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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Robotrek</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T06:53:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7700</id>
		<title>New Units (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7700"/>
		<updated>2006-06-19T03:44:57Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is designed to explain what new units are avaliable in ufo2000.&lt;br /&gt;
&lt;br /&gt;
===The Chameleon===&lt;br /&gt;
&lt;br /&gt;
Currently all user made units are used as appearances for the chameleon.  It appears that this alien is based on the muton because it leaves a muton corpse and has exactly the same stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently available appearances:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Civilian&lt;br /&gt;
*Ethereal&lt;br /&gt;
*Soldier&lt;br /&gt;
*Soldier (female)&lt;br /&gt;
*Lunarsuit&lt;br /&gt;
*Zombie (3 variants)&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altoneuron&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavailable in UFO 2000&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:Altoneuron_Drone1_inv.png|right|framed|Altoneuron]]&lt;br /&gt;
A grotesque looking oddity from the gas oceans of [Planet name here] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hover Droid&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavailable in UFO 2000&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:Hover_inv.png|right|framed|Hover Droid]]&lt;br /&gt;
Created by X-Com researchers long before the innovation of the flying suit.  Due to a funding cut they were never implemented, but they are now being used to decrease the number of casualities on the battlefield.  After all a machine is easier to repair than a human.&lt;br /&gt;
&lt;br /&gt;
They implement an anti-gravity unit to fly and small jet engines for movement.  They also feature storage compartments and can use the same equipment and preform many similar tasks to X-Com soldiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-animated Hoarde&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently not fully implemented - Zombie is avaliable in game as chameleon skin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie1_inv.png|right|framed|Zombie]]&lt;br /&gt;
Otherwise known as a &#039;Zombie&#039; these creatures poses far more intelligence than the steriotypical horror movie creatures. The Zombie is the result of a parasitic alien organism that attatches itself to the brain stem of recently decesed homosapiens and attempts to prolong its own life through the destruction and infestation of new hosts. The Zombies need for new hosts becomes more apparant as the decomposition of the host corpse progresses. This generally causes the creatures to become more agressive and dangerous as their need for a fresh host drives them to murderous rampage. Zombies come in three distinct catagories each with distinct visual features:&lt;br /&gt;
&lt;br /&gt;
* Stage one - A recently deceased corpse that acts as a regular soldier does.&lt;br /&gt;
* Stage two - The decomposition of the host is more advanced offering increased resistance to damage but decreasing the creatures maximum stamina and resistance to fire.&lt;br /&gt;
* Stage three - the creature is driven to near insanity as it searches for a host. By now the zombie has lost the ability to use weapons but can move far faster and has a very dangerous melee attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Hover_inv.png&amp;diff=7699</id>
		<title>File:Hover inv.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Hover_inv.png&amp;diff=7699"/>
		<updated>2006-06-19T03:39:49Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Zombie1_inv.png&amp;diff=7698</id>
		<title>File:Zombie1 inv.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Zombie1_inv.png&amp;diff=7698"/>
		<updated>2006-06-19T03:39:27Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Altoneuron_Drone1_inv.png&amp;diff=7696</id>
		<title>File:Altoneuron Drone1 inv.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Altoneuron_Drone1_inv.png&amp;diff=7696"/>
		<updated>2006-06-19T03:38:31Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7695</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7695"/>
		<updated>2006-06-19T03:26:35Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: /* Floater */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 395&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  12&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    8&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   8&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    5&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 705&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Standard armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1105&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  80&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   70&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1355&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 110&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   90&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  90&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  70&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aliens==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 353&lt;br /&gt;
&lt;br /&gt;
[[Image:Sectoid.png|right|framed|Sectoid]]&lt;br /&gt;
Sectoids are your standard little green man type alien.  They have extremely low armor values, but it is matched by an equally low cost.  Sectoids won&#039;t stand up in a firefight, but they do serve as good scouts.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;   4&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    3&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   3&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    2&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 905&lt;br /&gt;
&lt;br /&gt;
[[Image:Muton.png|right|framed|Muton]]&lt;br /&gt;
Mutons are large, scary aliens who can easily take a bruising and still fight back.  They are the perfect addition to a team which requires some muscle or plans to get shot up.  Mutons are a good choice if you don&#039;t want to spend the points for power or flying armor&lt;br /&gt;
but you also want decent armor.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  70&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   60&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  50&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snakeman===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 605&lt;br /&gt;
&lt;br /&gt;
[[Image:Snakeman.png|right|framed|Snakeman]]&lt;br /&gt;
Snakemen are predatory hunters who have armor that is just below human standard armor.  They are good filler in any team because they have a low point value and only marginally sub par armor.  Let&#039;s face it though, you should throw at least one snakeman onto your team for the pure cool factor that they provide.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  30&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   20&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 955&lt;br /&gt;
&lt;br /&gt;
[[Image:Ethereal.png|right|framed|Ethereal]]&lt;br /&gt;
Ethereals are strange cloaked aliens who have slightly better than standard armor and the ability to fly.  This gives them a strong amount of versitiliyy when it comes to the roles they can play.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  40&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 615&lt;br /&gt;
&lt;br /&gt;
[[Image:Floater.png|right|framed|Floater]]&lt;br /&gt;
Floaters are the cheapest flying unit in the game.  Unfortionately this means that there armor isn&#039;t going to do them much more than humans with no armor.  They make excellent scouts due to their mobility, and because explosions do not travel up they are excellent for hovering over the enemy and blowing them up.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  20&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   15&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  15&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   10&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  10&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Unit Stats (UFO2000)|Unit Stats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7694</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7694"/>
		<updated>2006-06-19T03:20:49Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 395&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  12&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    8&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   8&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    5&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 705&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Standard armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1105&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  80&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   70&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1355&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 110&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   90&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  90&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  70&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aliens==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 353&lt;br /&gt;
&lt;br /&gt;
[[Image:Sectoid.png|right|framed|Sectoid]]&lt;br /&gt;
Sectoids are your standard little green man type alien.  They have extremely low armor values, but it is matched by an equally low cost.  Sectoids won&#039;t stand up in a firefight, but they do serve as good scouts.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;   4&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    3&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   3&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    2&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 905&lt;br /&gt;
&lt;br /&gt;
[[Image:Muton.png|right|framed|Muton]]&lt;br /&gt;
Mutons are large, scary aliens who can easily take a bruising and still fight back.  They are the perfect addition to a team which requires some muscle or plans to get shot up.  Mutons are a good choice if you don&#039;t want to spend the points for power or flying armor&lt;br /&gt;
but you also want decent armor.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  70&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   60&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  50&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snakeman===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 605&lt;br /&gt;
&lt;br /&gt;
[[Image:Snakeman.png|right|framed|Snakeman]]&lt;br /&gt;
Snakemen are predatory hunters who have armor that is just below human standard armor.  They are good filler in any team because they have a low point value and only marginally sub par armor.  Let&#039;s face it though, you should throw at least one snakeman onto your team for the pure cool factor that they provide.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  30&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   20&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 955&lt;br /&gt;
&lt;br /&gt;
[[Image:Ethereal.png|right|framed|Ethereal]]&lt;br /&gt;
Ethereals are strange cloaked aliens who have slightly better than standard armor and the ability to fly.  This gives them a strong amount of versitiliyy when it comes to the roles they can play.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  40&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 615&lt;br /&gt;
&lt;br /&gt;
[[Image:Floater.png|right|framed|Floater]]&lt;br /&gt;
Floaters are the cheapest flying unit in the game.  Unfortinately this means that there armor isn&#039;t going to do them much more than humans with no armor.  They make excellent scouts due to their mobility, and because explosions do not travel up they are excellent for hovering over the enemy and blowing them up.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  20&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   15&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  15&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   10&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Unit Stats (UFO2000)|Unit Stats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7693</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7693"/>
		<updated>2006-06-19T03:14:21Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 395&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  12&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    8&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   8&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    5&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 705&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Standard armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1105&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  80&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   70&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1355&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 110&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   90&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  90&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aliens==&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 353&lt;br /&gt;
&lt;br /&gt;
Sectoids are your standard little green man type alien.  They have extremely low armor values, but it is matched by an equally low cost.  Sectoids won&#039;t stand up in a firefight, but they do serve as good scouts.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;   4&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    3&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   3&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    2&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 905&lt;br /&gt;
&lt;br /&gt;
Mutons are large, scary aliens who can easily take a bruising and still fight back.  They are the perfect addition to a team which requires some muscle or plans to get shot up.  Mutons are a good choice if you don&#039;t want to spend the points for power or flying armor&lt;br /&gt;
but you also want decent armor.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  70&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   60&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  50&lt;br /&gt;
&lt;br /&gt;
===Snakeman===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 605&lt;br /&gt;
&lt;br /&gt;
Snakemen are predatory hunters who have armor that is just below human standard armor.  They are good filler in any team because they have a low point value and only marginally sub par armor.  Let&#039;s face it though, you should throw at least one snakeman onto your team for the pure cool factor that they provide.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  30&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   20&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  20&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 955&lt;br /&gt;
&lt;br /&gt;
Ethereals are strange cloaked aliens who have slightly better than standard armor and the ability to fly.  This gives them a strong amount of versitiliyy when it comes to the roles they can play.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  40&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 615&lt;br /&gt;
&lt;br /&gt;
[[Image:Floater.png|right|framed|Floater]]&lt;br /&gt;
&lt;br /&gt;
Floaters are the cheapest flying unit in the game.  Unfortinately this means that there armor isn&#039;t going to do them much more than humans with no armor.  They make excellent scouts due to their mobility, and because explosions do not travel up they are excellent for hovering over the enemy and blowing them up.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  20&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   15&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  15&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   10&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Unit Stats (UFO2000)|Unit Stats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7691</id>
		<title>New Units (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7691"/>
		<updated>2006-06-19T01:35:11Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is designed to explain what new units are avaliable in ufo2000.&lt;br /&gt;
&lt;br /&gt;
===The Chameleon===&lt;br /&gt;
&lt;br /&gt;
Currently all user made units are used as appearances for the chameleon.  It appears that this alien is based on the muton because it leaves a muton corpse and has exactly the same stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently available appearances:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Civilian&lt;br /&gt;
*Ethereal&lt;br /&gt;
*Soldier&lt;br /&gt;
*Soldier (female)&lt;br /&gt;
*Lunarsuit&lt;br /&gt;
*Zombie (3 variants)&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altoneuron&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavailable in UFO 2000&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A grotesque looking oddity from the gas oceans of [Planet name here] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hover Droid&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavailable in UFO 2000&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Created by X-Com researchers long before the innovation of the flying suit.  Due to a funding cut they were never implemented, but they are now being used to decrease the number of casualities on the battlefield.  After all a machine is easier to repair than a human.&lt;br /&gt;
&lt;br /&gt;
They implement an anti-gravity unit to fly and small jet engines for movement.  They also feature storage compartments and can use the same equipment and preform many similar tasks to X-Com soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-animated Hoarde&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently not fully implemented - Zombie is avaliable in game as chameleon skin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Otherwise known as a &#039;Zombie&#039; these creatures poses far more intelligence than the steriotypical horror movie creatures. The Zombie is the result of a parasitic alien organism that attatches itself to the brain stem of recently decesed homosapiens and attempts to prolong its own life through the destruction and infestation of new hosts. The Zombies need for new hosts becomes more apparant as the decomposition of the host corpse progresses. This generally causes the creatures to become more agressive and dangerous as their need for a fresh host drives them to murderous rampage. Zombies come in three distinct catagories each with distinct visual features:&lt;br /&gt;
&lt;br /&gt;
* Stage one - A recently deceased corpse that acts as a regular soldier does.&lt;br /&gt;
* Stage two - The decomposition of the host is more advanced offering increased resistance to damage but decreasing the creatures maximum stamina and resistance to fire.&lt;br /&gt;
* Stage three - the creature is driven to near insanity as it searches for a host. By now the zombie has lost the ability to use weapons but can move far faster and has a very dangerous melee attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7690</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7690"/>
		<updated>2006-06-19T01:28:18Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: /* Ethereal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 395&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  12&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    8&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   8&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    5&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 705&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Standard armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1105&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  80&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   70&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1355&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 110&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   90&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  90&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aliens==&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 353&lt;br /&gt;
&lt;br /&gt;
Sectoids are your standard little green man type alien.  They have extremely low armor values, but it is matched by an equally low cost.  Sectoids won&#039;t stand up in a firefight, but they do serve as good scouts.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;   4&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    3&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   3&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    2&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 905&lt;br /&gt;
&lt;br /&gt;
Mutons are large, scary aliens who can easily take a bruising and still fight back.  They are the perfect addition to a team which requires some muscle or plans to get shot up.  Mutons are a good choice if you don&#039;t want to spend the points for power or flying armor&lt;br /&gt;
but you also want decent armor.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  70&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   60&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  50&lt;br /&gt;
&lt;br /&gt;
===Snakeman===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 605&lt;br /&gt;
&lt;br /&gt;
Snakemen are predatory hunters who have armor that is just below human standard armor.  They are good filler in any team because they have a low point value and only marginally sub par armor.  Let&#039;s face it though, you should throw at least one snakeman onto your team for the pure cool factor that they provide.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  30&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   20&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  20&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 955&lt;br /&gt;
&lt;br /&gt;
Ethereals are strange cloaked aliens who have slightly better than standard armor and the ability to fly.  This gives them a strong amount of versitiliyy when it comes to the roles they can play.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  40&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 615&lt;br /&gt;
&lt;br /&gt;
Floaters are the cheapest flying unit in the game.  Unfortinately this means that there armor isn&#039;t going to do them much more than humans with no armor.  They make excellent scouts due to their mobility, and because explosions do not travel up they are excellent for hovering over the enemy and blowing them up.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  20&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   15&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  15&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   10&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Unit Stats (UFO2000)|Unit Stats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7689</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7689"/>
		<updated>2006-06-19T01:27:42Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 395&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  12&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    8&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   8&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    5&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 705&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Standard armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1105&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  80&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   70&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1355&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 110&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   90&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  90&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aliens==&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 353&lt;br /&gt;
&lt;br /&gt;
Sectoids are your standard little green man type alien.  They have extremely low armor values, but it is matched by an equally low cost.  Sectoids won&#039;t stand up in a firefight, but they do serve as good scouts.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;   4&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    3&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   3&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    2&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 905&lt;br /&gt;
&lt;br /&gt;
Mutons are large, scary aliens who can easily take a bruising and still fight back.  They are the perfect addition to a team which requires some muscle or plans to get shot up.  Mutons are a good choice if you don&#039;t want to spend the points for power or flying armor&lt;br /&gt;
but you also want decent armor.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  70&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   60&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  50&lt;br /&gt;
&lt;br /&gt;
===Snakeman===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 605&lt;br /&gt;
&lt;br /&gt;
Snakemen are predatory hunters who have armor that is just below human standard armor.  They are good filler in any team because they have a low point value and only marginally sub par armor.  Let&#039;s face it though, you should throw at least one snakeman onto your team for the pure cool factor that they provide.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  30&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   20&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  20&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 955&lt;br /&gt;
&lt;br /&gt;
Ethereals are strange cloaked aliens who have slightly better than standard armor and the ability to fly.  This gives them a strong amount of versitiliy when it comes to the roles they can play.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  40&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 615&lt;br /&gt;
&lt;br /&gt;
Floaters are the cheapest flying unit in the game.  Unfortinately this means that there armor isn&#039;t going to do them much more than humans with no armor.  They make excellent scouts due to their mobility, and because explosions do not travel up they are excellent for hovering over the enemy and blowing them up.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  20&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   15&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  15&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   10&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Unit Stats (UFO2000)|Unit Stats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7684</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7684"/>
		<updated>2006-06-19T00:08:11Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 395&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  12&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    8&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   8&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    5&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 705&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Standard armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1105&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  80&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   70&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1355&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 110&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   90&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  90&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aliens==&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 353&lt;br /&gt;
&lt;br /&gt;
Sectoids are your standard little green man type alien.  They have extremely low armor values, but it is matched by an equally low cost.  Sectoids won&#039;t stand up in a firefight, but they do serve as good scouts.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;   4&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    3&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   3&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    2&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 905&lt;br /&gt;
&lt;br /&gt;
Mutons are large, scary aliens who can easily take a bruising and still fight back.  Mutons are the perfect addition to a team which requires some muscle or plans to get shot up.  Mutons are a good choice if you don&#039;t want to spend the points for power or flying armor&lt;br /&gt;
but you also want decent armor.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  70&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   60&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  50&lt;br /&gt;
&lt;br /&gt;
===Snakeman===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 605&lt;br /&gt;
&lt;br /&gt;
Snakemen are predatory hunters who have armor that is just below human standard armor.  They are good filler in any team because they have a low point value and only marginally sub par armor.  Let&#039;s face it though, you should throw at least one snakeman onto your team for the pure cool factor that they provide.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  30&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   20&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7683</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7683"/>
		<updated>2006-06-19T00:05:33Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 395&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  12&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    8&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   8&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    5&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 705&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Standard armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1105&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  80&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   70&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1355&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 110&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   90&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  90&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aliens==&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 353&lt;br /&gt;
&lt;br /&gt;
Sectoids are your standard little green man type alien.  They have extremely low armor values, but it is matched by an equally low cost.  Sectoids won&#039;t stand up in a firefight, but they do serve as good scouts.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;   4&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    3&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   3&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    2&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 905&lt;br /&gt;
&lt;br /&gt;
Mutons are large, scary aliens who can easily take a bruising and still fight back.  Mutons are the perfect addition to a team which requires some muscle or plans to get shot up.  Mutons are a good choice if you don&#039;t want to spend the points for power or flying armor&lt;br /&gt;
but you also want decent armor.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  70&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   60&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  60&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   50&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  50&lt;br /&gt;
&lt;br /&gt;
===Snakeman===&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats) &#039;&#039;&#039;:&#039;&#039;&#039; 605&lt;br /&gt;
&lt;br /&gt;
Snakemen are predatory hunters who have armor that is just below human standard armor.  They are good filler in any team because they have a low point value and only marginally sub par armor.  Let&#039;s face it though, you should throw at least one snakeman onto your team for the pure cool factor that they provide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  30&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   20&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  20&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7682</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7682"/>
		<updated>2006-06-18T23:49:10Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 395&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  12&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    8&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   8&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    5&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 705&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Standard armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1105&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  80&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   70&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1355&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 110&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   90&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  90&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  70&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7679</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7679"/>
		<updated>2006-06-18T23:38:29Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 505&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  12&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    8&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   8&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    5&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 815&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Standard armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1215&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  80&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   70&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base cost&#039;&#039;&#039; (with minimum stats)&#039;&#039;&#039;:&#039;&#039;&#039; 1465&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 110&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   90&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  90&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  70&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7678</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7678"/>
		<updated>2006-06-18T23:34:29Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  12&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;    8&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;   8&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;    5&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;   2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Standard armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039;  50&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   40&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  40&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   30&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  80&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   70&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
====Armour levels====&lt;br /&gt;
* &#039;&#039;&#039;Front-&#039;&#039;&#039; 110&lt;br /&gt;
* &#039;&#039;&#039;Left-&#039;&#039;&#039;   90&lt;br /&gt;
* &#039;&#039;&#039;Right-&#039;&#039;&#039;  90&lt;br /&gt;
* &#039;&#039;&#039;Rear-&#039;&#039;&#039;   80&lt;br /&gt;
* &#039;&#039;&#039;Under-&#039;&#039;&#039;  70&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Main_Menu_(UFO2000)&amp;diff=7544</id>
		<title>Main Menu (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Main_Menu_(UFO2000)&amp;diff=7544"/>
		<updated>2006-06-13T14:46:00Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the main menu your choices are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Connect to internet server=====&lt;br /&gt;
&lt;br /&gt;
Play a game over the internet.  This button allows you to pick a server, name, and password.  It brings you to the server menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Start hotseat game=====&lt;br /&gt;
&lt;br /&gt;
Play a two player game on one computer.  This button brings you to the misson planner.  During a hotseat game there are black screens between the player&#039;s turns, for fairness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Show geoscape demo=====&lt;br /&gt;
&lt;br /&gt;
A new version of the old X-com geoscape map merely for demonstration. &lt;br /&gt;
&lt;br /&gt;
=====Load saved game=====&lt;br /&gt;
&lt;br /&gt;
Continue play on an unfinished game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Load a replay=====&lt;br /&gt;
&lt;br /&gt;
Watch a replay of a previously completed game which was saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Options=====&lt;br /&gt;
&lt;br /&gt;
Change your settings and preferences such as game speed, mouse sensitivity, sounds, and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Tip of the day=====&lt;br /&gt;
&lt;br /&gt;
Displays the tip of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====About=====&lt;br /&gt;
&lt;br /&gt;
Displays copyright and legal information.  Clicking &amp;quot;more&amp;quot; gives you a basic description of the game and a link to the help index.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Quit=====&lt;br /&gt;
&lt;br /&gt;
No you fool! Don&#039;t click it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_(UFO2000)&amp;diff=7543</id>
		<title>Unit Stats (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_(UFO2000)&amp;diff=7543"/>
		<updated>2006-06-13T14:42:39Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently all stats for the units fall between 50 and 80 with the exception of strength which costs double points and falls between 25 and 40.  To increase one statistic you must first decrease another statistic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Time Units=====  determine how many actions a unit can preform in one turn.  Different actions have different time unit costs.  It is always recommended that you give your units as many time units as possible so that they can move more often. It doesn&#039;t affect how many times they can fire since that is determined by a percentage over the total TUs of the unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Stamina=====  is the physical endurance of the unit.  As the unit moves, its stamina goes down.  A unit will not be able to move if its stamina is decreased too far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Health=====  determines how much damage a unit can take before dying.  This statistic is important for all units, but it should be very high for squad leaders in games such as assassination and escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Bravery=====  is automatically set to zero under current game settings.  In the current version of the game it has no impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Reactions=====  determines the unit&#039;s ability to fire during the opponent&#039;s turn if an enemy is visable.  This is very useful for scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Firing=====  determines the unit&#039;s accuracy with firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Throwing=====  determines the unit&#039;s accuracy when throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Strength=====  represents the amount of weight which the unit can carry.  A high strength is often necessary for units equipped with heavy weapons.  The strength statistic costs double points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Hobbes&amp;diff=7542</id>
		<title>User talk:Hobbes</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Hobbes&amp;diff=7542"/>
		<updated>2006-06-13T14:35:19Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I cleaned up your unit types page.  You had a few strange sentences and words.  I think that later I will also add the armor statistics to each section, if you think it is appropriate.&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7541</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7541"/>
		<updated>2006-06-13T14:32:36Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: /* Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Standard armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7540</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7540"/>
		<updated>2006-06-13T14:32:11Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: /* Military Coveralls (a.k.a. &amp;quot;t-shirt&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Unarmored (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Blue armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7539</id>
		<title>Unit Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Types_(UFO2000)&amp;diff=7539"/>
		<updated>2006-06-13T14:30:49Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Humans==&lt;br /&gt;
&lt;br /&gt;
===Military Coveralls (a.k.a. &amp;quot;t-shirt&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]&lt;br /&gt;
Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn&#039;t provide much protection against plasma fire or explosive ammo. But you can still implement the old &amp;quot;send the cheap rookie first&amp;quot; strategy, or the cannon fodder tactic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standard Armor (a.k.a. &amp;quot;blue armor&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]&lt;br /&gt;
&lt;br /&gt;
Blue armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Suit===&lt;br /&gt;
&lt;br /&gt;
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]&lt;br /&gt;
The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can&#039;t be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.&lt;br /&gt;
The power suits are vulnerable at close distances because even their armor isn&#039;t enough to protect them from laser/plasma rifles&#039; auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flying Suit===&lt;br /&gt;
&lt;br /&gt;
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]&lt;br /&gt;
Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they&#039;re hovering on the open they are easy targets (the proverbial duck on the water).&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7536</id>
		<title>New Units (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=New_Units_(UFO2000)&amp;diff=7536"/>
		<updated>2006-06-13T14:18:39Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is designed to explain what new units are avaliable in ufo2000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altoneuron&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavailable in UFO 2000&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A grotesque looking oddity from the gas oceans of [Planet name here] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hover Droid&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently unavailable in UFO 2000&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Created by X-Com researchers long before the innovation of the flying suit.  Due to a funding cut they were never implemented, but they are now being used to decrease the number of casualities on the battlefield.  After all a machine is easier to repair than a human.&lt;br /&gt;
&lt;br /&gt;
They implement an anti-gravity unit to fly and small jet engines for movement.  They also feature storage compartments and can use the same equipment and preform many similar tasks to X-Com soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-animated Hoarde&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently not fully implemented - Zombie is avaliable in game as chameleon skin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Otherwise known as a &#039;Zombie&#039; these creatures poses far more intelligence than the steriotypical horror movie creatures. The Zombie is the result of a parasitic alien organism that attatches itself to the brain stem of recently decesed homosapiens and attempts to prolong its own life through the destruction and infestation of new hosts. The Zombies need for new hosts becomes more apparant as the decomposition of the host corpse progresses. This generally causes the creatures to become more agressive and dangerous as their need for a fresh host drives them to murderous rampage. Zombies come in three distinct catagories each with distinct visual features:&lt;br /&gt;
&lt;br /&gt;
* Stage one - A recently deceased corpse that acts as a regular soldier does.&lt;br /&gt;
* Stage two - The decomposition of the host is more advanced offering increased resistance to damage but decreasing the creatures maximum stamina and resistance to fire.&lt;br /&gt;
* Stage three - the creature is driven to near insanity as it searches for a host. By now the zombie has lost the ability to use weapons but can move far faster and has a very dangerous melee attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_(UFO2000)&amp;diff=7519</id>
		<title>Unit Stats (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_(UFO2000)&amp;diff=7519"/>
		<updated>2006-06-12T14:47:22Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently all stats for the units fall between 50 and 80 with the exception of strength which costs double points and falls between 25 and 40.  To increase one statistic you must first decrease another statistic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Units&#039;&#039;&#039;  determine how many actions a unit can preform in one turn.  Different actions have different time unit costs.  It is always recommended that you give your units as many time units as possible so that they can move and shoot more often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039;  is the physical endurance of the unit.  As the unit moves, its stamina goes down.  A unit will not be able to move if its stamina is decreased too far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;  determines how much damage a unit can take before dying.  This statistic is important for all units, but it should be very high for squad leaders in games such as assassination and escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bravery&#039;&#039;&#039;  is automatically set to zero under current game settings.  In the current version of the game it has no impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactions&#039;&#039;&#039;  determines the unit&#039;s ability to fire during the opponent&#039;s turn if an enemy is visable.  This is very useful for scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firing&#039;&#039;&#039;  determines the unit&#039;s accuracy with firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing&#039;&#039;&#039;  determines the unit&#039;s accuracy when throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039;  represents the amount of weight which the unit can carry.  A high strength is often necessary for units equipped with heavy weapons.  The strength statistic costs double points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ufo2000&amp;diff=7518</id>
		<title>Ufo2000</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ufo2000&amp;diff=7518"/>
		<updated>2006-06-12T14:46:28Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[UFO2000|UFO2000 wiki]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapon_Types_(UFO2000)&amp;diff=7493</id>
		<title>Weapon Types (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapon_Types_(UFO2000)&amp;diff=7493"/>
		<updated>2006-06-11T05:11:42Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: /* Area weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General purpose weapons===&lt;br /&gt;
&lt;br /&gt;
General purpose weapons usually fall into 3 categories: pistols, rifles and heavy rifles. &lt;br /&gt;
Their accuracy can vary from low/medium to high and they make up most of a squad&#039;s equipment because of their versatility and their ability to be used at all ranges. &lt;br /&gt;
&lt;br /&gt;
- In general pistols are less expensive than rifles and can be fired more during a turn but their accuracy is worse than rifles.&lt;br /&gt;
- Rifles possess auto fire capability but their power is lower than heavy rifles. &lt;br /&gt;
- Plasma is the best non-explosive weapon in the game. Unfortunately it is also the most expensive and the ammo load can be limited (although it might not be necessary to bring extra clips if you manage to conserve its ammo).&lt;br /&gt;
- Laser is cheaper and has unlimited shots. But it is less powerful and has worse accuracy than plasma weapons.&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Sniper weapons===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Area weapons===&lt;br /&gt;
&lt;br /&gt;
Area weapons are any firing weapon which discharges a High Explosive/Incendiary/Smoke round. They include cannons, grenade and rocket launchers.&lt;br /&gt;
&lt;br /&gt;
Area weapons should be used for 3 purposes: &lt;br /&gt;
# soften up an enemy&#039;s armor (by close-by hits)&lt;br /&gt;
# destroy its cover (to allow for the general purpose weapons to hit without being stopped)&lt;br /&gt;
# create smoke to cover the movement of your units. &lt;br /&gt;
&lt;br /&gt;
It can be difficult to kill an armored enemy by simply using area weapons, depending on the weapons&#039; accuracy and the target&#039;s armor. &lt;br /&gt;
&lt;br /&gt;
* Rocket Launcher is very powerful but the rockets are very expensive. And a Large Rocket will usually NOT ensure a kill if the target has undamaged power or fly armor. &lt;br /&gt;
* Auto Cannon vs. Heavy Cannon. 1) AC has auto ability, poor accuracy and lower power but it costs less. 2) HC has no auto ability and is more expensive but has better accuracy and power.&lt;br /&gt;
* AC is good for firing blindly into an area, without mattering if it scores a direct hit or not. It is also good for close range fighting (a 3 shot auto burst of AP shells will kill a power suit) but unless you equip your assault guys with it you won&#039;t need any AP shells. 4) HC fires fewer shots than AC on a turn (due to lack of auto fire) but you will be able to direct better your fire. Also, 3 direct hits will kill a power suit.&lt;br /&gt;
* Area weapons should be used for 3 purposes: 1) soften up an enemy&#039;s armor (by close-by hits); 2) destroy its cover (to allow for the general purpose weapons to hit without being stopped); 3) create smoke to cover the movement of your units. It can be very difficult to kill an armored enemy by simply using area weapons, depending on the weapons&#039; accuracy and the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Grenades and Explosives===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stun Weapons===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hand to Hand (HTH) Weapons===&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:UFO2000 Weapons Sets]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Assassination_(UFO2000)&amp;diff=7492</id>
		<title>Assassination (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Assassination_(UFO2000)&amp;diff=7492"/>
		<updated>2006-06-11T05:00:30Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview of Assassination Scenario==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player 1:&#039;&#039;&#039; Kill the enemy leader (the 2nd player&#039;s first soldier on his/her list)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player 2:&#039;&#039;&#039; Keep your leader alive until the end of the game&lt;br /&gt;
&lt;br /&gt;
===Deployment Types===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surrounded&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During a game of assassination the second player (defender) begins the game surrounded by his opponent.  The first soldier the defender selects is his &amp;quot;leader.&amp;quot;  The game is over if the leader dies or if the attackers have no remaining troops.  The leader is visible on the attacker&#039;s minimap.  The player who is surrounded has the obvious disadvantage under normal conditions.  It is suggested that the attacker take a significantely lower point value of troops, or that a strict turn limit be placed on the battle.  &lt;br /&gt;
&lt;br /&gt;
===Options===&lt;br /&gt;
&lt;br /&gt;
* To limit 2nd player&#039;s leader to only carry single handed weapons.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
There are several options to enhance the survival chances of the 2nd player:&lt;br /&gt;
&lt;br /&gt;
* The battlefield must contain plenty of cover. Otherwise the 1st player will only have to fire at long range to the square where the leader is positioned. &lt;br /&gt;
* Large maps (60x60 in the case of 15k, for instance)&lt;br /&gt;
* Set a number of limit turns for the game. &lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:Scenarios (UFO2000)]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Robotrek&amp;diff=7491</id>
		<title>User talk:Robotrek</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Robotrek&amp;diff=7491"/>
		<updated>2006-06-11T04:58:05Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey,&lt;br /&gt;
&lt;br /&gt;
I made a few changes to the assassination page. What do you think of them? Thanks for the help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[User:Hobbes|Hobbes]] 20:09, 10 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
I really have to say that you improved the overall look and feel of the page.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I would like to apologise now for any errors that I make well working on this Wiki as I am relatively inexpierienced in both UFO 2000 and Wiki.  My assassination article, for example, was basically something I wrote to fill in the space.  My hope was that myself, or perhaps another user would come across it and put some &#039;&#039;&#039;real&#039;&#039;&#039; polish on it.  I plan to continue contriubuting both to this Wiki and UFO 2000 as long so you put up with with my incompotance :).&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Assassination_(UFO2000)&amp;diff=7482</id>
		<title>Assassination (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Assassination_(UFO2000)&amp;diff=7482"/>
		<updated>2006-06-11T01:09:38Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview of Assassination ===&lt;br /&gt;
&lt;br /&gt;
During a game of assassination the second player (defender) begins the game surrounded by his opponent.  The first soldier the defender selects is his &amp;quot;leader.&amp;quot;  The game is over if the leader dies or if the attackers have no remaining troops.  The leader is visible on the attacker&#039;s minimap.  The player who is surrounded has the obvious disadvantage under normal conditions.  It is suggested that the attacker take a significantely lower point value of troops, or that a strict turn limit be placed on the battle.  There is the option of limiting the leader to only single handed weapons.&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:Scenarios (UFO2000)]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000&amp;diff=7481</id>
		<title>UFO2000</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000&amp;diff=7481"/>
		<updated>2006-06-11T01:08:12Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:Ufo2000logo.gif|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the UFO2000 Wiki, a part of UFOpaedia.org. UFO2000 is a free and opensource turn based tactical squad simulation game with multiplayer support. While it has its own engine written from scratch, the game still relies on the data files from the X-COM: UFO Defense game.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The UFO2000 Wiki is meant to be a guide to the game, providing new players with a quick explanation of the game while introducing more complex tactics to advanced players. It will also contain information regarding how to costumize the game to add your own units, terrains and weapons, plus provide more technical details on the different aspects of the game. &lt;br /&gt;
&lt;br /&gt;
Right now the Wiki is pretty much bare but that will change soon and for that all contributions are welcome. &lt;br /&gt;
For questions regarding how to edit the pages use the [[Talk:UFO2000|discussion tab]] for this page. &lt;br /&gt;
&lt;br /&gt;
For more information regarding UFO2000 please visit our [http://ufo2000.sourceforge.net site]. Happy gaming!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;UFO2000 Main Directory&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;4&amp;quot;| {{UFO2000 Icon}} &#039;&#039;&#039;UFO2000&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (UFO2000)|About UFO2000]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Authors (UFO2000)|Authors and Credits]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Community (UFO2000)|Community]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Quick Start Guide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Interface (UFO2000)|The Main Interface]]&lt;br /&gt;
: [[Main Menu (UFO2000)|Main Menu]]&lt;br /&gt;
: [[Server (UFO2000)|Game Server]]&lt;br /&gt;
: [[Misson Planner (UFO2000)|Mission Planner]]&lt;br /&gt;
: [[Unit Editor (UFO2000)|Unit Editor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical (UFO2000)|The Tactical Interface]]&lt;br /&gt;
: [[Tactical Window (UFO2000)|Tactical Window]]&lt;br /&gt;
: [[Keyboard Controls (UFO2000)|Keyboard Controls]]&lt;br /&gt;
: [[Control Panel (UFO2000)|Control Panel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Differences to X-COM (UFO2000)|Differences between UFO2000 and X-COM]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Game and Squad Settings&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Scenarios (UFO2000)|Scenarios]]&lt;br /&gt;
: [[Deathmatch (UFO2000)|Deathmatch]]&lt;br /&gt;
: [[Escape (UFO2000)|Escape]]&lt;br /&gt;
: [[Control (UFO2000)|Control]]&lt;br /&gt;
: [[Assassination (UFO2000)|Assassination]]&lt;br /&gt;
: [[Hold( UFO2000)|Hold]]&lt;br /&gt;
: [[Breakthrough (UFO2000)|Breakthrough]]&lt;br /&gt;
: [[Capture (UFO2000)|Capture]]&lt;br /&gt;
: [[Search and Destroy (UFO2000)|Search and Destroy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Units (UFO2000)|Units]]&lt;br /&gt;
: [[Unit Types (UFO2000)|Unit Types]]&lt;br /&gt;
: [[Unit Stats (UFO2000)|Unit Stats]]&lt;br /&gt;
: [[New Units (UFO2000)|New Units]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Sets (UFO2000)|Weapon Sets]]&lt;br /&gt;
: [[Weapon Types (UFO2000)|Weapon Types]]&lt;br /&gt;
: [[UFO2000 Weaponset (UFO2000)|UFO2000]]&lt;br /&gt;
: [[Modified Weaponset (UFO2000)|Modified X-COM]]&lt;br /&gt;
: [[Original Weaponsets (UFO2000)|Original UFO&amp;amp;TFTD]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Strategy Manual&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Squads (UFO2000)|Designing Squads]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Squad Leadership (UFO2000)|Squad Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Terrain and Combat (UFO2000)|Terrain and Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Operations (UFO2000)|Tactical Operations]]&lt;br /&gt;
: [[Scouting (UFO2000)|Scouting]]&lt;br /&gt;
: [[Maneuvering (UFO2000)|Maneuvering]]&lt;br /&gt;
: [[Firing (UFO2000)|Firing]]&lt;br /&gt;
: [[Firing and Maneuvering (UFO2000)|Firing and Maneuvering]]&lt;br /&gt;
: [[Formations (UFO2000)|Squad Formations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Offensive Operations (UFO2000)|Offensive Operations]]&lt;br /&gt;
: [[Offensive Notes (UFO2000)|General Notes]]&lt;br /&gt;
: [[Offensive Requirements (UFO2000)|Offensive Requirements]]&lt;br /&gt;
: [[Offensive Tactics (UFO2000)|Offensive Tactics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defensive Operations (UFO2000)|Defensive Operations]]&lt;br /&gt;
: [[Defensive Notes (UFO2000)|General Notes]]&lt;br /&gt;
: [[Defensive Dilemmas (UFO2000)|Defensive Dilemmas]]&lt;br /&gt;
: [[Defensive Tactics (UFO2000)|Defensive Tactics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Customizing (UFO2000)|Customizing]]&lt;br /&gt;
: [[Custom Weapons (UFO2000)|Weapons]]&lt;br /&gt;
: [[Custom Maps (UFO2000)|Maps]]&lt;br /&gt;
: [[Custom Units (UFO2000)|Units]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Links (UFO2000)|Links]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:UFO2000]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Search_and_Destroy_(UFO2000)&amp;diff=7480</id>
		<title>Search and Destroy (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Search_and_Destroy_(UFO2000)&amp;diff=7480"/>
		<updated>2006-06-11T01:05:58Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview of Search and Destroy ===&lt;br /&gt;
&lt;br /&gt;
Search and Destroy is an all out bloodbath where either player can deploy anywhere on the map.  It is a good idea to have two balanced forces with equal point values.  The game is over when either side has no troops remaining.  The game recommends that the exploration level be set to zero.&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:Scenarios (UFO2000)]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Scenarios_(UFO2000)&amp;diff=7479</id>
		<title>Scenarios (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Scenarios_(UFO2000)&amp;diff=7479"/>
		<updated>2006-06-11T01:05:10Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are available scenario types for [[UFO2000|UFO2000 ]]:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Deathmatch (UFO2000)|Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
*[[Escape (UFO2000)|Escape]]&lt;br /&gt;
&lt;br /&gt;
*[[Control (UFO2000)|Control]]&lt;br /&gt;
&lt;br /&gt;
*[[Assassination (UFO2000)|Assassination]]&lt;br /&gt;
&lt;br /&gt;
*[[Hold( UFO2000)|Hold]]&lt;br /&gt;
&lt;br /&gt;
*[[Breakthrough (UFO2000)|Breakthrough]]&lt;br /&gt;
&lt;br /&gt;
*[[Capture (UFO2000)|Capture]]&lt;br /&gt;
&lt;br /&gt;
*[[Search and Destroy (UFO2000)|Search and Destroy]]&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:Game and Squad Settings (UFO2000)]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_(UFO2000)&amp;diff=7478</id>
		<title>Unit Stats (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_(UFO2000)&amp;diff=7478"/>
		<updated>2006-06-11T01:01:23Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently all stats for the units fall between 40 and 80 with the exception of strength which costs double points and falls between 20 and 40.  To increase one statistic you must first decrease another statistic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Units&#039;&#039;&#039;  determine how many actions a unit can preform in one turn.  Different actions have different time unit costs.  It is always recommended that you give your units as many time units as possible so that they can move and shoot more often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039;  is the physical endurance of the unit.  As the unit moves, its stamina goes down.  A unit will not be able to move if its stamina is decreased too far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;  determines how much damage a unit can take before dying.  This statistic is important for all units, but it should be very high for squad leaders in games such as assassination and escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bravery&#039;&#039;&#039;  is automatically set to zero under current game settings.  In the current version of the game it has no impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reactions&#039;&#039;&#039;  determines the unit&#039;s ability to fire during the opponent&#039;s turn if an enemy is visable.  This is very useful for scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firing&#039;&#039;&#039;  determines the unit&#039;s accuracy with firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing&#039;&#039;&#039;  determines the unit&#039;s accuracy when throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039;  represents the amount of weight which the unit can carry.  A high strength is often necessary for units equipped with heavy weapons.  The strength statistic costs double points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Robotrek&amp;diff=7477</id>
		<title>User:Robotrek</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Robotrek&amp;diff=7477"/>
		<updated>2006-06-11T00:35:23Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Robotrek.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real name:&#039;&#039;&#039;  Evan Callaway&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039;  Student&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email: &#039;&#039;&#039;  Robotrek@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is Robotrek? ===&lt;br /&gt;
&lt;br /&gt;
Robotrek is a turn based RPG created by Enix in 1994.  In the game you play a boy on the planet Quintet who dreams of becoming a great inventor like his father.  He builds robots and creates ingenius devices to defeat the hackers and recover the pieces of the Tetron chrystal.  Though the game was designed for children it is a blast to play if you enjoy old school RPG goodness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I, myself, love this game to death.&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Robotrek.jpg&amp;diff=7476</id>
		<title>File:Robotrek.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Robotrek.jpg&amp;diff=7476"/>
		<updated>2006-06-11T00:31:37Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: Robotreks&amp;#039;s Logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Robotreks&#039;s Logo&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Robotrek&amp;diff=7475</id>
		<title>User:Robotrek</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Robotrek&amp;diff=7475"/>
		<updated>2006-06-11T00:17:46Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real name:&#039;&#039;&#039;  Evan Callaway&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039;  Student&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email: &#039;&#039;&#039;  Robotrek@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is Robotrek? ===&lt;br /&gt;
&lt;br /&gt;
Robotrek is a turn based RPG created by Enix in 1994.  In the game you play a boy on the planet Quintet who dreams of becoming a great inventor like his father.  He builds robots and creates ingenius devices to defeat the hackers and recover the pieces of the Tetron chrystal.  Though the game was designed for children it is a blast to play if you enjoy old school RPG goodness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I, myself, love this game to death.&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Category:UFO2000_Quick_Start_Guide&amp;diff=7401</id>
		<title>Category:UFO2000 Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Category:UFO2000_Quick_Start_Guide&amp;diff=7401"/>
		<updated>2006-06-09T21:06:18Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a basic overview of the menus and controls in the game.&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Interface_(UFO2000)&amp;diff=7400</id>
		<title>Interface (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Interface_(UFO2000)&amp;diff=7400"/>
		<updated>2006-06-09T21:04:20Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are menus that you will encounter before actually playing the game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Main Menu (UFO2000)|Main Menu]]&lt;br /&gt;
&lt;br /&gt;
[[Server (UFO2000)|Game Server]]&lt;br /&gt;
&lt;br /&gt;
[[Misson Planner (UFO2000)|Mission Planner]]&lt;br /&gt;
&lt;br /&gt;
[[Unit Editor (UFO2000)|Unit Editor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Interface_(UFO2000)&amp;diff=7399</id>
		<title>Interface (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Interface_(UFO2000)&amp;diff=7399"/>
		<updated>2006-06-09T21:03:04Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are menus that you will encounter before actually playing the game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Main Menu (UFO2000)|Main Menu]]&lt;br /&gt;
&lt;br /&gt;
[[Server (UFO2000)|Game Server]]&lt;br /&gt;
&lt;br /&gt;
[[Misson Planner (UFO2000)|Mission Planner]]&lt;br /&gt;
&lt;br /&gt;
[[Unit Editor (UFO2000)|Unit Editor]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Main_Menu_(UFO2000)&amp;diff=7398</id>
		<title>Main Menu (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Main_Menu_(UFO2000)&amp;diff=7398"/>
		<updated>2006-06-09T21:02:01Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the main menu your choices are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connenct to internet server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play a game over the internet.  This button allows you to pick a server, name, and password.  It brings you to the server menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start hotseat game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play a two player game on one computer.  This button brings you to the misson planner.  During a hotseat game there are black screens between the player&#039;s turns, for fairness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Show geoscape demo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new version of the old X-com geoscape map.  As far as the author knows it does not impact the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Load saved game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Continue play on an unfinished game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Load a replay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watch a replay of a previously completed game which was saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change your settings and prefrences such as game speed, mouse sensitivity, sounds, and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip of the day&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Displays the tip of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;About&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Displays copywrite and legal information.  Clicking &amp;quot;more&amp;quot; gives you a basic description of the game and a link to the help index.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No you fool! Don&#039;t click it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Interface_(UFO2000)&amp;diff=7397</id>
		<title>Interface (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Interface_(UFO2000)&amp;diff=7397"/>
		<updated>2006-06-09T20:59:40Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Main Interface ===&lt;br /&gt;
&lt;br /&gt;
The following are menus that you will encounter before actually playing the game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Main Menu (UFO2000)|Main Menu]]&lt;br /&gt;
&lt;br /&gt;
[[Server (UFO2000)|Game Server]]&lt;br /&gt;
&lt;br /&gt;
[[Misson Planner (UFO2000)|Mission Planner]]&lt;br /&gt;
&lt;br /&gt;
[[Unit Editor (UFO2000)|Unit Editor]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Main_Menu_(UFO2000)&amp;diff=7396</id>
		<title>Main Menu (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Main_Menu_(UFO2000)&amp;diff=7396"/>
		<updated>2006-06-09T20:56:29Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Main Menu ===&lt;br /&gt;
&lt;br /&gt;
At the main menu your choices are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connenct to internet server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play a game over the internet.  This button allows you to pick a server, name, and password.  It brings you to the server menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start hotseat game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play a two player game on one computer.  This button brings you to the misson planner.  During a hotseat game there are black screens between the player&#039;s turns, for fairness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Show geoscape demo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new version of the old X-com geoscape map.  As far as the author knows it does not impact the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Load saved game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Continue play on an unfinished game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Load a replay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watch a replay of a previously completed game which was saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change your settings and prefrences such as game speed, mouse sensitivity, sounds, and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip of the day&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Displays the tip of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;About&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Displays copywrite and legal information.  Clicking &amp;quot;more&amp;quot; gives you a basic description of the game and a link to the help index.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No you fool! Don&#039;t click it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Main_Menu_(UFO2000)&amp;diff=7395</id>
		<title>Main Menu (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Main_Menu_(UFO2000)&amp;diff=7395"/>
		<updated>2006-06-09T20:54:43Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Main Menu ===&lt;br /&gt;
&lt;br /&gt;
At the main menu your choices are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connenct to internet server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play a game over the internet.  This button allows you to pick a server, name, and password.  It brings you to the server menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start hotseat game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play a two player game on one computer.  This button brings you to the misson planner.  During a hotseat game there are black screens between the player&#039;s turns, for fairness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Show geoscape demo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new version of the old X-com geoscape map.  As far as the author knows it does not impact the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Load saved game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Continue play on an unfinished game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Load a replay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watch a replay of a previously completed game which was saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change your settings and prefrences such as game speed, mouse sensitivity, sounds, and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip of the day&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Displays the tip of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;About&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Displays copywrite and legal information.  Clicking &amp;quot;more&amp;quot; gives you a basic description of the game and a link to the help index.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No you fool! Don&#039;t click it!&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Assassination_(UFO2000)&amp;diff=7394</id>
		<title>Assassination (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Assassination_(UFO2000)&amp;diff=7394"/>
		<updated>2006-06-09T20:30:49Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview of Assassination ===&lt;br /&gt;
&lt;br /&gt;
During a game of assassination the second player (defender) begins the game surrounded by his opponent.  The first soldier the defender selects is his &amp;quot;leader.&amp;quot;  The game is over if the leader dies or if the attackers have no remaining troops.  The player who is surrounded has the obvious disadvantage under normal conditions.  It is suggested that the attacker take a significantely lower point value of troops, or that a strict turn limit be placed on the battle.  There is the option of limiting the leader to only single handed weapons.&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:Scenarios (UFO2000)]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Deathmatch_(UFO2000)&amp;diff=7393</id>
		<title>Deathmatch (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Deathmatch_(UFO2000)&amp;diff=7393"/>
		<updated>2006-06-09T20:28:26Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: /* Overview of Deathmatch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview of Deathmatch ===&lt;br /&gt;
&lt;br /&gt;
As the game says, you must &amp;quot;kill &#039;em all,&amp;quot; meaning all of your opponenets.  It is a standard match that is best played between two forces of equal point values.  Players start on opposite sides of the map in narrow deployment zones.  The game is over when either side has no troops remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:Scenarios (UFO2000)]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Search_and_Destroy_(UFO2000)&amp;diff=7392</id>
		<title>Search and Destroy (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Search_and_Destroy_(UFO2000)&amp;diff=7392"/>
		<updated>2006-06-09T20:27:41Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview of Search and Destroy ===&lt;br /&gt;
&lt;br /&gt;
Search and Destroy is an all out bloodbath where either player can deploy anywhere on the map.  It is a good idea to have two balanced forces with equal point values.  The game is over when either side has no troops remaining.&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:Scenarios (UFO2000)]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Search_and_Destroy_(UFO2000)&amp;diff=7391</id>
		<title>Search and Destroy (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Search_and_Destroy_(UFO2000)&amp;diff=7391"/>
		<updated>2006-06-09T20:26:57Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview of Search and Destroy ===&lt;br /&gt;
&lt;br /&gt;
Search and Destroy is an all out bloodbath where either player can deploy anywhere on the map.  It is a good idea to have two balanced forces with equal point values.&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:Scenarios (UFO2000)]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Category:Scenarios_(UFO2000)&amp;diff=7390</id>
		<title>Category:Scenarios (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Category:Scenarios_(UFO2000)&amp;diff=7390"/>
		<updated>2006-06-09T20:25:47Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the current available scenerios for UFO 2000 for which articles have been written.&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Category:Scenarios_(UFO2000)&amp;diff=7389</id>
		<title>Category:Scenarios (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Category:Scenarios_(UFO2000)&amp;diff=7389"/>
		<updated>2006-06-09T20:25:06Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the current available scenerios for UFO 2000.&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Assassination_(UFO2000)&amp;diff=7388</id>
		<title>Assassination (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Assassination_(UFO2000)&amp;diff=7388"/>
		<updated>2006-06-09T20:23:22Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview of Assassination ===&lt;br /&gt;
&lt;br /&gt;
During a game of assassination the second player begins the game surrounded by his opponent.  The first soldier he selects is his &amp;quot;leader&amp;quot; and the game is over if he dies.  The player who is surrounded has the obvious disadvantage under normal conditions.  It is suggested that the attacker take a significantely lower point value of troops, or that a strict turn limit be placed on the battle.  There is the option of limiting the leader to only single handed weapons.&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
 [[Category:Scenarios (UFO2000)]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Deathmatch_(UFO2000)&amp;diff=7387</id>
		<title>Deathmatch (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Deathmatch_(UFO2000)&amp;diff=7387"/>
		<updated>2006-06-09T20:20:08Z</updated>

		<summary type="html">&lt;p&gt;Robotrek: /* Overview of Deathmatch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview of Deathmatch ===&lt;br /&gt;
&lt;br /&gt;
As the game says, you must &amp;quot;kill &#039;em all,&amp;quot; meaning all of your opponenets.  It is a standard match that is best played between two forces of equal point values.  Players start on opposite sides of the map in narrow deployment zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:Scenarios (UFO2000)]]&lt;/div&gt;</summary>
		<author><name>Robotrek</name></author>
	</entry>
</feed>