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	<updated>2026-05-03T09:27:25Z</updated>
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		<id>https://temp.ufopaedia.org/index.php?title=Class_Builds_(EU2012)&amp;diff=116850</id>
		<title>Class Builds (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Class_Builds_(EU2012)&amp;diff=116850"/>
		<updated>2023-11-03T22:27:47Z</updated>

		<summary type="html">&lt;p&gt;Pueppiblue: wrong rowspan for assault character build tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Classes (EU2012)|class]] has been designed with two main [[Abilities (EU2012)|ability]] builds, Alpha (left side) and Beta (right side). Each build is a combination of abilities designed to fulfill a specific tactical role. Although experienced players will design [[Soldiers (EU2012)|soldiers]] according to their own preferences, this article will focus on the basic builds available to each class, and how the different abilities on each one can synergize together.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Assault==&lt;br /&gt;
===Assault Alpha===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Assault Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SQUADDIE.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:ASSAULT RUNGUN.png|32px|left]]&#039;&#039;&#039;Run &amp;amp; Gun&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows firing or Overwatch after Dashing on the turn Run &amp;amp; Gun is activated. 2 turn cooldown.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:AssaultA (EU2012).png|450px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CORPORAL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:ASSAULT TACTICALSENSE.png|32px|left]]&#039;&#039;&#039;Tactical Sense&#039;&#039;&#039; &amp;lt;br/&amp;gt; Confers +5 Defense per enemy in sight (max +20).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SERGEANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:ASSAULT LIGHTNINGREFLEXES.png|32px|left]]&#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039; &amp;lt;br/&amp;gt; Forces the first reaction shot against this unit each turn to miss.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK LIEUTENANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:ASSAULT FLUSH.png|32px|left]]&#039;&#039;&#039;Flush&#039;&#039;&#039; &amp;lt;br/&amp;gt; Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CAPTAIN.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:ASSAULT CLOSECOMBAT.png|32px|left]]&#039;&#039;&#039;Close Combat Specialist&#039;&#039;&#039; &amp;lt;br/&amp;gt; Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=1&amp;quot; | [[File:RANK MAJOR.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:ASSAULT EXTRACONDITIONING.png|32px|left]]&#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039; &amp;lt;br/&amp;gt; Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK COLONEL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:ASSAULT RESILLIENCE.png|32px|left]]&#039;&#039;&#039;Resilience&#039;&#039;&#039; &amp;lt;br/&amp;gt; Confers immunity to critical hits. &lt;br /&gt;
|}&lt;br /&gt;
* The Assault Alpha build is designed for evasion and survival, allowing it to act as the squad&#039;s scout or outflank an alien, while retaining a considerable attack ability. &lt;br /&gt;
* &#039;&#039;&#039;Run &amp;amp; Gun&#039;&#039;&#039; give it the ability to easily finish off already wounded hostiles or/and set [[Overwatch (EU2012)|Overwatch]] over outflanked enemies.&lt;br /&gt;
* The two first abilities, &#039;&#039;&#039;Tactical Sense&#039;&#039;&#039; and &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039; greatly increase the soldier&#039;s defense while &#039;&#039;&#039;Resillience&#039;&#039;&#039; allows him/her to soak hits, turning the Assault Alpha into the toughest XCOM unit to kill. &lt;br /&gt;
* &#039;&#039;&#039; Lightning Reflexes&#039;&#039;&#039; can be used to prevent an enemy on Overwatch from hitting any other squad mate, by moving the Assault Alpha first before the other units.&lt;br /&gt;
* &#039;&#039;&#039;Flush&#039;&#039;&#039; gives the Alpha the option to force an enemy to vacate a position. One possible combination of moves is to set other units on Overwatch before using Flush, giving them shots at the alien as it moves to another position. &#039;&#039;&#039;Flush&#039;&#039;&#039; is also the only medium range fire option the Assault Alpha has, unless he/she brings an [[Assault Rifle (EU2012)|Assault Rifle]] instead of the Shotgun.&lt;br /&gt;
* &#039;&#039;&#039;Close Combat Specialist&#039;&#039;&#039; is additional insurance against melee units or for close encounters on built-in areas.&lt;br /&gt;
* Its main drawback is the lack of options at medium and long range. And their sense of invulnerability can get them into big, deadly trouble.&lt;br /&gt;
&lt;br /&gt;
===Assault Beta===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Assault Beta&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SQUADDIE.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:ASSAULT RUNGUN.png|32px|left]]&#039;&#039;&#039;Run &amp;amp; Gun&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows firing or Overwatch after Dashing on the turn Run &amp;amp; Gun is activated. 2 turn cooldown.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:AssaultB (EU2012).png|450px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CORPORAL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:ASSAULT AGGRESSION.png|32px|left]]&#039;&#039;&#039;Aggression&#039;&#039;&#039; &amp;lt;br/&amp;gt; Confers +10% critical chance per enemy in sight (max +30%).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SERGEANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:ASSAULT CLOSEPERSONAL.png|32px|left]]&#039;&#039;&#039;Close &amp;amp; Personal&#039;&#039;&#039; &amp;lt;br/&amp;gt; Confers +30% critical chance against adjacent targets. The bonus declines with distance from the target.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK LIEUTENANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:ASSAULT RAPIDFIRE.png|32px|left]]&#039;&#039;&#039;Rapid Fire&#039;&#039;&#039; &amp;lt;br/&amp;gt; Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CAPTAIN.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:ASSAULT BRINGTHEMON.png|32px|left]]&#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039; &amp;lt;br/&amp;gt; Adds 1 damage on critical hits for each enemy the squad can see (up to 5).  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=1&amp;quot; | [[File:RANK MAJOR.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:ASSAULT EXTRACONDITIONING.png|32px|left]]&#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039; &amp;lt;br/&amp;gt; Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK COLONEL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:ASSAULT KILLERINSTINCT.png|32px|left]]&#039;&#039;&#039;Killer Instinct&#039;&#039;&#039; &amp;lt;br/&amp;gt; Activating Run &amp;amp; Gun now also grants +50% critical damage for the rest of the turn.&lt;br /&gt;
|}&lt;br /&gt;
* XCOM&#039;s equivalent of the [[Berserker (EU2012)|Berserker]], without the melee attack. The Beta build is able of charging and killing nearly any alien unit that comes within close range or it can act as a rifleman, depending on weapon choice (Shotgun/[[Assault Rifle (EU2012)|Assault Rifle]]). &lt;br /&gt;
* &#039;&#039;&#039;Aggression&#039;&#039;&#039;, &#039;&#039;&#039;Close &amp;amp; Personal&#039;&#039;&#039; plus the [[Shotgun (EU2012)|Shotgun]]&#039;s own critical chance bonus turn most shots into critical hits. &#039;&#039;&#039;Rapid Fire&#039;&#039;&#039; gives it two shots and &#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039; and &#039;&#039;&#039;Killer Instinct&#039;&#039;&#039; can add even more critical [[Damage (EU2012)|damage]] to each one.&lt;br /&gt;
* For engagements at medium range the Assault Beta can use its &#039;&#039;&#039;Rapid Fire&#039;&#039;&#039; ability for increased odds. The drawback is the ammo depletion that continued use of &#039;&#039;&#039;Rapid Fire&#039;&#039;&#039; will bring.&lt;br /&gt;
* The Shotgun is the preferred weapon to take full advantage of &#039;&#039;&#039;Run &amp;amp; Gun&#039;&#039;&#039; and &#039;&#039;&#039;Killer Instinct&#039;&#039;&#039;. However, all of Assault Beta&#039;s abilities also apply to Assault Rifles, so &#039;&#039;&#039;Aggression&#039;&#039;&#039;, &#039;&#039;&#039;Rapid Fire&#039;&#039;&#039; and &#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039; can turn the Assault into a deadly Rifleman.&lt;br /&gt;
* It&#039;s main disadvantage is the lack of additional defense/armor other than that provided by &#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039;, [[Armor (EU2012)|armors]] or [[Chitin Plating (EU2012)|Chitin Plating]], when compared to the Alpha build.&lt;br /&gt;
&lt;br /&gt;
===Alternate Builds===&lt;br /&gt;
* &#039;&#039;&#039;Aggression&#039;&#039;&#039; + &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039; + &#039;&#039;&#039;Rapid Fire&#039;&#039;&#039; + &#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039; + &#039;&#039;&#039;Resillience&#039;&#039;&#039; is called the &#039;&#039;&#039;Commando&#039;&#039;&#039; build on multiplayer.  &lt;br /&gt;
* &#039;&#039;&#039;Rapid Fire&#039;&#039;&#039; can be more useful, in most cases, than &#039;&#039;&#039;Flush&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;&#039;Close Combat Specialist&#039;&#039;&#039; is very useful on both builds, specially when dealing with melee units such as [[Chryssalid (EU2012)|Chryssalids]] and Berserkers.&lt;br /&gt;
&lt;br /&gt;
==Heavy==&lt;br /&gt;
===Heavy Alpha===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Ability&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Heavy Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SQUADDIE.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:HEAVY FIREROCKET.png|32px|left]]&#039;&#039;&#039;Fire Rocket&#039;&#039;&#039; &amp;lt;br/&amp;gt; Fire a rocket using an equipped launcher. This ability can not be used after moving, nor more than once per mission.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:HeavyA (EU2012).png|450px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CORPORAL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:HEAVY BULLETSWARM.png|32px|left]]&#039;&#039;&#039;Bullet Swarm&#039;&#039;&#039; &amp;lt;br/&amp;gt; Firing the primary weapon as the first action no longer ends the turn.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SERGEANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:HEAVY SHREDDER.png|32px|left]]&#039;&#039;&#039;Shredder Rocket&#039;&#039;&#039; &amp;lt;br/&amp;gt; Fire a rocket that causes all enemies hit to take +33% damage from all sources for the next 4 turns. The rocket&#039;s blast is weaker than a standard rocket&#039;s.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK LIEUTENANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:HEAVY HEAT AMMO.png|32px|left]]&#039;&#039;&#039;HEAT Ammo&#039;&#039;&#039; &amp;lt;br/&amp;gt; +100% to damage against robotic enemies.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CAPTAIN.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:HEAVY GRENADIER.png|32px|left]]&#039;&#039;&#039;Grenadier&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows to carry 2 grenades in a single inventory slot.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK MAJOR.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:HEAVY WILLTOSURVIVE.png|32px|left]]&#039;&#039;&#039;Will to Survive&#039;&#039;&#039; &amp;lt;br/&amp;gt; Reduces all normal damage taken by 2 if in cover and not flanked.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK COLONEL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:HEAVY ROCKETEER.png|32px|left]]&#039;&#039;&#039;Rocketeer&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows 1 additional standard rocket to be fired per battle.&lt;br /&gt;
|}&lt;br /&gt;
* While 3 rockets and 2 grenades can be spent quickly during missions, the additional firepower of a Heavy Alpha can turn a battle around and deal with all sorts of unexpected trouble.&lt;br /&gt;
* LIterally, any situation can be dealt with the proper use of explosives: close, medium and long range, either to kill aliens or blast away their [[Cover (EU2012)|cover]].&lt;br /&gt;
* &#039;&#039;&#039;Bullet Swarm&#039;&#039;&#039; allows for double shots or to fire and move, giving the Alpha more options during a firefight and can be deadly at close range.&lt;br /&gt;
* &#039;&#039;&#039;HEAT Ammo&#039;&#039;&#039; is vital against robotic aliens such as [[Drone (EU2012)|Drone]]s, [[Cyberdisc (EU2012)|Cyberdisc]]s or [[Sectopod (EU2012)|Sectopods]] &lt;br /&gt;
* Their drawback is the Heavy&#039;s usual low [[Aim (EU2012)|Aim]] stat, which limits the effectiveness of their weapons at medium and long range.   &lt;br /&gt;
&lt;br /&gt;
===Heavy Beta===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Ability&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Heavy Beta&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SQUADDIE.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:HEAVY FIREROCKET.png|32px|left]]&#039;&#039;&#039;Fire Rocket&#039;&#039;&#039; &amp;lt;br/&amp;gt; Fire a rocket using an equipped launcher. This ability can not be used after moving, nor more than once per mission.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:HeavyB (EU2012).png|450px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CORPORAL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:HEAVY HOLO.png|32px|left]]&#039;&#039;&#039;Holo-Targeting&#039;&#039;&#039; &amp;lt;br/&amp;gt; Shooting at or suppressing enemies also confers a +10 Aim to any allies&#039; attacks on those enemies.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SERGEANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:HEAVY SUPPRESSION.png|32px|left]]&#039;&#039;&#039;Suppression&#039;&#039;&#039; &amp;lt;br/&amp;gt; Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK LIEUTENANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:HEAVY RAPIDREACTION.png|32px|left]]&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039; &amp;lt;br/&amp;gt;  Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CAPTAIN.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:HEAVY DANGERZONE.png|32px|left]]&#039;&#039;&#039;Danger Zone&#039;&#039;&#039;  &amp;lt;br/&amp;gt; Increases hit area of rockets and suppression by 2 tiles.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK MAJOR.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:HEAVY WILLTOSURVIVE.png|32px|left]]&#039;&#039;&#039;Will to Survive&#039;&#039;&#039; &amp;lt;br/&amp;gt; Reduces all normal damage taken by 2 if in cover and not flanked.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK COLONEL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:HEAVY MAYHEM.png|32px|left]]&#039;&#039;&#039;Mayhem&#039;&#039;&#039; &amp;lt;br/&amp;gt; Confers additional damage based on weapon tech level to Suppression and all area-effect abilities.&lt;br /&gt;
|}&lt;br /&gt;
* Heavy Betas are team players. Their role is to tag an enemy unit to increase the aim of other squad members firing at it (&#039;&#039;&#039;Holo-Targeting&#039;&#039;&#039;), suppress their shots (&#039;&#039;&#039;Suppression&#039;&#039;&#039;), keep an eye for enemy movement (&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039;), suppress more than one alien (&#039;&#039;&#039;Danger Zone&#039;&#039;&#039;) and deal damage to enemies under suppression (&#039;&#039;&#039;Mayhem&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Mayhem&#039;&#039;&#039; can be used as a 100% effective killing blow to an already weakened alien with 1/2 HP left. &lt;br /&gt;
* Despite being limited to one Rocket, both &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; and &#039;&#039;&#039;Mayhem&#039;&#039;&#039; upgrade both the rocket&#039;s [[Damage (EU2012)|damage]] radius and power. The Heavy Beta may also first suppress a target to prevent it from reacting until it&#039;s ready to fire the rocket shot at the alien. &lt;br /&gt;
* The disadvantage is the Heavy&#039;s usual low Aim stat, which makes &#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039; less useful at long range [[Overwatch (EU2012)|Overwatch]] shots. At close range however, the low Aim is less relevant.&lt;br /&gt;
&lt;br /&gt;
=== Alternate Builds ===&lt;br /&gt;
* &#039;&#039;&#039;Grenadier&#039;&#039;&#039; + &#039;&#039;&#039;Mayhem&#039;&#039;&#039; gives an additional punch to grenades.&lt;br /&gt;
* &#039;&#039;&#039;Shredder Rocket&#039;&#039;&#039; + &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; + &#039;&#039;&#039;Rocketeer&#039;&#039;&#039; gives 3 rockets with extra blast range.&lt;br /&gt;
* For maximum Machinegun firepower: &#039;&#039;&#039;Bullet Swarm&#039;&#039;&#039; + &#039;&#039;&#039;Suppression&#039;&#039;&#039; + &#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039; + &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; + &#039;&#039;&#039;Mayhem&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;HEAT Ammo&#039;&#039;&#039; is very helpful to deal with unpleasant surprises such as Cyberdiscs and Sectopods.&lt;br /&gt;
&lt;br /&gt;
==Sniper==&lt;br /&gt;
===Sniper Alpha===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Ability&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Sniper Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SQUADDIE.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:SNIPER HEADSHOT.png|32px|left]]&#039;&#039;&#039;Headshot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:SniperA (EU2012).png|450px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CORPORAL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SNIPER SNAPSHOT.png|32px|left]]&#039;&#039;&#039;Snap Shot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  Removes the sniper rifle&#039;s restriction on firing and Overwatch after moving. Any shots taken suffer a -20 Aim penalty. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SERGEANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SNIPER GUNSLINGER.png|32px|left]]&#039;&#039;&#039;Gunslinger&#039;&#039;&#039; &amp;lt;br/&amp;gt; Confers 2 bonus damage with pistols.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK LIEUTENANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SNIPER DISABLINGSHOT.png|32px|left]]&#039;&#039;&#039;Disabling Shot&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows the Sniper to fire a shot that causes the target&#039;s main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. -10 Aim penalty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CAPTAIN.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SNIPER EXECUTIONER.png|32px|left]]&#039;&#039;&#039;Executioner&#039;&#039;&#039; &amp;lt;br/&amp;gt; +10% Aim against targets with less than 50% Health.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK MAJOR.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:SNIPER_LOWPROFILE.png|32px|left]]&#039;&#039;&#039;Low Profile&#039;&#039;&#039; &amp;lt;br/&amp;gt; Makes partial cover count as full.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK COLONEL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SNIPER_ITZ.png|32px|left]]&#039;&#039;&#039;In The Zone&#039;&#039;&#039; &amp;lt;br/&amp;gt; Killing a flanked or uncovered target with the sniper rifle does not cost an action.&lt;br /&gt;
|}&lt;br /&gt;
* Sniper Alphas are mobile marksmen, designed to be experts with either the [[Sniper Rifle (EU2012)|Sniper Rifle]] or the [[Pistol (EU2012)|Pistol]].&lt;br /&gt;
* &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; has a major [[Aim (EU2012)|Aim]] drawback but it can be compensated by equipment or stat progression. &#039;&#039;&#039;Disabling Shot&#039;&#039;&#039; gives the Alpha an additional options to use against the aliens, specially for capturing them. &#039;&#039;&#039;Executioner&#039;&#039;&#039; turns it into a killer (and partially reduces the &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; Aim penalty) and &#039;&#039;&#039;In The Zone&#039;&#039;&#039; can allows it to kill a dozen enemies on a single turn.&lt;br /&gt;
* &#039;&#039;&#039;Gunslinger&#039;&#039;&#039; can be used together with &#039;&#039;&#039;Executioner&#039;&#039;&#039; but it can be used with &#039;&#039;&#039;In The Zone&#039;&#039;&#039; only once.&lt;br /&gt;
* Their drawbacks are: the lack of protection/HPs when compared to other classes, which makes them challenging to use in frontline roles; their lack of firepower at close range, despite the added [[Damage (EU2012)|damage]] to pistols from &#039;&#039;&#039;Gunslinger&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Sniper Beta===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Ability&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Sniper Beta&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SQUADDIE.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:SNIPER HEADSHOT.png|32px|left]]&#039;&#039;&#039;Headshot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:SniperB (EU2012).png|450px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CORPORAL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SNIPER SQUADSIGHT.png|32px|left]]&#039;&#039;&#039;Squadsight&#039;&#039;&#039; &amp;lt;br/&amp;gt;  Allows firing at targets in any ally&#039;s sight radius.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SERGEANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SNIPER_DGG.png|32px|left]]&#039;&#039;&#039;Damn Good Ground&#039;&#039;&#039; &amp;lt;br/&amp;gt; +10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK LIEUTENANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SNIPER BATTLESCANNER.png|32px|left]]&#039;&#039;&#039;Battle Scanner&#039;&#039;&#039; &amp;lt;br/&amp;gt; Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CAPTAIN.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SNIPER OPPORTUNIST.png|32px|left]]&#039;&#039;&#039;Opportunist&#039;&#039;&#039; &amp;lt;br/&amp;gt; Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK MAJOR.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:SNIPER_LOWPROFILE.png|32px|left]]&#039;&#039;&#039;Low Profile&#039;&#039;&#039; &amp;lt;br/&amp;gt; Makes partial cover count as full.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK COLONEL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SNIPER_DOUBLETAP.png|32px|left]]&#039;&#039;&#039;Double Tap&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown.&lt;br /&gt;
|}&lt;br /&gt;
* Sniper Betas are true snipers, designed to stay afar from well chosen positions and drop down targets at very long ranges.&lt;br /&gt;
* &#039;&#039;&#039;Squad Sight&#039;&#039;&#039; gives them the ability to fire at any place with a clear line of sight while &#039;&#039;&#039;Opportunist&#039;&#039;&#039; turns them into deadly sentries and &#039;&#039;&#039;Double Tap&#039;&#039;&#039; doubles their damage output. &lt;br /&gt;
* &#039;&#039;&#039;Battle Scanner&#039;&#039;&#039; can be used to recon distant areas, specially at mission start and inside [[UFOs (EU2012)|UFOs]], turning the Sniper Beta into the squad&#039;s eyes. &lt;br /&gt;
* Their main drawbacks are lack of protection and inadequate firepower at close range.&lt;br /&gt;
&lt;br /&gt;
===Alternate Builds===&lt;br /&gt;
* &#039;&#039;&#039;Gunslinger&#039;&#039;&#039; makes the Sniper more useful while clearing UFOs and other close range situations.&lt;br /&gt;
* &#039;&#039;&#039;Battle Scanner&#039;&#039;&#039; can be also used better by Snipers with &#039;&#039;&#039;Snap Shot&#039;&#039;&#039;, due to their mobile role. &lt;br /&gt;
* &#039;&#039;&#039;Double Tap&#039;&#039;&#039; can&#039;t be used combined with &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; but &#039;&#039;&#039;In The Zone&#039;&#039;&#039; can be used with &#039;&#039;&#039;Squad Sight&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Opportunist&#039;&#039;&#039; and &#039;&#039;&#039;Executioner&#039;&#039;&#039; can be switched together, depending on personal taste.&lt;br /&gt;
* &#039;&#039;&#039;Damn Good Ground&#039;&#039;&#039; is useful to both builds but it depends on the map or advanced armors ([[Skeleton Suit (EU2012)|Skeleton Suit]], [[Ghost Armor (EU2012)|Ghost Armor]] or [[Archangel Armor (EU2012)|Archangel Armor]]) to be effective.&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
===Support Alpha===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Ability&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Support Alpha&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SQUADDIE.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:SUPPORT SMOKEGRENADE.png|32px|left]]&#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039; &amp;lt;br/&amp;gt; Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts during the enemy turn.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:SupportA (EU2012).png|450px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CORPORAL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SUPPORT SPRINTER.png|32px|left]]&#039;&#039;&#039;Sprinter&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows the support to move 3 additional tiles.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SERGEANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SUPPORT FIELDMEDIC.png|32px|left]]&#039;&#039;&#039;Field Medic&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows medikits to be used 3 times per battle instead of once.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK LIEUTENANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SUPPORT REVIVE.png|32px|left]]&#039;&#039;&#039;Revive&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows Medikits to revive critically wounded Soldiers at 33% of maximum health instead of just stabilizing them.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CAPTAIN.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SUPPORT DENSESMOKE.png|32px|left]]&#039;&#039;&#039;Dense Smoke&#039;&#039;&#039; &amp;lt;br/&amp;gt; Smoke Grenades have increased area of effect and further increase units&#039; Defense by 20.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK MAJOR.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:SUPPORT DEEPPOCKETS.png|32px|left]]&#039;&#039;&#039;Deep Pockets&#039;&#039;&#039; &amp;lt;br/&amp;gt; Confers an additional item slot in inventory.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK COLONEL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SUPPORT SAVIOR.png|32px|left]]&#039;&#039;&#039;Savior&#039;&#039;&#039; &amp;lt;br/&amp;gt; Medikits restore 4 more health per use.&lt;br /&gt;
|}&lt;br /&gt;
* The Alpha Support&#039;s primary role is as a medic, through use of the [[Medikit (EU2012)|Medikit]] but it can also be used as a scout, due to the &#039;&#039;&#039;Sprinter&#039;&#039;&#039; ability. &lt;br /&gt;
* Alphas can be used as support units, healing and providing smoke cover or pumping up squad mates with &#039;&#039;&#039;Combat Drugs&#039;&#039;&#039;.&lt;br /&gt;
* They can also be used quite effectively as scouts, but they have less protection than other classes.&lt;br /&gt;
&lt;br /&gt;
===Support Beta===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot;| Ability&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Support Beta&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SQUADDIE.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:SUPPORT SMOKEGRENADE.png|32px|left]]&#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039; &amp;lt;br/&amp;gt; Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts during the enemy turn.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[File:SupportB (EU2012).png|450px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CORPORAL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SUPPORT COVERINGFIRE.png|32px|left]]&#039;&#039;&#039;Covering Fire&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows reaction shot to trigger on enemy attacks, not just movement.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK SERGEANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SUPPORT SMOKEMIRRORS.png|32px|left]]&#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows 1 additional use of Smoke Grenade each mission.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK LIEUTENANT.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Lieutenant&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SUPPORT RIFLESUPPRESSION.png|32px|left]]&#039;&#039;&#039;Rifle Suppression&#039;&#039;&#039; &amp;lt;br/&amp;gt; Fires a barrage that pins down a target, granting reaction fire against it and imposing a 30 penalty to aim.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK CAPTAIN.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SUPPORT COMBATDRUGS.png|32px|left]]&#039;&#039;&#039;Combat Drugs&#039;&#039;&#039; &amp;lt;br/&amp;gt; Smoke Grenades now contain powerful stimulants that grant +20 Will and +10% Critical Chance for all units in the cloud. (Also grants +20 Aim Bonus)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK MAJOR.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:SUPPORT DEEPPOCKETS.png|32px|left]]&#039;&#039;&#039;Deep Pockets&#039;&#039;&#039; &amp;lt;br/&amp;gt; Confers an additional item slot in inventory.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | [[File:RANK COLONEL.png|24px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[File:SUPPORT SENTINEL.png|32px|left]]&#039;&#039;&#039;Sentinel&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows two reaction shots during Overwatch, instead of only one.&lt;br /&gt;
|}&lt;br /&gt;
* The Support Beta has a similar role to the Heavy Beta - it can support the [[Squads (EU2012)|squad]] either on the offensive or the defensive.  &lt;br /&gt;
* &#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039; and &#039;&#039;&#039;Combat Drugs&#039;&#039;&#039; give it the ability to pump up twice a squad&#039;s stats inside the smoke cloud for two rounds.&lt;br /&gt;
* &#039;&#039;&#039;Covering Fire&#039;&#039;&#039;, &#039;&#039;&#039;Suppression&#039;&#039;&#039; and &#039;&#039;&#039;Sentinel&#039;&#039;&#039; give it more [[Overwatch (EU2012)|Overwatch]] options/shots while also allowing it to suppress an enemy. &lt;br /&gt;
* Its drawbacks include a lack of firepower against high level aliens plus Supports are one of the weakest human units and not built for trading shots with [[Muton Elite (EU2012)|Muton Elites]] or [[Sectopod (EU2012)|Sectopods]].&lt;br /&gt;
&lt;br /&gt;
===Alternate Builds===&lt;br /&gt;
* Switching between &#039;&#039;&#039;Sprinter&#039;&#039;&#039; and &#039;&#039;&#039;Covering Fire&#039;&#039;&#039; on either build, between speed or Overwatch upgrade.&lt;br /&gt;
* &#039;&#039;&#039;Dense Smoke&#039;&#039;&#039; and &#039;&#039;&#039;Combat Drugs&#039;&#039;&#039; can be switched between both builds.&lt;br /&gt;
* &#039;&#039;&#039;Sprinter&#039;&#039;&#039; + &#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039; + &#039;&#039;&#039;Rifle Suppression&#039;&#039;&#039; + &#039;&#039;&#039;Dense Smoke&#039;&#039;&#039; + &#039;&#039;&#039;Sentinel&#039;&#039;&#039; can be used to make a scout, with increased mobility and able to suppress and pin down any hostiles it encounters or drop a Smoke Grenade to protect itself and/or the rest of the squad. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{XCOM Units (EU2012)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;br /&gt;
[[Category: Guides (EU2012)]]&lt;br /&gt;
[[Category: Tactical Guide (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Pueppiblue</name></author>
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