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	<updated>2026-05-01T09:44:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64746</id>
		<title>Compiling with Microsoft Visual C++ (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64746"/>
		<updated>2015-05-29T10:18:02Z</updated>

		<summary type="html">&lt;p&gt;RaTcHeT302: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Setting up==&lt;br /&gt;
&lt;br /&gt;
# Download [https://windows.github.com/ GitHub for Windows].&lt;br /&gt;
# Download the source code from [https://github.com/SupSuper/OpenXcom here], by pushing &#039;&#039;&#039;Clone in Desktop&#039;&#039;&#039;.&lt;br /&gt;
# Download and install [http://store.steampowered.com/app/7760/ X-COM: UFO Defense]. &lt;br /&gt;
# Navigate to &#039;&#039;&#039;&amp;lt;path-to-game&amp;gt;\XCOM\&#039;&#039;&#039; and copy the following folders.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GEODATA&lt;br /&gt;
GEOGRAPH&lt;br /&gt;
ROUTES&lt;br /&gt;
MAPS&lt;br /&gt;
SOUND&lt;br /&gt;
TERRAIN&lt;br /&gt;
UFOGRAPH&lt;br /&gt;
UFOINTRO&lt;br /&gt;
UNITS &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
5. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\UFO&#039;&#039;&#039; and paste the folders in there. &lt;br /&gt;
&lt;br /&gt;
==Compiling (x32 Release)==&lt;br /&gt;
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here].&lt;br /&gt;
# Download the following dependencies for the appropiate version of Visual Studio.&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2010.zip Visual C++ 2010]&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2013.zip Visual C++ 2013]&lt;br /&gt;
3. Extract the archive&#039;s contents to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\src&#039;&#039;&#039; and open &#039;&#039;&#039;OpenXcom.2010.sln&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5. Compile the project by right clicking on &#039;&#039;&#039;OpenXcom&#039;&#039;&#039; and selecting &#039;&#039;&#039;Build&#039;&#039;&#039;. Upgrading the project may be needed on newer versions of Visual Studio.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039; then copy all the &#039;&#039;&#039;DLLs&#039;&#039;&#039; from &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\Win32&#039;&#039;&#039; to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\Win32\Release&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Move the &#039;&#039;&#039;common&#039;&#039;&#039;, &#039;&#039;&#039;UFO&#039;&#039;&#039; and &#039;&#039;&#039;standard&#039;&#039;&#039; folders from &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039; to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\Win32\Release&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. &lt;br /&gt;
* See the [http://msdn.microsoft.com/library/dd831853.aspx Visual Studio Documentation] for more information on the IDE.&lt;br /&gt;
&lt;br /&gt;
==Issues fixed==&lt;br /&gt;
===Failed To Load Palette===&lt;br /&gt;
Copy the X-Com resources to your &#039;&#039;&#039;bin&#039;&#039;&#039; folder, see [[Installing (OpenXcom)|Installing]] for more details.&lt;br /&gt;
&lt;br /&gt;
===afxres.h not found===&lt;br /&gt;
Remove &#039;&#039;&#039;resource.h&#039;&#039;&#039; and &#039;&#039;&#039;OpenXcom.rc&#039;&#039;&#039; from the project.&lt;br /&gt;
&lt;br /&gt;
===MSVCR100.DLL not found===&lt;br /&gt;
Install these [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=5555 files].&lt;br /&gt;
&lt;br /&gt;
===Platform &#039;x64&#039; cannot be found===&lt;br /&gt;
Compile as Win32.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>RaTcHeT302</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64745</id>
		<title>Compiling with Microsoft Visual C++ (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64745"/>
		<updated>2015-05-29T10:15:30Z</updated>

		<summary type="html">&lt;p&gt;RaTcHeT302: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Setting up===&lt;br /&gt;
# Download [https://windows.github.com/ GitHub for Windows].&lt;br /&gt;
# Download the source code from [https://github.com/SupSuper/OpenXcom here], by pushing &#039;&#039;&#039;Clone in Desktop&#039;&#039;&#039;.&lt;br /&gt;
# Download and install [http://store.steampowered.com/app/7760/ X-COM: UFO Defense]. &lt;br /&gt;
# Navigate to &#039;&#039;&#039;&amp;lt;path-to-game&amp;gt;\XCOM\&#039;&#039;&#039; and copy the following folders.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GEODATA&lt;br /&gt;
GEOGRAPH&lt;br /&gt;
ROUTES&lt;br /&gt;
MAPS&lt;br /&gt;
SOUND&lt;br /&gt;
TERRAIN&lt;br /&gt;
UFOGRAPH&lt;br /&gt;
UFOINTRO&lt;br /&gt;
UNITS &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
5. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\UFO&#039;&#039;&#039; and paste the folders in there. &lt;br /&gt;
&lt;br /&gt;
===Compiling (x32 Release)===&lt;br /&gt;
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here].&lt;br /&gt;
# Download the following dependencies for the appropiate version of Visual Studio.&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2010.zip Visual C++ 2010]&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2013.zip Visual C++ 2013]&lt;br /&gt;
3. Extract the archive&#039;s contents to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\src&#039;&#039;&#039; and open &#039;&#039;&#039;OpenXcom.2010.sln&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5. Compile the project by right clicking on &#039;&#039;&#039;OpenXcom&#039;&#039;&#039; and selecting &#039;&#039;&#039;Build&#039;&#039;&#039;. Upgrading the project may be needed on newer versions of Visual Studio.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039; then copy all the &#039;&#039;&#039;DLLs&#039;&#039;&#039; from &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\Win32&#039;&#039;&#039; to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\Win32\Release&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Move the &#039;&#039;&#039;common&#039;&#039;&#039;, &#039;&#039;&#039;UFO&#039;&#039;&#039; and &#039;&#039;&#039;standard&#039;&#039;&#039; folders to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\Win32\Release&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. &lt;br /&gt;
* See the [http://msdn.microsoft.com/library/dd831853.aspx Visual Studio Documentation] for more information on the IDE.&lt;br /&gt;
&lt;br /&gt;
==Issues fixed==&lt;br /&gt;
===Failed To Load Palette===&lt;br /&gt;
Copy the X-Com resources to your &#039;&#039;&#039;bin&#039;&#039;&#039; folder, see [[Installing (OpenXcom)|Installing]] for more details.&lt;br /&gt;
&lt;br /&gt;
===afxres.h not found===&lt;br /&gt;
Remove &#039;&#039;&#039;resource.h&#039;&#039;&#039; and &#039;&#039;&#039;OpenXcom.rc&#039;&#039;&#039; from the project.&lt;br /&gt;
&lt;br /&gt;
===MSVCR100.DLL not found===&lt;br /&gt;
Install these [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=5555 files].&lt;br /&gt;
&lt;br /&gt;
===Platform &#039;x64&#039; cannot be found===&lt;br /&gt;
Compile as Win32.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>RaTcHeT302</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64743</id>
		<title>Compiling with Microsoft Visual C++ (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64743"/>
		<updated>2015-05-28T16:47:48Z</updated>

		<summary type="html">&lt;p&gt;RaTcHeT302: /* Issues fixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Setting up===&lt;br /&gt;
# Download [https://windows.github.com/ GitHub for Windows].&lt;br /&gt;
# Download the source code from [https://github.com/SupSuper/OpenXcom here], by pushing &#039;&#039;&#039;Clone in Desktop&#039;&#039;&#039;.&lt;br /&gt;
# Download and install [http://store.steampowered.com/app/7760/ X-COM: UFO Defense]. &lt;br /&gt;
# Navigate to &#039;&#039;&#039;&amp;lt;path-to-game&amp;gt;\XCOM\&#039;&#039;&#039; and copy the following folders.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GEODATA&lt;br /&gt;
GEOGRAPH&lt;br /&gt;
ROUTES&lt;br /&gt;
MAPS&lt;br /&gt;
SOUND&lt;br /&gt;
TERRAIN&lt;br /&gt;
UFOGRAPH&lt;br /&gt;
UFOINTRO&lt;br /&gt;
UNITS &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
5. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\UFO&#039;&#039;&#039; and paste the folders in there. &lt;br /&gt;
&lt;br /&gt;
===Compiling===&lt;br /&gt;
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here].&lt;br /&gt;
# Download the following dependencies for the appropiate version of Visual Studio.&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2010.zip Visual C++ 2010]&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2013.zip Visual C++ 2013]&lt;br /&gt;
3. Extract the archive&#039;s contents to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\src&#039;&#039;&#039; and open &#039;&#039;&#039;OpenXcom.2010.sln&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;!-- Upgrade the solution on later versions of Visual Studio by right clicking on &#039;&#039;&#039;OpenXcom&#039;&#039;&#039;. idk how to word this --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5. Compile and run the project by pressing the &#039;&#039;&#039;Start Debugging&#039;&#039;&#039; button with a green arrow on the top toolbar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;, depending on which platform the game was built, either open the &#039;&#039;&#039;Win32&#039;&#039;&#039; or &#039;&#039;&#039;x64&#039;&#039;&#039; folder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Copy all the &#039;&#039;&#039;DLLs&#039;&#039;&#039; from either the &#039;&#039;&#039;Win32&#039;&#039;&#039; or &#039;&#039;&#039;x64&#039;&#039;&#039; folder to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;, open the desired platform folder, open the &#039;&#039;&#039;Release&#039;&#039;&#039; or &#039;&#039;&#039;Debug&#039;&#039;&#039; folder and copy &#039;&#039;&#039;OpenXcom.exe&#039;&#039;&#039; to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. &lt;br /&gt;
* See the [http://msdn.microsoft.com/library/dd831853.aspx Visual Studio Documentation] for more information on the IDE.&lt;br /&gt;
&lt;br /&gt;
==Issues fixed==&lt;br /&gt;
===Failed To Load Palette===&lt;br /&gt;
Copy the X-Com resources to your &#039;&#039;&#039;bin&#039;&#039;&#039; folder, see [[Installing (OpenXcom)|Installing]] for more details.&lt;br /&gt;
&lt;br /&gt;
===afxres.h not found===&lt;br /&gt;
Remove &#039;&#039;&#039;resource.h&#039;&#039;&#039; and &#039;&#039;&#039;OpenXcom.rc&#039;&#039;&#039; from the project.&lt;br /&gt;
&lt;br /&gt;
===MSVCR100.DLL not found===&lt;br /&gt;
Install these [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=5555 files].&lt;br /&gt;
&lt;br /&gt;
===Platform &#039;x64&#039; cannot be found===&lt;br /&gt;
Compile as Win32.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>RaTcHeT302</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64742</id>
		<title>Compiling with Microsoft Visual C++ (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64742"/>
		<updated>2015-05-28T16:43:10Z</updated>

		<summary type="html">&lt;p&gt;RaTcHeT302: /* Compiling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Setting up===&lt;br /&gt;
# Download [https://windows.github.com/ GitHub for Windows].&lt;br /&gt;
# Download the source code from [https://github.com/SupSuper/OpenXcom here], by pushing &#039;&#039;&#039;Clone in Desktop&#039;&#039;&#039;.&lt;br /&gt;
# Download and install [http://store.steampowered.com/app/7760/ X-COM: UFO Defense]. &lt;br /&gt;
# Navigate to &#039;&#039;&#039;&amp;lt;path-to-game&amp;gt;\XCOM\&#039;&#039;&#039; and copy the following folders.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GEODATA&lt;br /&gt;
GEOGRAPH&lt;br /&gt;
ROUTES&lt;br /&gt;
MAPS&lt;br /&gt;
SOUND&lt;br /&gt;
TERRAIN&lt;br /&gt;
UFOGRAPH&lt;br /&gt;
UFOINTRO&lt;br /&gt;
UNITS &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
5. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\UFO&#039;&#039;&#039; and paste the folders in there. &lt;br /&gt;
&lt;br /&gt;
===Compiling===&lt;br /&gt;
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here].&lt;br /&gt;
# Download the following dependencies for the appropiate version of Visual Studio.&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2010.zip Visual C++ 2010]&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2013.zip Visual C++ 2013]&lt;br /&gt;
3. Extract the archive&#039;s contents to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\src&#039;&#039;&#039; and open &#039;&#039;&#039;OpenXcom.2010.sln&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;!-- Upgrade the solution on later versions of Visual Studio by right clicking on &#039;&#039;&#039;OpenXcom&#039;&#039;&#039;. idk how to word this --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5. Compile and run the project by pressing the &#039;&#039;&#039;Start Debugging&#039;&#039;&#039; button with a green arrow on the top toolbar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;, depending on which platform the game was built, either open the &#039;&#039;&#039;Win32&#039;&#039;&#039; or &#039;&#039;&#039;x64&#039;&#039;&#039; folder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Copy all the &#039;&#039;&#039;DLLs&#039;&#039;&#039; from either the &#039;&#039;&#039;Win32&#039;&#039;&#039; or &#039;&#039;&#039;x64&#039;&#039;&#039; folder to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;, open the desired platform folder, open the &#039;&#039;&#039;Release&#039;&#039;&#039; or &#039;&#039;&#039;Debug&#039;&#039;&#039; folder and copy &#039;&#039;&#039;OpenXcom.exe&#039;&#039;&#039; to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. &lt;br /&gt;
* See the [http://msdn.microsoft.com/library/dd831853.aspx Visual Studio Documentation] for more information on the IDE.&lt;br /&gt;
&lt;br /&gt;
==Issues fixed==&lt;br /&gt;
===Failed To Load Palette===&lt;br /&gt;
Copy the X-Com resources to your &#039;&#039;&#039;bin&#039;&#039;&#039; folder, see [[Installing (OpenXcom)|Installing]] for more details.&lt;br /&gt;
&lt;br /&gt;
===afxres.h not found===&lt;br /&gt;
Remove &#039;&#039;&#039;resource.h&#039;&#039;&#039; and &#039;&#039;&#039;OpenXcom.rc&#039;&#039;&#039; from the project.&lt;br /&gt;
&lt;br /&gt;
===MSVCR100.DLL not found===&lt;br /&gt;
A: You&#039;re using the pre-built dependencies with an old Visual C++ version so you need to install the [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=5555 VC++ 2010 Redist].&lt;br /&gt;
&lt;br /&gt;
===Platform &#039;x64&#039; cannot be found===&lt;br /&gt;
Compile as Win32.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>RaTcHeT302</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64741</id>
		<title>Compiling with Microsoft Visual C++ (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64741"/>
		<updated>2015-05-28T16:32:58Z</updated>

		<summary type="html">&lt;p&gt;RaTcHeT302: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Setting up===&lt;br /&gt;
# Download [https://windows.github.com/ GitHub for Windows].&lt;br /&gt;
# Download the source code from [https://github.com/SupSuper/OpenXcom here], by pushing &#039;&#039;&#039;Clone in Desktop&#039;&#039;&#039;.&lt;br /&gt;
# Download and install [http://store.steampowered.com/app/7760/ X-COM: UFO Defense]. &lt;br /&gt;
# Navigate to &#039;&#039;&#039;&amp;lt;path-to-game&amp;gt;\XCOM\&#039;&#039;&#039; and copy the following folders.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GEODATA&lt;br /&gt;
GEOGRAPH&lt;br /&gt;
ROUTES&lt;br /&gt;
MAPS&lt;br /&gt;
SOUND&lt;br /&gt;
TERRAIN&lt;br /&gt;
UFOGRAPH&lt;br /&gt;
UFOINTRO&lt;br /&gt;
UNITS &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
5. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\UFO&#039;&#039;&#039; and paste the folders in there. &lt;br /&gt;
&lt;br /&gt;
===Compiling===&lt;br /&gt;
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here].&lt;br /&gt;
# Download the following dependencies for the appropiate version of Visual Studio.&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2010.zip Visual C++ 2010]&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2013.zip Visual C++ 2013]&lt;br /&gt;
3. Extract the files to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\src&#039;&#039;&#039; and open &#039;&#039;&#039;OpenXcom.2010.sln&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;!-- Upgrade the solution on later versions of Visual Studio by right clicking on &#039;&#039;&#039;OpenXcom&#039;&#039;&#039;. idk how to word this --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5. Compile and run the project by pressing the &#039;&#039;&#039;Start Debugging&#039;&#039;&#039; button with a green arrow on the top toolbar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;, depending on which platform the game was built, either open the &#039;&#039;&#039;Win32&#039;&#039;&#039; or &#039;&#039;&#039;x64&#039;&#039;&#039; folder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Copy all the &#039;&#039;&#039;DLLs&#039;&#039;&#039; from either the &#039;&#039;&#039;Win32&#039;&#039;&#039; or &#039;&#039;&#039;x64&#039;&#039;&#039; folder to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;, open the desired platform folder, open the &#039;&#039;&#039;Release&#039;&#039;&#039; or &#039;&#039;&#039;Debug&#039;&#039;&#039; folder and copy &#039;&#039;&#039;OpenXcom.exe&#039;&#039;&#039; to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. &lt;br /&gt;
* See the [http://msdn.microsoft.com/library/dd831853.aspx Visual Studio Documentation] for more information on the IDE.&lt;br /&gt;
&lt;br /&gt;
==Issues fixed==&lt;br /&gt;
===Failed To Load Palette===&lt;br /&gt;
Copy the X-Com resources to your &#039;&#039;&#039;bin&#039;&#039;&#039; folder, see [[Installing (OpenXcom)|Installing]] for more details.&lt;br /&gt;
&lt;br /&gt;
===afxres.h not found===&lt;br /&gt;
Remove &#039;&#039;&#039;resource.h&#039;&#039;&#039; and &#039;&#039;&#039;OpenXcom.rc&#039;&#039;&#039; from the project.&lt;br /&gt;
&lt;br /&gt;
===MSVCR100.DLL not found===&lt;br /&gt;
A: You&#039;re using the pre-built dependencies with an old Visual C++ version so you need to install the [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=5555 VC++ 2010 Redist].&lt;br /&gt;
&lt;br /&gt;
===Platform &#039;x64&#039; cannot be found===&lt;br /&gt;
Compile as Win32.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>RaTcHeT302</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64740</id>
		<title>Compiling with Microsoft Visual C++ (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64740"/>
		<updated>2015-05-28T16:30:47Z</updated>

		<summary type="html">&lt;p&gt;RaTcHeT302: This looks really ugly, but I hope it makes things easier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Setting up===&lt;br /&gt;
# Download [https://windows.github.com/ GitHub for Windows].&lt;br /&gt;
# Download the source code from [https://github.com/SupSuper/OpenXcom here], by pushing &#039;&#039;&#039;Clone in Desktop&#039;&#039;&#039;.&lt;br /&gt;
# Download and install [http://store.steampowered.com/app/7760/ X-COM: UFO Defense]. &lt;br /&gt;
# Navigate to &#039;&#039;&#039;&amp;lt;path-to-game&amp;gt;\XCOM\&#039;&#039;&#039; and copy the following folders.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GEODATA&lt;br /&gt;
GEOGRAPH&lt;br /&gt;
ROUTES&lt;br /&gt;
MAPS&lt;br /&gt;
SOUND&lt;br /&gt;
TERRAIN&lt;br /&gt;
UFOGRAPH&lt;br /&gt;
UFOINTRO&lt;br /&gt;
UNITS &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
5. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin\UFO&#039;&#039;&#039; and paste the folders in there. &lt;br /&gt;
&lt;br /&gt;
===Compiling===&lt;br /&gt;
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here].&lt;br /&gt;
# Download the following dependencies for the appropiate version of Visual Studio.&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2010.zip Visual C++ 2010]&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2013.zip Visual C++ 2013]&lt;br /&gt;
3. Extract the files to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\&#039;&#039;&#039;&lt;br /&gt;
4. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\src&#039;&#039;&#039; and open &#039;&#039;&#039;OpenXcom.2010.sln&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;!-- Upgrade the solution on later versions of Visual Studio by right clicking on &#039;&#039;&#039;OpenXcom&#039;&#039;&#039;. idk how to word this --&amp;gt;&lt;br /&gt;
5. Compile and run the project by pressing the &#039;&#039;&#039;Start Debugging&#039;&#039;&#039; button with a green arrow on the top toolbar.&lt;br /&gt;
6. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;, depending on which platform the game was built, either open the &#039;&#039;&#039;Win32&#039;&#039;&#039; or &#039;&#039;&#039;x64&#039;&#039;&#039; folder.&lt;br /&gt;
7. Copy all the &#039;&#039;&#039;DLLs&#039;&#039;&#039; from either the &#039;&#039;&#039;Win32&#039;&#039;&#039; or &#039;&#039;&#039;x64&#039;&#039;&#039; folder to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;&lt;br /&gt;
8. Navigate to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;, open the desired platform folder, open the &#039;&#039;&#039;Release&#039;&#039;&#039; or &#039;&#039;&#039;Debug&#039;&#039;&#039; folder and copy &#039;&#039;&#039;OpenXcom.exe&#039;&#039;&#039; to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\bin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. &lt;br /&gt;
* See the [http://msdn.microsoft.com/library/dd831853.aspx Visual Studio Documentation] for more information on the IDE.&lt;br /&gt;
&lt;br /&gt;
==Issues fixed==&lt;br /&gt;
===Failed To Load Palette===&lt;br /&gt;
Copy the X-Com resources to your &#039;&#039;&#039;bin&#039;&#039;&#039; folder, see [[Installing (OpenXcom)|Installing]] for more details.&lt;br /&gt;
&lt;br /&gt;
===afxres.h not found===&lt;br /&gt;
Remove &#039;&#039;&#039;resource.h&#039;&#039;&#039; and &#039;&#039;&#039;OpenXcom.rc&#039;&#039;&#039; from the project.&lt;br /&gt;
&lt;br /&gt;
===MSVCR100.DLL not found===&lt;br /&gt;
A: You&#039;re using the pre-built dependencies with an old Visual C++ version so you need to install the [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=5555 VC++ 2010 Redist].&lt;br /&gt;
&lt;br /&gt;
===Platform &#039;x64&#039; cannot be found===&lt;br /&gt;
Compile as Win32.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>RaTcHeT302</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64739</id>
		<title>Compiling with Microsoft Visual C++ (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64739"/>
		<updated>2015-05-28T16:15:35Z</updated>

		<summary type="html">&lt;p&gt;RaTcHeT302: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Setting up===&lt;br /&gt;
# Download [https://windows.github.com/ GitHub for Windows].&lt;br /&gt;
# Download the source code from [https://github.com/SupSuper/OpenXcom here], by pushing &#039;&#039;&#039;Clone in Desktop&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Compiling===&lt;br /&gt;
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here].&lt;br /&gt;
# Download the following dependencies for the appropiate version of Visual Studio.&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2010.zip Visual C++ 2010]&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2013.zip Visual C++ 2013]&lt;br /&gt;
# Extract the files to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\&#039;&#039;&#039;&lt;br /&gt;
# Navigate to  &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\src&#039;&#039;&#039; and open &#039;&#039;&#039;OpenXcom.2010.sln&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;!-- Upgrade the solution on later versions of Visual Studio by right clicking on &#039;&#039;&#039;OpenXcom&#039;&#039;&#039;. idk how to word this --&amp;gt;&lt;br /&gt;
# Compile and run the project by pressing the &#039;&#039;&#039;Start Debugging&#039;&#039;&#039; button with a green arrow on the top toolbar.&lt;br /&gt;
&lt;br /&gt;
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. &lt;br /&gt;
* See the [http://msdn.microsoft.com/library/dd831853.aspx Visual Studio Documentation] for more information on the IDE.&lt;br /&gt;
&lt;br /&gt;
==Issues fixed==&lt;br /&gt;
===Failed To Load Palette===&lt;br /&gt;
Copy the X-Com resources to your &#039;&#039;&#039;bin&#039;&#039;&#039; folder, see [[Installing (OpenXcom)|Installing]] for more details.&lt;br /&gt;
&lt;br /&gt;
===afxres.h not found===&lt;br /&gt;
Remove &#039;&#039;&#039;resource.h&#039;&#039;&#039; and &#039;&#039;&#039;OpenXcom.rc&#039;&#039;&#039; from the project.&lt;br /&gt;
&lt;br /&gt;
===MSVCR100.DLL not found===&lt;br /&gt;
A: You&#039;re using the pre-built dependencies with an old Visual C++ version so you need to install the [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=5555 VC++ 2010 Redist].&lt;br /&gt;
&lt;br /&gt;
===Platform &#039;x64&#039; cannot be found===&lt;br /&gt;
Compile as Win32.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>RaTcHeT302</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64738</id>
		<title>Compiling with Microsoft Visual C++ (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64738"/>
		<updated>2015-05-28T15:52:37Z</updated>

		<summary type="html">&lt;p&gt;RaTcHeT302: Microsoft Visual Studio is only on Windows, duh.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Setting up===&lt;br /&gt;
# Download [https://windows.github.com/ GitHub for Windows].&lt;br /&gt;
# Download the source code from [https://github.com/SupSuper/OpenXcom here], by pushing &#039;&#039;&#039;Clone in Desktop&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Compiling===&lt;br /&gt;
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here].&lt;br /&gt;
# Download the following dependencies for the appropiate version of Visual Studio.&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2010.zip Visual C++ 2010]&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2013.zip Visual C++ 2013]&lt;br /&gt;
# Extract the files to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\&#039;&#039;&#039;&lt;br /&gt;
# Navigate to  &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\src&#039;&#039;&#039; and open &#039;&#039;&#039;OpenXcom.2010.sln&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;!-- Upgrade the solution on later versions of Visual Studio by right clicking on &#039;&#039;&#039;OpenXcom&#039;&#039;&#039;. idk how to word this --&amp;gt;&lt;br /&gt;
# Compile and run the project by pressing the &#039;&#039;&#039;Start Debugging&#039;&#039;&#039; button with a green arrow on the top toolbar.&lt;br /&gt;
&lt;br /&gt;
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. &lt;br /&gt;
* See the [http://msdn.microsoft.com/library/dd831853.aspx Visual Studio Documentation] for more information on the IDE.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I get a Failed To Load Palette error.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: Copy the X-Com resources to your &#039;&#039;&#039;bin&#039;&#039;&#039; folder, see [[Installing (OpenXcom)|Installing]] for more details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I get an error about afxres.h not being found.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: You&#039;re using a Visual C++ Express Edition which doesn&#039;t support Resource files, just remove &#039;&#039;&#039;resource.h&#039;&#039;&#039; and &#039;&#039;&#039;OpenXcom.rc&#039;&#039;&#039; from the project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I get an error about MSVCR100.DLL not being found.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: You&#039;re using the pre-built dependencies with an old Visual C++ version so you need to install the [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=5555 VC++ 2010 Redist].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I get a warning about Platform &#039;x64&#039; cannot be found.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: You&#039;re using a Visual C++ Express Edition which doesn&#039;t support x64 builds, but you can still compile for Win32.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>RaTcHeT302</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64737</id>
		<title>Compiling with Microsoft Visual C++ (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_Microsoft_Visual_C%2B%2B_(OpenXcom)&amp;diff=64737"/>
		<updated>2015-05-28T15:32:57Z</updated>

		<summary type="html">&lt;p&gt;RaTcHeT302: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Windows==&lt;br /&gt;
===Setting up===&lt;br /&gt;
# Download [https://windows.github.com/ GitHub for Windows].&lt;br /&gt;
# Download the source code from [https://github.com/SupSuper/OpenXcom here], by pushing &#039;&#039;&#039;Clone in Desktop&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Compiling===&lt;br /&gt;
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here].&lt;br /&gt;
# Download the following dependencies for the appropiate version of Visual Studio.&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2010.zip Visual C++ 2010]&lt;br /&gt;
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2013.zip Visual C++ 2013]&lt;br /&gt;
# Extract the files to &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\&#039;&#039;&#039;&lt;br /&gt;
# Navigate to  &#039;&#039;&#039;&amp;lt;path-to-repo&amp;gt;\OpenXcom\src&#039;&#039;&#039; and open &#039;&#039;&#039;OpenXcom.2010.sln&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;!-- Upgrade the solution on later versions of Visual Studio by right clicking on &#039;&#039;&#039;OpenXcom&#039;&#039;&#039;. idk how to word this --&amp;gt;&lt;br /&gt;
# Compile and run the project by pressing the &#039;&#039;&#039;Start Debugging&#039;&#039;&#039; button with a green arrow on the top toolbar.&lt;br /&gt;
&lt;br /&gt;
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. &lt;br /&gt;
* See the [http://msdn.microsoft.com/library/dd831853.aspx Visual Studio Documentation] for more information on the IDE.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I get a Failed To Load Palette error.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: Copy the X-Com resources to your &#039;&#039;&#039;bin&#039;&#039;&#039; folder, see [[Installing (OpenXcom)|Installing]] for more details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I get an error about afxres.h not being found.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: You&#039;re using a Visual C++ Express Edition which doesn&#039;t support Resource files, just remove &#039;&#039;&#039;resource.h&#039;&#039;&#039; and &#039;&#039;&#039;OpenXcom.rc&#039;&#039;&#039; from the project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I get an error about MSVCR100.DLL not being found.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: You&#039;re using the pre-built dependencies with an old Visual C++ version so you need to install the [http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=5555 VC++ 2010 Redist].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I get a warning about Platform &#039;x64&#039; cannot be found.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: You&#039;re using a Visual C++ Express Edition which doesn&#039;t support x64 builds, but you can still compile for Win32.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>RaTcHeT302</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Installing_(OpenXcom)&amp;diff=64718</id>
		<title>Installing (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Installing_(OpenXcom)&amp;diff=64718"/>
		<updated>2015-05-27T17:42:11Z</updated>

		<summary type="html">&lt;p&gt;RaTcHeT302: This wiki could use some fixboxes, similar to PCGamingWiki. This documentation seems a bit messy, everything could be shorter and a bit more to the point.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OpenXcom requires a vanilla version of the original [[X-COM]] resources.&#039;&#039;&#039; This can be any one of:&lt;br /&gt;
&lt;br /&gt;
* DOS Version 1.4 (you can check if you have the correct version if it contains a &amp;quot;SOUND\GM.CAT&amp;quot; file)&lt;br /&gt;
* Windows Version / Collector&#039;s Edition&lt;br /&gt;
* Steam Version (you can find the game folder in &amp;quot;Steam\steamapps\common\xcom ufo defense\XCOM&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Make sure your copy has the [http://openxcom.org/index.php/downloads-extras/ latest patch]. &#039;&#039;&#039;Do not&#039;&#039;&#039; use modded versions (eg. [[XcomUtil]]) as they may cause bugs and crashes.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
In the instructions below, we refer to three different folders a lot: the &amp;quot;data&amp;quot; folder, the &amp;quot;user&amp;quot; folder, and the &amp;quot;config&amp;quot; folder.  See [https://github.com/SupSuper/OpenXcom#directory-locations here] for directory definitions and where they are located on your operating system.&lt;br /&gt;
&lt;br /&gt;
=== All platforms ===&lt;br /&gt;
&lt;br /&gt;
Copy the original resources (specifically the GEODATA, GEOGRAPH, MAPS, ROUTES, SOUND, TERRAIN, UFOGRAPH, UFOINTRO, and UNITS subfolders) to OpenXcom&#039;s [https://github.com/SupSuper/OpenXcom#directory-locations Data folder] for version 1.0 or to the UFO folder in the [https://github.com/SupSuper/OpenXcom#directory-locations User folder] for the nightly. If using the nightly, you can alternately/additionally copy in Terror From the Deep files to the TFTD folder in your User folder to prepare for when the TFTD OpenXcom ruleset is released.  &#039;&#039;&#039;Do not&#039;&#039;&#039; just drag/copy your whole X-COM folder into the Data folder, it won&#039;t work. For version 1.0 it should end up like this:&lt;br /&gt;
&lt;br /&gt;
* data&lt;br /&gt;
** &#039;&#039;&#039;GEODATA&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;GEOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** Language&lt;br /&gt;
** &#039;&#039;&#039;MAPS&#039;&#039;&#039;&lt;br /&gt;
** Resources&lt;br /&gt;
** &#039;&#039;&#039;ROUTES&#039;&#039;&#039;&lt;br /&gt;
** Ruleset&lt;br /&gt;
** Shaders&lt;br /&gt;
** SoldierName&lt;br /&gt;
** &#039;&#039;&#039;SOUND&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;TERRAIN&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOINTRO&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UNITS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and for the nightly it should look like this:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;UFO&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;GEODATA&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;GEOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;MAPS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ROUTES&#039;&#039;&#039;&lt;br /&gt;
** Shaders&lt;br /&gt;
** &#039;&#039;&#039;SOUND&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;TERRAIN&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOINTRO&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UNITS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you do this incorrectly, you&#039;ll get an error about &amp;quot;X not found&amp;quot;.  For more specific instructions, check your platform below.&lt;br /&gt;
&lt;br /&gt;
==== Video tutorial ====&lt;br /&gt;
&lt;br /&gt;
A video tutorial that covers the installation of milestone version 1.0 [http://www.youtube.com/watch?v=rNneKAwvjoU is available here] (courtesy of [http://www.youtube.com/channel/UCHymw9FSZqharCpMW-WiiHg Ivan Dogovich]). Though recorded for the Windows platform, check it out if you have doubts about a particular step during the installation.  &lt;br /&gt;
&lt;br /&gt;
A video tutorial for installing the nightly [http://www.youtube.com/watch?v=tusc0G5xxns is available here].  It also demonstrates how to install [http://www.openxcom.com/mod/final-mod-pack The Final Modpack] (a popular mod).&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
The installer will automatically detect Steam installations, patch the game and copy the original data for you, just follow the instructions.&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
&lt;br /&gt;
Copy the resources to the application&#039;s &#039;&#039;&#039;data&#039;&#039;&#039; resource (right click the application &amp;gt; Show Package Contents &amp;gt; Contents &amp;gt; Resources &amp;gt; data) for version 1.0 or the UFO and/or TFTD resources for the nightly.&lt;br /&gt;
&lt;br /&gt;
=== Unix-like ===&lt;br /&gt;
&lt;br /&gt;
OpenXcom requires the following libraries:&lt;br /&gt;
&lt;br /&gt;
* [http://www.libsdl.org/ SDL] (libsdl1.2)&lt;br /&gt;
* [http://www.libsdl.org/projects/SDL_mixer/ SDL_mixer] (libsdl-mixer1.2)&lt;br /&gt;
* [http://www.ferzkopp.net/joomla/content/view/19/14/ SDL_gfx] (libsdl-gfx1.2), version 2.0.22 or later&lt;br /&gt;
* [http://www.libsdl.org/projects/SDL_image/ SDL_image] (libsdl-image1.2)&lt;br /&gt;
* [http://code.google.com/p/yaml-cpp/ yaml-cpp] (libyaml-cpp), version 0.5.1 (0.5.2 an later has issues)&lt;br /&gt;
&lt;br /&gt;
Check your distribution&#039;s package manager or the library website on how to install them.&lt;br /&gt;
&lt;br /&gt;
Copy game resources to the appropriate [https://github.com/SupSuper/OpenXcom#linux folder locations].&lt;br /&gt;
&lt;br /&gt;
=== Portable ===&lt;br /&gt;
&lt;br /&gt;
To make a portable version of OpenXcom, just put all the files in the game folder, with a &#039;&#039;&#039;data&#039;&#039;&#039; (1.0) or &#039;&#039;&#039;UFO&#039;&#039;&#039; (nightly) subfolder for the resources and a &#039;&#039;&#039;user&#039;&#039;&#039; subfolder for your saves and settings (you may need to delete your old User Folder so the game doesn&#039;t use it instead).&lt;br /&gt;
&lt;br /&gt;
== Log file ==&lt;br /&gt;
&lt;br /&gt;
In case you experience any problems or errors during the initial game loading/startup, these will be shown and logged in &#039;&#039;openxcom.log&#039;&#039; in the [https://github.com/SupSuper/OpenXcom#directory-locations User Folder]. Make sure you installed everything correctly as instructed, and if you still experience problems, check the [http://openxcom.org/forum/ forums].&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>RaTcHeT302</name></author>
	</entry>
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