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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Serge</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Serge"/>
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	<updated>2026-05-01T08:14:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Serge&amp;diff=63547</id>
		<title>User talk:Serge</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Serge&amp;diff=63547"/>
		<updated>2015-03-14T16:20:02Z</updated>

		<summary type="html">&lt;p&gt;Serge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Serge, long time no see :)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if you&#039;re aware but there is a small group of people in OpenXcom that were interested in reviving the server. Check this thread: http://openxcom.org/forum/index.php/topic,1799.15.html [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 20:46, 11 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Hi, it&#039;s nice to get in touch again. Thanks for the link to the OpenXcom forum. [[User:Serge|Serge]] ([[User talk:Serge|talk]]) 12:20, 14 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Serge</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=63513</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=63513"/>
		<updated>2015-03-11T23:43:58Z</updated>

		<summary type="html">&lt;p&gt;Serge: Replace a defunct warez link to the xcom data files zip archive with a link to Where to Get the Games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!  If there&#039;s a newer version available, use that and know that this may be a bit outdated, but probably still useful.&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often when people join the server for the first time they try to play with someone right away, but don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
&lt;br /&gt;
=== Install UFO2000 ===&lt;br /&gt;
&lt;br /&gt;
Download an installer suitable for your operating system, from http://ufo2000.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default. The [[Where to Get the Games]] page has some information about obtaining the original XCOM and TFTD games. The data files from these games can be used by UFO2000 for unlocking more maps, including the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Your team can be a mix of both humans and aliens.&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have close to 80 time units and enough energy), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or the rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below)) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t try too hard to make a perfect team the first time, you&#039;ll probably want to change it a lot after just a few games anyway, when you learn some tricks from your opponents.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  On the right, you see a list of your units and some numbers -- they are your TUs, health, and armour levels for the front, back, left, right and under (for explosions).&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  Note that this does not consider your energy, if you&#039;re not careful and don&#039;t have enough energy for the movement you can get stuck along the way even if you have enough TUs.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
=== Putting units on roofs ===&lt;br /&gt;
There is a trick to put some of your units on the roof, or higher floors of a building right from the start (even places that are inaccessible from the ground normally).  The thing is, if you place your unit on a square that is blocked by something (chair, table, box...), the unit will actually appear on the floor above it.  If that is blocked too, he goes even more upwards (if there&#039;s no space anywhere upwards, it won&#039;t let you place the unit there).  So for certain houses, you can remember squares where there are blocking objects all the way until the roof and place your units there.  This is a good position for snipers, and flyers can save TUs on the start by not having to fly up so much.  Non-flyers can move off the roof at any time without any falling damage or TU penalty.  Not all houses have spots like this though and some players may consider this trick unfair.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change her race to an alien, and will always revert to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap disappeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;/div&gt;</summary>
		<author><name>Serge</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Server_(UFO2000)&amp;diff=63512</id>
		<title>Server (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Server_(UFO2000)&amp;diff=63512"/>
		<updated>2015-03-11T23:25:56Z</updated>

		<summary type="html">&lt;p&gt;Serge: Update the main UFO2000 game server address. Also the backup server seems to be defunct at the moment, so just cross it out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Logging in to the game server=&lt;br /&gt;
&lt;br /&gt;
==The server connecting screen==&lt;br /&gt;
Pressing &amp;quot;connect to internet server&amp;quot; will take you to the server connection screen. In this screen you will see a login box with three lines:&lt;br /&gt;
[[Image:Serverconnect.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Official server==&lt;br /&gt;
The first is the server location line. &lt;br /&gt;
It should say: &#039;&#039;&#039;ufo2000.net:2000&#039;&#039;&#039; if you want to login to the official UFO2000 game server. All players should log into this server. &lt;br /&gt;
&lt;br /&gt;
===Error trying to connect===&lt;br /&gt;
If you receive this message:&lt;br /&gt;
[[Image:Failconnect.jpg]]&lt;br /&gt;
It may be so that the official server can&#039;t be reached currently. &amp;lt;del&amp;gt;There is a back-up server which you can play on.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Back-up Server==&lt;br /&gt;
&amp;lt;del&amp;gt;Change the first line of the login box to: ufo2000.kostax.cz:2000 to play on the back-up server.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Your player name for your account==&lt;br /&gt;
In the second line you have to enter your desired player name: In the picture this is Mister Kill. A maximum of 16 characters is set for your player name&lt;br /&gt;
&lt;br /&gt;
==The password for your player name account==&lt;br /&gt;
The third line is the password line. Enter your desired password here. &#039;&#039;&#039;BEWARE!! There is NO WAY OF RETREIVING a lost password so WRITE DOWN YOUR PASSWORD!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also be sure not to use any valuable passwords with this service.&lt;br /&gt;
==The Auto-login box==&lt;br /&gt;
Leave the autologin box emty. (if you have autologin on you can&#039;t change your name unless you disable it first. Do this in the ufo2000.ini file in the ufo2000 folder)&lt;br /&gt;
&lt;br /&gt;
==Connecting to the server==&lt;br /&gt;
To login to the server press OK!&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;/div&gt;</summary>
		<author><name>Serge</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Authors_(UFO2000)&amp;diff=7792</id>
		<title>Authors (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Authors_(UFO2000)&amp;diff=7792"/>
		<updated>2006-06-26T14:44:14Z</updated>

		<summary type="html">&lt;p&gt;Serge: /* Music and sound effects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DRAFT - This is actually a copy of the Authors File&lt;br /&gt;
&lt;br /&gt;
== The following people have contributed to UFO2000 development ==&lt;br /&gt;
&lt;br /&gt;
=== Original idea and programming: ===&lt;br /&gt;
   Alexander Ivanov aka Sanami&lt;br /&gt;
      * The only author and developer of UFO2000 up to version 0.3.11&lt;br /&gt;
&lt;br /&gt;
=== Programming: ===&lt;br /&gt;
   Anton Dobrinin aka Gargantua&lt;br /&gt;
      * New fire and smoke code, incendiary ammo and proximity grenades&lt;br /&gt;
&lt;br /&gt;
   Steven Melenchuk aka Grunt&lt;br /&gt;
      * Reaction fire&lt;br /&gt;
      * Strength and energy statistics&lt;br /&gt;
      * Different armor types support&lt;br /&gt;
      * Support for many new weapons including small launcher (stunning)&lt;br /&gt;
      * End of game screen and statistics&lt;br /&gt;
&lt;br /&gt;
   Alexander Sabourenkov aka lxnt&lt;br /&gt;
      * Bugfixes and code cleanup&lt;br /&gt;
      * Unicode support for X-COM fonts&lt;br /&gt;
      * Sound loading code&lt;br /&gt;
&lt;br /&gt;
   Serge Semashko&lt;br /&gt;
      * Bugfixes and code cleanup&lt;br /&gt;
      * Data files integrity checking&lt;br /&gt;
      * Save/load feature&lt;br /&gt;
      * Support for additional terrain types&lt;br /&gt;
      * Truecolor graphics support&lt;br /&gt;
      * New chat console and minimap screen&lt;br /&gt;
      * Replay of enemy turns in hotseat game&lt;br /&gt;
&lt;br /&gt;
   Twilight Owl&lt;br /&gt;
      * Support for different scenarios&lt;br /&gt;
      * Numerous improvements in user interface (map size and type selection,&lt;br /&gt;
        ability to switch between map levels and soldiers in WATCH mode, ...)&lt;br /&gt;
      * Lots of bugfixes&lt;br /&gt;
      * Morale system&lt;br /&gt;
&lt;br /&gt;
   ÐÐ»ÐµÐºÑÐ°Ð½Ð´Ñ€ Ð§ÐµÑ€Ð½Ð¾Ð±Ñ€Ð¾Ð²Ñ‹Ð¹ aka Dream&lt;br /&gt;
      * Some performance improvements and fixes to UFO2000 code&lt;br /&gt;
&lt;br /&gt;
   Hans-Joachim Gurt aka HaJo&lt;br /&gt;
      * Several improvements to user interface (Help-System and Tooltips,&lt;br /&gt;
        more details shown in inventory, reserve-time-buttons,&lt;br /&gt;
        different pointers for standing/kneeling/items on ground ...)&lt;br /&gt;
      * More detailed endgame-statistics&lt;br /&gt;
&lt;br /&gt;
   Ivan Sergeevich Kazmenko aka Gassa&lt;br /&gt;
      * Support for random damages&lt;br /&gt;
      * Numerous bugfixes and other improvements&lt;br /&gt;
      * Overall testing of the game&lt;br /&gt;
&lt;br /&gt;
   Olegmmm&lt;br /&gt;
      * Different types of reaction fire depending on time reserve mode&lt;br /&gt;
&lt;br /&gt;
   Tursiops&lt;br /&gt;
      * Visibility code performance optimization&lt;br /&gt;
      * A few bugfixes and minor improvements&lt;br /&gt;
&lt;br /&gt;
=== Artwork and other game related data files: ===&lt;br /&gt;
   Munkeylord&lt;br /&gt;
      * Muton and sectoid inventory screen pictures&lt;br /&gt;
      * Several new unit skins (taken from his XCWW2 mod)&lt;br /&gt;
&lt;br /&gt;
   J-F Pruneau&lt;br /&gt;
      * New maps (&#039;Warehouse&#039; and &#039;XBase+&#039; tilesets, &lt;br /&gt;
        2 additional maps for &#039;Modified City&#039; tileset)&lt;br /&gt;
&lt;br /&gt;
   Twilight Owl&lt;br /&gt;
      * New maps (&#039;Airfield&#039; tileset, 4 additional maps &lt;br /&gt;
        for &#039;Modified City&#039; tileset)&lt;br /&gt;
&lt;br /&gt;
   Bagirov&lt;br /&gt;
      * New maps (&#039;Industrial&#039; tileset)&lt;br /&gt;
&lt;br /&gt;
   Alexey Vasiliev&lt;br /&gt;
      * New background pictures for main menu and win/lose screens &lt;br /&gt;
      * A new nice UFO2000 logo for website&lt;br /&gt;
&lt;br /&gt;
   Nail&lt;br /&gt;
      * Pictures for different hairstyle in the battlescape, legs&lt;br /&gt;
        for sitting sectoids and mutons&lt;br /&gt;
&lt;br /&gt;
   Jezulkim&lt;br /&gt;
      * Laser minigun item images&lt;br /&gt;
&lt;br /&gt;
   Nappes&lt;br /&gt;
      * New explosion animation&lt;br /&gt;
      * New &#039;soldier&#039; unit skin&lt;br /&gt;
      * New &#039;lunarsuit&#039; unit skin&lt;br /&gt;
      * New &#039;Noon Base&#039; tileset graphics&lt;br /&gt;
&lt;br /&gt;
   Nachtwolf&lt;br /&gt;
      * New icon panel images&lt;br /&gt;
      * SMG item images&lt;br /&gt;
      * New fire animation&lt;br /&gt;
      * New cursors, selection boxes and selector arrows&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;ppzaba&amp;quot; &amp;lt;zaba@peterlink.ru&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Music and sound effects: ===&lt;br /&gt;
   dickie (http://dickie.asylumwear.com)&lt;br /&gt;
      * New default music for the game&lt;br /&gt;
&lt;br /&gt;
   ATeX from project Xenocide (http://projectxenocide.com)&lt;br /&gt;
      * X-COM style battlescape music soundtrack&lt;br /&gt;
&lt;br /&gt;
=== Manual writing and translations: ===&lt;br /&gt;
   Bunie&lt;br /&gt;
      * Finnish translation of game manual&lt;br /&gt;
&lt;br /&gt;
   Dolny and Sir-Torpeda&lt;br /&gt;
      * Polish translation of game manual&lt;br /&gt;
&lt;br /&gt;
   Roman Vil&#039;chenko aka Tavy&lt;br /&gt;
      * Very good and detailed game manual in Russian&lt;br /&gt;
&lt;br /&gt;
   Jeremy Walker aka Kuroshi X&lt;br /&gt;
      * Update and spellchecking for the English version of game manual&lt;br /&gt;
&lt;br /&gt;
   JosÃ© Ignacio RodrÃ­guez FernÃ¡ndez&lt;br /&gt;
      * Spanish translation of game manual&lt;br /&gt;
&lt;br /&gt;
   Benjamin Power and JFarceur&lt;br /&gt;
      * French translation of game manual&lt;br /&gt;
&lt;br /&gt;
   Hans-Joachim Gurt aka HaJo&lt;br /&gt;
      * German translation of game manual&lt;br /&gt;
      * German translation of in-game messages&lt;br /&gt;
&lt;br /&gt;
   Nail and DiversanT&lt;br /&gt;
      * Russian translation of in-game messages&lt;br /&gt;
&lt;br /&gt;
   Trotsky&lt;br /&gt;
      * Spanish translation of in-game messages&lt;br /&gt;
&lt;br /&gt;
   Serge Semashko&lt;br /&gt;
      * Belarusian translation of in-game messages&lt;br /&gt;
&lt;br /&gt;
   Violazr&lt;br /&gt;
      * German translation of in-game messages&lt;br /&gt;
&lt;br /&gt;
=== Testing the game, bugreports and valuable suggestions: ===&lt;br /&gt;
   Anton (Zerocool), antonio_neo@chat.ru&lt;br /&gt;
   Bunie&lt;br /&gt;
   BurningSectoid&lt;br /&gt;
   Dima Ivanov Tarantul@mail.kz, 2:6083/1.42&lt;br /&gt;
   Dolny&lt;br /&gt;
   Eszekesze&lt;br /&gt;
   EvilOne, evilone@omen.ru&lt;br /&gt;
   Jammers&lt;br /&gt;
   Jeremy Walker aka Kuroshi X&lt;br /&gt;
   J-F Pruneau&lt;br /&gt;
   HaJo&lt;br /&gt;
   Hobbes&lt;br /&gt;
   [XT]DiversanT, xt_diversant@front.ru&lt;br /&gt;
   Molox[DVM]&lt;br /&gt;
   Olivier Ripoll&lt;br /&gt;
   Photek&lt;br /&gt;
   Roman Vil&#039;chenko&lt;br /&gt;
   Skybuck&lt;br /&gt;
   Thrawn&lt;br /&gt;
   Twilight Owl&lt;br /&gt;
   Kolotov Alexandr&lt;br /&gt;
   ÐŸÐ°Ð²ÐµÐ» Ð¡Ð°Ð½Ñ‹Ñ‡ aka MapcuaHuH [VMA]&lt;br /&gt;
   ÐÐ»ÐµÐºÑÐ°Ð½Ð´Ñ€ Ð§ÐµÑ€Ð½Ð¾Ð±Ñ€Ð¾Ð²Ñ‹Ð¹ aka Dream&lt;br /&gt;
&lt;br /&gt;
=== Other: ===&lt;br /&gt;
   Alexander Sabourenkov aka lxnt&lt;br /&gt;
      * Excellent reliable and fast hosting for UFO2000, subversion &lt;br /&gt;
        repository and mailing list administration&lt;br /&gt;
&lt;br /&gt;
   Daniel &amp;quot;SupSuper&amp;quot; Albano&lt;br /&gt;
      * Win32 installer for the game&lt;br /&gt;
&lt;br /&gt;
   Dolny&lt;br /&gt;
      * Old UFO2000 forum&lt;br /&gt;
&lt;br /&gt;
   Josh Day &amp;lt;koralt@yahoo.com&amp;gt;&lt;br /&gt;
      * UFO data files format information&lt;br /&gt;
&lt;br /&gt;
   Micah and stewart&lt;br /&gt;
      * New UFO2000 forum at xcomufo.com&lt;br /&gt;
&lt;br /&gt;
   Skybuck&lt;br /&gt;
      * UFO2000 Pager (win32-program that notifies when other players&lt;br /&gt;
        log on to ufo2000 game server)&lt;br /&gt;
&lt;br /&gt;
== Many thanks to the authors of the following libraries that are used in UFO2000 now or have been used in the past ==&lt;br /&gt;
&lt;br /&gt;
   Allegro    (http://www.talula.demon.co.uk/allegro/)&lt;br /&gt;
   AGUP       (http://agup.sf.net)&lt;br /&gt;
   CommonC++  (http://cplusplus.sourceforge.net/)&lt;br /&gt;
   DUMB       (http://dumb.sf.net)&lt;br /&gt;
   Expat      (http://expat.sourceforge.net/)&lt;br /&gt;
   HawkNL     (http://www.hawksoft.com/hawknl/)&lt;br /&gt;
   JPGAlleg   (http://www.ecplusplus.com/index.php?page=projects&amp;amp;pid=1)&lt;br /&gt;
   Lua        (http://www.lua.org/)&lt;br /&gt;
   LuaPlus    (http://wwhiz.com/LuaPlus/)&lt;br /&gt;
   Ogg Vorbis (http://www.vorbis.org/)&lt;br /&gt;
   Scale2x    (http://scale2x.sourceforge.net/)&lt;br /&gt;
   fdlibm     (http://www.netlib.org/fdlibm/)&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000 Overview]]&lt;/div&gt;</summary>
		<author><name>Serge</name></author>
	</entry>
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