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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PropheticShadeZ</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PropheticShadeZ"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/PropheticShadeZ"/>
	<updated>2026-05-01T11:05:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Strategy_(LW2)&amp;diff=78860</id>
		<title>Strategy (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Strategy_(LW2)&amp;diff=78860"/>
		<updated>2017-02-02T13:23:59Z</updated>

		<summary type="html">&lt;p&gt;PropheticShadeZ: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Random Tips  ==&lt;br /&gt;
* Dark events are easy to detect but happen in many regions, contacting new regions is the best way to stop dark events.&lt;br /&gt;
* Doing missions in a region builds up &amp;quot;vigilance&amp;quot; in a region which is the hidden variable that garners Advent&#039;s attention and causes them to send supply raids and such to increase Advent Strength in a region.&lt;br /&gt;
* Increases to Advent Strength is retroactive to missions that are being infiltrated, thus you may get higher enemy strength by the time the mission launches than you had planned for.&lt;br /&gt;
* Valuable corpses, supplies and alien materials are mainly supplied in enemy material missions, these missions appear more often in regions with high advent strength, and reduce said strength by one, taking a harder mission by launching the mission early can give you more advanced corpses and help make future missions in the region easier&lt;br /&gt;
* The GTS (Guerrilla tactics school) can be rushed out, and then the &amp;quot;Wet Work&amp;quot; upgrade can be purchased to both assist with squad leader training and gaining more high ranking troops&lt;br /&gt;
* Advent Trooper Corpses are important only in giving the autopsy and for Ceramic Plating, the rest can be sold &lt;br /&gt;
* Purchasing staff is a great way to even out lopsided engineer to scientist ratio&#039;s and high level recruits available are quite cheap&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>PropheticShadeZ</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Strategy_(LW2)&amp;diff=78859</id>
		<title>Strategy (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Strategy_(LW2)&amp;diff=78859"/>
		<updated>2017-02-02T13:23:40Z</updated>

		<summary type="html">&lt;p&gt;PropheticShadeZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Random Tips  ==&lt;br /&gt;
* Dark events are easy to detect but happen in many regions, contacting new regions is the best way to stop dark events.&lt;br /&gt;
* Doing missions in a region builds up &amp;quot;vigilance&amp;quot; in a region which is the hidden variable that garners Advent&#039;s attention and causes them to send supply raids and such to increase Advent Strength in a region.&lt;br /&gt;
* Increases to Advent Strength is retroactive to missions that are being infiltrated, thus you may get higher enemy strength by the time the mission launches than you had planned for.&lt;br /&gt;
* Valuable corpses, supplies and alien materials are mainly supplied in enemy material missions, these missions appear more often in regions with high advent strength, and reduce said strength by one, taking a harder mission by launching the mission early can give you more advanced corpses and help make future missions in the region easier&lt;br /&gt;
* The GTS (Gurruila tactics school) can be rushed out, and then the &amp;quot;Wet Work&amp;quot; upgrade can be purchased to both assist with squad leader training and gaining more high ranking troops&lt;br /&gt;
* Advent Trooper Corpses are important only in giving the autopsy and for Ceramic Plating, the rest can be sold &lt;br /&gt;
* Purchasing staff is a great way to even out lopsided engineer to scientist ratio&#039;s and high level recruits available are quite cheap&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>PropheticShadeZ</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Get_Some_(LW2)&amp;diff=78858</id>
		<title>Template:Get Some (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Get_Some_(LW2)&amp;diff=78858"/>
		<updated>2017-02-02T13:10:59Z</updated>

		<summary type="html">&lt;p&gt;PropheticShadeZ: Created page with &amp;quot;Spend an action to grant 20% extra crit to all squad members in the command radius&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spend an action to grant 20% extra crit to all squad members in the command radius&lt;/div&gt;</summary>
		<author><name>PropheticShadeZ</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Fall_Back_(LW2)&amp;diff=78857</id>
		<title>Template:Fall Back (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Fall_Back_(LW2)&amp;diff=78857"/>
		<updated>2017-02-02T13:10:13Z</updated>

		<summary type="html">&lt;p&gt;PropheticShadeZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a free action grant a uncontrolled defensive move to any squad member in range&lt;/div&gt;</summary>
		<author><name>PropheticShadeZ</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Fall_Back_(LW2)&amp;diff=78856</id>
		<title>Template:Fall Back (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Fall_Back_(LW2)&amp;diff=78856"/>
		<updated>2017-02-02T13:10:02Z</updated>

		<summary type="html">&lt;p&gt;PropheticShadeZ: Created page with &amp;quot;As a free action grant a uncontrolled defensive move to any squad member in range, similar to vanilla XCOM 2&amp;#039;s panic&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a free action grant a uncontrolled defensive move to any squad member in range, similar to vanilla XCOM 2&#039;s panic&lt;/div&gt;</summary>
		<author><name>PropheticShadeZ</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Incoming_(LW2)&amp;diff=78854</id>
		<title>Template:Incoming (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Incoming_(LW2)&amp;diff=78854"/>
		<updated>2017-02-02T13:08:21Z</updated>

		<summary type="html">&lt;p&gt;PropheticShadeZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spending a single action, give all squad members in the command range 4 damage resistance against explosive damage&lt;/div&gt;</summary>
		<author><name>PropheticShadeZ</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Incoming_(LW2)&amp;diff=78852</id>
		<title>Template:Incoming (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Incoming_(LW2)&amp;diff=78852"/>
		<updated>2017-02-02T13:07:35Z</updated>

		<summary type="html">&lt;p&gt;PropheticShadeZ: Created page with &amp;quot;As a free action give all squad members in the command range 4 damage resistance against explosive damage&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a free action give all squad members in the command range 4 damage resistance against explosive damage&lt;/div&gt;</summary>
		<author><name>PropheticShadeZ</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LW2)&amp;diff=78851</id>
		<title>Guerrilla Tactics School (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LW2)&amp;diff=78851"/>
		<updated>2017-02-02T13:05:41Z</updated>

		<summary type="html">&lt;p&gt;PropheticShadeZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Guerrilla Tactics School, GTS, functions similarly to the XCom 2 Vanilla version by providing rookie training and squad-wide perks . The first upgrade being purchased for 35 supplies and costing 0 power allows for training of [[Officers_(LW2)|officers]]. Up to two training pods can be built to train [[Officers_(LW2)|officers]]. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>PropheticShadeZ</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Haven_Management_(LW2)&amp;diff=78848</id>
		<title>Haven Management (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Haven_Management_(LW2)&amp;diff=78848"/>
		<updated>2017-02-02T13:01:25Z</updated>

		<summary type="html">&lt;p&gt;PropheticShadeZ: Haven pop limit is 13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Havens represent a liberated region of the geoscape and is the hub of information for both XCom&#039;s and Advent&#039;s strength in the region.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
Resistance personnel can be assigned jobs from either the geoscape tower icon or the commander&#039;s quarters of the Avenger. Personnel represent resistance members and are not soldiers. they will only fight in specific types of battles involving the haven. The personnel can be assigned one of four jobs:&lt;br /&gt;
* Intel: generate a small amount of the intel resource and discover missions in the region. Intel will reveal advent activities, they are always here, you just do not know about them yet&lt;br /&gt;
* Supplies: generate supplies resources which will be delivered at the end of the month in the supply drop.&lt;br /&gt;
* Recruit: attempt to find new resistance personnel, soldiers, scientists, and engineers. Personnel will immediately be available for work when discovered while soldiers will become available in the recruitment list aboard the Avenger.&lt;br /&gt;
* Hidden: perform no production but this can help reduce the Advent strength in the region and avoid haven raids.&lt;br /&gt;
You can have up to 13 haven personnel actively assigned, any more personnel in the haven will automatically be hidden an cannot be assigned. They can be used as a buffer for retaliation&lt;br /&gt;
&lt;br /&gt;
Resistance personnel can also be acquired as mission rewards. Personnel can gain up to two ranks indicated by zero, one, or two stars next to their names. They are more effective at their task and gain random soldier perks.&lt;br /&gt;
&lt;br /&gt;
== Advent Strength ==&lt;br /&gt;
The Advent strength stat describes the number of troops in this region and will increase the baseline enemy strength of missions in the region. Any personnel action besides hidden will cause this to rise. Advent strength is retroactive for missions currently being infiltrated, thus you may notice changes in enemy strength between discovery and execution of a mission.&lt;br /&gt;
&lt;br /&gt;
== XCom Liaison ==&lt;br /&gt;
One XCom soldier, scientist, or engineer can be assigned as an liaison to a region by clicking the box in the upper left of the management screen.&lt;br /&gt;
* Soldiers: boost the recruitment action and are the only way to discover Advent infiltrators. The soldier will also be available on any mission in which the resistance personnel take up arms.&lt;br /&gt;
* Scientists: boosts intel jobs.&lt;br /&gt;
* Engineer: boosts supply jobs.&lt;br /&gt;
Soldier rank increases their effectiveness and any equipment the soldier had equipped before assignment will be available to them on haven missions.&lt;br /&gt;
&lt;br /&gt;
== Advent Infiltrators ==&lt;br /&gt;
New resistance personnel can be Advent infiltrators, the only indication that this is the case is an &amp;quot;unknown cause&amp;quot; penalty to your monthly supply reward. Assigning a soldier liaison to a haven will eventually reveal the infiltrators and initiate a haven mission to eliminate them.&lt;br /&gt;
&lt;br /&gt;
== Advent Strength Transfer ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>PropheticShadeZ</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Grenadier_(LW2)&amp;diff=78845</id>
		<title>ADVENT Grenadier (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Grenadier_(LW2)&amp;diff=78845"/>
		<updated>2017-02-02T12:58:35Z</updated>

		<summary type="html">&lt;p&gt;PropheticShadeZ: the disorintated status allows for a more precise definition of the effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Engineer Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_grenade_flash.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flashbang Grenade&#039;&#039;&#039; || &#039;&#039;The Flashbang Grenade disrupts and disorients enemies in a very large radius, inflicting the disorientated status (-30 aim, movement penalties and loss of all promotion abilities, including defensive perks).&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PropheticShadeZ</name></author>
	</entry>
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