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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Squirly</id>
	<title>UFOpaedia - User contributions [en]</title>
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		<id>https://temp.ufopaedia.org/index.php?title=Info&amp;diff=6783</id>
		<title>Info</title>
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		<updated>2006-05-17T11:30:39Z</updated>

		<summary type="html">&lt;p&gt;Squirly: /* What X-COM Is About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nomenclature==&lt;br /&gt;
Because this game was released in two different countries, the naming convention was changed to prevent copyright infringement on itself. The European release is entitled &#039;&#039;&#039;UFO: Enemy Unknown&#039;&#039;&#039; and is sometimes abbreviated as &#039;&#039;&#039;UFO: EU&#039;&#039;&#039;. The American release is named &#039;&#039;&#039;X-COM: UFO Defense&#039;&#039;&#039; and is sometimes shortened to &#039;&#039;&#039;X-COM: UFO&#039;&#039;&#039;. The common abbreviation used to describe both games is simply &#039;&#039;&#039;X-COM&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
*Amiga&lt;br /&gt;
*Amiga CD32&lt;br /&gt;
*DOS 1.2, 1.4&lt;br /&gt;
*Windows CE&lt;br /&gt;
*Playstation (both PAL and NTSC formats)&lt;br /&gt;
&lt;br /&gt;
== System Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Minimum&#039;&#039;&#039;&lt;br /&gt;
*386 processor&lt;br /&gt;
*4MB RAM&lt;br /&gt;
*Hard drive (10MB free, game alone)&lt;br /&gt;
*MS-DOS 5.0 or higher&lt;br /&gt;
*VGA Graphics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended&#039;&#039;&#039;&lt;br /&gt;
*486 or better&lt;br /&gt;
*8MB RAM&lt;br /&gt;
*Hard drive (15MB free, game + manual)&lt;br /&gt;
*SVGA Graphics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Cards Supported&#039;&#039;&#039;&lt;br /&gt;
*PC Internal speaker&lt;br /&gt;
*AdLib compatible cards&lt;br /&gt;
*Sound Blaster compatible cards&lt;br /&gt;
*Roland LAPC-1&lt;br /&gt;
&lt;br /&gt;
==Working In Windows==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;stub - anyone, please fill in more!&lt;br /&gt;
*The Collectors Edition of XCOM works in Windows already.&lt;br /&gt;
*The DOS version can be finicky in WinXP. While it&#039;s probably possible to subdue it manually, many people use [http://dosbox.sourceforge.net DOSBox] as a WinXP DOS emulator, with a high degree of success. It does have some minor inconveniences, but they&#039;re a lot less than figuring everything out manually! A tutorial for DOSBox can also be found [http://vogons.zetafleet.com/viewtopic.php?t=2502 here].&lt;br /&gt;
&lt;br /&gt;
==What X-COM Is About==&lt;br /&gt;
&lt;br /&gt;
Long, long story.  Here&#039;s a brief summary, someone please edit this:&lt;br /&gt;
&lt;br /&gt;
You are the chief of operations for a paramilitary organization called X-Com (hence the name).  You have to fight and defeat an invading alien army using your limited resources. Throughout the game you will encounter different aliens all bent on taking over the earth. Your job is to lead your squad through tactical battles, salvage quipment, research new technologies and develop new weapons to fight this alien threat.&lt;br /&gt;
&lt;br /&gt;
==Game Structure==&lt;br /&gt;
The game is divided into 2 separate parts, the Geoscape and the Battlescape. These parts essentially break-down to planning and action respectively.&lt;br /&gt;
===Geoscape===&lt;br /&gt;
The planning stage of the game. From this screen you can develop and build the X-COM organisation.&lt;br /&gt;
&lt;br /&gt;
===Battlescape===&lt;br /&gt;
The action stage of the game. Within the Battlescape, you control your X-COM soldiers directly on the battlefield to defeat the attacking Aliens.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Makers==&lt;br /&gt;
&lt;br /&gt;
Published in 1994 by [http://www.microprose.com Microprose] (bought by Atari), developed by Mythos Games, chief designers brothers Nick and [http://en.wikipedia.org/wiki/Julian_Gollop Julian Gollop]. &lt;br /&gt;
&lt;br /&gt;
Mythos preceded X-COM with Laser Squad and have recently produced [http://www.lasersquadnemesis.com/ Laser Squad Nemesis].&lt;br /&gt;
&lt;br /&gt;
Created by:&lt;br /&gt;
*Microprose (1994)&lt;br /&gt;
&lt;br /&gt;
Owned by:&lt;br /&gt;
*Atari (2004)&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
===Primary Credits (DOS, Windows)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Design and Programming&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Mythos Games Limited&lt;br /&gt;
&amp;lt;br&amp;gt;Julian Gollop&lt;br /&gt;
&amp;lt;br&amp;gt;Nick Gollop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics and Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Julian Gollop&lt;br /&gt;
&amp;lt;br&amp;gt;John Reitze&lt;br /&gt;
&amp;lt;br&amp;gt;Martin Smillie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Broomhall&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Effects&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Parton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality Assurance&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Peter Woods&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Luckett&lt;br /&gt;
&amp;lt;br&amp;gt;Richard Bakewell&lt;br /&gt;
&amp;lt;br&amp;gt;Darren Kirby&lt;br /&gt;
&amp;lt;br&amp;gt;Philip McDonnell&lt;br /&gt;
&amp;lt;br&amp;gt;Jason Sampson&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manual Author&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Kristian Ramsay-Jones&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Managing Editor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Alkis Alkiviades&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packaging and Manual Design&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Emory&lt;br /&gt;
&amp;lt;br&amp;gt;Joe Morel&lt;br /&gt;
&amp;lt;br&amp;gt;Cesar Novoa&lt;br /&gt;
&amp;lt;br&amp;gt;Sarah Warburton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Producer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Tim Roberts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publishers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Paul Hibbard-Teall&lt;br /&gt;
&amp;lt;br&amp;gt;Peter Moreland&lt;br /&gt;
&lt;br /&gt;
===Additional Credits (Amiga)===&lt;br /&gt;
&#039;&#039;&#039;Programming&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Scott Johnston&lt;br /&gt;
&amp;lt;br&amp;gt;Steve Legg&lt;br /&gt;
&amp;lt;br&amp;gt;Bob Koon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Michael Baxter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Matthew Simmonds&lt;br /&gt;
&lt;br /&gt;
===Additional Credits (Playstation)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Producer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Stuart Whyte&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality Assurance&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Darren Kirby&lt;br /&gt;
&amp;lt;br&amp;gt;Craig Lear&lt;br /&gt;
&amp;lt;br&amp;gt;Daniel Luton&lt;br /&gt;
&amp;lt;br&amp;gt;Justin Manning&lt;br /&gt;
&amp;lt;br&amp;gt;Philip McDonnell&lt;br /&gt;
&amp;lt;br&amp;gt;Jason Sampson&lt;br /&gt;
&amp;lt;br&amp;gt;Klaus Starke&lt;br /&gt;
&amp;lt;br&amp;gt;Donald Witcombe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Programming Conversion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Graeme Ashton&lt;br /&gt;
&amp;lt;br&amp;gt;Bob Koon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Programming&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Tim Cannell&lt;br /&gt;
&amp;lt;br&amp;gt;Paul Dunning&lt;br /&gt;
&amp;lt;br&amp;gt;Nick Thompson&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation Design Implementation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Williams&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Artwork&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Drew Northcott&lt;br /&gt;
&amp;lt;br&amp;gt;Martin Severn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Game Music Composition&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Broomhall&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original SFX Design&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Andrew Parton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation Music Conversion &amp;amp; Additional Music Composition&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Allister Brimble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio Post Production&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Matt Vowles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio Producer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;John Broomhall&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Rob Davies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packaging Design&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Sarah Warburton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manual Design &amp;amp; Layout&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Sarah Kerr&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Managing Editor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Alkis Alkiviades&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manual Writer &amp;amp; Editor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Rick Haslam&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brand Manager&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Adrian Turner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thanks To&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Sheila Boutin&lt;br /&gt;
&amp;lt;br&amp;gt;Valentina Britten&lt;br /&gt;
&amp;lt;br&amp;gt;Marc Curtis&lt;br /&gt;
&amp;lt;br&amp;gt;Gareth Davies&lt;br /&gt;
&amp;lt;br&amp;gt;Steve Hickman&lt;br /&gt;
&amp;lt;br&amp;gt;Laurie Sinnett&lt;br /&gt;
&amp;lt;br&amp;gt;Scott K. Tsumura&lt;/div&gt;</summary>
		<author><name>Squirly</name></author>
	</entry>
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