<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Radar99</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Radar99"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Radar99"/>
	<updated>2026-05-03T09:06:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:RESEARCH.DAT&amp;diff=9434</id>
		<title>Talk:RESEARCH.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:RESEARCH.DAT&amp;diff=9434"/>
		<updated>2006-12-29T20:58:41Z</updated>

		<summary type="html">&lt;p&gt;Radar99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If anyone has information about byte 05 please share it! [[User:Radar99|Radar99]] 12:58, 29 December 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Radar99</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=RESEARCH.DAT&amp;diff=9433</id>
		<title>RESEARCH.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=RESEARCH.DAT&amp;diff=9433"/>
		<updated>2006-12-29T20:54:09Z</updated>

		<summary type="html">&lt;p&gt;Radar99: Added byte-by-byte information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
RESEARCH.DAT contains information about all the different research projects available,&lt;br /&gt;
including total time the research requires and the number of points awarded upon completion.&lt;br /&gt;
It consists of 96 records, each 22 bytes long, in the following sequence:&lt;br /&gt;
&lt;br /&gt;
*Laser Weapons&lt;br /&gt;
*Motion Scanner&lt;br /&gt;
*Medi-Kit&lt;br /&gt;
*Psi-Amp&lt;br /&gt;
*Heavy Plasma&lt;br /&gt;
*Heavy Plasma Clip&lt;br /&gt;
*Plasma Rifle&lt;br /&gt;
*Plasma Rifle Clip&lt;br /&gt;
*Plasma Pistol&lt;br /&gt;
*Plasma Pistol Clip&lt;br /&gt;
*Blaster Launcher&lt;br /&gt;
*Blaster Bomb&lt;br /&gt;
*Small Launcher&lt;br /&gt;
*Stun Bomb&lt;br /&gt;
*Alien Grenade&lt;br /&gt;
*Elerium-115&lt;br /&gt;
*Mind Probe&lt;br /&gt;
*UFO Power Source&lt;br /&gt;
*UFO Navigation&lt;br /&gt;
*UFO Construction&lt;br /&gt;
*Alien Food&lt;br /&gt;
*Alien Reproduction&lt;br /&gt;
*Alien Entertainment&lt;br /&gt;
*Alien Surgery&lt;br /&gt;
*Examination Room&lt;br /&gt;
*Alien Alloys&lt;br /&gt;
*New Fighter&lt;br /&gt;
*New Fighter-Transporter&lt;br /&gt;
*Ultimate Craft&lt;br /&gt;
*Laser Pistol&lt;br /&gt;
*Laser Rifle&lt;br /&gt;
*Heavy Laser&lt;br /&gt;
*Laser Cannon&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
*Fusion Missile (Fusion Ball Launcher)&lt;br /&gt;
*Laser Defense&lt;br /&gt;
*Plasma Defense&lt;br /&gt;
*Fusion Defense&lt;br /&gt;
*Grav Shield&lt;br /&gt;
*Mind Shield&lt;br /&gt;
*Psionic Laboratory&lt;br /&gt;
*Hyper-Wave Decoder&lt;br /&gt;
*Tank/Laser Cannon (not used: just Laser Cannon needed)&lt;br /&gt;
*Plasma Hovertank (not used: just Plasma Cannon + Firestorm needed)&lt;br /&gt;
*Launcher Hovertank (not used: just Fusion Ball + Firestorm needed)&lt;br /&gt;
*Sectoid Corpse&lt;br /&gt;
*Snakeman Corpse&lt;br /&gt;
*Ethereal Corpse&lt;br /&gt;
*Muton Corpse&lt;br /&gt;
*Floater Corpse&lt;br /&gt;
*Celatid Corpse&lt;br /&gt;
*Silacoid Corpse&lt;br /&gt;
*Chryssalid Corpse&lt;br /&gt;
*Reaper Corpse&lt;br /&gt;
*Sectopod Corpse&lt;br /&gt;
*Cyberdisc Corpse&lt;br /&gt;
*Alien Origins&lt;br /&gt;
*The Martian Solution&lt;br /&gt;
*Cydonia or Bust&lt;br /&gt;
*Personal Armor&lt;br /&gt;
*Power Suit&lt;br /&gt;
*Flying Suit&lt;br /&gt;
*Live Sectoid Commander&lt;br /&gt;
*Live Sectoid Leader&lt;br /&gt;
*Live Sectoid Engineer&lt;br /&gt;
*Live Sectoid Medic&lt;br /&gt;
*Live Sectoid Navigator&lt;br /&gt;
*Live Sectoid Soldier&lt;br /&gt;
*Live Snakeman Commander&lt;br /&gt;
*Live Snakeman Leader&lt;br /&gt;
*Live Snakeman Engineer&lt;br /&gt;
*Live Snakeman Medic&lt;br /&gt;
*Live Snakeman Navigator&lt;br /&gt;
*Live Snakeman Soldier&lt;br /&gt;
*Live Ethereal Commander&lt;br /&gt;
*Live Ethereal Leader&lt;br /&gt;
*Live Ethereal Engineer&lt;br /&gt;
*Live Ethereal Medic&lt;br /&gt;
*Live Ethereal Navigator&lt;br /&gt;
*Live Ethereal Soldier&lt;br /&gt;
*Live Muton Commander&lt;br /&gt;
*Live Muton Leader&lt;br /&gt;
*Live Muton Engineer&lt;br /&gt;
*Live Muton Medic&lt;br /&gt;
*Live Muton Navigator&lt;br /&gt;
*Live Muton Soldier&lt;br /&gt;
*Live Floater Commander&lt;br /&gt;
*Live Floater Leader&lt;br /&gt;
*Live Floater Engineer&lt;br /&gt;
*Live Floater Medic&lt;br /&gt;
*Live Floater Navigator&lt;br /&gt;
*Live Floater Soldier&lt;br /&gt;
*Live Celatid Terrorist&lt;br /&gt;
*Live Silacoid Terrorist&lt;br /&gt;
*Live Chryssalid Terrorist&lt;br /&gt;
*Live Reaper Terrorist&lt;br /&gt;
&lt;br /&gt;
Note: there are no entries for the Sectopod or Cyberdisc terrorists.  Also, the&lt;br /&gt;
three tank entries are not used by the game.  If you hack RESEARCH.DAT to open&lt;br /&gt;
these as research possibilities, the title of the research project will be &amp;quot;NOT USED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
Each record in RESEARCH.DAT consists of 22 bytes.  In what follows, the hex offset&lt;br /&gt;
is written in bold, followed by a description of the purpose of the byte(s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;00-01&amp;lt;/b&amp;gt;: The first two bytes determine the amount of time it takes to perform&lt;br /&gt;
the research, written low-high (for example 12 34 refers to the hex number 3412).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;02-04&amp;lt;/b&amp;gt;: These three bytes determine the name of the research topic as it&lt;br /&gt;
appears on the Current Research screen in the game.&lt;br /&gt;
The table below shows how different&lt;br /&gt;
types of research are coded:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! &amp;lt;b&amp;gt;02&amp;lt;/b&amp;gt; !! &amp;lt;b&amp;gt;03&amp;lt;/b&amp;gt; !! &amp;lt;b&amp;gt;04&amp;lt;/b&amp;gt; !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 00 || 00 || 00 || Laser Weapons&lt;br /&gt;
|-&lt;br /&gt;
| 31-3D || 00 || 00 || Alien Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| 41-4B || 00 || 00 || Alien Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| 50-58 || 00 || 00 || UFO Components&lt;br /&gt;
|-&lt;br /&gt;
| 00 || 01-0B || 01-07 || Live Alien&lt;br /&gt;
|-&lt;br /&gt;
| 00 || 00 || 01-1d || X-Com Craft and Armaments, Heavy Weapons Platforms, Base Facilities, Alien Research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that, for live aliens, bytes &amp;lt;b&amp;gt;03&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;04&amp;lt;/b&amp;gt; determine the alien&#039;s species and rank,&lt;br /&gt;
respectively, with the same convention as in [[ASTORE.DAT]].  Also, for Alien Autopsy&lt;br /&gt;
researches, the second bit of byte &amp;lt;b&amp;gt;02&amp;lt;/b&amp;gt; determines the species.&lt;br /&gt;
&lt;br /&gt;
Also note that, in addition to determining the name of the research project&lt;br /&gt;
for the purposes of the Current Research control screen, these bytes also determine&lt;br /&gt;
what object, if any, needs to be on hand in order for the research to begin.&lt;br /&gt;
Namely, if either or bytes &amp;lt;b&amp;gt;02&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;03&amp;lt;/b&amp;gt; are non-zero, the research requires that&lt;br /&gt;
the named object be in the base&#039;s stores in order for the research to be listed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;05&amp;lt;/b&amp;gt;: non-zero only for some live aliens.  It&#039;s meaning is uncertain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;06&amp;lt;/b&amp;gt;: with the exception of 0B which is unique to Laser Weapons research, indicates the category in the UFOpaedia into which the topic falls:&lt;br /&gt;
&lt;br /&gt;
 00 = X-Com Craft and Armament&lt;br /&gt;
 01 = Heavy Weapons Platforms&lt;br /&gt;
 02 = Weapons and Equipment&lt;br /&gt;
 03 = Alien Artifacts&lt;br /&gt;
 04 = Base Facilities&lt;br /&gt;
 05 = Alien Life Forms (corpses)&lt;br /&gt;
 06 = Alien Life Forms (live aliens) and Alien Research&lt;br /&gt;
 07 = UFO Components&lt;br /&gt;
 0B = Laser Weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;07&amp;lt;/b&amp;gt;: determines the specific UFOpaedia entry, within each category, that&lt;br /&gt;
the research unlocks.  In the case of live aliens, this byte contains&lt;br /&gt;
their race.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;08&amp;lt;/b&amp;gt;: determines the number of points awarded when the research is completed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;09&amp;lt;/b&amp;gt;: seems to always be 00.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;0A&amp;lt;/b&amp;gt;: is a boolean flag indicating, when true, that the research has been&lt;br /&gt;
completed and cannot be repeated.  For research topics that can be repeated (e.g., research&lt;br /&gt;
on living aliens), this byte is always 00.  Manually setting this byte to 01, however,&lt;br /&gt;
does not in any way give the player credit for completing the research - it will not&lt;br /&gt;
be unlocked in the UFOpaedia, nor will production options be made available.  It&lt;br /&gt;
is simply to prevent a topic from appearing in the list of available research topics&lt;br /&gt;
once it has been completed.&lt;br /&gt;
&lt;br /&gt;
Bytes &amp;lt;b&amp;gt;0B-0D&amp;lt;/b&amp;gt; are 00.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;0E&amp;lt;/b&amp;gt;: a boolean value indicating whether or not the research topic&lt;br /&gt;
requires one or more prerequisites.  It is true when there is not a prerequisite.&lt;br /&gt;
&lt;br /&gt;
Bytes &amp;lt;b&amp;gt;0F-11&amp;lt;/b&amp;gt; are 00.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;: a boolean flag indicating that the prerequisites have been&lt;br /&gt;
fulfilled.  It is true when either the prerequisites have been satisfied or there&lt;br /&gt;
are no prerequisites and false when there is a prerequisite which has not been met.&lt;br /&gt;
Changing this value is a way to get around prerequisite research topics.&lt;br /&gt;
&lt;br /&gt;
Bytes &amp;lt;b&amp;gt;13-15&amp;lt;/b&amp;gt; are 00.&lt;br /&gt;
&lt;br /&gt;
== Cheats and Hacks ==&lt;br /&gt;
&lt;br /&gt;
First, what you cannot do with RESARCH.DAT: there is no way to modify this file to instantly&lt;br /&gt;
get credit for completing research, open UFOpaedia entries, or unlock production capabilities.&lt;br /&gt;
&lt;br /&gt;
Things you can do, if you so choose:&lt;br /&gt;
&lt;br /&gt;
*Modify the time required to complete research (bytes &amp;lt;b&amp;gt;00-01&amp;lt;/b&amp;gt;).  Note that this is the initial time, not the time remaining on research you&#039;ve already started.  For that, see [[PROJECT.DAT]].&lt;br /&gt;
&lt;br /&gt;
*Modify the points you obtain by completing the research projects (byte &amp;lt;b&amp;gt;08&amp;lt;/b&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
*Make research projects available without completing their prerequisites (byte &amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
*Eliminate the need to possess an object (either artifact or live alien) before researching it. Warning: this one&#039;s a bit odd: change bytes &amp;lt;b&amp;gt;02-04&amp;lt;/b&amp;gt; to 00 00 11.  This will make &amp;quot;NOT USED&amp;quot; appear in the list of research topics (it is the name of the Laser Cannon Tank - a project not used by the game). Research &amp;quot;NOT USED&amp;quot;, and once it is completed, you will have access to the UFOpaedia entry access to any research that is lower in the research tree, and access to the relevant production capabilities.&lt;/div&gt;</summary>
		<author><name>Radar99</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ASTORE.DAT&amp;diff=9430</id>
		<title>ASTORE.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ASTORE.DAT&amp;diff=9430"/>
		<updated>2006-12-29T01:59:16Z</updated>

		<summary type="html">&lt;p&gt;Radar99: Added information for Enemy Unknown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ASTORE.DAT contains information pertinent to live aliens in confinement.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
ASTORE.DAT has a fixed size of 50 entries of 12 bytes each.  Information below is arranged by the byte&#039;s hex offset, in bold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;00&amp;lt;/b&amp;gt;: Alien race:&lt;br /&gt;
 01 = Sectoid&lt;br /&gt;
 02 = Snakeman&lt;br /&gt;
 03 = Etherial&lt;br /&gt;
 04 = Muton&lt;br /&gt;
 05 = Floater&lt;br /&gt;
 06 = Cellatid&lt;br /&gt;
 07 = Silacoid&lt;br /&gt;
 08 = Chryssalid&lt;br /&gt;
 09 = Reaper&lt;br /&gt;
 0A = Sectopod&lt;br /&gt;
 0B = Cyberdisk&lt;br /&gt;
&lt;br /&gt;
When an alien is researched, its race is set to 00.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;01&amp;lt;/b&amp;gt;: Rank:&lt;br /&gt;
 01 = Commander&lt;br /&gt;
 02 = Leader&lt;br /&gt;
 03 = Engineer&lt;br /&gt;
 04 = Medic&lt;br /&gt;
 05 = Navigator&lt;br /&gt;
 06 = Soldier&lt;br /&gt;
 07 = Terrorist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;02&amp;lt;/b&amp;gt;: Base at which the alien is imprisoned, using index values from [[LOC.DAT]], your original base is always 00.&lt;br /&gt;
A value of FF indicates that the alien is being transferred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;03-0B&amp;lt;/b&amp;gt;:  It is unclear what, if anything, these values do.  &amp;lt;b&amp;gt;0B&amp;lt;/b&amp;gt; gets set to 01 when an alien is in transit&lt;br /&gt;
(this is in addition to setting the Base byte to FF).  Otherwise, these bytes tend to remain 00.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== For TFTD ==&lt;br /&gt;
&lt;br /&gt;
ASTORE.DAT&lt;br /&gt;
1st BYTE Alien type &lt;br /&gt;
 01h Aquatoid&lt;br /&gt;
 02h Gill Man&lt;br /&gt;
 03h Lobster Man&lt;br /&gt;
 04h Tasoth&lt;br /&gt;
 05h Calcinite&lt;br /&gt;
 06h Deep One&lt;br /&gt;
 07h Bio-Drone&lt;br /&gt;
 08h Tentaculat&lt;br /&gt;
 09h Triscene&lt;br /&gt;
 0Ah Hallucinoid&lt;br /&gt;
 0Bh Xorquid&lt;br /&gt;
&lt;br /&gt;
2nd BYTE Alien class&lt;br /&gt;
 01h Commander&lt;br /&gt;
 02h Navigator&lt;br /&gt;
 03h Medic&lt;br /&gt;
 04h Technician&lt;br /&gt;
 05h Squad Leader&lt;br /&gt;
 06h Soldier&lt;br /&gt;
 07h Terrorist&lt;br /&gt;
&lt;br /&gt;
These values define the alive aliens that we have in the base. The two values (one for the type and one for the class) must be entered in the first two bytes of the file. After the project has started or the aliens have been transferred to another base, the first byte will be 0. You can re-enter a new value to have other aliens.&lt;/div&gt;</summary>
		<author><name>Radar99</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=RESEARCH.DAT&amp;diff=9429</id>
		<title>RESEARCH.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=RESEARCH.DAT&amp;diff=9429"/>
		<updated>2006-12-28T03:04:48Z</updated>

		<summary type="html">&lt;p&gt;Radar99: Added Plasma Defense and corrected a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;96 records, each 22 bytes long.  The records are in the following sequence:&lt;br /&gt;
&lt;br /&gt;
*Laser Weapons&lt;br /&gt;
*Motion Scanner&lt;br /&gt;
*Medi-Kit&lt;br /&gt;
*Psi-Amp&lt;br /&gt;
*Heavy Plasma&lt;br /&gt;
*Heavy Plasma Clip&lt;br /&gt;
*Plasma Rifle&lt;br /&gt;
*Plasma Rifle Clip&lt;br /&gt;
*Plasma Pistol&lt;br /&gt;
*Plasma Pistol Clip&lt;br /&gt;
*Blaster Launcher&lt;br /&gt;
*Blaster Bomb&lt;br /&gt;
*Small Launcher&lt;br /&gt;
*Stun Bomb&lt;br /&gt;
*Alien Grenade&lt;br /&gt;
*Elerium-115&lt;br /&gt;
*Mind Probe&lt;br /&gt;
*UFO Power Source&lt;br /&gt;
*UFO Navigation&lt;br /&gt;
*UFO Construction&lt;br /&gt;
*Alien Food&lt;br /&gt;
*Alien Reproduction&lt;br /&gt;
*Alien Entertainment&lt;br /&gt;
*Alien Surgery&lt;br /&gt;
*Examination Room&lt;br /&gt;
*Alien Alloys&lt;br /&gt;
*New Fighter&lt;br /&gt;
*New Fighter-Transporter&lt;br /&gt;
*Ultimate Craft&lt;br /&gt;
*Laser Pistol&lt;br /&gt;
*Laser Rifle&lt;br /&gt;
*Heavy Laser&lt;br /&gt;
*Laser Cannon&lt;br /&gt;
*Plasma Cannon&lt;br /&gt;
*Fusion Missile (Fusion Ball Launcher)&lt;br /&gt;
*Laser Defense&lt;br /&gt;
*Plasma Defense&lt;br /&gt;
*Fusion Defense&lt;br /&gt;
*Grav Shield&lt;br /&gt;
*Mind Shield&lt;br /&gt;
*Psionic Laboratory&lt;br /&gt;
*Hyper-Wave Decoder&lt;br /&gt;
*Tank/Laser Cannon (not used: just Laser Cannon needed)&lt;br /&gt;
*Plasma Hovertank (not used: just Plasma Cannon + Firestorm needed)&lt;br /&gt;
*Launcher Hovertank (not used: just Fusion Ball + Firestorm needed)&lt;br /&gt;
*Alien Corpse&lt;br /&gt;
*Alien Corpse&lt;br /&gt;
*Alien Corpse&lt;br /&gt;
*Alien Corpse&lt;br /&gt;
*Alien Corpse&lt;br /&gt;
*Alien Corpse&lt;br /&gt;
*Alien Corpse&lt;br /&gt;
*Alien Corpse&lt;br /&gt;
*Alien Corpse&lt;br /&gt;
*Alien Corpse&lt;br /&gt;
*Alien Corpse&lt;br /&gt;
*Alien Origins&lt;br /&gt;
*The Martian Solution&lt;br /&gt;
*Cydonia or Bust&lt;br /&gt;
*Personal Armor&lt;br /&gt;
*Power Suit&lt;br /&gt;
*Flying Suit&lt;br /&gt;
*Live Sectoid Commander&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live alien&lt;br /&gt;
*Live Terrorist&lt;br /&gt;
*Live Terrorist&lt;br /&gt;
*Live Terrorist&lt;br /&gt;
*Live Terrorist&lt;br /&gt;
(no entries for Sectopod or Cyberdisc)&lt;/div&gt;</summary>
		<author><name>Radar99</name></author>
	</entry>
</feed>