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	<updated>2026-05-03T10:31:37Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=123969</id>
		<title>Guerrilla Tactics School (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=123969"/>
		<updated>2025-09-03T17:30:13Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
The Guerrilla Tactics School, GTS, functions similarly to the [[GTS_(XCOM2)|XCOM 2 Vanilla version]] by providing rookie training (allowing choice of class) and squad-wide perks. Long War allows GTS to be upgraded with [[Officers_(LWOTC)|Officer]] training slots, each costing 35 supplies and 1 power. Up to two slots can be built, and the latter requires you to have a Staff Sergeant in your barracks. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Training !! Effect !! Supply cost !! Requirements &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. || 25 || none&lt;br /&gt;
|-&lt;br /&gt;
| Wet Work || +100% experience gained from kills. || 75 || Lance Corporal &lt;br /&gt;
|-&lt;br /&gt;
| Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 ||  Corporal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Vulture&amp;lt;/s&amp;gt; See Notes || &amp;lt;s&amp;gt;Enemies will often drop an additional item with every timed loot drop.&amp;lt;/s&amp;gt; || &amp;lt;s&amp;gt;150&amp;lt;/s&amp;gt; || &amp;lt;s&amp;gt;Sergeant&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Stay With Me || Soldiers will be more likely to bleed out than to die outright. || 150 || Tech Sergeant  &lt;br /&gt;
|-&lt;br /&gt;
| Tactical Infiltrations || Infiltrations for squads of 6 or 7 soldiers will take less time. || 250 || Officer: Major&lt;br /&gt;
|-&lt;br /&gt;
| Large Unit Infiltrations || Infiltrations for squads of 8 to 10 soldiers will take less time. || 250 || Officer: Colonel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Large Unit Infiltrations and Tactical Infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating.&lt;br /&gt;
* From the 1.2 changelog: Vulture now auto unlocks at FL3, this unlocks around the time you would get it by rushing it. It is so meta-defining and massively affects the economy that not getting it can greatly affect the direction of a campaign.and this mostly affects newer players as they may not know how effective it is&lt;br /&gt;
** To compensate, early advent now has a 40% chance to drop bonus loot from 50%&lt;br /&gt;
** Mid game advent now has a 70% chance to drop bonus loot from 80%&lt;br /&gt;
** New pop up indicating vulture has been obtained, makes it clearer it is now obtained automatically&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=123968</id>
		<title>Guerrilla Tactics School (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=123968"/>
		<updated>2025-09-03T17:29:27Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
The Guerrilla Tactics School, GTS, functions similarly to the [[GTS_(XCOM2)|XCOM 2 Vanilla version]] by providing rookie training (allowing choice of class) and squad-wide perks. Long War allows GTS to be upgraded with [[Officers_(LWOTC)|Officer]] training slots, each costing 35 supplies and 1 power. Up to two slots can be built, and the latter requires you to have a Staff Sergeant in your barracks. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Training !! Effect !! Supply cost !! Requirements &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. || 25 || none&lt;br /&gt;
|-&lt;br /&gt;
| Wet Work || +100% experience gained from kills. || 75 || Lance Corporal &lt;br /&gt;
|-&lt;br /&gt;
| Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 ||  Corporal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Vulture&amp;lt;/s&amp;gt; See Notes || &amp;lt;s&amp;gt;Enemies will often drop an additional item with every timed loot drop.&amp;lt;/s&amp;gt; || &amp;lt;s&amp;gt;150&amp;lt;/s&amp;gt; || &amp;lt;s&amp;gt;Sergeant&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Stay With Me || Soldiers will be more likely to bleed out than to die outright. || 150 || Tech Sergeant  &lt;br /&gt;
|-&lt;br /&gt;
| Tactical Infiltrations || Infiltrations for squads of 6 or 7 soldiers will take less time. || 250 || Officer: Major&lt;br /&gt;
|-&lt;br /&gt;
| Large Unit Infiltrations || Infiltrations for squads of 8 to 10 soldiers will take less time. || 250 || Officer: Colonel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Large Unit Infiltrations and Tactical Infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating.&lt;br /&gt;
* Vulture now auto unlocks at FL3, this unlocks around the time you would get it by rushing it. It is so meta-defining and massively affects the economy that not getting it can greatly affect the direction of a campaign.and this mostly affects newer players as they may not know how effective it is&lt;br /&gt;
** To compensate,early advent now has a 40% chance to drop bonus loot from 50%&lt;br /&gt;
** Mid game advent now has a 70% chance to drop bonus loot from 80%&lt;br /&gt;
** New pop up indicating vulture has been obtained, makes it clearer it is now obtained automatically&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=123967</id>
		<title>Guerrilla Tactics School (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=123967"/>
		<updated>2025-09-03T17:28:55Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
The Guerrilla Tactics School, GTS, functions similarly to the [[GTS_(XCOM2)|XCOM 2 Vanilla version]] by providing rookie training (allowing choice of class) and squad-wide perks. Long War allows GTS to be upgraded with [[Officers_(LWOTC)|Officer]] training slots, each costing 35 supplies and 1 power. Up to two slots can be built, and the latter requires you to have a Staff Sergeant in your barracks. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Training !! Effect !! Supply cost !! Requirements &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. || 25 || none&lt;br /&gt;
|-&lt;br /&gt;
| Wet Work || +100% experience gained from kills. || 75 || Lance Corporal &lt;br /&gt;
|-&lt;br /&gt;
| Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 ||  Corporal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Vulture&amp;lt;/s&amp;gt; || &amp;lt;s&amp;gt;Enemies will often drop an additional item with every timed loot drop.&amp;lt;/s&amp;gt; || &amp;lt;s&amp;gt;150&amp;lt;/s&amp;gt; || &amp;lt;s&amp;gt;Sergeant&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Stay With Me || Soldiers will be more likely to bleed out than to die outright. || 150 || Tech Sergeant  &lt;br /&gt;
|-&lt;br /&gt;
| Tactical Infiltrations || Infiltrations for squads of 6 or 7 soldiers will take less time. || 250 || Officer: Major&lt;br /&gt;
|-&lt;br /&gt;
| Large Unit Infiltrations || Infiltrations for squads of 8 to 10 soldiers will take less time. || 250 || Officer: Colonel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Large Unit Infiltrations and Tactical Infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating.&lt;br /&gt;
* Vulture now auto unlocks at FL3, this unlocks around the time you would get it by rushing it. It is so meta-defining and massively affects the economy that not getting it can greatly affect the direction of a campaign.and this mostly affects newer players as they may not know how effective it is&lt;br /&gt;
** To compensate,early advent now has a 40% chance to drop bonus loot from 50%&lt;br /&gt;
** Mid game advent now has a 70% chance to drop bonus loot from 80%&lt;br /&gt;
** New pop up indicating vulture has been obtained, makes it clearer it is now obtained automatically&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=123966</id>
		<title>Guerrilla Tactics School (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=123966"/>
		<updated>2025-09-03T17:27:42Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: vulture change explained in notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
The Guerrilla Tactics School, GTS, functions similarly to the [[GTS_(XCOM2)|XCOM 2 Vanilla version]] by providing rookie training (allowing choice of class) and squad-wide perks. Long War allows GTS to be upgraded with [[Officers_(LWOTC)|Officer]] training slots, each costing 35 supplies and 1 power. Up to two slots can be built, and the latter requires you to have a Staff Sergeant in your barracks. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Training !! Effect !! Supply cost !! Requirements &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. || 25 || none&lt;br /&gt;
|-&lt;br /&gt;
| Wet Work || +100% experience gained from kills. || 75 || Lance Corporal &lt;br /&gt;
|-&lt;br /&gt;
| Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 ||  Corporal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Vulture&amp;lt;/s&amp;gt; || Enemies will often drop an additional item with every timed loot drop. || 150 || Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Stay With Me || Soldiers will be more likely to bleed out than to die outright. || 150 || Tech Sergeant  &lt;br /&gt;
|-&lt;br /&gt;
| Tactical Infiltrations || Infiltrations for squads of 6 or 7 soldiers will take less time. || 250 || Officer: Major&lt;br /&gt;
|-&lt;br /&gt;
| Large Unit Infiltrations || Infiltrations for squads of 8 to 10 soldiers will take less time. || 250 || Officer: Colonel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Large Unit Infiltrations and Tactical Infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating.&lt;br /&gt;
* Vulture now auto unlocks at FL3, this unlocks around the time you would get it by rushing it. It is so meta-defining and massively affects the economy that not getting it can greatly affect the direction of a campaign.and this mostly affects newer players as they may not know how effective it is&lt;br /&gt;
** To compensate,early advent now has a 40% chance to drop bonus loot from 50%&lt;br /&gt;
** Mid game advent now has a 70% chance to drop bonus loot from 80%&lt;br /&gt;
** New pop up indicating vulture has been obtained, makes it clearer it is now obtained automatically&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=123965</id>
		<title>Guerrilla Tactics School (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=123965"/>
		<updated>2025-09-03T17:23:48Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: strike through vulture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
The Guerrilla Tactics School, GTS, functions similarly to the [[GTS_(XCOM2)|XCOM 2 Vanilla version]] by providing rookie training (allowing choice of class) and squad-wide perks. Long War allows GTS to be upgraded with [[Officers_(LWOTC)|Officer]] training slots, each costing 35 supplies and 1 power. Up to two slots can be built, and the latter requires you to have a Staff Sergeant in your barracks. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Training !! Effect !! Supply cost !! Requirements &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. || 25 || none&lt;br /&gt;
|-&lt;br /&gt;
| Wet Work || +100% experience gained from kills. || 75 || Lance Corporal &lt;br /&gt;
|-&lt;br /&gt;
| Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 ||  Corporal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Vulture&amp;lt;/s&amp;gt; || Enemies will often drop an additional item with every timed loot drop. || 150 || Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Stay With Me || Soldiers will be more likely to bleed out than to die outright. || 150 || Tech Sergeant  &lt;br /&gt;
|-&lt;br /&gt;
| Tactical Infiltrations || Infiltrations for squads of 6 or 7 soldiers will take less time. || 250 || Officer: Major&lt;br /&gt;
|-&lt;br /&gt;
| Large Unit Infiltrations || Infiltrations for squads of 8 to 10 soldiers will take less time. || 250 || Officer: Colonel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Large Unit Infiltrations and Tactical Infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LWOTC)&amp;diff=123949</id>
		<title>ADVENT Unit Stats (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LWOTC)&amp;diff=123949"/>
		<updated>2025-08-30T20:21:42Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
The following table contains the main stats for all ADVENT units present in Long War of the Chosen, including the units introduced by Shen&#039;s Last Gift and Alien Hunters DLCs. &lt;br /&gt;
&lt;br /&gt;
The stat values can be influenced by the difficulty level (Rookie/Veteran/Commander/Legendary) and those are also displayed accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!&#039;&#039;&#039;Unit&#039;&#039;&#039;!!&#039;&#039;&#039;Armor&#039;&#039;&#039;!!&#039;&#039;&#039;Health Points&#039;&#039;&#039;!!&#039;&#039;&#039;Mobility&#039;&#039;&#039;!!&#039;&#039;&#039;Detection Radius&#039;&#039;&#039;!!&#039;&#039;&#039;Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;!!&#039;&#039;&#039;Crit Chance&#039;&#039;&#039;!!&#039;&#039;&#039;Defense&#039;&#039;&#039;!!&#039;&#039;&#039;Dodge&#039;&#039;&#039;!!&#039;&#039;&#039;Will&#039;&#039;&#039;!!&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]||0||3/3/4/4||12||12||65||0||0||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Trooper||0||6/7/8/9||12||12||65/70/70/70||0||0||5||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Trooper||0||8/11/12/14||12||12||70/75/75/75||0||0/0/10/10||5/10/10/10||0||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LWOTC)|ADVENT Officer]]||0||6/6/7/7||12||12||65/75/75/75||0||0/0/10/10||0||0||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Officer||0||8/12/12/13||12||13.5||65/75/75/75||0||0/10/10/10||5/10/10/10||0/5/5/5||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Officer||0||12/16/20/22||12||15||70/75/80/80||0||0/10/10/10||10||5/10/10/10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]||0||4/5/6/7||12/14/14/14||12||65||0||0/15/15/15||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Lancer||0/1/1/1||6/7/8/10||13/14/15/15||12||65/70/70/70||0||0/15/15/15||5||0/10/10/10||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Lancer||1||10/12/18/20||14/14/15/15||12||75||0||0/15/15/15||10||10/15/15/15||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]||1/2/2/2||6/7/8/9||12||12||65/70/70/70||0||0/0/10/10||10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Shieldbearer||2/3/3/3||10/12/15/16||12||12||65/75/75/75||0||0/0/10/10||10/10/10/15||0||85/90/90/90||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Gunner (LWOTC)|ADVENT Gunner]]||0||4/5/5/6||11||12||60/60/65/65||0||0||0||0||45/50/50/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Gunner||0||6/7/8/9||11||12||65/65/70/70||0/1/1/1||0||0||0||65/70/70/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Gunner||1||9/13/14/15||11||12||70/70/75/75||1/2/2/2||0||10||0||85/90/90/95||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sentry (LWOTC)|ADVENT Sentry]]||0||3/4/4/5||12||9||65/65/70/70||0||0/0/10/10||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Sentry||0||5/6/7/8||12||11||70/70/75/75||0||0/10/10/10||5/10/10/10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Sentry||0/0/1/1||9/12/13/15||12||12||70/70/75/80||0||10||10||0||80/85/85/85||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Engineer (LWOTC)|ADVENT Engineer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Grenadier||0||6/7/7/8||12||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Grenadier||1||10/13/14/16||12||12/12/12/12.75||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Rocketeer||0||6/7/7/8||11||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Rocketeer||1||9/11/12/14||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sergeant (LWOTC)|ADVENT Sergeant]]||1||7/8/8/9||12||13.5/13.5/13.5/16||70/75/75/75||0||0||5/10/10/10||0||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT First Sergeant||1||10/12/14/15||12||15/15/15/19||80/80/85/85||0||0||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Scout (LWOTC)|ADVENT Scout]]||0||6/7/7/7||14||17.25||70/80/80/80||0||0||5/10/10/10||5/10/10/15||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Commando (LWOTC)|ADVENT Commando]]||0||10/12/14/15||14||19.5||85/90/90/90||2||5||10/15/15/15||25||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shock Trooper (LWOTC)|ADVENT Shock Trooper]]||1||16/18/22/24||12||12||85/90/90/90||1||10||10||10||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Vanguard (LWOTC)|ADVENT Vanguard]]||2||15/18/20/22||13||15||80/90/90/90||1||10||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT General (LWOTC)|ADVENT General]] (red)||2/2/2/3||18/20/25/30||12||18||90||0||0||0||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT General (black)||3/3/4/5||25/30/40/50||12||18||100||0||0||10||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LWOTC)|ADVENT Surveillance Drone]]||1/1/2/2||3/4/4/4||18||15/15/16/15||55||0||0||10||0||50||NA||30/40/40/40&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Hunter Drone||2/2/3/3||6/7/7/8||18||19.5||60||0||0||15/15/20/20||0||50||NA||50&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LWOTC)|ADVENT MEC]]||1/2/2/2||7/8/8/9||12/14/14/14||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||50/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Heavy MEC||2/3/3/3||12/13/14/16||12/15/15/15||12.75||75||0||0/10/10/10||10/10/10/15||0||50||NA||80/85/85/85&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy MEC||3/4/4/5||18/24/30/35||12||15||80/85/90/90||1||0/10/10/10||20||0||50||NA||120&lt;br /&gt;
|-&lt;br /&gt;
| [[MEC Archer (LWOTC)|ADVENT MEC Archer]]||1||6/7/7/8||12||12||65||0||0||0/0/10/10||0||50||NA||60/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| MEC Longbow||2||10/12/12/13||12||12||75||0||0||0/0/10/0||0||50||NA||80/90/90/90&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LWOTC)|ADVENT Turret]]||1/2/2/2||4/4/5/6||0||10/10/10/12||60/65/65/65||0||0||0||0||50||NA||30/35/35/35&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Turret||2/3/3/3||6/7/8/8||0||12/12/12/13||65/70/70/70||0||0/10/10/10||0||0||50||NA||70&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy Turret||3||10/12/14/15||0||12/12/12/13||70/75/75/75||0||0/0/10/10||0||0||50||NA||75&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LWOTC)|Sectoid]]||0||7/8/8/9||12||15||70/75/75/75||0||0/0/10/10||0||0||80/85/85/85||80/90/90/90||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid Commander (LWOTC)|Sectoid Commander]]||0||12/14/16/18||12||18||75/75/80/80||0||10||10/10/15/15||0||100/105/105/110||100/110/120/130||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Zombie (LWOTC)|Psi Zombie]]||0||5/6/6/8||12/12/15/15||12||75/65/75/75||0||0/0/15/15||0||0||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LWOTC)|Faceless]]||0||8/10/10/12||12/14/14/14||12||70/75/75/75||0||0/15/15/15||0||0||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LWOTC)|Viper]]||0||7/8/8/9||12/14/15/15||12||75||0||0/10/10/10||0||10/15/15/15||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Serpens||0||9/10/11/12||14||12.75||75/75/80/80||0||0/10/10/10||10||15/20/20/20||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elite||0||10/16/18/20||15||13.5||80/85/85/85||0||10/10/15/15||10||20/25/25/25||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Naja (LWOTC)|Naja]]||0||5/6/6/7||12||12/12/12/13||65/70/80/80||0||0/0/10/10||0||5/5/10/10||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Serpens||0||7/8/9/10||13||13.5/13.5/13.5/15||70/80/85/85||1||0/10/10/10||5||10/10/15/15||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Elite||0||10/12/13/14||13/14/14/14||15/15/15/17||80/85/90/95||2||10/15/20/20||10||15/15/20/20||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (LWOTC)|Sidewinder]]||0||5/6/6/7||15||12/12/12/13||60/65/70/70||0||0/0/10/10||0||10/15/15/15||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Serpens||0||7/8/8/9||16||12/12/12/13||65/70/75/75||0||0/10/10/10||5/5/10/10||15/20/20/20||68/72/72/72||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Elite||0||10/12/12/12||16/18/18/18||12/12/12/13||70/75/80/80||0||10/15/15/15||10/10/15/15||20/25/25/25||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LWOTC)|Muton]]||1||8/9/10/11||12/14/14/14||13.5||80||0||0/10/10/10||10||0||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Centurion (LWOTC)|Muton Centurion]]||2||12/13/14/15||12/13/13/13||13.5||75/80/80/80||0/1/1/1||0/10/10/10||10/10/15/15||0||80/85/85/90||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite (LWOTC)|Muton Elite]]||3||18/24/25/27||12/13/13/13||15||75/80/85/85||1/2/2/2||0/10/10/10||15/15/15/20||0||100/105/105/110||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LWOTC)|Berserker]]||0||15/20/25/30||14/15/15/15||12/12/12/13||75||0||0/15/15/15||0||0||70/75/75/80||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LWOTC)|Chryssalid]]||1||8/9/10/13||12/13/15/15||12||75||0||0/10/15/15||0/0/10/10||20||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid Soldier (LWOTC)|Chryssalid Soldier]]||2/2/3/3||15/20/24/25||12||12||75||0||0||0/10/20/20||0||120||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Hive Queen (LWOTC)|Hive Queen]]||4/4/5/5||40/45/50/60||12||13.5||75||0||0||-10/-10/10/10||0||150||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Codex (LWOTC)|Codex]]||0||10/12/12/14||12/12/14/14||13.5||75/80/80/80||0||0/10/10/10||10||0||100/105/105/110||100||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LWOTC)|Archon]]||0||14/18/20/30||14/15/15/15||12||75||0||0/10/10/10||25||10/15/15/25||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Archon (LWOTC)|Great Archon]]||0||20/25/35/40||14||12||80/85/85/85||0||0/10/10/10||20/25/30/30||10/15/15/25||65/70/70/70||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LWOTC)|Andromedon]]||3/4/4/4||16/20/25/30||12||12/12/12/13||70/80/80/80||0||0/10/10/10||10||0||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon Shell||0||12/14/14/18||12||12/12/12/13||75||0||0/15/0/0||0||0||50||NA||80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LWOTC)|Gatekeeper]]||3/4/4/4||25/40/50/60||15/16/16/16||21||75/80/90/90||0||0/0/10/10||0/15/15/15||0||150/180/200/200||120||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LWOTC)|Sectopod]]||4/5/5/8||35/60/80/100||16||15||75||0||0/10/10/10||0||0||50||NA||165/180/180/180&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar (LWOTC)|Avatar]]||1/2/4/5||30/50/70/80||15/15/16/16||18||90||1||10/20/20/20||20/25/25/25||10||150/200/200/200||200||50&lt;br /&gt;
|-&lt;br /&gt;
| [[Derelict MEC (LWOTC)|Derelict MEC]]||2/2/3/3||3/3/3/4||12/12/12/14||12||55/60/65/65||0||0||0||0||50||NA||35/50/50/60&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Turret (LWOTC)|Decaying Turret]]||2/2/3/3||4/4/5/6||0||10||50||0||0||0||0||50||NA||30/30/35/35&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian (LWOTC)|Julian]]||4/6/6/7||60/80/90/100||14/16/16/16||15||50/55/60/65||1||0||0/10/12/14||0||50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper King (LWOTC)|Viper King]]||2/2/2/3||44/50/60/69||14||18||75||0||0||0||10/15/20/25||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker Queen (LWOTC)|Berserker Queen]]||3/3/3/4||72/81/90/100||14||18||75||0||0||0/0/10/20||0||75||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon King (LWOTC)|Archon King]]||4/4/4/5||90/100/112/120||14||18||75||0||0||25||20/25/30/35||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Neonate Viper (LWOTC)|Neonate Viper]]||0||2||14/16/16/17||12||55/55/60/60||0||0/0/0/10||-24/-24/-16/-8||0||40||NA||NA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
In addition to the stats listed above there are others that have very limited use. Here&#039;s a list of those stats and the specific situations where they are used&lt;br /&gt;
* Flank Aim - only used by the Sidewinders with a value of 5, 0 for all other units&lt;br /&gt;
* Flank Crit - default of 33/33/40/40 for each difficulty level, Elite Sidewinders have the values at 40/40/50/50&lt;br /&gt;
* Strength - propose/use unknown, has a default value of 50, and higher values for units like Mutons and Stun Lancers&lt;br /&gt;
* Items - default value of 1 of nearly all units, with the exception of the ADVENT Engineer/Grenadiers, which is set for 9&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* LW2&#039;s XComGameData_CharacterStats.ini file&lt;br /&gt;
* XCOM2&#039;s DefaultGameData_CharacterStats.ini file&lt;br /&gt;
* Shen&#039;s Last Gift DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
* Alien Hunters DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LWOTC)&amp;diff=123948</id>
		<title>ADVENT Unit Stats (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Unit_Stats_(LWOTC)&amp;diff=123948"/>
		<updated>2025-08-30T20:21:01Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
The following table contains the main stats for all ADVENT units present in Long War of the Chosen, including the units introduced by Shen&#039;s Last Gift and Alien Hunters DLCs. &lt;br /&gt;
&lt;br /&gt;
The stat values can be influenced by the difficulty level (Rookie/Veteran/Commander/Legendary) and those are also displayed accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!&#039;&#039;&#039;Unit&#039;&#039;&#039;!!&#039;&#039;&#039;Armor&#039;&#039;&#039;!!&#039;&#039;&#039;Health Points&#039;&#039;&#039;!!&#039;&#039;&#039;Mobility&#039;&#039;&#039;!!&#039;&#039;&#039;Detection Radius&#039;&#039;&#039;!!&#039;&#039;&#039;Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Armor Piercing&#039;&#039;&#039;!!&#039;&#039;&#039;Crit Chance&#039;&#039;&#039;!!&#039;&#039;&#039;Defense&#039;&#039;&#039;!!&#039;&#039;&#039;Dodge&#039;&#039;&#039;!!&#039;&#039;&#039;Will&#039;&#039;&#039;!!&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;!!&#039;&#039;&#039;Hack Defense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]||0||3/3/4/4||12||12||65||0||0||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Trooper||0||6/7/8/9||12||12||65/70/70/70||0||0||5||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Trooper||0||8/11/12/14||12||12||70/75/75/75||0||0/0/10/10||5/10/10/10||0||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LWOTC)|ADVENT Officer]]||0||6/6/7/7||12||12||65/75/75/75||0||0/0/10/10||0||0||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Officer||0||8/12/12/13||12||13.5||65/75/75/75||0||0/10/10/10||5/10/10/10||0/5/5/5||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Officer||0||12/16/20/22||12||15||70/75/80/80||0||0/10/10/10||10||5/10/10/10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]||0||4/5/6/7||12/14/14/14||12||65||0||0/15/15/15||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Lancer||0/1/1/1||6/7/8/10||13/14/15/15||12||65/70/70/70||0||0/15/15/15||5||0/10/10/10||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Lancer||1||10/12/18/20||14/14/15/15||12||75||0||0/15/15/15||10||10/15/15/15||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]||1/2/2/2||6/7/8/9||12||12||65/70/70/70||0||0/0/10/10||10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Shieldbearer||2/3/3/3||10/12/15/16||12||12||65/75/75/75||0||0/0/10/10||10/10/10/15||0||85/90/90/90||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Gunner (LWOTC)|ADVENT Gunner]]||0||4/5/5/6||11||12||60/60/65/65||0||0||0||0||45/50/50/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Gunner||0||6/7/8/9||11||12||65/65/70/70||0/1/1/1||0||0||0||65/70/70/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Gunner||1||9/13/14/15||11||12||70/70/75/75||1/2/2/2||0||10||0||85/90/90/95||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sentry (LWOTC)|ADVENT Sentry]]||0||3/4/4/5||9||13.5||65/65/70/70||0||0/0/10/10||0||0||40/45/45/45||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Sentry||0||5/6/7/8||12||11||70/70/75/75||0||0/10/10/10||5/10/10/10||0||60/65/65/65||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| Elite Sentry||0/0/1/1||9/12/13/15||12||12||70/70/75/80||0||10||10||0||80/85/85/85||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Engineer (LWOTC)|ADVENT Engineer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Grenadier||0||6/7/7/8||12||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Grenadier||1||10/13/14/16||12||12/12/12/12.75||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeer]]||0||4/5/5/6||11||12||65||0||0/10/10/10||0||0||45/50/50/50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Heavy Rocketeer||0||6/7/7/8||11||12||65/65/70/70||0||0/10/10/10||0||0||65/70/70/70||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Elite Rocketeer||1||9/11/12/14||12||12||70/70/75/75||0||10||10||0||85/90/90/90||NA||175&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Sergeant (LWOTC)|ADVENT Sergeant]]||1||7/8/8/9||12||13.5/13.5/13.5/16||70/75/75/75||0||0||5/10/10/10||0||70/75/75/75||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT First Sergeant||1||10/12/14/15||12||15/15/15/19||80/80/85/85||0||0||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Scout (LWOTC)|ADVENT Scout]]||0||6/7/7/7||14||17.25||70/80/80/80||0||0||5/10/10/10||5/10/10/15||50/55/55/55||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Commando (LWOTC)|ADVENT Commando]]||0||10/12/14/15||14||19.5||85/90/90/90||2||5||10/15/15/15||25||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shock Trooper (LWOTC)|ADVENT Shock Trooper]]||1||16/18/22/24||12||12||85/90/90/90||1||10||10||10||80/85/85/85||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Vanguard (LWOTC)|ADVENT Vanguard]]||2||15/18/20/22||13||15||80/90/90/90||1||10||10||10||90/95/95/95||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT General (LWOTC)|ADVENT General]] (red)||2/2/2/3||18/20/25/30||12||18||90||0||0||0||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT General (black)||3/3/4/5||25/30/40/50||12||18||100||0||0||10||0||150/155/155/155||NA||140&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LWOTC)|ADVENT Surveillance Drone]]||1/1/2/2||3/4/4/4||18||15/15/16/15||55||0||0||10||0||50||NA||30/40/40/40&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Hunter Drone||2/2/3/3||6/7/7/8||18||19.5||60||0||0||15/15/20/20||0||50||NA||50&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LWOTC)|ADVENT MEC]]||1/2/2/2||7/8/8/9||12/14/14/14||12||70/75/75/75||0||0/10/10/10||0||0||50||NA||50/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Heavy MEC||2/3/3/3||12/13/14/16||12/15/15/15||12.75||75||0||0/10/10/10||10/10/10/15||0||50||NA||80/85/85/85&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy MEC||3/4/4/5||18/24/30/35||12||15||80/85/90/90||1||0/10/10/10||20||0||50||NA||120&lt;br /&gt;
|-&lt;br /&gt;
| [[MEC Archer (LWOTC)|ADVENT MEC Archer]]||1||6/7/7/8||12||12||65||0||0||0/0/10/10||0||50||NA||60/70/70/70&lt;br /&gt;
|-&lt;br /&gt;
| MEC Longbow||2||10/12/12/13||12||12||75||0||0||0/0/10/0||0||50||NA||80/90/90/90&lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LWOTC)|ADVENT Turret]]||1/2/2/2||4/4/5/6||0||10/10/10/12||60/65/65/65||0||0||0||0||50||NA||30/35/35/35&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Turret||2/3/3/3||6/7/8/8||0||12/12/12/13||65/70/70/70||0||0/10/10/10||0||0||50||NA||70&lt;br /&gt;
|-&lt;br /&gt;
| Superheavy Turret||3||10/12/14/15||0||12/12/12/13||70/75/75/75||0||0/0/10/10||0||0||50||NA||75&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LWOTC)|Sectoid]]||0||7/8/8/9||12||15||70/75/75/75||0||0/0/10/10||0||0||80/85/85/85||80/90/90/90||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid Commander (LWOTC)|Sectoid Commander]]||0||12/14/16/18||12||18||75/75/80/80||0||10||10/10/15/15||0||100/105/105/110||100/110/120/130||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Zombie (LWOTC)|Psi Zombie]]||0||5/6/6/8||12/12/15/15||12||75/65/75/75||0||0/0/15/15||0||0||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LWOTC)|Faceless]]||0||8/10/10/12||12/14/14/14||12||70/75/75/75||0||0/15/15/15||0||0||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LWOTC)|Viper]]||0||7/8/8/9||12/14/15/15||12||75||0||0/10/10/10||0||10/15/15/15||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Serpens||0||9/10/11/12||14||12.75||75/75/80/80||0||0/10/10/10||10||15/20/20/20||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elite||0||10/16/18/20||15||13.5||80/85/85/85||0||10/10/15/15||10||20/25/25/25||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Naja (LWOTC)|Naja]]||0||5/6/6/7||12||12/12/12/13||65/70/80/80||0||0/0/10/10||0||5/5/10/10||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Serpens||0||7/8/9/10||13||13.5/13.5/13.5/15||70/80/85/85||1||0/10/10/10||5||10/10/15/15||72/77/77/77||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Naja Elite||0||10/12/13/14||13/14/14/14||15/15/15/17||80/85/90/95||2||10/15/20/20||10||15/15/20/20||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (LWOTC)|Sidewinder]]||0||5/6/6/7||15||12/12/12/13||60/65/70/70||0||0/0/10/10||0||10/15/15/15||50/55/55/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Serpens||0||7/8/8/9||16||12/12/12/13||65/70/75/75||0||0/10/10/10||5/5/10/10||15/20/20/20||68/72/72/72||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder Elite||0||10/12/12/12||16/18/18/18||12/12/12/13||70/75/80/80||0||10/15/15/15||10/10/15/15||20/25/25/25||85/90/90/95||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LWOTC)|Muton]]||1||8/9/10/11||12/14/14/14||13.5||80||0||0/10/10/10||10||0||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Centurion (LWOTC)|Muton Centurion]]||2||12/13/14/15||12/13/13/13||13.5||75/80/80/80||0/1/1/1||0/10/10/10||10/10/15/15||0||80/85/85/90||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite (LWOTC)|Muton Elite]]||3||18/24/25/27||12/13/13/13||15||75/80/85/85||1/2/2/2||0/10/10/10||15/15/15/20||0||100/105/105/110||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LWOTC)|Berserker]]||0||15/20/25/30||14/15/15/15||12/12/12/13||75||0||0/15/15/15||0||0||70/75/75/80||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LWOTC)|Chryssalid]]||1||8/9/10/13||12/13/15/15||12||75||0||0/10/15/15||0/0/10/10||20||55/60/60/65||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid Soldier (LWOTC)|Chryssalid Soldier]]||2/2/3/3||15/20/24/25||12||12||75||0||0||0/10/20/20||0||120||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Hive Queen (LWOTC)|Hive Queen]]||4/4/5/5||40/45/50/60||12||13.5||75||0||0||-10/-10/10/10||0||150||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Codex (LWOTC)|Codex]]||0||10/12/12/14||12/12/14/14||13.5||75/80/80/80||0||0/10/10/10||10||0||100/105/105/110||100||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LWOTC)|Archon]]||0||14/18/20/30||14/15/15/15||12||75||0||0/10/10/10||25||10/15/15/25||55/60/60/60||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Archon (LWOTC)|Great Archon]]||0||20/25/35/40||14||12||80/85/85/85||0||0/10/10/10||20/25/30/30||10/15/15/25||65/70/70/70||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LWOTC)|Andromedon]]||3/4/4/4||16/20/25/30||12||12/12/12/13||70/80/80/80||0||0/10/10/10||10||0||90/95/95/100||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon Shell||0||12/14/14/18||12||12/12/12/13||75||0||0/15/0/0||0||0||50||NA||80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LWOTC)|Gatekeeper]]||3/4/4/4||25/40/50/60||15/16/16/16||21||75/80/90/90||0||0/0/10/10||0/15/15/15||0||150/180/200/200||120||150&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LWOTC)|Sectopod]]||4/5/5/8||35/60/80/100||16||15||75||0||0/10/10/10||0||0||50||NA||165/180/180/180&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar (LWOTC)|Avatar]]||1/2/4/5||30/50/70/80||15/15/16/16||18||90||1||10/20/20/20||20/25/25/25||10||150/200/200/200||200||50&lt;br /&gt;
|-&lt;br /&gt;
| [[Derelict MEC (LWOTC)|Derelict MEC]]||2/2/3/3||3/3/3/4||12/12/12/14||12||55/60/65/65||0||0||0||0||50||NA||35/50/50/60&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Turret (LWOTC)|Decaying Turret]]||2/2/3/3||4/4/5/6||0||10||50||0||0||0||0||50||NA||30/30/35/35&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian (LWOTC)|Julian]]||4/6/6/7||60/80/90/100||14/16/16/16||15||50/55/60/65||1||0||0/10/12/14||0||50||NA||125&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper King (LWOTC)|Viper King]]||2/2/2/3||44/50/60/69||14||18||75||0||0||0||10/15/20/25||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker Queen (LWOTC)|Berserker Queen]]||3/3/3/4||72/81/90/100||14||18||75||0||0||0/0/10/20||0||75||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon King (LWOTC)|Archon King]]||4/4/4/5||90/100/112/120||14||18||75||0||0||25||20/25/30/35||50||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Neonate Viper (LWOTC)|Neonate Viper]]||0||2||14/16/16/17||12||55/55/60/60||0||0/0/0/10||-24/-24/-16/-8||0||40||NA||NA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
In addition to the stats listed above there are others that have very limited use. Here&#039;s a list of those stats and the specific situations where they are used&lt;br /&gt;
* Flank Aim - only used by the Sidewinders with a value of 5, 0 for all other units&lt;br /&gt;
* Flank Crit - default of 33/33/40/40 for each difficulty level, Elite Sidewinders have the values at 40/40/50/50&lt;br /&gt;
* Strength - propose/use unknown, has a default value of 50, and higher values for units like Mutons and Stun Lancers&lt;br /&gt;
* Items - default value of 1 of nearly all units, with the exception of the ADVENT Engineer/Grenadiers, which is set for 9&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* LW2&#039;s XComGameData_CharacterStats.ini file&lt;br /&gt;
* XCOM2&#039;s DefaultGameData_CharacterStats.ini file&lt;br /&gt;
* Shen&#039;s Last Gift DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
* Alien Hunters DLC XComGameData_CharacterStats.ini file&lt;br /&gt;
&lt;br /&gt;
[[Category: ADVENT (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Sentry_(LWOTC)&amp;diff=123947</id>
		<title>ADVENT Sentry (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Sentry_(LWOTC)&amp;diff=123947"/>
		<updated>2025-08-30T20:18:43Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]  |   [[ADVENT_(LWOTC)|Back To Units Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:Advent_sentry_better.png|256px|left]]&amp;lt;/div&amp;gt;The &#039;&#039;&#039;ADVENT Sentry&#039;&#039;&#039; is the first enemy type XCOM will consistently encounter that is unique to the Long War. While its direct shots are only moderately stronger than those of the standard Trooper, the Sentry sets itself apart via its enhanced detection radius and specialization in Overwatch. With its base ability [[Perk List (LWOTC)#Ready For Anything|Ready For Anything]], the Sentry is able to shoot and enter Overwatch in the same turn, granting it remarkable action economy and volume of fire.&lt;br /&gt;
&lt;br /&gt;
Like other ADVENT troop types, the basic Sentry will slowly be phased out in favor of stronger variants as the campaign progresses. The &#039;&#039;&#039;Guardian&#039;&#039;&#039; gains the ability to fire [[Perk List (LWOTC)#Guardian|more]] and [[Perk List (LWOTC)#Cool Under Pressure|deadlier]] Overwatch shots, and [[Perk List (LWOTC)#Covering Fire|to do so upon any XCOM action]]. The stronger-still &#039;&#039;&#039;Sentinel&#039;&#039;&#039; can be [[Perk List (LWOTC)#Tactical Sense|surprisingly tough to take down]], while also gaining an additional option to take on its own turn in the form of a fragmentation grenade.&lt;br /&gt;
&lt;br /&gt;
==ADVENT Sentry (Rank 1)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 3 || 0 || 65 || 0 || 33 || 0 || 0 || 12 || 40 || 125 || 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 4 || 0 || 65 || 0 || 33 || 0 || 0 || 12 || 45 || 125 || 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 4 || 0 || 70 || 10 || 40 || 0 || 0 || 12 || 45 || 125 || 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 5 || 0 || 70 || 10 || 40 || 0 || 0 || 12 || 45 || 125 || 9&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ADVENT Mag Rifle&#039;&#039;&#039; || 2 - 5 || 1 || 3 ||  -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 1 || 1 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 2 || 3 || 3 || 5 || 5 || 6 || 5 || 4 || 2 || 1  || 1  || 1  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Sentry (Rank 2)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 5 || 0 || 70 || 0 || 33 || 5 || 0 || 12 || 60 || 125 || 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 6 || 0 || 70 || 10 || 33 || 10 || 0 || 12 || 65 || 125 || 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 7 || 0 || 75 || 10 || 40 || 10 || 0 || 12 || 65 || 125 || 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 8 || 0 || 75 || 10 || 40 || 10 || 0 || 12 || 65 || 125 || 11&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ADVENT Mag Rifle&#039;&#039;&#039; || 4 - 7 || 2 || 3 ||  -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1  || 1  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 2 || 5 || 5  || 5  || 5  || 5  || 5  || 5  || 5  || 5  || 4  || 2  || 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Elite Sentry (Rank 3)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 9 || 0 || 70 || 10 || 33 || 10 || 0 || 12 || 80 || 175 || 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 12 || 0 || 70 || 10 || 33 || 10 || 0 || 12 || 85 || 175 || 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 13 || 1 || 75 || 10 || 40 || 10 || 0 || 12 || 85 || 175 || 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 15 || 1 || 80 || 10 || 40 || 10 || 0 || 12 || 85 || 175 || 12&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ADVENT Mag Rifle&#039;&#039;&#039; || 5 - 10 || 3 || 3 ||  -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ADVENT Grenade&#039;&#039;&#039; || 2-7 || - || 1 || Range: 10&amp;lt;br&amp;gt;Radius: 4&amp;lt;br&amp;gt;Shred: 1&amp;lt;br&amp;gt;Env Dmg: 9&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 1  || 1  || 1  || 1  || 1  || 1  || 1  || 1  || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 2  || 4  || 4  || 4  || 6  || 6  || 6  || 6&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.&lt;br /&gt;
* Sentries boast a higher detection radius than most trooper variants, so be wary of potential hiding spots such as dark corners to avoid being surprised.&lt;br /&gt;
* The Sentry&#039;s main threat is its action economy through Ready for Anything. Methods to neutralize this include flashbangs, [[Perk List (LWOTC)#Lightning Reflexes|Lightning Reflexes]], or simple damage (though be mindful of Covering Fire against Guardians and Sentinels).&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(LWOTC)&amp;diff=118513</id>
		<title>Missions (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(LWOTC)&amp;diff=118513"/>
		<updated>2024-03-08T18:57:35Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: /* Mission Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Enemy Activity ===&lt;br /&gt;
&lt;br /&gt;
Enemy Activity refers to the quantity of enemies deployed on a map. Enemy Activity Level is an estimation of the number of enemy units you will encounter at 100% infiltration; the &#039;&#039;&#039;actual&#039;&#039;&#039; number of enemy units depends on your infiltration rate (for more information, see the [[Infiltration (LW2)|Infiltration]] page). In general, at 0% infiltration, the number will be several steps higher than the baseline; at 200% infiltration, it will be a few steps lower. These steps are dependent on mission type and do not necessarily correspond to one Enemy Activity Level per step.&lt;br /&gt;
&lt;br /&gt;
==Mission Table==&lt;br /&gt;
&lt;br /&gt;
This table compiles the information contained in LW2&#039;s configuration files regarding missions. Greater detail of these activites are found in [[ADVENT&#039;s Agenda (LWOTC)#Activity_Tables|Activity Tables]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
! Mission !! Mission Type !! Mission Timer !! Max Soldiers !! Infiltration !! Evacuation !! Loot&lt;br /&gt;
|-&lt;br /&gt;
| Hack Workstation||Guerrila Ops||8 (Objective)||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Recover Item||Guerrila Ops||8 (Objective)||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Protect Device||Guerrila Ops||NA||8||Alerted||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Extract||Council||12 (Evac)||8||Yes (No Concealment)||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Rescue||Council||18-24 (Evac)||8||Yes||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Relay||Guerrila Ops||12 (Objective)||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Smash N Grab||Guerrila Ops||12 (Reinforcements)||8||Yes (No Concealment)||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Neutralize Target||Council||12 (Evac)||8||Yes||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Advent Monument||Defend||NA||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Alien Facility||Sabotage||NA||10||100%||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Troop Maneuvers||Liberation||NA||8||Yes||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Supply Line Raid||Supply Line Raid||NA||8||Yes||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Secure UFO||Supply Line Raid||16 (Reinforcements)||8||Yes||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Terror||Retaliation||NA||8 + Haven Advisor||Alerted||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Invasion||Defend||NA||10 + Haven Advisor||Alerted||Fixed Exit||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Defend||Defend||NA||8 + Haven Advisor||Alerted||Countdown Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak||Liberation||12 (Evac)||8||Yes||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Rendezvous||Liberation||NA||Haven Advisor + up to 5 rebels||No||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Intel Raid||Liberation||NA||8 + Haven Advisor + up to 5 rebels||Alerted||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Supply Convoy ||Liberation||NA||8 + Haven Advisor||Alerted||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Raid||Liberation||NA||8 + Haven Advisor||Alerted||Countdown Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Assault Network Tower||Liberation||Hidden||5||100%||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Assault Alien Base||Liberation||NA||10||100%||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Avenger Defense||Defend||NA||12||Alerted||Not Available||No&lt;br /&gt;
|-&lt;br /&gt;
| Advent Facility BLACKSITE||Golden Path||Hidden||8||100%||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Advent Facility FORGE||Golden Path||Hidden||10||100%||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Advent Facility PSIGATE||Golden Path||NA||10||100%||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Central Network Broadcast||Golden Path||NA||8||No||Not Available||No&lt;br /&gt;
|-&lt;br /&gt;
| Assault Alien Fortress||Golden Path||NA||12||No||Not Available||No&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
* Mission Timer&lt;br /&gt;
**This value is increased by + 4 in Rookie difficulty and by +2 in Veteran&lt;br /&gt;
**Objective timers only affect the primary objective. Failing to complete the objective before the timer expires will result in failing the mission but you can still evac your soldiers.&lt;br /&gt;
**Evac timers put an absolute limit on mission duration. Any soldier still on the map when the timer reaches 0 is lost (captured). When the timer reaches 1, the last turn start (there is no &amp;quot;0 turns left&amp;quot; turn).&lt;br /&gt;
**Reinforcement timers are delays before increasingly strong reinforcements start dropping. You can still complete a mission after such a timer reaches zero but it will become harder with each wave. This timer starts only after you break concealment.&lt;br /&gt;
**Several non timed missions (such as the Blacksite and Network Tower) include a hidden reinforcement timer.&lt;br /&gt;
* Infiltration&lt;br /&gt;
** Yes - the squad can infiltrate the site to reduce enemy strength&lt;br /&gt;
** 100% - infiltration needs to reach at least this value before mission can be launched&lt;br /&gt;
** No - squad goes directly into combat, skipping infiltration&lt;br /&gt;
** Alerted - mission starts immediately, no squad concealment, enemies start on yellow alert&lt;br /&gt;
* Evacuation&lt;br /&gt;
** Evac Flare - squad can call the Skyranger to be able to evacuate the mission&lt;br /&gt;
** Fixed Exit - squad has to reach exit area&lt;br /&gt;
** Countdown Exit - squad has to wait until exit area becomes active&lt;br /&gt;
* Loot (aka full salvage) - if yes, alien corpses and material will be recovered if the battle is won; if no, only actual &#039;item&#039; loot (such as datapads) is recovered&lt;br /&gt;
&lt;br /&gt;
== Generating Missions ==&lt;br /&gt;
&lt;br /&gt;
Missions spawn automatically as the days pass, and expire after a given window of time.  The mission is not visible at this time; the local haven must collect enough intel to reveal the mission. Assigning more resistance members to the &amp;quot;intel&amp;quot; job can make missions considerably easier by discovering missions earlier and allowing more time to infiltrate.  A mission&#039;s expiration timer starts when it is created, not when it is discovered; most infiltration missions have a base duration of 18 days, which is randomized by a few days each time a mission is created.  &lt;br /&gt;
&lt;br /&gt;
Havens each generate &amp;quot;intel points&amp;quot; from having personnel assigned to intel gathering. These points are applied to undiscovered missions in the region at certain update intervals, currently 4 times a day (every 6 hours). Each mission keeps a pool of collected intel points. The difficulty of discovering a certain type of mission is controlled by two numbers: &amp;quot;required intel&amp;quot; and &amp;quot;discovery chance&amp;quot;. A mission cannot be detected until you generate intel equal to the &amp;quot;required intel&amp;quot; value. Once the minimum is reached there is a random chance (1/4 of discovery chance) to discover the mission at every update. The probability is based on the mission&#039;s &amp;quot;percent chance&amp;quot; stat, multiplied by the number of intel points collected past the required minimum.&lt;br /&gt;
&lt;br /&gt;
In the table below, a basic level-0 resistance member is defined as one &amp;quot;intel point&amp;quot; per day. A level-1 resistance member is worth 1.5 points, a level-2 is worth 2, and the Avenger scanning is worth 4. A scientist assigned as haven liaison adds an extra 20% bonus to the entire haven. Each faceless reduces overall intel point generation by 3/5/6/7% depending on difficulty (regardless of what job the faceless is doing).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
!Research!!Data!!VIP!!Prisoners!!Liberation 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mission Types&#039;&#039;&#039;&lt;br /&gt;
|Hacking&lt;br /&gt;
|Hacking, Destroy&lt;br /&gt;
|Rescue/Extract&lt;br /&gt;
|Jailbreak&lt;br /&gt;
|Hacking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required intel&#039;&#039;&#039; (points)&lt;br /&gt;
|24||1||12||8||22&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Discovery Chance&#039;&#039;&#039; (per point)&lt;br /&gt;
|0.85%||1.75%||0.9%||1.4%||2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A haven with six level-0 resistance members and one level-1 assigned to intel, plus a scientist liaison, generates 9 &amp;quot;points&amp;quot; per day. The first mission in the liberation chain spawns. The haven can&#039;t detect this mission until it generates 22 points, which takes just under 2.5 days.&lt;br /&gt;
&lt;br /&gt;
One day after that, the haven has an 4.5% chance to detect the mission: it has 9 intel points in the pool (subtracting out the 22 needed for the required intel) times 2 per point, resulting in 18 discovery chance which means you&#039;ll have 4.5% chance to detect the mission every 6 hours. One day later, the haven has 18 points and has a 36 discovery chance (9% to detect every 6 hours).&lt;br /&gt;
&lt;br /&gt;
== Types of Missions ==&lt;br /&gt;
&lt;br /&gt;
The type of mission affects a variety of factors: what the primary objective is, what type of rewards will be received, how long the squad has to complete the objective, how strong of a force the enemy will tend to field relative to other missions in the region, whether the squad starts concealed or not, and even where the squad can extract from.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most important factor is whether or not a squad needs to infiltrate or not, and how long the squad has to do it.  For more information on infiltration mechanics, see the [[Infiltration (LW2) | Infiltration]] page for details.&lt;br /&gt;
&lt;br /&gt;
=== Guerrilla Operations ===&lt;br /&gt;
&lt;br /&gt;
These missions will generate regularly regardless of ADVENT activity in a region.  XCOM will infiltrate some city and complete some useful objective, typically acquiring personnel and/or intel in the process.&lt;br /&gt;
&lt;br /&gt;
* Jailbreak – XCOM must infiltrate an ADVENT jail and rescue 2-4 prisoners. Success will add them to the region&#039;s Haven. At least one must be saved for the mission to be a success (any others are optional/extra). &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
** Prisoners can be new soldiers if the region already has a large number of rebels.&lt;br /&gt;
&lt;br /&gt;
* Rescue VIP - Two variants;&lt;br /&gt;
** XCOM must lead a VIP (a soldier, scientist, or engineer) to the extraction point. &#039;&#039;Revealed Start&#039;&#039;.&lt;br /&gt;
** XCOM must secure a vehicle containing the VIP, free them, then lead them to the extraction point. &#039;&#039;Concealed Start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hack a Workstation - XCOM must hack a particular workstation.  Awards intel upon completion.  &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Capture or Kill VIP - XCOM must capture or kill an enemy VIP and then extract from the mission. The VIP has [[Perk List (LWOTC)#Shadowstep|Shadowstep]] so that they cannot be killed by inadvertent reaction attacks. This mission may or may not contain faceless but we are unable to detect them and won&#039;t reflect in the detected baseline enemy activirty. &#039;&#039;Concealed Start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Smash and Grab - Raid ADVENT warehouses/depots to obtain resources. There are two types:&lt;br /&gt;
** Extract Crates - XCOM must mark crates spread throughout the field so that Firebrand can receive them and then evac once . You must acquire at least 4 crates for the mission to be successful. When the squad is revealed, ADVENT will be marking 2 crates every other turn to recover them but can be overrided with our own marks. After the squad is revealed, ADVENT will continuously send reinforcements after 7 turns to stop you in which you must evac. Concealed Start&lt;br /&gt;
** Seize ADVENT resource cache - XCOM must infiltrate an ADVENT warehouse and recover at least one of 5-6 crates throughout the building. After 12 turns, ADVENT will continuously send reinforcements to stop you in which you must evac to escape. After FL7,  there is a 10% chance larger warehouses can be found which will have 2 additional crates to recover. &#039;&#039;Revealed Start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Destroy an Alien Relay - XCOM must destroy an alien&#039;s relay before it completes transferring data. There are two types:&lt;br /&gt;
** Destroy Relay - XCOM must find and destroy the relay within 12 turns before it completes transferring data.&lt;br /&gt;
** Sabotage Transmitter - XCOM must find and plant an X4 in order to be able to destroy the transmitter before it completes transferring data. There is only 4 turns before it completes but there are small power nodes spread throughout the mission that can be destroyed granting 1 additional turn to get to the transmitter.&lt;br /&gt;
&lt;br /&gt;
=== Retaliation Missions ===&lt;br /&gt;
&lt;br /&gt;
Retaliation missions trigger with increasing frequency and severity as XCOM takes action in a particular region and draws attention towards it.  Retaliation missions have no infiltration timer.  The Haven Advisor of a region, if a soldier, will typically be present at these missions, alongside various resistance personnel outfitted with the basic weapons and equipment that rookie XCOM personnel deploy with.&lt;br /&gt;
&lt;br /&gt;
* Rendezvous: When XCOM rescues or recruits resistance members, there is a chance that they may be Faceless; when Faceless disguised as members of the Resistance is detected as they go to meet with their ADVENT handlers, Resistance personnel from the local haven will deploy to the scene and hunt them down.  You will not be able to arm or equip a squad to this mission. XCOM must detect Faceless by stationing a soldier as the Haven advisor. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Supply Convoy: XCOM must deploy a squad to defend a supply convoy and its Resistance personnel from ADVENT attacks. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Intel Raid: ADVENT attacks a Resistance listening post and XCOM must deploy a squad to defend its equipment and Resistance personnel. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Recruitment Raid: ADVENT forces attack Resistance recruiters within a region. XCOM must deploy a squad and extract those Resistance members. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Full Retaliation: XCOM must defend the Haven and it&#039;s Resistance members against an onslaught of ADVENT forces until the Skyranger can get into position for extraction. This mission usually comes in two parts.&lt;br /&gt;
** &#039;&#039;&#039;Retaliation 1&#039;&#039;&#039;: This will be a destroy the relay mission but the briefing will state that Advent is searching for the haven and that you need to prevent a &#039;&#039;&#039;DATA LEAK&#039;&#039;&#039;. Completing this mission keeps the haven safe. (If you don&#039;t detect this mission, you go straight to a full retaliation.)&lt;br /&gt;
** &#039;&#039;&#039;Full retaliation (Retaliation 2)&#039;&#039;&#039;: XCom must defend the Haven. This mission comes in two different flavours:&lt;br /&gt;
:# Many ADVENT in the AO trying to kill members of your resistance haven. You must rush to kill them to save resistance members. This mission will not yield corpses.&lt;br /&gt;
:# ADVENT drops unlimited reinforcements and you must rally all resistance members and soldiers to the EVAC zone to save them. This mission will also not yield corpses.&lt;br /&gt;
&lt;br /&gt;
* Region Invasion: ADVENT attempts to retake a liberated region by assaulting a city center. XCOM must destroy a psionic relay that summons continuous reinforcements, then eliminate any remaining forces. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Liberation Missions ===&lt;br /&gt;
&lt;br /&gt;
As part of its attempts to liberate a region from ADVENT control, XCOM will conduct a set sequence of five operations.  The early missions are difficult to detect and the later missions receive an substantial bonus to activity level, over and above the strength value of the region. The liberation missions 1 to 3 are clearly marked with the word &amp;quot;Liberation&amp;quot; (which was not the case in LW2).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Liberation 1:&#039;&#039;&#039; Hack Objective. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Liberation 2:&#039;&#039;&#039; Rescue Defector.  XCOM must rescue or extract a VIP from a city location and move to the extraction point. This mission has a +1 strength modifier meaning there will be more enemies than normal. &#039;&#039;Concealed start or Revealed based on mission type&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Liberation 3:&#039;&#039;&#039; Hinder Advent Operations. This mission has a +2 strength modifier meaning there will be more enemies than  normal. There are potential mission types:&lt;br /&gt;
**Capture or Kill VIP&lt;br /&gt;
**Destroy the Relay&lt;br /&gt;
* &#039;&#039;&#039;Liberation 4&#039;&#039;&#039; - Regional Network Tower Liberation: XCOM must deploy to and liberate an advent network tower.  This will not expire once unlocked, and is quite difficult. A small squad (up to five soldiers) must hack a console at the far end of the map. Doing so disables the reinforcement timer and stuns all remaining enemies for 2 turns. The mission ends only when there are no remaining enemies, and reinforcements will come rapidly once the alarm is raised. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Liberation 5&#039;&#039;&#039; - ADVENT Facility Assault: XCOM must deploy to and overtake a well-defended ADVENT facility. This will not expire once unlocked, and is quite difficult. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that failing or skipping a liberation mission does not reset the path. You&#039;ll just have to detect it again (unless it&#039;s the tower or base, which are persistent once you unlock them).&lt;br /&gt;
&lt;br /&gt;
After Liberation 2 is completed, ADVENT&#039;s desired Strength in the region is increased by 1, effectively equal to having a Vigilance one higher than displayed in-game.&lt;br /&gt;
&lt;br /&gt;
=== UFO Hunt ===&lt;br /&gt;
&lt;br /&gt;
Advent may launch a dark event that sends a UFO to hunt the avenger. After 6-14 days, the UFO intercepts the avenger in which there is a 50% chance to avoid them. If successful, an avenger defense launches requiring XCOM to defend itself and destroy the spike emitting EMP preventing the avenger from escaping. The mission must be completed in order for XCOM to escape and continue the fight or all is lost. Once a campaign has experienced at least one avenger defense mission, any future UFO hunts have a 0/25/35/50% (based on difficulty) chance to intercept the avenger.&lt;br /&gt;
&lt;br /&gt;
A UFO may also be launched once XCOM completes a story mission objective (blacksite/forge/psi gate) with a 25/75/100% chance respectively and this can only occur once meaning that, for example, if the blacksite has triggered a hunt, then completing the psi gate will not trigger another. These UFOs are guaranteed to intercept the avenger unless one has already occured in which it uses the interception chances after the first listed above.&lt;br /&gt;
&lt;br /&gt;
== Collecting Enemy Corpses ==&lt;br /&gt;
Long War 2 uses the correct term for military equipment and supplies: [https://en.wikipedia.org/wiki/Materiel materiel].&lt;br /&gt;
&lt;br /&gt;
Most missions in Long War 2 require you to evacuate and you do not keep the bodies of fallen Advent or Aliens. As corpses are much more valuable in Long War 2 players should make special consideration for missions which do allow them to keep the corpses of fallen foes.&lt;br /&gt;
&lt;br /&gt;
The following mission types allow collection of enemy materiel:&lt;br /&gt;
* Ambush troop column: These missions are the only way to actively reduce ADVENT strength in a region.&lt;br /&gt;
* Supply convoy ambush: Alloys you to destroy ADVENT troops about to reinforce a region, this prevents ADVENT strength from increasing.&lt;br /&gt;
* Invasion&lt;br /&gt;
* Rendezvous&lt;br /&gt;
* Regional HQ assault&lt;br /&gt;
&lt;br /&gt;
It should be noted that while Smash N Grab missions list Enemy Material as their reward, they no longer allow the collection of corpses from the battlefield. Unlike the five missions listed above, material recovered from Smash N Grabs is not dependent on the state of the battlefield, only on the number of Advent Resource Caches successfully retrieved. The Resource Caches can provide alloys, elerium, elerium cores, or supplies, but not corpses.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
As Vahlen has taught us, explosives destroy all recoverable materiel when delivering the killing blow as both a possible loot drop and the corpse will be destroyed. Flamethrowers also destroy corpses if the initial hit kills the target, though burning damage will leave a collectible corpse and drop timed loot if carried. Consider using the Needle Grenades perk for grenadiers if you are in need of explosives use.&lt;br /&gt;
&lt;br /&gt;
It may be beneficial to sabotage your infiltration percentage to increase the enemy presence if you feel you will be victorious. You are allowed to start any infiltration mission early from the geoscape. Note that enemy readiness will also be boosted if you begin prematurely, increasing their detection range, evac delay, and reinforcements strength. For supply convoys, troop columns and UFOs, enemies also gain a flat aim and defense bonus with their HP multiplied based on infiltration in intervals of 25% (0-24/25-49/50-74/75-99). Although there is great reward in acquiring plenty of corpses, it is important to be wary of the great risks involved that may be more harmful than its worth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Pistols_DLC_2_(LW2)&amp;diff=117744</id>
		<title>Template:Pistols DLC 2 (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Pistols_DLC_2_(LW2)&amp;diff=117744"/>
		<updated>2023-12-10T22:21:18Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW2Damage.png|x32px|Weapon damage]]&amp;lt;br /&amp;gt;Damage !!rowspan=&amp;quot;2&amp;quot;| [[File:LW2CritDamage.png|x32px|Critical damage]]&amp;lt;br /&amp;gt;Crit Damage !!rowspan=&amp;quot;2&amp;quot;| [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size!!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Noise.png|x32px|Sound Range]]&amp;lt;br /&amp;gt;Sound Range!!rowspan=&amp;quot;2&amp;quot;| Special properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;3&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvShadowKeeper.png|x64px|link=Weapons_(LW2)#Shadowkeeper |Shadowkeeper]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shadowkeeper&#039;&#039;&#039;&lt;br /&gt;
| 1-4 || +1 || ∞ || 9 || +10 Aim&amp;lt;br&amp;gt;+15 Crit Chance&amp;lt;br&amp;gt;Shadowfall&lt;br /&gt;
| Experimental Weapons || 25 || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagShadowKeeper.png|x64px|link=Weapons_(LW2)#Shadowkeeper |Enhanced Shadowkeeper]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Enhanced Shadowkeeper&#039;&#039;&#039;&lt;br /&gt;
| 3-6 || +2 || ∞ || 9 || +10 Aim&amp;lt;br&amp;gt;+15 Crit Chance&amp;lt;br&amp;gt;Shadowfall&lt;br /&gt;
| Magnetic Weapons || 45 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamShadowKeeper.png|x64px|link=Weapons_(LW2)#Shadowkeeper |Powered Shadowkeeper]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Powered Shadowkeeper&#039;&#039;&#039;&lt;br /&gt;
| 5-8 || +3 || ∞ || 9 || +10 Aim&amp;lt;br&amp;gt;+15 Crit Chance&amp;lt;br&amp;gt;Shadowfall&amp;lt;br&amp;gt;Inflicts Rupture (1 damage)&lt;br /&gt;
| Plasma Rifle || 100 || 10 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Swords_DLC_2_(LW2)&amp;diff=89092</id>
		<title>Template:Swords DLC 2 (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Swords_DLC_2_(LW2)&amp;diff=89092"/>
		<updated>2019-04-05T22:00:28Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: hunter&amp;#039;s axe cost 30 to 40&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that the axe is throwable as a free action; it is not strictly a melee weapon, which makes it better than the bare stats would imply.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Effects&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvHuntmansAxe.png|x32px]] || Hunter&#039;s Axe&lt;br /&gt;
| 4-6 || +2 || +15 || +10 || -&lt;br /&gt;
| - || 40 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagHuntmansAxe.png|x32px]] || Ionic Axe&lt;br /&gt;
| 6-11 || +4 || +15 || +15 || 25% {{tooltip|Stunned(2)|Stun for one turn}} chance&lt;br /&gt;
| ADVENT Stun Lancer Autopsy || 80 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamHuntmansAxe.png|x32px]] || Fusion Axe&lt;br /&gt;
| 9-15 || +6 || +15 || +20 || 50% {{tooltip|Burn(2)|Burn for two turns}} chance&lt;br /&gt;
| Archon Autopsy || 130 || 10 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Difficulty_(LW2)&amp;diff=89091</id>
		<title>Difficulty (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Difficulty_(LW2)&amp;diff=89091"/>
		<updated>2019-04-02T17:48:20Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: GTS Train Rookie Days Legend 10 to 12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to a number of systemic changes, enemy troops&#039; stats scale with difficulty as well. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Example Unit Differences&lt;br /&gt;
! !!Rookie!!Veteran Vs Rookie!!Commander Vs Veteran!!Legend Vs Commander&lt;br /&gt;
|-&lt;br /&gt;
| Advent Drone || 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit || +1 HP, +10 HackDefense || +1 Armor, +1 Detect Radius, +7 FlankCrit || Same as Commander Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid Soldier || 15 HP, 33 FlankCrit || +3 HP || +3 HP, +7 FlankCrit || +3 HP&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Group Leader || 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit || +2 HP, +10 PsiOffense, +10 Will|| +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit || +1 HP, +10 PsiOffense, +10 Will &lt;br /&gt;
|-&lt;br /&gt;
| Muton Centurion || 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit || +1 Mobility, +5 Aim, +10 Crit || +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit || +2 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Systemic Changes&lt;br /&gt;
! !!Rookie!!Veteran!!Commander!!Legend&lt;br /&gt;
|-&lt;br /&gt;
|Mission Timer Extra Turns || 4 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Additional Daily Chance to Find Easiest Missions || 10% || 5% || 3% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| Typical Blacksite/Forge Infiltration Time || 240 hours || 312 hours || 360 hours || 384 hours&lt;br /&gt;
|-&lt;br /&gt;
| Infiltration Boost Intel Cost || 25 || 25 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Increase Alien Detection at Higher Alien Force Levels || false || false || true || true&lt;br /&gt;
|-&lt;br /&gt;
| Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Chance Green Alert Alien gets Defense Action Point on Scamper || 0% || 20% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|Base Evac Delay || 1 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Max Engaged Enemies || 12 || unlimited || unlimited || unlimited&lt;br /&gt;
|-&lt;br /&gt;
| Show Reinforcement Flares || true || false || false || false&lt;br /&gt;
|-&lt;br /&gt;
| Reinforcement Speed Modifier || -20% || -5% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
|Turns Before [[Reinforcements_(LW2)#Doom_Reinforcements|&amp;quot;Doom&amp;quot; Reinforcements]]|| never || 28 after reveal, 12 after strategic fulfillment || 24 after reveal, 10 after strategic fulfillment || 20 after reveal, 8 after strategic fulfillment&lt;br /&gt;
|-&lt;br /&gt;
|Region Intel Cost || 60 || 80 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
|Communication Tower cost || 100 || 150 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Rebels Awarded by Missions || 2-4 || 2-3 || 2-3 || 2-3&lt;br /&gt;
|-&lt;br /&gt;
|Global Aim Modifier || 120% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|Max Rank Soldier Exp Cost || 276/100% || 304/110% || 332/120% || 332/120%&lt;br /&gt;
|-&lt;br /&gt;
|Starting Supplies || 325 || 175 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Starting Intel || 150 || 125 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|GTS Train Rookie Days || 3 || 7 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
|AWC Retrain Soldier Days per Rank || 2 || 4 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|AWC Healing Bonus || 100% || 50% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Research Time Scalar || 100% || 100% || 110% || 120%&lt;br /&gt;
|-&lt;br /&gt;
|Clear Avenger Room Scalar || 100% || 150% || 150% || 150%&lt;br /&gt;
|-&lt;br /&gt;
|Build Avenger Facility Scalar || 80% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| First Month Dark Events Occur || 3 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| First Month Liberation May Occur || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Total Starting Alert Level || 15 || 25 || 30 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Starts on Day || 28 || 21 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Days Per Advance || 45 || 45 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Blacksite, Forge, Psi Gate Avatar Setback || 4 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Starting Number of Available Recruits || 5 || 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Intel Mission Rewards || 38-42 || 24-36 || 24-36 || 20-30&lt;br /&gt;
|-&lt;br /&gt;
|Alloys Mission Rewards || 12-18 || 9-15 || 9-1 5|| 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Elerium Mission Rewards || 12-18 || 9-15 || 9-1 5|| 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Engineering/Basic Research Scalar || 50% || 75% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66%&lt;br /&gt;
|-&lt;br /&gt;
| Local Faceless Income Modifier || 0.03 || 0.05 || 0.06 || 0.07&lt;br /&gt;
|-&lt;br /&gt;
|Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0&lt;br /&gt;
|-&lt;br /&gt;
|Days Between Alert-Up UFOs To Neighboring Regions || 14 || 12 || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Days Until First Force-Level-Up UFO || 21 || 18 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Facility Time to Research Doom || 35-45 days || 32-40 days || 28-36 days || 26-34 days&lt;br /&gt;
|-&lt;br /&gt;
|Chance to Transfer Regional Doom to Alien HQ || 10% || 20% || 25% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aim Assist ==&lt;br /&gt;
Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Swords_DLC_2_(LW2)&amp;diff=89057</id>
		<title>Template:Swords DLC 2 (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Swords_DLC_2_(LW2)&amp;diff=89057"/>
		<updated>2019-03-28T21:03:31Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: Ionic axe cost updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that the axe is throwable as a free action; it is not strictly a melee weapon, which makes it better than the bare stats would imply.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Effects&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvHuntmansAxe.png|x32px]] || Hunter&#039;s Axe&lt;br /&gt;
| 4-6 || +2 || +15 || +10 || -&lt;br /&gt;
| - || 30 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 MagHuntmansAxe.png|x32px]] || Ionic Axe&lt;br /&gt;
| 6-11 || +4 || +15 || +15 || 25% {{tooltip|Stunned(2)|Stun for one turn}} chance&lt;br /&gt;
| ADVENT Stun Lancer Autopsy || 80 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 BeamHuntmansAxe.png|x32px]] || Fusion Axe&lt;br /&gt;
| 9-15 || +6 || +15 || +20 || 50% {{tooltip|Burn(2)|Burn for two turns}} chance&lt;br /&gt;
| Archon Autopsy || 130 || 10 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Difficulty_(LW2)&amp;diff=89049</id>
		<title>Difficulty (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Difficulty_(LW2)&amp;diff=89049"/>
		<updated>2019-03-21T08:28:50Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to a number of systemic changes, enemy troops&#039; stats scale with difficulty as well. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Example Unit Differences&lt;br /&gt;
! !!Rookie!!Veteran Vs Rookie!!Commander Vs Veteran!!Legend Vs Commander&lt;br /&gt;
|-&lt;br /&gt;
| Advent Drone || 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit || +1 HP, +10 HackDefense || +1 Armor, +1 Detect Radius, +7 FlankCrit || Same as Commander Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid Soldier || 15 HP, 33 FlankCrit || +3 HP || +3 HP, +7 FlankCrit || +3 HP&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Group Leader || 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit || +2 HP, +10 PsiOffense, +10 Will|| +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit || +1 HP, +10 PsiOffense, +10 Will &lt;br /&gt;
|-&lt;br /&gt;
| Muton Centurion || 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit || +1 Mobility, +5 Aim, +10 Crit || +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit || +2 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Systemic Changes&lt;br /&gt;
! !!Rookie!!Veteran!!Commander!!Legend&lt;br /&gt;
|-&lt;br /&gt;
|Mission Timer Extra Turns || 4 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Additional Daily Chance to Find Easiest Missions || 10% || 5% || 3% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| Typical Blacksite/Forge Infiltration Time || 240 hours || 312 hours || 360 hours || 384 hours&lt;br /&gt;
|-&lt;br /&gt;
| Infiltration Boost Intel Cost || 25 || 25 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Increase Alien Detection at Higher Alien Force Levels || false || false || true || true&lt;br /&gt;
|-&lt;br /&gt;
| Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Chance Green Alert Alien gets Defense Action Point on Scamper || 0% || 20% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|Base Evac Delay || 1 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Max Engaged Enemies || 12 || unlimited || unlimited || unlimited&lt;br /&gt;
|-&lt;br /&gt;
| Show Reinforcement Flares || true || false || false || false&lt;br /&gt;
|-&lt;br /&gt;
| Reinforcement Speed Modifier || -20% || -5% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
|Turns Before [[Reinforcements_(LW2)#Doom_Reinforcements|&amp;quot;Doom&amp;quot; Reinforcements]]|| never || 28 after reveal, 12 after strategic fulfillment || 24 after reveal, 10 after strategic fulfillment || 20 after reveal, 8 after strategic fulfillment&lt;br /&gt;
|-&lt;br /&gt;
|Region Intel Cost || 60 || 80 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
|Communication Tower cost || 100 || 150 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Rebels Awarded by Missions || 2-4 || 2-3 || 2-3 || 2-3&lt;br /&gt;
|-&lt;br /&gt;
|Global Aim Modifier || 120% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|Max Rank Soldier Exp Cost || 276/100% || 304/110% || 332/120% || 332/120%&lt;br /&gt;
|-&lt;br /&gt;
|Starting Supplies || 325 || 175 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Starting Intel || 150 || 125 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|GTS Train Rookie Days || 3 || 7 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|AWC Retrain Soldier Days per Rank || 2 || 4 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|AWC Healing Bonus || 100% || 50% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Research Time Scalar || 100% || 100% || 110% || 120%&lt;br /&gt;
|-&lt;br /&gt;
|Clear Avenger Room Scalar || 100% || 150% || 150% || 150%&lt;br /&gt;
|-&lt;br /&gt;
|Build Avenger Facility Scalar || 80% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| First Month Dark Events Occur || 3 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| First Month Liberation May Occur || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Total Starting Alert Level || 15 || 25 || 30 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Starts on Day || 28 || 21 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Days Per Advance || 45 || 45 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Blacksite, Forge, Psi Gate Avatar Setback || 4 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Starting Number of Available Recruits || 5 || 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Intel Mission Rewards || 38-42 || 24-36 || 24-36 || 20-30&lt;br /&gt;
|-&lt;br /&gt;
|Alloys Mission Rewards || 12-18 || 9-15 || 9-1 5|| 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Elerium Mission Rewards || 12-18 || 9-15 || 9-1 5|| 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Engineering/Basic Research Scalar || 50% || 75% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66%&lt;br /&gt;
|-&lt;br /&gt;
| Local Faceless Income Modifier || 0.03 || 0.05 || 0.06 || 0.07&lt;br /&gt;
|-&lt;br /&gt;
|Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0&lt;br /&gt;
|-&lt;br /&gt;
|Days Between Alert-Up UFOs To Neighboring Regions || 14 || 12 || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Days Until First Force-Level-Up UFO || 21 || 18 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Facility Time to Research Doom || 35-45 days || 32-40 days || 28-36 days || 26-34 days&lt;br /&gt;
|-&lt;br /&gt;
|Chance to Transfer Regional Doom to Alien HQ || 10% || 20% || 25% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aim Assist ==&lt;br /&gt;
Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=89031</id>
		<title>Advent Artifacts (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=89031"/>
		<updated>2019-03-15T03:53:37Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Corpses ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
! Name !! Render/Disassemble !! Required  for  Research !! Required for Proving Ground !! Required for Production !! Trading Value &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]] Wreck || 5 Alien Alloy || Advent MEC Autopsy (1) || Bluescreen Protocol (1), Bluescreen Rounds (1), EMP Bomb Project (1) || EMP Bomb (1), Bluescreen Rounds (1), Holotargeter Mk. II (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 3 Alien Alloy || Officer Autopsy (1) || Skulljack (1), Incendiary Grenade Project (1), Incendiary Bomb Project (1) || Incendiary Grenade (1), Incendiary Bomb (2), Skull Jack (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse || 3 Alien Alloy || Shield Bearer Autopsy (1) || Needle Rounds Project (1), Stasis Vest Project (1) || Stasis Vest (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]] Corpse || 3 Alien Alloy || Stun Lancer Autopsy (1) ||  || Arc Blade (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Corpse || 2 Alien Alloy || Trooper Autopsy (1) || Alloy Plating Project (1) || Alloy Plating (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck || 3 Alien Alloy || Turret Autopsy (1) || Falcon Rounds Project (1) (?) || Shredder Rounds (1), Needle Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]] Shell || 6 Alloys &amp;amp; 1 Core || Andromedon Autopsy (1) ||  || Holotargeter Mk. III (1) || 35 &lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]] Corpse || 5 Elerium Crystals || Archon Autopsy (1) || Acid Grenade Project (1), Acid Bomb Project (1) || Acid Grenade (1), Acid Bomb (2), Fusion Blade (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]] Corpse || 5 Alien Alloy || Berserker Autopsy (1) || Hellweave Project (1) || Hellweave Vest (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]] Corpse || 6 Alien Alloy || Chryssalid Autopsy (1) || Chitin Plating Project (1), Flechette Rounds Project (1) || Chitin Plating (1), Flechette Rounds (1) || 12? &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]] Wreck || 2 Alien Alloy || Drone Autopsy (3) || Redscreen Rounds Project (1), Battle Scanner Project (1), EMP Grenade Project (1) || EMP Grenade (1), Redscreen Rounds (1), Battle Scanners (1), Gremlin Mk II (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]] Corpse || 2 Elerium Crystals || Faceless Autopsy (1) || Chameleon Suit Project (1), Stilleto Rounds Project (1) || Chameleon Suit (1), Stilleto Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]] Shell || 10 Alloys &amp;amp; 1 Core || Gatekeeper Autopsy (1) || Mimic Beacon Project (1) || Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) || 45 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]] Corpse || 4 Alien Alloy || Muton Autopsy (1) || Plasma Grenade (1), Plated Vests Project (1) || Tactical Vest (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite(LW2)|Muton Elite]] Corpse || 6 Alien Alloy || Muton Elite Autopsy (1) || Carapace Plating Project (1), Dragon Rounds Project (1) || Carapace Plating (1), Dragon Rounds (1), Blaster Gauntlet (1) || 15 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]] Corpse || 3 Alien Alloy || Sectoid Autopsy (1), Psionics (1) || Talon Rounds Project (1) || Talon Rounds (1), Mind Shield (1), Neurowhip (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]] Wreck || 12 Alloys &amp;amp; 1 Core || Sectopod Autopsy (1) || Proximity Mine Project (1) || Proximity Mine (1), Gremlin Mk. III (1) || 50 &lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]] Corpse || 3 Alien Alloy || Viper Autopsy (1), NanoMedkit (1) || Battlefield Medicine (1), Venom Rounds Project (1), Gas Grenade Project (1), Gas Bomb Project (1) || Gas Grenade (1), Gas Bomb (2), Venom Rounds (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Generic [[ADVENT Trooper (LW2)|Advent Trooper]] corpses drop from most Advent soldiers.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vests ====&lt;br /&gt;
{{Vests_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
{{Plating_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
{{Grenades_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
{{Ammunition_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Utility==&lt;br /&gt;
{{UtilityItems_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Personal Combat Sims==&lt;br /&gt;
{{CombatSims_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=89030</id>
		<title>Advent Artifacts (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=89030"/>
		<updated>2019-03-15T03:51:31Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Corpses ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
! Name !! Render/Disassemble !! Required  for  Research !! Required for Proving Ground !! Required for Production !! Trading Value &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]] Wreck || 5 Alien Alloy || Advent MEC Autopsy (1) || Bluescreen Protocol (1), Bluescreen Rounds (1), EMP Bomb Project (1) || EMP Bomb (1), Bluescreen Rounds (1), Holotargeter Mk. II (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 3 Alien Alloy || Officer Autopsy (1) || Skulljack (1), Incendiary Grenade Project (1), Incendiary Bomb Project (1) || Incendiary Grenade (1), Incendiary Bomb (2), Skull Jack (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse || 3 Alien Alloy || Shield Bearer Autopsy (1) || Needle Rounds Project (1), Stasis Vest Project (1) || Stasis Vest (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]] Corpse || 3 Alien Alloy || Stun Lancer Autopsy (1) ||  || Arc Blade (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Corpse || 2 Alien Alloy || Trooper Autopsy (1) || Alloy Plating Project (1) || Alloy Plating (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck || 3 Alien Alloy || Turret Autopsy (1) || Falcon Rounds Project (1) (?) || Shredder Rounds (1), Needle Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]] Shell || 6 Alloys &amp;amp; 1 Core || Andromedon Autopsy (1) ||  || Holotargeter Mk. III (1) || 35 &lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]] Corpse || 5 Elerium Dust || Archon Autopsy (1) || Acid Grenade Project (1), Acid Bomb Project (1) || Acid Grenade (1), Acid Bomb (2), Fusion Blade (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]] Corpse || 5 Alien Alloy || Berserker Autopsy (1) || Hellweave Project (1) || Hellweave Vest (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]] Corpse || 6 Alien Alloy || Chryssalid Autopsy (1) || Chitin Plating Project (1), Flechette Rounds Project (1) || Chitin Plating (1), Flechette Rounds (1) || 12? &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]] Wreck || 2 Alien Alloy || Drone Autopsy (3) || Redscreen Rounds Project (1), Battle Scanner Project (1), EMP Grenade Project (1) || EMP Grenade (1), Redscreen Rounds (1), Battle Scanners (1), Gremlin Mk II (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]] Corpse || 2 Elerium Dust || Faceless Autopsy (1) || Chameleon Suit Project (1), Stilleto Rounds Project (1) || Chameleon Suit (1), Stilleto Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]] Shell || 10 Alloys &amp;amp; 1 Core || Gatekeeper Autopsy (1) || Mimic Beacon Project (1) || Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) || 45 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]] Corpse || 4 Alien Alloy || Muton Autopsy (1) || Plasma Grenade (1), Plated Vests Project (1) || Tactical Vest (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite(LW2)|Muton Elite]] Corpse || 6 Alien Alloy || Muton Elite Autopsy (1) || Carapace Plating Project (1), Dragon Rounds Project (1) || Carapace Plating (1), Dragon Rounds (1), Blaster Gauntlet (1) || 15 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]] Corpse || 3 Alien Alloy || Sectoid Autopsy (1), Psionics (1) || Talon Rounds Project (1) || Talon Rounds (1), Mind Shield (1), Neurowhip (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]] Wreck || 12 Alloys &amp;amp; 1 Core || Sectopod Autopsy (1) || Proximity Mine Project (1) || Proximity Mine (1), Gremlin Mk. III (1) || 50 &lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]] Corpse || 3 Alien Alloy || Viper Autopsy (1), NanoMedkit (1) || Battlefield Medicine (1), Venom Rounds Project (1), Gas Grenade Project (1), Gas Bomb Project (1) || Gas Grenade (1), Gas Bomb (2), Venom Rounds (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Generic [[ADVENT Trooper (LW2)|Advent Trooper]] corpses drop from most Advent soldiers.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vests ====&lt;br /&gt;
{{Vests_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
{{Plating_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
{{Grenades_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
{{Ammunition_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Utility==&lt;br /&gt;
{{UtilityItems_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Personal Combat Sims==&lt;br /&gt;
{{CombatSims_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=89029</id>
		<title>Advent Artifacts (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=89029"/>
		<updated>2019-03-15T03:51:01Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Corpses ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
! Name !! Render/Disassemble !! Required  for  Research !! Required for Proving Ground !! Required for Production !! Trading Value &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]] Wreck || 5 Alien Alloy || Advent MEC Autopsy (1) || Bluescreen Protocol (1), Bluescreen Rounds (1), EMP Bomb Project (1) || EMP Bomb (1), Bluescreen Rounds (1), Holotargeter Mk. II (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 3 Alien Alloy || Officer Autopsy (1) || Skulljack (1), Incendiary Grenade Project (1), Incendiary Bomb Project (1) || Incendiary Grenade (1), Incendiary Bomb (2), Skull Jack (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse || 3 Alien Alloy || Shield Bearer Autopsy (1) || Needle Rounds Project (1), Stasis Vest Project (1) || Stasis Vest (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]] Corpse || 3 Alien Alloy || Stun Lancer Autopsy (1) ||  || Arc Blade (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Corpse || 2 Alien Alloy || Trooper Autopsy (1) || Alloy Plating Project (1) || Alloy Plating (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck || 3 Alien Alloy || Turret Autopsy (1) || Falcon Rounds Project (1) (?) || Shredder Rounds (1), Needle Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]] Shell || 6 Alien Alloy || Andromedon Autopsy (1) ||  || Holotargeter Mk. III (1) || 35 &lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]] Corpse || 5 Elerium Dust || Archon Autopsy (1) || Acid Grenade Project (1), Acid Bomb Project (1) || Acid Grenade (1), Acid Bomb (2), Fusion Blade (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]] Corpse || 5 Alien Alloy || Berserker Autopsy (1) || Hellweave Project (1) || Hellweave Vest (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]] Corpse || 6 Alien Alloy || Chryssalid Autopsy (1) || Chitin Plating Project (1), Flechette Rounds Project (1) || Chitin Plating (1), Flechette Rounds (1) || 12? &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]] Wreck || 2 Alien Alloy || Drone Autopsy (3) || Redscreen Rounds Project (1), Battle Scanner Project (1), EMP Grenade Project (1) || EMP Grenade (1), Redscreen Rounds (1), Battle Scanners (1), Gremlin Mk II (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]] Corpse || 2 Elerium Dust || Faceless Autopsy (1) || Chameleon Suit Project (1), Stilleto Rounds Project (1) || Chameleon Suit (1), Stilleto Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]] Shell || 10 Alloys &amp;amp; 1 Core || Gatekeeper Autopsy (1) || Mimic Beacon Project (1) || Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) || 45 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]] Corpse || 4 Alien Alloy || Muton Autopsy (1) || Plasma Grenade (1), Plated Vests Project (1) || Tactical Vest (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite(LW2)|Muton Elite]] Corpse || 6 Alien Alloy || Muton Elite Autopsy (1) || Carapace Plating Project (1), Dragon Rounds Project (1) || Carapace Plating (1), Dragon Rounds (1), Blaster Gauntlet (1) || 15 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]] Corpse || 3 Alien Alloy || Sectoid Autopsy (1), Psionics (1) || Talon Rounds Project (1) || Talon Rounds (1), Mind Shield (1), Neurowhip (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]] Wreck || 12 Alloys &amp;amp; 1 Core || Sectopod Autopsy (1) || Proximity Mine Project (1) || Proximity Mine (1), Gremlin Mk. III (1) || 50 &lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]] Corpse || 3 Alien Alloy || Viper Autopsy (1), NanoMedkit (1) || Battlefield Medicine (1), Venom Rounds Project (1), Gas Grenade Project (1), Gas Bomb Project (1) || Gas Grenade (1), Gas Bomb (2), Venom Rounds (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Generic [[ADVENT Trooper (LW2)|Advent Trooper]] corpses drop from most Advent soldiers.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vests ====&lt;br /&gt;
{{Vests_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
{{Plating_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
{{Grenades_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
{{Ammunition_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Utility==&lt;br /&gt;
{{UtilityItems_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Personal Combat Sims==&lt;br /&gt;
{{CombatSims_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=89028</id>
		<title>Advent Artifacts (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=89028"/>
		<updated>2019-03-15T03:50:22Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Corpses ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
! Name !! Render/Disassemble !! Required  for  Research !! Required for Proving Ground !! Required for Production !! Trading Value &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]] Wreck || 5 Alien Alloy || Advent MEC Autopsy (1) || Bluescreen Protocol (1), Bluescreen Rounds (1), EMP Bomb Project (1) || EMP Bomb (1), Bluescreen Rounds (1), Holotargeter Mk. II (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 3 Alien Alloy || Officer Autopsy (1) || Skulljack (1), Incendiary Grenade Project (1), Incendiary Bomb Project (1) || Incendiary Grenade (1), Incendiary Bomb (2), Skull Jack (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse || 3 Alien Alloy || Shield Bearer Autopsy (1) || Needle Rounds Project (1), Stasis Vest Project (1) || Stasis Vest (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]] Corpse || 3 Alien Alloy || Stun Lancer Autopsy (1) ||  || Arc Blade (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Corpse || 2 Alien Alloy || Trooper Autopsy (1) || Alloy Plating Project (1) || Alloy Plating (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck || 3 Alien Alloy || Turret Autopsy (1) || Falcon Rounds Project (1) (?) || Shredder Rounds (1), Needle Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]] Shell || 6 Alien Alloy || Andromedon Autopsy (1) ||  || Holotargeter Mk. III (1) || 35 &lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]] Corpse || 5 Elerium Dust || Archon Autopsy (1) || Acid Grenade Project (1), Acid Bomb Project (1) || Acid Grenade (1), Acid Bomb (2), Fusion Blade (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]] Corpse || 5 Alien Alloy || Berserker Autopsy (1) || Hellweave Project (1) || Hellweave Vest (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]] Corpse || 6 Alien Alloy || Chryssalid Autopsy (1) || Chitin Plating Project (1), Flechette Rounds Project (1) || Chitin Plating (1), Flechette Rounds (1) || 12? &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]] Wreck || 2 Alien Alloy || Drone Autopsy (3) || Redscreen Rounds Project (1), Battle Scanner Project (1), EMP Grenade Project (1) || EMP Grenade (1), Redscreen Rounds (1), Battle Scanners (1), Gremlin Mk II (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]] Corpse || 2 Elerium Dust || Faceless Autopsy (1) || Chameleon Suit Project (1), Stilleto Rounds Project (1) || Chameleon Suit (1), Stilleto Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]] Shell || 10 Alien Alloy || Gatekeeper Autopsy (1) || Mimic Beacon Project (1) || Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) || 45 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]] Corpse || 4 Alien Alloy || Muton Autopsy (1) || Plasma Grenade (1), Plated Vests Project (1) || Tactical Vest (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite(LW2)|Muton Elite]] Corpse || 6 Alien Alloy || Muton Elite Autopsy (1) || Carapace Plating Project (1), Dragon Rounds Project (1) || Carapace Plating (1), Dragon Rounds (1), Blaster Gauntlet (1) || 15 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]] Corpse || 3 Alien Alloy || Sectoid Autopsy (1), Psionics (1) || Talon Rounds Project (1) || Talon Rounds (1), Mind Shield (1), Neurowhip (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]] Wreck || 12 Alloys &amp;amp; 1 Core || Sectopod Autopsy (1) || Proximity Mine Project (1) || Proximity Mine (1), Gremlin Mk. III (1) || 50 &lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]] Corpse || 3 Alien Alloy || Viper Autopsy (1), NanoMedkit (1) || Battlefield Medicine (1), Venom Rounds Project (1), Gas Grenade Project (1), Gas Bomb Project (1) || Gas Grenade (1), Gas Bomb (2), Venom Rounds (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Generic [[ADVENT Trooper (LW2)|Advent Trooper]] corpses drop from most Advent soldiers.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vests ====&lt;br /&gt;
{{Vests_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
{{Plating_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
{{Grenades_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
{{Ammunition_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Utility==&lt;br /&gt;
{{UtilityItems_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Personal Combat Sims==&lt;br /&gt;
{{CombatSims_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Difficulty_(LW2)&amp;diff=89027</id>
		<title>Difficulty (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Difficulty_(LW2)&amp;diff=89027"/>
		<updated>2019-03-15T00:35:45Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: region intel cost legend 80 to 100&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to a number of systemic changes, enemy troops&#039; stats scale with difficulty as well. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Example Unit Differences&lt;br /&gt;
! !!Rookie!!Veteran Vs Rookie!!Commander Vs Veteran!!Legend Vs Commander&lt;br /&gt;
|-&lt;br /&gt;
| Advent Drone || 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit || +1 HP, +10 HackDefense || +1 Armor, +1 Detect Radius, +7 FlankCrit || Same as Commander Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid Soldier || 15 HP, 33 FlankCrit || +3 HP || +3 HP, +7 FlankCrit || +3 HP&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Group Leader || 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit || +2 HP, +10 PsiOffense, +10 Will|| +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit || +1 HP, +10 PsiOffense, +10 Will &lt;br /&gt;
|-&lt;br /&gt;
| Muton Centurion || 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit || +1 Mobility, +5 Aim, +10 Crit || +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit || +2 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Systemic Changes&lt;br /&gt;
! !!Rookie!!Veteran!!Commander!!Legend&lt;br /&gt;
|-&lt;br /&gt;
|Mission Timer Extra Turns || 4 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Additional Daily Chance to Find Easiest Missions || 10% || 5% || 3% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| Typical Blacksite/Forge Infiltration Time || 240 hours || 312 hours || 360 hours || 384 hours&lt;br /&gt;
|-&lt;br /&gt;
| Infiltration Boost Intel Cost || 25 || 25 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Increase Alien Detection at Higher Alien Force Levels || false || false || true || true&lt;br /&gt;
|-&lt;br /&gt;
| Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Chance Green Alert Alien gets Defense Action Point on Scamper || 0% || 20% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|Base Evac Delay || 1 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Max Engaged Enemies || 12 || unlimited || unlimited || unlimited&lt;br /&gt;
|-&lt;br /&gt;
| Show Reinforcement Flares || true || false || false || false&lt;br /&gt;
|-&lt;br /&gt;
| Reinforcement Speed Modifier || -20% || -5% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
|Turns Before [[Reinforcements_(LW2)#Doom_Reinforcements|&amp;quot;Doom&amp;quot; Reinforcements]]|| never || 28 after reveal, 12 after strategic fulfillment || 24 after reveal, 10 after strategic fulfillment || 20 after reveal, 8 after strategic fulfillment&lt;br /&gt;
|-&lt;br /&gt;
|Region Intel Cost || 60 || 80 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
|Communication Tower cost || 100 || 150 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Rebels Awarded by Missions || 2-4 || 2-3 || 2-3 || 2-3&lt;br /&gt;
|-&lt;br /&gt;
|Global Aim Modifier || 120% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|Max Rank Soldier Exp Cost || 276/100% || 304/110% || 332/120% || 332/120%&lt;br /&gt;
|-&lt;br /&gt;
|Starting Supplies || 325 || 175 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Starting Intel || 150 || 125 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|GTS Train Rookie Days || 3 || 7 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|AWC Retrain Soldier Days per Rank || 2 || 4 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|AWC Healing Bonus || 100% || 50% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Research Time Scalar || 100% || 100% || 110% || 120%&lt;br /&gt;
|-&lt;br /&gt;
|Clear Avenger Room Scalar || 100% || 150% || 150% || 150%&lt;br /&gt;
|-&lt;br /&gt;
|Build Avenger Facility Scalar || 80% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| First Month Dark Events Occur || 3 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| First Month Liberation May Occur || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Total Starting Alert Level || 15 || 25 || 30 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Starts on Day || 28 || 21 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Days Per Advance || 45 || 45 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Blacksite, Forge, Psi Gate Avatar Setback || 4 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Starting Number of Available Recruits || 5 || 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Intel Mission Rewards || 38-42 || 24-36 || 24-36 || 20-30&lt;br /&gt;
|-&lt;br /&gt;
|Alloys Mission Rewards || 12-18 || 9-15 || 9-1 5|| 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Elerium Mission Rewards || 12-18 || 9-15 || 9-1 5|| 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Engineering/Basic Research Scalar || 50% || 75% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66%&lt;br /&gt;
|-&lt;br /&gt;
| Local Faceless Income Modifier || 0.03 || 0.05 || 0.06 || 0.07&lt;br /&gt;
|-&lt;br /&gt;
|Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0&lt;br /&gt;
|-&lt;br /&gt;
|Days Between Alert-Up UFOs To Neighboring Regions || 14 || 12 || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Days Until First Force-Level-Up UFO || 21 || 18 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Facility Time to Research Doom || 35-45 days || 32-40 days || 28-36 days || 26-34 days&lt;br /&gt;
|-&lt;br /&gt;
|Chance to Transfer Regional Doom to Alien HQ || 10% || 20% || 25% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aim Assist ==&lt;br /&gt;
Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Alien_Hunters_Armor_(LW2)&amp;diff=89021</id>
		<title>Template:Alien Hunters Armor (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Alien_Hunters_Armor_(LW2)&amp;diff=89021"/>
		<updated>2019-03-14T03:29:29Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: dodge: +30 changed to +20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! HP !! Armor !! Prerequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Other Effects&lt;br /&gt;
|- &lt;br /&gt;
| Serpent Suit    &lt;br /&gt;
| +4 || 0 || Alien Viper Autopsy&lt;br /&gt;
| 50 || 5 || 5 || 1     &lt;br /&gt;
| +1 Mobility, +20 Dodge, Grappling Hook, Frostbite, 10% chance to panic Vipers&lt;br /&gt;
|-  &lt;br /&gt;
| Serpent Armor    &lt;br /&gt;
| +5 || 0  || Powered Armor&lt;br /&gt;
| 75 || 10 || 10 || 0     &lt;br /&gt;
| +2 Mobility, +20 Dodge, Grappling Hook, Frostbite, 10% chance to panic Vipers&lt;br /&gt;
|-  &lt;br /&gt;
| R.A.G.E. Suit&lt;br /&gt;
| +6 || 1 || Berserker Queen Autopsy&lt;br /&gt;
| 50 || 5 || 5 || 1&lt;br /&gt;
| +1 Mobility, Heavy Weapon Slot, Slam, 10% chance to panic Mutons and Berserkers&lt;br /&gt;
|-  &lt;br /&gt;
| R.A.G.E. Armor&lt;br /&gt;
| +7 || 2 || Powered Armor&lt;br /&gt;
| 75 || 15 || 5 || 0&lt;br /&gt;
| Heavy Weapon Slot, Slam, 10% chance to panic Mutons and Berserkers&lt;br /&gt;
|-  &lt;br /&gt;
| Icarus Armor&lt;br /&gt;
| +5 || 1 || Archon King Autopsy&lt;br /&gt;
| 75 || 10 || 20 || 1&lt;br /&gt;
| +1 Mobility, Vault, Icarus Jump x2, 10% chance to panic Archons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(LW2)&amp;diff=89019</id>
		<title>Equipment (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(LW2)&amp;diff=89019"/>
		<updated>2019-03-13T19:59:29Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: /* Plating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All soldiers have three slots that can carry a utility item. Special armor suits such as EXO and Spider Suits Have a heavy weapon slot instead of one utility slot.  &lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor items are utility slot items that improve survivability. Soldiers can only carry one vest and one plating.&lt;br /&gt;
&lt;br /&gt;
==== Vests ====&lt;br /&gt;
{{Vests_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
These items grant Ablative Hitpoints. Hitpoints granted by Ablative Armor once lost, cannot be healed during a mission. Losing these extra Hitpoints does not count towards taking a wound and does not incur recovery time after the battle. A unit can equip only one Plating at a time. Equipping Plating and Vest is possible.&lt;br /&gt;
{{Plating_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
Grenades can be carried by any class, but Grenadiers particularly excel with them, because they can launch them with extended range with their Grenade Launchers. Grenadiers also have an extra equipment slot that can only be used for a grenade.&lt;br /&gt;
{{Grenades_(LW2)}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Flashbangs are particularly useful against special enemies such as psionics. The disorientation effect prevents the use of most special abilities, including psionics, and will cut short any ongoing psionic effect such as Reanimate or Mind Control.&amp;lt;br /&amp;gt;&lt;br /&gt;
Incendiary grenades/bombs currently have a 75/85% chance of igniting enemies.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
Special rounds can be used by any character with any main weapon, including beam weapons. They are also applied to pistol sidearm. &lt;br /&gt;
{{Ammunition_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ammo can apply to pistol shots as well. However, in the case of shredder rounds, shredding does not scale with weapon tiers.&lt;br /&gt;
&lt;br /&gt;
==Utility==&lt;br /&gt;
{{UtilityItems_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Personal Combat Sims==&lt;br /&gt;
{{CombatSims_(LW2)}}&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Vests_(LW2)&amp;diff=89010</id>
		<title>Template:Vests (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Vests_(LW2)&amp;diff=89010"/>
		<updated>2019-03-10T00:33:58Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name !! Hit Points !! Effects !! Prerequisites &lt;br /&gt;
! Supplies !! Alloys !! Elerium Crystals !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Tarantula_Suit.png|x32px]]&lt;br /&gt;
| Chameleon Suit || 0 || Reduces the soldier&#039;s infiltration time || Chameleon Suit Project&lt;br /&gt;
| 25 || 0 || 2 || 1x [[Faceless (LW2)|Faceless]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Nano_Fiber_Vest.png|x32px]]&lt;br /&gt;
| Nanoscale Vest || 2 || -25 chance to be critically hit || Hybrid Materials&lt;br /&gt;
| 5 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hazmat_Vest.png|x32px]]&lt;br /&gt;
| Hazmat Vest || 3 || Immune to fire, acid and poison || Hazmat Vest Project&lt;br /&gt;
| 15 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Armor_Harness.png|x32px]]  &amp;lt;!-- I&#039;m not sure what the correct image is, so I used a random one --&amp;gt;&lt;br /&gt;
| Tactical Vest || 3 || +1 Armor || Tactical Vest Project&lt;br /&gt;
| 20 || 2 || 0 || 1x [[Muton (LW2)|Muton]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stasis_Vest.png|x32px]]&lt;br /&gt;
| Stasis Vest&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 5 || Restores lost HP (+2HP/turn, max 8) || Stasis Vest Project&lt;br /&gt;
| 20 || 2 || 2 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hellweave.png|x32px]]&lt;br /&gt;
| Hellweave Vest || 6 || Deals damage to melee attackers and may cause burning  || Hellweave Project&lt;br /&gt;
| 30 || 3 || 3 || 1x [[Berserker (LW2)|Berserker]] Corpse&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;quot;New Passive Icons&amp;quot; mod adds frost and stun immunity to the Stasis vest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Alien_Hunters_Armor_(LW2)&amp;diff=89004</id>
		<title>Template:Alien Hunters Armor (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Alien_Hunters_Armor_(LW2)&amp;diff=89004"/>
		<updated>2019-03-08T21:20:01Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! HP !! Armor !! Prerequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Other Effects&lt;br /&gt;
|- &lt;br /&gt;
| Serpent Suit    &lt;br /&gt;
| +4 || 0 || Alien Viper Autopsy&lt;br /&gt;
| 50 || 5 || 5 || 1     &lt;br /&gt;
| +1 Mobility, +20 Dodge, Grappling Hook, Frostbite, 10% chance to panic Vipers&lt;br /&gt;
|-  &lt;br /&gt;
| Serpent Armor    &lt;br /&gt;
| +5 || 0  || Powered Armor&lt;br /&gt;
| 75 || 10 || 10 || 0     &lt;br /&gt;
| +2 Mobility, +30 Dodge, Grappling Hook, Frostbite, 10% chance to panic Vipers&lt;br /&gt;
|-  &lt;br /&gt;
| R.A.G.E. Suit&lt;br /&gt;
| +6 || 1 || Berserker Queen Autopsy&lt;br /&gt;
| 50 || 5 || 5 || 1&lt;br /&gt;
| +1 Mobility, Heavy Weapon Slot, Slam, 10% chance to panic Mutons and Berserkers&lt;br /&gt;
|-  &lt;br /&gt;
| R.A.G.E. Armor&lt;br /&gt;
| +7 || 2 || Powered Armor&lt;br /&gt;
| 75 || 15 || 5 || 0&lt;br /&gt;
| Heavy Weapon Slot, Slam, 10% chance to panic Mutons and Berserkers&lt;br /&gt;
|-  &lt;br /&gt;
| Icarus Armor&lt;br /&gt;
| +5 || 1 || Archon King Autopsy&lt;br /&gt;
| 75 || 10 || 20 || 1&lt;br /&gt;
| +1 Mobility, Vault, Icarus Jump x2, 10% chance to panic Archons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Alien_Hunters_Armor_(LW2)&amp;diff=89003</id>
		<title>Template:Alien Hunters Armor (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Alien_Hunters_Armor_(LW2)&amp;diff=89003"/>
		<updated>2019-03-08T21:17:53Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: rage suit panics berserkers and mutons, was berserkers only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! HP !! Armor !! Prerequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Other Effects&lt;br /&gt;
|- &lt;br /&gt;
| Serpent Suit    &lt;br /&gt;
| +4 || 0 || Alien Viper Autopsy&lt;br /&gt;
| 50 || 5 || 5 || 1     &lt;br /&gt;
| +1 Mobility, +20 Dodge, Grappling Hook, Frostbite, 10% chance to panic Vipers&lt;br /&gt;
|-  &lt;br /&gt;
| Serpent Armor    &lt;br /&gt;
| +5 || 0  || Powered Armor&lt;br /&gt;
| 75 || 10 || 10 || 0     &lt;br /&gt;
| +2 Mobility, +30 Dodge, Grappling Hook, Frostbite, 10% chance to panic Vipers&lt;br /&gt;
|-  &lt;br /&gt;
| R.A.G.E. Suit&lt;br /&gt;
| +6 || 1 || Berserker Queen Autopsy&lt;br /&gt;
| 50 || 5 || 5 || 1&lt;br /&gt;
| +1 Mobility, Heavy Weapon Slot, Slam, 10% chance to panic Mutons and Berserkers&lt;br /&gt;
|-  &lt;br /&gt;
| R.A.G.E. Armor&lt;br /&gt;
| +7 || 2 || Powered Armor&lt;br /&gt;
| 75 || 15 || 5 || 0&lt;br /&gt;
| Heavy Weapon Slot, Slam, 10% chance to panic Berserkers&lt;br /&gt;
|-  &lt;br /&gt;
| Icarus Armor&lt;br /&gt;
| +5 || 1 || Archon King Autopsy&lt;br /&gt;
| 75 || 10 || 20 || 1&lt;br /&gt;
| +1 Mobility, Vault, Icarus Jump x2, 10% chance to panic Archons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=88999</id>
		<title>Advent Artifacts (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=88999"/>
		<updated>2019-03-06T06:00:48Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Corpses ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
! Name !! Render/Disassemble !! Required  for  Research !! Required for Proving Ground !! Required for Production !! Trading Value &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]] Wreck || 5 Alien Alloy || Advent MEC Autopsy (1) || Bluescreen Protocol (1), Bluescreen Rounds (1), EMP Bomb Project (1) || EMP Bomb (1), Bluescreen Rounds (1), Holotargeter Mk. II (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 3 Alien Alloy || Officer Autopsy (1) || Skulljack (1), Incendiary Grenade Project (1), Incendiary Bomb Project (1) || Incendiary Grenade (1), Incendiary Bomb (2), Skull Jack (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse || 3 Alien Alloy || Shield Bearer Autopsy (1) || Needle Rounds Project (1), Stasis Vest Project (1) || Stasis Vest (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]] Corpse || 3 Alien Alloy || Stun Lancer Autopsy (1) ||  || Arc Blade (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Corpse || 2 Alien Alloy || Trooper Autopsy (1) || Alloy Plating Project (1) || Alloy Plating (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck || 3 Alien Alloy || Turret Autopsy (1) || Falcon Rounds Project (1) (?) || Shredder Rounds (1), Needle Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]] Shell || 6 Alien Alloy || Andromedon Autopsy (1) ||  || Holotargeter Mk. III (1) || 35 &lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]] Corpse || 5 Elerium Dust || Archon Autopsy (1) || Acid Grenade Project (1), Acid Bomb Project (1) || Acid Grenade (1), Acid Bomb (2), Fusion Blade (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]] Corpse || 5 Alien Alloy || Berserker Autopsy (1) || Hellweave Project (1) || Hellweave Vest (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]] Corpse || 6 Alien Alloy || Chryssalid Autopsy (1) || Chitin Plating Project (1), Flechette Rounds Project (1) || Chitin Plating (1), Flechette Rounds (1) || 12? &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]] Wreck || 2 Alien Alloy || Drone Autopsy (3) || Redscreen Rounds Project (1), Battle Scanner Project (1), EMP Grenade Project (1) || EMP Grenade (1), Redscreen Rounds (1), Battle Scanners (1), Gremlin Mk II (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]] Corpse || 2 Elerium Dust || Faceless Autopsy (1) || Chameleon Suit Project (1), Stilleto Rounds Project (1) || Chameleon Suit (1), Stilleto Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]] Shell || 10 Alien Alloy || Gatekeeper Autopsy (1) || Mimic Beacon Project (1) || Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) || 45 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]] Corpse || 4 Alien Alloy || Muton Autopsy (1) || Plasma Grenade (1), Plated Vests Project (1) || Tactical Vest (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite(LW2)|Muton Elite]] Corpse || 6 Alien Alloy || Muton Elite Autopsy (1) || Carapace Plating Project (1), Dragon Rounds Project (1) || Carapace Plating (1), Dragon Rounds (1), Blaster Gauntlet (1) || 15 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]] Corpse || 3 Alien Alloy || Sectoid Autopsy (1), Psionics (1) || Talon Rounds Project (1) || Talon Rounds (1), Mind Shield (1), Neurowhip (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]] Wreck || 12 Alien Alloy || Sectopod Autopsy (1) || Proximity Mine Project (1) || Proximity Mine (1), Gremlin Mk. III (1) || 50 &lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]] Corpse || 3 Alien Alloy || Viper Autopsy (1), NanoMedkit (1) || Battlefield Medicine (1), Venom Rounds Project (1), Gas Grenade Project (1), Gas Bomb Project (1) || Gas Grenade (1), Gas Bomb (2), Venom Rounds (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Generic [[ADVENT Trooper (LW2)|Advent Trooper]] corpses drop from most Advent soldiers.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vests ====&lt;br /&gt;
{{Vests_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
{{Plating_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
{{Grenades_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
{{Ammunition_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Utility==&lt;br /&gt;
{{UtilityItems_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Personal Combat Sims==&lt;br /&gt;
{{CombatSims_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=88998</id>
		<title>Advent Artifacts (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=88998"/>
		<updated>2019-03-06T05:59:38Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: Removed flechette rounds from archon corpse.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Corpses ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
! Name !! Render/Disassemble !! Required  for  Research !! Required for Proving Ground !! Required for Production !! Trading Value &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]] Wreck || 5 Alien Alloy || Advent MEC Autopsy (1) || Bluescreen Protocol (1), Bluescreen Rounds (1), EMP Bomb Project (1) || EMP Bomb (1), Bluescreen Rounds (1), Holotargeter Mk. II (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 3 Alien Alloy || Officer Autopsy (1) || Skulljack (1), Incendiary Grenade Project (1), Incendiary Bomb Project (1) || Incendiary Grenade (1), Incendiary Bomb (2), Skull Jack (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse || 3 Alien Alloy || Shield Bearer Autopsy (1) || Needle Rounds Project (1), Stasis Vest Project (1) || Stasis Vest (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]] Corpse || 3 Alien Alloy || Stun Lancer Autopsy (1) ||  || Arc Blade (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Corpse || 2 Alien Alloy || Trooper Autopsy (1) || Alloy Plating Project (1) || Alloy Plating (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck || 3 Alien Alloy || Turret Autopsy (1) || Falcon Rounds Project (1) (?) || Shredder Rounds (1), Needle Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]] Shell || 6 Alien Alloy || Andromedon Autopsy (1) ||  || Holotargeter Mk. III (1) || 35 &lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]] Corpse || 5 Elerium Dust || Archon Autopsy (1) || Flechette Rounds Project (1), Acid Grenade Project (1), Acid Bomb Project (1) || Acid Grenade (1), Acid Bomb (2), Fusion Blade (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]] Corpse || 5 Alien Alloy || Berserker Autopsy (1) || Hellweave Project (1) || Hellweave Vest (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]] Corpse || 6 Alien Alloy || Chryssalid Autopsy (1) || Chitin Plating Project (1) || Chitin Plating (1), Flechette Rounds (1) || 12? &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]] Wreck || 2 Alien Alloy || Drone Autopsy (3) || Redscreen Rounds Project (1), Battle Scanner Project (1), EMP Grenade Project (1) || EMP Grenade (1), Redscreen Rounds (1), Battle Scanners (1), Gremlin Mk II (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]] Corpse || 2 Elerium Dust || Faceless Autopsy (1) || Chameleon Suit Project (1), Stilleto Rounds Project (1) || Chameleon Suit (1), Stilleto Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]] Shell || 10 Alien Alloy || Gatekeeper Autopsy (1) || Mimic Beacon Project (1) || Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) || 45 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]] Corpse || 4 Alien Alloy || Muton Autopsy (1) || Plasma Grenade (1), Plated Vests Project (1) || Tactical Vest (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite(LW2)|Muton Elite]] Corpse || 6 Alien Alloy || Muton Elite Autopsy (1) || Carapace Plating Project (1), Dragon Rounds Project (1) || Carapace Plating (1), Dragon Rounds (1), Blaster Gauntlet (1) || 15 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]] Corpse || 3 Alien Alloy || Sectoid Autopsy (1), Psionics (1) || Talon Rounds Project (1) || Talon Rounds (1), Mind Shield (1), Neurowhip (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]] Wreck || 12 Alien Alloy || Sectopod Autopsy (1) || Proximity Mine Project (1) || Proximity Mine (1), Gremlin Mk. III (1) || 50 &lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]] Corpse || 3 Alien Alloy || Viper Autopsy (1), NanoMedkit (1) || Battlefield Medicine (1), Venom Rounds Project (1), Gas Grenade Project (1), Gas Bomb Project (1) || Gas Grenade (1), Gas Bomb (2), Venom Rounds (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Generic [[ADVENT Trooper (LW2)|Advent Trooper]] corpses drop from most Advent soldiers.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vests ====&lt;br /&gt;
{{Vests_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
{{Plating_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
{{Grenades_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
{{Ammunition_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Utility==&lt;br /&gt;
{{UtilityItems_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Personal Combat Sims==&lt;br /&gt;
{{CombatSims_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Ammunition_(LW2)&amp;diff=88997</id>
		<title>Template:Ammunition (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Ammunition_(LW2)&amp;diff=88997"/>
		<updated>2019-03-06T04:08:06Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: Needle rounds do +2 to nonrobotic ADVENT per in-game info (was showing +1).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|- &lt;br /&gt;
| [[File:XCOM2_Inv_Ap_Rounds.png|x32px]]&lt;br /&gt;
| A.P. Rounds || Your hits ignore 2 armor. || 10 || 1 || 0 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Tracer_Rounds.png|x32px]]&lt;br /&gt;
| Tracer Rounds || Your weapons have +5 aim. || 10 || 0 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Talon_Rounds.png|x32px]]&lt;br /&gt;
| Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Incendiary_Rounds.png|x32px]]&lt;br /&gt;
| Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Venom_Rounds.png|x32px]]&lt;br /&gt;
| Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 1 || 0 || 1x [[Viper (LW2)|Viper]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x32px]]&lt;br /&gt;
| Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields.  || 10 || 0 || 1 || 0 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Redscreen_Rounds.png|x32px]]&lt;br /&gt;
| Redscreen Rounds || Lowers target&#039;s hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck&lt;br /&gt;
|- &amp;lt;!-- Shredder Rounds are called FalconRounds in code --&amp;gt;&lt;br /&gt;
| [[File:XCOM2_Inv_Falcon_Rounds.png|x32px]]&lt;br /&gt;
| Shredder Rounds || Shreds 2 enemy armor with every hit. || 10 || 1 || 1 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Needle_Rounds.png|x32px]]&lt;br /&gt;
| Needle Rounds || Does +1 damage and an additional +2 nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]]&lt;br /&gt;
| Stiletto Rounds || Does +1 damage and an additional +2 to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]]&lt;br /&gt;
| Flechette Rounds || Does +1 damage and an additional +1 to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Chryssalid (LW2)|Chryssalid]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Ammunition_(LW2)&amp;diff=88996</id>
		<title>Template:Ammunition (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Ammunition_(LW2)&amp;diff=88996"/>
		<updated>2019-03-06T04:04:53Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: Stiletto rounds do +2 to nonrobotic aliens per ingame info (was showing +1).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|- &lt;br /&gt;
| [[File:XCOM2_Inv_Ap_Rounds.png|x32px]]&lt;br /&gt;
| A.P. Rounds || Your hits ignore 2 armor. || 10 || 1 || 0 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Tracer_Rounds.png|x32px]]&lt;br /&gt;
| Tracer Rounds || Your weapons have +5 aim. || 10 || 0 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Talon_Rounds.png|x32px]]&lt;br /&gt;
| Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Incendiary_Rounds.png|x32px]]&lt;br /&gt;
| Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Venom_Rounds.png|x32px]]&lt;br /&gt;
| Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 1 || 0 || 1x [[Viper (LW2)|Viper]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x32px]]&lt;br /&gt;
| Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields.  || 10 || 0 || 1 || 0 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Redscreen_Rounds.png|x32px]]&lt;br /&gt;
| Redscreen Rounds || Lowers target&#039;s hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck&lt;br /&gt;
|- &amp;lt;!-- Shredder Rounds are called FalconRounds in code --&amp;gt;&lt;br /&gt;
| [[File:XCOM2_Inv_Falcon_Rounds.png|x32px]]&lt;br /&gt;
| Shredder Rounds || Shreds 2 enemy armor with every hit. || 10 || 1 || 1 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Needle_Rounds.png|x32px]]&lt;br /&gt;
| Needle Rounds || Does +1 damage and an additional +1 nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]]&lt;br /&gt;
| Stiletto Rounds || Does +1 damage and an additional +2 to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]]&lt;br /&gt;
| Flechette Rounds || Does +1 damage and an additional +1 to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Chryssalid (LW2)|Chryssalid]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Codex_(LW2)&amp;diff=88995</id>
		<title>Codex (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Codex_(LW2)&amp;diff=88995"/>
		<updated>2019-03-05T19:09:05Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: stunning codices&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Codex&#039;&#039;&#039; is physical manifestation of alien ICE. They exist in a strange space between being technological without being mechanical. They will typically dart around the edges of a battle causing disruption and flanking targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Codex Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_codex_malfunction.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Malfunction&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Create a large rift that jams the primary weapons of units in it and explodes the following turn.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_codex_superposition.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clone&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Create a duplicate of this unit when injured.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_codex_techvulnerability.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tech Vulnerability&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The codex is effected by abilities that do bonus damage to mechanical units.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_codex_teleport.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Teleport&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;This unit teleports instead of moving.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Tech Vulnerability means that the Codex would take the extra damage from &#039;&#039;&#039;Combat Protocol&#039;&#039;&#039;, but is not subject to &#039;&#039;&#039;Haywire Protocol&#039;&#039;&#039;.&lt;br /&gt;
* Teleporting does not trigger overwatch fire.&lt;br /&gt;
* When activating Clone, the Codex&#039;s remaining HP is split between the original and the clone. &lt;br /&gt;
* Cloned Codices do not have access to the full host of abilities. &lt;br /&gt;
* Codices are susceptible to flashbangs, which prevents them from cloning when injured.&lt;br /&gt;
* Codices get stunned for 0 action points which means that they can act at the beginning of the next turn but can be shot at without being able to clone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Codex Potential [[Dark_Events_(LW2)|Tactical Dark Events]]&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Effected Ranks !! Chance to Adopt While Active&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LW2) |b_name=1}} || All ranks || 16%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Damage Control (LW2) |b_name=1}} || All ranks || 20%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Hard Target (LW2) |b_name=1}} || All ranks || 33%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Resilience (LW2) |b_name=1}} || All ranks || 100%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Shadowstep (LW2) |b_name=1}} || All ranks || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=88991</id>
		<title>Advent Artifacts (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=88991"/>
		<updated>2019-03-01T20:16:07Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Corpses ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
! Name !! Render/Disassemble !! Required  for  Research !! Required for Proving Ground !! Required for Production !! Trading Value &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]] Wreck || 5 Alien Alloy || Advent MEC Autopsy (1) || Bluescreen Protocol (1), Bluescreen Rounds (1), EMP Bomb Project (1) || EMP Bomb (1), Bluescreen Rounds (1), Holotargeter Mk. II (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 3 Alien Alloy || Officer Autopsy (1) || Skulljack (1), Incendiary Grenade Project (1), Incendiary Bomb Project (1) || Incendiary Grenade (1), Incendiary Bomb (2), Skull Jack (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse || 3 Alien Alloy || Shield Bearer Autopsy (1) || Needle Rounds Project (1), Stasis Vest Project (1) || Stasis Vest (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]] Corpse || 3 Alien Alloy || Stun Lancer Autopsy (1) ||  || Arc Blade (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Corpse || 2 Alien Alloy || Trooper Autopsy (1) || Alloy Plating Project (1) || Alloy Plating (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck || 3 Alien Alloy || Turret Autopsy (1) || Falcon Rounds Project (1) (?) || Shredder Rounds (1), Needle Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]] Shell || 6 Alien Alloy || Andromedon Autopsy (1) ||  || Holotargeter Mk. III (1) || 35 &lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]] Corpse || 5 Elerium Dust || Archon Autopsy (1) || Flechette Rounds Project (1), Acid Grenade Project (1), Acid Bomb Project (1) || Acid Grenade (1), Acid Bomb (2), Flechette Rounds (1), Fusion Blade (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]] Corpse || 5 Alien Alloy || Berserker Autopsy (1) || Hellweave Project (1) || Hellweave Vest (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]] Corpse || 6 Alien Alloy || Chryssalid Autopsy (1) || Chitin Plating Project (1) || Chitin Plating (1), Flechette Rounds (1) || 12? &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]] Wreck || 2 Alien Alloy || Drone Autopsy (3) || Redscreen Rounds Project (1), Battle Scanner Project (1), EMP Grenade Project (1) || EMP Grenade (1), Redscreen Rounds (1), Battle Scanners (1), Gremlin Mk II (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]] Corpse || 2 Elerium Dust || Faceless Autopsy (1) || Chameleon Suit Project (1), Stilleto Rounds Project (1) || Chameleon Suit (1), Stilleto Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]] Shell || 10 Alien Alloy || Gatekeeper Autopsy (1) || Mimic Beacon Project (1) || Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) || 45 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]] Corpse || 4 Alien Alloy || Muton Autopsy (1) || Plasma Grenade (1), Plated Vests Project (1) || Tactical Vest (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite(LW2)|Muton Elite]] Corpse || 6 Alien Alloy || Muton Elite Autopsy (1) || Carapace Plating Project (1), Dragon Rounds Project (1) || Carapace Plating (1), Dragon Rounds (1), Blaster Gauntlet (1) || 15 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]] Corpse || 3 Alien Alloy || Sectoid Autopsy (1), Psionics (1) || Talon Rounds Project (1) || Talon Rounds (1), Mind Shield (1), Neurowhip (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]] Wreck || 12 Alien Alloy || Sectopod Autopsy (1) || Proximity Mine Project (1) || Proximity Mine (1), Gremlin Mk. III (1) || 50 &lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]] Corpse || 3 Alien Alloy || Viper Autopsy (1), NanoMedkit (1) || Battlefield Medicine (1), Venom Rounds Project (1), Gas Grenade Project (1), Gas Bomb Project (1) || Gas Grenade (1), Gas Bomb (2), Venom Rounds (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Generic [[ADVENT Trooper (LW2)|Advent Trooper]] corpses drop from most Advent soldiers.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vests ====&lt;br /&gt;
{{Vests_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
{{Plating_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
{{Grenades_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
{{Ammunition_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Utility==&lt;br /&gt;
{{UtilityItems_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Personal Combat Sims==&lt;br /&gt;
{{CombatSims_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=88990</id>
		<title>Advent Artifacts (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=88990"/>
		<updated>2019-03-01T20:03:21Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Corpses ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
! Name !! Render/Disassemble !! Required  for  Research !! Required for Proving Ground !! Required for Production !! Trading Value &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]] Wreck || 5 Alien Alloy || Advent MEC Autopsy (1) || Bluescreen Protocol (1), Bluescreen Rounds (1), EMP Bomb Project (1) || EMP Bomb (1), Bluescreen Rounds (1), Holotargeter Mk. II (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 3 Alien Alloy || Officer Autopsy (1) || Skulljack (1), Incendiary Grenade Project (1), Incendiary Bomb Project (1) || Incendiary Grenade (1), Incendiary Bomb (2), Skull Jack (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse || 3 Alien Alloy || Shield Bearer Autopsy (1) || Needle Rounds Project (1), Stasis Vest Project (1) || Stasis Vest (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]] Corpse || 3 Alien Alloy || Stun Lancer Autopsy (1) ||  || Arc Blade (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Corpse || 2 Alien Alloy || Trooper Autopsy (1) || Alloy Plating Project (1) || Alloy Plating (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck || 3 Alien Alloy || Turret Autopsy (1) || Falcon Rounds Project (1) (?) || Shredder Rounds (1), Needle Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]] Shell || 6 Alien Alloy || Andromedon Autopsy (1) ||  || Holotargeter Mk. III (1) || 35 &lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]] Corpse || 5 Elerium Dust || Archon Autopsy (1) || Flechette Rounds Project (1), Acid Grenade Project (1), Acid Bomb Project (1) || Acid Grenade (1), Acid Bomb (2), Flechette Rounds (1), Fusion Blade (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]] Corpse || 5 Alien Alloy || Berserker Autopsy (1) || Hellweave Project (1) || Hellweave Vest (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]] Corpse || 6 Alien Alloy || Chryssalid Autopsy (1) || Chitin Plating Project (1) || Chitin Plating (1) || 12? &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]] Wreck || 2 Alien Alloy || Drone Autopsy (3) || Redscreen Rounds Project (1), Battle Scanner Project (1), EMP Grenade Project (1) || EMP Grenade (1), Redscreen Rounds (1), Battle Scanners (1), Gremlin Mk II (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]] Corpse || 2 Elerium Dust || Faceless Autopsy (1) || Chameleon Suit Project (1), Stilleto Rounds Project (1) || Chameleon Suit (1), Stilleto Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]] Shell || 10 Alien Alloy || Gatekeeper Autopsy (1) || Mimic Beacon Project (1) || Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) || 45 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]] Corpse || 4 Alien Alloy || Muton Autopsy (1) || Plasma Grenade (1), Plated Vests Project (1) || Tactical Vest (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite(LW2)|Muton Elite]] Corpse || 6 Alien Alloy || Muton Elite Autopsy (1) || Carapace Plating Project (1), Dragon Rounds Project (1) || Carapace Plating (1), Dragon Rounds (1), Blaster Gauntlet (1) || 15 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]] Corpse || 3 Alien Alloy || Sectoid Autopsy (1), Psionics (1) || Talon Rounds Project (1) || Talon Rounds (1), Mind Shield (1), Neurowhip (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]] Wreck || 12 Alien Alloy || Sectopod Autopsy (1) || Proximity Mine Project (1) || Proximity Mine (1), Gremlin Mk. III (1) || 50 &lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]] Corpse || 3 Alien Alloy || Viper Autopsy (1), NanoMedkit (1) || Battlefield Medicine (1), Venom Rounds Project (1), Gas Grenade Project (1), Gas Bomb Project (1) || Gas Grenade (1), Gas Bomb (2), Venom Rounds (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Generic [[ADVENT Trooper (LW2)|Advent Trooper]] corpses drop from most Advent soldiers.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vests ====&lt;br /&gt;
{{Vests_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
{{Plating_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
{{Grenades_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
{{Ammunition_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Utility==&lt;br /&gt;
{{UtilityItems_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Personal Combat Sims==&lt;br /&gt;
{{CombatSims_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=88989</id>
		<title>Advent Artifacts (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advent_Artifacts_(LW2)&amp;diff=88989"/>
		<updated>2019-03-01T19:08:16Z</updated>

		<summary type="html">&lt;p&gt;Prokolyo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Corpses ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
! Name !! Render/Disassemble !! Required  for  Research !! Required for Proving Ground !! Required for Production !! Trading Value &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT MEC (LW2)|ADVENT MEC]] Wreck || 5 Alien Alloy || Advent MEC Autopsy (1) || Bluescreen Protocol (1), Bluescreen Rounds (1), EMP Bomb Project (1) || EMP Bomb (1), Bluescreen Rounds (1), Holotargeter Mk. II (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 3 Alien Alloy || Officer Autopsy (1) || Skulljack (1), Incendiary Grenade Project (1), Incendiary Bomb Project (1) || Incendiary Grenade (1), Incendiary Bomb (2), Skull Jack (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse || 3 Alien Alloy || Shield Bearer Autopsy (1) || Needle Rounds Project (1), Stasis Vest Project (1) || Stasis Vest (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]] Corpse || 3 Alien Alloy || Stun Lancer Autopsy (1) ||  || Arc Blade (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Corpse || 2 Alien Alloy || Trooper Autopsy (1) || Alloy Plating Project (1) || Alloy Plating (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck || 3 Alien Alloy || Turret Autopsy (1) || Falcon Rounds Project (1) (?) || Shredder Rounds (1), Needle Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (LW2)|Andromedon]] Shell || 6 Alien Alloy || Andromedon Autopsy (1) ||  || Holotargeter Mk. III (1) || 35 &lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (LW2)|Archon]] Corpse || 5 Elerium Dust || Archon Autopsy (1) || Flechette Rounds Project (1), Acid Grenade Project (1), Acid Bomb Project (1) || Alloy Plate (1), Acid Grenade (1), Acid Bomb (2), Flechette Rounds (1), Fusion Blade (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (LW2)|Berserker]] Corpse || 5 Alien Alloy || Berserker Autopsy (1) || Hellweave Project (1) || Hellweave Vest (1) || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Chryssalid (LW2)|Chryssalid]] Corpse || 6 Alien Alloy || Chryssalid Autopsy (1) || Chitin Plating Project (1) || Chitin Plating (1) || 12? &lt;br /&gt;
|-&lt;br /&gt;
| [[ADVENT Drone (LW2)|ADVENT Surveillance Drone]] Wreck || 2 Alien Alloy || Drone Autopsy (3) || Redscreen Rounds Project (1), Battle Scanner Project (1), EMP Grenade Project (1) || EMP Grenade (1), Redscreen Rounds (1), Battle Scanners (1), Gremlin Mk II (1) || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (LW2)|Faceless]] Corpse || 2 Elerium Dust || Faceless Autopsy (1) || Chameleon Suit Project (1), Stilleto Rounds Project (1) || Chameleon Suit (1), Stilleto Rounds (1) || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatekeeper (LW2)|Gatekeeper]] Shell || 10 Alien Alloy || Gatekeeper Autopsy (1) || Mimic Beacon Project (1) || Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) || 45 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton (LW2)|Muton]] Corpse || 4 Alien Alloy || Muton Autopsy (1) || Plasma Grenade (1), Plated Vests Project (1) || Tactical Vest (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Elite(LW2)|Muton Elite]] Corpse || 6 Alien Alloy || Muton Elite Autopsy (1) || Carapace Plating Project (1), Dragon Rounds Project (1) || Carapace Plating (1), Dragon Rounds (1), Blaster Gauntlet (1) || 15 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (LW2)|Sectoid]] Corpse || 3 Alien Alloy || Sectoid Autopsy (1), Psionics (1) || Talon Rounds Project (1) || Talon Rounds (1), Mind Shield (1), Neurowhip (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sectopod (LW2)|Sectopod]] Wreck || 12 Alien Alloy || Sectopod Autopsy (1) || Proximity Mine Project (1) || Proximity Mine (1), Gremlin Mk. III (1) || 50 &lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (LW2)|Viper]] Corpse || 3 Alien Alloy || Viper Autopsy (1), NanoMedkit (1) || Battlefield Medicine (1), Venom Rounds Project (1), Gas Grenade Project (1), Gas Bomb Project (1) || Gas Grenade (1), Gas Bomb (2), Venom Rounds (1) || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Generic [[ADVENT Trooper (LW2)|Advent Trooper]] corpses drop from most Advent soldiers.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vests ====&lt;br /&gt;
{{Vests_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
{{Plating_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
{{Grenades_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
{{Ammunition_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Utility==&lt;br /&gt;
{{UtilityItems_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Personal Combat Sims==&lt;br /&gt;
{{CombatSims_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Prokolyo</name></author>
	</entry>
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