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	<updated>2026-05-01T06:48:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=41075</id>
		<title>XCOM News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=41075"/>
		<updated>2012-11-09T09:32:17Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* XCOM: Enemy Unknown by Firaxis Games released! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Ufopaedia.org news page where relevant news and site messages will appear. When this page is transcluded into other pages, only the new news items should appear there. Everything else will only display on this page. At least that is how it should work in theory. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geoscape_5_EU2012.jpg|thumb|300px|Interception in progress in XCOM: Enemy Unknown (2012)]]&lt;br /&gt;
==== &amp;lt;Font color=&amp;quot;49BCB5&amp;quot;&amp;gt;XCOM: Enemy Unknown by Firaxis Games released!&amp;lt;/font&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;October 23, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has [http://www.2kgames.com/blog/add-on-content-packs-for-xcom-enemy-unknown-coming-soon announced] the first of two DLC packs for all platforms. The first, named &#039;&#039;Slingshot&#039;&#039;, will feature 3 new linked Council missions that will focus on a playable character named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 9, 2012&#039;&#039;&#039;&lt;br /&gt;
:* Eighteen years after the original release of &#039;&#039;UFO: Enemy Unknown&#039;&#039; (or &#039;&#039;XCOM: UFO Defense&#039;&#039;), 2K Games has released today in North America &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, its remake of the original game, which will be followed by the international release next Friday. XCOM is back!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 24, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Demo is released on &#039;&#039;&#039;[http://store.steampowered.com/app/200510/ Steam]&#039;&#039;&#039;. It features a tutorial mission, a standard mission and a limited interaction with the Base and Geoscape layer.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 10, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Multiplayer deathmatch revealed for XCOM: Enemy Unknown (2012), mix your own squad of soldiers &amp;amp; aliens and battle online vs other players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 5, 2012 &#039;&#039;&#039;&lt;br /&gt;
:*Publisher 2K Games announces that Firaxis (makers of Civilization) is developing a re-imagining of the original XCOM: Enemy Unknown for release this fall (2012).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;Font color=&amp;quot;49BCB5&amp;quot;&amp;gt;New XCOM FPS Game by 2k Marin&amp;lt;/font&amp;gt; ====&lt;br /&gt;
:* XCOM FPS has been delayed multiple times, release is late 2013 or 2014 at the earliest.&lt;br /&gt;
:* The game will focus on elite U.S. government operatives attempting to prevent a nightmarish invasion of the United States (while dropping the dash in X-COM). See:&lt;br /&gt;
:* The [http://www.xcom.com official XCOM] site (only a couple of trailers here)&lt;br /&gt;
:* Some criticism of its change in focus ([http://www.destructoid.com/2k-marin-s-22-minute-demonstration-of-xcom-209954.phtml 1], [http://www.destructoid.com/2k-xcom-changed-because-strategy-games-aren-t-modern-205991.phtml 2]), although 2k Marin may be rethinking this&lt;br /&gt;
:* [http://forums.2kgames.com/forums/forumdisplay.php?76-XCOM-General-Discussion 2k&#039;s XCOM forum], including passionate posts by X-Commies&lt;br /&gt;
:* Once slated for March 2012 release, it has now slipped to a later date ([http://www.videogamer.com/xbox360/xcom_2k_marin/news/xcom_release_date_slips_avoids_mass_effect_3.html 1], [http://www.gamespot.com/news/6344515.html?tag=nl.e579 2]).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====  &amp;lt;Font color=&amp;quot;49BCB5&amp;quot;&amp;gt;X-COM Packages &amp;lt;/font&amp;gt; ====&lt;br /&gt;
Now available for less than $15&lt;br /&gt;
:*At [http://www.gamersgate.com/index.php?page=product&amp;amp;what=view&amp;amp;sku=DDB-XCOM&amp;amp;via=newly_added&amp;amp;aff=sc GamersGate], [http://store.steampowered.com/sub/964/ Steam] and [http://www.direct2drive.com/2/7614/product/Buy-X-Com-Complete-Bundle-Download Direct2Drive]. (Includes &amp;lt;b&amp;gt;UFO&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;TFTD&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Apoc&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Int&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;Enf&amp;lt;/b&amp;gt;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;reviews&amp;quot;, see [[GEOSCAPE.EXE#X-COM_Complete_Packages|this]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archived News == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Font color=&amp;quot;49BCB5&amp;quot;&amp;gt;&amp;lt;b&amp;gt;OFFICIAL&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; - [http://kotaku.com/5516654/x+com-is-back NEW X-COM GAME FROM THE DEVELOPERS OF BIOSHOCK 2]&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, this will come as a shock to all, but 2K Australia and 2K Marin is busily working on a first-person shooter based on the X-COM franchise. More info will presumably become available on the 2010 E3.&lt;br /&gt;
&lt;br /&gt;
For more information/rumors check 2K&#039;s [http://forums.2kgames.com/forums/forumdisplay.php?f=76 X-COM forum].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Squads_(EU2012)&amp;diff=39701</id>
		<title>Squads (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Squads_(EU2012)&amp;diff=39701"/>
		<updated>2012-10-19T11:59:43Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: Created page with &amp;quot;== Four-Man Squad == &amp;#039;&amp;#039;The four-man squad is your default squad size.&amp;#039;&amp;#039;  The majority of your units this early will be rookies and therefore not have a class. Once you obtain suf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Four-Man Squad ==&lt;br /&gt;
&#039;&#039;The four-man squad is your default squad size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of your units this early will be rookies and therefore not have a class. Once you obtain sufficient ranked soldiers, you can start adjusting your squads for the missions you&#039;re embarking upon. The standard &amp;quot;one of each&amp;quot; is a typical approach here.&lt;br /&gt;
&lt;br /&gt;
== Five-Man Squad ==&lt;br /&gt;
&#039;&#039;The five-man squad is unlocked after purchasing the Squad Size I ability from the [[OTS_(EU2012) | Officer Training School]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Six-Man Squad ==&lt;br /&gt;
&#039;&#039;The six-man squad is unlocked after purchasing the Squad Size II ability from the [[OTS_(EU2012) | Officer Training School]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Achievement: Single-Man Squad ==&lt;br /&gt;
&#039;&#039;Clear a UFO crash site with one soldier on Classic or Impossible difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This mission is likely easiest towards the start of the game, when the aliens are not very strong. Heavy or Assault units would be most effective due to their high damage output and and their respective moving and firing abilities (Run &amp;amp; Gun or Bullet Swarm). Taking a medikit over a grenade will increase your longevity if you aren&#039;t killed outright, but the area of effect damage will be beneficial when trying to clear enemies more quickly.&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=39700</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=39700"/>
		<updated>2012-10-19T11:38:23Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Disambiguation of 1994 vs 2012 Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XCOM: UFO Defense==&lt;br /&gt;
&lt;br /&gt;
Update: Well, game&#039;s about to be released and the [[Enemy Unknown (EU2012)]] page and table have been worked on, and now there will surely be more people stopping by and wanting to know more. So the question I&#039;m asking everyone is to have a look at the current status of the new game page and think about when the new table should be moved to the UFOPaedia&#039;s Main page? [[User:Hobbes|Hobbes]] 20:23, 7 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Main Page layout. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on a new Main Page layout. Found here: [http://www.ufopaedia.org/index.php?title=User:Kokkan/Main_Page]. So I was wondering if it would be possible to apply something like this ([http://www.mediawiki.org/wiki/Manual:FAQ#How_do_I_hide_the_main_page_title.3F])? Preferable (http://www.mediawiki.org/wiki/Extension:NoTitle) --[[User:Kokkan|Kokkan]] 16:34, 18 September 2012 (EDT)&lt;br /&gt;
:Looks good to me, just one thing: why is the OpenXcom logo displayed? [[User:Hobbes|Hobbes]] 09:11, 4 October 2012 (EDT)&lt;br /&gt;
:: That was just a aesthetic choice. =) --[[User:Kokkan|Kokkan]] 12:36, 4 October 2012 (EDT)&lt;br /&gt;
:::  I see :) Well the thing is that it&#039;s that placing that logo there is going to bring a lot of attention to that project. My question was if that was intentional or not. [[User:Hobbes|Hobbes]] 12:43, 4 October 2012 (EDT)&lt;br /&gt;
:::: Kokkan, would it be possible to squeeze the &#039;featured article&#039; on the corner below the &#039;UFOpaedia News&#039; (probably enlarge the corner)? I like how the new design has a compact look to it and to me it would look better if the &#039;featured article&#039; was integrated with the news sections. Or probably even switch its position and put it on top rather than the &#039;UFOpaedia news&#039; [[User:Hobbes|Hobbes]] 12:57, 4 October 2012 (EDT)&lt;br /&gt;
::::: Right now it depends on the width of the browser and the content in the Featured Article. I might be able to set some auto-width on the XCOM New window. --[[User:Kokkan|Kokkan]] 09:11, 5 October 2012 (EDT) &lt;br /&gt;
:::::: I was wondering if it wouldn&#039;t be better to bring up the Enemy Unknown 2012 table as the first table, at least for some time after the game is released. With my current maximum resolution both tables still appear one over the other, and I think the UFO Defense table might need a little reorganization and after it is done both games go back to being side by side. Or any other ideas. [[User:Hobbes|Hobbes]] 20:15, 8 October 2012 (EDT)&lt;br /&gt;
::::::: What?! This layout should work with all resolutions down to 1280x720 without stacking items. So it should be fine on everything except the smallest ( &amp;lt;11&amp;quot; ) notepads and pads. --[[User:Kokkan|Kokkan]] 04:49, 9 October 2012 (EDT)&lt;br /&gt;
:::::::: My resolution on my monitor is 1280x1024 and both tables are stacked. [[User:Hobbes|Hobbes]] 05:00, 9 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same issue here with the overlapping tables, and my screen&#039;s 1024 pixels wide. Doesn&#039;t look any better on the tablet. Quick solution: Break the table out and have it on top ala the original&#039;s old main table, and have the original follow immediately after. &lt;br /&gt;
&lt;br /&gt;
A while back I had wanted to redesign the front page but had to shelve it (and then quickly forgot about it). That was to make the main page just contain the news and a list of box art for the various games that point the users to separate main pages for the different titles, allowing the main tables for each title to be a bit more elaborate. Perhaps this might be a good time to resurrect that concept? [[User:NKF|NKF]] 07:15, 9 October 2012 (EDT)&lt;br /&gt;
:I&#039;ll place the EU 2012 table on top of the original game table (*sniff* *sniff*) for now until a permanent solution is found or the issue is fixed. I&#039;m good with that solution or any other.&lt;br /&gt;
:Quick fix: I&#039;ve moved it to the Featured section. [[User:Hobbes|Hobbes]] 08:03, 9 October 2012 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
:Hi folks, I think the partition to having the XCOM 2012 on its own main page is a really good one... now, folks can go to town on it, without having to keep touching the original fansite per se. But it is still kept close by having a highlighted announcement - Thanks for that, Kokkan! Some other comments:&lt;br /&gt;
[[File:X-COM UFOpaedia screen.jpg|100px|right|thumb|It&#039;s U&amp;lt;u&amp;gt;FO&amp;lt;/u&amp;gt;paedia]] &lt;br /&gt;
::*Do we need two &amp;quot;action&amp;quot; pictures at a time? Maybe we could have one, and use it to help balance the X-COM and the UFOpaedia news so that both &amp;quot;sides&amp;quot; of the news end at about the same place. For that matter, either side of the news could otherwise be tightened up, or expanded. But I wish they both ended at the same place so the main page looks more professional.&lt;br /&gt;
::*This is the time to make the standard for the new XCOM 2012 pages. Can I please ask that, for the URLs themselves, we not put parentheses around EU2012? I see it leading to a lot of hassle because ultimately there will be citations in citations in citations and other future complexities, including for other sites trying to cite us... parens just make everything more difficult and clunky. If you agree but say &amp;quot;but it&#039;d be a hassle to fix it now&amp;quot;, I say that&#039;s the wrong answer because it&#039;s about to explode (I&#039;m sure!!!), so it&#039;s really now or never. Just append EU2012, without parens... everybody can figure out what it means. :)&lt;br /&gt;
::*I&#039;m not sure just how/when it happened, but there&#039;s a lot of &amp;quot;U&amp;lt;u&amp;gt;fo&amp;lt;/u&amp;gt;paedia&amp;quot; on the main page. We use the original game as the convention setter, right? It&#039;s a minor thing, but still, we should have a convention, one way or the other. Does someone think it should be Ufopaedia?&lt;br /&gt;
::*To me, the brief OpenXcom logo nip slip (laugh) raises the issue that I wish we highlighted these efforts better... maybe they could use a little shout-out at the bottom of X-COM News section (just a very brief mention or link - little or no write-up), instead of the tiny section they now have, way at the bottom of the main UFOpaedia page.&lt;br /&gt;
:Again, the above points are minor... the big thing is the new place from EU2012 (great idea!). Thanks!! -[[User:MikeTheRed|MikeTheRed]] 14:24, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: We can set the hight at fixed values, but I really don&#039;t see a point to it. Since the size of the content will change. I prefer the parentheses in the naming, it clarifies what game the page relates to, and I don&#039;t see an extensive problem in linking to pages. Like ( [[Enemy_Unknown_(2012)|Enemy Unknown]]). On the UFOpaedia &amp;amp; OpenXcom logo, I fully agree. --[[User:Kokkan|Kokkan]] 09:11, 5 October 2012 (EDT)&lt;br /&gt;
::: One easy trick to link pages with the (EU2012) suffix is to open the top page on the category, which usually contains a list of all items related with that subject, press edit and then copy/paste the links. [[User:Hobbes|Hobbes]] 09:19, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== XCOM Sidebar logo==&lt;br /&gt;
One possibility I thought of would be to replace the old logo/badge on the upper left corner of the wiki with the newer XCOM badge. Here&#039;s some options:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Xcomnewlogo.png|100px|XCOM badge used ingame on the soldiers armor - I can&#039;t get a better pic than this one]]&lt;br /&gt;
[[File:Blue badge XCOM EU.png|100px|XCOM icon used on packing and ingame for menus, etc.]]&lt;br /&gt;
[[File:Xcom_eu_logo.jpg|100px|And there&#039;s also the game logo]]  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anymore ideas? Which would be best? [[User:Hobbes|Hobbes]] 13:44, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The game logo is much cooler, while the insignias seem much more real-to-life. That said, I vote for cooler. The essence of the old X-COM was how scary cool it was. -[[User:MikeTheRed|MikeTheRed]] 14:33, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I say keep the old X-logo, show the roots and lets not take over the entire wiki with EU2012. Use the new logos at appropriate EU2012 pages. --[[User:Kokkan|Kokkan]] 08:55, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Not selling ourselves completely eh? ;) Well I just have to say I love the yellow and black insignia - that&#039;s probably the first XCOM logo/icon I really enjoy :) [[User:Hobbes|Hobbes]] 09:15, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Showing roots is good, too. The gold one does not seem as high-rez as the other... can we get it any better? -[[User:MikeTheRed|MikeTheRed]] 09:55, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Disambiguation of 1994 vs 2012 Entries ==&lt;br /&gt;
&lt;br /&gt;
See for example the Sectoid entry, where a link to Sectoid (EU2012) has just been added as the first line of the entry. Are we going to do that for every entry that has the same name in 1994 as in 2012? That&#039;s a lot of minor edits someone will need to make! And putting these cross references under See Also would be less intrusive. But maybe a lot of enquiries from new site users are going to be related to EU 2012, and they will be confused if the cross reference is not clear and up-front. Let&#039;s agree a standard approach for this. As an alternative we could use disambiguation pages that show links to both the 1994 and the 2012 versions. Instead or as well, we could start moving 1994 pages by appending (EU1994) to the name.  That&#039;s also quite a lot of work, but may be clearer in the long term. Even more work comes in if we were to use for example [[Sectoid]] as the disambiguation page, because that would mean rewriting all links to Sectoid in all the 1994 entries of the Ufopaedia. Thoughts everyone? [[User:Spike|Spike]] 03:56, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
On a related point - do we really need to append (EU2012) to every entry? I would think it&#039;s only necessary when the same term is used in both games. So it makes sense for Sectoid, but not so much sense for Gollop Chamber. I would suggest that for a term that is &#039;&#039;definitely&#039;&#039; unique to EU 2012, the (EU2012) suffix is not required. But there should always be an EU 2012 Category tag on the entry. [[User:Spike|Spike]] 06:28, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
: If we don&#039;t tag everything now, do we risk the same issue we&#039;re running into with UFO Defense? Also, the new Sectoid page has a space between EU and 2012. No other new page has that. My OCD is making me want to stab people. Is there a way to edit it to not have a space? As far as which way to go, I prefer disambiguation pages much like wikipedia does, but that typically requires tagging both. I would be happy to do the leg work and chase down all the 1994 ones but I don&#039;t like how EU1994 looks (especially since it says 1994 in the Games column to the left [sorry - fixed that - Spike] ) and I don&#039;t know how to update page names. --[[User:PixelOrange|PixelOrange]] 06:34, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Yes, we do need to keep the games a part to not run into conflicting pages/links. Hence we suffix ALL pages on the NEW game &#039;&#039;(EU2012)&#039;&#039;; this is the simplest and most clear way to do it. It does make it a bit of a hassle to link stuff yes. Even if some parts are unique, keep with the naming convention to keep it all as clear as possible. No, There is NO WAY we can do the same for the original game, there is just to much pages and links (and if we start and don&#039;t complete or something goes wrong, the wiki is in a fucked up state). So all pages on Enemy Unknown without the suffix refers to the original game. --[[User:Kokkan|Kokkan]] 07:12, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::So, if we&#039;re not going to retroactively update the old Enemy Unknown, redirects at the top of every page is my favorite choice (just as they do over at wikipedia). It gives you a quick link right at the top of the page, it&#039;s non-intrusive, and it&#039;s easy to implement across the board. --[[User:PixelOrange|PixelOrange]] 07:38, 19 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=39699</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=39699"/>
		<updated>2012-10-19T11:37:47Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Disambiguation of 1994 vs 2012 Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XCOM: UFO Defense==&lt;br /&gt;
&lt;br /&gt;
Update: Well, game&#039;s about to be released and the [[Enemy Unknown (EU2012)]] page and table have been worked on, and now there will surely be more people stopping by and wanting to know more. So the question I&#039;m asking everyone is to have a look at the current status of the new game page and think about when the new table should be moved to the UFOPaedia&#039;s Main page? [[User:Hobbes|Hobbes]] 20:23, 7 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Main Page layout. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on a new Main Page layout. Found here: [http://www.ufopaedia.org/index.php?title=User:Kokkan/Main_Page]. So I was wondering if it would be possible to apply something like this ([http://www.mediawiki.org/wiki/Manual:FAQ#How_do_I_hide_the_main_page_title.3F])? Preferable (http://www.mediawiki.org/wiki/Extension:NoTitle) --[[User:Kokkan|Kokkan]] 16:34, 18 September 2012 (EDT)&lt;br /&gt;
:Looks good to me, just one thing: why is the OpenXcom logo displayed? [[User:Hobbes|Hobbes]] 09:11, 4 October 2012 (EDT)&lt;br /&gt;
:: That was just a aesthetic choice. =) --[[User:Kokkan|Kokkan]] 12:36, 4 October 2012 (EDT)&lt;br /&gt;
:::  I see :) Well the thing is that it&#039;s that placing that logo there is going to bring a lot of attention to that project. My question was if that was intentional or not. [[User:Hobbes|Hobbes]] 12:43, 4 October 2012 (EDT)&lt;br /&gt;
:::: Kokkan, would it be possible to squeeze the &#039;featured article&#039; on the corner below the &#039;UFOpaedia News&#039; (probably enlarge the corner)? I like how the new design has a compact look to it and to me it would look better if the &#039;featured article&#039; was integrated with the news sections. Or probably even switch its position and put it on top rather than the &#039;UFOpaedia news&#039; [[User:Hobbes|Hobbes]] 12:57, 4 October 2012 (EDT)&lt;br /&gt;
::::: Right now it depends on the width of the browser and the content in the Featured Article. I might be able to set some auto-width on the XCOM New window. --[[User:Kokkan|Kokkan]] 09:11, 5 October 2012 (EDT) &lt;br /&gt;
:::::: I was wondering if it wouldn&#039;t be better to bring up the Enemy Unknown 2012 table as the first table, at least for some time after the game is released. With my current maximum resolution both tables still appear one over the other, and I think the UFO Defense table might need a little reorganization and after it is done both games go back to being side by side. Or any other ideas. [[User:Hobbes|Hobbes]] 20:15, 8 October 2012 (EDT)&lt;br /&gt;
::::::: What?! This layout should work with all resolutions down to 1280x720 without stacking items. So it should be fine on everything except the smallest ( &amp;lt;11&amp;quot; ) notepads and pads. --[[User:Kokkan|Kokkan]] 04:49, 9 October 2012 (EDT)&lt;br /&gt;
:::::::: My resolution on my monitor is 1280x1024 and both tables are stacked. [[User:Hobbes|Hobbes]] 05:00, 9 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same issue here with the overlapping tables, and my screen&#039;s 1024 pixels wide. Doesn&#039;t look any better on the tablet. Quick solution: Break the table out and have it on top ala the original&#039;s old main table, and have the original follow immediately after. &lt;br /&gt;
&lt;br /&gt;
A while back I had wanted to redesign the front page but had to shelve it (and then quickly forgot about it). That was to make the main page just contain the news and a list of box art for the various games that point the users to separate main pages for the different titles, allowing the main tables for each title to be a bit more elaborate. Perhaps this might be a good time to resurrect that concept? [[User:NKF|NKF]] 07:15, 9 October 2012 (EDT)&lt;br /&gt;
:I&#039;ll place the EU 2012 table on top of the original game table (*sniff* *sniff*) for now until a permanent solution is found or the issue is fixed. I&#039;m good with that solution or any other.&lt;br /&gt;
:Quick fix: I&#039;ve moved it to the Featured section. [[User:Hobbes|Hobbes]] 08:03, 9 October 2012 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
:Hi folks, I think the partition to having the XCOM 2012 on its own main page is a really good one... now, folks can go to town on it, without having to keep touching the original fansite per se. But it is still kept close by having a highlighted announcement - Thanks for that, Kokkan! Some other comments:&lt;br /&gt;
[[File:X-COM UFOpaedia screen.jpg|100px|right|thumb|It&#039;s U&amp;lt;u&amp;gt;FO&amp;lt;/u&amp;gt;paedia]] &lt;br /&gt;
::*Do we need two &amp;quot;action&amp;quot; pictures at a time? Maybe we could have one, and use it to help balance the X-COM and the UFOpaedia news so that both &amp;quot;sides&amp;quot; of the news end at about the same place. For that matter, either side of the news could otherwise be tightened up, or expanded. But I wish they both ended at the same place so the main page looks more professional.&lt;br /&gt;
::*This is the time to make the standard for the new XCOM 2012 pages. Can I please ask that, for the URLs themselves, we not put parentheses around EU2012? I see it leading to a lot of hassle because ultimately there will be citations in citations in citations and other future complexities, including for other sites trying to cite us... parens just make everything more difficult and clunky. If you agree but say &amp;quot;but it&#039;d be a hassle to fix it now&amp;quot;, I say that&#039;s the wrong answer because it&#039;s about to explode (I&#039;m sure!!!), so it&#039;s really now or never. Just append EU2012, without parens... everybody can figure out what it means. :)&lt;br /&gt;
::*I&#039;m not sure just how/when it happened, but there&#039;s a lot of &amp;quot;U&amp;lt;u&amp;gt;fo&amp;lt;/u&amp;gt;paedia&amp;quot; on the main page. We use the original game as the convention setter, right? It&#039;s a minor thing, but still, we should have a convention, one way or the other. Does someone think it should be Ufopaedia?&lt;br /&gt;
::*To me, the brief OpenXcom logo nip slip (laugh) raises the issue that I wish we highlighted these efforts better... maybe they could use a little shout-out at the bottom of X-COM News section (just a very brief mention or link - little or no write-up), instead of the tiny section they now have, way at the bottom of the main UFOpaedia page.&lt;br /&gt;
:Again, the above points are minor... the big thing is the new place from EU2012 (great idea!). Thanks!! -[[User:MikeTheRed|MikeTheRed]] 14:24, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: We can set the hight at fixed values, but I really don&#039;t see a point to it. Since the size of the content will change. I prefer the parentheses in the naming, it clarifies what game the page relates to, and I don&#039;t see an extensive problem in linking to pages. Like ( [[Enemy_Unknown_(2012)|Enemy Unknown]]). On the UFOpaedia &amp;amp; OpenXcom logo, I fully agree. --[[User:Kokkan|Kokkan]] 09:11, 5 October 2012 (EDT)&lt;br /&gt;
::: One easy trick to link pages with the (EU2012) suffix is to open the top page on the category, which usually contains a list of all items related with that subject, press edit and then copy/paste the links. [[User:Hobbes|Hobbes]] 09:19, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== XCOM Sidebar logo==&lt;br /&gt;
One possibility I thought of would be to replace the old logo/badge on the upper left corner of the wiki with the newer XCOM badge. Here&#039;s some options:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Xcomnewlogo.png|100px|XCOM badge used ingame on the soldiers armor - I can&#039;t get a better pic than this one]]&lt;br /&gt;
[[File:Blue badge XCOM EU.png|100px|XCOM icon used on packing and ingame for menus, etc.]]&lt;br /&gt;
[[File:Xcom_eu_logo.jpg|100px|And there&#039;s also the game logo]]  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anymore ideas? Which would be best? [[User:Hobbes|Hobbes]] 13:44, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The game logo is much cooler, while the insignias seem much more real-to-life. That said, I vote for cooler. The essence of the old X-COM was how scary cool it was. -[[User:MikeTheRed|MikeTheRed]] 14:33, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I say keep the old X-logo, show the roots and lets not take over the entire wiki with EU2012. Use the new logos at appropriate EU2012 pages. --[[User:Kokkan|Kokkan]] 08:55, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Not selling ourselves completely eh? ;) Well I just have to say I love the yellow and black insignia - that&#039;s probably the first XCOM logo/icon I really enjoy :) [[User:Hobbes|Hobbes]] 09:15, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Showing roots is good, too. The gold one does not seem as high-rez as the other... can we get it any better? -[[User:MikeTheRed|MikeTheRed]] 09:55, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Disambiguation of 1994 vs 2012 Entries ==&lt;br /&gt;
&lt;br /&gt;
See for example the Sectoid entry, where a link to Sectoid (EU2012) has just been added as the first line of the entry. Are we going to do that for every entry that has the same name in 1994 as in 2012? That&#039;s a lot of minor edits someone will need to make! And putting these cross references under See Also would be less intrusive. But maybe a lot of enquiries from new site users are going to be related to EU 2012, and they will be confused if the cross reference is not clear and up-front. Let&#039;s agree a standard approach for this. As an alternative we could use disambiguation pages that show links to both the 1994 and the 2012 versions. Instead or as well, we could start moving 1994 pages by appending (EU1994) to the name.  That&#039;s also quite a lot of work, but may be clearer in the long term. Even more work comes in if we were to use for example [[Sectoid]] as the disambiguation page, because that would mean rewriting all links to Sectoid in all the 1994 entries of the Ufopaedia. Thoughts everyone? [[User:Spike|Spike]] 03:56, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
On a related point - do we really need to append (EU2012) to every entry? I would think it&#039;s only necessary when the same term is used in both games. So it makes sense for Sectoid, but not so much sense for Gollop Chamber. I would suggest that for a term that is &#039;&#039;definitely&#039;&#039; unique to EU 2012, the (EU2012) suffix is not required. But there should always be an EU 2012 Category tag on the entry. [[User:Spike|Spike]] 06:28, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
: If we don&#039;t tag everything now, do we risk the same issue we&#039;re running into with UFO Defense? Also, the new Sectoid page has a space between EU and 2012. No other new page has that. My OCD is making me want to stab people. Is there a way to edit it to not have a space? As far as which way to go, I prefer disambiguation pages much like wikipedia does, but that typically requires tagging both. I would be happy to do the leg work and chase down all the 1994 ones but I don&#039;t like how EU1994 looks (especially since it says 1994 in the Games column to the left [sorry - fixed that - Spike] ) and I don&#039;t know how to update page names. --[[User:PixelOrange|PixelOrange]] 06:34, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Yes, we do need to keep the games a part to not run into conflicting pages/links. Hence we suffix ALL pages on the NEW game &#039;&#039;(EU2012)&#039;&#039;; this is the simplest and most clear way to do it. It does make it a bit of a hassle to link stuff yes. Even if some parts are unique, keep with the naming convention to keep it all as clear as possible. No, There is NO WAY we can do the same for the original game, there is just to much pages and links (and if we start and don&#039;t complete or something goes wrong, the wiki is in a fucked up state). So all pages on Enemy Unknown without the suffix refers to the original game. --[[User:Kokkan|Kokkan]] 07:12, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::So, if we&#039;re not going to retroactively update the old Enemy Unknown, redirects at the top of every page is my favorite choice (just as they do over at wikipedia). It gives you a quick link right at the top of the page, it&#039;s non-intrusive, and it&#039;s easy to implement across the board.&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=39685</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=39685"/>
		<updated>2012-10-19T10:34:49Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Disambiguation of 1993 vs 2012 Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XCOM: UFO Defense==&lt;br /&gt;
&lt;br /&gt;
Update: Well, game&#039;s about to be released and the [[Enemy Unknown (EU2012)]] page and table have been worked on, and now there will surely be more people stopping by and wanting to know more. So the question I&#039;m asking everyone is to have a look at the current status of the new game page and think about when the new table should be moved to the UFOPaedia&#039;s Main page? [[User:Hobbes|Hobbes]] 20:23, 7 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Main Page layout. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on a new Main Page layout. Found here: [http://www.ufopaedia.org/index.php?title=User:Kokkan/Main_Page]. So I was wondering if it would be possible to apply something like this ([http://www.mediawiki.org/wiki/Manual:FAQ#How_do_I_hide_the_main_page_title.3F])? Preferable (http://www.mediawiki.org/wiki/Extension:NoTitle) --[[User:Kokkan|Kokkan]] 16:34, 18 September 2012 (EDT)&lt;br /&gt;
:Looks good to me, just one thing: why is the OpenXcom logo displayed? [[User:Hobbes|Hobbes]] 09:11, 4 October 2012 (EDT)&lt;br /&gt;
:: That was just a aesthetic choice. =) --[[User:Kokkan|Kokkan]] 12:36, 4 October 2012 (EDT)&lt;br /&gt;
:::  I see :) Well the thing is that it&#039;s that placing that logo there is going to bring a lot of attention to that project. My question was if that was intentional or not. [[User:Hobbes|Hobbes]] 12:43, 4 October 2012 (EDT)&lt;br /&gt;
:::: Kokkan, would it be possible to squeeze the &#039;featured article&#039; on the corner below the &#039;UFOpaedia News&#039; (probably enlarge the corner)? I like how the new design has a compact look to it and to me it would look better if the &#039;featured article&#039; was integrated with the news sections. Or probably even switch its position and put it on top rather than the &#039;UFOpaedia news&#039; [[User:Hobbes|Hobbes]] 12:57, 4 October 2012 (EDT)&lt;br /&gt;
::::: Right now it depends on the width of the browser and the content in the Featured Article. I might be able to set some auto-width on the XCOM New window. --[[User:Kokkan|Kokkan]] 09:11, 5 October 2012 (EDT) &lt;br /&gt;
:::::: I was wondering if it wouldn&#039;t be better to bring up the Enemy Unknown 2012 table as the first table, at least for some time after the game is released. With my current maximum resolution both tables still appear one over the other, and I think the UFO Defense table might need a little reorganization and after it is done both games go back to being side by side. Or any other ideas. [[User:Hobbes|Hobbes]] 20:15, 8 October 2012 (EDT)&lt;br /&gt;
::::::: What?! This layout should work with all resolutions down to 1280x720 without stacking items. So it should be fine on everything except the smallest ( &amp;lt;11&amp;quot; ) notepads and pads. --[[User:Kokkan|Kokkan]] 04:49, 9 October 2012 (EDT)&lt;br /&gt;
:::::::: My resolution on my monitor is 1280x1024 and both tables are stacked. [[User:Hobbes|Hobbes]] 05:00, 9 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same issue here with the overlapping tables, and my screen&#039;s 1024 pixels wide. Doesn&#039;t look any better on the tablet. Quick solution: Break the table out and have it on top ala the original&#039;s old main table, and have the original follow immediately after. &lt;br /&gt;
&lt;br /&gt;
A while back I had wanted to redesign the front page but had to shelve it (and then quickly forgot about it). That was to make the main page just contain the news and a list of box art for the various games that point the users to separate main pages for the different titles, allowing the main tables for each title to be a bit more elaborate. Perhaps this might be a good time to resurrect that concept? [[User:NKF|NKF]] 07:15, 9 October 2012 (EDT)&lt;br /&gt;
:I&#039;ll place the EU 2012 table on top of the original game table (*sniff* *sniff*) for now until a permanent solution is found or the issue is fixed. I&#039;m good with that solution or any other.&lt;br /&gt;
:Quick fix: I&#039;ve moved it to the Featured section. [[User:Hobbes|Hobbes]] 08:03, 9 October 2012 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
:Hi folks, I think the partition to having the XCOM 2012 on its own main page is a really good one... now, folks can go to town on it, without having to keep touching the original fansite per se. But it is still kept close by having a highlighted announcement - Thanks for that, Kokkan! Some other comments:&lt;br /&gt;
[[File:X-COM UFOpaedia screen.jpg|100px|right|thumb|It&#039;s U&amp;lt;u&amp;gt;FO&amp;lt;/u&amp;gt;paedia]] &lt;br /&gt;
::*Do we need two &amp;quot;action&amp;quot; pictures at a time? Maybe we could have one, and use it to help balance the X-COM and the UFOpaedia news so that both &amp;quot;sides&amp;quot; of the news end at about the same place. For that matter, either side of the news could otherwise be tightened up, or expanded. But I wish they both ended at the same place so the main page looks more professional.&lt;br /&gt;
::*This is the time to make the standard for the new XCOM 2012 pages. Can I please ask that, for the URLs themselves, we not put parentheses around EU2012? I see it leading to a lot of hassle because ultimately there will be citations in citations in citations and other future complexities, including for other sites trying to cite us... parens just make everything more difficult and clunky. If you agree but say &amp;quot;but it&#039;d be a hassle to fix it now&amp;quot;, I say that&#039;s the wrong answer because it&#039;s about to explode (I&#039;m sure!!!), so it&#039;s really now or never. Just append EU2012, without parens... everybody can figure out what it means. :)&lt;br /&gt;
::*I&#039;m not sure just how/when it happened, but there&#039;s a lot of &amp;quot;U&amp;lt;u&amp;gt;fo&amp;lt;/u&amp;gt;paedia&amp;quot; on the main page. We use the original game as the convention setter, right? It&#039;s a minor thing, but still, we should have a convention, one way or the other. Does someone think it should be Ufopaedia?&lt;br /&gt;
::*To me, the brief OpenXcom logo nip slip (laugh) raises the issue that I wish we highlighted these efforts better... maybe they could use a little shout-out at the bottom of X-COM News section (just a very brief mention or link - little or no write-up), instead of the tiny section they now have, way at the bottom of the main UFOpaedia page.&lt;br /&gt;
:Again, the above points are minor... the big thing is the new place from EU2012 (great idea!). Thanks!! -[[User:MikeTheRed|MikeTheRed]] 14:24, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: We can set the hight at fixed values, but I really don&#039;t see a point to it. Since the size of the content will change. I prefer the parentheses in the naming, it clarifies what game the page relates to, and I don&#039;t see an extensive problem in linking to pages. Like ( [[Enemy_Unknown_(2012)|Enemy Unknown]]). On the UFOpaedia &amp;amp; OpenXcom logo, I fully agree. --[[User:Kokkan|Kokkan]] 09:11, 5 October 2012 (EDT)&lt;br /&gt;
::: One easy trick to link pages with the (EU2012) suffix is to open the top page on the category, which usually contains a list of all items related with that subject, press edit and then copy/paste the links. [[User:Hobbes|Hobbes]] 09:19, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== XCOM Sidebar logo==&lt;br /&gt;
One possibility I thought of would be to replace the old logo/badge on the upper left corner of the wiki with the newer XCOM badge. Here&#039;s some options:&lt;br /&gt;
[[File:Xcomnewlogo.png|100px|left|thumb|XCOM badge used ingame on the soldiers armor - I can&#039;t get a better pic than this one]][[File:Blue badge XCOM EU.png|100px|left|thumb|XCOM icon used on packing and ingame for menus, etc.]]&lt;br /&gt;
[[File:Xcom_eu_logo.jpg|100px|left|thumb|And there&#039;s also the game logo]]  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anymore ideas? Which would be best? [[User:Hobbes|Hobbes]] 13:44, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The game logo is much cooler, while the insignias seem much more real-to-life. That said, I vote for cooler. The essence of the old X-COM was how scary cool it was. -[[User:MikeTheRed|MikeTheRed]] 14:33, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I say keep the old X-logo, show the roots and lets not take over the entire wiki with EU2012. Use the new logos at appropriate EU2012 pages. --[[User:Kokkan|Kokkan]] 08:55, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Not selling ourselves completely eh? ;) Well I just have to say I love the yellow and black insignia - that&#039;s probably the first XCOM logo/icon I really enjoy :) [[User:Hobbes|Hobbes]] 09:15, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Showing roots is good, too. The gold one does not seem as high-rez as the other... can we get it any better? -[[User:MikeTheRed|MikeTheRed]] 09:55, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Disambiguation of 1993 vs 2012 Entries ==&lt;br /&gt;
&lt;br /&gt;
See for example the Sectoid entry, where a link to Sectoid (EU2012) has just been added as the first line of the entry. Are we going to do that for every entry that has the same name in 1993 as in 2012? That&#039;s a lot of minor edits someone will need to make! And putting these cross references under See Also would be less intrusive. But maybe a lot of enquiries from new site users are going to be related to EU 2012, and they will be confused if the cross reference is not clear and up-front. Let&#039;s agree a standard approach for this. As an alternative we could use disambiguation pages that show links to both the 1993 and the 2012 versions. Instead or as well, we could start moving 1993 pages by appending (EU1993) to the name.  That&#039;s also quite a lot of work, but may be clearer in the long term. Even more work comes in if we were to use for example [[Sectoid]] as the disambiguation page, because that would mean rewriting all links to Sectoid in all the 1993 entries of the Ufopaedia. Thoughts everyone? [[User:Spike|Spike]] 03:56, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
On a related point - do we really need to append (EU2012) to every entry? I would think it&#039;s only necessary when the same term is used in both games. So it makes sense for Sectoid, but not so much sense for Gollop Chamber. I would suggest that for a term that is &#039;&#039;definitely&#039;&#039; unique to EU 2012, the (EU2012) suffix is not required. But there should always be an EU 2012 Category tag on the entry. [[User:Spike|Spike]] 06:28, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
If we don&#039;t tag everything now, do we risk the same issue we&#039;re running into with UFO Defense? Also, the new Sectoid page has a space between EU and 2012. No other new page has that. My OCD is making me want to stab people. Is there a way to edit it to not have a space? As far as which way to go, I prefer disambiguation pages much like wikipedia does, but that typically requires tagging both. I would be happy to do the leg work and chase down all the 1993 ones but I don&#039;t like how EU1993 looks (especially since it says 1994 in the Games column to the left) and I don&#039;t know how to update page names. --[[User:PixelOrange|PixelOrange]] 06:34, 19 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=39684</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=39684"/>
		<updated>2012-10-19T10:34:15Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Disambiguation of 1993 vs 2012 Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XCOM: UFO Defense==&lt;br /&gt;
&lt;br /&gt;
Update: Well, game&#039;s about to be released and the [[Enemy Unknown (EU2012)]] page and table have been worked on, and now there will surely be more people stopping by and wanting to know more. So the question I&#039;m asking everyone is to have a look at the current status of the new game page and think about when the new table should be moved to the UFOPaedia&#039;s Main page? [[User:Hobbes|Hobbes]] 20:23, 7 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Main Page layout. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on a new Main Page layout. Found here: [http://www.ufopaedia.org/index.php?title=User:Kokkan/Main_Page]. So I was wondering if it would be possible to apply something like this ([http://www.mediawiki.org/wiki/Manual:FAQ#How_do_I_hide_the_main_page_title.3F])? Preferable (http://www.mediawiki.org/wiki/Extension:NoTitle) --[[User:Kokkan|Kokkan]] 16:34, 18 September 2012 (EDT)&lt;br /&gt;
:Looks good to me, just one thing: why is the OpenXcom logo displayed? [[User:Hobbes|Hobbes]] 09:11, 4 October 2012 (EDT)&lt;br /&gt;
:: That was just a aesthetic choice. =) --[[User:Kokkan|Kokkan]] 12:36, 4 October 2012 (EDT)&lt;br /&gt;
:::  I see :) Well the thing is that it&#039;s that placing that logo there is going to bring a lot of attention to that project. My question was if that was intentional or not. [[User:Hobbes|Hobbes]] 12:43, 4 October 2012 (EDT)&lt;br /&gt;
:::: Kokkan, would it be possible to squeeze the &#039;featured article&#039; on the corner below the &#039;UFOpaedia News&#039; (probably enlarge the corner)? I like how the new design has a compact look to it and to me it would look better if the &#039;featured article&#039; was integrated with the news sections. Or probably even switch its position and put it on top rather than the &#039;UFOpaedia news&#039; [[User:Hobbes|Hobbes]] 12:57, 4 October 2012 (EDT)&lt;br /&gt;
::::: Right now it depends on the width of the browser and the content in the Featured Article. I might be able to set some auto-width on the XCOM New window. --[[User:Kokkan|Kokkan]] 09:11, 5 October 2012 (EDT) &lt;br /&gt;
:::::: I was wondering if it wouldn&#039;t be better to bring up the Enemy Unknown 2012 table as the first table, at least for some time after the game is released. With my current maximum resolution both tables still appear one over the other, and I think the UFO Defense table might need a little reorganization and after it is done both games go back to being side by side. Or any other ideas. [[User:Hobbes|Hobbes]] 20:15, 8 October 2012 (EDT)&lt;br /&gt;
::::::: What?! This layout should work with all resolutions down to 1280x720 without stacking items. So it should be fine on everything except the smallest ( &amp;lt;11&amp;quot; ) notepads and pads. --[[User:Kokkan|Kokkan]] 04:49, 9 October 2012 (EDT)&lt;br /&gt;
:::::::: My resolution on my monitor is 1280x1024 and both tables are stacked. [[User:Hobbes|Hobbes]] 05:00, 9 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same issue here with the overlapping tables, and my screen&#039;s 1024 pixels wide. Doesn&#039;t look any better on the tablet. Quick solution: Break the table out and have it on top ala the original&#039;s old main table, and have the original follow immediately after. &lt;br /&gt;
&lt;br /&gt;
A while back I had wanted to redesign the front page but had to shelve it (and then quickly forgot about it). That was to make the main page just contain the news and a list of box art for the various games that point the users to separate main pages for the different titles, allowing the main tables for each title to be a bit more elaborate. Perhaps this might be a good time to resurrect that concept? [[User:NKF|NKF]] 07:15, 9 October 2012 (EDT)&lt;br /&gt;
:I&#039;ll place the EU 2012 table on top of the original game table (*sniff* *sniff*) for now until a permanent solution is found or the issue is fixed. I&#039;m good with that solution or any other.&lt;br /&gt;
:Quick fix: I&#039;ve moved it to the Featured section. [[User:Hobbes|Hobbes]] 08:03, 9 October 2012 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
:Hi folks, I think the partition to having the XCOM 2012 on its own main page is a really good one... now, folks can go to town on it, without having to keep touching the original fansite per se. But it is still kept close by having a highlighted announcement - Thanks for that, Kokkan! Some other comments:&lt;br /&gt;
[[File:X-COM UFOpaedia screen.jpg|100px|right|thumb|It&#039;s U&amp;lt;u&amp;gt;FO&amp;lt;/u&amp;gt;paedia]] &lt;br /&gt;
::*Do we need two &amp;quot;action&amp;quot; pictures at a time? Maybe we could have one, and use it to help balance the X-COM and the UFOpaedia news so that both &amp;quot;sides&amp;quot; of the news end at about the same place. For that matter, either side of the news could otherwise be tightened up, or expanded. But I wish they both ended at the same place so the main page looks more professional.&lt;br /&gt;
::*This is the time to make the standard for the new XCOM 2012 pages. Can I please ask that, for the URLs themselves, we not put parentheses around EU2012? I see it leading to a lot of hassle because ultimately there will be citations in citations in citations and other future complexities, including for other sites trying to cite us... parens just make everything more difficult and clunky. If you agree but say &amp;quot;but it&#039;d be a hassle to fix it now&amp;quot;, I say that&#039;s the wrong answer because it&#039;s about to explode (I&#039;m sure!!!), so it&#039;s really now or never. Just append EU2012, without parens... everybody can figure out what it means. :)&lt;br /&gt;
::*I&#039;m not sure just how/when it happened, but there&#039;s a lot of &amp;quot;U&amp;lt;u&amp;gt;fo&amp;lt;/u&amp;gt;paedia&amp;quot; on the main page. We use the original game as the convention setter, right? It&#039;s a minor thing, but still, we should have a convention, one way or the other. Does someone think it should be Ufopaedia?&lt;br /&gt;
::*To me, the brief OpenXcom logo nip slip (laugh) raises the issue that I wish we highlighted these efforts better... maybe they could use a little shout-out at the bottom of X-COM News section (just a very brief mention or link - little or no write-up), instead of the tiny section they now have, way at the bottom of the main UFOpaedia page.&lt;br /&gt;
:Again, the above points are minor... the big thing is the new place from EU2012 (great idea!). Thanks!! -[[User:MikeTheRed|MikeTheRed]] 14:24, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: We can set the hight at fixed values, but I really don&#039;t see a point to it. Since the size of the content will change. I prefer the parentheses in the naming, it clarifies what game the page relates to, and I don&#039;t see an extensive problem in linking to pages. Like ( [[Enemy_Unknown_(2012)|Enemy Unknown]]). On the UFOpaedia &amp;amp; OpenXcom logo, I fully agree. --[[User:Kokkan|Kokkan]] 09:11, 5 October 2012 (EDT)&lt;br /&gt;
::: One easy trick to link pages with the (EU2012) suffix is to open the top page on the category, which usually contains a list of all items related with that subject, press edit and then copy/paste the links. [[User:Hobbes|Hobbes]] 09:19, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== XCOM Sidebar logo==&lt;br /&gt;
One possibility I thought of would be to replace the old logo/badge on the upper left corner of the wiki with the newer XCOM badge. Here&#039;s some options:&lt;br /&gt;
[[File:Xcomnewlogo.png|100px|left|thumb|XCOM badge used ingame on the soldiers armor - I can&#039;t get a better pic than this one]][[File:Blue badge XCOM EU.png|100px|left|thumb|XCOM icon used on packing and ingame for menus, etc.]]&lt;br /&gt;
[[File:Xcom_eu_logo.jpg|100px|left|thumb|And there&#039;s also the game logo]]  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anymore ideas? Which would be best? [[User:Hobbes|Hobbes]] 13:44, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The game logo is much cooler, while the insignias seem much more real-to-life. That said, I vote for cooler. The essence of the old X-COM was how scary cool it was. -[[User:MikeTheRed|MikeTheRed]] 14:33, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I say keep the old X-logo, show the roots and lets not take over the entire wiki with EU2012. Use the new logos at appropriate EU2012 pages. --[[User:Kokkan|Kokkan]] 08:55, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Not selling ourselves completely eh? ;) Well I just have to say I love the yellow and black insignia - that&#039;s probably the first XCOM logo/icon I really enjoy :) [[User:Hobbes|Hobbes]] 09:15, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Showing roots is good, too. The gold one does not seem as high-rez as the other... can we get it any better? -[[User:MikeTheRed|MikeTheRed]] 09:55, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Disambiguation of 1993 vs 2012 Entries ==&lt;br /&gt;
&lt;br /&gt;
See for example the Sectoid entry, where a link to Sectoid (EU2012) has just been added as the first line of the entry. Are we going to do that for every entry that has the same name in 1993 as in 2012? That&#039;s a lot of minor edits someone will need to make! And putting these cross references under See Also would be less intrusive. But maybe a lot of enquiries from new site users are going to be related to EU 2012, and they will be confused if the cross reference is not clear and up-front. Let&#039;s agree a standard approach for this. As an alternative we could use disambiguation pages that show links to both the 1993 and the 2012 versions. Instead or as well, we could start moving 1993 pages by appending (EU1993) to the name.  That&#039;s also quite a lot of work, but may be clearer in the long term. Even more work comes in if we were to use for example [[Sectoid]] as the disambiguation page, because that would mean rewriting all links to Sectoid in all the 1993 entries of the Ufopaedia. Thoughts everyone? [[User:Spike|Spike]] 03:56, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
On a related point - do we really need to append (EU2012) to every entry? I would think it&#039;s only necessary when the same term is used in both games. So it makes sense for Sectoid, but not so much sense for Gollop Chamber. I would suggest that for a term that is &#039;&#039;definitely&#039;&#039; unique to EU 2012, the (EU2012) suffix is not required. But there should always be an EU 2012 Category tag on the entry. [[User:Spike|Spike]] 06:28, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: If we don&#039;t tag everything now, do we risk the same issue we&#039;re running into with UFO Defense? Also, the new Sectoid page has a space between EU and 2012. No other new page has that. My OCD is making me want to stab people. Is there a way to edit it to not have a space? As far as which way to go, I prefer disambiguation pages much like wikipedia does, but that typically requires tagging both. I would be happy to do the leg work and chase down all the 1993 ones but I don&#039;t like how EU1993 looks (especially since it says 1994 in the Games column to the left) and I don&#039;t know how to update page names. --[[User:PixelOrange|PixelOrange]] 06:34, 19 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=39683</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=39683"/>
		<updated>2012-10-19T10:34:01Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Disambiguation of 1993 vs 2012 Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome To All Rookies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the place to talk/ask about general issues concerning the wiki and hopefully someone will answer/reply to them. &lt;br /&gt;
&lt;br /&gt;
Specific game questions should be asked on the game&#039;s individual talk pages. &lt;br /&gt;
&lt;br /&gt;
For new users, in order to reduce spam you&#039;ll need to register to be able to edit pages.&lt;br /&gt;
&lt;br /&gt;
To start a new topic simply press the &#039;&#039;&#039;edit&#039;&#039;&#039; button above. Then place your &amp;lt;nowiki&amp;gt;==Topic Name==&amp;lt;/nowiki&amp;gt; like it is written here.&lt;br /&gt;
* To add a line you can either type &amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt; or use the buttons that appear on the edit screen. &lt;br /&gt;
* If replying to an existing topic use colons &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; before your answer&lt;br /&gt;
* Don&#039;t forget to sign your posts in the talk pages by typing &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; at the end. &lt;br /&gt;
* Finally when creating/editing wiki articles have a look at the [[Guidelines to writing articles|guidelines]] page. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Happy editing!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Old articles have been moved to [[Talk:Main Page/Archive]] for later perusal. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XCOM: UFO Defense==&lt;br /&gt;
&lt;br /&gt;
Update: Well, game&#039;s about to be released and the [[Enemy Unknown (EU2012)]] page and table have been worked on, and now there will surely be more people stopping by and wanting to know more. So the question I&#039;m asking everyone is to have a look at the current status of the new game page and think about when the new table should be moved to the UFOPaedia&#039;s Main page? [[User:Hobbes|Hobbes]] 20:23, 7 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Main Page layout. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on a new Main Page layout. Found here: [http://www.ufopaedia.org/index.php?title=User:Kokkan/Main_Page]. So I was wondering if it would be possible to apply something like this ([http://www.mediawiki.org/wiki/Manual:FAQ#How_do_I_hide_the_main_page_title.3F])? Preferable (http://www.mediawiki.org/wiki/Extension:NoTitle) --[[User:Kokkan|Kokkan]] 16:34, 18 September 2012 (EDT)&lt;br /&gt;
:Looks good to me, just one thing: why is the OpenXcom logo displayed? [[User:Hobbes|Hobbes]] 09:11, 4 October 2012 (EDT)&lt;br /&gt;
:: That was just a aesthetic choice. =) --[[User:Kokkan|Kokkan]] 12:36, 4 October 2012 (EDT)&lt;br /&gt;
:::  I see :) Well the thing is that it&#039;s that placing that logo there is going to bring a lot of attention to that project. My question was if that was intentional or not. [[User:Hobbes|Hobbes]] 12:43, 4 October 2012 (EDT)&lt;br /&gt;
:::: Kokkan, would it be possible to squeeze the &#039;featured article&#039; on the corner below the &#039;UFOpaedia News&#039; (probably enlarge the corner)? I like how the new design has a compact look to it and to me it would look better if the &#039;featured article&#039; was integrated with the news sections. Or probably even switch its position and put it on top rather than the &#039;UFOpaedia news&#039; [[User:Hobbes|Hobbes]] 12:57, 4 October 2012 (EDT)&lt;br /&gt;
::::: Right now it depends on the width of the browser and the content in the Featured Article. I might be able to set some auto-width on the XCOM New window. --[[User:Kokkan|Kokkan]] 09:11, 5 October 2012 (EDT) &lt;br /&gt;
:::::: I was wondering if it wouldn&#039;t be better to bring up the Enemy Unknown 2012 table as the first table, at least for some time after the game is released. With my current maximum resolution both tables still appear one over the other, and I think the UFO Defense table might need a little reorganization and after it is done both games go back to being side by side. Or any other ideas. [[User:Hobbes|Hobbes]] 20:15, 8 October 2012 (EDT)&lt;br /&gt;
::::::: What?! This layout should work with all resolutions down to 1280x720 without stacking items. So it should be fine on everything except the smallest ( &amp;lt;11&amp;quot; ) notepads and pads. --[[User:Kokkan|Kokkan]] 04:49, 9 October 2012 (EDT)&lt;br /&gt;
:::::::: My resolution on my monitor is 1280x1024 and both tables are stacked. [[User:Hobbes|Hobbes]] 05:00, 9 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same issue here with the overlapping tables, and my screen&#039;s 1024 pixels wide. Doesn&#039;t look any better on the tablet. Quick solution: Break the table out and have it on top ala the original&#039;s old main table, and have the original follow immediately after. &lt;br /&gt;
&lt;br /&gt;
A while back I had wanted to redesign the front page but had to shelve it (and then quickly forgot about it). That was to make the main page just contain the news and a list of box art for the various games that point the users to separate main pages for the different titles, allowing the main tables for each title to be a bit more elaborate. Perhaps this might be a good time to resurrect that concept? [[User:NKF|NKF]] 07:15, 9 October 2012 (EDT)&lt;br /&gt;
:I&#039;ll place the EU 2012 table on top of the original game table (*sniff* *sniff*) for now until a permanent solution is found or the issue is fixed. I&#039;m good with that solution or any other.&lt;br /&gt;
:Quick fix: I&#039;ve moved it to the Featured section. [[User:Hobbes|Hobbes]] 08:03, 9 October 2012 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
:Hi folks, I think the partition to having the XCOM 2012 on its own main page is a really good one... now, folks can go to town on it, without having to keep touching the original fansite per se. But it is still kept close by having a highlighted announcement - Thanks for that, Kokkan! Some other comments:&lt;br /&gt;
[[File:X-COM UFOpaedia screen.jpg|100px|right|thumb|It&#039;s U&amp;lt;u&amp;gt;FO&amp;lt;/u&amp;gt;paedia]] &lt;br /&gt;
::*Do we need two &amp;quot;action&amp;quot; pictures at a time? Maybe we could have one, and use it to help balance the X-COM and the UFOpaedia news so that both &amp;quot;sides&amp;quot; of the news end at about the same place. For that matter, either side of the news could otherwise be tightened up, or expanded. But I wish they both ended at the same place so the main page looks more professional.&lt;br /&gt;
::*This is the time to make the standard for the new XCOM 2012 pages. Can I please ask that, for the URLs themselves, we not put parentheses around EU2012? I see it leading to a lot of hassle because ultimately there will be citations in citations in citations and other future complexities, including for other sites trying to cite us... parens just make everything more difficult and clunky. If you agree but say &amp;quot;but it&#039;d be a hassle to fix it now&amp;quot;, I say that&#039;s the wrong answer because it&#039;s about to explode (I&#039;m sure!!!), so it&#039;s really now or never. Just append EU2012, without parens... everybody can figure out what it means. :)&lt;br /&gt;
::*I&#039;m not sure just how/when it happened, but there&#039;s a lot of &amp;quot;U&amp;lt;u&amp;gt;fo&amp;lt;/u&amp;gt;paedia&amp;quot; on the main page. We use the original game as the convention setter, right? It&#039;s a minor thing, but still, we should have a convention, one way or the other. Does someone think it should be Ufopaedia?&lt;br /&gt;
::*To me, the brief OpenXcom logo nip slip (laugh) raises the issue that I wish we highlighted these efforts better... maybe they could use a little shout-out at the bottom of X-COM News section (just a very brief mention or link - little or no write-up), instead of the tiny section they now have, way at the bottom of the main UFOpaedia page.&lt;br /&gt;
:Again, the above points are minor... the big thing is the new place from EU2012 (great idea!). Thanks!! -[[User:MikeTheRed|MikeTheRed]] 14:24, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: We can set the hight at fixed values, but I really don&#039;t see a point to it. Since the size of the content will change. I prefer the parentheses in the naming, it clarifies what game the page relates to, and I don&#039;t see an extensive problem in linking to pages. Like ( [[Enemy_Unknown_(2012)|Enemy Unknown]]). On the UFOpaedia &amp;amp; OpenXcom logo, I fully agree. --[[User:Kokkan|Kokkan]] 09:11, 5 October 2012 (EDT)&lt;br /&gt;
::: One easy trick to link pages with the (EU2012) suffix is to open the top page on the category, which usually contains a list of all items related with that subject, press edit and then copy/paste the links. [[User:Hobbes|Hobbes]] 09:19, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== XCOM Sidebar logo==&lt;br /&gt;
One possibility I thought of would be to replace the old logo/badge on the upper left corner of the wiki with the newer XCOM badge. Here&#039;s some options:&lt;br /&gt;
[[File:Xcomnewlogo.png|100px|left|thumb|XCOM badge used ingame on the soldiers armor - I can&#039;t get a better pic than this one]][[File:Blue badge XCOM EU.png|100px|left|thumb|XCOM icon used on packing and ingame for menus, etc.]]&lt;br /&gt;
[[File:Xcom_eu_logo.jpg|100px|left|thumb|And there&#039;s also the game logo]]  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anymore ideas? Which would be best? [[User:Hobbes|Hobbes]] 13:44, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The game logo is much cooler, while the insignias seem much more real-to-life. That said, I vote for cooler. The essence of the old X-COM was how scary cool it was. -[[User:MikeTheRed|MikeTheRed]] 14:33, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I say keep the old X-logo, show the roots and lets not take over the entire wiki with EU2012. Use the new logos at appropriate EU2012 pages. --[[User:Kokkan|Kokkan]] 08:55, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Not selling ourselves completely eh? ;) Well I just have to say I love the yellow and black insignia - that&#039;s probably the first XCOM logo/icon I really enjoy :) [[User:Hobbes|Hobbes]] 09:15, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Showing roots is good, too. The gold one does not seem as high-rez as the other... can we get it any better? -[[User:MikeTheRed|MikeTheRed]] 09:55, 5 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Disambiguation of 1993 vs 2012 Entries ==&lt;br /&gt;
&lt;br /&gt;
See for example the Sectoid entry, where a link to Sectoid (EU2012) has just been added as the first line of the entry. Are we going to do that for every entry that has the same name in 1993 as in 2012? That&#039;s a lot of minor edits someone will need to make! And putting these cross references under See Also would be less intrusive. But maybe a lot of enquiries from new site users are going to be related to EU 2012, and they will be confused if the cross reference is not clear and up-front. Let&#039;s agree a standard approach for this. As an alternative we could use disambiguation pages that show links to both the 1993 and the 2012 versions. Instead or as well, we could start moving 1993 pages by appending (EU1993) to the name.  That&#039;s also quite a lot of work, but may be clearer in the long term. Even more work comes in if we were to use for example [[Sectoid]] as the disambiguation page, because that would mean rewriting all links to Sectoid in all the 1993 entries of the Ufopaedia. Thoughts everyone? [[User:Spike|Spike]] 03:56, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
On a related point - do we really need to append (EU2012) to every entry? I would think it&#039;s only necessary when the same term is used in both games. So it makes sense for Sectoid, but not so much sense for Gollop Chamber. I would suggest that for a term that is &#039;&#039;definitely&#039;&#039; unique to EU 2012, the (EU2012) suffix is not required. But there should always be an EU 2012 Category tag on the entry. [[User:Spike|Spike]] 06:28, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::If we don&#039;t tag everything now, do we risk the same issue we&#039;re running into with UFO Defense? Also, the new Sectoid page has a space between EU and 2012. No other new page has that. My OCD is making me want to stab people. Is there a way to edit it to not have a space? As far as which way to go, I prefer disambiguation pages much like wikipedia does, but that typically requires tagging both. I would be happy to do the leg work and chase down all the 1993 ones but I don&#039;t like how EU1993 looks (especially since it says 1994 in the Games column to the left) and I don&#039;t know how to update page names. --[[User:PixelOrange|PixelOrange]] 06:34, 19 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Plasma_Light_Rifle_(EU2012)&amp;diff=39682</id>
		<title>Talk:Plasma Light Rifle (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Plasma_Light_Rifle_(EU2012)&amp;diff=39682"/>
		<updated>2012-10-19T10:28:57Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: Created page with &amp;quot;There is this page and Light_Plasma_Rifle_(EU2012). This one is more fleshed out, but the name is wrong and I don&amp;#039;t know how to change it to the correct name. Alternatively, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is this page and [[Light_Plasma_Rifle_(EU2012)]]. This one is more fleshed out, but the name is wrong and I don&#039;t know how to change it to the correct name. Alternatively, I could just move everything over to the other page, but I don&#039;t know how to delete pages either (if I even have the ability to do that). --[[User:PixelOrange|PixelOrange]] 06:28, 19 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Missions_(EU2012)&amp;diff=38982</id>
		<title>Talk:Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Missions_(EU2012)&amp;diff=38982"/>
		<updated>2012-10-14T12:03:11Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: Created page with &amp;quot;Fleshed out the remaining battle types with similar information to the missions that were already described. There are two listed as &amp;quot;Spoiler&amp;quot;. I&amp;#039;m not sure if these are placehol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fleshed out the remaining battle types with similar information to the missions that were already described. There are two listed as &amp;quot;Spoiler&amp;quot;. I&#039;m not sure if these are placeholders for actual missions or just in case more space was needed. --[[User:PixelOrange|PixelOrange]] 08:03, 14 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38981</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38981"/>
		<updated>2012-10-14T12:01:13Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Bomb Disposal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mission Types==&lt;br /&gt;
&lt;br /&gt;
===Alien Abductions===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO Crash Site===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO Landing Site===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Locate and neutralize all enemy forces&lt;br /&gt;
**Locate and gain entry to the UFO&lt;br /&gt;
***Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the council of nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.&lt;br /&gt;
&lt;br /&gt;
===Alien Terror Attack===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Approach civilians to enable evacutions&lt;br /&gt;
**Minimize civilian casualties&lt;br /&gt;
**Neutralize all hostile targets&lt;br /&gt;
***Alien Terror Attacks, or Terror missions, have made a return from the original game. In this missions, the civilians will be spread randomly throughout the map. As you approach them nearby aliens will engage both you and the civilians. Each civilian lost counts against your final score. To rescue a civilian all you need to do is get close to them. Necessary proximity is indicated by a circle around each civilian. Although there is no timer or countdown on this type of mission, you need to be very quick without being reckless. Too slow and you lose civilians which can then be turned into zombies by a [http://ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)#Chryssalid Chryssalid] and then eventually hatch into a new Chryssalid. Too reckless and you&#039;ll lose your troops to the overwhelming forces in these fights.&lt;br /&gt;
&lt;br /&gt;
===Extraction===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Escort the target to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Extraction missions will be given to you by the Council of Nations and involve a VIP of the council, typically a politician or other ranking official. The mission will start with a bodyguard or soldier within view of your starting point. Moving near this person will grant you more information on where the VIP is currently located. Once you make it to the VIP you will need to escort them back to the rendezvous coordinates marked on your map. More aliens will appear once you have acquired the VIP, so do not rush the VIP to the coordinates unprotected.&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Find the Target&lt;br /&gt;
**Escort the target safely to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Rescue missions are similar to extraction missions with the exception of whom you are retrieving. Instead of a VIP, you are rescuing an escaped prisoner from the aliens. Once you make it to the escapee you will need to escort them back to the rendezvous coordinates marked on your map. More aliens will appear once you have acquired the escapee, so do not rush them to the coordinates unprotected.&lt;br /&gt;
&lt;br /&gt;
===Asset Recovery===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Sweep the area of operations&lt;br /&gt;
**Eliminate all opposition&lt;br /&gt;
***This mission type is rare, but occasionally the Council will ask you to remove all the aliens from a particular area. This mission is nothing more than an Alien Abduction mission assigned to you by the Council. There is no one to escort, no one to rescue, no bombs to deactivate and no civilians involved.&lt;br /&gt;
&lt;br /&gt;
===Bomb Disposal===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Deactivate the bomb before it goes off&lt;br /&gt;
**Delay the detonation countdown by deactivating the bomb&#039;s power sources&lt;br /&gt;
**Prevent reactivation by eliminating all remaining opposition&lt;br /&gt;
***Bomb Disposal missions require quick actions to prevent the detonation of the bomb. When you arrive, you will have a limited number of turns before the bomb detonates and there is no way to reach it in time. Fortunately, there are power nodes throughout the map that, when deactivated, will grant additional turns. Each disabled power node counts for one extra turn. Disabling several in one turn, provided they are close enough together and you aren&#039;t spreading your forces thin, is more beneficial than disabling one per turn. Once you reach the bomb there is no need to continue disabling power nodes. Disable the bomb and kill the remaining enemies to complete the mission. Be sure to guard the bomb to prevent the aliens from reactivating when you are across the map and without turns to spare. Disabling nodes and bombs counts as a free-action, similar to opening doors, so perform this action before taking a shot or otherwise ending that soldier&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
===Spoiler===&lt;br /&gt;
&lt;br /&gt;
===Spoiler===&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38980</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38980"/>
		<updated>2012-10-14T11:56:15Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Extraction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mission Types==&lt;br /&gt;
&lt;br /&gt;
===Alien Abductions===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO Crash Site===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO Landing Site===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Locate and neutralize all enemy forces&lt;br /&gt;
**Locate and gain entry to the UFO&lt;br /&gt;
***Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the council of nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.&lt;br /&gt;
&lt;br /&gt;
===Alien Terror Attack===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Approach civilians to enable evacutions&lt;br /&gt;
**Minimize civilian casualties&lt;br /&gt;
**Neutralize all hostile targets&lt;br /&gt;
***Alien Terror Attacks, or Terror missions, have made a return from the original game. In this missions, the civilians will be spread randomly throughout the map. As you approach them nearby aliens will engage both you and the civilians. Each civilian lost counts against your final score. To rescue a civilian all you need to do is get close to them. Necessary proximity is indicated by a circle around each civilian. Although there is no timer or countdown on this type of mission, you need to be very quick without being reckless. Too slow and you lose civilians which can then be turned into zombies by a [http://ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)#Chryssalid Chryssalid] and then eventually hatch into a new Chryssalid. Too reckless and you&#039;ll lose your troops to the overwhelming forces in these fights.&lt;br /&gt;
&lt;br /&gt;
===Extraction===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Escort the target to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Extraction missions will be given to you by the Council of Nations and involve a VIP of the council, typically a politician or other ranking official. The mission will start with a bodyguard or soldier within view of your starting point. Moving near this person will grant you more information on where the VIP is currently located. Once you make it to the VIP you will need to escort them back to the rendezvous coordinates marked on your map. More aliens will appear once you have acquired the VIP, so do not rush the VIP to the coordinates unprotected.&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Find the Target&lt;br /&gt;
**Escort the target safely to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Rescue missions are similar to extraction missions with the exception of whom you are retrieving. Instead of a VIP, you are rescuing an escaped prisoner from the aliens. Once you make it to the escapee you will need to escort them back to the rendezvous coordinates marked on your map. More aliens will appear once you have acquired the escapee, so do not rush them to the coordinates unprotected.&lt;br /&gt;
&lt;br /&gt;
===Asset Recovery===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Sweep the area of operations&lt;br /&gt;
**Eliminate all opposition&lt;br /&gt;
***This mission type is rare, but occasionally the Council will ask you to remove all the aliens from a particular area. This mission is nothing more than an Alien Abduction mission assigned to you by the Council. There is no one to escort, no one to rescue, no bombs to deactivate and no civilians involved.&lt;br /&gt;
&lt;br /&gt;
===Bomb Disposal===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Deactivate the bomb before it goes off&lt;br /&gt;
**Delay the detonation countdown by deactivating the bomb&#039;s power sources&lt;br /&gt;
**Prevent reactivation by eliminating all remaining opposition&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===Spoiler===&lt;br /&gt;
&lt;br /&gt;
===Spoiler===&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38979</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38979"/>
		<updated>2012-10-14T11:55:50Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Rescue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mission Types==&lt;br /&gt;
&lt;br /&gt;
===Alien Abductions===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO Crash Site===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO Landing Site===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Locate and neutralize all enemy forces&lt;br /&gt;
**Locate and gain entry to the UFO&lt;br /&gt;
***Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the council of nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.&lt;br /&gt;
&lt;br /&gt;
===Alien Terror Attack===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Approach civilians to enable evacutions&lt;br /&gt;
**Minimize civilian casualties&lt;br /&gt;
**Neutralize all hostile targets&lt;br /&gt;
***Alien Terror Attacks, or Terror missions, have made a return from the original game. In this missions, the civilians will be spread randomly throughout the map. As you approach them nearby aliens will engage both you and the civilians. Each civilian lost counts against your final score. To rescue a civilian all you need to do is get close to them. Necessary proximity is indicated by a circle around each civilian. Although there is no timer or countdown on this type of mission, you need to be very quick without being reckless. Too slow and you lose civilians which can then be turned into zombies by a [http://ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)#Chryssalid Chryssalid] and then eventually hatch into a new Chryssalid. Too reckless and you&#039;ll lose your troops to the overwhelming forces in these fights.&lt;br /&gt;
&lt;br /&gt;
===Extraction===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Escort the target to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Extraction missions will be given to you by the Council of Nations and involve a VIP of the council, typically a politician or other ranking official. The mission will start with a bodyguard or soldier within view of your starting point. Moving near this person will grant you more information on where the VIP is currently located. Once you make it to the VIP you will need to escort them back to the rendezvous coordinates marked on your map. Once you have acquired the VIP, more aliens will appear so do not rush the VIP to the coordinates unprotected.&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Find the Target&lt;br /&gt;
**Escort the target safely to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Rescue missions are similar to extraction missions with the exception of whom you are retrieving. Instead of a VIP, you are rescuing an escaped prisoner from the aliens. Once you make it to the escapee you will need to escort them back to the rendezvous coordinates marked on your map. More aliens will appear once you have acquired the escapee, so do not rush them to the coordinates unprotected.&lt;br /&gt;
&lt;br /&gt;
===Asset Recovery===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Sweep the area of operations&lt;br /&gt;
**Eliminate all opposition&lt;br /&gt;
***This mission type is rare, but occasionally the Council will ask you to remove all the aliens from a particular area. This mission is nothing more than an Alien Abduction mission assigned to you by the Council. There is no one to escort, no one to rescue, no bombs to deactivate and no civilians involved.&lt;br /&gt;
&lt;br /&gt;
===Bomb Disposal===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Deactivate the bomb before it goes off&lt;br /&gt;
**Delay the detonation countdown by deactivating the bomb&#039;s power sources&lt;br /&gt;
**Prevent reactivation by eliminating all remaining opposition&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===Spoiler===&lt;br /&gt;
&lt;br /&gt;
===Spoiler===&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38978</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38978"/>
		<updated>2012-10-14T11:54:12Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Extraction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mission Types==&lt;br /&gt;
&lt;br /&gt;
===Alien Abductions===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO Crash Site===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO Landing Site===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Locate and neutralize all enemy forces&lt;br /&gt;
**Locate and gain entry to the UFO&lt;br /&gt;
***Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the council of nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.&lt;br /&gt;
&lt;br /&gt;
===Alien Terror Attack===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Approach civilians to enable evacutions&lt;br /&gt;
**Minimize civilian casualties&lt;br /&gt;
**Neutralize all hostile targets&lt;br /&gt;
***Alien Terror Attacks, or Terror missions, have made a return from the original game. In this missions, the civilians will be spread randomly throughout the map. As you approach them nearby aliens will engage both you and the civilians. Each civilian lost counts against your final score. To rescue a civilian all you need to do is get close to them. Necessary proximity is indicated by a circle around each civilian. Although there is no timer or countdown on this type of mission, you need to be very quick without being reckless. Too slow and you lose civilians which can then be turned into zombies by a [http://ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)#Chryssalid Chryssalid] and then eventually hatch into a new Chryssalid. Too reckless and you&#039;ll lose your troops to the overwhelming forces in these fights.&lt;br /&gt;
&lt;br /&gt;
===Extraction===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Escort the target to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Extraction missions will be given to you by the Council of Nations and involve a VIP of the council, typically a politician or other ranking official. The mission will start with a bodyguard or soldier within view of your starting point. Moving near this person will grant you more information on where the VIP is currently located. Once you make it to the VIP you will need to escort them back to the rendezvous coordinates marked on your map. Once you have acquired the VIP, more aliens will appear so do not rush the VIP to the coordinates unprotected.&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Find the Target&lt;br /&gt;
**Escort the target safely to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===Asset Recovery===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Sweep the area of operations&lt;br /&gt;
**Eliminate all opposition&lt;br /&gt;
***This mission type is rare, but occasionally the Council will ask you to remove all the aliens from a particular area. This mission is nothing more than an Alien Abduction mission assigned to you by the Council. There is no one to escort, no one to rescue, no bombs to deactivate and no civilians involved.&lt;br /&gt;
&lt;br /&gt;
===Bomb Disposal===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Deactivate the bomb before it goes off&lt;br /&gt;
**Delay the detonation countdown by deactivating the bomb&#039;s power sources&lt;br /&gt;
**Prevent reactivation by eliminating all remaining opposition&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===Spoiler===&lt;br /&gt;
&lt;br /&gt;
===Spoiler===&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38977</id>
		<title>Missions (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(EU2012)&amp;diff=38977"/>
		<updated>2012-10-14T11:48:07Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Alien Terror Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mission Types==&lt;br /&gt;
&lt;br /&gt;
===Alien Abductions===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Sweep the abduction site and identify threats&lt;br /&gt;
** Neutralize all hostile targets&lt;br /&gt;
***An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.&lt;br /&gt;
&lt;br /&gt;
===UFO Crash Site===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
** Locate the crashed UFO&lt;br /&gt;
** Sweep the area for surviving crew and neutralize them&lt;br /&gt;
** Avoid additional damage to the craft if possible; some components may be recoverable&lt;br /&gt;
***A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseers. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You&#039;ll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO. Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.&lt;br /&gt;
&lt;br /&gt;
===UFO Landing Site===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Locate and neutralize all enemy forces&lt;br /&gt;
**Locate and gain entry to the UFO&lt;br /&gt;
***Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the council of nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.&lt;br /&gt;
&lt;br /&gt;
===Alien Terror Attack===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Approach civilians to enable evacutions&lt;br /&gt;
**Minimize civilian casualties&lt;br /&gt;
**Neutralize all hostile targets&lt;br /&gt;
***Alien Terror Attacks, or Terror missions, have made a return from the original game. In this missions, the civilians will be spread randomly throughout the map. As you approach them nearby aliens will engage both you and the civilians. Each civilian lost counts against your final score. To rescue a civilian all you need to do is get close to them. Necessary proximity is indicated by a circle around each civilian. Although there is no timer or countdown on this type of mission, you need to be very quick without being reckless. Too slow and you lose civilians which can then be turned into zombies by a [http://ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)#Chryssalid Chryssalid] and then eventually hatch into a new Chryssalid. Too reckless and you&#039;ll lose your troops to the overwhelming forces in these fights.&lt;br /&gt;
&lt;br /&gt;
===Extraction===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Escort the target to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
*Mission Objective&lt;br /&gt;
**Find the Target&lt;br /&gt;
**Escort the target safely to the extraction point&lt;br /&gt;
**Protect the target at all costs&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===Asset Recovery===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Sweep the area of operations&lt;br /&gt;
**Eliminate all opposition&lt;br /&gt;
***This mission type is rare, but occasionally the Council will ask you to remove all the aliens from a particular area. This mission is nothing more than an Alien Abduction mission assigned to you by the Council. There is no one to escort, no one to rescue, no bombs to deactivate and no civilians involved.&lt;br /&gt;
&lt;br /&gt;
===Bomb Disposal===&lt;br /&gt;
*Mission Objectives&lt;br /&gt;
**Deactivate the bomb before it goes off&lt;br /&gt;
**Delay the detonation countdown by deactivating the bomb&#039;s power sources&lt;br /&gt;
**Prevent reactivation by eliminating all remaining opposition&lt;br /&gt;
***Text&lt;br /&gt;
&lt;br /&gt;
===Spoiler===&lt;br /&gt;
&lt;br /&gt;
===Spoiler===&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:PixelOrange&amp;diff=38953</id>
		<title>User:PixelOrange</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:PixelOrange&amp;diff=38953"/>
		<updated>2012-10-14T03:37:34Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: Created page with &amp;quot;&amp;#039;&amp;#039;PixelOrange has been dying repeatedly to the Mars invaders since 1998. After 14 years of dead operatives and failed missions, he&amp;#039;s making some progress in XCOM: Enemy Unknown. ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PixelOrange has been dying repeatedly to the Mars invaders since 1998. After 14 years of dead operatives and failed missions, he&#039;s making some progress in XCOM: Enemy Unknown. Willing and wanting to share his experiences, he&#039;s decided to lend a hand to the ufopaedia.org wiki. His hope is that his sacrifices will aid you in repelling the invading forces so his efforts were not in vain.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Info_(EU2012)&amp;diff=38952</id>
		<title>Talk:Info (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Info_(EU2012)&amp;diff=38952"/>
		<updated>2012-10-14T03:31:41Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Second Wave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Second Wave ==&lt;br /&gt;
I&#039;ve completed the game and none of the second wave options unlocked. I asked 2K Greg (One of the community managers) and he said it doesn&#039;t exist. (See highlighted post here: http://www.shacknews.com/chatty?id=29025909#item_29025909 ) I&#039;m going to remove it from the page, as it&#039;s misleading to have it on there. [[User:MOOMANiBE|MOOMANiBE]] 19:02, 11 October 2012 (EDT)&lt;br /&gt;
:Alright, that&#039;s nice to know. Can you please keep us posted when he explains tomorrow? Thanks! [[User:Hobbes|Hobbes]] 19:08, 11 October 2012 (EDT)&lt;br /&gt;
:: Here&#039;s the official word. Apparently it was a planned feature that wasn&#039;t finished. Here&#039;s a link to the post: http://forums.2kgames.com/showthread.php?157581-Regarding-quot-Second-Wave-quot&amp;amp;p=2186236#post2186236 and a quote here in case it&#039;s ever removed: &#039;&#039;&amp;quot;The &amp;quot;Second Wave&amp;quot; settings that some people have found by digging in to the game files was a feature that the team was toying around with, but it was not ever finished by the time the game released. It’s something the dev team at Firaxis is still interested in going back to and working on, but at this point we don’t have any firm plans to share. &amp;quot;&#039;&#039; So there you have it. Sad, but not unexpected. Here&#039;s hoping they finish it up. [[User:MOOMANiBE|MOOMANiBE]] 21:37, 12 October 2012 (EDT)&lt;br /&gt;
:::Should we add it to the [http://ufopaedia.org/index.php?title=Mods_(EU2012) mods] page? With persuasion, you can get this menu to appear and some, if not all, of the options work. See this thread for details: http://forums.2kgames.com/showthread.php?150041-Do-quot-Second-Wave-quot-Settings-Even-Exist-Doesn-t-Look-Like-It --[[User:PixelOrange|PixelOrange]] 23:31, 13 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(EU2012)&amp;diff=38949</id>
		<title>Info (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(EU2012)&amp;diff=38949"/>
		<updated>2012-10-14T03:13:19Z</updated>

		<summary type="html">&lt;p&gt;PixelOrange: /* Game Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Description==&lt;br /&gt;
&lt;br /&gt;
[http://www.xcom.com/enemyunknown/information XCOM: Enemy Unknown] (aka XCOM: EU or simply EU), released 9th Oct 2012 in the USA and 12th Oct2012 in Europe, is a video game (PC, XBox360 and PS3) wherein the player is in charge of an elite paramilitary organization called XCOM.  XCOM: EU is a restart of the &#039;XCOM&#039; series of games that started in 1994 with UFO: Enemy Unknown (aka XCOM: UFO Defense). Extraterrestrials are attacking Earth and it is your job to defend the planet.  &amp;quot;&#039;&#039;Good luck Commander.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like its predecessors, EU is a unique game because it blends a strategy layer with a turn-based tactical combat layer.  In terms of overall strategy, you are tasked with building a base, researching technology, translating that into gear, equipping soldiers &amp;amp; aircraft, managing global politics to secure funding, choosing &amp;amp; planning missions, managing soldiers&#039; abilities &amp;amp; &#039;perks&#039;, and more.  In terms of tactical combat, you choose every move and action of each of your soldiers.&lt;br /&gt;
&lt;br /&gt;
Having total control over every aspect of the XCOM agency is meaningful; every success bolsters a sense of accomplishment, while every veteran&#039;s &#039;perma-death&#039; and subsequent replacement by a minimally-skilled rookie feels like a gut punch from a Muton Berserker.  Choose wisely, and you just might lay waste to the alien baddies.  Choose poorly, and may not be able to protect the Funding Council nations or even survive a combat mission.&lt;br /&gt;
&lt;br /&gt;
Lead Designer Jake Solomon is known for describing the &#039;one thing that &#039;&#039;is&#039;&#039; XCOM&#039; as being consequences: no shot can be taken for granted and every choice you make in the game could have a significant impact.  This speaks to XCOM&#039;s inherent replayability as well as it&#039;s infamous difficulty.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Levels==&lt;br /&gt;
* Easy - new to XCOM or tactical games&lt;br /&gt;
* Normal - for familiar players&lt;br /&gt;
* Classic - very challenging; for experience players (No Officer Training School at start)&lt;br /&gt;
* Impossible - &amp;quot;&#039;&#039;For players who find joy in suffering.&#039;&#039;&amp;quot; (Tutorial disabled)&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
* Ironman Mode: While not a dedicated difficulty &#039;level&#039;, choosing Ironman Mode upon starting a campaign increases difficulty by allowing only one save slot that is determined by auto-save.  Clicked on the wrong square and got your Colonel killed out of cover?  Countries permanently left the Funding Council because you botched that mission?  &amp;quot;&#039;&#039;That&#039;s XCOM.&#039;&#039;&amp;quot;&lt;br /&gt;
* Tutorial: Provides a tutorial via practice combat(s) and some basic base management.  Essentially the same as the Demo.  Without the tutorial, you start on a 4-Rookie combat mission rather than starting with a lone surviving Squaddie.&lt;br /&gt;
&lt;br /&gt;
==Game Options==&lt;br /&gt;
===Audio===&lt;br /&gt;
There are a couple audio options to customize how the game is experienced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Audio Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Master volume&#039;&#039;&#039; || Changes the overall volume of the game.  (This seems to have the most relevance to cut-scene volume.)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Voice volume&#039;&#039;&#039; || Adjusts volume of soldiers&#039; battlefield comments, incoming communication from Central, Dr. Shen, &amp;amp; Dr. Vahlen, as well as enemy vocals.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sound effect volume&#039;&#039;&#039; || Adjusts volume of sound effects for gun-fire, explosions, doors &amp;amp; windows, footsteps, etc.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Music volume&#039;&#039;&#039; || Adjusts music volume, though some music is inherently soft (exploring) while some is loud (mid-battle).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Enable Soldier Speech&#039;&#039;&#039; || Toggles whether soldiers speak in combat (e.g., &amp;quot;I&#039;m on it&amp;quot;, panic cries, psionic smack talk).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
There are a number of UI &amp;amp; gameplay options to customize how the game is experienced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Gameplay Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Show action cam&#039;&#039;&#039; || (?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Enable 3rd-person cam&#039;&#039;&#039; || Toggles whether you see over-the-shoulder &amp;amp; 3rd-person (e.g., kicking in a door) animations.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Enable autosave&#039;&#039;&#039; || Allows the game to autosave for you, generally right before a combat mission or after an important event or objective.  Ironman mode forces this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Show enemy health&#039;&#039;&#039; || Toggles display of enemy health bars on and off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
There are a number of interface options to customize how the game is experienced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Interface Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Input device&#039;&#039;&#039; || Choose input (e.g., mouse, XBOX 360 controller)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Edit Keyboard Bindings&#039;&#039;&#039; || Edit which buttons correspond to combat actions &amp;amp; menus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Show subtitles&#039;&#039;&#039; || Shows text subtitles during cut-scenes and mission briefings.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Edge scroll speed&#039;&#039;&#039; || Adjusts how quickly the screen scrolls across the map when moving the mouse to the edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video===&lt;br /&gt;
There are a number of video options to customize how the game is experienced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Video Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mode&#039;&#039;&#039; || Choose between fullscreen, window, or borderless window.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Lock mouse to window&#039;&#039;&#039; || Toggles whether the mouse is bound to the window, requiring alt+tab to free the mouse.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Resolution&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Gamma&#039;&#039;&#039; || Adjusts gamma with the aid of an icon guide.  Note that according to the icon, the game will be quite dark and create some viewing grumbles, especially in well-lit areas or on glossy screens.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Enable v-sync&#039;&#039;&#039; || (?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Enable framerate smoothing&#039;&#039;&#039; || (?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
There are a number of graphics options to customize how the game is experienced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Graphics Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Shadows&#039;&#039;&#039; || Lo/Med/Hi - determines shadow detail&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Texture Filtering&#039;&#039;&#039; || Lo/Med/Hi - (?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Fog of War&#039;&#039;&#039; || Lo/Med/Hi - determines the detail of the fog bordering your soldiers&#039; sight limit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Anti-Aliasing&#039;&#039;&#039; || Lo/Med/Hi - (?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Texture Detail&#039;&#039;&#039; || Lo/Hi - determines the general detail of objects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039; || Lo/Hi - detail level of weapon fire, explosions, psionics, etc.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC System Requirements==&lt;br /&gt;
&#039;&#039;&#039;Minimum:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*OS: Windows Vista&lt;br /&gt;
*Processor: 2 GHz Dual Core&lt;br /&gt;
*Memory: 2 GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600XT or greater &lt;br /&gt;
*DirectX®: 9.0&lt;br /&gt;
*Hard Drive: 20 GB HD space&lt;br /&gt;
*Sound: DirectX Compatible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7 &lt;br /&gt;
*Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz) &lt;br /&gt;
*Memory: 4 GB RAM &lt;br /&gt;
*Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater&lt;br /&gt;
*DirectX®: 9.0&lt;br /&gt;
*Hard Drive: 20 GB HD space&lt;br /&gt;
*Sound: DirectX Compatible&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>PixelOrange</name></author>
	</entry>
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