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	<updated>2026-05-03T09:08:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=43583</id>
		<title>XCOM News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=43583"/>
		<updated>2013-01-08T09:28:15Z</updated>

		<summary type="html">&lt;p&gt;ResonansER: /* XCOM: Enemy Unknown by Firaxis Games released! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Ufopaedia.org news page where relevant news and site messages will appear. When this page is transcluded into other pages, only the new news items should appear there. Everything else will only display on this page. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Letsfight.jpg|thumb|300px|Bring &#039;Em On!]]&lt;br /&gt;
==== &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM: Enemy Unknown by Firaxis Games released!&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;January 8th, 2013&#039;&#039;&#039;&lt;br /&gt;
:* Second Wave options now available on XCOM: Enemy Unknown. The latest patch released today by Firaxis now activates the Second Wave options and makes it available for the game. Despite it being already included but inactive (and playable through mods) the developers had stated that they didn&#039;t had time to complete Second Wave before XCOM: Enemy Unknown but it was on their intentions to finish it. It now includes the following [[Info_(EU2012)#Advanced Options|options]] as part of Advanced Gameplay: &#039;&#039;Damage Roulette, New Economy, Not Created Equally, Hidden Potential, Red Fog, Absolutely Critical, The Greater Good, Marathon, Results Driven, High Stakes, Diminishing Returns, More Than Human, Total Loss, War Wariness, E-115&#039;&#039; and &#039;&#039;Alternate Sources&#039;&#039;. The [[Patches_(EU2012)#2013-01-07|patch]] also introduces fixes to the teleport bug and adds a new XCOM Hero. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 4, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has released the first of two DLC packs for all platforms, named &#039;&#039;Slingshot&#039;&#039;.  The pack features several additional new helmets, 1 new armor decoration and 3 linked Council missions and a special playable soldier named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 23, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has [http://www.2kgames.com/blog/add-on-content-packs-for-xcom-enemy-unknown-coming-soon announced] the first of two DLC packs for all platforms. The first, named &#039;&#039;Slingshot&#039;&#039;, will feature 3 new linked Council missions that will focus on a playable character named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 9, 2012&#039;&#039;&#039;&lt;br /&gt;
:* Eighteen years after the original release of &#039;&#039;UFO: Enemy Unknown&#039;&#039; (or &#039;&#039;XCOM: UFO Defense&#039;&#039;), 2K Games has released today in North America &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, its remake of the original game, which will be followed by the international release next Friday. XCOM is back!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 24, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Demo is released on &#039;&#039;&#039;[http://store.steampowered.com/app/200510/ Steam]&#039;&#039;&#039;. It features a tutorial mission, a standard mission and a limited interaction with the Base and Geoscape layer.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 10, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Multiplayer deathmatch revealed for XCOM: Enemy Unknown (2012), mix your own squad of soldiers &amp;amp; aliens and battle online vs other players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 5, 2012 &#039;&#039;&#039;&lt;br /&gt;
:*Publisher 2K Games announces that Firaxis (makers of Civilization) is developing a re-imagining of the original XCOM: Enemy Unknown for release this fall (2012).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====  &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;New XCOM FPS Game by 2k Marin&amp;lt;/span&amp;gt; ====&lt;br /&gt;
:* XCOM FPS has been delayed multiple times, release is late 2013 or 2014 at the earliest.&lt;br /&gt;
:* The game will focus on elite U.S. government operatives attempting to prevent a nightmarish invasion of the United States (while dropping the dash in X-COM). See:&lt;br /&gt;
:* The [http://www.xcom.com official XCOM] site (only a couple of trailers here)&lt;br /&gt;
:* Some criticism of its change in focus ([http://www.destructoid.com/2k-marin-s-22-minute-demonstration-of-xcom-209954.phtml 1], [http://www.destructoid.com/2k-xcom-changed-because-strategy-games-aren-t-modern-205991.phtml 2]), although 2k Marin may be rethinking this&lt;br /&gt;
:* [http://forums.2kgames.com/forums/forumdisplay.php?76-XCOM-General-Discussion 2k&#039;s XCOM forum], including passionate posts by X-Commies&lt;br /&gt;
:* Once slated for March 2012 release, it has now slipped to a later date ([http://www.videogamer.com/xbox360/xcom_2k_marin/news/xcom_release_date_slips_avoids_mass_effect_3.html 1], [http://www.gamespot.com/news/6344515.html?tag=nl.e579 2]).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====   &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;X-COM Packages &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Now available for less than $15&lt;br /&gt;
:*At [http://www.gamersgate.com/index.php?page=product&amp;amp;what=view&amp;amp;sku=DDB-XCOM&amp;amp;via=newly_added&amp;amp;aff=sc GamersGate], [http://store.steampowered.com/sub/964/ Steam] and [http://www.direct2drive.com/2/7614/product/Buy-X-Com-Complete-Bundle-Download Direct2Drive]. (Includes &#039;&#039;&#039;UFO&#039;&#039;&#039;, &#039;&#039;&#039;TFTD&#039;&#039;&#039;, &#039;&#039;&#039;Apoc&#039;&#039;&#039;, &#039;&#039;&#039;Int&#039;&#039;&#039;, and &#039;&#039;&#039;Enf&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;reviews&amp;quot;, see [[GEOSCAPE.EXE#X-COM_Complete_Packages|this]]. &lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archived News == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;&#039;&#039;&#039;OFFICIAL&#039;&#039;&#039;&amp;lt;/span&amp;gt; - [http://kotaku.com/5516654/x+com-is-back NEW X-COM GAME FROM THE DEVELOPERS OF BIOSHOCK 2]&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, this will come as a shock to all, but 2K Australia and 2K Marin is busily working on a first-person shooter based on the X-COM franchise. More info will presumably become available on the 2010 E3.&lt;br /&gt;
&lt;br /&gt;
For more information/rumors check 2K&#039;s [http://forums.2kgames.com/forums/forumdisplay.php?f=76 X-COM forum].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ResonansER</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Patches_(EU2012)&amp;diff=43582</id>
		<title>Patches (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Patches_(EU2012)&amp;diff=43582"/>
		<updated>2013-01-08T09:26:32Z</updated>

		<summary type="html">&lt;p&gt;ResonansER: /* 2013-01-07 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Patches ==&lt;br /&gt;
&lt;br /&gt;
=== 2013-01-08 ===&lt;br /&gt;
*Second Wave addition &lt;br /&gt;
**If a player has beaten the game, they can access a variety of gameplay toggles upon starting a new game. The Second Wave option will be available on the New Game menu.&lt;br /&gt;
*AI teleport bug fix&lt;br /&gt;
**Minimizes the bug where aliens teleport into the middle of a player’s squad&lt;br /&gt;
*Defeat screen when beating the game&lt;br /&gt;
**Minimizes a bug that displays a Defeat screen after winning the game&lt;br /&gt;
*PC Only&lt;br /&gt;
**Chris Kluwe as XCOM Hero unlock&lt;br /&gt;
&lt;br /&gt;
=== 2012-12-07 ===&lt;br /&gt;
* Slingshot Content Pack will no longer cause the game to think pre-existing saves are corrupt. All previous saves should now work properly.&lt;br /&gt;
&lt;br /&gt;
=== 2012-11-08 ===&lt;br /&gt;
* Abductor roof visibility problems resolved.&lt;br /&gt;
* Interception game hang issues resolved;&lt;br /&gt;
** If two interceptors are sent after UFO.&lt;br /&gt;
** If Skyranger is returning from combat after an Interceptor was already deployed.&lt;br /&gt;
* SHIV inaccessible issues resolved.&lt;br /&gt;
* AI Alien Activity Hang resolution.&lt;br /&gt;
* Multiplayer connectivity optimization.&lt;br /&gt;
* TempleShip optimization: All Soldiers properly spawn when restarting the mission after clearing the second room of TempleShip.&lt;br /&gt;
* Snapshot penalty should no longer apply when Overwatching without first moving. &lt;br /&gt;
* Easy Difficulty is now easier.&lt;br /&gt;
* Rookie HP issue is now resolved.&lt;br /&gt;
&lt;br /&gt;
=== 2012-10-12 ===&lt;br /&gt;
* Various visibility/hiding optimizations&lt;br /&gt;
* Multiplayer text chat support (J to activate)&lt;br /&gt;
* Mouse 4/5 will switch soldiers in the Barracks&lt;br /&gt;
* ESC hides the movement grid if you do not want to commit to a move while it is activated.&lt;br /&gt;
* Squad Sight ability optimization&lt;br /&gt;
* Fixed issue when equipping two grenades with Deep Pockets.&lt;br /&gt;
* Fixed Rapid Fire sometimes consuming too much ammo.&lt;br /&gt;
* SHIVs that are damaged will no longer become unusable.&lt;br /&gt;
* Fixed some hangs/soft crashes in tactical combat.&lt;br /&gt;
* Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.&lt;br /&gt;
* Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.&lt;br /&gt;
* 1080p movies are now used at all times on the PC.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ResonansER</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=43581</id>
		<title>XCOM News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=43581"/>
		<updated>2013-01-08T09:25:00Z</updated>

		<summary type="html">&lt;p&gt;ResonansER: /* XCOM: Enemy Unknown by Firaxis Games released! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Ufopaedia.org news page where relevant news and site messages will appear. When this page is transcluded into other pages, only the new news items should appear there. Everything else will only display on this page. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Letsfight.jpg|thumb|300px|Bring &#039;Em On!]]&lt;br /&gt;
==== &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM: Enemy Unknown by Firaxis Games released!&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;January 8th, 2013&#039;&#039;&#039;&lt;br /&gt;
:* Second Wave options now available on XCOM: Enemy Unknown. The latest patch released today by Firaxis now activates the Second Wave options and makes it available for the game. Despite it being already included but inactive (and playable through mods) the developers had stated that they didn&#039;t had time to complete Second Wave before XCOM: Enemy Unknown but it was on their intentions to finish it. It now includes the following [[Info_(EU2012)#Advanced Options|options]] as part of Advanced Gameplay: &#039;&#039;Damage Roulette, New Economy, Not Created Equally, Hidden Potential, Red Fog, Absolutely Critical, The Greater Good, Marathon, Results Driven, High Stakes, Diminishing Returns, More Than Human, Total Loss, War Wariness, E-115&#039;&#039; and &#039;&#039;Alternate Sources&#039;&#039;. The [[Patches_(EU2012)#2013-01-07|patch]] also introduces fixes to the teleport bug and adds a new XCOM Hero. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 5, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has released the first of two DLC packs for all platforms, named &#039;&#039;Slingshot&#039;&#039;.  The pack features several additional new helmets, 1 new armor decoration and 3 linked Council missions and a special playable soldier named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 23, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has [http://www.2kgames.com/blog/add-on-content-packs-for-xcom-enemy-unknown-coming-soon announced] the first of two DLC packs for all platforms. The first, named &#039;&#039;Slingshot&#039;&#039;, will feature 3 new linked Council missions that will focus on a playable character named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 9, 2012&#039;&#039;&#039;&lt;br /&gt;
:* Eighteen years after the original release of &#039;&#039;UFO: Enemy Unknown&#039;&#039; (or &#039;&#039;XCOM: UFO Defense&#039;&#039;), 2K Games has released today in North America &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, its remake of the original game, which will be followed by the international release next Friday. XCOM is back!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 24, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Demo is released on &#039;&#039;&#039;[http://store.steampowered.com/app/200510/ Steam]&#039;&#039;&#039;. It features a tutorial mission, a standard mission and a limited interaction with the Base and Geoscape layer.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 10, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Multiplayer deathmatch revealed for XCOM: Enemy Unknown (2012), mix your own squad of soldiers &amp;amp; aliens and battle online vs other players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 5, 2012 &#039;&#039;&#039;&lt;br /&gt;
:*Publisher 2K Games announces that Firaxis (makers of Civilization) is developing a re-imagining of the original XCOM: Enemy Unknown for release this fall (2012).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====  &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;New XCOM FPS Game by 2k Marin&amp;lt;/span&amp;gt; ====&lt;br /&gt;
:* XCOM FPS has been delayed multiple times, release is late 2013 or 2014 at the earliest.&lt;br /&gt;
:* The game will focus on elite U.S. government operatives attempting to prevent a nightmarish invasion of the United States (while dropping the dash in X-COM). See:&lt;br /&gt;
:* The [http://www.xcom.com official XCOM] site (only a couple of trailers here)&lt;br /&gt;
:* Some criticism of its change in focus ([http://www.destructoid.com/2k-marin-s-22-minute-demonstration-of-xcom-209954.phtml 1], [http://www.destructoid.com/2k-xcom-changed-because-strategy-games-aren-t-modern-205991.phtml 2]), although 2k Marin may be rethinking this&lt;br /&gt;
:* [http://forums.2kgames.com/forums/forumdisplay.php?76-XCOM-General-Discussion 2k&#039;s XCOM forum], including passionate posts by X-Commies&lt;br /&gt;
:* Once slated for March 2012 release, it has now slipped to a later date ([http://www.videogamer.com/xbox360/xcom_2k_marin/news/xcom_release_date_slips_avoids_mass_effect_3.html 1], [http://www.gamespot.com/news/6344515.html?tag=nl.e579 2]).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====   &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;X-COM Packages &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Now available for less than $15&lt;br /&gt;
:*At [http://www.gamersgate.com/index.php?page=product&amp;amp;what=view&amp;amp;sku=DDB-XCOM&amp;amp;via=newly_added&amp;amp;aff=sc GamersGate], [http://store.steampowered.com/sub/964/ Steam] and [http://www.direct2drive.com/2/7614/product/Buy-X-Com-Complete-Bundle-Download Direct2Drive]. (Includes &#039;&#039;&#039;UFO&#039;&#039;&#039;, &#039;&#039;&#039;TFTD&#039;&#039;&#039;, &#039;&#039;&#039;Apoc&#039;&#039;&#039;, &#039;&#039;&#039;Int&#039;&#039;&#039;, and &#039;&#039;&#039;Enf&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;reviews&amp;quot;, see [[GEOSCAPE.EXE#X-COM_Complete_Packages|this]]. &lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archived News == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;&#039;&#039;&#039;OFFICIAL&#039;&#039;&#039;&amp;lt;/span&amp;gt; - [http://kotaku.com/5516654/x+com-is-back NEW X-COM GAME FROM THE DEVELOPERS OF BIOSHOCK 2]&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, this will come as a shock to all, but 2K Australia and 2K Marin is busily working on a first-person shooter based on the X-COM franchise. More info will presumably become available on the 2010 E3.&lt;br /&gt;
&lt;br /&gt;
For more information/rumors check 2K&#039;s [http://forums.2kgames.com/forums/forumdisplay.php?f=76 X-COM forum].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ResonansER</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=43580</id>
		<title>XCOM News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=43580"/>
		<updated>2013-01-08T09:24:42Z</updated>

		<summary type="html">&lt;p&gt;ResonansER: /* XCOM: Enemy Unknown by Firaxis Games released! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Ufopaedia.org news page where relevant news and site messages will appear. When this page is transcluded into other pages, only the new news items should appear there. Everything else will only display on this page. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Letsfight.jpg|thumb|300px|Bring &#039;Em On!]]&lt;br /&gt;
==== &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;XCOM: Enemy Unknown by Firaxis Games released!&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;January 7th, 2013&#039;&#039;&#039;&lt;br /&gt;
:* Second Wave options now available on XCOM: Enemy Unknown. The latest patch released today by Firaxis now activates the Second Wave options and makes it available for the game. Despite it being already included but inactive (and playable through mods) the developers had stated that they didn&#039;t had time to complete Second Wave before XCOM: Enemy Unknown but it was on their intentions to finish it. It now includes the following [[Info_(EU2012)#Advanced Options|options]] as part of Advanced Gameplay: &#039;&#039;Damage Roulette, New Economy, Not Created Equally, Hidden Potential, Red Fog, Absolutely Critical, The Greater Good, Marathon, Results Driven, High Stakes, Diminishing Returns, More Than Human, Total Loss, War Wariness, E-115&#039;&#039; and &#039;&#039;Alternate Sources&#039;&#039;. The [[Patches_(EU2012)#2013-01-07|patch]] also introduces fixes to the teleport bug and adds a new XCOM Hero. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 5, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has released the first of two DLC packs for all platforms, named &#039;&#039;Slingshot&#039;&#039;.  The pack features several additional new helmets, 1 new armor decoration and 3 linked Council missions and a special playable soldier named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 23, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has [http://www.2kgames.com/blog/add-on-content-packs-for-xcom-enemy-unknown-coming-soon announced] the first of two DLC packs for all platforms. The first, named &#039;&#039;Slingshot&#039;&#039;, will feature 3 new linked Council missions that will focus on a playable character named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 9, 2012&#039;&#039;&#039;&lt;br /&gt;
:* Eighteen years after the original release of &#039;&#039;UFO: Enemy Unknown&#039;&#039; (or &#039;&#039;XCOM: UFO Defense&#039;&#039;), 2K Games has released today in North America &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, its remake of the original game, which will be followed by the international release next Friday. XCOM is back!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 24, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Demo is released on &#039;&#039;&#039;[http://store.steampowered.com/app/200510/ Steam]&#039;&#039;&#039;. It features a tutorial mission, a standard mission and a limited interaction with the Base and Geoscape layer.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 10, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Multiplayer deathmatch revealed for XCOM: Enemy Unknown (2012), mix your own squad of soldiers &amp;amp; aliens and battle online vs other players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 5, 2012 &#039;&#039;&#039;&lt;br /&gt;
:*Publisher 2K Games announces that Firaxis (makers of Civilization) is developing a re-imagining of the original XCOM: Enemy Unknown for release this fall (2012).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====  &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;New XCOM FPS Game by 2k Marin&amp;lt;/span&amp;gt; ====&lt;br /&gt;
:* XCOM FPS has been delayed multiple times, release is late 2013 or 2014 at the earliest.&lt;br /&gt;
:* The game will focus on elite U.S. government operatives attempting to prevent a nightmarish invasion of the United States (while dropping the dash in X-COM). See:&lt;br /&gt;
:* The [http://www.xcom.com official XCOM] site (only a couple of trailers here)&lt;br /&gt;
:* Some criticism of its change in focus ([http://www.destructoid.com/2k-marin-s-22-minute-demonstration-of-xcom-209954.phtml 1], [http://www.destructoid.com/2k-xcom-changed-because-strategy-games-aren-t-modern-205991.phtml 2]), although 2k Marin may be rethinking this&lt;br /&gt;
:* [http://forums.2kgames.com/forums/forumdisplay.php?76-XCOM-General-Discussion 2k&#039;s XCOM forum], including passionate posts by X-Commies&lt;br /&gt;
:* Once slated for March 2012 release, it has now slipped to a later date ([http://www.videogamer.com/xbox360/xcom_2k_marin/news/xcom_release_date_slips_avoids_mass_effect_3.html 1], [http://www.gamespot.com/news/6344515.html?tag=nl.e579 2]).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====   &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;X-COM Packages &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Now available for less than $15&lt;br /&gt;
:*At [http://www.gamersgate.com/index.php?page=product&amp;amp;what=view&amp;amp;sku=DDB-XCOM&amp;amp;via=newly_added&amp;amp;aff=sc GamersGate], [http://store.steampowered.com/sub/964/ Steam] and [http://www.direct2drive.com/2/7614/product/Buy-X-Com-Complete-Bundle-Download Direct2Drive]. (Includes &#039;&#039;&#039;UFO&#039;&#039;&#039;, &#039;&#039;&#039;TFTD&#039;&#039;&#039;, &#039;&#039;&#039;Apoc&#039;&#039;&#039;, &#039;&#039;&#039;Int&#039;&#039;&#039;, and &#039;&#039;&#039;Enf&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;reviews&amp;quot;, see [[GEOSCAPE.EXE#X-COM_Complete_Packages|this]]. &lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archived News == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;&#039;&#039;&#039;OFFICIAL&#039;&#039;&#039;&amp;lt;/span&amp;gt; - [http://kotaku.com/5516654/x+com-is-back NEW X-COM GAME FROM THE DEVELOPERS OF BIOSHOCK 2]&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, this will come as a shock to all, but 2K Australia and 2K Marin is busily working on a first-person shooter based on the X-COM franchise. More info will presumably become available on the 2010 E3.&lt;br /&gt;
&lt;br /&gt;
For more information/rumors check 2K&#039;s [http://forums.2kgames.com/forums/forumdisplay.php?f=76 X-COM forum].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ResonansER</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(EU2012)&amp;diff=38028</id>
		<title>Info (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(EU2012)&amp;diff=38028"/>
		<updated>2012-10-05T19:41:29Z</updated>

		<summary type="html">&lt;p&gt;ResonansER: /* Game Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Description==&lt;br /&gt;
&lt;br /&gt;
[http://www.xcom.com/enemyunknown/information XCOM: Enemy Unknown] (aka XCOM: EU or simply EU), released 9th Oct 2012 in the USA and 12th Oct2012 in Europe, is a video game (PC, XBox360 and PS3) wherein the player is in charge of an elite paramilitary organization called XCOM.  XCOM: EU is a restart of the &#039;XCOM&#039; series of games that started in 1994 with UFO: Enemy Unknown (aka XCOM: UFO Defense). Extraterrestrials are attacking Earth and it is your job to defend the planet.  &amp;quot;&#039;&#039;Good luck Commander.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like its predecessors, EU is a unique game because it blends a strategy layer with a turn-based tactical combat layer.  In terms of overall strategy, you are tasked with building a base, researching technology, translating that into gear, equipping soldiers &amp;amp; aircraft, managing global politics to secure funding, choosing &amp;amp; planning missions, managing soldiers&#039; abilities &amp;amp; &#039;perks&#039;, and more.  In terms of tactical combat, you choose every move and action of each of your soldiers.&lt;br /&gt;
&lt;br /&gt;
Having total control over every aspect of the XCOM agency is meaningfull; every success bolsters a sense of accomplishment, while every veteran&#039;s &#039;perma-death&#039; and subsequent replacement by a minimally-skilled rookie feels like a gut punch from a Muton Berserker.  Choose wisely, and you just might lay waste to the alien baddies.  Choose poorly, and may not be able to protect the Funding Council nations or even survive a combat mission.&lt;br /&gt;
&lt;br /&gt;
Lead Designer Jake Solomon is known for describing the &#039;one thing that &#039;&#039;is&#039;&#039; XCOM&#039; as being consequences: no shot can be taken for granted and every choice you make in the game could have a significant impact.  This speaks to XCOM&#039;s inherent replayability as well as it&#039;s infamous difficulty.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Levels==&lt;br /&gt;
* Easy&lt;br /&gt;
* Normal&lt;br /&gt;
* Classic&lt;br /&gt;
* Impossible&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Ironman Mode: While not a dedicated difficulty &#039;level&#039;, choosing Ironman Mode upon starting a campaign increases difficulty by allowing only one save slot that is determined by auto-save.  Clicked on the wrong square and got your Colonel killed out of cover?  Countries permanently left the Funding Council because you botched that mission?  &amp;quot;&#039;&#039;That&#039;s XCOM.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
There are a number of UI &amp;amp; gameplay options to customize how the game is experienced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Gameplay Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Soldier Voice&#039;&#039;&#039; || Toggles soldier commentary (e.g., when ordered to move or act)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Glam cam&#039;&#039;&#039; || Toggles whether you see over-the-shoulder &amp;amp; 3rd-person (e.g., kicking in a door) animations&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Grid&#039;&#039;&#039; || Toggles whether you see the grid of squares overlaying the map for movement&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Second Wave==&lt;br /&gt;
&lt;br /&gt;
After you complete one game the 2nd Wave options are activated. Players may choose any of those options at the start of the game to increase difficulty and variety. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Second Wave Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Roulette&#039;&#039;&#039; || &#039;&#039;Weapons have a much wider range of damage.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Total Loss&#039;&#039;&#039; || &#039;&#039;Lose all gear from soldiers who die in combat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Red Fog&#039;&#039;&#039; || &#039;&#039;Any wounds taken in combat will degrade a soldier&#039;s stats for that mission.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Hidden Potential&#039;&#039;&#039; || &#039;&#039;Rookies will have random starting stats.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Results Driven&#039;&#039;&#039; || A&#039;&#039;s a soldier is promoted, their stats will increase randomly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Economy&#039;&#039;&#039; || &#039;&#039;A country will offer less funding as its panic increases.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;War Weariness&#039;&#039;&#039; || &#039;&#039;Overall funding levels drop inexorably with every month that passes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;High Stakes&#039;&#039;&#039; || &#039;&#039;The rewards granted for stopping alien abductions are randomized.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Diminishing Returns&#039;&#039;&#039; || &#039;&#039;The cost of satellites increases with every one that is built.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;E-115&#039;&#039;&#039; || &#039;&#039;Elerium stores will degrade over time.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;The Blitz&#039;&#039;&#039; || &#039;&#039;The aliens will target a larger number of cities every time they launch an abduction attack.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Absolutely Critical&#039;&#039;&#039; || &#039;&#039;A flanking shot will guarantee a critical hit.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;More Than Human&#039;&#039;&#039; || &#039;&#039;The psionic gift is extremely rare.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;The Greater Good&#039;&#039;&#039; || &#039;&#039;The secret of psionics can only be learned by interrogating a psionic alien.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Marathon&#039;&#039;&#039; || &#039;&#039;The game takes considerably longer to complete.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alternate Sources&#039;&#039;&#039; || &#039;&#039;The power requirements of all facilities are increased.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC System Requirements==&lt;br /&gt;
&#039;&#039;&#039;Minimum:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*OS: Windows Vista&lt;br /&gt;
*Processor: 2 GHz Dual Core&lt;br /&gt;
*Memory: 2 GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600XT or greater &lt;br /&gt;
*DirectX®: 9.0&lt;br /&gt;
*Hard Drive: 20 GB HD space&lt;br /&gt;
*Sound: DirectX Compatible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7 &lt;br /&gt;
*Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz) &lt;br /&gt;
*Memory: 4 GB RAM &lt;br /&gt;
*Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater&lt;br /&gt;
*DirectX®: 9.0&lt;br /&gt;
*Hard Drive: 20 GB HD space&lt;br /&gt;
*Sound: DirectX Compatible&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ResonansER</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(EU2012)&amp;diff=37437</id>
		<title>Info (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(EU2012)&amp;diff=37437"/>
		<updated>2012-10-01T09:20:43Z</updated>

		<summary type="html">&lt;p&gt;ResonansER: /* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
[http://www.xcom.com/enemyunknown/information XCOM: Enemy Unknown], to be released this year, October 9th in USA and 12th in the Europe, is a video game (PC, XBox360 and PS3) wherein the player is in charge of an elite paramilitary organization called XCOM.  XCOM: EU is a restart of the &#039;XCOM&#039; series of games that started in 1994 with UFO: Enemy Unknown (aka XCOM: UFO Defense). Extraterrestrials are attacking Earth and it is your job to defend the planet.&lt;br /&gt;
&lt;br /&gt;
Like its predecessors, XCOM: Enemy Unknown (2012) is a unique game because it blends elements of real-time strategy, such as building a base, researching technology, planning missions, managing global politics to secure funding or equipping soldiers with gear and abilities, and mixes them elements of turn-based combat, where you choose every move and action your soldiers take on the battlefield. &lt;br /&gt;
&lt;br /&gt;
The fact that you have total control over every aspect of the XCOM agency is especially important considering that the game has &amp;quot;perma-death&amp;quot;: when one of your soldiers dies, they are gone. This plays into XCOM&#039;s infamous difficulty; while no shot can be taken for granted and every choice you make in the game could have significant long-term consequences, the fact that your replacements are minimally-skilled rookies makes every lost soldier that much harder to endure.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&#039;&#039;&#039;Minimum:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*OS: Windows Vista&lt;br /&gt;
*Processor: 2 GHz Dual Core&lt;br /&gt;
*Memory: 2 GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600XT or greater &lt;br /&gt;
*DirectX®: 9.0&lt;br /&gt;
*Hard Drive: 20 GB HD space&lt;br /&gt;
*Sound: DirectX Compatible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7 &lt;br /&gt;
*Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz) &lt;br /&gt;
*Memory: 4 GB RAM &lt;br /&gt;
*Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater&lt;br /&gt;
*DirectX®: 9.0&lt;br /&gt;
*Hard Drive: 20 GB HD space&lt;br /&gt;
*Sound: DirectX Compatible&lt;br /&gt;
&lt;br /&gt;
==Difficulty Levels==&lt;br /&gt;
* Easy&lt;br /&gt;
* Normal&lt;br /&gt;
* Classic&lt;br /&gt;
* Impossible&lt;br /&gt;
&lt;br /&gt;
==Second Wave==&lt;br /&gt;
&lt;br /&gt;
After you complete one game the 2nd Wave options are activated. Players may choose any of those options at the start of the game to increase difficulty and variety. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Second Wave Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;75px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Roulette&#039;&#039;&#039; || &#039;&#039;Weapons have a much wider range of damage.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Total Loss&#039;&#039;&#039; || &#039;&#039;Lose all gear from soldiers who die in combat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Red Fog&#039;&#039;&#039; || &#039;&#039;Any wounds taken in combat will degrade a soldier&#039;s stats for that mission.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Hidden Potential&#039;&#039;&#039; || &#039;&#039;Rookies will have random starting stats.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Results Driven&#039;&#039;&#039; || A&#039;&#039;s a soldier is promoted, their stats will increase randomly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Economy&#039;&#039;&#039; || &#039;&#039;A country will offer less funding as its panic increases.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;War Weariness&#039;&#039;&#039; || &#039;&#039;Overall funding levels drop inexorably with every month that passes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;High Stakes&#039;&#039;&#039; || &#039;&#039;The rewards granted for stopping alien abductions are randomized.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Diminishing Returns&#039;&#039;&#039; || &#039;&#039;The cost of satellites increases with every one that is built.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;E-115&#039;&#039;&#039; || &#039;&#039;Elerium stores will degrade over time.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;The Blitz&#039;&#039;&#039; || &#039;&#039;The aliens will target a larger number of cities every time they launch an abduction attack.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Absolutely Critical&#039;&#039;&#039; || &#039;&#039;A flanking shot will guarantee a critical hit.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;More Than Human&#039;&#039;&#039; || &#039;&#039;The psionic gift is extremely rare.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;The Greater Good&#039;&#039;&#039; || &#039;&#039;The secret of psionics can only be learned by interrogating a psionic alien.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Marathon&#039;&#039;&#039; || &#039;&#039;The game takes considerably longer to complete.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alternate Sources&#039;&#039;&#039; || &#039;&#039;The power requirements of all facilities are increased.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ResonansER</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=37372</id>
		<title>Alien Life Forms (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=37372"/>
		<updated>2012-09-29T00:43:58Z</updated>

		<summary type="html">&lt;p&gt;ResonansER: /* List of known alien races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of Alien Life Forms encountered during the First Alien War, each having a unique collection of strengths, weaknesses and abilities. It is critical for any commander to know what these are, especially on the battlefield, or the lives of his soldiers are likely to be cut short unnecessarily.&lt;br /&gt;
&lt;br /&gt;
==List of known alien races==&lt;br /&gt;
&lt;br /&gt;
*[[Sectoid (EU2012)|Sectoid]]&lt;br /&gt;
*[[Sectoid Commander (EU2012)|Sectoid Commander]]&lt;br /&gt;
*[[Floater (EU2012)|Floater]]&lt;br /&gt;
*[[Heavy Floater (EU2012)|Heavy Floater]]&lt;br /&gt;
*[[Thin Man (EU2012)|Thin Man]]&lt;br /&gt;
*[[Muton (EU2012)|Muton]]&lt;br /&gt;
*[[Beserker (EU2012)|Beserker]]&lt;br /&gt;
*[[Muton Elite (EU2012)|Muton Elite]]&lt;br /&gt;
*[[Cyberdisc (EU2012)|Cyberdisc]]&lt;br /&gt;
*[[Chryssalid (EU2012)|Chryssalid]]&lt;br /&gt;
*[[Sectopod (EU2012)|Sectopod]]&lt;br /&gt;
*[[Drone (EU2012)|Drone]]&lt;br /&gt;
*[[Outsider (EU2012)|Outsider]]&lt;br /&gt;
*[[Ethereal (EU2012)|Ethereal]]&lt;br /&gt;
*[[Ethereal Uber (EU2012)|Ethereal Uber]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>ResonansER</name></author>
	</entry>
</feed>