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		<id>https://temp.ufopaedia.org/index.php?title=Missions_(Long_War)&amp;diff=70284</id>
		<title>Missions (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(Long_War)&amp;diff=70284"/>
		<updated>2016-01-14T16:01:31Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: /* XCOM Base Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Standard Missions==&lt;br /&gt;
For standard missions with a landing zone, many additional landing zones have been added. &lt;br /&gt;
&lt;br /&gt;
When a mission appears in the Situation Room you have a certain amount of time to deploy to it before it disappears. Noting that you can only engage in one mission at a time and it takes time to travel to and from missions.&lt;br /&gt;
&lt;br /&gt;
===Alien Missions===&lt;br /&gt;
====Alien Abductions====&lt;br /&gt;
: &#039;&#039;Expiration timer: 8 hours.&#039;&#039;&lt;br /&gt;
Alien Abductions are generated by landing UFOs - the UFO will disappear and be replaced by an abduction site that you can respond to, even if you don&#039;t have that country covered and didn&#039;t detect the incoming UFO. Shooting down the UFO before it lands will, naturally, prevent the abduction being generated. Due to the different format, abductions will only affect one country at a time and you no longer have to choose. The reward for abductions is always credits. Skipping or failing an abduction mission will result in increased panic in the affected country (+25) and continent (+20 in all difficulties but normal). Thwarting an abduction will decrease panic by 2 in the country saved. &lt;br /&gt;
&lt;br /&gt;
Alien Abductions are categorized by the number of alien pods present on the map: Light, Moderate, Heavy and Swarming.&lt;br /&gt;
&lt;br /&gt;
====UFO Crash Site====&lt;br /&gt;
: &#039;&#039;Expiration timer: 36 hours.&#039;&#039;&lt;br /&gt;
When a UFO is shot down and not destroyed, a UFO Crash Site mission becomes available. Completion of a UFO Crash Site mission rewards the player with the possibility of recovering valuable components from the UFO--- however, a crashed UFO is now even more likely to have destroyed artifacts. In fact, after the first round, you will more often than not hear the UFO&#039;s Elerium Generators exploding. Be forewarned some UFOs are crewed by elite crews; these will have a large number of strong aliens defending them. UFO crash sites are determined by a few factors, if a UFO is shot down at a high altitude, the chance for a UFO being destroyed outright is higher. The lower the altitude, the higher the chance of a crash site. In the off chance that a UFO is shot down from high orbit, there is a higher chance for valuable equipment to be destroyed when your troops arrive.&lt;br /&gt;
&lt;br /&gt;
====UFO Landing Site====&lt;br /&gt;
: &#039;&#039;Expiration timer: 15 hours.&#039;&#039;&lt;br /&gt;
Some UFO missions will involve a landing. Whether or not this will be the case can often be determined by looking at the UFO&#039;s altitude (NOE altitude often means it will land). If you allow the UFO to land it will either generate a terror mission, an abduction, or simply a landing site. It may actually be in your interests to &#039;&#039;let&#039;&#039; low-flying UFOs land, as (a) it will save your interceptor craft some damage, and (b) it will net you a lot more salvage, including intact computers and generators. On the other hand, the landing UFO might generate an abduction instead, in which case you lose the salvage you&#039;d get from a crash site. Successfully assaulting a landed UFO will also stop the alien mission from being completed. Be warned some UFOs are crewed by elite crews; these will have a large number of strong aliens defending them.&lt;br /&gt;
&lt;br /&gt;
Note that in either Crashes or Landings, the CO pod of aliens will now rarely, if ever, be on the bridge (and for the Small Scout, it might be &#039;slightly outside&#039;). This is so you won&#039;t know exactly where this pod is, and thus won&#039;t be able to prepare a blitzkrieg to take it out.&lt;br /&gt;
&lt;br /&gt;
====Terror Site====&lt;br /&gt;
: &#039;&#039;Expiration timer: 24 hours.&#039;&#039;&lt;br /&gt;
Similar to vanilla terror missions. You are required to eliminate all hostiles and save as many civilians as you can. Unlike vanilla, every civilian lost will increase panic in the country (+2) and continent (+1). Terror missions are generated by UFOs, so you can prevent a terror mission by shooting down the incoming UFO before it can create the terror site. Failing or ignoring a terror mission will cause the targeted country to leave the project immediately, and will increase panic in the surrounding continent by 20. Be wary of things like Kaiju-sized Chryssalid &amp;quot;queens&amp;quot;-- don&#039;t panic, it&#039;s just very big, and a lot of HP (and damage reduction up the wazoo). If you end up facing one of these types of super-sized aliens, just focus fire on it. If you have Psionics, Mind Fray and Psi Panic can slow it down, and MCing an alien near it may at least distract it for a turn, then lay into it with all the firepower you can bring to bear.&lt;br /&gt;
&lt;br /&gt;
===Base Defense Missions===&lt;br /&gt;
====XCOM Base Defense====&lt;br /&gt;
This mission type makes a return. When the aliens have high resources AND consider you a high threat they will come for your base. Your base is assaulted by a UFO-- typically a NOE altitude [[UFOs (Long War)#Assault Carrier|Assault Carrier]], but it may have &#039;backup&#039; from other craft-- which you can see coming and can shoot down, but it&#039;s extremely difficult: when the UFO alert/interception prompt appears, it will say &amp;quot;Warning! Warning! UFO vectoring to XCOM HQ!&amp;quot; on the lesser notifications on the lower-left of the screen. Shooting down that UFO will prevent the assault.&lt;br /&gt;
&lt;br /&gt;
Unlike vanilla, you will get the chance to select and equip a squad for this mission. You select and equip 12 soldiers, of which a random 5 will be selected at the start. Additional soldiers from this pool will arrive as reinforcements, one automatically and further soldiers can arrive to replace losses. You&#039;ll also get the regular complement of Blueshirts, but armed with a random pair of items, which may be HE grenades, AP grenades, flashbangs, medikits, etc. Unlike vanilla, the reinforcements you get do not vary with Blueshirt casualties, only XCOM soldiers. Of the Blueshirts, there are [[Foundry_(Long_War)|Foundry]] projects that make them slightly better: one that allows them to equip spare Laser Rifles (so, regular EXALT Elite stuns to fill your armory will help) and spare Phalanx Armors. The Lasers and their +7 aim and slightly better damage, and the small health boost from the armors will make them a little more useful in these fights.&lt;br /&gt;
&lt;br /&gt;
The format of the mission is similar to [[XCOM Base Defense (EU2012)|the vanilla version]]: the aliens will drop in to the command center, followed by flyers in the back and drops in to the MEC bay and two waves in the forward access tunnels. Expect this mission to be very difficult, though the forces deployed can vary wildly based on RNG. However, always look around and check for the falling dirt to see if any waves are about to drop in the MEC Bay, particularly the upper areas at all four corners. Don&#039;t forget to count the enemies and your kills, so you don&#039;t move ahead to defend the access tunnels, just to get hit from behind by something.&lt;br /&gt;
&lt;br /&gt;
Failing this mission does not mean the end of XCOM, however it is extremely damaging. The aliens will ransack your base, killing engineers and scientists and destroying cash, meld and other currency before regular military arrive and bail you out. This mission can happen multiple times in a game. &lt;br /&gt;
&lt;br /&gt;
If you succeed, any surviving Blueshirts will join your roster, retaining any XP they gained during the base defense. If you succeed base defense on your first try, another Base Defense mission is highly unlikely to occur.&lt;br /&gt;
&lt;br /&gt;
====XCOM Air Base Defense====&lt;br /&gt;
In addition to assaulting your base, aliens can now go after your interceptor stations. These missions will only be launched after your air game becomes significantly strong (a Firestorm is built). It will generate similar to an abduction mission, with XCOM soldiers outfitting in the Skyranger as per usual. The map takes place in the previously multiplayer only [[XCOM_HQ_Multiplayer_(EU2012)|Interceptor bay]]. This mission must be completed to avoid severe damage or destruction of your interceptors.&lt;br /&gt;
&lt;br /&gt;
If the Hyperwave Uplink is built, the mission notice on the approaching UFO will say &amp;quot;Retaliation.&amp;quot; Be aware you will enter the area through one of the side tunnels in the center of the map, so odds are that there will be aliens in both wings, and can easily be flanked by a wandering pod due to this.&lt;br /&gt;
&lt;br /&gt;
Unlike the XCom Base Defense, the Air Base Defense mission will not only happen frequently (especially after the player has started fielding plasma weapons) but it is also MUCH less difficult than the standard Base Defense. On normal difficulty, often only 17 aliens spawn, and of those about half are Chryssalids. The other half is most commonly formed of Outsiders, Mechtoids and their complements of Sectoids and one or two Sectoid commanders. Thin men also spawn often in the earlier Air Defense missions. &lt;br /&gt;
&lt;br /&gt;
A good strategy is to bring a sniper, jaeger or scout equipped with In The Zone, a rocketeer doubled up on shredder rockets, and a MEC with a flamethrower. You should expect contact on your first turn of movement; sometimes an enemy will be in vision at spawn. Moving left is likely to trigger a pod of Cryssalids, which is actually what you want in this situation. As Cryssalids are fast-moving, group-oriented and dumb, they are likely to bunch up, forming an excellent target for your shredder rocketeer. Your MEC can then use his flamethrower on the group, killing most of the Cryssalids and panicking those who aren&#039;t killed. Your in the zone sniper can then dispatch the cowering, wounded scraps.&lt;br /&gt;
&lt;br /&gt;
===Council Missions===&lt;br /&gt;
: &#039;&#039;Expiration timer: 8 hours.&#039;&#039;&lt;br /&gt;
Council missions have also been modified, mostly to the tune of larger numbers of enemies, both seeded and airdropped. Airdrop spawns may be random, and include enemies other than Thin Men.&lt;br /&gt;
&lt;br /&gt;
Mission objectives have not been changed from vanilla XCOM Enemy Within.&lt;br /&gt;
&lt;br /&gt;
====Site Recon====&lt;br /&gt;
The Chryssalid Hive is not exclusively populated by Shark-lids and free-roaming Chryssalids anymore. You may find other aliens have been invited to the party too. Keep an eye on your ammo and move your troops carefully. Unlike vanilla, think twice before skipping this mission lest you be punished for your negligence. &lt;br /&gt;
&lt;br /&gt;
====Target Extraction====&lt;br /&gt;
Rescuing Peter Van Doorn will now add him to your roster. Just remember that it&#039;s not fair if he has all the fun.&lt;br /&gt;
&lt;br /&gt;
====Target Escort====&lt;br /&gt;
Escort Dr. Marazuki, Sgt. Carlock or Mr. Thorne to the Skyranger, while killing all hostiles.&lt;br /&gt;
&lt;br /&gt;
====Asset Recovery====&lt;br /&gt;
Eliminate all hostiles and secure the asset.&lt;br /&gt;
&lt;br /&gt;
====Bomb Disposal====&lt;br /&gt;
With the help of power nodes to gain time, find the Bomb and deactivate it, or... well, you know.&lt;br /&gt;
&lt;br /&gt;
====Slingshot &amp;amp; Progeny====&lt;br /&gt;
All missions have additional free-roaming aliens and random airdrop spawns.&lt;br /&gt;
&lt;br /&gt;
===EXALT Missions===&lt;br /&gt;
====Covert Data Recovery====&lt;br /&gt;
: &#039;&#039;Expiration timer: 48 hours.&#039;&#039;&lt;br /&gt;
These missions are similar to their vanilla equivalent. You field a full squad and defend an encoder and transmitter. Comm arrays are available for your covert operative to hack. This mission will give a cash reward, and a bonus if the encoder is protected as well.&lt;br /&gt;
&lt;br /&gt;
====Covert Extraction====&lt;br /&gt;
: &#039;&#039;Expiration timer: 48 hours.&#039;&#039;&lt;br /&gt;
In this mission type you are limited to only 4 soldiers and your covert operative. As such, you want to avoid getting in to a pitched battle with EXALT, so if you can, try to get your covert operative to the arrays, hack them and get out fast. Cash reward on completion. Keep in mind that as of Beta 15, invisibility is only available via the Shadow Suit armor and Shadow Device grenade: it is no longer a Meld graft or a Psionic ability. There is however a Scout ability that lets you move to high cover undetected as long as that soldier&#039;s starting point is not in enemy LoS, much like vanilla&#039;s Mimetic Skin.&lt;br /&gt;
&lt;br /&gt;
====Exalt Base Assault====&lt;br /&gt;
This mission is considerably tougher than it is in vanilla. The EXALT base is crawling with randomly generated elite EXALT squads. In addition you may find some elite aliens here as well.&lt;br /&gt;
&lt;br /&gt;
Long War makes a tweak to the hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to avoid the final &amp;quot;discover&amp;quot; step on the EXALT base until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Raiding the EXALT base will grant substantial resource rewards and several unique items. It will also decrease panic around the continent by 5.&lt;br /&gt;
&lt;br /&gt;
==Essential Missions==&lt;br /&gt;
====Alien Base Assault====&lt;br /&gt;
Like in vanilla, story progression is nearly the same. But in the Long War, you will immediately lose 1 country on the first month, as the base is auto-generated at this time. Progress as normal to be able to develop the Skeleton Key, and then place a satellite over that country (or any others you lose along the way: they will also spawn bases) to locate it. Expect 4-5 large-numbered pods to appear in the first room alone. With that in mind, you may want to either take your first Assault as soon as possible, as to face weaker aliens, and/or after buying both Squad upgrades and the Super Skyranger Foundry project for the added soldiers and firepower. That way, even if you do lose more countries, but don&#039;t want to risk soldiers attacking another Base, at least you can still progress with the storyline. &lt;br /&gt;
&lt;br /&gt;
Like with UFOs, the commander will not necessarily be in the last room with the Hyperwave Beacon, so this isn&#039;t necessarily the best place to capture one like it is in vanilla.&lt;br /&gt;
&lt;br /&gt;
Long War makes a tweak to the hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to delay putting a satellite over an alien country until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Raiding the alien base reduce panic in the country by 20, revert it to the Council, and drop panic around the continent by 5.&lt;br /&gt;
&lt;br /&gt;
====Overseer Crash Site====&lt;br /&gt;
Also like vanilla, mostly the same, but also with the same difference: you may encounter multiple Overseer UFOs throughout a campaign. Possibly the only UFO where the CO pod is in the usual spot.&lt;br /&gt;
&lt;br /&gt;
====Temple Ship Assault====&lt;br /&gt;
It&#039;s been a lengthy journey, but the end of the Long War is in sight!&lt;br /&gt;
&lt;br /&gt;
The Temple Ship is near-identical to in vanilla: [[Storyline_Missions_%28EU2012%29#Temple_Ship_Assault|same enemy composition and positions]] as Enemy Within/Unknown, albeit with &#039;&#039;vastly&#039;&#039; increased health, stats, and gene mods (and size, for that extra player intimidation factor). You&#039;ll be able to bring up to 12 soldiers. Go in heavy, hit hard, and let nothing stand in your way. If you&#039;ve survived EXALT and an Alien Base or two, you should be fine. At the end of the brutal road, in the Ethereal Cathedral awaits the Uber Ethereal, Lord of the alien collective. On the easiest difficulty alone, he has 80 HP, and about 300 Will.&lt;br /&gt;
&lt;br /&gt;
Good luck, Commander.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Missions (Long War)]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(Long_War)&amp;diff=70283</id>
		<title>Missions (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(Long_War)&amp;diff=70283"/>
		<updated>2016-01-14T16:00:15Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: /* XCOM Air Base Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Standard Missions==&lt;br /&gt;
For standard missions with a landing zone, many additional landing zones have been added. &lt;br /&gt;
&lt;br /&gt;
When a mission appears in the Situation Room you have a certain amount of time to deploy to it before it disappears. Noting that you can only engage in one mission at a time and it takes time to travel to and from missions.&lt;br /&gt;
&lt;br /&gt;
===Alien Missions===&lt;br /&gt;
====Alien Abductions====&lt;br /&gt;
: &#039;&#039;Expiration timer: 8 hours.&#039;&#039;&lt;br /&gt;
Alien Abductions are generated by landing UFOs - the UFO will disappear and be replaced by an abduction site that you can respond to, even if you don&#039;t have that country covered and didn&#039;t detect the incoming UFO. Shooting down the UFO before it lands will, naturally, prevent the abduction being generated. Due to the different format, abductions will only affect one country at a time and you no longer have to choose. The reward for abductions is always credits. Skipping or failing an abduction mission will result in increased panic in the affected country (+25) and continent (+20 in all difficulties but normal). Thwarting an abduction will decrease panic by 2 in the country saved. &lt;br /&gt;
&lt;br /&gt;
Alien Abductions are categorized by the number of alien pods present on the map: Light, Moderate, Heavy and Swarming.&lt;br /&gt;
&lt;br /&gt;
====UFO Crash Site====&lt;br /&gt;
: &#039;&#039;Expiration timer: 36 hours.&#039;&#039;&lt;br /&gt;
When a UFO is shot down and not destroyed, a UFO Crash Site mission becomes available. Completion of a UFO Crash Site mission rewards the player with the possibility of recovering valuable components from the UFO--- however, a crashed UFO is now even more likely to have destroyed artifacts. In fact, after the first round, you will more often than not hear the UFO&#039;s Elerium Generators exploding. Be forewarned some UFOs are crewed by elite crews; these will have a large number of strong aliens defending them. UFO crash sites are determined by a few factors, if a UFO is shot down at a high altitude, the chance for a UFO being destroyed outright is higher. The lower the altitude, the higher the chance of a crash site. In the off chance that a UFO is shot down from high orbit, there is a higher chance for valuable equipment to be destroyed when your troops arrive.&lt;br /&gt;
&lt;br /&gt;
====UFO Landing Site====&lt;br /&gt;
: &#039;&#039;Expiration timer: 15 hours.&#039;&#039;&lt;br /&gt;
Some UFO missions will involve a landing. Whether or not this will be the case can often be determined by looking at the UFO&#039;s altitude (NOE altitude often means it will land). If you allow the UFO to land it will either generate a terror mission, an abduction, or simply a landing site. It may actually be in your interests to &#039;&#039;let&#039;&#039; low-flying UFOs land, as (a) it will save your interceptor craft some damage, and (b) it will net you a lot more salvage, including intact computers and generators. On the other hand, the landing UFO might generate an abduction instead, in which case you lose the salvage you&#039;d get from a crash site. Successfully assaulting a landed UFO will also stop the alien mission from being completed. Be warned some UFOs are crewed by elite crews; these will have a large number of strong aliens defending them.&lt;br /&gt;
&lt;br /&gt;
Note that in either Crashes or Landings, the CO pod of aliens will now rarely, if ever, be on the bridge (and for the Small Scout, it might be &#039;slightly outside&#039;). This is so you won&#039;t know exactly where this pod is, and thus won&#039;t be able to prepare a blitzkrieg to take it out.&lt;br /&gt;
&lt;br /&gt;
====Terror Site====&lt;br /&gt;
: &#039;&#039;Expiration timer: 24 hours.&#039;&#039;&lt;br /&gt;
Similar to vanilla terror missions. You are required to eliminate all hostiles and save as many civilians as you can. Unlike vanilla, every civilian lost will increase panic in the country (+2) and continent (+1). Terror missions are generated by UFOs, so you can prevent a terror mission by shooting down the incoming UFO before it can create the terror site. Failing or ignoring a terror mission will cause the targeted country to leave the project immediately, and will increase panic in the surrounding continent by 20. Be wary of things like Kaiju-sized Chryssalid &amp;quot;queens&amp;quot;-- don&#039;t panic, it&#039;s just very big, and a lot of HP (and damage reduction up the wazoo). If you end up facing one of these types of super-sized aliens, just focus fire on it. If you have Psionics, Mind Fray and Psi Panic can slow it down, and MCing an alien near it may at least distract it for a turn, then lay into it with all the firepower you can bring to bear.&lt;br /&gt;
&lt;br /&gt;
===Base Defense Missions===&lt;br /&gt;
====XCOM Base Defense====&lt;br /&gt;
This mission type makes a return. When the aliens have high resources AND consider you a high threat they will come for your base. Your base is assaulted by a UFO-- typically a NOE altitude [[UFOs (Long War)#Assault Carrier|Assault Carrier]], but it may have &#039;backup&#039; from other craft-- which you can see coming and can shoot down, but it&#039;s extremely difficult: when the UFO alert/interception prompt appears, it will say &amp;quot;Warning! Warning! UFO vectoring to XCOM HQ!&amp;quot; on the lesser notifications on the lower-left of the screen. Shooting down that UFO will prevent the assault.&lt;br /&gt;
&lt;br /&gt;
Unlike vanilla, you will get the chance to select and equip a squad for this mission. You select and equip 12 soldiers, of which a random 5 will be selected at the start. Additional soldiers from this pool will arrive as reinforcements, one automatically and further soldiers can arrive to replace losses. You&#039;ll also get the regular complement of Blueshirts, but armed with a random pair of items, which may be HE grenades, AP grenades, flashbangs, medikits, etc. Unlike vanilla, the reinforcements you get do not vary with Blueshirt casualties, only XCOM soldiers. Of the Blueshirts, there are [[Foundry_(Long_War)|Foundry]] projects that make them slightly better: one that allows them to equip spare Laser Rifles (so, regular EXALT Elite stuns to fill your armory will help) and spare Phalanx Armors. The Lasers and their +7 aim and slightly better damage, and the small health boost from the armors will make them a little more useful in these fights.&lt;br /&gt;
&lt;br /&gt;
The format of the mission is similar to [[XCOM Base Defense (EU2012)|the vanilla version]]: the aliens will drop in to the command center, followed by flyers in the back and drops in to the MEC bay and two waves in the forward access tunnels. Expect this mission to be very difficult, though the forces deployed can vary wildly based on RNG. However, always look around and check for the falling dirt to see if any waves are about to drop in the MEC Bay, particularly the upper areas at all four corners. Don&#039;t forget to count the enemies and your kills, so you don&#039;t move ahead to defend the access tunnels, just to get hit from behind by something.&lt;br /&gt;
&lt;br /&gt;
Failing this mission does not mean the end of XCOM, however it is extremely damaging. The aliens will ransack your base, killing engineers and scientists and destroying cash, meld and other currency before regular military arrive and bail you out. This mission can happen multiple times in a game. If you succeed, any surviving Blueshirts will join your roster, retaining any XP they gained during the base defense.&lt;br /&gt;
&lt;br /&gt;
====XCOM Air Base Defense====&lt;br /&gt;
In addition to assaulting your base, aliens can now go after your interceptor stations. These missions will only be launched after your air game becomes significantly strong (a Firestorm is built). It will generate similar to an abduction mission, with XCOM soldiers outfitting in the Skyranger as per usual. The map takes place in the previously multiplayer only [[XCOM_HQ_Multiplayer_(EU2012)|Interceptor bay]]. This mission must be completed to avoid severe damage or destruction of your interceptors.&lt;br /&gt;
&lt;br /&gt;
If the Hyperwave Uplink is built, the mission notice on the approaching UFO will say &amp;quot;Retaliation.&amp;quot; Be aware you will enter the area through one of the side tunnels in the center of the map, so odds are that there will be aliens in both wings, and can easily be flanked by a wandering pod due to this.&lt;br /&gt;
&lt;br /&gt;
Unlike the XCom Base Defense, the Air Base Defense mission will not only happen frequently (especially after the player has started fielding plasma weapons) but it is also MUCH less difficult than the standard Base Defense. On normal difficulty, often only 17 aliens spawn, and of those about half are Chryssalids. The other half is most commonly formed of Outsiders, Mechtoids and their complements of Sectoids and one or two Sectoid commanders. Thin men also spawn often in the earlier Air Defense missions. &lt;br /&gt;
&lt;br /&gt;
A good strategy is to bring a sniper, jaeger or scout equipped with In The Zone, a rocketeer doubled up on shredder rockets, and a MEC with a flamethrower. You should expect contact on your first turn of movement; sometimes an enemy will be in vision at spawn. Moving left is likely to trigger a pod of Cryssalids, which is actually what you want in this situation. As Cryssalids are fast-moving, group-oriented and dumb, they are likely to bunch up, forming an excellent target for your shredder rocketeer. Your MEC can then use his flamethrower on the group, killing most of the Cryssalids and panicking those who aren&#039;t killed. Your in the zone sniper can then dispatch the cowering, wounded scraps.&lt;br /&gt;
&lt;br /&gt;
===Council Missions===&lt;br /&gt;
: &#039;&#039;Expiration timer: 8 hours.&#039;&#039;&lt;br /&gt;
Council missions have also been modified, mostly to the tune of larger numbers of enemies, both seeded and airdropped. Airdrop spawns may be random, and include enemies other than Thin Men.&lt;br /&gt;
&lt;br /&gt;
Mission objectives have not been changed from vanilla XCOM Enemy Within.&lt;br /&gt;
&lt;br /&gt;
====Site Recon====&lt;br /&gt;
The Chryssalid Hive is not exclusively populated by Shark-lids and free-roaming Chryssalids anymore. You may find other aliens have been invited to the party too. Keep an eye on your ammo and move your troops carefully. Unlike vanilla, think twice before skipping this mission lest you be punished for your negligence. &lt;br /&gt;
&lt;br /&gt;
====Target Extraction====&lt;br /&gt;
Rescuing Peter Van Doorn will now add him to your roster. Just remember that it&#039;s not fair if he has all the fun.&lt;br /&gt;
&lt;br /&gt;
====Target Escort====&lt;br /&gt;
Escort Dr. Marazuki, Sgt. Carlock or Mr. Thorne to the Skyranger, while killing all hostiles.&lt;br /&gt;
&lt;br /&gt;
====Asset Recovery====&lt;br /&gt;
Eliminate all hostiles and secure the asset.&lt;br /&gt;
&lt;br /&gt;
====Bomb Disposal====&lt;br /&gt;
With the help of power nodes to gain time, find the Bomb and deactivate it, or... well, you know.&lt;br /&gt;
&lt;br /&gt;
====Slingshot &amp;amp; Progeny====&lt;br /&gt;
All missions have additional free-roaming aliens and random airdrop spawns.&lt;br /&gt;
&lt;br /&gt;
===EXALT Missions===&lt;br /&gt;
====Covert Data Recovery====&lt;br /&gt;
: &#039;&#039;Expiration timer: 48 hours.&#039;&#039;&lt;br /&gt;
These missions are similar to their vanilla equivalent. You field a full squad and defend an encoder and transmitter. Comm arrays are available for your covert operative to hack. This mission will give a cash reward, and a bonus if the encoder is protected as well.&lt;br /&gt;
&lt;br /&gt;
====Covert Extraction====&lt;br /&gt;
: &#039;&#039;Expiration timer: 48 hours.&#039;&#039;&lt;br /&gt;
In this mission type you are limited to only 4 soldiers and your covert operative. As such, you want to avoid getting in to a pitched battle with EXALT, so if you can, try to get your covert operative to the arrays, hack them and get out fast. Cash reward on completion. Keep in mind that as of Beta 15, invisibility is only available via the Shadow Suit armor and Shadow Device grenade: it is no longer a Meld graft or a Psionic ability. There is however a Scout ability that lets you move to high cover undetected as long as that soldier&#039;s starting point is not in enemy LoS, much like vanilla&#039;s Mimetic Skin.&lt;br /&gt;
&lt;br /&gt;
====Exalt Base Assault====&lt;br /&gt;
This mission is considerably tougher than it is in vanilla. The EXALT base is crawling with randomly generated elite EXALT squads. In addition you may find some elite aliens here as well.&lt;br /&gt;
&lt;br /&gt;
Long War makes a tweak to the hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to avoid the final &amp;quot;discover&amp;quot; step on the EXALT base until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Raiding the EXALT base will grant substantial resource rewards and several unique items. It will also decrease panic around the continent by 5.&lt;br /&gt;
&lt;br /&gt;
==Essential Missions==&lt;br /&gt;
====Alien Base Assault====&lt;br /&gt;
Like in vanilla, story progression is nearly the same. But in the Long War, you will immediately lose 1 country on the first month, as the base is auto-generated at this time. Progress as normal to be able to develop the Skeleton Key, and then place a satellite over that country (or any others you lose along the way: they will also spawn bases) to locate it. Expect 4-5 large-numbered pods to appear in the first room alone. With that in mind, you may want to either take your first Assault as soon as possible, as to face weaker aliens, and/or after buying both Squad upgrades and the Super Skyranger Foundry project for the added soldiers and firepower. That way, even if you do lose more countries, but don&#039;t want to risk soldiers attacking another Base, at least you can still progress with the storyline. &lt;br /&gt;
&lt;br /&gt;
Like with UFOs, the commander will not necessarily be in the last room with the Hyperwave Beacon, so this isn&#039;t necessarily the best place to capture one like it is in vanilla.&lt;br /&gt;
&lt;br /&gt;
Long War makes a tweak to the hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to delay putting a satellite over an alien country until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Raiding the alien base reduce panic in the country by 20, revert it to the Council, and drop panic around the continent by 5.&lt;br /&gt;
&lt;br /&gt;
====Overseer Crash Site====&lt;br /&gt;
Also like vanilla, mostly the same, but also with the same difference: you may encounter multiple Overseer UFOs throughout a campaign. Possibly the only UFO where the CO pod is in the usual spot.&lt;br /&gt;
&lt;br /&gt;
====Temple Ship Assault====&lt;br /&gt;
It&#039;s been a lengthy journey, but the end of the Long War is in sight!&lt;br /&gt;
&lt;br /&gt;
The Temple Ship is near-identical to in vanilla: [[Storyline_Missions_%28EU2012%29#Temple_Ship_Assault|same enemy composition and positions]] as Enemy Within/Unknown, albeit with &#039;&#039;vastly&#039;&#039; increased health, stats, and gene mods (and size, for that extra player intimidation factor). You&#039;ll be able to bring up to 12 soldiers. Go in heavy, hit hard, and let nothing stand in your way. If you&#039;ve survived EXALT and an Alien Base or two, you should be fine. At the end of the brutal road, in the Ethereal Cathedral awaits the Uber Ethereal, Lord of the alien collective. On the easiest difficulty alone, he has 80 HP, and about 300 Will.&lt;br /&gt;
&lt;br /&gt;
Good luck, Commander.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Missions (Long War)]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=70274</id>
		<title>Abilities List (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=70274"/>
		<updated>2016-01-13T17:24:21Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: /* BloodLust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
===Absorption Fields===&lt;br /&gt;
    {{Absorption Fields (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&lt;br /&gt;
===Adrenaline Surge===&lt;br /&gt;
    {{Adrenaline Surge (Long War) |align=left |text=1}}&lt;br /&gt;
===Advanced Fire Control===&lt;br /&gt;
    {{Advanced Fire Control (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]&lt;br /&gt;
===Aggression===&lt;br /&gt;
    {{Aggression (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Automated Threat Assessment===&lt;br /&gt;
    {{Automated Threat Assessment (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Battle Scanner===&lt;br /&gt;
    {{Battle Scanner (Long War)|align=left |text=1}}&lt;br /&gt;
Available for: [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Body Shield===&lt;br /&gt;
    {{Body Shield (Long War)|align=left |text=1}}&lt;br /&gt;
===Bombard===&lt;br /&gt;
    {{Bombard (Long War)|align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Bring Em On===&lt;br /&gt;
    {{Bring Em On (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Close Combat Specialist===&lt;br /&gt;
    {{Close Combat Specialist (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Outsider|Outsider]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Close Encounters===&lt;br /&gt;
    {{Close Encounters (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&lt;br /&gt;
===Collateral Damage===&lt;br /&gt;
    {{Collateral Damage (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Combat Drugs===&lt;br /&gt;
    {{Combat Drugs (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Concealment===&lt;br /&gt;
    {{Concealment (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Scout_(Long_War)|Scout]]&lt;br /&gt;
===Covering Fire===&lt;br /&gt;
    {{Covering Fire (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Infantry_(Long_War)|Infantry]], [[Guardian_(Long_War)|Guardian]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Damage Control===&lt;br /&gt;
    {{Damage Control (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&lt;br /&gt;
===Damn Good Ground===&lt;br /&gt;
    {{Damn Good Ground (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Danger Zone===&lt;br /&gt;
    {{Danger Zone (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&lt;br /&gt;
===Deadeye===&lt;br /&gt;
    {{Deadeye (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]],  [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Dense Smoke===&lt;br /&gt;
    {{Dense Smoke (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]] &lt;br /&gt;
===Disabling Shot===&lt;br /&gt;
    {{Disabling Shot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Double Tap===&lt;br /&gt;
    {{Double Tap (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Archer_(Long_War)|Archer]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Executioner===&lt;br /&gt;
    {{Executioner (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]]   &amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Extra Conditioning===&lt;br /&gt;
    {{Extra Conditioning (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]] &amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Field Medic===&lt;br /&gt;
    {{Field Medic (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Field Surgeon===&lt;br /&gt;
    {{Field Surgeon (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Fire In The Hole===&lt;br /&gt;
    {{Fire In The Hole (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Fire Rocket===&lt;br /&gt;
    {{Fire Rocket (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Flush===&lt;br /&gt;
    {{Flush (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Grenadier===&lt;br /&gt;
    {{Grenadier (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]],&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
    {{Gunslinger (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&lt;br /&gt;
===HEAT Ammo===&lt;br /&gt;
    {{HEAT Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]],  [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&lt;br /&gt;
===HEAT Warheads===&lt;br /&gt;
    {{HEAT Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
*Be aware if you have Training Roulette on, of the difference between HEAT Ammo and HEAT Warheads.&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]  , [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Hit And Run===&lt;br /&gt;
    {{Hit And Run (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Holo-Targeting===&lt;br /&gt;
    {{Holo-Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===In The Zone===&lt;br /&gt;
    {{In The Zone (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]]&lt;br /&gt;
===Javelin Rockets===&lt;br /&gt;
    {{Javelin Rockets (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Jetboot Module===&lt;br /&gt;
    {{Jetboot Module (Long War) |align=left |text=1}}&lt;br /&gt;
===Killer Instinct===&lt;br /&gt;
    {{Killer Instinct (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]]&lt;br /&gt;
===Light Em Up===&lt;br /&gt;
    {{Light Em Up (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Lightning Reflexes===&lt;br /&gt;
    {{Lightning Reflexes (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Lock N Load===&lt;br /&gt;
    {{Lock N Load (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Lone Wolf===&lt;br /&gt;
    {{Lone Wolf (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Low Profile===&lt;br /&gt;
    {{Low Profile (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Mayhem===&lt;br /&gt;
    {{Mayhem (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]] &lt;br /&gt;
===One For All===&lt;br /&gt;
    {{One For All (Long War) |align=left |text=1}}&lt;br /&gt;
===Opportunist===&lt;br /&gt;
    {{Opportunist (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]],[[Gunner_(Long_War)|Gunner]],[[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
&lt;br /&gt;
===Packmaster===&lt;br /&gt;
    {{Packmaster (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Paramedic===&lt;br /&gt;
    {{Paramedic (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Platform Stability===&lt;br /&gt;
    {{Platform Stability (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Precision Shot===&lt;br /&gt;
    {{Precision Shot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Ranger===&lt;br /&gt;
    {{Ranger (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Rapid Fire===&lt;br /&gt;
    {{Rapid Fire (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Rapid Reaction===&lt;br /&gt;
    {{Rapid Reaction (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]]&lt;br /&gt;
===Reactive Targeting Sensors===&lt;br /&gt;
    {{Reactive Targeting Sensors (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Ready For Anything===&lt;br /&gt;
    {{Ready For Anything (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Repair===&lt;br /&gt;
    {{Repair (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:   [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Repair Servos===&lt;br /&gt;
    {{Repair Servos (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]&lt;br /&gt;
===Resilience===&lt;br /&gt;
    {{Resilience (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]]&lt;br /&gt;
===Revive===&lt;br /&gt;
    {{Revive (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Run and Gun===&lt;br /&gt;
    {{Run and Gun (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]],  [[Marauder_(Long_War)|Marauder]]&lt;br /&gt;
===Sapper===&lt;br /&gt;
    {{Sapper (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Savior===&lt;br /&gt;
    {{Savior (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Sentinel===&lt;br /&gt;
    {{Sentinel (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Sentinel Module===&lt;br /&gt;
    {{Sentinel Module (Long War) |align=left |text=1}}&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
    {{Sharpshooter (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Shock Absorbent Armor===&lt;br /&gt;
    {{Shock Absorbent Armor (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Shock And Awe===&lt;br /&gt;
    {{Shock And Awe (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Shredder Ammo===&lt;br /&gt;
    {{Shredder Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:   [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Smoke And Mirrors===&lt;br /&gt;
    {{Smoke And Mirrors (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
    {{Smoke Grenade (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Snapshot===&lt;br /&gt;
    {{Snapshot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Sprinter===&lt;br /&gt;
    {{Sprinter (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Squadsight===&lt;br /&gt;
    {{Squadsight (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Steadfast===&lt;br /&gt;
    {{Steadfast (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Medic_(Long_War)|Medic]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Suppression===&lt;br /&gt;
    {{Suppression (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]],&lt;br /&gt;
===Tactical Sense===&lt;br /&gt;
    {{Tactical Sense (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]],&lt;br /&gt;
===Tandem Warheads===&lt;br /&gt;
    {{Tandem Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Vital Point Targeting===&lt;br /&gt;
    {{Vital Point Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]],  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[MEC_Trooper_(Long_War)|All MEC Troopers]]&lt;br /&gt;
===Will To Survive===&lt;br /&gt;
    {{Will To Survive (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Bull Rush===&lt;br /&gt;
    {{Bull Rush (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&lt;br /&gt;
===Bloodlust===&lt;br /&gt;
    {{ALIEN_BLOODLUST (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
allows berserkers to move toward any target that successfully deals damage to the berserker, while also using the &amp;quot;intimidate&amp;quot; perk&lt;br /&gt;
&lt;br /&gt;
===Blood Call===&lt;br /&gt;
    {{Blood Call (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Muton|Muton]]&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene_Mods_%28Long_War%29|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adaptive Bone Marrow===&lt;br /&gt;
    {{Adaptive Bone Marrow (Long War) |align=left |text=1}}&lt;br /&gt;
===Adrenal Neurosympathy===&lt;br /&gt;
    {{Adrenal Neurosympathy (Long War) |align=left |text=1}}&lt;br /&gt;
===Bioelectric Skin===&lt;br /&gt;
    {{Bioelectric Skin (Long War)|align=left |text=1}}&lt;br /&gt;
===Depth Perception===&lt;br /&gt;
    {{Depth Perception (Long War) |align=left |text=1}}&lt;br /&gt;
===Hyper-Reactive Pupils===&lt;br /&gt;
    {{Hyper-Reactive Pupils (Long War) |align=left |text=1}}&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
    {{Iron Skin (Long War) |align=left |text=1}}&lt;br /&gt;
===Muscle Fiber Density===&lt;br /&gt;
    {{Muscle Fiber Density (Long War) |align=left |text=1}}&lt;br /&gt;
===Neural Damping===&lt;br /&gt;
    {{Neural Damping (Long War) |align=left |text=1}}&lt;br /&gt;
===Secondary Heart===&lt;br /&gt;
    {{Secondary Heart (Long War) |align=left |text=1}}&lt;br /&gt;
===Smart Macrophages===&lt;br /&gt;
    {{Smart Macrophages (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (Long War)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Band Of Warriors===&lt;br /&gt;
    {{Band Of Warriors (Long War)|align=left |text=1}}&lt;br /&gt;
===Combined Arms===&lt;br /&gt;
    {{Combined Arms (Long War) |align=left |text=1}}&lt;br /&gt;
===Command===&lt;br /&gt;
    {{Command (Long War) |align=left |text=1}}&lt;br /&gt;
===Esprit De Corps===&lt;br /&gt;
    {{Esprit De Corps (Long War) |align=left |text=1}}&lt;br /&gt;
===Fortiores Una===&lt;br /&gt;
    {{Fortiores Una (Long War) |align=left |text=1}}&lt;br /&gt;
===Into The Breach===&lt;br /&gt;
    {{Into The Breach (Long War) |align=left |text=1}}&lt;br /&gt;
===Lead By Example===&lt;br /&gt;
    {{Lead By Example (Long War) |align=left |text=1}}&lt;br /&gt;
===Legio Patria Nostra===&lt;br /&gt;
    {{Legio Patria Nostra (Long War) |align=left |text=1}}&lt;br /&gt;
===So Others May Live===&lt;br /&gt;
    {{So Others May Live (Long War) |align=left |text=1}}&lt;br /&gt;
===So Shall You Fight===&lt;br /&gt;
    {{So Shall You FIght (Long War) |align=left |text=1}}&lt;br /&gt;
===Semper Vigilans===&lt;br /&gt;
    {{Semper Vigilans (Long War) |align=left |text=1}}&lt;br /&gt;
===Stay Frosty===&lt;br /&gt;
    {{Stay Frosty (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic_(Long_War)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distortion Field===&lt;br /&gt;
    {{Distortion Field (Long War) |align=left |text=1}}&lt;br /&gt;
===Mind Control===&lt;br /&gt;
    {{Mind Control (Long War) |align=left |text=1}}&lt;br /&gt;
===Mind Merge===&lt;br /&gt;
    {{Mind Merge (Long War) |align=left |text=1}}&lt;br /&gt;
===Mindfray===&lt;br /&gt;
    {{Mindfray (Long War) |align=left |text=1}}&lt;br /&gt;
===Neural Feedback===&lt;br /&gt;
    {{Neural Feedback (Long War) |align=left |text=1}}&lt;br /&gt;
===Psi Inspiration===&lt;br /&gt;
    {{Psi Inspiration (Long War) |align=left |text=1}}&lt;br /&gt;
===Psi Panic===&lt;br /&gt;
    {{Psi Panic (Long War) |align=left |text=1}}&lt;br /&gt;
===Psychokinetic Strike===&lt;br /&gt;
    {{Psychokinetic Strike (Long War) |align=left |text=1}}&lt;br /&gt;
===Pyrokinesis===&lt;br /&gt;
    {{Pyrokinesis (Long War) |align=left |text=1}}&lt;br /&gt;
===Regen Biofield===&lt;br /&gt;
    {{Regen Biofield (Long War) |align=left |text=1}}&lt;br /&gt;
===Rift===&lt;br /&gt;
    {{Rift (Long War) |align=left |text=1}}&lt;br /&gt;
===Telekinetic Field ===&lt;br /&gt;
    {{Telekinetic Field (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Dev commentary==&lt;br /&gt;
From Amineri, regarding Mayhem (Oct 11, 2014):&lt;br /&gt;
&lt;br /&gt;
Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.&lt;br /&gt;
&lt;br /&gt;
Mayhem + Suppression : currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon&#039;s base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.&lt;br /&gt;
&lt;br /&gt;
Mayhem + eWP_Sniper/eWP_Support weapons : This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to the SAW/LMG weapons and +4 damage to the Sniper/Strike weapons... which does not vary with tech-level.&lt;br /&gt;
&lt;br /&gt;
Mayhem + direct damage grenades : this is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.&lt;br /&gt;
&lt;br /&gt;
Mayhem + rockets : this is both HE and Shredder rockets. Damage increased is based on tech level in this case.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=70273</id>
		<title>Abilities List (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=70273"/>
		<updated>2016-01-13T17:10:37Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: /* BloodLust */ need blood lust template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
===Absorption Fields===&lt;br /&gt;
    {{Absorption Fields (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&lt;br /&gt;
===Adrenaline Surge===&lt;br /&gt;
    {{Adrenaline Surge (Long War) |align=left |text=1}}&lt;br /&gt;
===Advanced Fire Control===&lt;br /&gt;
    {{Advanced Fire Control (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]&lt;br /&gt;
===Aggression===&lt;br /&gt;
    {{Aggression (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Automated Threat Assessment===&lt;br /&gt;
    {{Automated Threat Assessment (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Battle Scanner===&lt;br /&gt;
    {{Battle Scanner (Long War)|align=left |text=1}}&lt;br /&gt;
Available for: [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Body Shield===&lt;br /&gt;
    {{Body Shield (Long War)|align=left |text=1}}&lt;br /&gt;
===Bombard===&lt;br /&gt;
    {{Bombard (Long War)|align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Bring Em On===&lt;br /&gt;
    {{Bring Em On (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Close Combat Specialist===&lt;br /&gt;
    {{Close Combat Specialist (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Outsider|Outsider]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Close Encounters===&lt;br /&gt;
    {{Close Encounters (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&lt;br /&gt;
===Collateral Damage===&lt;br /&gt;
    {{Collateral Damage (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Combat Drugs===&lt;br /&gt;
    {{Combat Drugs (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Concealment===&lt;br /&gt;
    {{Concealment (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Scout_(Long_War)|Scout]]&lt;br /&gt;
===Covering Fire===&lt;br /&gt;
    {{Covering Fire (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Infantry_(Long_War)|Infantry]], [[Guardian_(Long_War)|Guardian]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Damage Control===&lt;br /&gt;
    {{Damage Control (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&lt;br /&gt;
===Damn Good Ground===&lt;br /&gt;
    {{Damn Good Ground (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Danger Zone===&lt;br /&gt;
    {{Danger Zone (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&lt;br /&gt;
===Deadeye===&lt;br /&gt;
    {{Deadeye (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]],  [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Dense Smoke===&lt;br /&gt;
    {{Dense Smoke (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]] &lt;br /&gt;
===Disabling Shot===&lt;br /&gt;
    {{Disabling Shot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Double Tap===&lt;br /&gt;
    {{Double Tap (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Archer_(Long_War)|Archer]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Executioner===&lt;br /&gt;
    {{Executioner (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]]   &amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Extra Conditioning===&lt;br /&gt;
    {{Extra Conditioning (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]] &amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Field Medic===&lt;br /&gt;
    {{Field Medic (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Field Surgeon===&lt;br /&gt;
    {{Field Surgeon (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Fire In The Hole===&lt;br /&gt;
    {{Fire In The Hole (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Fire Rocket===&lt;br /&gt;
    {{Fire Rocket (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Flush===&lt;br /&gt;
    {{Flush (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Grenadier===&lt;br /&gt;
    {{Grenadier (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]],&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
    {{Gunslinger (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&lt;br /&gt;
===HEAT Ammo===&lt;br /&gt;
    {{HEAT Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]],  [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&lt;br /&gt;
===HEAT Warheads===&lt;br /&gt;
    {{HEAT Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
*Be aware if you have Training Roulette on, of the difference between HEAT Ammo and HEAT Warheads.&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]  , [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Hit And Run===&lt;br /&gt;
    {{Hit And Run (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Holo-Targeting===&lt;br /&gt;
    {{Holo-Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===In The Zone===&lt;br /&gt;
    {{In The Zone (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]]&lt;br /&gt;
===Javelin Rockets===&lt;br /&gt;
    {{Javelin Rockets (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Jetboot Module===&lt;br /&gt;
    {{Jetboot Module (Long War) |align=left |text=1}}&lt;br /&gt;
===Killer Instinct===&lt;br /&gt;
    {{Killer Instinct (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]]&lt;br /&gt;
===Light Em Up===&lt;br /&gt;
    {{Light Em Up (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Lightning Reflexes===&lt;br /&gt;
    {{Lightning Reflexes (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Lock N Load===&lt;br /&gt;
    {{Lock N Load (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Lone Wolf===&lt;br /&gt;
    {{Lone Wolf (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Low Profile===&lt;br /&gt;
    {{Low Profile (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Mayhem===&lt;br /&gt;
    {{Mayhem (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]] &lt;br /&gt;
===One For All===&lt;br /&gt;
    {{One For All (Long War) |align=left |text=1}}&lt;br /&gt;
===Opportunist===&lt;br /&gt;
    {{Opportunist (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]],[[Gunner_(Long_War)|Gunner]],[[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
&lt;br /&gt;
===Packmaster===&lt;br /&gt;
    {{Packmaster (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Paramedic===&lt;br /&gt;
    {{Paramedic (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Platform Stability===&lt;br /&gt;
    {{Platform Stability (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Precision Shot===&lt;br /&gt;
    {{Precision Shot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Ranger===&lt;br /&gt;
    {{Ranger (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Rapid Fire===&lt;br /&gt;
    {{Rapid Fire (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Rapid Reaction===&lt;br /&gt;
    {{Rapid Reaction (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]]&lt;br /&gt;
===Reactive Targeting Sensors===&lt;br /&gt;
    {{Reactive Targeting Sensors (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Ready For Anything===&lt;br /&gt;
    {{Ready For Anything (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Repair===&lt;br /&gt;
    {{Repair (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:   [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Repair Servos===&lt;br /&gt;
    {{Repair Servos (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]&lt;br /&gt;
===Resilience===&lt;br /&gt;
    {{Resilience (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]]&lt;br /&gt;
===Revive===&lt;br /&gt;
    {{Revive (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Run and Gun===&lt;br /&gt;
    {{Run and Gun (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]],  [[Marauder_(Long_War)|Marauder]]&lt;br /&gt;
===Sapper===&lt;br /&gt;
    {{Sapper (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Savior===&lt;br /&gt;
    {{Savior (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Sentinel===&lt;br /&gt;
    {{Sentinel (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Sentinel Module===&lt;br /&gt;
    {{Sentinel Module (Long War) |align=left |text=1}}&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
    {{Sharpshooter (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Shock Absorbent Armor===&lt;br /&gt;
    {{Shock Absorbent Armor (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Shock And Awe===&lt;br /&gt;
    {{Shock And Awe (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Shredder Ammo===&lt;br /&gt;
    {{Shredder Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:   [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Smoke And Mirrors===&lt;br /&gt;
    {{Smoke And Mirrors (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
    {{Smoke Grenade (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Snapshot===&lt;br /&gt;
    {{Snapshot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Sprinter===&lt;br /&gt;
    {{Sprinter (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Squadsight===&lt;br /&gt;
    {{Squadsight (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Steadfast===&lt;br /&gt;
    {{Steadfast (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Medic_(Long_War)|Medic]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Suppression===&lt;br /&gt;
    {{Suppression (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]],&lt;br /&gt;
===Tactical Sense===&lt;br /&gt;
    {{Tactical Sense (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]],&lt;br /&gt;
===Tandem Warheads===&lt;br /&gt;
    {{Tandem Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Vital Point Targeting===&lt;br /&gt;
    {{Vital Point Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]],  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[MEC_Trooper_(Long_War)|All MEC Troopers]]&lt;br /&gt;
===Will To Survive===&lt;br /&gt;
    {{Will To Survive (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Bull Rush===&lt;br /&gt;
    {{Bull Rush (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&lt;br /&gt;
===BloodLust===&lt;br /&gt;
    {{BloodLust (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
allows berserkers to move toward any target that successfully deals damage to the berserker, while also using the &amp;quot;intimidate&amp;quot; perk&lt;br /&gt;
&lt;br /&gt;
===Blood Call===&lt;br /&gt;
    {{Blood Call (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Muton|Muton]]&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene_Mods_%28Long_War%29|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adaptive Bone Marrow===&lt;br /&gt;
    {{Adaptive Bone Marrow (Long War) |align=left |text=1}}&lt;br /&gt;
===Adrenal Neurosympathy===&lt;br /&gt;
    {{Adrenal Neurosympathy (Long War) |align=left |text=1}}&lt;br /&gt;
===Bioelectric Skin===&lt;br /&gt;
    {{Bioelectric Skin (Long War)|align=left |text=1}}&lt;br /&gt;
===Depth Perception===&lt;br /&gt;
    {{Depth Perception (Long War) |align=left |text=1}}&lt;br /&gt;
===Hyper-Reactive Pupils===&lt;br /&gt;
    {{Hyper-Reactive Pupils (Long War) |align=left |text=1}}&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
    {{Iron Skin (Long War) |align=left |text=1}}&lt;br /&gt;
===Muscle Fiber Density===&lt;br /&gt;
    {{Muscle Fiber Density (Long War) |align=left |text=1}}&lt;br /&gt;
===Neural Damping===&lt;br /&gt;
    {{Neural Damping (Long War) |align=left |text=1}}&lt;br /&gt;
===Secondary Heart===&lt;br /&gt;
    {{Secondary Heart (Long War) |align=left |text=1}}&lt;br /&gt;
===Smart Macrophages===&lt;br /&gt;
    {{Smart Macrophages (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (Long War)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Band Of Warriors===&lt;br /&gt;
    {{Band Of Warriors (Long War)|align=left |text=1}}&lt;br /&gt;
===Combined Arms===&lt;br /&gt;
    {{Combined Arms (Long War) |align=left |text=1}}&lt;br /&gt;
===Command===&lt;br /&gt;
    {{Command (Long War) |align=left |text=1}}&lt;br /&gt;
===Esprit De Corps===&lt;br /&gt;
    {{Esprit De Corps (Long War) |align=left |text=1}}&lt;br /&gt;
===Fortiores Una===&lt;br /&gt;
    {{Fortiores Una (Long War) |align=left |text=1}}&lt;br /&gt;
===Into The Breach===&lt;br /&gt;
    {{Into The Breach (Long War) |align=left |text=1}}&lt;br /&gt;
===Lead By Example===&lt;br /&gt;
    {{Lead By Example (Long War) |align=left |text=1}}&lt;br /&gt;
===Legio Patria Nostra===&lt;br /&gt;
    {{Legio Patria Nostra (Long War) |align=left |text=1}}&lt;br /&gt;
===So Others May Live===&lt;br /&gt;
    {{So Others May Live (Long War) |align=left |text=1}}&lt;br /&gt;
===So Shall You Fight===&lt;br /&gt;
    {{So Shall You FIght (Long War) |align=left |text=1}}&lt;br /&gt;
===Semper Vigilans===&lt;br /&gt;
    {{Semper Vigilans (Long War) |align=left |text=1}}&lt;br /&gt;
===Stay Frosty===&lt;br /&gt;
    {{Stay Frosty (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic_(Long_War)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distortion Field===&lt;br /&gt;
    {{Distortion Field (Long War) |align=left |text=1}}&lt;br /&gt;
===Mind Control===&lt;br /&gt;
    {{Mind Control (Long War) |align=left |text=1}}&lt;br /&gt;
===Mind Merge===&lt;br /&gt;
    {{Mind Merge (Long War) |align=left |text=1}}&lt;br /&gt;
===Mindfray===&lt;br /&gt;
    {{Mindfray (Long War) |align=left |text=1}}&lt;br /&gt;
===Neural Feedback===&lt;br /&gt;
    {{Neural Feedback (Long War) |align=left |text=1}}&lt;br /&gt;
===Psi Inspiration===&lt;br /&gt;
    {{Psi Inspiration (Long War) |align=left |text=1}}&lt;br /&gt;
===Psi Panic===&lt;br /&gt;
    {{Psi Panic (Long War) |align=left |text=1}}&lt;br /&gt;
===Psychokinetic Strike===&lt;br /&gt;
    {{Psychokinetic Strike (Long War) |align=left |text=1}}&lt;br /&gt;
===Pyrokinesis===&lt;br /&gt;
    {{Pyrokinesis (Long War) |align=left |text=1}}&lt;br /&gt;
===Regen Biofield===&lt;br /&gt;
    {{Regen Biofield (Long War) |align=left |text=1}}&lt;br /&gt;
===Rift===&lt;br /&gt;
    {{Rift (Long War) |align=left |text=1}}&lt;br /&gt;
===Telekinetic Field ===&lt;br /&gt;
    {{Telekinetic Field (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Dev commentary==&lt;br /&gt;
From Amineri, regarding Mayhem (Oct 11, 2014):&lt;br /&gt;
&lt;br /&gt;
Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.&lt;br /&gt;
&lt;br /&gt;
Mayhem + Suppression : currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon&#039;s base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.&lt;br /&gt;
&lt;br /&gt;
Mayhem + eWP_Sniper/eWP_Support weapons : This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to the SAW/LMG weapons and +4 damage to the Sniper/Strike weapons... which does not vary with tech-level.&lt;br /&gt;
&lt;br /&gt;
Mayhem + direct damage grenades : this is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.&lt;br /&gt;
&lt;br /&gt;
Mayhem + rockets : this is both HE and Shredder rockets. Damage increased is based on tech level in this case.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=70272</id>
		<title>Abilities List (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=70272"/>
		<updated>2016-01-13T17:08:55Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: /* Blood Lust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
===Absorption Fields===&lt;br /&gt;
    {{Absorption Fields (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&lt;br /&gt;
===Adrenaline Surge===&lt;br /&gt;
    {{Adrenaline Surge (Long War) |align=left |text=1}}&lt;br /&gt;
===Advanced Fire Control===&lt;br /&gt;
    {{Advanced Fire Control (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]&lt;br /&gt;
===Aggression===&lt;br /&gt;
    {{Aggression (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Automated Threat Assessment===&lt;br /&gt;
    {{Automated Threat Assessment (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Battle Scanner===&lt;br /&gt;
    {{Battle Scanner (Long War)|align=left |text=1}}&lt;br /&gt;
Available for: [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Body Shield===&lt;br /&gt;
    {{Body Shield (Long War)|align=left |text=1}}&lt;br /&gt;
===Bombard===&lt;br /&gt;
    {{Bombard (Long War)|align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Bring Em On===&lt;br /&gt;
    {{Bring Em On (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Close Combat Specialist===&lt;br /&gt;
    {{Close Combat Specialist (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Outsider|Outsider]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Close Encounters===&lt;br /&gt;
    {{Close Encounters (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&lt;br /&gt;
===Collateral Damage===&lt;br /&gt;
    {{Collateral Damage (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Combat Drugs===&lt;br /&gt;
    {{Combat Drugs (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Concealment===&lt;br /&gt;
    {{Concealment (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Scout_(Long_War)|Scout]]&lt;br /&gt;
===Covering Fire===&lt;br /&gt;
    {{Covering Fire (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Infantry_(Long_War)|Infantry]], [[Guardian_(Long_War)|Guardian]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Damage Control===&lt;br /&gt;
    {{Damage Control (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&lt;br /&gt;
===Damn Good Ground===&lt;br /&gt;
    {{Damn Good Ground (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Danger Zone===&lt;br /&gt;
    {{Danger Zone (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&lt;br /&gt;
===Deadeye===&lt;br /&gt;
    {{Deadeye (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]],  [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Dense Smoke===&lt;br /&gt;
    {{Dense Smoke (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]] &lt;br /&gt;
===Disabling Shot===&lt;br /&gt;
    {{Disabling Shot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Double Tap===&lt;br /&gt;
    {{Double Tap (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Archer_(Long_War)|Archer]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Executioner===&lt;br /&gt;
    {{Executioner (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]]   &amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Extra Conditioning===&lt;br /&gt;
    {{Extra Conditioning (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]] &amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Field Medic===&lt;br /&gt;
    {{Field Medic (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Field Surgeon===&lt;br /&gt;
    {{Field Surgeon (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Fire In The Hole===&lt;br /&gt;
    {{Fire In The Hole (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Fire Rocket===&lt;br /&gt;
    {{Fire Rocket (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Flush===&lt;br /&gt;
    {{Flush (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Grenadier===&lt;br /&gt;
    {{Grenadier (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]],&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
    {{Gunslinger (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&lt;br /&gt;
===HEAT Ammo===&lt;br /&gt;
    {{HEAT Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]],  [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&lt;br /&gt;
===HEAT Warheads===&lt;br /&gt;
    {{HEAT Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
*Be aware if you have Training Roulette on, of the difference between HEAT Ammo and HEAT Warheads.&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]  , [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Hit And Run===&lt;br /&gt;
    {{Hit And Run (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Holo-Targeting===&lt;br /&gt;
    {{Holo-Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===In The Zone===&lt;br /&gt;
    {{In The Zone (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]]&lt;br /&gt;
===Javelin Rockets===&lt;br /&gt;
    {{Javelin Rockets (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Jetboot Module===&lt;br /&gt;
    {{Jetboot Module (Long War) |align=left |text=1}}&lt;br /&gt;
===Killer Instinct===&lt;br /&gt;
    {{Killer Instinct (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]]&lt;br /&gt;
===Light Em Up===&lt;br /&gt;
    {{Light Em Up (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Lightning Reflexes===&lt;br /&gt;
    {{Lightning Reflexes (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Lock N Load===&lt;br /&gt;
    {{Lock N Load (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Lone Wolf===&lt;br /&gt;
    {{Lone Wolf (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Low Profile===&lt;br /&gt;
    {{Low Profile (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Mayhem===&lt;br /&gt;
    {{Mayhem (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]] &lt;br /&gt;
===One For All===&lt;br /&gt;
    {{One For All (Long War) |align=left |text=1}}&lt;br /&gt;
===Opportunist===&lt;br /&gt;
    {{Opportunist (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]],[[Gunner_(Long_War)|Gunner]],[[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
&lt;br /&gt;
===Packmaster===&lt;br /&gt;
    {{Packmaster (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Paramedic===&lt;br /&gt;
    {{Paramedic (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Platform Stability===&lt;br /&gt;
    {{Platform Stability (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Precision Shot===&lt;br /&gt;
    {{Precision Shot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Ranger===&lt;br /&gt;
    {{Ranger (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Rapid Fire===&lt;br /&gt;
    {{Rapid Fire (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Rapid Reaction===&lt;br /&gt;
    {{Rapid Reaction (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]]&lt;br /&gt;
===Reactive Targeting Sensors===&lt;br /&gt;
    {{Reactive Targeting Sensors (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Ready For Anything===&lt;br /&gt;
    {{Ready For Anything (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Repair===&lt;br /&gt;
    {{Repair (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:   [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Repair Servos===&lt;br /&gt;
    {{Repair Servos (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]&lt;br /&gt;
===Resilience===&lt;br /&gt;
    {{Resilience (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]]&lt;br /&gt;
===Revive===&lt;br /&gt;
    {{Revive (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Run and Gun===&lt;br /&gt;
    {{Run and Gun (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]],  [[Marauder_(Long_War)|Marauder]]&lt;br /&gt;
===Sapper===&lt;br /&gt;
    {{Sapper (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Savior===&lt;br /&gt;
    {{Savior (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Sentinel===&lt;br /&gt;
    {{Sentinel (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Sentinel Module===&lt;br /&gt;
    {{Sentinel Module (Long War) |align=left |text=1}}&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
    {{Sharpshooter (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Shock Absorbent Armor===&lt;br /&gt;
    {{Shock Absorbent Armor (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Shock And Awe===&lt;br /&gt;
    {{Shock And Awe (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Shredder Ammo===&lt;br /&gt;
    {{Shredder Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:   [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Smoke And Mirrors===&lt;br /&gt;
    {{Smoke And Mirrors (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
    {{Smoke Grenade (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Snapshot===&lt;br /&gt;
    {{Snapshot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Sprinter===&lt;br /&gt;
    {{Sprinter (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Squadsight===&lt;br /&gt;
    {{Squadsight (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Steadfast===&lt;br /&gt;
    {{Steadfast (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Medic_(Long_War)|Medic]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Suppression===&lt;br /&gt;
    {{Suppression (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]],&lt;br /&gt;
===Tactical Sense===&lt;br /&gt;
    {{Tactical Sense (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]],&lt;br /&gt;
===Tandem Warheads===&lt;br /&gt;
    {{Tandem Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Vital Point Targeting===&lt;br /&gt;
    {{Vital Point Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]],  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[MEC_Trooper_(Long_War)|All MEC Troopers]]&lt;br /&gt;
===Will To Survive===&lt;br /&gt;
    {{Will To Survive (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Bull Rush===&lt;br /&gt;
    {{Bull Rush (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&lt;br /&gt;
===BloodLust===&lt;br /&gt;
    {{BloodLust (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&lt;br /&gt;
&lt;br /&gt;
===Blood Call===&lt;br /&gt;
    {{Blood Call (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Muton|Muton]]&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene_Mods_%28Long_War%29|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adaptive Bone Marrow===&lt;br /&gt;
    {{Adaptive Bone Marrow (Long War) |align=left |text=1}}&lt;br /&gt;
===Adrenal Neurosympathy===&lt;br /&gt;
    {{Adrenal Neurosympathy (Long War) |align=left |text=1}}&lt;br /&gt;
===Bioelectric Skin===&lt;br /&gt;
    {{Bioelectric Skin (Long War)|align=left |text=1}}&lt;br /&gt;
===Depth Perception===&lt;br /&gt;
    {{Depth Perception (Long War) |align=left |text=1}}&lt;br /&gt;
===Hyper-Reactive Pupils===&lt;br /&gt;
    {{Hyper-Reactive Pupils (Long War) |align=left |text=1}}&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
    {{Iron Skin (Long War) |align=left |text=1}}&lt;br /&gt;
===Muscle Fiber Density===&lt;br /&gt;
    {{Muscle Fiber Density (Long War) |align=left |text=1}}&lt;br /&gt;
===Neural Damping===&lt;br /&gt;
    {{Neural Damping (Long War) |align=left |text=1}}&lt;br /&gt;
===Secondary Heart===&lt;br /&gt;
    {{Secondary Heart (Long War) |align=left |text=1}}&lt;br /&gt;
===Smart Macrophages===&lt;br /&gt;
    {{Smart Macrophages (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (Long War)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Band Of Warriors===&lt;br /&gt;
    {{Band Of Warriors (Long War)|align=left |text=1}}&lt;br /&gt;
===Combined Arms===&lt;br /&gt;
    {{Combined Arms (Long War) |align=left |text=1}}&lt;br /&gt;
===Command===&lt;br /&gt;
    {{Command (Long War) |align=left |text=1}}&lt;br /&gt;
===Esprit De Corps===&lt;br /&gt;
    {{Esprit De Corps (Long War) |align=left |text=1}}&lt;br /&gt;
===Fortiores Una===&lt;br /&gt;
    {{Fortiores Una (Long War) |align=left |text=1}}&lt;br /&gt;
===Into The Breach===&lt;br /&gt;
    {{Into The Breach (Long War) |align=left |text=1}}&lt;br /&gt;
===Lead By Example===&lt;br /&gt;
    {{Lead By Example (Long War) |align=left |text=1}}&lt;br /&gt;
===Legio Patria Nostra===&lt;br /&gt;
    {{Legio Patria Nostra (Long War) |align=left |text=1}}&lt;br /&gt;
===So Others May Live===&lt;br /&gt;
    {{So Others May Live (Long War) |align=left |text=1}}&lt;br /&gt;
===So Shall You Fight===&lt;br /&gt;
    {{So Shall You FIght (Long War) |align=left |text=1}}&lt;br /&gt;
===Semper Vigilans===&lt;br /&gt;
    {{Semper Vigilans (Long War) |align=left |text=1}}&lt;br /&gt;
===Stay Frosty===&lt;br /&gt;
    {{Stay Frosty (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic_(Long_War)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distortion Field===&lt;br /&gt;
    {{Distortion Field (Long War) |align=left |text=1}}&lt;br /&gt;
===Mind Control===&lt;br /&gt;
    {{Mind Control (Long War) |align=left |text=1}}&lt;br /&gt;
===Mind Merge===&lt;br /&gt;
    {{Mind Merge (Long War) |align=left |text=1}}&lt;br /&gt;
===Mindfray===&lt;br /&gt;
    {{Mindfray (Long War) |align=left |text=1}}&lt;br /&gt;
===Neural Feedback===&lt;br /&gt;
    {{Neural Feedback (Long War) |align=left |text=1}}&lt;br /&gt;
===Psi Inspiration===&lt;br /&gt;
    {{Psi Inspiration (Long War) |align=left |text=1}}&lt;br /&gt;
===Psi Panic===&lt;br /&gt;
    {{Psi Panic (Long War) |align=left |text=1}}&lt;br /&gt;
===Psychokinetic Strike===&lt;br /&gt;
    {{Psychokinetic Strike (Long War) |align=left |text=1}}&lt;br /&gt;
===Pyrokinesis===&lt;br /&gt;
    {{Pyrokinesis (Long War) |align=left |text=1}}&lt;br /&gt;
===Regen Biofield===&lt;br /&gt;
    {{Regen Biofield (Long War) |align=left |text=1}}&lt;br /&gt;
===Rift===&lt;br /&gt;
    {{Rift (Long War) |align=left |text=1}}&lt;br /&gt;
===Telekinetic Field ===&lt;br /&gt;
    {{Telekinetic Field (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Dev commentary==&lt;br /&gt;
From Amineri, regarding Mayhem (Oct 11, 2014):&lt;br /&gt;
&lt;br /&gt;
Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.&lt;br /&gt;
&lt;br /&gt;
Mayhem + Suppression : currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon&#039;s base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.&lt;br /&gt;
&lt;br /&gt;
Mayhem + eWP_Sniper/eWP_Support weapons : This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to the SAW/LMG weapons and +4 damage to the Sniper/Strike weapons... which does not vary with tech-level.&lt;br /&gt;
&lt;br /&gt;
Mayhem + direct damage grenades : this is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.&lt;br /&gt;
&lt;br /&gt;
Mayhem + rockets : this is both HE and Shredder rockets. Damage increased is based on tech level in this case.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=70271</id>
		<title>Abilities List (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=70271"/>
		<updated>2016-01-13T17:07:01Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: /* Normal Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
===Absorption Fields===&lt;br /&gt;
    {{Absorption Fields (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&lt;br /&gt;
===Adrenaline Surge===&lt;br /&gt;
    {{Adrenaline Surge (Long War) |align=left |text=1}}&lt;br /&gt;
===Advanced Fire Control===&lt;br /&gt;
    {{Advanced Fire Control (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]&lt;br /&gt;
===Aggression===&lt;br /&gt;
    {{Aggression (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Automated Threat Assessment===&lt;br /&gt;
    {{Automated Threat Assessment (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Battle Scanner===&lt;br /&gt;
    {{Battle Scanner (Long War)|align=left |text=1}}&lt;br /&gt;
Available for: [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Body Shield===&lt;br /&gt;
    {{Body Shield (Long War)|align=left |text=1}}&lt;br /&gt;
===Bombard===&lt;br /&gt;
    {{Bombard (Long War)|align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Bring Em On===&lt;br /&gt;
    {{Bring Em On (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Close Combat Specialist===&lt;br /&gt;
    {{Close Combat Specialist (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Outsider|Outsider]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Close Encounters===&lt;br /&gt;
    {{Close Encounters (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&lt;br /&gt;
===Collateral Damage===&lt;br /&gt;
    {{Collateral Damage (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Combat Drugs===&lt;br /&gt;
    {{Combat Drugs (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Concealment===&lt;br /&gt;
    {{Concealment (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Scout_(Long_War)|Scout]]&lt;br /&gt;
===Covering Fire===&lt;br /&gt;
    {{Covering Fire (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Infantry_(Long_War)|Infantry]], [[Guardian_(Long_War)|Guardian]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Damage Control===&lt;br /&gt;
    {{Damage Control (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&lt;br /&gt;
===Damn Good Ground===&lt;br /&gt;
    {{Damn Good Ground (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Danger Zone===&lt;br /&gt;
    {{Danger Zone (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&lt;br /&gt;
===Deadeye===&lt;br /&gt;
    {{Deadeye (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]],  [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Dense Smoke===&lt;br /&gt;
    {{Dense Smoke (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]] &lt;br /&gt;
===Disabling Shot===&lt;br /&gt;
    {{Disabling Shot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Double Tap===&lt;br /&gt;
    {{Double Tap (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Archer_(Long_War)|Archer]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Executioner===&lt;br /&gt;
    {{Executioner (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]]   &amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Extra Conditioning===&lt;br /&gt;
    {{Extra Conditioning (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]] &amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Field Medic===&lt;br /&gt;
    {{Field Medic (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Field Surgeon===&lt;br /&gt;
    {{Field Surgeon (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Fire In The Hole===&lt;br /&gt;
    {{Fire In The Hole (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Fire Rocket===&lt;br /&gt;
    {{Fire Rocket (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Flush===&lt;br /&gt;
    {{Flush (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Grenadier===&lt;br /&gt;
    {{Grenadier (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]],&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
    {{Gunslinger (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&lt;br /&gt;
===HEAT Ammo===&lt;br /&gt;
    {{HEAT Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]],  [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&lt;br /&gt;
===HEAT Warheads===&lt;br /&gt;
    {{HEAT Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
*Be aware if you have Training Roulette on, of the difference between HEAT Ammo and HEAT Warheads.&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]  , [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Hit And Run===&lt;br /&gt;
    {{Hit And Run (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Holo-Targeting===&lt;br /&gt;
    {{Holo-Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===In The Zone===&lt;br /&gt;
    {{In The Zone (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]]&lt;br /&gt;
===Javelin Rockets===&lt;br /&gt;
    {{Javelin Rockets (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Jetboot Module===&lt;br /&gt;
    {{Jetboot Module (Long War) |align=left |text=1}}&lt;br /&gt;
===Killer Instinct===&lt;br /&gt;
    {{Killer Instinct (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]]&lt;br /&gt;
===Light Em Up===&lt;br /&gt;
    {{Light Em Up (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Lightning Reflexes===&lt;br /&gt;
    {{Lightning Reflexes (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Lock N Load===&lt;br /&gt;
    {{Lock N Load (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Lone Wolf===&lt;br /&gt;
    {{Lone Wolf (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Low Profile===&lt;br /&gt;
    {{Low Profile (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Mayhem===&lt;br /&gt;
    {{Mayhem (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]] &lt;br /&gt;
===One For All===&lt;br /&gt;
    {{One For All (Long War) |align=left |text=1}}&lt;br /&gt;
===Opportunist===&lt;br /&gt;
    {{Opportunist (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]],[[Gunner_(Long_War)|Gunner]],[[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
&lt;br /&gt;
===Packmaster===&lt;br /&gt;
    {{Packmaster (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Paramedic===&lt;br /&gt;
    {{Paramedic (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Platform Stability===&lt;br /&gt;
    {{Platform Stability (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Precision Shot===&lt;br /&gt;
    {{Precision Shot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Ranger===&lt;br /&gt;
    {{Ranger (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Rapid Fire===&lt;br /&gt;
    {{Rapid Fire (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Rapid Reaction===&lt;br /&gt;
    {{Rapid Reaction (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]]&lt;br /&gt;
===Reactive Targeting Sensors===&lt;br /&gt;
    {{Reactive Targeting Sensors (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Ready For Anything===&lt;br /&gt;
    {{Ready For Anything (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Repair===&lt;br /&gt;
    {{Repair (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:   [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Repair Servos===&lt;br /&gt;
    {{Repair Servos (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]&lt;br /&gt;
===Resilience===&lt;br /&gt;
    {{Resilience (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]]&lt;br /&gt;
===Revive===&lt;br /&gt;
    {{Revive (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Run and Gun===&lt;br /&gt;
    {{Run and Gun (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]],  [[Marauder_(Long_War)|Marauder]]&lt;br /&gt;
===Sapper===&lt;br /&gt;
    {{Sapper (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Savior===&lt;br /&gt;
    {{Savior (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Sentinel===&lt;br /&gt;
    {{Sentinel (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Sentinel Module===&lt;br /&gt;
    {{Sentinel Module (Long War) |align=left |text=1}}&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
    {{Sharpshooter (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Shock Absorbent Armor===&lt;br /&gt;
    {{Shock Absorbent Armor (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Shock And Awe===&lt;br /&gt;
    {{Shock And Awe (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Shredder Ammo===&lt;br /&gt;
    {{Shredder Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:   [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Smoke And Mirrors===&lt;br /&gt;
    {{Smoke And Mirrors (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
    {{Smoke Grenade (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Snapshot===&lt;br /&gt;
    {{Snapshot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Sprinter===&lt;br /&gt;
    {{Sprinter (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Squadsight===&lt;br /&gt;
    {{Squadsight (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Steadfast===&lt;br /&gt;
    {{Steadfast (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Medic_(Long_War)|Medic]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Suppression===&lt;br /&gt;
    {{Suppression (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]],&lt;br /&gt;
===Tactical Sense===&lt;br /&gt;
    {{Tactical Sense (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]],&lt;br /&gt;
===Tandem Warheads===&lt;br /&gt;
    {{Tandem Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Vital Point Targeting===&lt;br /&gt;
    {{Vital Point Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]],  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[MEC_Trooper_(Long_War)|All MEC Troopers]]&lt;br /&gt;
===Will To Survive===&lt;br /&gt;
    {{Will To Survive (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Bull Rush===&lt;br /&gt;
    {{Bull Rush (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&lt;br /&gt;
===Blood Lust===&lt;br /&gt;
    {{Blood Lust (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&lt;br /&gt;
===Blood Call===&lt;br /&gt;
    {{Blood Call (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Muton|Muton]]&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene_Mods_%28Long_War%29|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adaptive Bone Marrow===&lt;br /&gt;
    {{Adaptive Bone Marrow (Long War) |align=left |text=1}}&lt;br /&gt;
===Adrenal Neurosympathy===&lt;br /&gt;
    {{Adrenal Neurosympathy (Long War) |align=left |text=1}}&lt;br /&gt;
===Bioelectric Skin===&lt;br /&gt;
    {{Bioelectric Skin (Long War)|align=left |text=1}}&lt;br /&gt;
===Depth Perception===&lt;br /&gt;
    {{Depth Perception (Long War) |align=left |text=1}}&lt;br /&gt;
===Hyper-Reactive Pupils===&lt;br /&gt;
    {{Hyper-Reactive Pupils (Long War) |align=left |text=1}}&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
    {{Iron Skin (Long War) |align=left |text=1}}&lt;br /&gt;
===Muscle Fiber Density===&lt;br /&gt;
    {{Muscle Fiber Density (Long War) |align=left |text=1}}&lt;br /&gt;
===Neural Damping===&lt;br /&gt;
    {{Neural Damping (Long War) |align=left |text=1}}&lt;br /&gt;
===Secondary Heart===&lt;br /&gt;
    {{Secondary Heart (Long War) |align=left |text=1}}&lt;br /&gt;
===Smart Macrophages===&lt;br /&gt;
    {{Smart Macrophages (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (Long War)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Band Of Warriors===&lt;br /&gt;
    {{Band Of Warriors (Long War)|align=left |text=1}}&lt;br /&gt;
===Combined Arms===&lt;br /&gt;
    {{Combined Arms (Long War) |align=left |text=1}}&lt;br /&gt;
===Command===&lt;br /&gt;
    {{Command (Long War) |align=left |text=1}}&lt;br /&gt;
===Esprit De Corps===&lt;br /&gt;
    {{Esprit De Corps (Long War) |align=left |text=1}}&lt;br /&gt;
===Fortiores Una===&lt;br /&gt;
    {{Fortiores Una (Long War) |align=left |text=1}}&lt;br /&gt;
===Into The Breach===&lt;br /&gt;
    {{Into The Breach (Long War) |align=left |text=1}}&lt;br /&gt;
===Lead By Example===&lt;br /&gt;
    {{Lead By Example (Long War) |align=left |text=1}}&lt;br /&gt;
===Legio Patria Nostra===&lt;br /&gt;
    {{Legio Patria Nostra (Long War) |align=left |text=1}}&lt;br /&gt;
===So Others May Live===&lt;br /&gt;
    {{So Others May Live (Long War) |align=left |text=1}}&lt;br /&gt;
===So Shall You Fight===&lt;br /&gt;
    {{So Shall You FIght (Long War) |align=left |text=1}}&lt;br /&gt;
===Semper Vigilans===&lt;br /&gt;
    {{Semper Vigilans (Long War) |align=left |text=1}}&lt;br /&gt;
===Stay Frosty===&lt;br /&gt;
    {{Stay Frosty (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic_(Long_War)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distortion Field===&lt;br /&gt;
    {{Distortion Field (Long War) |align=left |text=1}}&lt;br /&gt;
===Mind Control===&lt;br /&gt;
    {{Mind Control (Long War) |align=left |text=1}}&lt;br /&gt;
===Mind Merge===&lt;br /&gt;
    {{Mind Merge (Long War) |align=left |text=1}}&lt;br /&gt;
===Mindfray===&lt;br /&gt;
    {{Mindfray (Long War) |align=left |text=1}}&lt;br /&gt;
===Neural Feedback===&lt;br /&gt;
    {{Neural Feedback (Long War) |align=left |text=1}}&lt;br /&gt;
===Psi Inspiration===&lt;br /&gt;
    {{Psi Inspiration (Long War) |align=left |text=1}}&lt;br /&gt;
===Psi Panic===&lt;br /&gt;
    {{Psi Panic (Long War) |align=left |text=1}}&lt;br /&gt;
===Psychokinetic Strike===&lt;br /&gt;
    {{Psychokinetic Strike (Long War) |align=left |text=1}}&lt;br /&gt;
===Pyrokinesis===&lt;br /&gt;
    {{Pyrokinesis (Long War) |align=left |text=1}}&lt;br /&gt;
===Regen Biofield===&lt;br /&gt;
    {{Regen Biofield (Long War) |align=left |text=1}}&lt;br /&gt;
===Rift===&lt;br /&gt;
    {{Rift (Long War) |align=left |text=1}}&lt;br /&gt;
===Telekinetic Field ===&lt;br /&gt;
    {{Telekinetic Field (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Dev commentary==&lt;br /&gt;
From Amineri, regarding Mayhem (Oct 11, 2014):&lt;br /&gt;
&lt;br /&gt;
Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.&lt;br /&gt;
&lt;br /&gt;
Mayhem + Suppression : currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon&#039;s base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.&lt;br /&gt;
&lt;br /&gt;
Mayhem + eWP_Sniper/eWP_Support weapons : This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to the SAW/LMG weapons and +4 damage to the Sniper/Strike weapons... which does not vary with tech-level.&lt;br /&gt;
&lt;br /&gt;
Mayhem + direct damage grenades : this is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.&lt;br /&gt;
&lt;br /&gt;
Mayhem + rockets : this is both HE and Shredder rockets. Damage increased is based on tech level in this case.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=70270</id>
		<title>Abilities List (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=70270"/>
		<updated>2016-01-13T16:26:43Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: /* Normal Perks */  need picture for bull rush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
===Absorption Fields===&lt;br /&gt;
    {{Absorption Fields (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&lt;br /&gt;
===Adrenaline Surge===&lt;br /&gt;
    {{Adrenaline Surge (Long War) |align=left |text=1}}&lt;br /&gt;
===Advanced Fire Control===&lt;br /&gt;
    {{Advanced Fire Control (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]&lt;br /&gt;
===Aggression===&lt;br /&gt;
    {{Aggression (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Automated Threat Assessment===&lt;br /&gt;
    {{Automated Threat Assessment (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Battle Scanner===&lt;br /&gt;
    {{Battle Scanner (Long War)|align=left |text=1}}&lt;br /&gt;
Available for: [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Body Shield===&lt;br /&gt;
    {{Body Shield (Long War)|align=left |text=1}}&lt;br /&gt;
===Bombard===&lt;br /&gt;
    {{Bombard (Long War)|align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Bring Em On===&lt;br /&gt;
    {{Bring Em On (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Close Combat Specialist===&lt;br /&gt;
    {{Close Combat Specialist (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Outsider|Outsider]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Close Encounters===&lt;br /&gt;
    {{Close Encounters (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&lt;br /&gt;
===Collateral Damage===&lt;br /&gt;
    {{Collateral Damage (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Combat Drugs===&lt;br /&gt;
    {{Combat Drugs (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Concealment===&lt;br /&gt;
    {{Concealment (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Scout_(Long_War)|Scout]]&lt;br /&gt;
===Covering Fire===&lt;br /&gt;
    {{Covering Fire (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Infantry_(Long_War)|Infantry]], [[Guardian_(Long_War)|Guardian]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Damage Control===&lt;br /&gt;
    {{Damage Control (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&lt;br /&gt;
===Damn Good Ground===&lt;br /&gt;
    {{Damn Good Ground (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Danger Zone===&lt;br /&gt;
    {{Danger Zone (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&lt;br /&gt;
===Deadeye===&lt;br /&gt;
    {{Deadeye (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]],  [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Dense Smoke===&lt;br /&gt;
    {{Dense Smoke (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]] &lt;br /&gt;
===Disabling Shot===&lt;br /&gt;
    {{Disabling Shot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Double Tap===&lt;br /&gt;
    {{Double Tap (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Archer_(Long_War)|Archer]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Executioner===&lt;br /&gt;
    {{Executioner (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin_man|Thin man]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]]   &amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Extra Conditioning===&lt;br /&gt;
    {{Extra Conditioning (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]] &amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Field Medic===&lt;br /&gt;
    {{Field Medic (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Field Surgeon===&lt;br /&gt;
    {{Field Surgeon (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Fire In The Hole===&lt;br /&gt;
    {{Fire In The Hole (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Fire Rocket===&lt;br /&gt;
    {{Fire Rocket (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Flush===&lt;br /&gt;
    {{Flush (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Grenadier===&lt;br /&gt;
    {{Grenadier (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]],&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
    {{Gunslinger (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&lt;br /&gt;
===HEAT Ammo===&lt;br /&gt;
    {{HEAT Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]],  [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]]&lt;br /&gt;
===HEAT Warheads===&lt;br /&gt;
    {{HEAT Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
*Be aware if you have Training Roulette on, of the difference between HEAT Ammo and HEAT Warheads.&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]  , [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&lt;br /&gt;
===Hit And Run===&lt;br /&gt;
    {{Hit And Run (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Holo-Targeting===&lt;br /&gt;
    {{Holo-Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===In The Zone===&lt;br /&gt;
    {{In The Zone (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]]&lt;br /&gt;
===Javelin Rockets===&lt;br /&gt;
    {{Javelin Rockets (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Jetboot Module===&lt;br /&gt;
    {{Jetboot Module (Long War) |align=left |text=1}}&lt;br /&gt;
===Killer Instinct===&lt;br /&gt;
    {{Killer Instinct (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]]&lt;br /&gt;
===Light Em Up===&lt;br /&gt;
    {{Light Em Up (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Lightning Reflexes===&lt;br /&gt;
    {{Lightning Reflexes (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Lock N Load===&lt;br /&gt;
    {{Lock N Load (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Lone Wolf===&lt;br /&gt;
    {{Lone Wolf (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Low Profile===&lt;br /&gt;
    {{Low Profile (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Mayhem===&lt;br /&gt;
    {{Mayhem (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]] &lt;br /&gt;
===One For All===&lt;br /&gt;
    {{One For All (Long War) |align=left |text=1}}&lt;br /&gt;
===Opportunist===&lt;br /&gt;
    {{Opportunist (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]],[[Gunner_(Long_War)|Gunner]],[[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
&lt;br /&gt;
===Packmaster===&lt;br /&gt;
    {{Packmaster (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Paramedic===&lt;br /&gt;
    {{Paramedic (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Platform Stability===&lt;br /&gt;
    {{Platform Stability (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Precision Shot===&lt;br /&gt;
    {{Precision Shot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Ranger===&lt;br /&gt;
    {{Ranger (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Rapid Fire===&lt;br /&gt;
    {{Rapid Fire (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Rapid Reaction===&lt;br /&gt;
    {{Rapid Reaction (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]]&lt;br /&gt;
===Reactive Targeting Sensors===&lt;br /&gt;
    {{Reactive Targeting Sensors (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Ready For Anything===&lt;br /&gt;
    {{Ready For Anything (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Repair===&lt;br /&gt;
    {{Repair (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:   [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Repair Servos===&lt;br /&gt;
    {{Repair Servos (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]&lt;br /&gt;
===Resilience===&lt;br /&gt;
    {{Resilience (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]]&lt;br /&gt;
===Revive===&lt;br /&gt;
    {{Revive (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]]&lt;br /&gt;
===Run and Gun===&lt;br /&gt;
    {{Run and Gun (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]],  [[Marauder_(Long_War)|Marauder]]&lt;br /&gt;
===Sapper===&lt;br /&gt;
    {{Sapper (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Savior===&lt;br /&gt;
    {{Savior (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Sentinel===&lt;br /&gt;
    {{Sentinel (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Sentinel Module===&lt;br /&gt;
    {{Sentinel Module (Long War) |align=left |text=1}}&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
    {{Sharpshooter (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Shock Absorbent Armor===&lt;br /&gt;
    {{Shock Absorbent Armor (Long War) |align=left |text=1}}&lt;br /&gt;
Available for: [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Shock And Awe===&lt;br /&gt;
    {{Shock And Awe (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]]&lt;br /&gt;
===Shredder Ammo===&lt;br /&gt;
    {{Shredder Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:   [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&lt;br /&gt;
===Smoke And Mirrors===&lt;br /&gt;
    {{Smoke And Mirrors (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
    {{Smoke Grenade (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Snapshot===&lt;br /&gt;
    {{Snapshot (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]]&lt;br /&gt;
===Sprinter===&lt;br /&gt;
    {{Sprinter (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Squadsight===&lt;br /&gt;
    {{Squadsight (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&lt;br /&gt;
===Steadfast===&lt;br /&gt;
    {{Steadfast (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Medic_(Long_War)|Medic]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&lt;br /&gt;
===Suppression===&lt;br /&gt;
    {{Suppression (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]],&lt;br /&gt;
===Tactical Sense===&lt;br /&gt;
    {{Tactical Sense (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]],&lt;br /&gt;
===Tandem Warheads===&lt;br /&gt;
    {{Tandem Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be randomly switched with other perks by Training Roulette.&lt;br /&gt;
===Vital Point Targeting===&lt;br /&gt;
    {{Vital Point Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]],  [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[MEC_Trooper_(Long_War)|All MEC Troopers]]&lt;br /&gt;
===Will To Survive===&lt;br /&gt;
    {{Will To Survive (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:  [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]]&lt;br /&gt;
===Bull Rush===&lt;br /&gt;
    {{Bull Rush (Long War) |align=left |text=1}}&lt;br /&gt;
Available for:[[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene_Mods_%28Long_War%29|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adaptive Bone Marrow===&lt;br /&gt;
    {{Adaptive Bone Marrow (Long War) |align=left |text=1}}&lt;br /&gt;
===Adrenal Neurosympathy===&lt;br /&gt;
    {{Adrenal Neurosympathy (Long War) |align=left |text=1}}&lt;br /&gt;
===Bioelectric Skin===&lt;br /&gt;
    {{Bioelectric Skin (Long War)|align=left |text=1}}&lt;br /&gt;
===Depth Perception===&lt;br /&gt;
    {{Depth Perception (Long War) |align=left |text=1}}&lt;br /&gt;
===Hyper-Reactive Pupils===&lt;br /&gt;
    {{Hyper-Reactive Pupils (Long War) |align=left |text=1}}&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
    {{Iron Skin (Long War) |align=left |text=1}}&lt;br /&gt;
===Muscle Fiber Density===&lt;br /&gt;
    {{Muscle Fiber Density (Long War) |align=left |text=1}}&lt;br /&gt;
===Neural Damping===&lt;br /&gt;
    {{Neural Damping (Long War) |align=left |text=1}}&lt;br /&gt;
===Secondary Heart===&lt;br /&gt;
    {{Secondary Heart (Long War) |align=left |text=1}}&lt;br /&gt;
===Smart Macrophages===&lt;br /&gt;
    {{Smart Macrophages (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (Long War)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Band Of Warriors===&lt;br /&gt;
    {{Band Of Warriors (Long War)|align=left |text=1}}&lt;br /&gt;
===Combined Arms===&lt;br /&gt;
    {{Combined Arms (Long War) |align=left |text=1}}&lt;br /&gt;
===Command===&lt;br /&gt;
    {{Command (Long War) |align=left |text=1}}&lt;br /&gt;
===Esprit De Corps===&lt;br /&gt;
    {{Esprit De Corps (Long War) |align=left |text=1}}&lt;br /&gt;
===Fortiores Una===&lt;br /&gt;
    {{Fortiores Una (Long War) |align=left |text=1}}&lt;br /&gt;
===Into The Breach===&lt;br /&gt;
    {{Into The Breach (Long War) |align=left |text=1}}&lt;br /&gt;
===Lead By Example===&lt;br /&gt;
    {{Lead By Example (Long War) |align=left |text=1}}&lt;br /&gt;
===Legio Patria Nostra===&lt;br /&gt;
    {{Legio Patria Nostra (Long War) |align=left |text=1}}&lt;br /&gt;
===So Others May Live===&lt;br /&gt;
    {{So Others May Live (Long War) |align=left |text=1}}&lt;br /&gt;
===So Shall You Fight===&lt;br /&gt;
    {{So Shall You FIght (Long War) |align=left |text=1}}&lt;br /&gt;
===Semper Vigilans===&lt;br /&gt;
    {{Semper Vigilans (Long War) |align=left |text=1}}&lt;br /&gt;
===Stay Frosty===&lt;br /&gt;
    {{Stay Frosty (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic_(Long_War)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Distortion Field===&lt;br /&gt;
    {{Distortion Field (Long War) |align=left |text=1}}&lt;br /&gt;
===Mind Control===&lt;br /&gt;
    {{Mind Control (Long War) |align=left |text=1}}&lt;br /&gt;
===Mind Merge===&lt;br /&gt;
    {{Mind Merge (Long War) |align=left |text=1}}&lt;br /&gt;
===Mindfray===&lt;br /&gt;
    {{Mindfray (Long War) |align=left |text=1}}&lt;br /&gt;
===Neural Feedback===&lt;br /&gt;
    {{Neural Feedback (Long War) |align=left |text=1}}&lt;br /&gt;
===Psi Inspiration===&lt;br /&gt;
    {{Psi Inspiration (Long War) |align=left |text=1}}&lt;br /&gt;
===Psi Panic===&lt;br /&gt;
    {{Psi Panic (Long War) |align=left |text=1}}&lt;br /&gt;
===Psychokinetic Strike===&lt;br /&gt;
    {{Psychokinetic Strike (Long War) |align=left |text=1}}&lt;br /&gt;
===Pyrokinesis===&lt;br /&gt;
    {{Pyrokinesis (Long War) |align=left |text=1}}&lt;br /&gt;
===Regen Biofield===&lt;br /&gt;
    {{Regen Biofield (Long War) |align=left |text=1}}&lt;br /&gt;
===Rift===&lt;br /&gt;
    {{Rift (Long War) |align=left |text=1}}&lt;br /&gt;
===Telekinetic Field ===&lt;br /&gt;
    {{Telekinetic Field (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Dev commentary==&lt;br /&gt;
From Amineri, regarding Mayhem (Oct 11, 2014):&lt;br /&gt;
&lt;br /&gt;
Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.&lt;br /&gt;
&lt;br /&gt;
Mayhem + Suppression : currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon&#039;s base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.&lt;br /&gt;
&lt;br /&gt;
Mayhem + eWP_Sniper/eWP_Support weapons : This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to the SAW/LMG weapons and +4 damage to the Sniper/Strike weapons... which does not vary with tech-level.&lt;br /&gt;
&lt;br /&gt;
Mayhem + direct damage grenades : this is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.&lt;br /&gt;
&lt;br /&gt;
Mayhem + rockets : this is both HE and Shredder rockets. Damage increased is based on tech level in this case.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(Long_War)&amp;diff=70241</id>
		<title>Alien Life Forms (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(Long_War)&amp;diff=70241"/>
		<updated>2016-01-11T18:08:20Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: /* Sectopod */ notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:LW_Chryssalid_Queen.jpeg|left|thumb|A Chryssalid squad leader compared to its smaller brethren.]]&lt;br /&gt;
Much like in vanilla, &#039;&#039;&#039;Aliens&#039;&#039;&#039; deploy in &amp;quot;pods&amp;quot;, which are &amp;quot;activated&amp;quot; by seeing them. Unlike in vanilla, alien pods are frequently made up of several different types of aliens, such as a Thin Man leading some Sectoids, or some Mutons with Floater scout.&lt;br /&gt;
&lt;br /&gt;
Each &amp;quot;pod&amp;quot; will be led by one &#039;&#039;Squad Leader&#039;&#039; alien, possessing both improved stats and new abilities. Each leader has a chance to be accompanied by a &#039;&#039;Navigator&#039;&#039; alien in addition to its other pod-mates which usually acts as a scouting unit of sorts, often possessing perks suitable for this role. Squad leaders can easily be identified by their larger health pool and increased physical size.&lt;br /&gt;
&lt;br /&gt;
Squad leaders initially start at Level 0, but as alien research progresses, they begin to start being able to acquire high level alien leaders, until a maximum of Level 7 on normal missions, at Level 8 or 9 on special missions (landed large UFOs, Temple Ship, etc.). At Alien Research 40, aliens start having the chance to roll a Level 1 leader for all pods. The chance to roll every level of leader for a pod is the same; for example, at Alien Research 120, a pod has a 25% chance to roll a Level 3 leader, a 25% chance for a Level 2, a 25% chance for a Level 1, and a 25% chance for a Level 0.&lt;br /&gt;
&lt;br /&gt;
All pods now make noise when they move, but some pods will choose to lurk rather than patrol. The percentage of pods that hide out in this fashion is different per mission - on Abductions, it is 50%, on Large UFO&#039;s, 40%, and on small UFO&#039;s, 10%.&lt;br /&gt;
&lt;br /&gt;
The aliens will continually improve their technology as the war goes on, which will grant them extra stats, HP regen and in some cases unlock new abilities. Squad leader and navigator perks are unlocked in the order in which they have been recorded here. Please note that the maximum stats for each species listed below can only apply to squad leaders of that species with all possible upgrades. Abilities tagged with an asterisk(*) are only unlocked on regular aliens during later stages of the war.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: The &amp;quot;Appears&amp;quot; Month listed for each Alien is the month it would appear it normally with a time-only based Alien Research progression. Bonus Research from outside sources (e.g. Alien Bases, XCOM Soldiers left behind on failed missions, etc.) may cause some of these Aliens to appear during a month ahead of their schedule. In addition, Landed UFOs present the possibility of Aliens one (1) month ahead of their standard schedule during that mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Legend for Stat/Perk Progression Tables&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFB&amp;quot; width=&amp;quot;8%&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || &#039;&#039;&#039;Navigator upgrades.&#039;&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;These are available to all aliens of this type, including leaders. They have a certain chance of appearing, indicated in the &amp;quot;navigator chance&amp;quot; column, which is rolled per alien. The number of navigators in a pod is not limited.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FBB&amp;quot; width=&amp;quot;8%&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || &#039;&#039;&#039;Leader upgrades.&#039;&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;These are only available to leader aliens of that type. The alien leader&#039;s level is rolled randomly based on alien research, from level 1 up to level 7. All leader upgrades are cumulative, meaning a level 3 leader will have the level 3 upgrades as well as the level 1 and 2 upgrades. Level 8 leaders are temple ship only, and level 9 leaders are boss/monster aliens only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Easy Aliens==&lt;br /&gt;
===Sectoid===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=March&lt;br /&gt;
|picture=[[File:Sectoid (EU2012).png|128px]]&lt;br /&gt;
|hp=3 - 14&lt;br /&gt;
|damage=4 - 9&lt;br /&gt;
|aim=65 - 89&lt;br /&gt;
|defense=0 - 28&lt;br /&gt;
|will=5 - 120&lt;br /&gt;
|move=12 - 13&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sectoids&#039;&#039;&#039; behave in much the same way as you&#039;d expect from vanilla, with low Mobility, HP and Aim, and mediocre Will. Basic Sectoids have access to a few more psionic powers than before, being able to Mind Merge, Mind Fray and Psi Panic. The good news is that Mind Fray has been altered to only do 1 damage. Be aware that Mind Merge has been altered so it does some damage to the merged target if the merger dies, but doesn&#039;t kill outright. Sectoid squad leaders get the Low Profile perk. All Sectoids technically have the &#039;&#039;Gunslinger&#039;&#039; perk to cancel their offset from using pistols, but do not gain extra damage.&lt;br /&gt;
&lt;br /&gt;
Unlike most alien types, Sectoid pod leaders do +1 damage over regular Sectoids at the start of the game without requiring extra research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Sectoids carry Alien Pistols (which explode into weapon fragments/alloys if not captured alive) and leave corpses. After Xenobiology is researched, the Council will request Sectoid Corpses from time to time. Typical requests exchange 6 Sectoids for 1 or 2 scientists, plus a very slight boost to the requesting nations defense against panic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 3 || 3 || 65 || 0 || 0 || 12 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || - || -  || - || - || +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || - || +1 || - || - || - || - || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Gunslinger (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15 || - || +1 || - || - || - || - || - || +10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30 || - || - || - || - || - || - || - || +10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 30 || - || - || +3 || - || - || - || - || - || - || - || 20% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 75 || - || - || - || - || - || - || - || +10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || +1 || - || +4 || - || - || +4 || - || +10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 180 || - || +1 || - || - || - || - || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 180 || - || +1 || - || - || - || - || - || +5 || - || - || 20% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || - || - || - || - || - || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 270 || - || - || - || - || - || - || - || - || - || {{ Low Profile (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300 || - || - || +4 || - || - || +4 || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 300 || - || +1 || - || - || - || - || - || +15 || - || - || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 300 || - || +1 || - || - || - || - || - || +10 || - || - || 20% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || - || - || - || - || - || +4 || +1 || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || +1 || +1 || +4 || - || - || - || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 510 || - || - || - || - || - || +4 || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 600 || +1 || +1 || +4 || - || - || +4 || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 690 || - || - || - || - || - || +4 || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 720 || - || +1 || - || - || - || - || - || +5 || +2 || {{ Adaptive Bone Marrow (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 800 || - || +1 || - || - || - || +4 || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +3 || +4 || - || - || - || - || +15 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || +1 || +3 || +4 || - || - || - || - || +15 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || +1 || +1 || - || +5 || {{ Low Profile (Long War) }} || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || - || +4 || +5 || - || 2 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || +1 || - || - || +5 || - || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || +1 || +4 || +5 || {{ Executioner (Long War) }} || 4 || Sectoid Leader&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || - || - || - || +5 || {{ Rapid Reaction (Long War) }} || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || +1 || +4 || +5 || - || 6 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280 || +1 || - || +4 || +5 || {{ Tactical Sense (Long War) }} || 7 || Sectoid Master&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +5 || +4 || +5 || {{ Adaptive Bone Marrow (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +2 || +4 || +5 || {{ Combined Arms (Long War) }} || 9 || Reticulan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=March&lt;br /&gt;
|picture=[[File:Drone 1 (EU2012).png|128px]]&lt;br /&gt;
|damage=3 - 7&lt;br /&gt;
|hp=3 - 10&lt;br /&gt;
|aim=60 - 80&lt;br /&gt;
|defense=0 - 12&lt;br /&gt;
|will=0&lt;br /&gt;
|move=12&lt;br /&gt;
|fuel=32&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Drones&#039;&#039;&#039; will be encountered right from the beginning of the game, even in the first mission. They can come in groups of their own or attached to Sectoid squads, and later they will accompany more powerful mechanized units like Cyberdiscs and Sectopods. Drones behave similarly to vanilla, but, like most mechanized units, have some damage reduction. Their constant light cover from flying with damage reduction and ability to mutually repair can make them extremely frustrating to kill. Drones have &#039;&#039;Holo-Targeting&#039;&#039;, making them a bit more dangerous when supporting other aliens. Drones also start at 80% size at the beginning of the campaign with a navigator upgrade.&lt;br /&gt;
&lt;br /&gt;
A Level 9 Drone, the Atlas Drone, can appear in a scripted terror mission encounter even without sufficient Alien Research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Drones primarily drop Drone Wrecks, the autopsy of which (10 required) grants access to the SHIV Repair Foundry project and the Holo-Targeter. Later-game, Drone Wrecks are required for several Foundry projects including Drone Capture and Improved Arc Thrower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 3 || 3 || 60 || 0 || 0 || 12 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || -5 || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || +1 || - || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || - || +1 || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || +1 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 1 || - || - || - || - || - || - || - || - || - || - || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15 || - || - || - || - || +0.2 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30 || - || - || - || - || +0.2 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 45 || - || - || - || - || +0.2 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60 || - || - || - || - || +0.4 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || +3 || +4 || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 120 || - || - || - || - || - || - || - || - || - || {{ Holo-Targeting (Long War) }} || 90% || Tracker Drone&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 270 || +1 || +1 || +4 || - || - || - || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || +1 || +1 || +4 || - || - || +4 || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +1 || +4 || - || - || +4 || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || +1 || +1 || +4 || - || - || +4 || +1 || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || - || - || - || {{ Holo-Targeting (Long War) }} || 1 || Tracker Drone&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || - || - || - || - || 2 || Tracker Drone&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || +2 || +2 || - || - || - || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || -  || - || - || - || 4 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || - || - || - || - || - || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || - || - || - || - || 6 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280 || +3 || +15 || +15 || - || - || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || - || - || - || - || {{ Absorption Fields (Long War) }} || 8 || Battle Drone&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +3 || +30 || +10 || - || {{ Light Em Up (Long War) }} || 9 || Atlas Drone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=March&lt;br /&gt;
|picture=[[File:Outsider (EU2012).jpg|128px]]&lt;br /&gt;
|damage=6 - 10&lt;br /&gt;
|hp=10 - 23&lt;br /&gt;
|aim=75 - 105&lt;br /&gt;
|defense=0 - 15&lt;br /&gt;
|will=100 - 140&lt;br /&gt;
|move=12 - 16&lt;br /&gt;
}}&lt;br /&gt;
Long War &#039;&#039;&#039;Outsiders&#039;&#039;&#039; are enormously more dangerous than vanilla Outsiders. They start with 10 HP and 3 HP regeneration per turn, meaning it will take a concerted effort from the whole squad to take them down early game. Like vanilla, Outsiders are mostly found in charge of UFOs, usually holed up on the bridge, but not always. In Long War, they will occasionally patrol. You should be careful not to activate a UFO&#039;s Outsider until you&#039;re ready for it, since their HP regen means they can easily take on 1 or 2 XCOM soldiers without even taking damage. On larger UFOs Outsiders spawn in larger groups than in vanilla. On larger ships and later encounters, Outsiders spawn in pods of 3 to 6.&lt;br /&gt;
&lt;br /&gt;
When you first meet them, fighting Outsiders in a war of attrition across cover is a bad idea, since their HP regen and relatively high damage and accuracy with their Alien Carbines means they may well win. Neutralizing the Outsider with flashbangs and suppression while you move your troops up to set up for a one turn kill is more effective. Note that their regenerative abilities will increase over the course of your game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Outsiders captured alive grant Outsider Shards, which can be fashioned into Skeleton Keys. These are essential for initiating Base Assault missions, a requirement for ending the game. They also carry Alien Carbines.&lt;br /&gt;
&lt;br /&gt;
Note: The bonus regen column includes the bonus conferred by Adaptive Bone Marrow&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 6 || 10 || 75 || 4 || 0 || 12 || 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || - || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || +10 || -  || - || - || +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +1 || - || +10 || - || - || - || +25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Muscle Fiber Density (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || +10 || +2 || {{ Adaptive Bone Marrow (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || +5 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || +1 || +2 || +4 || - || - || +5 || +1 || +5 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || +3 || +4 || +4 || +1 || +2 || +1 || +5 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || +1 || +3 || +4 || - || +1 || +2 || +1 || +5 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 480 || - || - || +4 || +4 || - || +2 || +1 || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 600 || - || - || - || - || - || - || - || - || - || {{ Neural Damping (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 600 || - || +1 || +4 || - || - || +2 || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 750 || +1 || +1 || - || - || - || +2 || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +3 || +10 || +10 || +1 || - || +1 || +5 || +1 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || - || +5 || - || - || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || - || - || +10 || {{ Opportunist (Long War) }} || 2 || Outsider Engineer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || - || +5 || +10 || {{ Lightning Reflexes (Long War) }} || 3 || Outsider Navigator&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || - || +5 || +10 || {{ Ready For Anything (Long War) }} || 4 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || - || +10 || +5 || +10 || {{ Close Combat Specialist (Long War) }} || 5 || Outsider Captain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || - || +5 || +10 || {{ Sentinel (Long War) }} || 6 || Outsider Commander&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280 || - || - || - || +10 || {{ Damage Control (Long War) }} || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || - || +20 || - || +10 || {{ Combined Arms (Long War) }} || 9 || Outsider Overlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thin Man===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=Late March&lt;br /&gt;
|picture=[[File:Thin_Man_1_(EU2012).png|128px]]&lt;br /&gt;
|damage=5 - 7&lt;br /&gt;
|hp=5 - 22&lt;br /&gt;
|aim=70 - 110&lt;br /&gt;
|defense=0 - 35&lt;br /&gt;
|will=25 - 55&lt;br /&gt;
|move=14 - 19&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Thin Men&#039;&#039;&#039; are quite similar to vanilla, with high mobility, mediocre aim and low will. The main change is that their poison has been replaced with acid, which lowers aim (flat -20%) and mobility (25%) as poison does, and affected units take slightly more damage from attacks, but acid no longer causes damage directly. Instead, acid inflicts damage to a victim as they take actions, so moving, reloading, firing, overwatch, etc will all cause an affected unit to take 1 damage. A unit that goes on overwatch will take the damage when they go on overwatch, not when they fire. Hunkering down is safe and a unit that simply remains still and hunkered for the duration of acid will take no damage at all. Acid clouds dissipate within 2 turns and the acid debuff lasts 2-5 turns. Robotic units and soldiers with Medikits or sealed armor are immune to the mobility effects of acid and won&#039;t take damage from actions, but will still take more damage from attacks and have reduced aim while affected by acid.&lt;br /&gt;
&lt;br /&gt;
A Level 9 Thin Man, the Typhon, can appear in a scripted encounter in Furies without the prerequisite alien research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Thin Men carry Alien Carbines (with the standard dead-man switch) and leave corpses. These can be spent on the Improved Medikit Foundry project (10x) after completing an autopsy (10x). The Thin Man interrogation gives a 25% research credit towards laser weaponry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 5 || 5 || 70 || 4 || 0 || 14 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || - || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || +5 || -  || - || - || +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || - || - || +5 || - || - || - || +25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90 || - || +1 || +5 || - || - || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 90 || - || +1 || - || - || - || - || - || - || - || {{ Sprinter (Long War) }} || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 90 || - || +1 || +2 || - || - || - || - || +2 || - || {{ Damn Good Ground (Long War) }} || 25% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 90 || - || +1 || +2 || - || - || - || - || +2 || - || {{ Executioner (Long War) }} || 25% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || - || +5 || - || - || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 180 || - || +1 || - || - || - || - || - || - || - || {{ Lightning Reflexes (Long War) }} || 15% || Sidewinder&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 210 || - || +1 || - || +5 || - || - || +1 || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 240 || - || +1 || - || - || - || - || - || - || +2 || {{ Adaptive Bone Marrow (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || - || - || +5 || +5 || - || +3 || +1 || +3 || +2 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 400 || - || - || - || - || - || - || - || - || - || {{ Low Profile (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 450 || - || +1 || - || - || - || +3 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 550 || - || -4 || +5 || - || - || - || - || - || - || {{ Squadsight (Long War) }} || 10% || Thin Man Sniper&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 600 || - || +1 || +5 || +5 || - || +3 || +1 || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 600 || - || - || +5 || - || - || - || - || - || - || {{ Deadeye (Long War) }} || 10% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 700 || - || - || +5 || +5 || - || +3 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 800 || - || +1 || - || - || - || +3 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +6 || +5 || +5 || - || +10 || +1 || +3 || +2 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || +1 || +6 || +5 || +5 || - || +10 || +1 || +3 || +2 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || +1 || - || +4 || {{ Executioner (Long War) }} || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || +1 || +5 || +4 || {{ Sharpshooter (Long War) }} || 2 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || +1 || - || +4 || {{ Bombard (Long War) }} || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || +1 || - || - || {{ Squadsight (Long War) }} || 4 || Thin Man Sniper&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || +1 || +1 || - || +5 || {{ Rapid Reaction (Long War) }} || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || +1 || +5 || +5 || {{ Sprinter (Long War) }} || 6 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280 || +1 || +1 || +10 || +6 || {{ Lightning Reflexes (Long War) }} || 7 || Sidewinder&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +5 || +5 || +7 || {{ Aggression (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || - || +5 || - || {{ Tactical Sense (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +5 || +5 || +5 || {{ Combined Arms (Long War) }} || 9 || Typhon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=Late March&lt;br /&gt;
|picture=[[File:Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|damage=5 - 8&lt;br /&gt;
|hp=5 - 16&lt;br /&gt;
|aim=65 - 90&lt;br /&gt;
|defense=0 - 16&lt;br /&gt;
|will=20 - 44&lt;br /&gt;
|move=13 - 21&lt;br /&gt;
|fuel=32&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Floaters&#039;&#039;&#039; behave identically to vanilla Floaters. Floater squad leaders often gain the Damn Good Ground ability, which, given their ability to fly, makes them significantly more dangerous than regular Floaters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039;: Floaters leave corpses and carry Alien Carbines. Floater interrogation provides aerospace research credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 5 || 5 || 65 || 4 || 0 || 13 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || -5 || -1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || -5 || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || +1 || - || -  || - || - || +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || - || +1 || - || - || - || - || +25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 60 || - || - || - || - || - || - || - || - || - || {{ Covering Fire (Long War) }} || 15% || Floater Sentry&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 60 || - || +1 || +4 || - || - || - || - || - || - || {{ Danger Zone (Long War) }} || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 75 || - || +1 || - || - || - || - || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90 || - || - || - || - || - || - || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 90 || - || +1 || - || - || - || - || - || +2 || - || - || 20% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || - || +5 || - || - || - || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 180 || - || +1 || - || - || - || - || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 180 || - || +1 || - || - || - || - || - || +2 || - || - || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 210 || - || - || +4 || - || - || - || - || - || - || - || 20% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || +1 || +5 || - || - || - || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 240 || - || +1 || +2 || - || - || - || - || +2 || - || - || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 330 || +1 || - || - || - || - || +4 || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || - || +1 || - || - || - || - || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 570 || - || - || - || - || - || +4 || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 690 || - || +1 || - || - || - || - || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 780 || - || - || +5 || +5 || - || - || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +3 || +5 || - || - || +4 || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || +1 || +3 || +5 || - || - || +4 || +1 || +2 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || +1 || +4 || +2 || {{ Covering Fire (Long War) }} || 1 || Floater Sentry&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || +1 || - || +2 || {{ Danger Zone (Long War) }} || 2 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || +1 || +2 || +2 || {{ Sprinter (Long War) }} || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || +1 || +4 || +2 || {{ Close Combat Specialist (Long War) }} || 4 || Floater Raider&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || - || +1 || - || +2 || {{ Damn Good Ground (Long War) }} || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || +1 || +4 || +2 || {{ Mayhem (Long War) }} || 6 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280 || +1 || +5 || +8 || +2 || {{ Ready For Anything (Long War) }} || 7 || Floater Reaver&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || - || +5 || +2 || {{ Aggression (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +5 || +5 || +2 || {{ Repair Servos (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || - || +5 || +2 || {{ Tactical Sense (Long War) }} || 8 || Great Reaver&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +5 || +5 || +2 || {{ Combined Arms (Long War) }} || 9 || Reaver Lord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Seeker===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=April&lt;br /&gt;
|picture=[[File:Seeker_(EU2012).png|128px]]&lt;br /&gt;
|damage=2 - 5&lt;br /&gt;
|hp=4 - 15&lt;br /&gt;
|aim=65 - 81&lt;br /&gt;
|defense=0 - 20&lt;br /&gt;
|will=0&lt;br /&gt;
|move=16 - 25&lt;br /&gt;
|fuel=32&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Seekers&#039;&#039;&#039; can be found both in pods made up entirely of Seekers, and accompanying squads of other aliens. This indirectly makes them more dangerous than vanilla, since a Seeker itself isn&#039;t much threat, but a Seeker supporting other aliens can be a deadly distraction. Seekers have had the shackles taken off their AI, and will happily decloak and strangle 4 of your soldiers at once. As mechanized units they have some damage reduction, which makes them difficult to damage with low power weapons like pistols and carbines. Seekers only cause 1 initial damage when strangling, but this damage doubles every turn they remain attached, so quickly knocking a Seeker off will result in minimal damage, but if left it will cause massive damage in 3-4 turns.&lt;br /&gt;
&lt;br /&gt;
Battle Scanners are available to Engineers and Scouts as carried items in Long War, giving an early counter to Seekers. They have a habit of going into overwatch while in stealth, so if you&#039;re waiting out Seekers without a Battle Scanner, try moving a soldier, one might reveal itself to take a pot shot at you. Ground-hugging Seekers can also be &#039;detected&#039; by scanning for seemingly empty tiles that cannot be moved into; any explosive/area effect attacks (bar the MEC Flamethrower; Seekers are fireproof - though an &#039;IMMUNE&#039; popup will still appear) that catch an invisible Seeker in their area will force them to decloak.&lt;br /&gt;
&lt;br /&gt;
If Seekers have no valid targets for their strangulation attack (as MECs and SHIVs are immune, and several armors and items grant immunity also), they will most often go into overwatch (which will not decloak them until they have fired), or attempt to flank soldiers in cover and try to score a critical hit with their plasma gun. A Seeker who does not cloak on pod activation will usually try for this approach. Like Sectoids, Seekers possess the &#039;&#039;Gunslinger&#039;&#039; perk and suffer no range penalties for their plasma shots, but do not deal extra damage from base. In terror missions, they prefer to hunt down any remaining civilians if all XCOM units are immune; if a Seeker is the last enemy active on a Terror mission, focus on rescuing the civilians. Once the Seeker has no civilian targets remaining, its AI will switch to focusing on the squad instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; As robotic units, Seekers cannot be captured. Upon destruction, they leave wrecks, which are needed for autopsy (5) and UFO Countermeasures Foundry project (10).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 2 || 4 || 65 || 0 || 0 || 16 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || - || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || - || +1 || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Gunslinger (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || +2 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 1 || - || - || - || - || - || - || - || - || - || {{ Unlimited Cloak (Long War) }} || 67% || Stalker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 75 || - || +1 || - || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150 || - || +1 || - || - || - || +5 || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 210 || - || - || +2 || - || - || - || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || - || +2 || - || +1 || +5 || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300 || +1 || +1 || - || - || - || - || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || +1 || - || - || - || - || +5 || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 540 || - || - || +2 || - || +1 || - || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 700 || - || - || +2 || - || - || - || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 800 || - || +3 || +2 || - || - || - || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +5 || +6 || - || +1 || +5 || +3 || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || - || - || - || {{ Unlimited Cloak (Long War) }} || 1 || Stalker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || +3 || +2 || - || {{ Holo-Targeting (Long War) }} || 2 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || +3 || +2 || - || {{ Rapid Reaction (Long War) }} || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || +1 || +5 || +2 || - || - || 4 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || - || +5 || +2 || - || {{ Platform Stability (Long War) }} || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || +5 || +2 || - || {{ Damage Control (Long War) }} || 6 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280 || +1 || +10 || +2 || - || {{ Close Encounters (Long War) }} || 7 || Wraith&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +10 || +2 || - || {{ Combined Arms (Long War) }} || 9 || Hydra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=March/April&lt;br /&gt;
|picture=[[File:Chryssalid_1_(EU2012).png|128px]]&lt;br /&gt;
|damage=8 - 12&lt;br /&gt;
|hp=8 - 20&lt;br /&gt;
|aim=0&lt;br /&gt;
|defense=10 - 35&lt;br /&gt;
|will=50 - 70&lt;br /&gt;
|move=20 - 27&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chryssalids&#039;&#039;&#039; are similar to vanilla Chryssalids. A big difference is that Chryssalid squad leaders have &#039;&#039;Lightning Reflexes&#039;&#039;, which can seriously reduce the amount of damage a charging Chryssalid squad will take from overwatch fire since the squad leader moves first, and is thus the most likely to trigger overwatch fire depending on positioning. Like Thin Men, the Chryssalid&#039;s claw poison has been replaced with acid.&lt;br /&gt;
&lt;br /&gt;
AP/HE grenades are an effective early counter to Chryssalids, since they&#039;ll frequently charge in a tightly packed group on first sight, and the grenades will do full damage since Chryssalids don&#039;t benefit from cover. Similarly, flashbangs can debilitate a whole group of Chryssalids by reducing their move by 40%, which brings it considerably under the range a flashbang can be thrown. Chryssalids are immune to acid, so Chem Grenades won&#039;t reduce their mobility. Taking out the Chryssalid leader will make reaction fire effective against them; a Close Combat Specialist Assault can frequently finish off leaderless Chryssalids. The MEC Flamethrower is also quite effective; aside from the damage (especially with the Jellied Elerium upgrade) it can cause the Chryssalids to panic, and they may then run &#039;&#039;away&#039;&#039; from your soldiers instead of towards them.&lt;br /&gt;
&lt;br /&gt;
Chryssalids on a terror mission will &#039;&#039;always&#039;&#039; spawn Zombies from civilians they kill off-screen - normally, this only occurred on higher difficulties in vanilla. As such, expect to have to deal with many additional Zombies during terror missions that focus on the deployment of Chryssalids. Additionally, Chryssalid pods may occasionally contain a number of Zombie units regardless of the mission type.&lt;br /&gt;
&lt;br /&gt;
Some Chryssalid squad leaders may be particularly large. Beware, as these monsters often have upwards of 40-50 health on top of the fact they are escorted by several more Chryssalids and have augmented damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; 5 Chryssalid Carcasses are needed for autopsy, 10 for Chitin Plating.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 8 || 8 || - || 25 || 10 || 20 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || - || -  || - || - || +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +1 || - || - || - || - || - || +25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || +1 || +1 || - || - || - || - || - || - || - || - || 10% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || +1 || - || - || - || - || - || - || - || - || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || +10 || - || - || 20% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || +1 || +1 || - || - || - || - || - || - || - || - || 20% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || +1 || - || - || - || - || - || - || - || - || 25% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150 || +1 || +1 || - || - || - || - || - || +2 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 180 || - || - || - || - || - || - || - || - || +2 || {{ Adaptive Bone Marrow (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 180 || - || +1 || - || - || - || - || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 270 || +1 || +1 || - || - || - || - || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300 || - || +2 || - || - || - || +5 || +1 || +2 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || - || +1 || - || - || - || - || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 550 || - || +1 || - || - || - || +5 || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 650 || +1 || +1 || - || - || - || - || +1 || +2 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 725 || - || +1 || - || - || - || +5 || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 800 || - || +1 || - || - || - || +5 || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +2 || - || - || - || +5 || +2 || +2 || +2 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || +1 || +2 || - || +5 || - || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || +1 || +1 || - || +5 || {{ Lightning Reflexes (Long War) }} || 2 || Chryssalid Warrior&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || +1 || +2 || - || +5 || {{ Adaptive Bone Marrow (Long War) }} || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || +1 || +1 || - || +5 || {{ Sprinter (Long War) }} || 4 || Chryssalid Charger&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || +1 || +2 || - || +5 || - || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || +1 || +1 || - || +5 || {{ Shock Absorbent Armor (Long War) }} || 6 || Hive Queen&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280 || +1 || +5 || - || +5 || - || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +10 || - || +5 || - || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +20 || - || +5 || {{ Resilience (Long War) }} || 9 || Greater Hive Queen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=March/April&lt;br /&gt;
|picture=[[File:Zombie_1_(EU2012).png|128px]]&lt;br /&gt;
|damage=7 - 15&lt;br /&gt;
|hp=12 - 37&lt;br /&gt;
|aim=0&lt;br /&gt;
|defense=0 - 10&lt;br /&gt;
|will=120 - 150&lt;br /&gt;
|move=9 - 15&lt;br /&gt;
}}&lt;br /&gt;
Not even &#039;&#039;&#039;Zombies&#039;&#039;&#039; are immune to getting tweaked in Long War - At first, they become faster, and later tougher, whilst their melee damage steadily ramps up over time. They can occasionally spawn as a member of Chryssalid pods on any mission, and it is also be possible to encounter them as a special pod spawn during Terror missions, in which four to five identical zombies will spawn in a group. Unlike regular Zombies, the members of this Zombie &#039;pack&#039; do not seem to spawn Chryssalids if left to their own devices for too long.&lt;br /&gt;
&lt;br /&gt;
Zombies that have been spawned through a victim implanted by a Chryssalid will spawn a &amp;quot;baby&amp;quot; Chryssalid after two turns, easily recognized by their slightly pink skin color. This Chryssalid variant will have the same stats as an adult Chryssalid and can both move and attack during the turn it emerges. It will furthermore always emerge at full health regardless of how much damage the Zombie has taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 7 || 12 || - || 0 || 0 || 9 || 120&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || +3 || - || -  || - || - || +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +1 || +3 || - || - || - || - || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 210 || +1 || - || - || - || - || - || +2 || - || - || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || +1 || +1 || - || - || - || - || +1 || - || - || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || +1 || +1 || - || - || - || - || +1 || - || - || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 450 || - || - || - || - || - || - || - || - || +2 || {{ Adaptive Bone Marrow (Long War) }}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 480 || +1 || +1 || - || - || - || - || - || - || - || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 600 || +1 || +1 || - || - || - || - || +1 || - || - || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 700 || +1 || +1 || - || - || - || - || +1 || - || - || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 800 || +1 || +1 || - || - || - || - || +1 || - || - || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +5 || - || - || - || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=May&lt;br /&gt;
|picture=[[File:Muton_1_(EU2012).png|128px]]&lt;br /&gt;
|damage=8 - 10&lt;br /&gt;
|hp=8 - 22&lt;br /&gt;
|aim=70 - 92&lt;br /&gt;
|defense=10 - 33&lt;br /&gt;
|will=30 - 60&lt;br /&gt;
|move=12&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mutons&#039;&#039;&#039; are similar to vanilla Mutons, and will start with Alien Carbines and later upgrade to Alien Rifles. Muton squad leaders have significantly more HP than regular Mutons, as well as a number of overwatch enhancing perks. Before 105 days of alien research, Mutons use Alien Carbines, which modifies their base damage and aim to be 6 and 76 respectively. Muton grenades also have a base damage of 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards&#039;&#039;: Either Alien Carbine or Alien Rifle when Captured, and also Alien Grenade if Alien Grenades Foundry project isn&#039;t completed. Muton Corpses are required for autopsy (10) and Ammo conservation Foundry project (20).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 6 -&amp;gt; 8* || 8 || 76 -&amp;gt; 70* || 4 || 10 || 12 || 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || +2 || - || -  || - || - || +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +1 || +2 || - || - || - || - || +25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 90 || - || - || +2 || - || - || - || - || - || - || {{ Covering Fire (Long War) }} || 15% || Muton Sentry&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 90 || - || +1 || +2 || - || - || - || - || - || - || - || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 90 || - || +1 || +2 || - || - || - || - || +5 || - || - || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 120 || - || - || - || - || - || - || - || - || - || {{ Hyper-Reactive Pupils (Long War) }} || 25% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 150 || - || - || - || - || - || - || - || - || - || {{ Depth Perception (Long War) }} || 25% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 210 || - || +1 || - || - || - || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 270 || - || +1 || - || - || - || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 330 || - || +1 || +2 || - || - || +2 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || - || +1 || +2 || - || - || +2 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 450 || - || - || - || - || - || - || - || - || - || {{ Squadsight (Long War) }} || 10% || Muton Sniper&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 510 || - || +1 || +2 || - || - || +2 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 600 || - || +1 || +2 || +2 || - || +2 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 650 || - || - || - || - || - || - || - || - || - || {{ Tandem Warheads (Long War) }} || 50% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 700 || - || +1 || +2 || - || - || +2 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 800 || - || +1 || +2 || - || - || +3 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +3 || +5 || - || - || +5 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || +1 || +3 || +5 || - || - || +5 || - || +3 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || +2 || +2 || +3 || {{ Covering Fire (Long War) }} || 1 || Muton Sentry&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || +1 || +2 || +3 || {{ Opportunist (Long War) }} || 2 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || +1 || +1 || +2 || +3 || {{ HEAT Warheads (Long War) }} || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || +1 || +2 || +3 || {{ Bombard (Long War) }} || 4 || Muton Grenadier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || - || - || - || - || {{ Fortiores Una (Long War) }} || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || - || +2 || +2 || +4 || {{ Will To Survive (Long War) }} || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || +1 || +2 || +4 || {{ Sentinel (Long War) }} || 6 || Muton Sentinel&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280 || +1 || +5 || +2 || +4 || {{ Light Em Up (Long War) }} || 7 || Muton Centurion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280 || +1 || +5 || +2 || +4 || {{ Tandem Warheads (Long War) }} || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +5 || +5 || +5 || {{ Aggression (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || - || +5 || +5 || {{ Tactical Sense (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +5 || +5 || +5 || {{ Combined Arms (Long War) }} || 9 || Sargon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hard Aliens==&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=June&lt;br /&gt;
|picture=[[File:Cyberdisc_1_(EU2012).png|128px]]&lt;br /&gt;
|damage=9 - 14&lt;br /&gt;
|hp= 18 - 32&lt;br /&gt;
|aim = 70 - 84&lt;br /&gt;
|defense=0&lt;br /&gt;
|will=0&lt;br /&gt;
|move=18 - 22&lt;br /&gt;
|fuel=32&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are similar to vanilla Cyberdiscs; even their deployment behavior is largely unchanged. They get the &#039;&#039;Automated Threat Assessment&#039;&#039; perk, which given their habit of immediately going on overwatch when seen will often give them extra defense at least for the first turn. Cyberdiscs are usually accompanied by two to three Drones, and usually prefer to throw their grenade if an eligible soldier is in range rather than shooting. This grenade has a base damage of 5.&lt;br /&gt;
&lt;br /&gt;
Cyberdiscs pose a significant threat throughout the game. Early on their high health pool makes them difficult to kill unless you have more than one soldier with HEAT ammo/warheads, or a soldier with Shredder ammo/rockets. Their movement range can take you off guard as it&#039;s close to that of a Chryssalid; if they&#039;re not dealt with quickly or retreated from, they are very likely to flank and hit you with raw firepower, move up next to you and use their powerful Death Blossom attack, or simply fire long-range explosives at you. In the later months Cyberdiscs gain the &#039;&#039;Reactive Targeting Sensors&#039;&#039; perk, allowing them to return fire. &lt;br /&gt;
&lt;br /&gt;
The Drones escorting a Cyberdisc are of course more dangerous as well (see the main Drone entry), primarily because they can tag a target with &#039;&#039;Holo-Targeting&#039;&#039;, making it easier for the parent Cyberdisc (and any other enemies, for that matter) to hit the victim. Drones can be distracted by damaging the Cyberdisc (in which case they will fly back to repair it) but this is hardly an ideal strategy.&lt;br /&gt;
&lt;br /&gt;
One important note about the Cyberdisc is that they only have the &#039;&#039;Hardened&#039;&#039; trait as long as they&#039;re closed. A Cyberdisc must open up in order to attack with its cannons or grenade, and will immediately return to closed form if hit by an incoming attack. A Cyberdisc that overwatches can often be hit when open twice, by shooting it, then drawing out its overwatch with a Scout, causing it to reopen for a second shot.&lt;br /&gt;
&lt;br /&gt;
In close range, Cyberdiscs explode for damage upon death, a trait that can be used against the aliens in tight packed groups. The Long War mod has also made efforts to better calculate the discs &amp;quot;Death Blossom&amp;quot;, so be cautious not to engage too closely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Cyberdisc Wrecks are needed for autopsy (3), several Foundry projects (10), and Defensive Matrix (Dodge) (2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 9 || 18 || 70 || 8 || 0 || 18 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || - || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +1 || +3 || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || +2 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 270 || - || +2 || - || - || +1 || - || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || +1 || +1 || +4 || - || - || - || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || +1 || +1 || - || - || +1 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 480 || +1 || +1 || - || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 600 || +1 || +2 || - || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 720 || +1 || +1 || - || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || - || +3 || +5 || +5 || +1 || - || +1 || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || - || +3 || +5 || +5 || +1 || - || +1 || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || +1 || - || - || - || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || +1 || - || - || - || 2 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || +1 || - || - || {{ Damage Control (Long War) }} || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || - || - || - || {{ HEAT Ammo (Long War) }} || 4 || Cyberdisc Destroyer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || +1 || +2 || - || {{ Repair Servos (Long War) }} || 4 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || +1 || +1 || +2 || - || {{ Aggression (Long War) }} || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300 || - || +2 || +2 || - || {{ Rapid Reaction (Long War) }} || 6 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300 || - || +3 || +2 || - || {{ Light Em Up (Long War) }} || 7 || Gunstar&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || - || - || - || - || {{ Squadsight (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || - || +15 || +5 || - || {{ Combined Arms (Long War) }} || 9 || Dreadnought&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || - || - || - || - || {{ HEAT Warheads (Long War) }} || 9 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || - || - || - || - || {{ Tandem Warheads (Long War) }} || 9 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechtoid===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=August&lt;br /&gt;
|picture=[[File:Mechtoid_(EU2012).png|128px]]&lt;br /&gt;
|damage=8 - 11&lt;br /&gt;
|hp=25 - 39&lt;br /&gt;
|shield=6 - 13&lt;br /&gt;
|aim=75 - 95&lt;br /&gt;
|defense=0 - 8&lt;br /&gt;
|will=40 - 64&lt;br /&gt;
|move=14 - 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mechtoids&#039;&#039;&#039; behave identically to vanilla Mechtoids. Like vanilla, they will appear with Sectoid escorts, and later with Sectoid Commanders.&lt;br /&gt;
&lt;br /&gt;
Mechtoids are very vulnerable to psionics - &#039;&#039;Mind Fray&#039;&#039; will restrict their movement and prevent them from charging to flank as well as reducing their accuracy. &#039;&#039;Psi Panic&#039;&#039; will completely disable a Mechtoid. Chem Grenades will hurt their accuracy a bit. Like the Cyberdisc, the Mechtoid will eventually gain access to &#039;&#039;Reactive Targeting Sensors&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Psi Shield granted to Mechtoids by &#039;&#039;Mind Merge&#039;&#039; also grants a significant amount of extra Damage Reduction on top of the added temporary health. As a result, it is absolutely essential that you find and kill the Sectoid that set up the link (helpfully indicated by the purple streams) and eliminate them.&lt;br /&gt;
&lt;br /&gt;
While Mechtoids do not explode for damage, a Mechtoid that falls backwards in a fight it will crush cover it lands on. Be careful not to destroy your own cover in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Mechtoid Cores are required for autopsy (3), Advanced Servomotors Foundry project (8), and Psi Screen device (1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Health (Long War)}} Shield HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 8 || 25 || 6 || 75 || 8 || 0 || 14 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || +2 || - || - || -  || - || - || +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +3 || +5 || - || - || - || - || - || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;9%&amp;quot; |{{Health (Long War)}} Shield HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || - || {{ Combined Arms (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || - || {{ Light Em Up (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || - || - || - || - || - || +2 || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 270 || - || +2 || +1 || - || - || - || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || - || +1 || +1 || - || - || - || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || +1 || +2 || +1 || +4 || - || +1 || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500 || - || +3 || - || +4 || +4 || - || +4 || +1 || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 600 || - || +3 || +1 || +4 || - || - || - || +1 || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 700 || +1 || - || - || - || - || - || +4 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +3 || +3 || +8 || - || +1 || - || - || +3 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || +1 || +2 || +3 || {{ Executioner (Long War) }} || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || +1 || +2 || +3 || {{ Platform Stability (Long War) }} || 2 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || +1 || +1 || +2 || +3 || {{ Advanced Fire Control (Long War) }} || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || +2 || +2 || +3 || {{ Shock Absorbent Armor (Long War) }} || 4 || Vulcan Mechtoid&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || +1 || +1 || +2 || +3 || {{ Repair Servos (Long War) }} || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || +1 || +2 || +2 || +3 || {{ Rapid Reaction (Long War) }} || 6 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280|| - || - || - || - || {{ Absorption Fields (Long War) }} || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280 || +2 || +10 || +2 || +3 || {{ Reactive Targeting Sensors (Long War) }} || 7 || Leviathan Mechtoid&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || - || - || - || - || {{ HEAT Ammo (Long War) }} || 9 || Colossus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || - || - || - || - || {{ Squadsight (Long War) }} || 9 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Berserker===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=August&lt;br /&gt;
|picture=[[File:Berserker_(EU2012).png|128px]]&lt;br /&gt;
|damage=10 - 20&lt;br /&gt;
|hp=20 - 44&lt;br /&gt;
|aim=60&lt;br /&gt;
|defense=20 - 30&lt;br /&gt;
|will=80 - 110&lt;br /&gt;
|move=17 - 23&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Berserkers&#039;&#039;&#039; can also be Squad Leaders, meaning the first Berserkers you see could have terrifying amounts of health.&lt;br /&gt;
&lt;br /&gt;
Like Chryssalids, anything you can do to slow down a Berserker will greatly reduce its threat. Flashbanging a Berserker will reduce its half-movement range to well below flashbang throw range, so is a good way to neutralize a Berserker you&#039;re not ready to kill. It will also reduce its movement from &#039;&#039;Bloodlust&#039;&#039;, so you can also shoot a couple of times after flashbanging (but don&#039;t go overboard). Another good piece of equipment to use against them are Chem Grenades, not only does it reduce their damage reduction and limit their movement, but it also deals damage to them each time they move after being shot.&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s possible to have multiple soldiers with &#039;&#039;Rift&#039;&#039; outside of the Temple Ship, using their aggression against them to make them wander in and out of the &#039;&#039;Psionic Storm&#039;&#039; will make quick work of them, if you can set up the situation. With a few other AoE attacks, a cluster of them becomes a comedic slaughter: excellent payback for all the times they will crush your soldiers under their fists.&lt;br /&gt;
&lt;br /&gt;
Two well placed &#039;&#039;Close Combat Specialist&#039;&#039; Assaults (optionally with Shredder Ammo) can also quickly make short work of even a group of Berserkers while a grenade or rocket makes them to run all at once towards the CCS trap. Beware of low ammunition shotguns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Berserkers don&#039;t carry a weapon. Their corpses are needed for autopsy (5), MEC Close Combat (8), and Combat Stims (1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 10 || 20 || 60 || 33 || 20 || 17 || 80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || +2 || - || -  || - || - || +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +2 || +5 || - || - || - || - || +25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Abilities/Perks&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ Bloodlust (Long War) }} || {{ Bull Rush (Long War) }} || {{ Intimidate (Long War) }} || {{ Hardened (Long War) }} || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Muscle Fiber Density (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || +1 || +1 || - || - || - || +2 || - || - || - || - || 10% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || +1 || - || - || - || +2 || - || - || - || - || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || +1 || - || - || - || +2 || - || - || - || - || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || +1 || - || - || - || +2 || - || - || - || - || 20% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || +1 || - || - || - || +2 || - || - || - || - || 25% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 270 || +1 || +1 || - || - || - || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300 || - || +1 || - || - || - || +5 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 330 || - || +2 || - || - || - || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || +1 || +2 || - || - || - || - || +2 || +3 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500 || +1 || +2 || - || - || - || +5 || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 600 || +1 || +2 || - || - || - || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 700 || +1 || +2 || - || - || - || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 800 || +1 || +2 || - || - || - || - || - || +3 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +2 || +5 || - || - || - || - || +2 || +3 || +3 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || +2 || +5 || - || - || - || - || +2 || +3 || +3 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || +2 || - || +3 || - || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || +2 || - || +3 || {{ Shock Absorbent Armor (Long War) }} || 2 || Behemoth&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || +1 || +2 || - || +3 || {{ Adaptive Bone Marrow (Long War) }} || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || +2 || - || +3 || - || 4 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || +1 || +2 || - || +3 || - || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || +2 || - || +3 || {{ Sprinter (Long War) }} || 6 || Juggernaut&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 280 || +1 || +5 || - || +3 || - || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +5 || - || +3 || - || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || - || - || - || - || {{ Lightning Reflexes (Long War) }} || 9 || Mongo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 320 || +1 || +15 || - || +3 || {{ Tactical Sense (Long War) }} || 9 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=September&lt;br /&gt;
|picture=[[File:Sectoid Commander 1 (EU2012).png|128px]]&lt;br /&gt;
|damage=4 - 9&lt;br /&gt;
|hp=15 - 36&lt;br /&gt;
|aim=65&lt;br /&gt;
|defense=20 - 39&lt;br /&gt;
|will=90&lt;br /&gt;
|move=12 - 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sectoid Commanders&#039;&#039;&#039; represent a substantial step up from their first-month brethren, and carry new psionic abilities as well as better statistics. Sectoid Commanders can use &#039;&#039;Mind Control&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Just like basic Sectoids, Sectoid Commanders carry Alien Pistols. Besides the autopsy (5), five of their corpses is needed for Mind Shield.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 4 || 15 || 65 || 0 || 20 || 12 || 90&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || - || -  || - || - || +25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +2 || - || - || - || - || - || +35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Gunslinger (Long War) }} || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || +1 || +1 || - || - || - || - || - || +2 || - || - || 25% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || +1 || - || - || - || - || - || - || +5 || - || - || 50% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || +1 || +1 || - || - || - || - || - || - || - || - || 50% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || - || - || - || - || - || - || - || - || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 270 || +1 || +3 || - || - || - || - || - || +10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || - || - || - || - || - || - || - || +10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 400 || +1 || - || - || - || - || - || - || +10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 420 || +1 || - || - || - || - || - || - || - || +2 || {{ Adaptive Bone Marrow (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 480 || - || +2 || - || - || - || +3 || - || +10 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 660 || +1 || +3 || - || - || - || +4 || - || +10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 780 || - || +3 || - || - || - || +3 || - || +10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +5 || - || - || - || +4 || +1 || +10 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || +1 || +5 || - || - || - || +5 || +1 || +10 || +1 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || +1 || +1 || - || +4 || {{ Distortion Field (Long War) }} || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || +1 || - || +4 || {{ Low Profile (Long War) }} || 2 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || +2 || - || +4 || - || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || +1 || +2 || - || +4 || - || 4 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300 || - || +1 || - || +4 || {{ Aggression (Long War) }} || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 330 || +1 || +2 || - || +4 || - || 6 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || +1 || +1 || - || +4 || {{ Regen Biofield (Long War) }} || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 360 || - || +5 || +5 || +10 || {{ Combined Arms (Long War) }} || 9 || Great Reticulan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=October&lt;br /&gt;
|picture=[[File:Heavy_Floater_1_(EU2012).png|128px]]&lt;br /&gt;
|damage=8 - 10&lt;br /&gt;
|hp=15 - 29&lt;br /&gt;
|aim=74 - 90&lt;br /&gt;
|defense=10 - 30&lt;br /&gt;
|will=25 - 41&lt;br /&gt;
|move=12 - 14&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Floater&#039;&#039;&#039; is improvement over the original Floater. Unlike regular Floaters, Heavy Floaters can now throw grenades, and with the Bombard perk, can throw them very far. This grenade has a base damage of 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Heavy Floaters carry Alien Rifles. The corpse is needed for autopsy (5), Advanced Flight (5), and Advanced Repair (4).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 8 || 15 || 70 || 8 || 10 || 12 || 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || -5 || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || - || -  || - || - || +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +2 || - || - || - || - || +1 || +25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 0 || - || - || +3 || - || - || - || - || - || - || {{ Covering Fire (Long War) }} || 25% || Heavy Floater Sentry&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 1 || - || +1 || - || - || - || - || - || - || - || {{ Sapper (Long War) }} || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 1 || - || +1 || - || - || - || - || - || - || - || - || 25% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 1 || - || +1 || - || - || - || - || - || - || - || - || 25% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 270 || - || +1 || +2 || - || - || - || - || - || - || {{ Danger Zone (Long War) }} || 20% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 300 || - || +1 || +2 || - || - || - || - || - || - || {{ Shredder Ammo (Long War) }} || 10% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 300 || - || - || - || - || - || - || - || +1 || - || {{ Depth Perception (Long War) }} || 50% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 360 || - || +1 || +3 || - || - || - || - || - || - || - || 25% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || - || +3 || - || - || +1 || - || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || - || +2 || +4 || - || - || +4 || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 450 || - || +1 || +2 || - || - || - || - || - || - || {{ Mayhem (Long War) }} || 20% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500 || - || +2 || +4 || - || - || - || +1 || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 600 || - || +1 || - || - || - || +4 || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 700 || - || +1 || - || - || - || - || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 800 || - || +2 || - || - || - || +4 || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +2 || +4 || +4 || - || +4 || - || +2 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || +1 || +2 || +4 || - || - || +4 || - || +2 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || +2 || +2 || +2 || {{ Repair Servos (Long War) }} || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || +1 || +2 || +2 || {{ HEAT Ammo (Long War) }} || 2 || Heavy Floater Destroyer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || +1 || +2 || +2 || {{ Close Encounters (Long War) }} || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || +1 || +2 || +2 || - || 4 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || +1 || +1 || +2 || +2 || {{ Tactical Sense (Long War) }} || 5 || Aircobra&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || +1 || +1 || +2 || +2 || {{ Damn Good Ground (Long War) }} || 6 || Warmaster&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || +1 || +2 || +2 || +2 || {{ Will To Survive (Long War) }} || 7 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 420 || +1 || +3 || +3 || +5 || {{ Mayhem (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 420 || - || - || +5 || - || {{ Combined Arms (Long War) }} || 9 || Archon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 420 || +1 || +3 || +3 || +5 || {{ Danger Zone (Long War) }} || 9 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 420 || +1 || - || - || - || {{ Tandem Warheads (Long War) }} || 9 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=November &lt;br /&gt;
|picture=[[File:Elite_Muton_(EU2012).png|128px]]&lt;br /&gt;
|hp=20-23&lt;br /&gt;
|aim=75-80&lt;br /&gt;
|defense=20&lt;br /&gt;
|will=40-49&lt;br /&gt;
|move=12&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Muton Elites&#039;&#039;&#039; are looking similar to Mutons, but with a red armor and a helmet.&lt;br /&gt;
&lt;br /&gt;
They appear as Pod Leaders first, usually in pairs like normal Mutons, in the late game they entirely replace Mutons on missions.&lt;br /&gt;
Care must be taken, because they have a lot of innate defense and Tactical Sense, as well as a lot of firepower at their disposal. Their Heavy Plasma Weapons are both destructive and highly damaging, and even though they lost Initimidate, they still benefit from Bloodlust. As they appear as pod leaders, a lot of their good perks trigger earlier than they actually appear in hordes, making Muton pods very dangerous.&lt;br /&gt;
&lt;br /&gt;
Their overwatch becomes lethal with Oppurtunist, Covering Fire and Sentinel, they can fire twice with Light&#039; Em Up and further with Squadsight, crit with Aggression and Bring &#039;Em On and respond to fire with RTS. Watch out for Bombard-Grenades, HEAT and Tandem Warheads as well. A encounter with them can only be done without losses by using advanced Technology like MECS or Psionics or very good tactics, forcing the player to focus and speed up their research. &lt;br /&gt;
&lt;br /&gt;
One using Psionics to attack them should take care too, as they gain high will and Neural Damping.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 10 || 20 || 80 || 0 || 20 || 12 || 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || - || -  || - || - || +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +3 || - || - || - || - || - || +25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Abilities/Perks&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ Alien Grenade (Long War) }} || {{ Suppression (Long War) }} || {{ Bombard (Long War) }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 1 || - || - || - || - || - || - || - || - || - || {{ Grenadier (Long War) }} || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 1 || - || - || - || - || - || - || - || +2 || - || {{ Covering Fire (Long War) }} || 33% || Muton Elite Sentry&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 1 || - || +1 || - || - || - || - || - || - || - || {{ HEAT Warheads (Long War) }} || 33% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 1 || - || - || +5 || - || - || - || - || - || - || - || 33% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 1 || - || +1 || - || - || - || - || - || - || - || - || 33% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 1 || - || +1 || - || - || - || - || - || - || - || - || 33% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 360 || - || - || - || - || - || - || - || +2 || - || {{ Hyper-Reactive Pupils (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 420 || - || - || - || - || - || - || - || - || - || {{ Tandem Warheads (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 450 || - || +3 || - || - || - || - || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 450 || - || - || - || - || - || - || - || - || - || {{ Squadsight (Long War) }} || 10% || Muton Elite Sniper&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500 || - || - || - || - || - || +3 || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 500 || - || - || - || - || - || - || - || +20 || - || - || 10% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 600 || - || +2 || +4 || - || - || - || +1 || +5 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 600 || - || - || - || - || - || - || - || - || - || {{ Neural Damping (Long War) }} || 15% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 600 || - || - || - || - || - || - || - || - || - || {{ Adaptive Bone Marrow (Long War) }} || 33% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFB&amp;quot;&lt;br /&gt;
| 700 || - || +1 || - || - || - || - || - || - || - || {{ Lock N Load (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 700 || - || - || - || - || - || +3 || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 800 || - || - || +4 || +4 || - || +4 || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +5 || +4 || - || - || +5 || +1 || +10 || +1 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || +1 || +10 || +4 || - || - || +5 || +1 || +10 || +1 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || - || - || - || {{ Fortiores Una (Long War) }} || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || +2 || +2 || +3 || {{ Light Em Up (Long War) }} || 1 || Muton Elite Legionary&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || +1 || +1 || +3 || {{ Opportunist (Long War) }} || 2 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || +2 || +2 || +3 || {{ Tactical Sense (Long War) }} || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || +1 || +1 || +1 || +4 || {{ Bring Em On (Long War) }} || 4 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 160 || - || - || - || - || {{ Combined Arms (Long War) }} || 4 || Muton Elite Commando&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200 || - || +2 || +2 || +4 || {{ Sentinel (Long War) }} || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || +1 || +1 || +4 || {{ Will To Survive (Long War) }} || 6 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 450 || - || - || - || - || {{ Covering Fire (Long War) }} || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 450 || - || - || - || - || {{ Squadsight (Long War) }} || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 450 || +1 || +2 || +2 || +4 || {{ Reactive Targeting Sensors (Long War) }} || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 660 || +1 || +10 || +5 || +30 || {{ Aggression (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 660 || - || - || - || - || {{ Adaptive Bone Marrow (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 660 || - || - || - || - || {{ Neural Damping (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 450 || - || - || - || - || {{ Neural Damping (Long War) }} || 9 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 450 || - || - || - || - || {{ Shredder Ammo (Long War) }} || 9 || Muton Elite Praetorian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=December&lt;br /&gt;
|picture=[[File:Sectopod 1 (EU2012).png|128px]]&lt;br /&gt;
|hp=-&lt;br /&gt;
|aim=-&lt;br /&gt;
|defense=-&lt;br /&gt;
|will=-&lt;br /&gt;
|move=-&lt;br /&gt;
}}&lt;br /&gt;
Massive mechanical war machines, &#039;&#039;&#039;Sectopods&#039;&#039;&#039; are similar to their original incarnation - only more deadly, of course. Approach with extreme caution. As with all aliens, their strength and power progresses with time, making them significantly more dangerous as the war drags on.&lt;br /&gt;
&lt;br /&gt;
*The Sectopod&#039;s attacks have different base damage values. The Sectopod chest cannon has a base damage of 11, the normal cannon has a base damage of 9, and the Cluster Bomb has a base damage of 7.&lt;br /&gt;
*Sectopods to not need to reload; both their chest and &amp;quot;normal&amp;quot; (green) canon are supplied with infinite ammo.&lt;br /&gt;
*Furthermore, the Disabling Shot perk will ONLY damage the chest canon, not the Green Canon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 7 ~ 11* || 35 || 80 || 8 || 0 || 12 || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || - || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +2 || - || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || - || - || - || - || +1 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || - || - || - || - || +1 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 240 || - || - || - || - || +1 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || - || - || - || - || +1 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 450 || - || +5 || - || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 600 || - || - || - || - || +1 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 700 || +4 || +5 || +5 || - || +1 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 800 || +3 || +5 || +5 || - || +1 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +3 || +5 || - || - || +1 || - || - || - || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || +3 || +5 || - || - || +1 || - || - || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40 || - || - || - || - || - || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80 || - || - || - || - || - || 2 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || - || +5 || - || - || {{ Repair Servos (Long War) }} || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || - || +5 || - || - || {{ HEAT Ammo (Long War) }} || 4 || Sectopod Destroyer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 660 || - || +5 || - || - || - || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 720 || - || +5 || - || - || {{ Reactive Targeting Sensors (Long War) }} || 6 || Reaper&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 999 || - || - || - || - || {{ Light Em Up (Long War) }} || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || {{ Absorption Fields (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 0 || - || +35 || +30 || - || {{ Light Em Up (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || {{ Reactive Targeting Sensors (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || {{ Repair Servos (Long War) }} || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || {{ Combined Arms (Long War) }} || 9 || Titan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || {{ HEAT Ammo (Long War) }} || 9 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=January, Year 2&lt;br /&gt;
|picture=[[File:Ethereal_(EU2012).png|128px]]&lt;br /&gt;
|hp=-&lt;br /&gt;
|aim=-&lt;br /&gt;
|defense=-&lt;br /&gt;
|will=-&lt;br /&gt;
|move=-&lt;br /&gt;
}}&lt;br /&gt;
The floating psionic leaders of the alien race are substantially more deadly and no longer trade frailty for their power. Using a Psionic Lance attack that is based on will as well as the feared Mind Control and Rift abilities, Ethereals represent the pinnacle of psionic deadliness. &#039;&#039;&#039;Ethereals&#039;&#039;&#039; regenerate health, and an Ethereal who recieves damage from conventional weapons has a chance to reflect the attack, dealing 33% damage to the attacker. The Ethereal&#039;s Psionic Lance is a cross between psionic power and weapon. It has no cooldown, and its effectiveness is reduced by [[Abilities_List_(Long_War)#Suppression|Suppression]], but it can&#039;t be disabled with [[Abilities_List_(Long_War)#Disabling_Shot|Disabling Shot]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 10 || 20 || 100 || 0 || 40 || 12 || 120&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || -  || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || - || -  || - || - || +25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +2 || - || - || - || - || - || +35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1 || +3 || - || - || - || - || - || - || +15 || - || {{ Adaptive Bone Marrow (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || - || - || - || - || - || - || - || - || +4 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || - || +5 || - || - || - || - || - || +15 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 540 || - || +5 || - || - || - || - || - || +15 || +2 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 700 || +1 || - || - || - || - || +5 || - || +5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || +1 || +5 || - || - || - || - || - || +10 || +2 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1200 || +1 || +5 || - || - || - || - || - || +10 || +2 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Leader Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Alien Research (Long War)| Alien Research]] !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Will (Long War)}} Will !! Perk !! Leader Level !! Special Name&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 360 || - || +2 || - || +3 || {{ Distortion Field (Long War) }} || 1 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 390 || - || +2 || - || +4 || {{ Shock Absorbent Armor (Long War) }} || 2 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 420 || - || +2 || - || +4 || - || 3 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 450 || - || +2 || - || +4 || {{ Sprinter (Long War) }} || 4 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 480 || - || +2 || - || +5 || {{ Executioner (Long War) }} || 5 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 510 || +3 || +5 || - || +5 || - || 6 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 540 || +3 || +5 || - || +15 || {{ Squadsight (Long War) }} || 7 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 540 || +3 || +5 || - || +15 || - || 8 || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FDD&amp;quot;&lt;br /&gt;
| 540 || +3 || +5 || - || +15 || {{ Combined Arms (Long War) }} || 9 || Ethereal Overmind&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uber Ethereal===&lt;br /&gt;
{{Unit Stat Box LW&lt;br /&gt;
|appears=Temple Ship Only&lt;br /&gt;
|picture=[[File:Uber_Ethereal_2_(EU2012).png|128px]]&lt;br /&gt;
|hp=-&lt;br /&gt;
|aim=-&lt;br /&gt;
|defense=-&lt;br /&gt;
|will=-&lt;br /&gt;
|move=-&lt;br /&gt;
}}&lt;br /&gt;
The ultimate Ethereal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Base Stats and Difficulty Modifiers&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! {{Damage Icon}} Base Damage !! {{Health (Long War)}} HP !! {{Aim (Long War)}} Aim !! {{Crit Hit Chance Icon}} Crit. Chance !! {{Defense (Long War)}} Defense !! {{Mobility (Long War)}} Mobility !! {{Will (Long War)}} Will&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;Base Stats&#039;&#039; || 10 || 60 || 120 || 0 || 50 || 12 || 200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Normal || - || - || -10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Classic || - || - || -5 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Brutal || - || - || - || - || +5 || - || +25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Impossible || +4 || - || - || - || +10 || - || +35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | &#039;&#039;&#039;Research Progression&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | [[Alien Research (Long War)| Alien Research]]  !! width=&amp;quot;9%&amp;quot; | {{Damage Icon}} Base Damage !! width=&amp;quot;5%&amp;quot; |{{Health (Long War)}} HP !! width=&amp;quot;5%&amp;quot; | {{Aim (Long War)}} Aim !! width=&amp;quot;8%&amp;quot; | {{Crit Hit Chance Icon}} Crit. Chance !! width=&amp;quot;5%&amp;quot; | {{DR (Long War)}} DR !! width=&amp;quot;5%&amp;quot; | {{Defense (Long War)}} Defense  !! width=&amp;quot;5%&amp;quot; | {{Mobility (Long War)}} Mobility !! width=&amp;quot;5%&amp;quot; | {{Will (Long War)}} Will !! width=&amp;quot;9%&amp;quot; | {{Regen Icon (Long War)}} Bonus Regen !! Perk !! width=&amp;quot;12%&amp;quot; | Navigator Chance !! width=&amp;quot;9%&amp;quot; | Special Name &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Absorption Fields (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Close Encounters (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Distortion Field (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Lightning Reflexes (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Adaptive Bone Marrow (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Shock Absorbent Armor (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0 || - || - || - || - || - || - || - || - || - || {{ Squadsight (Long War) }} || 100% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || - || - || - || - || - || - || - || - || +15 || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 540 || - || - || - || - || - || +10 || - || +10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 700 || - || - || - || - || - || +10 || - || +10 || - || - || - || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 900 || - || - || - || - || - || +10 || - || +10 || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Aliens (Long War) Navbar}}&lt;br /&gt;
[[Category: Aliens (Long War)]]&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Rocketeer_(Long_War)&amp;diff=70240</id>
		<title>Rocketeer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Rocketeer_(Long_War)&amp;diff=70240"/>
		<updated>2016-01-11T17:46:54Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: /* Sample Builds */  Arty tweaks. Almost done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Rocketeer (Long War).png|left|frame|64px|Rocketeer]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Rocketeer&#039;&#039;&#039; class is similar to an explosives specialized Heavy in vanilla XCOM. Their signature ability is &#039;&#039;&#039;Fire Rocket&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: Assault Rifles, Battle Rifles, Carbines, SMGs.&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Rocket Launcher.&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items&#039;&#039;&#039;: Rocket, Shredder Rocket.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{ Fire Rocket (Long War)|text=1}}&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1={{ Will To Survive (Long War)|text=1}}&lt;br /&gt;
|LCorporal2={{ Ranger (Long War)|text=1}}&lt;br /&gt;
|LCorporal3={{ HEAT Warheads (Long War)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;&#039;+3 Will.&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{ Rapid Reaction (Long War)|text=1}}&lt;br /&gt;
|Corporal2={{ Fire In The Hole (Long War)|text=1}}&lt;br /&gt;
|Corporal3={{ Snapshot (Long War)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;+2 Aim.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Sergeant1={{ Suppression (Long War)|text=1}}&lt;br /&gt;
|Sergeant2={{ Platform Stability (Long War)|text=1}}&lt;br /&gt;
|Sergeant3={{ Shredder Ammo (Long War)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{ Tactical Sense (Long War)|text=1}}&lt;br /&gt;
|TechSgt2={{ Opportunist (Long War)|text=1}}&lt;br /&gt;
|TechSgt3={{ Mayhem (Long War)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{ Extra Conditioning (Long War)|text=1}}&lt;br /&gt;
|GunSgt2={{ Double Tap (Long War)|text=1}}&lt;br /&gt;
|GunSgt3={{ Shock And Awe (Long War)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;+3 Aim, +3 Will, +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{ Tandem Warheads (Long War)|text=1}}&lt;br /&gt;
|MSgt2={{ Javelin Rockets (Long War)|text=1}}&lt;br /&gt;
|MSgt3={{ Danger Zone (Long War)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;Javelin rockets do NOT increase the range of rocket shots taken after a move.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3 || 5(6)|| 5(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 6 || 5(6)|| 10(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 1 || 3 || 9 || 3(4)|| 13(-16)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 3 || 12 || 3(4)|| 16(-20)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 3 || 15 || 3(4)|| 19(-24)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 3 || 18 || 3(4)|| 22(-28)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 3 || 3 || 21 || 3(4)|| 25(-32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above). Psionic soldiers can also gain 1-6 extra will per psi level (&amp;lt;code&amp;gt;1 + rand(6)&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Mid/Long range Offensive Support.&lt;br /&gt;
&lt;br /&gt;
An offensive support class, whose value depends on the players playstyle. The Rocketeer&#039;s speciality is the Rocket Launcher that she carries with her. Unlike Vanilla, the Long War Rocketeer perk tree focus almost exclusively on ways to improve the rocket launcher. &lt;br /&gt;
&lt;br /&gt;
Even though they are less reliable to hit , in Long war, the rocket launcher&#039;s primary uses are still the same as in vanilla: clearing tightly packed groups or hard cover, while letting the rest of the squad clean up any stragglers. Unlike vanilla, Rocketeers can move and fire, though with a hefty aim penalty and reduced range, this can be somewhat negated with the &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; perk.&lt;br /&gt;
&lt;br /&gt;
Another important ability is the &#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039; perk, which increases the damage dealt by friendly forces, while also doing respectable damage on its own. A major difference from vanilla is that Shredder Rockets will not destroy cover, and will not affect units that are in cover relative to the center of the blast.&lt;br /&gt;
&lt;br /&gt;
With perks like &#039;&#039;&#039;Covering Fire&#039;&#039;&#039;, &#039;&#039;&#039;Suppression&#039;&#039;&#039; and &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; and a respectable Aim increase per level, the Rocketeer can hold her own during fire fights, even though they should still be kept away from the front lines. &lt;br /&gt;
&lt;br /&gt;
Unlike Vanilla, Long War Rocketeers rely on their Aim to determine how precisely they can aim their rockets; a higher aim will mean that a rocket will scatter less, also the further away the target, the higher the scatter will be. It can be valuable to end a Rocketeer&#039;s turn with &#039;&#039;steady weapon&#039;&#039; rather than overwatch. Equipment such as the SCOPE reduce scatter, but laser weapons and carbines do not influence rocket scatter.&lt;br /&gt;
&lt;br /&gt;
Due to the way that rockets behave in Long War, it is very dangerous to shoot rockets while friendly forces are near the target area, as the rockets can easily veer off course and hit friendly soldiers, meaning that danger close rocket support is next to impossible.&lt;br /&gt;
&lt;br /&gt;
Rocketeers can carry additional rockets in item slots, but each one has a weight of 2 (twice that of most items). This can be offset by using lighter armor, or using an SMG as a primary weapon. Even without the Javelin perk, rockets can be fired slightly beyond visual range, allowing a lightly armored Rocketeer to remain slightly back from the front line while still being able to launch rockets.&lt;br /&gt;
&lt;br /&gt;
Rocketeers excel at removing groups of flying enemies; a Rocketeer with the HEAT perk can not only eliminate the support drones surrounding a Cyberdisc, but also inflict it with significant damage. Rocketeers can enable aggressive styles of play where rockets are used to remove cover, while others push against the enemy position.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
The XCom long war commander should consider two base routes for his rocketeers- use in the beginning-midgame and use later on. As rocketeers are nearly useless in the beginning of the game because of rocket scatter, it would be wise to choose snap shot; however further on in the game, when the blaster launcher is available for manufacture, perk choices that increase the range and accuracy of rockets without moving can be highly desirable. The Arty is best exploited late in the game, when soldier rewards from council requests allow troops to instantly be promoted from squaddie to Sergeant; with this a bumbling rookie can be immediately launched to the level of a competent Arty rocketeer with no labor required. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arty===&lt;br /&gt;
&lt;br /&gt;
The arty is primarily for late-game missions, but could find some use in mid- game with the recoilless rifle. The Arty is a massively powerful, long range mobile artillery unit that makes full use of the blaster launcher. Arty rocketeers have no need for either cover or close proximity because of the long range, incredible accuracy and absurd damage the blaster launcher and his perks provide.&lt;br /&gt;
&lt;br /&gt;
At Lance Corporal: Both &#039;&#039;&#039;Ranger&#039;&#039;&#039; and &#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039; are fine choices, although HEAT Warheads might be preferred for taking out tanks.&lt;br /&gt;
&lt;br /&gt;
At Corporal: &#039;&#039;&#039;Fire in the Hole&#039;&#039;&#039; is essential to this build, giving the blaster launcher much-desired range.&lt;br /&gt;
&lt;br /&gt;
At Sergeant: &#039;&#039;&#039;Platform stability&#039;&#039;&#039; may be a good choice, especially if you are using the standard rocket launcher or the recoilless rifle, but the free extra rocket of &#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039; makes it preferable in most situations, especially if you have the blaster launcher unlocked.&lt;br /&gt;
&lt;br /&gt;
At Tech Sergeant: &#039;&#039;&#039;Mayhem&#039;&#039;&#039; stacks even more damage on top of the already-punishing rockets and blaster launcher shots. Also helps compensate for the damage lost by long range blaster launcher shots, or rocket shots that scatter from the muzzle.&lt;br /&gt;
&lt;br /&gt;
== Rockets ==&lt;br /&gt;
Rockets in Long War behave quite differently than in vanilla. See [[Weapons (Long War)#Rockets|Rockets]] for more details.&lt;br /&gt;
&lt;br /&gt;
Rocketeers get one rocket as part of their standard loadout, and can gain additional rockets with the Rocketeer and Shredder Rocket (renamed Shredder Ammo) perks as in vanilla. Additional rockets and shredder rockets are also available as carried items, however rockets are heavy, so carrying additional rockets as items will cause a mobility penalty due to encumbrance.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Rocketeer_(Long_War)&amp;diff=70239</id>
		<title>Rocketeer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Rocketeer_(Long_War)&amp;diff=70239"/>
		<updated>2016-01-11T17:35:15Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: /* Arty */  tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Rocketeer (Long War).png|left|frame|64px|Rocketeer]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Rocketeer&#039;&#039;&#039; class is similar to an explosives specialized Heavy in vanilla XCOM. Their signature ability is &#039;&#039;&#039;Fire Rocket&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: Assault Rifles, Battle Rifles, Carbines, SMGs.&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Rocket Launcher.&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items&#039;&#039;&#039;: Rocket, Shredder Rocket.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{ Fire Rocket (Long War)|text=1}}&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1={{ Will To Survive (Long War)|text=1}}&lt;br /&gt;
|LCorporal2={{ Ranger (Long War)|text=1}}&lt;br /&gt;
|LCorporal3={{ HEAT Warheads (Long War)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;&#039;+3 Will.&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{ Rapid Reaction (Long War)|text=1}}&lt;br /&gt;
|Corporal2={{ Fire In The Hole (Long War)|text=1}}&lt;br /&gt;
|Corporal3={{ Snapshot (Long War)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;+2 Aim.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Sergeant1={{ Suppression (Long War)|text=1}}&lt;br /&gt;
|Sergeant2={{ Platform Stability (Long War)|text=1}}&lt;br /&gt;
|Sergeant3={{ Shredder Ammo (Long War)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{ Tactical Sense (Long War)|text=1}}&lt;br /&gt;
|TechSgt2={{ Opportunist (Long War)|text=1}}&lt;br /&gt;
|TechSgt3={{ Mayhem (Long War)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{ Extra Conditioning (Long War)|text=1}}&lt;br /&gt;
|GunSgt2={{ Double Tap (Long War)|text=1}}&lt;br /&gt;
|GunSgt3={{ Shock And Awe (Long War)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;+3 Aim, +3 Will, +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{ Tandem Warheads (Long War)|text=1}}&lt;br /&gt;
|MSgt2={{ Javelin Rockets (Long War)|text=1}}&lt;br /&gt;
|MSgt3={{ Danger Zone (Long War)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;Javelin rockets do NOT increase the range of rocket shots taken after a move.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3 || 5(6)|| 5(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 6 || 5(6)|| 10(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 1 || 3 || 9 || 3(4)|| 13(-16)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 3 || 12 || 3(4)|| 16(-20)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 3 || 15 || 3(4)|| 19(-24)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 3 || 18 || 3(4)|| 22(-28)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 3 || 3 || 21 || 3(4)|| 25(-32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above). Psionic soldiers can also gain 1-6 extra will per psi level (&amp;lt;code&amp;gt;1 + rand(6)&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Mid/Long range Offensive Support.&lt;br /&gt;
&lt;br /&gt;
An offensive support class, whose value depends on the players playstyle. The Rocketeer&#039;s speciality is the Rocket Launcher that she carries with her. Unlike Vanilla, the Long War Rocketeer perk tree focus almost exclusively on ways to improve the rocket launcher. &lt;br /&gt;
&lt;br /&gt;
Even though they are less reliable to hit , in Long war, the rocket launcher&#039;s primary uses are still the same as in vanilla: clearing tightly packed groups or hard cover, while letting the rest of the squad clean up any stragglers. Unlike vanilla, Rocketeers can move and fire, though with a hefty aim penalty and reduced range, this can be somewhat negated with the &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; perk.&lt;br /&gt;
&lt;br /&gt;
Another important ability is the &#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039; perk, which increases the damage dealt by friendly forces, while also doing respectable damage on its own. A major difference from vanilla is that Shredder Rockets will not destroy cover, and will not affect units that are in cover relative to the center of the blast.&lt;br /&gt;
&lt;br /&gt;
With perks like &#039;&#039;&#039;Covering Fire&#039;&#039;&#039;, &#039;&#039;&#039;Suppression&#039;&#039;&#039; and &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; and a respectable Aim increase per level, the Rocketeer can hold her own during fire fights, even though they should still be kept away from the front lines. &lt;br /&gt;
&lt;br /&gt;
Unlike Vanilla, Long War Rocketeers rely on their Aim to determine how precisely they can aim their rockets; a higher aim will mean that a rocket will scatter less, also the further away the target, the higher the scatter will be. It can be valuable to end a Rocketeer&#039;s turn with &#039;&#039;steady weapon&#039;&#039; rather than overwatch. Equipment such as the SCOPE reduce scatter, but laser weapons and carbines do not influence rocket scatter.&lt;br /&gt;
&lt;br /&gt;
Due to the way that rockets behave in Long War, it is very dangerous to shoot rockets while friendly forces are near the target area, as the rockets can easily veer off course and hit friendly soldiers, meaning that danger close rocket support is next to impossible.&lt;br /&gt;
&lt;br /&gt;
Rocketeers can carry additional rockets in item slots, but each one has a weight of 2 (twice that of most items). This can be offset by using lighter armor, or using an SMG as a primary weapon. Even without the Javelin perk, rockets can be fired slightly beyond visual range, allowing a lightly armored Rocketeer to remain slightly back from the front line while still being able to launch rockets.&lt;br /&gt;
&lt;br /&gt;
Rocketeers excel at removing groups of flying enemies; a Rocketeer with the HEAT perk can not only eliminate the support drones surrounding a Cyberdisc, but also inflict it with significant damage. Rocketeers can enable aggressive styles of play where rockets are used to remove cover, while others push against the enemy position.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
The XCom long war commander should consider two base routes for his rocketeers- use in the beginning-midgame and use later on. As rocketeers are nearly useless in the beginning of the game because of rocket scatter, it would be wise to choose snap shot; however further on in the game, when the blaster launcher is available for manufacture, perk choices that increase the range and accuracy of rockets without moving can be highly desirable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arty===&lt;br /&gt;
&lt;br /&gt;
The arty is primarily for late-game missions, but could find some use in mid- game with the recoilless rifle. The Arty is a massively powerful, long range mobile artillery unit that makes full use of the blaster launcher. Arty rocketeers have no need for either cover or close proximity because of the long range, incredible accuracy and absurd damage the blaster launcher and his perks provide.&lt;br /&gt;
&lt;br /&gt;
At Lance Corporal: Both &#039;&#039;&#039;Ranger&#039;&#039;&#039; and &#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039; are fine choices, although HEAT Warheads might be preferred for taking out tanks.&lt;br /&gt;
&lt;br /&gt;
At Corporal: &#039;&#039;&#039;Fire in the Hole&#039;&#039;&#039; is essential to this build, giving the blaster launcher much-desired range.&lt;br /&gt;
&lt;br /&gt;
At Sergeant: &#039;&#039;&#039;Platform stability&#039;&#039;&#039; may be a good choice, especially if you are using the standard rocket launcher or the recoilless rifle, but the free extra rocket of &#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039; makes it preferable.&lt;br /&gt;
&lt;br /&gt;
== Rockets ==&lt;br /&gt;
Rockets in Long War behave quite differently than in vanilla. See [[Weapons (Long War)#Rockets|Rockets]] for more details.&lt;br /&gt;
&lt;br /&gt;
Rocketeers get one rocket as part of their standard loadout, and can gain additional rockets with the Rocketeer and Shredder Rocket (renamed Shredder Ammo) perks as in vanilla. Additional rockets and shredder rockets are also available as carried items, however rockets are heavy, so carrying additional rockets as items will cause a mobility penalty due to encumbrance.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Rocketeer_(Long_War)&amp;diff=70238</id>
		<title>Rocketeer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Rocketeer_(Long_War)&amp;diff=70238"/>
		<updated>2016-01-11T17:28:22Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: /* Arty */ tweaks, more coming soon, will finish page in 5 minutes or so&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Rocketeer (Long War).png|left|frame|64px|Rocketeer]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Rocketeer&#039;&#039;&#039; class is similar to an explosives specialized Heavy in vanilla XCOM. Their signature ability is &#039;&#039;&#039;Fire Rocket&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: Assault Rifles, Battle Rifles, Carbines, SMGs.&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Rocket Launcher.&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items&#039;&#039;&#039;: Rocket, Shredder Rocket.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{ Fire Rocket (Long War)|text=1}}&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1={{ Will To Survive (Long War)|text=1}}&lt;br /&gt;
|LCorporal2={{ Ranger (Long War)|text=1}}&lt;br /&gt;
|LCorporal3={{ HEAT Warheads (Long War)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;&#039;+3 Will.&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{ Rapid Reaction (Long War)|text=1}}&lt;br /&gt;
|Corporal2={{ Fire In The Hole (Long War)|text=1}}&lt;br /&gt;
|Corporal3={{ Snapshot (Long War)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;+2 Aim.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Sergeant1={{ Suppression (Long War)|text=1}}&lt;br /&gt;
|Sergeant2={{ Platform Stability (Long War)|text=1}}&lt;br /&gt;
|Sergeant3={{ Shredder Ammo (Long War)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{ Tactical Sense (Long War)|text=1}}&lt;br /&gt;
|TechSgt2={{ Opportunist (Long War)|text=1}}&lt;br /&gt;
|TechSgt3={{ Mayhem (Long War)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{ Extra Conditioning (Long War)|text=1}}&lt;br /&gt;
|GunSgt2={{ Double Tap (Long War)|text=1}}&lt;br /&gt;
|GunSgt3={{ Shock And Awe (Long War)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;+3 Aim, +3 Will, +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{ Tandem Warheads (Long War)|text=1}}&lt;br /&gt;
|MSgt2={{ Javelin Rockets (Long War)|text=1}}&lt;br /&gt;
|MSgt3={{ Danger Zone (Long War)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;Javelin rockets do NOT increase the range of rocket shots taken after a move.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3 || 5(6)|| 5(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 6 || 5(6)|| 10(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 1 || 3 || 9 || 3(4)|| 13(-16)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 3 || 12 || 3(4)|| 16(-20)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 3 || 15 || 3(4)|| 19(-24)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 3 || 18 || 3(4)|| 22(-28)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 3 || 3 || 21 || 3(4)|| 25(-32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above). Psionic soldiers can also gain 1-6 extra will per psi level (&amp;lt;code&amp;gt;1 + rand(6)&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Mid/Long range Offensive Support.&lt;br /&gt;
&lt;br /&gt;
An offensive support class, whose value depends on the players playstyle. The Rocketeer&#039;s speciality is the Rocket Launcher that she carries with her. Unlike Vanilla, the Long War Rocketeer perk tree focus almost exclusively on ways to improve the rocket launcher. &lt;br /&gt;
&lt;br /&gt;
Even though they are less reliable to hit , in Long war, the rocket launcher&#039;s primary uses are still the same as in vanilla: clearing tightly packed groups or hard cover, while letting the rest of the squad clean up any stragglers. Unlike vanilla, Rocketeers can move and fire, though with a hefty aim penalty and reduced range, this can be somewhat negated with the &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; perk.&lt;br /&gt;
&lt;br /&gt;
Another important ability is the &#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039; perk, which increases the damage dealt by friendly forces, while also doing respectable damage on its own. A major difference from vanilla is that Shredder Rockets will not destroy cover, and will not affect units that are in cover relative to the center of the blast.&lt;br /&gt;
&lt;br /&gt;
With perks like &#039;&#039;&#039;Covering Fire&#039;&#039;&#039;, &#039;&#039;&#039;Suppression&#039;&#039;&#039; and &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; and a respectable Aim increase per level, the Rocketeer can hold her own during fire fights, even though they should still be kept away from the front lines. &lt;br /&gt;
&lt;br /&gt;
Unlike Vanilla, Long War Rocketeers rely on their Aim to determine how precisely they can aim their rockets; a higher aim will mean that a rocket will scatter less, also the further away the target, the higher the scatter will be. It can be valuable to end a Rocketeer&#039;s turn with &#039;&#039;steady weapon&#039;&#039; rather than overwatch. Equipment such as the SCOPE reduce scatter, but laser weapons and carbines do not influence rocket scatter.&lt;br /&gt;
&lt;br /&gt;
Due to the way that rockets behave in Long War, it is very dangerous to shoot rockets while friendly forces are near the target area, as the rockets can easily veer off course and hit friendly soldiers, meaning that danger close rocket support is next to impossible.&lt;br /&gt;
&lt;br /&gt;
Rocketeers can carry additional rockets in item slots, but each one has a weight of 2 (twice that of most items). This can be offset by using lighter armor, or using an SMG as a primary weapon. Even without the Javelin perk, rockets can be fired slightly beyond visual range, allowing a lightly armored Rocketeer to remain slightly back from the front line while still being able to launch rockets.&lt;br /&gt;
&lt;br /&gt;
Rocketeers excel at removing groups of flying enemies; a Rocketeer with the HEAT perk can not only eliminate the support drones surrounding a Cyberdisc, but also inflict it with significant damage. Rocketeers can enable aggressive styles of play where rockets are used to remove cover, while others push against the enemy position.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
The XCom long war commander should consider two base routes for his rocketeers- use in the beginning-midgame and use later on. As rocketeers are nearly useless in the beginning of the game because of rocket scatter, it would be wise to choose snap shot; however further on in the game, when the blaster launcher is available for manufacture, perk choices that increase the range and accuracy of rockets without moving can be highly desirable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arty===&lt;br /&gt;
&lt;br /&gt;
The arty is primarily for late-game missions, but could find some use in mid- game with the recoilless rifle. The Arty is a massively powerful, long range mobile artillery unit that makes full use of the blaster launcher. Arty rocketeers have no need for either cover or close proximity because of the long range, incredible accuracy and absurd damage the blaster launcher and his perks provide.&lt;br /&gt;
&lt;br /&gt;
At Lance Corporal:&lt;br /&gt;
&lt;br /&gt;
== Rockets ==&lt;br /&gt;
Rockets in Long War behave quite differently than in vanilla. See [[Weapons (Long War)#Rockets|Rockets]] for more details.&lt;br /&gt;
&lt;br /&gt;
Rocketeers get one rocket as part of their standard loadout, and can gain additional rockets with the Rocketeer and Shredder Rocket (renamed Shredder Ammo) perks as in vanilla. Additional rockets and shredder rockets are also available as carried items, however rockets are heavy, so carrying additional rockets as items will cause a mobility penalty due to encumbrance.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Rocketeer_(Long_War)&amp;diff=70237</id>
		<title>Rocketeer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Rocketeer_(Long_War)&amp;diff=70237"/>
		<updated>2016-01-11T17:04:05Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: tweaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Rocketeer (Long War).png|left|frame|64px|Rocketeer]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Rocketeer&#039;&#039;&#039; class is similar to an explosives specialized Heavy in vanilla XCOM. Their signature ability is &#039;&#039;&#039;Fire Rocket&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: Assault Rifles, Battle Rifles, Carbines, SMGs.&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Rocket Launcher.&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items&#039;&#039;&#039;: Rocket, Shredder Rocket.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{ Fire Rocket (Long War)|text=1}}&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1={{ Will To Survive (Long War)|text=1}}&lt;br /&gt;
|LCorporal2={{ Ranger (Long War)|text=1}}&lt;br /&gt;
|LCorporal3={{ HEAT Warheads (Long War)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;&#039;+3 Will.&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{ Rapid Reaction (Long War)|text=1}}&lt;br /&gt;
|Corporal2={{ Fire In The Hole (Long War)|text=1}}&lt;br /&gt;
|Corporal3={{ Snapshot (Long War)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;+2 Aim.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Sergeant1={{ Suppression (Long War)|text=1}}&lt;br /&gt;
|Sergeant2={{ Platform Stability (Long War)|text=1}}&lt;br /&gt;
|Sergeant3={{ Shredder Ammo (Long War)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{ Tactical Sense (Long War)|text=1}}&lt;br /&gt;
|TechSgt2={{ Opportunist (Long War)|text=1}}&lt;br /&gt;
|TechSgt3={{ Mayhem (Long War)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{ Extra Conditioning (Long War)|text=1}}&lt;br /&gt;
|GunSgt2={{ Double Tap (Long War)|text=1}}&lt;br /&gt;
|GunSgt3={{ Shock And Awe (Long War)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;+3 Aim, +3 Will, +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{ Tandem Warheads (Long War)|text=1}}&lt;br /&gt;
|MSgt2={{ Javelin Rockets (Long War)|text=1}}&lt;br /&gt;
|MSgt3={{ Danger Zone (Long War)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;Javelin rockets do NOT increase the range of rocket shots taken after a move.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3 || 5(6)|| 5(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 6 || 5(6)|| 10(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 1 || 3 || 9 || 3(4)|| 13(-16)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 3 || 12 || 3(4)|| 16(-20)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 3 || 15 || 3(4)|| 19(-24)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 3 || 18 || 3(4)|| 22(-28)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 3 || 3 || 21 || 3(4)|| 25(-32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above). Psionic soldiers can also gain 1-6 extra will per psi level (&amp;lt;code&amp;gt;1 + rand(6)&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Mid/Long range Offensive Support.&lt;br /&gt;
&lt;br /&gt;
An offensive support class, whose value depends on the players playstyle. The Rocketeer&#039;s speciality is the Rocket Launcher that she carries with her. Unlike Vanilla, the Long War Rocketeer perk tree focus almost exclusively on ways to improve the rocket launcher. &lt;br /&gt;
&lt;br /&gt;
Even though they are less reliable to hit , in Long war, the rocket launcher&#039;s primary uses are still the same as in vanilla: clearing tightly packed groups or hard cover, while letting the rest of the squad clean up any stragglers. Unlike vanilla, Rocketeers can move and fire, though with a hefty aim penalty and reduced range, this can be somewhat negated with the &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; perk.&lt;br /&gt;
&lt;br /&gt;
Another important ability is the &#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039; perk, which increases the damage dealt by friendly forces, while also doing respectable damage on its own. A major difference from vanilla is that Shredder Rockets will not destroy cover, and will not affect units that are in cover relative to the center of the blast.&lt;br /&gt;
&lt;br /&gt;
With perks like &#039;&#039;&#039;Covering Fire&#039;&#039;&#039;, &#039;&#039;&#039;Suppression&#039;&#039;&#039; and &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; and a respectable Aim increase per level, the Rocketeer can hold her own during fire fights, even though they should still be kept away from the front lines. &lt;br /&gt;
&lt;br /&gt;
Unlike Vanilla, Long War Rocketeers rely on their Aim to determine how precisely they can aim their rockets; a higher aim will mean that a rocket will scatter less, also the further away the target, the higher the scatter will be. It can be valuable to end a Rocketeer&#039;s turn with &#039;&#039;steady weapon&#039;&#039; rather than overwatch. Equipment such as the SCOPE reduce scatter, but laser weapons and carbines do not influence rocket scatter.&lt;br /&gt;
&lt;br /&gt;
Due to the way that rockets behave in Long War, it is very dangerous to shoot rockets while friendly forces are near the target area, as the rockets can easily veer off course and hit friendly soldiers, meaning that danger close rocket support is next to impossible.&lt;br /&gt;
&lt;br /&gt;
Rocketeers can carry additional rockets in item slots, but each one has a weight of 2 (twice that of most items). This can be offset by using lighter armor, or using an SMG as a primary weapon. Even without the Javelin perk, rockets can be fired slightly beyond visual range, allowing a lightly armored Rocketeer to remain slightly back from the front line while still being able to launch rockets.&lt;br /&gt;
&lt;br /&gt;
Rocketeers excel at removing groups of flying enemies; a Rocketeer with the HEAT perk can not only eliminate the support drones surrounding a Cyberdisc, but also inflict it with significant damage. Rocketeers can enable aggressive styles of play where rockets are used to remove cover, while others push against the enemy position.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
The XCom long war commander should consider two base routes for his rocketeers- use in the beginning-midgame and use later on. As rocketeers are nearly useless in the beginning of the game because of rocket scatter, it would be wise to choose snap shot; however further on in the game, when the blaster launcher is available for manufacture, perk choices that increase the range and accuracy of rockets without moving can be highly desirable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arty===&lt;br /&gt;
A blaster-launcher rocketeer with fire in the hole, platform stability, shock and awe and Javelin rockets will turn into a mobile artillery unit, who has no need for either cover or close proximity because of the long range, incredible accuracy and absurd damage those perks provide. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rockets ==&lt;br /&gt;
Rockets in Long War behave quite differently than in vanilla. See [[Weapons (Long War)#Rockets|Rockets]] for more details.&lt;br /&gt;
&lt;br /&gt;
Rocketeers get one rocket as part of their standard loadout, and can gain additional rockets with the Rocketeer and Shredder Rocket (renamed Shredder Ammo) perks as in vanilla. Additional rockets and shredder rockets are also available as carried items, however rockets are heavy, so carrying additional rockets as items will cause a mobility penalty due to encumbrance.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=EXALT_Units_(Long_War)&amp;diff=70236</id>
		<title>EXALT Units (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=EXALT_Units_(Long_War)&amp;diff=70236"/>
		<updated>2016-01-11T14:34:28Z</updated>

		<summary type="html">&lt;p&gt;PrivateHazzard: made comments on a gameplay glitch (feature) I discovered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EXALT units&#039;&#039;&#039; are largely unchanged from their vanilla incarnation in terms of behavior, though like Aliens, they gain progressive health, damage, and accuracy increases over time, and can also gain new perks.&lt;br /&gt;
&lt;br /&gt;
EXALT personnel start out using basic ballistic weaponry equivalent to your own, but eventually upgrade to Beam Laser weapons. Unlike vanilla, EXALT&#039;s laser weapons have self-destruct dead-switch systems built in. It should be noted that if the operator is hit with a powerful electrical shock, such as the Arc Thrower, then the weapon&#039;s dead-switch is disabled, and thus it can be retrieved. This allows Commanders to augment their reserves of basic laser weapons (for arming second-line personnel) through capturing equipment if desired.&lt;br /&gt;
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Commanders should beware that EXALT units can now spawn in alien missions later in the game, immediately given away by the regular EXALT static-filled chatter. They may also spawn as the Scout/Navigator unit for alien pods, and EXALT pods in alien missions can be led by aliens. The implications are clear; EXALT cells have begun working with the aliens openly, or the aliens are mind-controlling EXALT personnel. Either way, be careful; EXALT agents may not progress past beam laser weapons, but their elite operatives can easily boast as much health as an experienced XCOM operative in heavy armor and have a similar array of perks available.&lt;br /&gt;
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EXALT will not do an instant and complete switch to Elite units. At first, their elites will pop up in fairly small groups, maybe one or two pods per Covert Op. Eventually, however, almost every EXALT agent on a given operation will be an Elite.&lt;br /&gt;
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Curiously, if the EXALT base is raided before all EXALT cells have been destroyed, EXALT units that spawn later in game will be armed largely, if not exclusively, with the standard ballistic weaponry they carried when they first appeared. &lt;br /&gt;
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==Operative==&lt;br /&gt;
Standard EXALT operative. Armed with a ballistic rifle and high-explosive grenade.&lt;br /&gt;
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&#039;&#039;&#039;Perk List:&#039;&#039;&#039; Opportunist, Aggression, Tactical Sense, Suppression, Bring &#039;Em On, Lightning Reflexes, Resilience, Light &#039;Em Up&lt;br /&gt;
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===Elite===&lt;br /&gt;
Armed with a laser rifle, alien grenade, and basic gene mods.&lt;br /&gt;
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&#039;&#039;&#039;Perk List:&#039;&#039;&#039; Grenadier, Opportunist, Aggression, Lightning Reflexes, Bombardier, Resilience, Light &#039;Em Up, Sharpshooter, Covering Fire, Suppression, Tactical Sense&lt;br /&gt;
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==Sniper==&lt;br /&gt;
Frequently one of the least dangerous agent types, simply because EXALT agents like to get up close and personal with the objectives - an area in which sniper rifles perform extremely poorly, especially in Long War. Expect trouble if you are running a Covert Extraction mission or there are other EXALT agents on the objective during Data Recovery, though, as snipers will be less inclined to move around and more liable to start shooting effectively.&lt;br /&gt;
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&#039;&#039;&#039;Perk List:&#039;&#039;&#039; Sharpshooter, Low Profile, Squadsight, Aggression, Executioner, In The Zone&lt;br /&gt;
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===Elite===&lt;br /&gt;
Elite Snipers use a beam laser sniper rifle, but are otherwise fairly unremarkable. Be wary of them when encountered during missions against the aliens; they are more capable of devastating standoff fire since they don&#039;t have a objective to rush for and will generally have very high chances to crit thanks to their perk lists.&lt;br /&gt;
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&#039;&#039;&#039;Perk List:&#039;&#039;&#039; Squadsight, Sharpshooter, Aggression, Lone Wolf, Mayhem, In The Zone, Bring &#039;Em On, Combined Arms, Low Profile&lt;br /&gt;
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==Heavy==&lt;br /&gt;
Heavily armed, EXALT&#039;s Heavy troopers present a significant threat to your units, especially since they can possess the HEAT Ammo/Warheads perk.&lt;br /&gt;
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&#039;&#039;&#039;Perk List:&#039;&#039;&#039; Covering Fire, Grenadier, Danger Zone, Light &#039;Em Up, Will To Survive, HEAT Ammo, Mayhem, Javelin Rockets&lt;br /&gt;
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===Elite===&lt;br /&gt;
Swapping their ballistic LMG for a laser model, and packing an alien grenade, Elite Heavies are even more dangerous. They also gain the Iron Skin genemod as before, reducing damage taken by 1.&lt;br /&gt;
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&#039;&#039;&#039;Perk List:&#039;&#039;&#039; Danger Zone, Javelin Rockets, Light &#039;Em Up, Grenadier, Will To Survive, HEAT Ammo, Mayhem, Bombardier, Rocketeer, Tactical Sense, &lt;br /&gt;
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==Medic==&lt;br /&gt;
EXALT medics function much the same as their regular counterpart. They can deploy smoke and heal allies.&lt;br /&gt;
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&#039;&#039;&#039;Perk List:&#039;&#039;&#039; Covering Fire, Tactical Sense, Sprinter, Savior, Opportunist, Regeneration, Sentinel&lt;br /&gt;
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===Elite===&lt;br /&gt;
Medics, but better. They have a wider array of perks at their disposal, on top of the Regen Pheromones genemod.&lt;br /&gt;
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&#039;&#039;&#039;Perk List:&#039;&#039;&#039; Covering Fire, Suppression, Tactical Sense, Dense Smoke, Sprinter, Regeneration, Savior, Opportunist, Low Profile, Sentinel, Light &#039;Em Up&lt;br /&gt;
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[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>PrivateHazzard</name></author>
	</entry>
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