage=6 (upgrade: 8) | base-aim=60 | base-will=10 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=4, 6, 8, 10, 12, 14 | boost-mobility=0 | boost-hp=+4 | boost-damage=+1 | boost-aim=+5 | boost-will=+6 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+4 | final-damage=+4 | final-aim=+20 | final-will=+24 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Muton Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+20 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Muton Sentry | rank2-level=3 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+25 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Muton Centurion | rank3-level=6 | rank3-damage=+4 | rank3-hp=+30 | rank3-aim=+35 | rank3-will=+40 &lt;br /&gt;
|rank4-name=Sargon | rank4-level=9 | rank4-damage=+6 | rank4-hp=+35 | rank4-aim=+60 | rank4-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 3&lt;br /&gt;
|picture=[[File:Cyberdisc_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:Recon_LWR.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Transform|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Transform&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting.&lt;br /&gt;
&lt;br /&gt;
Cyberdiscs pose a significant threat throughout the game due to high aim and high damage. They can transform between open and closed states: their open state is required to act and their closed state will grant them hardened and +6 DR. If they take damage in their open state, they will automatically close. However, they must open in order to act. Thus, they are best dealt with through high damage single attacks (e.g. a Mayhem sniper) when open. &lt;br /&gt;
&lt;br /&gt;
Their movement range can take you off guard as it&#039;s close to that of a Chryssalid; if they&#039;re not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower or simply fire long-range explosives at you.&lt;br /&gt;
&lt;br /&gt;
The Drones escorting a Cyberdisc are quite dangerous as well, for two reasons. First, they can tag a target with &#039;&#039;Holo Rounds&#039;&#039;, making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Second, they can fix any damage you have done to the Cyberdisc with their &#039;&#039;Repair&#039;&#039; ability. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=9.3 |base-hp=14 | base-damage=10 | base-aim=90 | base-will=0 | base-defense=0 | base-dr=1&amp;lt;br&amp;gt;(+4 Closed) | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Recon_LWR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Transform|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Transform&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened (When Closed)&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:FLASHBANG GRENADE ICON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Death Explosion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Death Explosion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#HEAT Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+4 | boost-damage=+2 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=+1 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+4 | final-damage=+8 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=+1 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Cyberdisc Rover | rank1-level=1 | rank1-damage=0 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Cyberdisc Gunship | rank2-level=5 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+20 | rank2-will=0 &lt;br /&gt;
|rank3-name=Dreadnought | rank3-level=9 | rank3-damage=+5 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mechtoid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 4&lt;br /&gt;
|picture=[[File:Mechtoid_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mechtoids&#039;&#039;&#039; will appear with Sectoid escorts, and later with Sectoid Commanders. They are very resilient units that deal high damage and have moderate aim.&lt;br /&gt;
&lt;br /&gt;
Mechtoids are one of the few &amp;quot;big&amp;quot; units vulnerable to psionics - &#039;&#039;Mind Fray&#039;&#039; will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. &#039;&#039;Psi Panic&#039;&#039; will completely disable a Mechtoid. Their will is a little higher than regular troops, but not stellar, so they are excellent targets for psionic abilities. Chem Grenades are also useful as Mechtoids have a significant amount of flat DR and the corrosion will lower their accuracy.&lt;br /&gt;
&lt;br /&gt;
The Psi Shield granted to Mechtoids by &#039;&#039;Mind Merge&#039;&#039; grants a massive amount of temporary health. As a result, it is ideal that you find and kill the Sectoid that set up the link (helpfully indicated by the psionic streams) before targeting the Mechtoid.&lt;br /&gt;
&lt;br /&gt;
While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Meld, 10 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=24 | base-damage=10 | base-aim=60 | base-will=40 | base-defense=0 | base-dr=4 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MindMerge_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=6, 8, 10, 12, 14 | boost-mobility=+0.3 | boost-hp=+4 | boost-damage=+2 | boost-aim=+5 | boost-will=+10 | boost-defense=0 | boost-dr=+1 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+4 | final-damage=+8 | final-aim=+20 | final-will=+40 | final-defense=0 | final-dr=+1 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Vulcan Mechtoid | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=+30 &lt;br /&gt;
|rank2-name=Leviathan Mechtoid | rank2-level=5 | rank2-damage=+4 | rank2-hp=+30 | rank2-aim=+20 | rank2-will=+60 &lt;br /&gt;
|rank3-name=Colossus | rank3-level=9 | rank3-damage=+6 | rank3-hp=+40 | rank3-aim=+30 | rank3-will=+90 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REACTIVE TARGETING SENSORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Reactive Targeting Sensors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 4&lt;br /&gt;
|picture=[[File:Berserker_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
|skill2-img=[[File:ALIEN BULLRUSH.png|24px]]&lt;br /&gt;
|skill2-text=Bull Rush&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Berserkers&#039;&#039;&#039; commonly appear as Squad Leaders, meaning the first Berserkers you see could be very dangerous.&lt;br /&gt;
&lt;br /&gt;
Like Chryssalids and Zombies, anything you can do to slow down a Berserker will greatly reduce its threat. They are &#039;&#039;Hardened&#039;&#039; and as such, will have a reasonable amount of DR. They are particularly weak to psionics due to their low will (though the leader Berserkers are not so susceptible). Concussing a Berserker will reduce its movement range to well below Concussion throw range, so is a good way to neutralize a Berserker you&#039;re not ready to kill.&lt;br /&gt;
&lt;br /&gt;
Berserker Leaders have the &#039;&#039;Overpower&#039;&#039; ability, which grants them an overpowering aura. Non-SHIV XCOM units within their line of sight perform a will test against their will after each move or action taken. Failing this will test ends the unit&#039;s turn immediately. This means low will multi-action units are much less effective when there is a Berserker leader present. This can be countered with psionics, either by reducing their will or causing them to panic. Additionally, the &#039;&#039;Steadfast&#039;&#039; ability (can be gained by equipping an alien trophy) grants some resistance to being overpowered.&lt;br /&gt;
&lt;br /&gt;
Be careful staying in cover near a Berserker as it may encourage a &#039;&#039;Bull Rush&#039;&#039; attack, destroying the cover and dealing significant damage from range. This is doubly true if they have benefited from a blood call as their mobility will be quite extreme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=12.3 |base-hp=22 | base-damage=14 | base-aim=60 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN BLOODLUST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bloodlust|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bloodlust&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Intimidate|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Intimidate&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle Fiber Density Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=6, 8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+6 | boost-damage=+4 | boost-aim=0 | boost-will=+4 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+6 | final-damage=+16 | final-aim=0 | final-will=+16 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Alpha Berserker | rank1-level=1 | rank1-damage=+4 | rank1-hp=+10 | rank1-aim=0 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Juggernaut | rank2-level=5 | rank2-damage=+10 | rank2-hp=+30 | rank2-aim=0 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Mongo | rank3-level=9 | rank3-damage=+20 | rank3-hp=+60 | rank3-aim=0 | rank3-will=+30 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC SHOCK ABSORBENT ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 5&lt;br /&gt;
|picture=[[File:Elite_Muton_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Hunker Down|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Hunker Down&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Muton Elites&#039;&#039;&#039; are looking similar to Mutons, but with a red armor and a helmet.&lt;br /&gt;
&lt;br /&gt;
They have a lot of firepower at their disposal. Their heavy plasma weapons are both destructive and highly damaging, and they still benefit from &#039;&#039;Blood Call&#039;&#039;. Their leaders have the &#039;&#039;Shredder&#039;&#039; ability which means your units should take care to avoid their shots.&lt;br /&gt;
&lt;br /&gt;
They are even sturdier then their regular and berserker counterparts as they have more defensive perks and more innate DR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 5 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=30 | base-damage=10 | base-aim=80 | base-will=30 | base-defense=0 | base-dr=2 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333;font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+5 | boost-damage=+2 | boost-aim=+8 | boost-will=+6 | boost-defense=0 | boost-dr=+0.8 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+5 | final-damage=+8 | final-aim=+32 | final-will=+24 | final-defense=0 | final-dr=+0.8 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Muton Elite Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=0 | rank1-will=0 &lt;br /&gt;
|rank2-name=Muton Elite Sentry | rank2-level=3 | rank2-damage=+4 | rank2-hp=+15 | rank2-aim=+5 | rank2-will=+10 &lt;br /&gt;
|rank3-name=Muton Elite Centurion | rank3-level=5 | rank3-damage=+6 | rank3-hp=+25 | rank3-aim=+15 | rank3-will=+30 &lt;br /&gt;
|rank4-name=Muton Elite Praetorian | rank4-level=8 | rank4-damage=+8 | rank4-hp=+35 | rank4-aim=+20 | rank4-will=+70 &lt;br /&gt;
|rank5-name=Bashar | rank5-level=9 | rank5-damage=+10 | rank5-hp=+55 | rank5-aim=+45 | rank5-will=+80 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural Damping Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Dampening|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Dampening&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank5-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 5&lt;br /&gt;
|picture=[[File:Sectoid Commander 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:MindMerge2_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Greater Mind Merge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Greater Mind Merge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:PSIMINDCONTROL.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Mind Control|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Control&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Psi Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill7-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill7-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill8-img=[[File:Neuralfeedback_tga2.png|24px]]&lt;br /&gt;
|skill8-text=[[Abilities List (LWR)#Countercharge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Countercharge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectoid Commanders&#039;&#039;&#039; represent a substantial step up from their early game counterparts, and a substantial step up in terms of difficulty. An unprepared player could easily have their entire squad decimated by a Sectoid Commander. &lt;br /&gt;
&lt;br /&gt;
They carry new psionic abilities as well as much better statistics. Sectoid Commanders are brave, and greatly prefer using psionic abilities over shooting, making them even more effective in their role. They all have the &#039;&#039;Psi Mastery&#039;&#039; ability, and will be able to use multiple psionic abilities each turn.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;Greater Mind Merge&#039;&#039; is now quite powerful, granting multiple targets both +100 aim and +100 crit in addition to the +25 will and healing. They can also use &#039;&#039;Mind Control&#039;&#039; which will turn one of your soldiers against you.&lt;br /&gt;
&lt;br /&gt;
They also gain the &#039;&#039;Distortion&#039;&#039; ability which distorts reality around them, making non-psionic attacks deal 65% less damage against them, and granting nearby allies +10 defense. In addition, &#039;&#039;Distortion&#039;&#039; will prevent squadsight shots from being able to target them.&lt;br /&gt;
&lt;br /&gt;
Everything considered, these will likely be the most difficult aliens you fight when they are first revealed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=9.3 |base-hp=16 | base-damage=7 | base-aim=60 | base-will=90 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psychic Storm|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psychic Storm&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:distortion_field_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Distortion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Distortion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+1 | boost-damage=+2 | boost-aim=+5 | boost-will=+20 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+1 | final-damage=+8 | final-aim=+20 | final-will=+80 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Sectoid Lieutenant Commander | rank1-level=1 | rank1-damage=+3 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Sectoid General | rank2-level=5 | rank2-damage=+5 | rank2-hp=+4 | rank2-aim=+20 | rank2-will=+30 &lt;br /&gt;
|rank3-name=Great Reticulan | rank3-level=9 | rank3-damage=+8 | rank3-hp=+6 | rank3-aim=+30 | rank3-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 6&lt;br /&gt;
|picture=[[File:Sectopod 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ALIEN CANNONFIRE.png|24px]]&lt;br /&gt;
|skill1-text=[[Abilities List (LWR)#Cannon Fire|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Cannon Fire&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ALIEN CLUSTERBOMB.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Cluster Bomb|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Cluster Bomb&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectopods&#039;&#039;&#039; are massive mechanical war machines. They represent one of the two late game enemies that are extremely dangerous. Taking them down without suffering casualties may not be possible. As with all aliens, their strength and power progresses with time, making them even more dangerous as the war drags on.&lt;br /&gt;
&lt;br /&gt;
They have 3 main attacks: their chest cannon, their green turret cannon, and their cluster bomb rockets. The green turret cannon does -50% weapon damage and will activate for reaction shots. &lt;br /&gt;
&lt;br /&gt;
The cluster bomb rockets will require a turn to prepare. When they prepare, there will be a popup warning you of the imminent attack and a target location. On the next turn, the attack will deal damage in a 5 tile radius area to a spot within 5 tiles of the target location (thus, the damage could reach up to 10 tiles from the target location).&lt;br /&gt;
&lt;br /&gt;
Sectopods are not inhibited by terrain. As such, they can and will break down walls and terrain as they move. This makes it difficult to use cover to try to block line of sight as they will often just walk through the cover.&lt;br /&gt;
&lt;br /&gt;
Sectopods have extremely high damage and extremely high aim. Tanking their shots should only be done by very resilient units, and they will still likely lose the majority of their health.&lt;br /&gt;
&lt;br /&gt;
Not only do they output incredible offensive power, their HP and flat DR is extremely high. It is almost mandatory to bring some form of corrosion when fighting them in order to do reasonable amounts of damage.&lt;br /&gt;
&lt;br /&gt;
By the time you encounter these units, you should hopefully be well on your way to finishing your campaign!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 40 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=45 | base-damage=20 | base-aim=100 | base-will=0 | base-defense=0 | base-dr=8 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:FLASHBANG GRENADE ICON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Death Explosion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Death Explosion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REACTIVE TARGETING SENSORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Reactive Targeting Sensors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=8, 10, 12, 14 | boost-mobility=0 | boost-hp=+4 | boost-damage=+8 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=+1.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+4 | final-damage=+32 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=+1.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Sectopod Destroyer | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Sectopod Titan | rank2-level=5 | rank2-damage=+6 | rank2-hp=+20 | rank2-aim=+20 | rank2-will=0 &lt;br /&gt;
|rank3-name=Atlas | rank3-level=9 | rank3-damage=+10 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 6&lt;br /&gt;
|picture=[[File:Heavy_Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ALIEN LAUNCH.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Launch|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Launch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill6-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; is a significant improvement over the original Floater. Unlike regular Floaters, Heavy Floaters can throw grenades.&lt;br /&gt;
&lt;br /&gt;
They also have &#039;&#039;Critical System Targeting&#039;&#039; and hit quite hard (often with high aim due to elevation), so tanking their shots with mechanical units is quite costly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=9.3 |base-hp=20 | base-damage=8 | base-aim=70 | base-will=40 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY RAPIDREACTION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Rapid Reaction|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+5 | boost-damage=+2 | boost-aim=+5 | boost-will=+6 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+5 | final-damage=+8 | final-aim=+20 | final-will=+24 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Heavy Floater Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Aircobra | rank2-level=5 | rank2-damage=+6 | rank2-hp=+10 | rank2-aim=+20 | rank2-will=+30 &lt;br /&gt;
|rank3-name=Archon | rank3-level=9 | rank3-damage=+10 | rank3-hp=+25 | rank3-aim=+40 | rank3-will=+40 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSEPERSONAL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Encounters|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Encounters&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY MAYHEM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Mayhem|&amp;lt;span style=&amp;quot;color:#333;font-size:0.9em;&amp;quot;&amp;gt;Mayhem&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 7&lt;br /&gt;
|picture=[[File:Ethereal_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:psi_lance_tga2.png|24px]]&lt;br /&gt;
|skill1-text=[[Abilities List (LWR)#Psi Lance|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Lance&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill2-img=[[File:PSIMINDCONTROL.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Mind Control|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Control&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Psi Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:psi_rift_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Rift|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Rift&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the floating psionic leaders of the alien race -- they represent the pinnacle of danger a Commander will encounter. Using a Psionic Lance attack that does damage based on will and hit chance based on aim, as well as the feared &#039;&#039;Mind Control&#039;&#039; and &#039;&#039;Rift&#039;&#039; abilities, Ethereals represent the pinnacle of psionic deadliness. Moreover,  with &#039;&#039;Psi Mastery&#039;&#039; they can perform 2 attacks each turn.&lt;br /&gt;
&lt;br /&gt;
Just like Sectoid Commanders they have the &#039;&#039;Distortion&#039;&#039; ability, granting immunity to squadsight and reducing any damage dealt to them. They also regenerate health, have innate defense, and the &#039;&#039;Overpower&#039;&#039; ability. Overall, this makes them extremely resilient.&lt;br /&gt;
&lt;br /&gt;
They are the other late game enemy that is extremely dangerous and likely to cause fatalities and/or full squad defeats. Fighting an ethereal often results in a pyrrhic victory, if a victory at all. Take great care when engaging one as there are no aliens more deadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 40 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=10.6 |base-hp=26 | base-damage=0 | base-aim=100| base-will=100 | base-defense=50 | base-dr=4 regen | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psychic Storm|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psychic Storm&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Insentient Crush|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Insentient Crush&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:distortion_field_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Distortion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Distortion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=9, 11, 13 | boost-mobility=+0.3 | boost-hp=+10 | boost-damage=+4 | boost-aim=+20 | boost-will=+30 | boost-defense=0 | boost-dr=+2 regen | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+10 | final-damage=+16 | final-aim=+80 | final-will=+30 | final-defense=0 | final-dr=+2 regen | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Etheral Primus | rank1-level=1 | rank1-damage=+2 | rank1-hp=+8 | rank1-aim=0 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Ethereal Overmind | rank2-level=9 | rank2-damage=+6 | rank2-hp=+12 | rank2-aim=0 | rank2-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EXALT==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1600px;&amp;quot;&amp;gt;&lt;br /&gt;
===EXALT Operative===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Operative.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=7 | base-damage=4 | base-aim=65 | base-will=40 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_SHOCK_ABSORBENT_ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;, &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+1 | final-damage=+2 | final-aim=+12 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Operative (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+3 | rank1-aim=+4 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Operative (Capt) | rank2-level=3 | rank2-damage=+1 | rank2-hp=+6 | rank2-aim=+14 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Operative (Maj) | rank3-level=6 | rank3-damage=+1 | rank3-hp=+16 | rank3-aim=+34 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Sniper===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Sniper.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Snipers&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=5 | base-damage=6 | base-aim=75 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=0 | boost-hp=+0.5 | boost-damage=+1 | boost-aim=+8 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+4 | final-aim=+32 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Sniper (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+1 | rank1-aim=+5 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Sniper (Capt) | rank2-level=3 | rank2-damage=+2 | rank2-hp=+2 | rank2-aim=+15 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Sniper (Maj) | rank3-level=6 | rank3-damage=+3 | rank3-hp=+3 | rank3-aim=+18 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DOUBLETAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Double Tap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Double Tap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Heavy===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Heavy.png|128px]]&lt;br /&gt;
|ammo=4  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=6 | base-damage=6 | base-aim=60 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;, &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+2 | final-aim=+12 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Heavy (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+3 | rank1-aim=0 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Heavy (Capt) | rank2-level=3 | rank2-damage=+2 | rank2-hp=+6 | rank2-aim=+6 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Heavy (Maj) | rank3-level=6 | rank3-damage=+2 | rank3-hp=+7 | rank3-aim=+10 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Medic===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Medic.png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:SUPPORT_FIELDMEDIC.png|24px]]&lt;br /&gt;
|skill4-text=Medikit Heal&lt;br /&gt;
|skill5-img=[[File:SUPPORT_SMOKEGRENADE.png|24px]]&lt;br /&gt;
|skill5-text=Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=4 | base-aim=55 | base-will=60 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_FIELDMEDIC.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Field Medic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Field Medic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+0.5 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+1 | final-damage=+2 | final-aim=+8 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Medic (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+2 | rank1-aim=+2 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Medic (Capt) | rank2-level=3 | rank2-damage=0 | rank2-hp=+4 | rank2-aim=+4 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Medic (Maj) | rank3-level=6 | rank3-damage=0 | rank3-hp=+6 | rank3-aim=+10 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Operative===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Operative.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Operatives&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=12 | base-damage=4 | base-aim=70 | base-will=40 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle_Fiber_Density_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+2 | boost-damage=+0.5 | boost-aim=+4 | boost-will=0 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=0 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Operative (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Operative (Capt) | rank2-level=4 | rank2-damage=0 | rank2-hp=+20 | rank2-aim=+20 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Operative (Maj) | rank3-level=8 | rank3-damage=+2 | rank3-hp=+30 | rank3-aim=+35 | rank3-will=+70 &lt;br /&gt;
| rank4-name=EXALT Commander Iago Van Doorn | rank4-level=9 | rank4-damage=+4 | rank4-hp=+40 | rank4-aim=+50 | rank4-will=+100 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_SHOCK_ABSORBENT_ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban_Combat_Badge_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HEAT_AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_ADVANCED_FIRE_CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Depth_Perception_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Predictive Tracking|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Predictive Tracking&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Bioelectric_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adrenaline Surge|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Iron_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Iron Skin|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Iron Skin&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural_Damping_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Damping|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Damping&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders_Medal_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smart Macrophages|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Sniper===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Sniper.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Snipers&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=6 | base-damage=6 | base-aim=80 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban_Combat_Badge_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Depth_Perception_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Predictive Tracking|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Predictive Tracking&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Bioelectric_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adrenaline Surge|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1 | boost-damage=+1 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+4 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Sniper (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Sniper (Capt) | rank2-level=3 | rank2-damage=+3 | rank2-hp=+6 | rank2-aim=+30 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Sniper (Maj) | rank3-level=8 | rank3-damage=+5 | rank3-hp=+14 | rank3-aim=+50 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DOUBLETAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Double Tap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Double Tap&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Council_Medal_of_Honor_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lone Wolf|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lone Wolf&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Heavy===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Heavy.png|128px]]&lt;br /&gt;
|ammo=4  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Heavies&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=10 | base-damage=6 | base-aim=65 | base-will=25 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Iron_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Iron Skin|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Iron Skin&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural_Damping_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Damping|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Damping&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;, &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1.5 | boost-damage=+0.5 | boost-aim=+4 | boost-will=0 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=0 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Heavy (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+6 | rank1-aim=+5 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Heavy (Capt) | rank2-level=3 | rank2-damage=+1 | rank2-hp=+16 | rank2-aim=+13 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Heavy (Maj) | rank3-level=8 | rank3-damage=+3 | rank3-hp=+31 | rank3-aim=+23 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_MAYHEM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Mayhem|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Mayhem&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Council_Medal_of_Honor_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lone Wolf|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lone Wolf&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Medic===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Medic.png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:SUPPORT_FIELDMEDIC.png|24px]]&lt;br /&gt;
|skill4-text=Medikit Heal&lt;br /&gt;
|skill5-img=[[File:SUPPORT_SMOKEGRENADE.png|24px]]&lt;br /&gt;
|skill5-text=Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=8 | base-damage=4 | base-aim=60 | base-will=50 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_FIELDMEDIC.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Field Medic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Field Medic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SMOKEMIRRORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smoke and Mirrors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smoke and Mirrors&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SAVIOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Savior|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Savior&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders_Medal_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smart Macrophages|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+1 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+4 | final-hp=+1 | final-damage=+2 | final-aim=+8 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Medic (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+4 | rank1-aim=+8 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Medic (Capt) | rank2-level=4 | rank2-damage=+1 | rank2-hp=+14 | rank2-aim=+16 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Medic (Maj) | rank3-level=7 | rank3-damage=+2 | rank3-hp=+24 | rank3-aim=+21 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_DENSESMOKE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Dense Smoke|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Dense Smoke&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_ADVANCED_FIRE_CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LWR)&amp;diff=101284</id>
		<title>Alien Life Forms (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LWR)&amp;diff=101284"/>
		<updated>2021-06-05T10:18:12Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: add holo to exalt and exalt elite heavy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
[[File:LWRthinman.png|right|500px]]&lt;br /&gt;
==Alien Pods==&lt;br /&gt;
 &lt;br /&gt;
===Pod Composition===&lt;br /&gt;
Pods are typically comprised of one &#039;&#039;&#039;Squad Leader&#039;&#039;&#039; (often possessed with noticeably more stats and perks) &amp;amp; several regular troopers whose type is related to the leader and who have a chance to receive various upgrades dependent upon [[Alien_Level_(LWR)|Alien Level]]. Later in the game, bosses with noticeably larger models and massive HP pools make an appearance in missions.&lt;br /&gt;
&lt;br /&gt;
Pod composition is dependent upon the leader, with leaders tending to contain supporting troopers of the same or lesser type. For instance, [[Alien_Life_Forms_(LWR)#Mechtoid|Mechtoid]] pods tend to contain several [[Alien_Life_Forms_(LWR)#Sectoid|Sectoids]], whose [[Abilities_List_(LWR)#Mind_Merge|Mind Merge]] ability can empower the Mechtoid with a powerful Psi Shield, while [[Alien_Life_Forms_(LWR)#Cyberdisc|Cyberdisc]] pods tend to contain [[Alien_Life_Forms_(LWR)#Drone|Drones]] which focus on repairing damage dealt to the Cyberdisc; conversely, pods led by [[Alien_Life_Forms_(LWR)#ThinMan|Thinmen]] or [[Alien_Life_Forms_(LWR)#Sectoid|Sectoids]] only contain units of the same type as the leader. The quantity of aliens in a pod is dependent upon overall [[Alien_Level_(LWR)|Alien Level]] as well as the total number of aliens on mission; pods are rolled randomly and random numbers of aliens are added to said pods until all available units have been assigned. The number of aliens on missions is slightly influenced by [[Alien_Resources_(LWR)|Alien Resources]].&lt;br /&gt;
&lt;br /&gt;
===Pod Behaviour===&lt;br /&gt;
&lt;br /&gt;
All pods begin not activated, that is, aliens move or stay together and don&#039;t attempt to take cover or shoot XCOM soldiers (though they may shoot civilians, if any). An exception is drop-in pods, arriving during a mission, which activate immediately upon arrival if they see any XCOM soldier, but may activate or not, randomly, otherwise. Activation can&#039;t ever be undone, even if line of sight to XCOM soldiers is completely broken. XCOM is aware of every activation, with a close-up scene playing, even if none of the pod aliens are seen by soldiers. Upon activation, a pod [[Other_Abilities_(LWR)#Scamper|scampers]], which may cause &#039;&#039;&#039;chain activation&#039;&#039;&#039; of other pods in the area.&lt;br /&gt;
&lt;br /&gt;
A pod activates immediately if and only if &amp;lt;sup&amp;gt;please verify and correct&amp;lt;/sup&amp;gt; any of its members at any point in time: sees an XCOM soldier (but the reverse visibility doesn&#039;t matter) or a mimic beackon, sees another activated alien, notices a corpse of an alien killed during the mission (but not as the result of air combat), is significantly affected by anybody (direct hit, explosive damage including friendly fire, suppression, holo, etc., but not battle scanner), is shot at and missed. Note that unactivated pods are &#039;&#039;&#039;not&#039;&#039;&#039; activated by aliens calling for help nor by bumping into other unactivated pods.  &lt;br /&gt;
&lt;br /&gt;
While members of an activated pod do not coordinate among themselves any better than disparate aliens from different pods would, there is one significant mechanic which is pod-dependent: &#039;&#039;&#039;retreat mode&#039;&#039;&#039;. If a large portion of aliens of a given pod are destroyed (usually all but 1-3, depending on the original size), the surviving members of the pod will begin to fall back, retreating out of sight of XCOM and toward good cover or other, unactivated pods. The aliens will remain in retreat mode at least until they can see XCOM again, though destroying more units from the pod is sufficient to resume the retreat. Aliens entering into retreat mode will be identified by visual and auditory cues; the camera will pan toward the alien shouting or talking, and one of your soldiers will mention that they&#039;re falling back. Note that retreating aliens never call for help, but they activate any pods they run into all the same, see &#039;&#039;&#039;chain activation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Conversely, if XCOM is pushed back and out of sight of the aliens, they&#039;ll call for reinforcements to hunt XCOM soldiers down. In general, if active aliens exist on the map, aren&#039;t in retreat mode, and none of them has any XCOM operatives in sight range at the end of the aliens turn, they&#039;ll call all unactivated pods on the map (aside from the Command Pod, if any) to help them hunt down XCOM. Each unactivated pod will begin moving toward XCOMs current location inexorably, will activate at some point in a normal way and attack the soldiers, and short of retreating or being wiped out, the only possibility left for XCOM is to defeat all such enemies.&lt;br /&gt;
&lt;br /&gt;
===Pod Size &amp;amp; Distribution===&lt;br /&gt;
&lt;br /&gt;
Pods have a number of aliens that are directly dependent upon current [[Alien_Level_(LWR)|Alien Level]]:&lt;br /&gt;
&lt;br /&gt;
* Small (Alien Level 1+): 2-4 aliens per pod&lt;br /&gt;
* Medium (Alien Level 3+): 3-6 aliens per pod&lt;br /&gt;
* Large (Alien Level 6+): 4-8 aliens per pod&lt;br /&gt;
&lt;br /&gt;
While increases in pod sizes do not necessarily lead to more aliens on missions, extra aliens rolled that can&#039;t fit into any available pod are discarded. This has the largest effect during early Large UFOs, which typically call for way more aliens than can fit in their Small Pods. To partially compensate, missions taking place while pod sizes are small typically get an extra pod or two to work with. Larger pod sizes &#039;&#039;typically&#039;&#039; means the same amount of aliens overall, just compacted into less pods.&lt;br /&gt;
&lt;br /&gt;
The number of aliens on every mission is restricted to between 3 x Num_pods to 8 x Num_pods, and a minimum of 6 aliens.&lt;br /&gt;
&lt;br /&gt;
===Pod Types===&lt;br /&gt;
&lt;br /&gt;
Pods come in three basic types: Soldier Pods, Terror Pods, and Command Pods. Soldier pods pull from a pool of most aliens and comprise the vast majority of pods encountered on all missions; Terror Pods pull from a slightly different pool. Command Pods only appear in UFOs and have relatively rigid compositions. Lastly, for [[Covert_Operations_(LWR)|Covert Operations]], Exalt have special mechanics which govern the quantity and size of their pods. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soldier&#039;&#039;&#039; Pods: Soldier Pods are the most common type of pod, appearing as the majority pod type in every mission except [[Missions_(LWR)#Terror_Site|Terror Sites]] &amp;amp; [[Covert_Operations_(LWR)|Covert Operations]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Terror&#039;&#039;&#039; Pods: Terror pods are a special type of pod that only appear in [[Missions_(LWR)#Terror_Site|Terror Sites]], [[UFOs_(LWR)#Large_UFOs|Large UFOs]], [[Missions_(LWR)#Alien_Base_Assault|Alien Base Assault]], and [[Alien_Missions_(LWR)#Retaliate|Retaliation]] missions. They tend to have a greater probability of being higher-mobility aliens and are the only pod which contains Chryssalids and Zombies, which in turn occur only in terror pods, at any level. Exalt also make an appearance in later months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; Pods: UFOs additionally have a special pod called the Command Pod which contains a fixed number of aliens based on UFO type. They consist entirely of [[Alien_Life_Forms_(LWR)#Outsider|Outsiders]]. Larger UFOs can contain multiple Command Pods. Be warned: if a Command Pod spots XCOM and activates, it will immediately call all remaining alien forces on the map to its current location; this makes an early engagement against the command pod a risky affair.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exalt&#039;&#039;&#039; Pods: While Exalt have a chance of appearing in Terror Pods, they appear most often in [[Covert_Operations_(LWR)|Covert Operations]]. All covert operations include drop ins of lone Exalt operatives who may or may not appear in cover and may or may not overwatch (Note: On Normal and Classic difficulty they will never overwatch).&lt;br /&gt;
&lt;br /&gt;
==Alien Appearances==&lt;br /&gt;
&lt;br /&gt;
Each pod created in the game has a chance to consist of different alien types. This changes the higher the Alien Level is (based on accumulated alien research). Below are the Alien Appearance Tables that describes the chance each alien has of appearing at each Alien Level.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Alien Appearance Weightings&#039;&#039;&#039; table, the number in brackets beside each alien type is their relative weighting.  As an example, at Alien Level 3, the chance a pod will be a seeker pod is: (9 + 1) / (10 + 3 + 1 + 1 + 9 + 9 + 1 + 1 + 14 + 9 + 1) = 10 / 59 = 0.169. So each pod will have a ~17% chance of being a seeker pod at Alien Level 3. You can see all the calculated appearance chances in the &#039;&#039;&#039;Alien Appearance Chances&#039;&#039;&#039; table.&lt;br /&gt;
&lt;br /&gt;
===Alien Appearance Weightings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #fff; text-align:center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 7px;&amp;quot; | Alien Appearance Weightings&lt;br /&gt;
|-  &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Level&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Cumulative Weighting&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Type (Relative Weighting)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 1&#039;&#039;&#039; || 15 || Sectoid (10) || Drone (3) || Thinman (1) || Floater (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 2&#039;&#039;&#039; || 35 || Floater (9) || Thinman (9) || Muton (1) || Seeker (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 3&#039;&#039;&#039; || 59 || Muton (14) || Seeker (9) || Cyberdisc (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 4&#039;&#039;&#039; || 75 || Cyberdisc (14) || Mecthoid (1) || Berserker (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 5&#039;&#039;&#039; || 107 || Mechtoid (14) || Berserker (14) || Muton Elite (2) || Sectoid Commander (2)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 6&#039;&#039;&#039; || 170 || Muton Elite (28) || Sectoid Commander (28) || Sectopod (5) || Heavy Floater (2)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 7&#039;&#039;&#039; || 213 || Heavy Floater (28) || Sectopod (10) || Ethereal (5)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 8&#039;&#039;&#039; || 233 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 9&#039;&#039;&#039; || 253 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 10&#039;&#039;&#039; || 273 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 11&#039;&#039;&#039; || 283 || Ethereal (10)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alien Appearance Chances===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:520px; margin-bottom:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; style=&amp;quot;padding: 7px;&amp;quot; | Alien Appearance Chances&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Type (Chance to Appear) -- rounded to nearest percentage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 1&lt;br /&gt;
| &#039;&#039;&#039;Sectoid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 67%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Drone&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thinman&#039;&#039;&#039; / &#039;&#039;&#039;Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 7%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 2&lt;br /&gt;
| Sectoid / &#039;&#039;&#039;Thinman&#039;&#039;&#039; / &#039;&#039;&#039;Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 29%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 9%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Muton&#039;&#039;&#039; / &#039;&#039;&#039;Seeker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 3&lt;br /&gt;
| &#039;&#039;&#039;Muton&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Seeker&#039;&#039;&#039; / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 17%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 4&lt;br /&gt;
| &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039; / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 20%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thiman / Floater &lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mechtoid&#039;&#039;&#039; / &#039;&#039;&#039;Berserker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 5&lt;br /&gt;
| &#039;&#039;&#039;Mechtoid&#039;&#039;&#039; / &#039;&#039;&#039;Berserker&#039;&#039;&#039; / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muton Elite&#039;&#039;&#039; / &#039;&#039;&#039;Sectoid Commander&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;text-align: center; width:520px; margin:0; &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:4px 8px; border-bottom: 2px solid #aaa; background-color:#efefef;&amp;quot;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Levels 6 to 11&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold; width:76px;&amp;quot; | Level 6&lt;br /&gt;
| &#039;&#039;&#039;Muton Elite&#039;&#039;&#039; / &#039;&#039;&#039;Sectoid Commander&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 8%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039; / Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 7&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039; / Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 7%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 8&lt;br /&gt;
| Muton Elite / Heavy Floater / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039; / Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 6%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 9&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 10&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Muton Elite / Heavy Floater / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 11&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039; / Sectopod&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders and Leader Levels ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;percent chance for an Alien Leader&#039;&#039;&#039; to appear in each pod is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 630px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Percent chance for Alien Leader&#039;&#039;&#039;: 5 x &#039;&#039;&#039;Alien level&#039;&#039;&#039; (0% during alien level 1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 725px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;Certain scripted missions will dictate alien leader chances outside of this formula&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The formula to determine &#039;&#039;&#039;Leader Level&#039;&#039;&#039; is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Leader Level&#039;&#039;&#039; = Clamp(1 + Rand(&#039;&#039;&#039;Alien Level&#039;&#039;&#039; / 2) + Bonuses, 1, 8)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 970px;&amp;quot;&amp;gt;&lt;br /&gt;
 After determining leader level there is a 10% chance (50% on Terror Sites and the Temple Ship) to gain +1 level which could produce a leader level of 9 (max)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;Certain scripted missions will dictate alien levels outside of this formula&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UFO Size Bonus:&#039;&#039;&#039;&lt;br /&gt;
*Medium: +1 leader level&lt;br /&gt;
*Large: +2 leader levels&lt;br /&gt;
*Extra Large: +3 leader levels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien Aggression Bonus:&#039;&#039;&#039;&lt;br /&gt;
*75+%: +1 leader level&lt;br /&gt;
*100%: +2 leader levels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terror Site Bonus:&#039;&#039;&#039;&lt;br /&gt;
*+2 leader levels&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Aliens leaders have purple HP and are identified in the HUD by taller alien head. Max level alien leaders have gold HP.&lt;br /&gt;
&lt;br /&gt;
Killing an alien leader provides the squad with 10xp each.  Killing a max level alien leader provides the squad with 40xp each.&lt;br /&gt;
&lt;br /&gt;
==Alien Types==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1600px;&amp;quot;&amp;gt;&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Sectoid (EU2012).png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Psionic Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:MindMerge_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Mind Merge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Merge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill7-img=[[File:Neuralfeedback_tga2.png|24px]]&lt;br /&gt;
|skill7-text=[[Abilities List (LWR)#Countercharge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Countercharge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectoids&#039;&#039;&#039; have low mobility, HP, and aim. They have access to Mind Fray, Psi Panic, and Mind Merge. All Sectoids have the &#039;&#039;Ranger&#039;&#039; perk so they have no aim penalty when shooting with their plasma pistols at a distance.&lt;br /&gt;
&lt;br /&gt;
Their signature &#039;&#039;Mind Merge&#039;&#039; ability is significantly more powerful, now granting the target +25 to aim, crit, and will, but has a long cooldown. &lt;br /&gt;
&lt;br /&gt;
Sectoid squad leaders get &#039;&#039;Psi Mastery&#039;&#039;, allowing them to double their damage output. This makes them significantly more dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=4 | base-damage=3 | base-aim=55 | base-will=55 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psychic Storm|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psychic Storm&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=2, 3, 5, 7, 9, 11, 13 | boost-mobility=+0.1 | boost-hp=+2 | boost-damage=+0.5 | boost-aim=+4 | boost-will=+14 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+0.6 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=+56 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Sectoid Prodigy | rank1-level=1 | rank1-damage=+1 | rank1-hp=+5 | rank1-aim=0 | rank1-will=+20  &lt;br /&gt;
| rank2-name=Sectoid Executioner | rank2-level=3 | rank2-damage=+2 | rank2-hp=+10 | rank2-aim=+15 | rank2-will=+40 &lt;br /&gt;
| rank3-name=Sectoid Shadow | rank3-level=6 | rank3-damage=+3 | rank3-hp=+20 | rank3-aim=+30 | rank3-will=+60 &lt;br /&gt;
| rank4-name=Reticulan | rank4-level=9 | rank4-damage=+5 | rank4-hp=+30 | rank4-aim=+50 | rank4-will=+70 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Drone 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill3-text=Flight&lt;br /&gt;
|skill4-img=[[File:ALIEN REPAIR.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Repair|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Repair&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ALIEN_OVERLOAD.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Repair|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Overload&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drones&#039;&#039;&#039; can be encountered right from the beginning of the game. They can come in groups of their own or attached to Sectoid squads, and later they will accompany more powerful mechanized units like Cyberdiscs and Sectopods. &lt;br /&gt;
&lt;br /&gt;
Their holo rounds are effective at making your units easier to hit and they can be quite deadly against early game SHIVs due to their anti-mechanical perks (especially the early leader Assault Drones).&lt;br /&gt;
&lt;br /&gt;
Drones, like all mechanized units, have some damage reduction and are hardened. Their constant light cover from flying with damage reduction and ability to mutually repair can make them difficult to kill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=3 | base-damage=3 | base-aim=60 | base-will=0 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Master Mechanic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Master Mechanic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=2, 3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+1 | boost-damage=+1 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=+0.2 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+1 | final-damage=+4 | final-aim=+12 | final-will=0 | final-defense=0| final-dr=+0.2 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Assault Drone | rank1-level=1 | rank1-damage=+2 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Battle Drone | rank2-level=3 | rank2-damage=+3 | rank2-hp=+5 | rank2-aim=+10 | rank2-will=0 &lt;br /&gt;
|rank3-name=Orbital Drone | rank3-level=6 | rank3-damage=+5 | rank3-hp=+20 | rank3-aim=+25 | rank3-will=0 &lt;br /&gt;
|rank4-name=Omega Drone | rank4-level=9 | rank4-damage=+7 | rank4-hp=+40 | rank4-aim=+55 | rank4-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thinman===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Thin_Man_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ALIEN POISON.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Acid Spit|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Acid Spit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill4-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thinmen&#039;&#039;&#039; have high mobility, mediocre aim, and low will. The can also jump to any height making them extremely dangerous when fighting at varying elevations. They can spit acid clouds at your units, leading to a &#039;&#039;&#039;[[Other_Abilities_(LWR)#Corrosion|corrosion]]&#039;&#039;&#039; effect. &lt;br /&gt;
&lt;br /&gt;
Thinmen also have the &#039;&#039;Snapshot&#039;&#039; ability, making overwatch ineffective against their shots. While overwatch is still effective against them if they move, it is often best to steady and/or shoot at them instead.&lt;br /&gt;
&lt;br /&gt;
Council missions tend to have disproportionally high numbers of thinmen -- it is advised to bring ample medikits on these missions to help remove corrosion from your units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Weapon Fragment&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=11.3|base-hp=7 | base-damage=6 | base-aim=70 | base-will=35 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN POISONCLAW.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Acidic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Acidic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_LEAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Leap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Leap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+1 | boost-aim=+6 | boost-will=+10 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+3 | final-damage=+4 | final-aim=+24 | final-will=+10 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Thin Man Duelist | rank1-level=1 | rank1-damage=+2 | rank1-hp=+4 | rank1-aim=+10 | rank1-will=+12 &lt;br /&gt;
| rank2-name=Whisper | rank2-level=3 | rank2-damage=+3 | rank2-hp=+8 | rank2-aim=+20 | rank2-will=+27 &lt;br /&gt;
| rank3-name=Sidewinder | rank3-level=6 | rank3-damage=+5 | rank3-hp=+18 | rank3-aim=+30 | rank3-will=+42 &lt;br /&gt;
|rank4-name=Typhon | rank4-level=9 | rank4-damage=+7 | rank4-hp=+28 | rank4-aim=+50 | rank4-will=+52 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Mimetic Skin Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Concealment|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Concealment&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban Combat Badge 2 (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ALIEN LAUNCH.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Launch|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Launch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Floaters&#039;&#039;&#039; tend to fly (granting +30 defense) and gain the &#039;&#039;Tactical Mobility&#039;&#039; ability, granting them +15 defense while in flight or in cover. This makes them quite elusive. They also get +20 bonus aim when at an elevation meaning their aim can be quite high. In combination they can be quite deadly as accurate and difficult to hit enemies. &lt;br /&gt;
&lt;br /&gt;
When engaging floaters at a distance, steadying your weapons can make it easier to hit them when they are flying high. Another effective counter is using rockets as none of the floater&#039;s defense will help it against explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=6 | base-aim=60 | base-will=15 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+3 | boost-damage=+1 | boost-aim=+4 | boost-will=+6 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+3 | final-damage=+4 | final-aim=+16 | final-will=+24 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Floater Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+10 &lt;br /&gt;
| rank2-name=Floater Sentry | rank2-level=3 | rank2-damage=+3 | rank2-hp=+10 | rank2-aim=+15 | rank2-will=+18 &lt;br /&gt;
| rank3-name=Floater Reaver | rank3-level=6 | rank3-damage=+5 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=+28&lt;br /&gt;
| rank4-name=Reaver Lord | rank4-level=9 | rank4-damage=+7 | rank4-hp=+40 | rank4-aim=+60 | rank4-will=+38 &lt;br /&gt;
| rank1-perks=[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]], &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank2-perks=[[File:HEAVY RAPIDREACTION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Rapid Reaction|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/span&amp;gt;]], [[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]], [[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank3-perks=[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]], [[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]], [[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]], [[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank4-perks=[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]], [[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt; &lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Outsider (EU2012).jpg|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Outsiders&#039;&#039;&#039; are quite dangerous. They have passive HP regeneration, high aim, and decent HP. You&#039;ll first encounter them shepherding their  UFOs, waiting inside for you to approach (unless you play on Brutal or Impossible difficulties where they will also be present on the first mission). Their DR, HP pool, and regeneration means that it will take a concerted effort from the whole squad to take them down early game.  Be careful though, they all have the [[Abilities_List_(LWR)#Close_Combat_Specialist|Close Combat Specialist]] perk, meaning moving too close to them can be extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;Growth&#039;&#039; ability causes them to gain increased stats as the mission goes on (per turn growth chance is based on [[Difficulty_(LWR)#Difficulty_Levels|difficulty]]), beginning from the start of mission. Leaving them alone until the end of the mission is ill-advised as they can become too strong to fight. On larger UFOs, Outsiders will be much more common, sometimes appearing in large groups. They will occasionally patrol and are not always found in the command room.&lt;br /&gt;
&lt;br /&gt;
When you first meet them, fighting Outsiders in a war of attrition across cover is a bad idea, since their HP regen, relatively high damage, and accuracy with their Alien Carbines means they may well win. Neutralizing the Outsider with concussion grenades and &#039;&#039;suppression&#039;&#039; while you move your troops up to set up for a one turn kill is more effective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=8 | base-damage=5 | base-aim=55 | base-will=50 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders Medal 2 (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Growth|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Growth&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle Fiber Density Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural Damping Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Dampening|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Dampening&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+2 | boost-aim=+4 | boost-will=+10 | boost-defense=0| boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+3 | final-damage=+8 | final-aim=+16 | final-will=+40 | final-defense=0| final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Outsider Navigator | rank1-level=1 | rank1-damage=+1 | rank1-hp=+5 | rank1-aim=+20 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Outsider Engineer | rank2-level=3 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+30 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Outsider Old Guard | rank3-level=5 | rank3-damage=+3 | rank3-hp=+20 | rank3-aim=+40 | rank3-will=+30 &lt;br /&gt;
|rank4-name=Outsider Pioneer | rank4-level=7 | rank4-damage=+4 | rank4-hp=+30 | rank4-aim=+50 | rank4-will=+40 &lt;br /&gt;
|rank5-name=Outsider Champion | rank5-level=9 | rank5-damage=+5 | rank5-hp=+40 | rank5-aim=+60 | rank5-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank5-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Chryssalid_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chryssalids&#039;&#039;&#039; have great mobility and defense, and gain the &#039;&#039;Hardened&#039;&#039; ability, making them extremely agile armored threats. They also deal significant damage and will corrode any unit they hit, meaning you should attempt to kill them before they can get too close. They occur only in [[Alien_Life_Forms_(LWR)#Pod_Types|terror pods]], at any level.&lt;br /&gt;
&lt;br /&gt;
Explosives remain an effective counter to Chryssalids, since they&#039;ll frequently charge in a tightly packed group on first sight, and are difficult to hit with most weapons. Similarly, Concussion Grenades can debilitate a whole group of Chryssalids by reducing their mobility -- this means they won&#039;t be able to move and attack any units on the next turn if there are no units close to them. Chryssalids are immune to acid, so Acid Grenades won&#039;t reduce their mobility. A &#039;&#039;Close Combat&#039;&#039; Assault can frequently finish off weakened Chryssalids. The MEC Flamethrower is also quite effective; aside from the damage (especially with the &#039;&#039;Jellied Elerium&#039;&#039; upgrade) it can cause the Chryssalids to panic, and they may then run away from your soldiers instead of towards them.&lt;br /&gt;
&lt;br /&gt;
Damaging them can drastically reduce their lethality thanks to Red Fog lowering their mobility and melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=14.6 |base-hp=4 | base-damage=6 | base-aim=0 | base-will=20 | base-defense=40 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY STUN.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Stun Immune|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Stun Immune&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN POISONCLAW.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Acidic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Acidic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_LEAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Leap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Leap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+1.0 | boost-hp=+4 | boost-damage=+3 | boost-aim=0 | boost-will=+10 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+4.0 | final-hp=+4 | final-damage=+12 | final-aim=0 | final-will=+40 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Chryssalid Charger | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=0 | rank1-will=+5 &lt;br /&gt;
|rank2-name=Chryssalid Warrior | rank2-level=3 | rank2-damage=+5 | rank2-hp=+10 | rank2-aim=0 | rank2-will=+35 &lt;br /&gt;
|rank3-name=Hive Queen | rank3-level=6 | rank3-damage=+8 | rank3-hp=+15 | rank3-aim=0 | rank3-will=+45 &lt;br /&gt;
|rank4-name=Greater Hive Queen | rank4-level=9 | rank4-damage=+11 | rank4-hp=+35 | rank4-aim=0 | rank4-will=+65 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC SHOCK ABSORBENT ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Zombie_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zombies&#039;&#039;&#039; are melee units with a large health pool. However, they are not hardened and do not take cover so you can usually crit them for high amounts of damage. They can occasionally spawn as a member of Chryssalid pods on any mission, and it is also be possible to encounter them as a special pod spawn during Terror missions.&lt;br /&gt;
&lt;br /&gt;
Unlike in LW 1.0 and EU/EW, &#039;&#039;&#039;Zombies&#039;&#039;&#039; in Long War Rebalance do not transform into Chryssalids at the beginning of some turns.&lt;br /&gt;
&lt;br /&gt;
Damaging them can drastically reduce their lethality thanks to Red Fog lowering their mobility and melee damage.&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=12 | base-damage=5 | base-aim=0 | base-will=0 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY STUN.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Stun Immune|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Stun Immune&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+5 | boost-damage=+2 | boost-aim=0 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+5 | final-damage=+8 | final-aim=0 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Seeker===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 2&lt;br /&gt;
|picture=[[File:Seeker_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:STRANGLE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Strangle|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Strangle&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ABILITY GHOST.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Stealth|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Stealth&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seekers&#039;&#039;&#039; can be found both in pods made up entirely of Seekers, and accompanying squads of other aliens. This makes them dangerous, since a Seeker itself isn&#039;t much threat, but a Seeker supporting other aliens can be a deadly distraction. As mechanized units they have some damage reduction and are hardened. However, if they happen to get close to your units they may strangle them, incapacitating them and dealing significant damage. Each turn the incapacitated units that are being strangled will be shredded and take over half their remaining health in direct damage. While strangling they take double damage from all sources.  However, it is advised to try to kill them before they strangle as the damage can be quite significant.&lt;br /&gt;
&lt;br /&gt;
Battle Scanners and the Proximity Sensor item can detect and uncloak nearby Seekers, providing an early counters to Seekers. They have a habit of going into Overwatch while in stealth, so if you&#039;re waiting out Seekers without a Battle Scanner, try moving a soldier, one might reveal itself to take a pot shot at you. Any explosive/area effect attacks (bar the MEC Flamethrower; Seekers are fireproof - though an &#039;IMMUNE&#039; popup will still appear) that catch an invisible Seeker in their area will force them to decloak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=3 | base-aim=65 | base-will=0 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=4, 6, 8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+4 | final-damage=+4 | final-aim=+4 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Stalker | rank1-level=1 | rank1-damage=0 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Wraith | rank2-level=3 | rank2-damage=+1 | rank2-hp=+18 | rank2-aim=+18 | rank2-will=0 &lt;br /&gt;
|rank3-name=Battle Wraith | rank3-level=6 | rank3-damage=+2 | rank3-hp=+28 | rank3-aim=+26 | rank3-will=0 &lt;br /&gt;
|rank4-name=Hydra | rank4-level=9 | rank4-damage=+3 | rank4-hp=+38 | rank4-aim=+46 | rank4-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSEPERSONAL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Encounters|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Encounters&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 2&lt;br /&gt;
|picture=[[File:Muton_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Hunker Down|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Hunker Down&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:ALIEN_BLOODCALL.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Blood Call|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Blood Call&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutons&#039;&#039;&#039; are sturdy aliens that gain a lot of DR when protected by cover. They start with Alien Carbines and later upgrade to Alien Rifles. &lt;br /&gt;
&lt;br /&gt;
Muton leaders have a &#039;&#039;Deflection Shield&#039;&#039; ability which activates when they end their turn on a move or with AP remaining, granting them defense and crit resistance against ranged attacks that scales with distance. They have access to the &#039;&#039;Blood Call&#039;&#039; ability which will grant various stat increases to allies in range, including double mobility. This can catch an unwary player off guard as a Muton moves many tiles to flank one of their soldiers.&lt;br /&gt;
&lt;br /&gt;
Overall, Mutons create resilient roadblocks in the enemy formations that are best dealt with by flanking or removing their cover. &lt;br /&gt;
&lt;br /&gt;
Unlike some of the other aliens, Muton intelligence is low and can lead to poor strategies like: running out into the open, performing poor attacks, or even retreating early if some of their squad mates have been killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Weapon Fragment&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=14 | base-damage=6 (upgrade: 8) | base-aim=60 | base-will=10 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=4, 6, 8, 10, 12, 14 | boost-mobility=0 | boost-hp=+4 | boost-damage=+1 | boost-aim=+5 | boost-will=+6 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+4 | final-damage=+4 | final-aim=+20 | final-will=+24 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Muton Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+20 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Muton Sentry | rank2-level=3 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+25 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Muton Centurion | rank3-level=6 | rank3-damage=+4 | rank3-hp=+30 | rank3-aim=+35 | rank3-will=+40 &lt;br /&gt;
|rank4-name=Sargon | rank4-level=9 | rank4-damage=+6 | rank4-hp=+35 | rank4-aim=+60 | rank4-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 3&lt;br /&gt;
|picture=[[File:Cyberdisc_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:Recon_LWR.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Transform|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Transform&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting.&lt;br /&gt;
&lt;br /&gt;
Cyberdiscs pose a significant threat throughout the game due to high aim and high damage. They can transform between open and closed states: their open state is required to act and their closed state will grant them hardened and +6 DR. If they take damage in their open state, they will automatically close. However, they must open in order to act. Thus, they are best dealt with through high damage single attacks (e.g. a Mayhem sniper) when open. &lt;br /&gt;
&lt;br /&gt;
Their movement range can take you off guard as it&#039;s close to that of a Chryssalid; if they&#039;re not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower or simply fire long-range explosives at you.&lt;br /&gt;
&lt;br /&gt;
The Drones escorting a Cyberdisc are quite dangerous as well, for two reasons. First, they can tag a target with &#039;&#039;Holo Rounds&#039;&#039;, making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Second, they can fix any damage you have done to the Cyberdisc with their &#039;&#039;Repair&#039;&#039; ability. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=9.3 |base-hp=14 | base-damage=10 | base-aim=90 | base-will=0 | base-defense=0 | base-dr=1&amp;lt;br&amp;gt;(+4 Closed) | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Recon_LWR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Transform|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Transform&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened (When Closed)&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:FLASHBANG GRENADE ICON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Death Explosion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Death Explosion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#HEAT Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+4 | boost-damage=+2 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=+1 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+4 | final-damage=+8 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=+1 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Cyberdisc Rover | rank1-level=1 | rank1-damage=0 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Cyberdisc Gunship | rank2-level=5 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+20 | rank2-will=0 &lt;br /&gt;
|rank3-name=Dreadnought | rank3-level=9 | rank3-damage=+5 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mechtoid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 4&lt;br /&gt;
|picture=[[File:Mechtoid_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mechtoids&#039;&#039;&#039; will appear with Sectoid escorts, and later with Sectoid Commanders. They are very resilient units that deal high damage and have moderate aim.&lt;br /&gt;
&lt;br /&gt;
Mechtoids are one of the few &amp;quot;big&amp;quot; units vulnerable to psionics - &#039;&#039;Mind Fray&#039;&#039; will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. &#039;&#039;Psi Panic&#039;&#039; will completely disable a Mechtoid. Their will is a little higher than regular troops, but not stellar, so they are excellent targets for psionic abilities. Chem Grenades are also useful as Mechtoids have a significant amount of flat DR and the corrosion will lower their accuracy.&lt;br /&gt;
&lt;br /&gt;
The Psi Shield granted to Mechtoids by &#039;&#039;Mind Merge&#039;&#039; grants a massive amount of temporary health. As a result, it is ideal that you find and kill the Sectoid that set up the link (helpfully indicated by the psionic streams) before targeting the Mechtoid.&lt;br /&gt;
&lt;br /&gt;
While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Meld, 10 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=24 | base-damage=10 | base-aim=60 | base-will=40 | base-defense=0 | base-dr=4 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MindMerge_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=6, 8, 10, 12, 14 | boost-mobility=+0.3 | boost-hp=+4 | boost-damage=+2 | boost-aim=+5 | boost-will=+10 | boost-defense=0 | boost-dr=+1 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+4 | final-damage=+8 | final-aim=+20 | final-will=+40 | final-defense=0 | final-dr=+1 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Vulcan Mechtoid | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=+30 &lt;br /&gt;
|rank2-name=Leviathan Mechtoid | rank2-level=5 | rank2-damage=+4 | rank2-hp=+30 | rank2-aim=+20 | rank2-will=+60 &lt;br /&gt;
|rank3-name=Colossus | rank3-level=9 | rank3-damage=+6 | rank3-hp=+40 | rank3-aim=+30 | rank3-will=+90 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REACTIVE TARGETING SENSORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Reactive Targeting Sensors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 4&lt;br /&gt;
|picture=[[File:Berserker_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
|skill2-img=[[File:ALIEN BULLRUSH.png|24px]]&lt;br /&gt;
|skill2-text=Bull Rush&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Berserkers&#039;&#039;&#039; commonly appear as Squad Leaders, meaning the first Berserkers you see could be very dangerous.&lt;br /&gt;
&lt;br /&gt;
Like Chryssalids and Zombies, anything you can do to slow down a Berserker will greatly reduce its threat. They are &#039;&#039;Hardened&#039;&#039; and as such, will have a reasonable amount of DR. They are particularly weak to psionics due to their low will (though the leader Berserkers are not so susceptible). Concussing a Berserker will reduce its movement range to well below Concussion throw range, so is a good way to neutralize a Berserker you&#039;re not ready to kill.&lt;br /&gt;
&lt;br /&gt;
Berserker Leaders have the &#039;&#039;Overpower&#039;&#039; ability, which grants them an overpowering aura. Non-SHIV XCOM units within their line of sight perform a will test against their will after each move or action taken. Failing this will test ends the unit&#039;s turn immediately. This means low will multi-action units are much less effective when there is a Berserker leader present. This can be countered with psionics, either by reducing their will or causing them to panic. Additionally, the &#039;&#039;Steadfast&#039;&#039; ability (can be gained by equipping an alien trophy) grants some resistance to being overpowered.&lt;br /&gt;
&lt;br /&gt;
Be careful staying in cover near a Berserker as it may encourage a &#039;&#039;Bull Rush&#039;&#039; attack, destroying the cover and dealing significant damage from range. This is doubly true if they have benefited from a blood call as their mobility will be quite extreme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=12.3 |base-hp=22 | base-damage=14 | base-aim=60 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN BLOODLUST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bloodlust|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bloodlust&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Intimidate|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Intimidate&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle Fiber Density Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=6, 8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+6 | boost-damage=+4 | boost-aim=0 | boost-will=+4 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+6 | final-damage=+16 | final-aim=0 | final-will=+16 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Alpha Berserker | rank1-level=1 | rank1-damage=+4 | rank1-hp=+10 | rank1-aim=0 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Juggernaut | rank2-level=5 | rank2-damage=+10 | rank2-hp=+30 | rank2-aim=0 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Mongo | rank3-level=9 | rank3-damage=+20 | rank3-hp=+60 | rank3-aim=0 | rank3-will=+30 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC SHOCK ABSORBENT ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 5&lt;br /&gt;
|picture=[[File:Elite_Muton_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Hunker Down|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Hunker Down&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Muton Elites&#039;&#039;&#039; are looking similar to Mutons, but with a red armor and a helmet.&lt;br /&gt;
&lt;br /&gt;
They have a lot of firepower at their disposal. Their heavy plasma weapons are both destructive and highly damaging, and they still benefit from &#039;&#039;Blood Call&#039;&#039;. Their leaders have the &#039;&#039;Shredder&#039;&#039; ability which means your units should take care to avoid their shots.&lt;br /&gt;
&lt;br /&gt;
They are even sturdier then their regular and berserker counterparts as they have more defensive perks and more innate DR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 5 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=30 | base-damage=10 | base-aim=80 | base-will=30 | base-defense=0 | base-dr=2 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333;font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+5 | boost-damage=+2 | boost-aim=+8 | boost-will=+6 | boost-defense=0 | boost-dr=+0.8 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+5 | final-damage=+8 | final-aim=+32 | final-will=+24 | final-defense=0 | final-dr=+0.8 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Muton Elite Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=0 | rank1-will=0 &lt;br /&gt;
|rank2-name=Muton Elite Sentry | rank2-level=3 | rank2-damage=+4 | rank2-hp=+15 | rank2-aim=+5 | rank2-will=+10 &lt;br /&gt;
|rank3-name=Muton Elite Centurion | rank3-level=5 | rank3-damage=+6 | rank3-hp=+25 | rank3-aim=+15 | rank3-will=+30 &lt;br /&gt;
|rank4-name=Muton Elite Praetorian | rank4-level=8 | rank4-damage=+8 | rank4-hp=+35 | rank4-aim=+20 | rank4-will=+70 &lt;br /&gt;
|rank5-name=Bashar | rank5-level=9 | rank5-damage=+10 | rank5-hp=+55 | rank5-aim=+45 | rank5-will=+80 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural Damping Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Dampening|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Dampening&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank5-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 5&lt;br /&gt;
|picture=[[File:Sectoid Commander 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:MindMerge2_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Greater Mind Merge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Greater Mind Merge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:PSIMINDCONTROL.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Mind Control|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Control&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Psi Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill7-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill7-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill8-img=[[File:Neuralfeedback_tga2.png|24px]]&lt;br /&gt;
|skill8-text=[[Abilities List (LWR)#Countercharge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Countercharge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectoid Commanders&#039;&#039;&#039; represent a substantial step up from their early game counterparts, and a substantial step up in terms of difficulty. An unprepared player could easily have their entire squad decimated by a Sectoid Commander. &lt;br /&gt;
&lt;br /&gt;
They carry new psionic abilities as well as much better statistics. Sectoid Commanders are brave, and greatly prefer using psionic abilities over shooting, making them even more effective in their role. They all have the &#039;&#039;Psi Mastery&#039;&#039; ability, and will be able to use multiple psionic abilities each turn.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;Greater Mind Merge&#039;&#039; is now quite powerful, granting multiple targets both +100 aim and +100 crit in addition to the +25 will and healing. They can also use &#039;&#039;Mind Control&#039;&#039; which will turn one of your soldiers against you.&lt;br /&gt;
&lt;br /&gt;
They also gain the &#039;&#039;Distortion&#039;&#039; ability which distorts reality around them, making non-psionic attacks deal 65% less damage against them, and granting nearby allies +10 defense. In addition, &#039;&#039;Distortion&#039;&#039; will prevent squadsight shots from being able to target them.&lt;br /&gt;
&lt;br /&gt;
Everything considered, these will likely be the most difficult aliens you fight when they are first revealed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=9.3 |base-hp=16 | base-damage=7 | base-aim=60 | base-will=90 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psychic Storm|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psychic Storm&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:distortion_field_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Distortion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Distortion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+1 | boost-damage=+2 | boost-aim=+5 | boost-will=+20 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+1 | final-damage=+8 | final-aim=+20 | final-will=+80 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Sectoid Lieutenant Commander | rank1-level=1 | rank1-damage=+3 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Sectoid General | rank2-level=5 | rank2-damage=+5 | rank2-hp=+4 | rank2-aim=+20 | rank2-will=+30 &lt;br /&gt;
|rank3-name=Great Reticulan | rank3-level=9 | rank3-damage=+8 | rank3-hp=+6 | rank3-aim=+30 | rank3-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 6&lt;br /&gt;
|picture=[[File:Sectopod 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ALIEN CANNONFIRE.png|24px]]&lt;br /&gt;
|skill1-text=[[Abilities List (LWR)#Cannon Fire|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Cannon Fire&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ALIEN CLUSTERBOMB.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Cluster Bomb|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Cluster Bomb&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectopods&#039;&#039;&#039; are massive mechanical war machines. They represent one of the two late game enemies that are extremely dangerous. Taking them down without suffering casualties may not be possible. As with all aliens, their strength and power progresses with time, making them even more dangerous as the war drags on.&lt;br /&gt;
&lt;br /&gt;
They have 3 main attacks: their chest cannon, their green turret cannon, and their cluster bomb rockets. The green turret cannon does -50% weapon damage and will activate for reaction shots. &lt;br /&gt;
&lt;br /&gt;
The cluster bomb rockets will require a turn to prepare. When they prepare, there will be a popup warning you of the imminent attack and a target location. On the next turn, the attack will deal damage in a 5 tile radius area to a spot within 5 tiles of the target location (thus, the damage could reach up to 10 tiles from the target location).&lt;br /&gt;
&lt;br /&gt;
Sectopods are not inhibited by terrain. As such, they can and will break down walls and terrain as they move. This makes it difficult to use cover to try to block line of sight as they will often just walk through the cover.&lt;br /&gt;
&lt;br /&gt;
Sectopods have extremely high damage and extremely high aim. Tanking their shots should only be done by very resilient units, and they will still likely lose the majority of their health.&lt;br /&gt;
&lt;br /&gt;
Not only do they output incredible offensive power, their HP and flat DR is extremely high. It is almost mandatory to bring some form of corrosion when fighting them in order to do reasonable amounts of damage.&lt;br /&gt;
&lt;br /&gt;
By the time you encounter these units, you should hopefully be well on your way to finishing your campaign!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 40 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=45 | base-damage=20 | base-aim=100 | base-will=0 | base-defense=0 | base-dr=8 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:FLASHBANG GRENADE ICON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Death Explosion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Death Explosion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REACTIVE TARGETING SENSORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Reactive Targeting Sensors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=8, 10, 12, 14 | boost-mobility=0 | boost-hp=+4 | boost-damage=+8 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=+1.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+4 | final-damage=+32 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=+1.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Sectopod Destroyer | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Sectopod Titan | rank2-level=5 | rank2-damage=+6 | rank2-hp=+20 | rank2-aim=+20 | rank2-will=0 &lt;br /&gt;
|rank3-name=Atlas | rank3-level=9 | rank3-damage=+10 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 6&lt;br /&gt;
|picture=[[File:Heavy_Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ALIEN LAUNCH.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Launch|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Launch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill6-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; is a significant improvement over the original Floater. Unlike regular Floaters, Heavy Floaters can throw grenades.&lt;br /&gt;
&lt;br /&gt;
They also have &#039;&#039;Critical System Targeting&#039;&#039; and hit quite hard (often with high aim due to elevation), so tanking their shots with mechanical units is quite costly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=9.3 |base-hp=20 | base-damage=8 | base-aim=70 | base-will=40 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY RAPIDREACTION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Rapid Reaction|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+5 | boost-damage=+2 | boost-aim=+5 | boost-will=+6 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+5 | final-damage=+8 | final-aim=+20 | final-will=+24 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Heavy Floater Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Aircobra | rank2-level=5 | rank2-damage=+6 | rank2-hp=+10 | rank2-aim=+20 | rank2-will=+30 &lt;br /&gt;
|rank3-name=Archon | rank3-level=9 | rank3-damage=+10 | rank3-hp=+25 | rank3-aim=+40 | rank3-will=+40 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSEPERSONAL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Encounters|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Encounters&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY MAYHEM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Mayhem|&amp;lt;span style=&amp;quot;color:#333;font-size:0.9em;&amp;quot;&amp;gt;Mayhem&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 7&lt;br /&gt;
|picture=[[File:Ethereal_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:psi_lance_tga2.png|24px]]&lt;br /&gt;
|skill1-text=[[Abilities List (LWR)#Psi Lance|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Lance&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill2-img=[[File:PSIMINDCONTROL.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Mind Control|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Control&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Psi Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:psi_rift_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Rift|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Rift&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the floating psionic leaders of the alien race -- they represent the pinnacle of danger a Commander will encounter. Using a Psionic Lance attack that does damage based on will and hit chance based on aim, as well as the feared &#039;&#039;Mind Control&#039;&#039; and &#039;&#039;Rift&#039;&#039; abilities, Ethereals represent the pinnacle of psionic deadliness. Moreover,  with &#039;&#039;Psi Mastery&#039;&#039; they can perform 2 attacks each turn.&lt;br /&gt;
&lt;br /&gt;
Just like Sectoid Commanders they have the &#039;&#039;Distortion&#039;&#039; ability, granting immunity to squadsight and reducing any damage dealt to them. They also regenerate health, have innate defense, and the &#039;&#039;Overpower&#039;&#039; ability. Overall, this makes them extremely resilient.&lt;br /&gt;
&lt;br /&gt;
They are the other late game enemy that is extremely dangerous and likely to cause fatalities and/or full squad defeats. Fighting an ethereal often results in a pyrrhic victory, if a victory at all. Take great care when engaging one as there are no aliens more deadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 40 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=10.6 |base-hp=26 | base-damage=0 | base-aim=100| base-will=100 | base-defense=50 | base-dr=4 regen | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psychic Storm|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psychic Storm&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Insentient Crush|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Insentient Crush&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:distortion_field_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Distortion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Distortion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=9, 11, 13 | boost-mobility=+0.3 | boost-hp=+10 | boost-damage=+4 | boost-aim=+20 | boost-will=+30 | boost-defense=0 | boost-dr=+2 regen | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+10 | final-damage=+16 | final-aim=+80 | final-will=+30 | final-defense=0 | final-dr=+2 regen | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Etheral Primus | rank1-level=1 | rank1-damage=+2 | rank1-hp=+8 | rank1-aim=0 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Ethereal Overmind | rank2-level=9 | rank2-damage=+6 | rank2-hp=+12 | rank2-aim=0 | rank2-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EXALT==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1600px;&amp;quot;&amp;gt;&lt;br /&gt;
===EXALT Operative===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Operative.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=7 | base-damage=4 | base-aim=65 | base-will=40 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_SHOCK_ABSORBENT_ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;, &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+1 | final-damage=+2 | final-aim=+12 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Operative (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+3 | rank1-aim=+4 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Operative (Capt) | rank2-level=3 | rank2-damage=+1 | rank2-hp=+6 | rank2-aim=+14 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Operative (Maj) | rank3-level=6 | rank3-damage=+1 | rank3-hp=+16 | rank3-aim=+34 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Sniper===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Sniper.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Snipers&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=5 | base-damage=6 | base-aim=75 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=0 | boost-hp=+0.5 | boost-damage=+1 | boost-aim=+8 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+4 | final-aim=+32 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Sniper (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+1 | rank1-aim=+5 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Sniper (Capt) | rank2-level=3 | rank2-damage=+2 | rank2-hp=+2 | rank2-aim=+15 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Sniper (Maj) | rank3-level=6 | rank3-damage=+3 | rank3-hp=+3 | rank3-aim=+18 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DOUBLETAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Double Tap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Double Tap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Heavy===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Heavy.png|128px]]&lt;br /&gt;
|ammo=4  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=6 | base-damage=6 | base-aim=60 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+2 | final-aim=+12 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Heavy (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+3 | rank1-aim=0 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Heavy (Capt) | rank2-level=3 | rank2-damage=+2 | rank2-hp=+6 | rank2-aim=+6 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Heavy (Maj) | rank3-level=6 | rank3-damage=+2 | rank3-hp=+7 | rank3-aim=+10 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Medic===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Medic.png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:SUPPORT_FIELDMEDIC.png|24px]]&lt;br /&gt;
|skill4-text=Medikit Heal&lt;br /&gt;
|skill5-img=[[File:SUPPORT_SMOKEGRENADE.png|24px]]&lt;br /&gt;
|skill5-text=Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=4 | base-aim=55 | base-will=60 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_FIELDMEDIC.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Field Medic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Field Medic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+0.5 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+1 | final-damage=+2 | final-aim=+8 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Medic (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+2 | rank1-aim=+2 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Medic (Capt) | rank2-level=3 | rank2-damage=0 | rank2-hp=+4 | rank2-aim=+4 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Medic (Maj) | rank3-level=6 | rank3-damage=0 | rank3-hp=+6 | rank3-aim=+10 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Operative===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Operative.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Operatives&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=12 | base-damage=4 | base-aim=70 | base-will=40 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle_Fiber_Density_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+2 | boost-damage=+0.5 | boost-aim=+4 | boost-will=0 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=0 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Operative (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Operative (Capt) | rank2-level=4 | rank2-damage=0 | rank2-hp=+20 | rank2-aim=+20 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Operative (Maj) | rank3-level=8 | rank3-damage=+2 | rank3-hp=+30 | rank3-aim=+35 | rank3-will=+70 &lt;br /&gt;
| rank4-name=EXALT Commander Iago Van Doorn | rank4-level=9 | rank4-damage=+4 | rank4-hp=+40 | rank4-aim=+50 | rank4-will=+100 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_SHOCK_ABSORBENT_ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban_Combat_Badge_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HEAT_AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_ADVANCED_FIRE_CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Depth_Perception_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Predictive Tracking|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Predictive Tracking&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Bioelectric_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adrenaline Surge|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Iron_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Iron Skin|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Iron Skin&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural_Damping_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Damping|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Damping&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders_Medal_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smart Macrophages|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Sniper===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Sniper.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Snipers&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=6 | base-damage=6 | base-aim=80 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban_Combat_Badge_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Depth_Perception_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Predictive Tracking|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Predictive Tracking&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Bioelectric_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adrenaline Surge|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1 | boost-damage=+1 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+4 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Sniper (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Sniper (Capt) | rank2-level=3 | rank2-damage=+3 | rank2-hp=+6 | rank2-aim=+30 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Sniper (Maj) | rank3-level=8 | rank3-damage=+5 | rank3-hp=+14 | rank3-aim=+50 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DOUBLETAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Double Tap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Double Tap&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Council_Medal_of_Honor_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lone Wolf|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lone Wolf&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Heavy===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Heavy.png|128px]]&lt;br /&gt;
|ammo=4  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Heavies&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=10 | base-damage=6 | base-aim=65 | base-will=25 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Iron_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Iron Skin|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Iron Skin&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural_Damping_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Damping|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Damping&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;, &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1.5 | boost-damage=+0.5 | boost-aim=+4 | boost-will=0 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=0 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Heavy (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+6 | rank1-aim=+5 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Heavy (Capt) | rank2-level=3 | rank2-damage=+1 | rank2-hp=+16 | rank2-aim=+13 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Heavy (Maj) | rank3-level=8 | rank3-damage=+3 | rank3-hp=+31 | rank3-aim=+23 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_MAYHEM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Mayhem|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Mayhem&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Council_Medal_of_Honor_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lone Wolf|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lone Wolf&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Medic===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Medic.png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:SUPPORT_FIELDMEDIC.png|24px]]&lt;br /&gt;
|skill4-text=Medikit Heal&lt;br /&gt;
|skill5-img=[[File:SUPPORT_SMOKEGRENADE.png|24px]]&lt;br /&gt;
|skill5-text=Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=8 | base-damage=4 | base-aim=60 | base-will=50 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_FIELDMEDIC.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Field Medic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Field Medic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SMOKEMIRRORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smoke and Mirrors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smoke and Mirrors&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SAVIOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Savior|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Savior&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders_Medal_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smart Macrophages|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+1 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+4 | final-hp=+1 | final-damage=+2 | final-aim=+8 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Medic (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+4 | rank1-aim=+8 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Medic (Capt) | rank2-level=4 | rank2-damage=+1 | rank2-hp=+14 | rank2-aim=+16 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Medic (Maj) | rank3-level=7 | rank3-damage=+2 | rank3-hp=+24 | rank3-aim=+21 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_DENSESMOKE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Dense Smoke|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Dense Smoke&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_ADVANCED_FIRE_CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(LWR)&amp;diff=100890</id>
		<title>Equipment (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(LWR)&amp;diff=100890"/>
		<updated>2021-05-29T20:54:19Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: move mimic beacon from grenade to utility device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==In General==&lt;br /&gt;
 &lt;br /&gt;
[[File: Soldiers_Equipment_Long_War.png|left|224px|]]&lt;br /&gt;
&lt;br /&gt;
In Long War Rebalance, all regular soldiers have 2 &#039;&#039;&#039;equipment slots&#039;&#039;&#039; from the start of the game. The Tactical Rigging Foundry project increases this to 3 slots.&lt;br /&gt;
&lt;br /&gt;
All equipment that is available from the start of the game are available without limits, so you can equip them on any number of available soldiers. Since you have an infinite amount, these items have no cost, do not need to be repaired, and cannot be sold. The same applies to Alien Grenades, once you have researched the &#039;&#039;Alien Grenades&#039;&#039; Foundry project.&lt;br /&gt;
&lt;br /&gt;
All other items need to be produced first, and can only be equipped once per time they are produced. Note that producing consumables represents a production line for these consumables. You can still only equip it once for each time you have produced them, but using them during the mission does not expend them from your storage, and unless damaged, you can bring them again during the next mission.&lt;br /&gt;
&lt;br /&gt;
Most items have a weight, which is represented as a movement penalty. The average item has a weight of 0.6, and thus provides a -0.6 tile movement penalty. Some items weigh 1.2 or more, and a few items weigh nothing or even provide a movement bonus. Extra charges from perks such as &#039;&#039;Packmaster&#039;&#039;, &#039;&#039;Grenadier&#039;&#039; and &#039;&#039;Smoke and Mirrors&#039;&#039; do not increase the weight and do not provide additional movement penalties.&lt;br /&gt;
&lt;br /&gt;
You can choose to equip less than the maximum number of items by clicking on the empty hand icon. Since most items provide a movement penalty, this effectively gives you a small movement bonus.&lt;br /&gt;
&lt;br /&gt;
==Soldier Equipment==&lt;br /&gt;
===Passive Equipment===&lt;br /&gt;
&lt;br /&gt;
This equipment will grant soldiers benefits passively, without them having to perform any actions.&lt;br /&gt;
&lt;br /&gt;
====Platings====&lt;br /&gt;
In Long War Rebalance, the aliens hits hard. Fortunately, you have access to platings that can be worn in addition to regular armor, providing more survivability. A soldier can only equip one plating at a time.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Mobility bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Health bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Damage reduction (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Bonus perk (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Ceramic Plates Long War.png|128px|link=Equipment (LWR)#Protective gear|Ceramic Plating]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Protective gear|Ceramic Plating]]&#039;&#039;&#039;||Biosoldiers||-0.6||+2||+1|| || ||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Alloy Plating Long War.png|128px|link=Equipment (LWR)#Protective gear|Alloy Plating]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Protective gear|Alloy Plating]]&#039;&#039;&#039;||Biosoldiers||-0.6||+4||+1|| || ||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&amp;lt;br /&amp;gt;(98)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(42)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Reinforced Armor Long War.png|128px|link=Equipment (LWR)#Protective gear|Reinforced Plating]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Protective gear|Reinforced Plating]]&#039;&#039;&#039;||Biosoldiers||-0.6||+2||+2|| || ||[[Research (LWR)#Armor.2C_MECs.2C_and_SHIVs|Improved Body Armor]]||18||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&amp;lt;br /&amp;gt;(98)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||28&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Chittin Plating Long War.png|128px|link=Equipment (LWR)#Protective gear|Chitin Plating]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Protective gear|Chitin Plating]]&#039;&#039;&#039;||Biosoldiers|| ||+2||+1|| ||Reduces melee damage by 60%&amp;lt;br /&amp;gt;Prevents strangulation||[[Research (LWR)#Alien Autopsies|Chryssalid Autopsy]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(35)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||10 [[Alien Artifacts (LWR)#Aliens|Chryssalid Carcasses]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||32&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Impact Vest Long War.png|128px|link=Equipment (LWR)#Protective gear|Regenerative Plating]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Protective gear|Regenerative Plating]]&#039;&#039;&#039;||Biosoldiers||-0.6|| || ||{{ Repair Servos (LWR) }}|| ||[[Research (LWR)#Armor, MECs, and SHIVs|Mobile Power Armor]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||50||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(126)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|28&amp;lt;br /&amp;gt;(39)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sightings====&lt;br /&gt;
In Long War Rebalance, the enemies become harder and harder to hit as the game progresses. Fortunately, there are an array of accessories that make this job easier. &lt;br /&gt;
&lt;br /&gt;
Weapon sightings apply their bonus to primary weapons only and each unit can only equip one at a time.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Mobility bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Bonus perk (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Required for combined (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:SCOPE Long War.png|128px|link=Equipment (LWR)#Weapon attachments|SCOPE]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Weapon attachments|SCOPE]]&#039;&#039;&#039;||Soldiers&amp;lt;br /&amp;gt;SHIVs|| ||+5||+10|| || ||[[Research (LWR)#Materials and Aerospace|Alien Weaponry]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(35)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||28||[[Equipment (LWR)#Weapon attachments|Neural Gunlink]] (1)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Marksman Scope Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Marksman Scope]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Weapon attachments|Marksman Scope]]&#039;&#039;&#039;||Scouts|| ||+5||+5||{{ Squadsight (LWR) }}{{ Executioner (LWR) }}||Can only be equipped with strike rifles||[[Research (LWR)#Materials and Aerospace|Alien Weaponry]]||20||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(42)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(2)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||12||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Illuminator Gunsight Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Illuminator Gunsight]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Weapon attachments|Illuminator Gunsight]]&#039;&#039;&#039;||Biosoldiers|| ||+15|| || || ||colspan=&amp;quot;8&amp;quot;|Looted from the Exalt headquarters&amp;lt;br /&amp;gt;Provided by a Mexican starting bonus||200||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Neural Gunlink Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Neural Gunlink]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Weapon attachments|Neural Gunlink]]&#039;&#039;&#039;||Psionic soldiers|| ||+10||+15|| || ||[[Research (LWR)#Xenology|Alien Biocybernetics]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||40||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|300&amp;lt;br /&amp;gt;(420)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(35)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(50)||1 [[Equipment (LWR)#Weapon attachments|SCOPE]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||28||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon Attachments====&lt;br /&gt;
Like weapon sightings, these attachments can improve a weapons ability to hit and crit enemy targets. Except for perk bonuses, they only affect primary weapons.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Mobility bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Bonus perk (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Required for combined (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Sight Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Laser Sight]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Weapon attachments|Laser Sight]]&#039;&#039;&#039;||Soldiers&amp;lt;br /&amp;gt;SHIVs|| || ||+15|| || ||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply|| ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Targeting Module Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Targeting Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Weapon attachments|Targeting Module]]&#039;&#039;&#039;||Soldiers&amp;lt;br /&amp;gt;SHIVs|| || ||+10|| ||+1 damage during critical hits||[[Research (LWR)#Xenology|Xenobiology]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|110&amp;lt;br /&amp;gt;(154)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||33||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Alloy Bipod Long War.png|128px|link=Equipment (LWR)#Weapon attachments|Alloy Bipod]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Weapon attachments|Alloy Bipod]]&#039;&#039;&#039;||Biosoldiers||-0.6|| || ||{{ Platform Stability (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Alien Materials]]&amp;lt;br&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||25||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||10||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ammunition Modifiers====&lt;br /&gt;
In addition to attaching unique items to your weapons, you can augment your ammo sources increasing damage, capacity, and offering other benefits. You can only equip one ammo capacity increasing item at a time.&lt;br /&gt;
&lt;br /&gt;
Ammunition modifiers only affect primary weapons. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Mobility bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Damage bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Bonus perk (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;5&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Hi Cap Mags Long War.png|128px|link=Equipment (LWR)#Special ammunition|High Cap Mags]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Special ammunition|High Cap Mags]]&#039;&#039;&#039;||Soldiers and SHIVs|| || || || ||Non-electric primary weapons gain +1 ammo&amp;lt;br /&amp;gt;Can&#039;t be equipped with Drum Mags||colspan=&amp;quot;7&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Drum Mags Long War.png|128px|link=Equipment (LWR)#Special ammunition|Drum Mags]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Special ammunition|Drum Mags]]&#039;&#039;&#039;||Non-Private biosoldiers&amp;lt;br&amp;gt;SMGs, Carbines, Assault Rifles, or Battle Rifles only||-1.3|| || ||{{ Flush (LWR) }}||Non-electric primary weapons gain +2 ammo&amp;lt;br /&amp;gt;Can&#039;t be equipped with High Cap Mags||colspan=&amp;quot;7&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Alloy Jacketed Rounds Long War.png|128px|link=Equipment (LWR)#Special ammunition|Alloy Jacketed Rounds]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Special ammunition|Alloy Jacketed Rounds]]&#039;&#039;&#039;||Soldiers and SHIVs&amp;lt;br&amp;gt;Ballistic/gauss primary weapons only|| ||+1|| || || ||[[Foundry (LWR)#General Weapon Upgrades|Enhanced Ballistics]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Enchanced Beam Optics Long War.png|128px|link=Equipment (LWR)#Special ammunition|Enhanced Beam Optics]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Special ammunition|Enhanced Beam Optics]]&#039;&#039;&#039;||Soldiers and SHIVs&amp;lt;br&amp;gt;Laser/pulse primary weapons only|| ||+1|| || || ||[[Foundry (LWR)#General Weapon Upgrades|Enhanced Lasers]]||30||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Reaper Rounds Long War.png|128px|link=Equipment (LWR)#Special ammunition|Reaper Ammo]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Special ammunition|Reaper Ammo]]&#039;&#039;&#039;||Soldiers and SHIVs&amp;lt;br&amp;gt;Laser/pulse primary weapons only|| || ||+20|| ||+2 damage during critical hits&amp;lt;br&amp;gt;Primary weapon range penalties are doubled||[[Foundry (LWR)#Aerospace Improvements|Supercapacitors]]||70||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|100&amp;lt;br /&amp;gt;(140)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(56)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Plasma Stellerator Long War.png|128px|link=Equipment (LWR)#Special ammunition|Plasma Stellerator]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Special ammunition|Plasma Stellerator]]&#039;&#039;&#039;||Soldiers and SHIVs&amp;lt;br&amp;gt;Plasma primary weapons only|| ||+2|| || || ||[[Foundry (LWR)#General Weapon Upgrades|Enhanced Plasma]]||75||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|100&amp;lt;br /&amp;gt;(140)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&amp;lt;br /&amp;gt;(168)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|28&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(14.0&amp;amp;nbsp;days)||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Special Ammunition====&lt;br /&gt;
In addition to augmenting your ammo sources, you can also change them with one of the following ammo types. Only one ammo type can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
All special ammunition is restricted to &#039;&#039;&#039;Ballistic and Gauss weapons only&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Mobility bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Bonus perk (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;5&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Breaching Ammo Long War.png|128px|link=Equipment (LWR)#Special ammunition|Breaching Ammo]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Special ammunition|Breaching Ammo]]&#039;&#039;&#039;||Biosoldiers with Shotguns||-0.6|| ||Primary weapons bypass DR from &#039;&#039;&#039;hardened&#039;&#039;&#039;&amp;lt;br&amp;gt;Primary weapon only||[[Research (LWR)#Materials and Aerospace|Alien Materials]]&amp;lt;br&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|35&amp;lt;br /&amp;gt;(49)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(56)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Shredder Ammo.png|128px|link=Equipment (LWR)#Special ammunition|Shredder Ammo]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Special ammunition|Shredder Ammo]]&#039;&#039;&#039;||Infantry&amp;lt;br&amp;gt;Medics&amp;lt;br&amp;gt;Assaults&amp;lt;br&amp;gt;Engineers&amp;lt;br&amp;gt;Scouts|| ||{{ Shredder (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||30||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&amp;lt;br /&amp;gt;(168)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Armor Piercing Ammo Long War.png|128px|link=Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Special ammunition|Armor Piercing Ammo]]&#039;&#039;&#039;||Biosoldiers with ARs, Carbines, SMGs, or BRs&amp;lt;br&amp;gt;MECs&amp;lt;br&amp;gt;SHIVs|| || ||Primary weapons gain +2 penetration||[[Research (LWR)#Armor.2C_MECs.2C_and_SHIVs|Improved Body Armor]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||25||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(25)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(63)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Flak Ammo Long War.png|128px|link=Equipment (LWR)#Special ammunition|Flak Ammo]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Special ammunition|Flak Ammo]]&#039;&#039;&#039;||Soldiers&amp;lt;br /&amp;gt;SHIVs||-0.6|| ||Shots from the primary weapon ignore the 30 defense bonus flying targets receive||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(126)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous gear====&lt;br /&gt;
Unlike strictly protective items, these items offer a range of other benefits.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Mobility bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Will bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Defense bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Bonus perk (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Alien Trophy Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Alien Trophy]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Alien Trophy]]&#039;&#039;&#039;||Soldiers|| || || ||{{ Steadfast (LWR) }}|| || ||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Tactical Sensors Long War.png|128px|link=Equipment (LWR)#MEC equipment|Proximity Sensor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#MEC equipment|Proximity Sensor]]&#039;&#039;&#039;||Biosoldiers|| || ||+5||{{ Tracker (LWR) }}|| ||[[Research (LWR)#Alien Autopsies|Mechtoid Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&amp;lt;br /&amp;gt;(98)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Respirator Implant Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Respirator Implant]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Respirator Implant]]&#039;&#039;&#039;||Biosoldiers||+0.6|| ||+5|| ||Prevents strangulation&amp;lt;br /&amp;gt;Automatic bleed out on first drop&amp;lt;br /&amp;gt;Increases bleed out time by 2 turns&amp;lt;br&amp;gt;Reveals the bleed out timer||[[Research (LWR)#Alien Autopsies|Seeker Autopsy]]||25||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(56)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(45)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||16&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Chameleon Suit Long War.png|128px|link=Equipment (LWR)#Protective gear|Extrasensory Vest]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Protective gear|Extrasensory Vest]]&#039;&#039;&#039;||Biosoldiers|| || || ||{{ Tracker (LWR) }}{{ Awareness (LWR) }}|| ||[[Research (LWR)#Alien Autopsies|Seeker Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|35&amp;lt;br /&amp;gt;(49)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(42)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||26&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Walker Servos Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Walker Servos]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Walker Servos]]&#039;&#039;&#039;||Biosoldiers|| || || || ||Set the mobility to 9.3 and ignore all mobility altering effects||[[Research (LWR)#Armor, MECs, and SHIVs|Advanced Power Armor]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Mechanical Unit Upgrades|Advanced Servomotors]]||45||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&amp;lt;br /&amp;gt;(120)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|8&amp;lt;br /&amp;gt;(12)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|4&amp;lt;br /&amp;gt;(6)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||32&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Cognitive Enchancer Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Cognitive Enhancer]]&#039;&#039;&#039;||Soldiers|| ||+10||+5|| ||Increases XP gained by 50%||colspan=&amp;quot;8&amp;quot;|Looted from the Exalt headquarters||200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Neuroregulator Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Neuroregulator]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Neuroregulator]]&#039;&#039;&#039;||Psionic soldiers||+1.3||+10||+10|| ||Increases Psi XP gained by 100%||colspan=&amp;quot;8&amp;quot;|Looted from the Exalt headquarters||200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Fuel Cell Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Conduit]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Conduit]]&#039;&#039;&#039;||Psionic Soldiers|| || || || ||+40% weapon damage to all explosives&amp;lt;br&amp;gt;+20% DR when protected by cover&amp;lt;br&amp;gt;10% chance for any action to cost 0 AP||Psi Warfare Systems||60||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(60)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|8&amp;lt;br /&amp;gt;(12)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|24&amp;lt;br /&amp;gt;(36)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(3)||1 [[Alien Artifacts (LWR)#Aliens|Outsider Shard]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||16&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Mind Shield Long War.png|128px|link=Equipment (LWR)#Miscellaneous gear|Psi Frayer]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Miscellaneous gear|Psi Frayer]]&#039;&#039;&#039;||Psionic soldiers|| ||+10|| || ||Triples the damage of Mind Fray&amp;lt;br&amp;gt;Prevents strangulation||[[Research (LWR)#Alien Autopsies|Sectoid Commander Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||65||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|200&amp;lt;br /&amp;gt;(280)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(126)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||5 [[Alien Artifacts (LWR)#Aliens|Sectoid Commander Corpses]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|20&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(10.0&amp;amp;nbsp;days)||80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Psi Screen Long War.png|128px|link=Equipment (LWR)#Protective gear|Psi Retaliator]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Protective gear|Psi Retaliator]]&#039;&#039;&#039;||Psionic soldiers|| ||+15|| || ||Triples the activation rate of Countercharge&amp;lt;br&amp;gt;Allows Countercharge to activate when not at full HP&amp;lt;br&amp;gt;+30 Crit Resistance||[[Research (LWR)#Alien Autopsies|Mechtoid Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||45||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|65&amp;lt;br /&amp;gt;(97)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|8&amp;lt;br /&amp;gt;(12)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|8&amp;lt;br /&amp;gt;(12)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(18)||1 [[Alien Artifacts (LWR)#Aliens|Mechtoid Core]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Active Equipment===&lt;br /&gt;
&lt;br /&gt;
This equipment has limited uses and often needs to be used (activated) to have an effect. &lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Sometimes, the best answer is to blow up the enemy, or the cover that the enemy is hiding behind. These are the right tools for the job. &lt;br /&gt;
&lt;br /&gt;
Explosives deal a variable amount of damage that scales with the distance to the center. The further a target is from the center of the blast, the less damage it will take (down to 50% damage at the periphery).&lt;br /&gt;
&lt;br /&gt;
Grenades gain an extra charge with the Packmaster perk and the Grenadier perk. &lt;br /&gt;
&lt;br /&gt;
Throw range of all grenades is modified by base (non-armor) soldier HP, where each point above or below 6HP increases or decreases the range by 4%, respectively. A soldier with 10HP, for example, will gain a +16% throw range bonus. Throw distance is also increased by various perks and is decreased by Red Fog. &lt;br /&gt;
&lt;br /&gt;
Rockets gain an extra charge with the Shock and Awe perk.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{Item name (LWR)}}!!{{Usable by (LWR)}}!!{{Mobility bonus (LWR)}}!!{{Weapon damage (LWR)}}!!{{Weapon range (LWR)}}!!{{Blast radius (LWR)}}!!{{Special properties (LWR)}}!!{{Item source (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Rocket Long War.png|128px|link=Equipment (LWR)#Explosives|Rocket]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Explosives|Rocket]]&#039;&#039;&#039;||Rocketeers||-0.6||100% Weapon Damage||20||5||Provides a regular rocket||XCOM starts with an unlimited supply&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Shredder Rocket Long War.png|128px|link=Equipment (LWR)#Explosives|Javelin Rocket]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Explosives|Javelin Rocket]]&#039;&#039;&#039;||Rocketeers||-0.6||200% Weapon Damage||20||2||Provides a Javelin rocket&amp;lt;br&amp;gt;-30% Scatter&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Other Abilities (LWR)#Shred|Shreds]]&#039;&#039;&#039; any unit it hits&amp;lt;br&amp;gt;No environmental damage||XCOM starts with an unlimited supply&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:AP Grenade Long War.png|128px|link=Equipment (LWR)#Explosives|AP Grenade]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Explosives|AP Grenade]]&#039;&#039;&#039;||Biosoldiers||-0.6||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|3&amp;lt;br /&amp;gt;(2-4)||10||2||&#039;&#039;&#039;[[Other Abilities (LWR)#Shred|Shreds]]&#039;&#039;&#039; any unit it hits&amp;lt;br&amp;gt;Cover blocks the effect&amp;lt;br&amp;gt;+2 penetration||XCOM starts with an unlimited supply&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:HE Grenade Long War.png|128px|link=Equipment (LWR)#Explosives|HE Grenade]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Explosives|HE Grenade]]&#039;&#039;&#039;||Biosoldiers||-0.6||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br /&amp;gt;(5-7)||8||2|| ||XCOM starts with an unlimited supply&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Alien Grenade Long War.png|128px|link=Equipment (LWR)#Explosives|Alien Grenade]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Explosives|Alien Grenade]]&#039;&#039;&#039;||Biosoldiers||-0.6||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|7&amp;lt;br /&amp;gt;(6-8)||10||2||Can&#039;t be equipped with Plasma Grenades||The &#039;&#039;Alien Grenades&#039;&#039; Foundry project provides an unlimited supply&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Alien Grenade Long War.png|128px|link=Equipment (LWR)#Explosives|Plasma Grenade]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Explosives|Plasma Grenade]]&#039;&#039;&#039;||Biosoldiers||-0.6||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|10&amp;lt;br /&amp;gt;(8-12)||10||2||+3 penetration&amp;lt;br&amp;gt;Can&#039;t be equipped with Alien Grenades||Must be researched and produced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Support grenades====&lt;br /&gt;
Support grenades deal no damage but can still be extremely effective. All of these items gain an extra charge with the Packmaster perk and the Smoke and Mirrors perk, and their throw range is modified by HP in the same manner as explosive grenades. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Mobility bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Blast radius (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Smoke Grenade Long War.png|128px|link=Equipment (LWR)#Support grenades|Smoke Grenade]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Support grenades|Smoke Grenade]]&#039;&#039;&#039;||Biosoldiers||-0.6||10||3.5||Creates a 7x7 tile cloud of smoke (missing 3 tiles from each corner) through 2 enemy turns&amp;lt;br /&amp;gt;Grants [[Cover_(LWR)#Smoke|&#039;&#039;&#039;In Smoke&#039;&#039;&#039;]] to all units within the smoke||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Chem Grenade Long War.png|128px|link=Equipment (LWR)#Support grenades|Acid Grenade]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Support grenades|Acid Grenade]]&#039;&#039;&#039;||Biosoldiers||-0.6||10||2.5||Creates a 5x5 tile cloud of acid (missing a tile from each corner) until end of this unit&#039;s next turn&amp;lt;br /&amp;gt;Applies [[Other_Abilities_(LWR)#Corrosion|&#039;&#039;&#039;Corrosion&#039;&#039;&#039;]] to all units within the cloud or entering the cloud||[[Research (LWR)#Alien Autopsies|Thin Man Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|New Combat Systems]]||40||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&amp;lt;br /&amp;gt;(168)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|4&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(42)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||15 [[Alien Artifacts (LWR)#Aliens|Thin Man Corpses]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||48&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Flashbang Grenade Long War.png|128px|link=Equipment (LWR)#Support grenades|Concussion Grenade]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Support grenades|Concussion Grenade]]&#039;&#039;&#039;||Biosoldiers||-0.6||10||3||Cover blocks the effect&amp;lt;br /&amp;gt;[[Other_Abilities_(LWR)#Disoriented|&#039;&#039;&#039;Disorients&#039;&#039;&#039;]] enemies&amp;lt;br /&amp;gt;Does not affect robotic units&amp;lt;br /&amp;gt;Can&#039;t be equipped with Psi Grenades||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Psi Grenade Long War.png|128px|link=Equipment (LWR)#Support grenades|Psi Grenade]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Support grenades|Psi Grenade]]&#039;&#039;&#039;||Psionic soldiers|| ||12||5||Cover blocks the effect&amp;lt;br /&amp;gt;[[Other_Abilities_(LWR)#Disoriented|&#039;&#039;&#039;Disorients&#039;&#039;&#039;]] enemies&amp;lt;br /&amp;gt;Does not affect robotic units&amp;lt;br /&amp;gt;Can&#039;t be equipped with Concussion Grenades||[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||25||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(70)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||1 [[Alien Artifacts (LWR)#Aliens|Sectoid Corpse]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Utility devices====&lt;br /&gt;
Finally, the utility devices includes all items that are not considered explosives or support grenades, but still have a limited number of charges.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Mobility bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Blast radius (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Battle Scanner Long War.png|128px|link=Equipment (LWR)#Support grenades|Battle Scanner (2-Pack)]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Support grenades|Battle Scanner (2-Pack)]]&#039;&#039;&#039;||Scouts|| ||12||12||Spawns a battle scanner at the target location through 2 enemy turns&amp;lt;br&amp;gt;Grants +5 aim against any enemy within the area&amp;lt;br /&amp;gt;Reveals the area, including stealthed units||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Medkit Long War.png|128px|link=Equipment (LWR)#Utility devices|Medikit]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Utility devices|Medikit]]&#039;&#039;&#039;||Biosoldiers|| ||2||Single Target||Can be used on self or nearby soldier to remove acid and heal 3 HP&amp;lt;br /&amp;gt;Can be used to stabilize a critically wounded soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk&amp;lt;br /&amp;gt;+1 charge with the Field Medic perk||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Combat Stims Long War.png|128px|link=Equipment (LWR)#Utility devices|Combat Stims]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Utility devices|Combat Stims]]&#039;&#039;&#039;||Biosoldiers||-0.6||Self||Self||Use on self (0 AP cost) to become [[Other_Abilities_(LWR)#Stimmed|&#039;&#039;&#039;Stimmed&#039;&#039;&#039;]] for 4 turns&amp;lt;br /&amp;gt;||[[Research (LWR)#Alien Autopsies|Berserker Autopsy]]||45||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&amp;lt;br /&amp;gt;(180)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|4&amp;lt;br /&amp;gt;(9)||1 [[Alien Artifacts (LWR)#Aliens|Berserker Corpse]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||48&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Ghost Grenade Long War.png|128px|link=Equipment (LWR)#Utility devices|Elerium Emitter]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Utility devices|Elerium Emitter]]&#039;&#039;&#039;||Psionic soldiers||-0.6||6||1.5||2 charges&amp;lt;br&amp;gt;&#039;&#039;&#039;Stealths&#039;&#039;&#039; friendly units through 1 enemy turn or until the unit moves or acts&amp;lt;br /&amp;gt;Does not affect enemies, panicked units, this unit, or units with the Concealment perk||[[Research (LWR)#Alien Autopsies|Seeker Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||60||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&amp;lt;br /&amp;gt;(225)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(45)||15 [[Alien Artifacts (LWR)#Aliens|Seeker Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||60&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Mimic Beacon Long War.png|128px|link=Equipment (LWR)#Support grenades|Mimic Beacon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#Support grenades|Mimic Beacon]]&#039;&#039;&#039;||Psionic soldiers||-0.6||10||8||Spawns a beacon at the target location through 2 enemy turns&amp;lt;br /&amp;gt;Aliens must succeed a will check or move towards the beacon&amp;lt;br /&amp;gt;The will check&#039;s difficulty scales with the throwing soldier&#039;s will&amp;lt;br /&amp;gt;Does not affect allies or robotic units||[[Research (LWR)#Xenology|Alien Communications]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||75||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&amp;lt;br /&amp;gt;(210)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|2&amp;lt;br /&amp;gt;(2)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(35)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(30)||1 [[Alien Artifacts (LWR)#Aliens|Sectoid Corpse]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MEC and SHIV equipment==&lt;br /&gt;
&lt;br /&gt;
Mechanized units have a lot of versatility. A lot of that versatility comes from the items listed below.&lt;br /&gt;
&lt;br /&gt;
Note that none of these items can be equipped more than once, but MECs and SHIVs can equip several of the items listed above for regular soldiers.&lt;br /&gt;
&lt;br /&gt;
=== MEC and SHIV ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Usable by (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Mobility bonus (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Health bonus (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Defense bonus (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Crit chance (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}&lt;br /&gt;
|{{Engineers required (LWR)}}&lt;br /&gt;
|{{Credits cost (LWR)}}&lt;br /&gt;
|{{Alloys cost (LWR)}}&lt;br /&gt;
|{{Elerium cost (LWR)}}&lt;br /&gt;
|{{Meld cost (LWR)}}&lt;br /&gt;
|{{Items cost (LWR)}}&lt;br /&gt;
|{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:HEAT Ammo Long War.png|128px|link=Equipment (LWR)#SHIV modules|Ammo Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#MEC equipment|Ammo Module]]&#039;&#039;&#039;&lt;br /&gt;
|MECs&amp;lt;br /&amp;gt;SHIVs&lt;br /&gt;
||-0.6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|Grants +1 ammo&lt;br /&gt;
|[[Research (LWR)#Materials and Aerospace|Alien Materials]]&lt;br /&gt;
|35&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&amp;lt;br /&amp;gt;(112)&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)&lt;br /&gt;
|12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Alloy Carbide Plating Long War.png|128px|link=Equipment (LWR)#MEC equipment|Alloy Carbide Plating]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#MEC equipment|Alloy Carbide Plating]]&#039;&#039;&#039;&lt;br /&gt;
|MECs&amp;lt;br /&amp;gt;SHIVs&lt;br /&gt;
||-0.6&lt;br /&gt;
||+5 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Can&#039;t be equipped with Core Plating&lt;br /&gt;
|[[Foundry (LWR)#General Mechanical Unit Upgrades|Mechanized Unit Defenses]]&lt;br /&gt;
|35&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&amp;lt;br /&amp;gt;(105)&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)&lt;br /&gt;
|&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(23)&lt;br /&gt;
|&lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)&lt;br /&gt;
|28&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Core Armoring Long War.png|128px|link=Equipment (LWR)#MEC equipment|Core Plating]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#MEC equipment|Core Plating]]&#039;&#039;&#039;&lt;br /&gt;
|MECs&amp;lt;br /&amp;gt;SHIVs&lt;br /&gt;
||-0.6&lt;br /&gt;
||+4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|Grants +2 damage resistance&amp;lt;br&amp;gt;Can&#039;t be equipped with Alloy Carbide Plating&lt;br /&gt;
|[[Research (LWR)|Advanced Power Armor]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Mechanical Unit Upgrades|Mechanized Unit Defenses]]&lt;br /&gt;
|95&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(68)&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|380&amp;lt;br /&amp;gt;(532)&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|28&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(14.0&amp;amp;nbsp;days)&lt;br /&gt;
|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Battle Computer Long War.png|128px|link=Equipment (LWR)#MEC equipment|Battle Computer]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#MEC equipment|Battle Computer]]&#039;&#039;&#039;&lt;br /&gt;
|MECs&amp;lt;br /&amp;gt;SHIVs&lt;br /&gt;
||-0.6&lt;br /&gt;
| &lt;br /&gt;
||+10&lt;br /&gt;
||+10&lt;br /&gt;
||+10&lt;br /&gt;
| &lt;br /&gt;
|[[Research (LWR)#Alien Autopsies|Sectopod Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]&lt;br /&gt;
|75&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|250&amp;lt;br /&amp;gt;(350)&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(125)&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(125)&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(35)&lt;br /&gt;
|1 [[Alien Artifacts (LWR)#Alien devices|UFO Flight Computer]]&lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9.0&amp;amp;nbsp;days)&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MEC Only ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Mobility bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Incinerator_Module_(Long_War).png|128px|link=Equipment (LWR)#MEC equipment|Incinerator Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#MEC equipment|Incinerator Module]]&#039;&#039;&#039;||MECs||-0.6||Grants +1 charge to the [[Weapons (LWR)#MEC secondary weapons|Flamethrower]]&amp;lt;br&amp;gt;Increases [[Weapons (LWR)#MEC secondary weapons|Flamethrower]] damage by 5||[[Research (LWR)#Xenology|Alien Biocybernetics]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Mechanical Unit Upgrades|Jellied Elerium]]||75||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(56)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||36&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:The Thumper Long War.png|128px|link=Equipment (LWR)#MEC equipment|The Thumper]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#MEC equipment|The Thumper]]&#039;&#039;&#039;||MECs||-0.6||Increases [[Secondary Weapons (LWR)#MEC secondary weapons|Kinetic Strike Module]] penetration by 10||[[Research (LWR)#Armor, MECs, and SHIVs|Antigrav Systems]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||70||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&amp;lt;br /&amp;gt;(105)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|2&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIV Only ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Mobility bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Bonus perk (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;5&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Motion Tracker Long War.png|128px|link=Equipment (LWR)#SHIV modules|Motion Tracker]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#SHIV modules|Motion Tracker]]&#039;&#039;&#039;||SHIVs|| || || ||1 charge (2 with Elerium Batteries)&amp;lt;br&amp;gt;When used, displays a 26.6 tile radius radar&amp;lt;br&amp;gt; &#039;&#039;&#039;Blue&#039;&#039;&#039;: XCOM, &#039;&#039;&#039;White&#039;&#039;&#039;: Civilians, &#039;&#039;&#039;Red&#039;&#039;&#039;: Enemies, &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Meld, &#039;&#039;&#039;Green&#039;&#039;&#039;: Bombs/Nodes&amp;lt;br&amp;gt;Can display cloaked units|| ||10||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(35)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Autoloader Long War.png|128px|link=Equipment (LWR)#SHIV modules|Targeting Motor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#SHIV modules|Targeting Motor]]&#039;&#039;&#039;||SHIVs|| ||+10||{{ Mayhem (LWR) }}|| ||[[Foundry (LWR)#SHIV-Specific Upgrades|SHIV Suppression]]||20||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|165&amp;lt;br /&amp;gt;(231)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Holo Targeter Long War.png|128px|link=Equipment (LWR)#SHIV modules|Holo Charger]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#MEC equipment|Holo Charger]]&#039;&#039;&#039;||SHIVs||-0.6|| ||{{ Holo Rounds (LWR) }}|| ||[[Research (LWR)#Alien Autopsies|Drone Autopsy]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(126)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(42)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||16&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Adaptive Tracking Pod Long War.png|128px|link=Equipment (LWR)#SHIV modules|Adaptive Tracking Pod]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#SHIV modules|Adaptive Tracking Pod]]&#039;&#039;&#039;||SHIVs|| ||+10||{{ Predictive Tracking (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Experimental Warfare]]||20||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(60)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|2&amp;lt;br /&amp;gt;(2)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||16&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Smartshell Pod Long War.png|128px|link=Equipment (LWR)#SHIV modules|Smartshell Pod]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#SHIV modules|Smartshell Pod]]&#039;&#039;&#039;||SHIVs|| ||+10||{{ Flush (LWR) }}|| ||[[Research (LWR)#Materials and Aerospace|Experimental Warfare]]||20||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(35)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Damage Control Pod Long War.png|128px|link=Equipment (LWR)#SHIV modules|Shielding Pod]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#SHIV modules|Shielding Pod]]&#039;&#039;&#039;||SHIVs|| || ||{{ Absorption Fields (LWR) }}|| ||[[Research (LWR)#Alien Interrogations|Muton Interrogation]]&amp;lt;br&amp;gt;New Combat Systems||55||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(70)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&amp;lt;br /&amp;gt;(85)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Autosentry Turret Long War.png|128px|link=Equipment (LWR)#SHIV modules|AutoSentry Turret]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#SHIV modules|AutoSentry Turret]]&#039;&#039;&#039;||SHIVs|| || ||{{ Close Combat Specialist (LWR) }}|| ||[[Research (LWR)#Alien Autopsies|Cyberdisc Autopsy]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|8&amp;lt;br /&amp;gt;(11)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||24&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Weapon Supercooler Long War.png|128px|link=Equipment (LWR)#SHIV modules|Weapon Supercooler]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#SHIV modules|Weapon Supercooler]]&#039;&#039;&#039;||SHIVs||-0.6|| ||{{ Light &#039;Em Up (LWR) }}|| ||[[Research (LWR)#Alien Autopsies|Sectopod Autopsy]]||55||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&amp;lt;br /&amp;gt;(180)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|5&amp;lt;br /&amp;gt;(7)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||48&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Elerium Turbos Long War.png|128px|link=Equipment (LWR)#SHIV modules|Elerium Turbos]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Equipment (LWR)#SHIV modules|Elerium Turbos]]&#039;&#039;&#039;||SHIVs||+2.6|| || || ||[[Research (LWR)#Materials and Aerospace|Elerium]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Mechanical Unit Upgrades|Advanced Servomotors]]||45||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|12&amp;lt;br /&amp;gt;(18)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|16&amp;lt;br /&amp;gt;(24)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(2)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|7&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(3.5&amp;amp;nbsp;days)||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Loadout (LWR) Navbar}}&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Loadout (LWR)]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=100578</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=100578"/>
		<updated>2021-05-11T01:38:58Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: add goliath to rapid reactions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabler|Disabler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flush|Flush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Reaction|Rapid Reaction]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock-Absorbant Armor|Shock-Absorbant Armor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Distortion|Distortion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overpower|Overpower]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adaptive Bone Marrow|Adaptive Bone Marrow]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenaline Surge|Adrenaline Surge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hyper-Reactive Pupils|Hyper-Reactive Pupils]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Fiber Density|Muscle Fiber Density]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Secondary Heart|Secondary Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bombard (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], [[Armor_(LWR)#MEC_exoskeletons|HMEC Suits]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;First Aid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{First Aid (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Reaction (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]] [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Shogun (LWR)|Shogun]], [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock-Absorbent Armor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock-Absorbent Armor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock and Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All &lt;br /&gt;
 [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Intimidate (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton Berseker|Muton Berseker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overpower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overpower (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adaptive Bone Marrow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adaptive Bone Marrow (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenaline Surge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenaline Surge (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:50px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Fiber Density&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Fiber Density (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;div style=&amp;quot;padding-top:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Secondary Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Secondary Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Battlefield Aptitude&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Battlefield Aptitude (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inspired Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inspired Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;International Warriors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{International Warriors (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Diversity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Diversity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Countercharge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=100480</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=100480"/>
		<updated>2021-04-22T22:57:42Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Alien Only Perks */ add psychic storm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabler|Disabler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flush|Flush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Reaction|Rapid Reaction]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock-Absorbant Armor|Shock-Absorbant Armor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Distortion|Distortion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overpower|Overpower]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adaptive Bone Marrow|Adaptive Bone Marrow]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenaline Surge|Adrenaline Surge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hyper-Reactive Pupils|Hyper-Reactive Pupils]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Fiber Density|Muscle Fiber Density]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Secondary Heart|Secondary Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bombard (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], [[Armor_(LWR)#MEC_exoskeletons|HMEC Suits]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;First Aid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{First Aid (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Reaction (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]] [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Shogun (LWR)|Shogun]], [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock-Absorbent Armor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock-Absorbent Armor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock and Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All &lt;br /&gt;
 [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Intimidate (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton Berseker|Muton Berseker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overpower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overpower (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychic Storm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychic Storm (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adaptive Bone Marrow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adaptive Bone Marrow (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenaline Surge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenaline Surge (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:50px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Fiber Density&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Fiber Density (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;div style=&amp;quot;padding-top:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Secondary Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Secondary Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Battlefield Aptitude&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Battlefield Aptitude (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inspired Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inspired Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;International Warriors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{International Warriors (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Diversity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Diversity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Countercharge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Countercharge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Killer_Instinct_(LWR)&amp;diff=100324</id>
		<title>Template:Killer Instinct (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Killer_Instinct_(LWR)&amp;diff=100324"/>
		<updated>2021-04-02T01:44:08Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: update killer instinct icon with deathblossom file image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: {{{topbotpad}}}px 0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ALIEN DEATHBLOSSOM.png|32px|{{{align|center}}}|Killer Instinct]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;[[Abilities List (LWR)#Killer Instinct|Killer Instinct]]&#039;&#039;&#039;{{#if:{{{text|}}}|&amp;lt;br/&amp;gt;&#039;&#039;Critical hits deal 200% damage (instead of 150% or 175% damage).&#039;&#039;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWR)]]&lt;br /&gt;
[[Category: Templates (LWR)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LWR)&amp;diff=100297</id>
		<title>Alien Life Forms (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LWR)&amp;diff=100297"/>
		<updated>2021-03-26T19:23:41Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Alien Appearance Chances */ place levels 6-11 inside an expandable table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
[[File:LWRthinman.png|right|500px]]&lt;br /&gt;
==Alien Pods==&lt;br /&gt;
 &lt;br /&gt;
===Pod Composition===&lt;br /&gt;
Pods are typically comprised of one &#039;&#039;&#039;Squad Leader&#039;&#039;&#039; (often possessed with noticeably more stats and perks) &amp;amp; several regular troopers whose type is related to the leader and who have a chance to receive various upgrades dependent upon [[Alien_Level_(LWR)|Alien Level]]. Later in the game, bosses with noticeably larger models and massive HP pools make an appearance in missions.&lt;br /&gt;
&lt;br /&gt;
Pod composition is dependent upon the leader, with leaders tending to contain supporting troopers of the same or lesser type. For instance, [[Alien_Life_Forms_(LWR)#Mechtoid|Mechtoid]] pods tend to contain several [[Alien_Life_Forms_(LWR)#Sectoid|Sectoids]], whose [[Abilities_List_(LWR)#Mind_Merge|Mind Merge]] ability can empower the Mechtoid with a powerful Psi Shield, while [[Alien_Life_Forms_(LWR)#Cyberdisc|Cyberdisc]] pods tend to contain [[Alien_Life_Forms_(LWR)#Drone|Drones]] which focus on repairing damage dealt to the Cyberdisc; conversely, pods led by [[Alien_Life_Forms_(LWR)#ThinMan|Thinmen]] or [[Alien_Life_Forms_(LWR)#Sectoid|Sectoids]] only contain units of the same type as the leader. The quantity of aliens in a pod is dependent upon overall [[Alien_Level_(LWR)|Alien Level]] as well as the total number of aliens on mission; pods are rolled randomly and random numbers of aliens are added to said pods until all available units have been assigned. The number of aliens on missions is slightly influenced by [[Alien_Resources_(LWR)|Alien Resources]].&lt;br /&gt;
&lt;br /&gt;
===Pod Behaviour===&lt;br /&gt;
&lt;br /&gt;
All pods begin not activated, that is, aliens move or stay together and don&#039;t attempt to take cover or shoot XCOM soldiers (though they may shoot civilians, if any). An exception is drop-in pods, arriving during a mission, which activate immediately upon arrival if they see any XCOM soldier, but may activate or not, randomly, otherwise. Activation can&#039;t ever be undone, even if line of sight to XCOM soldiers is completely broken. XCOM is aware of every activation, with a close-up scene playing, even if none of the pod aliens are seen by soldiers. Upon activation, a pod [[Other_Abilities_(LWR)#Scamper|scampers]], which may cause &#039;&#039;&#039;chain activation&#039;&#039;&#039; of other pods in the area.&lt;br /&gt;
&lt;br /&gt;
A pod activates immediately if and only if &amp;lt;sup&amp;gt;please verify and correct&amp;lt;/sup&amp;gt; any of its members at any point in time: sees an XCOM soldier (but the reverse visibility doesn&#039;t matter) or a mimic beackon, sees another activated alien, notices a corpse of an alien killed during the mission (but not as the result of air combat), is significantly affected by anybody (direct hit, explosive damage including friendly fire, suppression, holo, etc., but not battle scanner), is shot at and missed. Note that unactivated pods are &#039;&#039;&#039;not&#039;&#039;&#039; activated by aliens calling for help nor by bumping into other unactivated pods.  &lt;br /&gt;
&lt;br /&gt;
While members of an activated pod do not coordinate among themselves any better than disparate aliens from different pods would, there is one significant mechanic which is pod-dependent: &#039;&#039;&#039;retreat mode&#039;&#039;&#039;. If a large portion of aliens of a given pod are destroyed (usually all but 1-3, depending on the original size), the surviving members of the pod will begin to fall back, retreating out of sight of XCOM and toward good cover or other, unactivated pods. The aliens will remain in retreat mode at least until they can see XCOM again, though destroying more units from the pod is sufficient to resume the retreat. Aliens entering into retreat mode will be identified by visual and auditory cues; the camera will pan toward the alien shouting or talking, and one of your soldiers will mention that they&#039;re falling back. Note that retreating aliens never call for help, but they activate any pods they run into all the same, see &#039;&#039;&#039;chain activation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Conversely, if XCOM is pushed back and out of sight of the aliens, they&#039;ll call for reinforcements to hunt XCOM soldiers down. In general, if active aliens exist on the map, aren&#039;t in retreat mode, and none of them has any XCOM operatives in sight range at the end of the aliens turn, they&#039;ll call all unactivated pods on the map (aside from the Command Pod, if any) to help them hunt down XCOM. Each unactivated pod will begin moving toward XCOMs current location inexorably, will activate at some point in a normal way and attack the soldiers, and short of retreating or being wiped out, the only possibility left for XCOM is to defeat all such enemies.&lt;br /&gt;
&lt;br /&gt;
===Pod Size &amp;amp; Distribution===&lt;br /&gt;
&lt;br /&gt;
Pods have a number of aliens that are directly dependent upon current [[Alien_Level_(LWR)|Alien Level]]:&lt;br /&gt;
&lt;br /&gt;
* Small (Alien Level 1+): 2-4 aliens per pod&lt;br /&gt;
* Medium (Alien Level 3+): 3-6 aliens per pod&lt;br /&gt;
* Large (Alien Level 6+): 4-8 aliens per pod&lt;br /&gt;
&lt;br /&gt;
While increases in pod sizes do not necessarily lead to more aliens on missions, extra aliens rolled that can&#039;t fit into any available pod are discarded. This has the largest effect during early Large UFOs, which typically call for way more aliens than can fit in their Small Pods. To partially compensate, missions taking place while pod sizes are small typically get an extra pod or two to work with. Larger pod sizes &#039;&#039;typically&#039;&#039; means the same amount of aliens overall, just compacted into less pods.&lt;br /&gt;
&lt;br /&gt;
The number of aliens on every mission is restricted to between 3 x Num_pods to 8 x Num_pods, and a minimum of 6 aliens.&lt;br /&gt;
&lt;br /&gt;
===Pod Types===&lt;br /&gt;
&lt;br /&gt;
Pods come in three basic types: Soldier Pods, Terror Pods, and Command Pods. Soldier pods pull from a pool of most aliens and comprise the vast majority of pods encountered on all missions; Terror Pods pull from a slightly different pool. Command Pods only appear in UFOs and have relatively rigid compositions. Lastly, for [[Covert_Operations_(LWR)|Covert Operations]], Exalt have special mechanics which govern the quantity and size of their pods. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soldier&#039;&#039;&#039; Pods: Soldier Pods are the most common type of pod, appearing as the majority pod type in every mission except [[Missions_(LWR)#Terror_Site|Terror Sites]] &amp;amp; [[Covert_Operations_(LWR)|Covert Operations]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Terror&#039;&#039;&#039; Pods: Terror pods are a special type of pod that only appear in [[Missions_(LWR)#Terror_Site|Terror Sites]], [[UFOs_(LWR)#Large_UFOs|Large UFOs]], [[Missions_(LWR)#Alien_Base_Assault|Alien Base Assault]], and [[Alien_Missions_(LWR)#Retaliate|Retaliation]] missions. They tend to have a greater probability of being higher-mobility aliens and are the only pod which contains Chryssalids and Zombies, which in turn occur only in terror pods, at any level. Exalt also make an appearance in later months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; Pods: UFOs additionally have a special pod called the Command Pod which contains a fixed number of aliens based on UFO type. They consist entirely of [[Alien_Life_Forms_(LWR)#Outsider|Outsiders]]. Larger UFOs can contain multiple Command Pods. Be warned: if a Command Pod spots XCOM and activates, it will immediately call all remaining alien forces on the map to its current location; this makes an early engagement against the command pod a risky affair.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exalt&#039;&#039;&#039; Pods: While Exalt have a chance of appearing in Terror Pods, they appear most often in [[Covert_Operations_(LWR)|Covert Operations]]. All covert operations include drop ins of lone Exalt operatives who may or may not appear in cover and may or may not overwatch (Note: On Normal and Classic difficulty they will never overwatch).&lt;br /&gt;
&lt;br /&gt;
==Alien Appearances==&lt;br /&gt;
&lt;br /&gt;
Each pod created in the game has a chance to consist of different alien types. This changes the higher the Alien Level is (based on accumulated alien research). Below are the Alien Appearance Tables that describes the chance each alien has of appearing at each Alien Level.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Alien Appearance Weightings&#039;&#039;&#039; table, the number in brackets beside each alien type is their relative weighting.  As an example, at Alien Level 3, the chance a pod will be a seeker pod is: (9 + 1) / (10 + 3 + 1 + 1 + 9 + 9 + 1 + 1 + 14 + 9 + 1) = 10 / 59 = 0.169. So each pod will have a ~17% chance of being a seeker pod at Alien Level 3. You can see all the calculated appearance chances in the &#039;&#039;&#039;Alien Appearance Chances&#039;&#039;&#039; table.&lt;br /&gt;
&lt;br /&gt;
===Alien Appearance Weightings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #fff; text-align:center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 7px;&amp;quot; | Alien Appearance Weightings&lt;br /&gt;
|-  &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Level&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Cumulative Weighting&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Type (Relative Weighting)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 1&#039;&#039;&#039; || 15 || Sectoid (10) || Drone (3) || Thinman (1) || Floater (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 2&#039;&#039;&#039; || 35 || Floater (9) || Thinman (9) || Muton (1) || Seeker (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 3&#039;&#039;&#039; || 59 || Muton (14) || Seeker (9) || Cyberdisc (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 4&#039;&#039;&#039; || 75 || Cyberdisc (14) || Mecthoid (1) || Berserker (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 5&#039;&#039;&#039; || 107 || Mechtoid (14) || Berserker (14) || Muton Elite (2) || Sectoid Commander (2)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 6&#039;&#039;&#039; || 170 || Muton Elite (28) || Sectoid Commander (28) || Sectopod (5) || Heavy Floater (2)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 7&#039;&#039;&#039; || 213 || Heavy Floater (28) || Sectopod (10) || Ethereal (5)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 8&#039;&#039;&#039; || 233 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 9&#039;&#039;&#039; || 253 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 10&#039;&#039;&#039; || 273 || Ethereal (10) || Sectopod (10)  &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 11&#039;&#039;&#039; || 283 || Ethereal (10)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alien Appearance Chances===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:520px; margin-bottom:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; style=&amp;quot;padding: 7px;&amp;quot; | Alien Appearance Chances&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Type (Chance to Appear) -- rounded to nearest percentage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 1&lt;br /&gt;
| &#039;&#039;&#039;Sectoid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 67%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Drone&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thinman&#039;&#039;&#039; / &#039;&#039;&#039;Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 7%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 2&lt;br /&gt;
| Sectoid / &#039;&#039;&#039;Thinman&#039;&#039;&#039; / &#039;&#039;&#039;Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 29%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 9%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Muton&#039;&#039;&#039; / &#039;&#039;&#039;Seeker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 3&lt;br /&gt;
| &#039;&#039;&#039;Muton&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Seeker&#039;&#039;&#039; / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 17%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 4&lt;br /&gt;
| &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039; / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 20%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thiman / Floater &lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mechtoid&#039;&#039;&#039; / &#039;&#039;&#039;Berserker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 5&lt;br /&gt;
| &#039;&#039;&#039;Mechtoid&#039;&#039;&#039; / &#039;&#039;&#039;Berserker&#039;&#039;&#039; / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muton Elite&#039;&#039;&#039; / &#039;&#039;&#039;Sectoid Commander&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;text-align: center; width:520px; margin:0; &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:4px 8px; border-bottom: 2px solid #aaa; background-color:#efefef;&amp;quot;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Levels 6 to 11&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold; width:76px;&amp;quot; | Level 6&lt;br /&gt;
| &#039;&#039;&#039;Muton Elite&#039;&#039;&#039; / &#039;&#039;&#039;Sectoid Commander&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 8%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039; / Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 7&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039; / Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 7%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 8&lt;br /&gt;
| Muton Elite / Heavy Floater / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039; / Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 6%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 9&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 10&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Muton Elite / Heavy Floater / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 11&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039; / Sectopod&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater / Muton Elite / Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders and Leader Levels ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;percent chance for an Alien Leader&#039;&#039;&#039; to appear in each pod is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 480px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Percent chance for Alien Leader&#039;&#039;&#039;: 25 + 5 x &#039;&#039;&#039;Alien level&#039;&#039;&#039;, but is 0% during alien level 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 725px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;Certain scripted missions will dictate alien leader chances outside of this formula&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The formula to determine &#039;&#039;&#039;Leader Level&#039;&#039;&#039; is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Leader Level&#039;&#039;&#039; = Clamp(1 + Rand(&#039;&#039;&#039;Alien Level&#039;&#039;&#039; / 2) + UFO Size Bonus + Alien Aggression Bonus, 1, 8)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 970px;&amp;quot;&amp;gt;&lt;br /&gt;
 After determining leader level there is a 10% chance to gain +1 level which could produce a leader level of 9 (max)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;Certain scripted missions will dictate alien levels outside of this formula&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UFO Size Bonus:&#039;&#039;&#039;&lt;br /&gt;
*Medium: +1 leader level&lt;br /&gt;
*Large: +2 leader levels&lt;br /&gt;
*Extra Large: +3 leader levels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien Aggression Bonus:&#039;&#039;&#039;&lt;br /&gt;
*75+%: +1 leader level&lt;br /&gt;
*100%: +2 leader levels&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Aliens leaders have purple HP and are identified in the HUD by taller alien head. Max level alien leaders have gold HP.&lt;br /&gt;
&lt;br /&gt;
==Alien Types==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1600px;&amp;quot;&amp;gt;&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Sectoid (EU2012).png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Psionic Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:MindMerge_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Mind Merge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Merge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill7-img=[[File:Neuralfeedback_tga2.png|24px]]&lt;br /&gt;
|skill7-text=[[Abilities List (LWR)#Countercharge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Countercharge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectoids&#039;&#039;&#039; have low mobility, HP, and aim. They have access to Mind Fray, Psi Panic, and Mind Merge. All Sectoids have the &#039;&#039;Ranger&#039;&#039; perk so they have no aim penalty when shooting with their plasma pistols at a distance.&lt;br /&gt;
&lt;br /&gt;
Their signature &#039;&#039;Mind Merge&#039;&#039; ability is significantly more powerful, now granting the target +25 to aim, crit, and will, but has a long cooldown. &lt;br /&gt;
&lt;br /&gt;
Sectoid squad leaders get &#039;&#039;Psi Mastery&#039;&#039;, allowing them to double their damage output. This makes them significantly more dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=5 | base-damage=3 | base-aim=55 | base-will=50 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=2, 3, 5, 7, 9, 11, 13 | boost-mobility=+0.1 | boost-hp=+2 | boost-damage=+0.5 | boost-aim=+4 | boost-will=+10 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+0.6 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=+40 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Sectoid Prodigy | rank1-level=1 | rank1-damage=+1 | rank1-hp=+5 | rank1-aim=0 | rank1-will=+20  &lt;br /&gt;
| rank2-name=Sectoid Executioner | rank2-level=3 | rank2-damage=+2 | rank2-hp=+10 | rank2-aim=+15 | rank2-will=+40 &lt;br /&gt;
| rank3-name=Sectoid Shadow | rank3-level=6 | rank3-damage=+3 | rank3-hp=+20 | rank3-aim=+30 | rank3-will=+60 &lt;br /&gt;
| rank4-name=Reticulan | rank4-level=9 | rank4-damage=+5 | rank4-hp=+30 | rank4-aim=+50 | rank4-will=+70 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Drone 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill3-text=Flight&lt;br /&gt;
|skill4-img=[[File:ALIEN REPAIR.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Repair|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Repair&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ALIEN_OVERLOAD.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Repair|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Overload&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drones&#039;&#039;&#039; can be encountered right from the beginning of the game. They can come in groups of their own or attached to Sectoid squads, and later they will accompany more powerful mechanized units like Cyberdiscs and Sectopods. &lt;br /&gt;
&lt;br /&gt;
Their holo rounds are effective at making your units easier to hit and they can be quite deadly against early game SHIVs due to their anti-mechanical perks (especially the early leader Assault Drones).&lt;br /&gt;
&lt;br /&gt;
Drones, like all mechanized units, have some damage reduction and are hardened. Their constant light cover from flying with damage reduction and ability to mutually repair can make them difficult to kill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=3 | base-damage=3 | base-aim=60 | base-will=0 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Master Mechanic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Master Mechanic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=2, 3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+1 | boost-damage=+1 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=+0.2 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+1 | final-damage=+4 | final-aim=+12 | final-will=0 | final-defense=0| final-dr=+0.2 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Assault Drone | rank1-level=1 | rank1-damage=+2 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Battle Drone | rank2-level=3 | rank2-damage=+3 | rank2-hp=+5 | rank2-aim=+10 | rank2-will=0 &lt;br /&gt;
|rank3-name=Orbital Drone | rank3-level=6 | rank3-damage=+5 | rank3-hp=+20 | rank3-aim=+25 | rank3-will=0 &lt;br /&gt;
|rank4-name=Omega Drone | rank4-level=9 | rank4-damage=+7 | rank4-hp=+40 | rank4-aim=+55 | rank4-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thinman===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Thin_Man_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ALIEN POISON.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Acid Spit|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Acid Spit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill4-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thinmen&#039;&#039;&#039; have high mobility, mediocre aim, and low will. The can also jump to any height making them extremely dangerous when fighting at varying elevations. They can spit acid clouds at your units, leading to a &#039;&#039;&#039;[[Other_Abilities_(LWR)#Corrosion|corrosion]]&#039;&#039;&#039; effect. &lt;br /&gt;
&lt;br /&gt;
Thinmen also have the &#039;&#039;Snapshot&#039;&#039; ability, making overwatch ineffective against their shots. While overwatch is still effective against them if they move, it is often best to steady and/or shoot at them instead.&lt;br /&gt;
&lt;br /&gt;
Council missions tend to have disproportionally high numbers of thinmen -- it is advised to bring ample medikits on these missions to help remove corrosion from your units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Weapon Fragment&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=11.3|base-hp=7 | base-damage=6 | base-aim=70 | base-will=35 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN POISONCLAW.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Acidic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Acidic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_LEAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Leap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Leap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+1 | boost-aim=+6 | boost-will=+10 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+3 | final-damage=+4 | final-aim=+24 | final-will=+10 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Thin Man Duelist | rank1-level=1 | rank1-damage=+2 | rank1-hp=+4 | rank1-aim=+10 | rank1-will=+12 &lt;br /&gt;
| rank2-name=Whisper | rank2-level=3 | rank2-damage=+3 | rank2-hp=+8 | rank2-aim=+20 | rank2-will=+27 &lt;br /&gt;
| rank3-name=Sidewinder | rank3-level=6 | rank3-damage=+5 | rank3-hp=+18 | rank3-aim=+30 | rank3-will=+42 &lt;br /&gt;
|rank4-name=Typhon | rank4-level=9 | rank4-damage=+7 | rank4-hp=+28 | rank4-aim=+50 | rank4-will=+52 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Mimetic Skin Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Concealment|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Concealment&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban Combat Badge 2 (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ALIEN LAUNCH.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Launch|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Launch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Floaters&#039;&#039;&#039; tend to fly (granting +30 defense) and gain the &#039;&#039;Tactical Mobility&#039;&#039; ability, granting them +15 defense while in flight or in cover. This makes them quite elusive. They also get +20 bonus aim when at an elevation meaning their aim can be quite high. In combination they can be quite deadly as accurate and difficult to hit enemies. &lt;br /&gt;
&lt;br /&gt;
When engaging floaters at a distance, steadying your weapons can make it easier to hit them when they are flying high. Another effective counter is using rockets as none of the floater&#039;s defense will help it against explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=6 | base-aim=60 | base-will=15 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+3 | boost-damage=+1 | boost-aim=+4 | boost-will=+6 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+3 | final-damage=+4 | final-aim=+16 | final-will=+24 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Floater Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+10 &lt;br /&gt;
| rank2-name=Floater Sentry | rank2-level=3 | rank2-damage=+3 | rank2-hp=+10 | rank2-aim=+15 | rank2-will=+18 &lt;br /&gt;
| rank3-name=Floater Reaver | rank3-level=6 | rank3-damage=+5 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=+28&lt;br /&gt;
| rank4-name=Reaver Lord | rank4-level=9 | rank4-damage=+7 | rank4-hp=+40 | rank4-aim=+60 | rank4-will=+38 &lt;br /&gt;
| rank1-perks=[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]], &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank2-perks=[[File:HEAVY RAPIDREACTION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Rapid Reaction|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/span&amp;gt;]], [[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]], [[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank3-perks=[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]], [[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]], [[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]], [[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank4-perks=[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]], [[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt; &lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Outsider (EU2012).jpg|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Outsiders&#039;&#039;&#039; are quite dangerous. They have passive HP regeneration, high aim, and decent HP. You&#039;ll first encounter them shepherding their  UFOs, waiting inside for you to approach (unless you play on Brutal or Impossible difficulties where they will also be present on the first mission). Their DR, HP pool, and regeneration means that it will take a concerted effort from the whole squad to take them down early game.  Be careful though, they all have the [[Abilities_List_(LWR)#Close_Combat_Specialist|Close Combat Specialist]] perk, meaning moving too close to them can be extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;Growth&#039;&#039; ability causes them to gain increased stats as the mission goes on (per turn growth chance is based on [[Difficulty_(LWR)#Difficulty_Levels|difficulty]]), beginning from the start of mission. Leaving them alone until the end of the mission is ill-advised as they can become too strong to fight. On larger UFOs, Outsiders will be much more common, sometimes appearing in large groups. They will occasionally patrol and are not always found in the command room.&lt;br /&gt;
&lt;br /&gt;
When you first meet them, fighting Outsiders in a war of attrition across cover is a bad idea, since their HP regen, relatively high damage, and accuracy with their Alien Carbines means they may well win. Neutralizing the Outsider with concussion grenades and &#039;&#039;suppression&#039;&#039; while you move your troops up to set up for a one turn kill is more effective. Note that their regenerative abilities will increase over the course of your game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=8 | base-damage=5 | base-aim=55 | base-will=50 | base-defense=0 | base-dr=1&amp;lt;br&amp;gt;2 Regen | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders Medal 2 (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Growth|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Growth&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle Fiber Density Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural Damping Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Dampening|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Dampening&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+2 | boost-aim=+4 | boost-will=+10 | boost-defense=0| boost-dr=+0.5&amp;lt;br&amp;gt;+1 Regen | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+3 | final-damage=+8 | final-aim=+16 | final-will=+40 | final-defense=0| final-dr=+0.5&amp;lt;br&amp;gt;+4 Regen | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Outsider Navigator | rank1-level=1 | rank1-damage=+1 | rank1-hp=+5 | rank1-aim=+20 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Outsider Engineer | rank2-level=3 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+30 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Outsider Old Guard | rank3-level=5 | rank3-damage=+3 | rank3-hp=+20 | rank3-aim=+40 | rank3-will=+30 &lt;br /&gt;
|rank4-name=Outsider Pioneer | rank4-level=7 | rank4-damage=+4 | rank4-hp=+30 | rank4-aim=+50 | rank4-will=+40 &lt;br /&gt;
|rank5-name=Outsider Champion | rank5-level=9 | rank5-damage=+5 | rank5-hp=+40 | rank5-aim=+60 | rank5-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank5-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Chryssalid_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chryssalids&#039;&#039;&#039; have great mobility and defense, and gain the &#039;&#039;Hardened&#039;&#039; ability, making them extremely agile armored threats. They also deal significant damage and will corrode any unit they hit, meaning you should attempt to kill them before they can get too close. They occur only in [[Alien_Life_Forms_(LWR)#Pod_Types|terror pods]], at any level.&lt;br /&gt;
&lt;br /&gt;
Explosives remain an effective counter to Chryssalids, since they&#039;ll frequently charge in a tightly packed group on first sight, and are difficult to hit with most weapons. Similarly, Concussion Grenades can debilitate a whole group of Chryssalids by reducing their mobility -- this means they won&#039;t be able to move and attack any units on the next turn if there are no units close to them. Chryssalids are immune to acid, so Acid Grenades won&#039;t reduce their mobility. A &#039;&#039;Close Combat&#039;&#039; Assault can frequently finish off weakened Chryssalids. The MEC Flamethrower is also quite effective; aside from the damage (especially with the &#039;&#039;Jellied Elerium&#039;&#039; upgrade) it can cause the Chryssalids to panic, and they may then run away from your soldiers instead of towards them.&lt;br /&gt;
&lt;br /&gt;
Damaging them can drastically reduce their lethality thanks to Red Fog lowering their mobility and melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=14.6 |base-hp=4 | base-damage=6 | base-aim=0 | base-will=20 | base-defense=40 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY STUN.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Stun Immune|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Stun Immune&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN POISONCLAW.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Acidic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Acidic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_LEAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Leap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Leap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+1.0 | boost-hp=+4 | boost-damage=+3 | boost-aim=0 | boost-will=+10 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+4.0 | final-hp=+4 | final-damage=+12 | final-aim=0 | final-will=+40 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Chryssalid Charger | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=0 | rank1-will=+5 &lt;br /&gt;
|rank2-name=Chryssalid Warrior | rank2-level=3 | rank2-damage=+5 | rank2-hp=+10 | rank2-aim=0 | rank2-will=+35 &lt;br /&gt;
|rank3-name=Hive Queen | rank3-level=6 | rank3-damage=+8 | rank3-hp=+15 | rank3-aim=0 | rank3-will=+45 &lt;br /&gt;
|rank4-name=Greater Hive Queen | rank4-level=9 | rank4-damage=+11 | rank4-hp=+35 | rank4-aim=0 | rank4-will=+65 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC SHOCK ABSORBENT ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Zombie_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zombies&#039;&#039;&#039; are melee units with a large health pool. However, they are not hardened and do not take cover so you can usually crit them for high amounts of damage. They can occasionally spawn as a member of Chryssalid pods on any mission, and it is also be possible to encounter them as a special pod spawn during Terror missions.&lt;br /&gt;
&lt;br /&gt;
Unlike in LW 1.0 and EU/EW, &#039;&#039;&#039;Zombies&#039;&#039;&#039; in Long War Rebalance do not transform into Chryssalids at the beginning of some turns.&lt;br /&gt;
&lt;br /&gt;
Damaging them can drastically reduce their lethality thanks to Red Fog lowering their mobility and melee damage.&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=12 | base-damage=5 | base-aim=0 | base-will=0 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY STUN.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Stun Immune|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Stun Immune&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+5 | boost-damage=+2 | boost-aim=0 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+5 | final-damage=+8 | final-aim=0 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Seeker===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 2&lt;br /&gt;
|picture=[[File:Seeker_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:STRANGLE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Strangle|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Strangle&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ABILITY GHOST.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Stealth|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Stealth&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seekers&#039;&#039;&#039; can be found both in pods made up entirely of Seekers, and accompanying squads of other aliens. This makes them dangerous, since a Seeker itself isn&#039;t much threat, but a Seeker supporting other aliens can be a deadly distraction. As mechanized units they have some damage reduction and are hardened. However, if they happen to get close to your units they may strangle them, incapacitating them and dealing significant damage. Each turn the incapacitated units that are being strangled will be shredded and take over half their remaining health in direct damage. While strangling they take double damage from all sources.  However, it is advised to try to kill them before they strangle as the damage can be quite significant.&lt;br /&gt;
&lt;br /&gt;
Battle Scanners and the Proximity Sensor item can detect and uncloak nearby Seekers, providing an early counters to Seekers. They have a habit of going into Overwatch while in stealth, so if you&#039;re waiting out Seekers without a Battle Scanner, try moving a soldier, one might reveal itself to take a pot shot at you. Any explosive/area effect attacks (bar the MEC Flamethrower; Seekers are fireproof - though an &#039;IMMUNE&#039; popup will still appear) that catch an invisible Seeker in their area will force them to decloak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=3 | base-aim=65 | base-will=0 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=4, 6, 8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+4 | final-damage=+4 | final-aim=+4 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Stalker | rank1-level=1 | rank1-damage=0 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Wraith | rank2-level=3 | rank2-damage=+1 | rank2-hp=+18 | rank2-aim=+18 | rank2-will=0 &lt;br /&gt;
|rank3-name=Battle Wraith | rank3-level=6 | rank3-damage=+2 | rank3-hp=+28 | rank3-aim=+26 | rank3-will=0 &lt;br /&gt;
|rank4-name=Hydra | rank4-level=9 | rank4-damage=+3 | rank4-hp=+38 | rank4-aim=+46 | rank4-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSEPERSONAL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Encounters|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Encounters&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 2&lt;br /&gt;
|picture=[[File:Muton_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Hunker Down|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Hunker Down&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:ALIEN_BLOODCALL.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Blood Call|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Blood Call&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutons&#039;&#039;&#039; are sturdy aliens that gain a lot of DR when protected by cover. They start with Alien Carbines and later upgrade to Alien Rifles. &lt;br /&gt;
&lt;br /&gt;
Muton leaders have a &#039;&#039;Deflection Shield&#039;&#039; ability which activates when they end their turn on a move or with AP remaining, granting them defense and crit resistance against ranged attacks that scales with distance. They have access to the &#039;&#039;Blood Call&#039;&#039; ability which will grant various stat increases to allies in range, including double mobility. This can catch an unwary player off guard as a Muton moves many tiles to flank one of their soldiers.&lt;br /&gt;
&lt;br /&gt;
Overall, Mutons create resilient roadblocks in the enemy formations that are best dealt with by flanking or removing their cover. &lt;br /&gt;
&lt;br /&gt;
Unlike some of the other aliens, Muton intelligence is low and can lead to poor strategies like: running out into the open, performing poor attacks, or even retreating early if some of their squad mates have been killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Weapon Fragment&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=12 | base-damage=6 (upgrade: 8) | base-aim=60 | base-will=10 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=4, 6, 8, 10, 12, 14 | boost-mobility=0 | boost-hp=+4 | boost-damage=+1 | boost-aim=+5 | boost-will=+6 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+4 | final-damage=+4 | final-aim=+20 | final-will=+24 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Muton Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+20 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Muton Sentry | rank2-level=3 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+25 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Muton Centurion | rank3-level=6 | rank3-damage=+4 | rank3-hp=+30 | rank3-aim=+35 | rank3-will=+40 &lt;br /&gt;
|rank4-name=Sargon | rank4-level=9 | rank4-damage=+6 | rank4-hp=+35 | rank4-aim=+60 | rank4-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 3&lt;br /&gt;
|picture=[[File:Cyberdisc_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:Recon_LWR.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Transform|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Transform&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting.&lt;br /&gt;
&lt;br /&gt;
Cyberdiscs pose a significant threat throughout the game due to high aim and high damage. They can transform between open and closed states: their open state is required to act and their closed state will grant them hardened and +6 DR. If they take damage in their open state, they will automatically close. However, they must open in order to act. Thus, they are best dealt with through high damage single attacks (e.g. a Mayhem sniper) when open. &lt;br /&gt;
&lt;br /&gt;
Their movement range can take you off guard as it&#039;s close to that of a Chryssalid; if they&#039;re not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower or simply fire long-range explosives at you.&lt;br /&gt;
&lt;br /&gt;
The Drones escorting a Cyberdisc are quite dangerous as well, for two reasons. First, they can tag a target with &#039;&#039;Holo Rounds&#039;&#039;, making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Second, they can fix any damage you have done to the Cyberdisc with their &#039;&#039;Repair&#039;&#039; ability. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=10.6 |base-hp=14 | base-damage=10 | base-aim=90 | base-will=0 | base-defense=0 | base-dr=1 (7 When Closed) | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Recon_LWR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Transform|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Transform&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened (When Closed)&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:FLASHBANG GRENADE ICON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Death Explosion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Death Explosion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#HEAT Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+4 | boost-damage=+2 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=+1 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+4 | final-damage=+8 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=+1 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Cyberdisc Rover | rank1-level=1 | rank1-damage=0 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Cyberdisc Gunship | rank2-level=5 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+20 | rank2-will=0 &lt;br /&gt;
|rank3-name=Dreadnought | rank3-level=9 | rank3-damage=+5 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mechtoid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 4&lt;br /&gt;
|picture=[[File:Mechtoid_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mechtoids&#039;&#039;&#039; will appear with Sectoid escorts, and later with Sectoid Commanders. They are very resilient units that deal high damage and have moderate aim.&lt;br /&gt;
&lt;br /&gt;
Mechtoids are one of the few &amp;quot;big&amp;quot; units vulnerable to psionics - &#039;&#039;Mind Fray&#039;&#039; will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. &#039;&#039;Psi Panic&#039;&#039; will completely disable a Mechtoid. Their will is a little higher than regular troops, but not stellar, so they are excellent targets for psionic abilities. Chem Grenades are also useful as Mechtoids have a significant amount of flat DR and the corrosion will lower their accuracy.&lt;br /&gt;
&lt;br /&gt;
The Psi Shield granted to Mechtoids by &#039;&#039;Mind Merge&#039;&#039; grants a massive amount of temporary health. As a result, it is ideal that you find and kill the Sectoid that set up the link (helpfully indicated by the psionic streams) before targeting the Mechtoid.&lt;br /&gt;
&lt;br /&gt;
While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Meld, 10 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=24 | base-damage=10 | base-aim=60 | base-will=40 | base-defense=0 | base-dr=4 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MindMerge_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;,&amp;amp;nbsp;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=6, 8, 10, 12, 14 | boost-mobility=+0.3 | boost-hp=+4 | boost-damage=+2 | boost-aim=+5 | boost-will=+10 | boost-defense=0 | boost-dr=+1 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+4 | final-damage=+8 | final-aim=+20 | final-will=+40 | final-defense=0 | final-dr=+1 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Vulcan Mechtoid | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=+30 &lt;br /&gt;
|rank2-name=Leviathan Mechtoid | rank2-level=5 | rank2-damage=+4 | rank2-hp=+30 | rank2-aim=+20 | rank2-will=+60 &lt;br /&gt;
|rank3-name=Colossus | rank3-level=9 | rank3-damage=+6 | rank3-hp=+40 | rank3-aim=+30 | rank3-will=+90 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REACTIVE TARGETING SENSORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Reactive Targeting Sensors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 4&lt;br /&gt;
|picture=[[File:Berserker_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
|skill2-img=[[File:ALIEN BULLRUSH.png|24px]]&lt;br /&gt;
|skill2-text=Bull Rush&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Berserkers&#039;&#039;&#039; commonly appear as Squad Leaders, meaning the first Berserkers you see could be very dangerous.&lt;br /&gt;
&lt;br /&gt;
Like Chryssalids and Zombies, anything you can do to slow down a Berserker will greatly reduce its threat. They are &#039;&#039;Hardened&#039;&#039; and as such, will have a reasonable amount of DR. They are particularly weak to psionics due to their low will (though the leader Berserkers are not so susceptible). Concussing a Berserker will reduce its movement range to well below Concussion throw range, so is a good way to neutralize a Berserker you&#039;re not ready to kill.&lt;br /&gt;
&lt;br /&gt;
Berserker Leaders have the &#039;&#039;Overpower&#039;&#039; ability, which grants them an overpowering aura. Non-SHIV XCOM units within their line of sight perform a will test against their will after each move or action taken. Failing this will test ends the unit&#039;s turn immediately. This means low will multi-action units are much less effective when there is a Berserker leader present. This can be countered with psionics, either by reducing their will or causing them to panic. Additionally, the &#039;&#039;Steadfast&#039;&#039; ability (can be gained by equipping an alien trophy) grants some resistance to being overpowered.&lt;br /&gt;
&lt;br /&gt;
Be careful staying in cover near a Berserker as it may encourage a &#039;&#039;Bull Rush&#039;&#039; attack, destroying the cover and dealing significant damage from range. This is doubly true if they have benefited from a blood call as their mobility will be quite extreme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=12.3 |base-hp=22 | base-damage=14 | base-aim=60 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN BLOODLUST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bloodlust|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bloodlust&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Intimidate|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Intimidate&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle Fiber Density Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=6, 8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+6 | boost-damage=+4 | boost-aim=0 | boost-will=+4 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+6 | final-damage=+16 | final-aim=0 | final-will=+16 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Alpha Berserker | rank1-level=1 | rank1-damage=+4 | rank1-hp=+10 | rank1-aim=0 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Juggernaut | rank2-level=5 | rank2-damage=+10 | rank2-hp=+30 | rank2-aim=0 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Mongo | rank3-level=9 | rank3-damage=+20 | rank3-hp=+60 | rank3-aim=0 | rank3-will=+30 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC SHOCK ABSORBENT ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 5&lt;br /&gt;
|picture=[[File:Elite_Muton_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Hunker Down|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Hunker Down&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Muton Elites&#039;&#039;&#039; are looking similar to Mutons, but with a red armor and a helmet.&lt;br /&gt;
&lt;br /&gt;
They have a lot of firepower at their disposal. Their heavy plasma weapons are both destructive and highly damaging, and they still benefit from &#039;&#039;Blood Call&#039;&#039;. Their leaders have the &#039;&#039;Shredder&#039;&#039; ability which means your units should take care to avoid their shots.&lt;br /&gt;
&lt;br /&gt;
They are even sturdier then their regular and berserker counterparts as they have more defensive perks and more innate DR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 5 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=30 | base-damage=10 | base-aim=80 | base-will=30 | base-defense=0 | base-dr=2 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333;font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+5 | boost-damage=+2 | boost-aim=+8 | boost-will=+6 | boost-defense=0 | boost-dr=+0.8 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+5 | final-damage=+8 | final-aim=+32 | final-will=+24 | final-defense=0 | final-dr=+0.8 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Muton Elite Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=0 | rank1-will=0 &lt;br /&gt;
|rank2-name=Muton Elite Sentry | rank2-level=3 | rank2-damage=+4 | rank2-hp=+15 | rank2-aim=+5 | rank2-will=+10 &lt;br /&gt;
|rank3-name=Muton Elite Centurion | rank3-level=5 | rank3-damage=+6 | rank3-hp=+25 | rank3-aim=+15 | rank3-will=+30 &lt;br /&gt;
|rank4-name=Muton Elite Praetorian | rank4-level=8 | rank4-damage=+8 | rank4-hp=+35 | rank4-aim=+20 | rank4-will=+70 &lt;br /&gt;
|rank5-name=Bashar | rank5-level=9 | rank5-damage=+10 | rank5-hp=+55 | rank5-aim=+45 | rank5-will=+80 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural Damping Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Dampening|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Dampening&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank5-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 5&lt;br /&gt;
|picture=[[File:Sectoid Commander 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:MindMerge2_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Greater Mind Merge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Greater Mind Merge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:PSIMINDCONTROL.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Mind Control|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Control&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Psi Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill7-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill7-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill8-img=[[File:Neuralfeedback_tga2.png|24px]]&lt;br /&gt;
|skill8-text=[[Abilities List (LWR)#Countercharge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Countercharge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectoid Commanders&#039;&#039;&#039; represent a substantial step up from their early game counterparts, and a substantial step up in terms of difficulty. An unprepared player could easily have their entire squad decimated by a Sectoid Commander. &lt;br /&gt;
&lt;br /&gt;
They carry new psionic abilities as well as much better statistics. Sectoid Commanders are brave, and greatly prefer using psionic abilities over shooting, making them even more effective in their role. They all have the &#039;&#039;Psi Mastery&#039;&#039; ability, and will be able to use multiple psionic abilities each turn.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;Greater Mind Merge&#039;&#039; is now quite powerful, granting multiple targets both +100 aim and +100 crit in addition to the +25 will and healing. They can also use &#039;&#039;Mind Control&#039;&#039; which will turn one of your soldiers against you.&lt;br /&gt;
&lt;br /&gt;
They also gain the &#039;&#039;Distortion&#039;&#039; ability which distorts reality around them, making non-psionic attacks deal 65% less damage against them, and granting nearby allies +10 defense. In addition, &#039;&#039;Distortion&#039;&#039; will prevent squadsight shots from being able to target them.&lt;br /&gt;
&lt;br /&gt;
Everything considered, these will likely be the most difficult aliens you fight when they are first revealed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=12 | base-damage=7 | base-aim=60 | base-will=90 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:distortion_field_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Distortion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Distortion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+1 | boost-damage=+2 | boost-aim=+5 | boost-will=+20 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+1 | final-damage=+8 | final-aim=+20 | final-will=+80 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Sectoid Lieutenant Commander | rank1-level=1 | rank1-damage=+3 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Sectoid General | rank2-level=5 | rank2-damage=+5 | rank2-hp=+4 | rank2-aim=+20 | rank2-will=+30 &lt;br /&gt;
|rank3-name=Great Reticulan | rank3-level=9 | rank3-damage=+8 | rank3-hp=+6 | rank3-aim=+30 | rank3-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 6&lt;br /&gt;
|picture=[[File:Sectopod 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ALIEN CANNONFIRE.png|24px]]&lt;br /&gt;
|skill1-text=[[Abilities List (LWR)#Cannon Fire|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Cannon Fire&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ALIEN CLUSTERBOMB.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Cluster Bomb|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Cluster Bomb&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectopods&#039;&#039;&#039; are massive mechanical war machines. They represent one of the two late game enemies that are extremely dangerous. Taking them down without suffering casualties may not be possible. As with all aliens, their strength and power progresses with time, making them even more dangerous as the war drags on.&lt;br /&gt;
&lt;br /&gt;
They have 3 main attacks: their chest cannon, their green turret cannon, and their cluster bomb rockets. The green turret cannon does -50% weapon damage and will activate for reaction shots. &lt;br /&gt;
&lt;br /&gt;
The cluster bomb rockets will require a turn to prepare. When they prepare, there will be a popup warning you of the imminent attack and a target location. On the next turn, the attack will deal damage in a 5 tile radius area to a spot within 5 tiles of the target location (thus, the damage could reach up to 10 tiles from the target location).&lt;br /&gt;
&lt;br /&gt;
Sectopods are not inhibited by terrain. As such, they can and will break down walls and terrain as they move. This makes it difficult to use cover to try to block line of sight as they will often just walk through the cover.&lt;br /&gt;
&lt;br /&gt;
Sectopods have extremely high damage and extremely high aim. Tanking their shots should only be done by very resilient units, and they will still likely lose the majority of their health.&lt;br /&gt;
&lt;br /&gt;
Not only do they output incredible offensive power, their HP and flat DR is extremely high. It is almost mandatory to bring some form of corrosion when fighting them in order to do reasonable amounts of damage.&lt;br /&gt;
&lt;br /&gt;
By the time you encounter these units, you should hopefully be well on your way to finishing your campaign!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 40 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=45 | base-damage=20 | base-aim=100 | base-will=0 | base-defense=0 | base-dr=12 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:FLASHBANG GRENADE ICON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Death Explosion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Death Explosion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REACTIVE TARGETING SENSORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Reactive Targeting Sensors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=8, 10, 12, 14 | boost-mobility=0 | boost-hp=+4 | boost-damage=+8 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=+1.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+4 | final-damage=+32 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=+1.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Sectopod Destroyer | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Sectopod Titan | rank2-level=5 | rank2-damage=+6 | rank2-hp=+20 | rank2-aim=+20 | rank2-will=0 &lt;br /&gt;
|rank3-name=Atlas | rank3-level=9 | rank3-damage=+10 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 6&lt;br /&gt;
|picture=[[File:Heavy_Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ALIEN LAUNCH.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Launch|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Launch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill6-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; is a significant improvement over the original Floater. Unlike regular Floaters, Heavy Floaters can throw grenades.&lt;br /&gt;
&lt;br /&gt;
They also have &#039;&#039;Rapid Reaction&#039;&#039; granting them the ability to trigger overwatch against units they can&#039;t originally see, and do so 3x per turn.&lt;br /&gt;
&lt;br /&gt;
They also have &#039;&#039;Critical System Targeting&#039;&#039; and hit quite hard (often with high aim due to elevation), so tanking their shots with mechanical units is quite costly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=9.3 |base-hp=20 | base-damage=8 | base-aim=70 | base-will=40 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY RAPIDREACTION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Rapid Reaction|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+5 | boost-damage=+2 | boost-aim=+5 | boost-will=+6 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+5 | final-damage=+8 | final-aim=+20 | final-will=+24 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Heavy Floater Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Aircobra | rank2-level=5 | rank2-damage=+6 | rank2-hp=+10 | rank2-aim=+20 | rank2-will=+30 &lt;br /&gt;
|rank3-name=Archon | rank3-level=9 | rank3-damage=+10 | rank3-hp=+25 | rank3-aim=+40 | rank3-will=+40 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSEPERSONAL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Encounters|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Encounters&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY MAYHEM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Mayhem|&amp;lt;span style=&amp;quot;color:#333;font-size:0.9em;&amp;quot;&amp;gt;Mayhem&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 7&lt;br /&gt;
|picture=[[File:Ethereal_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:psi_lance_tga2.png|24px]]&lt;br /&gt;
|skill1-text=[[Abilities List (LWR)#Psi Lance|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Lance&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill2-img=[[File:PSIMINDCONTROL.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Mind Control|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Control&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Psi Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:psi_rift_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Rift|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Rift&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the floating psionic leaders of the alien race -- they represent the pinnacle of danger a Commander will encounter. Using a Psionic Lance attack that does damage based on will and hit chance based on aim, as well as the feared &#039;&#039;Mind Control&#039;&#039; and &#039;&#039;Rift&#039;&#039; abilities, Ethereals represent the pinnacle of psionic deadliness. Moreover,  with &#039;&#039;Psi Mastery&#039;&#039; they can perform 2 attacks each turn.&lt;br /&gt;
&lt;br /&gt;
Just like Sectoid Commanders they have the &#039;&#039;Distortion&#039;&#039; ability, granting immunity to squadsight and reducing any damage dealt to them. They also regenerate health, have innate defense, and the &#039;&#039;Overpower&#039;&#039; ability. Overall, this makes them extremely resilient.&lt;br /&gt;
&lt;br /&gt;
They are the other late game enemy that is extremely dangerous and likely to cause fatalities and/or full squad defeats. Fighting an ethereal often results in a pyrrhic victory, if a victory at all. Take great care when engaging one as there are no aliens more deadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 40 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=10.6 |base-hp=24 | base-damage=0 | base-aim=100| base-will=100 | base-defense=40 | base-dr=8 regen | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Insentient Crush|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Insentient Crush&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:distortion_field_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Distortion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Distortion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=9, 11, 13 | boost-mobility=+0.3 | boost-hp=+10 | boost-damage=+4 | boost-aim=+20 | boost-will=+30 | boost-defense=0 | boost-dr=+4 regen | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+10 | final-damage=+16 | final-aim=+80 | final-will=+30 | final-defense=0 | final-dr=+4 regen | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Etheral Primus | rank1-level=1 | rank1-damage=+2 | rank1-hp=+8 | rank1-aim=0 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Ethereal Overmind | rank2-level=9 | rank2-damage=+6 | rank2-hp=+12 | rank2-aim=0 | rank2-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EXALT==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1600px;&amp;quot;&amp;gt;&lt;br /&gt;
===EXALT Operative===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Operative.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=7 | base-damage=4 | base-aim=65 | base-will=40 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_SHOCK_ABSORBENT_ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+1 | final-damage=+2 | final-aim=+12 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Operative (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+3 | rank1-aim=+4 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Operative (Capt) | rank2-level=3 | rank2-damage=+1 | rank2-hp=+6 | rank2-aim=+14 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Operative (Maj) | rank3-level=6 | rank3-damage=+1 | rank3-hp=+16 | rank3-aim=+34 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Sniper===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Sniper.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Snipers&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=5 | base-damage=6 | base-aim=75 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=0 | boost-hp=+0.5 | boost-damage=+1 | boost-aim=+8 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+4 | final-aim=+32 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Sniper (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+1 | rank1-aim=+5 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Sniper (Capt) | rank2-level=3 | rank2-damage=+2 | rank2-hp=+2 | rank2-aim=+15 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Sniper (Maj) | rank3-level=6 | rank3-damage=+3 | rank3-hp=+3 | rank3-aim=+18 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DOUBLETAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Double Tap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Double Tap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Heavy===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Heavy.png|128px]]&lt;br /&gt;
|ammo=4  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=6 | base-damage=6 | base-aim=60 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HEAT_AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+2 | final-aim=+12 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Heavy (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+3 | rank1-aim=0 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Heavy (Capt) | rank2-level=3 | rank2-damage=+2 | rank2-hp=+6 | rank2-aim=+6 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Heavy (Maj) | rank3-level=6 | rank3-damage=+2 | rank3-hp=+7 | rank3-aim=+10 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Medic===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Medic.png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:SUPPORT_FIELDMEDIC.png|24px]]&lt;br /&gt;
|skill4-text=Medikit Heal&lt;br /&gt;
|skill5-img=[[File:SUPPORT_SMOKEGRENADE.png|24px]]&lt;br /&gt;
|skill5-text=Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=4 | base-aim=55 | base-will=60 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_FIELDMEDIC.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Field Medic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Field Medic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+0.5 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+1 | final-damage=+2 | final-aim=+8 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Medic (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+2 | rank1-aim=+2 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Medic (Capt) | rank2-level=3 | rank2-damage=0 | rank2-hp=+4 | rank2-aim=+4 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Medic (Maj) | rank3-level=6 | rank3-damage=0 | rank3-hp=+6 | rank3-aim=+10 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Operative===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Operative.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Operatives&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=12 | base-damage=4 | base-aim=70 | base-will=40 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_SHOCK_ABSORBENT_ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle_Fiber_Density_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+2 | boost-damage=+0.5 | boost-aim=+4 | boost-will=0 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=0 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Operative (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Operative (Capt) | rank2-level=4 | rank2-damage=0 | rank2-hp=+20 | rank2-aim=+20 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Operative (Maj) | rank3-level=8 | rank3-damage=+2 | rank3-hp=+30 | rank3-aim=+35 | rank3-will=+70 &lt;br /&gt;
| rank4-name=EXALT Commander Iago Van Doorn | rank4-level=9 | rank4-damage=+4 | rank4-hp=+40 | rank4-aim=+50 | rank4-will=+100 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban_Combat_Badge_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HEAT_AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_ADVANCED_FIRE_CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Depth_Perception_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Predictive Tracking|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Predictive Tracking&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Bioelectric_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adrenaline Surge|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Iron_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Iron Skin|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Iron Skin&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural_Damping_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Damping|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Damping&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders_Medal_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smart Macrophages|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Sniper===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Sniper.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Snipers&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=6 | base-damage=6 | base-aim=80 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban_Combat_Badge_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Depth_Perception_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Predictive Tracking|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Predictive Tracking&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Bioelectric_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adrenaline Surge|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1 | boost-damage=+1 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+4 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Sniper (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Sniper (Capt) | rank2-level=3 | rank2-damage=+3 | rank2-hp=+6 | rank2-aim=+30 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Sniper (Maj) | rank3-level=8 | rank3-damage=+5 | rank3-hp=+14 | rank3-aim=+50 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DOUBLETAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Double Tap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Double Tap&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Council_Medal_of_Honor_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lone Wolf|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lone Wolf&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Heavy===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Heavy.png|128px]]&lt;br /&gt;
|ammo=4  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Heavies&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=10 | base-damage=6 | base-aim=65 | base-will=25 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HEAT_AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Iron_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Iron Skin|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Iron Skin&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural_Damping_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Damping|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Damping&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1.5 | boost-damage=+0.5 | boost-aim=+4 | boost-will=0 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=0 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Heavy (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+6 | rank1-aim=+5 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Heavy (Capt) | rank2-level=3 | rank2-damage=+1 | rank2-hp=+16 | rank2-aim=+13 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Heavy (Maj) | rank3-level=8 | rank3-damage=+3 | rank3-hp=+31 | rank3-aim=+23 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_MAYHEM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Mayhem|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Mayhem&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Council_Medal_of_Honor_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lone Wolf|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lone Wolf&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Medic===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Medic.png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:SUPPORT_FIELDMEDIC.png|24px]]&lt;br /&gt;
|skill4-text=Medikit Heal&lt;br /&gt;
|skill5-img=[[File:SUPPORT_SMOKEGRENADE.png|24px]]&lt;br /&gt;
|skill5-text=Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=8 | base-damage=4 | base-aim=60 | base-will=50 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_FIELDMEDIC.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Field Medic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Field Medic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SMOKEMIRRORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smoke and Mirrors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smoke and Mirrors&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SAVIOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Savior|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Savior&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders_Medal_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smart Macrophages|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+1 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+4 | final-hp=+1 | final-damage=+2 | final-aim=+8 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Medic (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+4 | rank1-aim=+8 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Medic (Capt) | rank2-level=4 | rank2-damage=+1 | rank2-hp=+14 | rank2-aim=+16 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Medic (Maj) | rank3-level=7 | rank3-damage=+2 | rank3-hp=+24 | rank3-aim=+21 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_DENSESMOKE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Dense Smoke|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Dense Smoke&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_ADVANCED_FIRE_CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=100079</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=100079"/>
		<updated>2021-03-09T17:55:42Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: move bombard to normal perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabler|Disabler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flush|Flush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Reaction|Rapid Reaction]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock-Absorbant Armor|Shock-Absorbant Armor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Distortion|Distortion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overpower|Overpower]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adaptive Bone Marrow|Adaptive Bone Marrow]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenaline Surge|Adrenaline Surge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hyper-Reactive Pupils|Hyper-Reactive Pupils]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Fiber Density|Muscle Fiber Density]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Secondary Heart|Secondary Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bombard (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], [[Armor_(LWR)#MEC_exoskeletons|HMEC Suits]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;First Aid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{First Aid (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Reaction (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]] [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Shogun (LWR)|Shogun]], [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock-Absorbent Armor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock-Absorbent Armor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock and Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All &lt;br /&gt;
 [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Intimidate (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton Berseker|Muton Berseker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overpower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overpower (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adaptive Bone Marrow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adaptive Bone Marrow (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenaline Surge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenaline Surge (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:50px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Advanced Perception&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Advanced Perception (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Fiber Density&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Fiber Density (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;div style=&amp;quot;padding-top:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Secondary Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Secondary Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Battlefield Aptitude&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Battlefield Aptitude (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inspired Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inspired Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;International Warriors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{International Warriors (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Diversity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Diversity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Insentient Crush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Insentient Crush (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Feedback&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Feedback (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(LWR)&amp;diff=100005</id>
		<title>Research (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(LWR)&amp;diff=100005"/>
		<updated>2021-02-24T20:40:52Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Offensive Tech */ add alien weapon required column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== In General ==&lt;br /&gt;
&lt;br /&gt;
The speed to research each technology is defined by:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1400px;&amp;quot;&amp;gt;&lt;br /&gt;
 Research Time (in hours) = [Tech Time * 72 * (6 + Difficulty Modifier) * (1 - Credit Bonus)] / [(50 + Scientists) * (1 + 0.3 * Number of Labs + 0.1 * Number of Lab Adjacencies)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Difficulty Modifier is 0 for Normal up to 3 for Impossible.&lt;br /&gt;
&lt;br /&gt;
Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus).&lt;br /&gt;
&lt;br /&gt;
Tech Times can be found in the Research Projects image below.&lt;br /&gt;
&lt;br /&gt;
== Research Projects ==&lt;br /&gt;
&lt;br /&gt;
[[File:LW Rebalance Tech Tree v1.30.02.gif|1600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offensive Tech===&lt;br /&gt;
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Laser and Gauss Weapons (Long War)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center style=&amp;quot;font-size:0.9em;&amp;quot;&lt;br /&gt;
| {{Research Icon}} || &#039;&#039;&#039;Alien Weapon Required&#039;&#039;&#039; || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AlienWeaponFragments.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Weaponry&#039;&#039;&#039; || Weapons || - || 1 alien weapon&lt;br /&gt;
| - || - || 5 || - || 20&lt;br /&gt;
| Experimental Warfare&amp;lt;br /&amp;gt;Beam Lasers || High-Capacity Pistols&amp;lt;br /&amp;gt;SHIV Advancements I&lt;br /&gt;
| SCOPE&amp;lt;br /&amp;gt;Marksman Scope || Weapon Fragments&amp;lt;br /&amp;gt;(Council Request&amp;lt;br /&amp;gt;for Engineers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_LaserPistol.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Beam Lasers&#039;&#039;&#039; || Laser Weapons&amp;lt;br /&amp;gt;Weapons || Alien Weaponry || 2 alien weapon&lt;br /&gt;
| 4 || - || 40 || - || 35&lt;br /&gt;
| Advanced Beam Lasers || XCOM Security: Guns&amp;lt;br /&amp;gt;Enhanced Lasers&lt;br /&gt;
| Laser Carbine&amp;lt;br /&amp;gt;Laser Rifle&amp;lt;br /&amp;gt;Laser Battle Rifle&amp;lt;br /&amp;gt;Laser SMG&amp;lt;br /&amp;gt;Laser Scattershot&amp;lt;br /&amp;gt;Laser Pistol&amp;lt;br /&amp;gt;Heater&amp;lt;br /&amp;gt;Laser Autocannon (SHIV)|| Laser Rifles&amp;lt;br /&amp;gt;(Council Request&amp;lt;br /&amp;gt;for Soldiers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PrecisionLasers.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Beam Lasers&#039;&#039;&#039; || Laser Weapons&amp;lt;br /&amp;gt;Weapons || Beam Lasers&amp;lt;br /&amp;gt;Drone Autopsy || 3 alien weapon&lt;br /&gt;
| 10 || - || 60 || - || 70&lt;br /&gt;
| Pulse Lasers || -&lt;br /&gt;
| Laser Autorifle&amp;lt;br /&amp;gt;Scatter Gatler&amp;lt;br /&amp;gt;Laser Strike Rifle&amp;lt;br /&amp;gt;Laser Sniper Rifle&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Laser Lance (MEC)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Laser Cannon&amp;lt;br /&amp;gt;(Aerospace) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:Gauss_Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gauss Weapons&#039;&#039;&#039; || Gauss Weapons&amp;lt;br /&amp;gt;Weapons || Alien Materials&amp;lt;br /&amp;gt;Experimental Warfare || 4 alien weapon&lt;br /&gt;
| 25 || 5 || 100 || - || 80&lt;br /&gt;
| Advanced Gauss Weapons || Rail Pistols&amp;lt;br /&amp;gt;Phoenix Coilguns&lt;br /&gt;
| Gauss Carbine&amp;lt;br /&amp;gt;Gauss Rifle&amp;lt;br /&amp;gt;Gauss Battle Rifle&amp;lt;br /&amp;gt;Gauss Alloy Cannon&amp;lt;br /&amp;gt;Gauss SMG&amp;lt;br /&amp;gt;Gauss Autopistol&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Grenade Launcher (MEC)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Gauss Sentry Gun (SHIV) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaShotgun.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Gauss Weapons&#039;&#039;&#039; || Gauss Weapons || Gauss Weapons &amp;lt;br /&amp;gt; Floater Interrogation || 5 alien weapon&lt;br /&gt;
| 30 || 10 || 60 || - || 90&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;EMP Weapons&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Quenchguns || Gauss Autorifle&amp;lt;br /&amp;gt;Guass Machine Gun&amp;lt;br /&amp;gt;Gauss Strike Rifle&amp;lt;br /&amp;gt;Gauss Long Rifle&amp;lt;br /&amp;gt;Recoilless Rifle&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Gauss Railgun (MEC)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Miniature Nuclear Explosive (MiNE)&amp;lt;br /&amp;gt;Launcher (MEC)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_EMPCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;EMP Weapons&#039;&#039;&#039; || Weapons || Advanced Gauss Weapons || 6 alien weapon&lt;br /&gt;
| 30 || 30 || 350 || - || 350&lt;br /&gt;
| - || - || &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Electro Pulse (MEC)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || EMP Cannon&amp;lt;br /&amp;gt;(Aerospace)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_LaserCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Pulse Lasers&#039;&#039;&#039; || Laser Weapons&amp;lt;br /&amp;gt;Weapons || Advanced Beam Lasers&amp;lt;br /&amp;gt;Alien Power Systems&amp;lt;br /&amp;gt;Cyberdisk Autopsy || 7 alien weapon&lt;br /&gt;
| 5 || 25 || 50 || - || 80&lt;br /&gt;
| Advanced Pulse Lasers || - || Pulse Carbine&amp;lt;br /&amp;gt;Pulse Rifle&amp;lt;br /&amp;gt;Pulse Battle Rifle&amp;lt;br /&amp;gt;Pulse Scattershot&amp;lt;br /&amp;gt;Pulse Pistol&amp;lt;br /&amp;gt;Pulse SMG&amp;lt;br /&amp;gt;Pulse Autocannon (SHIV) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ShipLaserCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Pulse Lasers&#039;&#039;&#039; || Laser Weapons&amp;lt;br /&amp;gt;Weapons || Pulse Lasers || 8 alien weapon&lt;br /&gt;
| 10 || 30 || 30 || - || 90&lt;br /&gt;
| - || Supercapacitors || Pulse Autoblaster&amp;lt;br /&amp;gt;Pulse Gatler&amp;lt;br /&amp;gt;Pulse Strike Rifle&amp;lt;br /&amp;gt;Pulse Sniper Rifle&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Pulse Lance (MEC)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaPistol.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Compact Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Light Plasma Weapons&amp;lt;br /&amp;gt;1 Alien Pistol || 9 alien weapon&lt;br /&gt;
| 8 || 16 || 80 || - || 210&lt;br /&gt;
| - || Reflex Pistols || Plasma Pistol&amp;lt;br /&amp;gt;Plasma Mauler || Alien Pistols&amp;lt;br /&amp;gt;(Council Request for&amp;lt;br /&amp;gt;Soldiers / Scientists / Credits)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaLightRifle.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Light Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Muton Elite Interrogation&amp;lt;br /&amp;gt;Alien Power Systems&amp;lt;br /&amp;gt;Alien Biocybernetics&amp;lt;br /&amp;gt;1 Alien Carbine || 10 alien weapon&lt;br /&gt;
| 30 || 220 || 450 || - || 500&lt;br /&gt;
| Compact Plasma Weapons&amp;lt;br /&amp;gt;Standard Plasma Weapons || Condensed Plasma || Plasma SMG&amp;lt;br /&amp;gt;Plasma Carbine || Alien Carbines&amp;lt;br /&amp;gt;(Council Request for&amp;lt;br /&amp;gt;Soldiers / Scientists)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaRifle.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Standard Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Light Plasma Weapons&amp;lt;br /&amp;gt;1 Alien Rifle || 11 alien weapon&lt;br /&gt;
| 20 || 30 || 80 || - || 270&lt;br /&gt;
| Heavy Plasma Weapons&amp;lt;br /&amp;gt;Precision Plasma Weapons&amp;lt;br /&amp;gt;Vehicular Plasma Weapons || - || Plasma Rifle&amp;lt;br /&amp;gt;Plasma Battle Rifle&amp;lt;br /&amp;gt;Plasma Reflex Cannon || Alien Rifle&amp;lt;br /&amp;gt;(Council Request for&amp;lt;br /&amp;gt;Soldiers / Scientists)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaHeavy.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Heavy Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Standard Plasma Weapons&amp;lt;br /&amp;gt;1 Alien Heavy Weapon || 12 alien weapon&lt;br /&gt;
| 20 || 35 || 80 || - || 270&lt;br /&gt;
| Fusion Weapons || - || Plasma Novagun&amp;lt;br /&amp;gt;Plasma Dragon&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Plasma Particle Cannon&amp;lt;br /&amp;gt;(MEC)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Alien Heavy Weapon&amp;lt;br /&amp;gt;(Council Request for&amp;lt;br /&amp;gt;Soldiers / Engineers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaSniper.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Precision Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Standard Plasma Weapons || 13 alien weapon&lt;br /&gt;
| 20 || 35 || 80 || - || 270&lt;br /&gt;
| - || - || Plasma Strike Rifle&amp;lt;br /&amp;gt;Plasma Sniper Rifle || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vehicular Plasma Weapons&#039;&#039;&#039; || Plasma Weapons&amp;lt;br /&amp;gt;Weapons || Standard Plasma Weapons || 14 alien weapon&lt;br /&gt;
| 20 || 35 || 80 || - || 270&lt;br /&gt;
| - || - || Plasma Autocannon&amp;lt;br /&amp;gt;(SHIV) || Plasma Cannon&amp;lt;br /&amp;gt;(Aerospace)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_FusionLance.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Fusion Weapons&#039;&#039;&#039; || Weapons || Heavy Plasma Weapons&amp;lt;br /&amp;gt;EMP Weapons&amp;lt;br /&amp;gt;1 Fusion Core&amp;lt;br&amp;gt;(not consumed) || 15 alien weapon&lt;br /&gt;
| 40 || 240 || 550 || - || 550&lt;br /&gt;
| - || - || Blaster Launcher || Fusion Lance&amp;lt;br /&amp;gt;(Aerospace)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive Tech===&lt;br /&gt;
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Armor, MECs, and SHIVs (Long War)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! Prerequisites !! colspan=&amp;quot;5&amp;quot; | Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AlienMaterials.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Materials&#039;&#039;&#039; || - || -&lt;br /&gt;
| 4 || 4 || 10 || 1 || 20&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Elerium&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Advanced Aerospace Concepts&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;UFO Analysis: (all)&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Alien Biocybernetics&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Improved Body Armor&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Gauss Weapons&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
| Alien Nucleonics&amp;lt;br /&amp;gt;Alien Metallurgy&amp;lt;br /&amp;gt;Improved Salvage&amp;lt;br /&amp;gt;Enhanced Ballistics&amp;lt;br /&amp;gt;Aircraft Boosters&lt;br /&gt;
| Alloy Plating&amp;lt;br /&amp;gt;Ammo - Shredder&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Ammo - Breaching&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Ammo Module&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Alloy Bipod&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Phoenix Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
| Alien Alloys / Elerium / Meld&amp;lt;br /&amp;gt;(Council Request for&amp;lt;br /&amp;gt;Credits / Scientists / Engineers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorImprovedBody.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039; || Armor || Alien Materials&lt;br /&gt;
| 8 || - || - || - || 40&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Advanced Body Armor&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || XCOM Security: Armor || Phalanx Armor&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Aurora Armor&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;Reinforced Plating&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Ammo - Piercing&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorAdvancedBody.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039; || Armor || Improved Body Armor&amp;lt;br /&amp;gt;Chryssalid Autopsy&lt;br /&gt;
| 6 || - || - || - || 50&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Mobile Power Armor&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Mechanized Defenses || Kestrel Armor&amp;lt;br /&amp;gt;Carapace Armor || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorMobilePower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039; || Armor || Advanced Body Armor&amp;lt;br /&amp;gt;Elerium&lt;br /&gt;
| 20 || 10 || - || - || 80&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;MEC Mark 2&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Advanced Power Armor&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || - || Banshee Armor&amp;lt;br /&amp;gt;Aegis Armor || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorAdvancedPower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039; || Armor || Mobile Power Armor&amp;lt;br /&amp;gt;Berserker Interrogation&amp;lt;br /&amp;gt;Alien Power Systems&lt;br /&gt;
| 20 || 80 || - || - || 180&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;MEC Mark 3: Light&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;MEC Mark 3: Heavy&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Antigrav Systems&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Stealth Systems&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || - || Corsair Armor&amp;lt;br /&amp;gt;Titan Armor&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Walker Servos&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Core Armoring&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;MEC Mark 2&#039;&#039;&#039; || Armor || Alien Biocybernetics&amp;lt;br /&amp;gt;Mobile Power Armor&lt;br /&gt;
| 10 || 40 || 70 || 10 || 75&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;MEC Mark 3: Light&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;MEC Mark 3: Heavy&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || - || LMEC2 (Valiant)&amp;lt;br /&amp;gt;HMEC2 (Defender)&amp;lt;br /&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;MEC Mark 3: Heavy&#039;&#039;&#039; || Armor || Advanced Power Armor&amp;lt;br /&amp;gt;Improved Combat Exoskeletons&lt;br /&gt;
| 120 || 10 || 180 || 5 || 90&lt;br /&gt;
| - || - || HMEC3 (Dauntless)&amp;lt;br /&amp;gt;UHMEC3 (Devastator)&amp;lt;br /&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;MEC Mark 3: Light&#039;&#039;&#039; || Armor || Advanced Power Armor&amp;lt;br /&amp;gt;Improved Combat Exoskeletons&lt;br /&gt;
| 20 || 80 || 180 || 5 || 90&lt;br /&gt;
| - || - || LMEC3 (Vindicator)&amp;lt;br /&amp;gt;ULMEC3 (Vanguard)&amp;lt;br /&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorArchangel.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Antigrav Systems&#039;&#039;&#039; || Aerospace || Advanced Power Armor&amp;lt;br /&amp;gt;Heavy Floater Interrogation&amp;lt;br /&amp;gt;Alien Propulsion&lt;br /&gt;
| 5 || 20 || - || - || 100&lt;br /&gt;
| - || Advanced Flight || Seraph Armor&amp;lt;br /&amp;gt;Archangel Armor&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;The Thumper (MEC)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Hover SHIV&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorGhost.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Stealth Systems&#039;&#039;&#039; || - || Advanced Power Armor&amp;lt;br /&amp;gt;Alien Communications&lt;br /&gt;
| - || 20 || - || - || 100&lt;br /&gt;
| - || Stealth Satellites || Shadow Armor || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorPsi.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mind and Machine&#039;&#039;&#039; || Psionics || Alien Biocybernetics&amp;lt;br /&amp;gt;Alien Command and Control&lt;br /&gt;
| 10 || 15 || - || 2 || 30&lt;br /&gt;
| - || - || Vortex Armor || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alien Autopsies===&lt;br /&gt;
Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.&lt;br /&gt;
&lt;br /&gt;
In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related Council requests.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Alien Autopsies (Long War)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! Prerequisites !! colspan=&amp;quot;2&amp;quot; | Cost !! colspan=&amp;quot;5&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Corpses&amp;lt;/b&amp;gt; || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Council Request&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySectoid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Sectoid || 5&lt;br /&gt;
| Sectoid Interrogation || - || - || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyThinman.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Thin Man || 20&lt;br /&gt;
| Thin Man Interrogation || Improved Medikit || &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Restorative Mist&amp;lt;br /&amp;gt;(MEC)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || - || Thin Man Corpses&amp;lt;br /&amp;gt;(Soldiers / Scientists / Engineers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyFloater.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Floater || 15&lt;br /&gt;
| Floater Interrogation || Shaped Armor || &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Kinetic Strike Module&amp;lt;br /&amp;gt;(MEC)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Aim Booster (Aerospace)&amp;lt;br /&amp;gt;Ammo - Flak&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Floater Corpses&amp;lt;br /&amp;gt;(Soldiers / Engineers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyMuton.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Muton || 25&lt;br /&gt;
| Muton Interrogation || Ammo Conservation&amp;lt;br /&amp;gt;Alien Grenades || - || - || Muton Corpses&amp;lt;br /&amp;gt;(Soldiers / Scientists / Engineers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Berserker || 30&lt;br /&gt;
| Berserker Interrogation || || Combat Stims || - || Berserker Corpses&amp;lt;br /&amp;gt;(Soldiers / Credits / Scientists)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySectoidCommander.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Sectoid Commander || 45&lt;br /&gt;
| Sectoid Commander Interrogation || - || &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Psi Frayer&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || - || Sectoid Commander Corpses&amp;lt;br /&amp;gt;(Soldiers / Scientists / Engineers)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Alien Entertainment&amp;lt;br /&amp;gt;(Panic Reduction)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyElite.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Muton Elite || 40&lt;br /&gt;
| Muton Elite Interrogation || - || - || - ||  Muton Elite Corpses&amp;lt;br /&amp;gt;(Soldiers / Scientists)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Heavy Floater || 40&lt;br /&gt;
| Heavy Floater Interrogation || Advanced Repair || - || - || Heavy Floater Corpses&amp;lt;br /&amp;gt;(Soldiers / Scientists / Engineers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyElder.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Ethereal || 50&lt;br /&gt;
| Ethereal Interrogation || - || - || - || Ethereal Corpses&amp;lt;br /&amp;gt;(Soldiers and maybe Scientists)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyDrone.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039; || Alien Computers&lt;br /&gt;
| 1 Drone || 5&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Advanced Beam Lasers&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;|| - || Holo Charger&amp;lt;br /&amp;gt;(SHIV) || - || Drone Wrecks&amp;lt;br /&amp;gt;(Engineers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySeeker.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039; || Alien Computers&lt;br /&gt;
| 1 Seeker || 15&lt;br /&gt;
| - || UFO Countermeasures || Respirator Implant&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Extrasensory Vest&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Elerium Emitter&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || - || Seeker Wrecks&amp;lt;br /&amp;gt;(Engineers / Credits)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyCryssalid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Chryssalid || 30&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Advanced Body Armor&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;|| - || Chitin Plating || Muscle Fiber Density&amp;lt;br /&amp;gt;Adaptive Bone Marrow&amp;lt;br /&amp;gt;(Gene Mods) || Chryssalid Carcasses&amp;lt;br /&amp;gt;(Credits / Scientists)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyCyberdisc.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039; || Alien Computers&lt;br /&gt;
| 1 Cyberdisc || 15&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Pulse Lasers&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || SHIV Advancements II || Autosentry Turret&amp;lt;br /&amp;gt;(SHIV) || &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Dodge Booster&amp;lt;br /&amp;gt;(Aerospace)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Cyberdisc Wrecks&amp;lt;br /&amp;gt;(Credits and&amp;lt;br /&amp;gt;Soldiers / Engineers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyMechtoid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039; || Alien Computers&lt;br /&gt;
| 1 Mechtoid Core || 30&lt;br /&gt;
| - || Advanced Servomotors || &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Psi Retaliator&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Alloy SHIV || - || Mechtoid Cores&amp;lt;br /&amp;gt;(Soldiers / Scientists and Engineers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySectopod.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039; || Alien Computers&lt;br /&gt;
| 1 Sectopod || 45&lt;br /&gt;
| - || - || &#039;&#039;&amp;lt;font color=gray&amp;gt;Battle Computer&amp;lt;br /&amp;gt;(MEC/SHIV)&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;Weapon Supercooler&amp;lt;br /&amp;gt;(SHIV) || - || Sectopod Wrecks&amp;lt;br /&amp;gt;(Credits and Engineers)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alien Interrogations===&lt;br /&gt;
Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.&lt;br /&gt;
&lt;br /&gt;
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type by 25%, and often also unlock related Council requests.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Alien Interrogations (Long War)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! Prerequisites !! colspan=&amp;quot;2&amp;quot; | Cost !! colspan=&amp;quot;3&amp;quot; | Unlocks !! colspan=&amp;quot;2&amp;quot; | Research Credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Captives&amp;lt;/b&amp;gt; || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Council Request&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateSectoid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039; || Sectoid Autopsy&lt;br /&gt;
| 1 Sectoid || 15&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Xenopsionics&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=gray&amp;gt;&#039;&#039;Elerium&#039;&#039;&amp;lt;/font&amp;gt; || Tactical Rigging&amp;lt;br /&amp;gt;(Foundry Project) || Sectoid Captive&amp;lt;br /&amp;gt;(Soldiers / Scientists)&lt;br /&gt;
| &amp;lt;b&amp;gt;Cybernetics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Xenogenetics&amp;lt;br /&amp;gt;Alien Biocybernetics&lt;br /&gt;
| &amp;lt;b&amp;gt;Cybernetics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Advanced Repair&amp;lt;br /&amp;gt;Advanced Servomotors&amp;lt;br /&amp;gt;Advanced Surgery&amp;lt;br /&amp;gt;Improved Medikit&amp;lt;br /&amp;gt;Jellied Elerium&amp;lt;br /&amp;gt;MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateThinman.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039; || Thin Man Autopsy&lt;br /&gt;
| 1 Thin Man || 70&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Experimental Warfare&#039;&#039;&amp;lt;/font&amp;gt; || - || Thin Man Captive&amp;lt;br /&amp;gt;(Soldiers / Scientists / Credits)&lt;br /&gt;
| &amp;lt;b&amp;gt;Laser Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Beam Lasers&amp;lt;br /&amp;gt;Advanced Beam Lasers&amp;lt;br /&amp;gt;Pulse Lasers&amp;lt;br /&amp;gt;Advanced Pulse Lasers&lt;br /&gt;
| &amp;lt;b&amp;gt;Laser Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Aircraft Boosters&amp;lt;br /&amp;gt;Enhanced Lasers&amp;lt;br /&amp;gt;Supercapacitators&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateFloater.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039; || Floater Autopsy&lt;br /&gt;
| 1 Floater || 70&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Advanced Gauss Weapons&#039;&#039;&amp;lt;/font&amp;gt; || - || Floater Captive&amp;lt;br /&amp;gt;(Engineers)&lt;br /&gt;
| &amp;lt;b&amp;gt;Aerospace:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;UFO Analysis: (all)&amp;lt;br /&amp;gt;Advanced Aerospace Concepts&amp;lt;br /&amp;gt;Alien Propulsion&amp;lt;br /&amp;gt;Antigrav Systems&lt;br /&gt;
| &amp;lt;b&amp;gt;Aerospace:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Advanced Flight&amp;lt;br /&amp;gt;Aircraft Boosters&amp;lt;br /&amp;gt;Armored Fighters&amp;lt;br /&amp;gt;Elerium Afterburners&amp;lt;br /&amp;gt;Improved Avionics&amp;lt;br /&amp;gt;Penetrator Weapons&amp;lt;br /&amp;gt;Super Skyranger&amp;lt;br /&amp;gt;UFO Countermeasures&amp;lt;br /&amp;gt;UFO Tracking&amp;lt;br /&amp;gt;Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateMuton.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039; || Muton Autopsy&lt;br /&gt;
| 1 Muton || 95&lt;br /&gt;
| - || Secondary Heart&amp;lt;br /&amp;gt;Adrenal Neurosympathy&amp;lt;br /&amp;gt;(Gene Mods)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=gray&amp;gt;&#039;&#039;Shielding Pod&amp;lt;br /&amp;gt;(SHIV)&#039;&#039;&amp;lt;/font&amp;gt; || Muton Captive&amp;lt;br /&amp;gt;(Soldiers and maybe&amp;lt;br /&amp;gt;Scientists)&lt;br /&gt;
| &amp;lt;b&amp;gt;Gauss Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Gauss Weapons&amp;lt;br /&amp;gt;Advanced Gauss Weapons&lt;br /&gt;
| &amp;lt;b&amp;gt;Gauss Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Mag Pistols&amp;lt;br /&amp;gt;Phoenix Coilguns&amp;lt;br /&amp;gt;Quenchguns&amp;lt;br /&amp;gt;Rail Pistols&amp;lt;br /&amp;gt;Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039; || Berserker Autopsy&lt;br /&gt;
| 1 Berserker || 120&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Advanced Power Armor&#039;&#039;&amp;lt;/font&amp;gt; || Neural Damping&amp;lt;br /&amp;gt;Smart Macrophages&amp;lt;br /&amp;gt;(Gene Mods) || Berserker Captive&amp;lt;br /&amp;gt;(Soldiers and maybe Scientists)&lt;br /&gt;
| &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Improved Body Armor&amp;lt;br /&amp;gt;Advanced Body Armor&amp;lt;br /&amp;gt;Mobile Power Armor&amp;lt;br /&amp;gt;Advanced Power Armor&amp;lt;br /&amp;gt;Improved Combat Exoskeletons&amp;lt;br /&amp;gt;Heavy Combat Exoskeletons&amp;lt;br /&amp;gt;Mobile Combat Exoskeletons&lt;br /&gt;
| &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Armored Fighters&amp;lt;br /&amp;gt;Shaped Armor&amp;lt;br /&amp;gt;Mechanized Unit Defenses&amp;lt;br /&amp;gt;Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateSectoidCommander.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039; || Sectoid Commander Autopsy&lt;br /&gt;
| 1 Sectoid Commander || 135&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Alien Command and Control&#039;&#039;&amp;lt;/font&amp;gt; || Inner Fire&amp;lt;br /&amp;gt;Telekinetic Field&amp;lt;br /&amp;gt;Psychokinetic Strike&amp;lt;br /&amp;gt;(Psi Powers) || Sectoid Commander Captive&amp;lt;br /&amp;gt;(Panic Reduction and&amp;lt;br /&amp;gt; Soldiers / Scientists)&lt;br /&gt;
| &amp;lt;b&amp;gt;Psionics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Xenopsionics&amp;lt;br /&amp;gt;Alien Operations&amp;lt;br /&amp;gt;Alien Command and Control&amp;lt;br /&amp;gt;Mind and Machine&lt;br /&gt;
| &amp;lt;b&amp;gt;Psionics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateMutonElite.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039; || Muton Elite Autopsy&lt;br /&gt;
| 1 Muton Elite || 140&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Light Plasma Weapons&#039;&#039;&amp;lt;/font&amp;gt; || Adrenaline Surge&amp;lt;br /&amp;gt;Iron Skin&amp;lt;br /&amp;gt;(Gene Mods) || Muton Elite Captive&amp;lt;br /&amp;gt;(Soldiers and maybe&amp;lt;br /&amp;gt;Scientists)&lt;br /&gt;
| &amp;lt;b&amp;gt;Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;All Laser Weapon Research&amp;lt;br /&amp;gt;All Gauss Weapon Research&amp;lt;br /&amp;gt;All Plasma Weapon Research&amp;lt;br /&amp;gt;Alien Weaponry&amp;lt;br /&amp;gt;EMP Weapons&amp;lt;br /&amp;gt;Fusion Weapons&lt;br /&gt;
| &amp;lt;b&amp;gt;Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;All Laser Weapon Projects&amp;lt;br /&amp;gt;All Gauss Weapon Projects&amp;lt;br /&amp;gt;All Plasma Weapon Projects&amp;lt;br /&amp;gt;Ammo Conservation&amp;lt;br /&amp;gt;Enhanced Ballistics&amp;lt;br /&amp;gt;SCOPE Upgrade&amp;lt;br /&amp;gt;SHIV Suppression&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039; || Heavy Floater Autopsy&lt;br /&gt;
| 1 Heavy Floater || 130&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Antigrav Systems&#039;&#039;&amp;lt;/font&amp;gt; || - || Heavy Floater Captive&amp;lt;br /&amp;gt;(Engineers and Scientists / Soldiers)&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Plasma Weapons&amp;lt;br /&amp;gt;Advanced Plasma Weapons&amp;lt;br /&amp;gt;Compact Plasma Weapons&amp;lt;br /&amp;gt;Heavy Plasma Weapons&amp;lt;br /&amp;gt;Precision Plasma Weapons&amp;lt;br /&amp;gt;Vehicular Plasma Weapons&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Weapons:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Enhanced Plasma&amp;lt;br /&amp;gt;Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateElder.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039; || Ethereal Autopsy&lt;br /&gt;
| 1 Ethereal || 170&lt;br /&gt;
| &amp;lt;font color=gray&amp;gt;&#039;&#039;Alien Command and Control&#039;&#039;&amp;lt;/font&amp;gt; || Psi Mastery&amp;lt;br /&amp;gt;(Psi Power) || Ethereal Captive&amp;lt;br /&amp;gt;(Scientists and Soldiers / Engineers) || &amp;lt;b&amp;gt;All Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;All Projects&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Tech===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Xenology (Long War)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Items&amp;lt;/b&amp;gt; || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt; || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Facility&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_UFONavigation.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Computers&#039;&#039;&#039; || - || - || -&lt;br /&gt;
| - || - || - || - || 2 UFO&amp;lt;br /&amp;gt;Flight&amp;lt;br /&amp;gt;Computers || 30&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Alien Power Systems&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Alien Biocybernetics&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;All Robotic Autopsies || -&lt;br /&gt;
| Arc Rifle&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Satellite Nexus&amp;lt;br /&amp;gt;(Facility) || UFO Flight Computers&amp;lt;br /&amp;gt;(Council Request for&amp;lt;br /&amp;gt;Engineers / Credits / Soldiers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_Xenobiology.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenobiology&#039;&#039;&#039; || - || - || -&lt;br /&gt;
| - || - || - || - || 5 Sectoid Corpses || 15&lt;br /&gt;
| Xenoneurology&amp;lt;br /&amp;gt;Xenogenetics&amp;lt;br /&amp;gt;All Biologic Autopsies || Alien Containment || Targeting Module || Sectoid Corpses&amp;lt;br /&amp;gt;(Council Request&amp;lt;br /&amp;gt;for Scientists)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_MeldTech.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenogenetics&#039;&#039;&#039; || Cybernetics || Xenobiology || -&lt;br /&gt;
| - || - || - || 10 || - || 35&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Alien Biocybernetics&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
| Genetics Lab || - || Predictive Tracking&amp;lt;br /&amp;gt;Advanced Perception&amp;lt;br /&amp;gt;(Gene Mods)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArcThrower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenoneurology&#039;&#039;&#039; || - || Xenobiology || -&lt;br /&gt;
| - || - || 10 || - || 5 Sectoid Corpses || 25&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Xenopsionics&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Alien Communications&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;|| - || Stun Rifle || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_HyperwaveCommunication.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Communications&#039;&#039;&#039; || - || Xenoneurology || Hyperwave Beacon&amp;lt;br /&amp;gt;(from Alien base assault)&lt;br /&gt;
| - || 10 || - || - || - || 30&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Stealth Systems&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Hyperwave Relay || &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Mimic Beacon&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_MindShield.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenopsionics&#039;&#039;&#039; || Psionics || Xenoneurology&amp;lt;br /&amp;gt;Sectoid Interrogation || -&lt;br /&gt;
| - || - || - || 5 || - || 25&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Alien Operations&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Psionic Labs || - || Mindfray&amp;lt;br /&amp;gt;Neural Feedback&amp;lt;br /&amp;gt;Psi Panic&amp;lt;br /&amp;gt;Psi Inspire&amp;lt;br /&amp;gt;Mind Merge&amp;lt;br /&amp;gt;(Psi Powers)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Psi Warfare Systems&amp;lt;br /&amp;gt;(Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_OutsiderShard.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Operations&#039;&#039;&#039; || Psionics || Xenopsionics || Outsider Shard&lt;br /&gt;
| - || - || - || - || - || 20&lt;br /&gt;
| - || - || - || Skeleton Key&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:Alien_BioCybernetics.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Biocybernetics&#039;&#039;&#039; || Cybernetics || Xenogenetics&amp;lt;br /&amp;gt;Alien Materials&amp;lt;br /&amp;gt;Alien Computers || -&lt;br /&gt;
| 5 || 30 || 50 || 20 || - || 60&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Mind and Machine&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Light Plasma Weapons&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;MEC Mark 2&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
| - || MEC-1 &amp;lt;br /&amp;gt;Minigun&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Incinerator Module&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Neural Gunlink&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt; || Advanced Surgery&amp;lt;br /&amp;gt;MEC Warfare Systems&amp;lt;br /&amp;gt;(Foundry Projects)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ExperimentalWarfare.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039; || - || Alien Weaponry&amp;lt;br /&amp;gt;Thin Man Interrogation || -&lt;br /&gt;
| - || - || 20 || - || - || 50&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Advanced Aerospace Concepts&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Gauss Weapons&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Beam Strengthening&amp;lt;br /&amp;gt;New Combat Systems&lt;br /&gt;
| Smartshell Pod&amp;lt;br /&amp;gt;Adaptive Tracking Pod&amp;lt;br /&amp;gt;(SHIV) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_Elerium.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Elerium&#039;&#039;&#039; || - || Alien Materials&amp;lt;br /&amp;gt;Sectoid Interrogation || Hyperwave Beacon&amp;lt;br /&amp;gt;(from Alien base assault)&lt;br /&gt;
| - || 10 || - || - || - || 10&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Alien Power Systems&amp;lt;br /&amp;gt;Mobile Power Armor&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Jellied Elerium || &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Elerium Turbos&amp;lt;br /&amp;gt;(SHIV)&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_UFOPower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Power Systems&#039;&#039;&#039; || - || Alien Computers&amp;lt;br /&amp;gt;Elerium || -&lt;br /&gt;
| - || 20 || - || - || 6 UFO&amp;lt;br /&amp;gt;Power&amp;lt;br /&amp;gt;Sources || 100&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Alien Propulsion&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Advanced Power Armor&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Pulse Lasers&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Light Plasma Weapons&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
| Elerium Batteries&amp;lt;br /&amp;gt;UFO Tracking || Elerium Generator&amp;lt;br /&amp;gt;(Facility) || UFO Power Sources&amp;lt;br /&amp;gt;(Council Request for&amp;lt;br /&amp;gt;Credits / Soldiers / Scientists / Engineers)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Aerospace Concepts&#039;&#039;&#039; || Aerospace || Alien Materials&amp;lt;br /&amp;gt;Experimental Warfare || -&lt;br /&gt;
| 10 || - || 50 || - || - || 65&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Alien Propulsion&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Armored Fighters&amp;lt;br /&amp;gt;Improved Avionics&amp;lt;br /&amp;gt;Penetrator Weapons || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_Firestorm.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Propulsion&#039;&#039;&#039; || Aerospace || Alien Power Systems&amp;lt;br /&amp;gt;Advanced Aerospace Concepts || -&lt;br /&gt;
| 10 || 20 || 20 || - || 6 UFO&amp;lt;br /&amp;gt;Power&amp;lt;br /&amp;gt;Sources || 60&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Antigrav Systems&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Elerium Afterburners || Firestorm&amp;lt;br /&amp;gt;(Aerospace) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PsiLink.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Command and Control&#039;&#039;&#039; || Psionics || Ethereal Interrogation || Ethereal Device&lt;br /&gt;
| 10 || 15 || - || - || - || 30&lt;br /&gt;
| &amp;lt;i&amp;gt;&amp;lt;font color=gray&amp;gt;Mind and Machine&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt; || Gollop Chamber || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UFO Analysis===&lt;br /&gt;
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type.&lt;br /&gt;
Also, once &#039;&#039;UFO Scanners&#039;&#039; Foundry project is completed, analyzed UFO&#039;s display damage during Air Combat.&lt;br /&gt;
&lt;br /&gt;
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | UFO Analysis (Long War)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;3&amp;quot; | Cost !! Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt; || {{AA Icon}} || {{Elerium Icon}} || {{Time Icon}} || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Scout.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Scout&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Scout Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Scout Landing Site]]&amp;lt;br /&amp;gt;mission completed || 20 || 2 || 400 || 30% Bonus Damage to Scouts&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Scouts&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Fighter.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Fighter&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Fighter Crash Site]]&amp;lt;br /&amp;gt; mission completed || 20 || 2 || 300 || 30% Bonus Damage to Fighters&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Fighters&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Raider.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Raider&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Raider Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Raider Landing Site]]&amp;lt;br /&amp;gt;mission completed || 40 || 4 || 600 || 30% Bonus Damage to Raiders&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Raiders&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Destroyer.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Destroyer&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Destroyer Crash Site]]&amp;lt;br /&amp;gt;mission completed || 40 || 4 || 600 || 30% Bonus Damage to Destroyers&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Destroyers&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Abductor.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Abductor&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Abductor Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Abductor Landing Site]]&amp;lt;br /&amp;gt;mission completed || 160 || 8 || 800 || 30% Bonus Damage to Abductors&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Abductors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Harvester.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Harvester&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Harvester Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Harvester Landing Site]]&amp;lt;br /&amp;gt;mission completed || 160 || 8 || 800 || 30% Bonus Damage to Harvesters&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Harvesters&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Transport.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Transport&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Transport Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Transport Landing Site]]&amp;lt;br /&amp;gt;mission completed || 240 || 8 || 900 || 30% Bonus Damage to Transports&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Transports&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_TerrorShip.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Terror Ship&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Terror Ship Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Terror Ship Landing Site]]&amp;lt;br /&amp;gt;mission completed || 240 || 8 || 900 || 30% Bonus Damage to Terror Ships&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Terror Ships&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_AssaultCarrier.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Assault Carrier&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Assault Carrier Crash Site]] or&amp;lt;br /&amp;gt;[[Missions (LWR)#UFO Landing Site|Assault Carrier Landing Site]]&amp;lt;br /&amp;gt;mission completed || 480 || 12 || 1000 || 30% Bonus Damage to Assault Carriers&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Assault Carriers&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Battleship.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Battleship&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Battleship Crash Site]]&amp;lt;br /&amp;gt;mission completed || 480 || 12 || 1000 || 30% Bonus Damage to Battleships&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Battleships&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Overseer.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Overseer&#039;&#039;&#039; || Aerospace || Alien Materials&lt;br /&gt;
| [[Missions (LWR)#UFO Crash Site|Overseer Crash Site]]&amp;lt;br /&amp;gt;mission completed || 40 || 12 || 700 || 30% Bonus Damage to Overseers&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Overseers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Research Archives ==&lt;br /&gt;
&lt;br /&gt;
Here you can view a list of and summaries of all completed research projects.&lt;br /&gt;
&lt;br /&gt;
== Gene Labs ==&lt;br /&gt;
&lt;br /&gt;
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.&lt;br /&gt;
&lt;br /&gt;
More information on Gene Mods can be found here: &#039;&#039;&#039;[[Gene_Mods_(LWR)|Gene Mods]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Research Credits ==&lt;br /&gt;
&lt;br /&gt;
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.&lt;br /&gt;
&lt;br /&gt;
Each research credit reduces the time to complete research and foundry projects in it&#039;s category by 50% (80% if the &amp;quot;Ready For War&amp;quot; start bonus is active).&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LWR)&amp;diff=100001</id>
		<title>Alien Life Forms (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LWR)&amp;diff=100001"/>
		<updated>2021-02-24T16:06:48Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* EXALT */ set max-width to fit with alien width&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
[[File:LWRthinman.png|right|500px]]&lt;br /&gt;
==Alien Pods==&lt;br /&gt;
 &lt;br /&gt;
===Pod Composition===&lt;br /&gt;
Pods are typically comprised of one &#039;&#039;&#039;Squad Leader&#039;&#039;&#039; (often possessed with noticeably more stats and perks) &amp;amp; several regular troopers whose type is related to the leader and who have a chance to receive various upgrades dependent upon [[Alien_Level_(LWR)|Alien Level]]. Later in the game, bosses with noticeably larger models and massive HP pools make an appearance in missions.&lt;br /&gt;
&lt;br /&gt;
Pod composition is dependent upon the leader, with leaders tending to contain supporting troopers of the same or lesser type. For instance, [[Alien_Life_Forms_(LWR)#Mechtoid|Mechtoid]] pods tend to contain several [[Alien_Life_Forms_(LWR)#Sectoid|Sectoids]], whose [[Abilities_List_(LWR)#Mind_Merge|Mind Merge]] ability can empower the Mechtoid with a powerful Psi Shield, while [[Alien_Life_Forms_(LWR)#Cyberdisc|Cyberdisc]] pods tend to contain [[Alien_Life_Forms_(LWR)#Drone|Drones]] which focus on repairing damage dealt to the Cyberdisc; conversely, pods led by [[Alien_Life_Forms_(LWR)#ThinMan|Thinmen]] or [[Alien_Life_Forms_(LWR)#Sectoid|Sectoids]] only contain units of the same type as the leader. The quantity of aliens in a pod is dependent upon overall [[Alien_Level_(LWR)|Alien Level]] as well as the total number of aliens on mission; pods are rolled randomly and random numbers of aliens are added to said pods until all available units have been assigned. The number of aliens on missions is slightly influenced by [[Alien_Resources_(LWR)|Alien Resources]].&lt;br /&gt;
&lt;br /&gt;
===Pod Behaviour===&lt;br /&gt;
&lt;br /&gt;
All pods begin not activated, that is, aliens move or stay together and don&#039;t attempt to take cover or shoot XCOM soldiers (though they may shoot civilians, if any). An exception is drop-in pods, arriving during a mission, which activate immediately upon arrival if they see any XCOM soldier, but may activate or not, randomly, otherwise. Activation can&#039;t ever be undone, even if line of sight to XCOM soldiers is completely broken. XCOM is aware of every activation, with a close-up scene playing, even if none of the pod aliens are seen by soldiers. Upon activation, a pod [[Other_Abilities_(LWR)#Scamper|scampers]], which may cause &#039;&#039;&#039;chain activation&#039;&#039;&#039; of other pods in the area.&lt;br /&gt;
&lt;br /&gt;
A pod activates immediately if and only if &amp;lt;sup&amp;gt;please verify and correct&amp;lt;/sup&amp;gt; any of its members at any point in time: sees an XCOM soldier (but the reverse visibility doesn&#039;t matter) or a mimic beackon, sees another activated alien, notices a corpse of an alien killed during the mission (but not as the result of air combat), is significantly affected by anybody (direct hit, explosive damage including friendly fire, suppression, holo, etc., but not battle scanner), is shot at and missed. Note that unactivated pods are &#039;&#039;&#039;not&#039;&#039;&#039; activated by aliens calling for help nor by bumping into other unactivated pods.  &lt;br /&gt;
&lt;br /&gt;
While members of an activated pod do not coordinate among themselves any better than disparate aliens from different pods would, there is one significant mechanic which is pod-dependent: &#039;&#039;&#039;retreat mode&#039;&#039;&#039;. If a large portion of aliens of a given pod are destroyed (usually all but 1-3, depending on the original size), the surviving members of the pod will begin to fall back, retreating out of sight of XCOM and toward good cover or other, unactivated pods. The aliens will remain in retreat mode at least until they can see XCOM again, though destroying more units from the pod is sufficient to resume the retreat. Aliens entering into retreat mode will be identified by visual and auditory cues; the camera will pan toward the alien shouting or talking, and one of your soldiers will mention that they&#039;re falling back. Note that retreating aliens never call for help, but they activate any pods they run into all the same, see &#039;&#039;&#039;chain activation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Conversely, if XCOM is pushed back and out of sight of the aliens, they&#039;ll call for reinforcements to hunt XCOM soldiers down. In general, if active aliens exist on the map, aren&#039;t in retreat mode, and none of them has any XCOM operatives in sight range at the end of the aliens turn, they&#039;ll call all unactivated pods on the map (aside from the Command Pod, if any) to help them hunt down XCOM. Each unactivated pod will begin moving toward XCOMs current location inexorably, will activate at some point in a normal way and attack the soldiers, and short of retreating or being wiped out, the only possibility left for XCOM is to defeat all such enemies.&lt;br /&gt;
&lt;br /&gt;
===Pod Size &amp;amp; Distribution===&lt;br /&gt;
&lt;br /&gt;
Pods have a number of aliens that are directly dependent upon current [[Alien_Level_(LWR)|Alien Level]]:&lt;br /&gt;
&lt;br /&gt;
* Small (Alien Level 1+): 2-4 aliens per pod&lt;br /&gt;
* Medium (Alien Level 3+): 3-6 aliens per pod&lt;br /&gt;
* Large (Alien Level 6+): 4-8 aliens per pod&lt;br /&gt;
&lt;br /&gt;
While increases in pod sizes do not necessarily lead to more aliens on missions, extra aliens rolled that can&#039;t fit into any available pod are discarded. This has the largest effect during early Large UFOs, which typically call for way more aliens than can fit in their Small Pods. To partially compensate, missions taking place while pod sizes are small typically get an extra pod or two to work with. Larger pod sizes &#039;&#039;typically&#039;&#039; means the same amount of aliens overall, just compacted into less pods.&lt;br /&gt;
&lt;br /&gt;
The number of aliens on every mission is restricted to between 3 x Num_pods to 8 x Num_pods, and a minimum of 6 aliens.&lt;br /&gt;
&lt;br /&gt;
===Pod Types===&lt;br /&gt;
&lt;br /&gt;
Pods come in three basic types: Soldier Pods, Terror Pods, and Command Pods. Soldier pods pull from a pool of most aliens and comprise the vast majority of pods encountered on all missions; Terror Pods pull from a slightly different pool. Command Pods only appear in UFOs and have relatively rigid compositions. Lastly, for [[Covert_Operations_(LWR)|Covert Operations]], Exalt have special mechanics which govern the quantity and size of their pods. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soldier&#039;&#039;&#039; Pods: Soldier Pods are the most common type of pod, appearing as the majority pod type in every mission except [[Missions_(LWR)#Terror_Site|Terror Sites]] &amp;amp; [[Covert_Operations_(LWR)|Covert Operations]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Terror&#039;&#039;&#039; Pods: Terror pods are a special type of pod that only appear in [[Missions_(LWR)#Terror_Site|Terror Sites]], [[UFOs_(LWR)#Large_UFOs|Large UFOs]], [[Missions_(LWR)#Alien_Base_Assault|Alien Base Assault]], and [[Alien_Missions_(LWR)#Retaliate|Retaliation]] missions. They tend to have a greater probability of being higher-mobility aliens and are the only pod which contains Chryssalids and Zombies, which in turn occur only in terror pods, at any level. Exalt also make an appearance in later months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; Pods: UFOs additionally have a special pod called the Command Pod which contains a fixed number of aliens based on UFO type. They consist entirely of [[Alien_Life_Forms_(LWR)#Outsider|Outsiders]]. Larger UFOs can contain multiple Command Pods. Be warned: if a Command Pod spots XCOM and activates, it will immediately call all remaining alien forces on the map to its current location; this makes an early engagement against the command pod a risky affair.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exalt&#039;&#039;&#039; Pods: While Exalt have a chance of appearing in Terror Pods, they appear most often in [[Covert_Operations_(LWR)|Covert Operations]]. All covert operations include drop ins of lone Exalt operatives who may or may not appear in cover and may or may not overwatch (Note: On Normal and Classic difficulty they will never overwatch).&lt;br /&gt;
&lt;br /&gt;
==Alien Appearances==&lt;br /&gt;
&lt;br /&gt;
Each pod created in the game has a chance to consist of different alien types. This changes the higher the Alien Level is (based on accumulated alien research). Below are the Alien Appearance Tables that describes the chance each alien has of appearing at each Alien Level.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Alien Appearance Weightings&#039;&#039;&#039; table, the number in brackets beside each alien type is their relative weighting.  As an example, at Alien Level 3, the chance a pod will be a seeker pod is: (9 + 1) / (10 + 3 + 1 + 1 + 9 + 9 + 1 + 1 + 14 + 9 + 1) = 10 / 59 = 0.169. So each pod will have a ~17% chance of being a seeker pod at Alien Level 3. You can see all the calculated appearance chances in the &#039;&#039;&#039;Alien Appearance Chances&#039;&#039;&#039; table.&lt;br /&gt;
&lt;br /&gt;
===Alien Appearance Weightings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #fff; text-align:center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 7px;&amp;quot; | Alien Appearance Weightings&lt;br /&gt;
|-  &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Level&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Cumulative Weighting&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Type (Relative Weighting)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 1&#039;&#039;&#039; || 15 || Sectoid (10) || Drone (3) || Thinman (1) || Floater (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 2&#039;&#039;&#039; || 35 || Floater (9) || Thinman (9) || Muton (1) || Seeker (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 3&#039;&#039;&#039; || 59 || Muton (14) || Seeker (9) || Cyberdisc (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 4&#039;&#039;&#039; || 75 || Cyberdisc (14) || Mecthoid (1) || Berserker (1)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 5&#039;&#039;&#039; || 107 || Mechtoid (14) || Berserker (14) || Muton Elite (2) || Sectoid Commander (2)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 6&#039;&#039;&#039; || 178 || Muton Elite (38) || Sectoid Commander (28) || Sectopod (3) || Heavy Floater (2)&lt;br /&gt;
|- style=&amp;quot;background-color:#f8f9fa&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 7&#039;&#039;&#039; || 276 || Sectopod (57)  || Heavy Floater (38) || Ethereal (3)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot; |&#039;&#039;&#039;Level 8&#039;&#039;&#039; || 333 || Ethereal (57)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alien Appearance Chances===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; style=&amp;quot;padding: 7px;&amp;quot; | Alien Appearance Chances&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Alien Type (Chance to Appear) -- rounded to nearest percentage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 1&lt;br /&gt;
| &#039;&#039;&#039;Sectoid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 67%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Drone&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thinman&#039;&#039;&#039; / &#039;&#039;&#039;Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 7%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 2&lt;br /&gt;
| Sectoid / &#039;&#039;&#039;Thinman&#039;&#039;&#039; / &#039;&#039;&#039;Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 29%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 9%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Muton&#039;&#039;&#039; / &#039;&#039;&#039;Seeker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 3&lt;br /&gt;
| &#039;&#039;&#039;Muton&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Seeker&#039;&#039;&#039; / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 17%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 4&lt;br /&gt;
| &#039;&#039;&#039;Cyberdisc&#039;&#039;&#039; / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 20%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thiman / Floater &lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 13%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mechtoid&#039;&#039;&#039; / &#039;&#039;&#039;Berserker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 5&lt;br /&gt;
| &#039;&#039;&#039;Mechtoid&#039;&#039;&#039; / &#039;&#039;&#039;Berserker&#039;&#039;&#039; / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Muton Elite&#039;&#039;&#039; / &#039;&#039;&#039;Sectoid Commander&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 6&lt;br /&gt;
| &#039;&#039;&#039;Muton Elite&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 22%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectoid Commander&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 17%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 8%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 6%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039; / Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 2%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 7&lt;br /&gt;
| &#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; / Muton Elite&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 11%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039; / Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Level 8&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ethereal&#039;&#039;&#039; / Sectopod&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 18%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Muton Elite / Heavy Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 12%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 9%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Mechtoid / Berserker / Cyberdisc / Muton&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 5%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Seeker / Sectoid / Thinman / Floater&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 3%&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| Drone&lt;br /&gt;
| style=&amp;quot;width: 50px; padding: 4px;&amp;quot; | 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders and Leader Levels ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;percent chance for an Alien Leader&#039;&#039;&#039; to appear in each pod is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 480px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Percent chance for Alien Leader&#039;&#039;&#039;: 25 + 5 x &#039;&#039;&#039;Alien level&#039;&#039;&#039;, but is 0% during alien level 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 725px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;Certain scripted missions will dictate alien leader chances outside of this formula&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The formula to determine &#039;&#039;&#039;Leader Level&#039;&#039;&#039; is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Leader Level&#039;&#039;&#039; = Clamp(1 + Rand(&#039;&#039;&#039;Alien Level&#039;&#039;&#039; / 2) + UFO Size Bonus + Alien Aggression Bonus, 1, 8)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 970px;&amp;quot;&amp;gt;&lt;br /&gt;
 After determining leader level there is a 10% chance to gain +1 level which could produce a leader level of 9 (max)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;Certain scripted missions will dictate alien levels outside of this formula&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UFO Size Bonus:&#039;&#039;&#039;&lt;br /&gt;
*Medium: +1 leader level&lt;br /&gt;
*Large: +2 leader levels&lt;br /&gt;
*Extra Large: +3 leader levels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien Aggression Bonus:&#039;&#039;&#039;&lt;br /&gt;
*75+%: +1 leader level&lt;br /&gt;
*100%: +2 leader levels&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Aliens leaders have purple HP and are identified in the HUD by taller alien head. Max level alien leaders have gold HP.&lt;br /&gt;
&lt;br /&gt;
==Alien Types==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1600px;&amp;quot;&amp;gt;&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Sectoid (EU2012).png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Psionic Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:MindMerge_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Mind Merge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Merge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectoids&#039;&#039;&#039; have low mobility, HP, and aim. They have access to Mind Fray, Psi Panic, and Mind Merge. All Sectoids have the &#039;&#039;Ranger&#039;&#039; perk so they have no aim penalty when shooting with their plasma pistols at a distance.&lt;br /&gt;
&lt;br /&gt;
Their signature &#039;&#039;Mind Merge&#039;&#039; ability is significantly more powerful, now granting the target +25 to aim, crit, and will, but has a long cooldown. &lt;br /&gt;
&lt;br /&gt;
Sectoid squad leaders get &#039;&#039;Psi Mastery&#039;&#039;, allowing them to double their damage output. This makes them significantly more dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=5 | base-damage=3 | base-aim=40 | base-will=55 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=2, 3, 5, 7, 9, 11, 13 | boost-mobility=+0.1 | boost-hp=+2 | boost-damage=+0.5 | boost-aim=+4 | boost-will=+10 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+0.6 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=+40 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Sectoid Prodigy | rank1-level=1 | rank1-damage=+1 | rank1-hp=+5 | rank1-aim=0 | rank1-will=+20  &lt;br /&gt;
| rank2-name=Sectoid Executioner | rank2-level=3 | rank2-damage=+2 | rank2-hp=+10 | rank2-aim=+15 | rank2-will=+40 &lt;br /&gt;
| rank3-name=Sectoid Shadow | rank3-level=6 | rank3-damage=+3 | rank3-hp=+20 | rank3-aim=+30 | rank3-will=+60 &lt;br /&gt;
| rank4-name=Reticulan | rank4-level=9 | rank4-damage=+5 | rank4-hp=+30 | rank4-aim=+50 | rank4-will=+70 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Drone 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill3-text=Flight&lt;br /&gt;
|skill4-img=[[File:ALIEN REPAIR.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Repair|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Repair&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ALIEN_OVERLOAD.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Repair|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Overload&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drones&#039;&#039;&#039; can be encountered right from the beginning of the game. They can come in groups of their own or attached to Sectoid squads, and later they will accompany more powerful mechanized units like Cyberdiscs and Sectopods. &lt;br /&gt;
&lt;br /&gt;
Their holo rounds are effective at making your units easier to hit and they can be quite deadly against early game SHIVs due to their anti-mechanical perks (especially the early leader Assault Drones).&lt;br /&gt;
&lt;br /&gt;
Drones, like all mechanized units, have some damage reduction and are hardened. Their constant light cover from flying with damage reduction and ability to mutually repair can make them difficult to kill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=2 | base-damage=3 | base-aim=60 | base-will=0 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Master Mechanic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Master Mechanic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=2, 3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+1 | boost-damage=+1 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=+0.2 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+1 | final-damage=+4 | final-aim=+12 | final-will=0 | final-defense=0| final-dr=+0.2 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Assault Drone | rank1-level=1 | rank1-damage=+2 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Battle Drone | rank2-level=3 | rank2-damage=+3 | rank2-hp=+5 | rank2-aim=+10 | rank2-will=0 &lt;br /&gt;
|rank3-name=Orbital Drone | rank3-level=6 | rank3-damage=+5 | rank3-hp=+20 | rank3-aim=+25 | rank3-will=0 &lt;br /&gt;
|rank4-name=Omega Drone | rank4-level=9 | rank4-damage=+7 | rank4-hp=+40 | rank4-aim=+55 | rank4-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thinman===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Thin_Man_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ALIEN POISON.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Acid Spit|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Acid Spit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thinmen&#039;&#039;&#039; have high mobility, mediocre aim, and low will. The can also jump to any height making them extremely dangerous when fighting at varying elevations. They can spit acid clouds at your units, leading to a &#039;&#039;&#039;[[Other_Abilities_(LWR)#Corrosion|corrosion]]&#039;&#039;&#039; effect. &lt;br /&gt;
&lt;br /&gt;
Thinmen also have the &#039;&#039;Snapshot&#039;&#039; ability, making overwatch ineffective against their shots. While overwatch is still effective against them if they move, it is often best to steady and/or shoot at them instead.&lt;br /&gt;
&lt;br /&gt;
Council missions tend to have disproportionally high numbers of thinmen -- it is advised to bring ample medikits on these missions to help remove corrosion from your units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Weapon Fragment&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=10.6|base-hp=6 | base-damage=6 | base-aim=70 | base-will=35 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN POISONCLAW.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Acidic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Acidic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_LEAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Leap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Leap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+1 | boost-aim=+6 | boost-will=+10 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+3 | final-damage=+4 | final-aim=+24 | final-will=+10 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Thin Man Duelist | rank1-level=1 | rank1-damage=+2 | rank1-hp=+4 | rank1-aim=+10 | rank1-will=+12 &lt;br /&gt;
| rank2-name=Whisper | rank2-level=3 | rank2-damage=+3 | rank2-hp=+8 | rank2-aim=+20 | rank2-will=+27 &lt;br /&gt;
| rank3-name=Sidewinder | rank3-level=6 | rank3-damage=+5 | rank3-hp=+18 | rank3-aim=+30 | rank3-will=+42 &lt;br /&gt;
|rank4-name=Typhon | rank4-level=9 | rank4-damage=+7 | rank4-hp=+28 | rank4-aim=+50 | rank4-will=+52 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Mimetic Skin Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Concealment|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Concealment&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban Combat Badge 2 (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ALIEN LAUNCH.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Launch|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Launch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill6-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Floaters&#039;&#039;&#039; tend to fly (granting +30 defense) and gain the &#039;&#039;Tactical Mobility&#039;&#039; ability, granting them +15 defense while in flight or in cover. This makes them quite elusive. They also get +20 bonus aim when at an elevation meaning their aim can be quite high. In combination they can be quite deadly as accurate and difficult to hit enemies. &lt;br /&gt;
&lt;br /&gt;
When engaging floaters at a distance, steadying your weapons can make it easier to hit them when they are flying high. Another effective counter is using rockets as none of the floater&#039;s defense will help it against explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=5 | base-damage=6 | base-aim=60 | base-will=15 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+3 | boost-damage=+1 | boost-aim=+4 | boost-will=+6 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+3 | final-damage=+4 | final-aim=+16 | final-will=+24 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=Floater Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+10 &lt;br /&gt;
| rank2-name=Floater Sentry | rank2-level=3 | rank2-damage=+3 | rank2-hp=+10 | rank2-aim=+15 | rank2-will=+18 &lt;br /&gt;
| rank3-name=Floater Reaver | rank3-level=6 | rank3-damage=+5 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=+28&lt;br /&gt;
| rank4-name=Reaver Lord | rank4-level=9 | rank4-damage=+7 | rank4-hp=+40 | rank4-aim=+60 | rank4-will=+38 &lt;br /&gt;
| rank1-perks=[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]], &amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank2-perks=[[File:HEAVY RAPIDREACTION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Rapid Reaction|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/span&amp;gt;]], [[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]], [[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank3-perks=[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]], [[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]], [[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]], [[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank4-perks=[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]], [[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt; &lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Outsider (EU2012).jpg|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Outsiders&#039;&#039;&#039; are quite dangerous. They have passive HP regeneration, high aim, and decent HP. You&#039;ll first encounter them shepherding their  UFOs, waiting inside for you to approach (unless you play on Brutal or Impossible difficulties where they will also be present on the first mission). Their DR, HP pool, and regeneration means that it will take a concerted effort from the whole squad to take them down early game.  Be careful though, they all have the [[Abilities_List_(LWR)#Close_Combat_Specialist|Close Combat Specialist]] perk, meaning moving too close to them can be extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;Growth&#039;&#039; ability causes them to gain increased stats as the mission goes on (per turn growth chance is based on [[Difficulty_(LWR)#Difficulty_Levels|difficulty]]), beginning from the start of mission. Leaving them alone until the end of the mission is ill-advised as they can become too strong to fight. On larger UFOs, Outsiders will be much more common, sometimes appearing in large groups. They will occasionally patrol and are not always found in the command room.&lt;br /&gt;
&lt;br /&gt;
When you first meet them, fighting Outsiders in a war of attrition across cover is a bad idea, since their HP regen, relatively high damage, and accuracy with their Alien Carbines means they may well win. Neutralizing the Outsider with concussion grenades and &#039;&#039;suppression&#039;&#039; while you move your troops up to set up for a one turn kill is more effective. Note that their regenerative abilities will increase over the course of your game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=8 | base-damage=5 | base-aim=55 | base-will=50 | base-defense=0 | base-dr=1&amp;lt;br&amp;gt;2 Regen | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders Medal 2 (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Growth|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Growth&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle Fiber Density Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural Damping Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Dampening|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Dampening&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+2 | boost-aim=+4 | boost-will=+10 | boost-defense=0| boost-dr=+0.5&amp;lt;br&amp;gt;+1 Regen | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+3 | final-damage=+8 | final-aim=+16 | final-will=+40 | final-defense=0| final-dr=+0.5&amp;lt;br&amp;gt;+4 Regen | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Outsider Navigator | rank1-level=1 | rank1-damage=+1 | rank1-hp=+5 | rank1-aim=+20 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Outsider Engineer | rank2-level=3 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+30 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Outsider Old Guard | rank3-level=5 | rank3-damage=+3 | rank3-hp=+20 | rank3-aim=+40 | rank3-will=+30 &lt;br /&gt;
|rank4-name=Outsider Pioneer | rank4-level=7 | rank4-damage=+4 | rank4-hp=+30 | rank4-aim=+50 | rank4-will=+40 &lt;br /&gt;
|rank5-name=Outsider Champion | rank5-level=9 | rank5-damage=+5 | rank5-hp=+40 | rank5-aim=+60 | rank5-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank5-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Chryssalid_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chryssalids&#039;&#039;&#039; have great mobility and defense, and gain the &#039;&#039;Hardened&#039;&#039; ability, making them extremely agile armored threats. They also deal significant damage and will corrode any unit they hit, meaning you should attempt to kill them before they can get too close. They occur only in [[Alien_Life_Forms_(LWR)#Pod_Types|terror pods]], at any level.&lt;br /&gt;
&lt;br /&gt;
Explosives remain an effective counter to Chryssalids, since they&#039;ll frequently charge in a tightly packed group on first sight, and are difficult to hit with most weapons. Similarly, Concussion Grenades can debilitate a whole group of Chryssalids by reducing their mobility -- this means they won&#039;t be able to move and attack any units on the next turn if there are no units close to them. Chryssalids are immune to acid, so Acid Grenades won&#039;t reduce their mobility. A &#039;&#039;Close Combat&#039;&#039; Assault can frequently finish off weakened Chryssalids. The MEC Flamethrower is also quite effective; aside from the damage (especially with the &#039;&#039;Jellied Elerium&#039;&#039; upgrade) it can cause the Chryssalids to panic, and they may then run away from your soldiers instead of towards them.&lt;br /&gt;
&lt;br /&gt;
Damaging them can drastically reduce their lethality thanks to Red Fog lowering their mobility and melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=14.6 |base-hp=4 | base-damage=6 | base-aim=0 | base-will=20 | base-defense=30 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY STUN.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Stun Immune|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Stun Immune&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN POISONCLAW.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Acidic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Acidic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_LEAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Leap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Leap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+1.0 | boost-hp=+4 | boost-damage=+3 | boost-aim=0 | boost-will=+10 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+4.0 | final-hp=+4 | final-damage=+12 | final-aim=0 | final-will=+40 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Chryssalid Charger | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=0 | rank1-will=+5 &lt;br /&gt;
|rank2-name=Chryssalid Warrior | rank2-level=3 | rank2-damage=+5 | rank2-hp=+10 | rank2-aim=0 | rank2-will=+35 &lt;br /&gt;
|rank3-name=Hive Queen | rank3-level=6 | rank3-damage=+8 | rank3-hp=+15 | rank3-aim=0 | rank3-will=+45 &lt;br /&gt;
|rank4-name=Greater Hive Queen | rank4-level=9 | rank4-damage=+11 | rank4-hp=+35 | rank4-aim=0 | rank4-will=+65 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC SHOCK ABSORBENT ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:Zombie_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zombies&#039;&#039;&#039; are melee units with a large health pool. However, they are not hardened and do not take cover so you can usually crit them for high amounts of damage. They can occasionally spawn as a member of Chryssalid pods on any mission, and it is also be possible to encounter them as a special pod spawn during Terror missions.&lt;br /&gt;
&lt;br /&gt;
Unlike in LW 1.0 and EU/EW, &#039;&#039;&#039;Zombies&#039;&#039;&#039; in Long War Rebalance do not transform into Chryssalids at the beginning of some turns.&lt;br /&gt;
&lt;br /&gt;
Damaging them can drastically reduce their lethality thanks to Red Fog lowering their mobility and melee damage.&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=12 | base-damage=5 | base-aim=0 | base-will=0 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY STUN.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Stun Immune|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Stun Immune&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+5 | boost-damage=+2 | boost-aim=0 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+5 | final-damage=+8 | final-aim=0 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Seeker===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 2&lt;br /&gt;
|picture=[[File:Seeker_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:STRANGLE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Strangle|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Strangle&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ABILITY GHOST.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Stealth|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Stealth&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seekers&#039;&#039;&#039; can be found both in pods made up entirely of Seekers, and accompanying squads of other aliens. This makes them dangerous, since a Seeker itself isn&#039;t much threat, but a Seeker supporting other aliens can be a deadly distraction. As mechanized units they have some damage reduction and are hardened. However, if they happen to get close to your units they may strangle them, incapacitating them and dealing significant damage. Each turn the incapacitated units that are being strangled will be shredded and take over half their remaining health in direct damage. While strangling they take double damage from all sources.  However, it is advised to try to kill them before they strangle as the damage can be quite significant.&lt;br /&gt;
&lt;br /&gt;
Battle Scanners and the Proximity Sensor item can detect and uncloak nearby Seekers, providing an early counters to Seekers. They have a habit of going into Overwatch while in stealth, so if you&#039;re waiting out Seekers without a Battle Scanner, try moving a soldier, one might reveal itself to take a pot shot at you. Any explosive/area effect attacks (bar the MEC Flamethrower; Seekers are fireproof - though an &#039;IMMUNE&#039; popup will still appear) that catch an invisible Seeker in their area will force them to decloak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Alloy&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=3 | base-aim=50 | base-will=0 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=4, 6, 8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+3 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+4 | final-damage=+4 | final-aim=+4 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Stalker | rank1-level=1 | rank1-damage=0 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Wraith | rank2-level=3 | rank2-damage=+1 | rank2-hp=+18 | rank2-aim=+18 | rank2-will=0 &lt;br /&gt;
|rank3-name=Battle Wraith | rank3-level=6 | rank3-damage=+2 | rank3-hp=+28 | rank3-aim=+26 | rank3-will=0 &lt;br /&gt;
|rank4-name=Hydra | rank4-level=9 | rank4-damage=+3 | rank4-hp=+38 | rank4-aim=+46 | rank4-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSEPERSONAL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Encounters|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Encounters&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 2&lt;br /&gt;
|picture=[[File:Muton_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Hunker Down|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Hunker Down&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:ALIEN_BLOODCALL.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Blood Call|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Blood Call&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutons&#039;&#039;&#039; are sturdy aliens that gain a lot of DR when protected by cover. They start with Alien Carbines and later upgrade to Alien Rifles. &lt;br /&gt;
&lt;br /&gt;
Muton leaders have a &#039;&#039;Deflection Shield&#039;&#039; ability which activates when they end their turn on a move or with AP remaining, granting them defense and crit resistance against ranged attacks that scales with distance. They have access to the &#039;&#039;Blood Call&#039;&#039; ability which will grant various stat increases to allies in range, including double mobility. This can catch an unwary player off guard as a Muton moves many tiles to flank one of their soldiers.&lt;br /&gt;
&lt;br /&gt;
Overall, Mutons create resilient roadblocks in the enemy formations that are best dealt with by flanking or removing their cover. &lt;br /&gt;
&lt;br /&gt;
Unlike some of the other aliens, Muton intelligence is low and can lead to poor strategies like: running out into the open, performing poor attacks, or even retreating early if some of their squad mates have been killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Weapon Fragment&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=10 | base-damage=6 (upgrade: 8) | base-aim=60 | base-will=10 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=4, 6, 8, 10, 12, 14 | boost-mobility=0 | boost-hp=+4 | boost-damage=+1 | boost-aim=+5 | boost-will=+6 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+4 | final-damage=+4 | final-aim=+20 | final-will=+24 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Muton Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+20 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Muton Sentry | rank2-level=3 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+25 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Muton Centurion | rank3-level=6 | rank3-damage=+4 | rank3-hp=+30 | rank3-aim=+35 | rank3-will=+40 &lt;br /&gt;
|rank4-name=Sargon | rank4-level=9 | rank4-damage=+6 | rank4-hp=+35 | rank4-aim=+60 | rank4-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 3&lt;br /&gt;
|picture=[[File:Cyberdisc_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:Recon_LWR.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Transform|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Transform&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting.&lt;br /&gt;
&lt;br /&gt;
Cyberdiscs pose a significant threat throughout the game due to high aim and high damage. They can transform between open and closed states: their open state is required to act and their closed state will grant them hardened and +6 DR. If they take damage in their open state, they will automatically close. However, they must open in order to act. Thus, they are best dealt with through high damage single attacks (e.g. a Mayhem sniper) when open. &lt;br /&gt;
&lt;br /&gt;
Their movement range can take you off guard as it&#039;s close to that of a Chryssalid; if they&#039;re not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower or simply fire long-range explosives at you.&lt;br /&gt;
&lt;br /&gt;
The Drones escorting a Cyberdisc are quite dangerous as well, for two reasons. First, they can tag a target with &#039;&#039;Holo Rounds&#039;&#039;, making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Second, they can fix any damage you have done to the Cyberdisc with their &#039;&#039;Repair&#039;&#039; ability. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 20 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=10.6 |base-hp=14 | base-damage=10 | base-aim=90 | base-will=0 | base-defense=0 | base-dr=1 (7 When Closed) | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Recon_LWR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Transform|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Transform&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened (When Closed)&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:FLASHBANG GRENADE ICON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Death Explosion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Death Explosion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#HEAT Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+4 | boost-damage=+2 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=+1 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+4 | final-damage=+8 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=+1 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Cyberdisc Rover | rank1-level=1 | rank1-damage=0 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Cyberdisc Gunship | rank2-level=5 | rank2-damage=+2 | rank2-hp=+15 | rank2-aim=+20 | rank2-will=0 &lt;br /&gt;
|rank3-name=Dreadnought | rank3-level=9 | rank3-damage=+5 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mechtoid===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 4&lt;br /&gt;
|picture=[[File:Mechtoid_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mechtoids&#039;&#039;&#039; will appear with Sectoid escorts, and later with Sectoid Commanders. They are very resilient units that deal high damage and have moderate aim.&lt;br /&gt;
&lt;br /&gt;
Mechtoids are one of the few &amp;quot;big&amp;quot; units vulnerable to psionics - &#039;&#039;Mind Fray&#039;&#039; will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. &#039;&#039;Psi Panic&#039;&#039; will completely disable a Mechtoid. Their will is a little higher than regular troops, but not stellar, so they are excellent targets for psionic abilities. Chem Grenades are also useful as Mechtoids have a significant amount of flat DR and the corrosion will lower their accuracy.&lt;br /&gt;
&lt;br /&gt;
The Psi Shield granted to Mechtoids by &#039;&#039;Mind Merge&#039;&#039; grants a massive amount of temporary health. As a result, it is ideal that you find and kill the Sectoid that set up the link (helpfully indicated by the psionic streams) before targeting the Mechtoid.&lt;br /&gt;
&lt;br /&gt;
While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 20 Meld, 20 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=24 | base-damage=10 | base-aim=60 | base-will=40 | base-defense=0 | base-dr=4 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MindMerge_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;,&amp;amp;nbsp;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=6, 8, 10, 12, 14 | boost-mobility=+0.3 | boost-hp=+4 | boost-damage=+2 | boost-aim=+5 | boost-will=+10 | boost-defense=0 | boost-dr=+1 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+4 | final-damage=+8 | final-aim=+20 | final-will=+40 | final-defense=0 | final-dr=+1 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Vulcan Mechtoid | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=+30 &lt;br /&gt;
|rank2-name=Leviathan Mechtoid | rank2-level=5 | rank2-damage=+4 | rank2-hp=+30 | rank2-aim=+20 | rank2-will=+60 &lt;br /&gt;
|rank3-name=Colossus | rank3-level=9 | rank3-damage=+6 | rank3-hp=+40 | rank3-aim=+30 | rank3-will=+90 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REACTIVE TARGETING SENSORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Reactive Targeting Sensors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 4&lt;br /&gt;
|picture=[[File:Berserker_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ABILITY VENGEANCE.png|24px]]&lt;br /&gt;
|skill1-text=Melee Attack&lt;br /&gt;
|skill2-img=[[File:ALIEN BULLRUSH.png|24px]]&lt;br /&gt;
|skill2-text=Bull Rush&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Berserkers&#039;&#039;&#039; commonly appear as Squad Leaders, meaning the first Berserkers you see could be very dangerous.&lt;br /&gt;
&lt;br /&gt;
Like Chryssalids and Zombies, anything you can do to slow down a Berserker will greatly reduce its threat. They are &#039;&#039;Hardened&#039;&#039; and as such, will have a reasonable amount of DR. They are particularly weak to psionics due to their low will (though the leader Berserkers are not so susceptible). Concussing a Berserker will reduce its movement range to well below Concussion throw range, so is a good way to neutralize a Berserker you&#039;re not ready to kill.&lt;br /&gt;
&lt;br /&gt;
Berserker Leaders have the &#039;&#039;Overpower&#039;&#039; ability, which grants them an overpowering aura. Non-SHIV XCOM units within their line of sight perform a will test against their will after each move or action taken. Failing this will test ends the unit&#039;s turn immediately. This means low will multi-action units are much less effective when there is a Berserker leader present. This can be countered with psionics, either by reducing their will or causing them to panic. Additionally, the &#039;&#039;Steadfast&#039;&#039; ability (can be gained by equipping an alien trophy) grants some resistance to being overpowered.&lt;br /&gt;
&lt;br /&gt;
Be careful staying in cover near a Berserker as it may encourage a &#039;&#039;Bull Rush&#039;&#039; attack, destroying the cover and dealing significant damage from range. This is doubly true if they have benefited from a blood call as their mobility will be quite extreme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=12.3 |base-hp=22 | base-damage=14 | base-aim=60 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN BLOODLUST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bloodlust|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bloodlust&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Intimidate|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Intimidate&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle Fiber Density Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=6, 8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+6 | boost-damage=+4 | boost-aim=0 | boost-will=+4 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+6 | final-damage=+16 | final-aim=0 | final-will=+16 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Alpha Berserker | rank1-level=1 | rank1-damage=+4 | rank1-hp=+10 | rank1-aim=0 | rank1-will=+10 &lt;br /&gt;
|rank2-name=Juggernaut | rank2-level=5 | rank2-damage=+10 | rank2-hp=+30 | rank2-aim=0 | rank2-will=+20 &lt;br /&gt;
|rank3-name=Mongo | rank3-level=9 | rank3-damage=+20 | rank3-hp=+60 | rank3-aim=0 | rank3-will=+30 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC SHOCK ABSORBENT ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Brawler|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Brawler&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 5&lt;br /&gt;
|picture=[[File:Elite_Muton_(EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Hunker Down|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Hunker Down&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Muton Elites&#039;&#039;&#039; are looking similar to Mutons, but with a red armor and a helmet.&lt;br /&gt;
&lt;br /&gt;
They have a lot of firepower at their disposal. Their heavy plasma weapons are both destructive and highly damaging, and they still benefit from &#039;&#039;Blood Call&#039;&#039;. Their leaders have the &#039;&#039;Shredder&#039;&#039; ability which means your units should take care to avoid their shots.&lt;br /&gt;
&lt;br /&gt;
They are even sturdier then their regular and berserker counterparts as they have more defensive perks and more innate DR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 10 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=30 | base-damage=10 | base-aim=80 | base-will=30 | base-defense=0 | base-dr=2 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333;font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:pheromones_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Grit|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Grit&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+5 | boost-damage=+2 | boost-aim=+8 | boost-will=+6 | boost-defense=0 | boost-dr=+0.8 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+5 | final-damage=+8 | final-aim=+32 | final-will=+24 | final-defense=0 | final-dr=+0.8 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Muton Elite Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=0 | rank1-will=0 &lt;br /&gt;
|rank2-name=Muton Elite Sentry | rank2-level=3 | rank2-damage=+4 | rank2-hp=+15 | rank2-aim=+5 | rank2-will=+10 &lt;br /&gt;
|rank3-name=Muton Elite Centurion | rank3-level=5 | rank3-damage=+6 | rank3-hp=+25 | rank3-aim=+15 | rank3-will=+30 &lt;br /&gt;
|rank4-name=Muton Elite Praetorian | rank4-level=8 | rank4-damage=+8 | rank4-hp=+35 | rank4-aim=+20 | rank4-will=+70 &lt;br /&gt;
|rank5-name=Bashar | rank5-level=9 | rank5-damage=+10 | rank5-hp=+55 | rank5-aim=+45 | rank5-will=+80 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC VITAL POINT TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural Damping Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Dampening|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Dampening&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSECOMBAT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Combat Specialist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank5-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 5&lt;br /&gt;
|picture=[[File:Sectoid Commander 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:MindMerge2_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Greater Mind Merge|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Greater Mind Merge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:PSIMINDCONTROL.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Mind Control|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Control&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Psi Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill7-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill7-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectoid Commanders&#039;&#039;&#039; represent a substantial step up from their early game counterparts, and a substantial step up in terms of difficulty. An unprepared player could easily have their entire squad decimated by a Sectoid Commander. &lt;br /&gt;
&lt;br /&gt;
They carry new psionic abilities as well as much better statistics. Sectoid Commanders are brave, and greatly prefer using psionic abilities over shooting, making them even more effective in their role. They all have the &#039;&#039;Psi Mastery&#039;&#039; ability, and will be able to use multiple psionic abilities each turn.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;Greater Mind Merge&#039;&#039; is now quite powerful, granting multiple targets both +100 aim and +100 crit in addition to the +25 will and healing. They can also use &#039;&#039;Mind Control&#039;&#039; which will turn one of your soldiers against you.&lt;br /&gt;
&lt;br /&gt;
They also gain the &#039;&#039;Distortion&#039;&#039; ability which distorts reality around them, making non-psionic attacks deal 65% less damage against them, and granting nearby allies +10 defense. In addition, &#039;&#039;Distortion&#039;&#039; will prevent squadsight shots from being able to target them.&lt;br /&gt;
&lt;br /&gt;
Everything considered, these will likely be the most difficult aliens you fight when they are first revealed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 20 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=12 | base-damage=7 | base-aim=60 | base-will=90 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:distortion_field_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Distortion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Distortion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_GUNSLINGER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ranger|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+1 | boost-damage=+2 | boost-aim=+5 | boost-will=+20 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+1 | final-damage=+8 | final-aim=+20 | final-will=+80 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Sectoid Lieutenant Commander | rank1-level=1 | rank1-damage=+3 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Sectoid General | rank2-level=5 | rank2-damage=+5 | rank2-hp=+4 | rank2-aim=+20 | rank2-will=+30 &lt;br /&gt;
|rank3-name=Great Reticulan | rank3-level=9 | rank3-damage=+8 | rank3-hp=+6 | rank3-aim=+30 | rank3-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 6&lt;br /&gt;
|picture=[[File:Sectopod 1 (EU2012).png|128px]]&lt;br /&gt;
|ammo=5&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:ALIEN CANNONFIRE.png|24px]]&lt;br /&gt;
|skill1-text=[[Abilities List (LWR)#Cannon Fire|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Cannon Fire&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:ALIEN CLUSTERBOMB.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Cluster Bomb|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Cluster Bomb&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sectopods&#039;&#039;&#039; are massive mechanical war machines. They represent one of the two late game enemies that are extremely dangerous. Taking them down without suffering casualties may not be possible. As with all aliens, their strength and power progresses with time, making them even more dangerous as the war drags on.&lt;br /&gt;
&lt;br /&gt;
They have 3 main attacks: their chest cannon, their green turret cannon, and their cluster bomb rockets. The green turret cannon does -50% weapon damage and will activate for reaction shots. &lt;br /&gt;
&lt;br /&gt;
The cluster bomb rockets will require a turn to prepare. When they prepare, there will be a popup warning you of the imminent attack and a target location. On the next turn, the attack will deal damage in a 5 tile radius area to a spot within 5 tiles of the target location (thus, the damage could reach up to 10 tiles from the target location).&lt;br /&gt;
&lt;br /&gt;
Sectopods are not inhibited by terrain. As such, they can and will break down walls and terrain as they move. This makes it difficult to use cover to try to block line of sight as they will often just walk through the cover.&lt;br /&gt;
&lt;br /&gt;
Sectopods have extremely high damage and extremely high aim. Tanking their shots should only be done by very resilient units, and they will still likely lose the majority of their health.&lt;br /&gt;
&lt;br /&gt;
Not only do they output incredible offensive power, their HP and flat DR is extremely high. It is almost mandatory to bring some form of corrosion when fighting them in order to do reasonable amounts of damage.&lt;br /&gt;
&lt;br /&gt;
By the time you encounter these units, you should hopefully be well on your way to finishing your campaign!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 80 Alloys&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8.0 |base-hp=45 | base-damage=20 | base-aim=100 | base-will=0 | base-defense=0 | base-dr=12 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY REPAIRSHIV.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Robotic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Robotic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:FLASHBANG GRENADE ICON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Death Explosion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Death Explosion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ABILITY HARDENED.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Hardened|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Hardened&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ABSORTION FIELDS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Absorption Fields|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Absorption Fields&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT RESILLIENCE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Fortified|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Fortified&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC DAMAGE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Damage Control|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Damage Control&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REACTIVE TARGETING SENSORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Reactive Targeting Sensors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=8, 10, 12, 14 | boost-mobility=0 | boost-hp=+4 | boost-damage=+8 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=+1.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+4 | final-damage=+32 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=+1.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Sectopod Destroyer | rank1-level=1 | rank1-damage=+2 | rank1-hp=+10 | rank1-aim=+10 | rank1-will=0 &lt;br /&gt;
|rank2-name=Sectopod Titan | rank2-level=5 | rank2-damage=+6 | rank2-hp=+20 | rank2-aim=+20 | rank2-will=0 &lt;br /&gt;
|rank3-name=Atlas | rank3-level=9 | rank3-damage=+10 | rank3-hp=+30 | rank3-aim=+40 | rank3-will=0 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC REPAIR SERVOS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Repair Servos|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Repair Servos&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 6&lt;br /&gt;
|picture=[[File:Heavy_Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|ammo=3&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:HEAVY SUPPRESSION.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Suppression|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Suppression&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill3-text=Overwatch&lt;br /&gt;
|skill4-img=[[File:ABILITY ALIENGRENADE.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Alien Grenade|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Alien Grenade&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:ABILITY FLIGHT.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Flight|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Flight&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill6-img=[[File:ALIEN LAUNCH.png|24px]]&lt;br /&gt;
|skill6-text=[[Abilities List (LWR)#Launch|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Launch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill7-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill7-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; is a significant improvement over the original Floater. Unlike regular Floaters, Heavy Floaters can throw grenades.&lt;br /&gt;
&lt;br /&gt;
They also have &#039;&#039;Rapid Reaction&#039;&#039; granting them the ability to trigger overwatch against units they can&#039;t originally see, and do so 3x per turn.&lt;br /&gt;
&lt;br /&gt;
They also have &#039;&#039;Critical System Targeting&#039;&#039; and hit quite hard (often with high aim due to elevation), so tanking their shots with mechanical units is quite costly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 1 Meld&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=9.3 |base-hp=20 | base-damage=8 | base-aim=70 | base-will=40 | base-defense=0 | base-dr=1 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY RAPIDREACTION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Rapid Reaction|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC AUTOMATED THREAT ASSESSMENT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Awareness|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Awareness&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN INTIMIDATE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Indomitable|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Indomitable&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow Gene Mod (EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=8, 10, 12, 14 | boost-mobility=+0.6 | boost-hp=+5 | boost-damage=+2 | boost-aim=+5 | boost-will=+6 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+5 | final-damage=+8 | final-aim=+20 | final-will=+24 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Heavy Floater Squad Leader | rank1-level=1 | rank1-damage=+2 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Aircobra | rank2-level=5 | rank2-damage=+6 | rank2-hp=+10 | rank2-aim=+20 | rank2-will=+30 &lt;br /&gt;
|rank3-name=Archon | rank3-level=9 | rank3-damage=+10 | rank3-hp=+25 | rank3-aim=+40 | rank3-will=+40 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC ADVANCED FIRE CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT CLOSEPERSONAL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Close Encounters|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Close Encounters&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER SNAPSHOT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Snapshot|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Snapshot&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY HEAT AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN OVERLOAD.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tandem Warheads|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY MAYHEM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Mayhem|&amp;lt;span style=&amp;quot;color:#333;font-size:0.9em;&amp;quot;&amp;gt;Mayhem&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 7&lt;br /&gt;
|picture=[[File:Ethereal_(EU2012).png|128px]]&lt;br /&gt;
|ammo=unlimited&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:psi_lance_tga2.png|24px]]&lt;br /&gt;
|skill1-text=[[Abilities List (LWR)#Psi Lance|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Lance&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill2-img=[[File:PSIMINDCONTROL.png|24px]]&lt;br /&gt;
|skill2-text=[[Abilities List (LWR)#Mind Control|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Control&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill3-img=[[File:PSI_Panic_tga2.png|24px]]&lt;br /&gt;
|skill3-text=[[Abilities List (LWR)#Psi Panic|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Psi Panic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill4-img=[[File:PSI_MindFray_tga2.png|24px]]&lt;br /&gt;
|skill4-text=[[Abilities List (LWR)#Mind Fray|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Mind Fray&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|skill5-img=[[File:psi_rift_tga2.png|24px]]&lt;br /&gt;
|skill5-text=[[Abilities List (LWR)#Rift|&amp;lt;span style=&amp;quot;color: #000;&amp;quot;&amp;gt;Rift&amp;lt;/span&amp;gt;]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ethereals&#039;&#039;&#039; are the floating psionic leaders of the alien race -- they represent the pinnacle of danger a Commander will encounter. Using a Psionic Lance attack that does damage based on will and hit chance based on aim, as well as the feared &#039;&#039;Mind Control&#039;&#039; and &#039;&#039;Rift&#039;&#039; abilities, Ethereals represent the pinnacle of psionic deadliness. Moreover,  with &#039;&#039;Psi Mastery&#039;&#039; they can perform 2 attacks each turn.&lt;br /&gt;
&lt;br /&gt;
Just like Sectoid Commanders they have the &#039;&#039;Distortion&#039;&#039; ability, granting immunity to squadsight and reducing any damage dealt to them. They also regenerate health, have innate defense, and the &#039;&#039;Overpower&#039;&#039; ability. Overall, this makes them extremely resilient.&lt;br /&gt;
&lt;br /&gt;
They are the other late game enemy that is extremely dangerous and likely to cause fatalities and/or full squad defeats. Fighting an ethereal often results in a pyrrhic victory, if a victory at all. Take great care when engaging one as there are no aliens more deadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty&#039;&#039;&#039;: 80 Elerium&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=10.6 |base-hp=24 | base-damage=0 | base-aim=100| base-will=100 | base-defense=50 | base-dr=8 regen | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Psi drain tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Insentient Crush|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Insentient Crush&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:PSIMINDCONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Psi Mastery|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Psi Mastery&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:distortion_field_tga2.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Distortion|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Distortion&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ALIEN_IMPLANT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Overpower|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Overpower&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:CoverFire_tga.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Deflection Shield|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Deflection Shield&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=9, 11, 13 | boost-mobility=+0.3 | boost-hp=+10 | boost-damage=+4 | boost-aim=+20 | boost-will=+30 | boost-defense=0 | boost-dr=+4 regen | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+10 | final-damage=+16 | final-aim=+80 | final-will=+30 | final-defense=0 | final-dr=+4 regen | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
|rank1-name=Etheral Primus | rank1-level=1 | rank1-damage=+2 | rank1-hp=+8 | rank1-aim=0 | rank1-will=+20 &lt;br /&gt;
|rank2-name=Ethereal Overmind | rank2-level=9 | rank2-damage=+6 | rank2-hp=+12 | rank2-aim=0 | rank2-will=+50 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EXALT==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1600px;&amp;quot;&amp;gt;&lt;br /&gt;
===EXALT Operative===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Operative.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Operatives&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=7 | base-damage=4 | base-aim=65 | base-will=40 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_SHOCK_ABSORBENT_ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.3 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+1.3 | final-hp=+1 | final-damage=+2 | final-aim=+12 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Operative (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+3 | rank1-aim=+4 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Operative (Capt) | rank2-level=3 | rank2-damage=+1 | rank2-hp=+6 | rank2-aim=+14 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Operative (Maj) | rank3-level=6 | rank3-damage=+1 | rank3-hp=+16 | rank3-aim=+34 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Sniper===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Sniper.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Snipers&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=5 | base-damage=6 | base-aim=75 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=0 | boost-hp=+0.5 | boost-damage=+1 | boost-aim=+8 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+4 | final-aim=+32 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Sniper (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+1 | rank1-aim=+5 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Sniper (Capt) | rank2-level=3 | rank2-damage=+2 | rank2-hp=+2 | rank2-aim=+15 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Sniper (Maj) | rank3-level=6 | rank3-damage=+3 | rank3-hp=+3 | rank3-aim=+18 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DOUBLETAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Double Tap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Double Tap&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Heavy===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Heavy.png|128px]]&lt;br /&gt;
|ammo=4  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Heavies&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=6 | base-damage=6 | base-aim=60 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HEAT_AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+3 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+2 | final-aim=+12 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Heavy (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+3 | rank1-aim=0 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Heavy (Capt) | rank2-level=3 | rank2-damage=+2 | rank2-hp=+6 | rank2-aim=+6 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Heavy (Maj) | rank3-level=6 | rank3-damage=+2 | rank3-hp=+7 | rank3-aim=+10 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Medic===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Medic.png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:SUPPORT_FIELDMEDIC.png|24px]]&lt;br /&gt;
|skill4-text=Medikit Heal&lt;br /&gt;
|skill5-img=[[File:SUPPORT_SMOKEGRENADE.png|24px]]&lt;br /&gt;
|skill5-text=Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Medics&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=6 | base-damage=4 | base-aim=55 | base-will=60 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_FIELDMEDIC.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Field Medic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Field Medic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=3, 5, 7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+0.5 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+1 | final-damage=+2 | final-aim=+8 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Medic (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+2 | rank1-aim=+2 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Medic (Capt) | rank2-level=3 | rank2-damage=0 | rank2-hp=+4 | rank2-aim=+4 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Medic (Maj) | rank3-level=6 | rank3-damage=0 | rank3-hp=+6 | rank3-aim=+10 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Operative===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Operative.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Operatives&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=12 | base-damage=4 | base-aim=70 | base-will=40 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_SHOCK_ABSORBENT_ARMOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shock-Absorbent Armor|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shock-Absorbent Armor&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_KILLERINSTINCT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tenacious Defense|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tenacious Defense&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Muscle_Fiber_Density_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Muscle Fiber Density|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Muscle Fiber Density&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Advanced Perception|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Advanced Perception&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+0.6 | boost-hp=+2 | boost-damage=+0.5 | boost-aim=+4 | boost-will=0 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+2.6 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=0 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Operative (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+5 | rank1-aim=+10 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Operative (Capt) | rank2-level=4 | rank2-damage=0 | rank2-hp=+20 | rank2-aim=+20 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Operative (Maj) | rank3-level=8 | rank3-damage=+2 | rank3-hp=+30 | rank3-aim=+35 | rank3-will=+70 &lt;br /&gt;
| rank4-name=EXALT Commander Iago Van Doorn | rank4-level=9 | rank4-damage=+4 | rank4-hp=+40 | rank4-aim=+50 | rank4-will=+100 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_LIGHTNINGREFLEXES.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shadowstep|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank4-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban_Combat_Badge_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HEAT_AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Adaptive_Bone_Marrow_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Critical System Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Critical System Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_ADVANCED_FIRE_CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Depth_Perception_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Predictive Tracking|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Predictive Tracking&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Bioelectric_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adrenaline Surge|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Iron_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Iron Skin|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Iron Skin&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural_Damping_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Damping|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Damping&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders_Medal_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smart Macrophages|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Sniper===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Sniper.png|128px]]&lt;br /&gt;
|ammo=3  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Snipers&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=6 | base-damage=6 | base-aim=80 | base-will=20 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_SQUADSIGHT.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Squadsight|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Squadsight&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_VITAL_POINT_TARGETING.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Vital Point Targeting|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Urban_Combat_Badge_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sharpshooter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Depth_Perception_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Predictive Tracking|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Predictive Tracking&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Bioelectric_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adrenaline Surge|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1 | boost-damage=+1 | boost-aim=+10 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+1 | final-damage=+4 | final-aim=+40 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Sniper (Lt) | rank1-level=1 | rank1-damage=+1 | rank1-hp=+2 | rank1-aim=+10 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Sniper (Capt) | rank2-level=3 | rank2-damage=+3 | rank2-hp=+6 | rank2-aim=+30 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Sniper (Maj) | rank3-level=8 | rank3-damage=+5 | rank3-hp=+14 | rank3-aim=+50 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DOUBLETAP.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Double Tap|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Double Tap&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Council_Medal_of_Honor_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lone Wolf|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lone Wolf&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_DGG.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Impact|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Impact&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Heavy===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Heavy.png|128px]]&lt;br /&gt;
|ammo=4  &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Heavies&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=6.6 |base-hp=10 | base-damage=6 | base-aim=65 | base-will=25 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HEAT_AMMO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Penetrator|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Penetrator&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_SHREDDER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Shredder|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Shredder&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_WILLTOSURVIVE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Will to Survive|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Will to Survive&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_DEEPPOCKETS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lock N&#039; Load|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lock N&#039; Load&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Iron_Skin_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Iron Skin|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Iron Skin&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Neural_Damping_Gene_Mod_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Neural Damping|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Neural Damping&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=0 | boost-hp=+1.5 | boost-damage=+0.5 | boost-aim=+4 | boost-will=0 | boost-defense=0 | boost-dr=+0.5 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=0 | final-hp=+2 | final-damage=+2 | final-aim=+16 | final-will=0 | final-defense=0 | final-dr=+0.5 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Heavy (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+6 | rank1-aim=+5 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Heavy (Capt) | rank2-level=3 | rank2-damage=+1 | rank2-hp=+16 | rank2-aim=+13 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Heavy (Maj) | rank3-level=8 | rank3-damage=+3 | rank3-hp=+31 | rank3-aim=+23 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_MAYHEM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Mayhem|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Mayhem&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_EXECUTIONER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Executioner|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Executioner&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_BRINGTHEMON.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Bring &#039;Em On|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_AGGRESSION.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Aggression|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Aggression&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Council_Medal_of_Honor_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Lone Wolf|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Lone Wolf&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXALT Elite Medic===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Unit Stat Box LWR&lt;br /&gt;
|appears=Level 1&lt;br /&gt;
|picture=[[File:EXALT_Elite_Medic.png|128px]]&lt;br /&gt;
|ammo=3 &lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Skills LWR&lt;br /&gt;
|skill1-img=[[File:Standard_tga2.png|24px]]&lt;br /&gt;
|skill1-text=Standard Shot&lt;br /&gt;
|skill2-img=[[File:Icon_OVERWATCH_HTML_tga.png|24px]]&lt;br /&gt;
|skill2-text=Overwatch&lt;br /&gt;
|skill3-img=[[File:TakeCover_tga2.png|24px]]&lt;br /&gt;
|skill3-text=Hunker Down&lt;br /&gt;
|skill4-img=[[File:SUPPORT_FIELDMEDIC.png|24px]]&lt;br /&gt;
|skill4-text=Medikit Heal&lt;br /&gt;
|skill5-img=[[File:SUPPORT_SMOKEGRENADE.png|24px]]&lt;br /&gt;
|skill5-text=Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT Elite Medics&#039;&#039;&#039; exist! (WIP)&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat Table (LWR)&lt;br /&gt;
| base-level=1 | base-mobility=8 |base-hp=8 | base-damage=4 | base-aim=60 | base-will=50 | base-defense=0 | base-dr=0 | base-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_FIELDMEDIC.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Field Medic|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Field Medic&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_LOWPROFILE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Low Profile|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Low Profile&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:ASSAULT_TACTICALSENSE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Tactical Mobility|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Tactical Mobility&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_HOLO.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Holo Rounds|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Holo Rounds&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SMOKEMIRRORS.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smoke and Mirrors|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smoke and Mirrors&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SAVIOR.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Savior|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Savior&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Defenders_Medal_2_(EU2012).png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Smart Macrophages|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:BATTLEFATIGUE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Adaptive Bone Marrow|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| boost-level=7, 9, 11, 13 | boost-mobility=+1 | boost-hp=+1 | boost-damage=+0.5 | boost-aim=+2 | boost-will=0 | boost-defense=0 | boost-dr=0 | boost-perks=&lt;br /&gt;
|final-level=15 | final-mobility=+4 | final-hp=+1 | final-damage=+2 | final-aim=+8 | final-will=0 | final-defense=0 | final-dr=0 | final-perks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Stat (Leader) Table (LWR)&lt;br /&gt;
| rank1-name=EXALT Elite Medic (Lt) | rank1-level=1 | rank1-damage=0 | rank1-hp=+4 | rank1-aim=+8 | rank1-will=+20  &lt;br /&gt;
| rank2-name=EXALT Elite Medic (Capt) | rank2-level=4 | rank2-damage=+1 | rank2-hp=+14 | rank2-aim=+16 | rank2-will=+40 &lt;br /&gt;
| rank3-name=EXALT Elite Medic (Maj) | rank3-level=7 | rank3-damage=+2 | rank3-hp=+24 | rank3-aim=+21 | rank3-will=+60 &lt;br /&gt;
| rank1-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SPRINTER.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sprinter|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sprinter&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_DENSESMOKE.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Dense Smoke|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Dense Smoke&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank2-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SUPPORT_SENTINEL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Sentinel|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Sentinel&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:SNIPER_OPPORTUNIST.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Opportunist|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Opportunist&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| rank3-perks=&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:Fire In The Hole.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Combined Arms|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Combined Arms&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:MEC_ADVANCED_FIRE_CONTROL.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Ready For Anything|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Ready For Anything&amp;lt;/span&amp;gt;]],&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;[[File:HEAVY_BULLETSWARM.png|24px]]&amp;amp;nbsp;[[Abilities List (LWR)#Light &#039;Em Up|&amp;lt;span style=&amp;quot;color:#333; font-size:0.9em;&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=MEC_Trooper_(LWR)&amp;diff=100000</id>
		<title>MEC Trooper (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=MEC_Trooper_(LWR)&amp;diff=100000"/>
		<updated>2021-02-24T15:46:41Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Attributes */ add max-width to embedded info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== In General == &lt;br /&gt;
[[File: Bellator_in_Machina_blue.png|left|192px|]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:520px; height:313px;float:right;&amp;quot;&amp;gt;[[File:LWRMEC2.jpg|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;[[MEC Trooper (Long War)|(M)echanized (E)xoskeletal (C)ybersuit]]&#039;&#039;&#039; troopers remain fundamentally the same as in Long War. Although Long War introduced new MEC classes as well as soldier classes, Long War Rebalanced has cut down the former 8 MEC classes into 4, more generalized classes. This also increases flexibility in choosing which soldiers to augment, as each MEC class can be created from 2 different soldier classes.&lt;br /&gt;
&lt;br /&gt;
As with vanilla, MEC Suits cannot take cover beyond breaking line of sight. Fortunately, they possess a limited amount of innate defense and have innate damage resistance, making them more difficult to take down. Some MEC classes can increase this damage reduction even further with perks.&lt;br /&gt;
&lt;br /&gt;
MEC troopers cannot function without a MEC suit, meaning that any surplus MEC troopers will be useless unless given a MEC suit of their own, but also suffer from Fatigue and need to rest after each mission, more so than normal troopers. The suits can be cycled between operators and rearmed as long as you have enough operators for them. Barring injury or fatigue, it is possible to have a MEC on every mission. Like gear from your other soldiers, MEC gear can break if your MEC takes health damage, and there is a chance to recover the suit and equipment if the MEC trooper dies in combat.&lt;br /&gt;
&lt;br /&gt;
Even though they are heavily mechanized, MEC troopers are still human beings and are affected by panic and [[Psionic (LWR)|psionic]] powers like &#039;&#039;&#039;[[Abilities List (LWR)#Mind Fray|Mind Fray]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Augmentation == &lt;br /&gt;
&lt;br /&gt;
Like vanilla, MEC troopers are chosen from the soldier roster on the base. Only soldiers with a rank of Lance Corporal or above, that are not Officers, are eligible for MEC training. &lt;br /&gt;
&lt;br /&gt;
Augmenting a soldier costs 70 meld and 30 credits and takes 10 + 20% of the soldier&#039;s fatigue/wound time in days.&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&lt;br /&gt;
Augmented soldiers lose all XP and revert to SPEC rank upon being augmented. &lt;br /&gt;
Their attributes reset to: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 350px;&amp;quot;&amp;gt;&lt;br /&gt;
 10 HP, 8.6 mobility, 65 aim, 30 will&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
For each &#039;&#039;&#039;base HP above 8&#039;&#039;&#039; (most starting country bonus attributes not considered) the MEC will gain x positive attribute points. The MEC will then gain 0-0.6x mobility, 0-2x health, 0-4x aim, and 0-8x will. Any bonus stats gained are then reduced by 1 (0.6 for mobility).&lt;br /&gt;
&lt;br /&gt;
For each &#039;&#039;&#039;rank above LCPL&#039;&#039;&#039; before augmentation, the MEC will receive a &#039;&#039;50% chance&#039;&#039; to gain 0-0.6 mobility, 0-2 health, 0-4 aim, and 0-8 will.&lt;br /&gt;
&lt;br /&gt;
=== Success Rate ===&lt;br /&gt;
&lt;br /&gt;
For each &#039;&#039;&#039;base HP above 3&#039;&#039;&#039; (most starting country bonus attributes not considered) the soldier will gain a 20% chance of augmentation success.&lt;br /&gt;
&lt;br /&gt;
For each &#039;&#039;&#039;day of fatigue/injury&#039;&#039;&#039; the soldier will lose a 1% chance of augmentation success.&lt;br /&gt;
&lt;br /&gt;
Failure to convert a soldier into the MEC will occur immediately (if they fail), will consume the augmentation cost, and the soldier will be wounded equivalent to the time they would have spent being augmented.&lt;br /&gt;
&lt;br /&gt;
==MEC Armamentarium ==&lt;br /&gt;
===[[Armor (LWR)#MEC exoskeletons|Armor]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:225px;float:right;&amp;quot;&amp;gt;[[File:XCOM EW MECTrooper.png|right|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MEC Suits provides multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility. The naming scheme for MEC Suits has been changed to make the different classes and tiers easier to distinguish. The MEC-1 Paladin can be upgraded to either the &#039;&#039;heavy&#039;&#039; HMEC-2 Defender for a focus on more Survivability, or the &#039;&#039;light&#039;&#039; LMEC-2 Valiant, for a focus on more Mobility. Both of these armors have two different options for the final tier, as well.&lt;br /&gt;
&lt;br /&gt;
MECs have one primary weapon slot, two or three utility slots and one to three secondary weapon slots. The upgrades that go in these slots are researched and manufactured separately, and can be swapped out for each mission, giving them a high degree of tactical flexibility.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Tier !! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Variants !! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Armor HP || Defense || DR || Mobility || Secondary Weapon Slots || Equipment Slots&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;MEC-1&#039;&#039;&#039;&lt;br /&gt;
|  || Paladin || 10 || 30 || 1 || 0 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| &#039;&#039;&#039;MEC-2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | &#039;&#039;&#039;Light&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | Valiant&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 6 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 35 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 1 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 2.0 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy&#039;&#039;&#039; || Defender || 14 || 10 || 3 || 0 || 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;MEC-3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | &#039;&#039;&#039;Ultra Light&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | Vanguard &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 6 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 1 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 4.6 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Light&#039;&#039;&#039; || Vindicator || 10 || 35 || 1 || 2.6 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | &#039;&#039;&#039;Heavy&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | Dauntless &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 10 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 1.3 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ultra Heavy&#039;&#039;&#039; || Devastator || 26 || 0 || 5 || 0 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
 &#039;&#039;&#039;Light&#039;&#039;&#039; variants and the &#039;&#039;&#039;MEC-1&#039;&#039;&#039; have the perk &#039;&#039;&#039;Body Shield&#039;&#039;&#039;.&lt;br /&gt;
 &#039;&#039;&#039;Heavy&#039;&#039;&#039; variants have the perk &#039;&#039;&#039;Damage Control&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[Weapons (LWR)#MEC Weapons|Primary Weapons]] include the same basic Minigun/etc. as the base game.&lt;br /&gt;
&lt;br /&gt;
[[Weapons (LWR)#MEC Secondary Weapons|Secondary Weapons]] include Grenade Launchers, MINE Launchers, Kinetic Strike Modules, Electropulses, and Restorative Mists.&lt;br /&gt;
&lt;br /&gt;
===[[Equipment (LWR)#MEC equipment|Equipment]]===&lt;br /&gt;
Utility upgrades include MEC-specific upgrade modules, along with a handful of items shared with SHIVs.&lt;br /&gt;
&lt;br /&gt;
==General Usage==&lt;br /&gt;
&lt;br /&gt;
MECs are Offensive Support troopers, delivering high firepower to the battlefield, as well as supporting perks such as One For All.&lt;br /&gt;
&lt;br /&gt;
Due to the MEC&#039;s variety of weaponry, ranging from the powerful Kinetic Strike Module to the less damaging but equally useful Grenade Launcher, the offensive capabilities of the MEC are great and offer a lot of tactical variety. However they are less useful as frontline fighters than one might think, due to their rather low ammo capacity and inability to take cover. This means that they, more often than not, become relegated to an Offensive Support role akin to the Rocketeer, though with more armor and a cooler sounding voice.&lt;br /&gt;
&lt;br /&gt;
With a high base HP and somewhat high damage reduction, MECs can take quite the beating, however they are not invincible. During the late game, they are quickly killed by precise and hard hitting plasma fire from the Muton Elites, Mechtoids or the ever annoying Sectopods. Their maximum health can be boosted by items and Foundry projects, increasing their durability significantly. Classes such as the Goliath also compliment the MEC&#039;s &amp;quot;Tank&amp;quot; role, by giving a higher base defense and also several abilities centering around damage and/or panic reduction.&lt;br /&gt;
&lt;br /&gt;
==MEC Classes==&lt;br /&gt;
Some MEC class variants, such as the Shogun, allow for more tactical diversity, while others can give a different spin on a well-established class such as the Marauder compared to the Assault. Overall the MECs are designed to perform differently than the soldier classes they replace.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Jaeger (Long War).png|left|54px]] &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top:0px;&amp;quot; | The &#039;&#039;&#039;[[Jaeger (LWR)|Jaeger]]&#039;&#039;&#039; is created from the [[Sniper (LWR)|Sniper]] and [[Scout (LWR)|Scout]] classes. Jaegers excel at delivering highly accurate fire at extended range, potentially emptying their entire magazine with &#039;&#039;&#039;[[Abilities List (LWR)#In the Zone|In The Zone]]&#039;&#039;&#039;, destroying many weakened opponents.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;width:130px; padding: 10px 0 0 10px;&amp;quot; | {{In The Zone (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width:130px; padding: 0 0 0 10px; position:relative; top: -15px;&amp;quot; | {{Sharpshooter (LWR)|align=center}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marauder===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Marauder (Long War).png|left|54px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top: 0px;&amp;quot; | The &#039;&#039;&#039;[[Marauder (LWR)|Marauder]]&#039;&#039;&#039; is created from the [[Assault (LWR)|Assault]] and [[Infantry (LWR)|Infantry]] classes. Marauders have a more offensive-mobility focus than other MECs, unsurprisingly; and they are the only MEC class that can receive &#039;&#039;&#039;[[Abilities List (LWR)#Close Combat Specialist|Close Combat Specialist]]&#039;&#039;&#039;. Marauders are extremely useful for securing time-sensitive, sparsely-covered objectives with their mix of firepower, mobility, and durability compared to regular soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{ Onslaught (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 0 0 0 10px;&amp;quot; | {{Shock-Absorbent Armor (LWR)|align=center}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Goliath===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Goliath (Long War).png|left|54px]] &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top: 0px;&amp;quot; | The &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&#039;&#039;&#039; is created from the [[Gunner (LWR)|Gunner]] and [[Rocketeer (LWR)|Rocketeer]] classes. Goliaths have the most Defense-related perks, and thus excel in the tanking role. Goliaths can also utilize various offensive perks such as [[Abilities List (LWR)#Light &#039;Em Up|Light &#039;Em Up]] and [[Abilities List (LWR)#Grenadier|Grenadier]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{ Absorption Fields (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{ Extra Conditioning (LWR)|align=center}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shogun===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Shogun (Long War).png|left|54px]] &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top: 0px;&amp;quot; | The &#039;&#039;&#039;[[Shogun (LWR)|Shogun]]&#039;&#039;&#039; is created from the [[Engineer (LWR)|Engineer]] and [[Medic (LWR)|Medic]] classes. Shoguns are particularly flexbile due to their innate &#039;&#039;Hit and Run&#039;&#039; and range of support perks, granting them the ability to assault, support, and tank by using [[Abilities List (LWR)#One For All|One For All]] after taking other actions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{Bullseye (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{Packmaster (LWR)|align=center}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perk Reset==&lt;br /&gt;
&lt;br /&gt;
Just like soldiers, you can reset the perks of any MEC at a rank of LCPL or higher for the cost of 10 + 5 days of fatigue per rank.&lt;br /&gt;
&lt;br /&gt;
Only healthy MECs are candidates to be retrained.&lt;br /&gt;
&lt;br /&gt;
You can access this by clicking on the MEC in the barracks and then accessing their perks. Once there, a button on the bottom right of the screen called &amp;quot;RETRAIN SOLDIER&amp;quot; should appear.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Weapons (LWR)|Weapons]]&lt;br /&gt;
*[[Armor (LWR)|Armor]]&lt;br /&gt;
*[[Equipment (LWR)|Equipment]]&lt;br /&gt;
{{Soldiers (LWR) Navbar}}&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Soldiers (LWR)]]&lt;br /&gt;
[[Category: MECs (LWR)]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=S.H.I.V._(LWR)&amp;diff=99999</id>
		<title>S.H.I.V. (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=S.H.I.V._(LWR)&amp;diff=99999"/>
		<updated>2021-02-24T15:45:29Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: reduce font-size of sub headers so table is more easier to read&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File: Soldiers_SHIVS.png|left|160px|]]&lt;br /&gt;
&lt;br /&gt;
While Long War set out to enhance the &#039;&#039;&#039;Super-Heavy Infantry Vehicle&#039;&#039;&#039; to make it a more viable replacement for soldiers, Long War Rebalance takes a different approach. SHIVs are a special unit that brings raw damage, durability, and a degree of utility to the field, thanks to their numerous upgrades and equipment options. In addition to being stronger overall, all SHIVs can now be used as partial cover, rather than just the Alloy SHIV Moreover, the basic SHIV is now available from the beginning of the campaign, including the first mission. They can not be rebuilt if destroyed.&lt;br /&gt;
&lt;br /&gt;
XCOM starts with 2 SHIVs, one of which accompanies your soldiers on the first mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:320px;height:291px;float:right;&amp;quot;&amp;gt;[[File:XComEU Alloy S.H.I.V. 2.png|right|300px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | &#039;&#039;&#039;SHIV Classes&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:5px; font-size:0.9em;&amp;quot; | &#039;&#039;&#039;Production Cost&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:5px; font-size:0.9em;&amp;quot; | &#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:0.9em;&amp;quot;&lt;br /&gt;
! Credits !! Alloys !! Elerium !! Base HP !! Armor HP !! Aim !! Defense !! Damage Resistance !! Mobility !! Item Slots !! Flight Capability&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Regular&#039;&#039;&#039; || 270 || 0 || 0 || 12 || 8 || 55 || 0 || 3 || 7.3 || 4 || N&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Alloy&#039;&#039;&#039; || 330 || 90 || 0 || 16 || 16 || 55 || 0 || 4 || 7.3+1.3 || 4 || N&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Hover&#039;&#039;&#039; || 390 || 90 || 45 || 14 || 14 || 55+30 || 30 || 3 || 7.3+2.0 || 4 || Y (16 fuel)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Big Sky (the Skyranger pilot) can control only 1 SHIV each turn. This means that if you bring multiple SHIVs on a mission only 1 can act each turn.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;SHIVs do not accumulate fatigue.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other units, SHIVs must have their weapons replaced individually. All units start with the baseline Autocannon (with an unlimited  quantity in stock, much like the other basic ballistic weapons), which can be upgraded for each tier of weapon. New weapons must be manufactured by Engineering, and they can be found in the same section as MEC armaments.&lt;br /&gt;
&lt;br /&gt;
Bringing a SHIV to a mission isn&#039;t a waste of experience either, as the 1st SHIV alive at the end of any battle grants its mission experience to its squadmates.&lt;br /&gt;
&lt;br /&gt;
SHIVs, like most mechanized units, have built-in damage reduction and are &#039;&#039;hardened&#039;&#039;, which makes them more durable. Much cheaper than MEC Troopers, and with &#039;abilities&#039; swappable as equipable modules giving them a significant degree of flexibility, these units will prove to be a valuable asset to XCOM.&lt;br /&gt;
&lt;br /&gt;
It is advisable to have at least a small pool of SHIVs in reserve, to fill any gaps when your Barracks list reads nearly entirely &amp;quot;Fatigue&amp;quot;, and to help deal with smaller crashed UFOs that you still may want to gather materials from, as their raw damage and durability can potentially serve as a replacement for high-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==SHIV Upgrade Abilities==&lt;br /&gt;
Abilities that can be unlocked via Foundry projects.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;SHIV Advancements I&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;SHIV Advancements I&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;SHIV Advancements II&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;SHIV Advancements II&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Advanced Servomotors&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SHIV Equipment Abilities==&lt;br /&gt;
Abilities SHIVs can be granted if equipped with the appropriate equipment&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Targeting Motor&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Holo Charger&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Adaptive Tracking Pod&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flush (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Smartshell Pod&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Shielding Pod&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;AutoSentry Turret&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Weapon Supercooler&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Experience_(LWR)&amp;diff=99998</id>
		<title>Experience (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Experience_(LWR)&amp;diff=99998"/>
		<updated>2021-02-24T15:41:54Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Sources of Experience */ add padding and spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== In General ==&lt;br /&gt;
&lt;br /&gt;
Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible. &lt;br /&gt;
&lt;br /&gt;
Experience allows soldiers to promote to increased ranks which will increase the number of perks they have and their base stats.&lt;br /&gt;
&lt;br /&gt;
There is no cap to how much experience soldiers can earn on a single mission.&lt;br /&gt;
&lt;br /&gt;
Reward soldiers (from the council) start with the XP of one rank lower than their current rank.&lt;br /&gt;
&lt;br /&gt;
Note: SHIVs do not gain XP.&lt;br /&gt;
&lt;br /&gt;
== Sources of Experience ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 600px; text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 75%;&amp;quot; | Source &lt;br /&gt;
! style=&amp;quot;width: 25%; padding: 10px 8px 8px 8px;&amp;quot; | XP&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Alien Kill || +5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Mission Complete || +120&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;Long&#039;&#039; Mission Complete || +170&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px 20px;&amp;quot; | No Dead Soldiers on a Mission || +20&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | Cadre || +2 / day&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | XTP I || +3 / day&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | XTP II || +5 / day&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | XTP III || +10 / day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
 XCOM Training Programmes (XTPs) and Cadre grant their xp at midnight each day and only apply to active or fatigued soldiers&lt;br /&gt;
 &#039;&#039;Long&#039;&#039; Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses&lt;br /&gt;
 The &#039;&#039;&#039;Special Warfare School&#039;&#039;&#039; start bonus doubles the xp granted from XTPs&lt;br /&gt;
&lt;br /&gt;
The following other factors modify how much experience soldiers gain during a battle (but do not modify xp gained from XTPs):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px; text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Factor&lt;br /&gt;
! style=&amp;quot;width: 70%; padding: 10px 8px 8px 8px;&amp;quot; | XP Modification&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Officer&#039;&#039;&#039;&#039;&#039; || +10% &#039;&#039;&#039;&#039;&#039;all XP&#039;&#039;&#039;&#039;&#039; per officer rank&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Cognitive Enhancer&#039;&#039;&#039;&#039;&#039; || x2 &#039;&#039;&#039;&#039;&#039;all XP&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; | [[File:Dazed.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Show &#039;Em the Ropes&#039;&#039;&#039;&#039;&#039; || x2 &#039;&#039;&#039;&#039;&#039;mission XP&#039;&#039;&#039;&#039;&#039; to all soldiers in the squad at Sergeant rank or lower&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; | [[File:IC_StarHire.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Tricks of the Trade&#039;&#039;&#039;&#039;&#039; || +20% &#039;&#039;&#039;&#039;&#039;mission XP&#039;&#039;&#039;&#039;&#039; to all soldiers in the squad at Sergeant rank or higher&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;&#039;&#039;1st SHIV (Alive after Mission)&#039;&#039;&#039;&#039;&#039; || Shares its &#039;&#039;&#039;&#039;&#039;mission XP&#039;&#039;&#039;&#039;&#039; evenly to its squad mates&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Campaign Length&#039;&#039;&#039;&#039;&#039; || x2/x1/x0.5/x0.33 &#039;&#039;&#039;&#039;&#039;all XP&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experience per Rank ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 350px; text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 66%;&amp;quot; | Rank &lt;br /&gt;
! style=&amp;quot;width: 34%; padding: 10px 8px 8px 8px;&amp;quot; | XP Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; |[[File:RANK SQUADDIE.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Specialist&#039;&#039;&#039;&#039;&#039; || 100&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; | [[File:RANK CORPORAL.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Lance Corporal&#039;&#039;&#039;&#039;&#039; || 500&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; | [[File:RANK SERGEANT.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&#039;&#039; || 1200&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; | [[File:RANK LIEUTENANT.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&#039;&#039; || 2200&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; | [[File:RANK CAPTAIN.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Tech Sergeant&#039;&#039;&#039;&#039;&#039; || 3500&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; | [[File:RANK MAJOR.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Gunnery Sergeant&#039;&#039;&#039;&#039;&#039; || 5100&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; | [[File:RANK COLONEL.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Master Sergeant&#039;&#039;&#039;&#039;&#039; || 7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources of Psi Experience ==&lt;br /&gt;
&lt;br /&gt;
After Xenopsionics is researched, soldiers will begin accruing &#039;&#039;&#039;100 Psi XP&#039;&#039;&#039; after each mission (modified by Campaign Length). &lt;br /&gt;
&lt;br /&gt;
This can be doubled if the soldier is wearing a &#039;&#039;&#039;Neuroregulator&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can see the current Psi XP level and cap in their Barracks profile.&lt;br /&gt;
&lt;br /&gt;
== Psi Experience per Rank ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 260px; text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 66%;&amp;quot; | Rank &lt;br /&gt;
! style=&amp;quot;width: 34%; padding: 10px 8px 8px 8px;&amp;quot; | Psi XP Required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; |[[File:CLASS_PSIONIC.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Awakened&#039;&#039;&#039;&#039;&#039; || 200&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; |[[File:CLASS_PSIONIC.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Adept&#039;&#039;&#039;&#039;&#039; || 600&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; |[[File:CLASS_PSIONIC.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Empath&#039;&#039;&#039;&#039;&#039; || 1200&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; |[[File:CLASS_PSIONIC.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Psion&#039;&#039;&#039;&#039;&#039; || 2000&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 5px 20px;&amp;quot; |[[File:CLASS_PSIONIC.png|32px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Master&#039;&#039;&#039;&#039;&#039; || 3000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=99997</id>
		<title>Other Abilities (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=99997"/>
		<updated>2021-02-24T15:38:37Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Low Hit Chances */ add max-width to embedded info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accuracy Cap==&lt;br /&gt;
&lt;br /&gt;
Critical hit chance (otherwise known as &#039;Crit&#039;) is capped at the current hit chance. This means that a soldier with 100 crit and a 1% chance to hit will only have a 1% chance to crit due to a -99 accuracy cap.&lt;br /&gt;
&lt;br /&gt;
== Berserk ==&lt;br /&gt;
&lt;br /&gt;
If multiple soldiers on XCOM&#039;s team have died, all other non-SHIV members gain the ability to go &#039;&#039;&#039;Berserk&#039;&#039;&#039;. Only 1 member of the squad can berserk each turn. A unit going berserk will prevent other beginning of turn affects from occurring such as enrage, fatigued, and exhausted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Berserk = &#039;&#039;&#039;5%&#039;&#039;&#039; x &#039;&#039;&#039;# of dead XCOM&#039;&#039;&#039; x &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A berserked unit may move towards the nearest enemy, may fire a shot (at +100 aim), and after done, will enter an &#039;&#039;&#039;[[Other_Abilities_(LWR)#Enrage|enraged]]&#039;&#039;&#039; state with 2APs ready to go.&lt;br /&gt;
&lt;br /&gt;
==Bleed Out==&lt;br /&gt;
&lt;br /&gt;
XCOM soldiers and MECs uniquely will sometimes not die when their HP would be reduced below 1. Instead they will become critically wounded and begin to &#039;&#039;&#039;Bleed Out&#039;&#039;&#039; for 4-7 turns (turns can be increased with a &#039;&#039;&#039;respirator implant&#039;&#039;&#039; or the &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; gene mod). &lt;br /&gt;
&lt;br /&gt;
The chance that a soldier will receive a critical wound and bleed out (instead of just dying) is as follows:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; = 10 x [Base_HP - Overkill_Damage]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Base_HP is the natural max HP the character has without any armor or items. The overkill damage is how much damage the soldier received beyond 0. The &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; is clamped between 0% and 90%.&lt;br /&gt;
&lt;br /&gt;
A soldier with the &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; gene mod will always bleed out the first time his health reaches 0 each battle.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Bleeding Out&#039;&#039;&#039;, a soldier can be stabilized (preventing death) by a unit with a medikit or revived (return to battle with 33% HP and 1 AP) by a medic with both a medikit and the &#039;&#039;&#039;Savior&#039;&#039;&#039; perk. If a soldier&#039;s &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; expires, the soldier will die (note: this can trigger your squad mates to panic).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; is normally invisible but is visible if the unit bleeding out has a respirator implant.&lt;br /&gt;
&lt;br /&gt;
==Combat Readiness==&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit ends the turn with an action point remaining it activates &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;. Combat readiness grants +10 aim, +5 def, and -10% rocket scatter and lasts until the end of the unit&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Units with &#039;&#039;&#039;Awareness&#039;&#039;&#039; gain double the benefit from Combat Readiness: +20 aim, +10 def, and -20% rocket scatter.&lt;br /&gt;
&lt;br /&gt;
Units that lose their steadied weapon because they can&#039;t see any enemies at the beginning or end of their turn will gain the Combat Readiness bonus.&lt;br /&gt;
&lt;br /&gt;
Combat Readiness has no perk associated with it, but you can tell which units have the buff if you check their details (F1) or check their base HP color (it turns a lighter shade).&lt;br /&gt;
&lt;br /&gt;
== Corrosion ==&lt;br /&gt;
&lt;br /&gt;
Acid grenades, acid spit, and certain melee attacks can apply the &#039;&#039;&#039;Corrosion&#039;&#039;&#039; effect:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Disables passive healing, strips all flat DR, -20 aim, -20% mobility, and -50% range for AoE attacks, indefinitely&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The only way to remove corrosion is through the use of a medikit. SHIVs cannot have corrosion removed from them until the mission is complete.&lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
&lt;br /&gt;
When a unit (alien or XCOM) spends both AP points to move at the same time (a &#039;yellow&#039; move) this is called &#039;&#039;&#039;dashing&#039;&#039;&#039; and increases movement by 20% (40% with the sprinter perk). Thus, a unit that dashes will be able to cover 2.4x it&#039;s mobility in tiles.&lt;br /&gt;
&lt;br /&gt;
== Defuse ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all soldiers. It allows them to &#039;&#039;&#039;defuse&#039;&#039;&#039; bombs. This ability will &#039;&#039;&#039;Hunker&#039;&#039;&#039; the soldier as he/she defuses the bomb. At the beginning of their next turn they will finish &#039;&#039;&#039;defusing&#039;&#039;&#039; the bomb at the cost of all of their AP.&lt;br /&gt;
&lt;br /&gt;
== Disoriented ==&lt;br /&gt;
&lt;br /&gt;
Units hit by concussion grenades will become &#039;&#039;&#039;Disoriented&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1300px;&amp;quot;&amp;gt;&lt;br /&gt;
 Cancels overwatch and suppression, -20 defense, -50 will, -50 aim, -50% throw/ability range, -50% mobility, double scatter, lasts through 1 enemy turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enrage==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
If multiple soldiers on XCOM&#039;s team have died, all other non-SHIV members gain the ability to &#039;&#039;&#039;Enrage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Enrage = &#039;&#039;&#039;5%&#039;&#039;&#039; x &#039;&#039;&#039;# of dead XCOM&#039;&#039;&#039; x &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An enraged soldier:&lt;br /&gt;
&lt;br /&gt;
- Deals +100% weapon damage&lt;br /&gt;
&lt;br /&gt;
- Gains +100% mobility&lt;br /&gt;
&lt;br /&gt;
- Gains +100% throw range&lt;br /&gt;
&lt;br /&gt;
- Has a 25% chance for all idle-ending actions to cost 0 AP&lt;br /&gt;
&lt;br /&gt;
- Is immune to triggering non-suppression reaction fire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;[[Image:Enrage.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Enraged soldiers can be identified because their AP pips will have turned red.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fatigued and Exhausted ==&lt;br /&gt;
&lt;br /&gt;
Soldiers who enter a mission with fatigue may suffer a loss of APs (Action Points) at the beginning of each their turns:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; width: 100px;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Effect&lt;br /&gt;
! Chance (Modified by Campaign Length)&lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
|| Fatigued&lt;br /&gt;
|| 1 AP loss&lt;br /&gt;
|| 2% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|- &lt;br /&gt;
|| Exhausted&lt;br /&gt;
|| 2 AP loss&lt;br /&gt;
|| 0.2% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are in a NSLW game you would decrease the chance per day of fatigue (1/0.1%) and a VLW game would increase the chance per day of fatigue (4%/0.4%).&lt;br /&gt;
&lt;br /&gt;
== Flight ==&lt;br /&gt;
&lt;br /&gt;
Soldiers with the Archangel or Seraph armors and Hover SHIVs have the &#039;&#039;&#039;Flight&#039;&#039;&#039; ability and a set amount of fuel to power the ability.&lt;br /&gt;
&lt;br /&gt;
Flight consumes 1 fuel per turn while active. Toggling flight on or moving also consumes a fuel. &lt;br /&gt;
&lt;br /&gt;
Units that are flying have their mobility set to 8.1, regardless of what their mobility was on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:950px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Warning&#039;&#039;&#039;: If the pilot is still hovering at 0 fuel they will be forced to land (and may land in a bad location).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grapple==&lt;br /&gt;
&lt;br /&gt;
Units with certain light armors gain the grapple ability. Using the Grapple costs 1 AP and can propel the soldier up to 15 tiles. Each armor with the grapple ability grants unlimited uses during a battle.&lt;br /&gt;
&lt;br /&gt;
== Hack ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all covert operatives. It allows them to &#039;&#039;&#039;Hack&#039;&#039;&#039; Exalt data relays. This ability will &#039;&#039;&#039;Hunker&#039;&#039;&#039; the covert operative as he/she hacks the relay. At the beginning of their next turn they will finish the &#039;&#039;&#039;hack&#039;&#039;&#039; at the cost of all of their AP. &lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Hack&#039;&#039;&#039; begins, all Exalt on the map will have their gunlinks scrambled -- they will be unable to use their primary weapon until they install new gunlinks. After the &#039;&#039;&#039;Hack&#039;&#039;&#039; the covert operative will also recover sensitive Exalt information from the relay.&lt;br /&gt;
&lt;br /&gt;
== Holo Target ==&lt;br /&gt;
&lt;br /&gt;
Units that have been fired at by a weapon with &#039;&#039;&#039;Holo Rounds&#039;&#039;&#039; will become &#039;&#039;&#039;Holo Targeted&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Prevents concealment/stealth and grants +20 aim and +1 penetration to all shots at this unit for the next 3 turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Home Ground ==&lt;br /&gt;
&lt;br /&gt;
Units that are fighting in their home country gain the &#039;&#039;&#039;Home Ground&#039;&#039;&#039; bonus:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
 +10 will and +0.6 mobility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunker Down==&lt;br /&gt;
&lt;br /&gt;
Any unit in cover can &#039;&#039;&#039;Hunker Down&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1030px;&amp;quot;&amp;gt;&lt;br /&gt;
 +50% DR from cover, x2 defense from cover, -50% chance to be hit by psionic attacks, lose all vision, ends the unit&#039;s turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunkered units will have their base HP color turn grey.&lt;br /&gt;
&lt;br /&gt;
== Idle ==&lt;br /&gt;
&lt;br /&gt;
Certain abilities vary based on whether or not a unit is &#039;&#039;&#039;idle&#039;&#039;&#039;. Being &#039;&#039;&#039;idle&#039;&#039;&#039; requires the soldier to be doing nothing that could be occupying their attention.&lt;br /&gt;
&lt;br /&gt;
The following abilities cause a unit to NOT be &#039;&#039;&#039;idle&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1390px;&amp;quot;&amp;gt;&lt;br /&gt;
 Being suppressed, suppressing, stunned, maimed, steadying, overwatching, concealed/stealthed, panicking, strangling, being strangled, being in One For All, hunkering&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Low Hit Chances ==&lt;br /&gt;
&lt;br /&gt;
In order to properly reflect a reasonable hit chance, while still keeping hit chance calculations as simple as &#039;&#039;&#039;aim&#039;&#039;&#039; minus &#039;&#039;&#039;defense&#039;&#039;&#039; equals &#039;&#039;&#039;hit chance&#039;&#039;&#039;, hit chances below 20% are tapered by half, and those below 10% are tapered again but by 4/5s. The result is that a shot that would have a 0% chance to hit (based on aim minus defense) would instead have a 10% chance to hit and you would need a calculated hit chance of -100% to reach an actual hit chance of 1%. Chances that have been tapered by half will be colored orange beside the &#039;to hit&#039; in the F1 info screen. Chances that have been tapered by 4/5s will be colored red beside the &#039;to hit&#039; in the F1 info screen.&lt;br /&gt;
&lt;br /&gt;
The actual formula is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:390px;&amp;quot;&amp;gt;&lt;br /&gt;
 if(iToHit &amp;lt; 20)&lt;br /&gt;
   iToHit += 0.5 * (20 - float(iToHit));&lt;br /&gt;
 if(iToHit &amp;lt; 10)&lt;br /&gt;
   iToHit += 0.8 * (10 - float(iToHit)) ;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note: All final hit chances are still clamped between 1 and 100.&lt;br /&gt;
&lt;br /&gt;
==Maim==&lt;br /&gt;
&lt;br /&gt;
All sidearms have the &#039;&#039;&#039;Maim&#039;&#039;&#039; ability: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 Fire 2 shots at -20 aim that deal 1 damage each where any hits against a biologic target with 1 HP will Maim the target instead of dealing damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any target that is &#039;&#039;&#039;Maimed&#039;&#039;&#039; will:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Skip the next turn and disable reactive abilities (e.g. Close Combat Specialist, Reactive Targeting Sensors, Overwatch)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overwatch==&lt;br /&gt;
&lt;br /&gt;
Overwatch can only be triggered if the unit has an enemy in sight. Using overwatch will overwatch all units currently in Line of Sight. Overwatching units will fire a &#039;&#039;&#039;[[Other_Abilities_(LWR)#Reaction_Fire|reaction shot]]&#039;&#039;&#039; against any unit that was overwatched and that acts or moves &amp;gt;1 tile. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 Note: The act of going on overwatch triggers a single reaction shot from enemies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Overwatch Indicators ===&lt;br /&gt;
The HUD icons for aliens will reveal who is overwatching you. A target icon appears at the top right of their alien head in the bottom right of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:Overwatchicon.png]]&lt;br /&gt;
&lt;br /&gt;
Aliens and XCOM will have a red eye icon above their soldier/pawn if they are on overwatch. The icon will blinking red/blue if your cursor is in a location the soldier/pawn can see and the soldier/pawn is on overwatch.&lt;br /&gt;
&lt;br /&gt;
[[File:Redeyeindicator.png]]&lt;br /&gt;
&lt;br /&gt;
The AP pips (action point indicators) on a character will be orange [danger of enemy reaction fire] if an enemy has that character under their overwatch or can perform another form of reaction fire against that character. &lt;br /&gt;
&lt;br /&gt;
[[File:OrangeAP.png]]&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
&lt;br /&gt;
All panicked units have an 50% chance to recover each turn. If they are going to recover, they will receive a popup saying they are &#039;&#039;&#039;Regaining Control&#039;&#039;&#039;; otherwise they will remain panicking. A single panic will last a maximum of 4 turns.&lt;br /&gt;
&lt;br /&gt;
Specific abilities can directly cause panic (e.g. Intimidate, Psi Panic), but all Human units can also panic from taking damage or seeing their squad mates take damage. Exalt will panic less than XCOM and have only a 30% chance of triggering a panic roll when one of their panic events trigger.&lt;br /&gt;
&lt;br /&gt;
Exalt Chances to Panic:&lt;br /&gt;
*30% chance if they are hit for more than 30% of their remaining health (20 will test)&lt;br /&gt;
*30% chance if a squad mate in vision dies (20 will test)&lt;br /&gt;
*30% chance if a squad leader in vision dies (40 will test)&lt;br /&gt;
&lt;br /&gt;
XCOM Chances to Panic:&lt;br /&gt;
*They are hit for more than 50% of their remaining health (30 will test)&lt;br /&gt;
*A squad mate in vision dies (30 will test)&lt;br /&gt;
*A high level squad mate (&amp;gt;2 ranks) in vision dies (60 will test)&lt;br /&gt;
*A squad mate in vision panics (0 will test)&lt;br /&gt;
&lt;br /&gt;
==Pin Point Accuracy==&lt;br /&gt;
&lt;br /&gt;
Whenever a shot has over 100% hit chance, half of the amount over 100 is added to the critical hit chance and is called &#039;&#039;&#039;Pinpoint Accuracy&#039;&#039;&#039;. It represents a soldier being so accurate that they are more likely to land a critical hit.&lt;br /&gt;
&lt;br /&gt;
== Reaction Fire ==&lt;br /&gt;
&lt;br /&gt;
Reaction fire is any shot that occurs when it is not that unit&#039;s turn (Eg: [[Other_Abilities_(LWR)#Overwatch|Overwatch]]). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic&#039;&#039;&#039; reaction fire has 2 properties different than normal fire:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
 It bypasses half of cover defense&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 200px;&amp;quot;&amp;gt;&lt;br /&gt;
 It cannot crit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This means that reaction fire will bypass 15 defense of the 30 defense for any target in partial cover and 25 of the 50 defense for any target in full cover.&lt;br /&gt;
&lt;br /&gt;
Targets that trigger reaction fire &#039;&#039;&#039;when moving&#039;&#039;&#039; will be treated as covered or uncovered based on if the shot occurs at a direction where cover is protecting them from the shooter. The large majority of the time they will be uncovered due to the fact that it is uncommon to have cover protecting a unit as it moves.&lt;br /&gt;
&lt;br /&gt;
Reaction fire can be upgraded with:&lt;br /&gt;
*&#039;&#039;&#039;Opportunist&#039;&#039;&#039;: Reaction shots can crit and bypass damage resistance from cover&lt;br /&gt;
*&#039;&#039;&#039;Predictive Tracking&#039;&#039;&#039;: Reaction shots bypass all cover defense, instead of just half&lt;br /&gt;
&lt;br /&gt;
Reaction fire will occur before the triggering unit has completed its action or movement. Unit&#039;s that take damage from reaction fire will have less stats when they go to complete their action. For example, using a psionic attack will have a lower hit chance if the unit took damage from a reaction shot and lost will due to red fog. However, &#039;&#039;hit chance of shots&#039;&#039;, &#039;&#039;target locations&#039;&#039;, and &#039;&#039;scatter&#039;&#039; are all calculated before any reaction fire and thus will not be affected by any damage taken before the action (unless, of course, the damage is fatal).&lt;br /&gt;
&lt;br /&gt;
== Red Fog ==&lt;br /&gt;
&lt;br /&gt;
Damage to units causes &#039;&#039;&#039;Red Fog&#039;&#039;&#039; which:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
 Lowers aim and will by 1-35&lt;br /&gt;
 Lowers melee damage by 1-70%&lt;br /&gt;
 Lowers throw range by 1-35%&lt;br /&gt;
 Lowers flat DR by 1-50%&lt;br /&gt;
 Lowers mobility by 1-6&lt;br /&gt;
 Increases scatter by 1-100%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The amount of each of the maluses are directly proportional to %HP lost.&lt;br /&gt;
&lt;br /&gt;
The second wave option &#039;&#039;&#039;Just a Flesh Wound&#039;&#039;&#039; turns red fog off.&lt;br /&gt;
&lt;br /&gt;
== Scamper ==&lt;br /&gt;
&lt;br /&gt;
Both XCOM and Aliens have the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039; when they first see each other. &lt;br /&gt;
&lt;br /&gt;
=== Alien Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an alien pod is revealed all the aliens in the pod will move to more ideal positions (e.g. moving to cover) and will sometimes activate overwatch and/or a deflection shield. &lt;br /&gt;
&lt;br /&gt;
During the 1st and 2nd turn of each battle there is an 80% and 40% chance (respectively) that an alien pod which is revealed will be caught &#039;&#039;&#039;Off Guard&#039;&#039;&#039; and will not be able to &#039;&#039;&#039;Scamper&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== XCOM Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit has completed his turn (0 AP remaining) and a new alien pod is revealed, that unit will receive the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039;: it can complete a 1AP move but cannot perform any actions. This can only occur once per unit each turn and only if the XCOM unit is not active (i.e. not overwatching, steadying a weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
A known bug is that upon reloading a save game in the middle of a tactical battle, the game forgets if any units have already scampered and upon revealing another pod they will be able to scamper again.&lt;br /&gt;
&lt;br /&gt;
== Shaken ==&lt;br /&gt;
&lt;br /&gt;
Every soldier that dies will &#039;&#039;&#039;Shaken&#039;&#039;&#039; the remaining soldiers, lowering their will by 10 for each death witnessed. Psi Inspiration can clear this effect.&lt;br /&gt;
&lt;br /&gt;
== Smoke (In Smoke) ==&lt;br /&gt;
&lt;br /&gt;
To see the effects of being &#039;&#039;&#039;In Smoke&#039;&#039;&#039; click here:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
 [[Cover_(LWR)#Smoke|Cover and Smoke]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shred == &lt;br /&gt;
&lt;br /&gt;
Some weapons can &#039;&#039;&#039;Shred&#039;&#039;&#039; enemies. This means they will take extra damage from all regular sources.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Shred&#039;&#039;&#039;: This unit takes x% more damage where x is the previous shred damage taken (x3 for shots/strangle, x7 for mayhem suppression, and 10x explosives), lasts for the remainder of the battle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that shred damage calculates &#039;&#039;damage taken&#039;&#039;, not &#039;&#039;damage dealt&#039;&#039;, so damage resistance does reduce the amount of shred applied.&lt;br /&gt;
&lt;br /&gt;
== Steady Weapon ==&lt;br /&gt;
&lt;br /&gt;
Steadying a weapon grants the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
 +50 aim, +2 penetration (at 2 AP), -50% scatter&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steady is lost if unit acts, moves, is hit, or changes weapons. Steady is converted into Combat Readiness (+10 aim, +5 def, -10% rocket scatter) if unit can&#039;t see any enemies at the beginning or end of a turn. &lt;br /&gt;
&lt;br /&gt;
Steady is only available if unit can see an enemy. &lt;br /&gt;
&lt;br /&gt;
Steadying a weapon &#039;&#039;&#039;does not&#039;&#039;&#039; trigger enemy reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Stimmed ==&lt;br /&gt;
&lt;br /&gt;
Units that use a Combat Stim on themselves will receive the &#039;&#039;&#039;Stimmed&#039;&#039;&#039; buff: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1150px;&amp;quot;&amp;gt;&lt;br /&gt;
 Gain +2 HP regeneration/turn, +1.2 mobility, +10 aim, +15 will, immunity to crits/fatigued/exhausted/overpower, +20% DR, lasts through 4 enemy turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=99996</id>
		<title>Other Abilities (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=99996"/>
		<updated>2021-02-24T15:37:53Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Idle */ add max-width to embedded info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accuracy Cap==&lt;br /&gt;
&lt;br /&gt;
Critical hit chance (otherwise known as &#039;Crit&#039;) is capped at the current hit chance. This means that a soldier with 100 crit and a 1% chance to hit will only have a 1% chance to crit due to a -99 accuracy cap.&lt;br /&gt;
&lt;br /&gt;
== Berserk ==&lt;br /&gt;
&lt;br /&gt;
If multiple soldiers on XCOM&#039;s team have died, all other non-SHIV members gain the ability to go &#039;&#039;&#039;Berserk&#039;&#039;&#039;. Only 1 member of the squad can berserk each turn. A unit going berserk will prevent other beginning of turn affects from occurring such as enrage, fatigued, and exhausted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Berserk = &#039;&#039;&#039;5%&#039;&#039;&#039; x &#039;&#039;&#039;# of dead XCOM&#039;&#039;&#039; x &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A berserked unit may move towards the nearest enemy, may fire a shot (at +100 aim), and after done, will enter an &#039;&#039;&#039;[[Other_Abilities_(LWR)#Enrage|enraged]]&#039;&#039;&#039; state with 2APs ready to go.&lt;br /&gt;
&lt;br /&gt;
==Bleed Out==&lt;br /&gt;
&lt;br /&gt;
XCOM soldiers and MECs uniquely will sometimes not die when their HP would be reduced below 1. Instead they will become critically wounded and begin to &#039;&#039;&#039;Bleed Out&#039;&#039;&#039; for 4-7 turns (turns can be increased with a &#039;&#039;&#039;respirator implant&#039;&#039;&#039; or the &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; gene mod). &lt;br /&gt;
&lt;br /&gt;
The chance that a soldier will receive a critical wound and bleed out (instead of just dying) is as follows:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; = 10 x [Base_HP - Overkill_Damage]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Base_HP is the natural max HP the character has without any armor or items. The overkill damage is how much damage the soldier received beyond 0. The &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; is clamped between 0% and 90%.&lt;br /&gt;
&lt;br /&gt;
A soldier with the &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; gene mod will always bleed out the first time his health reaches 0 each battle.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Bleeding Out&#039;&#039;&#039;, a soldier can be stabilized (preventing death) by a unit with a medikit or revived (return to battle with 33% HP and 1 AP) by a medic with both a medikit and the &#039;&#039;&#039;Savior&#039;&#039;&#039; perk. If a soldier&#039;s &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; expires, the soldier will die (note: this can trigger your squad mates to panic).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; is normally invisible but is visible if the unit bleeding out has a respirator implant.&lt;br /&gt;
&lt;br /&gt;
==Combat Readiness==&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit ends the turn with an action point remaining it activates &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;. Combat readiness grants +10 aim, +5 def, and -10% rocket scatter and lasts until the end of the unit&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Units with &#039;&#039;&#039;Awareness&#039;&#039;&#039; gain double the benefit from Combat Readiness: +20 aim, +10 def, and -20% rocket scatter.&lt;br /&gt;
&lt;br /&gt;
Units that lose their steadied weapon because they can&#039;t see any enemies at the beginning or end of their turn will gain the Combat Readiness bonus.&lt;br /&gt;
&lt;br /&gt;
Combat Readiness has no perk associated with it, but you can tell which units have the buff if you check their details (F1) or check their base HP color (it turns a lighter shade).&lt;br /&gt;
&lt;br /&gt;
== Corrosion ==&lt;br /&gt;
&lt;br /&gt;
Acid grenades, acid spit, and certain melee attacks can apply the &#039;&#039;&#039;Corrosion&#039;&#039;&#039; effect:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Disables passive healing, strips all flat DR, -20 aim, -20% mobility, and -50% range for AoE attacks, indefinitely&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The only way to remove corrosion is through the use of a medikit. SHIVs cannot have corrosion removed from them until the mission is complete.&lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
&lt;br /&gt;
When a unit (alien or XCOM) spends both AP points to move at the same time (a &#039;yellow&#039; move) this is called &#039;&#039;&#039;dashing&#039;&#039;&#039; and increases movement by 20% (40% with the sprinter perk). Thus, a unit that dashes will be able to cover 2.4x it&#039;s mobility in tiles.&lt;br /&gt;
&lt;br /&gt;
== Defuse ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all soldiers. It allows them to &#039;&#039;&#039;defuse&#039;&#039;&#039; bombs. This ability will &#039;&#039;&#039;Hunker&#039;&#039;&#039; the soldier as he/she defuses the bomb. At the beginning of their next turn they will finish &#039;&#039;&#039;defusing&#039;&#039;&#039; the bomb at the cost of all of their AP.&lt;br /&gt;
&lt;br /&gt;
== Disoriented ==&lt;br /&gt;
&lt;br /&gt;
Units hit by concussion grenades will become &#039;&#039;&#039;Disoriented&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1300px;&amp;quot;&amp;gt;&lt;br /&gt;
 Cancels overwatch and suppression, -20 defense, -50 will, -50 aim, -50% throw/ability range, -50% mobility, double scatter, lasts through 1 enemy turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enrage==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
If multiple soldiers on XCOM&#039;s team have died, all other non-SHIV members gain the ability to &#039;&#039;&#039;Enrage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Enrage = &#039;&#039;&#039;5%&#039;&#039;&#039; x &#039;&#039;&#039;# of dead XCOM&#039;&#039;&#039; x &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An enraged soldier:&lt;br /&gt;
&lt;br /&gt;
- Deals +100% weapon damage&lt;br /&gt;
&lt;br /&gt;
- Gains +100% mobility&lt;br /&gt;
&lt;br /&gt;
- Gains +100% throw range&lt;br /&gt;
&lt;br /&gt;
- Has a 25% chance for all idle-ending actions to cost 0 AP&lt;br /&gt;
&lt;br /&gt;
- Is immune to triggering non-suppression reaction fire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;[[Image:Enrage.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Enraged soldiers can be identified because their AP pips will have turned red.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fatigued and Exhausted ==&lt;br /&gt;
&lt;br /&gt;
Soldiers who enter a mission with fatigue may suffer a loss of APs (Action Points) at the beginning of each their turns:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; width: 100px;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Effect&lt;br /&gt;
! Chance (Modified by Campaign Length)&lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
|| Fatigued&lt;br /&gt;
|| 1 AP loss&lt;br /&gt;
|| 2% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|- &lt;br /&gt;
|| Exhausted&lt;br /&gt;
|| 2 AP loss&lt;br /&gt;
|| 0.2% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are in a NSLW game you would decrease the chance per day of fatigue (1/0.1%) and a VLW game would increase the chance per day of fatigue (4%/0.4%).&lt;br /&gt;
&lt;br /&gt;
== Flight ==&lt;br /&gt;
&lt;br /&gt;
Soldiers with the Archangel or Seraph armors and Hover SHIVs have the &#039;&#039;&#039;Flight&#039;&#039;&#039; ability and a set amount of fuel to power the ability.&lt;br /&gt;
&lt;br /&gt;
Flight consumes 1 fuel per turn while active. Toggling flight on or moving also consumes a fuel. &lt;br /&gt;
&lt;br /&gt;
Units that are flying have their mobility set to 8.1, regardless of what their mobility was on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:950px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Warning&#039;&#039;&#039;: If the pilot is still hovering at 0 fuel they will be forced to land (and may land in a bad location).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grapple==&lt;br /&gt;
&lt;br /&gt;
Units with certain light armors gain the grapple ability. Using the Grapple costs 1 AP and can propel the soldier up to 15 tiles. Each armor with the grapple ability grants unlimited uses during a battle.&lt;br /&gt;
&lt;br /&gt;
== Hack ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all covert operatives. It allows them to &#039;&#039;&#039;Hack&#039;&#039;&#039; Exalt data relays. This ability will &#039;&#039;&#039;Hunker&#039;&#039;&#039; the covert operative as he/she hacks the relay. At the beginning of their next turn they will finish the &#039;&#039;&#039;hack&#039;&#039;&#039; at the cost of all of their AP. &lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Hack&#039;&#039;&#039; begins, all Exalt on the map will have their gunlinks scrambled -- they will be unable to use their primary weapon until they install new gunlinks. After the &#039;&#039;&#039;Hack&#039;&#039;&#039; the covert operative will also recover sensitive Exalt information from the relay.&lt;br /&gt;
&lt;br /&gt;
== Holo Target ==&lt;br /&gt;
&lt;br /&gt;
Units that have been fired at by a weapon with &#039;&#039;&#039;Holo Rounds&#039;&#039;&#039; will become &#039;&#039;&#039;Holo Targeted&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Prevents concealment/stealth and grants +20 aim and +1 penetration to all shots at this unit for the next 3 turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Home Ground ==&lt;br /&gt;
&lt;br /&gt;
Units that are fighting in their home country gain the &#039;&#039;&#039;Home Ground&#039;&#039;&#039; bonus:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
 +10 will and +0.6 mobility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunker Down==&lt;br /&gt;
&lt;br /&gt;
Any unit in cover can &#039;&#039;&#039;Hunker Down&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1030px;&amp;quot;&amp;gt;&lt;br /&gt;
 +50% DR from cover, x2 defense from cover, -50% chance to be hit by psionic attacks, lose all vision, ends the unit&#039;s turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunkered units will have their base HP color turn grey.&lt;br /&gt;
&lt;br /&gt;
== Idle ==&lt;br /&gt;
&lt;br /&gt;
Certain abilities vary based on whether or not a unit is &#039;&#039;&#039;idle&#039;&#039;&#039;. Being &#039;&#039;&#039;idle&#039;&#039;&#039; requires the soldier to be doing nothing that could be occupying their attention.&lt;br /&gt;
&lt;br /&gt;
The following abilities cause a unit to NOT be &#039;&#039;&#039;idle&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1390px;&amp;quot;&amp;gt;&lt;br /&gt;
 Being suppressed, suppressing, stunned, maimed, steadying, overwatching, concealed/stealthed, panicking, strangling, being strangled, being in One For All, hunkering&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Low Hit Chances ==&lt;br /&gt;
&lt;br /&gt;
In order to properly reflect a reasonable hit chance, while still keeping hit chance calculations as simple as &#039;&#039;&#039;aim&#039;&#039;&#039; minus &#039;&#039;&#039;defense&#039;&#039;&#039; equals &#039;&#039;&#039;hit chance&#039;&#039;&#039;, hit chances below 20% are tapered by half, and those below 10% are tapered again but by 4/5s. The result is that a shot that would have a 0% chance to hit (based on aim minus defense) would instead have a 10% chance to hit and you would need a calculated hit chance of -100% to reach an actual hit chance of 1%. Chances that have been tapered by half will be colored orange beside the &#039;to hit&#039; in the F1 info screen. Chances that have been tapered by 4/5s will be colored red beside the &#039;to hit&#039; in the F1 info screen.&lt;br /&gt;
&lt;br /&gt;
The actual formula is:&lt;br /&gt;
 if(iToHit &amp;lt; 20)&lt;br /&gt;
   iToHit += 0.5 * (20 - float(iToHit));&lt;br /&gt;
 if(iToHit &amp;lt; 10)&lt;br /&gt;
   iToHit += 0.8 * (10 - float(iToHit)) ;&lt;br /&gt;
&lt;br /&gt;
Note: All final hit chances are still clamped between 1 and 100.&lt;br /&gt;
&lt;br /&gt;
==Maim==&lt;br /&gt;
&lt;br /&gt;
All sidearms have the &#039;&#039;&#039;Maim&#039;&#039;&#039; ability: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 Fire 2 shots at -20 aim that deal 1 damage each where any hits against a biologic target with 1 HP will Maim the target instead of dealing damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any target that is &#039;&#039;&#039;Maimed&#039;&#039;&#039; will:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Skip the next turn and disable reactive abilities (e.g. Close Combat Specialist, Reactive Targeting Sensors, Overwatch)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overwatch==&lt;br /&gt;
&lt;br /&gt;
Overwatch can only be triggered if the unit has an enemy in sight. Using overwatch will overwatch all units currently in Line of Sight. Overwatching units will fire a &#039;&#039;&#039;[[Other_Abilities_(LWR)#Reaction_Fire|reaction shot]]&#039;&#039;&#039; against any unit that was overwatched and that acts or moves &amp;gt;1 tile. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 Note: The act of going on overwatch triggers a single reaction shot from enemies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Overwatch Indicators ===&lt;br /&gt;
The HUD icons for aliens will reveal who is overwatching you. A target icon appears at the top right of their alien head in the bottom right of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:Overwatchicon.png]]&lt;br /&gt;
&lt;br /&gt;
Aliens and XCOM will have a red eye icon above their soldier/pawn if they are on overwatch. The icon will blinking red/blue if your cursor is in a location the soldier/pawn can see and the soldier/pawn is on overwatch.&lt;br /&gt;
&lt;br /&gt;
[[File:Redeyeindicator.png]]&lt;br /&gt;
&lt;br /&gt;
The AP pips (action point indicators) on a character will be orange [danger of enemy reaction fire] if an enemy has that character under their overwatch or can perform another form of reaction fire against that character. &lt;br /&gt;
&lt;br /&gt;
[[File:OrangeAP.png]]&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
&lt;br /&gt;
All panicked units have an 50% chance to recover each turn. If they are going to recover, they will receive a popup saying they are &#039;&#039;&#039;Regaining Control&#039;&#039;&#039;; otherwise they will remain panicking. A single panic will last a maximum of 4 turns.&lt;br /&gt;
&lt;br /&gt;
Specific abilities can directly cause panic (e.g. Intimidate, Psi Panic), but all Human units can also panic from taking damage or seeing their squad mates take damage. Exalt will panic less than XCOM and have only a 30% chance of triggering a panic roll when one of their panic events trigger.&lt;br /&gt;
&lt;br /&gt;
Exalt Chances to Panic:&lt;br /&gt;
*30% chance if they are hit for more than 30% of their remaining health (20 will test)&lt;br /&gt;
*30% chance if a squad mate in vision dies (20 will test)&lt;br /&gt;
*30% chance if a squad leader in vision dies (40 will test)&lt;br /&gt;
&lt;br /&gt;
XCOM Chances to Panic:&lt;br /&gt;
*They are hit for more than 50% of their remaining health (30 will test)&lt;br /&gt;
*A squad mate in vision dies (30 will test)&lt;br /&gt;
*A high level squad mate (&amp;gt;2 ranks) in vision dies (60 will test)&lt;br /&gt;
*A squad mate in vision panics (0 will test)&lt;br /&gt;
&lt;br /&gt;
==Pin Point Accuracy==&lt;br /&gt;
&lt;br /&gt;
Whenever a shot has over 100% hit chance, half of the amount over 100 is added to the critical hit chance and is called &#039;&#039;&#039;Pinpoint Accuracy&#039;&#039;&#039;. It represents a soldier being so accurate that they are more likely to land a critical hit.&lt;br /&gt;
&lt;br /&gt;
== Reaction Fire ==&lt;br /&gt;
&lt;br /&gt;
Reaction fire is any shot that occurs when it is not that unit&#039;s turn (Eg: [[Other_Abilities_(LWR)#Overwatch|Overwatch]]). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic&#039;&#039;&#039; reaction fire has 2 properties different than normal fire:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
 It bypasses half of cover defense&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 200px;&amp;quot;&amp;gt;&lt;br /&gt;
 It cannot crit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This means that reaction fire will bypass 15 defense of the 30 defense for any target in partial cover and 25 of the 50 defense for any target in full cover.&lt;br /&gt;
&lt;br /&gt;
Targets that trigger reaction fire &#039;&#039;&#039;when moving&#039;&#039;&#039; will be treated as covered or uncovered based on if the shot occurs at a direction where cover is protecting them from the shooter. The large majority of the time they will be uncovered due to the fact that it is uncommon to have cover protecting a unit as it moves.&lt;br /&gt;
&lt;br /&gt;
Reaction fire can be upgraded with:&lt;br /&gt;
*&#039;&#039;&#039;Opportunist&#039;&#039;&#039;: Reaction shots can crit and bypass damage resistance from cover&lt;br /&gt;
*&#039;&#039;&#039;Predictive Tracking&#039;&#039;&#039;: Reaction shots bypass all cover defense, instead of just half&lt;br /&gt;
&lt;br /&gt;
Reaction fire will occur before the triggering unit has completed its action or movement. Unit&#039;s that take damage from reaction fire will have less stats when they go to complete their action. For example, using a psionic attack will have a lower hit chance if the unit took damage from a reaction shot and lost will due to red fog. However, &#039;&#039;hit chance of shots&#039;&#039;, &#039;&#039;target locations&#039;&#039;, and &#039;&#039;scatter&#039;&#039; are all calculated before any reaction fire and thus will not be affected by any damage taken before the action (unless, of course, the damage is fatal).&lt;br /&gt;
&lt;br /&gt;
== Red Fog ==&lt;br /&gt;
&lt;br /&gt;
Damage to units causes &#039;&#039;&#039;Red Fog&#039;&#039;&#039; which:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
 Lowers aim and will by 1-35&lt;br /&gt;
 Lowers melee damage by 1-70%&lt;br /&gt;
 Lowers throw range by 1-35%&lt;br /&gt;
 Lowers flat DR by 1-50%&lt;br /&gt;
 Lowers mobility by 1-6&lt;br /&gt;
 Increases scatter by 1-100%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The amount of each of the maluses are directly proportional to %HP lost.&lt;br /&gt;
&lt;br /&gt;
The second wave option &#039;&#039;&#039;Just a Flesh Wound&#039;&#039;&#039; turns red fog off.&lt;br /&gt;
&lt;br /&gt;
== Scamper ==&lt;br /&gt;
&lt;br /&gt;
Both XCOM and Aliens have the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039; when they first see each other. &lt;br /&gt;
&lt;br /&gt;
=== Alien Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an alien pod is revealed all the aliens in the pod will move to more ideal positions (e.g. moving to cover) and will sometimes activate overwatch and/or a deflection shield. &lt;br /&gt;
&lt;br /&gt;
During the 1st and 2nd turn of each battle there is an 80% and 40% chance (respectively) that an alien pod which is revealed will be caught &#039;&#039;&#039;Off Guard&#039;&#039;&#039; and will not be able to &#039;&#039;&#039;Scamper&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== XCOM Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit has completed his turn (0 AP remaining) and a new alien pod is revealed, that unit will receive the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039;: it can complete a 1AP move but cannot perform any actions. This can only occur once per unit each turn and only if the XCOM unit is not active (i.e. not overwatching, steadying a weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
A known bug is that upon reloading a save game in the middle of a tactical battle, the game forgets if any units have already scampered and upon revealing another pod they will be able to scamper again.&lt;br /&gt;
&lt;br /&gt;
== Shaken ==&lt;br /&gt;
&lt;br /&gt;
Every soldier that dies will &#039;&#039;&#039;Shaken&#039;&#039;&#039; the remaining soldiers, lowering their will by 10 for each death witnessed. Psi Inspiration can clear this effect.&lt;br /&gt;
&lt;br /&gt;
== Smoke (In Smoke) ==&lt;br /&gt;
&lt;br /&gt;
To see the effects of being &#039;&#039;&#039;In Smoke&#039;&#039;&#039; click here:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
 [[Cover_(LWR)#Smoke|Cover and Smoke]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shred == &lt;br /&gt;
&lt;br /&gt;
Some weapons can &#039;&#039;&#039;Shred&#039;&#039;&#039; enemies. This means they will take extra damage from all regular sources.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Shred&#039;&#039;&#039;: This unit takes x% more damage where x is the previous shred damage taken (x3 for shots/strangle, x7 for mayhem suppression, and 10x explosives), lasts for the remainder of the battle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that shred damage calculates &#039;&#039;damage taken&#039;&#039;, not &#039;&#039;damage dealt&#039;&#039;, so damage resistance does reduce the amount of shred applied.&lt;br /&gt;
&lt;br /&gt;
== Steady Weapon ==&lt;br /&gt;
&lt;br /&gt;
Steadying a weapon grants the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
 +50 aim, +2 penetration (at 2 AP), -50% scatter&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steady is lost if unit acts, moves, is hit, or changes weapons. Steady is converted into Combat Readiness (+10 aim, +5 def, -10% rocket scatter) if unit can&#039;t see any enemies at the beginning or end of a turn. &lt;br /&gt;
&lt;br /&gt;
Steady is only available if unit can see an enemy. &lt;br /&gt;
&lt;br /&gt;
Steadying a weapon &#039;&#039;&#039;does not&#039;&#039;&#039; trigger enemy reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Stimmed ==&lt;br /&gt;
&lt;br /&gt;
Units that use a Combat Stim on themselves will receive the &#039;&#039;&#039;Stimmed&#039;&#039;&#039; buff: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1150px;&amp;quot;&amp;gt;&lt;br /&gt;
 Gain +2 HP regeneration/turn, +1.2 mobility, +10 aim, +15 will, immunity to crits/fatigued/exhausted/overpower, +20% DR, lasts through 4 enemy turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=99995</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=99995"/>
		<updated>2021-02-24T15:30:01Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Officer Training School */  add closing div&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [array number]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman&#039;s Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-1 Paladin||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-2 Defender||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-3 Valiant|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-4 Dauntless||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-5 Devastator ||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-6 Vanguard||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-7 Vindicator || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autolaser || 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scatterer||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Shatterray|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laster Heater|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gatler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Rifle|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Stuttergun|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Gauss Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autolaser||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Superheavy Pulser||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Scatter Blaster||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Stengun|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Pulse Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gatling Pulser||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Particle Beam||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Superheavy Plasma||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reflex Cannon ||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reflex Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stormgun|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Mauler|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Heavy Plasma Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Proximity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Electro Pulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mimic Beacon||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chem Grenade || 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Device||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Thrower ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mind Shield||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman&#039;s Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket || 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Suit|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact Vest|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Gunlink||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Screen ||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Gunsight||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Armor ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Sensors|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Module||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HEAT Ammo||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Counterfire Pods ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smartshell Pods||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autosentry Turret || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adaptive Tracking Pods || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Armoring  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damage Control Pod ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Suppression Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo-Targeter|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy-Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fuel Cell||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Jacketed Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hi Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Targeting Module|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Locus ||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tac Vest || 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tac Armor ||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Defense Matrix (Dodge) || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Tracking (Boost) || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Uplink Targeting (Aim) || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AlienSurgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien StasisTank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Navigation ||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intel||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rebuild SHIV|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Rebuild Alloy SHIV || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rebuild Hover SHIV|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Computers || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electromagnetic Pulse Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Scout || 61 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Destroyer || 62 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Abductor || 63 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Transport || 64 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Battleship || 65 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Overseer || 66 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Fighter || 67 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Raider || 68 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Harvester || 69 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Terror Ship || 70 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Assault Carrier || 71 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Combat Exoskeletons || 73 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Combat Exoskeletons || 74 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Combat Exoskeletons || 75 || -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:360px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Tactical Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Company Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Regiment Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Commanding Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=99994</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=99994"/>
		<updated>2021-02-24T15:29:33Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Officer Training School */ add max-width for spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [array number]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman&#039;s Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-1 Paladin||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-2 Defender||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-3 Valiant|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-4 Dauntless||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-5 Devastator ||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-6 Vanguard||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-7 Vindicator || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autolaser || 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scatterer||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Shatterray|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laster Heater|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gatler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Rifle|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Stuttergun|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Gauss Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autolaser||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Superheavy Pulser||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Scatter Blaster||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Stengun|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Pulse Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gatling Pulser||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Particle Beam||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Superheavy Plasma||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reflex Cannon ||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reflex Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stormgun|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Mauler|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Heavy Plasma Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Proximity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Electro Pulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mimic Beacon||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chem Grenade || 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Device||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Thrower ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mind Shield||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman&#039;s Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket || 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Suit|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact Vest|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Gunlink||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Screen ||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Gunsight||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Armor ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Sensors|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Module||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HEAT Ammo||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Counterfire Pods ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smartshell Pods||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autosentry Turret || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adaptive Tracking Pods || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Armoring  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damage Control Pod ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Suppression Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo-Targeter|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy-Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fuel Cell||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Jacketed Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hi Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Targeting Module|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Locus ||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tac Vest || 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tac Armor ||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Defense Matrix (Dodge) || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Tracking (Boost) || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Uplink Targeting (Aim) || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AlienSurgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien StasisTank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Navigation ||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intel||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rebuild SHIV|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Rebuild Alloy SHIV || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rebuild Hover SHIV|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Computers || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electromagnetic Pulse Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Scout || 61 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Destroyer || 62 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Abductor || 63 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Transport || 64 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Battleship || 65 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Overseer || 66 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Fighter || 67 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Raider || 68 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Harvester || 69 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Terror Ship || 70 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Assault Carrier || 71 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Combat Exoskeletons || 73 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Combat Exoskeletons || 74 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Combat Exoskeletons || 75 || -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:360px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Tactical Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Company Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Regiment Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Commanding Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=99993</id>
		<title>Dev Console (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dev_Console_(LWR)&amp;diff=99993"/>
		<updated>2021-02-24T15:28:53Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Facilities */ add max-width for spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer&#039;s console. To activate the dev console, you will need to download the modified Engine.upk file from the  [http://www.nexusmods.com/xcom/mods/88/?tab=2&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&amp;amp;pUp=1/ Long War Nexus mod page]. &lt;br /&gt;
&lt;br /&gt;
Some commands, e.g. &#039;&#039;TeleportToCursor&#039;&#039;, can only be used in the tactical game (Battlescape) or .  Others, e.g. &#039;&#039;GiveItem, GiveTech, and GiveFoundry&#039;&#039;, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Perks ===&lt;br /&gt;
&lt;br /&gt;
To add a perk to one of your units, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GivePerk&amp;lt;/b&amp;gt; [array number]&amp;lt;/i&amp;gt; in the console &amp;lt;b&amp;gt;while you are in Battlescape and your mouse pointer is over that unit&amp;lt;/b&amp;gt;. To remove a perk, add a &amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt; (dash) before the perk name.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk. Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. &lt;br /&gt;
*You can use the command &amp;lt;b&amp;gt;GivePsiPerks&amp;lt;/b&amp;gt; to a selected soldier in both Geo- and Battlescape.&lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveBottomPerks&amp;lt;/b&amp;gt; gives the first perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
*The reverse command, &amp;lt;b&amp;gt;GiveTopPerks&amp;lt;/b&amp;gt;, gives the top perks of a soldier&#039;s class. (all of them, not just one per promotion)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Perks list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items ===&lt;br /&gt;
To add an item to inventory, type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveItem&amp;lt;/b&amp;gt; [name] [amount]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Items list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item name  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array number  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Motion Tracker || 222 || END_EXALT_COLLECTIBLES_15&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sawed-Off Shotgun || 254 || END_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| LMG || 246 || BEGIN_MEC_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Rifle || 241 || EXALTLoot1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Machine Pistol ||236 || MecArmor3_Flamethrower_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SMG ||231 || MecArmor2_Flamethrower_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman&#039;s Rifle || 226 || MecArmor1_Kinetic&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Carbine || 32 || SectopodArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seraph Armor || 67 || END_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aurora Armor || 68 || BEGIN_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Vortex Armor ||  65  || ArmorPsi&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Autocannon || 109 || ShivMinigun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket Launcher || 218 || ExaltRocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Minigun|| 28|| Chaingun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shotgun|| 4 || Shotgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sniper Rifle|| 213 || ExaltSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SAW|| 214|| ExaltLMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Assault Rifle  || 212|| ExaltAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pistol|| 2 ||Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-1 Paladin||193 || MecArmor1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-2 Defender||194 || MecArmor2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-3 Valiant|| 145 || ZombieCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-4 Dauntless||195 || MecArmor3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-5 Devastator ||148|| END_EXALT_COLLECTIBLES_23&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-6 Vanguard||191|| END_EXALT_COLLECTIBLES_21&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC-7 Vindicator || 210|| END_EXALT_COLLECTIBLES_20&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Augments armor|| 192||MecCivvies&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Leather Jacket|| 66 ||ArmorCovertOps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV|| 113 ||SHIVDeck_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV|| 114 || SHIVDeck_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV|| 115 || SHIVDeck_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Armor||64 || ArmorGhost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Archangel Armor|| 63 || ArmorArchangel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Titan Armor || 62|| ArmorTitan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Pistol|| 8|| LaserPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Rifle|| 215|| ExaltLaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autolaser || 217 || ExaltHeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sniper Rifle|| 216|| ExaltLaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Scatterer||10 || LaserAssaultGun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Carbine|| 251|| BEGIN_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Autocannon|| 149 || BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Laser Lance|| 29 || Railgun&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Strike Rifle || 227 || MecArmor1_Flamethrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Shatterray|| 232|| MecArmor3_Kinetic_Grenade_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laster Heater|| 237|| MecArmor3_Flamethrower_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Battle Rifle ||242 || EXALTLoot2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Gatler||247 || END_MEC_ARMOR	&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Rifle || 253|| END_INTERCEPTOR_CONSUMABLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Rifle|| 3|| AssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Autorifle||5 || LMG&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Long Rifle||6 || SniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Cannon||16 || AlloyCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Railgun|| 186|| XPACK_BEGIN_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Recoilless Rifle|| 7|| RocketLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV Sentry Gun||110 || ShivSentry&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Carbine || 53|| SoldierNoWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Strike Rifle|| 228|| MecArmor2_Kinetic_Grenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Stuttergun|| 233|| MecArmor3_Kinetic_Grenade_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss AutoPistol|| 238|| MecArmor3_Flamethrower_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Gauss Rifle||243 || EXALTLoot3&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gauss Machine Gun|| 248|| CorpsePlaceholder2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Rifle|| 9 || LaserAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Autolaser||11|| HeavyLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Sniper Rifle|| 12 || LaserSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Superheavy Pulser||111 || ShivLaser&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Carbine|| 252|| BEGIN_VEHICLE_UPGRADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Scatter Blaster||1 || BEGIN_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Pulse Lance|| 190||  XPACK_END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Rifle|| 229|| MecArmor2_Kinetic_Mist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Pulse Stengun|| 234|| MecArmor3_Kinetic_Mist_Electro&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster||239 || MecArmor3_Flamethrower_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Pulse Rifle  || 244|| BEGIN_EXALT_WEAPONS  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Gatling Pulser||249 || END_CORPSES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Pistol|| 13 || PlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Carbine||14 || PlasmaLightRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Rifle|| 15 || PlasmaAssaultRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Sniper|| 18 || PlasmaSniperRifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Novagun|| 17|| HeavyPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Particle Beam||30 || ParticleBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Blaster Launcher|| 19|| BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Superheavy Plasma||112 || ShivPlasma&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reflex Cannon ||99 || BEGIN_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reflex Rifle|| 230|| MecArmor2_Flamethrower_Grenade &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stormgun|| 235|| MecArmor3_Kinetic_Mist_ProximityMine&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Mauler|| 240|| BEGIN_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Heavy Plasma Rifle || 245|| END_EXALT_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Plasma Dragon || 250|| BEGIN_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Flamethrower|| 23|| MecFlameThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| MEC Kinetic Strike Module|| 22|| MecKineticArm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Proximity Mine Launcher||27 || MecProximityMineLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Electro Pulse|| 26 || MecElectroPulse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Grenade Launcher||24 || MecGrenadeLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mec Restorative Mist ||25 || MecRestorativeMist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HE Grenade || 81|| FragGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AP Grenade || 87|| NeedleGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Concussion Grenade||83 || FlashBang&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smoke Grenade|| 82 || SmokeGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Scanner || 97|| BattleScanner&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 84|| AlienGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mimic Beacon||88 || MimicBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chem Grenade || 86|| GasGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shadow Device||85 || GhostGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Grenade|| 96 || PsiGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Arc Thrower ||73 || ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Medikit||69 || Medikit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Combat Stims|| 70|| CombatStims&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Grapple|| 38|| Grapple&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chitin Plating|| 72|| ChitinPlating&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Plating|| 75|| ReinforcedArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Mind Shield||71 || MindShield&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Respirator Implant|| 76|| RespiratorImplant&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reaper Rounds || 78|| ReaperRounds&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Marksman&#039;s Scope|| 34|| SectopodHeatRay&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rocket || 77|| BallisticModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Rocket|| 89|| BEGIN_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chameleon Suit|| 94|| END_EXALT_COLLECTIBLES_25&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ceramic Plates|| 95|| END_ALIEN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Bipod|| 196|| END_EXALT_COLLECTIBLES_0&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Breaching Ammo|| 197|| END_EXALT_COLLECTIBLES_1&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Impact Vest|| 200|| END_EXALT_COLLECTIBLES_4&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Walker Servos ||202 || END_EXALT_COLLECTIBLES_6&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neural Gunlink||203 || END_EXALT_COLLECTIBLES_7&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Shredder Ammo || 204|| END_EXALT_COLLECTIBLES_8&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Screen ||205 || END_EXALT_COLLECTIBLES_9&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Illuminator Gunsight||209 || END_EXALT_COLLECTIBLES_13&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Reinforced Armor ||220 || NullPrereq&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Neuroregulator ||224 || END_EXALT_COLLECTIBLES_17&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The Thumper ||129 || END_EXALT_COLLECTIBLES_28&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tactical Sensors|| 201|| END_EXALT_COLLECTIBLES_5&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Incinerator Module||211|| END_EXALT_COLLECTIBLES_18&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| HEAT Ammo||107 || END_VEHICLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Counterfire Pods ||123 || END_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Smartshell Pods||124 || END_EXALT_COLLECTIBLES_29&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Weapon Supercoolers|| 128|| END_EXALT_COLLECTIBLES_27&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Autosentry Turret || 130|| END_EXALT_COLLECTIBLES_24&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Adaptive Tracking Pods || 131|| CivilianCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Core Armoring  || 132|| TankCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damage Control Pod ||133 || SoldierCorpse &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Advanced Suppression Module || 199|| END_EXALT_COLLECTIBLES_3 &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium Turbos||221 || END_EXALT_COLLECTIBLES_14&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Battle Computer|| 90|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Holo-Targeter|| 108|| END_EXALT_COLLECTIBLES_30&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy-Carbide Plating|| 189|| END_EXALT_COLLECTIBLES_22&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fuel Cell||178 || DamagedHyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Trophy||98 || END_GRENADES &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cognitive Enhancer|| 223|| END_EXALT_COLLECTIBLES_16&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|SCOPE ||74 || TargetingModule&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy Jacketed Rounds|| 31|| BEGIN_SPECIAL_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Enhanced Beam Optics || 40|| BEGIN_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Stellerator|| 48|| END_ALIEN_SHARED_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Laser Sight|| 79|| END_ITEMS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hi Cap Mags|| 80|| BEGIN_GRENADES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Armor Piercing Ammo||198 ||END_EXALT_COLLECTIBLES_2&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Targeting Module|| 219|| END_EXALT_COLLECTIBLES_19&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Flak Ammo|| 225|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alien Pistol || 21 || SeekerPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Pistol||41 || SectoidPlasmaPistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 52|| OutsiderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 42 || PlasmaLightRifle_ThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine ||43 || PlasmaLightRifle_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Carbine || 44 || PlasmaLightRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 45 || PlasmaAssaultRifle_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Rifle || 46||HeavyPlasma_Floater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Heavy Weapon|| 47||HeavyPlasma_Muton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon ||20 || MechtoidPlasmaCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon|| 185 ||SectopodChestCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Turret || 33 ||SectopodCannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Cluster Bomb|| 55 ||SectopodClusterBomb&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Drone Beam || 36 ||DroneBeam&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Cannon || 39 ||CyberdiscWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade || 92 ||MutonGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 93||CyberdiscGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Grenade|| 91 ||FloaterGrenade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Amp|| 37|| PsiAmp&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Psi Locus ||50 ||ElderWeapon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Chryssalid Claw || 35 ||ChryssalidClaw&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Seeker Tentacles|| 56 ||SeekerTentacles&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Zombie Fist ||49 || ZombieFist&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Blade|| 51||MutonBlade&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Acid Spit|| 54||Plague&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tac Vest || 57||END_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Banshee Armor || 58 || BEGIN_ARMOR&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Tac Armor ||59 || ArmorKevlar&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Carapace Armor || 60 || ArmorCarapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Corsair Armor || 61 || ArmorSkeleton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| SHIV ||100 || SHIV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alloy SHIV ||101  || SHIV_Alloy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hover SHIV || 102|| SHIV_Hover&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Interceptor || 103 ||Interceptor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Firestorm || 104 ||Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skyranger || 105  ||Skyranger&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Satellite || 106 || Satellite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Stingray Missiles || 116 || BEGIN_SHIP_WEAPONS&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phoenix Cannon|| 117|| IntWeap_I&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Avalanche Missiles || 118|| IntWeap_II&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Laser Cannon  || 119 || IntWeap_III&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Plasma Cannon|| 120||IntWeap_IV&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|EMP Cannon  || 121 ||IntWeap_V&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Lance|| 122 || IntWeap_VI&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Defense Matrix (Dodge) || 125 || IntConsumable_Dodge&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Tracking (Boost) || 126 ||IntConsumable_Boost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Uplink Targeting (Aim) || 127 || IntConsumable_Hit&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Corpse|| 134 || SectoidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Sectoid Commander Corpse|| 135 || SectoidCommanderCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Corpse|| 136 || FloaterCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Heavy Floater Corpse || 137 || FloaterHeavyCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Corpse || 138 ||ThinManCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Corpse ||139 || MutonCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Elite Corpse || 140 ||MutonEliteCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Berserker Corpse || 141|| BerserkerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cyberdisc Wreck||142 ||CyberdiscCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Ethereal Corpse|| 143 ||EtherealCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Cryssalid Carcass || 144 || CryssalidCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectopod Wreck|| 146|| SectopodCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  Drone Wreck|| 147|| DroneCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Captive|| 150 || SectoidCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Sectoid Commander Captive|| 151|| SectoidCommanderCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Captive|| 152 || FloaterCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Floater Heavy Captive|| 153 || FloaterHeavyCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Thin Man Captive||154 || ThinManCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Muton Captive|| 155 || MutonCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Muton Elite Captive|| 156|| MutonEliteCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Berserker Captive ||157 || BerserkerCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Captive|| 158|| EtherealCaptive&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Phalanx Armor|| 159|| END_CAPTIVES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Aegis Armor || 160 || BEGIN_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Elerium ||161 || Elerium115&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Alloys || 162|| AlienAlloys&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Weapon Fragments || 163|| WeaponFragment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Meld || 164 || Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Entertainment || 165|| AlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Food || 166|| AlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Stasis Tank || 167 || AlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Alien Computer || 168 || UFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| AlienSurgery || 169 || AlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| UFO Power Source || 170 || UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hyperwave Beacon|| 171 || HyperwaveBeacon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Entertainment  || 172 ||DamagedAlienEntertainment&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Damaged Alien Food || 173 ||DamagedAlienFood&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien StasisTank|| 174 ||DamagedAlienStasisTank&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO Navigation ||175 || DamagedUFONavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged Alien Surgery || 176 ||DamagedAlienSurgery&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Damaged UFO PowerSource || 177||DamagedUFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Fusion Core || 179 || UFOFusionLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Ethereal Device || 180 || PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Exalt Intel||181  || ExaltIntel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Kestrel Armor ||182 || END_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Outsider Shard|| 183 || Base_Shard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Skeleton Key|| 184||Skeleton_Key&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Mechtoid Core || 187 ||MechtoidCore&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Seeker Corpse || 188 || SeekerCorpse&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rebuild SHIV|| 206|| END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Rebuild Alloy SHIV || 207||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Rebuild Hover SHIV|| 208||END_EXALT_COLLECTIBLES&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| NONE|| 0|| NONE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveTech&amp;lt;/b&amp;gt; [name without eTech sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
*The command &amp;lt;b&amp;gt;GiveAllTech&amp;lt;/b&amp;gt; completes all Research projects and unlocks all Gene mods.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenobiology || 1 || eTech_Xenobiology&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenoneurology || 2 || eTech_ArcThrower&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Operations || 3 || eTech_BaseShard&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Propulsion || 4 || eTech_Firestorm&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Commander Autopsy || 5 || eTech_AutopsySectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Communications || 6 || eTech_Hyperwave&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Command and Control || 7 || eTech_PsiLink&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenogenetics || 8 || eTech_Meld&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Elerium || 9 || eTech_Elerium&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mind And Machine || 10 || eTech_PsiArmor&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Body Armor || 11 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Power Armor || 12 || eTech_Armor_Carapace&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Power Armor || 13 || eTech_Armor_Titan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Stealth Systems || 14 || eTech_Armor_Ghost&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Antigrav Systems || 15 || eTech_Armor_ArchAngel&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Weaponry || 16 || eTech_WeaponFragments&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Materials || 17 || eTech_AlienMaterials&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Experimental Warfare || 18 || eTech_Exp_Warfare&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Beam Lasers || 19 || eTech_LaserWeapons&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Beam Lasers || 20 || eTech_PrecisionLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Pulse Lasers || 21 || eTech_HeavyLasers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Compact Plasma Weapons || 22 || eTech_Plasma_Pistol&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Plasma Weapons || 23 || eTech_Plasma_Light&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Plasma Weapons || 24 || eTech_Plasma_Rifle&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Plasma Weapons || 25 || eTech_Plasma_Heavy&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Precision Plasma Weapons || 26 || eTech_Plasma_Sniper&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Gauss Weapons || 27 || eTech_Alloy_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Vehicular Plasma Weapons || 28 || eTech_Plasma_Cannon&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Fusion Weapons || 29 || eTech_Fusion_Launcher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Gauss Weapons || 30 || eTech_BlasterLauncher&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Computers || 31 || eTech_AlienNavigation&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Power Systems || 32 || eTech_UFOPowerSource&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Electromagnetic Pulse Weapons || 33 || eTech_EMP&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid || 34 || eTech_InterrogateSectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Floater || 35 || eTech_InterrogateFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton || 36 || eTech_InterrogateMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Sectoid Commander || 37 || eTech_InterrogateSectoidCommander&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Berserker || 38 || eTech_InterrogateBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Thin Man || 39 || eTech_InterrogateThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Heavy Floater || 40 || eTech_InterrogateHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Muton Elite || 41 || eTech_InterrogateMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Interrogate Ethereal || 42 || eTech_InterrogateEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectoid Autopsy || 43 || eTech_AutopsySectoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Floater Autopsy || 44 || eTech_AutopsyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Thin Man Autopsy || 45 || eTech_AutopsyThinMan&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Autopsy || 46 || eTech_AutopsyMuton&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Chryssalid Autopsy || 47 || eTech_AutopsyCryssalid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Pulse Lasers || 48 || eTech_AutopsyZombie&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Cyberdisc Autopsy || 49 || eTech_AutopsyCyberdisc&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Berserker Autopsy || 50 || eTech_AutopsyBerserker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Floater Autopsy || 51 || eTech_AutopsyHeavyFloater&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Muton Elite Autopsy || 52 || eTech_AutopsyMutonElite&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Drone Autopsy || 53 || eTech_AutopsyDrone&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Sectopod Autopsy || 54 || eTech_AutopsySectopod&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Ethereal Autopsy || 55 || eTech_AutopsyEthereal&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mechtoid Autopsy || 56 || eTech_AutopsyMechtoid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Seeker Autopsy || 57 || eTech_AutopsySeeker&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Xenopsionics || 58 || eTech_PsiLabs&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Advanced Aerospace Concepts || 59 || eTech_Autopsy_END&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Alien Biocybernetics || 60 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Scout || 61 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Destroyer || 62 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Abductor || 63 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Transport || 64 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Battleship || 65 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Overseer || 66 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Fighter || 67 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Raider || 68 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Harvester || 69 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Terror Ship || 70 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| UFO Analysis: Assault Carrier || 71 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Body Armor || 72 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Improved Combat Exoskeletons || 73 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Mobile Combat Exoskeletons || 74 || -&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| Heavy Combat Exoskeletons || 75 || -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foundry projects ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFoundry&amp;lt;/b&amp;gt; [name without eFoundry sign; array number if no name is present]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Research projects list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Project Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Array Number     &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facilities ===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveFacility&amp;lt;/b&amp;gt; [name without eFacility sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Facilities list&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Facility Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Access Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AccessLift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ScienceLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Workshop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Workshop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Uplink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_SmallRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Fission Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Foundry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_Foundry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Officer Training School&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_OTS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Alien Containment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_AlienContain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Satellite Nexus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_LargeRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Thermo Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_ThermalPower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Elerium Generator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_EleriumGenerator&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Psionic Labs&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_PsiLabs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hyperwave Relay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_HyperwaveRadar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Gollop Chamber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_DeusEx&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Repair Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_CyberneticsLab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Genetics Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eFacility_GeneticsLab&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officer Training School===&lt;br /&gt;
Type &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;GiveOTSTech&amp;lt;/b&amp;gt; [name without eOTS sign]&amp;lt;/i&amp;gt; in the console while in Geoscape.&lt;br /&gt;
*Table columns are sortable, click on the arrows.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | OTS upgrades&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Upgrade name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dev Console name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | XTP II&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_SquadSize_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Tactical Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Company Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_HP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Field Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Regiment Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_XP_I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Commanding Officers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | eOTS_Will_I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other commands ===&lt;br /&gt;
&lt;br /&gt;
Tactical (Battlescape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AIShowNames&#039;&#039;&#039;&#039;&#039; -- Uncover unit names. Names appear above units even in FOW. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;CaptureAndKillAliens [num]&#039;&#039;&#039;&#039;&#039; -- Captures [num] aliens and kills the remainder. Applies to current wave only. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillAliens&#039;&#039;&#039;&#039;&#039; -- Instantly kill all enemies on the map. On standard missions (e.g. abductions, UFOs, terror, etc.) this will end the mission automatically. On council/EXALT missions the command will not end the mission as long as additional enemies are expected to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;KillNearestAlien&#039;&#039;&#039;&#039;&#039; -- Kills alien nearest to mouse pointer.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetHP [num]&#039;&#039;&#039;&#039;&#039; -- Sets the HP of a unit under the cursor to [num], including armor. Does not remove wounded status.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slomo [num]&#039;&#039;&#039;&#039;&#039; -- Changes game speed by a factor of [num]. e.g. Slomo 1.5 gives 1.5x faster camera and unit motion. Higher values can be unstable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TakeNoDamage&#039;&#039;&#039;&#039;&#039; -- GOD Mode (applies to whole squad).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleFOW&#039;&#039;&#039;&#039;&#039; -- Removes fog of war.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ToggleRain&#039;&#039;&#039;&#039;&#039; -- Turns off rain. Use SetStormIntensity 0 to stop lightning flashes.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport selected unit to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;TeleportAllToCursor&#039;&#039;&#039;&#039;&#039; -- Teleport the entire squad to mouse pointer location.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;UnlimitedMoves&#039;&#039;&#039;&#039;&#039; -- Grants unlimited moves &amp;amp; attacks (applies to whole squad), until the player ends the turn manually.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy (Geoscape):&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;FinishAllProjects&#039;&#039;&#039;&#039;&#039; -- Immediately finish all items in foundry and workshop queue.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;ForceFCMission [mission]&#039;&#039;&#039;&#039;&#039; -- Forces Funding Council mission once you enter Mission Control. If [mission] is omitted, gives a random valid FC mission. Mission strings are in DefaultMaps.ini.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveResource [resource] [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified resource amount to inventory. Resource types: &#039;&#039;money, elerium, alloys, meld, engineers, scientists&#039;&#039;.  Note: this command cannot be used to add weapon fragments (use &#039;&#039;GiveItem&#039;&#039; for that).  On the other hand, elerium, alloys, and meld can be added using either &#039;&#039;GiveItem&#039;&#039; or &#039;&#039;GiveResource&#039;&#039; command (see items table). &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveMeTonsOfResources [amount]&#039;&#039;&#039;&#039;&#039; -- Add the specified amount to all resource types listed above, except fragments.  If you don&#039;t specify the amount, a default value of 9,999 will be added to each resource. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;GiveItem WeaponFragment [amount]&#039;&#039;&#039;&#039;&#039; -- Add specified amount of fragments to inventory.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;LevelUpBarracks [num]&#039;&#039;&#039;&#039;&#039; -- Promotes all soldiers in barracks by [num] ranks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;SetMonth [num]&#039;&#039;&#039;&#039;&#039; -- Sets month to [num]. Takes effect in Mission Control and launches the monthly report if new month is greater than current. Game starts on month 1.&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bugs/Features_(LWR)&amp;diff=99992</id>
		<title>Bugs/Features (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bugs/Features_(LWR)&amp;diff=99992"/>
		<updated>2021-02-24T15:24:56Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* An Example */ add margin between image and text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
==Existing Game Bugs==&lt;br /&gt;
Many unfixable bugs from Long War 1.0 and XCOM:EU/EW are now considered &#039;&#039;&#039;features&#039;&#039;&#039;, including:&lt;br /&gt;
&lt;br /&gt;
* Aliens will sometimes double move off the bat as some of them were waiting for you in ambush and will get an extra move to reflect this&lt;br /&gt;
* The terrain on maps will sometimes allow you to see aliens that cannot see you in return. Similarly, sometimes aliens will be able to see you and you cannot see them. This is actually not THAT unrealistic and should be expected (as it&#039;s part of the base engine code that we definitely cannot change). Just be aware that you might get shot at or overwatched by an alien that you can&#039;t see because of a hole in a building, or a crack in a door, or a space in a wall/roof, or flying just out of your sight range (but they can still see you) -- and also realize that sometimes you are doing the same to the aliens (but probably aren&#039;t aware).&lt;br /&gt;
* Reaction shots against someone performing an action will sometimes inactivate their action because getting fired at sucks and it&#039;s hard to do things with bullets flying at your face&lt;br /&gt;
* SHIVs need extra time to load onto the Skyranger during combat; make sure the SHIV has full actions and is in the extraction zone before attempting to abort the mission or the SHIV may be left behind&lt;br /&gt;
* Suppression will sometimes not fire when the target moves (and you&#039;ll get a cool slow motion view of it) because you were distracted while suppressing and maybe some bullet shells or a fly got in your eyes&lt;br /&gt;
* Big Sky (the Sky Ranger pilot) has a girlfriend that he likes to see sometimes -- if your mission happens to be at the same time he may bail on you and you&#039;ll notice there is no evacuation zone.  We&#039;ve talked to him about this but he&#039;s the only one in the world capable of flying the Sky Ranger so there is no way around it. Just make sure you pass all the missions when there is no evacuation zone.&lt;br /&gt;
* Exalt will always know where your covert op is as soon as they are activated as they have a transponder on everyone and figure out that he&#039;s the mole! Expect them to beeline for your operative as soon as they are activated.&lt;br /&gt;
* Being Mind Controlled is a really intense experience and can have some weird side effects that include (but are not limited to): having a soldier lose some of his equipment (specifically grenades and rockets), gaining an extra turn (specifically with hit and run), having the soldier stay behind on the mission (MIA), and having unexpected fatigue/injury times. &lt;br /&gt;
* Aliens have invisible floating teleportation devices -- they aren&#039;t used a lot because they really hurt but sometimes if one or more aliens are desparate they will use these devices to teleport around the map&lt;br /&gt;
* Sometimes a dying soldier will fall into a hole the aliens dug inside the mountain/building/dirt. If they do it&#039;s best to just move on as the holes will often form an inpenetrable barrier that prevents access until the occupant is completely dead (or sometimes reloading works).&lt;br /&gt;
* Panicking units will not gain an action during their turn, EXCEPT if that unit is visited by it&#039;s guardian angel. It happens rarely (1% of the time), and you won&#039;t be able to see the angel (obviously they are only visible to the soldier/alien they are guarding), but you&#039;ll see the panicked unit miraculously act as if he wasn&#039;t panicked. If you see this happen you should not feel frustrated and instead feel blessed to have witnessed such holy greatness.&lt;br /&gt;
* You will sometimes hear chyrssalids where there are none - it was probably just your imagination - you need to relax man.&lt;br /&gt;
* Sometimes it looks like a soldier can see an alien to shoot at but they can&#039;t. You may think this is ridiculous but the aliens are equipped with reflective padding that can really cause a glare. From above it looks like the soldier should see the alien, but the glare is quite deceptive the soldier just thinks the alien is a broken street light or something. This is especially common on ramps as everyone knows glare can be a problem when changing elevations.&lt;br /&gt;
* If the aliens attack your base things are going to be a little bit chaotic (understandably so). Your reinforcements may come from multiple different places: the normal hatch, under the platform, on the platform, the roof, under the tiles, in the janitor&#039;s closet, etc.  The point is: they don&#039;t understand how they got there and neither will you.  It&#039;s probably the aliens using their matter dislocation auras but we can&#039;t be sure.&lt;br /&gt;
* Units that go invisible sometimes stay that way for the entire mission. This is because being invisible is really cool and the unit gets addicted to it (like cocaine). If it&#039;s an enemy unit, you can try AoE effects or using the console.  If it&#039;s one of your soldiers he/she should snap out of it after the mission.&lt;br /&gt;
* Close Combat Specialists usually have PTSD and will sometimes not fire at an enemy when you want them to. The training that they take is very intensive and these momentary freezes in the heat of battle are to be expected.&lt;br /&gt;
* Run and Gun trained soldiers will sometimes not move if they try to run and gun aftering being commanded or if they try to run and gun during an xcom scamper.  Again, this is because of very intensive training causing PTSD which acts up when too much is happening at once.&lt;br /&gt;
* An XCOM soldier may get so startled upon discovering an unactivated alien pod that he scampers a second time in the same turn. This happens when the game is saved and reloaded, which resets the scamper counter, so the player needs to keep the count himself, if he wishes to prevent the exploit.&lt;br /&gt;
* Sometimes in the loadout screen, your soldiers will overlap each other. This might seem like a visual bug but it&#039;s actually your soldiers being friendly and sharing a moment of intimacy.  Please respect their privacy.&lt;br /&gt;
* Sometimes your soldiers will step out of cover to perform an action, if they do this during a full moon when Juptier is touching the ecliptic, the soldier will feel a strange desire not to move back to cover and may actually stay in the stepped out space.  &lt;br /&gt;
* If you rapidly click on buttons to purchase or sell or place equipment/buildings/etc. sometimes the engineers and assistant engineers will get confused and order too many or too few and the accountants sometimes also get confused and you lose money. &lt;br /&gt;
* Sometimes invisible sectoids will appear and then immediately be shot, either by XCOM or the aliens.  Don&#039;t ask about them... for your own safety.&lt;br /&gt;
* Some Exalt missions will CTD or appear as a black/blank map if you try to enter them. This is because the covert op has already died in such a gruesome way that the game is trying to spare you the suffering of witnessing his final condition and instead encouraging you (quite forcefully) to just skip that mission.&lt;br /&gt;
* NEVER SAVE/LOAD ON THE XCOM BASE DEFENSE MISSION.  It angers the XCOM gods and they may prevent you from finishing the mission, stop spawning aliens, or even corrupt your save.&lt;br /&gt;
&lt;br /&gt;
==How to Prevent Bugs==&lt;br /&gt;
&lt;br /&gt;
XCom is a game that has many functions running simultaneously. We have found quite a few bugs that will only occur when a computer is running slowly. For example, szmind had one bug only and always occur whenever the &#039;power saving&#039; mode of a laptop was turned on (i.e. it was moving slower).  Another bug was reproducible only if a player had been playing for many hours. With new features/functions that we code we literally have to say &amp;quot;don&#039;t run this for 3 seconds&amp;quot; to make sure other functions will finish first, in case they take longer than normal. It seems like bugs will occur if the memory storage gets too restricted or the computer too slow.  Having said that, even on a really old (20 years) laptop the game still runs with minimal problems.  Still, I have 3 recommendations for players:&lt;br /&gt;
&lt;br /&gt;
﻿﻿﻿1) Save and restart the game if you&#039;ve been playing for more than 4 hours (clears up memory)&lt;br /&gt;
&lt;br /&gt;
﻿2) Try not to run many other programs in the background (allows functions to finish quickly)&lt;br /&gt;
&lt;br /&gt;
3) If you can, run it on the fastest computer with the most memory (functions finish quick, clogging up memory not a problem)&lt;br /&gt;
&lt;br /&gt;
==Map Bugs==&lt;br /&gt;
&lt;br /&gt;
The terrain on maps will sometimes allow you to see aliens that cannot see you in return. Similarly, sometimes aliens will be able to see you and you cannot see them. This is actually not THAT unrealistic and should be expected (as it&#039;s part of the base engine code that we cannot change). Just be aware that you might get shot at or overwatched by an alien that you can&#039;t see because of a hole in a building, or a crack in a door, or a space in a wall/roof, or flying just out of your sight range (but they can still see you) -- and also realize that sometimes you are doing the same to the aliens (but probably aren&#039;t aware).&lt;br /&gt;
&lt;br /&gt;
===An Example===&lt;br /&gt;
This &amp;quot;one-way mirror&amp;quot; on this UFO lets units inside the UFO fire out but blocks vision into the UFO.&lt;br /&gt;
&lt;br /&gt;
This is the exact same point in the battle. &lt;br /&gt;
&lt;br /&gt;
First picture is the alien point-of-view (POV). Second picture is the XCOM POV. Notice how the alien has the XCOM soldier as a possible target (from the icons in the bottom right), but the XCOM player has no targets available. This is because it is a 1-way wall at that exact angle, allowing the sectoid to target the XCOM soldier but not vice versa.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SeeThrough1.png]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:15px;&amp;quot;&amp;gt;&#039;&#039;&#039;Alien POV&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SeeThrough2.png]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:15px;&amp;quot;&amp;gt;&#039;&#039;&#039;XCOM POV&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psionic_(LWR)&amp;diff=99854</id>
		<title>Psionic (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psionic_(LWR)&amp;diff=99854"/>
		<updated>2021-02-15T21:16:27Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: set max width background for embedded info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File: Soldiers_PSI.png|left|192px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
		{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:20px 15px;&amp;quot; &lt;br /&gt;
		|-&lt;br /&gt;
		! colspan=&amp;quot;8&amp;quot; | Class icons&lt;br /&gt;
&lt;br /&gt;
		|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
		| [[File: PSIONIC ASSAULT.png|64px]] &lt;br /&gt;
		| [[File: Psionic Infantry (Long War).png|64px]]&lt;br /&gt;
		| [[File: PSIONIC HEAVY.png|64px]]&lt;br /&gt;
		| [[File: Psionic Rocketeer (Long War).png|64px]]&lt;br /&gt;
		| [[File: Psionic Scout (Long War).png|64px]]&lt;br /&gt;
		| [[File: PSIONIC SNIPER.png|64px]]&lt;br /&gt;
		| [[File: PSIONIC SUPPORT.png|64px]]&lt;br /&gt;
		| [[File: Psionic Engineer (Long War).png|64px]]&lt;br /&gt;
&lt;br /&gt;
		|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
		| Assault&lt;br /&gt;
		| Infantry&lt;br /&gt;
		| Gunner&lt;br /&gt;
		| Rocketeer&lt;br /&gt;
		| Scout&lt;br /&gt;
		| Sniper&lt;br /&gt;
		| Medic&lt;br /&gt;
		| Engineer&lt;br /&gt;
		|}&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both; padding-top: 10px;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psi-abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width: 4%; padding:5px;&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width: 4%; padding:5px;&amp;quot; | Target Will&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width: 12%;&amp;quot; | Rank&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 84%;&amp;quot; | Psionic Ability&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 50&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:CLASS PSIONIC.png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Awakened&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:28%; padding: 25px 15px 0 15px; vertical-align: top&amp;quot; | {{ Countercharge (LWR)|text=1}}&lt;br /&gt;
| style=&amp;quot;width:28%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:28%; padding: 25px 15px 0 15px; vertical-align: top&amp;quot; | {{ Mind Fray (LWR)|text=1}}&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 45&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:CLASS PSIONIC.png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Adept&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 25px 15px 0 15px; vertical-align: top&amp;quot; | {{ Psi Panic (LWR)|text=1}}&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;padding: 25px 15px 0 15px; vertical-align: top&amp;quot; | {{ Psi Inspire (LWR)|text=1}}&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 50&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:CLASS PSIONIC.png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Empath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding: 25px 15px 0 15px; vertical-align: top&amp;quot; | {{ Mind Merge (LWR)|text=1}} &#039;&#039;&#039;Required to use Gollop Chamber&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 55&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:CLASS PSIONIC.png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Psion&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;padding: 25px 15px 0 15px; vertical-align: top&amp;quot; | {{ Psychokinetic Strike (LWR)|text=1}}&lt;br /&gt;
| style=&amp;quot;padding: 25px 15px 0 15px; vertical-align: top&amp;quot; | {{ Inner Fire (LWR)|text=1}}&lt;br /&gt;
| style=&amp;quot;padding: 25px 15px 0 15px; vertical-align: top&amp;quot; | {{ Telekinetic Field (LWR)|text=1}}&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 60&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:CLASS PSIONIC.png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;padding: 25px 15px 0 15px; vertical-align: top&amp;quot; | {{ Psi Mastery (LWR)|text=1}}&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Volunteer Only&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:CLASS PSIONIC.png|32px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Enlightened&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;padding: 25px 15px 0 15px; vertical-align: top&amp;quot; | {{ Rift (LWR)|text=1}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hit Chance ===&lt;br /&gt;
&lt;br /&gt;
Psi abilities that target an enemy go through a will test to see if they hit. They start with a base 50% chance to hit. The will of the attacker is added to this and the will of the defender is subtracted from this. The final hit chance is then clamped between 0 and 100 and sometimes modified by an ability modifier depending upon the specific ability (e.g. Mind Control would multiple the final hit chance by 0.5).&lt;br /&gt;
&lt;br /&gt;
Psi Hit Chance Formula:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 630px;&amp;quot;&amp;gt;&lt;br /&gt;
 Hit Chance = Clamp(50 + Attacker_Will - Defender_Will, 0, 100) * modifier&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
[[MEC Trooper (Long War)|MEC Troopers]], [[Officers (Long War)|Officers]], and soldiers with the Neural Damping gene mod are unable to undergo psi training. Psionic soldiers cannot get Neural Damping and cannot become officers.&lt;br /&gt;
&lt;br /&gt;
=== Unlocking Psi powers ===&lt;br /&gt;
After researching [[Research (LWR)#Xenology|Xenopsionics]], the first 3 levels of psionic powers will be unlocked. Unlocking additional psionic powers is accomplished by interrogating a sectoid commander and an ethereal. The only exception is Rift, which can only be acquired by the volunteer on the final mission. The volunteer will also gain every single psi ability for the final mission.&lt;br /&gt;
&lt;br /&gt;
Psi-powers are more effective based on the will score of the caster. For instance, Mind Fray will deal will/20 damage to the target.&lt;br /&gt;
&lt;br /&gt;
Psionic soldiers also gain access to special armors and equipment.&lt;br /&gt;
&lt;br /&gt;
=== Psi XP ===&lt;br /&gt;
After [[Research (LWR)#Xenology|Xenopsionics]] is researched, soldiers will begin accruing Psi XP by going on missions. &lt;br /&gt;
Reaching a threshold of Psi XP is required to undergo additional Psi Training. Every round of psionic training takes time, and its length and success chance is affected by the tester&#039;s will and the level of the psionic ability. You can see the current Psi XP level and cap in their Barracks profile.&lt;br /&gt;
&lt;br /&gt;
In Long War Rebalance, Psi XP is awarded passively only after a successful mission. Thus, the more missions a soldiers completes, the faster they will unveil the mystery behind their psionic powers. &lt;br /&gt;
&lt;br /&gt;
=== Success Rate and Training Time ===&lt;br /&gt;
The success rate of the training depends on the soldier&#039;s will and the level of the ability. Bonus attributes from country starts are not considered for Psi Training unless specifically indicated.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 If the target will for the level is equal to the soldier&#039;s will, the chance is 100% and it will take 15 days to train. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Each psionic ability has a target_will from 1st level to last: 50, 45, 50, 55, and 60.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:700px;&amp;quot;&amp;gt;&lt;br /&gt;
 For every point of will under the target_will the chance decreases by 10%. &lt;br /&gt;
 For every point of will over the target_will the training time decreases by 1 day. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The minimum chance to succeed is always at least 10% and the minimum time is 1 day.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Example Table&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; max-width: 1000px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 15%; padding: 8px;&amp;quot; | Level 1&amp;lt;br/&amp;gt;(Awakened)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;15%&amp;quot; | Level 2&amp;lt;br/&amp;gt;(Sensitive)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;15%&amp;quot; | Level 3&amp;lt;br/&amp;gt;(Talent)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;15%&amp;quot; | Level 4&amp;lt;br/&amp;gt;(Adept)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;15%&amp;quot; | Level 5&amp;lt;br/&amp;gt;(Psion)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 100px; padding: 6px;&amp;quot; | &amp;lt;b&amp;gt;Soldier Will&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;font-size: 0.8em;&amp;quot; | % chance&lt;br /&gt;
! style=&amp;quot;font-size: 0.8em;&amp;quot; | day(s)&lt;br /&gt;
! style=&amp;quot;font-size: 0.8em;&amp;quot; | % chance&lt;br /&gt;
! style=&amp;quot;font-size: 0.8em;&amp;quot; | day(s)&lt;br /&gt;
! style=&amp;quot;font-size: 0.8em;&amp;quot; | % chance&lt;br /&gt;
! style=&amp;quot;font-size: 0.8em;&amp;quot; | day(s)&lt;br /&gt;
! style=&amp;quot;font-size: 0.8em;&amp;quot; | % chance&lt;br /&gt;
! style=&amp;quot;font-size: 0.8em;&amp;quot; | day(s)&lt;br /&gt;
! style=&amp;quot;font-size: 0.8em;&amp;quot; | % chance&lt;br /&gt;
! style=&amp;quot;font-size: 0.8em;&amp;quot; | day(s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10%&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 50%&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; |  42&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 20%&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 70%&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 20%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; |  45&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 50%&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 50%&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; |  50&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | 15&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 50%&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; |  55&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 5&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 50%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; |  60&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 5&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 5&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; |  65&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 5&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; |  70&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 1&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; |  75&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;font-size: 0.9em;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; |  80&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (LWR) Navbar}}&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Soldiers (LWR)]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(LWR)&amp;diff=99853</id>
		<title>UFOs (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(LWR)&amp;diff=99853"/>
		<updated>2021-02-15T21:12:37Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: change Long War references to appropriate LWR references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
==In General==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFOs&#039;&#039;&#039; come in a variety of different sizes and configuration, and knowing what works well against what UFO can make the difference between victory and defeat. Below is a short general description of the types of UFOs that the player can encounter in the Long war. Unlike Vanilla, Long War UFOs get better over time. Just as the player researches and upgrades their interceptors, the Aliens upgrade their UFOs. This means that new tactics need to be employed during later stages of the game, as late game UFOs can vary wildly from Early game UFO of the same type.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that a new &#039;&#039;UFO Analysis&#039;&#039; Research will become available after raiding a crashed or landed UFO, matching the type of the UFO. Once this Analysis project is completed, your interceptors will have better chances of quickly taking down UFOs of the same type in future. This is essential if you intend to engage the tougher craft more than once! It will also grant significantly increased resource yields from downed and destroyed UFOs. &lt;br /&gt;
&lt;br /&gt;
== Detecting UFOs ==&lt;br /&gt;
&lt;br /&gt;
Each satellite in a country will detect all UFOs that enter that country. &lt;br /&gt;
&lt;br /&gt;
UFOs above countries without satellite coverage can still be detected by XCOM aircraft positioned in the continent which contains that country. The chance of an aircraft detecting a UFO in a country without a satellite is 7% per aircraft (can be increased to 14% per aircraft with the UFO Tracking foundry project). With a maximum of 6 aircraft per continent this chance maxes out at 42% (or 84% with UFO Tracking).&lt;br /&gt;
&lt;br /&gt;
== UFO Equipment ==&lt;br /&gt;
&lt;br /&gt;
Crashed UFOs will have some their equipment damaged. This is represented by a flat black scar left where the equipment used to be. As well, explosives and other environmental damage can destroy UFO equipment that was not damaged in the crash. Landed UFOs will start the mission with all their UFO equipment intact, but it can still be damaged during the tactical battle.&lt;br /&gt;
&lt;br /&gt;
The chance for each artifact to remain intact is 20-50%:&lt;br /&gt;
*UFO Power Source Cylinder: 20%&lt;br /&gt;
*Stasis Capsule: 30%&lt;br /&gt;
*Alien Surgery: 30%&lt;br /&gt;
*UFO Computer: 50%&lt;br /&gt;
*Alien Food and Entertainment: 50%&lt;br /&gt;
 If the UFO is shot down and the final hit was from an EMP Cannon, all chances for artifacts to remain intact are additively increased by 40% (to 60-90%).&lt;br /&gt;
&lt;br /&gt;
Each Power Source &#039;&#039;&#039;Cylinder&#039;&#039;&#039; on a UFO contains multiple (1-3) &#039;&#039;&#039;UFO Power Sources&#039;&#039;&#039;. So you may acquire up to 3 from a Scout and up to 12 from a Battleship. All other UFO equipment is acquired on a 1:1 basis from what you see on the tactical map. Damaging a Power Source Cylinder will damage all (1-3) of the UFO Power Sources inside. &lt;br /&gt;
&lt;br /&gt;
Each intact UFO Power Source &#039;&#039;&#039;Cylinder&#039;&#039;&#039; yields 40 elerium (modified by difficulty and campaign length).&lt;br /&gt;
&lt;br /&gt;
[[File:UFOPowerSourceCylinder.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==Small UFOs==&lt;br /&gt;
===Scout===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:146px; background:#333; border-radius: 6px 12px;&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower:&#039;&#039;&#039; Low (1x Single Plasma)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039;: Low (800 + 50%/lvl)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: None (0% DR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 45&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: 1-3x UFO Power Sources, 2x UFO Flight Computers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;: Scout, Research, Harvest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alien Count&#039;&#039;&#039;: 8-13, +2/4/6 aliens on Classic/Brutal/Impossible, a command pod of 1 outsider (before May) / 2 outsiders (after April)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Troop Level Boost&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will likely be the first UFO&#039;s that the player will encounter. They will start appearing during the first half of the first month and continue to show up throughout the game. Scouts are unarmored and lightly armed, but fast moving, meaning that the interception window is smaller. Although they give less in terms of alloys and elerium, they offer a great opportunity to train up rookie soldiers and get alien captures. The scouts gain a lot of health each alien level up so they can become quite durable in the later game.&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:146px; background:#333; border-radius: 6px 12px;&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower:&#039;&#039;&#039; Low (1x Single Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower Upgrade (Level 6):&#039;&#039;&#039; Moderate (2x Single Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039;: Low (400 + 50%/lvl) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Moderate (75% DR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 45&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: 1-3x UFO Power Sources, 2x UFO Flight Computers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;: Hunt, Bomb&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alien Count&#039;&#039;&#039;: Will never land or be shot down&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These UFOs appear during the first month and can be recognized by a purple strobe emanating from their blip. They have much less health but are armored. This makes &#039;&#039;Stingray Missiles&#039;&#039; the optimal choice in the early months. A Fighter in high orbit will be targeting your satellites, so aggressively engage it with [[Air Combat (LWR)#Aircraft Weapons|Stingrays]] or [[Air Combat (LWR)#Aircraft Weapons|Phoenix Cannons]] if you can, to destroy it or at least damage it enough to dissuade it from completing its mission (50% damage will prevent a [[Alien_Missions_(LWR)#Hunt|hunt mission]] from succeeding).&lt;br /&gt;
&lt;br /&gt;
Fighters never land. They must be destroyed for alien materials to be salvaged by the military forces of the affected country, resulting in an award to XCOM, too.&lt;br /&gt;
&lt;br /&gt;
Like the scouts, fighters gain a lot of health each alien level up so they can become quite durable in the later game.&lt;br /&gt;
&lt;br /&gt;
==Medium UFOs==&lt;br /&gt;
===Raider===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:170px; background:#333; border-radius: 6px 12px;&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower:&#039;&#039;&#039; Low (1x Single Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower Upgrade (Level 11):&#039;&#039;&#039;  Moderate (2x Single Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039;: Moderate (4000 + 20%/lvl)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: None (0% DR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 35&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: 2-6x UFO Power Sources, 4x UFO Flight Computers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;: Scout, Research, Harvest, Hunt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alien Count&#039;&#039;&#039;: 12-19, +2/4/6 aliens on Classic/Brutal/Impossible, +1 command pod of 3-4 outsiders&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Level Boost&#039;&#039;&#039;: +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leader Level Boost&#039;&#039;&#039;: +1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These UFOs may start appearing during the latter half of the first month. Tougher than the Scout, the Raider serves a similar purpose. With a larger chassis, several interceptors are required to reliably bring one down, though a Raider is slow enough in the air that it will stick around longer. Both [[Air Combat (LWR)#Aircraft Weapons|Avalanche]] and [[Air Combat (LWR)#Aircraft Weapons|Stingray]] Missiles work effectively against this UFO, though Stingrays are more variable and deal less damage. Raiders are a good way to gather Alloys and Elerium.&lt;br /&gt;
&lt;br /&gt;
Medium UFOs will have onboard aliens that are 1 level higher than the player normally encounters. As well, alien leaders will be 1 level higher than normal, at least. Expect more difficult aliens on these missions. This is reflected in the UFO description in geoscape saying, e.g., &#039;Raider - Level 1(2)&#039; if the alien level is 1 and the boost to alien soldiers and leaders brings them to level 2. If the [[Alien_Life_Forms_(LWR)#Leaders_and_Leader_Levels|leaders]] are additionally boosted on top of that, a plus sign appears in the description.&lt;br /&gt;
&lt;br /&gt;
===Destroyer===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:170px; background:#333; border-radius: 6px 12px;&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower:&#039;&#039;&#039; Low (1x Single Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower Upgrade (Level 5):&#039;&#039;&#039; Moderate (1x Double Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039;: Moderate (2000 +20%/lvl) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Moderate (75% DR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 35&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: 4-12x UFO Power Sources, 4x UFO Flight Computers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;: Hunt, Bomb&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alien Count&#039;&#039;&#039;: Will never land or be shot down&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well armored and well armed, this aptly named UFO will annihilate unprepared interceptors. Usually appearing during the second month, the Destroyer requires a concerted effort to bring down, and while it&#039;s not impossible it is usually not worth the risk early on. As the Destroyer is armored, Stingray Missiles will be more effective than Avalanche Missiles - though higher tier weapons such as the Phoenix Coilgun or EMP Cannon should be used if available. Interceptor Upgrade Projects are useful to ensuring swift and effective takedowns - otherwise a full contingent of unupgraded interceptors may be required, and doing so will most likely mean that there are no interceptors left to defend the continent&#039;s airspace for several weeks.&lt;br /&gt;
&lt;br /&gt;
Destroyers never land. They must be destroyed for alien materials to be salvaged by the military forces of the affected country, resulting in an award to XCOM, too.&lt;br /&gt;
&lt;br /&gt;
===Overseer===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:170px; background:#333; border-radius: 6px 12px;&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower:&#039;&#039;&#039; High (1x Double Plasma, 1x Single Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039;: Moderate (3000 +10%/lvl)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Heavy (125% DR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 45&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: 4-12x UFO Power Sources, 4x UFO Flight Computers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;: Infiltrate, Retaliate, Command Overwatch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alien Count&#039;&#039;&#039;: 1 Ethereal, 1 Sectopod + 1 Drone, 4 Muton Elites, 4 Heavy Floaters, 3 Outsiders&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Level Boost&#039;&#039;&#039;: +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leader Level Boost&#039;&#039;&#039;: +1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Overseer is difficult to take down and will likely require multiple interceptors with EMPs or stronger. Firestorms are recommended due to the high damage output.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind is that additional Overseers can appear, as opposed to it being a one-time plot event. &lt;br /&gt;
&lt;br /&gt;
Overseers never land and cannot be destroyed in air combat (they will always be shot down instead).&lt;br /&gt;
&lt;br /&gt;
==Large UFOs==&lt;br /&gt;
===Abductor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:190px; background:#333; border-radius: 6px 12px;&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower:&#039;&#039;&#039; Moderate (1x Double Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower Upgrade (Level 8):&#039;&#039;&#039; High (1x Double Plasma, 1x Single Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039;: High (12000 + 10%/lvl) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Very Heavy (225% DR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 32&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: 2-6x UFO Power Sources, 4x UFO Flight Computers, 6x Alien Stasis Tanks, 2x Alien Surgeries&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;: Research, Abduction&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alien Count&#039;&#039;&#039;: 10-18, including a number of [[Alien_Life_Forms_(LWR)#Pod_Types|terror pods]], +2/4/6 aliens on Classic/Brutal/Impossible, +2 command pods of 4-5 outsiders&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Level Boost&#039;&#039;&#039;: +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leader Level Boost&#039;&#039;&#039;: +2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These UFO&#039;s will pop up randomly and fly towards a country. They are almost impossible to take down due to their incredible armor.&lt;br /&gt;
&lt;br /&gt;
However, they can be avoided, as they will not go after satellites or go on [[Alien Missions (LWR)#Bomb|bombing runs]] over cities. Abductors are almost exclusively used for either Abduction or Research missions, so they will almost always either land or spawn an abduction mission, either way allowing you to thwart its mission with a ground assault.&lt;br /&gt;
&lt;br /&gt;
It is significantly harder to shoot down an Abductor than it is to let it land and then handle the Abduction mission (in countries with lower levels of panic, at least). Also keep in mind that you have a very narrow window to take one down, as they head straight for their Abduction target, so you may not have time to send two sorties.&lt;br /&gt;
&lt;br /&gt;
===Harvester===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:190px; background:#333; border-radius: 6px 12px;&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Firepower:&#039;&#039;&#039; Moderate (1x Double Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039;: High (8000 + 10%/lvl)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Heavy (100% DR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 32&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: 2-6x UFO Power Sources, 4x UFO Flight Computers, 6x Alien Stasis Tanks, 3x Alien Surgeries&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;: Harvest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alien Count&#039;&#039;&#039;: 10-18, including a number of [[Alien_Life_Forms_(LWR)#Pod_Types|terror pods]], +2/4/6 aliens on Classic/Brutal/Impossible, +2 command pods of 4-5 outsiders&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Level Boost&#039;&#039;&#039;: +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leader Level Boost&#039;&#039;&#039;: +2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These UFOs sometimes pass through airspace with a satellite during the early stages of the war. Like Abductors, going against one early is a very unwise decision as it can decimate interceptors rather quickly and be very difficult to take down. You&#039;ll want experienced pilots in well-equipped interceptors to have a good chance of taking them down. These UFO&#039;s fly around and gather materials, meaning that sometimes there is a chance to assault one while it is landed. During the early months this can be a suicide mission, but if successful, you gain a lot resources, as well as disrupt alien research, slowing down alien level ups.&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:190px; background:#333; border-radius: 6px 12px;&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower:&#039;&#039;&#039; Moderate (1x Double Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durability:&#039;&#039;&#039; High (14000 +10%/lvl)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Heavy (150% DR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 32&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: 4-12x UFO Power Sources, 4x UFO Flight Computers, 8x Alien Stasis Tanks, 2x Alien Surgeries&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;: Harvest, Infiltrate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alien Count&#039;&#039;&#039;: 11-20, including a number of [[Alien_Life_Forms_(LWR)#Pod_Types|terror pods]], +2/4/6 aliens on Classic/Brutal/Impossible, +2 command pods of 5-6 outsiders&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Level Boost&#039;&#039;&#039;: +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leader Level Boost&#039;&#039;&#039;: +2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This UFO is a tough ship to take down. It has even heavier armor than the Harvester. You&#039;re liable to have one land long before you can shoot one down; in fact you may see landed Transports even in the first month. Assaulting Transports early game is very risky, even more so than assaulting Harvesters, but can give your campaign a flying start, both in captured artifacts and denying the aliens resources for their missions.&lt;br /&gt;
&lt;br /&gt;
===Terror Ship===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:190px; background:#333; border-radius: 6px 12px;&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower:&#039;&#039;&#039; High (1x Double Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower Upgrade (Level 8):&#039;&#039;&#039; Very High (1x Double Plasma, 1x Single Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durability:&#039;&#039;&#039; High (10000 + 10%/lvl) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Heavy (125% DR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 32&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: 4-12x UFO Power Sources, 4x UFO Flight Computers, 10x Alien Food, 8x Alien Stasis Tanks, 2x Alien Surgeries&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;: Research, Terrorize&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alien Count&#039;&#039;&#039;: 11-20, including a number of [[Alien_Life_Forms_(LWR)#Pod_Types|terror pods]], +2/4/6 aliens on Classic/Brutal/Impossible, +2 command pods of 5-6 outsiders&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Level Boost&#039;&#039;&#039;: +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leader Level Boost&#039;&#039;&#039;: +2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may encounter these in high-panic continents, but won&#039;t be able to take them on until late game. If they don&#039;t land, they give advance warning on the location of terror missions, since they do a fly around the target country before the bulk of the alien forces are inserted via an [[UFOs (LWR)#Assault Carrier|Assault Carrier]]. Terror Ships that land, on the other hand, are doing [[Alien Missions (LWR)#Research|Research]] missions, and can be assaulted for their valuable rewards.&lt;br /&gt;
&lt;br /&gt;
==Very Large UFOs==&lt;br /&gt;
===Battleship===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:210px; background:#333; border-radius: 6px 12px;&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Firepower:&#039;&#039;&#039; Extremely High (1x Fusion Lance)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039;: Very high (20000 +10%/lvl)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Heavy (175% DR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: 4-12x UFO Power Sources, 6x UFO Flight Computers, 2x Fusion Cores&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;: Scout, Hunt, Bomb, Infiltrate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alien Count&#039;&#039;&#039;: 12-22, including a number of [[Alien_Life_Forms_(LWR)#Pod_Types|terror pods]], +2/4/6 aliens on Classic/Brutal/Impossible, +2 command pods of 6-7 outsiders, +1 monster pod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Level Boost&#039;&#039;&#039;: +3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leader Level Boost&#039;&#039;&#039;: +3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the name implies, these massive ships are some of the most dangerous craft an interceptor can go against. They are highly armored and packed to the teeth with weaponry. They sometimes spawn as lead guards for Terror missions, DON&#039;T engage them early game, since they will one-shot interceptors without upgrades.&lt;br /&gt;
&lt;br /&gt;
They can be taken down with several Firestorms with Plasma or EMP Cannons with max Foundry upgrades and modules. Once you&#039;ve downed one, you can use the [[Alien Artifacts (LWR)#Alien devices|Fusion Cores]] to build [[Air Combat (LWR)#Interceptor Weapons|Fusion Lances]] to make it easier to take down more, but realistically you can win the game more easily than you can build an air force that can routinely take down Battleships.&lt;br /&gt;
&lt;br /&gt;
The aliens on these ships are high level and will have some max level leaders you might not have encountered yet.&lt;br /&gt;
&lt;br /&gt;
===Assault Carrier===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:210px; background:#333; border-radius: 6px 12px;&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower:&#039;&#039;&#039; High (1x Double Plasma, 1x Single Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firepower Upgrade (Level 11):&#039;&#039;&#039; Very High (2x Double Plasma)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039;: Very High (20000 + 10%/lvl)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;: Very Heavy (200% DR)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: 4-12x UFO Power Sources, 6x UFO Flight Computers, 2x Fusion Cores&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions&#039;&#039;&#039;: Terrorize, Retaliate, Research&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alien Count&#039;&#039;&#039;: 12-22, including a number of [[Alien_Life_Forms_(LWR)#Pod_Types|terror pods]], +2/4/6 aliens on Classic/Brutal/Impossible, +2 command pods of 6-7 outsiders, +1 monster pod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute Level Boost&#039;&#039;&#039;: +3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leader Level Boost&#039;&#039;&#039;: +3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A variant of the Battleship. It has slightly less firepower but more durability. Engage it as you would a Battleship.&lt;br /&gt;
&lt;br /&gt;
Just like the Battleship, the aliens aboard are high level and you should expect to face some max level leaders you might not have encountered yet.&lt;br /&gt;
&lt;br /&gt;
==UFO Weapons==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;14%&amp;quot; | Weapon &lt;br /&gt;
! width=&amp;quot;14%&amp;quot; | Hit Chance (%)&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; | Fire Rate (s)&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; | Potential (dmg/s)&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Average Realized (dmg/s)&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; | Penetration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Single Plasma || 40 || 1.0 || 350 || 350 || 140 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Double Plasma || 40 || 2.0 || 1500 || 750 || 300 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fusion Lance || 50 || 3.0 || 5000 || 1667 || 833 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (LWR)|Air Combat]]&lt;br /&gt;
&lt;br /&gt;
{{Aliens (LWR) Navbar}}&lt;br /&gt;
[[Category: Aliens (LWR)]]&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:In_The_Zone_(LWR)&amp;diff=98744</id>
		<title>Template:In The Zone (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:In_The_Zone_(LWR)&amp;diff=98744"/>
		<updated>2020-11-27T11:44:13Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: use in game itz icon instead of screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: {{{topbotpad}}}px 0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ITZ Icon.png|32px|{{{align|center}}}|In The Zone]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;[[Abilities List (LWR)#In The Zone|In The Zone]]&#039;&#039;&#039;{{#if:{{{text|}}}|&amp;lt;br/&amp;gt;&#039;&#039;Shooting with a steadied weapon now allows this soldier to fire for as long as there is ammo and targets, but can perform no other actions. First shot still gains +50 aim/crit, subsequent shots gain +10 aim/crit.&#039;&#039;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWR)]]&lt;br /&gt;
[[Category: Templates (LWR)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:ITZ_Icon.png&amp;diff=98743</id>
		<title>File:ITZ Icon.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:ITZ_Icon.png&amp;diff=98743"/>
		<updated>2020-11-27T11:43:26Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: In The Zone Icon - Photoshop with #67E8ED Overlay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
In The Zone Icon - Photoshop with #67E8ED Overlay&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=98742</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=98742"/>
		<updated>2020-11-27T11:25:41Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: add ITZ toc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabler|Disabler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flush|Flush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#In The Zone|In The Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Reaction|Rapid Reaction]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock-Absorbant Armor|Shock-Absorbant Armor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Distortion|Distortion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overpower|Overpower]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adaptive Bone Marrow|Adaptive Bone Marrow]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenaline Surge|Adrenaline Surge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hyper-Reactive Pupils|Hyper-Reactive Pupils]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Fiber Density|Muscle Fiber Density]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Secondary Heart|Secondary Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], [[Armor_(LWR)#MEC_exoskeletons|HMEC Suits]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;First Aid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{First Aid (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Reaction (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]] [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Shogun (LWR)|Shogun]], [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock-Absorbent Armor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock-Absorbent Armor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock and Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All &lt;br /&gt;
 [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bombard (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Intimidate (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton Berseker|Muton Berseker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overpower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overpower (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/div&amp;gt;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adaptive Bone Marrow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adaptive Bone Marrow (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenaline Surge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenaline Surge (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:50px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hyper-Reactive Pupils&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hyper-Reactive Pupils (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Fiber Density&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Fiber Density (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;div style=&amp;quot;padding-top:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Secondary Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Secondary Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Battlefield Aptitude&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Battlefield Aptitude (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inspired Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inspired Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;International Warriors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{International Warriors (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Diversity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Diversity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Feedback&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Feedback (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=98741</id>
		<title>Abilities List (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(LWR)&amp;diff=98741"/>
		<updated>2020-11-27T11:24:42Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Normal Perks */ add ITZ perk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Normal Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Normal Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Aggression|Aggression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Awareness|Awareness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Body Shield|Body Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Brawler|Brawler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bring &#039;Em On|Bring &#039;Em On]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bullseye|Bullseye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Combat Specialist|Close Combat Specialist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Close Encounters|Close Encounters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Collateral Damage|Collateral Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combat Drugs|Combat Drugs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Concealment|Concealment]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Critical System Targeting|Critical System Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Damage Control|Damage Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Danger Zone|Danger Zone]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabler|Disabler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Disabling Shot|Disabling Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Double Tap|Double Tap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Executioner|Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Extra Conditioning|Extra Conditioning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Field Medic|Field Medic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fire Rocket|Fire Rocket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#First Aid|First Aid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Flush|Flush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fortified|Fortified]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Fragmentation|Fragmentation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grenadier|Grenadier]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Grit|Grit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#HEAT Warheads|HEAT Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hit and Run|Hit and Run]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Holo Rounds|Holo Rounds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Impact|Impact]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Jetboot Module|Jetboot Module]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Killer Instinct|Killer Instinct]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Light .27Em Up|Light Em Up]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lock N Load|Lock N&#039; Load]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Lone Wolf|Lone Wolf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Low Profile|Low Profile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Master Mechanic|Master Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Maim|Maim]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mayhem|Mayhem]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mechanic|Mechanic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#One For All|One For All]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Onslaught|Onslaught]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Opportunist|Opportunist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Packmaster|Packmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Penetrator|Penetrator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Platform Stability|Platform Stability]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Precision Shot|Precision Shot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ranger|Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Fire|Rapid Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rapid Reaction|Rapid Reaction]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Ready For Anything|Ready For Anything]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Reconnaissance|Reconnaissance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair|Repair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Repair Servos|Repair Servos]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Run and Gun|Run and Gun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sapper|Sapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Savior|Savior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sentinel|Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shadowstep|Shadowstep]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sharpshooter|Sharpshooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock-Absorbant Armor|Shock-Absorbant Armor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shock and Awe|Shock and Awe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Shredder|Shredder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smoke and Mirrors|Smoke and Mirrors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Snapshot|Snapshot]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Sprinter|Sprinter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Squadsight|Squadsight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Steadfast|Steadfast]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Suppression|Suppression]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tandem Warheads|Tandem Warheads]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tenacious Defense|Tenacious Defense]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Vital Point Targeting|Vital Point Targeting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Will To Survive|Will To Survive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Alien Only Perks|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Alien Only Perks]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Blood Call|Blood Call]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Bombard|Bombard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Deflection Shield|Deflection Shield]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Distortion|Distortion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Greater Mind Merge|Greater Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Growth|Growth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Intimidate|Intimidate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Leap|Leap]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Control|Mind Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Overpower|Overpower]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Lance|Psi Lance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strangle|Strangle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Gene Mods|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Gene Mods]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adaptive Bone Marrow|Adaptive Bone Marrow]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenal Neurosympathy|Adrenal Neurosympathy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Adrenaline Surge|Adrenaline Surge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Predictive Tracking|Predictive Tracking]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Hyper-Reactive Pupils|Hyper-Reactive Pupils]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Iron Skin|Iron Skin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Muscle Fiber Density|Muscle Fiber Density]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Damping|Neural Damping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Secondary Heart|Secondary Heart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Smart Macrophages|Smart Macrophages]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Officer Training|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Officer Training]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Battlefield Aptitude|Battlefield Aptitude]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Combined Arms|Combined Arms]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Camaraderie|Camaraderie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Cover Tactics|Cover Tactics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inspired Tenacity|Inspired Tenacity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#International Warriors|International Warriors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Show .27Em the Ropes|Show &#039;Em the Ropes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Stay Frosty|Stay Frosty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Strength in Diversity|Strength in Diversity]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Tricks of the Trade|Tricks of the Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;[[Abilities_List_(LWR)#Psionic Abilities|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Psionic Abilities]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Inner Fire|Inner Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Fray|Mind Fray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Mind Merge|Mind Merge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Neural Feedback|Neural Feedback]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Inspire|Psi Inspire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Mastery|Psi Mastery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psi Panic|Psi Panic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Psychokinetic Strike|Psychokinetic Strike]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Rift|Rift]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Normal Perks== &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Aggression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Awareness&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Awareness (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Body Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Brawler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bring &#039;Em On (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bullseye&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bullseye (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Encounters (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Collateral Damage (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combat Drugs (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Concealment (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Critical System Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Critical System Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[S.H.I.V. (LWR)|SHIV]], [[Armor_(LWR)#MEC_exoskeletons|HMEC Suits]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Danger Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Dense Smoke (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabler (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disabling Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Double Tap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Executioner (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Extra Conditioning (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Field Medic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fire Rocket (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;First Aid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{First Aid (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flush (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fortified&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fortified (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Fragmentation&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fragmentation (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grenadier (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Grit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Grit (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HEAT Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hit and Run (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Impact&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Impact (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;In The Zone&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{In The Zone (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Jetboot Module (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Killer Instinct (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lock n&#039; Load (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Lone Wolf (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Low Profile (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Master Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Master Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Maim (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mechanic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mechanic (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{One For All (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Onslaught (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Opportunist (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Packmaster (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Penetrator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Penetrator (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Platform Stability (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Precision Shot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ranger (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rapid Reaction (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ready For Anything (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]] [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reconnaissance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reconnaissance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Run and Gun (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sapper (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Savior (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Medic (LWR)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sentinel (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shadowstep (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Shogun (LWR)|Shogun]], [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sharpshooter (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock-Absorbent Armor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock-Absorbent Armor (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Marauder (LWR)|Marauder]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shock and Awe&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shock And Awe (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Rocketeer (LWR)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Shredder (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smoke And Mirrors (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Snapshot (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sprinter (LWR) |align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All &lt;br /&gt;
 [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Squadsight (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Steadfast (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tandem Warheads (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tenacious Defense&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tenacious Defense (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Vital Point Targeting (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Will To Survive (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Blood Call (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Bombard (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cannon Fire (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Deflection Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Deflection Shield (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Distortion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Distortion (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Greater Mind Merge (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Growth (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Intimidate (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Muton Berseker|Muton Berseker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Leap (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Thin Man|Thin Man]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Control (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Overpower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Overpower (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Lance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Lance (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strangle (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;[[Alien Life Forms (LWR)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tactical Mobility&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tactical Mobility (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;/div&amp;gt;[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene Mods (LWR)|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adaptive Bone Marrow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adaptive Bone Marrow (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenal Neurosympathy (LWR) |align=center |text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Adrenaline Surge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Adrenaline Surge (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:50px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Hyper-Reactive Pupils&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hyper-Reactive Pupils (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Iron Skin (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Muscle Fiber Density&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Muscle Fiber Density (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Damping (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;div style=&amp;quot;padding-top:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Outsider|Outsider]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Secondary Heart&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Secondary Heart (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Smart Macrophages (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Soldiers (LWR)|Soldiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (LWR)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Battlefield Aptitude&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Battlefield Aptitude (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Combined Arms (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;amp;nbsp;&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aliens:&#039;&#039;&#039; All  [[Alien Life Forms (LWR)|Alien Leaders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Camaraderie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Camaraderie (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Cover Tactics&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cover Tactics (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inspired Tenacity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inspired Tenacity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;International Warriors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{International Warriors (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Show &#039;Em the Ropes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Show &#039;Em the Ropes (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Stay Frosty (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Strength in Diversity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Strength in Diversity (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Tricks of the Trade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Tricks of the Trade (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Available for:&amp;lt;br/&amp;gt;&#039;&#039;&#039;XCOM:&#039;&#039;&#039; All [[Officers (LWR)|Officers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic (LWR)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Inner Fire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Inner Fire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Fray&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Fray (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mind Merge (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Neural Feedback&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Neural Feedback (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Inspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Inspire (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Mastery (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psi Panic (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Psychokinetic Strike (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Rift (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;height:150px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Telekinetic Field (LWR)|align=center |text=1}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98712</id>
		<title>Missions (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98712"/>
		<updated>2020-11-24T03:47:42Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: set spacing and positioning of image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= In General =&lt;br /&gt;
&lt;br /&gt;
When a mission appears in the Mission Control room you have a certain amount of time to deploy to it before it disappears. Noting that you can only engage in one mission at a time and it takes time to travel to and from missions.&lt;br /&gt;
&lt;br /&gt;
Any soldier lost will have a 10% chance to lose each piece of equipment (from 40% in LW 1.0).&lt;br /&gt;
&lt;br /&gt;
= Squad Sizes =&lt;br /&gt;
&lt;br /&gt;
[[File: Soldiers_M-F.png|left|256px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad sizes&#039;&#039;&#039; in Long War Rebalance vary depending on the mission type. Unlike, LW 1.0, they can not be increased through Officer Training School upgrades. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;We are Legion (#25)&#039;&#039;&#039; Second Wave option allows bringing 2 additional soldiers on all Covert Op missions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Mission Type&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Squad Size&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | UFO raids, DLC Missions, and Base Assaults&lt;br /&gt;
|| 8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Abduction, Council, Terror, and Covert Op Data Recovery missions&lt;br /&gt;
|| 6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Covert Op Extractions&lt;br /&gt;
|| 2&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Temple Assault&lt;br /&gt;
|| 7-10*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;1 additional soldier can be brought for every 5 council nations still supporting XCOM.&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abductions=&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:520px;float:right;&amp;quot;&amp;gt;[[File:LWRabduction.jpg|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; credits/scientists/engineers/soldiers (see below), -1 panic in country, and -1 panic in continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; +5 [[Alien_Level_(LWR)|alien research]], +3 country panic, and +3 continent panic (modified by current country panic) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 12 hours&lt;br /&gt;
&lt;br /&gt;
Alien Abductions are generated by an Abductor and are an [[Alien_Missions_(LWR)#Abduction|Alien Mission]] that occurs a few times a month (depending on Campaign Length) but decreases in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
Each time the aliens successfully land an abductor on an abduction mission XCOM will be notified, regardless of where in the world they land. The aliens will attempt 2-3 abductions at a single time so abductions can be quite taxing on XCOM&#039;s roster and they may need to bring in fatigued soldiers to complete all missions.&lt;br /&gt;
&lt;br /&gt;
The maps for each abduction will be chosen randomly, but smaller maps will be filtered out of more dense abductions.&lt;br /&gt;
&lt;br /&gt;
The density of the abduction is determined on the Light(0) -&amp;gt; Moderate(1) -&amp;gt; Heavy(2) -&amp;gt; Swarming(3) scale as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 Density = 3 - &#039;&#039;Rand&#039;&#039;(5) + Country Panic(out of 100)/33&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 If density is Light(0) or Swarming(3), 75% of the time push the density back to Moderate(1) or Heavy(2), respectively.&lt;br /&gt;
 Highest density is capped at Moderate(1) for the first month and Heavy(2) for the 2nd month&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the abduction site depends on the density of the abduction and other factors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:640px;float:right;&amp;quot;&amp;gt;[[File:LWRAbductionOption.png|right|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Light || 8-10&lt;br /&gt;
|- &lt;br /&gt;
|| Moderate || 10-12&lt;br /&gt;
|- &lt;br /&gt;
|| Heavy || 12-14&lt;br /&gt;
|- &lt;br /&gt;
|| Swarming || 14-16&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months || +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceed 40/60/80% || +1/2/3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Under the &#039;&#039;&#039;alien activity&#039;&#039;&#039; display (see image on right) it will list the density of the abduction, the current level of the aliens, as well as give 1 or 2 &#039;&#039;&#039;+&#039;&#039;&#039; signs. One &#039;&#039;&#039;+&#039;&#039;&#039; sign means that there is either increased aliens due to alien resources being high or increased alien leader levels due to alien aggression being high.  Two &#039;&#039;&#039;+&#039;&#039;&#039; signs means both.&lt;br /&gt;
&lt;br /&gt;
An abduction which is not stopped by XCOM causes panic in the target country and continent, and provides the aliens with additional research. The panic increase is higher if the abduction was conducted in a country with less panic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Panic in Abduction Country&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Country and Continent Panic Amount&lt;br /&gt;
|- &lt;br /&gt;
|| 0-20&lt;br /&gt;
|| +9&lt;br /&gt;
|- &lt;br /&gt;
|| 21-40&lt;br /&gt;
|| +6&lt;br /&gt;
|- &lt;br /&gt;
|| 41-100&lt;br /&gt;
|| +3&lt;br /&gt;
|- &lt;br /&gt;
|| Campaign Length&lt;br /&gt;
|| x2 / x1 / x0.5 / x0.334&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing an abduction mission has a 25% chance to grant a reward of credits, scientists, engineers, or a soldier, each with the following amounts:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Reward&lt;br /&gt;
! Amount&lt;br /&gt;
|- &lt;br /&gt;
|| Credits&lt;br /&gt;
|| (40 + &#039;&#039;Rand&#039;&#039;(20)) * (1 + month/10) * Abduction Density (1.0/1.2/1.5/1.9) * Campaign Length (2.0/1.0/0.5/0.334)&lt;br /&gt;
|- &lt;br /&gt;
|| Scientists&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;Swarming&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Engineers&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Swarming&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Soldier&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Soldier Rank = &#039;&#039;Rand&#039;&#039;[2 * Abduction Density (1/2/3/4)]&amp;lt;br&amp;gt;Clamped between 0 and the lower of the # of months that have passed or your highest ranked soldier (0-7), and then set to at least 1 (Specialist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that soldier rewards are NOT modified by campaign length to accommodate for more soldiers lost on longer campaigns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Terror Sites=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 20 credits per civilian saved (modified by Campaign Length) (+10% per month), reduced country and continent panic (possibly increased panic if not enough civilians saved) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Loss of Country and 10 panic across the continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
During Terror Missions you are required to eliminate all hostiles and save as many of the 18 civilians that you can. Aliens, who are active, but can see no XCOM soldiers, will target civilians. As well, each inactivated pod will have a chance to kill multiple civilians every turn that passes. This means that XCOM should try to engage all pods quickly and stay within sight of active aliens as much as possible if they want to minimize casualties. This can lead to some unwinnable situations though, so the balance between being aggressive and saving civilians vs being cautious and saving XCOM will likely vary mission to mission.&lt;br /&gt;
&lt;br /&gt;
Terror missions will automatically generate 15 panic in the target country, and 4 panic across the same continent. However, each civilian saved will decrease the panic generated by the mission by 1 in the target country and 0.3 across the continent. Additionally, each civilian saved in a country that has NOT left the Council of Nations will award 20 credits. Both the panic alterations and bonus credits are modified by campaign length (2.0/1.0/0.5/0.33). The credit reward increases by 10% each month.&lt;br /&gt;
&lt;br /&gt;
A Terror Site which is not stopped by XCOM causes the target country to immediately leave the Council of Nations and generates 10 continental panic (modified by Campaign Length).&lt;br /&gt;
&lt;br /&gt;
Terror Sites are generated by a UFO, so you can prevent a terror mission by shooting down the incoming UFO before it can create the terror site.&lt;br /&gt;
&lt;br /&gt;
The number of Terror Missions decrease in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
The first Terror Site will contain:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 3 Chryssalids, 2 Chryssalids, 4 Zombies, 4 Zombies, and either 5 Floaters, Thinmen, or Mutons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent Terror Sites will contain&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 2 Chryssalids or 4 Zombies, 2 Chryssalids or 4 Zombies, + extra aliens&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the Terror Site is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Base Amount&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | 2x 2 Chryssalids / 4 Zombies&lt;br /&gt;
|- &lt;br /&gt;
|| Extra Aliens&lt;br /&gt;
|| +8&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months&lt;br /&gt;
|| +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceeds (40/60/80)%&lt;br /&gt;
|| +1 / +2 / +3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a certain number of terror missions, you make experience some missions that have fewer overall aliens but some high level aliens bosses.&lt;br /&gt;
&lt;br /&gt;
=UFO Sites=&lt;br /&gt;
&lt;br /&gt;
UFO sites are unique missions in that they will always have a command pod consisting of one or more outsiders. These outsiders have the &#039;&#039;&#039;growth&#039;&#039;&#039; perk meaning waiting to engage them can result in them becoming very strong. As well, any activated outsiders will call all other enemies on the map to their location, making dealing with multiple pods quite common. The choice of whether to engage the outsiders early when they are weak or to clear out the rest of the map first is up to the commander.&lt;br /&gt;
&lt;br /&gt;
After a UFO mission the player has the option to send additional salvage teams (at a cost). They will yield additional alloy and elerium with a random cost proportional to the size of the resource haul.&lt;br /&gt;
&lt;br /&gt;
==UFO Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (with damage), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
When a UFO is shot down and not destroyed, a UFO Crash Site mission becomes available. Completion of a UFO Crash Site mission rewards the player with the possibility of recovering valuable components from the UFO; however, a crashed UFO is now even more likely to have destroyed artifacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:330px;float:right;&amp;quot;&amp;gt;[[File:Outsider600.jpg|right|300px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enemies on crashed UFOs will sometimes die on the crash or receive a wound. The amount of aliens killed or wounded on a crash is random, with an average of 25% dying and 33% becoming wounded. However, it&#039;s possible none are dead or wounded or almost all are dead or wounded. Wounds will randomly leave enemies with anywhere between 1 to full HP. An exception to this is Outsiders, Sectopods, and Ethereals cannot be wounded or killed during a crash.&lt;br /&gt;
&lt;br /&gt;
==UFO Landing Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (pristine), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country, UFO mission completion&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 16 hours&lt;br /&gt;
&lt;br /&gt;
Some UFO missions will involve a landing. Whether or not this will be the case can often be determined by looking at the UFO&#039;s altitude (NOE altitude often means it will land). If you allow the UFO to land it will either generate a terror mission, an abduction, or simply a landing site. It may actually be in your interests to &#039;&#039;let&#039;&#039; NOE-flying UFOs land, as (a) it will save your interceptor craft some damage, and (b) it will net you a lot more salvage, including intact flight computers and power sources. On the other hand, it may be on a bombing mission. Successfully assaulting a landed UFO will also stop the alien mission from being completed.&lt;br /&gt;
&lt;br /&gt;
The command pod may not be on the bridge. This is so you won&#039;t know exactly where this pod is, and thus won&#039;t be able to prepare a blitzkrieg to take it out.&lt;br /&gt;
&lt;br /&gt;
=Council Missions=&lt;br /&gt;
&lt;br /&gt;
Council missions have also been modified, mostly to the tune of larger numbers of enemies, both seeded and airdropped. Airdrop spawns may be random, and include enemies other than Thin Men.&lt;br /&gt;
&lt;br /&gt;
Drop-in aliens will increase based on difficulty and for each month that has passed.&lt;br /&gt;
&lt;br /&gt;
==Site Recon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, bonus +100 mission xp&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
The Chryssalid Hive is not exclusively populated by Shark-lids and free-roaming Chryssalids anymore. You may find other aliens have been invited to the party too. Keep an eye on your ammo and move your troops carefully. Unlike vanilla, think twice before skipping this mission lest you be punished for your negligence.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot recover any corpses from the mission.&lt;br /&gt;
&lt;br /&gt;
==Target Extraction==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, Van Doorn, Friendly, Watson, Green&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Rescuing Peter Van Doorn will now add him to your roster. Just remember that it&#039;s not fair if he has all the fun.&lt;br /&gt;
&lt;br /&gt;
==Target Escort==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, possibly Carlock, possibly reduced panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Escort Dr. Marazuki, Sgt. Carlock or Mr. Thorne to the Skyranger, while killing all hostiles.&lt;br /&gt;
&lt;br /&gt;
==Asset Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Significant Credits&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Eliminate all hostiles and secure the asset.&lt;br /&gt;
&lt;br /&gt;
==Bomb Disposal==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, -10 country panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
With the help of power nodes to gain time, find the Bomb and deactivate it.&lt;br /&gt;
&lt;br /&gt;
=DLC Missions=&lt;br /&gt;
&lt;br /&gt;
The DLC missions include the Slingshot and Progeny missions. Each DLC consist of a set of 3 missions which require success on each previous mission in order for the next to spawn.&lt;br /&gt;
&lt;br /&gt;
The date for the DLC missions to occur in LWR is somewhat randomized and not predictable.&lt;br /&gt;
&lt;br /&gt;
==Slingshot==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Zhang_Face2.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Friends in Low Places&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |[[Shaojie_Zhang_(EU2012)|Shaojie Zhang]], a Triad operative from China, has decided to defect to XCOM and is requesting pickup. He brings with him a mysterious briefcase containing alien technology.&lt;br /&gt;
&lt;br /&gt;
Zhang must be [[Missions_(EU2012)#Escort|escorted]] to the extraction zone through a graveyard. Completing this mission sees Zhang join [[XCOM_(EU2012)|XCOM]]. The opposition consists mostly of Thin Men, but may also contain Sectoids, Chryssalids, and Seekers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Confounding_Light.png|180px]]&lt;br /&gt;
!Confounding Light&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The equipment provided by Zhang proves to be navigational aids for an alien battleship approaching China. XCOM must plant these beacons on a train to send it off-course.&lt;br /&gt;
&lt;br /&gt;
This mission plays similar to a bomb disposal, in that your units must &amp;quot;activate&amp;quot; transponders on the train before finally heading to the engine cabin and having it leave the station. There is a time limit of 10 turns (which is &#039;&#039;not&#039;&#039; extended as you proceed). Opposition can vary, but mostly consists of Thin Men and Mutons. Note that with all transponders activated, reaching the engine cabin controls on the train immediately ends the mission.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gangplank.png|180px]]&lt;br /&gt;
!Gangplank&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The alien battleship has been brought low, and XCOM plans to capture the whole thing from the air. Your squad must move through the ship, disabling its engines to bring it to the ground with minimal damage. This can either be done in a manner similar to bomb diffusing or via the use of explosives.&lt;br /&gt;
&lt;br /&gt;
This mission rewards XCOM with 2 Fusion Cores required for certain advanced technology. Opposition mostly consists of mostly Mutons, Cyberdiscs, and Thinmen, some of which will drop from behind XCOM as they progress through the ship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progeny==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PortentOverhead.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Portent&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The Council has been monitoring unusual reports about a hijack attempt on an unauthorized French military convoy. Although the alleged perpetrators were human, our intel indicates the aliens may also have been in the area. If true, this raises a number of questions about the &#039;&#039;cargo&#039;&#039; being moved. We&#039;ll need a squad to investigate; Central should have our complete report momentarily.&lt;br /&gt;
&lt;br /&gt;
A French military convoy was caught in an ambush. The convoy&#039;s current status is unknown. Be prepared for anything.&lt;br /&gt;
*Investigate the area of operations&lt;br /&gt;
*Locate and secure any survivors as well as the convoy&#039;s cargo&lt;br /&gt;
*Eliminate any remaining opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Anton Smits join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:XCOM EW ProgenyCharacter.png|180px]]&lt;br /&gt;
!Deluge&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The surviving EXALT operative has provided additional intel on the location of our missing transport vehicle, and not a moment too soon. It appears the aliens have cornered the truck on a dam in eastern France. If we&#039;re going to recover the cargo, we&#039;ll need to act fast.&lt;br /&gt;
&lt;br /&gt;
The transport is stopped on a dam in France; it&#039;s likely the aliens have sabotaged the structure. They clearly consider this transport to be high value. Expect substantial opposition.&lt;br /&gt;
*Secure the dam by any means necessary&lt;br /&gt;
*Locate and secure the convoy and its contents&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Annette Durand join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Furiestanks.png|180px]]&lt;br /&gt;
!Furies&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The intelligence provided by Annette indicates the aliens are attempting to transfer at least three other captives in a remote area near the Alps. If each of these abductees harbors the same potential that Annette has demonstrated, it is imperative we do not allow the aliens to keep them captive.&lt;br /&gt;
&lt;br /&gt;
The aliens are holding Annette&#039;s fellow abductees on their ship and will not easily let them go. Secure the captives as quickly as possible.&lt;br /&gt;
*Locate and rescue the other abductees&lt;br /&gt;
*Eliminate all opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has the Furies join XCOM (depending upon who was saved).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exalt Missions=&lt;br /&gt;
&lt;br /&gt;
Exalt missions will be unique in that they will consist almost entirely of Exalt soldiers. These soldiers are more similar to XCOM in their strength and weaknesses.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Data Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 200 credits, 40 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
These missions are similar to their vanilla equivalent. You field a squad of six and defend an encoder and transmitter. Exalt Comm arrays are available for your covert operative to hack which will disable all exalt on the map, for at least 1 turn. Reinforcements will continue throughout the mission so be prepared to fight from all flanks.&lt;br /&gt;
&lt;br /&gt;
Due to the constant reinforcements and Exalts desire to rush the encoder and transmitter, an ideal squad for this mission should involve units that can deal a lot of damage (especially to flanked units). This is because if you fail to deal enough damage, the reinforcements may quickly result in you facing unsurmountable numbers of Exalt, forcing you to retreat or die.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Extraction==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:420px;float:right;&amp;quot;&amp;gt;[[File:Security Breach Trailer 2 (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 100 credits, 30 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
In this mission type you are limited to only 2 soldiers and your Covert Operative. As such, you want to avoid getting in to a pitched battle with EXALT, so if you can, try to get your Covert Operative to the arrays, hack them and get out fast.&lt;br /&gt;
&lt;br /&gt;
It is advisable to bring units that can help the Covert Operative hack the relays, such as officers or soldiers who have the smoke and mirrors perk and equipped concussion grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exalt reinforcements to secure the Covert Operative will begin on turn 7-10 (depending on difficulty) and last until 18.&lt;br /&gt;
&lt;br /&gt;
There are 5 sets of reinforcements.  Each set, when active will have a chance to spawn more Exalt reinforcements every turn until turn 18. Reinforcements automatically start on turn 7-10 (depending on difficulty). However, if the covert operative activates an array, it will automatically start a set of reinforcements at that relay 2 turns later (so as early as turn 3). After turn 18 all reinforcements will stop.&lt;br /&gt;
&lt;br /&gt;
Due to the sheer number of possible reinforcements, it is advised to NOT try to fight all of the reinforcements, but simply activate the relays and retreat.&lt;br /&gt;
&lt;br /&gt;
==Exalt Base Assault==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:430px;float:right;&amp;quot;&amp;gt;[[File:Exalt Base Raid (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1250 credits, Illuminator Gunsight, Cognitive Enchancer, Neuroregulator, 400 meld, -5 Worldwide Panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
This mission is considerably tougher than it is in vanilla. The Exalt base is crawling with randomly generated elite EXALT squads. In addition you may find some elite aliens here as well.&lt;br /&gt;
&lt;br /&gt;
The EXALT base is in a large cubic map, in an office/residence atop a Skyscraper. You are dropped off near a Helipad. Inside consists of a foyer, that splits to a library/sitting room and a sparse Situation Room (where Annette&#039;s photo is visible) (rooms and floor plan are symmetrical), and to a large sunken central room (with surrounding high hallways) with EXALT&#039;s own bootleg Hologlobe. There are paths that reach around on the outside of the building on the perimeter. The roof is accessible. You may have some success firing down through the skylights for the elevated bonus, but the line of sight from the skylights to ground level is quite restrictive.&lt;br /&gt;
&lt;br /&gt;
There are no airdropped EXALT squads.&lt;br /&gt;
&lt;br /&gt;
Expect several squads of EXALT Elite units inside.&lt;br /&gt;
&lt;br /&gt;
Falsely accusing a country of harboring the exalt base will cause a massive spike in panic as well as a significant gain in alien research, so it is unadvised to &amp;quot;guess&amp;quot; where the exalt base is until you know for sure.&lt;br /&gt;
&lt;br /&gt;
=Storyline Missions=&lt;br /&gt;
&lt;br /&gt;
These missions are required to progress and pass the game. They are significantly easier than their counterparts in LW 1.0 in order to make them less of a roadblock. The exception is the Temple Ship Assault which is significantly harder than LW 1.0 and may be the most difficult mission of a campaign.&lt;br /&gt;
&lt;br /&gt;
==Alien Base Assault==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1 Hyperwave Beacon, -10 Alien Research, Alien Aggression to 100%, Recover Country at 55 Panic, -5 Continent Panic, 1 Fusion Core, 4 Alien Surgeries, 15 Alien Stasis Tanks, 10 Alien Foods, 2 Alien Entertainments&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; No specific penalty -- though you will lose the entire squad as you cannot retreat from this mission&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
The 1st alien base is auto-generated when you lose a country in the first month. You need to develop a Skeleton Key, and then place a satellite over an alien occupied country to locate and assault the alien base. With that in mind, you may want to do your first Alien Base Assault as soon as possible, as to face weaker aliens. That way, even if you do lose more countries, but don&#039;t want to risk soldiers attacking another Base, at least you can still progress with the storyline. &lt;br /&gt;
&lt;br /&gt;
Like with UFOs, the commander will not necessarily be in the last room with the Hyperwave Beacon, so this isn&#039;t necessarily the best place to capture one like it is in vanilla.&lt;br /&gt;
&lt;br /&gt;
Long War makes a tweak to the Hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to delay putting a satellite over an alien country until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Note that each time you successfully raid an alien base the next alien base will be more heavily fortified with extra aliens:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | # of Alien Bases Raided&lt;br /&gt;
! Additional Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| 1&lt;br /&gt;
|| A Monster pod&lt;br /&gt;
|- &lt;br /&gt;
|| 2&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | A large Heavy Floater pod&lt;br /&gt;
|- &lt;br /&gt;
|| 3&lt;br /&gt;
|| A large Muton Elite pod&lt;br /&gt;
|- &lt;br /&gt;
|| 4&lt;br /&gt;
|| A Sectopod pod&lt;br /&gt;
|- &lt;br /&gt;
|| 5&lt;br /&gt;
|| An Ethereal pod&lt;br /&gt;
|- &lt;br /&gt;
|| 6&lt;br /&gt;
|| Another Monster pod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overseer Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Ethereal Device, UFO equipment and resources&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
While the Overseer contains a small crew, they still pack quite a punch. The enemies you fight will be 1 Ethereal, 1 Sectopod + 1 Drone, 2x4 Muton Elites, and 3 Outsiders. Since it is a crash, multiple enemies may be injured and or dead upon arrival. This mission is otherwise fairly straightforward.&lt;br /&gt;
&lt;br /&gt;
If you fail, more overseers will spawn allowing you to attempt one again, so do not feel bad about retreating if you get overwhelmed on a first attempt.&lt;br /&gt;
&lt;br /&gt;
==Temple Ship Assault==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:620px;float:right;&amp;quot;&amp;gt;[[File:TempleShip.png|right|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Win the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Lose the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; ~2 hours&lt;br /&gt;
&lt;br /&gt;
Depending upon how many council nations are still supporting you, your soldiers will receive a significant morale/attribute boost for the final mission:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; colspan=&amp;quot;3&amp;quot; | # of Council Nations Supporting XCOM and Soldier Boosts&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 will&amp;lt;br&amp;gt;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-2 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-0.6 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 8 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-16 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.2 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;12&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 9 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-24 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-12 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;14&#039;&#039;&#039; || &#039;&#039;&#039;15-16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-6 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.8 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 10 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.8 mobility&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The volunteer on this mission will gain access to every single psionic ability, including &#039;&#039;&#039;Rift&#039;&#039;&#039;, making quite a formidable psionic soldier.&lt;br /&gt;
&lt;br /&gt;
The Temple Ship will contain some of the strongest alien leaders in the game. Go in heavy, hit hard, and let nothing stand in your way. This may be the most difficult mission in your campaign.&lt;br /&gt;
&lt;br /&gt;
At the end of the brutal road, in the Ethereal Cathedral awaits the &#039;&#039;&#039;Uber Ethereal&#039;&#039;&#039;, Lord of the Alien Collective. Rushing the Uber Ethereal is not advised, as he will have 100% DR until all the Muton Elites and Ethereals around him have been killed.&lt;br /&gt;
&lt;br /&gt;
Good luck, Commander.&lt;br /&gt;
&lt;br /&gt;
==XCOM Base Defense==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:430px; float:right;&amp;quot;&amp;gt;[[File:Base Defense 2 (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; -500 credits, all alien captives released, 20% of scientists and engineers slaughtered&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
This mission is always called: Operation Ashes and Temples.&lt;br /&gt;
&lt;br /&gt;
When the aliens have high resources AND high aggression they will come for your base. Your base is assaulted by a UFO - typically a NOE altitude [[UFOs (LWR)#Assault Carrier|Assault Carrier]], but it may have &#039;&#039;backup&#039;&#039; from other craft - which you can see coming and can shoot down, but it&#039;s extremely difficult: when the UFO alert/interception prompt appears, it will say &amp;quot;Warning! Warning! UFO vectoring to XCOM HQ!&amp;quot; on the lesser notifications on the lower-left of the screen. Shooting down that UFO will prevent the assault.&lt;br /&gt;
&lt;br /&gt;
Like vanilla, you will get the chance to select and equip a squad for this mission. You select and equip 8 soldiers, of which a random 5 will be selected at the start. Additional soldiers from this pool will arrive as reinforcements, one automatically and further soldiers can arrive to replace losses. You&#039;ll also get a complement of Blueshirts (new Rookie soldiers). The reinforcements you get do not vary with Blueshirt casualties, only XCOM casualties.&lt;br /&gt;
&lt;br /&gt;
The aliens will drop in to the command center, followed by flyers in the back and drops in to the MEC bay and two waves in the forward access tunnels. Expect this mission to be difficult, though the forces deployed can vary wildly based on RNG. However, always look around and check for the falling dirt to see if any waves are about to drop in the MEC Bay, particularly the upper areas at all four corners. &lt;br /&gt;
&lt;br /&gt;
Failing this mission does not mean the end of XCOM, however it is damaging. The aliens will ransack your base, killing engineers and scientists and destroying credits before regular military arrive and bail you out. This mission can only happen once during a campaign, and can only occur after September.&lt;br /&gt;
&lt;br /&gt;
If you succeed, any surviving Blueshirts will join your roster, retaining any XP they gained during the base defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Missions (LWR)]]&lt;br /&gt;
&lt;br /&gt;
==XCOM Air Base Defense==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:430px;float:right;&amp;quot;&amp;gt;[[File:Base Defense 3 (EU2012).png|400px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; severe damage and/or destruction of multiple interceptors&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
In addition to assaulting your base, aliens can now go after your interceptor stations. These missions will only be launched after your air game becomes significantly strong (a Firestorm is built). It will generate similar to an abduction mission, with XCOM soldiers outfitting in the Skyranger as per usual. The map takes place in the previously multiplayer only [[XCOM_HQ_Multiplayer_(EU2012)|Interceptor bay]]. This mission must be completed to avoid severe damage or destruction of your interceptors.&lt;br /&gt;
&lt;br /&gt;
If the Hyperwave Relay is built, the mission notice on the approaching UFO will say &amp;quot;Retaliation&amp;quot;. Be aware you will enter the area through one of the side tunnels in the center of the map, so odds are that there will be aliens in both wings, and can easily be flanked by a wandering pod due to this.&lt;br /&gt;
&lt;br /&gt;
Unlike the XCOM Base Defense, the Air Base Defense mission will not only happen frequently (especially after the player has started fielding plasma weapons) but it is also MUCH easier than the standard Base Defense.&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98711</id>
		<title>Missions (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98711"/>
		<updated>2020-11-24T03:42:02Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* XCOM Air Base Defense */ add better spacing for image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= In General =&lt;br /&gt;
&lt;br /&gt;
When a mission appears in the Mission Control room you have a certain amount of time to deploy to it before it disappears. Noting that you can only engage in one mission at a time and it takes time to travel to and from missions.&lt;br /&gt;
&lt;br /&gt;
Any soldier lost will have a 10% chance to lose each piece of equipment (from 40% in LW 1.0).&lt;br /&gt;
&lt;br /&gt;
= Squad Sizes =&lt;br /&gt;
&lt;br /&gt;
[[File: Soldiers_M-F.png|left|256px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad sizes&#039;&#039;&#039; in Long War Rebalance vary depending on the mission type. Unlike, LW 1.0, they can not be increased through Officer Training School upgrades. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;We are Legion (#25)&#039;&#039;&#039; Second Wave option allows bringing 2 additional soldiers on all Covert Op missions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Mission Type&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Squad Size&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | UFO raids, DLC Missions, and Base Assaults&lt;br /&gt;
|| 8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Abduction, Council, Terror, and Covert Op Data Recovery missions&lt;br /&gt;
|| 6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Covert Op Extractions&lt;br /&gt;
|| 2&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Temple Assault&lt;br /&gt;
|| 7-10*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;1 additional soldier can be brought for every 5 council nations still supporting XCOM.&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abductions=&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:520px;float:right;&amp;quot;&amp;gt;[[File:LWRabduction.jpg|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; credits/scientists/engineers/soldiers (see below), -1 panic in country, and -1 panic in continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; +5 [[Alien_Level_(LWR)|alien research]], +3 country panic, and +3 continent panic (modified by current country panic) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 12 hours&lt;br /&gt;
&lt;br /&gt;
Alien Abductions are generated by an Abductor and are an [[Alien_Missions_(LWR)#Abduction|Alien Mission]] that occurs a few times a month (depending on Campaign Length) but decreases in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
Each time the aliens successfully land an abductor on an abduction mission XCOM will be notified, regardless of where in the world they land. The aliens will attempt 2-3 abductions at a single time so abductions can be quite taxing on XCOM&#039;s roster and they may need to bring in fatigued soldiers to complete all missions.&lt;br /&gt;
&lt;br /&gt;
The maps for each abduction will be chosen randomly, but smaller maps will be filtered out of more dense abductions.&lt;br /&gt;
&lt;br /&gt;
The density of the abduction is determined on the Light(0) -&amp;gt; Moderate(1) -&amp;gt; Heavy(2) -&amp;gt; Swarming(3) scale as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 Density = 3 - &#039;&#039;Rand&#039;&#039;(5) + Country Panic(out of 100)/33&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 If density is Light(0) or Swarming(3), 75% of the time push the density back to Moderate(1) or Heavy(2), respectively.&lt;br /&gt;
 Highest density is capped at Moderate(1) for the first month and Heavy(2) for the 2nd month&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the abduction site depends on the density of the abduction and other factors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:640px;float:right;&amp;quot;&amp;gt;[[File:LWRAbductionOption.png|right|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Light || 8-10&lt;br /&gt;
|- &lt;br /&gt;
|| Moderate || 10-12&lt;br /&gt;
|- &lt;br /&gt;
|| Heavy || 12-14&lt;br /&gt;
|- &lt;br /&gt;
|| Swarming || 14-16&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months || +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceed 40/60/80% || +1/2/3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Under the &#039;&#039;&#039;alien activity&#039;&#039;&#039; display (see image on right) it will list the density of the abduction, the current level of the aliens, as well as give 1 or 2 &#039;&#039;&#039;+&#039;&#039;&#039; signs. One &#039;&#039;&#039;+&#039;&#039;&#039; sign means that there is either increased aliens due to alien resources being high or increased alien leader levels due to alien aggression being high.  Two &#039;&#039;&#039;+&#039;&#039;&#039; signs means both.&lt;br /&gt;
&lt;br /&gt;
An abduction which is not stopped by XCOM causes panic in the target country and continent, and provides the aliens with additional research. The panic increase is higher if the abduction was conducted in a country with less panic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Panic in Abduction Country&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Country and Continent Panic Amount&lt;br /&gt;
|- &lt;br /&gt;
|| 0-20&lt;br /&gt;
|| +9&lt;br /&gt;
|- &lt;br /&gt;
|| 21-40&lt;br /&gt;
|| +6&lt;br /&gt;
|- &lt;br /&gt;
|| 41-100&lt;br /&gt;
|| +3&lt;br /&gt;
|- &lt;br /&gt;
|| Campaign Length&lt;br /&gt;
|| x2 / x1 / x0.5 / x0.334&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing an abduction mission has a 25% chance to grant a reward of credits, scientists, engineers, or a soldier, each with the following amounts:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Reward&lt;br /&gt;
! Amount&lt;br /&gt;
|- &lt;br /&gt;
|| Credits&lt;br /&gt;
|| (40 + &#039;&#039;Rand&#039;&#039;(20)) * (1 + month/10) * Abduction Density (1.0/1.2/1.5/1.9) * Campaign Length (2.0/1.0/0.5/0.334)&lt;br /&gt;
|- &lt;br /&gt;
|| Scientists&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;Swarming&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Engineers&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Swarming&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Soldier&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Soldier Rank = &#039;&#039;Rand&#039;&#039;[2 * Abduction Density (1/2/3/4)]&amp;lt;br&amp;gt;Clamped between 0 and the lower of the # of months that have passed or your highest ranked soldier (0-7), and then set to at least 1 (Specialist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that soldier rewards are NOT modified by campaign length to accommodate for more soldiers lost on longer campaigns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Terror Sites=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 20 credits per civilian saved (modified by Campaign Length) (+10% per month), reduced country and continent panic (possibly increased panic if not enough civilians saved) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Loss of Country and 10 panic across the continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
During Terror Missions you are required to eliminate all hostiles and save as many of the 18 civilians that you can. Aliens, who are active, but can see no XCOM soldiers, will target civilians. As well, each inactivated pod will have a chance to kill multiple civilians every turn that passes. This means that XCOM should try to engage all pods quickly and stay within sight of active aliens as much as possible if they want to minimize casualties. This can lead to some unwinnable situations though, so the balance between being aggressive and saving civilians vs being cautious and saving XCOM will likely vary mission to mission.&lt;br /&gt;
&lt;br /&gt;
Terror missions will automatically generate 15 panic in the target country, and 4 panic across the same continent. However, each civilian saved will decrease the panic generated by the mission by 1 in the target country and 0.3 across the continent. Additionally, each civilian saved in a country that has NOT left the Council of Nations will award 20 credits. Both the panic alterations and bonus credits are modified by campaign length (2.0/1.0/0.5/0.33). The credit reward increases by 10% each month.&lt;br /&gt;
&lt;br /&gt;
A Terror Site which is not stopped by XCOM causes the target country to immediately leave the Council of Nations and generates 10 continental panic (modified by Campaign Length).&lt;br /&gt;
&lt;br /&gt;
Terror Sites are generated by a UFO, so you can prevent a terror mission by shooting down the incoming UFO before it can create the terror site.&lt;br /&gt;
&lt;br /&gt;
The number of Terror Missions decrease in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
The first Terror Site will contain:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 3 Chryssalids, 2 Chryssalids, 4 Zombies, 4 Zombies, and either 5 Floaters, Thinmen, or Mutons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent Terror Sites will contain&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 2 Chryssalids or 4 Zombies, 2 Chryssalids or 4 Zombies, + extra aliens&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the Terror Site is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Base Amount&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | 2x 2 Chryssalids / 4 Zombies&lt;br /&gt;
|- &lt;br /&gt;
|| Extra Aliens&lt;br /&gt;
|| +8&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months&lt;br /&gt;
|| +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceeds (40/60/80)%&lt;br /&gt;
|| +1 / +2 / +3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a certain number of terror missions, you make experience some missions that have fewer overall aliens but some high level aliens bosses.&lt;br /&gt;
&lt;br /&gt;
=UFO Sites=&lt;br /&gt;
&lt;br /&gt;
UFO sites are unique missions in that they will always have a command pod consisting of one or more outsiders. These outsiders have the &#039;&#039;&#039;growth&#039;&#039;&#039; perk meaning waiting to engage them can result in them becoming very strong. As well, any activated outsiders will call all other enemies on the map to their location, making dealing with multiple pods quite common. The choice of whether to engage the outsiders early when they are weak or to clear out the rest of the map first is up to the commander.&lt;br /&gt;
&lt;br /&gt;
After a UFO mission the player has the option to send additional salvage teams (at a cost). They will yield additional alloy and elerium with a random cost proportional to the size of the resource haul.&lt;br /&gt;
&lt;br /&gt;
==UFO Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (with damage), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
When a UFO is shot down and not destroyed, a UFO Crash Site mission becomes available. Completion of a UFO Crash Site mission rewards the player with the possibility of recovering valuable components from the UFO; however, a crashed UFO is now even more likely to have destroyed artifacts.&lt;br /&gt;
&lt;br /&gt;
Enemies on crashed UFOs will sometimes die on the crash or receive a wound. The amount of aliens killed or wounded on a crash is random, with an average of 25% dying and 33% becoming wounded. However, it&#039;s possible none are dead or wounded or almost all are dead or wounded. Wounds will randomly leave enemies with anywhere between 1 to full HP. An exception to this is Outsiders, Sectopods, and Ethereals cannot be wounded or killed during a crash.&lt;br /&gt;
&lt;br /&gt;
[[File:Outsider600.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==UFO Landing Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (pristine), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country, UFO mission completion&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 16 hours&lt;br /&gt;
&lt;br /&gt;
Some UFO missions will involve a landing. Whether or not this will be the case can often be determined by looking at the UFO&#039;s altitude (NOE altitude often means it will land). If you allow the UFO to land it will either generate a terror mission, an abduction, or simply a landing site. It may actually be in your interests to &#039;&#039;let&#039;&#039; NOE-flying UFOs land, as (a) it will save your interceptor craft some damage, and (b) it will net you a lot more salvage, including intact flight computers and power sources. On the other hand, it may be on a bombing mission. Successfully assaulting a landed UFO will also stop the alien mission from being completed.&lt;br /&gt;
&lt;br /&gt;
The command pod may not be on the bridge. This is so you won&#039;t know exactly where this pod is, and thus won&#039;t be able to prepare a blitzkrieg to take it out.&lt;br /&gt;
&lt;br /&gt;
=Council Missions=&lt;br /&gt;
&lt;br /&gt;
Council missions have also been modified, mostly to the tune of larger numbers of enemies, both seeded and airdropped. Airdrop spawns may be random, and include enemies other than Thin Men.&lt;br /&gt;
&lt;br /&gt;
Drop-in aliens will increase based on difficulty and for each month that has passed.&lt;br /&gt;
&lt;br /&gt;
==Site Recon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, bonus +100 mission xp&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
The Chryssalid Hive is not exclusively populated by Shark-lids and free-roaming Chryssalids anymore. You may find other aliens have been invited to the party too. Keep an eye on your ammo and move your troops carefully. Unlike vanilla, think twice before skipping this mission lest you be punished for your negligence.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot recover any corpses from the mission.&lt;br /&gt;
&lt;br /&gt;
==Target Extraction==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, Van Doorn, Friendly, Watson, Green&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Rescuing Peter Van Doorn will now add him to your roster. Just remember that it&#039;s not fair if he has all the fun.&lt;br /&gt;
&lt;br /&gt;
==Target Escort==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, possibly Carlock, possibly reduced panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Escort Dr. Marazuki, Sgt. Carlock or Mr. Thorne to the Skyranger, while killing all hostiles.&lt;br /&gt;
&lt;br /&gt;
==Asset Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Significant Credits&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Eliminate all hostiles and secure the asset.&lt;br /&gt;
&lt;br /&gt;
==Bomb Disposal==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, -10 country panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
With the help of power nodes to gain time, find the Bomb and deactivate it.&lt;br /&gt;
&lt;br /&gt;
=DLC Missions=&lt;br /&gt;
&lt;br /&gt;
The DLC missions include the Slingshot and Progeny missions. Each DLC consist of a set of 3 missions which require success on each previous mission in order for the next to spawn.&lt;br /&gt;
&lt;br /&gt;
The date for the DLC missions to occur in LWR is somewhat randomized and not predictable.&lt;br /&gt;
&lt;br /&gt;
==Slingshot==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Zhang_Face2.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Friends in Low Places&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |[[Shaojie_Zhang_(EU2012)|Shaojie Zhang]], a Triad operative from China, has decided to defect to XCOM and is requesting pickup. He brings with him a mysterious briefcase containing alien technology.&lt;br /&gt;
&lt;br /&gt;
Zhang must be [[Missions_(EU2012)#Escort|escorted]] to the extraction zone through a graveyard. Completing this mission sees Zhang join [[XCOM_(EU2012)|XCOM]]. The opposition consists mostly of Thin Men, but may also contain Sectoids, Chryssalids, and Seekers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Confounding_Light.png|180px]]&lt;br /&gt;
!Confounding Light&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The equipment provided by Zhang proves to be navigational aids for an alien battleship approaching China. XCOM must plant these beacons on a train to send it off-course.&lt;br /&gt;
&lt;br /&gt;
This mission plays similar to a bomb disposal, in that your units must &amp;quot;activate&amp;quot; transponders on the train before finally heading to the engine cabin and having it leave the station. There is a time limit of 10 turns (which is &#039;&#039;not&#039;&#039; extended as you proceed). Opposition can vary, but mostly consists of Thin Men and Mutons. Note that with all transponders activated, reaching the engine cabin controls on the train immediately ends the mission.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gangplank.png|180px]]&lt;br /&gt;
!Gangplank&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The alien battleship has been brought low, and XCOM plans to capture the whole thing from the air. Your squad must move through the ship, disabling its engines to bring it to the ground with minimal damage. This can either be done in a manner similar to bomb diffusing or via the use of explosives.&lt;br /&gt;
&lt;br /&gt;
This mission rewards XCOM with 2 Fusion Cores required for certain advanced technology. Opposition mostly consists of mostly Mutons, Cyberdiscs, and Thinmen, some of which will drop from behind XCOM as they progress through the ship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progeny==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PortentOverhead.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Portent&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The Council has been monitoring unusual reports about a hijack attempt on an unauthorized French military convoy. Although the alleged perpetrators were human, our intel indicates the aliens may also have been in the area. If true, this raises a number of questions about the &#039;&#039;cargo&#039;&#039; being moved. We&#039;ll need a squad to investigate; Central should have our complete report momentarily.&lt;br /&gt;
&lt;br /&gt;
A French military convoy was caught in an ambush. The convoy&#039;s current status is unknown. Be prepared for anything.&lt;br /&gt;
*Investigate the area of operations&lt;br /&gt;
*Locate and secure any survivors as well as the convoy&#039;s cargo&lt;br /&gt;
*Eliminate any remaining opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Anton Smits join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:XCOM EW ProgenyCharacter.png|180px]]&lt;br /&gt;
!Deluge&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The surviving EXALT operative has provided additional intel on the location of our missing transport vehicle, and not a moment too soon. It appears the aliens have cornered the truck on a dam in eastern France. If we&#039;re going to recover the cargo, we&#039;ll need to act fast.&lt;br /&gt;
&lt;br /&gt;
The transport is stopped on a dam in France; it&#039;s likely the aliens have sabotaged the structure. They clearly consider this transport to be high value. Expect substantial opposition.&lt;br /&gt;
*Secure the dam by any means necessary&lt;br /&gt;
*Locate and secure the convoy and its contents&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Annette Durand join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Furiestanks.png|180px]]&lt;br /&gt;
!Furies&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The intelligence provided by Annette indicates the aliens are attempting to transfer at least three other captives in a remote area near the Alps. If each of these abductees harbors the same potential that Annette has demonstrated, it is imperative we do not allow the aliens to keep them captive.&lt;br /&gt;
&lt;br /&gt;
The aliens are holding Annette&#039;s fellow abductees on their ship and will not easily let them go. Secure the captives as quickly as possible.&lt;br /&gt;
*Locate and rescue the other abductees&lt;br /&gt;
*Eliminate all opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has the Furies join XCOM (depending upon who was saved).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exalt Missions=&lt;br /&gt;
&lt;br /&gt;
Exalt missions will be unique in that they will consist almost entirely of Exalt soldiers. These soldiers are more similar to XCOM in their strength and weaknesses.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Data Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 200 credits, 40 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
These missions are similar to their vanilla equivalent. You field a squad of six and defend an encoder and transmitter. Exalt Comm arrays are available for your covert operative to hack which will disable all exalt on the map, for at least 1 turn. Reinforcements will continue throughout the mission so be prepared to fight from all flanks.&lt;br /&gt;
&lt;br /&gt;
Due to the constant reinforcements and Exalts desire to rush the encoder and transmitter, an ideal squad for this mission should involve units that can deal a lot of damage (especially to flanked units). This is because if you fail to deal enough damage, the reinforcements may quickly result in you facing unsurmountable numbers of Exalt, forcing you to retreat or die.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Extraction==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:420px;float:right;&amp;quot;&amp;gt;[[File:Security Breach Trailer 2 (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 100 credits, 30 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
In this mission type you are limited to only 2 soldiers and your Covert Operative. As such, you want to avoid getting in to a pitched battle with EXALT, so if you can, try to get your Covert Operative to the arrays, hack them and get out fast.&lt;br /&gt;
&lt;br /&gt;
It is advisable to bring units that can help the Covert Operative hack the relays, such as officers or soldiers who have the smoke and mirrors perk and equipped concussion grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exalt reinforcements to secure the Covert Operative will begin on turn 7-10 (depending on difficulty) and last until 18.&lt;br /&gt;
&lt;br /&gt;
There are 5 sets of reinforcements.  Each set, when active will have a chance to spawn more Exalt reinforcements every turn until turn 18. Reinforcements automatically start on turn 7-10 (depending on difficulty). However, if the covert operative activates an array, it will automatically start a set of reinforcements at that relay 2 turns later (so as early as turn 3). After turn 18 all reinforcements will stop.&lt;br /&gt;
&lt;br /&gt;
Due to the sheer number of possible reinforcements, it is advised to NOT try to fight all of the reinforcements, but simply activate the relays and retreat.&lt;br /&gt;
&lt;br /&gt;
==Exalt Base Assault==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:430px;float:right;&amp;quot;&amp;gt;[[File:Exalt Base Raid (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1250 credits, Illuminator Gunsight, Cognitive Enchancer, Neuroregulator, 400 meld, -5 Worldwide Panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
This mission is considerably tougher than it is in vanilla. The Exalt base is crawling with randomly generated elite EXALT squads. In addition you may find some elite aliens here as well.&lt;br /&gt;
&lt;br /&gt;
The EXALT base is in a large cubic map, in an office/residence atop a Skyscraper. You are dropped off near a Helipad. Inside consists of a foyer, that splits to a library/sitting room and a sparse Situation Room (where Annette&#039;s photo is visible) (rooms and floor plan are symmetrical), and to a large sunken central room (with surrounding high hallways) with EXALT&#039;s own bootleg Hologlobe. There are paths that reach around on the outside of the building on the perimeter. The roof is accessible. You may have some success firing down through the skylights for the elevated bonus, but the line of sight from the skylights to ground level is quite restrictive.&lt;br /&gt;
&lt;br /&gt;
There are no airdropped EXALT squads.&lt;br /&gt;
&lt;br /&gt;
Expect several squads of EXALT Elite units inside.&lt;br /&gt;
&lt;br /&gt;
Falsely accusing a country of harboring the exalt base will cause a massive spike in panic as well as a significant gain in alien research, so it is unadvised to &amp;quot;guess&amp;quot; where the exalt base is until you know for sure.&lt;br /&gt;
&lt;br /&gt;
=Storyline Missions=&lt;br /&gt;
&lt;br /&gt;
These missions are required to progress and pass the game. They are significantly easier than their counterparts in LW 1.0 in order to make them less of a roadblock. The exception is the Temple Ship Assault which is significantly harder than LW 1.0 and may be the most difficult mission of a campaign.&lt;br /&gt;
&lt;br /&gt;
==Alien Base Assault==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1 Hyperwave Beacon, -10 Alien Research, Alien Aggression to 100%, Recover Country at 55 Panic, -5 Continent Panic, 1 Fusion Core, 4 Alien Surgeries, 15 Alien Stasis Tanks, 10 Alien Foods, 2 Alien Entertainments&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; No specific penalty -- though you will lose the entire squad as you cannot retreat from this mission&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
The 1st alien base is auto-generated when you lose a country in the first month. You need to develop a Skeleton Key, and then place a satellite over an alien occupied country to locate and assault the alien base. With that in mind, you may want to do your first Alien Base Assault as soon as possible, as to face weaker aliens. That way, even if you do lose more countries, but don&#039;t want to risk soldiers attacking another Base, at least you can still progress with the storyline. &lt;br /&gt;
&lt;br /&gt;
Like with UFOs, the commander will not necessarily be in the last room with the Hyperwave Beacon, so this isn&#039;t necessarily the best place to capture one like it is in vanilla.&lt;br /&gt;
&lt;br /&gt;
Long War makes a tweak to the Hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to delay putting a satellite over an alien country until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Note that each time you successfully raid an alien base the next alien base will be more heavily fortified with extra aliens:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | # of Alien Bases Raided&lt;br /&gt;
! Additional Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| 1&lt;br /&gt;
|| A Monster pod&lt;br /&gt;
|- &lt;br /&gt;
|| 2&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | A large Heavy Floater pod&lt;br /&gt;
|- &lt;br /&gt;
|| 3&lt;br /&gt;
|| A large Muton Elite pod&lt;br /&gt;
|- &lt;br /&gt;
|| 4&lt;br /&gt;
|| A Sectopod pod&lt;br /&gt;
|- &lt;br /&gt;
|| 5&lt;br /&gt;
|| An Ethereal pod&lt;br /&gt;
|- &lt;br /&gt;
|| 6&lt;br /&gt;
|| Another Monster pod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overseer Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Ethereal Device, UFO equipment and resources&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
While the Overseer contains a small crew, they still pack quite a punch. The enemies you fight will be 1 Ethereal, 1 Sectopod + 1 Drone, 2x4 Muton Elites, and 3 Outsiders. Since it is a crash, multiple enemies may be injured and or dead upon arrival. This mission is otherwise fairly straightforward.&lt;br /&gt;
&lt;br /&gt;
If you fail, more overseers will spawn allowing you to attempt one again, so do not feel bad about retreating if you get overwhelmed on a first attempt.&lt;br /&gt;
&lt;br /&gt;
==Temple Ship Assault==&lt;br /&gt;
&lt;br /&gt;
[[File:TempleShip.png|right|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Win the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Lose the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; ~2 hours&lt;br /&gt;
&lt;br /&gt;
Depending upon how many council nations are still supporting you, your soldiers will receive a significant morale/attribute boost for the final mission:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; colspan=&amp;quot;3&amp;quot; | # of Council Nations Supporting XCOM and Soldier Boosts&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 will&amp;lt;br&amp;gt;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-2 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-0.6 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 8 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-16 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.2 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;12&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 9 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-24 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-12 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;14&#039;&#039;&#039; || &#039;&#039;&#039;15-16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-6 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.8 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 10 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.8 mobility&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The volunteer on this mission will gain access to every single psionic ability, including &#039;&#039;&#039;Rift&#039;&#039;&#039;, making quite a formidable psionic soldier.&lt;br /&gt;
&lt;br /&gt;
The Temple Ship will contain some of the strongest alien leaders in the game. Go in heavy, hit hard, and let nothing stand in your way. This may be the most difficult mission in your campaign.&lt;br /&gt;
&lt;br /&gt;
At the end of the brutal road, in the Ethereal Cathedral awaits the &#039;&#039;&#039;Uber Ethereal&#039;&#039;&#039;, Lord of the Alien Collective. Rushing the Uber Ethereal is not advised, as he will have 100% DR until all the Muton Elites and Ethereals around him have been killed.&lt;br /&gt;
&lt;br /&gt;
Good luck, Commander.&lt;br /&gt;
&lt;br /&gt;
==XCOM Base Defense==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:430px; float:right;&amp;quot;&amp;gt;[[File:Base Defense 2 (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; -500 credits, all alien captives released, 20% of scientists and engineers slaughtered&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
This mission is always called: Operation Ashes and Temples.&lt;br /&gt;
&lt;br /&gt;
When the aliens have high resources AND high aggression they will come for your base. Your base is assaulted by a UFO - typically a NOE altitude [[UFOs (LWR)#Assault Carrier|Assault Carrier]], but it may have &#039;&#039;backup&#039;&#039; from other craft - which you can see coming and can shoot down, but it&#039;s extremely difficult: when the UFO alert/interception prompt appears, it will say &amp;quot;Warning! Warning! UFO vectoring to XCOM HQ!&amp;quot; on the lesser notifications on the lower-left of the screen. Shooting down that UFO will prevent the assault.&lt;br /&gt;
&lt;br /&gt;
Like vanilla, you will get the chance to select and equip a squad for this mission. You select and equip 8 soldiers, of which a random 5 will be selected at the start. Additional soldiers from this pool will arrive as reinforcements, one automatically and further soldiers can arrive to replace losses. You&#039;ll also get a complement of Blueshirts (new Rookie soldiers). The reinforcements you get do not vary with Blueshirt casualties, only XCOM casualties.&lt;br /&gt;
&lt;br /&gt;
The aliens will drop in to the command center, followed by flyers in the back and drops in to the MEC bay and two waves in the forward access tunnels. Expect this mission to be difficult, though the forces deployed can vary wildly based on RNG. However, always look around and check for the falling dirt to see if any waves are about to drop in the MEC Bay, particularly the upper areas at all four corners. &lt;br /&gt;
&lt;br /&gt;
Failing this mission does not mean the end of XCOM, however it is damaging. The aliens will ransack your base, killing engineers and scientists and destroying credits before regular military arrive and bail you out. This mission can only happen once during a campaign, and can only occur after September.&lt;br /&gt;
&lt;br /&gt;
If you succeed, any surviving Blueshirts will join your roster, retaining any XP they gained during the base defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Missions (LWR)]]&lt;br /&gt;
&lt;br /&gt;
==XCOM Air Base Defense==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:430px;float:right;&amp;quot;&amp;gt;[[File:Base Defense 3 (EU2012).png|400px|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; severe damage and/or destruction of multiple interceptors&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
In addition to assaulting your base, aliens can now go after your interceptor stations. These missions will only be launched after your air game becomes significantly strong (a Firestorm is built). It will generate similar to an abduction mission, with XCOM soldiers outfitting in the Skyranger as per usual. The map takes place in the previously multiplayer only [[XCOM_HQ_Multiplayer_(EU2012)|Interceptor bay]]. This mission must be completed to avoid severe damage or destruction of your interceptors.&lt;br /&gt;
&lt;br /&gt;
If the Hyperwave Relay is built, the mission notice on the approaching UFO will say &amp;quot;Retaliation&amp;quot;. Be aware you will enter the area through one of the side tunnels in the center of the map, so odds are that there will be aliens in both wings, and can easily be flanked by a wandering pod due to this.&lt;br /&gt;
&lt;br /&gt;
Unlike the XCOM Base Defense, the Air Base Defense mission will not only happen frequently (especially after the player has started fielding plasma weapons) but it is also MUCH easier than the standard Base Defense.&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98710</id>
		<title>Missions (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98710"/>
		<updated>2020-11-24T03:41:34Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* XCOM Base Defense */ add better spacing for image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= In General =&lt;br /&gt;
&lt;br /&gt;
When a mission appears in the Mission Control room you have a certain amount of time to deploy to it before it disappears. Noting that you can only engage in one mission at a time and it takes time to travel to and from missions.&lt;br /&gt;
&lt;br /&gt;
Any soldier lost will have a 10% chance to lose each piece of equipment (from 40% in LW 1.0).&lt;br /&gt;
&lt;br /&gt;
= Squad Sizes =&lt;br /&gt;
&lt;br /&gt;
[[File: Soldiers_M-F.png|left|256px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad sizes&#039;&#039;&#039; in Long War Rebalance vary depending on the mission type. Unlike, LW 1.0, they can not be increased through Officer Training School upgrades. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;We are Legion (#25)&#039;&#039;&#039; Second Wave option allows bringing 2 additional soldiers on all Covert Op missions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Mission Type&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Squad Size&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | UFO raids, DLC Missions, and Base Assaults&lt;br /&gt;
|| 8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Abduction, Council, Terror, and Covert Op Data Recovery missions&lt;br /&gt;
|| 6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Covert Op Extractions&lt;br /&gt;
|| 2&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Temple Assault&lt;br /&gt;
|| 7-10*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;1 additional soldier can be brought for every 5 council nations still supporting XCOM.&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abductions=&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:520px;float:right;&amp;quot;&amp;gt;[[File:LWRabduction.jpg|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; credits/scientists/engineers/soldiers (see below), -1 panic in country, and -1 panic in continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; +5 [[Alien_Level_(LWR)|alien research]], +3 country panic, and +3 continent panic (modified by current country panic) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 12 hours&lt;br /&gt;
&lt;br /&gt;
Alien Abductions are generated by an Abductor and are an [[Alien_Missions_(LWR)#Abduction|Alien Mission]] that occurs a few times a month (depending on Campaign Length) but decreases in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
Each time the aliens successfully land an abductor on an abduction mission XCOM will be notified, regardless of where in the world they land. The aliens will attempt 2-3 abductions at a single time so abductions can be quite taxing on XCOM&#039;s roster and they may need to bring in fatigued soldiers to complete all missions.&lt;br /&gt;
&lt;br /&gt;
The maps for each abduction will be chosen randomly, but smaller maps will be filtered out of more dense abductions.&lt;br /&gt;
&lt;br /&gt;
The density of the abduction is determined on the Light(0) -&amp;gt; Moderate(1) -&amp;gt; Heavy(2) -&amp;gt; Swarming(3) scale as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 Density = 3 - &#039;&#039;Rand&#039;&#039;(5) + Country Panic(out of 100)/33&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 If density is Light(0) or Swarming(3), 75% of the time push the density back to Moderate(1) or Heavy(2), respectively.&lt;br /&gt;
 Highest density is capped at Moderate(1) for the first month and Heavy(2) for the 2nd month&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the abduction site depends on the density of the abduction and other factors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:640px;float:right;&amp;quot;&amp;gt;[[File:LWRAbductionOption.png|right|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Light || 8-10&lt;br /&gt;
|- &lt;br /&gt;
|| Moderate || 10-12&lt;br /&gt;
|- &lt;br /&gt;
|| Heavy || 12-14&lt;br /&gt;
|- &lt;br /&gt;
|| Swarming || 14-16&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months || +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceed 40/60/80% || +1/2/3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Under the &#039;&#039;&#039;alien activity&#039;&#039;&#039; display (see image on right) it will list the density of the abduction, the current level of the aliens, as well as give 1 or 2 &#039;&#039;&#039;+&#039;&#039;&#039; signs. One &#039;&#039;&#039;+&#039;&#039;&#039; sign means that there is either increased aliens due to alien resources being high or increased alien leader levels due to alien aggression being high.  Two &#039;&#039;&#039;+&#039;&#039;&#039; signs means both.&lt;br /&gt;
&lt;br /&gt;
An abduction which is not stopped by XCOM causes panic in the target country and continent, and provides the aliens with additional research. The panic increase is higher if the abduction was conducted in a country with less panic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Panic in Abduction Country&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Country and Continent Panic Amount&lt;br /&gt;
|- &lt;br /&gt;
|| 0-20&lt;br /&gt;
|| +9&lt;br /&gt;
|- &lt;br /&gt;
|| 21-40&lt;br /&gt;
|| +6&lt;br /&gt;
|- &lt;br /&gt;
|| 41-100&lt;br /&gt;
|| +3&lt;br /&gt;
|- &lt;br /&gt;
|| Campaign Length&lt;br /&gt;
|| x2 / x1 / x0.5 / x0.334&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing an abduction mission has a 25% chance to grant a reward of credits, scientists, engineers, or a soldier, each with the following amounts:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Reward&lt;br /&gt;
! Amount&lt;br /&gt;
|- &lt;br /&gt;
|| Credits&lt;br /&gt;
|| (40 + &#039;&#039;Rand&#039;&#039;(20)) * (1 + month/10) * Abduction Density (1.0/1.2/1.5/1.9) * Campaign Length (2.0/1.0/0.5/0.334)&lt;br /&gt;
|- &lt;br /&gt;
|| Scientists&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;Swarming&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Engineers&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Swarming&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Soldier&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Soldier Rank = &#039;&#039;Rand&#039;&#039;[2 * Abduction Density (1/2/3/4)]&amp;lt;br&amp;gt;Clamped between 0 and the lower of the # of months that have passed or your highest ranked soldier (0-7), and then set to at least 1 (Specialist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that soldier rewards are NOT modified by campaign length to accommodate for more soldiers lost on longer campaigns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Terror Sites=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 20 credits per civilian saved (modified by Campaign Length) (+10% per month), reduced country and continent panic (possibly increased panic if not enough civilians saved) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Loss of Country and 10 panic across the continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
During Terror Missions you are required to eliminate all hostiles and save as many of the 18 civilians that you can. Aliens, who are active, but can see no XCOM soldiers, will target civilians. As well, each inactivated pod will have a chance to kill multiple civilians every turn that passes. This means that XCOM should try to engage all pods quickly and stay within sight of active aliens as much as possible if they want to minimize casualties. This can lead to some unwinnable situations though, so the balance between being aggressive and saving civilians vs being cautious and saving XCOM will likely vary mission to mission.&lt;br /&gt;
&lt;br /&gt;
Terror missions will automatically generate 15 panic in the target country, and 4 panic across the same continent. However, each civilian saved will decrease the panic generated by the mission by 1 in the target country and 0.3 across the continent. Additionally, each civilian saved in a country that has NOT left the Council of Nations will award 20 credits. Both the panic alterations and bonus credits are modified by campaign length (2.0/1.0/0.5/0.33). The credit reward increases by 10% each month.&lt;br /&gt;
&lt;br /&gt;
A Terror Site which is not stopped by XCOM causes the target country to immediately leave the Council of Nations and generates 10 continental panic (modified by Campaign Length).&lt;br /&gt;
&lt;br /&gt;
Terror Sites are generated by a UFO, so you can prevent a terror mission by shooting down the incoming UFO before it can create the terror site.&lt;br /&gt;
&lt;br /&gt;
The number of Terror Missions decrease in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
The first Terror Site will contain:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 3 Chryssalids, 2 Chryssalids, 4 Zombies, 4 Zombies, and either 5 Floaters, Thinmen, or Mutons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent Terror Sites will contain&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 2 Chryssalids or 4 Zombies, 2 Chryssalids or 4 Zombies, + extra aliens&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the Terror Site is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Base Amount&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | 2x 2 Chryssalids / 4 Zombies&lt;br /&gt;
|- &lt;br /&gt;
|| Extra Aliens&lt;br /&gt;
|| +8&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months&lt;br /&gt;
|| +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceeds (40/60/80)%&lt;br /&gt;
|| +1 / +2 / +3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a certain number of terror missions, you make experience some missions that have fewer overall aliens but some high level aliens bosses.&lt;br /&gt;
&lt;br /&gt;
=UFO Sites=&lt;br /&gt;
&lt;br /&gt;
UFO sites are unique missions in that they will always have a command pod consisting of one or more outsiders. These outsiders have the &#039;&#039;&#039;growth&#039;&#039;&#039; perk meaning waiting to engage them can result in them becoming very strong. As well, any activated outsiders will call all other enemies on the map to their location, making dealing with multiple pods quite common. The choice of whether to engage the outsiders early when they are weak or to clear out the rest of the map first is up to the commander.&lt;br /&gt;
&lt;br /&gt;
After a UFO mission the player has the option to send additional salvage teams (at a cost). They will yield additional alloy and elerium with a random cost proportional to the size of the resource haul.&lt;br /&gt;
&lt;br /&gt;
==UFO Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (with damage), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
When a UFO is shot down and not destroyed, a UFO Crash Site mission becomes available. Completion of a UFO Crash Site mission rewards the player with the possibility of recovering valuable components from the UFO; however, a crashed UFO is now even more likely to have destroyed artifacts.&lt;br /&gt;
&lt;br /&gt;
Enemies on crashed UFOs will sometimes die on the crash or receive a wound. The amount of aliens killed or wounded on a crash is random, with an average of 25% dying and 33% becoming wounded. However, it&#039;s possible none are dead or wounded or almost all are dead or wounded. Wounds will randomly leave enemies with anywhere between 1 to full HP. An exception to this is Outsiders, Sectopods, and Ethereals cannot be wounded or killed during a crash.&lt;br /&gt;
&lt;br /&gt;
[[File:Outsider600.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==UFO Landing Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (pristine), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country, UFO mission completion&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 16 hours&lt;br /&gt;
&lt;br /&gt;
Some UFO missions will involve a landing. Whether or not this will be the case can often be determined by looking at the UFO&#039;s altitude (NOE altitude often means it will land). If you allow the UFO to land it will either generate a terror mission, an abduction, or simply a landing site. It may actually be in your interests to &#039;&#039;let&#039;&#039; NOE-flying UFOs land, as (a) it will save your interceptor craft some damage, and (b) it will net you a lot more salvage, including intact flight computers and power sources. On the other hand, it may be on a bombing mission. Successfully assaulting a landed UFO will also stop the alien mission from being completed.&lt;br /&gt;
&lt;br /&gt;
The command pod may not be on the bridge. This is so you won&#039;t know exactly where this pod is, and thus won&#039;t be able to prepare a blitzkrieg to take it out.&lt;br /&gt;
&lt;br /&gt;
=Council Missions=&lt;br /&gt;
&lt;br /&gt;
Council missions have also been modified, mostly to the tune of larger numbers of enemies, both seeded and airdropped. Airdrop spawns may be random, and include enemies other than Thin Men.&lt;br /&gt;
&lt;br /&gt;
Drop-in aliens will increase based on difficulty and for each month that has passed.&lt;br /&gt;
&lt;br /&gt;
==Site Recon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, bonus +100 mission xp&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
The Chryssalid Hive is not exclusively populated by Shark-lids and free-roaming Chryssalids anymore. You may find other aliens have been invited to the party too. Keep an eye on your ammo and move your troops carefully. Unlike vanilla, think twice before skipping this mission lest you be punished for your negligence.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot recover any corpses from the mission.&lt;br /&gt;
&lt;br /&gt;
==Target Extraction==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, Van Doorn, Friendly, Watson, Green&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Rescuing Peter Van Doorn will now add him to your roster. Just remember that it&#039;s not fair if he has all the fun.&lt;br /&gt;
&lt;br /&gt;
==Target Escort==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, possibly Carlock, possibly reduced panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Escort Dr. Marazuki, Sgt. Carlock or Mr. Thorne to the Skyranger, while killing all hostiles.&lt;br /&gt;
&lt;br /&gt;
==Asset Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Significant Credits&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Eliminate all hostiles and secure the asset.&lt;br /&gt;
&lt;br /&gt;
==Bomb Disposal==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, -10 country panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
With the help of power nodes to gain time, find the Bomb and deactivate it.&lt;br /&gt;
&lt;br /&gt;
=DLC Missions=&lt;br /&gt;
&lt;br /&gt;
The DLC missions include the Slingshot and Progeny missions. Each DLC consist of a set of 3 missions which require success on each previous mission in order for the next to spawn.&lt;br /&gt;
&lt;br /&gt;
The date for the DLC missions to occur in LWR is somewhat randomized and not predictable.&lt;br /&gt;
&lt;br /&gt;
==Slingshot==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Zhang_Face2.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Friends in Low Places&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |[[Shaojie_Zhang_(EU2012)|Shaojie Zhang]], a Triad operative from China, has decided to defect to XCOM and is requesting pickup. He brings with him a mysterious briefcase containing alien technology.&lt;br /&gt;
&lt;br /&gt;
Zhang must be [[Missions_(EU2012)#Escort|escorted]] to the extraction zone through a graveyard. Completing this mission sees Zhang join [[XCOM_(EU2012)|XCOM]]. The opposition consists mostly of Thin Men, but may also contain Sectoids, Chryssalids, and Seekers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Confounding_Light.png|180px]]&lt;br /&gt;
!Confounding Light&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The equipment provided by Zhang proves to be navigational aids for an alien battleship approaching China. XCOM must plant these beacons on a train to send it off-course.&lt;br /&gt;
&lt;br /&gt;
This mission plays similar to a bomb disposal, in that your units must &amp;quot;activate&amp;quot; transponders on the train before finally heading to the engine cabin and having it leave the station. There is a time limit of 10 turns (which is &#039;&#039;not&#039;&#039; extended as you proceed). Opposition can vary, but mostly consists of Thin Men and Mutons. Note that with all transponders activated, reaching the engine cabin controls on the train immediately ends the mission.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gangplank.png|180px]]&lt;br /&gt;
!Gangplank&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The alien battleship has been brought low, and XCOM plans to capture the whole thing from the air. Your squad must move through the ship, disabling its engines to bring it to the ground with minimal damage. This can either be done in a manner similar to bomb diffusing or via the use of explosives.&lt;br /&gt;
&lt;br /&gt;
This mission rewards XCOM with 2 Fusion Cores required for certain advanced technology. Opposition mostly consists of mostly Mutons, Cyberdiscs, and Thinmen, some of which will drop from behind XCOM as they progress through the ship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progeny==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PortentOverhead.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Portent&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The Council has been monitoring unusual reports about a hijack attempt on an unauthorized French military convoy. Although the alleged perpetrators were human, our intel indicates the aliens may also have been in the area. If true, this raises a number of questions about the &#039;&#039;cargo&#039;&#039; being moved. We&#039;ll need a squad to investigate; Central should have our complete report momentarily.&lt;br /&gt;
&lt;br /&gt;
A French military convoy was caught in an ambush. The convoy&#039;s current status is unknown. Be prepared for anything.&lt;br /&gt;
*Investigate the area of operations&lt;br /&gt;
*Locate and secure any survivors as well as the convoy&#039;s cargo&lt;br /&gt;
*Eliminate any remaining opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Anton Smits join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:XCOM EW ProgenyCharacter.png|180px]]&lt;br /&gt;
!Deluge&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The surviving EXALT operative has provided additional intel on the location of our missing transport vehicle, and not a moment too soon. It appears the aliens have cornered the truck on a dam in eastern France. If we&#039;re going to recover the cargo, we&#039;ll need to act fast.&lt;br /&gt;
&lt;br /&gt;
The transport is stopped on a dam in France; it&#039;s likely the aliens have sabotaged the structure. They clearly consider this transport to be high value. Expect substantial opposition.&lt;br /&gt;
*Secure the dam by any means necessary&lt;br /&gt;
*Locate and secure the convoy and its contents&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Annette Durand join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Furiestanks.png|180px]]&lt;br /&gt;
!Furies&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The intelligence provided by Annette indicates the aliens are attempting to transfer at least three other captives in a remote area near the Alps. If each of these abductees harbors the same potential that Annette has demonstrated, it is imperative we do not allow the aliens to keep them captive.&lt;br /&gt;
&lt;br /&gt;
The aliens are holding Annette&#039;s fellow abductees on their ship and will not easily let them go. Secure the captives as quickly as possible.&lt;br /&gt;
*Locate and rescue the other abductees&lt;br /&gt;
*Eliminate all opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has the Furies join XCOM (depending upon who was saved).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exalt Missions=&lt;br /&gt;
&lt;br /&gt;
Exalt missions will be unique in that they will consist almost entirely of Exalt soldiers. These soldiers are more similar to XCOM in their strength and weaknesses.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Data Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 200 credits, 40 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
These missions are similar to their vanilla equivalent. You field a squad of six and defend an encoder and transmitter. Exalt Comm arrays are available for your covert operative to hack which will disable all exalt on the map, for at least 1 turn. Reinforcements will continue throughout the mission so be prepared to fight from all flanks.&lt;br /&gt;
&lt;br /&gt;
Due to the constant reinforcements and Exalts desire to rush the encoder and transmitter, an ideal squad for this mission should involve units that can deal a lot of damage (especially to flanked units). This is because if you fail to deal enough damage, the reinforcements may quickly result in you facing unsurmountable numbers of Exalt, forcing you to retreat or die.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Extraction==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:420px;float:right;&amp;quot;&amp;gt;[[File:Security Breach Trailer 2 (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 100 credits, 30 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
In this mission type you are limited to only 2 soldiers and your Covert Operative. As such, you want to avoid getting in to a pitched battle with EXALT, so if you can, try to get your Covert Operative to the arrays, hack them and get out fast.&lt;br /&gt;
&lt;br /&gt;
It is advisable to bring units that can help the Covert Operative hack the relays, such as officers or soldiers who have the smoke and mirrors perk and equipped concussion grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exalt reinforcements to secure the Covert Operative will begin on turn 7-10 (depending on difficulty) and last until 18.&lt;br /&gt;
&lt;br /&gt;
There are 5 sets of reinforcements.  Each set, when active will have a chance to spawn more Exalt reinforcements every turn until turn 18. Reinforcements automatically start on turn 7-10 (depending on difficulty). However, if the covert operative activates an array, it will automatically start a set of reinforcements at that relay 2 turns later (so as early as turn 3). After turn 18 all reinforcements will stop.&lt;br /&gt;
&lt;br /&gt;
Due to the sheer number of possible reinforcements, it is advised to NOT try to fight all of the reinforcements, but simply activate the relays and retreat.&lt;br /&gt;
&lt;br /&gt;
==Exalt Base Assault==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:430px;float:right;&amp;quot;&amp;gt;[[File:Exalt Base Raid (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1250 credits, Illuminator Gunsight, Cognitive Enchancer, Neuroregulator, 400 meld, -5 Worldwide Panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
This mission is considerably tougher than it is in vanilla. The Exalt base is crawling with randomly generated elite EXALT squads. In addition you may find some elite aliens here as well.&lt;br /&gt;
&lt;br /&gt;
The EXALT base is in a large cubic map, in an office/residence atop a Skyscraper. You are dropped off near a Helipad. Inside consists of a foyer, that splits to a library/sitting room and a sparse Situation Room (where Annette&#039;s photo is visible) (rooms and floor plan are symmetrical), and to a large sunken central room (with surrounding high hallways) with EXALT&#039;s own bootleg Hologlobe. There are paths that reach around on the outside of the building on the perimeter. The roof is accessible. You may have some success firing down through the skylights for the elevated bonus, but the line of sight from the skylights to ground level is quite restrictive.&lt;br /&gt;
&lt;br /&gt;
There are no airdropped EXALT squads.&lt;br /&gt;
&lt;br /&gt;
Expect several squads of EXALT Elite units inside.&lt;br /&gt;
&lt;br /&gt;
Falsely accusing a country of harboring the exalt base will cause a massive spike in panic as well as a significant gain in alien research, so it is unadvised to &amp;quot;guess&amp;quot; where the exalt base is until you know for sure.&lt;br /&gt;
&lt;br /&gt;
=Storyline Missions=&lt;br /&gt;
&lt;br /&gt;
These missions are required to progress and pass the game. They are significantly easier than their counterparts in LW 1.0 in order to make them less of a roadblock. The exception is the Temple Ship Assault which is significantly harder than LW 1.0 and may be the most difficult mission of a campaign.&lt;br /&gt;
&lt;br /&gt;
==Alien Base Assault==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1 Hyperwave Beacon, -10 Alien Research, Alien Aggression to 100%, Recover Country at 55 Panic, -5 Continent Panic, 1 Fusion Core, 4 Alien Surgeries, 15 Alien Stasis Tanks, 10 Alien Foods, 2 Alien Entertainments&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; No specific penalty -- though you will lose the entire squad as you cannot retreat from this mission&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
The 1st alien base is auto-generated when you lose a country in the first month. You need to develop a Skeleton Key, and then place a satellite over an alien occupied country to locate and assault the alien base. With that in mind, you may want to do your first Alien Base Assault as soon as possible, as to face weaker aliens. That way, even if you do lose more countries, but don&#039;t want to risk soldiers attacking another Base, at least you can still progress with the storyline. &lt;br /&gt;
&lt;br /&gt;
Like with UFOs, the commander will not necessarily be in the last room with the Hyperwave Beacon, so this isn&#039;t necessarily the best place to capture one like it is in vanilla.&lt;br /&gt;
&lt;br /&gt;
Long War makes a tweak to the Hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to delay putting a satellite over an alien country until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Note that each time you successfully raid an alien base the next alien base will be more heavily fortified with extra aliens:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | # of Alien Bases Raided&lt;br /&gt;
! Additional Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| 1&lt;br /&gt;
|| A Monster pod&lt;br /&gt;
|- &lt;br /&gt;
|| 2&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | A large Heavy Floater pod&lt;br /&gt;
|- &lt;br /&gt;
|| 3&lt;br /&gt;
|| A large Muton Elite pod&lt;br /&gt;
|- &lt;br /&gt;
|| 4&lt;br /&gt;
|| A Sectopod pod&lt;br /&gt;
|- &lt;br /&gt;
|| 5&lt;br /&gt;
|| An Ethereal pod&lt;br /&gt;
|- &lt;br /&gt;
|| 6&lt;br /&gt;
|| Another Monster pod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overseer Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Ethereal Device, UFO equipment and resources&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
While the Overseer contains a small crew, they still pack quite a punch. The enemies you fight will be 1 Ethereal, 1 Sectopod + 1 Drone, 2x4 Muton Elites, and 3 Outsiders. Since it is a crash, multiple enemies may be injured and or dead upon arrival. This mission is otherwise fairly straightforward.&lt;br /&gt;
&lt;br /&gt;
If you fail, more overseers will spawn allowing you to attempt one again, so do not feel bad about retreating if you get overwhelmed on a first attempt.&lt;br /&gt;
&lt;br /&gt;
==Temple Ship Assault==&lt;br /&gt;
&lt;br /&gt;
[[File:TempleShip.png|right|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Win the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Lose the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; ~2 hours&lt;br /&gt;
&lt;br /&gt;
Depending upon how many council nations are still supporting you, your soldiers will receive a significant morale/attribute boost for the final mission:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; colspan=&amp;quot;3&amp;quot; | # of Council Nations Supporting XCOM and Soldier Boosts&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 will&amp;lt;br&amp;gt;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-2 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-0.6 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 8 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-16 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.2 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;12&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 9 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-24 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-12 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;14&#039;&#039;&#039; || &#039;&#039;&#039;15-16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-6 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.8 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 10 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.8 mobility&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The volunteer on this mission will gain access to every single psionic ability, including &#039;&#039;&#039;Rift&#039;&#039;&#039;, making quite a formidable psionic soldier.&lt;br /&gt;
&lt;br /&gt;
The Temple Ship will contain some of the strongest alien leaders in the game. Go in heavy, hit hard, and let nothing stand in your way. This may be the most difficult mission in your campaign.&lt;br /&gt;
&lt;br /&gt;
At the end of the brutal road, in the Ethereal Cathedral awaits the &#039;&#039;&#039;Uber Ethereal&#039;&#039;&#039;, Lord of the Alien Collective. Rushing the Uber Ethereal is not advised, as he will have 100% DR until all the Muton Elites and Ethereals around him have been killed.&lt;br /&gt;
&lt;br /&gt;
Good luck, Commander.&lt;br /&gt;
&lt;br /&gt;
==XCOM Base Defense==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:430px; float:right;&amp;quot;&amp;gt;[[File:Base Defense 2 (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; -500 credits, all alien captives released, 20% of scientists and engineers slaughtered&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
This mission is always called: Operation Ashes and Temples.&lt;br /&gt;
&lt;br /&gt;
When the aliens have high resources AND high aggression they will come for your base. Your base is assaulted by a UFO - typically a NOE altitude [[UFOs (LWR)#Assault Carrier|Assault Carrier]], but it may have &#039;&#039;backup&#039;&#039; from other craft - which you can see coming and can shoot down, but it&#039;s extremely difficult: when the UFO alert/interception prompt appears, it will say &amp;quot;Warning! Warning! UFO vectoring to XCOM HQ!&amp;quot; on the lesser notifications on the lower-left of the screen. Shooting down that UFO will prevent the assault.&lt;br /&gt;
&lt;br /&gt;
Like vanilla, you will get the chance to select and equip a squad for this mission. You select and equip 8 soldiers, of which a random 5 will be selected at the start. Additional soldiers from this pool will arrive as reinforcements, one automatically and further soldiers can arrive to replace losses. You&#039;ll also get a complement of Blueshirts (new Rookie soldiers). The reinforcements you get do not vary with Blueshirt casualties, only XCOM casualties.&lt;br /&gt;
&lt;br /&gt;
The aliens will drop in to the command center, followed by flyers in the back and drops in to the MEC bay and two waves in the forward access tunnels. Expect this mission to be difficult, though the forces deployed can vary wildly based on RNG. However, always look around and check for the falling dirt to see if any waves are about to drop in the MEC Bay, particularly the upper areas at all four corners. &lt;br /&gt;
&lt;br /&gt;
Failing this mission does not mean the end of XCOM, however it is damaging. The aliens will ransack your base, killing engineers and scientists and destroying credits before regular military arrive and bail you out. This mission can only happen once during a campaign, and can only occur after September.&lt;br /&gt;
&lt;br /&gt;
If you succeed, any surviving Blueshirts will join your roster, retaining any XP they gained during the base defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Missions (LWR)]]&lt;br /&gt;
&lt;br /&gt;
==XCOM Air Base Defense==&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense 3 (EU2012).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; severe damage and/or destruction of multiple interceptors&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
In addition to assaulting your base, aliens can now go after your interceptor stations. These missions will only be launched after your air game becomes significantly strong (a Firestorm is built). It will generate similar to an abduction mission, with XCOM soldiers outfitting in the Skyranger as per usual. The map takes place in the previously multiplayer only [[XCOM_HQ_Multiplayer_(EU2012)|Interceptor bay]]. This mission must be completed to avoid severe damage or destruction of your interceptors.&lt;br /&gt;
&lt;br /&gt;
If the Hyperwave Relay is built, the mission notice on the approaching UFO will say &amp;quot;Retaliation&amp;quot;. Be aware you will enter the area through one of the side tunnels in the center of the map, so odds are that there will be aliens in both wings, and can easily be flanked by a wandering pod due to this.&lt;br /&gt;
&lt;br /&gt;
Unlike the XCOM Base Defense, the Air Base Defense mission will not only happen frequently (especially after the player has started fielding plasma weapons) but it is also MUCH easier than the standard Base Defense.&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98709</id>
		<title>Missions (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98709"/>
		<updated>2020-11-24T03:40:40Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Exalt Base Assault */ add better spacing to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= In General =&lt;br /&gt;
&lt;br /&gt;
When a mission appears in the Mission Control room you have a certain amount of time to deploy to it before it disappears. Noting that you can only engage in one mission at a time and it takes time to travel to and from missions.&lt;br /&gt;
&lt;br /&gt;
Any soldier lost will have a 10% chance to lose each piece of equipment (from 40% in LW 1.0).&lt;br /&gt;
&lt;br /&gt;
= Squad Sizes =&lt;br /&gt;
&lt;br /&gt;
[[File: Soldiers_M-F.png|left|256px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad sizes&#039;&#039;&#039; in Long War Rebalance vary depending on the mission type. Unlike, LW 1.0, they can not be increased through Officer Training School upgrades. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;We are Legion (#25)&#039;&#039;&#039; Second Wave option allows bringing 2 additional soldiers on all Covert Op missions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Mission Type&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Squad Size&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | UFO raids, DLC Missions, and Base Assaults&lt;br /&gt;
|| 8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Abduction, Council, Terror, and Covert Op Data Recovery missions&lt;br /&gt;
|| 6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Covert Op Extractions&lt;br /&gt;
|| 2&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Temple Assault&lt;br /&gt;
|| 7-10*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;1 additional soldier can be brought for every 5 council nations still supporting XCOM.&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abductions=&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:520px;float:right;&amp;quot;&amp;gt;[[File:LWRabduction.jpg|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; credits/scientists/engineers/soldiers (see below), -1 panic in country, and -1 panic in continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; +5 [[Alien_Level_(LWR)|alien research]], +3 country panic, and +3 continent panic (modified by current country panic) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 12 hours&lt;br /&gt;
&lt;br /&gt;
Alien Abductions are generated by an Abductor and are an [[Alien_Missions_(LWR)#Abduction|Alien Mission]] that occurs a few times a month (depending on Campaign Length) but decreases in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
Each time the aliens successfully land an abductor on an abduction mission XCOM will be notified, regardless of where in the world they land. The aliens will attempt 2-3 abductions at a single time so abductions can be quite taxing on XCOM&#039;s roster and they may need to bring in fatigued soldiers to complete all missions.&lt;br /&gt;
&lt;br /&gt;
The maps for each abduction will be chosen randomly, but smaller maps will be filtered out of more dense abductions.&lt;br /&gt;
&lt;br /&gt;
The density of the abduction is determined on the Light(0) -&amp;gt; Moderate(1) -&amp;gt; Heavy(2) -&amp;gt; Swarming(3) scale as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 Density = 3 - &#039;&#039;Rand&#039;&#039;(5) + Country Panic(out of 100)/33&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 If density is Light(0) or Swarming(3), 75% of the time push the density back to Moderate(1) or Heavy(2), respectively.&lt;br /&gt;
 Highest density is capped at Moderate(1) for the first month and Heavy(2) for the 2nd month&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the abduction site depends on the density of the abduction and other factors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:640px;float:right;&amp;quot;&amp;gt;[[File:LWRAbductionOption.png|right|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Light || 8-10&lt;br /&gt;
|- &lt;br /&gt;
|| Moderate || 10-12&lt;br /&gt;
|- &lt;br /&gt;
|| Heavy || 12-14&lt;br /&gt;
|- &lt;br /&gt;
|| Swarming || 14-16&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months || +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceed 40/60/80% || +1/2/3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Under the &#039;&#039;&#039;alien activity&#039;&#039;&#039; display (see image on right) it will list the density of the abduction, the current level of the aliens, as well as give 1 or 2 &#039;&#039;&#039;+&#039;&#039;&#039; signs. One &#039;&#039;&#039;+&#039;&#039;&#039; sign means that there is either increased aliens due to alien resources being high or increased alien leader levels due to alien aggression being high.  Two &#039;&#039;&#039;+&#039;&#039;&#039; signs means both.&lt;br /&gt;
&lt;br /&gt;
An abduction which is not stopped by XCOM causes panic in the target country and continent, and provides the aliens with additional research. The panic increase is higher if the abduction was conducted in a country with less panic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Panic in Abduction Country&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Country and Continent Panic Amount&lt;br /&gt;
|- &lt;br /&gt;
|| 0-20&lt;br /&gt;
|| +9&lt;br /&gt;
|- &lt;br /&gt;
|| 21-40&lt;br /&gt;
|| +6&lt;br /&gt;
|- &lt;br /&gt;
|| 41-100&lt;br /&gt;
|| +3&lt;br /&gt;
|- &lt;br /&gt;
|| Campaign Length&lt;br /&gt;
|| x2 / x1 / x0.5 / x0.334&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing an abduction mission has a 25% chance to grant a reward of credits, scientists, engineers, or a soldier, each with the following amounts:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Reward&lt;br /&gt;
! Amount&lt;br /&gt;
|- &lt;br /&gt;
|| Credits&lt;br /&gt;
|| (40 + &#039;&#039;Rand&#039;&#039;(20)) * (1 + month/10) * Abduction Density (1.0/1.2/1.5/1.9) * Campaign Length (2.0/1.0/0.5/0.334)&lt;br /&gt;
|- &lt;br /&gt;
|| Scientists&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;Swarming&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Engineers&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Swarming&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Soldier&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Soldier Rank = &#039;&#039;Rand&#039;&#039;[2 * Abduction Density (1/2/3/4)]&amp;lt;br&amp;gt;Clamped between 0 and the lower of the # of months that have passed or your highest ranked soldier (0-7), and then set to at least 1 (Specialist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that soldier rewards are NOT modified by campaign length to accommodate for more soldiers lost on longer campaigns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Terror Sites=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 20 credits per civilian saved (modified by Campaign Length) (+10% per month), reduced country and continent panic (possibly increased panic if not enough civilians saved) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Loss of Country and 10 panic across the continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
During Terror Missions you are required to eliminate all hostiles and save as many of the 18 civilians that you can. Aliens, who are active, but can see no XCOM soldiers, will target civilians. As well, each inactivated pod will have a chance to kill multiple civilians every turn that passes. This means that XCOM should try to engage all pods quickly and stay within sight of active aliens as much as possible if they want to minimize casualties. This can lead to some unwinnable situations though, so the balance between being aggressive and saving civilians vs being cautious and saving XCOM will likely vary mission to mission.&lt;br /&gt;
&lt;br /&gt;
Terror missions will automatically generate 15 panic in the target country, and 4 panic across the same continent. However, each civilian saved will decrease the panic generated by the mission by 1 in the target country and 0.3 across the continent. Additionally, each civilian saved in a country that has NOT left the Council of Nations will award 20 credits. Both the panic alterations and bonus credits are modified by campaign length (2.0/1.0/0.5/0.33). The credit reward increases by 10% each month.&lt;br /&gt;
&lt;br /&gt;
A Terror Site which is not stopped by XCOM causes the target country to immediately leave the Council of Nations and generates 10 continental panic (modified by Campaign Length).&lt;br /&gt;
&lt;br /&gt;
Terror Sites are generated by a UFO, so you can prevent a terror mission by shooting down the incoming UFO before it can create the terror site.&lt;br /&gt;
&lt;br /&gt;
The number of Terror Missions decrease in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
The first Terror Site will contain:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 3 Chryssalids, 2 Chryssalids, 4 Zombies, 4 Zombies, and either 5 Floaters, Thinmen, or Mutons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent Terror Sites will contain&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 2 Chryssalids or 4 Zombies, 2 Chryssalids or 4 Zombies, + extra aliens&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the Terror Site is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Base Amount&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | 2x 2 Chryssalids / 4 Zombies&lt;br /&gt;
|- &lt;br /&gt;
|| Extra Aliens&lt;br /&gt;
|| +8&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months&lt;br /&gt;
|| +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceeds (40/60/80)%&lt;br /&gt;
|| +1 / +2 / +3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a certain number of terror missions, you make experience some missions that have fewer overall aliens but some high level aliens bosses.&lt;br /&gt;
&lt;br /&gt;
=UFO Sites=&lt;br /&gt;
&lt;br /&gt;
UFO sites are unique missions in that they will always have a command pod consisting of one or more outsiders. These outsiders have the &#039;&#039;&#039;growth&#039;&#039;&#039; perk meaning waiting to engage them can result in them becoming very strong. As well, any activated outsiders will call all other enemies on the map to their location, making dealing with multiple pods quite common. The choice of whether to engage the outsiders early when they are weak or to clear out the rest of the map first is up to the commander.&lt;br /&gt;
&lt;br /&gt;
After a UFO mission the player has the option to send additional salvage teams (at a cost). They will yield additional alloy and elerium with a random cost proportional to the size of the resource haul.&lt;br /&gt;
&lt;br /&gt;
==UFO Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (with damage), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
When a UFO is shot down and not destroyed, a UFO Crash Site mission becomes available. Completion of a UFO Crash Site mission rewards the player with the possibility of recovering valuable components from the UFO; however, a crashed UFO is now even more likely to have destroyed artifacts.&lt;br /&gt;
&lt;br /&gt;
Enemies on crashed UFOs will sometimes die on the crash or receive a wound. The amount of aliens killed or wounded on a crash is random, with an average of 25% dying and 33% becoming wounded. However, it&#039;s possible none are dead or wounded or almost all are dead or wounded. Wounds will randomly leave enemies with anywhere between 1 to full HP. An exception to this is Outsiders, Sectopods, and Ethereals cannot be wounded or killed during a crash.&lt;br /&gt;
&lt;br /&gt;
[[File:Outsider600.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==UFO Landing Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (pristine), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country, UFO mission completion&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 16 hours&lt;br /&gt;
&lt;br /&gt;
Some UFO missions will involve a landing. Whether or not this will be the case can often be determined by looking at the UFO&#039;s altitude (NOE altitude often means it will land). If you allow the UFO to land it will either generate a terror mission, an abduction, or simply a landing site. It may actually be in your interests to &#039;&#039;let&#039;&#039; NOE-flying UFOs land, as (a) it will save your interceptor craft some damage, and (b) it will net you a lot more salvage, including intact flight computers and power sources. On the other hand, it may be on a bombing mission. Successfully assaulting a landed UFO will also stop the alien mission from being completed.&lt;br /&gt;
&lt;br /&gt;
The command pod may not be on the bridge. This is so you won&#039;t know exactly where this pod is, and thus won&#039;t be able to prepare a blitzkrieg to take it out.&lt;br /&gt;
&lt;br /&gt;
=Council Missions=&lt;br /&gt;
&lt;br /&gt;
Council missions have also been modified, mostly to the tune of larger numbers of enemies, both seeded and airdropped. Airdrop spawns may be random, and include enemies other than Thin Men.&lt;br /&gt;
&lt;br /&gt;
Drop-in aliens will increase based on difficulty and for each month that has passed.&lt;br /&gt;
&lt;br /&gt;
==Site Recon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, bonus +100 mission xp&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
The Chryssalid Hive is not exclusively populated by Shark-lids and free-roaming Chryssalids anymore. You may find other aliens have been invited to the party too. Keep an eye on your ammo and move your troops carefully. Unlike vanilla, think twice before skipping this mission lest you be punished for your negligence.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot recover any corpses from the mission.&lt;br /&gt;
&lt;br /&gt;
==Target Extraction==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, Van Doorn, Friendly, Watson, Green&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Rescuing Peter Van Doorn will now add him to your roster. Just remember that it&#039;s not fair if he has all the fun.&lt;br /&gt;
&lt;br /&gt;
==Target Escort==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, possibly Carlock, possibly reduced panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Escort Dr. Marazuki, Sgt. Carlock or Mr. Thorne to the Skyranger, while killing all hostiles.&lt;br /&gt;
&lt;br /&gt;
==Asset Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Significant Credits&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Eliminate all hostiles and secure the asset.&lt;br /&gt;
&lt;br /&gt;
==Bomb Disposal==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, -10 country panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
With the help of power nodes to gain time, find the Bomb and deactivate it.&lt;br /&gt;
&lt;br /&gt;
=DLC Missions=&lt;br /&gt;
&lt;br /&gt;
The DLC missions include the Slingshot and Progeny missions. Each DLC consist of a set of 3 missions which require success on each previous mission in order for the next to spawn.&lt;br /&gt;
&lt;br /&gt;
The date for the DLC missions to occur in LWR is somewhat randomized and not predictable.&lt;br /&gt;
&lt;br /&gt;
==Slingshot==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Zhang_Face2.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Friends in Low Places&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |[[Shaojie_Zhang_(EU2012)|Shaojie Zhang]], a Triad operative from China, has decided to defect to XCOM and is requesting pickup. He brings with him a mysterious briefcase containing alien technology.&lt;br /&gt;
&lt;br /&gt;
Zhang must be [[Missions_(EU2012)#Escort|escorted]] to the extraction zone through a graveyard. Completing this mission sees Zhang join [[XCOM_(EU2012)|XCOM]]. The opposition consists mostly of Thin Men, but may also contain Sectoids, Chryssalids, and Seekers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Confounding_Light.png|180px]]&lt;br /&gt;
!Confounding Light&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The equipment provided by Zhang proves to be navigational aids for an alien battleship approaching China. XCOM must plant these beacons on a train to send it off-course.&lt;br /&gt;
&lt;br /&gt;
This mission plays similar to a bomb disposal, in that your units must &amp;quot;activate&amp;quot; transponders on the train before finally heading to the engine cabin and having it leave the station. There is a time limit of 10 turns (which is &#039;&#039;not&#039;&#039; extended as you proceed). Opposition can vary, but mostly consists of Thin Men and Mutons. Note that with all transponders activated, reaching the engine cabin controls on the train immediately ends the mission.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gangplank.png|180px]]&lt;br /&gt;
!Gangplank&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The alien battleship has been brought low, and XCOM plans to capture the whole thing from the air. Your squad must move through the ship, disabling its engines to bring it to the ground with minimal damage. This can either be done in a manner similar to bomb diffusing or via the use of explosives.&lt;br /&gt;
&lt;br /&gt;
This mission rewards XCOM with 2 Fusion Cores required for certain advanced technology. Opposition mostly consists of mostly Mutons, Cyberdiscs, and Thinmen, some of which will drop from behind XCOM as they progress through the ship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progeny==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PortentOverhead.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Portent&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The Council has been monitoring unusual reports about a hijack attempt on an unauthorized French military convoy. Although the alleged perpetrators were human, our intel indicates the aliens may also have been in the area. If true, this raises a number of questions about the &#039;&#039;cargo&#039;&#039; being moved. We&#039;ll need a squad to investigate; Central should have our complete report momentarily.&lt;br /&gt;
&lt;br /&gt;
A French military convoy was caught in an ambush. The convoy&#039;s current status is unknown. Be prepared for anything.&lt;br /&gt;
*Investigate the area of operations&lt;br /&gt;
*Locate and secure any survivors as well as the convoy&#039;s cargo&lt;br /&gt;
*Eliminate any remaining opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Anton Smits join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:XCOM EW ProgenyCharacter.png|180px]]&lt;br /&gt;
!Deluge&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The surviving EXALT operative has provided additional intel on the location of our missing transport vehicle, and not a moment too soon. It appears the aliens have cornered the truck on a dam in eastern France. If we&#039;re going to recover the cargo, we&#039;ll need to act fast.&lt;br /&gt;
&lt;br /&gt;
The transport is stopped on a dam in France; it&#039;s likely the aliens have sabotaged the structure. They clearly consider this transport to be high value. Expect substantial opposition.&lt;br /&gt;
*Secure the dam by any means necessary&lt;br /&gt;
*Locate and secure the convoy and its contents&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Annette Durand join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Furiestanks.png|180px]]&lt;br /&gt;
!Furies&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The intelligence provided by Annette indicates the aliens are attempting to transfer at least three other captives in a remote area near the Alps. If each of these abductees harbors the same potential that Annette has demonstrated, it is imperative we do not allow the aliens to keep them captive.&lt;br /&gt;
&lt;br /&gt;
The aliens are holding Annette&#039;s fellow abductees on their ship and will not easily let them go. Secure the captives as quickly as possible.&lt;br /&gt;
*Locate and rescue the other abductees&lt;br /&gt;
*Eliminate all opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has the Furies join XCOM (depending upon who was saved).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exalt Missions=&lt;br /&gt;
&lt;br /&gt;
Exalt missions will be unique in that they will consist almost entirely of Exalt soldiers. These soldiers are more similar to XCOM in their strength and weaknesses.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Data Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 200 credits, 40 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
These missions are similar to their vanilla equivalent. You field a squad of six and defend an encoder and transmitter. Exalt Comm arrays are available for your covert operative to hack which will disable all exalt on the map, for at least 1 turn. Reinforcements will continue throughout the mission so be prepared to fight from all flanks.&lt;br /&gt;
&lt;br /&gt;
Due to the constant reinforcements and Exalts desire to rush the encoder and transmitter, an ideal squad for this mission should involve units that can deal a lot of damage (especially to flanked units). This is because if you fail to deal enough damage, the reinforcements may quickly result in you facing unsurmountable numbers of Exalt, forcing you to retreat or die.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Extraction==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:420px;float:right;&amp;quot;&amp;gt;[[File:Security Breach Trailer 2 (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 100 credits, 30 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
In this mission type you are limited to only 2 soldiers and your Covert Operative. As such, you want to avoid getting in to a pitched battle with EXALT, so if you can, try to get your Covert Operative to the arrays, hack them and get out fast.&lt;br /&gt;
&lt;br /&gt;
It is advisable to bring units that can help the Covert Operative hack the relays, such as officers or soldiers who have the smoke and mirrors perk and equipped concussion grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exalt reinforcements to secure the Covert Operative will begin on turn 7-10 (depending on difficulty) and last until 18.&lt;br /&gt;
&lt;br /&gt;
There are 5 sets of reinforcements.  Each set, when active will have a chance to spawn more Exalt reinforcements every turn until turn 18. Reinforcements automatically start on turn 7-10 (depending on difficulty). However, if the covert operative activates an array, it will automatically start a set of reinforcements at that relay 2 turns later (so as early as turn 3). After turn 18 all reinforcements will stop.&lt;br /&gt;
&lt;br /&gt;
Due to the sheer number of possible reinforcements, it is advised to NOT try to fight all of the reinforcements, but simply activate the relays and retreat.&lt;br /&gt;
&lt;br /&gt;
==Exalt Base Assault==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:430px;float:right;&amp;quot;&amp;gt;[[File:Exalt Base Raid (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1250 credits, Illuminator Gunsight, Cognitive Enchancer, Neuroregulator, 400 meld, -5 Worldwide Panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
This mission is considerably tougher than it is in vanilla. The Exalt base is crawling with randomly generated elite EXALT squads. In addition you may find some elite aliens here as well.&lt;br /&gt;
&lt;br /&gt;
The EXALT base is in a large cubic map, in an office/residence atop a Skyscraper. You are dropped off near a Helipad. Inside consists of a foyer, that splits to a library/sitting room and a sparse Situation Room (where Annette&#039;s photo is visible) (rooms and floor plan are symmetrical), and to a large sunken central room (with surrounding high hallways) with EXALT&#039;s own bootleg Hologlobe. There are paths that reach around on the outside of the building on the perimeter. The roof is accessible. You may have some success firing down through the skylights for the elevated bonus, but the line of sight from the skylights to ground level is quite restrictive.&lt;br /&gt;
&lt;br /&gt;
There are no airdropped EXALT squads.&lt;br /&gt;
&lt;br /&gt;
Expect several squads of EXALT Elite units inside.&lt;br /&gt;
&lt;br /&gt;
Falsely accusing a country of harboring the exalt base will cause a massive spike in panic as well as a significant gain in alien research, so it is unadvised to &amp;quot;guess&amp;quot; where the exalt base is until you know for sure.&lt;br /&gt;
&lt;br /&gt;
=Storyline Missions=&lt;br /&gt;
&lt;br /&gt;
These missions are required to progress and pass the game. They are significantly easier than their counterparts in LW 1.0 in order to make them less of a roadblock. The exception is the Temple Ship Assault which is significantly harder than LW 1.0 and may be the most difficult mission of a campaign.&lt;br /&gt;
&lt;br /&gt;
==Alien Base Assault==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1 Hyperwave Beacon, -10 Alien Research, Alien Aggression to 100%, Recover Country at 55 Panic, -5 Continent Panic, 1 Fusion Core, 4 Alien Surgeries, 15 Alien Stasis Tanks, 10 Alien Foods, 2 Alien Entertainments&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; No specific penalty -- though you will lose the entire squad as you cannot retreat from this mission&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
The 1st alien base is auto-generated when you lose a country in the first month. You need to develop a Skeleton Key, and then place a satellite over an alien occupied country to locate and assault the alien base. With that in mind, you may want to do your first Alien Base Assault as soon as possible, as to face weaker aliens. That way, even if you do lose more countries, but don&#039;t want to risk soldiers attacking another Base, at least you can still progress with the storyline. &lt;br /&gt;
&lt;br /&gt;
Like with UFOs, the commander will not necessarily be in the last room with the Hyperwave Beacon, so this isn&#039;t necessarily the best place to capture one like it is in vanilla.&lt;br /&gt;
&lt;br /&gt;
Long War makes a tweak to the Hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to delay putting a satellite over an alien country until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Note that each time you successfully raid an alien base the next alien base will be more heavily fortified with extra aliens:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | # of Alien Bases Raided&lt;br /&gt;
! Additional Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| 1&lt;br /&gt;
|| A Monster pod&lt;br /&gt;
|- &lt;br /&gt;
|| 2&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | A large Heavy Floater pod&lt;br /&gt;
|- &lt;br /&gt;
|| 3&lt;br /&gt;
|| A large Muton Elite pod&lt;br /&gt;
|- &lt;br /&gt;
|| 4&lt;br /&gt;
|| A Sectopod pod&lt;br /&gt;
|- &lt;br /&gt;
|| 5&lt;br /&gt;
|| An Ethereal pod&lt;br /&gt;
|- &lt;br /&gt;
|| 6&lt;br /&gt;
|| Another Monster pod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overseer Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Ethereal Device, UFO equipment and resources&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
While the Overseer contains a small crew, they still pack quite a punch. The enemies you fight will be 1 Ethereal, 1 Sectopod + 1 Drone, 2x4 Muton Elites, and 3 Outsiders. Since it is a crash, multiple enemies may be injured and or dead upon arrival. This mission is otherwise fairly straightforward.&lt;br /&gt;
&lt;br /&gt;
If you fail, more overseers will spawn allowing you to attempt one again, so do not feel bad about retreating if you get overwhelmed on a first attempt.&lt;br /&gt;
&lt;br /&gt;
==Temple Ship Assault==&lt;br /&gt;
&lt;br /&gt;
[[File:TempleShip.png|right|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Win the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Lose the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; ~2 hours&lt;br /&gt;
&lt;br /&gt;
Depending upon how many council nations are still supporting you, your soldiers will receive a significant morale/attribute boost for the final mission:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; colspan=&amp;quot;3&amp;quot; | # of Council Nations Supporting XCOM and Soldier Boosts&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 will&amp;lt;br&amp;gt;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-2 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-0.6 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 8 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-16 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.2 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;12&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 9 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-24 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-12 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;14&#039;&#039;&#039; || &#039;&#039;&#039;15-16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-6 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.8 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 10 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.8 mobility&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The volunteer on this mission will gain access to every single psionic ability, including &#039;&#039;&#039;Rift&#039;&#039;&#039;, making quite a formidable psionic soldier.&lt;br /&gt;
&lt;br /&gt;
The Temple Ship will contain some of the strongest alien leaders in the game. Go in heavy, hit hard, and let nothing stand in your way. This may be the most difficult mission in your campaign.&lt;br /&gt;
&lt;br /&gt;
At the end of the brutal road, in the Ethereal Cathedral awaits the &#039;&#039;&#039;Uber Ethereal&#039;&#039;&#039;, Lord of the Alien Collective. Rushing the Uber Ethereal is not advised, as he will have 100% DR until all the Muton Elites and Ethereals around him have been killed.&lt;br /&gt;
&lt;br /&gt;
Good luck, Commander.&lt;br /&gt;
&lt;br /&gt;
==XCOM Base Defense==&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense 2 (EU2012).png|right|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; -500 credits, all alien captives released, 20% of scientists and engineers slaughtered&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
This mission is always called: Operation Ashes and Temples.&lt;br /&gt;
&lt;br /&gt;
When the aliens have high resources AND high aggression they will come for your base. Your base is assaulted by a UFO - typically a NOE altitude [[UFOs (LWR)#Assault Carrier|Assault Carrier]], but it may have &#039;&#039;backup&#039;&#039; from other craft - which you can see coming and can shoot down, but it&#039;s extremely difficult: when the UFO alert/interception prompt appears, it will say &amp;quot;Warning! Warning! UFO vectoring to XCOM HQ!&amp;quot; on the lesser notifications on the lower-left of the screen. Shooting down that UFO will prevent the assault.&lt;br /&gt;
&lt;br /&gt;
Like vanilla, you will get the chance to select and equip a squad for this mission. You select and equip 8 soldiers, of which a random 5 will be selected at the start. Additional soldiers from this pool will arrive as reinforcements, one automatically and further soldiers can arrive to replace losses. You&#039;ll also get a complement of Blueshirts (new Rookie soldiers). The reinforcements you get do not vary with Blueshirt casualties, only XCOM casualties.&lt;br /&gt;
&lt;br /&gt;
The aliens will drop in to the command center, followed by flyers in the back and drops in to the MEC bay and two waves in the forward access tunnels. Expect this mission to be difficult, though the forces deployed can vary wildly based on RNG. However, always look around and check for the falling dirt to see if any waves are about to drop in the MEC Bay, particularly the upper areas at all four corners. &lt;br /&gt;
&lt;br /&gt;
Failing this mission does not mean the end of XCOM, however it is damaging. The aliens will ransack your base, killing engineers and scientists and destroying credits before regular military arrive and bail you out. This mission can only happen once during a campaign, and can only occur after September.&lt;br /&gt;
&lt;br /&gt;
If you succeed, any surviving Blueshirts will join your roster, retaining any XP they gained during the base defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Missions (LWR)]]&lt;br /&gt;
&lt;br /&gt;
==XCOM Air Base Defense==&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense 3 (EU2012).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; severe damage and/or destruction of multiple interceptors&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
In addition to assaulting your base, aliens can now go after your interceptor stations. These missions will only be launched after your air game becomes significantly strong (a Firestorm is built). It will generate similar to an abduction mission, with XCOM soldiers outfitting in the Skyranger as per usual. The map takes place in the previously multiplayer only [[XCOM_HQ_Multiplayer_(EU2012)|Interceptor bay]]. This mission must be completed to avoid severe damage or destruction of your interceptors.&lt;br /&gt;
&lt;br /&gt;
If the Hyperwave Relay is built, the mission notice on the approaching UFO will say &amp;quot;Retaliation&amp;quot;. Be aware you will enter the area through one of the side tunnels in the center of the map, so odds are that there will be aliens in both wings, and can easily be flanked by a wandering pod due to this.&lt;br /&gt;
&lt;br /&gt;
Unlike the XCOM Base Defense, the Air Base Defense mission will not only happen frequently (especially after the player has started fielding plasma weapons) but it is also MUCH easier than the standard Base Defense.&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98708</id>
		<title>Missions (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98708"/>
		<updated>2020-11-24T03:39:38Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Exalt Covert Op Extraction */ add spacing for image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= In General =&lt;br /&gt;
&lt;br /&gt;
When a mission appears in the Mission Control room you have a certain amount of time to deploy to it before it disappears. Noting that you can only engage in one mission at a time and it takes time to travel to and from missions.&lt;br /&gt;
&lt;br /&gt;
Any soldier lost will have a 10% chance to lose each piece of equipment (from 40% in LW 1.0).&lt;br /&gt;
&lt;br /&gt;
= Squad Sizes =&lt;br /&gt;
&lt;br /&gt;
[[File: Soldiers_M-F.png|left|256px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad sizes&#039;&#039;&#039; in Long War Rebalance vary depending on the mission type. Unlike, LW 1.0, they can not be increased through Officer Training School upgrades. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;We are Legion (#25)&#039;&#039;&#039; Second Wave option allows bringing 2 additional soldiers on all Covert Op missions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Mission Type&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Squad Size&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | UFO raids, DLC Missions, and Base Assaults&lt;br /&gt;
|| 8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Abduction, Council, Terror, and Covert Op Data Recovery missions&lt;br /&gt;
|| 6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Covert Op Extractions&lt;br /&gt;
|| 2&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Temple Assault&lt;br /&gt;
|| 7-10*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;1 additional soldier can be brought for every 5 council nations still supporting XCOM.&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abductions=&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:520px;float:right;&amp;quot;&amp;gt;[[File:LWRabduction.jpg|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; credits/scientists/engineers/soldiers (see below), -1 panic in country, and -1 panic in continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; +5 [[Alien_Level_(LWR)|alien research]], +3 country panic, and +3 continent panic (modified by current country panic) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 12 hours&lt;br /&gt;
&lt;br /&gt;
Alien Abductions are generated by an Abductor and are an [[Alien_Missions_(LWR)#Abduction|Alien Mission]] that occurs a few times a month (depending on Campaign Length) but decreases in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
Each time the aliens successfully land an abductor on an abduction mission XCOM will be notified, regardless of where in the world they land. The aliens will attempt 2-3 abductions at a single time so abductions can be quite taxing on XCOM&#039;s roster and they may need to bring in fatigued soldiers to complete all missions.&lt;br /&gt;
&lt;br /&gt;
The maps for each abduction will be chosen randomly, but smaller maps will be filtered out of more dense abductions.&lt;br /&gt;
&lt;br /&gt;
The density of the abduction is determined on the Light(0) -&amp;gt; Moderate(1) -&amp;gt; Heavy(2) -&amp;gt; Swarming(3) scale as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 Density = 3 - &#039;&#039;Rand&#039;&#039;(5) + Country Panic(out of 100)/33&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 If density is Light(0) or Swarming(3), 75% of the time push the density back to Moderate(1) or Heavy(2), respectively.&lt;br /&gt;
 Highest density is capped at Moderate(1) for the first month and Heavy(2) for the 2nd month&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the abduction site depends on the density of the abduction and other factors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:640px;float:right;&amp;quot;&amp;gt;[[File:LWRAbductionOption.png|right|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Light || 8-10&lt;br /&gt;
|- &lt;br /&gt;
|| Moderate || 10-12&lt;br /&gt;
|- &lt;br /&gt;
|| Heavy || 12-14&lt;br /&gt;
|- &lt;br /&gt;
|| Swarming || 14-16&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months || +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceed 40/60/80% || +1/2/3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Under the &#039;&#039;&#039;alien activity&#039;&#039;&#039; display (see image on right) it will list the density of the abduction, the current level of the aliens, as well as give 1 or 2 &#039;&#039;&#039;+&#039;&#039;&#039; signs. One &#039;&#039;&#039;+&#039;&#039;&#039; sign means that there is either increased aliens due to alien resources being high or increased alien leader levels due to alien aggression being high.  Two &#039;&#039;&#039;+&#039;&#039;&#039; signs means both.&lt;br /&gt;
&lt;br /&gt;
An abduction which is not stopped by XCOM causes panic in the target country and continent, and provides the aliens with additional research. The panic increase is higher if the abduction was conducted in a country with less panic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Panic in Abduction Country&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Country and Continent Panic Amount&lt;br /&gt;
|- &lt;br /&gt;
|| 0-20&lt;br /&gt;
|| +9&lt;br /&gt;
|- &lt;br /&gt;
|| 21-40&lt;br /&gt;
|| +6&lt;br /&gt;
|- &lt;br /&gt;
|| 41-100&lt;br /&gt;
|| +3&lt;br /&gt;
|- &lt;br /&gt;
|| Campaign Length&lt;br /&gt;
|| x2 / x1 / x0.5 / x0.334&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing an abduction mission has a 25% chance to grant a reward of credits, scientists, engineers, or a soldier, each with the following amounts:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Reward&lt;br /&gt;
! Amount&lt;br /&gt;
|- &lt;br /&gt;
|| Credits&lt;br /&gt;
|| (40 + &#039;&#039;Rand&#039;&#039;(20)) * (1 + month/10) * Abduction Density (1.0/1.2/1.5/1.9) * Campaign Length (2.0/1.0/0.5/0.334)&lt;br /&gt;
|- &lt;br /&gt;
|| Scientists&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;Swarming&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Engineers&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Swarming&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Soldier&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Soldier Rank = &#039;&#039;Rand&#039;&#039;[2 * Abduction Density (1/2/3/4)]&amp;lt;br&amp;gt;Clamped between 0 and the lower of the # of months that have passed or your highest ranked soldier (0-7), and then set to at least 1 (Specialist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that soldier rewards are NOT modified by campaign length to accommodate for more soldiers lost on longer campaigns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Terror Sites=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 20 credits per civilian saved (modified by Campaign Length) (+10% per month), reduced country and continent panic (possibly increased panic if not enough civilians saved) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Loss of Country and 10 panic across the continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
During Terror Missions you are required to eliminate all hostiles and save as many of the 18 civilians that you can. Aliens, who are active, but can see no XCOM soldiers, will target civilians. As well, each inactivated pod will have a chance to kill multiple civilians every turn that passes. This means that XCOM should try to engage all pods quickly and stay within sight of active aliens as much as possible if they want to minimize casualties. This can lead to some unwinnable situations though, so the balance between being aggressive and saving civilians vs being cautious and saving XCOM will likely vary mission to mission.&lt;br /&gt;
&lt;br /&gt;
Terror missions will automatically generate 15 panic in the target country, and 4 panic across the same continent. However, each civilian saved will decrease the panic generated by the mission by 1 in the target country and 0.3 across the continent. Additionally, each civilian saved in a country that has NOT left the Council of Nations will award 20 credits. Both the panic alterations and bonus credits are modified by campaign length (2.0/1.0/0.5/0.33). The credit reward increases by 10% each month.&lt;br /&gt;
&lt;br /&gt;
A Terror Site which is not stopped by XCOM causes the target country to immediately leave the Council of Nations and generates 10 continental panic (modified by Campaign Length).&lt;br /&gt;
&lt;br /&gt;
Terror Sites are generated by a UFO, so you can prevent a terror mission by shooting down the incoming UFO before it can create the terror site.&lt;br /&gt;
&lt;br /&gt;
The number of Terror Missions decrease in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
The first Terror Site will contain:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 3 Chryssalids, 2 Chryssalids, 4 Zombies, 4 Zombies, and either 5 Floaters, Thinmen, or Mutons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent Terror Sites will contain&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 2 Chryssalids or 4 Zombies, 2 Chryssalids or 4 Zombies, + extra aliens&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the Terror Site is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Base Amount&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | 2x 2 Chryssalids / 4 Zombies&lt;br /&gt;
|- &lt;br /&gt;
|| Extra Aliens&lt;br /&gt;
|| +8&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months&lt;br /&gt;
|| +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceeds (40/60/80)%&lt;br /&gt;
|| +1 / +2 / +3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a certain number of terror missions, you make experience some missions that have fewer overall aliens but some high level aliens bosses.&lt;br /&gt;
&lt;br /&gt;
=UFO Sites=&lt;br /&gt;
&lt;br /&gt;
UFO sites are unique missions in that they will always have a command pod consisting of one or more outsiders. These outsiders have the &#039;&#039;&#039;growth&#039;&#039;&#039; perk meaning waiting to engage them can result in them becoming very strong. As well, any activated outsiders will call all other enemies on the map to their location, making dealing with multiple pods quite common. The choice of whether to engage the outsiders early when they are weak or to clear out the rest of the map first is up to the commander.&lt;br /&gt;
&lt;br /&gt;
After a UFO mission the player has the option to send additional salvage teams (at a cost). They will yield additional alloy and elerium with a random cost proportional to the size of the resource haul.&lt;br /&gt;
&lt;br /&gt;
==UFO Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (with damage), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
When a UFO is shot down and not destroyed, a UFO Crash Site mission becomes available. Completion of a UFO Crash Site mission rewards the player with the possibility of recovering valuable components from the UFO; however, a crashed UFO is now even more likely to have destroyed artifacts.&lt;br /&gt;
&lt;br /&gt;
Enemies on crashed UFOs will sometimes die on the crash or receive a wound. The amount of aliens killed or wounded on a crash is random, with an average of 25% dying and 33% becoming wounded. However, it&#039;s possible none are dead or wounded or almost all are dead or wounded. Wounds will randomly leave enemies with anywhere between 1 to full HP. An exception to this is Outsiders, Sectopods, and Ethereals cannot be wounded or killed during a crash.&lt;br /&gt;
&lt;br /&gt;
[[File:Outsider600.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==UFO Landing Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (pristine), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country, UFO mission completion&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 16 hours&lt;br /&gt;
&lt;br /&gt;
Some UFO missions will involve a landing. Whether or not this will be the case can often be determined by looking at the UFO&#039;s altitude (NOE altitude often means it will land). If you allow the UFO to land it will either generate a terror mission, an abduction, or simply a landing site. It may actually be in your interests to &#039;&#039;let&#039;&#039; NOE-flying UFOs land, as (a) it will save your interceptor craft some damage, and (b) it will net you a lot more salvage, including intact flight computers and power sources. On the other hand, it may be on a bombing mission. Successfully assaulting a landed UFO will also stop the alien mission from being completed.&lt;br /&gt;
&lt;br /&gt;
The command pod may not be on the bridge. This is so you won&#039;t know exactly where this pod is, and thus won&#039;t be able to prepare a blitzkrieg to take it out.&lt;br /&gt;
&lt;br /&gt;
=Council Missions=&lt;br /&gt;
&lt;br /&gt;
Council missions have also been modified, mostly to the tune of larger numbers of enemies, both seeded and airdropped. Airdrop spawns may be random, and include enemies other than Thin Men.&lt;br /&gt;
&lt;br /&gt;
Drop-in aliens will increase based on difficulty and for each month that has passed.&lt;br /&gt;
&lt;br /&gt;
==Site Recon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, bonus +100 mission xp&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
The Chryssalid Hive is not exclusively populated by Shark-lids and free-roaming Chryssalids anymore. You may find other aliens have been invited to the party too. Keep an eye on your ammo and move your troops carefully. Unlike vanilla, think twice before skipping this mission lest you be punished for your negligence.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot recover any corpses from the mission.&lt;br /&gt;
&lt;br /&gt;
==Target Extraction==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, Van Doorn, Friendly, Watson, Green&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Rescuing Peter Van Doorn will now add him to your roster. Just remember that it&#039;s not fair if he has all the fun.&lt;br /&gt;
&lt;br /&gt;
==Target Escort==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, possibly Carlock, possibly reduced panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Escort Dr. Marazuki, Sgt. Carlock or Mr. Thorne to the Skyranger, while killing all hostiles.&lt;br /&gt;
&lt;br /&gt;
==Asset Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Significant Credits&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Eliminate all hostiles and secure the asset.&lt;br /&gt;
&lt;br /&gt;
==Bomb Disposal==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, -10 country panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
With the help of power nodes to gain time, find the Bomb and deactivate it.&lt;br /&gt;
&lt;br /&gt;
=DLC Missions=&lt;br /&gt;
&lt;br /&gt;
The DLC missions include the Slingshot and Progeny missions. Each DLC consist of a set of 3 missions which require success on each previous mission in order for the next to spawn.&lt;br /&gt;
&lt;br /&gt;
The date for the DLC missions to occur in LWR is somewhat randomized and not predictable.&lt;br /&gt;
&lt;br /&gt;
==Slingshot==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Zhang_Face2.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Friends in Low Places&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |[[Shaojie_Zhang_(EU2012)|Shaojie Zhang]], a Triad operative from China, has decided to defect to XCOM and is requesting pickup. He brings with him a mysterious briefcase containing alien technology.&lt;br /&gt;
&lt;br /&gt;
Zhang must be [[Missions_(EU2012)#Escort|escorted]] to the extraction zone through a graveyard. Completing this mission sees Zhang join [[XCOM_(EU2012)|XCOM]]. The opposition consists mostly of Thin Men, but may also contain Sectoids, Chryssalids, and Seekers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Confounding_Light.png|180px]]&lt;br /&gt;
!Confounding Light&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The equipment provided by Zhang proves to be navigational aids for an alien battleship approaching China. XCOM must plant these beacons on a train to send it off-course.&lt;br /&gt;
&lt;br /&gt;
This mission plays similar to a bomb disposal, in that your units must &amp;quot;activate&amp;quot; transponders on the train before finally heading to the engine cabin and having it leave the station. There is a time limit of 10 turns (which is &#039;&#039;not&#039;&#039; extended as you proceed). Opposition can vary, but mostly consists of Thin Men and Mutons. Note that with all transponders activated, reaching the engine cabin controls on the train immediately ends the mission.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gangplank.png|180px]]&lt;br /&gt;
!Gangplank&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The alien battleship has been brought low, and XCOM plans to capture the whole thing from the air. Your squad must move through the ship, disabling its engines to bring it to the ground with minimal damage. This can either be done in a manner similar to bomb diffusing or via the use of explosives.&lt;br /&gt;
&lt;br /&gt;
This mission rewards XCOM with 2 Fusion Cores required for certain advanced technology. Opposition mostly consists of mostly Mutons, Cyberdiscs, and Thinmen, some of which will drop from behind XCOM as they progress through the ship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progeny==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PortentOverhead.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Portent&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The Council has been monitoring unusual reports about a hijack attempt on an unauthorized French military convoy. Although the alleged perpetrators were human, our intel indicates the aliens may also have been in the area. If true, this raises a number of questions about the &#039;&#039;cargo&#039;&#039; being moved. We&#039;ll need a squad to investigate; Central should have our complete report momentarily.&lt;br /&gt;
&lt;br /&gt;
A French military convoy was caught in an ambush. The convoy&#039;s current status is unknown. Be prepared for anything.&lt;br /&gt;
*Investigate the area of operations&lt;br /&gt;
*Locate and secure any survivors as well as the convoy&#039;s cargo&lt;br /&gt;
*Eliminate any remaining opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Anton Smits join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:XCOM EW ProgenyCharacter.png|180px]]&lt;br /&gt;
!Deluge&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The surviving EXALT operative has provided additional intel on the location of our missing transport vehicle, and not a moment too soon. It appears the aliens have cornered the truck on a dam in eastern France. If we&#039;re going to recover the cargo, we&#039;ll need to act fast.&lt;br /&gt;
&lt;br /&gt;
The transport is stopped on a dam in France; it&#039;s likely the aliens have sabotaged the structure. They clearly consider this transport to be high value. Expect substantial opposition.&lt;br /&gt;
*Secure the dam by any means necessary&lt;br /&gt;
*Locate and secure the convoy and its contents&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Annette Durand join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Furiestanks.png|180px]]&lt;br /&gt;
!Furies&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The intelligence provided by Annette indicates the aliens are attempting to transfer at least three other captives in a remote area near the Alps. If each of these abductees harbors the same potential that Annette has demonstrated, it is imperative we do not allow the aliens to keep them captive.&lt;br /&gt;
&lt;br /&gt;
The aliens are holding Annette&#039;s fellow abductees on their ship and will not easily let them go. Secure the captives as quickly as possible.&lt;br /&gt;
*Locate and rescue the other abductees&lt;br /&gt;
*Eliminate all opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has the Furies join XCOM (depending upon who was saved).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exalt Missions=&lt;br /&gt;
&lt;br /&gt;
Exalt missions will be unique in that they will consist almost entirely of Exalt soldiers. These soldiers are more similar to XCOM in their strength and weaknesses.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Data Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 200 credits, 40 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
These missions are similar to their vanilla equivalent. You field a squad of six and defend an encoder and transmitter. Exalt Comm arrays are available for your covert operative to hack which will disable all exalt on the map, for at least 1 turn. Reinforcements will continue throughout the mission so be prepared to fight from all flanks.&lt;br /&gt;
&lt;br /&gt;
Due to the constant reinforcements and Exalts desire to rush the encoder and transmitter, an ideal squad for this mission should involve units that can deal a lot of damage (especially to flanked units). This is because if you fail to deal enough damage, the reinforcements may quickly result in you facing unsurmountable numbers of Exalt, forcing you to retreat or die.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Extraction==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:420px;float:right;&amp;quot;&amp;gt;[[File:Security Breach Trailer 2 (EU2012).png|right|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 100 credits, 30 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
In this mission type you are limited to only 2 soldiers and your Covert Operative. As such, you want to avoid getting in to a pitched battle with EXALT, so if you can, try to get your Covert Operative to the arrays, hack them and get out fast.&lt;br /&gt;
&lt;br /&gt;
It is advisable to bring units that can help the Covert Operative hack the relays, such as officers or soldiers who have the smoke and mirrors perk and equipped concussion grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exalt reinforcements to secure the Covert Operative will begin on turn 7-10 (depending on difficulty) and last until 18.&lt;br /&gt;
&lt;br /&gt;
There are 5 sets of reinforcements.  Each set, when active will have a chance to spawn more Exalt reinforcements every turn until turn 18. Reinforcements automatically start on turn 7-10 (depending on difficulty). However, if the covert operative activates an array, it will automatically start a set of reinforcements at that relay 2 turns later (so as early as turn 3). After turn 18 all reinforcements will stop.&lt;br /&gt;
&lt;br /&gt;
Due to the sheer number of possible reinforcements, it is advised to NOT try to fight all of the reinforcements, but simply activate the relays and retreat.&lt;br /&gt;
&lt;br /&gt;
==Exalt Base Assault==&lt;br /&gt;
&lt;br /&gt;
[[File:Exalt Base Raid (EU2012).png|right|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1250 credits, Illuminator Gunsight, Cognitive Enchancer, Neuroregulator, 400 meld, -5 Worldwide Panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
This mission is considerably tougher than it is in vanilla. The Exalt base is crawling with randomly generated elite EXALT squads. In addition you may find some elite aliens here as well.&lt;br /&gt;
&lt;br /&gt;
The EXALT base is in a large cubic map, in an office/residence atop a Skyscraper. You are dropped off near a Helipad. Inside consists of a foyer, that splits to a library/sitting room and a sparse Situation Room (where Annette&#039;s photo is visible) (rooms and floor plan are symmetrical), and to a large sunken central room (with surrounding high hallways) with EXALT&#039;s own bootleg Hologlobe. There are paths that reach around on the outside of the building on the perimeter. The roof is accessible. You may have some success firing down through the skylights for the elevated bonus, but the line of sight from the skylights to ground level is quite restrictive.&lt;br /&gt;
&lt;br /&gt;
There are no airdropped EXALT squads.&lt;br /&gt;
&lt;br /&gt;
Expect several squads of EXALT Elite units inside.&lt;br /&gt;
&lt;br /&gt;
Falsely accusing a country of harboring the exalt base will cause a massive spike in panic as well as a significant gain in alien research, so it is unadvised to &amp;quot;guess&amp;quot; where the exalt base is until you know for sure.&lt;br /&gt;
&lt;br /&gt;
=Storyline Missions=&lt;br /&gt;
&lt;br /&gt;
These missions are required to progress and pass the game. They are significantly easier than their counterparts in LW 1.0 in order to make them less of a roadblock. The exception is the Temple Ship Assault which is significantly harder than LW 1.0 and may be the most difficult mission of a campaign.&lt;br /&gt;
&lt;br /&gt;
==Alien Base Assault==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1 Hyperwave Beacon, -10 Alien Research, Alien Aggression to 100%, Recover Country at 55 Panic, -5 Continent Panic, 1 Fusion Core, 4 Alien Surgeries, 15 Alien Stasis Tanks, 10 Alien Foods, 2 Alien Entertainments&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; No specific penalty -- though you will lose the entire squad as you cannot retreat from this mission&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
The 1st alien base is auto-generated when you lose a country in the first month. You need to develop a Skeleton Key, and then place a satellite over an alien occupied country to locate and assault the alien base. With that in mind, you may want to do your first Alien Base Assault as soon as possible, as to face weaker aliens. That way, even if you do lose more countries, but don&#039;t want to risk soldiers attacking another Base, at least you can still progress with the storyline. &lt;br /&gt;
&lt;br /&gt;
Like with UFOs, the commander will not necessarily be in the last room with the Hyperwave Beacon, so this isn&#039;t necessarily the best place to capture one like it is in vanilla.&lt;br /&gt;
&lt;br /&gt;
Long War makes a tweak to the Hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to delay putting a satellite over an alien country until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Note that each time you successfully raid an alien base the next alien base will be more heavily fortified with extra aliens:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | # of Alien Bases Raided&lt;br /&gt;
! Additional Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| 1&lt;br /&gt;
|| A Monster pod&lt;br /&gt;
|- &lt;br /&gt;
|| 2&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | A large Heavy Floater pod&lt;br /&gt;
|- &lt;br /&gt;
|| 3&lt;br /&gt;
|| A large Muton Elite pod&lt;br /&gt;
|- &lt;br /&gt;
|| 4&lt;br /&gt;
|| A Sectopod pod&lt;br /&gt;
|- &lt;br /&gt;
|| 5&lt;br /&gt;
|| An Ethereal pod&lt;br /&gt;
|- &lt;br /&gt;
|| 6&lt;br /&gt;
|| Another Monster pod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overseer Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Ethereal Device, UFO equipment and resources&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
While the Overseer contains a small crew, they still pack quite a punch. The enemies you fight will be 1 Ethereal, 1 Sectopod + 1 Drone, 2x4 Muton Elites, and 3 Outsiders. Since it is a crash, multiple enemies may be injured and or dead upon arrival. This mission is otherwise fairly straightforward.&lt;br /&gt;
&lt;br /&gt;
If you fail, more overseers will spawn allowing you to attempt one again, so do not feel bad about retreating if you get overwhelmed on a first attempt.&lt;br /&gt;
&lt;br /&gt;
==Temple Ship Assault==&lt;br /&gt;
&lt;br /&gt;
[[File:TempleShip.png|right|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Win the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Lose the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; ~2 hours&lt;br /&gt;
&lt;br /&gt;
Depending upon how many council nations are still supporting you, your soldiers will receive a significant morale/attribute boost for the final mission:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; colspan=&amp;quot;3&amp;quot; | # of Council Nations Supporting XCOM and Soldier Boosts&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 will&amp;lt;br&amp;gt;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-2 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-0.6 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 8 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-16 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.2 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;12&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 9 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-24 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-12 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;14&#039;&#039;&#039; || &#039;&#039;&#039;15-16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-6 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.8 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 10 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.8 mobility&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The volunteer on this mission will gain access to every single psionic ability, including &#039;&#039;&#039;Rift&#039;&#039;&#039;, making quite a formidable psionic soldier.&lt;br /&gt;
&lt;br /&gt;
The Temple Ship will contain some of the strongest alien leaders in the game. Go in heavy, hit hard, and let nothing stand in your way. This may be the most difficult mission in your campaign.&lt;br /&gt;
&lt;br /&gt;
At the end of the brutal road, in the Ethereal Cathedral awaits the &#039;&#039;&#039;Uber Ethereal&#039;&#039;&#039;, Lord of the Alien Collective. Rushing the Uber Ethereal is not advised, as he will have 100% DR until all the Muton Elites and Ethereals around him have been killed.&lt;br /&gt;
&lt;br /&gt;
Good luck, Commander.&lt;br /&gt;
&lt;br /&gt;
==XCOM Base Defense==&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense 2 (EU2012).png|right|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; -500 credits, all alien captives released, 20% of scientists and engineers slaughtered&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
This mission is always called: Operation Ashes and Temples.&lt;br /&gt;
&lt;br /&gt;
When the aliens have high resources AND high aggression they will come for your base. Your base is assaulted by a UFO - typically a NOE altitude [[UFOs (LWR)#Assault Carrier|Assault Carrier]], but it may have &#039;&#039;backup&#039;&#039; from other craft - which you can see coming and can shoot down, but it&#039;s extremely difficult: when the UFO alert/interception prompt appears, it will say &amp;quot;Warning! Warning! UFO vectoring to XCOM HQ!&amp;quot; on the lesser notifications on the lower-left of the screen. Shooting down that UFO will prevent the assault.&lt;br /&gt;
&lt;br /&gt;
Like vanilla, you will get the chance to select and equip a squad for this mission. You select and equip 8 soldiers, of which a random 5 will be selected at the start. Additional soldiers from this pool will arrive as reinforcements, one automatically and further soldiers can arrive to replace losses. You&#039;ll also get a complement of Blueshirts (new Rookie soldiers). The reinforcements you get do not vary with Blueshirt casualties, only XCOM casualties.&lt;br /&gt;
&lt;br /&gt;
The aliens will drop in to the command center, followed by flyers in the back and drops in to the MEC bay and two waves in the forward access tunnels. Expect this mission to be difficult, though the forces deployed can vary wildly based on RNG. However, always look around and check for the falling dirt to see if any waves are about to drop in the MEC Bay, particularly the upper areas at all four corners. &lt;br /&gt;
&lt;br /&gt;
Failing this mission does not mean the end of XCOM, however it is damaging. The aliens will ransack your base, killing engineers and scientists and destroying credits before regular military arrive and bail you out. This mission can only happen once during a campaign, and can only occur after September.&lt;br /&gt;
&lt;br /&gt;
If you succeed, any surviving Blueshirts will join your roster, retaining any XP they gained during the base defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Missions (LWR)]]&lt;br /&gt;
&lt;br /&gt;
==XCOM Air Base Defense==&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense 3 (EU2012).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; severe damage and/or destruction of multiple interceptors&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
In addition to assaulting your base, aliens can now go after your interceptor stations. These missions will only be launched after your air game becomes significantly strong (a Firestorm is built). It will generate similar to an abduction mission, with XCOM soldiers outfitting in the Skyranger as per usual. The map takes place in the previously multiplayer only [[XCOM_HQ_Multiplayer_(EU2012)|Interceptor bay]]. This mission must be completed to avoid severe damage or destruction of your interceptors.&lt;br /&gt;
&lt;br /&gt;
If the Hyperwave Relay is built, the mission notice on the approaching UFO will say &amp;quot;Retaliation&amp;quot;. Be aware you will enter the area through one of the side tunnels in the center of the map, so odds are that there will be aliens in both wings, and can easily be flanked by a wandering pod due to this.&lt;br /&gt;
&lt;br /&gt;
Unlike the XCOM Base Defense, the Air Base Defense mission will not only happen frequently (especially after the player has started fielding plasma weapons) but it is also MUCH easier than the standard Base Defense.&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98707</id>
		<title>Missions (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(LWR)&amp;diff=98707"/>
		<updated>2020-11-24T03:38:08Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Abductions */ add spacing and padding to images, set max-width to 1600px&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
= In General =&lt;br /&gt;
&lt;br /&gt;
When a mission appears in the Mission Control room you have a certain amount of time to deploy to it before it disappears. Noting that you can only engage in one mission at a time and it takes time to travel to and from missions.&lt;br /&gt;
&lt;br /&gt;
Any soldier lost will have a 10% chance to lose each piece of equipment (from 40% in LW 1.0).&lt;br /&gt;
&lt;br /&gt;
= Squad Sizes =&lt;br /&gt;
&lt;br /&gt;
[[File: Soldiers_M-F.png|left|256px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad sizes&#039;&#039;&#039; in Long War Rebalance vary depending on the mission type. Unlike, LW 1.0, they can not be increased through Officer Training School upgrades. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;We are Legion (#25)&#039;&#039;&#039; Second Wave option allows bringing 2 additional soldiers on all Covert Op missions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Mission Type&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Squad Size&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | UFO raids, DLC Missions, and Base Assaults&lt;br /&gt;
|| 8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Abduction, Council, Terror, and Covert Op Data Recovery missions&lt;br /&gt;
|| 6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Covert Op Extractions&lt;br /&gt;
|| 2&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Temple Assault&lt;br /&gt;
|| 7-10*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;1 additional soldier can be brought for every 5 council nations still supporting XCOM.&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abductions=&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:520px;float:right;&amp;quot;&amp;gt;[[File:LWRabduction.jpg|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; credits/scientists/engineers/soldiers (see below), -1 panic in country, and -1 panic in continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; +5 [[Alien_Level_(LWR)|alien research]], +3 country panic, and +3 continent panic (modified by current country panic) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 12 hours&lt;br /&gt;
&lt;br /&gt;
Alien Abductions are generated by an Abductor and are an [[Alien_Missions_(LWR)#Abduction|Alien Mission]] that occurs a few times a month (depending on Campaign Length) but decreases in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
Each time the aliens successfully land an abductor on an abduction mission XCOM will be notified, regardless of where in the world they land. The aliens will attempt 2-3 abductions at a single time so abductions can be quite taxing on XCOM&#039;s roster and they may need to bring in fatigued soldiers to complete all missions.&lt;br /&gt;
&lt;br /&gt;
The maps for each abduction will be chosen randomly, but smaller maps will be filtered out of more dense abductions.&lt;br /&gt;
&lt;br /&gt;
The density of the abduction is determined on the Light(0) -&amp;gt; Moderate(1) -&amp;gt; Heavy(2) -&amp;gt; Swarming(3) scale as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px;&amp;quot;&amp;gt;&lt;br /&gt;
 Density = 3 - &#039;&#039;Rand&#039;&#039;(5) + Country Panic(out of 100)/33&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 If density is Light(0) or Swarming(3), 75% of the time push the density back to Moderate(1) or Heavy(2), respectively.&lt;br /&gt;
 Highest density is capped at Moderate(1) for the first month and Heavy(2) for the 2nd month&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the abduction site depends on the density of the abduction and other factors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:640px;float:right;&amp;quot;&amp;gt;[[File:LWRAbductionOption.png|right|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Light || 8-10&lt;br /&gt;
|- &lt;br /&gt;
|| Moderate || 10-12&lt;br /&gt;
|- &lt;br /&gt;
|| Heavy || 12-14&lt;br /&gt;
|- &lt;br /&gt;
|| Swarming || 14-16&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months || +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceed 40/60/80% || +1/2/3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Under the &#039;&#039;&#039;alien activity&#039;&#039;&#039; display (see image on right) it will list the density of the abduction, the current level of the aliens, as well as give 1 or 2 &#039;&#039;&#039;+&#039;&#039;&#039; signs. One &#039;&#039;&#039;+&#039;&#039;&#039; sign means that there is either increased aliens due to alien resources being high or increased alien leader levels due to alien aggression being high.  Two &#039;&#039;&#039;+&#039;&#039;&#039; signs means both.&lt;br /&gt;
&lt;br /&gt;
An abduction which is not stopped by XCOM causes panic in the target country and continent, and provides the aliens with additional research. The panic increase is higher if the abduction was conducted in a country with less panic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Panic in Abduction Country&lt;br /&gt;
! style=&amp;quot;padding: 0 15px;&amp;quot; | Country and Continent Panic Amount&lt;br /&gt;
|- &lt;br /&gt;
|| 0-20&lt;br /&gt;
|| +9&lt;br /&gt;
|- &lt;br /&gt;
|| 21-40&lt;br /&gt;
|| +6&lt;br /&gt;
|- &lt;br /&gt;
|| 41-100&lt;br /&gt;
|| +3&lt;br /&gt;
|- &lt;br /&gt;
|| Campaign Length&lt;br /&gt;
|| x2 / x1 / x0.5 / x0.334&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing an abduction mission has a 25% chance to grant a reward of credits, scientists, engineers, or a soldier, each with the following amounts:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | Reward&lt;br /&gt;
! Amount&lt;br /&gt;
|- &lt;br /&gt;
|| Credits&lt;br /&gt;
|| (40 + &#039;&#039;Rand&#039;&#039;(20)) * (1 + month/10) * Abduction Density (1.0/1.2/1.5/1.9) * Campaign Length (2.0/1.0/0.5/0.334)&lt;br /&gt;
|- &lt;br /&gt;
|| Scientists&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;Swarming&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Engineers&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Light or Denser&#039;&#039;&#039;&#039;&#039;: 2x (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Moderate or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Heavy or Denser&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Swarming&#039;&#039;&#039;&#039;&#039;: +1 (40% chance for +1)&amp;lt;br&amp;gt;Chances multiplied by Campaign Length (2.0/1.0/0.5/0.334)&amp;lt;br&amp;gt;Final Result increased by 10% per month&amp;lt;br&amp;gt;Minimum of 1&lt;br /&gt;
|- &lt;br /&gt;
|| Soldier&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Soldier Rank = &#039;&#039;Rand&#039;&#039;[2 * Abduction Density (1/2/3/4)]&amp;lt;br&amp;gt;Clamped between 0 and the lower of the # of months that have passed or your highest ranked soldier (0-7), and then set to at least 1 (Specialist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that soldier rewards are NOT modified by campaign length to accommodate for more soldiers lost on longer campaigns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Terror Sites=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 20 credits per civilian saved (modified by Campaign Length) (+10% per month), reduced country and continent panic (possibly increased panic if not enough civilians saved) (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Loss of Country and 10 panic across the continent (modified by Campaign Length)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
During Terror Missions you are required to eliminate all hostiles and save as many of the 18 civilians that you can. Aliens, who are active, but can see no XCOM soldiers, will target civilians. As well, each inactivated pod will have a chance to kill multiple civilians every turn that passes. This means that XCOM should try to engage all pods quickly and stay within sight of active aliens as much as possible if they want to minimize casualties. This can lead to some unwinnable situations though, so the balance between being aggressive and saving civilians vs being cautious and saving XCOM will likely vary mission to mission.&lt;br /&gt;
&lt;br /&gt;
Terror missions will automatically generate 15 panic in the target country, and 4 panic across the same continent. However, each civilian saved will decrease the panic generated by the mission by 1 in the target country and 0.3 across the continent. Additionally, each civilian saved in a country that has NOT left the Council of Nations will award 20 credits. Both the panic alterations and bonus credits are modified by campaign length (2.0/1.0/0.5/0.33). The credit reward increases by 10% each month.&lt;br /&gt;
&lt;br /&gt;
A Terror Site which is not stopped by XCOM causes the target country to immediately leave the Council of Nations and generates 10 continental panic (modified by Campaign Length).&lt;br /&gt;
&lt;br /&gt;
Terror Sites are generated by a UFO, so you can prevent a terror mission by shooting down the incoming UFO before it can create the terror site.&lt;br /&gt;
&lt;br /&gt;
The number of Terror Missions decrease in frequency by 10% (multiplicatively) each month that passes.&lt;br /&gt;
&lt;br /&gt;
The first Terror Site will contain:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 3 Chryssalids, 2 Chryssalids, 4 Zombies, 4 Zombies, and either 5 Floaters, Thinmen, or Mutons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent Terror Sites will contain&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 2 Chryssalids or 4 Zombies, 2 Chryssalids or 4 Zombies, + extra aliens&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of aliens at the Terror Site is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 10px;&amp;quot; | Condition&lt;br /&gt;
! Number of Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| Base Amount&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | 2x 2 Chryssalids / 4 Zombies&lt;br /&gt;
|- &lt;br /&gt;
|| Extra Aliens&lt;br /&gt;
|| +8&lt;br /&gt;
|- &lt;br /&gt;
|| Every 4 months&lt;br /&gt;
|| +1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Alien Resources exceeds (40/60/80)%&lt;br /&gt;
|| +1 / +2 / +3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a certain number of terror missions, you make experience some missions that have fewer overall aliens but some high level aliens bosses.&lt;br /&gt;
&lt;br /&gt;
=UFO Sites=&lt;br /&gt;
&lt;br /&gt;
UFO sites are unique missions in that they will always have a command pod consisting of one or more outsiders. These outsiders have the &#039;&#039;&#039;growth&#039;&#039;&#039; perk meaning waiting to engage them can result in them becoming very strong. As well, any activated outsiders will call all other enemies on the map to their location, making dealing with multiple pods quite common. The choice of whether to engage the outsiders early when they are weak or to clear out the rest of the map first is up to the commander.&lt;br /&gt;
&lt;br /&gt;
After a UFO mission the player has the option to send additional salvage teams (at a cost). They will yield additional alloy and elerium with a random cost proportional to the size of the resource haul.&lt;br /&gt;
&lt;br /&gt;
==UFO Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (with damage), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
When a UFO is shot down and not destroyed, a UFO Crash Site mission becomes available. Completion of a UFO Crash Site mission rewards the player with the possibility of recovering valuable components from the UFO; however, a crashed UFO is now even more likely to have destroyed artifacts.&lt;br /&gt;
&lt;br /&gt;
Enemies on crashed UFOs will sometimes die on the crash or receive a wound. The amount of aliens killed or wounded on a crash is random, with an average of 25% dying and 33% becoming wounded. However, it&#039;s possible none are dead or wounded or almost all are dead or wounded. Wounds will randomly leave enemies with anywhere between 1 to full HP. An exception to this is Outsiders, Sectopods, and Ethereals cannot be wounded or killed during a crash.&lt;br /&gt;
&lt;br /&gt;
[[File:Outsider600.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==UFO Landing Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; UFO equipment and resources (pristine), -1 panic in country&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; 2 panic in country, UFO mission completion&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 16 hours&lt;br /&gt;
&lt;br /&gt;
Some UFO missions will involve a landing. Whether or not this will be the case can often be determined by looking at the UFO&#039;s altitude (NOE altitude often means it will land). If you allow the UFO to land it will either generate a terror mission, an abduction, or simply a landing site. It may actually be in your interests to &#039;&#039;let&#039;&#039; NOE-flying UFOs land, as (a) it will save your interceptor craft some damage, and (b) it will net you a lot more salvage, including intact flight computers and power sources. On the other hand, it may be on a bombing mission. Successfully assaulting a landed UFO will also stop the alien mission from being completed.&lt;br /&gt;
&lt;br /&gt;
The command pod may not be on the bridge. This is so you won&#039;t know exactly where this pod is, and thus won&#039;t be able to prepare a blitzkrieg to take it out.&lt;br /&gt;
&lt;br /&gt;
=Council Missions=&lt;br /&gt;
&lt;br /&gt;
Council missions have also been modified, mostly to the tune of larger numbers of enemies, both seeded and airdropped. Airdrop spawns may be random, and include enemies other than Thin Men.&lt;br /&gt;
&lt;br /&gt;
Drop-in aliens will increase based on difficulty and for each month that has passed.&lt;br /&gt;
&lt;br /&gt;
==Site Recon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, bonus +100 mission xp&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
The Chryssalid Hive is not exclusively populated by Shark-lids and free-roaming Chryssalids anymore. You may find other aliens have been invited to the party too. Keep an eye on your ammo and move your troops carefully. Unlike vanilla, think twice before skipping this mission lest you be punished for your negligence.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot recover any corpses from the mission.&lt;br /&gt;
&lt;br /&gt;
==Target Extraction==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Variable, Van Doorn, Friendly, Watson, Green&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Rescuing Peter Van Doorn will now add him to your roster. Just remember that it&#039;s not fair if he has all the fun.&lt;br /&gt;
&lt;br /&gt;
==Target Escort==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, possibly Carlock, possibly reduced panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Escort Dr. Marazuki, Sgt. Carlock or Mr. Thorne to the Skyranger, while killing all hostiles.&lt;br /&gt;
&lt;br /&gt;
==Asset Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Significant Credits&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
Eliminate all hostiles and secure the asset.&lt;br /&gt;
&lt;br /&gt;
==Bomb Disposal==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Scientists, Engineers, Credits, -10 country panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; ?&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
With the help of power nodes to gain time, find the Bomb and deactivate it.&lt;br /&gt;
&lt;br /&gt;
=DLC Missions=&lt;br /&gt;
&lt;br /&gt;
The DLC missions include the Slingshot and Progeny missions. Each DLC consist of a set of 3 missions which require success on each previous mission in order for the next to spawn.&lt;br /&gt;
&lt;br /&gt;
The date for the DLC missions to occur in LWR is somewhat randomized and not predictable.&lt;br /&gt;
&lt;br /&gt;
==Slingshot==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Zhang_Face2.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Friends in Low Places&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |[[Shaojie_Zhang_(EU2012)|Shaojie Zhang]], a Triad operative from China, has decided to defect to XCOM and is requesting pickup. He brings with him a mysterious briefcase containing alien technology.&lt;br /&gt;
&lt;br /&gt;
Zhang must be [[Missions_(EU2012)#Escort|escorted]] to the extraction zone through a graveyard. Completing this mission sees Zhang join [[XCOM_(EU2012)|XCOM]]. The opposition consists mostly of Thin Men, but may also contain Sectoids, Chryssalids, and Seekers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Confounding_Light.png|180px]]&lt;br /&gt;
!Confounding Light&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The equipment provided by Zhang proves to be navigational aids for an alien battleship approaching China. XCOM must plant these beacons on a train to send it off-course.&lt;br /&gt;
&lt;br /&gt;
This mission plays similar to a bomb disposal, in that your units must &amp;quot;activate&amp;quot; transponders on the train before finally heading to the engine cabin and having it leave the station. There is a time limit of 10 turns (which is &#039;&#039;not&#039;&#039; extended as you proceed). Opposition can vary, but mostly consists of Thin Men and Mutons. Note that with all transponders activated, reaching the engine cabin controls on the train immediately ends the mission.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gangplank.png|180px]]&lt;br /&gt;
!Gangplank&lt;br /&gt;
| style=&amp;quot;padding: 6px 18px;&amp;quot; |The alien battleship has been brought low, and XCOM plans to capture the whole thing from the air. Your squad must move through the ship, disabling its engines to bring it to the ground with minimal damage. This can either be done in a manner similar to bomb diffusing or via the use of explosives.&lt;br /&gt;
&lt;br /&gt;
This mission rewards XCOM with 2 Fusion Cores required for certain advanced technology. Opposition mostly consists of mostly Mutons, Cyberdiscs, and Thinmen, some of which will drop from behind XCOM as they progress through the ship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progeny==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PortentOverhead.png|180px]]&lt;br /&gt;
! style=&amp;quot;width:100px; padding: 6px 18px;&amp;quot; |Portent&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The Council has been monitoring unusual reports about a hijack attempt on an unauthorized French military convoy. Although the alleged perpetrators were human, our intel indicates the aliens may also have been in the area. If true, this raises a number of questions about the &#039;&#039;cargo&#039;&#039; being moved. We&#039;ll need a squad to investigate; Central should have our complete report momentarily.&lt;br /&gt;
&lt;br /&gt;
A French military convoy was caught in an ambush. The convoy&#039;s current status is unknown. Be prepared for anything.&lt;br /&gt;
*Investigate the area of operations&lt;br /&gt;
*Locate and secure any survivors as well as the convoy&#039;s cargo&lt;br /&gt;
*Eliminate any remaining opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Anton Smits join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:XCOM EW ProgenyCharacter.png|180px]]&lt;br /&gt;
!Deluge&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The surviving EXALT operative has provided additional intel on the location of our missing transport vehicle, and not a moment too soon. It appears the aliens have cornered the truck on a dam in eastern France. If we&#039;re going to recover the cargo, we&#039;ll need to act fast.&lt;br /&gt;
&lt;br /&gt;
The transport is stopped on a dam in France; it&#039;s likely the aliens have sabotaged the structure. They clearly consider this transport to be high value. Expect substantial opposition.&lt;br /&gt;
*Secure the dam by any means necessary&lt;br /&gt;
*Locate and secure the convoy and its contents&lt;br /&gt;
&lt;br /&gt;
Success on this mission has Annette Durand join XCOM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Furiestanks.png|180px]]&lt;br /&gt;
!Furies&lt;br /&gt;
| style=&amp;quot;padding: 10px 18px;&amp;quot; |The intelligence provided by Annette indicates the aliens are attempting to transfer at least three other captives in a remote area near the Alps. If each of these abductees harbors the same potential that Annette has demonstrated, it is imperative we do not allow the aliens to keep them captive.&lt;br /&gt;
&lt;br /&gt;
The aliens are holding Annette&#039;s fellow abductees on their ship and will not easily let them go. Secure the captives as quickly as possible.&lt;br /&gt;
*Locate and rescue the other abductees&lt;br /&gt;
*Eliminate all opposition&lt;br /&gt;
&lt;br /&gt;
Success on this mission has the Furies join XCOM (depending upon who was saved).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Exalt Missions=&lt;br /&gt;
&lt;br /&gt;
Exalt missions will be unique in that they will consist almost entirely of Exalt soldiers. These soldiers are more similar to XCOM in their strength and weaknesses.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Data Recovery==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 200 credits, 40 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
These missions are similar to their vanilla equivalent. You field a squad of six and defend an encoder and transmitter. Exalt Comm arrays are available for your covert operative to hack which will disable all exalt on the map, for at least 1 turn. Reinforcements will continue throughout the mission so be prepared to fight from all flanks.&lt;br /&gt;
&lt;br /&gt;
Due to the constant reinforcements and Exalts desire to rush the encoder and transmitter, an ideal squad for this mission should involve units that can deal a lot of damage (especially to flanked units). This is because if you fail to deal enough damage, the reinforcements may quickly result in you facing unsurmountable numbers of Exalt, forcing you to retreat or die.&lt;br /&gt;
&lt;br /&gt;
==Exalt Covert Op Extraction==&lt;br /&gt;
&lt;br /&gt;
[[File:Security Breach Trailer 2 (EU2012).png|right|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 100 credits, 30 meld&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 48 hours&lt;br /&gt;
&lt;br /&gt;
In this mission type you are limited to only 2 soldiers and your Covert Operative. As such, you want to avoid getting in to a pitched battle with EXALT, so if you can, try to get your Covert Operative to the arrays, hack them and get out fast.&lt;br /&gt;
&lt;br /&gt;
It is advisable to bring units that can help the Covert Operative hack the relays, such as officers or soldiers who have the smoke and mirrors perk and equipped concussion grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exalt reinforcements to secure the Covert Operative will begin on turn 7-10 (depending on difficulty) and last until 18.&lt;br /&gt;
&lt;br /&gt;
There are 5 sets of reinforcements.  Each set, when active will have a chance to spawn more Exalt reinforcements every turn until turn 18. Reinforcements automatically start on turn 7-10 (depending on difficulty). However, if the covert operative activates an array, it will automatically start a set of reinforcements at that relay 2 turns later (so as early as turn 3). After turn 18 all reinforcements will stop.&lt;br /&gt;
&lt;br /&gt;
Due to the sheer number of possible reinforcements, it is advised to NOT try to fight all of the reinforcements, but simply activate the relays and retreat.&lt;br /&gt;
&lt;br /&gt;
==Exalt Base Assault==&lt;br /&gt;
&lt;br /&gt;
[[File:Exalt Base Raid (EU2012).png|right|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1250 credits, Illuminator Gunsight, Cognitive Enchancer, Neuroregulator, 400 meld, -5 Worldwide Panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; x country panic, y continent panic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
This mission is considerably tougher than it is in vanilla. The Exalt base is crawling with randomly generated elite EXALT squads. In addition you may find some elite aliens here as well.&lt;br /&gt;
&lt;br /&gt;
The EXALT base is in a large cubic map, in an office/residence atop a Skyscraper. You are dropped off near a Helipad. Inside consists of a foyer, that splits to a library/sitting room and a sparse Situation Room (where Annette&#039;s photo is visible) (rooms and floor plan are symmetrical), and to a large sunken central room (with surrounding high hallways) with EXALT&#039;s own bootleg Hologlobe. There are paths that reach around on the outside of the building on the perimeter. The roof is accessible. You may have some success firing down through the skylights for the elevated bonus, but the line of sight from the skylights to ground level is quite restrictive.&lt;br /&gt;
&lt;br /&gt;
There are no airdropped EXALT squads.&lt;br /&gt;
&lt;br /&gt;
Expect several squads of EXALT Elite units inside.&lt;br /&gt;
&lt;br /&gt;
Falsely accusing a country of harboring the exalt base will cause a massive spike in panic as well as a significant gain in alien research, so it is unadvised to &amp;quot;guess&amp;quot; where the exalt base is until you know for sure.&lt;br /&gt;
&lt;br /&gt;
=Storyline Missions=&lt;br /&gt;
&lt;br /&gt;
These missions are required to progress and pass the game. They are significantly easier than their counterparts in LW 1.0 in order to make them less of a roadblock. The exception is the Temple Ship Assault which is significantly harder than LW 1.0 and may be the most difficult mission of a campaign.&lt;br /&gt;
&lt;br /&gt;
==Alien Base Assault==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; 1 Hyperwave Beacon, -10 Alien Research, Alien Aggression to 100%, Recover Country at 55 Panic, -5 Continent Panic, 1 Fusion Core, 4 Alien Surgeries, 15 Alien Stasis Tanks, 10 Alien Foods, 2 Alien Entertainments&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; No specific penalty -- though you will lose the entire squad as you cannot retreat from this mission&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Does not expire&lt;br /&gt;
&lt;br /&gt;
The 1st alien base is auto-generated when you lose a country in the first month. You need to develop a Skeleton Key, and then place a satellite over an alien occupied country to locate and assault the alien base. With that in mind, you may want to do your first Alien Base Assault as soon as possible, as to face weaker aliens. That way, even if you do lose more countries, but don&#039;t want to risk soldiers attacking another Base, at least you can still progress with the storyline. &lt;br /&gt;
&lt;br /&gt;
Like with UFOs, the commander will not necessarily be in the last room with the Hyperwave Beacon, so this isn&#039;t necessarily the best place to capture one like it is in vanilla.&lt;br /&gt;
&lt;br /&gt;
Long War makes a tweak to the Hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to delay putting a satellite over an alien country until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Note that each time you successfully raid an alien base the next alien base will be more heavily fortified with extra aliens:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px 15px;&amp;quot; | # of Alien Bases Raided&lt;br /&gt;
! Additional Aliens&lt;br /&gt;
|- &lt;br /&gt;
|| 1&lt;br /&gt;
|| A Monster pod&lt;br /&gt;
|- &lt;br /&gt;
|| 2&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | A large Heavy Floater pod&lt;br /&gt;
|- &lt;br /&gt;
|| 3&lt;br /&gt;
|| A large Muton Elite pod&lt;br /&gt;
|- &lt;br /&gt;
|| 4&lt;br /&gt;
|| A Sectopod pod&lt;br /&gt;
|- &lt;br /&gt;
|| 5&lt;br /&gt;
|| An Ethereal pod&lt;br /&gt;
|- &lt;br /&gt;
|| 6&lt;br /&gt;
|| Another Monster pod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overseer Crash Site==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Ethereal Device, UFO equipment and resources&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; 36 hours&lt;br /&gt;
&lt;br /&gt;
While the Overseer contains a small crew, they still pack quite a punch. The enemies you fight will be 1 Ethereal, 1 Sectopod + 1 Drone, 2x4 Muton Elites, and 3 Outsiders. Since it is a crash, multiple enemies may be injured and or dead upon arrival. This mission is otherwise fairly straightforward.&lt;br /&gt;
&lt;br /&gt;
If you fail, more overseers will spawn allowing you to attempt one again, so do not feel bad about retreating if you get overwhelmed on a first attempt.&lt;br /&gt;
&lt;br /&gt;
==Temple Ship Assault==&lt;br /&gt;
&lt;br /&gt;
[[File:TempleShip.png|right|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; Win the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; Lose the game!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; ~2 hours&lt;br /&gt;
&lt;br /&gt;
Depending upon how many council nations are still supporting you, your soldiers will receive a significant morale/attribute boost for the final mission:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; colspan=&amp;quot;3&amp;quot; | # of Council Nations Supporting XCOM and Soldier Boosts&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;width: 33%&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 will&amp;lt;br&amp;gt;&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-2 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;All soldiers gain +0-0.6 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 8 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;All soldiers gain +0-8 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;All soldiers gain +0-4 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-16 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;All soldiers gain +0-2 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-8 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-0.6 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-4 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 8 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.2 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;12&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 9 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;All soldiers gain +0-16 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;All soldiers gain +0-8 aim&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-24 will&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;All soldiers gain +0-4 HP&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-12 aim&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|- style=&amp;quot;font-size: 12px; background-color: #eee;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;14&#039;&#039;&#039; || &#039;&#039;&#039;15-16&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;All soldiers gain +0-1.2 mobility&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-6 HP&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| Squadsize increased to 9 (from 7)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;All soldiers gain +0-1.8 mobility&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|| &#039;&#039;&#039;&#039;&#039;Squadsize increased to 10 (from 7)&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;All soldiers gain +0-1.8 mobility&amp;lt;br&amp;gt;All soldiers gain +0-6 HP&amp;lt;br&amp;gt;All soldiers gain +0-12 aim&amp;lt;br&amp;gt;All soldiers gain +0-24 will&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The volunteer on this mission will gain access to every single psionic ability, including &#039;&#039;&#039;Rift&#039;&#039;&#039;, making quite a formidable psionic soldier.&lt;br /&gt;
&lt;br /&gt;
The Temple Ship will contain some of the strongest alien leaders in the game. Go in heavy, hit hard, and let nothing stand in your way. This may be the most difficult mission in your campaign.&lt;br /&gt;
&lt;br /&gt;
At the end of the brutal road, in the Ethereal Cathedral awaits the &#039;&#039;&#039;Uber Ethereal&#039;&#039;&#039;, Lord of the Alien Collective. Rushing the Uber Ethereal is not advised, as he will have 100% DR until all the Muton Elites and Ethereals around him have been killed.&lt;br /&gt;
&lt;br /&gt;
Good luck, Commander.&lt;br /&gt;
&lt;br /&gt;
==XCOM Base Defense==&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense 2 (EU2012).png|right|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; -500 credits, all alien captives released, 20% of scientists and engineers slaughtered&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
This mission is always called: Operation Ashes and Temples.&lt;br /&gt;
&lt;br /&gt;
When the aliens have high resources AND high aggression they will come for your base. Your base is assaulted by a UFO - typically a NOE altitude [[UFOs (LWR)#Assault Carrier|Assault Carrier]], but it may have &#039;&#039;backup&#039;&#039; from other craft - which you can see coming and can shoot down, but it&#039;s extremely difficult: when the UFO alert/interception prompt appears, it will say &amp;quot;Warning! Warning! UFO vectoring to XCOM HQ!&amp;quot; on the lesser notifications on the lower-left of the screen. Shooting down that UFO will prevent the assault.&lt;br /&gt;
&lt;br /&gt;
Like vanilla, you will get the chance to select and equip a squad for this mission. You select and equip 8 soldiers, of which a random 5 will be selected at the start. Additional soldiers from this pool will arrive as reinforcements, one automatically and further soldiers can arrive to replace losses. You&#039;ll also get a complement of Blueshirts (new Rookie soldiers). The reinforcements you get do not vary with Blueshirt casualties, only XCOM casualties.&lt;br /&gt;
&lt;br /&gt;
The aliens will drop in to the command center, followed by flyers in the back and drops in to the MEC bay and two waves in the forward access tunnels. Expect this mission to be difficult, though the forces deployed can vary wildly based on RNG. However, always look around and check for the falling dirt to see if any waves are about to drop in the MEC Bay, particularly the upper areas at all four corners. &lt;br /&gt;
&lt;br /&gt;
Failing this mission does not mean the end of XCOM, however it is damaging. The aliens will ransack your base, killing engineers and scientists and destroying credits before regular military arrive and bail you out. This mission can only happen once during a campaign, and can only occur after September.&lt;br /&gt;
&lt;br /&gt;
If you succeed, any surviving Blueshirts will join your roster, retaining any XP they gained during the base defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Missions (LWR)]]&lt;br /&gt;
&lt;br /&gt;
==XCOM Air Base Defense==&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense 3 (EU2012).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward for Succeeding:&#039;&#039;&#039; None&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Penalty for Failure:&#039;&#039;&#039; severe damage and/or destruction of multiple interceptors&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Expiration Time:&#039;&#039;&#039; Immediate&lt;br /&gt;
&lt;br /&gt;
In addition to assaulting your base, aliens can now go after your interceptor stations. These missions will only be launched after your air game becomes significantly strong (a Firestorm is built). It will generate similar to an abduction mission, with XCOM soldiers outfitting in the Skyranger as per usual. The map takes place in the previously multiplayer only [[XCOM_HQ_Multiplayer_(EU2012)|Interceptor bay]]. This mission must be completed to avoid severe damage or destruction of your interceptors.&lt;br /&gt;
&lt;br /&gt;
If the Hyperwave Relay is built, the mission notice on the approaching UFO will say &amp;quot;Retaliation&amp;quot;. Be aware you will enter the area through one of the side tunnels in the center of the map, so odds are that there will be aliens in both wings, and can easily be flanked by a wandering pod due to this.&lt;br /&gt;
&lt;br /&gt;
Unlike the XCOM Base Defense, the Air Base Defense mission will not only happen frequently (especially after the player has started fielding plasma weapons) but it is also MUCH easier than the standard Base Defense.&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Continent_Bonuses_(LWR)&amp;diff=98706</id>
		<title>Continent Bonuses (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Continent_Bonuses_(LWR)&amp;diff=98706"/>
		<updated>2020-11-24T03:11:19Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: add padding to table, set effect description left justified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | style=&amp;quot;text-align:centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 5px;&amp;quot; | Bonus for Full Satellite Coverage on a Continent&lt;br /&gt;
|-&lt;br /&gt;
! Continent !! | Name !! style=&amp;quot;text-align:left;padding-left:30px;&amp;quot;| Effect  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:3px 20px;&amp;quot; | &#039;&#039;&#039;North America&#039;&#039;&#039; ||  Air Superiority || style=&amp;quot;text-align:left; padding-left:30px;&amp;quot;| Aircraft and aircraft weapons cost 20% less to purchase and maintain.&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;South America&#039;&#039;&#039; || Fear No Evil || style=&amp;quot;text-align:left; padding:3px 30px;&amp;quot;| 10% reduction in worldwide panic increases and prevents income stoppage from countries that left the XCOM project.&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Asia&#039;&#039;&#039; || New Warfare|| style=&amp;quot;text-align:left; padding-left:30px;&amp;quot;| Foundry projects have cash, alloy and elerium cost reduced by 25% percent. &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Africa&#039;&#039;&#039; || style=&amp;quot;padding:3px 20px;&amp;quot; |Architects of the Future || style=&amp;quot;text-align:left; padding-left:30px;&amp;quot;| Laboratories and Workshops cost 50% less to build and maintain.&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Europe&#039;&#039;&#039; || Wealth of Nations|| style=&amp;quot;text-align:left; padding-left:30px;&amp;quot;| Monthly XCOM funding increased by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=MEC_Trooper_(LWR)&amp;diff=98704</id>
		<title>MEC Trooper (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=MEC_Trooper_(LWR)&amp;diff=98704"/>
		<updated>2020-11-24T03:04:22Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Armor */ add spacing for image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== In General == &lt;br /&gt;
[[File: Bellator_in_Machina_blue.png|left|192px|]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:520px; height:313px;float:right;&amp;quot;&amp;gt;[[File:LWRMEC2.jpg|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;[[MEC Trooper (Long War)|(M)echanized (E)xoskeletal (C)ybersuit]]&#039;&#039;&#039; troopers remain fundamentally the same as in Long War. Although Long War introduced new MEC classes as well as soldier classes, Long War Rebalanced has cut down the former 8 MEC classes into 4, more generalized classes. This also increases flexibility in choosing which soldiers to augment, as each MEC class can be created from 2 different soldier classes.&lt;br /&gt;
&lt;br /&gt;
As with vanilla, MEC Suits cannot take cover beyond breaking line of sight. Fortunately, they possess a limited amount of innate defense and have innate damage resistance, making them more difficult to take down. Some MEC classes can increase this damage reduction even further with perks.&lt;br /&gt;
&lt;br /&gt;
MEC troopers cannot function without a MEC suit, meaning that any surplus MEC troopers will be useless unless given a MEC suit of their own, but also suffer from Fatigue and need to rest after each mission, more so than normal troopers. The suits can be cycled between operators and rearmed as long as you have enough operators for them. Barring injury or fatigue, it is possible to have a MEC on every mission. Like gear from your other soldiers, MEC gear can break if your MEC takes health damage, and there is a chance to recover the suit and equipment if the MEC trooper dies in combat.&lt;br /&gt;
&lt;br /&gt;
Even though they are heavily mechanized, MEC troopers are still human beings and are affected by panic and [[Psionic (LWR)|psionic]] powers like &#039;&#039;&#039;[[Abilities List (LWR)#Mind Fray|Mind Fray]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Augmentation == &lt;br /&gt;
&lt;br /&gt;
Like vanilla, MEC troopers are chosen from the soldier roster on the base. Only soldiers with a rank of Lance Corporal or above, that are not Officers or Psionics, are eligible for MEC training. &lt;br /&gt;
&lt;br /&gt;
Augmenting a soldier costs 90 meld and 30 credits and takes 10 days.&lt;br /&gt;
&lt;br /&gt;
Augmented soldiers lose all XP and revert to SPEC rank upon being augmented. &lt;br /&gt;
Their stats reset to: &lt;br /&gt;
 10 HP, 8.1 mobility, 65 aim, 80% of their current will&lt;br /&gt;
Soldiers that were ranked higher than LCPL before augmentation have 50% chance each to grant 0-0.6 mobility, 0-2 health, 0-4 aim, and 0-8 will per rank above LCPL.&lt;br /&gt;
&lt;br /&gt;
==MEC Armamentarium ==&lt;br /&gt;
===[[Armor (LWR)#MEC exoskeletons|Armor]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:225px;float:right;&amp;quot;&amp;gt;[[File:XCOM EW MECTrooper.png|right|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MEC Suits provides multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility. The naming scheme for MEC Suits has been changed to make the different classes and tiers easier to distinguish. The MEC-1 Paladin can be upgraded to either the &#039;&#039;heavy&#039;&#039; HMEC-2 Defender for a focus on more Survivability, or the &#039;&#039;light&#039;&#039; LMEC-2 Valiant, for a focus on more Mobility. Both of these armors have two different options for the final tier, as well.&lt;br /&gt;
&lt;br /&gt;
MECs have one primary weapon slot, two or three utility slots and one to three secondary weapon slots. The upgrades that go in these slots are researched and manufactured separately, and can be swapped out for each mission, giving them a high degree of tactical flexibility.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Tier !! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Variants !! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Armor HP || Defense || DR || Mobility || Secondary Weapon Slots || Equipment Slots&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;MEC-1&#039;&#039;&#039;&lt;br /&gt;
|  || Paladin || 10 || 30 || 2 || 1.2 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| &#039;&#039;&#039;MEC-2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | &#039;&#039;&#039;Light&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | Valiant&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 6 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 35 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 1 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 1.8 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy&#039;&#039;&#039; || Defender || 14 || 10 || 3 || 0 || 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;MEC-3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | &#039;&#039;&#039;Ultra Light&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | Vanguard &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 6 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 1 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 4.2 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Light&#039;&#039;&#039; || Vindicator || 10 || 35 || 1 || 2.4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | &#039;&#039;&#039;Heavy&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | Dauntless &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 10 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 1.2 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ultra Heavy&#039;&#039;&#039; || Devastator || 26 || 0 || 5 || 0 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[Weapons (LWR)#MEC Weapons|Primary Weapons]] include the same basic Minigun/etc. as the base game.&lt;br /&gt;
&lt;br /&gt;
[[Weapons (LWR)#MEC Secondary Weapons|Secondary Weapons]] include Grenade Launchers, MINE Launchers, Kinetic Strike Modules, Electropulses, and Restorative Mists.&lt;br /&gt;
&lt;br /&gt;
===[[Equipment (LWR)#MEC equipment|Equipment]]===&lt;br /&gt;
Utility upgrades include MEC-specific upgrade modules, along with a handful of items shared with SHIVs.&lt;br /&gt;
&lt;br /&gt;
==General Usage==&lt;br /&gt;
&lt;br /&gt;
MECs are Offensive Support troopers, delivering high firepower to the battlefield, as well as supporting perks such as One For All.&lt;br /&gt;
&lt;br /&gt;
Due to the MEC&#039;s variety of weaponry, ranging from the powerful Kinetic Strike Module to the less damaging but equally useful Grenade Launcher, the offensive capabilities of the MEC are great and offer a lot of tactical variety. However they are less useful as frontline fighters than one might think, due to their rather low ammo capacity and inability to take cover. This means that they, more often than not, become relegated to an Offensive Support role akin to the Rocketeer, though with more armor and a cooler sounding voice.&lt;br /&gt;
&lt;br /&gt;
With a high base HP and somewhat high damage reduction, MECs can take quite the beating, however they are not invincible. During the late game, they are quickly killed by precise and hard hitting plasma fire from the Muton Elites, Mechtoids or the ever annoying Sectopods. Their maximum health can be boosted by items and Foundry projects, increasing their durability significantly. Classes such as the Goliath also compliment the MEC&#039;s &amp;quot;Tank&amp;quot; role, by giving a higher base defense and also several abilities centering around damage and/or panic reduction.&lt;br /&gt;
&lt;br /&gt;
==MEC Classes==&lt;br /&gt;
Some MEC class variants, such as the Shogun, allow for more tactical diversity, while others can give a different spin on a well-established class such as the Marauder compared to the Assault. Overall the MECs are designed to perform differently than the soldier classes they replace.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Jaeger (Long War).png|left|54px]] &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top:0px;&amp;quot; | The &#039;&#039;&#039;[[Jaeger (LWR)|Jaeger]]&#039;&#039;&#039; is created from the [[Sniper (LWR)|Sniper]] and [[Scout (LWR)|Scout]] classes. Jaegers excel at delivering highly accurate fire at extended range, potentially emptying their entire magazine with &#039;&#039;&#039;[[Abilities List (LWR)#In the Zone|In The Zone]]&#039;&#039;&#039;, destroying many weakened opponents.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;width:130px; padding: 10px 0 0 10px;&amp;quot; | {{In The Zone (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width:130px; padding: 0 0 0 10px; position:relative; top: -15px;&amp;quot; | {{Executioner (LWR)|align=center}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marauder===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Marauder (Long War).png|left|54px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top: 0px;&amp;quot; | The &#039;&#039;&#039;[[Marauder (LWR)|Marauder]]&#039;&#039;&#039; is created from the [[Assault (LWR)|Assault]] and [[Infantry (LWR)|Infantry]] classes. Marauders have a more offensive-mobility focus than other MECs, unsurprisingly; and they are the only MEC class that can receive &#039;&#039;&#039;[[Abilities List (LWR)#Close Combat Specialist|Close Combat Specialist]]&#039;&#039;&#039;. Marauders are extremely useful for securing time-sensitive, sparsely-covered objectives with their mix of firepower, mobility, and durability compared to regular soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{ Onslaught (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 0 0 0 10px;&amp;quot; | {{ Close Combat Specialist (LWR)|align=center}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Goliath===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Goliath (Long War).png|left|54px]] &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top: 0px;&amp;quot; | The &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&#039;&#039;&#039; is created from the [[Gunner (LWR)|Gunner]] and [[Rocketeer (LWR)|Rocketeer]] classes. Goliaths have the most Defense-related perks, and thus excel in the tanking role. Goliaths can also utilize various offensive perks such as [[Abilities List (LWR)#Light &#039;Em Up|Light &#039;Em Up]] and [[Abilities List (LWR)#Grenadier|Grenadier]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{ Absorption Fields (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{ Repair Servos (LWR)|align=center}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shogun===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Shogun (Long War).png|left|54px]] &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top: 0px;&amp;quot; | The &#039;&#039;&#039;[[Shogun (LWR)|Shogun]]&#039;&#039;&#039; is created from the [[Engineer (LWR)|Engineer]] and [[Medic (LWR)|Medic]] classes. Shoguns are particularly flexbile due to their innate &#039;&#039;Hit and Run&#039;&#039; and range of support perks, granting them the ability to assault, support, and tank by using [[Abilities List (LWR)#One For All|One For All]] after taking other actions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{Hit and Run (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{Jetboot Module (LWR)|align=center}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perk Reset==&lt;br /&gt;
&lt;br /&gt;
Just like soldiers, you can reset the perks of any MEC at a rank of LCPL or higher for the cost of 15 days of fatigue.&lt;br /&gt;
&lt;br /&gt;
Only healthy MECs are candidates to be retrained.&lt;br /&gt;
&lt;br /&gt;
You can access this by clicking on the MEC in the barracks and then accessing their perks. Once there, a button on the bottom right of the screen called &amp;quot;RETRAIN SOLDIER&amp;quot; should appear.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Weapons (LWR)|Weapons]]&lt;br /&gt;
*[[Armor (LWR)|Armor]]&lt;br /&gt;
*[[Equipment (LWR)|Equipment]]&lt;br /&gt;
{{Soldiers (LWR) Navbar}}&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Soldiers (LWR)]]&lt;br /&gt;
[[Category: MECs (LWR)]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=MEC_Trooper_(LWR)&amp;diff=98703</id>
		<title>MEC Trooper (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=MEC_Trooper_(LWR)&amp;diff=98703"/>
		<updated>2020-11-24T02:56:37Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* In General */ add spacing for image and add clear both&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== In General == &lt;br /&gt;
[[File: Bellator_in_Machina_blue.png|left|192px|]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:520px; height:313px;float:right;&amp;quot;&amp;gt;[[File:LWRMEC2.jpg|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;[[MEC Trooper (Long War)|(M)echanized (E)xoskeletal (C)ybersuit]]&#039;&#039;&#039; troopers remain fundamentally the same as in Long War. Although Long War introduced new MEC classes as well as soldier classes, Long War Rebalanced has cut down the former 8 MEC classes into 4, more generalized classes. This also increases flexibility in choosing which soldiers to augment, as each MEC class can be created from 2 different soldier classes.&lt;br /&gt;
&lt;br /&gt;
As with vanilla, MEC Suits cannot take cover beyond breaking line of sight. Fortunately, they possess a limited amount of innate defense and have innate damage resistance, making them more difficult to take down. Some MEC classes can increase this damage reduction even further with perks.&lt;br /&gt;
&lt;br /&gt;
MEC troopers cannot function without a MEC suit, meaning that any surplus MEC troopers will be useless unless given a MEC suit of their own, but also suffer from Fatigue and need to rest after each mission, more so than normal troopers. The suits can be cycled between operators and rearmed as long as you have enough operators for them. Barring injury or fatigue, it is possible to have a MEC on every mission. Like gear from your other soldiers, MEC gear can break if your MEC takes health damage, and there is a chance to recover the suit and equipment if the MEC trooper dies in combat.&lt;br /&gt;
&lt;br /&gt;
Even though they are heavily mechanized, MEC troopers are still human beings and are affected by panic and [[Psionic (LWR)|psionic]] powers like &#039;&#039;&#039;[[Abilities List (LWR)#Mind Fray|Mind Fray]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Augmentation == &lt;br /&gt;
&lt;br /&gt;
Like vanilla, MEC troopers are chosen from the soldier roster on the base. Only soldiers with a rank of Lance Corporal or above, that are not Officers or Psionics, are eligible for MEC training. &lt;br /&gt;
&lt;br /&gt;
Augmenting a soldier costs 90 meld and 30 credits and takes 10 days.&lt;br /&gt;
&lt;br /&gt;
Augmented soldiers lose all XP and revert to SPEC rank upon being augmented. &lt;br /&gt;
Their stats reset to: &lt;br /&gt;
 10 HP, 8.1 mobility, 65 aim, 80% of their current will&lt;br /&gt;
Soldiers that were ranked higher than LCPL before augmentation have 50% chance each to grant 0-0.6 mobility, 0-2 health, 0-4 aim, and 0-8 will per rank above LCPL.&lt;br /&gt;
&lt;br /&gt;
==MEC Armamentarium ==&lt;br /&gt;
===[[Armor (LWR)#MEC exoskeletons|Armor]]===&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM EW MECTrooper.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
MEC Suits provides multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility. The naming scheme for MEC Suits has been changed to make the different classes and tiers easier to distinguish. The MEC-1 Paladin can be upgraded to either the &#039;&#039;heavy&#039;&#039; HMEC-2 Defender for a focus on more Survivability, or the &#039;&#039;light&#039;&#039; LMEC-2 Valiant, for a focus on more Mobility. Both of these armors have two different options for the final tier, as well.&lt;br /&gt;
&lt;br /&gt;
MECs have one primary weapon slot, two or three utility slots and one to three secondary weapon slots. The upgrades that go in these slots are researched and manufactured separately, and can be swapped out for each mission, giving them a high degree of tactical flexibility.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Tier !! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Variants !! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Armor HP || Defense || DR || Mobility || Secondary Weapon Slots || Equipment Slots&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;MEC-1&#039;&#039;&#039;&lt;br /&gt;
|  || Paladin || 10 || 30 || 2 || 1.2 || 1 || 2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| &#039;&#039;&#039;MEC-2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | &#039;&#039;&#039;Light&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | Valiant&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 6 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 35 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 1 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 1.8 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy&#039;&#039;&#039; || Defender || 14 || 10 || 3 || 0 || 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;MEC-3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | &#039;&#039;&#039;Ultra Light&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | Vanguard &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 6 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 1 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 4.2 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Light&#039;&#039;&#039; || Vindicator || 10 || 35 || 1 || 2.4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | &#039;&#039;&#039;Heavy&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | Dauntless &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 10 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 1.2 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color: #eee;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ultra Heavy&#039;&#039;&#039; || Devastator || 26 || 0 || 5 || 0 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[Weapons (LWR)#MEC Weapons|Primary Weapons]] include the same basic Minigun/etc. as the base game.&lt;br /&gt;
&lt;br /&gt;
[[Weapons (LWR)#MEC Secondary Weapons|Secondary Weapons]] include Grenade Launchers, MINE Launchers, Kinetic Strike Modules, Electropulses, and Restorative Mists.&lt;br /&gt;
&lt;br /&gt;
===[[Equipment (LWR)#MEC equipment|Equipment]]===&lt;br /&gt;
Utility upgrades include MEC-specific upgrade modules, along with a handful of items shared with SHIVs.&lt;br /&gt;
&lt;br /&gt;
==General Usage==&lt;br /&gt;
&lt;br /&gt;
MECs are Offensive Support troopers, delivering high firepower to the battlefield, as well as supporting perks such as One For All.&lt;br /&gt;
&lt;br /&gt;
Due to the MEC&#039;s variety of weaponry, ranging from the powerful Kinetic Strike Module to the less damaging but equally useful Grenade Launcher, the offensive capabilities of the MEC are great and offer a lot of tactical variety. However they are less useful as frontline fighters than one might think, due to their rather low ammo capacity and inability to take cover. This means that they, more often than not, become relegated to an Offensive Support role akin to the Rocketeer, though with more armor and a cooler sounding voice.&lt;br /&gt;
&lt;br /&gt;
With a high base HP and somewhat high damage reduction, MECs can take quite the beating, however they are not invincible. During the late game, they are quickly killed by precise and hard hitting plasma fire from the Muton Elites, Mechtoids or the ever annoying Sectopods. Their maximum health can be boosted by items and Foundry projects, increasing their durability significantly. Classes such as the Goliath also compliment the MEC&#039;s &amp;quot;Tank&amp;quot; role, by giving a higher base defense and also several abilities centering around damage and/or panic reduction.&lt;br /&gt;
&lt;br /&gt;
==MEC Classes==&lt;br /&gt;
Some MEC class variants, such as the Shogun, allow for more tactical diversity, while others can give a different spin on a well-established class such as the Marauder compared to the Assault. Overall the MECs are designed to perform differently than the soldier classes they replace.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Jaeger (Long War).png|left|54px]] &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top:0px;&amp;quot; | The &#039;&#039;&#039;[[Jaeger (LWR)|Jaeger]]&#039;&#039;&#039; is created from the [[Sniper (LWR)|Sniper]] and [[Scout (LWR)|Scout]] classes. Jaegers excel at delivering highly accurate fire at extended range, potentially emptying their entire magazine with &#039;&#039;&#039;[[Abilities List (LWR)#In the Zone|In The Zone]]&#039;&#039;&#039;, destroying many weakened opponents.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;width:130px; padding: 10px 0 0 10px;&amp;quot; | {{In The Zone (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width:130px; padding: 0 0 0 10px; position:relative; top: -15px;&amp;quot; | {{Executioner (LWR)|align=center}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marauder===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Marauder (Long War).png|left|54px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top: 0px;&amp;quot; | The &#039;&#039;&#039;[[Marauder (LWR)|Marauder]]&#039;&#039;&#039; is created from the [[Assault (LWR)|Assault]] and [[Infantry (LWR)|Infantry]] classes. Marauders have a more offensive-mobility focus than other MECs, unsurprisingly; and they are the only MEC class that can receive &#039;&#039;&#039;[[Abilities List (LWR)#Close Combat Specialist|Close Combat Specialist]]&#039;&#039;&#039;. Marauders are extremely useful for securing time-sensitive, sparsely-covered objectives with their mix of firepower, mobility, and durability compared to regular soldiers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{ Onslaught (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 0 0 0 10px;&amp;quot; | {{ Close Combat Specialist (LWR)|align=center}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Goliath===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Goliath (Long War).png|left|54px]] &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top: 0px;&amp;quot; | The &#039;&#039;&#039;[[Goliath (LWR)|Goliath]]&#039;&#039;&#039; is created from the [[Gunner (LWR)|Gunner]] and [[Rocketeer (LWR)|Rocketeer]] classes. Goliaths have the most Defense-related perks, and thus excel in the tanking role. Goliaths can also utilize various offensive perks such as [[Abilities List (LWR)#Light &#039;Em Up|Light &#039;Em Up]] and [[Abilities List (LWR)#Grenadier|Grenadier]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{ Absorption Fields (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{ Repair Servos (LWR)|align=center}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shogun===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 60px; text-align: center; padding-left: 5px;&amp;quot; | [[File: Class Shogun (Long War).png|left|54px]] &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: center; padding-top: 0px;&amp;quot; | The &#039;&#039;&#039;[[Shogun (LWR)|Shogun]]&#039;&#039;&#039; is created from the [[Engineer (LWR)|Engineer]] and [[Medic (LWR)|Medic]] classes. Shoguns are particularly flexbile due to their innate &#039;&#039;Hit and Run&#039;&#039; and range of support perks, granting them the ability to assault, support, and tank by using [[Abilities List (LWR)#One For All|One For All]] after taking other actions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{Hit and Run (LWR)|align=center}}&lt;br /&gt;
| style=&amp;quot;width: 130px; padding: 10px 0 0 10px;&amp;quot; | {{Jetboot Module (LWR)|align=center}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perk Reset==&lt;br /&gt;
&lt;br /&gt;
Just like soldiers, you can reset the perks of any MEC at a rank of LCPL or higher for the cost of 15 days of fatigue.&lt;br /&gt;
&lt;br /&gt;
Only healthy MECs are candidates to be retrained.&lt;br /&gt;
&lt;br /&gt;
You can access this by clicking on the MEC in the barracks and then accessing their perks. Once there, a button on the bottom right of the screen called &amp;quot;RETRAIN SOLDIER&amp;quot; should appear.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Weapons (LWR)|Weapons]]&lt;br /&gt;
*[[Armor (LWR)|Armor]]&lt;br /&gt;
*[[Equipment (LWR)|Equipment]]&lt;br /&gt;
{{Soldiers (LWR) Navbar}}&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Soldiers (LWR)]]&lt;br /&gt;
[[Category: MECs (LWR)]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=S.H.I.V._(LWR)&amp;diff=98702</id>
		<title>S.H.I.V. (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=S.H.I.V._(LWR)&amp;diff=98702"/>
		<updated>2020-11-24T02:55:13Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: set max width on embedded info and set image width for better spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File: Soldiers_SHIVS.png|left|160px|]]&lt;br /&gt;
&lt;br /&gt;
While Long War set out to enhance the &#039;&#039;&#039;Super-Heavy Infantry Vehicle&#039;&#039;&#039; to make it a more viable replacement for soldiers, Long War Rebalance takes a different approach. SHIVs are a special unit that brings raw damage, durability, and a degree of utility to the field, thanks to their numerous upgrades and equipment options. In addition to being stronger overall, all SHIVs can now be used as partial cover, rather than just the Alloy SHIV Moreover, the basic SHIV is now available from the beginning of the campaign, including the first mission. They can not be rebuilt if destroyed.&lt;br /&gt;
&lt;br /&gt;
XCOM starts with 2 SHIVs, one of which accompanies your soldiers on the first mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:320px;height:291px;float:right;&amp;quot;&amp;gt;[[File:XComEU Alloy S.H.I.V. 2.png|right|300px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | &#039;&#039;&#039;SHIV Classes&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | &#039;&#039;&#039;Production Cost&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | &#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Credits !! Alloys !! Elerium !! Base HP !! Armor HP !! Aim !! Defense !! Damage Resistance !! Mobility !! Item Slots !! Flight Capability&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Regular&#039;&#039;&#039; || 270 || 0 || 0 || 12 || 10 || 55 || 0 || 3 || 6.8 || 4 || N&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Alloy&#039;&#039;&#039; || 330 || 90 || 0 || 16 || 22 || 55 || 0 || 4 || 6.8+1.2 || 4 || N&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Hover&#039;&#039;&#039; || 390 || 90 || 45 || 14 || 16 || 55+30 || 30 || 3 || 6.8+1.8 || 4 || Y (16 fuel)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Big Sky (the Skyranger pilot) can control only 1 SHIV each turn. This means that if you bring multiple SHIVs on a mission only 1 can act each turn.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;SHIVs do not accumulate fatigue.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other units, SHIVs must have their weapons replaced individually. All units start with the baseline Autocannon (with an unlimited  quantity in stock, much like the other basic ballistic weapons), which can be upgraded for each tier of weapon. New weapons must be manufactured by Engineering, and they can be found in the same section as MEC armaments.&lt;br /&gt;
&lt;br /&gt;
Bringing a SHIV to a mission isn&#039;t a waste of experience either, as the 1st SHIV alive at the end of any battle grants its mission experience to its squadmates (the entirety of its gained [[Experience_(LWR)|experience points]], not just the part coming from kills).&lt;br /&gt;
&lt;br /&gt;
SHIVs, like most mechanized units, have built-in damage reduction and are &#039;&#039;hardened&#039;&#039;, which makes them more durable. Much cheaper than MEC Troopers, and with &#039;abilities&#039; swappable as equipable modules giving them a significant degree of flexibility, these units will prove to be a valuable asset to XCOM.&lt;br /&gt;
&lt;br /&gt;
It is advisable to have at least a small pool of SHIVs in reserve, to fill any gaps when your Barracks list reads nearly entirely &amp;quot;Fatigue&amp;quot;, and to help deal with smaller crashed UFOs that you still may want to gather materials from, as their raw damage and durability can potentially serve as a replacement for high-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==SHIV Upgrade Abilities==&lt;br /&gt;
Abilities that can be unlocked via research and Foundry projects.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Suppression (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;SHIV Advancements I&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Repair Servos (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;SHIV Advancements I&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Damage Control (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;SHIV Advancements II&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Close Combat Specialist (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;SHIV Advancements II&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SHIV Equipment Abilities==&lt;br /&gt;
Abilities SHIVs can be granted if equipped with the appropriate equipment&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Mayhem (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Targeting Motor&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Holo Rounds&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Holo Rounds (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Holo Charger&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Predictive Tracking&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Predictive Tracking (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Adaptive Tracking Pod&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Flush (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Smartshell Pod&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Absorption Fields (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Shielding Pod&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Reactive Targeting Sensors (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;AutoSentry Turret&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:500px;vertical-align:top;padding:20px;background-color:#f8f9fa;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Light &#039;Em Up (LWR)|align=center|text=1}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;font-size:0.9em;&amp;quot;&amp;gt;Granted by:&amp;amp;nbsp;&amp;lt;/br&amp;gt;&#039;&#039;&#039;Weapon Supercooler&#039;&#039;&#039; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=98701</id>
		<title>Other Abilities (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=98701"/>
		<updated>2020-11-24T02:47:05Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Enraged */ add clear both&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accuracy Cap==&lt;br /&gt;
&lt;br /&gt;
Critical hit chance (otherwise known as &#039;Crit&#039;) is capped at the current hit chance. This means that a soldier with 100 crit and a 1% chance to hit will only have a 1% chance to crit due to a -99 accuracy cap.&lt;br /&gt;
&lt;br /&gt;
==Bleed Out==&lt;br /&gt;
&lt;br /&gt;
XCOM soldiers and MECs uniquely will sometimes not die when their HP would be reduced below 1. Instead they will become critically wounded and begin to &#039;&#039;&#039;Bleed Out&#039;&#039;&#039; for 4-7 turns (turns can be increased with a &#039;&#039;&#039;respirator implant&#039;&#039;&#039; or the &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; gene mod). &lt;br /&gt;
&lt;br /&gt;
The chance that a soldier will receive a critical wound and bleed out (instead of just dying) is as follows:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; = 10 x [Base_HP - Overkill_Damage]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Base_HP is the natural max HP the character has without any armor or items. The overkill damage is how much damage the soldier received beyond 0. The &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; is clamped between 0% and 90%.&lt;br /&gt;
&lt;br /&gt;
A soldier with the &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; gene mod will always bleed out the first time his health reaches 0 each battle.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Bleeding Out&#039;&#039;&#039;, a soldier can be stabilized (preventing death) by a unit with a medikit or revived (return to battle with 33% HP and 1 AP) by a medic with both a medikit and the &#039;&#039;&#039;Savior&#039;&#039;&#039; perk. If a soldier&#039;s &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; expires, the soldier will die (note: this can trigger your squad mates to panic).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; is normally invisible but is visible if the unit bleeding out has a respirator implant.&lt;br /&gt;
&lt;br /&gt;
==Combat Readiness==&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit ends the turn with an action point remaining it activates &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;. Combat readiness grants +10 aim, +5 def, and -10% rocket scatter and lasts until the end of the unit&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Units with &#039;&#039;&#039;Awareness&#039;&#039;&#039; gain double the benefit from Combat Readiness: +20 aim, +10 def, and -20% rocket scatter.&lt;br /&gt;
&lt;br /&gt;
Units that lose their steadied weapon because they can&#039;t see any enemies at the beginning or end of their turn will gain the Combat Readiness bonus.&lt;br /&gt;
&lt;br /&gt;
Combat Readiness has no perk associated with it, but you can tell which units have the buff if you check their details (F1) or check their base HP color (it turns a lighter shade).&lt;br /&gt;
&lt;br /&gt;
== Corrosion ==&lt;br /&gt;
&lt;br /&gt;
Acid grenades, acid spit, and certain melee attacks can apply the &#039;&#039;&#039;Corrosion&#039;&#039;&#039; effect:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Disables passive healing, strips all flat DR, -20 aim, -20% mobility, and -50% range for AoE attacks, indefinitely&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The only way to remove corrosion is through the use of a medikit. SHIVs cannot remove corrosion until the mission is complete.&lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
&lt;br /&gt;
When a unit (alien or XCOM) spends both AP points to move at the same time (a &#039;yellow&#039; move) this is called &#039;&#039;&#039;dashing&#039;&#039;&#039; and increases movement by 20% (40% with the sprinter perk). Thus, a unit that dashes will be able to cover 2.4x it&#039;s mobility in tiles.&lt;br /&gt;
&lt;br /&gt;
== Disoriented ==&lt;br /&gt;
&lt;br /&gt;
Units hit by concussion grenades will become &#039;&#039;&#039;Disoriented&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1300px;&amp;quot;&amp;gt;&lt;br /&gt;
 Cancels overwatch and suppression, -20 defense, -20 will, -50 aim, -50% throw/ability range, -60% mobility, double scatter, lasts through 1 enemy turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enraged==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
If multiple soldiers on XCOM&#039;s team have died, all other non-SHIV members gain the ability to &#039;&#039;&#039;Enrage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Enrage = &#039;&#039;&#039;3%&#039;&#039;&#039; x &#039;&#039;&#039;# of dead XCOM&#039;&#039;&#039; x &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An enraged soldier:&lt;br /&gt;
&lt;br /&gt;
- Deals +50% weapon damage&lt;br /&gt;
&lt;br /&gt;
- Gains +50% mobility&lt;br /&gt;
&lt;br /&gt;
- Has a 50% chance for any action to cost 0 AP&lt;br /&gt;
&lt;br /&gt;
- Is immune to triggering non-suppression reaction fire&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;[[Image:Enrage.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Enraged soldiers can be identified because their AP pips will have turned red.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fatigued and Exhausted ==&lt;br /&gt;
&lt;br /&gt;
Soldiers who enter a mission with fatigue may suffer a loss of APs (Action Points) at the beginning of each their turns:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; width: 100px;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Effect&lt;br /&gt;
! Chance (Modified by Campaign Length)&lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
|| Fatigued&lt;br /&gt;
|| 1 AP loss&lt;br /&gt;
|| 2% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|- &lt;br /&gt;
|| Exhausted&lt;br /&gt;
|| 2 AP loss&lt;br /&gt;
|| 0.2% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flight ==&lt;br /&gt;
&lt;br /&gt;
Soldiers with the Archangel or Seraph armors and Hover SHIVs have the &#039;&#039;&#039;Flight&#039;&#039;&#039; ability and a set amount of fuel to power the ability.&lt;br /&gt;
&lt;br /&gt;
Flight consumes 1 fuel per turn while active. Toggling flight on or moving also consumes a fuel. &lt;br /&gt;
&lt;br /&gt;
Units that are flying have their mobility set to 8.1, regardless of what their mobility was on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:950px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Warning&#039;&#039;&#039;: If the pilot is still hovering at 0 fuel they will be forced to land (and may land in a bad location).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grapple==&lt;br /&gt;
&lt;br /&gt;
Units with certain light armors gain the grapple ability. Using the Grapple costs 0 AP, avoids all reaction fire (including suppression), and can propel the soldier up to 15 tiles. Each armor only contains 1 grapple charge per battle.&lt;br /&gt;
&lt;br /&gt;
== Hack ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all covert operatives. It allows them to &#039;&#039;&#039;Hack&#039;&#039;&#039; Exalt data relays. This ability requires 2 AP and will &#039;&#039;&#039;Hunker&#039;&#039;&#039; the covert operative as he/she hacks the relay. Once the &#039;&#039;&#039;Hack&#039;&#039;&#039; begins, all Exalt on the map will have their gunlinks scrambled -- they will be unable to use their primary weapon until they install new gunlinks. After the &#039;&#039;&#039;Hack&#039;&#039;&#039; the covert operative will also recover sensitive Exalt information from the relay.&lt;br /&gt;
&lt;br /&gt;
== Holo Targeted ==&lt;br /&gt;
&lt;br /&gt;
Units that have been fired at by a weapon with &#039;&#039;&#039;Holo Rounds&#039;&#039;&#039; will become &#039;&#039;&#039;Holo Targeted&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Prevents concealment/stealth and grants +20 aim and +1 penetration to all shots at this unit for the next 3 turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Home Ground ==&lt;br /&gt;
&lt;br /&gt;
Units that are fighting in their home country gain the &#039;&#039;&#039;Home Ground&#039;&#039;&#039; bonus:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
 +10 will and +0.6 mobility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunker Down==&lt;br /&gt;
&lt;br /&gt;
Any unit in cover can &#039;&#039;&#039;Hunker Down&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1030px;&amp;quot;&amp;gt;&lt;br /&gt;
 +50% DR from cover, x2 defense from cover, -50% chance to be hit by psionic attacks, lose all vision, ends the unit&#039;s turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunkered units will have their base HP color turn grey.&lt;br /&gt;
&lt;br /&gt;
==Maim==&lt;br /&gt;
&lt;br /&gt;
All sidearms have the &#039;&#039;&#039;Maim&#039;&#039;&#039; ability: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 Fire 2 shots at -20 aim that deal 1 damage each where any hits against a biologic target with 1 HP will Maim the target instead of dealing damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any target that is &#039;&#039;&#039;Maimed&#039;&#039;&#039; will:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Skip the next turn and disable reactive abilities (e.g. Close Combat Specialist, Reactive Targeting Sensors, Overwatch)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overwatch==&lt;br /&gt;
&lt;br /&gt;
Overwatch can only be triggered if the unit has an enemy in sight. Using overwatch will overwatch all units currently in Line of Sight. Overwatching units will fire a reaction shot against any unit that was overwatched and that acts or moves &amp;gt;1 tile. &lt;br /&gt;
&lt;br /&gt;
Reaction shots ignore cover def and cannot crit. The act going on overwatch does not trigger enemy reaction fire.&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Indicators ===&lt;br /&gt;
The HUD icons for aliens will reveal who is overwatching you. A yellow target icon appears at the top right of their alien head in the bottom right of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:Overwatchicon.png]]&lt;br /&gt;
&lt;br /&gt;
Aliens and XCOM will have a red eye icon above their soldier/pawn if they are on overwatch. The icon will blinking red/blue if your cursor is in a location the soldier/pawn can see and the soldier/pawn is on overwatch.&lt;br /&gt;
&lt;br /&gt;
[[File:Redeyeindicator.png]]&lt;br /&gt;
&lt;br /&gt;
The AP pips (action point indicators) on a character will be orange [danger of enemy reaction fire] if an enemy has that character under their overwatch or can perform another form of reaction fire against that character. &lt;br /&gt;
&lt;br /&gt;
[[File:OrangeAP.png]]&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
&lt;br /&gt;
All panicked units have an 70% chance to recover each turn. If they are going to recover, they will receive a popup saying they are &#039;&#039;&#039;Regaining Control&#039;&#039;&#039;; otherwise they will remain panicking. A single panic will last a maximum of 4 turns.&lt;br /&gt;
&lt;br /&gt;
Specific abilities can directly cause panic (e.g. Intimidate, Psi Panic), but all Human units can also panic from taking damage or seeing their squad mates take damage. Exalt will panic less than XCOM and have only a 30% chance of triggering a panic roll when one of their panic events trigger.&lt;br /&gt;
&lt;br /&gt;
Exalt Chances to Panic:&lt;br /&gt;
*30% chance if they are hit for more than 30% of their remaining health (20 will test)&lt;br /&gt;
*30% chance if a squad mate in vision dies (20 will test)&lt;br /&gt;
*30% chance if a squad leader in vision dies (40 will test)&lt;br /&gt;
&lt;br /&gt;
XCOM Chances to Panic:&lt;br /&gt;
*They are hit for more than 30% of their remaining health (30 will test)&lt;br /&gt;
*A squad mate in vision dies (30 will test)&lt;br /&gt;
*A high level squad mate (&amp;gt;2 ranks) in vision dies (60 will test)&lt;br /&gt;
*A squad mate in vision panics (0 will test)&lt;br /&gt;
&lt;br /&gt;
==Pin Point Accuracy==&lt;br /&gt;
&lt;br /&gt;
Whenever a shot has over 100% hit chance, half of the amount over 100 is added to the critical hit chance and is called Pinpoint Accuracy. It represents a soldier being so accurate that they are more likely to land a critical hit.&lt;br /&gt;
&lt;br /&gt;
== Scamper ==&lt;br /&gt;
&lt;br /&gt;
Both XCOM and Aliens have the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039; when they first see each other. &lt;br /&gt;
&lt;br /&gt;
=== Alien Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an alien pod is revealed all the aliens in the pod will move to more ideal positions (e.g. moving to cover) and will sometimes activate overwatch and/or a deflection shield. &lt;br /&gt;
&lt;br /&gt;
During the 1st and 2nd turn of each battle there is an 80% and 40% chance (respectively) that an alien pod which is revealed will be caught &#039;&#039;&#039;Off Guard&#039;&#039;&#039; and will not be able to &#039;&#039;&#039;Scamper&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== XCOM Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit has completed his turn (0 AP remaining) and a new alien pod is revealed, that unit will receive the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039;: it can complete a 1AP move but cannot perform any actions. This can only occur once per unit each turn and only if the XCOM unit is not active (i.e. not overwatching, steadying a weapon, etc.)&lt;br /&gt;
&lt;br /&gt;
== Shaken ==&lt;br /&gt;
&lt;br /&gt;
Every soldier that dies will &#039;&#039;&#039;Shaken&#039;&#039;&#039; the remaining soldiers, lowering their will by 10 for each death witnessed. Psi Inspiration can clear this effect.&lt;br /&gt;
&lt;br /&gt;
== Smoke (In Smoke) ==&lt;br /&gt;
&lt;br /&gt;
To see the effects of being &#039;&#039;&#039;In Smoke&#039;&#039;&#039; click here:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
 [[Cover_(LWR)#Smoke|Cover and Smoke]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shredded == &lt;br /&gt;
&lt;br /&gt;
Some weapons can &#039;&#039;&#039;Shred&#039;&#039;&#039; enemies. This means they will take extra damage from all regular sources.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Shred&#039;&#039;&#039;: Damage increased by 20 + x%, where x is 5 times all shred damage received, lasts for the remainder of the battle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that shred damage calculates &#039;&#039;damage received&#039;&#039;, not &#039;&#039;damage dealt&#039;&#039;, so damage resistance does not reduce the amount of shred applied.&lt;br /&gt;
&lt;br /&gt;
==Steady Weapon==&lt;br /&gt;
&lt;br /&gt;
Steadying a weapon increase a unit&#039;s aim and crit by 50 and penetration by 1 on its next shot. It reduces rocket scatter by 50%. Steady is lost if unit acts, moves, is hit, or changes weapons. Steady is converted into Combat Readiness (+10 aim, +5 def, -10% rocket scatter) if unit can&#039;t see any enemies at the beginning or end of a turn. &lt;br /&gt;
&lt;br /&gt;
Steady is only available if unit can see an enemy. Steadying a weapon does not trigger reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Stimmed ==&lt;br /&gt;
&lt;br /&gt;
Units that use a Combat Stim on themselves will receive the &#039;&#039;&#039;Stimmed&#039;&#039;&#039; buff: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1150px;&amp;quot;&amp;gt;&lt;br /&gt;
 Gain +2 HP regeneration/turn, +1.2 mobility, +10 aim, +15 will, immunity to crits/fatigued/exhausted, +20% DR, lasts through 4 enemy turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=98700</id>
		<title>Other Abilities (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=98700"/>
		<updated>2020-11-24T02:46:47Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Enraged */ move image to side div&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accuracy Cap==&lt;br /&gt;
&lt;br /&gt;
Critical hit chance (otherwise known as &#039;Crit&#039;) is capped at the current hit chance. This means that a soldier with 100 crit and a 1% chance to hit will only have a 1% chance to crit due to a -99 accuracy cap.&lt;br /&gt;
&lt;br /&gt;
==Bleed Out==&lt;br /&gt;
&lt;br /&gt;
XCOM soldiers and MECs uniquely will sometimes not die when their HP would be reduced below 1. Instead they will become critically wounded and begin to &#039;&#039;&#039;Bleed Out&#039;&#039;&#039; for 4-7 turns (turns can be increased with a &#039;&#039;&#039;respirator implant&#039;&#039;&#039; or the &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; gene mod). &lt;br /&gt;
&lt;br /&gt;
The chance that a soldier will receive a critical wound and bleed out (instead of just dying) is as follows:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; = 10 x [Base_HP - Overkill_Damage]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Base_HP is the natural max HP the character has without any armor or items. The overkill damage is how much damage the soldier received beyond 0. The &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; is clamped between 0% and 90%.&lt;br /&gt;
&lt;br /&gt;
A soldier with the &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; gene mod will always bleed out the first time his health reaches 0 each battle.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Bleeding Out&#039;&#039;&#039;, a soldier can be stabilized (preventing death) by a unit with a medikit or revived (return to battle with 33% HP and 1 AP) by a medic with both a medikit and the &#039;&#039;&#039;Savior&#039;&#039;&#039; perk. If a soldier&#039;s &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; expires, the soldier will die (note: this can trigger your squad mates to panic).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; is normally invisible but is visible if the unit bleeding out has a respirator implant.&lt;br /&gt;
&lt;br /&gt;
==Combat Readiness==&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit ends the turn with an action point remaining it activates &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;. Combat readiness grants +10 aim, +5 def, and -10% rocket scatter and lasts until the end of the unit&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Units with &#039;&#039;&#039;Awareness&#039;&#039;&#039; gain double the benefit from Combat Readiness: +20 aim, +10 def, and -20% rocket scatter.&lt;br /&gt;
&lt;br /&gt;
Units that lose their steadied weapon because they can&#039;t see any enemies at the beginning or end of their turn will gain the Combat Readiness bonus.&lt;br /&gt;
&lt;br /&gt;
Combat Readiness has no perk associated with it, but you can tell which units have the buff if you check their details (F1) or check their base HP color (it turns a lighter shade).&lt;br /&gt;
&lt;br /&gt;
== Corrosion ==&lt;br /&gt;
&lt;br /&gt;
Acid grenades, acid spit, and certain melee attacks can apply the &#039;&#039;&#039;Corrosion&#039;&#039;&#039; effect:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Disables passive healing, strips all flat DR, -20 aim, -20% mobility, and -50% range for AoE attacks, indefinitely&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The only way to remove corrosion is through the use of a medikit. SHIVs cannot remove corrosion until the mission is complete.&lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
&lt;br /&gt;
When a unit (alien or XCOM) spends both AP points to move at the same time (a &#039;yellow&#039; move) this is called &#039;&#039;&#039;dashing&#039;&#039;&#039; and increases movement by 20% (40% with the sprinter perk). Thus, a unit that dashes will be able to cover 2.4x it&#039;s mobility in tiles.&lt;br /&gt;
&lt;br /&gt;
== Disoriented ==&lt;br /&gt;
&lt;br /&gt;
Units hit by concussion grenades will become &#039;&#039;&#039;Disoriented&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1300px;&amp;quot;&amp;gt;&lt;br /&gt;
 Cancels overwatch and suppression, -20 defense, -20 will, -50 aim, -50% throw/ability range, -60% mobility, double scatter, lasts through 1 enemy turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enraged==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
If multiple soldiers on XCOM&#039;s team have died, all other non-SHIV members gain the ability to &#039;&#039;&#039;Enrage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Enrage = &#039;&#039;&#039;3%&#039;&#039;&#039; x &#039;&#039;&#039;# of dead XCOM&#039;&#039;&#039; x &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An enraged soldier:&lt;br /&gt;
&lt;br /&gt;
- Deals +50% weapon damage&lt;br /&gt;
&lt;br /&gt;
- Gains +50% mobility&lt;br /&gt;
&lt;br /&gt;
- Has a 50% chance for any action to cost 0 AP&lt;br /&gt;
&lt;br /&gt;
- Is immune to triggering non-suppression reaction fire&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;[[Image:Enrage.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Enraged soldiers can be identified because their AP pips will have turned red.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fatigued and Exhausted ==&lt;br /&gt;
&lt;br /&gt;
Soldiers who enter a mission with fatigue may suffer a loss of APs (Action Points) at the beginning of each their turns:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; width: 100px;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Effect&lt;br /&gt;
! Chance (Modified by Campaign Length)&lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
|| Fatigued&lt;br /&gt;
|| 1 AP loss&lt;br /&gt;
|| 2% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|- &lt;br /&gt;
|| Exhausted&lt;br /&gt;
|| 2 AP loss&lt;br /&gt;
|| 0.2% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flight ==&lt;br /&gt;
&lt;br /&gt;
Soldiers with the Archangel or Seraph armors and Hover SHIVs have the &#039;&#039;&#039;Flight&#039;&#039;&#039; ability and a set amount of fuel to power the ability.&lt;br /&gt;
&lt;br /&gt;
Flight consumes 1 fuel per turn while active. Toggling flight on or moving also consumes a fuel. &lt;br /&gt;
&lt;br /&gt;
Units that are flying have their mobility set to 8.1, regardless of what their mobility was on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:950px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Warning&#039;&#039;&#039;: If the pilot is still hovering at 0 fuel they will be forced to land (and may land in a bad location).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grapple==&lt;br /&gt;
&lt;br /&gt;
Units with certain light armors gain the grapple ability. Using the Grapple costs 0 AP, avoids all reaction fire (including suppression), and can propel the soldier up to 15 tiles. Each armor only contains 1 grapple charge per battle.&lt;br /&gt;
&lt;br /&gt;
== Hack ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all covert operatives. It allows them to &#039;&#039;&#039;Hack&#039;&#039;&#039; Exalt data relays. This ability requires 2 AP and will &#039;&#039;&#039;Hunker&#039;&#039;&#039; the covert operative as he/she hacks the relay. Once the &#039;&#039;&#039;Hack&#039;&#039;&#039; begins, all Exalt on the map will have their gunlinks scrambled -- they will be unable to use their primary weapon until they install new gunlinks. After the &#039;&#039;&#039;Hack&#039;&#039;&#039; the covert operative will also recover sensitive Exalt information from the relay.&lt;br /&gt;
&lt;br /&gt;
== Holo Targeted ==&lt;br /&gt;
&lt;br /&gt;
Units that have been fired at by a weapon with &#039;&#039;&#039;Holo Rounds&#039;&#039;&#039; will become &#039;&#039;&#039;Holo Targeted&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Prevents concealment/stealth and grants +20 aim and +1 penetration to all shots at this unit for the next 3 turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Home Ground ==&lt;br /&gt;
&lt;br /&gt;
Units that are fighting in their home country gain the &#039;&#039;&#039;Home Ground&#039;&#039;&#039; bonus:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
 +10 will and +0.6 mobility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunker Down==&lt;br /&gt;
&lt;br /&gt;
Any unit in cover can &#039;&#039;&#039;Hunker Down&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1030px;&amp;quot;&amp;gt;&lt;br /&gt;
 +50% DR from cover, x2 defense from cover, -50% chance to be hit by psionic attacks, lose all vision, ends the unit&#039;s turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunkered units will have their base HP color turn grey.&lt;br /&gt;
&lt;br /&gt;
==Maim==&lt;br /&gt;
&lt;br /&gt;
All sidearms have the &#039;&#039;&#039;Maim&#039;&#039;&#039; ability: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 Fire 2 shots at -20 aim that deal 1 damage each where any hits against a biologic target with 1 HP will Maim the target instead of dealing damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any target that is &#039;&#039;&#039;Maimed&#039;&#039;&#039; will:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Skip the next turn and disable reactive abilities (e.g. Close Combat Specialist, Reactive Targeting Sensors, Overwatch)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overwatch==&lt;br /&gt;
&lt;br /&gt;
Overwatch can only be triggered if the unit has an enemy in sight. Using overwatch will overwatch all units currently in Line of Sight. Overwatching units will fire a reaction shot against any unit that was overwatched and that acts or moves &amp;gt;1 tile. &lt;br /&gt;
&lt;br /&gt;
Reaction shots ignore cover def and cannot crit. The act going on overwatch does not trigger enemy reaction fire.&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Indicators ===&lt;br /&gt;
The HUD icons for aliens will reveal who is overwatching you. A yellow target icon appears at the top right of their alien head in the bottom right of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:Overwatchicon.png]]&lt;br /&gt;
&lt;br /&gt;
Aliens and XCOM will have a red eye icon above their soldier/pawn if they are on overwatch. The icon will blinking red/blue if your cursor is in a location the soldier/pawn can see and the soldier/pawn is on overwatch.&lt;br /&gt;
&lt;br /&gt;
[[File:Redeyeindicator.png]]&lt;br /&gt;
&lt;br /&gt;
The AP pips (action point indicators) on a character will be orange [danger of enemy reaction fire] if an enemy has that character under their overwatch or can perform another form of reaction fire against that character. &lt;br /&gt;
&lt;br /&gt;
[[File:OrangeAP.png]]&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
&lt;br /&gt;
All panicked units have an 70% chance to recover each turn. If they are going to recover, they will receive a popup saying they are &#039;&#039;&#039;Regaining Control&#039;&#039;&#039;; otherwise they will remain panicking. A single panic will last a maximum of 4 turns.&lt;br /&gt;
&lt;br /&gt;
Specific abilities can directly cause panic (e.g. Intimidate, Psi Panic), but all Human units can also panic from taking damage or seeing their squad mates take damage. Exalt will panic less than XCOM and have only a 30% chance of triggering a panic roll when one of their panic events trigger.&lt;br /&gt;
&lt;br /&gt;
Exalt Chances to Panic:&lt;br /&gt;
*30% chance if they are hit for more than 30% of their remaining health (20 will test)&lt;br /&gt;
*30% chance if a squad mate in vision dies (20 will test)&lt;br /&gt;
*30% chance if a squad leader in vision dies (40 will test)&lt;br /&gt;
&lt;br /&gt;
XCOM Chances to Panic:&lt;br /&gt;
*They are hit for more than 30% of their remaining health (30 will test)&lt;br /&gt;
*A squad mate in vision dies (30 will test)&lt;br /&gt;
*A high level squad mate (&amp;gt;2 ranks) in vision dies (60 will test)&lt;br /&gt;
*A squad mate in vision panics (0 will test)&lt;br /&gt;
&lt;br /&gt;
==Pin Point Accuracy==&lt;br /&gt;
&lt;br /&gt;
Whenever a shot has over 100% hit chance, half of the amount over 100 is added to the critical hit chance and is called Pinpoint Accuracy. It represents a soldier being so accurate that they are more likely to land a critical hit.&lt;br /&gt;
&lt;br /&gt;
== Scamper ==&lt;br /&gt;
&lt;br /&gt;
Both XCOM and Aliens have the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039; when they first see each other. &lt;br /&gt;
&lt;br /&gt;
=== Alien Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an alien pod is revealed all the aliens in the pod will move to more ideal positions (e.g. moving to cover) and will sometimes activate overwatch and/or a deflection shield. &lt;br /&gt;
&lt;br /&gt;
During the 1st and 2nd turn of each battle there is an 80% and 40% chance (respectively) that an alien pod which is revealed will be caught &#039;&#039;&#039;Off Guard&#039;&#039;&#039; and will not be able to &#039;&#039;&#039;Scamper&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== XCOM Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit has completed his turn (0 AP remaining) and a new alien pod is revealed, that unit will receive the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039;: it can complete a 1AP move but cannot perform any actions. This can only occur once per unit each turn and only if the XCOM unit is not active (i.e. not overwatching, steadying a weapon, etc.)&lt;br /&gt;
&lt;br /&gt;
== Shaken ==&lt;br /&gt;
&lt;br /&gt;
Every soldier that dies will &#039;&#039;&#039;Shaken&#039;&#039;&#039; the remaining soldiers, lowering their will by 10 for each death witnessed. Psi Inspiration can clear this effect.&lt;br /&gt;
&lt;br /&gt;
== Smoke (In Smoke) ==&lt;br /&gt;
&lt;br /&gt;
To see the effects of being &#039;&#039;&#039;In Smoke&#039;&#039;&#039; click here:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
 [[Cover_(LWR)#Smoke|Cover and Smoke]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shredded == &lt;br /&gt;
&lt;br /&gt;
Some weapons can &#039;&#039;&#039;Shred&#039;&#039;&#039; enemies. This means they will take extra damage from all regular sources.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Shred&#039;&#039;&#039;: Damage increased by 20 + x%, where x is 5 times all shred damage received, lasts for the remainder of the battle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that shred damage calculates &#039;&#039;damage received&#039;&#039;, not &#039;&#039;damage dealt&#039;&#039;, so damage resistance does not reduce the amount of shred applied.&lt;br /&gt;
&lt;br /&gt;
==Steady Weapon==&lt;br /&gt;
&lt;br /&gt;
Steadying a weapon increase a unit&#039;s aim and crit by 50 and penetration by 1 on its next shot. It reduces rocket scatter by 50%. Steady is lost if unit acts, moves, is hit, or changes weapons. Steady is converted into Combat Readiness (+10 aim, +5 def, -10% rocket scatter) if unit can&#039;t see any enemies at the beginning or end of a turn. &lt;br /&gt;
&lt;br /&gt;
Steady is only available if unit can see an enemy. Steadying a weapon does not trigger reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Stimmed ==&lt;br /&gt;
&lt;br /&gt;
Units that use a Combat Stim on themselves will receive the &#039;&#039;&#039;Stimmed&#039;&#039;&#039; buff: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1150px;&amp;quot;&amp;gt;&lt;br /&gt;
 Gain +2 HP regeneration/turn, +1.2 mobility, +10 aim, +15 will, immunity to crits/fatigued/exhausted, +20% DR, lasts through 4 enemy turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=98699</id>
		<title>Other Abilities (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=98699"/>
		<updated>2020-11-24T02:42:46Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: move TOC to right of page so initial text isn&amp;#039;t so far down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accuracy Cap==&lt;br /&gt;
&lt;br /&gt;
Critical hit chance (otherwise known as &#039;Crit&#039;) is capped at the current hit chance. This means that a soldier with 100 crit and a 1% chance to hit will only have a 1% chance to crit due to a -99 accuracy cap.&lt;br /&gt;
&lt;br /&gt;
==Bleed Out==&lt;br /&gt;
&lt;br /&gt;
XCOM soldiers and MECs uniquely will sometimes not die when their HP would be reduced below 1. Instead they will become critically wounded and begin to &#039;&#039;&#039;Bleed Out&#039;&#039;&#039; for 4-7 turns (turns can be increased with a &#039;&#039;&#039;respirator implant&#039;&#039;&#039; or the &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; gene mod). &lt;br /&gt;
&lt;br /&gt;
The chance that a soldier will receive a critical wound and bleed out (instead of just dying) is as follows:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; = 10 x [Base_HP - Overkill_Damage]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Base_HP is the natural max HP the character has without any armor or items. The overkill damage is how much damage the soldier received beyond 0. The &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; is clamped between 0% and 90%.&lt;br /&gt;
&lt;br /&gt;
A soldier with the &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; gene mod will always bleed out the first time his health reaches 0 each battle.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Bleeding Out&#039;&#039;&#039;, a soldier can be stabilized (preventing death) by a unit with a medikit or revived (return to battle with 33% HP and 1 AP) by a medic with both a medikit and the &#039;&#039;&#039;Savior&#039;&#039;&#039; perk. If a soldier&#039;s &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; expires, the soldier will die (note: this can trigger your squad mates to panic).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; is normally invisible but is visible if the unit bleeding out has a respirator implant.&lt;br /&gt;
&lt;br /&gt;
==Combat Readiness==&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit ends the turn with an action point remaining it activates &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;. Combat readiness grants +10 aim, +5 def, and -10% rocket scatter and lasts until the end of the unit&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Units with &#039;&#039;&#039;Awareness&#039;&#039;&#039; gain double the benefit from Combat Readiness: +20 aim, +10 def, and -20% rocket scatter.&lt;br /&gt;
&lt;br /&gt;
Units that lose their steadied weapon because they can&#039;t see any enemies at the beginning or end of their turn will gain the Combat Readiness bonus.&lt;br /&gt;
&lt;br /&gt;
Combat Readiness has no perk associated with it, but you can tell which units have the buff if you check their details (F1) or check their base HP color (it turns a lighter shade).&lt;br /&gt;
&lt;br /&gt;
== Corrosion ==&lt;br /&gt;
&lt;br /&gt;
Acid grenades, acid spit, and certain melee attacks can apply the &#039;&#039;&#039;Corrosion&#039;&#039;&#039; effect:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Disables passive healing, strips all flat DR, -20 aim, -20% mobility, and -50% range for AoE attacks, indefinitely&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The only way to remove corrosion is through the use of a medikit. SHIVs cannot remove corrosion until the mission is complete.&lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
&lt;br /&gt;
When a unit (alien or XCOM) spends both AP points to move at the same time (a &#039;yellow&#039; move) this is called &#039;&#039;&#039;dashing&#039;&#039;&#039; and increases movement by 20% (40% with the sprinter perk). Thus, a unit that dashes will be able to cover 2.4x it&#039;s mobility in tiles.&lt;br /&gt;
&lt;br /&gt;
== Disoriented ==&lt;br /&gt;
&lt;br /&gt;
Units hit by concussion grenades will become &#039;&#039;&#039;Disoriented&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1300px;&amp;quot;&amp;gt;&lt;br /&gt;
 Cancels overwatch and suppression, -20 defense, -20 will, -50 aim, -50% throw/ability range, -60% mobility, double scatter, lasts through 1 enemy turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enraged==&lt;br /&gt;
&lt;br /&gt;
If multiple soldiers on XCOM&#039;s team have died, all other non-SHIV members gain the ability to &#039;&#039;&#039;Enrage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 650px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Enrage = &#039;&#039;&#039;3%&#039;&#039;&#039; x &#039;&#039;&#039;# of dead XCOM&#039;&#039;&#039; x &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An enraged soldier:&lt;br /&gt;
&lt;br /&gt;
- Deals +50% weapon damage&lt;br /&gt;
&lt;br /&gt;
- Gains +50% mobility&lt;br /&gt;
&lt;br /&gt;
- Has a 50% chance for any action to cost 0 AP&lt;br /&gt;
&lt;br /&gt;
- Is immune to triggering non-suppression reaction fire&lt;br /&gt;
&lt;br /&gt;
[[Image:Enrage.png]]&lt;br /&gt;
&lt;br /&gt;
Enraged soldiers can be identified because their AP pips will have turned red.&lt;br /&gt;
&lt;br /&gt;
== Fatigued and Exhausted ==&lt;br /&gt;
&lt;br /&gt;
Soldiers who enter a mission with fatigue may suffer a loss of APs (Action Points) at the beginning of each their turns:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; width: 100px;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Effect&lt;br /&gt;
! Chance (Modified by Campaign Length)&lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
|| Fatigued&lt;br /&gt;
|| 1 AP loss&lt;br /&gt;
|| 2% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|- &lt;br /&gt;
|| Exhausted&lt;br /&gt;
|| 2 AP loss&lt;br /&gt;
|| 0.2% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flight ==&lt;br /&gt;
&lt;br /&gt;
Soldiers with the Archangel or Seraph armors and Hover SHIVs have the &#039;&#039;&#039;Flight&#039;&#039;&#039; ability and a set amount of fuel to power the ability.&lt;br /&gt;
&lt;br /&gt;
Flight consumes 1 fuel per turn while active. Toggling flight on or moving also consumes a fuel. &lt;br /&gt;
&lt;br /&gt;
Units that are flying have their mobility set to 8.1, regardless of what their mobility was on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:950px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Warning&#039;&#039;&#039;: If the pilot is still hovering at 0 fuel they will be forced to land (and may land in a bad location).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grapple==&lt;br /&gt;
&lt;br /&gt;
Units with certain light armors gain the grapple ability. Using the Grapple costs 0 AP, avoids all reaction fire (including suppression), and can propel the soldier up to 15 tiles. Each armor only contains 1 grapple charge per battle.&lt;br /&gt;
&lt;br /&gt;
== Hack ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all covert operatives. It allows them to &#039;&#039;&#039;Hack&#039;&#039;&#039; Exalt data relays. This ability requires 2 AP and will &#039;&#039;&#039;Hunker&#039;&#039;&#039; the covert operative as he/she hacks the relay. Once the &#039;&#039;&#039;Hack&#039;&#039;&#039; begins, all Exalt on the map will have their gunlinks scrambled -- they will be unable to use their primary weapon until they install new gunlinks. After the &#039;&#039;&#039;Hack&#039;&#039;&#039; the covert operative will also recover sensitive Exalt information from the relay.&lt;br /&gt;
&lt;br /&gt;
== Holo Targeted ==&lt;br /&gt;
&lt;br /&gt;
Units that have been fired at by a weapon with &#039;&#039;&#039;Holo Rounds&#039;&#039;&#039; will become &#039;&#039;&#039;Holo Targeted&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Prevents concealment/stealth and grants +20 aim and +1 penetration to all shots at this unit for the next 3 turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Home Ground ==&lt;br /&gt;
&lt;br /&gt;
Units that are fighting in their home country gain the &#039;&#039;&#039;Home Ground&#039;&#039;&#039; bonus:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
 +10 will and +0.6 mobility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunker Down==&lt;br /&gt;
&lt;br /&gt;
Any unit in cover can &#039;&#039;&#039;Hunker Down&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1030px;&amp;quot;&amp;gt;&lt;br /&gt;
 +50% DR from cover, x2 defense from cover, -50% chance to be hit by psionic attacks, lose all vision, ends the unit&#039;s turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunkered units will have their base HP color turn grey.&lt;br /&gt;
&lt;br /&gt;
==Maim==&lt;br /&gt;
&lt;br /&gt;
All sidearms have the &#039;&#039;&#039;Maim&#039;&#039;&#039; ability: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 Fire 2 shots at -20 aim that deal 1 damage each where any hits against a biologic target with 1 HP will Maim the target instead of dealing damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any target that is &#039;&#039;&#039;Maimed&#039;&#039;&#039; will:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Skip the next turn and disable reactive abilities (e.g. Close Combat Specialist, Reactive Targeting Sensors, Overwatch)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overwatch==&lt;br /&gt;
&lt;br /&gt;
Overwatch can only be triggered if the unit has an enemy in sight. Using overwatch will overwatch all units currently in Line of Sight. Overwatching units will fire a reaction shot against any unit that was overwatched and that acts or moves &amp;gt;1 tile. &lt;br /&gt;
&lt;br /&gt;
Reaction shots ignore cover def and cannot crit. The act going on overwatch does not trigger enemy reaction fire.&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Indicators ===&lt;br /&gt;
The HUD icons for aliens will reveal who is overwatching you. A yellow target icon appears at the top right of their alien head in the bottom right of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:Overwatchicon.png]]&lt;br /&gt;
&lt;br /&gt;
Aliens and XCOM will have a red eye icon above their soldier/pawn if they are on overwatch. The icon will blinking red/blue if your cursor is in a location the soldier/pawn can see and the soldier/pawn is on overwatch.&lt;br /&gt;
&lt;br /&gt;
[[File:Redeyeindicator.png]]&lt;br /&gt;
&lt;br /&gt;
The AP pips (action point indicators) on a character will be orange [danger of enemy reaction fire] if an enemy has that character under their overwatch or can perform another form of reaction fire against that character. &lt;br /&gt;
&lt;br /&gt;
[[File:OrangeAP.png]]&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
&lt;br /&gt;
All panicked units have an 70% chance to recover each turn. If they are going to recover, they will receive a popup saying they are &#039;&#039;&#039;Regaining Control&#039;&#039;&#039;; otherwise they will remain panicking. A single panic will last a maximum of 4 turns.&lt;br /&gt;
&lt;br /&gt;
Specific abilities can directly cause panic (e.g. Intimidate, Psi Panic), but all Human units can also panic from taking damage or seeing their squad mates take damage. Exalt will panic less than XCOM and have only a 30% chance of triggering a panic roll when one of their panic events trigger.&lt;br /&gt;
&lt;br /&gt;
Exalt Chances to Panic:&lt;br /&gt;
*30% chance if they are hit for more than 30% of their remaining health (20 will test)&lt;br /&gt;
*30% chance if a squad mate in vision dies (20 will test)&lt;br /&gt;
*30% chance if a squad leader in vision dies (40 will test)&lt;br /&gt;
&lt;br /&gt;
XCOM Chances to Panic:&lt;br /&gt;
*They are hit for more than 30% of their remaining health (30 will test)&lt;br /&gt;
*A squad mate in vision dies (30 will test)&lt;br /&gt;
*A high level squad mate (&amp;gt;2 ranks) in vision dies (60 will test)&lt;br /&gt;
*A squad mate in vision panics (0 will test)&lt;br /&gt;
&lt;br /&gt;
==Pin Point Accuracy==&lt;br /&gt;
&lt;br /&gt;
Whenever a shot has over 100% hit chance, half of the amount over 100 is added to the critical hit chance and is called Pinpoint Accuracy. It represents a soldier being so accurate that they are more likely to land a critical hit.&lt;br /&gt;
&lt;br /&gt;
== Scamper ==&lt;br /&gt;
&lt;br /&gt;
Both XCOM and Aliens have the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039; when they first see each other. &lt;br /&gt;
&lt;br /&gt;
=== Alien Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an alien pod is revealed all the aliens in the pod will move to more ideal positions (e.g. moving to cover) and will sometimes activate overwatch and/or a deflection shield. &lt;br /&gt;
&lt;br /&gt;
During the 1st and 2nd turn of each battle there is an 80% and 40% chance (respectively) that an alien pod which is revealed will be caught &#039;&#039;&#039;Off Guard&#039;&#039;&#039; and will not be able to &#039;&#039;&#039;Scamper&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== XCOM Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit has completed his turn (0 AP remaining) and a new alien pod is revealed, that unit will receive the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039;: it can complete a 1AP move but cannot perform any actions. This can only occur once per unit each turn and only if the XCOM unit is not active (i.e. not overwatching, steadying a weapon, etc.)&lt;br /&gt;
&lt;br /&gt;
== Shaken ==&lt;br /&gt;
&lt;br /&gt;
Every soldier that dies will &#039;&#039;&#039;Shaken&#039;&#039;&#039; the remaining soldiers, lowering their will by 10 for each death witnessed. Psi Inspiration can clear this effect.&lt;br /&gt;
&lt;br /&gt;
== Smoke (In Smoke) ==&lt;br /&gt;
&lt;br /&gt;
To see the effects of being &#039;&#039;&#039;In Smoke&#039;&#039;&#039; click here:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
 [[Cover_(LWR)#Smoke|Cover and Smoke]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shredded == &lt;br /&gt;
&lt;br /&gt;
Some weapons can &#039;&#039;&#039;Shred&#039;&#039;&#039; enemies. This means they will take extra damage from all regular sources.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Shred&#039;&#039;&#039;: Damage increased by 20 + x%, where x is 5 times all shred damage received, lasts for the remainder of the battle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that shred damage calculates &#039;&#039;damage received&#039;&#039;, not &#039;&#039;damage dealt&#039;&#039;, so damage resistance does not reduce the amount of shred applied.&lt;br /&gt;
&lt;br /&gt;
==Steady Weapon==&lt;br /&gt;
&lt;br /&gt;
Steadying a weapon increase a unit&#039;s aim and crit by 50 and penetration by 1 on its next shot. It reduces rocket scatter by 50%. Steady is lost if unit acts, moves, is hit, or changes weapons. Steady is converted into Combat Readiness (+10 aim, +5 def, -10% rocket scatter) if unit can&#039;t see any enemies at the beginning or end of a turn. &lt;br /&gt;
&lt;br /&gt;
Steady is only available if unit can see an enemy. Steadying a weapon does not trigger reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Stimmed ==&lt;br /&gt;
&lt;br /&gt;
Units that use a Combat Stim on themselves will receive the &#039;&#039;&#039;Stimmed&#039;&#039;&#039; buff: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1150px;&amp;quot;&amp;gt;&lt;br /&gt;
 Gain +2 HP regeneration/turn, +1.2 mobility, +10 aim, +15 will, immunity to crits/fatigued/exhausted, +20% DR, lasts through 4 enemy turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98698</id>
		<title>Air Combat (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98698"/>
		<updated>2020-11-24T02:36:16Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Aircraft */ remove max-width, will set on page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==In General==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much stronger in Long War Rebalance than in either Long War 1.0 or Vanilla EU/EW. Along with that, your crafts and armaments are significantly less potent, at least at first. However, in Long War Rebalance you can send up full squadrons of up to 5 aircraft at once, which helps you handle such strong UFOs.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
If the aliens send a UFO and it is damaged, destroyed or lost, the aliens will pay resources for it, limiting their options in the next month.&lt;br /&gt;
&lt;br /&gt;
==Damaging and Destroying UFOs==&lt;br /&gt;
&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts may be a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. A non-landing UFO at 50% health will fail the mission it was sent on. It is important to consider dealing some damage (even 1) to all non-landing UFOs, as this will prevent them from increasing [[Country_Panic_(LWR)|panic]] in the country below (except for the [[Alien_Missions_(LWR)#Bomb|bomb]] mission, which causes some panic anyway, unless foiled by damaging the craft for at least 50%).&lt;br /&gt;
&lt;br /&gt;
UFOs that take a lot of damage beyond their HP total will be destroyed in the air, so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. Fighters and Destroyers will always be destroyed if their HP is reduced to 0 or less (as they never crash land). Harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys: specifically, it is the amount of damage beyond the UFO&#039;s HP total that determines the UFO&#039;s survival chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance of Destruction =  HP overkill divided by 5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 550px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Average Chance of Destruction = 1 - 0.5 ^ (WeaponDamage/500)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===UFO Shielding===&lt;br /&gt;
&lt;br /&gt;
In the first 3 months of the game, UFOs have special shielding that prevents them from being destroyed. In March, a UFO which received enough kill damage to be destroyed in the air will instead be shot down. In April, only 2 thirds of the UFOs will have this shielding. In May, only 1 third. &lt;br /&gt;
&lt;br /&gt;
Fighters and Destroyers never receive this shielding. In June, all UFOs have stopped receiving Shielding.&lt;br /&gt;
&lt;br /&gt;
==UFO Flight Patterns==&lt;br /&gt;
&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude may land (and only such UFOs), are performing bombing runs (then their icon would flash in the mission view), or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites. UFOs at low altitude are likely to be scouting satellites, so they must be dealt with. Unless playing in Ironman, you may want to see if a UFO would land in a place visible to XCOM before deciding to shoot it down (and reload if it does not land). While a landed UFO is always more dangerous, an intact UFO and it&#039;s material components is a valuable prize, given how fragile Power Sources and Flight Computers are from being shot down in Long War.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid, shoot down, or destroy a UFO type, you can research that craft for a damage and resource bonus against it in the future.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat formation position for your interceptors as they launch on a mission:&lt;br /&gt;
* &#039;&#039;&#039;LEAD&#039;&#039;&#039;: +10 hit chance (1.5x hit chance for UFO)&lt;br /&gt;
* &#039;&#039;&#039;MID&#039;&#039;&#039;: no change&lt;br /&gt;
* &#039;&#039;&#039;REAR&#039;&#039;&#039;: -10 hit chance (0.67x hit chance for UFO)&lt;br /&gt;
&lt;br /&gt;
You may not use the aim booster when the active aircraft is in the rear of a formation. You may not use the dodge booster when the active aircraft is in the lead of a formation.&lt;br /&gt;
&lt;br /&gt;
Mathematically and not accounting for interception time, this means that lead is the most efficient formation position when your Interceptor aim is low, while rear is most efficient when your Interceptor aim is high. However, lead formation positions can lead to too much damage and rear formation positions can lead to too little.&lt;br /&gt;
&lt;br /&gt;
== Aircraft Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
The Hit Chance of a XCOM&#039;s aircraft is determined mostly by the aim of the weapon they are using. It can then be modified by their position in the formation, their experience, and the size of their opponent.&lt;br /&gt;
&lt;br /&gt;
*As discussed in the section above, aircraft in the lead of the formation will gain +10 hit chance and aircraft in the rear of the formation will lose 10 hit chance.&lt;br /&gt;
*Experienced aircraft pilots will gain +1 hit chance for each UFO they have killed. There is no limit to this increase. This makes them especially effective using aircraft weapons with low aim.&lt;br /&gt;
*Larger UFOs are (reasonably) easier to hit. As such, XCOM aircraft will find their hit chance increased by 50% and 100% for medium and large UFOs, respectively.&lt;br /&gt;
&lt;br /&gt;
== Interception Time ==&lt;br /&gt;
&lt;br /&gt;
The interception time of a squadron and a UFO is based on their speeds.  &lt;br /&gt;
&lt;br /&gt;
The specific formula is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:550px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (Slowest Aircraft Speed / UFO Speed)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Interception time can be modified by:&lt;br /&gt;
*UFO Scanners: +10% interception time&lt;br /&gt;
*Damaged Aircraft: -20% aircraft speed&lt;br /&gt;
*Elerium Afterburners: +5 squardron speed&lt;br /&gt;
*Tracking Booster: +50% squadron speed&lt;br /&gt;
&lt;br /&gt;
An example of a squadron of Interceptors with UFO scanners vs a Scout.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (25 / 45) * 1.1&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 18.3s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Active Aircraft ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:530px;height:295px;float:right;&amp;quot;&amp;gt;[[Image:LWRActiveAircraft.png|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The active aircraft is chosen randomly from all aircrafts in the lead of the formation. If there are no aircrafts in lead, an aircraft will be randomly select from the mid of the formation. Likewise, if there are no aircrafts in mid, an aircraft will be randomly selected from the rear of the formation.&lt;br /&gt;
&lt;br /&gt;
The active aircraft will take 50% of all shots from the UFO, which makes it the most likely to take damage when there are more than 2 aircraft in a sortie. Support aircraft (non-active aircraft in the squadron) will evenly share the remaining 50% of shots from the UFO.&lt;br /&gt;
&lt;br /&gt;
The active aircraft also dictates which aircraft boosters can be used (an active aircraft in lead restricts the use of dodge boosters and an active aircraft in rear restricts the use of aim boosters).&lt;br /&gt;
&lt;br /&gt;
The active aircraft is also the only aircraft which you can tell to disengage. Supporting aircraft will automatically disengage if their HP has dropped below 25%. The active aircraft will continue to engage until you issue a disengage order. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Note that the disengage order can take a second or two to occur.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;This means UFOs can still destroy aircraft AFTER they have been given an order disengage.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damaged Aircraft==&lt;br /&gt;
&lt;br /&gt;
Damaged aircraft can engage UFOs but will have -20 aim and only 80% of their base speed. The entire sortie will always fly at the speed of the slowest aircraft, so sending in a single damaged aircraft may end up reducing the overall damage of your sortie.&lt;br /&gt;
&lt;br /&gt;
You can speed the repair of aircraft by hiring additional repair crews in the hangar at the cost of 150 credits per crew. This cuts remaining repair time in half, though it cannot go below 1 day.&lt;br /&gt;
&lt;br /&gt;
== Refueling ==&lt;br /&gt;
&lt;br /&gt;
After engaging a UFO, all aircraft will need to refuel. The refuel time is 12 hours which mostly prevents an aircraft from engaging the same UFO more than once.&lt;br /&gt;
&lt;br /&gt;
== Combat Patrols ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
Undamaged interceptors can be sent on &#039;&#039;&#039;Combat Patrols&#039;&#039;&#039;. This will cost 200 credits plus an additional 100 credits for each previous use (due to increased alien resiliency). It will lower continent panic, alien research, and alien resources. Performing a Combat Patrol will raise Alien Aggression by 12.5%. The aircraft sent on combat patrol will return immediately and will have received 10-90% of it&#039;s max HP in damage.&lt;br /&gt;
&lt;br /&gt;
The amount of effect of the Combat Patrol on continent panic reduction, alien research reduction, and alien resource reduction is based on the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:800px;height:335px;float:right;margin-top:10px;&amp;quot;&amp;gt;[[Image:Combatpatrol.png|right|800px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Aircraft&#039;&#039;&#039;:&lt;br /&gt;
     Interceptor: 2-4&lt;br /&gt;
     Firestorm: 4-6&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Weapon&#039;&#039;&#039;:&lt;br /&gt;
     Avalanche Missiles: +0&lt;br /&gt;
     Stingray Missiles: +0&lt;br /&gt;
     Phoenix Coilgun: +1&lt;br /&gt;
     Laser Cannon: +1&lt;br /&gt;
     EMP Cannon: +2&lt;br /&gt;
     Plasma Cannon: +3&lt;br /&gt;
     Fusion Lance: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Pilot Rank&#039;&#039;&#039;:&lt;br /&gt;
     Rookie: +0&lt;br /&gt;
     Lieutenant: +1&lt;br /&gt;
     Captain: +1&lt;br /&gt;
     Major: +2&lt;br /&gt;
     Colonel: +2&lt;br /&gt;
     Commander: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Country Air Forces ==&lt;br /&gt;
&lt;br /&gt;
If you engage a UFO over a country that has some Country Defense (gained by completing council requests for that country) then there is a chance they may aid you in the air battle by sending up one of their own aircraft.&lt;br /&gt;
&lt;br /&gt;
The chance is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance for Country Air Force Aid&#039;&#039;&#039; = Country Defense / 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The strength of the aircraft the country sends up is based upon their Country Defense:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=400px&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Country Defense&#039;&#039;&#039; || &#039;&#039;&#039;Aircraft Upgrade&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 30 || Phoenix Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 60 || EMP Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 90 || Firestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:530px;height:414px;float:right;&amp;quot;&amp;gt;[[File:LWRAirGame.png|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The damage each aircraft deals when it lands a hit is based upon its weapon and the damage resistance of it&#039;s target.&lt;br /&gt;
&lt;br /&gt;
To aid the player, the average &#039;&#039;&#039;damage per second&#039;&#039;&#039; of your current aircraft (in its selected formation position) against the current UFO will be displayed on any aircraft you select to join a squadron. As well, the &#039;&#039;&#039;aim of your aircraft&#039;&#039;&#039; and the &#039;&#039;&#039;HP of the UFO&#039;&#039;&#039; will be displayed. This allows for quick calculations of the amount of damage you will be dealing during the engagement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Game Damage Calculation Formula:&#039;&#039;&#039;&lt;br /&gt;
*Base Damage = Weapon Damage * (1 - Clamp((DR - Penetration), 0, 0.95)/100)&lt;br /&gt;
*Critical Hit Chance [x1.5 damage] = Penetration/10 - DR/10&lt;br /&gt;
*All damage is randomized between 80-120%&lt;br /&gt;
&lt;br /&gt;
Example of Phoenix Cannon (360 damage, 3s cooldown, 50% penetration, 5% crit, 30 aim) vs Fighter (HP:400, DR:75%):&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
 Base Damage = 360 * (1 - Clamp((75 - 50)/100, 0, 0.95))&lt;br /&gt;
 Base Damage = 360 * 0.75&lt;br /&gt;
 Base Damage = 270&lt;br /&gt;
 Critical hit Chance = 50/10 - 75/10 = -2.5 = 0%&lt;br /&gt;
 Base Damage is then randomized between 80% and 120%&lt;br /&gt;
 Rate of Fire = 3s&lt;br /&gt;
 &#039;&#039;&#039;Damage per Second&#039;&#039;&#039; = 270/3 = 90 dps&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UFOs and UFO Weapons==&lt;br /&gt;
&lt;br /&gt;
For information on UFOs click here: &#039;&#039;&#039;[[UFOs (LWR)#Scout|UFOs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For information on UFO Weapons click here: &#039;&#039;&#039;[[UFOs (LWR)#UFO Weapons|UFO Weapons]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Health!!rowspan=&amp;quot;2&amp;quot;|Damage Resistance!!rowspan=&amp;quot;2&amp;quot;|Speed!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!Maintenance&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}||{{Maintenance cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Skyranger.png|128px|link=Air Combat (LWR)#Aircraft|Skyranger]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Skyranger]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Can&#039;t be damaged or destroyed||colspan=&amp;quot;8&amp;quot;|XCOM starts with one, unable to produce more||title=&amp;quot;Cost in Credits&amp;quot;|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Satellite.png|128px|link=Air Combat (LWR)#Aircraft|Satellite]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Satellite]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Increases funding and provides unique bonuses|| ||10||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|300&amp;lt;br /&amp;gt;(450)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(7)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)|| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Interceptor.png|128px|link=Air Combat (LWR)#Aircraft|Interceptor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Interceptor]]&#039;&#039;&#039;||2000||0%||25|| || ||title=&amp;quot;Cost in Credits&amp;quot;|500|| || || || ||title=&amp;quot;Duration in days&amp;quot;|20&amp;amp;nbsp;days||title=&amp;quot;Cost in Credits&amp;quot;|100&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Firestorm.png|128px|link=Air Combat (LWR)#Aircraft|Firestorm]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Firestorm]]&#039;&#039;&#039;||6000||100%||35||[[Research (LWR)#Materials and Aerospace|Alien Propulsion]]||75||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|600&amp;lt;br /&amp;gt;(900)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|XX&amp;lt;br /&amp;gt;(XX)||X [[Alien Artifacts (LWR)#Alien devices|UFO Flight Computers]]&amp;lt;br /&amp;gt;X [[Alien Artifacts (LWR)#Alien devices|UFO Power Sources]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|80&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(40.0&amp;amp;nbsp;days)||title=&amp;quot;Cost in Credits&amp;quot;|XX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Hit chance!!rowspan=&amp;quot;2&amp;quot;|Damage!!rowspan=&amp;quot;2&amp;quot;|Penetration!!rowspan=&amp;quot;2&amp;quot;|Firing&amp;lt;br /&amp;gt;cooldown!!rowspan=&amp;quot;2&amp;quot;|UFO Destruction Chance&amp;lt;Br&amp;gt;1-0.5^(dmg/500)!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Avalanche Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||160&amp;lt;br /&amp;gt;(80 per second)&amp;lt;br /&amp;gt;(32 dmg/s realised)||0%||2.0s||19%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Stingray Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||800&amp;lt;br /&amp;gt;(73 per second)&amp;lt;br /&amp;gt;(22 dmg/s realised)||75%||11.0s||67%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Phoenix Coilgun Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||360&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(36 dmg/s realised)||50%||3.0s||39%||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|110&amp;lt;br /&amp;gt;(165)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|13&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.5&amp;amp;nbsp;days)||48&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Coilgun]]&#039;&#039;&#039;|| || ||&#039;&#039;100%&#039;&#039;|| || ||[[Foundry (LWR)#Aerospace Improvements|Phoenix Coilguns (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|35% / 45% / 55%||300&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(54 dmg/s realised)||0%||2.5s||34%||[[Research (LWR)#Laser and Gauss Weapons|Advanced Beam Lasers]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(6)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9.0&amp;amp;nbsp;days)||64&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Pulse Cannon]]&#039;&#039;&#039;|| ||&#039;&#039;450&amp;lt;br /&amp;gt;(180 per second)&amp;lt;br /&amp;gt;(81 dmg/s realised)&#039;&#039;|| || ||&#039;&#039;46%&#039;&#039;||[[Foundry (LWR)#Aerospace Improvements|Supercapacitors (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:EMP Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||420&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(48dmg/s realised)||150%||3.5s||44%||[[Research (LWR)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]||100||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|800&amp;lt;br /&amp;gt;(1200)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|75&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|20&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(14.0&amp;amp;nbsp;days)||230&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Plasma Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|10% / 20% / 30%||1500&amp;lt;br /&amp;gt;(750 per second)&amp;lt;br /&amp;gt;(150 dmg/s realised)||100%||2.0s||87%||[[Research (LWR)#Plasma Weapons|Vehicular Plasma Weapons]]||95||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1200&amp;lt;br /&amp;gt;(1800)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|28&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(16.6&amp;amp;nbsp;days)||200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Fusion Lance Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|5% / 15% / 25%||5000&amp;lt;br /&amp;gt;(1667 per second)&amp;lt;br /&amp;gt;(250 dmg/s realised)||150%||3.0s||99%||[[Research (LWR)#Plasma Weapons|Fusion Weapons]]||120||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1800&amp;lt;br /&amp;gt;(2700)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)||1 [[Alien Artifacts (LWR)#Alien devices|Fusion Core]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|49&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(24.5&amp;amp;nbsp;days)||320&lt;br /&gt;
|}&lt;br /&gt;
 Note: EMP Cannons increase the chance to retrieve artifacts from shot down UFOs by 50% if they are responsible for the fatal hit (see [[UFOs_(LWR)#UFO_Equipment|UFO Equipment]])&lt;br /&gt;
&lt;br /&gt;
==Boosters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:UFO Tracking Long War.png|128px|link=Air Combat (LWR)#Modules|Aim Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Aim Booster]]&#039;&#039;&#039;||Automatically hits the next two attacks||[[Research (LWR)#Materials and Aerospace|Alien Materials]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||12||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||12 [[Alien Artifacts (LWR)#Aliens|Floater Corpses]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Defense Matrix Long War.png|128px|link=Air Combat (LWR)#Modules|Dodge Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Dodge Booster]]&#039;&#039;&#039;||Dodges the next two incoming attacks||[[Research (LWR)#Alien Autopsies|Cyberdisc Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||50||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||2 [[Alien Artifacts (LWR)#Aliens|Cyberdisc Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Uplink Targeting Long War.png|128px|link=Air Combat (LWR)#Tracking Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Tracking Booster]]&#039;&#039;&#039;||Increases the squadron speed by 50%||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||8 [[Alien Artifacts (LWR)#Aliens|Drone Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Foundry (LWR)#Aerospace Improvements|Aerospace Improvements]]&lt;br /&gt;
* [[Hangar (LWR)|Hangar]]&lt;br /&gt;
* [[UFOs (LWR)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98697</id>
		<title>Air Combat (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98697"/>
		<updated>2020-11-24T02:35:33Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Aircraft */ set max-width of table to align with images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==In General==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much stronger in Long War Rebalance than in either Long War 1.0 or Vanilla EU/EW. Along with that, your crafts and armaments are significantly less potent, at least at first. However, in Long War Rebalance you can send up full squadrons of up to 5 aircraft at once, which helps you handle such strong UFOs.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
If the aliens send a UFO and it is damaged, destroyed or lost, the aliens will pay resources for it, limiting their options in the next month.&lt;br /&gt;
&lt;br /&gt;
==Damaging and Destroying UFOs==&lt;br /&gt;
&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts may be a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. A non-landing UFO at 50% health will fail the mission it was sent on. It is important to consider dealing some damage (even 1) to all non-landing UFOs, as this will prevent them from increasing [[Country_Panic_(LWR)|panic]] in the country below (except for the [[Alien_Missions_(LWR)#Bomb|bomb]] mission, which causes some panic anyway, unless foiled by damaging the craft for at least 50%).&lt;br /&gt;
&lt;br /&gt;
UFOs that take a lot of damage beyond their HP total will be destroyed in the air, so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. Fighters and Destroyers will always be destroyed if their HP is reduced to 0 or less (as they never crash land). Harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys: specifically, it is the amount of damage beyond the UFO&#039;s HP total that determines the UFO&#039;s survival chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance of Destruction =  HP overkill divided by 5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 550px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Average Chance of Destruction = 1 - 0.5 ^ (WeaponDamage/500)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===UFO Shielding===&lt;br /&gt;
&lt;br /&gt;
In the first 3 months of the game, UFOs have special shielding that prevents them from being destroyed. In March, a UFO which received enough kill damage to be destroyed in the air will instead be shot down. In April, only 2 thirds of the UFOs will have this shielding. In May, only 1 third. &lt;br /&gt;
&lt;br /&gt;
Fighters and Destroyers never receive this shielding. In June, all UFOs have stopped receiving Shielding.&lt;br /&gt;
&lt;br /&gt;
==UFO Flight Patterns==&lt;br /&gt;
&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude may land (and only such UFOs), are performing bombing runs (then their icon would flash in the mission view), or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites. UFOs at low altitude are likely to be scouting satellites, so they must be dealt with. Unless playing in Ironman, you may want to see if a UFO would land in a place visible to XCOM before deciding to shoot it down (and reload if it does not land). While a landed UFO is always more dangerous, an intact UFO and it&#039;s material components is a valuable prize, given how fragile Power Sources and Flight Computers are from being shot down in Long War.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid, shoot down, or destroy a UFO type, you can research that craft for a damage and resource bonus against it in the future.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat formation position for your interceptors as they launch on a mission:&lt;br /&gt;
* &#039;&#039;&#039;LEAD&#039;&#039;&#039;: +10 hit chance (1.5x hit chance for UFO)&lt;br /&gt;
* &#039;&#039;&#039;MID&#039;&#039;&#039;: no change&lt;br /&gt;
* &#039;&#039;&#039;REAR&#039;&#039;&#039;: -10 hit chance (0.67x hit chance for UFO)&lt;br /&gt;
&lt;br /&gt;
You may not use the aim booster when the active aircraft is in the rear of a formation. You may not use the dodge booster when the active aircraft is in the lead of a formation.&lt;br /&gt;
&lt;br /&gt;
Mathematically and not accounting for interception time, this means that lead is the most efficient formation position when your Interceptor aim is low, while rear is most efficient when your Interceptor aim is high. However, lead formation positions can lead to too much damage and rear formation positions can lead to too little.&lt;br /&gt;
&lt;br /&gt;
== Aircraft Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
The Hit Chance of a XCOM&#039;s aircraft is determined mostly by the aim of the weapon they are using. It can then be modified by their position in the formation, their experience, and the size of their opponent.&lt;br /&gt;
&lt;br /&gt;
*As discussed in the section above, aircraft in the lead of the formation will gain +10 hit chance and aircraft in the rear of the formation will lose 10 hit chance.&lt;br /&gt;
*Experienced aircraft pilots will gain +1 hit chance for each UFO they have killed. There is no limit to this increase. This makes them especially effective using aircraft weapons with low aim.&lt;br /&gt;
*Larger UFOs are (reasonably) easier to hit. As such, XCOM aircraft will find their hit chance increased by 50% and 100% for medium and large UFOs, respectively.&lt;br /&gt;
&lt;br /&gt;
== Interception Time ==&lt;br /&gt;
&lt;br /&gt;
The interception time of a squadron and a UFO is based on their speeds.  &lt;br /&gt;
&lt;br /&gt;
The specific formula is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:550px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (Slowest Aircraft Speed / UFO Speed)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Interception time can be modified by:&lt;br /&gt;
*UFO Scanners: +10% interception time&lt;br /&gt;
*Damaged Aircraft: -20% aircraft speed&lt;br /&gt;
*Elerium Afterburners: +5 squardron speed&lt;br /&gt;
*Tracking Booster: +50% squadron speed&lt;br /&gt;
&lt;br /&gt;
An example of a squadron of Interceptors with UFO scanners vs a Scout.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (25 / 45) * 1.1&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 18.3s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Active Aircraft ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:530px;height:295px;float:right;&amp;quot;&amp;gt;[[Image:LWRActiveAircraft.png|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The active aircraft is chosen randomly from all aircrafts in the lead of the formation. If there are no aircrafts in lead, an aircraft will be randomly select from the mid of the formation. Likewise, if there are no aircrafts in mid, an aircraft will be randomly selected from the rear of the formation.&lt;br /&gt;
&lt;br /&gt;
The active aircraft will take 50% of all shots from the UFO, which makes it the most likely to take damage when there are more than 2 aircraft in a sortie. Support aircraft (non-active aircraft in the squadron) will evenly share the remaining 50% of shots from the UFO.&lt;br /&gt;
&lt;br /&gt;
The active aircraft also dictates which aircraft boosters can be used (an active aircraft in lead restricts the use of dodge boosters and an active aircraft in rear restricts the use of aim boosters).&lt;br /&gt;
&lt;br /&gt;
The active aircraft is also the only aircraft which you can tell to disengage. Supporting aircraft will automatically disengage if their HP has dropped below 25%. The active aircraft will continue to engage until you issue a disengage order. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Note that the disengage order can take a second or two to occur.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;This means UFOs can still destroy aircraft AFTER they have been given an order disengage.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damaged Aircraft==&lt;br /&gt;
&lt;br /&gt;
Damaged aircraft can engage UFOs but will have -20 aim and only 80% of their base speed. The entire sortie will always fly at the speed of the slowest aircraft, so sending in a single damaged aircraft may end up reducing the overall damage of your sortie.&lt;br /&gt;
&lt;br /&gt;
You can speed the repair of aircraft by hiring additional repair crews in the hangar at the cost of 150 credits per crew. This cuts remaining repair time in half, though it cannot go below 1 day.&lt;br /&gt;
&lt;br /&gt;
== Refueling ==&lt;br /&gt;
&lt;br /&gt;
After engaging a UFO, all aircraft will need to refuel. The refuel time is 12 hours which mostly prevents an aircraft from engaging the same UFO more than once.&lt;br /&gt;
&lt;br /&gt;
== Combat Patrols ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
Undamaged interceptors can be sent on &#039;&#039;&#039;Combat Patrols&#039;&#039;&#039;. This will cost 200 credits plus an additional 100 credits for each previous use (due to increased alien resiliency). It will lower continent panic, alien research, and alien resources. Performing a Combat Patrol will raise Alien Aggression by 12.5%. The aircraft sent on combat patrol will return immediately and will have received 10-90% of it&#039;s max HP in damage.&lt;br /&gt;
&lt;br /&gt;
The amount of effect of the Combat Patrol on continent panic reduction, alien research reduction, and alien resource reduction is based on the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:800px;height:335px;float:right;margin-top:10px;&amp;quot;&amp;gt;[[Image:Combatpatrol.png|right|800px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Aircraft&#039;&#039;&#039;:&lt;br /&gt;
     Interceptor: 2-4&lt;br /&gt;
     Firestorm: 4-6&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Weapon&#039;&#039;&#039;:&lt;br /&gt;
     Avalanche Missiles: +0&lt;br /&gt;
     Stingray Missiles: +0&lt;br /&gt;
     Phoenix Coilgun: +1&lt;br /&gt;
     Laser Cannon: +1&lt;br /&gt;
     EMP Cannon: +2&lt;br /&gt;
     Plasma Cannon: +3&lt;br /&gt;
     Fusion Lance: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Pilot Rank&#039;&#039;&#039;:&lt;br /&gt;
     Rookie: +0&lt;br /&gt;
     Lieutenant: +1&lt;br /&gt;
     Captain: +1&lt;br /&gt;
     Major: +2&lt;br /&gt;
     Colonel: +2&lt;br /&gt;
     Commander: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Country Air Forces ==&lt;br /&gt;
&lt;br /&gt;
If you engage a UFO over a country that has some Country Defense (gained by completing council requests for that country) then there is a chance they may aid you in the air battle by sending up one of their own aircraft.&lt;br /&gt;
&lt;br /&gt;
The chance is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance for Country Air Force Aid&#039;&#039;&#039; = Country Defense / 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The strength of the aircraft the country sends up is based upon their Country Defense:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=400px&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Country Defense&#039;&#039;&#039; || &#039;&#039;&#039;Aircraft Upgrade&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 30 || Phoenix Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 60 || EMP Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 90 || Firestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:530px;height:414px;float:right;&amp;quot;&amp;gt;[[File:LWRAirGame.png|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The damage each aircraft deals when it lands a hit is based upon its weapon and the damage resistance of it&#039;s target.&lt;br /&gt;
&lt;br /&gt;
To aid the player, the average &#039;&#039;&#039;damage per second&#039;&#039;&#039; of your current aircraft (in its selected formation position) against the current UFO will be displayed on any aircraft you select to join a squadron. As well, the &#039;&#039;&#039;aim of your aircraft&#039;&#039;&#039; and the &#039;&#039;&#039;HP of the UFO&#039;&#039;&#039; will be displayed. This allows for quick calculations of the amount of damage you will be dealing during the engagement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Game Damage Calculation Formula:&#039;&#039;&#039;&lt;br /&gt;
*Base Damage = Weapon Damage * (1 - Clamp((DR - Penetration), 0, 0.95)/100)&lt;br /&gt;
*Critical Hit Chance [x1.5 damage] = Penetration/10 - DR/10&lt;br /&gt;
*All damage is randomized between 80-120%&lt;br /&gt;
&lt;br /&gt;
Example of Phoenix Cannon (360 damage, 3s cooldown, 50% penetration, 5% crit, 30 aim) vs Fighter (HP:400, DR:75%):&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
 Base Damage = 360 * (1 - Clamp((75 - 50)/100, 0, 0.95))&lt;br /&gt;
 Base Damage = 360 * 0.75&lt;br /&gt;
 Base Damage = 270&lt;br /&gt;
 Critical hit Chance = 50/10 - 75/10 = -2.5 = 0%&lt;br /&gt;
 Base Damage is then randomized between 80% and 120%&lt;br /&gt;
 Rate of Fire = 3s&lt;br /&gt;
 &#039;&#039;&#039;Damage per Second&#039;&#039;&#039; = 270/3 = 90 dps&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UFOs and UFO Weapons==&lt;br /&gt;
&lt;br /&gt;
For information on UFOs click here: &#039;&#039;&#039;[[UFOs (LWR)#Scout|UFOs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For information on UFO Weapons click here: &#039;&#039;&#039;[[UFOs (LWR)#UFO Weapons|UFO Weapons]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Health!!rowspan=&amp;quot;2&amp;quot;|Damage Resistance!!rowspan=&amp;quot;2&amp;quot;|Speed!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!Maintenance&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}||{{Maintenance cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Skyranger.png|128px|link=Air Combat (LWR)#Aircraft|Skyranger]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Skyranger]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Can&#039;t be damaged or destroyed||colspan=&amp;quot;8&amp;quot;|XCOM starts with one, unable to produce more||title=&amp;quot;Cost in Credits&amp;quot;|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Satellite.png|128px|link=Air Combat (LWR)#Aircraft|Satellite]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Satellite]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Increases funding and provides unique bonuses|| ||10||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|300&amp;lt;br /&amp;gt;(450)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(7)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)|| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Interceptor.png|128px|link=Air Combat (LWR)#Aircraft|Interceptor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Interceptor]]&#039;&#039;&#039;||2000||0%||25|| || ||title=&amp;quot;Cost in Credits&amp;quot;|500|| || || || ||title=&amp;quot;Duration in days&amp;quot;|20&amp;amp;nbsp;days||title=&amp;quot;Cost in Credits&amp;quot;|100&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Firestorm.png|128px|link=Air Combat (LWR)#Aircraft|Firestorm]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Firestorm]]&#039;&#039;&#039;||6000||100%||35||[[Research (LWR)#Materials and Aerospace|Alien Propulsion]]||75||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|600&amp;lt;br /&amp;gt;(900)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|XX&amp;lt;br /&amp;gt;(XX)||X [[Alien Artifacts (LWR)#Alien devices|UFO Flight Computers]]&amp;lt;br /&amp;gt;X [[Alien Artifacts (LWR)#Alien devices|UFO Power Sources]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|80&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(40.0&amp;amp;nbsp;days)||title=&amp;quot;Cost in Credits&amp;quot;|XX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Hit chance!!rowspan=&amp;quot;2&amp;quot;|Damage!!rowspan=&amp;quot;2&amp;quot;|Penetration!!rowspan=&amp;quot;2&amp;quot;|Firing&amp;lt;br /&amp;gt;cooldown!!rowspan=&amp;quot;2&amp;quot;|UFO Destruction Chance&amp;lt;Br&amp;gt;1-0.5^(dmg/500)!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Avalanche Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||160&amp;lt;br /&amp;gt;(80 per second)&amp;lt;br /&amp;gt;(32 dmg/s realised)||0%||2.0s||19%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Stingray Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||800&amp;lt;br /&amp;gt;(73 per second)&amp;lt;br /&amp;gt;(22 dmg/s realised)||75%||11.0s||67%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Phoenix Coilgun Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||360&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(36 dmg/s realised)||50%||3.0s||39%||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|110&amp;lt;br /&amp;gt;(165)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|13&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.5&amp;amp;nbsp;days)||48&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Coilgun]]&#039;&#039;&#039;|| || ||&#039;&#039;100%&#039;&#039;|| || ||[[Foundry (LWR)#Aerospace Improvements|Phoenix Coilguns (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|35% / 45% / 55%||300&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(54 dmg/s realised)||0%||2.5s||34%||[[Research (LWR)#Laser and Gauss Weapons|Advanced Beam Lasers]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(6)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9.0&amp;amp;nbsp;days)||64&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Pulse Cannon]]&#039;&#039;&#039;|| ||&#039;&#039;450&amp;lt;br /&amp;gt;(180 per second)&amp;lt;br /&amp;gt;(81 dmg/s realised)&#039;&#039;|| || ||&#039;&#039;46%&#039;&#039;||[[Foundry (LWR)#Aerospace Improvements|Supercapacitors (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:EMP Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||420&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(48dmg/s realised)||150%||3.5s||44%||[[Research (LWR)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]||100||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|800&amp;lt;br /&amp;gt;(1200)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|75&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|20&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(14.0&amp;amp;nbsp;days)||230&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Plasma Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|10% / 20% / 30%||1500&amp;lt;br /&amp;gt;(750 per second)&amp;lt;br /&amp;gt;(150 dmg/s realised)||100%||2.0s||87%||[[Research (LWR)#Plasma Weapons|Vehicular Plasma Weapons]]||95||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1200&amp;lt;br /&amp;gt;(1800)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|28&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(16.6&amp;amp;nbsp;days)||200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Fusion Lance Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|5% / 15% / 25%||5000&amp;lt;br /&amp;gt;(1667 per second)&amp;lt;br /&amp;gt;(250 dmg/s realised)||150%||3.0s||99%||[[Research (LWR)#Plasma Weapons|Fusion Weapons]]||120||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1800&amp;lt;br /&amp;gt;(2700)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)||1 [[Alien Artifacts (LWR)#Alien devices|Fusion Core]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|49&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(24.5&amp;amp;nbsp;days)||320&lt;br /&gt;
|}&lt;br /&gt;
 Note: EMP Cannons increase the chance to retrieve artifacts from shot down UFOs by 50% if they are responsible for the fatal hit (see [[UFOs_(LWR)#UFO_Equipment|UFO Equipment]])&lt;br /&gt;
&lt;br /&gt;
==Boosters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:UFO Tracking Long War.png|128px|link=Air Combat (LWR)#Modules|Aim Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Aim Booster]]&#039;&#039;&#039;||Automatically hits the next two attacks||[[Research (LWR)#Materials and Aerospace|Alien Materials]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||12||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||12 [[Alien Artifacts (LWR)#Aliens|Floater Corpses]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Defense Matrix Long War.png|128px|link=Air Combat (LWR)#Modules|Dodge Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Dodge Booster]]&#039;&#039;&#039;||Dodges the next two incoming attacks||[[Research (LWR)#Alien Autopsies|Cyberdisc Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||50||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||2 [[Alien Artifacts (LWR)#Aliens|Cyberdisc Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Uplink Targeting Long War.png|128px|link=Air Combat (LWR)#Tracking Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Tracking Booster]]&#039;&#039;&#039;||Increases the squadron speed by 50%||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||8 [[Alien Artifacts (LWR)#Aliens|Drone Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Foundry (LWR)#Aerospace Improvements|Aerospace Improvements]]&lt;br /&gt;
* [[Hangar (LWR)|Hangar]]&lt;br /&gt;
* [[UFOs (LWR)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98696</id>
		<title>Air Combat (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98696"/>
		<updated>2020-11-24T02:34:39Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Damage Calculations */ set image parameters, set max width for section and embedded info, and add clear both for section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==In General==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much stronger in Long War Rebalance than in either Long War 1.0 or Vanilla EU/EW. Along with that, your crafts and armaments are significantly less potent, at least at first. However, in Long War Rebalance you can send up full squadrons of up to 5 aircraft at once, which helps you handle such strong UFOs.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
If the aliens send a UFO and it is damaged, destroyed or lost, the aliens will pay resources for it, limiting their options in the next month.&lt;br /&gt;
&lt;br /&gt;
==Damaging and Destroying UFOs==&lt;br /&gt;
&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts may be a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. A non-landing UFO at 50% health will fail the mission it was sent on. It is important to consider dealing some damage (even 1) to all non-landing UFOs, as this will prevent them from increasing [[Country_Panic_(LWR)|panic]] in the country below (except for the [[Alien_Missions_(LWR)#Bomb|bomb]] mission, which causes some panic anyway, unless foiled by damaging the craft for at least 50%).&lt;br /&gt;
&lt;br /&gt;
UFOs that take a lot of damage beyond their HP total will be destroyed in the air, so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. Fighters and Destroyers will always be destroyed if their HP is reduced to 0 or less (as they never crash land). Harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys: specifically, it is the amount of damage beyond the UFO&#039;s HP total that determines the UFO&#039;s survival chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance of Destruction =  HP overkill divided by 5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 550px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Average Chance of Destruction = 1 - 0.5 ^ (WeaponDamage/500)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===UFO Shielding===&lt;br /&gt;
&lt;br /&gt;
In the first 3 months of the game, UFOs have special shielding that prevents them from being destroyed. In March, a UFO which received enough kill damage to be destroyed in the air will instead be shot down. In April, only 2 thirds of the UFOs will have this shielding. In May, only 1 third. &lt;br /&gt;
&lt;br /&gt;
Fighters and Destroyers never receive this shielding. In June, all UFOs have stopped receiving Shielding.&lt;br /&gt;
&lt;br /&gt;
==UFO Flight Patterns==&lt;br /&gt;
&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude may land (and only such UFOs), are performing bombing runs (then their icon would flash in the mission view), or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites. UFOs at low altitude are likely to be scouting satellites, so they must be dealt with. Unless playing in Ironman, you may want to see if a UFO would land in a place visible to XCOM before deciding to shoot it down (and reload if it does not land). While a landed UFO is always more dangerous, an intact UFO and it&#039;s material components is a valuable prize, given how fragile Power Sources and Flight Computers are from being shot down in Long War.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid, shoot down, or destroy a UFO type, you can research that craft for a damage and resource bonus against it in the future.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat formation position for your interceptors as they launch on a mission:&lt;br /&gt;
* &#039;&#039;&#039;LEAD&#039;&#039;&#039;: +10 hit chance (1.5x hit chance for UFO)&lt;br /&gt;
* &#039;&#039;&#039;MID&#039;&#039;&#039;: no change&lt;br /&gt;
* &#039;&#039;&#039;REAR&#039;&#039;&#039;: -10 hit chance (0.67x hit chance for UFO)&lt;br /&gt;
&lt;br /&gt;
You may not use the aim booster when the active aircraft is in the rear of a formation. You may not use the dodge booster when the active aircraft is in the lead of a formation.&lt;br /&gt;
&lt;br /&gt;
Mathematically and not accounting for interception time, this means that lead is the most efficient formation position when your Interceptor aim is low, while rear is most efficient when your Interceptor aim is high. However, lead formation positions can lead to too much damage and rear formation positions can lead to too little.&lt;br /&gt;
&lt;br /&gt;
== Aircraft Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
The Hit Chance of a XCOM&#039;s aircraft is determined mostly by the aim of the weapon they are using. It can then be modified by their position in the formation, their experience, and the size of their opponent.&lt;br /&gt;
&lt;br /&gt;
*As discussed in the section above, aircraft in the lead of the formation will gain +10 hit chance and aircraft in the rear of the formation will lose 10 hit chance.&lt;br /&gt;
*Experienced aircraft pilots will gain +1 hit chance for each UFO they have killed. There is no limit to this increase. This makes them especially effective using aircraft weapons with low aim.&lt;br /&gt;
*Larger UFOs are (reasonably) easier to hit. As such, XCOM aircraft will find their hit chance increased by 50% and 100% for medium and large UFOs, respectively.&lt;br /&gt;
&lt;br /&gt;
== Interception Time ==&lt;br /&gt;
&lt;br /&gt;
The interception time of a squadron and a UFO is based on their speeds.  &lt;br /&gt;
&lt;br /&gt;
The specific formula is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:550px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (Slowest Aircraft Speed / UFO Speed)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Interception time can be modified by:&lt;br /&gt;
*UFO Scanners: +10% interception time&lt;br /&gt;
*Damaged Aircraft: -20% aircraft speed&lt;br /&gt;
*Elerium Afterburners: +5 squardron speed&lt;br /&gt;
*Tracking Booster: +50% squadron speed&lt;br /&gt;
&lt;br /&gt;
An example of a squadron of Interceptors with UFO scanners vs a Scout.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (25 / 45) * 1.1&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 18.3s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Active Aircraft ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:530px;height:295px;float:right;&amp;quot;&amp;gt;[[Image:LWRActiveAircraft.png|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The active aircraft is chosen randomly from all aircrafts in the lead of the formation. If there are no aircrafts in lead, an aircraft will be randomly select from the mid of the formation. Likewise, if there are no aircrafts in mid, an aircraft will be randomly selected from the rear of the formation.&lt;br /&gt;
&lt;br /&gt;
The active aircraft will take 50% of all shots from the UFO, which makes it the most likely to take damage when there are more than 2 aircraft in a sortie. Support aircraft (non-active aircraft in the squadron) will evenly share the remaining 50% of shots from the UFO.&lt;br /&gt;
&lt;br /&gt;
The active aircraft also dictates which aircraft boosters can be used (an active aircraft in lead restricts the use of dodge boosters and an active aircraft in rear restricts the use of aim boosters).&lt;br /&gt;
&lt;br /&gt;
The active aircraft is also the only aircraft which you can tell to disengage. Supporting aircraft will automatically disengage if their HP has dropped below 25%. The active aircraft will continue to engage until you issue a disengage order. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Note that the disengage order can take a second or two to occur.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;This means UFOs can still destroy aircraft AFTER they have been given an order disengage.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damaged Aircraft==&lt;br /&gt;
&lt;br /&gt;
Damaged aircraft can engage UFOs but will have -20 aim and only 80% of their base speed. The entire sortie will always fly at the speed of the slowest aircraft, so sending in a single damaged aircraft may end up reducing the overall damage of your sortie.&lt;br /&gt;
&lt;br /&gt;
You can speed the repair of aircraft by hiring additional repair crews in the hangar at the cost of 150 credits per crew. This cuts remaining repair time in half, though it cannot go below 1 day.&lt;br /&gt;
&lt;br /&gt;
== Refueling ==&lt;br /&gt;
&lt;br /&gt;
After engaging a UFO, all aircraft will need to refuel. The refuel time is 12 hours which mostly prevents an aircraft from engaging the same UFO more than once.&lt;br /&gt;
&lt;br /&gt;
== Combat Patrols ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
Undamaged interceptors can be sent on &#039;&#039;&#039;Combat Patrols&#039;&#039;&#039;. This will cost 200 credits plus an additional 100 credits for each previous use (due to increased alien resiliency). It will lower continent panic, alien research, and alien resources. Performing a Combat Patrol will raise Alien Aggression by 12.5%. The aircraft sent on combat patrol will return immediately and will have received 10-90% of it&#039;s max HP in damage.&lt;br /&gt;
&lt;br /&gt;
The amount of effect of the Combat Patrol on continent panic reduction, alien research reduction, and alien resource reduction is based on the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:800px;height:335px;float:right;margin-top:10px;&amp;quot;&amp;gt;[[Image:Combatpatrol.png|right|800px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Aircraft&#039;&#039;&#039;:&lt;br /&gt;
     Interceptor: 2-4&lt;br /&gt;
     Firestorm: 4-6&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Weapon&#039;&#039;&#039;:&lt;br /&gt;
     Avalanche Missiles: +0&lt;br /&gt;
     Stingray Missiles: +0&lt;br /&gt;
     Phoenix Coilgun: +1&lt;br /&gt;
     Laser Cannon: +1&lt;br /&gt;
     EMP Cannon: +2&lt;br /&gt;
     Plasma Cannon: +3&lt;br /&gt;
     Fusion Lance: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Pilot Rank&#039;&#039;&#039;:&lt;br /&gt;
     Rookie: +0&lt;br /&gt;
     Lieutenant: +1&lt;br /&gt;
     Captain: +1&lt;br /&gt;
     Major: +2&lt;br /&gt;
     Colonel: +2&lt;br /&gt;
     Commander: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Country Air Forces ==&lt;br /&gt;
&lt;br /&gt;
If you engage a UFO over a country that has some Country Defense (gained by completing council requests for that country) then there is a chance they may aid you in the air battle by sending up one of their own aircraft.&lt;br /&gt;
&lt;br /&gt;
The chance is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance for Country Air Force Aid&#039;&#039;&#039; = Country Defense / 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The strength of the aircraft the country sends up is based upon their Country Defense:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=400px&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Country Defense&#039;&#039;&#039; || &#039;&#039;&#039;Aircraft Upgrade&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 30 || Phoenix Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 60 || EMP Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 90 || Firestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:530px;height:414px;float:right;&amp;quot;&amp;gt;[[File:LWRAirGame.png|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The damage each aircraft deals when it lands a hit is based upon its weapon and the damage resistance of it&#039;s target.&lt;br /&gt;
&lt;br /&gt;
To aid the player, the average &#039;&#039;&#039;damage per second&#039;&#039;&#039; of your current aircraft (in its selected formation position) against the current UFO will be displayed on any aircraft you select to join a squadron. As well, the &#039;&#039;&#039;aim of your aircraft&#039;&#039;&#039; and the &#039;&#039;&#039;HP of the UFO&#039;&#039;&#039; will be displayed. This allows for quick calculations of the amount of damage you will be dealing during the engagement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Game Damage Calculation Formula:&#039;&#039;&#039;&lt;br /&gt;
*Base Damage = Weapon Damage * (1 - Clamp((DR - Penetration), 0, 0.95)/100)&lt;br /&gt;
*Critical Hit Chance [x1.5 damage] = Penetration/10 - DR/10&lt;br /&gt;
*All damage is randomized between 80-120%&lt;br /&gt;
&lt;br /&gt;
Example of Phoenix Cannon (360 damage, 3s cooldown, 50% penetration, 5% crit, 30 aim) vs Fighter (HP:400, DR:75%):&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
 Base Damage = 360 * (1 - Clamp((75 - 50)/100, 0, 0.95))&lt;br /&gt;
 Base Damage = 360 * 0.75&lt;br /&gt;
 Base Damage = 270&lt;br /&gt;
 Critical hit Chance = 50/10 - 75/10 = -2.5 = 0%&lt;br /&gt;
 Base Damage is then randomized between 80% and 120%&lt;br /&gt;
 Rate of Fire = 3s&lt;br /&gt;
 &#039;&#039;&#039;Damage per Second&#039;&#039;&#039; = 270/3 = 90 dps&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UFOs and UFO Weapons==&lt;br /&gt;
&lt;br /&gt;
For information on UFOs click here: &#039;&#039;&#039;[[UFOs (LWR)#Scout|UFOs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For information on UFO Weapons click here: &#039;&#039;&#039;[[UFOs (LWR)#UFO Weapons|UFO Weapons]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Health!!rowspan=&amp;quot;2&amp;quot;|Damage Resistance!!rowspan=&amp;quot;2&amp;quot;|Speed!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!Maintenance&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}||{{Maintenance cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Skyranger.png|128px|link=Air Combat (LWR)#Aircraft|Skyranger]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Skyranger]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Can&#039;t be damaged or destroyed||colspan=&amp;quot;8&amp;quot;|XCOM starts with one, unable to produce more||title=&amp;quot;Cost in Credits&amp;quot;|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Satellite.png|128px|link=Air Combat (LWR)#Aircraft|Satellite]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Satellite]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Increases funding and provides unique bonuses|| ||10||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|300&amp;lt;br /&amp;gt;(450)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(7)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)|| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Interceptor.png|128px|link=Air Combat (LWR)#Aircraft|Interceptor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Interceptor]]&#039;&#039;&#039;||2000||0%||25|| || ||title=&amp;quot;Cost in Credits&amp;quot;|500|| || || || ||title=&amp;quot;Duration in days&amp;quot;|20&amp;amp;nbsp;days||title=&amp;quot;Cost in Credits&amp;quot;|100&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Firestorm.png|128px|link=Air Combat (LWR)#Aircraft|Firestorm]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Firestorm]]&#039;&#039;&#039;||6000||100%||35||[[Research (LWR)#Materials and Aerospace|Alien Propulsion]]||75||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|600&amp;lt;br /&amp;gt;(900)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|XX&amp;lt;br /&amp;gt;(XX)||X [[Alien Artifacts (LWR)#Alien devices|UFO Flight Computers]]&amp;lt;br /&amp;gt;X [[Alien Artifacts (LWR)#Alien devices|UFO Power Sources]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|80&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(40.0&amp;amp;nbsp;days)||title=&amp;quot;Cost in Credits&amp;quot;|XX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Hit chance!!rowspan=&amp;quot;2&amp;quot;|Damage!!rowspan=&amp;quot;2&amp;quot;|Penetration!!rowspan=&amp;quot;2&amp;quot;|Firing&amp;lt;br /&amp;gt;cooldown!!rowspan=&amp;quot;2&amp;quot;|UFO Destruction Chance&amp;lt;Br&amp;gt;1-0.5^(dmg/500)!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Avalanche Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||160&amp;lt;br /&amp;gt;(80 per second)&amp;lt;br /&amp;gt;(32 dmg/s realised)||0%||2.0s||19%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Stingray Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||800&amp;lt;br /&amp;gt;(73 per second)&amp;lt;br /&amp;gt;(22 dmg/s realised)||75%||11.0s||67%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Phoenix Coilgun Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||360&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(36 dmg/s realised)||50%||3.0s||39%||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|110&amp;lt;br /&amp;gt;(165)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|13&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.5&amp;amp;nbsp;days)||48&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Coilgun]]&#039;&#039;&#039;|| || ||&#039;&#039;100%&#039;&#039;|| || ||[[Foundry (LWR)#Aerospace Improvements|Phoenix Coilguns (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|35% / 45% / 55%||300&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(54 dmg/s realised)||0%||2.5s||34%||[[Research (LWR)#Laser and Gauss Weapons|Advanced Beam Lasers]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(6)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9.0&amp;amp;nbsp;days)||64&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Pulse Cannon]]&#039;&#039;&#039;|| ||&#039;&#039;450&amp;lt;br /&amp;gt;(180 per second)&amp;lt;br /&amp;gt;(81 dmg/s realised)&#039;&#039;|| || ||&#039;&#039;46%&#039;&#039;||[[Foundry (LWR)#Aerospace Improvements|Supercapacitors (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:EMP Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||420&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(48dmg/s realised)||150%||3.5s||44%||[[Research (LWR)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]||100||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|800&amp;lt;br /&amp;gt;(1200)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|75&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|20&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(14.0&amp;amp;nbsp;days)||230&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Plasma Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|10% / 20% / 30%||1500&amp;lt;br /&amp;gt;(750 per second)&amp;lt;br /&amp;gt;(150 dmg/s realised)||100%||2.0s||87%||[[Research (LWR)#Plasma Weapons|Vehicular Plasma Weapons]]||95||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1200&amp;lt;br /&amp;gt;(1800)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|28&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(16.6&amp;amp;nbsp;days)||200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Fusion Lance Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|5% / 15% / 25%||5000&amp;lt;br /&amp;gt;(1667 per second)&amp;lt;br /&amp;gt;(250 dmg/s realised)||150%||3.0s||99%||[[Research (LWR)#Plasma Weapons|Fusion Weapons]]||120||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1800&amp;lt;br /&amp;gt;(2700)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)||1 [[Alien Artifacts (LWR)#Alien devices|Fusion Core]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|49&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(24.5&amp;amp;nbsp;days)||320&lt;br /&gt;
|}&lt;br /&gt;
 Note: EMP Cannons increase the chance to retrieve artifacts from shot down UFOs by 50% if they are responsible for the fatal hit (see [[UFOs_(LWR)#UFO_Equipment|UFO Equipment]])&lt;br /&gt;
&lt;br /&gt;
==Boosters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:UFO Tracking Long War.png|128px|link=Air Combat (LWR)#Modules|Aim Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Aim Booster]]&#039;&#039;&#039;||Automatically hits the next two attacks||[[Research (LWR)#Materials and Aerospace|Alien Materials]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||12||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||12 [[Alien Artifacts (LWR)#Aliens|Floater Corpses]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Defense Matrix Long War.png|128px|link=Air Combat (LWR)#Modules|Dodge Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Dodge Booster]]&#039;&#039;&#039;||Dodges the next two incoming attacks||[[Research (LWR)#Alien Autopsies|Cyberdisc Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||50||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||2 [[Alien Artifacts (LWR)#Aliens|Cyberdisc Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Uplink Targeting Long War.png|128px|link=Air Combat (LWR)#Tracking Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Tracking Booster]]&#039;&#039;&#039;||Increases the squadron speed by 50%||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||8 [[Alien Artifacts (LWR)#Aliens|Drone Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Foundry (LWR)#Aerospace Improvements|Aerospace Improvements]]&lt;br /&gt;
* [[Hangar (LWR)|Hangar]]&lt;br /&gt;
* [[UFOs (LWR)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98695</id>
		<title>Air Combat (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98695"/>
		<updated>2020-11-24T02:31:27Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Interception Time */ set max-width of embedded info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==In General==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much stronger in Long War Rebalance than in either Long War 1.0 or Vanilla EU/EW. Along with that, your crafts and armaments are significantly less potent, at least at first. However, in Long War Rebalance you can send up full squadrons of up to 5 aircraft at once, which helps you handle such strong UFOs.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
If the aliens send a UFO and it is damaged, destroyed or lost, the aliens will pay resources for it, limiting their options in the next month.&lt;br /&gt;
&lt;br /&gt;
==Damaging and Destroying UFOs==&lt;br /&gt;
&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts may be a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. A non-landing UFO at 50% health will fail the mission it was sent on. It is important to consider dealing some damage (even 1) to all non-landing UFOs, as this will prevent them from increasing [[Country_Panic_(LWR)|panic]] in the country below (except for the [[Alien_Missions_(LWR)#Bomb|bomb]] mission, which causes some panic anyway, unless foiled by damaging the craft for at least 50%).&lt;br /&gt;
&lt;br /&gt;
UFOs that take a lot of damage beyond their HP total will be destroyed in the air, so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. Fighters and Destroyers will always be destroyed if their HP is reduced to 0 or less (as they never crash land). Harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys: specifically, it is the amount of damage beyond the UFO&#039;s HP total that determines the UFO&#039;s survival chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance of Destruction =  HP overkill divided by 5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 550px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Average Chance of Destruction = 1 - 0.5 ^ (WeaponDamage/500)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===UFO Shielding===&lt;br /&gt;
&lt;br /&gt;
In the first 3 months of the game, UFOs have special shielding that prevents them from being destroyed. In March, a UFO which received enough kill damage to be destroyed in the air will instead be shot down. In April, only 2 thirds of the UFOs will have this shielding. In May, only 1 third. &lt;br /&gt;
&lt;br /&gt;
Fighters and Destroyers never receive this shielding. In June, all UFOs have stopped receiving Shielding.&lt;br /&gt;
&lt;br /&gt;
==UFO Flight Patterns==&lt;br /&gt;
&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude may land (and only such UFOs), are performing bombing runs (then their icon would flash in the mission view), or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites. UFOs at low altitude are likely to be scouting satellites, so they must be dealt with. Unless playing in Ironman, you may want to see if a UFO would land in a place visible to XCOM before deciding to shoot it down (and reload if it does not land). While a landed UFO is always more dangerous, an intact UFO and it&#039;s material components is a valuable prize, given how fragile Power Sources and Flight Computers are from being shot down in Long War.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid, shoot down, or destroy a UFO type, you can research that craft for a damage and resource bonus against it in the future.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat formation position for your interceptors as they launch on a mission:&lt;br /&gt;
* &#039;&#039;&#039;LEAD&#039;&#039;&#039;: +10 hit chance (1.5x hit chance for UFO)&lt;br /&gt;
* &#039;&#039;&#039;MID&#039;&#039;&#039;: no change&lt;br /&gt;
* &#039;&#039;&#039;REAR&#039;&#039;&#039;: -10 hit chance (0.67x hit chance for UFO)&lt;br /&gt;
&lt;br /&gt;
You may not use the aim booster when the active aircraft is in the rear of a formation. You may not use the dodge booster when the active aircraft is in the lead of a formation.&lt;br /&gt;
&lt;br /&gt;
Mathematically and not accounting for interception time, this means that lead is the most efficient formation position when your Interceptor aim is low, while rear is most efficient when your Interceptor aim is high. However, lead formation positions can lead to too much damage and rear formation positions can lead to too little.&lt;br /&gt;
&lt;br /&gt;
== Aircraft Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
The Hit Chance of a XCOM&#039;s aircraft is determined mostly by the aim of the weapon they are using. It can then be modified by their position in the formation, their experience, and the size of their opponent.&lt;br /&gt;
&lt;br /&gt;
*As discussed in the section above, aircraft in the lead of the formation will gain +10 hit chance and aircraft in the rear of the formation will lose 10 hit chance.&lt;br /&gt;
*Experienced aircraft pilots will gain +1 hit chance for each UFO they have killed. There is no limit to this increase. This makes them especially effective using aircraft weapons with low aim.&lt;br /&gt;
*Larger UFOs are (reasonably) easier to hit. As such, XCOM aircraft will find their hit chance increased by 50% and 100% for medium and large UFOs, respectively.&lt;br /&gt;
&lt;br /&gt;
== Interception Time ==&lt;br /&gt;
&lt;br /&gt;
The interception time of a squadron and a UFO is based on their speeds.  &lt;br /&gt;
&lt;br /&gt;
The specific formula is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:550px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (Slowest Aircraft Speed / UFO Speed)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Interception time can be modified by:&lt;br /&gt;
*UFO Scanners: +10% interception time&lt;br /&gt;
*Damaged Aircraft: -20% aircraft speed&lt;br /&gt;
*Elerium Afterburners: +5 squardron speed&lt;br /&gt;
*Tracking Booster: +50% squadron speed&lt;br /&gt;
&lt;br /&gt;
An example of a squadron of Interceptors with UFO scanners vs a Scout.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (25 / 45) * 1.1&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 18.3s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Active Aircraft ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:530px;height:295px;float:right;&amp;quot;&amp;gt;[[Image:LWRActiveAircraft.png|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The active aircraft is chosen randomly from all aircrafts in the lead of the formation. If there are no aircrafts in lead, an aircraft will be randomly select from the mid of the formation. Likewise, if there are no aircrafts in mid, an aircraft will be randomly selected from the rear of the formation.&lt;br /&gt;
&lt;br /&gt;
The active aircraft will take 50% of all shots from the UFO, which makes it the most likely to take damage when there are more than 2 aircraft in a sortie. Support aircraft (non-active aircraft in the squadron) will evenly share the remaining 50% of shots from the UFO.&lt;br /&gt;
&lt;br /&gt;
The active aircraft also dictates which aircraft boosters can be used (an active aircraft in lead restricts the use of dodge boosters and an active aircraft in rear restricts the use of aim boosters).&lt;br /&gt;
&lt;br /&gt;
The active aircraft is also the only aircraft which you can tell to disengage. Supporting aircraft will automatically disengage if their HP has dropped below 25%. The active aircraft will continue to engage until you issue a disengage order. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Note that the disengage order can take a second or two to occur.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;This means UFOs can still destroy aircraft AFTER they have been given an order disengage.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damaged Aircraft==&lt;br /&gt;
&lt;br /&gt;
Damaged aircraft can engage UFOs but will have -20 aim and only 80% of their base speed. The entire sortie will always fly at the speed of the slowest aircraft, so sending in a single damaged aircraft may end up reducing the overall damage of your sortie.&lt;br /&gt;
&lt;br /&gt;
You can speed the repair of aircraft by hiring additional repair crews in the hangar at the cost of 150 credits per crew. This cuts remaining repair time in half, though it cannot go below 1 day.&lt;br /&gt;
&lt;br /&gt;
== Refueling ==&lt;br /&gt;
&lt;br /&gt;
After engaging a UFO, all aircraft will need to refuel. The refuel time is 12 hours which mostly prevents an aircraft from engaging the same UFO more than once.&lt;br /&gt;
&lt;br /&gt;
== Combat Patrols ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
Undamaged interceptors can be sent on &#039;&#039;&#039;Combat Patrols&#039;&#039;&#039;. This will cost 200 credits plus an additional 100 credits for each previous use (due to increased alien resiliency). It will lower continent panic, alien research, and alien resources. Performing a Combat Patrol will raise Alien Aggression by 12.5%. The aircraft sent on combat patrol will return immediately and will have received 10-90% of it&#039;s max HP in damage.&lt;br /&gt;
&lt;br /&gt;
The amount of effect of the Combat Patrol on continent panic reduction, alien research reduction, and alien resource reduction is based on the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:800px;height:335px;float:right;margin-top:10px;&amp;quot;&amp;gt;[[Image:Combatpatrol.png|right|800px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Aircraft&#039;&#039;&#039;:&lt;br /&gt;
     Interceptor: 2-4&lt;br /&gt;
     Firestorm: 4-6&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Weapon&#039;&#039;&#039;:&lt;br /&gt;
     Avalanche Missiles: +0&lt;br /&gt;
     Stingray Missiles: +0&lt;br /&gt;
     Phoenix Coilgun: +1&lt;br /&gt;
     Laser Cannon: +1&lt;br /&gt;
     EMP Cannon: +2&lt;br /&gt;
     Plasma Cannon: +3&lt;br /&gt;
     Fusion Lance: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Pilot Rank&#039;&#039;&#039;:&lt;br /&gt;
     Rookie: +0&lt;br /&gt;
     Lieutenant: +1&lt;br /&gt;
     Captain: +1&lt;br /&gt;
     Major: +2&lt;br /&gt;
     Colonel: +2&lt;br /&gt;
     Commander: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Country Air Forces ==&lt;br /&gt;
&lt;br /&gt;
If you engage a UFO over a country that has some Country Defense (gained by completing council requests for that country) then there is a chance they may aid you in the air battle by sending up one of their own aircraft.&lt;br /&gt;
&lt;br /&gt;
The chance is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance for Country Air Force Aid&#039;&#039;&#039; = Country Defense / 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The strength of the aircraft the country sends up is based upon their Country Defense:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=400px&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Country Defense&#039;&#039;&#039; || &#039;&#039;&#039;Aircraft Upgrade&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 30 || Phoenix Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 60 || EMP Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 90 || Firestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
&lt;br /&gt;
[[File:LWRAirGame.png|right]]&lt;br /&gt;
&lt;br /&gt;
The damage each aircraft deals when it lands a hit is based upon its weapon and the damage resistance of it&#039;s target.&lt;br /&gt;
&lt;br /&gt;
To aid the player, the average &#039;&#039;&#039;damage per second&#039;&#039;&#039; of your current aircraft (in its selected formation position) against the current UFO will be displayed on any aircraft you select to join a squadron. As well, the &#039;&#039;&#039;aim of your aircraft&#039;&#039;&#039; and the &#039;&#039;&#039;HP of the UFO&#039;&#039;&#039; will be displayed. This allows for quick calculations of the amount of damage you will be dealing during the engagement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Game Damage Calculation Formula:&#039;&#039;&#039;&lt;br /&gt;
*Base Damage = Weapon Damage * (1 - Clamp((DR - Penetration), 0, 0.95)/100)&lt;br /&gt;
*Critical Hit Chance [x1.5 damage] = Penetration/10 - DR/10&lt;br /&gt;
*All damage is randomized between 80-120%&lt;br /&gt;
&lt;br /&gt;
Example of Phoenix Cannon (360 damage, 3s cooldown, 50% penetration, 5% crit, 30 aim) vs Fighter (HP:400, DR:75%):&lt;br /&gt;
 Base Damage = 360 * (1 - Clamp((75 - 50)/100, 0, 0.95))&lt;br /&gt;
 Base Damage = 360 * 0.75&lt;br /&gt;
 Base Damage = 270&lt;br /&gt;
 Critical hit Chance = 50/10 - 75/10 = -2.5 = 0%&lt;br /&gt;
 Base Damage is then randomized between 80% and 120%&lt;br /&gt;
 Rate of Fire = 3s&lt;br /&gt;
 &#039;&#039;&#039;Damage per Second&#039;&#039;&#039; = 270/3 = 90 dps&lt;br /&gt;
&lt;br /&gt;
==UFOs and UFO Weapons==&lt;br /&gt;
&lt;br /&gt;
For information on UFOs click here: &#039;&#039;&#039;[[UFOs (LWR)#Scout|UFOs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For information on UFO Weapons click here: &#039;&#039;&#039;[[UFOs (LWR)#UFO Weapons|UFO Weapons]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Health!!rowspan=&amp;quot;2&amp;quot;|Damage Resistance!!rowspan=&amp;quot;2&amp;quot;|Speed!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!Maintenance&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}||{{Maintenance cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Skyranger.png|128px|link=Air Combat (LWR)#Aircraft|Skyranger]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Skyranger]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Can&#039;t be damaged or destroyed||colspan=&amp;quot;8&amp;quot;|XCOM starts with one, unable to produce more||title=&amp;quot;Cost in Credits&amp;quot;|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Satellite.png|128px|link=Air Combat (LWR)#Aircraft|Satellite]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Satellite]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Increases funding and provides unique bonuses|| ||10||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|300&amp;lt;br /&amp;gt;(450)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(7)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)|| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Interceptor.png|128px|link=Air Combat (LWR)#Aircraft|Interceptor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Interceptor]]&#039;&#039;&#039;||2000||0%||25|| || ||title=&amp;quot;Cost in Credits&amp;quot;|500|| || || || ||title=&amp;quot;Duration in days&amp;quot;|20&amp;amp;nbsp;days||title=&amp;quot;Cost in Credits&amp;quot;|100&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Firestorm.png|128px|link=Air Combat (LWR)#Aircraft|Firestorm]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Firestorm]]&#039;&#039;&#039;||6000||100%||35||[[Research (LWR)#Materials and Aerospace|Alien Propulsion]]||75||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|600&amp;lt;br /&amp;gt;(900)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|XX&amp;lt;br /&amp;gt;(XX)||X [[Alien Artifacts (LWR)#Alien devices|UFO Flight Computers]]&amp;lt;br /&amp;gt;X [[Alien Artifacts (LWR)#Alien devices|UFO Power Sources]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|80&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(40.0&amp;amp;nbsp;days)||title=&amp;quot;Cost in Credits&amp;quot;|XX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Hit chance!!rowspan=&amp;quot;2&amp;quot;|Damage!!rowspan=&amp;quot;2&amp;quot;|Penetration!!rowspan=&amp;quot;2&amp;quot;|Firing&amp;lt;br /&amp;gt;cooldown!!rowspan=&amp;quot;2&amp;quot;|UFO Destruction Chance&amp;lt;Br&amp;gt;1-0.5^(dmg/500)!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Avalanche Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||160&amp;lt;br /&amp;gt;(80 per second)&amp;lt;br /&amp;gt;(32 dmg/s realised)||0%||2.0s||19%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Stingray Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||800&amp;lt;br /&amp;gt;(73 per second)&amp;lt;br /&amp;gt;(22 dmg/s realised)||75%||11.0s||67%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Phoenix Coilgun Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||360&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(36 dmg/s realised)||50%||3.0s||39%||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|110&amp;lt;br /&amp;gt;(165)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|13&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.5&amp;amp;nbsp;days)||48&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Coilgun]]&#039;&#039;&#039;|| || ||&#039;&#039;100%&#039;&#039;|| || ||[[Foundry (LWR)#Aerospace Improvements|Phoenix Coilguns (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|35% / 45% / 55%||300&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(54 dmg/s realised)||0%||2.5s||34%||[[Research (LWR)#Laser and Gauss Weapons|Advanced Beam Lasers]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(6)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9.0&amp;amp;nbsp;days)||64&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Pulse Cannon]]&#039;&#039;&#039;|| ||&#039;&#039;450&amp;lt;br /&amp;gt;(180 per second)&amp;lt;br /&amp;gt;(81 dmg/s realised)&#039;&#039;|| || ||&#039;&#039;46%&#039;&#039;||[[Foundry (LWR)#Aerospace Improvements|Supercapacitors (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:EMP Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||420&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(48dmg/s realised)||150%||3.5s||44%||[[Research (LWR)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]||100||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|800&amp;lt;br /&amp;gt;(1200)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|75&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|20&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(14.0&amp;amp;nbsp;days)||230&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Plasma Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|10% / 20% / 30%||1500&amp;lt;br /&amp;gt;(750 per second)&amp;lt;br /&amp;gt;(150 dmg/s realised)||100%||2.0s||87%||[[Research (LWR)#Plasma Weapons|Vehicular Plasma Weapons]]||95||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1200&amp;lt;br /&amp;gt;(1800)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|28&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(16.6&amp;amp;nbsp;days)||200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Fusion Lance Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|5% / 15% / 25%||5000&amp;lt;br /&amp;gt;(1667 per second)&amp;lt;br /&amp;gt;(250 dmg/s realised)||150%||3.0s||99%||[[Research (LWR)#Plasma Weapons|Fusion Weapons]]||120||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1800&amp;lt;br /&amp;gt;(2700)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)||1 [[Alien Artifacts (LWR)#Alien devices|Fusion Core]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|49&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(24.5&amp;amp;nbsp;days)||320&lt;br /&gt;
|}&lt;br /&gt;
 Note: EMP Cannons increase the chance to retrieve artifacts from shot down UFOs by 50% if they are responsible for the fatal hit (see [[UFOs_(LWR)#UFO_Equipment|UFO Equipment]])&lt;br /&gt;
&lt;br /&gt;
==Boosters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:UFO Tracking Long War.png|128px|link=Air Combat (LWR)#Modules|Aim Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Aim Booster]]&#039;&#039;&#039;||Automatically hits the next two attacks||[[Research (LWR)#Materials and Aerospace|Alien Materials]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||12||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||12 [[Alien Artifacts (LWR)#Aliens|Floater Corpses]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Defense Matrix Long War.png|128px|link=Air Combat (LWR)#Modules|Dodge Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Dodge Booster]]&#039;&#039;&#039;||Dodges the next two incoming attacks||[[Research (LWR)#Alien Autopsies|Cyberdisc Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||50||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||2 [[Alien Artifacts (LWR)#Aliens|Cyberdisc Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Uplink Targeting Long War.png|128px|link=Air Combat (LWR)#Tracking Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Tracking Booster]]&#039;&#039;&#039;||Increases the squadron speed by 50%||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||8 [[Alien Artifacts (LWR)#Aliens|Drone Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Foundry (LWR)#Aerospace Improvements|Aerospace Improvements]]&lt;br /&gt;
* [[Hangar (LWR)|Hangar]]&lt;br /&gt;
* [[UFOs (LWR)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98694</id>
		<title>Air Combat (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98694"/>
		<updated>2020-11-24T02:30:04Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* The Active Aircraft */ set max width&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==In General==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much stronger in Long War Rebalance than in either Long War 1.0 or Vanilla EU/EW. Along with that, your crafts and armaments are significantly less potent, at least at first. However, in Long War Rebalance you can send up full squadrons of up to 5 aircraft at once, which helps you handle such strong UFOs.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
If the aliens send a UFO and it is damaged, destroyed or lost, the aliens will pay resources for it, limiting their options in the next month.&lt;br /&gt;
&lt;br /&gt;
==Damaging and Destroying UFOs==&lt;br /&gt;
&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts may be a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. A non-landing UFO at 50% health will fail the mission it was sent on. It is important to consider dealing some damage (even 1) to all non-landing UFOs, as this will prevent them from increasing [[Country_Panic_(LWR)|panic]] in the country below (except for the [[Alien_Missions_(LWR)#Bomb|bomb]] mission, which causes some panic anyway, unless foiled by damaging the craft for at least 50%).&lt;br /&gt;
&lt;br /&gt;
UFOs that take a lot of damage beyond their HP total will be destroyed in the air, so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. Fighters and Destroyers will always be destroyed if their HP is reduced to 0 or less (as they never crash land). Harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys: specifically, it is the amount of damage beyond the UFO&#039;s HP total that determines the UFO&#039;s survival chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance of Destruction =  HP overkill divided by 5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 550px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Average Chance of Destruction = 1 - 0.5 ^ (WeaponDamage/500)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===UFO Shielding===&lt;br /&gt;
&lt;br /&gt;
In the first 3 months of the game, UFOs have special shielding that prevents them from being destroyed. In March, a UFO which received enough kill damage to be destroyed in the air will instead be shot down. In April, only 2 thirds of the UFOs will have this shielding. In May, only 1 third. &lt;br /&gt;
&lt;br /&gt;
Fighters and Destroyers never receive this shielding. In June, all UFOs have stopped receiving Shielding.&lt;br /&gt;
&lt;br /&gt;
==UFO Flight Patterns==&lt;br /&gt;
&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude may land (and only such UFOs), are performing bombing runs (then their icon would flash in the mission view), or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites. UFOs at low altitude are likely to be scouting satellites, so they must be dealt with. Unless playing in Ironman, you may want to see if a UFO would land in a place visible to XCOM before deciding to shoot it down (and reload if it does not land). While a landed UFO is always more dangerous, an intact UFO and it&#039;s material components is a valuable prize, given how fragile Power Sources and Flight Computers are from being shot down in Long War.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid, shoot down, or destroy a UFO type, you can research that craft for a damage and resource bonus against it in the future.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat formation position for your interceptors as they launch on a mission:&lt;br /&gt;
* &#039;&#039;&#039;LEAD&#039;&#039;&#039;: +10 hit chance (1.5x hit chance for UFO)&lt;br /&gt;
* &#039;&#039;&#039;MID&#039;&#039;&#039;: no change&lt;br /&gt;
* &#039;&#039;&#039;REAR&#039;&#039;&#039;: -10 hit chance (0.67x hit chance for UFO)&lt;br /&gt;
&lt;br /&gt;
You may not use the aim booster when the active aircraft is in the rear of a formation. You may not use the dodge booster when the active aircraft is in the lead of a formation.&lt;br /&gt;
&lt;br /&gt;
Mathematically and not accounting for interception time, this means that lead is the most efficient formation position when your Interceptor aim is low, while rear is most efficient when your Interceptor aim is high. However, lead formation positions can lead to too much damage and rear formation positions can lead to too little.&lt;br /&gt;
&lt;br /&gt;
== Aircraft Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
The Hit Chance of a XCOM&#039;s aircraft is determined mostly by the aim of the weapon they are using. It can then be modified by their position in the formation, their experience, and the size of their opponent.&lt;br /&gt;
&lt;br /&gt;
*As discussed in the section above, aircraft in the lead of the formation will gain +10 hit chance and aircraft in the rear of the formation will lose 10 hit chance.&lt;br /&gt;
*Experienced aircraft pilots will gain +1 hit chance for each UFO they have killed. There is no limit to this increase. This makes them especially effective using aircraft weapons with low aim.&lt;br /&gt;
*Larger UFOs are (reasonably) easier to hit. As such, XCOM aircraft will find their hit chance increased by 50% and 100% for medium and large UFOs, respectively.&lt;br /&gt;
&lt;br /&gt;
== Interception Time ==&lt;br /&gt;
&lt;br /&gt;
The interception time of a squadron and a UFO is based on their speeds.  &lt;br /&gt;
&lt;br /&gt;
The specific formula is:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (Slowest Aircraft Speed / UFO Speed)&lt;br /&gt;
&lt;br /&gt;
Interception time can be modified by:&lt;br /&gt;
*UFO Scanners: +10% interception time&lt;br /&gt;
*Damaged Aircraft: -20% aircraft speed&lt;br /&gt;
*Elerium Afterburners: +5 squardron speed&lt;br /&gt;
*Tracking Booster: +50% squadron speed&lt;br /&gt;
&lt;br /&gt;
An example of a squadron of Interceptors with UFO scanners vs a Scout.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (25 / 45) * 1.1&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 18.3s&lt;br /&gt;
&lt;br /&gt;
== The Active Aircraft ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:530px;height:295px;float:right;&amp;quot;&amp;gt;[[Image:LWRActiveAircraft.png|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The active aircraft is chosen randomly from all aircrafts in the lead of the formation. If there are no aircrafts in lead, an aircraft will be randomly select from the mid of the formation. Likewise, if there are no aircrafts in mid, an aircraft will be randomly selected from the rear of the formation.&lt;br /&gt;
&lt;br /&gt;
The active aircraft will take 50% of all shots from the UFO, which makes it the most likely to take damage when there are more than 2 aircraft in a sortie. Support aircraft (non-active aircraft in the squadron) will evenly share the remaining 50% of shots from the UFO.&lt;br /&gt;
&lt;br /&gt;
The active aircraft also dictates which aircraft boosters can be used (an active aircraft in lead restricts the use of dodge boosters and an active aircraft in rear restricts the use of aim boosters).&lt;br /&gt;
&lt;br /&gt;
The active aircraft is also the only aircraft which you can tell to disengage. Supporting aircraft will automatically disengage if their HP has dropped below 25%. The active aircraft will continue to engage until you issue a disengage order. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Note that the disengage order can take a second or two to occur.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;This means UFOs can still destroy aircraft AFTER they have been given an order disengage.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damaged Aircraft==&lt;br /&gt;
&lt;br /&gt;
Damaged aircraft can engage UFOs but will have -20 aim and only 80% of their base speed. The entire sortie will always fly at the speed of the slowest aircraft, so sending in a single damaged aircraft may end up reducing the overall damage of your sortie.&lt;br /&gt;
&lt;br /&gt;
You can speed the repair of aircraft by hiring additional repair crews in the hangar at the cost of 150 credits per crew. This cuts remaining repair time in half, though it cannot go below 1 day.&lt;br /&gt;
&lt;br /&gt;
== Refueling ==&lt;br /&gt;
&lt;br /&gt;
After engaging a UFO, all aircraft will need to refuel. The refuel time is 12 hours which mostly prevents an aircraft from engaging the same UFO more than once.&lt;br /&gt;
&lt;br /&gt;
== Combat Patrols ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
Undamaged interceptors can be sent on &#039;&#039;&#039;Combat Patrols&#039;&#039;&#039;. This will cost 200 credits plus an additional 100 credits for each previous use (due to increased alien resiliency). It will lower continent panic, alien research, and alien resources. Performing a Combat Patrol will raise Alien Aggression by 12.5%. The aircraft sent on combat patrol will return immediately and will have received 10-90% of it&#039;s max HP in damage.&lt;br /&gt;
&lt;br /&gt;
The amount of effect of the Combat Patrol on continent panic reduction, alien research reduction, and alien resource reduction is based on the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:800px;height:335px;float:right;margin-top:10px;&amp;quot;&amp;gt;[[Image:Combatpatrol.png|right|800px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Aircraft&#039;&#039;&#039;:&lt;br /&gt;
     Interceptor: 2-4&lt;br /&gt;
     Firestorm: 4-6&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Weapon&#039;&#039;&#039;:&lt;br /&gt;
     Avalanche Missiles: +0&lt;br /&gt;
     Stingray Missiles: +0&lt;br /&gt;
     Phoenix Coilgun: +1&lt;br /&gt;
     Laser Cannon: +1&lt;br /&gt;
     EMP Cannon: +2&lt;br /&gt;
     Plasma Cannon: +3&lt;br /&gt;
     Fusion Lance: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Pilot Rank&#039;&#039;&#039;:&lt;br /&gt;
     Rookie: +0&lt;br /&gt;
     Lieutenant: +1&lt;br /&gt;
     Captain: +1&lt;br /&gt;
     Major: +2&lt;br /&gt;
     Colonel: +2&lt;br /&gt;
     Commander: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Country Air Forces ==&lt;br /&gt;
&lt;br /&gt;
If you engage a UFO over a country that has some Country Defense (gained by completing council requests for that country) then there is a chance they may aid you in the air battle by sending up one of their own aircraft.&lt;br /&gt;
&lt;br /&gt;
The chance is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance for Country Air Force Aid&#039;&#039;&#039; = Country Defense / 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The strength of the aircraft the country sends up is based upon their Country Defense:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=400px&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Country Defense&#039;&#039;&#039; || &#039;&#039;&#039;Aircraft Upgrade&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 30 || Phoenix Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 60 || EMP Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 90 || Firestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
&lt;br /&gt;
[[File:LWRAirGame.png|right]]&lt;br /&gt;
&lt;br /&gt;
The damage each aircraft deals when it lands a hit is based upon its weapon and the damage resistance of it&#039;s target.&lt;br /&gt;
&lt;br /&gt;
To aid the player, the average &#039;&#039;&#039;damage per second&#039;&#039;&#039; of your current aircraft (in its selected formation position) against the current UFO will be displayed on any aircraft you select to join a squadron. As well, the &#039;&#039;&#039;aim of your aircraft&#039;&#039;&#039; and the &#039;&#039;&#039;HP of the UFO&#039;&#039;&#039; will be displayed. This allows for quick calculations of the amount of damage you will be dealing during the engagement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Game Damage Calculation Formula:&#039;&#039;&#039;&lt;br /&gt;
*Base Damage = Weapon Damage * (1 - Clamp((DR - Penetration), 0, 0.95)/100)&lt;br /&gt;
*Critical Hit Chance [x1.5 damage] = Penetration/10 - DR/10&lt;br /&gt;
*All damage is randomized between 80-120%&lt;br /&gt;
&lt;br /&gt;
Example of Phoenix Cannon (360 damage, 3s cooldown, 50% penetration, 5% crit, 30 aim) vs Fighter (HP:400, DR:75%):&lt;br /&gt;
 Base Damage = 360 * (1 - Clamp((75 - 50)/100, 0, 0.95))&lt;br /&gt;
 Base Damage = 360 * 0.75&lt;br /&gt;
 Base Damage = 270&lt;br /&gt;
 Critical hit Chance = 50/10 - 75/10 = -2.5 = 0%&lt;br /&gt;
 Base Damage is then randomized between 80% and 120%&lt;br /&gt;
 Rate of Fire = 3s&lt;br /&gt;
 &#039;&#039;&#039;Damage per Second&#039;&#039;&#039; = 270/3 = 90 dps&lt;br /&gt;
&lt;br /&gt;
==UFOs and UFO Weapons==&lt;br /&gt;
&lt;br /&gt;
For information on UFOs click here: &#039;&#039;&#039;[[UFOs (LWR)#Scout|UFOs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For information on UFO Weapons click here: &#039;&#039;&#039;[[UFOs (LWR)#UFO Weapons|UFO Weapons]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Health!!rowspan=&amp;quot;2&amp;quot;|Damage Resistance!!rowspan=&amp;quot;2&amp;quot;|Speed!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!Maintenance&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}||{{Maintenance cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Skyranger.png|128px|link=Air Combat (LWR)#Aircraft|Skyranger]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Skyranger]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Can&#039;t be damaged or destroyed||colspan=&amp;quot;8&amp;quot;|XCOM starts with one, unable to produce more||title=&amp;quot;Cost in Credits&amp;quot;|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Satellite.png|128px|link=Air Combat (LWR)#Aircraft|Satellite]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Satellite]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Increases funding and provides unique bonuses|| ||10||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|300&amp;lt;br /&amp;gt;(450)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(7)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)|| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Interceptor.png|128px|link=Air Combat (LWR)#Aircraft|Interceptor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Interceptor]]&#039;&#039;&#039;||2000||0%||25|| || ||title=&amp;quot;Cost in Credits&amp;quot;|500|| || || || ||title=&amp;quot;Duration in days&amp;quot;|20&amp;amp;nbsp;days||title=&amp;quot;Cost in Credits&amp;quot;|100&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Firestorm.png|128px|link=Air Combat (LWR)#Aircraft|Firestorm]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Firestorm]]&#039;&#039;&#039;||6000||100%||35||[[Research (LWR)#Materials and Aerospace|Alien Propulsion]]||75||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|600&amp;lt;br /&amp;gt;(900)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|XX&amp;lt;br /&amp;gt;(XX)||X [[Alien Artifacts (LWR)#Alien devices|UFO Flight Computers]]&amp;lt;br /&amp;gt;X [[Alien Artifacts (LWR)#Alien devices|UFO Power Sources]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|80&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(40.0&amp;amp;nbsp;days)||title=&amp;quot;Cost in Credits&amp;quot;|XX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Hit chance!!rowspan=&amp;quot;2&amp;quot;|Damage!!rowspan=&amp;quot;2&amp;quot;|Penetration!!rowspan=&amp;quot;2&amp;quot;|Firing&amp;lt;br /&amp;gt;cooldown!!rowspan=&amp;quot;2&amp;quot;|UFO Destruction Chance&amp;lt;Br&amp;gt;1-0.5^(dmg/500)!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Avalanche Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||160&amp;lt;br /&amp;gt;(80 per second)&amp;lt;br /&amp;gt;(32 dmg/s realised)||0%||2.0s||19%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Stingray Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||800&amp;lt;br /&amp;gt;(73 per second)&amp;lt;br /&amp;gt;(22 dmg/s realised)||75%||11.0s||67%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Phoenix Coilgun Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||360&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(36 dmg/s realised)||50%||3.0s||39%||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|110&amp;lt;br /&amp;gt;(165)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|13&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.5&amp;amp;nbsp;days)||48&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Coilgun]]&#039;&#039;&#039;|| || ||&#039;&#039;100%&#039;&#039;|| || ||[[Foundry (LWR)#Aerospace Improvements|Phoenix Coilguns (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|35% / 45% / 55%||300&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(54 dmg/s realised)||0%||2.5s||34%||[[Research (LWR)#Laser and Gauss Weapons|Advanced Beam Lasers]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(6)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9.0&amp;amp;nbsp;days)||64&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Pulse Cannon]]&#039;&#039;&#039;|| ||&#039;&#039;450&amp;lt;br /&amp;gt;(180 per second)&amp;lt;br /&amp;gt;(81 dmg/s realised)&#039;&#039;|| || ||&#039;&#039;46%&#039;&#039;||[[Foundry (LWR)#Aerospace Improvements|Supercapacitors (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:EMP Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||420&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(48dmg/s realised)||150%||3.5s||44%||[[Research (LWR)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]||100||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|800&amp;lt;br /&amp;gt;(1200)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|75&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|20&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(14.0&amp;amp;nbsp;days)||230&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Plasma Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|10% / 20% / 30%||1500&amp;lt;br /&amp;gt;(750 per second)&amp;lt;br /&amp;gt;(150 dmg/s realised)||100%||2.0s||87%||[[Research (LWR)#Plasma Weapons|Vehicular Plasma Weapons]]||95||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1200&amp;lt;br /&amp;gt;(1800)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|28&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(16.6&amp;amp;nbsp;days)||200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Fusion Lance Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|5% / 15% / 25%||5000&amp;lt;br /&amp;gt;(1667 per second)&amp;lt;br /&amp;gt;(250 dmg/s realised)||150%||3.0s||99%||[[Research (LWR)#Plasma Weapons|Fusion Weapons]]||120||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1800&amp;lt;br /&amp;gt;(2700)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)||1 [[Alien Artifacts (LWR)#Alien devices|Fusion Core]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|49&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(24.5&amp;amp;nbsp;days)||320&lt;br /&gt;
|}&lt;br /&gt;
 Note: EMP Cannons increase the chance to retrieve artifacts from shot down UFOs by 50% if they are responsible for the fatal hit (see [[UFOs_(LWR)#UFO_Equipment|UFO Equipment]])&lt;br /&gt;
&lt;br /&gt;
==Boosters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:UFO Tracking Long War.png|128px|link=Air Combat (LWR)#Modules|Aim Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Aim Booster]]&#039;&#039;&#039;||Automatically hits the next two attacks||[[Research (LWR)#Materials and Aerospace|Alien Materials]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||12||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||12 [[Alien Artifacts (LWR)#Aliens|Floater Corpses]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Defense Matrix Long War.png|128px|link=Air Combat (LWR)#Modules|Dodge Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Dodge Booster]]&#039;&#039;&#039;||Dodges the next two incoming attacks||[[Research (LWR)#Alien Autopsies|Cyberdisc Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||50||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||2 [[Alien Artifacts (LWR)#Aliens|Cyberdisc Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Uplink Targeting Long War.png|128px|link=Air Combat (LWR)#Tracking Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Tracking Booster]]&#039;&#039;&#039;||Increases the squadron speed by 50%||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||8 [[Alien Artifacts (LWR)#Aliens|Drone Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Foundry (LWR)#Aerospace Improvements|Aerospace Improvements]]&lt;br /&gt;
* [[Hangar (LWR)|Hangar]]&lt;br /&gt;
* [[UFOs (LWR)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98693</id>
		<title>Air Combat (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98693"/>
		<updated>2020-11-24T02:29:13Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Combat Patrols */ add clear both break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==In General==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much stronger in Long War Rebalance than in either Long War 1.0 or Vanilla EU/EW. Along with that, your crafts and armaments are significantly less potent, at least at first. However, in Long War Rebalance you can send up full squadrons of up to 5 aircraft at once, which helps you handle such strong UFOs.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
If the aliens send a UFO and it is damaged, destroyed or lost, the aliens will pay resources for it, limiting their options in the next month.&lt;br /&gt;
&lt;br /&gt;
==Damaging and Destroying UFOs==&lt;br /&gt;
&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts may be a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. A non-landing UFO at 50% health will fail the mission it was sent on. It is important to consider dealing some damage (even 1) to all non-landing UFOs, as this will prevent them from increasing [[Country_Panic_(LWR)|panic]] in the country below (except for the [[Alien_Missions_(LWR)#Bomb|bomb]] mission, which causes some panic anyway, unless foiled by damaging the craft for at least 50%).&lt;br /&gt;
&lt;br /&gt;
UFOs that take a lot of damage beyond their HP total will be destroyed in the air, so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. Fighters and Destroyers will always be destroyed if their HP is reduced to 0 or less (as they never crash land). Harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys: specifically, it is the amount of damage beyond the UFO&#039;s HP total that determines the UFO&#039;s survival chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance of Destruction =  HP overkill divided by 5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 550px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Average Chance of Destruction = 1 - 0.5 ^ (WeaponDamage/500)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===UFO Shielding===&lt;br /&gt;
&lt;br /&gt;
In the first 3 months of the game, UFOs have special shielding that prevents them from being destroyed. In March, a UFO which received enough kill damage to be destroyed in the air will instead be shot down. In April, only 2 thirds of the UFOs will have this shielding. In May, only 1 third. &lt;br /&gt;
&lt;br /&gt;
Fighters and Destroyers never receive this shielding. In June, all UFOs have stopped receiving Shielding.&lt;br /&gt;
&lt;br /&gt;
==UFO Flight Patterns==&lt;br /&gt;
&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude may land (and only such UFOs), are performing bombing runs (then their icon would flash in the mission view), or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites. UFOs at low altitude are likely to be scouting satellites, so they must be dealt with. Unless playing in Ironman, you may want to see if a UFO would land in a place visible to XCOM before deciding to shoot it down (and reload if it does not land). While a landed UFO is always more dangerous, an intact UFO and it&#039;s material components is a valuable prize, given how fragile Power Sources and Flight Computers are from being shot down in Long War.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid, shoot down, or destroy a UFO type, you can research that craft for a damage and resource bonus against it in the future.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat formation position for your interceptors as they launch on a mission:&lt;br /&gt;
* &#039;&#039;&#039;LEAD&#039;&#039;&#039;: +10 hit chance (1.5x hit chance for UFO)&lt;br /&gt;
* &#039;&#039;&#039;MID&#039;&#039;&#039;: no change&lt;br /&gt;
* &#039;&#039;&#039;REAR&#039;&#039;&#039;: -10 hit chance (0.67x hit chance for UFO)&lt;br /&gt;
&lt;br /&gt;
You may not use the aim booster when the active aircraft is in the rear of a formation. You may not use the dodge booster when the active aircraft is in the lead of a formation.&lt;br /&gt;
&lt;br /&gt;
Mathematically and not accounting for interception time, this means that lead is the most efficient formation position when your Interceptor aim is low, while rear is most efficient when your Interceptor aim is high. However, lead formation positions can lead to too much damage and rear formation positions can lead to too little.&lt;br /&gt;
&lt;br /&gt;
== Aircraft Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
The Hit Chance of a XCOM&#039;s aircraft is determined mostly by the aim of the weapon they are using. It can then be modified by their position in the formation, their experience, and the size of their opponent.&lt;br /&gt;
&lt;br /&gt;
*As discussed in the section above, aircraft in the lead of the formation will gain +10 hit chance and aircraft in the rear of the formation will lose 10 hit chance.&lt;br /&gt;
*Experienced aircraft pilots will gain +1 hit chance for each UFO they have killed. There is no limit to this increase. This makes them especially effective using aircraft weapons with low aim.&lt;br /&gt;
*Larger UFOs are (reasonably) easier to hit. As such, XCOM aircraft will find their hit chance increased by 50% and 100% for medium and large UFOs, respectively.&lt;br /&gt;
&lt;br /&gt;
== Interception Time ==&lt;br /&gt;
&lt;br /&gt;
The interception time of a squadron and a UFO is based on their speeds.  &lt;br /&gt;
&lt;br /&gt;
The specific formula is:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (Slowest Aircraft Speed / UFO Speed)&lt;br /&gt;
&lt;br /&gt;
Interception time can be modified by:&lt;br /&gt;
*UFO Scanners: +10% interception time&lt;br /&gt;
*Damaged Aircraft: -20% aircraft speed&lt;br /&gt;
*Elerium Afterburners: +5 squardron speed&lt;br /&gt;
*Tracking Booster: +50% squadron speed&lt;br /&gt;
&lt;br /&gt;
An example of a squadron of Interceptors with UFO scanners vs a Scout.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (25 / 45) * 1.1&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 18.3s&lt;br /&gt;
&lt;br /&gt;
== The Active Aircraft ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:530px;height:295px;float:right;&amp;quot;&amp;gt;[[Image:LWRActiveAircraft.png|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The active aircraft is chosen randomly from all aircrafts in the lead of the formation. If there are no aircrafts in lead, an aircraft will be randomly select from the mid of the formation. Likewise, if there are no aircrafts in mid, an aircraft will be randomly selected from the rear of the formation.&lt;br /&gt;
&lt;br /&gt;
The active aircraft will take 50% of all shots from the UFO, which makes it the most likely to take damage when there are more than 2 aircraft in a sortie. Support aircraft (non-active aircraft in the squadron) will evenly share the remaining 50% of shots from the UFO.&lt;br /&gt;
&lt;br /&gt;
The active aircraft also dictates which aircraft boosters can be used (an active aircraft in lead restricts the use of dodge boosters and an active aircraft in rear restricts the use of aim boosters).&lt;br /&gt;
&lt;br /&gt;
The active aircraft is also the only aircraft which you can tell to disengage. Supporting aircraft will automatically disengage if their HP has dropped below 25%. The active aircraft will continue to engage until you issue a disengage order. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Note that the disengage order can take a second or two to occur.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;This means UFOs can still destroy aircraft AFTER they have been given an order disengage.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damaged Aircraft==&lt;br /&gt;
&lt;br /&gt;
Damaged aircraft can engage UFOs but will have -20 aim and only 80% of their base speed. The entire sortie will always fly at the speed of the slowest aircraft, so sending in a single damaged aircraft may end up reducing the overall damage of your sortie.&lt;br /&gt;
&lt;br /&gt;
You can speed the repair of aircraft by hiring additional repair crews in the hangar at the cost of 150 credits per crew. This cuts remaining repair time in half, though it cannot go below 1 day.&lt;br /&gt;
&lt;br /&gt;
== Refueling ==&lt;br /&gt;
&lt;br /&gt;
After engaging a UFO, all aircraft will need to refuel. The refuel time is 12 hours which mostly prevents an aircraft from engaging the same UFO more than once.&lt;br /&gt;
&lt;br /&gt;
== Combat Patrols ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
Undamaged interceptors can be sent on &#039;&#039;&#039;Combat Patrols&#039;&#039;&#039;. This will cost 200 credits plus an additional 100 credits for each previous use (due to increased alien resiliency). It will lower continent panic, alien research, and alien resources. Performing a Combat Patrol will raise Alien Aggression by 12.5%. The aircraft sent on combat patrol will return immediately and will have received 10-90% of it&#039;s max HP in damage.&lt;br /&gt;
&lt;br /&gt;
The amount of effect of the Combat Patrol on continent panic reduction, alien research reduction, and alien resource reduction is based on the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:800px;height:335px;float:right;margin-top:10px;&amp;quot;&amp;gt;[[Image:Combatpatrol.png|right|800px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Aircraft&#039;&#039;&#039;:&lt;br /&gt;
     Interceptor: 2-4&lt;br /&gt;
     Firestorm: 4-6&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Weapon&#039;&#039;&#039;:&lt;br /&gt;
     Avalanche Missiles: +0&lt;br /&gt;
     Stingray Missiles: +0&lt;br /&gt;
     Phoenix Coilgun: +1&lt;br /&gt;
     Laser Cannon: +1&lt;br /&gt;
     EMP Cannon: +2&lt;br /&gt;
     Plasma Cannon: +3&lt;br /&gt;
     Fusion Lance: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Pilot Rank&#039;&#039;&#039;:&lt;br /&gt;
     Rookie: +0&lt;br /&gt;
     Lieutenant: +1&lt;br /&gt;
     Captain: +1&lt;br /&gt;
     Major: +2&lt;br /&gt;
     Colonel: +2&lt;br /&gt;
     Commander: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Country Air Forces ==&lt;br /&gt;
&lt;br /&gt;
If you engage a UFO over a country that has some Country Defense (gained by completing council requests for that country) then there is a chance they may aid you in the air battle by sending up one of their own aircraft.&lt;br /&gt;
&lt;br /&gt;
The chance is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance for Country Air Force Aid&#039;&#039;&#039; = Country Defense / 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The strength of the aircraft the country sends up is based upon their Country Defense:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=400px&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Country Defense&#039;&#039;&#039; || &#039;&#039;&#039;Aircraft Upgrade&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 30 || Phoenix Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 60 || EMP Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 90 || Firestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
&lt;br /&gt;
[[File:LWRAirGame.png|right]]&lt;br /&gt;
&lt;br /&gt;
The damage each aircraft deals when it lands a hit is based upon its weapon and the damage resistance of it&#039;s target.&lt;br /&gt;
&lt;br /&gt;
To aid the player, the average &#039;&#039;&#039;damage per second&#039;&#039;&#039; of your current aircraft (in its selected formation position) against the current UFO will be displayed on any aircraft you select to join a squadron. As well, the &#039;&#039;&#039;aim of your aircraft&#039;&#039;&#039; and the &#039;&#039;&#039;HP of the UFO&#039;&#039;&#039; will be displayed. This allows for quick calculations of the amount of damage you will be dealing during the engagement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Game Damage Calculation Formula:&#039;&#039;&#039;&lt;br /&gt;
*Base Damage = Weapon Damage * (1 - Clamp((DR - Penetration), 0, 0.95)/100)&lt;br /&gt;
*Critical Hit Chance [x1.5 damage] = Penetration/10 - DR/10&lt;br /&gt;
*All damage is randomized between 80-120%&lt;br /&gt;
&lt;br /&gt;
Example of Phoenix Cannon (360 damage, 3s cooldown, 50% penetration, 5% crit, 30 aim) vs Fighter (HP:400, DR:75%):&lt;br /&gt;
 Base Damage = 360 * (1 - Clamp((75 - 50)/100, 0, 0.95))&lt;br /&gt;
 Base Damage = 360 * 0.75&lt;br /&gt;
 Base Damage = 270&lt;br /&gt;
 Critical hit Chance = 50/10 - 75/10 = -2.5 = 0%&lt;br /&gt;
 Base Damage is then randomized between 80% and 120%&lt;br /&gt;
 Rate of Fire = 3s&lt;br /&gt;
 &#039;&#039;&#039;Damage per Second&#039;&#039;&#039; = 270/3 = 90 dps&lt;br /&gt;
&lt;br /&gt;
==UFOs and UFO Weapons==&lt;br /&gt;
&lt;br /&gt;
For information on UFOs click here: &#039;&#039;&#039;[[UFOs (LWR)#Scout|UFOs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For information on UFO Weapons click here: &#039;&#039;&#039;[[UFOs (LWR)#UFO Weapons|UFO Weapons]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Health!!rowspan=&amp;quot;2&amp;quot;|Damage Resistance!!rowspan=&amp;quot;2&amp;quot;|Speed!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!Maintenance&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}||{{Maintenance cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Skyranger.png|128px|link=Air Combat (LWR)#Aircraft|Skyranger]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Skyranger]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Can&#039;t be damaged or destroyed||colspan=&amp;quot;8&amp;quot;|XCOM starts with one, unable to produce more||title=&amp;quot;Cost in Credits&amp;quot;|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Satellite.png|128px|link=Air Combat (LWR)#Aircraft|Satellite]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Satellite]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Increases funding and provides unique bonuses|| ||10||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|300&amp;lt;br /&amp;gt;(450)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(7)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)|| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Interceptor.png|128px|link=Air Combat (LWR)#Aircraft|Interceptor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Interceptor]]&#039;&#039;&#039;||2000||0%||25|| || ||title=&amp;quot;Cost in Credits&amp;quot;|500|| || || || ||title=&amp;quot;Duration in days&amp;quot;|20&amp;amp;nbsp;days||title=&amp;quot;Cost in Credits&amp;quot;|100&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Firestorm.png|128px|link=Air Combat (LWR)#Aircraft|Firestorm]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Firestorm]]&#039;&#039;&#039;||6000||100%||35||[[Research (LWR)#Materials and Aerospace|Alien Propulsion]]||75||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|600&amp;lt;br /&amp;gt;(900)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|XX&amp;lt;br /&amp;gt;(XX)||X [[Alien Artifacts (LWR)#Alien devices|UFO Flight Computers]]&amp;lt;br /&amp;gt;X [[Alien Artifacts (LWR)#Alien devices|UFO Power Sources]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|80&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(40.0&amp;amp;nbsp;days)||title=&amp;quot;Cost in Credits&amp;quot;|XX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Hit chance!!rowspan=&amp;quot;2&amp;quot;|Damage!!rowspan=&amp;quot;2&amp;quot;|Penetration!!rowspan=&amp;quot;2&amp;quot;|Firing&amp;lt;br /&amp;gt;cooldown!!rowspan=&amp;quot;2&amp;quot;|UFO Destruction Chance&amp;lt;Br&amp;gt;1-0.5^(dmg/500)!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Avalanche Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||160&amp;lt;br /&amp;gt;(80 per second)&amp;lt;br /&amp;gt;(32 dmg/s realised)||0%||2.0s||19%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Stingray Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||800&amp;lt;br /&amp;gt;(73 per second)&amp;lt;br /&amp;gt;(22 dmg/s realised)||75%||11.0s||67%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Phoenix Coilgun Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||360&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(36 dmg/s realised)||50%||3.0s||39%||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|110&amp;lt;br /&amp;gt;(165)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|13&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.5&amp;amp;nbsp;days)||48&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Coilgun]]&#039;&#039;&#039;|| || ||&#039;&#039;100%&#039;&#039;|| || ||[[Foundry (LWR)#Aerospace Improvements|Phoenix Coilguns (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|35% / 45% / 55%||300&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(54 dmg/s realised)||0%||2.5s||34%||[[Research (LWR)#Laser and Gauss Weapons|Advanced Beam Lasers]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(6)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9.0&amp;amp;nbsp;days)||64&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Pulse Cannon]]&#039;&#039;&#039;|| ||&#039;&#039;450&amp;lt;br /&amp;gt;(180 per second)&amp;lt;br /&amp;gt;(81 dmg/s realised)&#039;&#039;|| || ||&#039;&#039;46%&#039;&#039;||[[Foundry (LWR)#Aerospace Improvements|Supercapacitors (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:EMP Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||420&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(48dmg/s realised)||150%||3.5s||44%||[[Research (LWR)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]||100||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|800&amp;lt;br /&amp;gt;(1200)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|75&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|20&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(14.0&amp;amp;nbsp;days)||230&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Plasma Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|10% / 20% / 30%||1500&amp;lt;br /&amp;gt;(750 per second)&amp;lt;br /&amp;gt;(150 dmg/s realised)||100%||2.0s||87%||[[Research (LWR)#Plasma Weapons|Vehicular Plasma Weapons]]||95||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1200&amp;lt;br /&amp;gt;(1800)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|28&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(16.6&amp;amp;nbsp;days)||200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Fusion Lance Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|5% / 15% / 25%||5000&amp;lt;br /&amp;gt;(1667 per second)&amp;lt;br /&amp;gt;(250 dmg/s realised)||150%||3.0s||99%||[[Research (LWR)#Plasma Weapons|Fusion Weapons]]||120||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1800&amp;lt;br /&amp;gt;(2700)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)||1 [[Alien Artifacts (LWR)#Alien devices|Fusion Core]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|49&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(24.5&amp;amp;nbsp;days)||320&lt;br /&gt;
|}&lt;br /&gt;
 Note: EMP Cannons increase the chance to retrieve artifacts from shot down UFOs by 50% if they are responsible for the fatal hit (see [[UFOs_(LWR)#UFO_Equipment|UFO Equipment]])&lt;br /&gt;
&lt;br /&gt;
==Boosters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:UFO Tracking Long War.png|128px|link=Air Combat (LWR)#Modules|Aim Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Aim Booster]]&#039;&#039;&#039;||Automatically hits the next two attacks||[[Research (LWR)#Materials and Aerospace|Alien Materials]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||12||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||12 [[Alien Artifacts (LWR)#Aliens|Floater Corpses]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Defense Matrix Long War.png|128px|link=Air Combat (LWR)#Modules|Dodge Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Dodge Booster]]&#039;&#039;&#039;||Dodges the next two incoming attacks||[[Research (LWR)#Alien Autopsies|Cyberdisc Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||50||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||2 [[Alien Artifacts (LWR)#Aliens|Cyberdisc Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Uplink Targeting Long War.png|128px|link=Air Combat (LWR)#Tracking Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Tracking Booster]]&#039;&#039;&#039;||Increases the squadron speed by 50%||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||8 [[Alien Artifacts (LWR)#Aliens|Drone Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Foundry (LWR)#Aerospace Improvements|Aerospace Improvements]]&lt;br /&gt;
* [[Hangar (LWR)|Hangar]]&lt;br /&gt;
* [[UFOs (LWR)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98692</id>
		<title>Air Combat (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(LWR)&amp;diff=98692"/>
		<updated>2020-11-24T02:28:47Z</updated>

		<summary type="html">&lt;p&gt;SweetMochi: /* Combat Patrols */ set max-width parameters, control image behavior better and spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
==In General==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much stronger in Long War Rebalance than in either Long War 1.0 or Vanilla EU/EW. Along with that, your crafts and armaments are significantly less potent, at least at first. However, in Long War Rebalance you can send up full squadrons of up to 5 aircraft at once, which helps you handle such strong UFOs.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
If the aliens send a UFO and it is damaged, destroyed or lost, the aliens will pay resources for it, limiting their options in the next month.&lt;br /&gt;
&lt;br /&gt;
==Damaging and Destroying UFOs==&lt;br /&gt;
&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts may be a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. A non-landing UFO at 50% health will fail the mission it was sent on. It is important to consider dealing some damage (even 1) to all non-landing UFOs, as this will prevent them from increasing [[Country_Panic_(LWR)|panic]] in the country below (except for the [[Alien_Missions_(LWR)#Bomb|bomb]] mission, which causes some panic anyway, unless foiled by damaging the craft for at least 50%).&lt;br /&gt;
&lt;br /&gt;
UFOs that take a lot of damage beyond their HP total will be destroyed in the air, so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. Fighters and Destroyers will always be destroyed if their HP is reduced to 0 or less (as they never crash land). Harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys: specifically, it is the amount of damage beyond the UFO&#039;s HP total that determines the UFO&#039;s survival chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance of Destruction =  HP overkill divided by 5&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 550px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Average Chance of Destruction = 1 - 0.5 ^ (WeaponDamage/500)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===UFO Shielding===&lt;br /&gt;
&lt;br /&gt;
In the first 3 months of the game, UFOs have special shielding that prevents them from being destroyed. In March, a UFO which received enough kill damage to be destroyed in the air will instead be shot down. In April, only 2 thirds of the UFOs will have this shielding. In May, only 1 third. &lt;br /&gt;
&lt;br /&gt;
Fighters and Destroyers never receive this shielding. In June, all UFOs have stopped receiving Shielding.&lt;br /&gt;
&lt;br /&gt;
==UFO Flight Patterns==&lt;br /&gt;
&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude may land (and only such UFOs), are performing bombing runs (then their icon would flash in the mission view), or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites. UFOs at low altitude are likely to be scouting satellites, so they must be dealt with. Unless playing in Ironman, you may want to see if a UFO would land in a place visible to XCOM before deciding to shoot it down (and reload if it does not land). While a landed UFO is always more dangerous, an intact UFO and it&#039;s material components is a valuable prize, given how fragile Power Sources and Flight Computers are from being shot down in Long War.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid, shoot down, or destroy a UFO type, you can research that craft for a damage and resource bonus against it in the future.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat formation position for your interceptors as they launch on a mission:&lt;br /&gt;
* &#039;&#039;&#039;LEAD&#039;&#039;&#039;: +10 hit chance (1.5x hit chance for UFO)&lt;br /&gt;
* &#039;&#039;&#039;MID&#039;&#039;&#039;: no change&lt;br /&gt;
* &#039;&#039;&#039;REAR&#039;&#039;&#039;: -10 hit chance (0.67x hit chance for UFO)&lt;br /&gt;
&lt;br /&gt;
You may not use the aim booster when the active aircraft is in the rear of a formation. You may not use the dodge booster when the active aircraft is in the lead of a formation.&lt;br /&gt;
&lt;br /&gt;
Mathematically and not accounting for interception time, this means that lead is the most efficient formation position when your Interceptor aim is low, while rear is most efficient when your Interceptor aim is high. However, lead formation positions can lead to too much damage and rear formation positions can lead to too little.&lt;br /&gt;
&lt;br /&gt;
== Aircraft Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
The Hit Chance of a XCOM&#039;s aircraft is determined mostly by the aim of the weapon they are using. It can then be modified by their position in the formation, their experience, and the size of their opponent.&lt;br /&gt;
&lt;br /&gt;
*As discussed in the section above, aircraft in the lead of the formation will gain +10 hit chance and aircraft in the rear of the formation will lose 10 hit chance.&lt;br /&gt;
*Experienced aircraft pilots will gain +1 hit chance for each UFO they have killed. There is no limit to this increase. This makes them especially effective using aircraft weapons with low aim.&lt;br /&gt;
*Larger UFOs are (reasonably) easier to hit. As such, XCOM aircraft will find their hit chance increased by 50% and 100% for medium and large UFOs, respectively.&lt;br /&gt;
&lt;br /&gt;
== Interception Time ==&lt;br /&gt;
&lt;br /&gt;
The interception time of a squadron and a UFO is based on their speeds.  &lt;br /&gt;
&lt;br /&gt;
The specific formula is:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (Slowest Aircraft Speed / UFO Speed)&lt;br /&gt;
&lt;br /&gt;
Interception time can be modified by:&lt;br /&gt;
*UFO Scanners: +10% interception time&lt;br /&gt;
*Damaged Aircraft: -20% aircraft speed&lt;br /&gt;
*Elerium Afterburners: +5 squardron speed&lt;br /&gt;
*Tracking Booster: +50% squadron speed&lt;br /&gt;
&lt;br /&gt;
An example of a squadron of Interceptors with UFO scanners vs a Scout.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 30s * (25 / 45) * 1.1&lt;br /&gt;
 &#039;&#039;&#039;Interception Time&#039;&#039;&#039; = 18.3s&lt;br /&gt;
&lt;br /&gt;
== The Active Aircraft ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:530px;height:295px;float:right;&amp;quot;&amp;gt;[[Image:LWRActiveAircraft.png|right|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The active aircraft is chosen randomly from all aircrafts in the lead of the formation. If there are no aircrafts in lead, an aircraft will be randomly select from the mid of the formation. Likewise, if there are no aircrafts in mid, an aircraft will be randomly selected from the rear of the formation.&lt;br /&gt;
&lt;br /&gt;
The active aircraft will take 50% of all shots from the UFO, which makes it the most likely to take damage when there are more than 2 aircraft in a sortie. Support aircraft (non-active aircraft in the squadron) will evenly share the remaining 50% of shots from the UFO.&lt;br /&gt;
&lt;br /&gt;
The active aircraft also dictates which aircraft boosters can be used (an active aircraft in lead restricts the use of dodge boosters and an active aircraft in rear restricts the use of aim boosters).&lt;br /&gt;
&lt;br /&gt;
The active aircraft is also the only aircraft which you can tell to disengage. Supporting aircraft will automatically disengage if their HP has dropped below 25%. The active aircraft will continue to engage until you issue a disengage order. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Note that the disengage order can take a second or two to occur.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;This means UFOs can still destroy aircraft AFTER they have been given an order disengage.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damaged Aircraft==&lt;br /&gt;
&lt;br /&gt;
Damaged aircraft can engage UFOs but will have -20 aim and only 80% of their base speed. The entire sortie will always fly at the speed of the slowest aircraft, so sending in a single damaged aircraft may end up reducing the overall damage of your sortie.&lt;br /&gt;
&lt;br /&gt;
You can speed the repair of aircraft by hiring additional repair crews in the hangar at the cost of 150 credits per crew. This cuts remaining repair time in half, though it cannot go below 1 day.&lt;br /&gt;
&lt;br /&gt;
== Refueling ==&lt;br /&gt;
&lt;br /&gt;
After engaging a UFO, all aircraft will need to refuel. The refuel time is 12 hours which mostly prevents an aircraft from engaging the same UFO more than once.&lt;br /&gt;
&lt;br /&gt;
== Combat Patrols ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1600px;&amp;quot;&amp;gt;&lt;br /&gt;
Undamaged interceptors can be sent on &#039;&#039;&#039;Combat Patrols&#039;&#039;&#039;. This will cost 200 credits plus an additional 100 credits for each previous use (due to increased alien resiliency). It will lower continent panic, alien research, and alien resources. Performing a Combat Patrol will raise Alien Aggression by 12.5%. The aircraft sent on combat patrol will return immediately and will have received 10-90% of it&#039;s max HP in damage.&lt;br /&gt;
&lt;br /&gt;
The amount of effect of the Combat Patrol on continent panic reduction, alien research reduction, and alien resource reduction is based on the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:800px;height:335px;float:right;margin-top:10px;&amp;quot;&amp;gt;[[Image:Combatpatrol.png|right|800px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Aircraft&#039;&#039;&#039;:&lt;br /&gt;
     Interceptor: 2-4&lt;br /&gt;
     Firestorm: 4-6&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Weapon&#039;&#039;&#039;:&lt;br /&gt;
     Avalanche Missiles: +0&lt;br /&gt;
     Stingray Missiles: +0&lt;br /&gt;
     Phoenix Coilgun: +1&lt;br /&gt;
     Laser Cannon: +1&lt;br /&gt;
     EMP Cannon: +2&lt;br /&gt;
     Plasma Cannon: +3&lt;br /&gt;
     Fusion Lance: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 260px;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;Pilot Rank&#039;&#039;&#039;:&lt;br /&gt;
     Rookie: +0&lt;br /&gt;
     Lieutenant: +1&lt;br /&gt;
     Captain: +1&lt;br /&gt;
     Major: +2&lt;br /&gt;
     Colonel: +2&lt;br /&gt;
     Commander: +3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Country Air Forces ==&lt;br /&gt;
&lt;br /&gt;
If you engage a UFO over a country that has some Country Defense (gained by completing council requests for that country) then there is a chance they may aid you in the air battle by sending up one of their own aircraft.&lt;br /&gt;
&lt;br /&gt;
The chance is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Chance for Country Air Force Aid&#039;&#039;&#039; = Country Defense / 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The strength of the aircraft the country sends up is based upon their Country Defense:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=400px&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Country Defense&#039;&#039;&#039; || &#039;&#039;&#039;Aircraft Upgrade&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 30 || Phoenix Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 60 || EMP Cannon&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| &amp;gt;= 90 || Firestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
&lt;br /&gt;
[[File:LWRAirGame.png|right]]&lt;br /&gt;
&lt;br /&gt;
The damage each aircraft deals when it lands a hit is based upon its weapon and the damage resistance of it&#039;s target.&lt;br /&gt;
&lt;br /&gt;
To aid the player, the average &#039;&#039;&#039;damage per second&#039;&#039;&#039; of your current aircraft (in its selected formation position) against the current UFO will be displayed on any aircraft you select to join a squadron. As well, the &#039;&#039;&#039;aim of your aircraft&#039;&#039;&#039; and the &#039;&#039;&#039;HP of the UFO&#039;&#039;&#039; will be displayed. This allows for quick calculations of the amount of damage you will be dealing during the engagement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Game Damage Calculation Formula:&#039;&#039;&#039;&lt;br /&gt;
*Base Damage = Weapon Damage * (1 - Clamp((DR - Penetration), 0, 0.95)/100)&lt;br /&gt;
*Critical Hit Chance [x1.5 damage] = Penetration/10 - DR/10&lt;br /&gt;
*All damage is randomized between 80-120%&lt;br /&gt;
&lt;br /&gt;
Example of Phoenix Cannon (360 damage, 3s cooldown, 50% penetration, 5% crit, 30 aim) vs Fighter (HP:400, DR:75%):&lt;br /&gt;
 Base Damage = 360 * (1 - Clamp((75 - 50)/100, 0, 0.95))&lt;br /&gt;
 Base Damage = 360 * 0.75&lt;br /&gt;
 Base Damage = 270&lt;br /&gt;
 Critical hit Chance = 50/10 - 75/10 = -2.5 = 0%&lt;br /&gt;
 Base Damage is then randomized between 80% and 120%&lt;br /&gt;
 Rate of Fire = 3s&lt;br /&gt;
 &#039;&#039;&#039;Damage per Second&#039;&#039;&#039; = 270/3 = 90 dps&lt;br /&gt;
&lt;br /&gt;
==UFOs and UFO Weapons==&lt;br /&gt;
&lt;br /&gt;
For information on UFOs click here: &#039;&#039;&#039;[[UFOs (LWR)#Scout|UFOs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For information on UFO Weapons click here: &#039;&#039;&#039;[[UFOs (LWR)#UFO Weapons|UFO Weapons]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Health!!rowspan=&amp;quot;2&amp;quot;|Damage Resistance!!rowspan=&amp;quot;2&amp;quot;|Speed!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!Maintenance&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}||{{Maintenance cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Skyranger.png|128px|link=Air Combat (LWR)#Aircraft|Skyranger]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Skyranger]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Can&#039;t be damaged or destroyed||colspan=&amp;quot;8&amp;quot;|XCOM starts with one, unable to produce more||title=&amp;quot;Cost in Credits&amp;quot;|20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Satellite.png|128px|link=Air Combat (LWR)#Aircraft|Satellite]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Satellite]]&#039;&#039;&#039;||colspan=&amp;quot;3&amp;quot;|Increases funding and provides unique bonuses|| ||10||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|300&amp;lt;br /&amp;gt;(450)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(7)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)|| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Interceptor.png|128px|link=Air Combat (LWR)#Aircraft|Interceptor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Interceptor]]&#039;&#039;&#039;||2000||0%||25|| || ||title=&amp;quot;Cost in Credits&amp;quot;|500|| || || || ||title=&amp;quot;Duration in days&amp;quot;|20&amp;amp;nbsp;days||title=&amp;quot;Cost in Credits&amp;quot;|100&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv Firestorm.png|128px|link=Air Combat (LWR)#Aircraft|Firestorm]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Aircraft|Firestorm]]&#039;&#039;&#039;||6000||100%||35||[[Research (LWR)#Materials and Aerospace|Alien Propulsion]]||75||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|600&amp;lt;br /&amp;gt;(900)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|XX&amp;lt;br /&amp;gt;(XX)||X [[Alien Artifacts (LWR)#Alien devices|UFO Flight Computers]]&amp;lt;br /&amp;gt;X [[Alien Artifacts (LWR)#Alien devices|UFO Power Sources]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|80&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(40.0&amp;amp;nbsp;days)||title=&amp;quot;Cost in Credits&amp;quot;|XX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot;|Hit chance!!rowspan=&amp;quot;2&amp;quot;|Damage!!rowspan=&amp;quot;2&amp;quot;|Penetration!!rowspan=&amp;quot;2&amp;quot;|Firing&amp;lt;br /&amp;gt;cooldown!!rowspan=&amp;quot;2&amp;quot;|UFO Destruction Chance&amp;lt;Br&amp;gt;1-0.5^(dmg/500)!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Avalanche Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Avalanche Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||160&amp;lt;br /&amp;gt;(80 per second)&amp;lt;br /&amp;gt;(32 dmg/s realised)||0%||2.0s||19%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Stingray Missiles Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Stingray Missiles]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||800&amp;lt;br /&amp;gt;(73 per second)&amp;lt;br /&amp;gt;(22 dmg/s realised)||75%||11.0s||67%||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Phoenix Coilgun Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|20% / 30% / 40%||360&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(36 dmg/s realised)||50%||3.0s||39%||[[Research (LWR)#Materials and Aerospace|Alien Materials]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|110&amp;lt;br /&amp;gt;(165)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|13&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.5&amp;amp;nbsp;days)||48&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Phoenix Coilgun]]&#039;&#039;&#039;|| || ||&#039;&#039;100%&#039;&#039;|| || ||[[Foundry (LWR)#Aerospace Improvements|Phoenix Coilguns (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Laser Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|35% / 45% / 55%||300&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(54 dmg/s realised)||0%||2.5s||34%||[[Research (LWR)#Laser and Gauss Weapons|Advanced Beam Lasers]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(6)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9.0&amp;amp;nbsp;days)||64&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Pulse Cannon]]&#039;&#039;&#039;|| ||&#039;&#039;450&amp;lt;br /&amp;gt;(180 per second)&amp;lt;br /&amp;gt;(81 dmg/s realised)&#039;&#039;|| || ||&#039;&#039;46%&#039;&#039;||[[Foundry (LWR)#Aerospace Improvements|Supercapacitors (Foundry)]]|| || || || || || || ||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:EMP Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|EMP Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|30% / 40% / 50%||420&amp;lt;br /&amp;gt;(120 per second)&amp;lt;br /&amp;gt;(48dmg/s realised)||150%||3.5s||44%||[[Research (LWR)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]||100||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|800&amp;lt;br /&amp;gt;(1200)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|75&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|20&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(14.0&amp;amp;nbsp;days)||230&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Plasma Cannon Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|10% / 20% / 30%||1500&amp;lt;br /&amp;gt;(750 per second)&amp;lt;br /&amp;gt;(150 dmg/s realised)||100%||2.0s||87%||[[Research (LWR)#Plasma Weapons|Vehicular Plasma Weapons]]||95||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1200&amp;lt;br /&amp;gt;(1800)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&amp;lt;br /&amp;gt;(82)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)|| XX ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|28&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(16.6&amp;amp;nbsp;days)||200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Fusion Lance Long War.png|128px|link=Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Interceptor Weapons|Fusion Lance]]&#039;&#039;&#039;||title=&amp;quot;Rear / Mid / Lead &amp;quot;|5% / 15% / 25%||5000&amp;lt;br /&amp;gt;(1667 per second)&amp;lt;br /&amp;gt;(250 dmg/s realised)||150%||3.0s||99%||[[Research (LWR)#Plasma Weapons|Fusion Weapons]]||120||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|1800&amp;lt;br /&amp;gt;(2700)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|xx&amp;lt;br /&amp;gt;(xx)||1 [[Alien Artifacts (LWR)#Alien devices|Fusion Core]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|49&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(24.5&amp;amp;nbsp;days)||320&lt;br /&gt;
|}&lt;br /&gt;
 Note: EMP Cannons increase the chance to retrieve artifacts from shot down UFOs by 50% if they are responsible for the fatal hit (see [[UFOs_(LWR)#UFO_Equipment|UFO Equipment]])&lt;br /&gt;
&lt;br /&gt;
==Boosters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:UFO Tracking Long War.png|128px|link=Air Combat (LWR)#Modules|Aim Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Aim Booster]]&#039;&#039;&#039;||Automatically hits the next two attacks||[[Research (LWR)#Materials and Aerospace|Alien Materials]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||12||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||12 [[Alien Artifacts (LWR)#Aliens|Floater Corpses]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Defense Matrix Long War.png|128px|link=Air Combat (LWR)#Modules|Dodge Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Dodge Booster]]&#039;&#039;&#039;||Dodges the next two incoming attacks||[[Research (LWR)#Alien Autopsies|Cyberdisc Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||50||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||2 [[Alien Artifacts (LWR)#Aliens|Cyberdisc Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Uplink Targeting Long War.png|128px|link=Air Combat (LWR)#Tracking Booster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Air Combat (LWR)#Modules|Tracking Booster]]&#039;&#039;&#039;||Increases the squadron speed by 50%||[[Research (LWR)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#Aerospace Improvements|Aircraft Boosters]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(3)||8 [[Alien Artifacts (LWR)#Aliens|Drone Wrecks]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|5&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(2.5&amp;amp;nbsp;days)||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Foundry (LWR)#Aerospace Improvements|Aerospace Improvements]]&lt;br /&gt;
* [[Hangar (LWR)|Hangar]]&lt;br /&gt;
* [[UFOs (LWR)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
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