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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StarWeaver</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T05:57:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Critical_Wounds_(EU2012)&amp;diff=55187</id>
		<title>Talk:Critical Wounds (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Critical_Wounds_(EU2012)&amp;diff=55187"/>
		<updated>2014-01-12T14:38:00Z</updated>

		<summary type="html">&lt;p&gt;StarWeaver: /* Chance to be critically wounded rather than dying */  uhh remembering to sign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Page rename==&lt;br /&gt;
I have changed this page name to [[Critical Wounds (EU2012)]] since it more correctly represent the game-mechanic and content of the page. &#039;&#039;&#039;Death&#039;&#039;&#039; as a mechanic is not really worth considering except the &amp;quot;permadeath&amp;quot; comment. However how to avoid soldiers dying or how to manage with losses in your squad could be a topic for the tactics or strategy pages. --[[User:Kokkan|Kokkan]] 07:25, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Stabilized soldiers subject to enemy fire?==&lt;br /&gt;
&lt;br /&gt;
While I have noticed that the AI will shoot revived soldiers, I&#039;ve never seen it deliberately target stabilized-but-still-unconscious soldiers deliberately.  Are we sure this is right?  I have seen the AI kill stabilized soldiers incidentally with area-of-effect attacks while targeting someone near them. (Say, using a Berserker&#039;s Charge on the medic and killing the wounded soldier as part of the AOE damage.)  Perhaps the original poster was confused?  [[User:Arrow Quivershaft|Arrow Quivershaft]] 20:19, 7 December 2013 (EST)&lt;br /&gt;
:I&#039;ve seen Thin Men using poison and Cyberdiscs using Death Blossom to deliberately kill unconscious soldiers. [[User:Hobbes|Hobbes]] 21:48, 7 December 2013 (EST)&lt;br /&gt;
Alright, then, I&#039;ll take that as confirmation.  Guess I simply haven&#039;t come across it.  Alternately, perhaps the AI only is that spiteful on higher difficulties?  I haven&#039;t played Classic in a long time, and I get shut down pretty fast on Impossible(WELL before Cyberdiscs show up). [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:37, 7 December 2013 (EST)&lt;br /&gt;
:I&#039;ve never seen them just shoot one, but I&#039;ve seen them grenade a stabilised soldier when next to a healthy one. I think they&#039;re not valid targets to fire on but the aliens will consider them when targeting an AOE. [[User:Binkyuk|Binkyuk]] 17:09, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Chance to be critically wounded rather than dying==&lt;br /&gt;
&lt;br /&gt;
From XComGame.upk:XGTacticalGameCore.CalcCriticallyWounded it looks like the chance for a non-secondary-heart soldier to not die is:&lt;br /&gt;
&lt;br /&gt;
(15 + Will - 40[ROOKIE_STARTING_WILL])%&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
(Will - 25)%&lt;br /&gt;
&lt;br /&gt;
With a max chance of MAX_CRIT_WOUND from one of the inis, which I think is 90.&lt;br /&gt;
&lt;br /&gt;
Also, it looks like the volunteer always just dies instead of going to bleedout. Has anyone experienced this?&lt;br /&gt;
&lt;br /&gt;
(I made an account to post this yesterday and then forgot to sign. My wiki skills are getting rusty o.o) -- [[User:StarWeaver|StarWeaver]] ([[User talk:StarWeaver|talk]]) 09:38, 12 January 2014 (EST)&lt;/div&gt;</summary>
		<author><name>StarWeaver</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Critical_Wounds_(EU2012)&amp;diff=55182</id>
		<title>Talk:Critical Wounds (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Critical_Wounds_(EU2012)&amp;diff=55182"/>
		<updated>2014-01-11T16:22:16Z</updated>

		<summary type="html">&lt;p&gt;StarWeaver: Chance to be critically wounded rather than dying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Page rename==&lt;br /&gt;
I have changed this page name to [[Critical Wounds (EU2012)]] since it more correctly represent the game-mechanic and content of the page. &#039;&#039;&#039;Death&#039;&#039;&#039; as a mechanic is not really worth considering except the &amp;quot;permadeath&amp;quot; comment. However how to avoid soldiers dying or how to manage with losses in your squad could be a topic for the tactics or strategy pages. --[[User:Kokkan|Kokkan]] 07:25, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Stabilized soldiers subject to enemy fire?==&lt;br /&gt;
&lt;br /&gt;
While I have noticed that the AI will shoot revived soldiers, I&#039;ve never seen it deliberately target stabilized-but-still-unconscious soldiers deliberately.  Are we sure this is right?  I have seen the AI kill stabilized soldiers incidentally with area-of-effect attacks while targeting someone near them. (Say, using a Berserker&#039;s Charge on the medic and killing the wounded soldier as part of the AOE damage.)  Perhaps the original poster was confused?  [[User:Arrow Quivershaft|Arrow Quivershaft]] 20:19, 7 December 2013 (EST)&lt;br /&gt;
:I&#039;ve seen Thin Men using poison and Cyberdiscs using Death Blossom to deliberately kill unconscious soldiers. [[User:Hobbes|Hobbes]] 21:48, 7 December 2013 (EST)&lt;br /&gt;
Alright, then, I&#039;ll take that as confirmation.  Guess I simply haven&#039;t come across it.  Alternately, perhaps the AI only is that spiteful on higher difficulties?  I haven&#039;t played Classic in a long time, and I get shut down pretty fast on Impossible(WELL before Cyberdiscs show up). [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:37, 7 December 2013 (EST)&lt;br /&gt;
:I&#039;ve never seen them just shoot one, but I&#039;ve seen them grenade a stabilised soldier when next to a healthy one. I think they&#039;re not valid targets to fire on but the aliens will consider them when targeting an AOE. [[User:Binkyuk|Binkyuk]] 17:09, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Chance to be critically wounded rather than dying==&lt;br /&gt;
&lt;br /&gt;
From XComGame.upk:XGTacticalGameCore.CalcCriticallyWounded it looks like the chance for a non-secondary-heart soldier to not die is:&lt;br /&gt;
&lt;br /&gt;
(15 + Will - 40[ROOKIE_STARTING_WILL])%&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
(Will - 25)%&lt;br /&gt;
&lt;br /&gt;
With a max chance of MAX_CRIT_WOUND from one of the inis, which I think is 90.&lt;br /&gt;
&lt;br /&gt;
Also, it looks like the volunteer always just dies instead of going to bleedout. Has anyone experienced this?&lt;/div&gt;</summary>
		<author><name>StarWeaver</name></author>
	</entry>
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