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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sevireth</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sevireth"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Sevireth"/>
	<updated>2026-05-01T08:07:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Chryssalid_(LW2)&amp;diff=84286</id>
		<title>Chryssalid (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Chryssalid_(LW2)&amp;diff=84286"/>
		<updated>2017-03-12T07:35:28Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|name=Hive Queen&lt;br /&gt;
|rank=3&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:Hive_Queen_(LW2).jpg|256px]]&lt;br /&gt;
|armor=4/4/5/5&lt;br /&gt;
|hp=40/45/50/60&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=75	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=-10/-10/0/0&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=150&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Chryssalid Soldier&lt;br /&gt;
|rank=2&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:Chryssalid_Soldier_(LW2).jpg|256px]]&lt;br /&gt;
|armor=2/2/3/3&lt;br /&gt;
|hp=15/18/21/24&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0&lt;br /&gt;
|defense=0/0/5/5&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=120&lt;br /&gt;
}}&lt;br /&gt;
{{Unit Stat Box LW2&lt;br /&gt;
|name=Chryssalid&lt;br /&gt;
|rank=1&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:Xcom2_chrysalid.jpg|256px]]&lt;br /&gt;
|armor=1&lt;br /&gt;
|hp=8/9/10/13&lt;br /&gt;
|mobility=12/13/15/15&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=75&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0/10/15/15&lt;br /&gt;
|defense=0/0/10/10&lt;br /&gt;
|dodge=20&lt;br /&gt;
|will=55/60/60/65&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Chryssalid&#039;&#039;&#039; is a terrifying alien assault unit. Only semi-intelligent, these creatures close to melee disquietingly fast, where they are very effective.&lt;br /&gt;
&lt;br /&gt;
Chryssalids grow larger with maturity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Chryssalid Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_chryssalid_slash.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slash&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Attack an adjacent unit in melee.&#039;&#039;|| Chryssalid (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_chryssalid_chargeandslash.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Charge&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Attack a unit in melee at the end of a dash.&#039;&#039;|| Chryssalid (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:UIPerk_chryssalid_burrow.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Burrow&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Hide underground.&#039;&#039; || Chryssalid (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:UIPerk_chryssalid_poisonousclaws.png |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Poisonous Claws&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Units hit with melee attacks will be afflicted with Chryssalid poison.&#039;&#039; || Chryssalid (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| {{Lightning Reflexes (LW2) |b_name=1 |b_descr=1}} || Chryssalid Soldier (Mk2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Burrowed chryssalids can be revealed by &#039;&#039;&#039;Scanning Protocol&#039;&#039;&#039; or &#039;&#039;&#039;Battle Scanners&#039;&#039;&#039;, otherwise getting too close will cause them to unburrow and possibly charge as a reaction.&lt;br /&gt;
* Units killed while under the effect of Chryssalid Poison become cocoons that will spawn additional chryssalids.&lt;br /&gt;
* Chryssalid Poison does &#039;&#039;not&#039;&#039; go away on its own. To save a poisoned unit, they must be healed, evacuated from combat, or the mission must be finished.&lt;br /&gt;
* Unlike viper poison, medkits do not prevent Chryssalid Poison, but they will heal it.&lt;br /&gt;
* Chryssalids can and will kill nearby civilians to create new chryssalids.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Chryssalid Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Lethal (LW2)|b_name=1}} || All ranks || 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Aliens (LW2)]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_MEC_Archer_(LW2)&amp;diff=84285</id>
		<title>ADVENT MEC Archer (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_MEC_Archer_(LW2)&amp;diff=84285"/>
		<updated>2017-03-12T07:30:14Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:ADVENT_mec_archer.jpg|256px]]&lt;br /&gt;
|armor=1 - 2&lt;br /&gt;
|hp=6 - 13&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=12&lt;br /&gt;
|offense=65 - 75	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0	&lt;br /&gt;
|defense=0 - 10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=50&lt;br /&gt;
|hackdef=60 - 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVENT MEC Archers&#039;&#039;&#039; are AI operated mechanized combat units specialized for long range bombardment. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. &lt;br /&gt;
&lt;br /&gt;
As the Resistance effort mounts, ADVENT will field advanced &#039;&#039;&#039;MEC Longbows&#039;&#039;&#039; in response to increased threats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT MEC Archer Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Mechanical Chassis (LW2) |b_name=1|b_descr=1}} || MEC Archer (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_salvo.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Micro Missiles&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Long range missile barrage that deals damage and may destroy cover.&#039;&#039; || MEC Archer (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Suppression (LW2) | b_name=1|b_descr=1}} || MEC Archer (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* MECs will often go on overwatch instead of scampering when their pod activates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT MEC Archer Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2)|b_name=1}} || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Damage Control (LW2)|b_name=1}} || All ranks || 20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Iron Skin (LW2)|b_name=1}} || All ranks || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Peter_Van_Doorn_(EU2012)&amp;diff=84259</id>
		<title>Peter Van Doorn (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Peter_Van_Doorn_(EU2012)&amp;diff=84259"/>
		<updated>2017-03-09T07:17:53Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UN General Peter Van Doorn&#039;&#039;&#039; is an NPC appearing originally as a VIP target for extraction in XCOM: Enemy Unknown. During the development of Long War mod for XCOM:EU/EW, he had become the focus of much player and mod developer attention, first becoming a recruit with a free perk and voice bank, awarded after the completion of his extraction mission, eventually rising to the status of unofficial Long War mascot, and later, becoming recognized by Firaxis by being included as an unlockable XCOM Hero in XCOM2, and being mentioned in one of Bradford&#039;s idle voice lines on Avenger management screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;XCOM: Enemy Unknown&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = Peter Van Doorn}}[[Image:Peter Van Doorn (EU2012).png|right|200px|Peter Van Doorn]]&lt;br /&gt;
&amp;quot;UN official Peter Van Doorn and his entourage were caught in an explosion that decimated a nearby bridge, and we&#039;re picking up hostiles converging on the area. We need you to confirm Mr. Van Doorn is still alive, and bring him back safe before the whole place is overrun.&amp;quot;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}  &lt;br /&gt;
&lt;br /&gt;
*Peter Van Doorn appears in one of the [[Extraction (EU2012)|Extraction missions]] offered by the [[The Council (EU2012)|Council]].&lt;br /&gt;
&lt;br /&gt;
====Peter Van Doorn&#039;s Quotes====&lt;br /&gt;
*&amp;quot;You the Ops team? Get over here!&amp;quot;&lt;br /&gt;
*&amp;quot;Get down here! Not fair if I have all the fun.&amp;quot;&lt;br /&gt;
*&amp;quot;You coming down here or what?&amp;quot;&lt;br /&gt;
*&amp;quot;Come on! I won&#039;t go down without a fight.&amp;quot;&lt;br /&gt;
*&amp;quot;Thank God you&#039;re here. I&#039;m still breathing, but I can&#039;t say the same for a lot of my boys. Let&#039;s get out of here before any more of those things show up.&amp;quot;&lt;br /&gt;
*&amp;quot;I don&#039;t know what outfit you&#039;re from, but I haven&#039;t seen gear like that before.&amp;quot;&lt;br /&gt;
*&amp;quot;If we get out of here alive, I just hope I get another shot at these alien bastards... I owe it to my men.&amp;quot;&lt;br /&gt;
*&amp;quot;I just wish I could have done more for my people, I lost some good men.&amp;quot;&lt;br /&gt;
*&amp;quot;It was looking bad out there; I might not have made if you didn&#039;t show up.&amp;quot;&lt;br /&gt;
*&amp;quot;I owe you one... seriously... I wouldn&#039;t be here without your help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category:Characters (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Peter_Van_Doorn_(EU2012)&amp;diff=84258</id>
		<title>Peter Van Doorn (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Peter_Van_Doorn_(EU2012)&amp;diff=84258"/>
		<updated>2017-03-09T07:09:09Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: Adding his LW1 history and the XCOM2 Hero stuff later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UN General Peter Van Doorn&#039;&#039;&#039; is an NPC appearing originally as a VIP target for extraction in XCOM: Enemy Unknown. During the development of Long War mod for XCOM:EU/EW, he had become the focus of much player and mod developer attention, first becoming a recruit with a free perk and voice bank, awarded after the completion of his extraction mission, eventually rising to the status of unofficial Long War mascot, and later, becoming recognized by Firaxis by being included as an unlockable XCOM Hero in XCOM2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;XCOM: Enemy Unknown&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = Peter Van Doorn}}[[Image:Peter Van Doorn (EU2012).png|right|200px|Peter Van Doorn]]&lt;br /&gt;
&amp;quot;UN official Peter Van Doorn and his entourage were caught in an explosion that decimated a nearby bridge, and we&#039;re picking up hostiles converging on the area. We need you to confirm Mr. Van Doorn is still alive, and bring him back safe before the whole place is overrun.&amp;quot;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}  &lt;br /&gt;
&lt;br /&gt;
*Peter Van Doorn appears in one of the [[Extraction (EU2012)|Extraction missions]] offered by the [[The Council (EU2012)|Council]].&lt;br /&gt;
&lt;br /&gt;
====Peter Van Doorn&#039;s Quotes====&lt;br /&gt;
*&amp;quot;You the Ops team? Get over here!&amp;quot;&lt;br /&gt;
*&amp;quot;Get down here! Not fair if I have all the fun.&amp;quot;&lt;br /&gt;
*&amp;quot;You coming down here or what?&amp;quot;&lt;br /&gt;
*&amp;quot;Come on! I won&#039;t go down without a fight.&amp;quot;&lt;br /&gt;
*&amp;quot;Thank God you&#039;re here. I&#039;m still breathing, but I can&#039;t say the same for a lot of my boys. Let&#039;s get out of here before any more of those things show up.&amp;quot;&lt;br /&gt;
*&amp;quot;I don&#039;t know what outfit you&#039;re from, but I haven&#039;t seen gear like that before.&amp;quot;&lt;br /&gt;
*&amp;quot;If we get out of here alive, I just hope I get another shot at these alien bastards... I owe it to my men.&amp;quot;&lt;br /&gt;
*&amp;quot;I just wish I could have done more for my people, I lost some good men.&amp;quot;&lt;br /&gt;
*&amp;quot;It was looking bad out there; I might not have made if you didn&#039;t show up.&amp;quot;&lt;br /&gt;
*&amp;quot;I owe you one... seriously... I wouldn&#039;t be here without your help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category:Characters (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Peter_Van_Doorn_(EU2012)&amp;diff=84257</id>
		<title>Peter Van Doorn (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Peter_Van_Doorn_(EU2012)&amp;diff=84257"/>
		<updated>2017-03-09T07:05:26Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UN General Peter Van Doorn&#039;&#039;&#039; is an NPC appearing originally as a VIP target for extraction in XCOM: Enemy Unknown. During the development of Long War mod for XCOM:EU/EW, he had become the focus of much player and mod developer attention, first becoming a recruit with a free perk and voice bank, awarded after the completion of his extraction mission, eventually rising to the status of unofficial Long War mascot, and later, becoming recognized by Firaxis by being included as an unlockable XCOM Hero in XCOM2.&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = Peter Van Doorn}}[[Image:Peter Van Doorn (EU2012).png|right|200px|Peter Van Doorn]]&lt;br /&gt;
&amp;quot;UN official Peter Van Doorn and his entourage were caught in an explosion that decimated a nearby bridge, and we&#039;re picking up hostiles converging on the area. We need you to confirm Mr. Van Doorn is still alive, and bring him back safe before the whole place is overrun.&amp;quot;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}  &lt;br /&gt;
&lt;br /&gt;
*Peter Van Doorn appears in one of the [[Extraction (EU2012)|Extraction missions]] offered by the [[The Council (EU2012)|Council]].&lt;br /&gt;
&lt;br /&gt;
==Peter Van Doorn&#039;s Quotes==&lt;br /&gt;
*&amp;quot;You the Ops team? Get over here!&amp;quot;&lt;br /&gt;
*&amp;quot;Get down here! Not fair if I have all the fun.&amp;quot;&lt;br /&gt;
*&amp;quot;You coming down here or what?&amp;quot;&lt;br /&gt;
*&amp;quot;Come on! I won&#039;t go down without a fight.&amp;quot;&lt;br /&gt;
*&amp;quot;Thank God you&#039;re here. I&#039;m still breathing, but I can&#039;t say the same for a lot of my boys. Let&#039;s get out of here before any more of those things show up.&amp;quot;&lt;br /&gt;
*&amp;quot;I don&#039;t know what outfit you&#039;re from, but I haven&#039;t seen gear like that before.&amp;quot;&lt;br /&gt;
*&amp;quot;If we get out of here alive, I just hope I get another shot at these alien bastards... I owe it to my men.&amp;quot;&lt;br /&gt;
*&amp;quot;I just wish I could have done more for my people, I lost some good men.&amp;quot;&lt;br /&gt;
*&amp;quot;It was looking bad out there; I might not have made if you didn&#039;t show up.&amp;quot;&lt;br /&gt;
*&amp;quot;I owe you one... seriously... I wouldn&#039;t be here without your help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category:Characters (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Peter_Van_Doorn_(EU2012)&amp;diff=84256</id>
		<title>Peter Van Doorn (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Peter_Van_Doorn_(EU2012)&amp;diff=84256"/>
		<updated>2017-03-09T07:04:51Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UN General Peter Van Doorn&#039;&#039;&#039; is an NPC appearing originally as a VIP target for extraction in XCOM: Enemy Unknown. During the development of Long War mod for XCOM:EU/EW, he had become the focus of much player and mod developer attention, first becoming a recruit with a unique perk and voice bank, awarded after the completion of his extraction mission, eventually rising to the status of unofficial Long War mascot, and later, becoming recognized by Firaxis by being included as an unlockable XCOM Hero in XCOM2.&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = Peter Van Doorn}}[[Image:Peter Van Doorn (EU2012).png|right|200px|Peter Van Doorn]]&lt;br /&gt;
&amp;quot;UN official Peter Van Doorn and his entourage were caught in an explosion that decimated a nearby bridge, and we&#039;re picking up hostiles converging on the area. We need you to confirm Mr. Van Doorn is still alive, and bring him back safe before the whole place is overrun.&amp;quot;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}  &lt;br /&gt;
&lt;br /&gt;
*Peter Van Doorn appears in one of the [[Extraction (EU2012)|Extraction missions]] offered by the [[The Council (EU2012)|Council]].&lt;br /&gt;
&lt;br /&gt;
==Peter Van Doorn&#039;s Quotes==&lt;br /&gt;
*&amp;quot;You the Ops team? Get over here!&amp;quot;&lt;br /&gt;
*&amp;quot;Get down here! Not fair if I have all the fun.&amp;quot;&lt;br /&gt;
*&amp;quot;You coming down here or what?&amp;quot;&lt;br /&gt;
*&amp;quot;Come on! I won&#039;t go down without a fight.&amp;quot;&lt;br /&gt;
*&amp;quot;Thank God you&#039;re here. I&#039;m still breathing, but I can&#039;t say the same for a lot of my boys. Let&#039;s get out of here before any more of those things show up.&amp;quot;&lt;br /&gt;
*&amp;quot;I don&#039;t know what outfit you&#039;re from, but I haven&#039;t seen gear like that before.&amp;quot;&lt;br /&gt;
*&amp;quot;If we get out of here alive, I just hope I get another shot at these alien bastards... I owe it to my men.&amp;quot;&lt;br /&gt;
*&amp;quot;I just wish I could have done more for my people, I lost some good men.&amp;quot;&lt;br /&gt;
*&amp;quot;It was looking bad out there; I might not have made if you didn&#039;t show up.&amp;quot;&lt;br /&gt;
*&amp;quot;I owe you one... seriously... I wouldn&#039;t be here without your help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category:Characters (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Peter_Van_Doorn_(EU2012)&amp;diff=84255</id>
		<title>Peter Van Doorn (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Peter_Van_Doorn_(EU2012)&amp;diff=84255"/>
		<updated>2017-03-09T07:04:29Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UN General Peter Van Doorn&#039;&#039;&#039; is an NPC appearing originally as a VIP target for extraction in XCOM: Enemy Unknown. During the development of Long War mod for XCOM:EU/EW, he had become a focus of much player and mod developer attention, first becoming a recruit with a unique perk and voice bank, awarded after the completion of his extraction mission, eventually rising to the status of unofficial Long War mascot, and later, becoming recognized by Firaxis by being included as an unlockable XCOM Hero in XCOM2.&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = Peter Van Doorn}}[[Image:Peter Van Doorn (EU2012).png|right|200px|Peter Van Doorn]]&lt;br /&gt;
&amp;quot;UN official Peter Van Doorn and his entourage were caught in an explosion that decimated a nearby bridge, and we&#039;re picking up hostiles converging on the area. We need you to confirm Mr. Van Doorn is still alive, and bring him back safe before the whole place is overrun.&amp;quot;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}  &lt;br /&gt;
&lt;br /&gt;
*Peter Van Doorn appears in one of the [[Extraction (EU2012)|Extraction missions]] offered by the [[The Council (EU2012)|Council]].&lt;br /&gt;
&lt;br /&gt;
==Peter Van Doorn&#039;s Quotes==&lt;br /&gt;
*&amp;quot;You the Ops team? Get over here!&amp;quot;&lt;br /&gt;
*&amp;quot;Get down here! Not fair if I have all the fun.&amp;quot;&lt;br /&gt;
*&amp;quot;You coming down here or what?&amp;quot;&lt;br /&gt;
*&amp;quot;Come on! I won&#039;t go down without a fight.&amp;quot;&lt;br /&gt;
*&amp;quot;Thank God you&#039;re here. I&#039;m still breathing, but I can&#039;t say the same for a lot of my boys. Let&#039;s get out of here before any more of those things show up.&amp;quot;&lt;br /&gt;
*&amp;quot;I don&#039;t know what outfit you&#039;re from, but I haven&#039;t seen gear like that before.&amp;quot;&lt;br /&gt;
*&amp;quot;If we get out of here alive, I just hope I get another shot at these alien bastards... I owe it to my men.&amp;quot;&lt;br /&gt;
*&amp;quot;I just wish I could have done more for my people, I lost some good men.&amp;quot;&lt;br /&gt;
*&amp;quot;It was looking bad out there; I might not have made if you didn&#039;t show up.&amp;quot;&lt;br /&gt;
*&amp;quot;I owe you one... seriously... I wouldn&#039;t be here without your help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category:Characters (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_General_(LW2)&amp;diff=84254</id>
		<title>ADVENT General (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_General_(LW2)&amp;diff=84254"/>
		<updated>2017-03-09T06:50:47Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:ADVENT_General.jpg|256px]]&lt;br /&gt;
|armor=2 - 5&lt;br /&gt;
|hp=18 - 50&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=18&lt;br /&gt;
|offense=90 - 100	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0	&lt;br /&gt;
|defense=0 - 10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=150 - 155&lt;br /&gt;
|hackdef=140&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT General&#039;&#039;&#039; is the commander of all ADVENT legions in a region. Their importance to ADVENT&#039;s chain of command keeps them from being seen in the front lines, only being encountered when XCOM brings the fight to an ADVENT regional HQ.&lt;br /&gt;
&lt;br /&gt;
Tactically, ADVENT Generals boast massive health pools and thick armor, as well as deadly aim and damage values, but posses no special combat abilities, instead having perks that enhance other ADVENT units nearby, which will always be put to good use, as Generals are always accompanied by a large squad of both ADVENT infantry and mechanical units. The Generals&#039; units alone are reason enough to train and bring rocket-specialized Technicals to HQ raids.&lt;br /&gt;
&lt;br /&gt;
ADVENT Generals are distinguishable from regular ADVENT Officers by their lack of a helmet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT General Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability || Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name=1|b_descr=1}} || General (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Defilade (LW2) | b_name=1|b_descr=1}} || General (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT General Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2) |b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Among the players, the Generals are often referred to by nicknames such as &amp;quot;Sloth&amp;quot;, after the misshapen character from the 1985 movie The Goonies, as well as &amp;quot;Iago&amp;quot;, after the roughly equivalent unit found in Long War for XCOM:Enemy Within - Iago Van Doorn, the general of Exalt, implied to be a relative of Peter Van Doorn, similarly tactically intimidating and encountered during the Exalt HQ raid.&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_General_(LW2)&amp;diff=84253</id>
		<title>ADVENT General (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_General_(LW2)&amp;diff=84253"/>
		<updated>2017-03-09T06:50:23Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:ADVENT_General.jpg|256px]]&lt;br /&gt;
|armor=2 - 5&lt;br /&gt;
|hp=18 - 50&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=18&lt;br /&gt;
|offense=90 - 100	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0	&lt;br /&gt;
|defense=0 - 10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=150 - 155&lt;br /&gt;
|hackdef=140&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT General&#039;&#039;&#039; is the commander of all ADVENT legions in a region. Their importance to ADVENT&#039;s chain of command keeps them from being seen in the front lines, only being encountered when XCOM brings the fight to an ADVENT regional HQ.&lt;br /&gt;
&lt;br /&gt;
Tactically, ADVENT Generals boast massive health pools and thick armor, as well as deadly aim and damage values, but posses no special combat abilities, instead having perks that enhance other ADVENT units nearby, which will always be put to good use, as Generals are always accompanied by a large squad of both ADVENT infantry and mechanical units. The Generals&#039; units alone are reason enough to train and bring rocket-specialized Technicals to HQ raids.&lt;br /&gt;
&lt;br /&gt;
ADVENT Generals are distinguishable from regular ADVENT Officers by their lack of a helmet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT General Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability || Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name=1|b_descr=1}} || General (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Defilade (LW2) | b_name=1|b_descr=1}} || General (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT General Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2) |b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Among the players, the Generals are often referred to by nicknames such as &amp;quot;Sloth&amp;quot;, after the misshapen character from the 1985 movie The Goonies, as well as &amp;quot;Iago&amp;quot;, after the roughly equivalent unit found in Long War for XCOM:Enemy Within - Iago Van Doorn, the general of Exalt, implied to be a relative of Peter Van Doorn, similarly tactically intimidating and encountered during the Exal HQ raid.&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_General_(LW2)&amp;diff=84252</id>
		<title>ADVENT General (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_General_(LW2)&amp;diff=84252"/>
		<updated>2017-03-09T06:42:10Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:ADVENT_General.jpg|256px]]&lt;br /&gt;
|armor=2 - 5&lt;br /&gt;
|hp=18 - 50&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=18&lt;br /&gt;
|offense=90 - 100	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0	&lt;br /&gt;
|defense=0 - 10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=150 - 155&lt;br /&gt;
|hackdef=140&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT General&#039;&#039;&#039; is the commander of all ADVENT legions in a region. Their importance to ADVENT&#039;s chain of command keeps them from being seen in the front lines, only being encountered when XCOM brings the fight to an ADVENT regional HQ.&lt;br /&gt;
&lt;br /&gt;
Tactically, ADVENT Generals boast massive health pools and thick armor, as well as deadly aim and damage values, but posses no special combat abilities, instead having perks that enhance other ADVENT units nearby, which will always be put to good use, as Generals are always accompanied by a large squad of both ADVENT infantry and mechanical units. The Generals&#039; units alone are reason enough to train and bring rocket-specialized Technicals to HQ raids.&lt;br /&gt;
&lt;br /&gt;
ADVENT Generals are distinguishable from regular ADVENT Officers by their lack of a helmet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT General Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability || Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name=1|b_descr=1}} || General (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Defilade (LW2) | b_name=1|b_descr=1}} || General (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT General Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2) |b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_General_(LW2)&amp;diff=84251</id>
		<title>ADVENT General (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_General_(LW2)&amp;diff=84251"/>
		<updated>2017-03-09T06:39:42Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unit Stat Box LW2&lt;br /&gt;
|forceLevel=?&lt;br /&gt;
|picture=[[File:ADVENT_General.jpg|256px]]&lt;br /&gt;
|armor=2 - 5&lt;br /&gt;
|hp=18 - 50&lt;br /&gt;
|mobility=12&lt;br /&gt;
|detection=18&lt;br /&gt;
|offense=90 - 100	&lt;br /&gt;
|ap=0&lt;br /&gt;
|crit=0	&lt;br /&gt;
|defense=0 - 10&lt;br /&gt;
|dodge=0&lt;br /&gt;
|will=150 - 155&lt;br /&gt;
|hackdef=140&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ADVENT General&#039;&#039;&#039; is the commander of all ADVENT legions in a region. Their importance to ADVENT&#039;s chain of command keeps them from being seen in the front lines, only being encountered when XCOM brings the fight to an ADVENT regional HQ. &lt;br /&gt;
&lt;br /&gt;
Tactically, ADVENT Generals boast massive health pools and thick armor, as well as deadly aim and damage values, but posses no special combat abilities, instead having perks that enhance other Advent units nearby, which will always be put to good use, as Generals are always accompanied by a large squad of both Advent infantry and mechanical units. The Generals&#039; units alone are reason enough to train and bring rocket-specialized Technicals to HQ raids.&lt;br /&gt;
&lt;br /&gt;
ADVENT Generals are distinguishable by their lack of a helmet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT General Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability || Rank Required&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name=1|b_descr=1}} || General (Mk1)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Defilade (LW2) | b_name=1|b_descr=1}} || General (Mk1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT General Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2) |b_name=1}} || All ranks || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=84250</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=84250"/>
		<updated>2017-03-09T06:13:19Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers can be trained via the Guerrilla Tactics School. Once trained, all Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities as they rank up. An officer&#039;s rank increases as their normal level does. Each new ability must be trained by spending time in the Guerrilla Tactics School.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! !!&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Focus Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{Incoming! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Get Some (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Captain&lt;br /&gt;
| {{Fall Back! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Jammer (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Major&lt;br /&gt;
| {{Lead By Example (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Collector (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lieutenant Colonel&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Defilade (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Colonel&lt;br /&gt;
| {{Air Controller (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Infiltrator (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Field Commander&lt;br /&gt;
| {{Combined Arms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Scavenger (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
If two or more officers of the same rank are present on mission, the one with the highest soldier rank will be commanding (e.g. a 2Lt Staff Sergeant will supercede a 2Lt Sergeant), and if they have the same soldier rank, the one with highest Will is chosen as the commanding officer&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=84249</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=84249"/>
		<updated>2017-03-09T06:12:57Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers can be trained via the Guerrilla Tactics School. Once trained, all Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities as they rank up. An officer&#039;s rank increases as their normal level does. Each new ability must be trained by spending time in the Guerrilla Tactics School.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! !!&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Focus Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{Incoming! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Get Some (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Captain&lt;br /&gt;
| {{Fall Back! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Jammer (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Major&lt;br /&gt;
| {{Lead By Example (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Collector (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lieutenant Colonel&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Defilade (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Colonel&lt;br /&gt;
| {{Air Controller (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Infiltrator (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Field Commander&lt;br /&gt;
| {{Combined Arms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Scavenger (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
If two or more officers of the same rank are present on mission, the one with the higest soldier rank will be commanding (e.g. a 2Lt Staff Sergeant will supercede a 2Lt Sergeant), and if they have the same soldier rank, the one with highest Will is chosen as the commanding officer&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(LW2)&amp;diff=84248</id>
		<title>Weapons (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(LW2)&amp;diff=84248"/>
		<updated>2017-03-09T06:10:34Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: /* Grenade Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifle ===&lt;br /&gt;
{{main|Assault Rifle (LW2)}}&lt;br /&gt;
Assault Rifles are the default primary weapon of most soldiers within modern militaries. Extremely versatile and &amp;quot;middle of the road&amp;quot; in every way.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 3-5    || +2          ||           ||        ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 4-7    || +2          || +5        ||        || 20       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 5-9    || +3          ||           ||        || 35       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 6-11   || +4          ||           || 1      || 50       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 7-13   || +5          ||           ||        || 60       || 4      || 10       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Cannon ===&lt;br /&gt;
{{main|Cannon (LW2)}}&lt;br /&gt;
Cannons can only be fielded by [[Gunner (LW2)|Gunner]] soldiers; automatic rifleman specialist trained in using light machine gun or squad automatic weapon as part of a fireteam. They have higher damage compared to rifles, and larger clips. They suffer penalties at very short range, but nowhere near the extent that sniper rifles do.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 4-6    || +2          ||           ||        ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 5-8    || +3          || +5        ||        || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 6-11   || +4          ||           ||        || 45       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 7-14   || +5          ||           || 1      || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 10-16  || +6          ||           ||        || 80       || 4      || 15       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/LMG All}}&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
{{main|SMG (LW2)}}&lt;br /&gt;
SMG-type weapons can be used by most classes. They do lower damage than assault rifles, have smaller clips and have more falloff at range, but increase mobility. They also slightly decrease infiltration time for the soldier carrying them.&lt;br /&gt;
&lt;br /&gt;
Using an SMG increases the soldier&#039;s Mobility by 3, and reduces enemy detection radius for that soldier by 20%.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 2-4    || +2          ||           ||        ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 3-6    || +2          || +5        ||        || 20       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 4-7    || +3          ||           ||        || 40       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 5-10   || +3          ||           || 1      || 55       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 6-11   || +4          ||           ||        || 65       || 4      || 10       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Midshort Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Shotgun ===&lt;br /&gt;
{{main|Shotgun (LW2)}}&lt;br /&gt;
Shotguns can be equipped by most soldiers in Long War. [[Assault (LW2)|Assault]] soldiers have several perks specialising in them.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 4-7    || +3          ||           ||        ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 5-10   || +3          || +5        ||        || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 7-12   || +4          ||           ||        || 45       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 8-15   || +5          ||           || 1      || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 9-16   || +8          ||           ||        || 80       || 4      || 10       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Short Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{{main|Sniper Rifle (LW2)}}&lt;br /&gt;
Sniper Rifles can only be fielded by [[Sharpshooter (LW2)|Sharpshooter]]s.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 4-6    || +3          ||           ||        ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 5-8    || +3          || +5        ||        || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 6-11   || +4          ||           ||        || 45       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 7-14   || +5          ||           || 1      || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 9-15   || +6          ||           ||        || 80       || 4      || 15       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Long Conventional}}&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Weapons==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
{{main|Pistol (LW2)|Advanced Warfare Center (LW2)#Pistol Perks}}&lt;br /&gt;
The Pistol is now a utility slot item and can be equipped on any soldier. Pistol related perks are trainable in the Advanced Warfare Center. Officers also have a few abilities related to pistols, including the ability to give one to a civilian ally.&lt;br /&gt;
{{Pistols (LW2)}}&lt;br /&gt;
{{Pistols DLC 2 (LW2)}}&lt;br /&gt;
{{Range (LW2)/Midshort Conventional}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
Secondary weapons are available only to [[Soldiers (LW2)|Soldier]] classes. These weapons require specific training and each Soldier class can use only one type of special weapon.&lt;br /&gt;
&lt;br /&gt;
=== Combat Knife ===&lt;br /&gt;
The Combat Knife is used by the [[Gunner (LW2)|Gunner]] class. While it is weaker than the [[Swords (LW2)|Sword]], this melee weapon is highly accurate and has a higher innate chance to crit.&lt;br /&gt;
{{Combat Knives (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Arc Thrower ===&lt;br /&gt;
The Arc Thrower is used by the [[Assault (LW2)|Assault]] class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.&lt;br /&gt;
&lt;br /&gt;
Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones) and reduce their hack defense.&lt;br /&gt;
{{Arc Throwers (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===GREMLIN===&lt;br /&gt;
The GREMLIN is used by the [[Specialist (LW2)|Specialist]] class. These little robots provide electronic warfare and logistical combat support, such as remote hacking and healing, and can deal damage with the right perks, especially against mechanical enemies.&lt;br /&gt;
{{GREMLINS (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launcher===&lt;br /&gt;
The Grenade Launcher is used by the [[Grenadier (LW2)|Grenadier]] class. They provide extended range and blast radius bonuses over [[Equipment (LW2)#Grenades|Grenades]] thrown by other classes, and grenades launched by these do not suffer the cooldown preventing other classes from using grenades every turn&lt;br /&gt;
{{Grenade Launchers (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Holotargeter===&lt;br /&gt;
The Holotargeter is used by the [[Sharpshooter (LW2)|Sharpshooter]] class. Holotargeters have squadsight range and apply an aim bonus to any targeted enemies. The Sharpshooter can specialize in various skills to augment the Holotargeter with additional bonuses and allow targeting of multiple enemies in a single turn.&lt;br /&gt;
{{Holotargeters (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Psi Amp===&lt;br /&gt;
The Psi Amp is used by the [[Psi Operative (LW2)|Psi Operative]] class. They are used for all psionic attacks.&lt;br /&gt;
{{Psi Amps (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Sawed-Off Shotgun ===&lt;br /&gt;
The Sawed-Off Shotgun is used by the [[Ranger (LW2)|Ranger]] class. It deals colossal damage at close range, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.&lt;br /&gt;
{{Sawed-Off Shotguns (LW2)}}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Sawed Off}}&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
The Sword is used by the [[Shinobi (LW2)|Shinobi]] class.&lt;br /&gt;
{{Swords (LW2)}}&lt;br /&gt;
{{Swords DLC 2 (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Gauntlet ===&lt;br /&gt;
The Gauntlet is used by the [[Technical (LW2)|Technical]] class.&lt;br /&gt;
{{Gauntlets (LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Heavy weapons are carried by the Technical class and other soldiers in EXO suits. Technicals carry the Gauntlet, which has an integrated rocket launcher and flamethrower. Technicals in an EXO suit can&#039;t equip different heavy weapons, but can carry extra rockets and flamethrower fuel in its heavy weapon slot. Other soldiers can carry different heavy weapons, but not rocket launchers or flamethrowers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Launcher (XCOM2)|Rocket Launcher]]&lt;br /&gt;
|Deals high area damage, but can scatter based on aim, range and whether the soldier has moved this turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flamethrower (XCOM2)|Flamethrower]]&lt;br /&gt;
|Fires a short range cone that pierces low cover and can inflict Burning.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shredder Gun (XCOM2)|Shredder Gun]]&lt;br /&gt;
|Fires a large cone that does Shred 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Scatter ===&lt;br /&gt;
Rocket scatter is calculated by making a number of aim rolls against the maximum scatter distance and applying scatter of that number of tiles in a random direction. The maximum scatter is by default 4 tiles, reduced by 2 tiles by the Fire In The Hole ability, and increased by 2 tiles if the soldier has only one action remaining.&lt;br /&gt;
&lt;br /&gt;
The aim rolls are based on the aim of the soldier, reduced by 30 if the soldier has only one action remaining, with a range penalty of 3 per tile further than 9.&lt;br /&gt;
&lt;br /&gt;
So, if your Tech has 70 Aim innately and Fire In The Hole, hasn&#039;t moved and is taking a shot at a target 14 tiles away (-15), you want 2 rolls of 55%. Doable. On the other hand if they moved before firing, you want 4 rolls of 25%. Not great odds!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO, check whether Tracer Rounds affects eStat_Offense --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Upgrades==&lt;br /&gt;
[...]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Mod !! Effect !! Basic !! Advanced !!  Elite&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Auto Loader || Free reload  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Expanded Magazine || Adds ammo capacity  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Hair Trigger || Adds bonus aim to reaction fire  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || Adds critical chance bonus  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Scope || Adds bonus aim to non-reaction fire  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Stock || Grants the Steady Weapon ability (+X aim, +X crit on next shot) || +15 || +20 || +25   &lt;br /&gt;
|-&lt;br /&gt;
|Suppressor || Reduces Soldier&#039;s impact on infiltration time by (X), Reduces a Weapon&#039;s sound range by (Y) meters.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 15%, 3 || 20%, 5 || 25%, 8 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;(Assuming 1 Tile = 1.5 Meters) Basic Suppressor: 2 Tiles, Advanced: 3.33 Tiles, Superior: 5.33 Tiles; in a straight line.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=83976</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=83976"/>
		<updated>2017-02-20T19:03:01Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers can be trained via the Guerrilla Tactics School. Once trained, all Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities as they rank up. An officer&#039;s rank increases as their normal level does. Each new ability must be trained by spending time in the Guerrilla Tactics School.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! !!&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Focus Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{Incoming! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Get Some (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Captain&lt;br /&gt;
| {{Fall Back! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Jammer (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Major&lt;br /&gt;
| {{Lead By Example (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Collector (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lieutenant Colonel&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Defilade (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Colonel&lt;br /&gt;
| {{Air Controller (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Infiltrator (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Field Commander&lt;br /&gt;
| {{Combined Arms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Scavenger (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
If two or more officers of the same rank are present on mission, the one with the higest solider rank will be commanding (e.g. a 2Lt Staff Sergeant will supercede  a 2Lt Sergeant), and if they have the same soldier rank, the one with highest Will is chosen as the commanding officer&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=83935</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=83935"/>
		<updated>2017-02-20T05:01:26Z</updated>

		<summary type="html">&lt;p&gt;Sevireth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers can be trained via the Guerrilla Tactics School. Once trained, all Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities as they rank up. An officer&#039;s rank increases as their normal level does. Each new ability must be trained by spending time in the Guerrilla Tactics School.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! !!&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Focus Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{Incoming! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Get Some (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Captain&lt;br /&gt;
| {{Fall Back! (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Jammer (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Major&lt;br /&gt;
| {{Lead By Example (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Collector (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lieutenant Colonel&lt;br /&gt;
| {{Fire Discipline (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Defilade (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Colonel&lt;br /&gt;
| {{Air Controller (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Infiltrator (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Field Commander&lt;br /&gt;
| {{Combined Arms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Scavenger (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
If two or more officers of the same rank are present on mission, the one with highest Will is chosen as the commanding officer, ignoring the others&#039; leadership history, if any&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Sevireth</name></author>
	</entry>
</feed>