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	<updated>2026-05-01T04:50:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=11707</id>
		<title>New Units (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=11707"/>
		<updated>2007-05-21T12:38:52Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is designed to explain what new units are avaliable in ufo2000.&lt;br /&gt;
&lt;br /&gt;
===The Chameleon===&lt;br /&gt;
&lt;br /&gt;
Currently all user made units are used as appearances for the chameleon.  It appears that this alien is based on the muton because it leaves a muton corpse and has exactly the same stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently available appearances:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Civilian&lt;br /&gt;
*Ethereal&lt;br /&gt;
*Soldier&lt;br /&gt;
*Soldier (female)&lt;br /&gt;
*Lunarsuit&lt;br /&gt;
*Zombie (3 variants)&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altoneuron&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavailable in UFO 2000&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:Altoneuron_Drone1_inv.png|right|framed|Altoneuron]]&lt;br /&gt;
A grotesque looking oddity from the gas oceans of [Planet name here] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hover Droid&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavailable in UFO 2000&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:Hover_inv.png|right|framed|Hover Droid]]&lt;br /&gt;
Created by X-Com researchers long before the innovation of the flying suit.  Due to a funding cut they were never implemented, but they are now being used to decrease the number of casualities on the battlefield.  After all a machine is easier to repair than a human.&lt;br /&gt;
&lt;br /&gt;
They implement an anti-gravity unit to fly and small jet engines for movement.  They also feature storage compartments and can use the same equipment and preform many similar tasks to X-Com soldiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-animated Horde&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently not fully implemented - Zombie units are available in game as chameleon skins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Otherwise known as &#039;Zombies&#039; this group of related creatures are far more than the steriotypical horror movie monsters of folklore. The source of the Zombie Activity on earth has never successfully been traced to a source, it is however assumed, that the advent of Alien technologies and possible Action on the part of Extraterrestrials are connected either directly or indirectly to their first appearance. The Zombies appear to be the end result of some unknown Catalytic event that occurs in certain parts of the planet (Usually centering around now inactive areas of previous Alien Incursions). Previously deceased soldiers and civilians alike experience unexplained activity in the central nervous system and appear to regain some semblance of life (Used in a very loose sense as the beings remain deceased from a scientific stand-point). The conscious mind of the creatures, seems to remain completely intact, affording them all the memories and intelligence of the people they were before their deaths. Unfortunately the minds of these creatures are warped by the ordeal and they harbor deep resentment and paranoia toward anything not belonging to their own sub-species (This includes both Alien and Human alike). Zombies have shown surprising aptitude in many fields of combat including the use of advanced technologies and strategies. Coupled with their zealous fervor during battle, and unmatched physical attributes make them more than a match for even the most hardened of commanders.&lt;br /&gt;
&lt;br /&gt;
The term Zombie is applied loosely to a collection of various creatures within the Reanimated Horde. Below are some breif descriptions of the more common units encountered from this group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necrocantus Hunter&#039;&#039;&#039;&lt;br /&gt;
[[Image:Zombie1_inv.png|right|framed|Zombie]]&lt;br /&gt;
The Hunter is the face of the undead horde, accounting for nearly half of the known zombie agents throughout the world. They are skilled warriors with little regard for personal wellbeing but perform best in group tactics as they represent the percentage of zombies that have not yet begun to re-develop their decaying bodies into their more formidable forms. The Hunters often appears in the clothing they were previously killed in and lack the strength and agility of their enemy counterparts. They make up for this with huge amounts of stamina and a massive pain threshold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necrotalis Stalker&#039;&#039;&#039;&lt;br /&gt;
Stalkers are the end result of bodily regeneration experienced by all members of the undead horde. Their often gruesome and fragile appearance belies their true strength and cunning. Stalkers are often seen wearing specially crafted Armour and fighting with advanced weaponry, often weaponry that would overburden even the strongest of enemy agents. The Stalkers fight with a savagery that is unmatched, often charging headlong into the fray, demoralising enemy forces with their fearsome appearance and burning hatred for all things that have been spared the suffering that has befallen the undead. The strength and stamina make the stalker ideal for assault purposes, allowing them to carry heavy weapons with ease. Couple this with their inherent resistance to damage (Plus the extra protection afforded by the Armour they commonly wear)and you have an unstoppable force of destruction.&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XAS_12_guage.jpg&amp;diff=8258</id>
		<title>File:XAS 12 guage.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XAS_12_guage.jpg&amp;diff=8258"/>
		<updated>2006-07-14T12:30:34Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=8087</id>
		<title>UFO2000 Weaponset (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=8087"/>
		<updated>2006-07-10T10:40:42Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Pre-Defined Weapon Sub-Sets&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Ufo2k set&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This group of Sub-Sets allows the player access to the full arsenal of weapons spread over two respective pages.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Human &amp;amp; Alien Weapons&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
The Standard &#039;Ufo2k set&#039; Human &amp;amp; Alien weapon sheets contain all weapons of both Human &amp;amp; Alien origin. These sheets offer a non restricted edition of the current weapon set. Players can mix and match weapons and equipment from both Human and Alien weapon sheets (Bearing in mind that you cannot mix and match weapons from other weapon sets). To switch to the Alien sheet from the human sheet, be sure to press Pgup on your keyboard once. To return to the Human sheet, simply press Pgdown on your keyboard once again.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Human or Alien Weapons Only (respective)&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
These sets offer a restricted edition of the current weapon set that applies to either Human or Alien weapons (whichever the host decides upon). Players can NOT mix and match weapons and equipment from the other weapon sheet and are required to choose from the selected sheet only (either &#039;Human only&#039; or &#039;Alien only&#039;).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Ufo2k Classic Set&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This group of Sub-Sets allows players to play the ufo2k weaponset as it appeared in earlier versions. In the default set, all weapons are avaliable on one sheet while other sets exclude certain items(See Below for details).&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Ufo2k Classic Set: Military Issue&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
This weapon Sub-Set forces the player to choose from common Human military styled weapons ONLY. Only weapons that might be used in a modern combat situation are accesable for use.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Weapons&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Python handgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue .45 caliber handgun. Compact and reliable, this weapon &lt;br /&gt;
deals copious amounts of damage. The Python is also a popular choice &lt;br /&gt;
for many weapon enthusiasts and is also highly regarded by Alien races &lt;br /&gt;
as a trophy weapon.&lt;br /&gt;
&lt;br /&gt;
Comes with standard .45 12 round &amp;quot;Venom&amp;quot; magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Silver Talon .45 Magnum&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Custom .45 caliber revolver chambered to take heavy grain rounds. Dont let the fact that &lt;br /&gt;
this weapon is considerably low-tech fool you, it is far more deadly than&lt;br /&gt;
it would appear. The Talon is the single most feared handgun ever produced and &lt;br /&gt;
provides enough stopping power to drop any marauding enemy units in their tracks.&lt;br /&gt;
&lt;br /&gt;
Comes with Heavy Grain .45 rounds in a six round chamber.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;S45 Submachine Gun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Small, light and deadly in close quarters. This particular model offers both Semi-auto and&lt;br /&gt;
five round burst. &lt;br /&gt;
&lt;br /&gt;
Comes with standard 45 ACP 30 round box magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;AR55 Assault Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic.&lt;br /&gt;
This particular variant of the popular AR55 design sports a silicone dampened butt velocity &lt;br /&gt;
optimized barrel.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 7.62mm 30 round magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XAS Scorpion 12 gauge Shotgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue assault shotgun. This is a truly devastating close range weapon even against &lt;br /&gt;
most modern armor. This weapon is far more deadly in confined spaces due to its substantial spread over &lt;br /&gt;
distances.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 12 gauge shell clutches with a maximum round capacity&lt;br /&gt;
of 5 shells.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSR Bolt action Rifle &amp;amp; Scope&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
A custom high powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes it a popular choice for snipers the world over. The weapon chambers heavy grain .50 caliber rounds and has a maximum loaded capacity of 5 cartridges.&lt;br /&gt;
&lt;br /&gt;
Comes fitted with an 8X optical scope. &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XAAS 12 Gauge&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon is based on the classic USAS 12 gauge automatic shotgun design. This particular model has been drastically redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes in handy as a powerful suppression fire alternative when loaded with Blastex shells.  &lt;br /&gt;
&lt;br /&gt;
Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters). &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;PK34 Cannon&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The PK34 cannon offer a good balance of stability and damage when compared to most other firearms. Its sheer size and weight allows for comparatively good accuracy in the hands of an experienced soldier. Primary roles for this weapon include anti-material and suppression fire.&lt;br /&gt;
&lt;br /&gt;
Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is housed in its own 6 round box magazine.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Pistol&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990&#039;s) it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it missed out on later technological developments that followed furthur research. This version takes full advantage of all laser technology research.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 90,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990&#039;s) it has been drastically redesigned. This variant of the ever popular laser rifle features increased damping heat dissipation as well as the addition of a much lighter version of the Zap-O-Tron3000 capacitor plant.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 50,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom Heavy laser Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser cannon (Developed late 1990&#039;s) it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 8,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Sniper &amp;amp; Scope&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon is a heavily modified Laser Rifle variant with added damping. It also features a powerfull digital scope. The capacitors have been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;40mm Grenade launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to common design standards with the acceptation of the velocity optimized barrel which adds lateral spin to the projectile as it leaves the &lt;br /&gt;
muzzle.&lt;br /&gt;
&lt;br /&gt;
Comes with standard explosive 40mm grenade shells and handy CS gas shells which can incapacitate less fortunate enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Multi-Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast &lt;br /&gt;
will unload the contents of its current pod in the direction of the unfortunate enemies. This weapon is unruly and inaccurate but has &lt;br /&gt;
the ability to reduce entire battlefields to burning rubble with ease.&lt;br /&gt;
&lt;br /&gt;
Comes with pods containing 3 rockets in standard explosive capped or Napalm.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Missile Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This ordinance is used primarily to destroy large objects and vehicles but can be unleashed on any unfortunate enemies. &lt;br /&gt;
&lt;br /&gt;
Comes with Medium rockets, Heavy rockets, Smoke rockets and Napalm rockets.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;255CC &amp;quot;Chain Sore&amp;quot;&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Somewhat unorthodox but nonetheless useful, the Chain sore excels in close combat. It&#039;s uncanny ability to hack through even the toughest armor makes this an extremely useful tool in the field of battle, lending itself to the removal of obstacles and personnel alike. This particular model has been modified to accept a self synthesizing fuel plant which allows it to operate indefinitely.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Shiv&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon consists of a length of sharpened steel with a small non slip grip attached to form a rudimentary hilt. The Shiv is commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Combat Knife&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue X-Com combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from special titanium alloy. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fragmentation Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Frag is the grenade of choice for all Xcom troops as its light weight and damage radius make it extremely effective.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Smoke Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Smoke Vial (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves. The vial offers only a short amount smoke when compared to the larger smoke grenade.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Incendiary Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Incendiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone &lt;br /&gt;
close enough for said napalm to adhere to. Burn-a-nate!!!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Demolition Pack (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon was designed to demolish any objects on the battle field that might affect units in battle. To prevent unwanted tampering that could occur, the timer is locked once set, and will detonate whether it lies in the specified target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large canisters of highly volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti-tamper timer.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proximity Fragmentation Mine (PFM) (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its targets but rips the studded mine cap to pieces, blasting razor sharp chunks of metal in all directions. The PFM cannot detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who places a primed PFM directly under his feet and then attempts to walk away from it.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Alien Weapons&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Handgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Gun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. &lt;br /&gt;
The Plasma Gun is, in its most basic state, a souped up plasma hangun. The Weapons ability to dispense plasma gas has been increased slightly.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Blaster&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. The weapons&#039; ability to dispense plasma gas has been incresased dramatically.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Sniper&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field at great speed. Although the weapons ability to generate Plasma gasses is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to dispense plasma gas has been increased dramatically.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Magnetic Fusion Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon appears to act as an equivalent Alien Grenade Launcher but packs a much larger punch.&lt;br /&gt;
&lt;br /&gt;
Comes with Stun bombs, Regular Bombs and Heavy Bombs. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alien Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated Plasma pulse that melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360 degree radius.&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:UFO2000 Weapons Sets]]&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=8086</id>
		<title>UFO2000 Weaponset (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=8086"/>
		<updated>2006-07-10T10:39:51Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Pre-Defined Weapon Sub-Sets&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Ufo2k set&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This group of Sub-Sets allows the player access to the full arsenal of weapons spread over two respective pages.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Human &amp;amp; Alien sheets&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
The Standard &#039;Ufo2k set&#039; Human &amp;amp; Alien weapon sheets contain all weapons of both Human &amp;amp; Alien origin. These sheets offer a non restricted edition of the current weapon set. Players can mix and match weapons and equipment from both Human and Alien weapon sheets (Bearing in mind that you cannot mix and match weapons from other weapon sets). To switch to the Alien sheet from the human sheet, be sure to press Pgup on your keyboard once. To return to the Human sheet, simply press Pgdown on your keyboard once again.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Human or Alien Weapons Only (respective)&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
These sets offer a restricted edition of the current weapon set that applies to either Human or Alien weapons (whichever the host decides upon). Players can NOT mix and match weapons and equipment from the other weapon sheet and are required to choose from the selected sheet only (either &#039;Human only&#039; or &#039;Alien only&#039;).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Ufo2k Classic Set&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This group of Sub-Sets allows players to play the ufo2k weaponset as it appeared in earlier versions. In the default set, all weapons are avaliable on one sheet while other sets exclude certain items(See Below for details).&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Ufo2k Classic Set: Military Issue&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
This weapon Sub-Set forces the player to choose from common Human military styled weapons ONLY. Only weapons that might be used in a modern combat situation are accesable for use.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Weapons&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Python handgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue .45 caliber handgun. Compact and reliable, this weapon &lt;br /&gt;
deals copious amounts of damage. The Python is also a popular choice &lt;br /&gt;
for many weapon enthusiasts and is also highly regarded by Alien races &lt;br /&gt;
as a trophy weapon.&lt;br /&gt;
&lt;br /&gt;
Comes with standard .45 12 round &amp;quot;Venom&amp;quot; magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Silver Talon .45 Magnum&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Custom .45 caliber revolver chambered to take heavy grain rounds. Dont let the fact that &lt;br /&gt;
this weapon is considerably low-tech fool you, it is far more deadly than&lt;br /&gt;
it would appear. The Talon is the single most feared handgun ever produced and &lt;br /&gt;
provides enough stopping power to drop any marauding enemy units in their tracks.&lt;br /&gt;
&lt;br /&gt;
Comes with Heavy Grain .45 rounds in a six round chamber.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;S45 Submachine Gun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Small, light and deadly in close quarters. This particular model offers both Semi-auto and&lt;br /&gt;
five round burst. &lt;br /&gt;
&lt;br /&gt;
Comes with standard 45 ACP 30 round box magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;AR55 Assault Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic.&lt;br /&gt;
This particular variant of the popular AR55 design sports a silicone dampened butt velocity &lt;br /&gt;
optimized barrel.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 7.62mm 30 round magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XAS Scorpion 12 gauge Shotgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue assault shotgun. This is a truly devastating close range weapon even against &lt;br /&gt;
most modern armor. This weapon is far more deadly in confined spaces due to its substantial spread over &lt;br /&gt;
distances.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 12 gauge shell clutches with a maximum round capacity&lt;br /&gt;
of 5 shells.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSR Bolt action Rifle &amp;amp; Scope&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
A custom high powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes it a popular choice for snipers the world over. The weapon chambers heavy grain .50 caliber rounds and has a maximum loaded capacity of 5 cartridges.&lt;br /&gt;
&lt;br /&gt;
Comes fitted with an 8X optical scope. &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XAAS 12 Gauge&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon is based on the classic USAS 12 gauge automatic shotgun design. This particular model has been drastically redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes in handy as a powerful suppression fire alternative when loaded with Blastex shells.  &lt;br /&gt;
&lt;br /&gt;
Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters). &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;PK34 Cannon&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The PK34 cannon offer a good balance of stability and damage when compared to most other firearms. Its sheer size and weight allows for comparatively good accuracy in the hands of an experienced soldier. Primary roles for this weapon include anti-material and suppression fire.&lt;br /&gt;
&lt;br /&gt;
Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is housed in its own 6 round box magazine.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Pistol&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990&#039;s) it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it missed out on later technological developments that followed furthur research. This version takes full advantage of all laser technology research.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 90,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990&#039;s) it has been drastically redesigned. This variant of the ever popular laser rifle features increased damping heat dissipation as well as the addition of a much lighter version of the Zap-O-Tron3000 capacitor plant.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 50,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom Heavy laser Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser cannon (Developed late 1990&#039;s) it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 8,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Sniper &amp;amp; Scope&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon is a heavily modified Laser Rifle variant with added damping. It also features a powerfull digital scope. The capacitors have been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;40mm Grenade launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to common design standards with the acceptation of the velocity optimized barrel which adds lateral spin to the projectile as it leaves the &lt;br /&gt;
muzzle.&lt;br /&gt;
&lt;br /&gt;
Comes with standard explosive 40mm grenade shells and handy CS gas shells which can incapacitate less fortunate enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Multi-Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast &lt;br /&gt;
will unload the contents of its current pod in the direction of the unfortunate enemies. This weapon is unruly and inaccurate but has &lt;br /&gt;
the ability to reduce entire battlefields to burning rubble with ease.&lt;br /&gt;
&lt;br /&gt;
Comes with pods containing 3 rockets in standard explosive capped or Napalm.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Missile Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This ordinance is used primarily to destroy large objects and vehicles but can be unleashed on any unfortunate enemies. &lt;br /&gt;
&lt;br /&gt;
Comes with Medium rockets, Heavy rockets, Smoke rockets and Napalm rockets.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;255CC &amp;quot;Chain Sore&amp;quot;&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Somewhat unorthodox but nonetheless useful, the Chain sore excels in close combat. It&#039;s uncanny ability to hack through even the toughest armor makes this an extremely useful tool in the field of battle, lending itself to the removal of obstacles and personnel alike. This particular model has been modified to accept a self synthesizing fuel plant which allows it to operate indefinitely.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Shiv&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon consists of a length of sharpened steel with a small non slip grip attached to form a rudimentary hilt. The Shiv is commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Combat Knife&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue X-Com combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from special titanium alloy. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fragmentation Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Frag is the grenade of choice for all Xcom troops as its light weight and damage radius make it extremely effective.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Smoke Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Smoke Vial (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves. The vial offers only a short amount smoke when compared to the larger smoke grenade.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Incendiary Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Incendiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone &lt;br /&gt;
close enough for said napalm to adhere to. Burn-a-nate!!!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Demolition Pack (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon was designed to demolish any objects on the battle field that might affect units in battle. To prevent unwanted tampering that could occur, the timer is locked once set, and will detonate whether it lies in the specified target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large canisters of highly volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti-tamper timer.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proximity Fragmentation Mine (PFM) (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its targets but rips the studded mine cap to pieces, blasting razor sharp chunks of metal in all directions. The PFM cannot detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who places a primed PFM directly under his feet and then attempts to walk away from it.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Alien Weapons&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Handgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Gun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. &lt;br /&gt;
The Plasma Gun is, in its most basic state, a souped up plasma hangun. The Weapons ability to dispense plasma gas has been increased slightly.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Blaster&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. The weapons&#039; ability to dispense plasma gas has been incresased dramatically.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Sniper&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field at great speed. Although the weapons ability to generate Plasma gasses is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to dispense plasma gas has been increased dramatically.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Magnetic Fusion Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon appears to act as an equivalent Alien Grenade Launcher but packs a much larger punch.&lt;br /&gt;
&lt;br /&gt;
Comes with Stun bombs, Regular Bombs and Heavy Bombs. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alien Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated Plasma pulse that melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360 degree radius.&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:UFO2000 Weapons Sets]]&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=8085</id>
		<title>UFO2000 Weaponset (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=8085"/>
		<updated>2006-07-10T10:30:28Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Pre-Defined Weapon Sub-Sets&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ufo2k set&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Human &amp;amp; Alien sheets&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Standard &#039;Ufo2k set&#039; Human &amp;amp; Alien weapon sheets contain all weapons of both Human &amp;amp; Alien origin. These sheets offer a non restricted edition of the current weapon set. Players can mix and match weapons and equipment from both Human and Alien weapon sheets (Bearing in mind that you cannot mix and match weapons from other weapon sets). To switch to the Alien sheet from the human sheet, be sure to press Pgup on your keyboard once. To return to the Human sheet, simply press Pgdown on your keyboard once again.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Human or Alien Weapons Only (respective)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
These sets offer a restricted edition of the current weapon set that applies to either Human or Alien weapons (whichever the host decides upon). Players can NOT mix and match weapons and equipment from the other weapon sheet and are required to choose from the selected sheet only (either &#039;Human only&#039; or &#039;Alien only&#039;).&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ufo2k Classic Set&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
This group of Sub-Sets allows players to play the ufo2k weaponset as it appeared in earlier versions. In the default set, all weapons are avaliable on one sheet while other sets exclude certain items(See Below for details).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Ufo2k Classic Set: Military Issue&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon Sub-Set forces the player to choose from common Human military styled weapons ONLY. Only weapons that might be used in a modern combat situation are accesable for use.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Weapons&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Python handgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue .45 caliber handgun. Compact and reliable, this weapon &lt;br /&gt;
deals copious amounts of damage. The Python is also a popular choice &lt;br /&gt;
for many weapon enthusiasts and is also highly regarded by Alien races &lt;br /&gt;
as a trophy weapon.&lt;br /&gt;
&lt;br /&gt;
Comes with standard .45 12 round &amp;quot;Venom&amp;quot; magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Silver Talon .45 Magnum&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Custom .45 caliber revolver chambered to take heavy grain rounds. Dont let the fact that &lt;br /&gt;
this weapon is considerably low-tech fool you, it is far more deadly than&lt;br /&gt;
it would appear. The Talon is the single most feared handgun ever produced and &lt;br /&gt;
provides enough stopping power to drop any marauding enemy units in their tracks.&lt;br /&gt;
&lt;br /&gt;
Comes with Heavy Grain .45 rounds in a six round chamber.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;S45 Submachine Gun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Small, light and deadly in close quarters. This particular model offers both Semi-auto and&lt;br /&gt;
five round burst. &lt;br /&gt;
&lt;br /&gt;
Comes with standard 45 ACP 30 round box magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;AR55 Assault Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic.&lt;br /&gt;
This particular variant of the popular AR55 design sports a silicone dampened butt velocity &lt;br /&gt;
optimized barrel.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 7.62mm 30 round magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XAS Scorpion 12 gauge Shotgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue assault shotgun. This is a truly devastating close range weapon even against &lt;br /&gt;
most modern armor. This weapon is far more deadly in confined spaces due to its substantial spread over &lt;br /&gt;
distances.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 12 gauge shell clutches with a maximum round capacity&lt;br /&gt;
of 5 shells.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSR Bolt action Rifle &amp;amp; Scope&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
A custom high powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes it a popular choice for snipers the world over. The weapon chambers heavy grain .50 caliber rounds and has a maximum loaded capacity of 5 cartridges.&lt;br /&gt;
&lt;br /&gt;
Comes fitted with an 8X optical scope. &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XAAS 12 Gauge&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon is based on the classic USAS 12 gauge automatic shotgun design. This particular model has been drastically redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes in handy as a powerful suppression fire alternative when loaded with Blastex shells.  &lt;br /&gt;
&lt;br /&gt;
Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters). &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;PK34 Cannon&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The PK34 cannon offer a good balance of stability and damage when compared to most other firearms. Its sheer size and weight allows for comparatively good accuracy in the hands of an experienced soldier. Primary roles for this weapon include anti-material and suppression fire.&lt;br /&gt;
&lt;br /&gt;
Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is housed in its own 6 round box magazine.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Pistol&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990&#039;s) it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it missed out on later technological developments that followed furthur research. This version takes full advantage of all laser technology research.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 90,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990&#039;s) it has been drastically redesigned. This variant of the ever popular laser rifle features increased damping heat dissipation as well as the addition of a much lighter version of the Zap-O-Tron3000 capacitor plant.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 50,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom Heavy laser Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser cannon (Developed late 1990&#039;s) it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 8,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Sniper &amp;amp; Scope&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon is a heavily modified Laser Rifle variant with added damping. It also features a powerfull digital scope. The capacitors have been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;40mm Grenade launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to common design standards with the acceptation of the velocity optimized barrel which adds lateral spin to the projectile as it leaves the &lt;br /&gt;
muzzle.&lt;br /&gt;
&lt;br /&gt;
Comes with standard explosive 40mm grenade shells and handy CS gas shells which can incapacitate less fortunate enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Multi-Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast &lt;br /&gt;
will unload the contents of its current pod in the direction of the unfortunate enemies. This weapon is unruly and inaccurate but has &lt;br /&gt;
the ability to reduce entire battlefields to burning rubble with ease.&lt;br /&gt;
&lt;br /&gt;
Comes with pods containing 3 rockets in standard explosive capped or Napalm.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Missile Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This ordinance is used primarily to destroy large objects and vehicles but can be unleashed on any unfortunate enemies. &lt;br /&gt;
&lt;br /&gt;
Comes with Medium rockets, Heavy rockets, Smoke rockets and Napalm rockets.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;255CC &amp;quot;Chain Sore&amp;quot;&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Somewhat unorthodox but nonetheless useful, the Chain sore excels in close combat. It&#039;s uncanny ability to hack through even the toughest armor makes this an extremely useful tool in the field of battle, lending itself to the removal of obstacles and personnel alike. This particular model has been modified to accept a self synthesizing fuel plant which allows it to operate indefinitely.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Shiv&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon consists of a length of sharpened steel with a small non slip grip attached to form a rudimentary hilt. The Shiv is commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Combat Knife&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue X-Com combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from special titanium alloy. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fragmentation Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Frag is the grenade of choice for all Xcom troops as its light weight and damage radius make it extremely effective.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Smoke Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Smoke Vial (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves. The vial offers only a short amount smoke when compared to the larger smoke grenade.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Incendiary Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Incendiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone &lt;br /&gt;
close enough for said napalm to adhere to. Burn-a-nate!!!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Demolition Pack (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon was designed to demolish any objects on the battle field that might affect units in battle. To prevent unwanted tampering that could occur, the timer is locked once set, and will detonate whether it lies in the specified target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large canisters of highly volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti-tamper timer.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proximity Fragmentation Mine (PFM) (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its targets but rips the studded mine cap to pieces, blasting razor sharp chunks of metal in all directions. The PFM cannot detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who places a primed PFM directly under his feet and then attempts to walk away from it.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Alien Weapons&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Handgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Gun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. &lt;br /&gt;
The Plasma Gun is, in its most basic state, a souped up plasma hangun. The Weapons ability to dispense plasma gas has been increased slightly.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Blaster&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. The weapons&#039; ability to dispense plasma gas has been incresased dramatically.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Sniper&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field at great speed. Although the weapons ability to generate Plasma gasses is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to dispense plasma gas has been increased dramatically.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Magnetic Fusion Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon appears to act as an equivalent Alien Grenade Launcher but packs a much larger punch.&lt;br /&gt;
&lt;br /&gt;
Comes with Stun bombs, Regular Bombs and Heavy Bombs. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alien Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated Plasma pulse that melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360 degree radius.&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:UFO2000 Weapons Sets]]&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=8084</id>
		<title>UFO2000 Weaponset (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=8084"/>
		<updated>2006-07-10T06:52:28Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Pre-Defined Weapon Sub-Sets&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ufo2k set: Human &amp;amp; Alien sheets&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The Standard &#039;Ufo2k set&#039; Human &amp;amp; Alien weapons sheets contain all weapons of Human &amp;amp; Alien origin. These sheets offer a non restricted edition of the current weapon set. Players can mix and match weapons and equipment from both Human and Alien weapon sheets ONLY, you cannot mix and match weapons from other weapon sets. To switch to the Alien sheet from the human sheet, be sure to press Pgup on your keyboard once. To return to the Human sheet, simply press Pgdown on your keyboard once again.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ufo2k set: Human &amp;amp; Alien Weapons Only (respective)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
These sets offer a restricted edition of the current weapon set that applies to either Human or Alien weapons. Players can NOT mix and match weapons and equipment from the other weapon sheets and are required to choose from the selected sheet only (either &#039;Human only&#039; or &#039;Alien only&#039;).&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ufo2k Classic Set&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
This group of Sub-Sets allows players to play the ufo2k weaponset as it appeared in earlier versions. In the default set, all weapons are avaliable on one sheet while other sets exclude certain items(See Below for details).&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ufo2k Classic Set: Military Issue&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
This weapon Sub-Set forces the player to choose from common Human military styled weapons ONLY. Only weapons that might be used in a modern combat situation are accesable for use.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Weapons&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Python handgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue .45 caliber handgun. Compact and reliable, this weapon &lt;br /&gt;
deals copious amounts of damage. The Python is also a popular choice &lt;br /&gt;
for many weapon enthusiasts and is also highly regarded by Alien races &lt;br /&gt;
as a trophy weapon.&lt;br /&gt;
&lt;br /&gt;
Comes with standard .45 12 round &amp;quot;Venom&amp;quot; magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Silver Talon .45 Magnum&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Custom .45 caliber revolver chambered to take heavy grain rounds. Dont let the fact that &lt;br /&gt;
this weapon is considerably low-tech fool you, it is far more deadly than&lt;br /&gt;
it would appear. The Talon is the single most feared handgun ever produced and &lt;br /&gt;
provides enough stopping power to drop any marauding enemy units in their tracks.&lt;br /&gt;
&lt;br /&gt;
Comes with Heavy Grain .45 rounds in a six round chamber.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;S45 Submachine Gun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Small, light and deadly in close quarters. This particular model offers both Semi-auto and&lt;br /&gt;
five round burst. &lt;br /&gt;
&lt;br /&gt;
Comes with standard 45 ACP 30 round box magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;AR55 Assault Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic.&lt;br /&gt;
This particular variant of the popular AR55 design sports a silicone dampened butt velocity &lt;br /&gt;
optimized barrel.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 7.62mm 30 round magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XAS Scorpion 12 gauge Shotgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue assault shotgun. This is a truly devastating close range weapon even against &lt;br /&gt;
most modern armor. This weapon is far more deadly in confined spaces due to its substantial spread over &lt;br /&gt;
distances.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 12 gauge shell clutches with a maximum round capacity&lt;br /&gt;
of 5 shells.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSR Bolt action Rifle &amp;amp; Scope&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
A custom high powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes it a popular choice for snipers the world over. The weapon chambers heavy grain .50 caliber rounds and has a maximum loaded capacity of 5 cartridges.&lt;br /&gt;
&lt;br /&gt;
Comes fitted with an 8X optical scope. &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XAAS 12 Gauge&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon is based on the classic USAS 12 gauge automatic shotgun design. This particular model has been drastically redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes in handy as a powerful suppression fire alternative when loaded with Blastex shells.  &lt;br /&gt;
&lt;br /&gt;
Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters). &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;PK34 Cannon&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The PK34 cannon offer a good balance of stability and damage when compared to most other firearms. Its sheer size and weight allows for comparatively good accuracy in the hands of an experienced soldier. Primary roles for this weapon include anti-material and suppression fire.&lt;br /&gt;
&lt;br /&gt;
Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is housed in its own 6 round box magazine.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Pistol&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990&#039;s) it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it missed out on later technological developments that followed furthur research. This version takes full advantage of all laser technology research.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 90,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990&#039;s) it has been drastically redesigned. This variant of the ever popular laser rifle features increased damping heat dissipation as well as the addition of a much lighter version of the Zap-O-Tron3000 capacitor plant.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 50,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom Heavy laser Rifle&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser cannon (Developed late 1990&#039;s) it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 8,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;XSpec Custom laser Sniper &amp;amp; Scope&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon is a heavily modified Laser Rifle variant with added damping. It also features a powerfull digital scope. The capacitors have been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;40mm Grenade launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to common design standards with the acceptation of the velocity optimized barrel which adds lateral spin to the projectile as it leaves the &lt;br /&gt;
muzzle.&lt;br /&gt;
&lt;br /&gt;
Comes with standard explosive 40mm grenade shells and handy CS gas shells which can incapacitate less fortunate enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Multi-Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast &lt;br /&gt;
will unload the contents of its current pod in the direction of the unfortunate enemies. This weapon is unruly and inaccurate but has &lt;br /&gt;
the ability to reduce entire battlefields to burning rubble with ease.&lt;br /&gt;
&lt;br /&gt;
Comes with pods containing 3 rockets in standard explosive capped or Napalm.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Missile Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This ordinance is used primarily to destroy large objects and vehicles but can be unleashed on any unfortunate enemies. &lt;br /&gt;
&lt;br /&gt;
Comes with Medium rockets, Heavy rockets, Smoke rockets and Napalm rockets.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;255CC &amp;quot;Chain Sore&amp;quot;&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Somewhat unorthodox but nonetheless useful, the Chain sore excels in close combat. It&#039;s uncanny ability to hack through even the toughest armor makes this an extremely useful tool in the field of battle, lending itself to the removal of obstacles and personnel alike. This particular model has been modified to accept a self synthesizing fuel plant which allows it to operate indefinitely.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Shiv&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon consists of a length of sharpened steel with a small non slip grip attached to form a rudimentary hilt. The Shiv is commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Combat Knife&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Standard issue X-Com combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from special titanium alloy. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fragmentation Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Frag is the grenade of choice for all Xcom troops as its light weight and damage radius make it extremely effective.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Smoke Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Smoke Vial (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves. The vial offers only a short amount smoke when compared to the larger smoke grenade.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Incendiary Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Incendiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone &lt;br /&gt;
close enough for said napalm to adhere to. Burn-a-nate!!!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Demolition Pack (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon was designed to demolish any objects on the battle field that might affect units in battle. To prevent unwanted tampering that could occur, the timer is locked once set, and will detonate whether it lies in the specified target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large canisters of highly volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti-tamper timer.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proximity Fragmentation Mine (PFM) (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its targets but rips the studded mine cap to pieces, blasting razor sharp chunks of metal in all directions. The PFM cannot detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who places a primed PFM directly under his feet and then attempts to walk away from it.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Alien Weapons&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Handgun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Gun&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. &lt;br /&gt;
The Plasma Gun is, in its most basic state, a souped up plasma hangun. The Weapons ability to dispense plasma gas has been increased slightly.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Blaster&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. The weapons&#039; ability to dispense plasma gas has been incresased dramatically.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Sniper&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field at great speed. Although the weapons ability to generate Plasma gasses is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to dispense plasma gas has been increased dramatically.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Magnetic Fusion Launcher&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon appears to act as an equivalent Alien Grenade Launcher but packs a much larger punch.&lt;br /&gt;
&lt;br /&gt;
Comes with Stun bombs, Regular Bombs and Heavy Bombs. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Alien Grenade (Thrown)&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated Plasma pulse that melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360 degree radius.&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:UFO2000 Weapons Sets]]&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7532</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7532"/>
		<updated>2006-06-13T04:28:12Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Standard military Overalls (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
T-shirts have the 2nd worst armor of the game, with only sectoids faring worse. And, like the original team it doesn&#039;t help much against plasma fire or explosive ammo. But you can still always stick to the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Blue armor is quite useful and medium priced. It can be very hard to kill it with only 1 shot, which allows for a better survival rate. However, when singlely facing a power suit it will be severely disadvantaged. Personal armor can survive long range enemy fire but it is somewhat vulnerable to quickly suffer critical injuries which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks because of their ability to take damage. Power suits can&#039;t be killed in one shot against intact armor on all sides. It is common for a power to take hits on several locations and still stand until the second hit finally kills it by striking at an already damaged area. Being able to concentrate large amounts of firepower in one location is essential to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect from laser/plasma rifle auto fire at point blank range. And their cost limits their numbers, which can be a disadvantage. A power suit can be taken down more easily if he becomes  outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly Suit===&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Fly suits are power suits with the ability to fly and extra armor. The first characteristic can make them great for a variety of roles. However, cover will be necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they make great targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Sporb&amp;diff=7441</id>
		<title>User:Sporb</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Sporb&amp;diff=7441"/>
		<updated>2006-06-10T02:55:17Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UserName: Sporb &lt;br /&gt;
&lt;br /&gt;
Email: sporb2000[at]yahoo[dot]co[dot]nz &lt;br /&gt;
&lt;br /&gt;
Occupation: Student of Infromation Technology &lt;br /&gt;
&lt;br /&gt;
Currently: involved in the ufo2000 project&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Sporb&amp;diff=7440</id>
		<title>User:Sporb</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Sporb&amp;diff=7440"/>
		<updated>2006-06-10T02:55:01Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UserName: Sporb &lt;br /&gt;
Email: sporb2000[at]yahoo[dot]co[dot]nz &lt;br /&gt;
Occupation: Student of Infromation Technology &lt;br /&gt;
Currently: involved in the ufo2000 project&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Sporb&amp;diff=7439</id>
		<title>User:Sporb</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Sporb&amp;diff=7439"/>
		<updated>2006-06-10T02:54:34Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;UserName: Sporb &lt;br /&gt;
Email: sporb2000[at]yahoo[dot]co[dot]nz &lt;br /&gt;
Occupation: Student of Infromation Technology&lt;br /&gt;
Currently: involved in the ufo2000 project&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Sporb&amp;diff=7438</id>
		<title>User:Sporb</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Sporb&amp;diff=7438"/>
		<updated>2006-06-10T02:53:16Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UserName: Sporb &lt;br /&gt;
Email: sporb2000[at]yahoo[dot]co[dot]nz &lt;br /&gt;
Occupation: Student of Infromation Technology &lt;br /&gt;
Currently: involved in the ufo2000 project&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Sporb&amp;diff=7437</id>
		<title>User:Sporb</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Sporb&amp;diff=7437"/>
		<updated>2006-06-10T02:52:39Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UserName: Sporb&lt;br /&gt;
Email: sporb2000[at]yahoo[dot]co[dot]nz&lt;br /&gt;
Occupation: Student of Infromation Technology&lt;br /&gt;
&lt;br /&gt;
Current;y involved in the ufo2000 project&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7434</id>
		<title>New Units (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7434"/>
		<updated>2006-06-10T02:47:31Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is designed to explain what new units are avaliable in ufo2000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altoneuron&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavaliable in UFO2000&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A grotesque looking oddity from the gas oceans of [Planet name here] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-animated Hoarde&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently not fully implemented - Zombie is avaliable in game as chameleon skin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Otherwise known as a &#039;Zombie&#039; these creatures poses far more intelligence than the steriotypical horror movie creatures. The Zombie is the result of a parasitic alien organism that attatches itself to the brain stem of recently decesed homosapiens and attempts to prolong its own life through the destruction and infestation of new hosts. The Zombies need for new hosts becomes more apparant as the decomposition of the host corpse progresses. This generally causes the creatures to become more agressive and dangerous as their need for a fresh host drives them to murderous rampage. Zombies come in three distinct catagories each with distinct visual features:&lt;br /&gt;
&lt;br /&gt;
* Stage one - A recently deceased corpse that acts as a regular soldier does.&lt;br /&gt;
* Stage two - The decomposition of the host is more advanced offering increased resistance to damage but decreasing the creatures maximum stamina and resistance to fire.&lt;br /&gt;
* Stage three - the creature is driven to near insanity as it searches for a host. By now the zombie has lost the ability to use weapons but can move far faster and has a very dangerous melee attack.&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7433</id>
		<title>New Units (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7433"/>
		<updated>2006-06-10T02:46:10Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is designed to explain what new units are avaliable in ufo2000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altoneuron&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavaliable in UFO2000&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A grotesque looking oddity from the gas oceans of [Planet name here] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-animated Hoarde&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently not fully implemented - Zombie is avaliable in game as chameleon skin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Otherwise known as a &#039;Zombie&#039; these creatures poses far more intelligence than the steriotypical horror movie creatures. The Zombie is the result of a parasitic alien organism that attatches itself to the brain stem of recently decesed homosapiens and attempts to prolong its own life through the destruction and infestation of new hosts. The Zombies need for new hosts becomes more apparant as the decomposition of the host corpse progresses. This generally causes the creatures to become more agressive and dangerous as their need for a fresh host drives them to murderous rampage. Zombies come in three distinct catagories each with distinct visual features:&lt;br /&gt;
Stage one - A recently deceased corpse that acts as a regular soldier does.&lt;br /&gt;
Stage two - The decomposition of the host is more advanced offering increased resistance to damage but decreasing the creatures maximum stamina and resistance to fire.&lt;br /&gt;
Stage three - the creature is driven to near insanity as it searches for a host. By now the zombie has lost the ability to use weapons but can move far faster and has a very dangerous melee attack.&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7432</id>
		<title>New Units (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7432"/>
		<updated>2006-06-10T02:45:50Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is designed to explain what new units are avaliable in ufo2000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altoneuron&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavaliable in UFO2000&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A grotesque looking oddity from the gas oceans of [Planet name here] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-animated Hoarde&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Currently not fully implemented - Zombie is avaliable in game as chameleon skin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Otherwise known as a &#039;Zombie&#039; these creatures poses far more intelligence than the steriotypical horror movie creatures. The Zombie is the result of a parasitic alien organism that attatches itself to the brain stem of recently decesed homosapiens and attempts to prolong its own life through the destruction and infestation of new hosts. The Zombies need for new hosts becomes more apparant as the decomposition of the host corpse progresses. This generally causes the creatures to become more agressive and dangerous as their need for a fresh host drives them to murderous rampage. Zombies come in three distinct catagories each with distinct visual features:&lt;br /&gt;
Stage one - A recently deceased corpse that acts as a regular soldier does.&lt;br /&gt;
Stage two - The decomposition of the host is more advanced offering increased resistance to damage but decreasing the creatures maximum stamina and resistance to fire.&lt;br /&gt;
Stage three - the creature is driven to near insanity as it searches for a host. By now the zombie has lost the ability to use weapons but can move far faster and has a very dangerous melee attack.&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7430</id>
		<title>New Units (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7430"/>
		<updated>2006-06-10T02:41:59Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is designed to explain what new units are avaliable in ufo2000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altoneuron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavaliable in UFO2000&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A grotesque looking oddity from the gas oceans of [Planet name here] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-animated Hoarde&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Currently not fully implemented - Zombie is avaliable in game as chameleon ckin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Otherwise known as a &#039;Zombie&#039; these creatures poses far more intelligence than the steriotypical horror movie creatures. The Zombie is the result of a parasitic alien organism that attatches itself to the brain stem of recently decesed homosapiens and attempts to prolong its own life through the destruction and infestation of new hosts. The Zombies need for new hosts becomes more apparant as the decomposition of the host corpse progresses. This generally causes the creatures to become more agressive and dangerous as their need for a fresh host drives them to murderous rampage. Zombies come in three distinct catagories each with distinct visual features:&lt;br /&gt;
Stage one - A recently deceased corpse that acts as a regular soldier does.&lt;br /&gt;
Stage two - The decomposition of the host is more advanced offering increased resistance to damage but decreasing the creatures maximum stamina and resistance to fire.&lt;br /&gt;
Stage three - the creature is driven to near insanity as it searches for a host. By now the zombie has lost the ability to use weapons but can move far faster and has a very dangerous melee attack.&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7422</id>
		<title>New Units (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7422"/>
		<updated>2006-06-10T02:33:21Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is designed to explain what new units are avaliable in ufo2000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altoneuron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavaliable in UFO2000&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A grotesque looking oddity from the gas oceans of [Planet name here] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-animated Hoarde&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Otherwise known as a &#039;Zombie&#039; these creatures poses far more intelligence than the steriotypical horror movie creatures. The Zombie is the result of a parasitic alien organism that attatches itself to the brain stem of recently decesed homosapiens and attempts to prolong its own life through the destruction and infestation of new hosts.&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7420</id>
		<title>New Units (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7420"/>
		<updated>2006-06-10T02:26:06Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is designed to explain what new units are avaliable in ufo2000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altoneuron&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Currently unavaliable in UFO2000&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-animated Hoarde&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7418</id>
		<title>New Units (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7418"/>
		<updated>2006-06-10T02:22:27Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is designed to explain what new units are avaliable in ufo2000.&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000&amp;diff=7417</id>
		<title>UFO2000</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000&amp;diff=7417"/>
		<updated>2006-06-10T02:19:59Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:Ufo2000logo.gif|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the UFO2000 Wiki, a part of UFOpaedia.org. UFO2000 is a free and opensource turn based tactical squad simulation game with multiplayer support. While it has its own engine written from scratch, the game still relies on the data files from the X-COM: UFO Defense game.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The UFO2000 Wiki is meant to be a guide to the game, providing new players with a quick explanation of the game while introducing more complex tactics to advanced players. It will also contain information regarding how to costumize the game to add your own units, terrains and weapons, plus provide more technical details on the different aspects of the game. &lt;br /&gt;
&lt;br /&gt;
Right now the Wiki is pretty much bare but that will change soon and for that all contributions are welcome. &lt;br /&gt;
For questions regarding how to edit the pages use the [[Talk:Ufo2000|discussion tab]] for this page. &lt;br /&gt;
&lt;br /&gt;
For more information regarding UFO2000 please visit our [http://ufo2000.sourceforge.net site]. Happy gaming!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;UFO2000 Main Directory&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;4&amp;quot;| {{UFO2000 Icon}} &#039;&#039;&#039;UFO2000&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (UFO2000)|About UFO2000]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Authors (UFO2000)|Authors and Credits]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Community (UFO2000)|Community]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Quick Start Guide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Interface (UFO2000)|The Main Interface]]&lt;br /&gt;
: [[Main Menu (UFO2000)|Main Menu]]&lt;br /&gt;
: [[Server (UFO2000)|Game Server]]&lt;br /&gt;
: [[Misson Planner (UFO2000)|Mission Planner]]&lt;br /&gt;
: [[Unit Editor (UFO2000)|Unit Editor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical (UFO2000)|The Tactical Interface]]&lt;br /&gt;
: [[Tactical Window (UFO2000)|Tactical Window]]&lt;br /&gt;
: [[Keyboard Controls (UFO2000)|Keyboard Controls]]&lt;br /&gt;
: [[Control Panel (UFO2000)|Control Panel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Differences to X-COM (UFO2000)|Differences between UFO2000 and X-COM]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Game and Squad Settings&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Scenarios (UFO2000)|Scenarios]]&lt;br /&gt;
: [[Deathmatch (UFO2000)|Deathmatch]]&lt;br /&gt;
: [[Assassination (UFO2000)|Assassination]]&lt;br /&gt;
: [[Hold( UFO2000)|Hold]]&lt;br /&gt;
: [[Breakthrough (UFO2000)|Breakthrough]]&lt;br /&gt;
: [[Capture (UFO2000)|Capture]]&lt;br /&gt;
: [[Control (UFO2000)|Control]]&lt;br /&gt;
: [[Search and Destroy (UFO2000)|Search and Destroy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Units (UFO2000)|Units]]&lt;br /&gt;
: [[New Units (UFO2000)|New Units]]&lt;br /&gt;
: [[Unit Types (UFO2000)|Unit Types]]&lt;br /&gt;
: [[Unit Stats (UFO2000)|Unit Stats]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Sets (UFO2000)|Weapon Sets]]&lt;br /&gt;
: [[Weapon Types (UFO2000)|Weapon Types]]&lt;br /&gt;
: [[UFO2000 Weaponset (UFO2000)|UFO2000]]&lt;br /&gt;
: [[Modified Weaponset (UFO2000)|Modified X-COM]]&lt;br /&gt;
: [[Original Weaponsets (UFO2000)|Original UFO&amp;amp;TFTD]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Strategy Manual&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Squads (UFO2000)|Designing Squads]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Squad Leadership (UFO2000)|Squad Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Terrain and Combat (UFO2000)|Terrain and Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Operations (UFO2000)|Tactical Operations]]&lt;br /&gt;
: [[Scouting (UFO2000)|Scouting]]&lt;br /&gt;
: [[Maneuvering (UFO2000)|Maneuvering]]&lt;br /&gt;
: [[Firing (UFO2000)|Firing]]&lt;br /&gt;
: [[Firing and Maneuvering (UFO2000)|Firing and Maneuvering]]&lt;br /&gt;
: [[Formations (UFO2000)|Squad Formations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Offensive Operations (UFO2000)|Offensive Operations]]&lt;br /&gt;
: [[Offensive Notes (UFO2000)|General Notes]]&lt;br /&gt;
: [[Offensive Requirements (UFO2000)|Offensive Requirements]]&lt;br /&gt;
: [[Offensive Tactics (UFO2000)|Offensive Tactics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defensive Operations (UFO2000)|Defensive Operations]]&lt;br /&gt;
: [[Defensive Notes (UFO2000)|General Notes]]&lt;br /&gt;
: [[Defensive Dilemmas (UFO2000)|Defensive Dilemmas]]&lt;br /&gt;
: [[Defensive Tactics (UFO2000)|Defensive Tactics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Customizing (UFO2000)|Customizing]]&lt;br /&gt;
: [[Custom Weapons (UFO2000)|Weapons]]&lt;br /&gt;
: [[Custom Maps (UFO2000)|Maps]]&lt;br /&gt;
: [[Custom Units (UFO2000)|Units]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Links (UFO2000)|Links]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:UFO2000]]&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=7414</id>
		<title>UFO2000 Weaponset (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=7414"/>
		<updated>2006-06-10T01:46:59Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Human Weapons&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Python handgun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue .45 caliber handgun. Compact and reliable, this weapon &lt;br /&gt;
deals copious amounts of damage. The Python is also a popular choice &lt;br /&gt;
for many weapon enthusiasts and is also highly regarded by Alien races &lt;br /&gt;
as a trophy weapon.&lt;br /&gt;
&lt;br /&gt;
Comes with standard .45 12 round &amp;quot;Venom&amp;quot; magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Silver Talon .45 Magnum]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Custom .45 caliber revolver chambered to take heavy grain rounds. Dont let the fact that &lt;br /&gt;
this weapon is considerably low-tech fool you, it is far more deadly than&lt;br /&gt;
it would appear. The Talon is the single most feared handgun ever produced and &lt;br /&gt;
provides enough stopping power to drop any marauding enemy units in their tracks.&lt;br /&gt;
&lt;br /&gt;
Comes with Heavy Grain .45 rounds in a six round chamber.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[S45 Submachine gun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Small, light and deadly in close quarters. This particular model offers both Semi-auto and&lt;br /&gt;
five round burst. &lt;br /&gt;
&lt;br /&gt;
Comes with standard 45 ACP 30 round box magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[AR55 Assault Rifle]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic.&lt;br /&gt;
This particular variant of the popular AR55 design sports a silicone dampened butt velocity &lt;br /&gt;
optimized barrel.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 7.62mm 30 round magazines.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[XAS Scorpion 12 gauge shotgun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Assault shotgun. This is a truly devastating close range weapon even against &lt;br /&gt;
most modern armor. This weapon is far more deadly in confined spaces due to its substantial spread over &lt;br /&gt;
distances.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 12 gauge shell clutches with a maximum round capacity&lt;br /&gt;
of 5 shells.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSR Bolt action Rifle &amp;amp; Scope]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Custom High powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes&lt;br /&gt;
it a popular choice for snipers the world over. The weapon chambers heavy grain .50 caliber rounds and has a maximum &lt;br /&gt;
loaded capacity of 5 cartridges.&lt;br /&gt;
&lt;br /&gt;
Comes fitted with an 8X optical scope. &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XAAS 12 Gauge]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is based on the classic USAS 12 gauge automatic shotgun design. This particular model has been drastically&lt;br /&gt;
redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes&lt;br /&gt;
in handy as a powerful suppression fire alternative when loaded with Blastex shells.  &lt;br /&gt;
&lt;br /&gt;
Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters). &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[PK34 Cannon]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The PK34 cannon offer a good balance of stability and damage when compared to most other firearms. Its sheer size and &lt;br /&gt;
weight allows for comparatively good accuracy in the hands of an experienced soldier. Primary roles for this weapon include &lt;br /&gt;
anti-material and suppression fire.&lt;br /&gt;
&lt;br /&gt;
Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is&lt;br /&gt;
housed in its own 6 round box magazine.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSpec Custom laser Pistol]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it &lt;br /&gt;
missed out on later technological developments that followed furthur research. This version takes full advantage of all laser&lt;br /&gt;
technology research.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 90,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSpec Custom laser Rifle]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. This variant of the ever popular laser rifle features increased damping heat dissipation as &lt;br /&gt;
well as the addition of a much lighter version of the Zap-o-tron3000 capacitor plant.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 50,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSpec Custom Heavy laser Rifle]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser Cannon (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 8,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[XSpec Custom laser Sniper &amp;amp; Scope]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is a heavily modified Laser Rifle variant with added damping. It also features a powerfull digital scope. The capacitors have&lt;br /&gt;
been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[40mm Grenade launcher]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to &lt;br /&gt;
common design standards with the acceptation of the velocity optimized barrel which adds lateral spin to the projectile as it leaves the &lt;br /&gt;
muzzle.&lt;br /&gt;
&lt;br /&gt;
Comes with standard Explosive 40mm grenade shells and handy CS gas shells&lt;br /&gt;
which can incapacitate less fortunate enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Multi-Launcher]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast &lt;br /&gt;
will unload the contents of its current pod in the direction of the unfortunate enemies. This weapon is unruly and inaccurate but has &lt;br /&gt;
the ability to reduce entire battlefields to burning rubble with ease.&lt;br /&gt;
&lt;br /&gt;
Comes with pods containing 3 rockets in standard explosive capped or Napalm.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Missile Launcher]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ordinance is used primarily to destroy large objects and vehicles but can be unleashed on any unfortunate enemies. &lt;br /&gt;
&lt;br /&gt;
Comes with Medium rockets, Heavy rockets, Smoke rockets and&lt;br /&gt;
napalm rockets.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[255CC &#039;Chain Sore&#039;]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Somewhat unorthodox but nonetheless useful, the Chain sore excels in close combat. It&#039;s uncanny ability to hack through even the &lt;br /&gt;
toughest armor makes this an extremely useful tool in the field of battle, lending itself to the removal of obstacles and personnel &lt;br /&gt;
alike. This particular model has been modified to accept a self synthesizing fuel plant which allows it to operate indefinitely.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Shiv]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon consists of a length of sharpened steel with a small non slip grip attached to form a rudimentary hilt. The Shiv is &lt;br /&gt;
commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Combat knife]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Xcom combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from special titanium &lt;br /&gt;
alloy. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[Fragmentation Grenade (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Frag is the grenade of choice for all Xcom troops as its light weight and damage radius make it extremely effective.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Smoke Grenade (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Smoke Vial (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
The vial offers only a short amount smoke when compared to the larger smoke grenade.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Incendiary Grenade (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Incendiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone &lt;br /&gt;
close enough for said napalm to adhere to. Burn-a-nate!!!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Demolition pack (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon was designed to demolish any objects on the battle field that might affect units in battle. To prevent unwanted &lt;br /&gt;
Tampering that could occur, the timer is locked once set, and will detonate whether it lies in the specified &lt;br /&gt;
target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large canisters of highly&lt;br /&gt;
Volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti tamper timer.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Proximity Fragmentation mine (PFM) (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its&lt;br /&gt;
targets but rips the studded mine cap to pieces, blasting razor sharp chunks of metal in all directions. The PFM cannot&lt;br /&gt;
detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who&lt;br /&gt;
places a primed PFM directly under his feet and then attempts to walk away from it.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Plasma Handgun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment field means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Plasma Gun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment field means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment. The Plasma Gun is, &lt;br /&gt;
in its most basic state, a souped up plasma hangun. The Weapons ability to dispense plasma gas has been&lt;br /&gt;
increased slightly.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Plasma Blaster]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment field means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability &lt;br /&gt;
to Dispense plasma gas has been incresased dramatically.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[Plasma Sniper]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field at great speed. Although the weapons ability to generate Plasma gasses is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment feild means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
Instead, discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to Dispense&lt;br /&gt;
plasma gas has been increased dramatically.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Magnetic Fusion Launcher]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon &lt;br /&gt;
appears to act as an equivalent Alien Grenade Launcher but packs a much larger punch.&lt;br /&gt;
&lt;br /&gt;
Comes with Stun bombs, Regular Bombs and Heavy Bombs. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Alien Grenade (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated &lt;br /&gt;
Plasma pulse that Melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360 &lt;br /&gt;
degree radius.&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=7412</id>
		<title>UFO2000 Weaponset (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=7412"/>
		<updated>2006-06-10T01:41:23Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Human Weapons&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Python handgun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue .45 caliber handgun. Compact and reliable, this weapon &lt;br /&gt;
deals copious amounts of damage. The Python is also a popular choice &lt;br /&gt;
for many weapon enthusiasts and is also highly regarded by Alien races &lt;br /&gt;
as a trophy weapon.&lt;br /&gt;
&lt;br /&gt;
Comes with standard .45 12 round &amp;quot;Venom&amp;quot; magazines.&lt;br /&gt;
  &lt;br /&gt;
Plug em full O lead, and do it with style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Silver Talon .45 Magnum]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Custom .45 caliber revolver chambered to take heavy grain rounds. Dont let the fact that &lt;br /&gt;
this weapon is considerably low-tech fool you, it is far more deadly than&lt;br /&gt;
it would appear. The Talon is the single most feared handgun ever produced and &lt;br /&gt;
provides enough stopping power to drop any marauding enemy units in their tracks.&lt;br /&gt;
&lt;br /&gt;
Comes with Heavy Grain .45 rounds in a six round chamber.&lt;br /&gt;
 &lt;br /&gt;
Be mindful of excess splatter when firing upon spongy targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[S45 Submachine gun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Small, light and deadly in close quarters. This particular model offers both Semi-auto and&lt;br /&gt;
five round burst. &lt;br /&gt;
&lt;br /&gt;
Comes with standard 45 ACP 30 round box magazines.&lt;br /&gt;
  &lt;br /&gt;
The forecast is for heavy showers ... of hot lead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[AR55 Assault Rifle]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic.&lt;br /&gt;
This particular variant of the popular AR55 design sports a silicone dampened butt velocity &lt;br /&gt;
optimized barrel.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 7.62mm 30 round magazines.&lt;br /&gt;
  &lt;br /&gt;
The special anniversary edition comes with a free shoulder strap that doesn’t&lt;br /&gt;
fit properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[XAS Scorpion 12 gauge shotgun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Assault shotgun. This is a truly devastating close range weapon even against &lt;br /&gt;
most modern armor. This weapon is far more deadly in confined spaces due to its substantial spread over &lt;br /&gt;
distances.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 12 gauge shell clutches with a maximum round capacity&lt;br /&gt;
of 5 shells.&lt;br /&gt;
  &lt;br /&gt;
Grab a fistfull of boomstick!.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSR Bolt action Rifle &amp;amp; Scope]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Custom High powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes&lt;br /&gt;
it a popular choice for snipers the world over. The weapon chambers heavy grain .50 caliber rounds and has a maximum &lt;br /&gt;
loaded capacity of 5 cartridges.&lt;br /&gt;
&lt;br /&gt;
Comes fitted with an 8X optical scope. &lt;br /&gt;
  &lt;br /&gt;
also has a built-in tool for removing the stones from horses hooves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XAAS 12 Gauge]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is based on the classic USAS 12 gauge automatic shotgun design. This particular model has been drastically&lt;br /&gt;
redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes&lt;br /&gt;
in handy as a powerful suppression fire alternative when loaded with Blastex shells.  &lt;br /&gt;
&lt;br /&gt;
Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters). &lt;br /&gt;
  &lt;br /&gt;
Also features a 12 month/20 000 Km replacement guarantee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[PK34 Cannon]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The PK34 cannon offer a good balance of stability and damage when compared to most other firearms. Its sheer size and &lt;br /&gt;
weight allows for comparatively good accuracy in the hands of an experienced soldier. Primary roles for this weapon include &lt;br /&gt;
anti-material and suppression fire.&lt;br /&gt;
&lt;br /&gt;
Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is&lt;br /&gt;
housed in its own 6 round box magazine.&lt;br /&gt;
  &lt;br /&gt;
Guarenteed to put nice big holes in stuff or your money back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSpec Custom laser Pistol]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it &lt;br /&gt;
missed out on later technological developments that followed furthur research. This version takes full advantage of all laser&lt;br /&gt;
technology research.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 90,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
As much fun as poking a fork in the toaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSpec Custom laser Rifle]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. This variant of the ever popular laser rifle features increased damping heat dissipation as &lt;br /&gt;
well as the addition of a much lighter version of the Zap-o-tron3000 capacitor plant.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 50,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
can also be used to toast the family meal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSpec Custom Heavy laser Rifle]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser Cannon (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 8,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
The ultimate in butt-kick technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[XSpec Custom laser Sniper &amp;amp; Scope]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is a heavily modified Laser Rifle variant with added damping. It also features a powerfull digital scope. The capacitors have&lt;br /&gt;
been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow. &lt;br /&gt;
 &lt;br /&gt;
Hot toasty death from the shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[40mm Grenade launcher]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to &lt;br /&gt;
common design standards with the acceptation of the velocity optimized barrel which adds lateral spin to the projectile as it leaves the &lt;br /&gt;
muzzle.&lt;br /&gt;
&lt;br /&gt;
Comes with standard Explosive 40mm grenade shells and handy CS gas shells&lt;br /&gt;
which can incapacitate less fortunate enemies.&lt;br /&gt;
  &lt;br /&gt;
Throw like a girl? why bother throwing at all when you can launch it!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Multi-Launcher]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast &lt;br /&gt;
will unload the contents of its current pod in the direction of the unfortunate enemies. This weapon is unruly and inaccurate but has &lt;br /&gt;
the ability to reduce entire battlefields to burning rubble with ease.&lt;br /&gt;
&lt;br /&gt;
Comes with pods containing 3 rockets in standard explosive capped or Napalm.&lt;br /&gt;
 &lt;br /&gt;
Not suitable for children under the ages of 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Missile Launcher]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ordinance is used primarily to destroy large objects and vehicles but can be unleashed on any unfortunate enemies. &lt;br /&gt;
&lt;br /&gt;
Comes with Medium rockets, Heavy rockets, Smoke rockets and&lt;br /&gt;
napalm rockets.&lt;br /&gt;
 &lt;br /&gt;
BE the rocket man!.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[255CC &#039;Chain Sore&#039;]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Somewhat unorthodox but nonetheless useful, the Chain sore excels in close combat. It&#039;s uncanny ability to hack through even the &lt;br /&gt;
toughest armor makes this an extremely useful tool in the field of battle, lending itself to the removal of obstacles and personnel &lt;br /&gt;
alike. This particular model has been modified to accept a self synthesizing fuel plant which allows it to operate indefinitely.&lt;br /&gt;
 &lt;br /&gt;
Warning: This products warranty does not cover the ignition button, which is always the first thing to break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Shiv]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon consists of a length of sharpened steel with a small non slip grip attached to form a rudimentary hilt. The Shiv is &lt;br /&gt;
commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.&lt;br /&gt;
 &lt;br /&gt;
for when its time to get stabby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Combat knife]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Xcom combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from special titanium &lt;br /&gt;
alloy. &lt;br /&gt;
 &lt;br /&gt;
Ergonomically molded handle ensures maximum comfort and perfect slices every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[Fragmentation Grenade (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Frag is the grenade of choice for all Xcom troops as its light weight and damage radius make it extremely effective.&lt;br /&gt;
 &lt;br /&gt;
Keep out of reach of children, presents choking hazard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Smoke Grenade (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
 &lt;br /&gt;
Warning: can be addictive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Smoke Vial (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
The vial offers only a short amount smoke when compared to the larger smoke grenade.&lt;br /&gt;
 &lt;br /&gt;
0h n035!!! 1tz t3h 5m0k3z vi41z!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Incendiary Grenade (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Incendiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone &lt;br /&gt;
close enough for said napalm to adhere to. Burn-a-nate!!!&lt;br /&gt;
 &lt;br /&gt;
As one famous battlefield general once said: &amp;quot;AHHHGH IT BURRRRNNNNS!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Demolition pack (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon was designed to demolish any objects on the battle field that might affect units in battle. To prevent unwanted &lt;br /&gt;
Tampering that could occur, the timer is locked once set, and will detonate whether it lies in the specified &lt;br /&gt;
target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large canisters of highly&lt;br /&gt;
Volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti tamper timer.&lt;br /&gt;
 &lt;br /&gt;
Set timer, run in opposite direction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Proximity Fragmentation mine (PFM) (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its&lt;br /&gt;
targets but rips the studded mine cap to pieces, blasting razor sharp chunks of metal in all directions. The PFM cannot&lt;br /&gt;
detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who&lt;br /&gt;
places a primed PFM directly under his feet and then attempts to walk away from it.&lt;br /&gt;
 &lt;br /&gt;
A proven remedy for athlete’s foot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Plasma Handgun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment field means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment.&lt;br /&gt;
  &lt;br /&gt;
Comes in an interesting shade of brown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Plasma Gun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment field means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment. The Plasma Gun is, &lt;br /&gt;
in its most basic state, a souped up plasma hangun. The Weapons ability to dispense plasma gas has been&lt;br /&gt;
increased slightly.&lt;br /&gt;
  &lt;br /&gt;
Plasma blaster: Coming soon to an Alien Abduction near you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Plasma Blaster]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment field means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability &lt;br /&gt;
to Dispense plasma gas has been incresased dramatically.&lt;br /&gt;
  &lt;br /&gt;
Crowd problems? Plasma Blaster! No problem!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[Plasma Sniper]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field at great speed. Although the weapons ability to generate Plasma gasses is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment feild means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
Instead, discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to Dispense&lt;br /&gt;
plasma gas has been increased dramatically.&lt;br /&gt;
  &lt;br /&gt;
This weapon is 100% safe for its user although it does have a propensity to overheat and explode during operation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Magnetic Fusion Launcher]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon &lt;br /&gt;
appears to act as an equivalent Alien Grenade Launcher but packs a much larger punch.&lt;br /&gt;
&lt;br /&gt;
Comes with Stun bombs, Regular Bombs and Heavy Bombs. &lt;br /&gt;
 &lt;br /&gt;
Also makes an excellent platform for launching tennis balls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Alien Grenade (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated &lt;br /&gt;
Plasma pulse that Melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360 &lt;br /&gt;
degree radius.&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=7410</id>
		<title>UFO2000 Weaponset (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=7410"/>
		<updated>2006-06-10T01:38:02Z</updated>

		<summary type="html">&lt;p&gt;Sporb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Human Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Python handgun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue .45 caliber handgun. Compact and reliable, this weapon &lt;br /&gt;
deals copious amounts of damage. The Python is also a popular choice &lt;br /&gt;
for many weapon enthusiasts and is also highly regarded by Alien races &lt;br /&gt;
as a trophy weapon.&lt;br /&gt;
&lt;br /&gt;
Comes with standard .45 12 round &amp;quot;Venom&amp;quot; magazines.&lt;br /&gt;
  &lt;br /&gt;
Plug em full O lead, and do it with style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Silver Talon .45 Magnum]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Custom .45 caliber revolver chambered to take heavy grain rounds. Dont let the fact that &lt;br /&gt;
this weapon is considerably low-tech fool you, it is far more deadly than&lt;br /&gt;
it would appear. The Talon is the single most feared handgun ever produced and &lt;br /&gt;
provides enough stopping power to drop any marauding enemy units in their tracks.&lt;br /&gt;
&lt;br /&gt;
Comes with Heavy Grain .45 rounds in a six round chamber.&lt;br /&gt;
 &lt;br /&gt;
Be mindful of excess splatter when firing upon spongy targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[S45 Submachine gun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Small, light and deadly in close quarters. This particular model offers both Semi-auto and&lt;br /&gt;
five round burst. &lt;br /&gt;
&lt;br /&gt;
Comes with standard 45 ACP 30 round box magazines.&lt;br /&gt;
  &lt;br /&gt;
The forecast is for heavy showers ... of hot lead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[AR55 Assault Rifle]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic.&lt;br /&gt;
This particular variant of the popular AR55 design sports a silicone dampened butt velocity &lt;br /&gt;
optimized barrel.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 7.62mm 30 round magazines.&lt;br /&gt;
  &lt;br /&gt;
The special anniversary edition comes with a free shoulder strap that doesn’t&lt;br /&gt;
fit properly.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[XAS Scorpion 12 gauge shotgun]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Assault shotgun. This is a truly devastating close range weapon even against &lt;br /&gt;
most modern armor. This weapon is far more deadly in confined spaces due to its substantial spread over &lt;br /&gt;
distances.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 12 gauge shell clutches with a maximum round capacity&lt;br /&gt;
of 5 shells.&lt;br /&gt;
  &lt;br /&gt;
Grab a fistfull of boomstick!.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSR Bolt action Rifle &amp;amp; Scope]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Custom High powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes&lt;br /&gt;
it a popular choice for snipers the world over. The weapon chambers heavy grain .50 caliber rounds and has a maximum &lt;br /&gt;
loaded capacity of 5 cartridges.&lt;br /&gt;
&lt;br /&gt;
Comes fitted with an 8X optical scope. &lt;br /&gt;
  &lt;br /&gt;
also has a built-in tool for removing the stones from horses hooves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XAAS 12 Gauge]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is based on the classic USAS 12 gauge automatic shotgun design. This particular model has been drastically&lt;br /&gt;
redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes&lt;br /&gt;
in handy as a powerful suppression fire alternative when loaded with Blastex shells.  &lt;br /&gt;
&lt;br /&gt;
Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters). &lt;br /&gt;
  &lt;br /&gt;
Also features a 12 month/20 000 Km replacement guarantee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[PK34 Cannon]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The PK34 cannon offer a good balance of stability and damage when compared to most other firearms. Its sheer size and &lt;br /&gt;
weight allows for comparatively good accuracy in the hands of an experienced soldier. Primary roles for this weapon include &lt;br /&gt;
anti-material and suppression fire.&lt;br /&gt;
&lt;br /&gt;
Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is&lt;br /&gt;
housed in its own 6 round box magazine.&lt;br /&gt;
  &lt;br /&gt;
Guarenteed to put nice big holes in stuff or your money back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSpec Custom laser Pistol]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it &lt;br /&gt;
missed out on later technological developments that followed furthur research. This version takes full advantage of all laser&lt;br /&gt;
technology research.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 90,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
As much fun as poking a fork in the toaster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSpec Custom laser Rifle]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. This variant of the ever popular laser rifle features increased damping heat dissipation as &lt;br /&gt;
well as the addition of a much lighter version of the Zap-o-tron3000 capacitor plant.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 50,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
can also be used to toast the family meal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[XSpec Custom Heavy laser Rifle]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser Cannon (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 8,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
The ultimate in butt-kick technology.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[XSpec Custom laser Sniper &amp;amp; Scope]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is a heavily modified Laser Rifle variant with added damping. It also features a powerfull digital scope. The capacitors have&lt;br /&gt;
been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow. &lt;br /&gt;
 &lt;br /&gt;
Hot toasty death from the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[40mm Grenade launcher]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to &lt;br /&gt;
common design standards with the acceptation of the velocity optimized barrel which adds lateral spin to the projectile as it leaves the &lt;br /&gt;
muzzle.&lt;br /&gt;
&lt;br /&gt;
Comes with standard Explosive 40mm grenade shells and handy CS gas shells&lt;br /&gt;
which can incapacitate less fortunate enemies.&lt;br /&gt;
  &lt;br /&gt;
Throw like a girl? why bother throwing at all when you can launch it!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Multi-Launcher]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast &lt;br /&gt;
will unload the contents of its current pod in the direction of the unfortunate enemies. This weapon is unruly and inaccurate but has &lt;br /&gt;
the ability to reduce entire battlefields to burning rubble with ease.&lt;br /&gt;
&lt;br /&gt;
Comes with pods containing 3 rockets in standard explosive capped or Napalm.&lt;br /&gt;
 &lt;br /&gt;
Not suitable for children under the ages of 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Missile Launcher]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ordinance is used primarily to destroy large objects and vehicles but can be unleashed on any unfortunate enemies. &lt;br /&gt;
&lt;br /&gt;
Comes with Medium rockets, Heavy rockets, Smoke rockets and&lt;br /&gt;
napalm rockets.&lt;br /&gt;
 &lt;br /&gt;
BE the rocket man!.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Fusion Cutter]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is used to cut through particularly tough metals and walls. This weapon may appear to be a giant gas tank and&lt;br /&gt;
nozzle, which is exactly what it is. It uses the force of the compressed gasses to fuse with the metals and weaken them &lt;br /&gt;
by as much as 100%. Although the weapon itself is not lethal, it can easily rend units unconscious.&lt;br /&gt;
  &lt;br /&gt;
Toast in a can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[255CC &#039;Chain Sore&#039;]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Somewhat unorthodox but nonetheless useful, the Chain sore excels in close combat. It&#039;s uncanny ability to hack through even the &lt;br /&gt;
toughest armor makes this an extremely useful tool in the field of battle, lending itself to the removal of obstacles and personnel &lt;br /&gt;
alike. This particular model has been modified to accept a self synthesizing fuel plant which allows it to operate indefinitely.&lt;br /&gt;
 &lt;br /&gt;
Warning: This products warranty does not cover the ignition button, which is always the first thing to break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Shiv]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon consists of a length of sharpened steel with a small non slip grip attached to form a rudimentary hilt. The Shiv is &lt;br /&gt;
commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.&lt;br /&gt;
 &lt;br /&gt;
for when its time to get stabby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Combat knife]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Xcom combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from special titanium &lt;br /&gt;
alloy. &lt;br /&gt;
 &lt;br /&gt;
Ergonomically molded handle ensures maximum comfort and perfect slices every time.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[Fragmentation Grenade (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Frag is the grenade of choice for all Xcom troops as its light weight and damage radius make it extremely effective.&lt;br /&gt;
 &lt;br /&gt;
Keep out of reach of children, presents choking hazard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Smoke Grenade (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
 &lt;br /&gt;
Warning: can be addictive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Smoke Vial (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
The vial offers only a short amount smoke when compared to the larger smoke grenade.&lt;br /&gt;
 &lt;br /&gt;
0h n035!!! 1tz t3h 5m0k3z vi41z!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Incendiary Grenade (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Incendiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone &lt;br /&gt;
close enough for said napalm to adhere to. Burn-a-nate!!!&lt;br /&gt;
 &lt;br /&gt;
As one famous battlefield general once said: &amp;quot;AHHHGH IT BURRRRNNNNS!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Demolition pack (Thrown)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon was designed to demolish any objects on the battle field that might affect units in battle. To prevent unwanted &lt;br /&gt;
Tampering that could occur, the timer is locked once set, and will detonate whether it lies in the specified &lt;br /&gt;
target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large canisters of highly&lt;br /&gt;
Volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti tamper timer.&lt;br /&gt;
 &lt;br /&gt;
Set timer, run in opposite direction&lt;br /&gt;
&lt;br /&gt;
[Proximity Fragmentation mine (PFM) (Thrown)]&lt;br /&gt;
&lt;br /&gt;
This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its&lt;br /&gt;
targets but rips the studded mine cap to pieces, blasting razor sharp chunks of metal in all directions. The PFM cannot&lt;br /&gt;
detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who&lt;br /&gt;
places a primed PFM directly under his feet and then attempts to walk away from it.&lt;br /&gt;
 &lt;br /&gt;
A proven remedy for athlete’s foot.&lt;br /&gt;
&lt;br /&gt;
Alien Weapons&lt;br /&gt;
&lt;br /&gt;
[Plasma Handgun]&lt;br /&gt;
&lt;br /&gt;
This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment field means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment.&lt;br /&gt;
  &lt;br /&gt;
Comes in an interesting shade of brown.&lt;br /&gt;
&lt;br /&gt;
[Plasma Gun]&lt;br /&gt;
&lt;br /&gt;
This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment field means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment. The Plasma Gun is, &lt;br /&gt;
in its most basic state, a souped up plasma hangun. The Weapons ability to dispense plasma gas has been&lt;br /&gt;
increased slightly.&lt;br /&gt;
  &lt;br /&gt;
Plasma blaster: Coming soon to an Alien Abduction near you!&lt;br /&gt;
&lt;br /&gt;
[Plasma Blaster]&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment field means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability &lt;br /&gt;
to Dispense plasma gas has been incresased dramatically.&lt;br /&gt;
  &lt;br /&gt;
Crowd problems? Plasma Blaster! No problem!&lt;br /&gt;
&lt;br /&gt;
[Plasma Sniper]&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic field at great speed. Although the weapons ability to generate Plasma gasses is indefinite, the energy required &lt;br /&gt;
to produce a reliable magnetic containment feild means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
Instead, discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to Dispense&lt;br /&gt;
plasma gas has been increased dramatically.&lt;br /&gt;
  &lt;br /&gt;
This weapon is 100% safe for its user although it does have a propensity to overheat and explode during operation.&lt;br /&gt;
&lt;br /&gt;
[Magnetic Fusion Launcher]&lt;br /&gt;
&lt;br /&gt;
The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon &lt;br /&gt;
appears to act as an equivalent Alien Grenade Launcher but packs a much larger punch.&lt;br /&gt;
&lt;br /&gt;
Comes with Stun bombs, Regular Bombs and Heavy Bombs. &lt;br /&gt;
 &lt;br /&gt;
Also makes an excellent platform for launching tennis balls&lt;br /&gt;
&lt;br /&gt;
[Alien Grenade (Thrown)]&lt;br /&gt;
&lt;br /&gt;
The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated &lt;br /&gt;
Plasma pulse that Melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360 &lt;br /&gt;
degree radius.&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=7408</id>
		<title>UFO2000 Weaponset (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000_Weaponset_(UFO2000)&amp;diff=7408"/>
		<updated>2006-06-10T01:25:50Z</updated>

		<summary type="html">&lt;p&gt;Sporb: The complete UFO2000 weaponset description page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Human Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Python handgun]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue .45 calibre handgun. Compact and reliable, this weapon &lt;br /&gt;
deals copious amounts of damage. The Python is also a popular choice &lt;br /&gt;
for many weapon enthusiasts and is also highly regarded by Alien races &lt;br /&gt;
as a trophy weapon.&lt;br /&gt;
&lt;br /&gt;
Comes with standard .45 12 round &amp;quot;Venom&amp;quot; magazines.&lt;br /&gt;
  &lt;br /&gt;
Plug em full O lead, and do it with style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Silver Talon .45 Magnum]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Custom .45 calibre revolver chambered to take heavy grain rounds. Dont let the fact that &lt;br /&gt;
this weapon is considerabley low-tech fool you, it is far more deadly than&lt;br /&gt;
it would appear. The Talon is the single most feared handgun ever produced and &lt;br /&gt;
provides enough stopping power to drop any marauding enemy units in their tracks.&lt;br /&gt;
&lt;br /&gt;
Comes with Heavy Grain .45 rounds in a six round chamber.&lt;br /&gt;
 &lt;br /&gt;
Be mindfull of excess splatter when firing upon spongy targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[S45 Submachinegun]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Small, light and deadly in close quarters. This particular model offers both Semi-auto and&lt;br /&gt;
five round burst. &lt;br /&gt;
&lt;br /&gt;
Comes with standard 45 ACP 30 round box magazines.&lt;br /&gt;
  &lt;br /&gt;
The forcast is for heavy showers ... of hot lead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[AR55 Assault Rifle]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Assault rifle. This weapon has 2 fire modes , Burst fire and semi automatic.&lt;br /&gt;
This particular varient of the popular AR55 design sports a silicone dampened butt velocity &lt;br /&gt;
optimised barrel.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 7.62mm 30 round magazines and Tracers in a veriety of colours.&lt;br /&gt;
  &lt;br /&gt;
The special anniversary edition comes with a free shoulder strap that doesnt&lt;br /&gt;
fit properly.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
[XAS Scorpion 12 guage shotgun]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Assault shotgun. This is a truely devestating close range weapon even against &lt;br /&gt;
most modern armour. This weapon is far more deadly in confined spaces due to its substantial spread over &lt;br /&gt;
distances.&lt;br /&gt;
&lt;br /&gt;
Comes with standard 12 guage shell clutches with a maximum round capacity&lt;br /&gt;
of 5 shells.&lt;br /&gt;
  &lt;br /&gt;
Grab a fistfull of boomstick!.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[XSR Bolt action Rifle &amp;amp; Scope]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Custom High powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes&lt;br /&gt;
it a popular choice for snipers the world over. The weapon chambers heavy grain .50 calibre rounds and has a maximum &lt;br /&gt;
loaded capacity of 5 cartridges.&lt;br /&gt;
&lt;br /&gt;
Comes fitted with an 8X optical scope. &lt;br /&gt;
  &lt;br /&gt;
also has a buit-in tool for removing the stones from horses hooves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[XAAS 12 Guage]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is based on the classic USAS 12 guage automatic shotgun design. This particular model has been drastically&lt;br /&gt;
redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes&lt;br /&gt;
in handy as a powerfull supression fire alternative when loaded with Blastex shells.  &lt;br /&gt;
&lt;br /&gt;
Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters). &lt;br /&gt;
  &lt;br /&gt;
Also features a 12 month/20 000 Km replacement guarentee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[PK34 Cannon]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The PK34 cannon offers a good balance of stability and damage when compared to most other firearms. Its sheer size and &lt;br /&gt;
weight allows for comparatively good accuracy in the hands of an experianced soldier. Primary roles for this weapon include &lt;br /&gt;
anti-material and supression fire.&lt;br /&gt;
&lt;br /&gt;
Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is&lt;br /&gt;
housed in its own 6 round box magazine.&lt;br /&gt;
  &lt;br /&gt;
Guarenteed to put nice big holes in stuff or your money back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[XSpec Custom laser Pistol]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it &lt;br /&gt;
missed out on later technological developments that followed furthur research. This version takes full advantage of all laser&lt;br /&gt;
technology research.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerfull enough to charge the weapons capacitors up to 90,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
As much fun as poking a fork in the toaster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[XSpec Custom laser Rifle]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. This varient of the ever popular laser rifle features increased damping heat dissipation as &lt;br /&gt;
well as the addition of a much lighter version of the Zap-o-tron3000 capacitor plant.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerfull enough to charge the weapons capacitors up to 50,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
can also be used to toast the family meal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[XSpec Custom Heavy laser Rifle]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser Cannon (Developed late 1990&#039;s)&lt;br /&gt;
it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.&lt;br /&gt;
&lt;br /&gt;
This weapon comes with an energy source powerfull enough to charge the weapons capacitors up to 8,000 times. This &lt;br /&gt;
allows extended use of each unit in battle and helps to save on maintenance costs.&lt;br /&gt;
 &lt;br /&gt;
The ultimate in butt-kick technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[XSpec Custom laser Sniper &amp;amp; Scope]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is a heavily modified Laser Rifle varient with added damping. It also features a powerfull digital scope. The capacitors have&lt;br /&gt;
been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow. &lt;br /&gt;
 &lt;br /&gt;
Hot toasty death from the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[40mm Grenade launcher]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to &lt;br /&gt;
common design standards with the acception of the velocity optimised barrel which adds lateral spin to the projectile as it leaves the &lt;br /&gt;
muzzle.&lt;br /&gt;
&lt;br /&gt;
Comes with standard Explosive 40mm grenade shells and handy CS gas shells&lt;br /&gt;
which can incappacitate less fortunate enemies.&lt;br /&gt;
  &lt;br /&gt;
Throw like a girl? why bother throwing at all when you can Launch it!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Multi-Launcher]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast &lt;br /&gt;
will unload the contents of its current pod in the direction of the unfortunate enemies. This weapon is unruly and innaccurate but has &lt;br /&gt;
the ability to reduce entire battlefields to burning rubble with ease.&lt;br /&gt;
&lt;br /&gt;
Comes with pods containing 3 rockets in standard explosive capped or Napalm.&lt;br /&gt;
 &lt;br /&gt;
Not suitable for children under the ages of 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Missile Launcher]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ordinance is used primarily to destroy large objects and vehices but can be unleashed on any unfortunate enemies. &lt;br /&gt;
&lt;br /&gt;
Comes with Medium rockets, Heavy rockets, Smoke rockets and&lt;br /&gt;
napalm rockets.&lt;br /&gt;
 &lt;br /&gt;
BE the rocket man!.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Fusion Cutter]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is used to cut through particularly tough metals and walls. This weapon may appear to be a giant gas tank and&lt;br /&gt;
nozzel, which is exactly what it is. It uses the force of the compressed gasses to fuse with the metals and weaken them &lt;br /&gt;
by as much as 100%. Although the weapon itself is not lethal, it can easily rend units unconcisous.&lt;br /&gt;
  &lt;br /&gt;
Toast in a can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[255CC &#039;Chain Sore&#039;]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Somwhat unorthadox but nonetheless usefull, the Chain sore excells in close combat. It&#039;s uncanny ability to hack through even the &lt;br /&gt;
toughest armour makes this an extremely usefull tool in the feild of battle, lending itself to the removal of obstacles and personell &lt;br /&gt;
alike. This particular model has been modified to accept a self synthesising fuel plant which allows it to operate indefinately.&lt;br /&gt;
 &lt;br /&gt;
Warning: This products warranty does not cover the ignition button , which is always the first thing to break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Shiv]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon consists of a length of sharpened steel with a small non slip grip attatched to form a rudimentary hilt. The Shiv is &lt;br /&gt;
commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.&lt;br /&gt;
 &lt;br /&gt;
for when its time to get stabby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Combat knife]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard issue Xcom combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from a special titanium &lt;br /&gt;
alloy. &lt;br /&gt;
 &lt;br /&gt;
Ergonomically moulded handle ensures maximum comfort and perfect slices every time.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
[Fragmentation Grenade (Thrown)]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Frag is the grenade of choice for all Xcom troops as it&#039;s light weight and damage radius make it extremely effective.&lt;br /&gt;
 &lt;br /&gt;
Keep out of reach of children, presents choking hazard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Smoke Grenade (Thrown)]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
 &lt;br /&gt;
Warning: can be addictive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Smoke Vial (Thrown)]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.&lt;br /&gt;
The vial offers only a short amount smoke when compared to the larger smoke grenade.&lt;br /&gt;
 &lt;br /&gt;
0h n035!!! 1tz t3h 5m0k3z vi41z!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Incindiary Grenade (Thrown)]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Incindiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone &lt;br /&gt;
close enough for said naplam to adhere to. Burn-a-nate!!!&lt;br /&gt;
 &lt;br /&gt;
As one famous battlefeild general once said: &amp;quot;AHHHGH IT BURRRRNNNNS!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Demolition pack (Thrown)]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon was designed to demolish any objects on the battle feild that might affect units in battle. To prevent unwanted &lt;br /&gt;
tampering that could occour, the timer is locked once set, and will detonate whether it lies in the specified &lt;br /&gt;
target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large cannisters of highly&lt;br /&gt;
volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti tamper timer.&lt;br /&gt;
 &lt;br /&gt;
Set timer, run in opposite direction&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
[Proximity Fragmentation mine (PFM) (Thrown)]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its&lt;br /&gt;
targets but rips the studded mine cap to peices, blasting razor sharp chunks of metal in all directions. The PFM cannot&lt;br /&gt;
detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who&lt;br /&gt;
places a primed PFM directly under his feet and then attempts to walk away from it.&lt;br /&gt;
 &lt;br /&gt;
A proven remedy for atheletes foot.&lt;br /&gt;
&lt;br /&gt;
Alien Weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Plasma Handgun]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic feild. Although the weapons ability to generate Plasma gas is indefinate, the energy required &lt;br /&gt;
to produce a reliable magnetic containment feild means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment.&lt;br /&gt;
  &lt;br /&gt;
Comes in an interesting shade of brown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Plasma Gun]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic feild. Although the weapons ability to generate Plasma gas is indefinate, the energy required &lt;br /&gt;
to produce a reliable magnetic containment feild means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment. The Plasma Gun is, &lt;br /&gt;
in its most basic state, a souped up plasma hangun. The Weapons ability to Dispense plasma gas has been&lt;br /&gt;
incresased slightly.&lt;br /&gt;
  &lt;br /&gt;
Plasma blaster: Coming soon to an Alien Abduction near you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Plasma Blaster]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic feild. Although the weapons ability to generate Plasma gas is indefinate, the energy required &lt;br /&gt;
to produce a reliable magnetic containment feild means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability &lt;br /&gt;
to Dispense plasma gas has been incresased dramatically.&lt;br /&gt;
  &lt;br /&gt;
Crowd problems? Plasma Blaster! No problem!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Plasma Sniper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a &lt;br /&gt;
magnetic feild at great speed. Although the weapons ability to generate Plasma gasses is indefinate, the energy required &lt;br /&gt;
to produce a reliable magnetic containment feild means that energy cells must be constantly &lt;br /&gt;
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will&lt;br /&gt;
instead, discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to Dispense&lt;br /&gt;
plasma gas has been incresased dramatically.&lt;br /&gt;
  &lt;br /&gt;
This weapon is 100% safe for its user althought it does have a propensity to overheat and explode during operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Magnetic Fusion Launcher]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon &lt;br /&gt;
appears to act as an equivalent Alien Grenade Launcherbut packs a much larger punch.&lt;br /&gt;
&lt;br /&gt;
Comes with Stun bombs, Regular Bombs and Heavy Bombs. &lt;br /&gt;
 &lt;br /&gt;
Also makes an excellent platform for launching tennis balls&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alien Grenade (Thrown)]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated &lt;br /&gt;
Plasma pulse that Melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360 &lt;br /&gt;
degree radius.&lt;/div&gt;</summary>
		<author><name>Sporb</name></author>
	</entry>
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