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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ping2pong</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ping2pong"/>
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	<updated>2026-05-03T15:15:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Artifacts_(Long_War)&amp;diff=58338</id>
		<title>Alien Artifacts (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Artifacts_(Long_War)&amp;diff=58338"/>
		<updated>2014-08-01T12:53:12Z</updated>

		<summary type="html">&lt;p&gt;Ping2pong: Seeker Autopsy (5)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some artifacts that previously had no value are now used by the game as prerequisites for research projects or foundry projects, particularly Alien Stasis Tanks and Alien Surgery. Within the Gray Market listings, the green text &amp;quot;This item has no research benefit, and can be sold freely&amp;quot; is still correct in that these items will never be a part of any research project, foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.&lt;br /&gt;
&lt;br /&gt;
Beyond that, the changes are mostly to the Gray Market values for these resources. Acquisitions from Alien Base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests.&lt;br /&gt;
&lt;br /&gt;
Another notable difference is that alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun (heavy plasma), and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artifact&lt;br /&gt;
!Research&lt;br /&gt;
!Foundry&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
|Sectoid Corpse&lt;br /&gt;
|Xenobiology (5)&amp;lt;br&amp;gt;&lt;br /&gt;
Sectoid Autopsy (5)&lt;br /&gt;
|&lt;br /&gt;
|Psi Grenade (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic Beacon (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Aurora Armor (1)&lt;br /&gt;
|-&lt;br /&gt;
|Sectoid Commander Corpse&lt;br /&gt;
|Autopsy (5)&lt;br /&gt;
|&lt;br /&gt;
|Mind Shield (5)&lt;br /&gt;
|-&lt;br /&gt;
|Mechtoid Core&lt;br /&gt;
|Mechtoid Autopsy&lt;br /&gt;
|Advanced Servomotors (8)&lt;br /&gt;
|Psi Screen (1)&lt;br /&gt;
|-&lt;br /&gt;
|Drone Wreck&lt;br /&gt;
|Drone Autopsy (5)&lt;br /&gt;
|Improved Arc Thrower (4)&amp;lt;br&amp;gt;&lt;br /&gt;
SHIV Repair (10)&amp;lt;br&amp;gt;&lt;br /&gt;
Sentinel Drone (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Advanced Flight (2)&lt;br /&gt;
|Aim Module (2)&lt;br /&gt;
|-&lt;br /&gt;
|Thin Man Corpse&lt;br /&gt;
|Thin Man Autopsy (5)&lt;br /&gt;
|Improved Medikit (10)&lt;br /&gt;
|Chem Grenade (3)&lt;br /&gt;
|-&lt;br /&gt;
|Floater Corpse&lt;br /&gt;
|Floater Autopsy (10)&lt;br /&gt;
|Shared Armor (3)&lt;br /&gt;
|Tracking Module (3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Floater Corpse&lt;br /&gt;
|Heavy Floater Autopsy (?)&lt;br /&gt;
|Advanced Flight (2)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outsider Shard&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Skeleton Key (1)&lt;br /&gt;
|-&lt;br /&gt;
|Chryssalid Carcass&lt;br /&gt;
|Chryssalid Autopsy (5)&lt;br /&gt;
|&lt;br /&gt;
|Chitin Plating (10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberdisc Wreck&lt;br /&gt;
|Cyberdisc Autopsy (3)&lt;br /&gt;
|SHIV Defenses (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Advanced Flight (2)&lt;br /&gt;
|Dodge Module (2)&lt;br /&gt;
|-&lt;br /&gt;
|Muton Corpse&lt;br /&gt;
|Muton Autopsy (10)&lt;br /&gt;
|Ammo Conservation (20)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Corpse&lt;br /&gt;
|Berserker Autopsy (5)&lt;br /&gt;
|MEC Close Combat (5)&lt;br /&gt;
|Combat Stims (1)&lt;br /&gt;
|-&lt;br /&gt;
|Muton Elite Corpse&lt;br /&gt;
|Muton Elite Autopsy&lt;br /&gt;
|Tactical Rigging (20)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Seeker Wreck&lt;br /&gt;
|Seeker Autopsy (5)&lt;br /&gt;
|UFO Countermeasures (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth Satellites (6)&lt;br /&gt;
|Ghost Grenade (5)&lt;br /&gt;
|-&lt;br /&gt;
|Sectopod Wreck&lt;br /&gt;
|Sectopod Autopsy (?)&lt;br /&gt;
|&lt;br /&gt;
|EMP Cannon (1)&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Corpse&lt;br /&gt;
|Ethereal Autopsy (3)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|UFO Flight Computer&lt;br /&gt;
|Alien Computers (4)&lt;br /&gt;
|UFO Countermeasures (3)&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth Satellites (6)&amp;lt;br&amp;gt;&lt;br /&gt;
Sentinel Drone (1)&lt;br /&gt;
|Satellite Nexus (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Firestorm (4)&amp;lt;br&amp;gt;&lt;br /&gt;
Battle Computer (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Tactical Sensors (1)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UFO Power Source&lt;br /&gt;
|Alien Power Systems (6)&lt;br /&gt;
|UFO Tracking (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Supercapacitors (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Eletrium Afterburners (2)&lt;br /&gt;
|Elerium Generator (2)&amp;lt;br&amp;gt;&lt;br /&gt;
Firestorm (2)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Pistol&lt;br /&gt;
|Compact Plasma Weapons (1)&lt;br /&gt;
|&lt;br /&gt;
|Plasma Pistol (1)&lt;br /&gt;
Plasma Mauler (1)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Carbine&lt;br /&gt;
|Plasma Weapons (5)&lt;br /&gt;
|&lt;br /&gt;
|Plasma Carbine (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Plasma Stormgun (1)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Rifle&lt;br /&gt;
|Advanced Plasma Weapons (3)&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cannon (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Plasma Rifle (1)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Alien Heavy Weapon&lt;br /&gt;
|Heavy Plasma Weapons (1)&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Plasma Sniper Rifle (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Plasma Novagun (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Plasma Dragon (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Plasma Rifle (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Particle Cannon (1)&amp;lt;br&amp;gt;&lt;br /&gt;
Superheavy Plasma (1)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Surgery&lt;br /&gt;
|&lt;br /&gt;
|Advanced Surgery (12)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Stasis Tank&lt;br /&gt;
|&lt;br /&gt;
|Advanced Surgery (12)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ping2pong</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gray_Market_(Long_War)&amp;diff=58323</id>
		<title>Gray Market (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gray_Market_(Long_War)&amp;diff=58323"/>
		<updated>2014-08-01T00:40:11Z</updated>

		<summary type="html">&lt;p&gt;Ping2pong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the most part, the Grey Market is mostly unchanged, save for that you can now sell Meld. And, for the same reaosns as Elerium: you do not want to do so. Additionally, Council requests for corpses are much more worthwhile, and there are plenty of other ways to make money in the Long War, so don&#039;t go dumping their bullet-riddled bodies into the Market just yet.&lt;br /&gt;
&lt;br /&gt;
Most items XCOM manufactures can be sold on the Gray Market, though not at a profit, unlike the 1994 game.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ping2pong</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gray_Market_(Long_War)&amp;diff=58322</id>
		<title>Gray Market (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gray_Market_(Long_War)&amp;diff=58322"/>
		<updated>2014-08-01T00:37:25Z</updated>

		<summary type="html">&lt;p&gt;Ping2pong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the most part, the Grey Market is mostly unchanged, save for that you can now sell Meld. And, for the same reaosns as Elerium: you do not want to do so. Additionally, Council requests for corpses are much more worthwhile, and there are plenty of other ways to make money in the Long War, so don&#039;t go dumping their bullet-riddled bodies into the Market just yet.&lt;br /&gt;
&lt;br /&gt;
Most items XCOM manufactures can be sold on the Gray Market, though not at a profit, unlike the 1994 game.&lt;br /&gt;
&lt;br /&gt;
You will need alien corpses and artifacts in order to build certain items as well as certain research and foundry projects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectoid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
5 Xenobiology (Research)&lt;br /&gt;
&lt;br /&gt;
1 Psi Grenade (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
1 Mimic Beacon (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
1 Aurora Armor (Armors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectoid Commander&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
5 Mind Shield (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechtoid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
1 Psi Screen (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
8 Advanced Servomotors (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[5] Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
2 Tracking Module (Aerospace)&lt;br /&gt;
&lt;br /&gt;
4 Improved Arc Thrower (Foundry)&lt;br /&gt;
&lt;br /&gt;
10 SHIV Repair (Foundry)&lt;br /&gt;
&lt;br /&gt;
1 Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thin Man&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[5] Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
10 Improved Medikit (Foundry)&lt;br /&gt;
&lt;br /&gt;
3 Chem Grenade (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floater&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
3 Uplink Targeting Module (Aerospace)&lt;br /&gt;
&lt;br /&gt;
3 Shaped Armor (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Floater&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outsider&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Alien Operations (Ousider Shard Autopsy) (Research)&lt;br /&gt;
&lt;br /&gt;
1 Skeleton Key (Items)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chryssalid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
10 Chitin Plating (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdisc&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
2 Defense Matrix (Aerospace)&lt;br /&gt;
&lt;br /&gt;
2 SHIV Defenses (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muton&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
20 Ammo Conservation (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
1 Combat Stim (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
5 MEC Close Combat (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muton Elite&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
20 Tactical Rigging (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seeker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
5 Ghost Grenade (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
6 Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
3 UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectopod&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
1 EMP Cannon (Aerospace)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethereal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFO Computer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 Alien Computer (Research)&lt;br /&gt;
&lt;br /&gt;
2 Satellite Nexus (Build Facility)&lt;br /&gt;
&lt;br /&gt;
4 Firestorm (Aerospace)&lt;br /&gt;
&lt;br /&gt;
1 Battle Computer (MEC Gear)&lt;br /&gt;
&lt;br /&gt;
1 Tactical Sensors (MEC Gear)&lt;br /&gt;
&lt;br /&gt;
1 Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
2 UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
3 UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
6 Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFO Power Source&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6 Alien Power Systems (Research)&lt;br /&gt;
&lt;br /&gt;
2 Elerium Generator (Build Facility)&lt;br /&gt;
&lt;br /&gt;
2 Firestorm (Aerospace)&lt;br /&gt;
&lt;br /&gt;
2 UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
2 Supercapacitors (Foundry)&lt;br /&gt;
&lt;br /&gt;
2 Elerium Afterburners (Foundry)&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ping2pong</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gray_Market_(Long_War)&amp;diff=58321</id>
		<title>Gray Market (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gray_Market_(Long_War)&amp;diff=58321"/>
		<updated>2014-08-01T00:33:16Z</updated>

		<summary type="html">&lt;p&gt;Ping2pong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the most part, the Grey Market is mostly unchanged, save for that you can now sell Meld. And, for the same reaosns as Elerium: you do not want to do so. Additionally, Council requests for corpses are much more worthwhile, and there are plenty of other ways to make money in the Long War, so don&#039;t go dumping their bullet-riddled bodies into the Market just yet.&lt;br /&gt;
&lt;br /&gt;
Most items XCOM manufactures can be sold on the Gray Market, though not at a profit, unlike the 1994 game.&lt;br /&gt;
&lt;br /&gt;
You will need alien corpses and artifacts in order to build certain items as well as certain research and foundry projects:&lt;br /&gt;
&lt;br /&gt;
[[Sectoid:]]&lt;br /&gt;
&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
5 Xenobiology (Research)&lt;br /&gt;
&lt;br /&gt;
1 Psi Grenade (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
1 Mimic Beacon (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
1 Aurora Armor (Armors)&lt;br /&gt;
&lt;br /&gt;
[[Sectoid Commander:]]&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
5 Mind Shield (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
[[Mechtoid:]]&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
1 Psi Screen (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
8 Advanced Servomotors (Foundry)&lt;br /&gt;
&lt;br /&gt;
[[Drone:]]&lt;br /&gt;
&lt;br /&gt;
[5] Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
2 Tracking Module (Aerospace)&lt;br /&gt;
&lt;br /&gt;
4 Improved Arc Thrower (Foundry)&lt;br /&gt;
&lt;br /&gt;
10 SHIV Repair (Foundry)&lt;br /&gt;
&lt;br /&gt;
1 Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
[[Thin Man:]]&lt;br /&gt;
&lt;br /&gt;
[5] Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
10 Improved Medikit (Foundry)&lt;br /&gt;
&lt;br /&gt;
3 Chem Grenade (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
[[Floater:]]&lt;br /&gt;
&lt;br /&gt;
10 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
3 Uplink Targeting Module (Aerospace)&lt;br /&gt;
&lt;br /&gt;
3 Shaped Armor (Foundry)&lt;br /&gt;
&lt;br /&gt;
[[Heavy Floater:]]&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
[[Outsider:]]&lt;br /&gt;
&lt;br /&gt;
1 Alien Operations (Ousider Shard Autopsy) (Research)&lt;br /&gt;
&lt;br /&gt;
1 Skeleton Key (Items)&lt;br /&gt;
&lt;br /&gt;
[[Chryssalid:]]&lt;br /&gt;
&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
10 Chitin Plating (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
[[Cyberdisc:]]&lt;br /&gt;
&lt;br /&gt;
3 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
2 Defense Matrix (Aerospace)&lt;br /&gt;
&lt;br /&gt;
2 SHIV Defenses (Foundry)&lt;br /&gt;
&lt;br /&gt;
[[Muton:]]&lt;br /&gt;
&lt;br /&gt;
10 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
20 Ammo Conservation (Foundry)&lt;br /&gt;
&lt;br /&gt;
[[Berserker:]]&lt;br /&gt;
&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
1 Combat Stim (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
5 MEC Close Combat (Foundry)&lt;br /&gt;
&lt;br /&gt;
[[Muton Elite:]]&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
20 Tactical Rigging (Foundry)&lt;br /&gt;
&lt;br /&gt;
[[Seeker:]]&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
5 Ghost Grenade (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
6 Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
3 UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
[[Sectopod:]]&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
1 EMP Cannon (Aerospace)&lt;br /&gt;
&lt;br /&gt;
[[Ethereal:]]&lt;br /&gt;
&lt;br /&gt;
3 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
[[UFO Computer:]]&lt;br /&gt;
&lt;br /&gt;
4 Alien Computer (Research)&lt;br /&gt;
&lt;br /&gt;
2 Satellite Nexus (Build Facility)&lt;br /&gt;
&lt;br /&gt;
4 Firestorm (Aerospace)&lt;br /&gt;
&lt;br /&gt;
1 Battle Computer (MEC Gear)&lt;br /&gt;
&lt;br /&gt;
1 Tactical Sensors (MEC Gear)&lt;br /&gt;
&lt;br /&gt;
1 Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
2 UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
3 UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
6 Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
[[UFO Power Source:]]&lt;br /&gt;
&lt;br /&gt;
6 Alien Power Systems (Research)&lt;br /&gt;
&lt;br /&gt;
2 Elerium Generator (Build Facility)&lt;br /&gt;
&lt;br /&gt;
2 Firestorm (Aerospace)&lt;br /&gt;
&lt;br /&gt;
2 UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
2 Supercapacitors (Foundry)&lt;br /&gt;
&lt;br /&gt;
2 Elerium Afterburners (Foundry)&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ping2pong</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gray_Market_(Long_War)&amp;diff=58320</id>
		<title>Gray Market (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gray_Market_(Long_War)&amp;diff=58320"/>
		<updated>2014-08-01T00:30:00Z</updated>

		<summary type="html">&lt;p&gt;Ping2pong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the most part, the Grey Market is mostly unchanged, save for that you can now sell Meld. And, for the same reaosns as Elerium: you do not want to do so. Additionally, Council requests for corpses are much more worthwhile, and there are plenty of other ways to make money in the Long War, so don&#039;t go dumping their bullet-riddled bodies into the Market just yet.&lt;br /&gt;
&lt;br /&gt;
Most items XCOM manufactures can be sold on the Gray Market, though not at a profit, unlike the 1994 game.&lt;br /&gt;
&lt;br /&gt;
You will need alien corpses and artifacts in order to build certain items as well as certain research and foundry projects:&lt;br /&gt;
&lt;br /&gt;
Sectoid:&lt;br /&gt;
&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
5 Xenobiology (Research)&lt;br /&gt;
&lt;br /&gt;
1 Psi Grenade (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
1 Mimic Beacon (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
1 Aurora Armor (Armors)&lt;br /&gt;
&lt;br /&gt;
Sectoid Commander:&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
5 Mind Shield (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
Mechtoid:&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
1 Psi Screen (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
8 Advanced Servomotors (Foundry)&lt;br /&gt;
&lt;br /&gt;
Drone:&lt;br /&gt;
&lt;br /&gt;
[5] Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
2 Tracking Module (Aerospace)&lt;br /&gt;
&lt;br /&gt;
4 Improved Arc Thrower (Foundry)&lt;br /&gt;
&lt;br /&gt;
10 SHIV Repair (Foundry)&lt;br /&gt;
&lt;br /&gt;
1 Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
Thin Man:&lt;br /&gt;
&lt;br /&gt;
[5] Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
10 Improved Medikit (Foundry)&lt;br /&gt;
&lt;br /&gt;
3 Chem Grenade (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
Floater:&lt;br /&gt;
&lt;br /&gt;
10 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
3 Uplink Targeting Module (Aerospace)&lt;br /&gt;
&lt;br /&gt;
3 Shaped Armor (Foundry)&lt;br /&gt;
&lt;br /&gt;
Heavy Floater:&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
Outsider:&lt;br /&gt;
&lt;br /&gt;
1 Alien Operations (Ousider Shard Autopsy) (Research)&lt;br /&gt;
&lt;br /&gt;
1 Skeleton Key (Items)&lt;br /&gt;
&lt;br /&gt;
Chryssalid:&lt;br /&gt;
&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
10 Chitin Plating (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
Cyberdisc:&lt;br /&gt;
&lt;br /&gt;
3 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
2 Defense Matrix (Aerospace)&lt;br /&gt;
&lt;br /&gt;
2 SHIV Defenses (Foundry)&lt;br /&gt;
&lt;br /&gt;
Muton:&lt;br /&gt;
&lt;br /&gt;
10 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
20 Ammo Conservation (Foundry)&lt;br /&gt;
&lt;br /&gt;
Berserker:&lt;br /&gt;
&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
1 Combat Stim (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
5 MEC Close Combat (Foundry)&lt;br /&gt;
&lt;br /&gt;
Muton Elite:&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
20 Tactical Rigging (Foundry)&lt;br /&gt;
&lt;br /&gt;
Seeker:&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
5 Ghost Grenade (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
6 Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
3 UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
Sectopod:&lt;br /&gt;
&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
1 EMP Cannon (Aerospace)&lt;br /&gt;
&lt;br /&gt;
Ethereal:&lt;br /&gt;
&lt;br /&gt;
3 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
UFO Computer:&lt;br /&gt;
&lt;br /&gt;
4 Alien Computer (Research)&lt;br /&gt;
&lt;br /&gt;
2 Satellite Nexus (Build Facility)&lt;br /&gt;
&lt;br /&gt;
4 Firestorm (Aerospace)&lt;br /&gt;
&lt;br /&gt;
1 Battle Computer (MEC Gear)&lt;br /&gt;
&lt;br /&gt;
1 Tactical Sensors (MEC Gear)&lt;br /&gt;
&lt;br /&gt;
1 Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
2 UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
3 UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
6 Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
UFO Power Source:&lt;br /&gt;
&lt;br /&gt;
6 Alien Power Systems (Research)&lt;br /&gt;
&lt;br /&gt;
2 Elerium Generator (Build Facility)&lt;br /&gt;
&lt;br /&gt;
2 Firestorm (Aerospace)&lt;br /&gt;
&lt;br /&gt;
2 UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
2 Supercapacitors (Foundry)&lt;br /&gt;
&lt;br /&gt;
2 Elerium Afterburners (Foundry)&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ping2pong</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gray_Market_(Long_War)&amp;diff=58319</id>
		<title>Gray Market (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gray_Market_(Long_War)&amp;diff=58319"/>
		<updated>2014-08-01T00:28:17Z</updated>

		<summary type="html">&lt;p&gt;Ping2pong: Alien corpses and artifacts required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the most part, the Grey Market is mostly unchanged, save for that you can now sell Meld. And, for the same reaosns as Elerium: you do not want to do so. Additionally, Council requests for corpses are much more worthwhile, and there are plenty of other ways to make money in the Long War, so don&#039;t go dumping their bullet-riddled bodies into the Market just yet.&lt;br /&gt;
&lt;br /&gt;
Most items XCOM manufactures can be sold on the Gray Market, though not at a profit, unlike the 1994 game.&lt;br /&gt;
&lt;br /&gt;
You will need alien corpses and artifacts in order to build certain items as well as certain research and foundry projects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectoid:&#039;&#039;&#039;&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
5 Xenobiology (Research)&lt;br /&gt;
1 Psi Grenade (Soldier Gear)&lt;br /&gt;
1 Mimic Beacon (Soldier Gear)&lt;br /&gt;
1 Aurora Armor (Armors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectoid Commander:&#039;&#039;&#039;&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
5 Mind Shield (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
Mechtoid:&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
1 Psi Screen (Soldier Gear)&lt;br /&gt;
8 Advanced Servomotors (Foundry)&lt;br /&gt;
&lt;br /&gt;
Drone:&lt;br /&gt;
[5] Autopsy (Research)&lt;br /&gt;
2 Tracking Module (Aerospace)&lt;br /&gt;
4 Improved Arc Thrower (Foundry)&lt;br /&gt;
10 SHIV Repair (Foundry)&lt;br /&gt;
1 Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
Thin Man:&lt;br /&gt;
[5] Autopsy (Research)&lt;br /&gt;
10 Improved Medikit (Foundry)&lt;br /&gt;
3 Chem Grenade (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
Floater:&lt;br /&gt;
10 Autopsy (Research)&lt;br /&gt;
3 Uplink Targeting Module (Aerospace)&lt;br /&gt;
3 Shaped Armor (Foundry)&lt;br /&gt;
&lt;br /&gt;
Heavy Floater:&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
Ousider:&lt;br /&gt;
1 Alien Operations (Ousider Shard Autopsy) (Research)&lt;br /&gt;
1 Skeleton Key (Items)&lt;br /&gt;
&lt;br /&gt;
Chryssalid:&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
10 Chitin Plating (Soldier Gear)&lt;br /&gt;
&lt;br /&gt;
Cyberdisc:&lt;br /&gt;
3 Autopsy (Research)&lt;br /&gt;
2 Defense Matrix (Aerospace)&lt;br /&gt;
2 SHIV Defenses (Foundry)&lt;br /&gt;
&lt;br /&gt;
Muton:&lt;br /&gt;
10 Autopsy (Research)&lt;br /&gt;
20 Ammo Conservation (Foundry)&lt;br /&gt;
&lt;br /&gt;
Berserker:&lt;br /&gt;
5 Autopsy (Research)&lt;br /&gt;
1 Combat Stim (Soldier Gear)&lt;br /&gt;
5 MEC Close Combat (Foundry)&lt;br /&gt;
&lt;br /&gt;
Muton Elite:&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
20 Tactical Rigging (Foundry)&lt;br /&gt;
&lt;br /&gt;
Seeker:&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
5 Ghost Grenade (Soldier Gear)&lt;br /&gt;
6 Stealth Satellites (Foundry)&lt;br /&gt;
3 UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
Sectopod:&lt;br /&gt;
? Autopsy (Research)&lt;br /&gt;
1 EMP Cannon (Aerospace)&lt;br /&gt;
&lt;br /&gt;
Ethereal:&lt;br /&gt;
3 Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
UFO Computer:&lt;br /&gt;
4 Alien Computer (Research)&lt;br /&gt;
2 Satellite Nexus (Build Facility)&lt;br /&gt;
4 Firestorm (Aerospace)&lt;br /&gt;
1 Battle Computer (MEC Gear)&lt;br /&gt;
1 Tactical Sensors (MEC Gear)&lt;br /&gt;
1 Sentinel Drone (Foundry)&lt;br /&gt;
2 UFO Tracking (Foundry)&lt;br /&gt;
3 UFO Countermeasures (Foundry)&lt;br /&gt;
6 Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
UFO Power Source:&lt;br /&gt;
6 Alien Power Systems (Research)&lt;br /&gt;
2 Elerium Generator (Build Facility)&lt;br /&gt;
2 Firestorm (Aerospace)&lt;br /&gt;
2 UFO Tracking (Foundry)&lt;br /&gt;
2 Supercapacitors (Foundry)&lt;br /&gt;
2 Elerium Afterburners (Foundry)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ping2pong</name></author>
	</entry>
</feed>