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	<updated>2026-05-01T08:18:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=39081</id>
		<title>Alien Life Forms (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=39081"/>
		<updated>2012-10-15T04:33:53Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: /* Sectopod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of Alien Life Forms to be encountered during the First Alien War, each with a unique set of strengths, weaknesses and abilities.  Know your enemy; your soldiers&#039; lives depend on it.&lt;br /&gt;
&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
Chryssalids are fast melee units.  Their &#039;&#039;&#039;Implant&#039;&#039;&#039; attack is particularly dangerous.&lt;br /&gt;
* &#039;&#039;&#039;Poisonous Claws&#039;&#039;&#039;: &amp;quot;&#039;&#039;Poison enemies wounded by a melee attack.&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Implant&#039;&#039;&#039;: &amp;quot;&#039;&#039;Victims are implanted with a Chryssalid egg if they are killed by the attack.&#039;&#039;&amp;quot;  A successful implant converts the victim into a zombie that eventually hatches into another Chryssalid a couple turns later.&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Chryssalid.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
Cyberdiscs are strong flying robotic units with a ranged attack.  They take significantly less damage in their closed disc form.  Accompanying drones can repair them during combat.  They are immune to psionic mind control.&lt;br /&gt;
* Can throw a grenade.&lt;br /&gt;
* Cyberdiscs automatically &#039;close-up&#039; into their disc form after being attacked.&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;: An area of effect attack dealing high damage to enemy units (friendly fire?) within a few spaces in all directions.&lt;br /&gt;
* Cyberdiscs explode upon death dealing damage to all units within a small radius.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Cyberdisc Open (EU2012).jpg|thumb|Cyberdisc - open assault form]]&lt;br /&gt;
| [[File:Cyberdisc Closed (EU2012).jpg|thumb|Cyberdisc - closed disc form]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
Drones are weak flying robotic units with a weak ranged attack.  Their purpose is to repair accompanying Cyberdiscs and Sectopods during combat.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Drone (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
Physically weak, slow units with high health and powerful psionic attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mindrift&#039;&#039;&#039;, offensive psionic ability that causes damage and lowers will.&lt;br /&gt;
* Directly psionically attacks for serious damage.&lt;br /&gt;
* Can mind control.&lt;br /&gt;
* Can drain life from friendlies, including units it is mind-controlling.&lt;br /&gt;
* &#039;&#039;&#039;Rift&#039;&#039;&#039;, a power AoE attack.&lt;br /&gt;
* Chance to reflect physical projectiles.&lt;br /&gt;
* High will; resistant to psionic attacks.&lt;br /&gt;
&lt;br /&gt;
===Uber Ethereal===&lt;br /&gt;
Same as the Ethereal, but with larger stats and a higher projectile reflection chance.&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
A fast, aggressive flying unit with stronger ranged attack than a Sectoid.&lt;br /&gt;
* &#039;&#039;&#039;Launch&#039;&#039;&#039;: The Floater can launch to any point on the map (ends its turn).&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Floater (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
A tougher version of the regular Floater with more hit points and higher damage dealing.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Heavy Floater (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
Mutons are very strong units with a ranged attack, though they are susceptible to psionics.  Wounding a Muton without killing it can intimidate your soldiers and lower their Will.&lt;br /&gt;
* &#039;&#039;&#039;Blood Call&#039;&#039;&#039;: Buffs other Mutons.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Berserker===&lt;br /&gt;
Muton Berskers are extremely strong melee units.  Berserkers are susceptible to their own bloodlust; they have a habit of chasing after whichever unit damaged them last (uncontrollable in multiplayer?).&lt;br /&gt;
* &#039;&#039;&#039;Bull Rush&#039;&#039;&#039;: Attacks an enemy unit&#039;s cover and can cause damage to the (formerly) covered unit.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton Berserker (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
Outsiders are relatively fragile alien units that are only encountered on UFO missions. They will not spawn until an XCOM soldier generally enters a certain portion of the UFO and usually try to hang around and snipe at any soldiers near their spawn point.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Outsider (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
Sectoids are a basic, weak unit with an average ranged attack.  They are capable of some psionics.  Killing a unit that is performing &#039;&#039;&#039;Mind Merge&#039;&#039;&#039; will also kill the unit receiving the merge.&lt;br /&gt;
* &#039;&#039;&#039;Mind Merge&#039;&#039;&#039;: the merged ally receives +1 hit points, increased accuracy, &amp;amp; increased critical hit chance.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
The Sectoid Commander is a slightly stronger Sectoid with more psionic capabilities.&lt;br /&gt;
* &#039;&#039;&#039;Mind Control&#039;&#039;&#039;: Takes control of the target.  Robotic units are immune to &#039;&#039;&#039;Mind Control&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid Commander (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
An extremely strong robotic unit that can use both its turn moves for attacking.&lt;br /&gt;
* Has a plasma weapon that seems to be on constant Overwatch even when the Sectopod has fired twice&lt;br /&gt;
* Has a high-powered beam weapon&lt;br /&gt;
* Has a broad-range AoE missile barrage&lt;br /&gt;
* Seems to have a longer range of vision than most units&lt;br /&gt;
* Note: Due to its superior firepower, use of suppression may be necessary to render its attacks far less dangerous. Do not stack units in range or they will still be hit by AoE. Using Plasma / Heavy weapons or Mind-controlled cannon-fodder against this unit is also recommended.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectopod (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thin Man===&lt;br /&gt;
Thin Men are weak, highly mobile units with average ranged attack.&lt;br /&gt;
* &#039;&#039;&#039;Poison Spit&#039;&#039;&#039;: Causes damage each turn for up to 3 turns to any unit poisoned by the cloud of spit.&lt;br /&gt;
* Thin Men explode into a cloud of poison upon death.&lt;br /&gt;
* &#039;&#039;&#039;Leap&#039;&#039;&#039;: Allows the Thin Man to jump vertically up onto high ground (e.g., roof tops).&lt;br /&gt;
* Note: Units carrying a medikit or titan armor are immune to the Thin Man&#039;s poison.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Thin Man (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=39073</id>
		<title>Alien Life Forms (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=39073"/>
		<updated>2012-10-15T03:35:37Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: /* Thin Man */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of Alien Life Forms to be encountered during the First Alien War, each with a unique set of strengths, weaknesses and abilities.  Know your enemy; your soldiers&#039; lives depend on it.&lt;br /&gt;
&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
Chryssalids are fast melee units.  Their &#039;&#039;&#039;Implant&#039;&#039;&#039; attack is particularly dangerous.&lt;br /&gt;
* &#039;&#039;&#039;Poisonous Claws&#039;&#039;&#039;: &amp;quot;&#039;&#039;Poison enemies wounded by a melee attack.&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Implant&#039;&#039;&#039;: &amp;quot;&#039;&#039;Victims are implanted with a Chryssalid egg if they are killed by the attack.&#039;&#039;&amp;quot;  A successful implant converts the victim into a zombie that eventually hatches into another Chryssalid a couple turns later.&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Chryssalid.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
Cyberdiscs are strong flying robotic units with a ranged attack.  They take significantly less damage in their closed disc form.  Accompanying drones can repair them during combat.  They are immune to psionic mind control.&lt;br /&gt;
* Can throw a grenade.&lt;br /&gt;
* Cyberdiscs automatically &#039;close-up&#039; into their disc form after being attacked.&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;: An area of effect attack dealing high damage to enemy units (friendly fire?) within a few spaces in all directions.&lt;br /&gt;
* Cyberdiscs explode upon death dealing damage to all units within a small radius.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Cyberdisc Open (EU2012).jpg|thumb|Cyberdisc - open assault form]]&lt;br /&gt;
| [[File:Cyberdisc Closed (EU2012).jpg|thumb|Cyberdisc - closed disc form]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
Drones are weak flying robotic units with a weak ranged attack.  Their purpose is to repair accompanying Cyberdiscs and Sectopods during combat.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Drone (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
Physically weak, slow units with high health and powerful psionic attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mindrift&#039;&#039;&#039;, offensive psionic ability that causes damage and lowers will.&lt;br /&gt;
* Directly psionically attacks for serious damage.&lt;br /&gt;
* Can mind control.&lt;br /&gt;
* Can drain life from friendlies, including units it is mind-controlling.&lt;br /&gt;
* &#039;&#039;&#039;Rift&#039;&#039;&#039;, a power AoE attack.&lt;br /&gt;
* Chance to reflect physical projectiles.&lt;br /&gt;
* High will; resistant to psionic attacks.&lt;br /&gt;
&lt;br /&gt;
===Uber Ethereal===&lt;br /&gt;
Same as the Ethereal, but with larger stats and a higher projectile reflection chance.&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
A fast, aggressive flying unit with stronger ranged attack than a Sectoid.&lt;br /&gt;
* &#039;&#039;&#039;Launch&#039;&#039;&#039;: The Floater can launch to any point on the map (ends its turn).&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Floater (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
A tougher version of the regular Floater with more hit points and higher damage dealing.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Heavy Floater (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
Mutons are very strong units with a ranged attack, though they are susceptible to psionics.  Wounding a Muton without killing it can intimidate your soldiers and lower their Will.&lt;br /&gt;
* &#039;&#039;&#039;Blood Call&#039;&#039;&#039;: Buffs other Mutons.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Berserker===&lt;br /&gt;
Muton Berskers are extremely strong melee units.  Berserkers are susceptible to their own bloodlust; they have a habit of chasing after whichever unit damaged them last (uncontrollable in multiplayer?).&lt;br /&gt;
* &#039;&#039;&#039;Bull Rush&#039;&#039;&#039;: Attacks an enemy unit&#039;s cover and can cause damage to the (formerly) covered unit.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton Berserker (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
Outsiders are relatively fragile alien units that are only encountered on UFO missions. They will not spawn until an XCOM soldier generally enters a certain portion of the UFO and usually try to hang around and snipe at any soldiers near their spawn point.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Outsider (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
Sectoids are a basic, weak unit with an average ranged attack.  They are capable of some psionics.  Killing a unit that is performing &#039;&#039;&#039;Mind Merge&#039;&#039;&#039; will also kill the unit receiving the merge.&lt;br /&gt;
* &#039;&#039;&#039;Mind Merge&#039;&#039;&#039;: the merged ally receives +1 hit points, increased accuracy, &amp;amp; increased critical hit chance.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
The Sectoid Commander is a slightly stronger Sectoid with more psionic capabilities.&lt;br /&gt;
* &#039;&#039;&#039;Mind Control&#039;&#039;&#039;: Takes control of the target.  Robotic units are immune to &#039;&#039;&#039;Mind Control&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid Commander (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
An extremely strong robotic unit that can use both its turn moves for attacking.&lt;br /&gt;
* Has a plasma weapon that seems to be on constant Overwatch even when the Sectopod has fired twice&lt;br /&gt;
* Has a high-powered beam weapon&lt;br /&gt;
* Has a broad-range AoE missile barrage&lt;br /&gt;
* Seems to have a longer range of vision than most units&lt;br /&gt;
* Note: Due to its superior firepower, use of suppression may be necessary to render its attacks far less dangerous. Do not stack units in range or they will still be hit by AoE. Using Heavy Plasma or Mind-controlled cannon-fodder against this unit is also recommended.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectopod (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thin Man===&lt;br /&gt;
Thin Men are weak, highly mobile units with average ranged attack.&lt;br /&gt;
* &#039;&#039;&#039;Poison Spit&#039;&#039;&#039;: Causes damage each turn for up to 3 turns to any unit poisoned by the cloud of spit.&lt;br /&gt;
* Thin Men explode into a cloud of poison upon death.&lt;br /&gt;
* &#039;&#039;&#039;Leap&#039;&#039;&#039;: Allows the Thin Man to jump vertically up onto high ground (e.g., roof tops).&lt;br /&gt;
* Note: Units carrying a medikit or titan armor are immune to the Thin Man&#039;s poison.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Thin Man (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=39072</id>
		<title>Alien Life Forms (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=39072"/>
		<updated>2012-10-15T03:33:55Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: /* Sectopod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of Alien Life Forms to be encountered during the First Alien War, each with a unique set of strengths, weaknesses and abilities.  Know your enemy; your soldiers&#039; lives depend on it.&lt;br /&gt;
&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
Chryssalids are fast melee units.  Their &#039;&#039;&#039;Implant&#039;&#039;&#039; attack is particularly dangerous.&lt;br /&gt;
* &#039;&#039;&#039;Poisonous Claws&#039;&#039;&#039;: &amp;quot;&#039;&#039;Poison enemies wounded by a melee attack.&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Implant&#039;&#039;&#039;: &amp;quot;&#039;&#039;Victims are implanted with a Chryssalid egg if they are killed by the attack.&#039;&#039;&amp;quot;  A successful implant converts the victim into a zombie that eventually hatches into another Chryssalid a couple turns later.&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Chryssalid.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
Cyberdiscs are strong flying robotic units with a ranged attack.  They take significantly less damage in their closed disc form.  Accompanying drones can repair them during combat.  They are immune to psionic mind control.&lt;br /&gt;
* Can throw a grenade.&lt;br /&gt;
* Cyberdiscs automatically &#039;close-up&#039; into their disc form after being attacked.&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;: An area of effect attack dealing high damage to enemy units (friendly fire?) within a few spaces in all directions.&lt;br /&gt;
* Cyberdiscs explode upon death dealing damage to all units within a small radius.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Cyberdisc Open (EU2012).jpg|thumb|Cyberdisc - open assault form]]&lt;br /&gt;
| [[File:Cyberdisc Closed (EU2012).jpg|thumb|Cyberdisc - closed disc form]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
Drones are weak flying robotic units with a weak ranged attack.  Their purpose is to repair accompanying Cyberdiscs and Sectopods during combat.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Drone (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
Physically weak, slow units with high health and powerful psionic attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mindrift&#039;&#039;&#039;, offensive psionic ability that causes damage and lowers will.&lt;br /&gt;
* Directly psionically attacks for serious damage.&lt;br /&gt;
* Can mind control.&lt;br /&gt;
* Can drain life from friendlies, including units it is mind-controlling.&lt;br /&gt;
* &#039;&#039;&#039;Rift&#039;&#039;&#039;, a power AoE attack.&lt;br /&gt;
* Chance to reflect physical projectiles.&lt;br /&gt;
* High will; resistant to psionic attacks.&lt;br /&gt;
&lt;br /&gt;
===Uber Ethereal===&lt;br /&gt;
Same as the Ethereal, but with larger stats and a higher projectile reflection chance.&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
A fast, aggressive flying unit with stronger ranged attack than a Sectoid.&lt;br /&gt;
* &#039;&#039;&#039;Launch&#039;&#039;&#039;: The Floater can launch to any point on the map (ends its turn).&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Floater (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
A tougher version of the regular Floater with more hit points and higher damage dealing.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Heavy Floater (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
Mutons are very strong units with a ranged attack, though they are susceptible to psionics.  Wounding a Muton without killing it can intimidate your soldiers and lower their Will.&lt;br /&gt;
* &#039;&#039;&#039;Blood Call&#039;&#039;&#039;: Buffs other Mutons.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Berserker===&lt;br /&gt;
Muton Berskers are extremely strong melee units.  Berserkers are susceptible to their own bloodlust; they have a habit of chasing after whichever unit damaged them last (uncontrollable in multiplayer?).&lt;br /&gt;
* &#039;&#039;&#039;Bull Rush&#039;&#039;&#039;: Attacks an enemy unit&#039;s cover and can cause damage to the (formerly) covered unit.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton Berserker (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
Outsiders are relatively fragile alien units that are only encountered on UFO missions. They will not spawn until an XCOM soldier generally enters a certain portion of the UFO and usually try to hang around and snipe at any soldiers near their spawn point.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Outsider (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
Sectoids are a basic, weak unit with an average ranged attack.  They are capable of some psionics.  Killing a unit that is performing &#039;&#039;&#039;Mind Merge&#039;&#039;&#039; will also kill the unit receiving the merge.&lt;br /&gt;
* &#039;&#039;&#039;Mind Merge&#039;&#039;&#039;: the merged ally receives +1 hit points, increased accuracy, &amp;amp; increased critical hit chance.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
The Sectoid Commander is a slightly stronger Sectoid with more psionic capabilities.&lt;br /&gt;
* &#039;&#039;&#039;Mind Control&#039;&#039;&#039;: Takes control of the target.  Robotic units are immune to &#039;&#039;&#039;Mind Control&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid Commander (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
An extremely strong robotic unit that can use both its turn moves for attacking.&lt;br /&gt;
* Has a plasma weapon that seems to be on constant Overwatch even when the Sectopod has fired twice&lt;br /&gt;
* Has a high-powered beam weapon&lt;br /&gt;
* Has a broad-range AoE missile barrage&lt;br /&gt;
* Seems to have a longer range of vision than most units&lt;br /&gt;
* Note: Due to its superior firepower, use of suppression may be necessary to render its attacks far less dangerous. Do not stack units in range or they will still be hit by AoE. Using Heavy Plasma or Mind-controlled cannon-fodder against this unit is also recommended.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectopod (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thin Man===&lt;br /&gt;
Thin Men are weak, highly mobile units with average ranged attack.&lt;br /&gt;
* &#039;&#039;&#039;Poison Spit&#039;&#039;&#039;: Causes damage each turn for up to 3 turns to any unit poisoned by the cloud of spit.&lt;br /&gt;
* Thin Men explode into a cloud of poison upon death.&lt;br /&gt;
* &#039;&#039;&#039;Leap&#039;&#039;&#039;: Allows the Thin Man to jump vertically up onto high ground (e.g., roof tops).&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Thin Man (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(EU2012)&amp;diff=39064</id>
		<title>Research (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(EU2012)&amp;diff=39064"/>
		<updated>2012-10-15T01:02:18Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: /* Research Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; padding:20px;&amp;quot;&lt;br /&gt;
| [[Image:DrVahlen.png|thumb|Dr. Vahlen, head scientist from the XCOM project.]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Research is the core of XCOM, we must learn more about the enemy and how we can defeat them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Dr. Vahlen===&lt;br /&gt;
Dr. Vahlen is the Chief Scientist assigned to the XCOM project. She leads the Research Team&#039;s efforts with great enthusiasm, as her particular interests lie in finding ways to adapt the alien technology to advance human scientific developments.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Laboratories == &lt;br /&gt;
&#039;&#039;Info on laboratories and bonuses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alien Nav Computer&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module.  Further study may lead to improvements in our ability to detect incoming UFOs. || align=&amp;quot;center&amp;quot; | Salvage: UFO Flight Computer || align=&amp;quot;center&amp;quot; | 2 UFO Flight Computers || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Slow (20d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Satellite Nexus &amp;lt;br/&amp;gt; Research: New Fighter Craft &amp;lt;br/&amp;gt; Foundry: Stealth Satellites&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;UFO Power Source&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | With the element known as &amp;quot;Elerium&amp;quot; housed within, this compact device is somehow responsible for generating the enormous amounts of power consumed by the alien vessels. Given time, we may be able to adapt this technology for our own fighter craft. || align=&amp;quot;center&amp;quot; | Salvage: UFO Power Source ||  ||  || align=&amp;quot;center&amp;quot; | Facility: Elerium Power Generator &amp;lt;br/&amp;gt; Research: New Fighter Craft, Elerium&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Fighter Craft&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | After extensive study of the alien gravity wave drive, as well as their power and navigational systems, we believe it should be possible to incorporate aspects of their design into a craft of our own.  || align=&amp;quot;center&amp;quot; | Research: Alien Nav Computer, UFO Power Source  || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 75 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: [[Firestorm_(EU2012)|Firestorm Interceptor]], Hover SHIV &amp;lt;br/&amp;gt; Research: Archangel Armor, EMP Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | With additional insulation to protect the avionics, it should be possible to equip our Interceptors with plasma weapons. By integrating a larger version of the containment housing developed for our other plasma weapons, the end result would be an extremely effective ship-based cannon. || align=&amp;quot;center&amp;quot; | Research: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 30 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Plasma Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;EMP Cannon&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve conceived of a weapon capable of disabling electronic systems without destroying them... if we were to equip our Interceptors with this technology, whil also shielding them from the overall effect, this could greatly improve our odds of recovering alien technology intact. || align=&amp;quot;center&amp;quot; | Research: Plasma Rifle || align=&amp;quot;center&amp;quot; | 20 Elerium || || align=&amp;quot;center&amp;quot; | Engineer: EMP Cannon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alien Materials&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The aliens appear to be using materials that are lighter and stronger than anything we&#039;ve ever seen. A cursory examination has already given us ideas for ways to improve the soldiers&#039; current body armor, but more research is required. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 5 Weapon Fragments || align=&amp;quot;center&amp;quot; | Fast (3 days)&#039;&#039; &amp;lt;br/&amp;gt; (C+5) &#039;&#039;Normal (8d) || align=&amp;quot;center&amp;quot; | Engineer: Nano-Fiber Vest &amp;lt;br/&amp;gt; Research: Experimental Warfare, Carapace Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Carapace Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor.  Our early tests are very encouraging. || align=&amp;quot;center&amp;quot; | Research: Alien Materials &amp;lt;br/&amp;gt; Salvage: Alien Alloys || align=&amp;quot;center&amp;quot; | 10 Alloy || align=&amp;quot;center&amp;quot; | (C+9) &#039;&#039;Slow (16d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Carapace Armor, Alloy SHIV&amp;lt;br/&amp;gt;Research: Skeleton Suit, Titan Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Skeleton Suit&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although the weight of this suit has been substantially reduced, its defensive capabilities are still intact...and the reduced weight has allowed us to couple that suit with the climbing grapple that we&#039;ve been prototyping. || align=&amp;quot;center&amp;quot; | Research: Carapace Armor || align=&amp;quot;center&amp;quot; | 15 Alloys || align=&amp;quot;center&amp;quot; | 16 Days on Normal with 16 Scientists &amp;lt;br/&amp;gt; (C+10) Slow (20d) || align=&amp;quot;center&amp;quot; | Engineer: Skeleton Suit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Titan Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve observed some of the alien combatants wearing a form of superheavy armor that still allows for full mobility in combat. This has been puzzling, to say the least, but with our new understanding of alien energy sources and their materials, we could develop powered armor of our own. || align=&amp;quot;center&amp;quot; | Research: Carapace Armor, Elerium || align=&amp;quot;center&amp;quot; | 15 Alloys &amp;lt;br/&amp;gt; 5 Elerium || align=&amp;quot;center&amp;quot; | 4 days on Normal with 45 scientists (Armor Research Credit) || align=&amp;quot;center&amp;quot; | Engineer: Titan Armor &amp;lt;br/&amp;gt; Research: Ghost Armor, Archangel Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Ghost Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | Research: Titan Armor, Hyperwave Communication || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Engineer: Ghost Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Archangel Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | Research: Titan Armor, New Fighter Craft || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Engineer: Archangel Armor &amp;lt;br/&amp;gt; Foundry: Advanced Flight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Autopsies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our initial scans of the small humanoid aliens recovered so far have revealed something quite remarkable. We&#039;re detecting components of non-biological matter embeedded within their internal structure. Could these be implants of some kind? || align=&amp;quot;center&amp;quot; | Obtain Sectoid Corpse || align=&amp;quot;center&amp;quot; | 1 Sectoid Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 12 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Uplink Targeting (AIM)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm.  However, the question remains, how were the aliens able to physically modify this species to achieve this goal? || align=&amp;quot;center&amp;quot; | Obtain Thin Man Corpse || align=&amp;quot;center&amp;quot; | 1 Thin Man Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;3 Days on Normal with 16 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Improved Medikit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | A torturous mass of flesh and machinery, the mere existence of this creature implies a cruelty that is difficult to comprehend. || align=&amp;quot;center&amp;quot; | Obtain Floater Corpse || align=&amp;quot;center&amp;quot; | 1 Floater  Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;3 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Defense Matrix (Dodge)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Muton_Autopsy_(EU2012)| Muton Autopsy]]&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Weighing in at over 275 kilograms, the majority of which is simply muscle and bone, this creature appears well suited for the rigors of front-line combat. || align=&amp;quot;center&amp;quot; | Obtain Muton Corpse || align=&amp;quot;center&amp;quot; | 1 Muton Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Ammo Conservation&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | A cursory examination of this creature reveals that it is similar in structure to several insect species found on Earth. Although covered in an exceedingly hard exoskeleton, the six appendages of this alien are nonetheless exceedingly light and flexible. || align=&amp;quot;center&amp;quot; | Obtain Chrysalid Corpse || align=&amp;quot;center&amp;quot; | 1 Chryssalid Corpse || align=&amp;quot;center&amp;quot; | (N+14) &#039;&#039;Fast (3d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Chitin Plating&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Drone Wreck || align=&amp;quot;center&amp;quot; | 1 Drone Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Drone Capture&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cyberdisk Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Cyberdisk Wreck || align=&amp;quot;center&amp;quot; | 1 Cyberdisk Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: UFO Tracking (Boost)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Sectoid Commander Corpse || align=&amp;quot;center&amp;quot; | 1 Sectoid Commander Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Psionic Lab&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Berserker Corpse || align=&amp;quot;center&amp;quot; | 1 Berserker Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Combat Stims&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Heavy Floater Corpse || align=&amp;quot;center&amp;quot; | 1 Heavy Floater Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Advanced Repair&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Muton Elite Corpse || align=&amp;quot;center&amp;quot; | 1 Muton Elite Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Sectopod Wreck || align=&amp;quot;center&amp;quot; | 1 Sectopod Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Advanced Construction&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Ethereal Corpse || align=&amp;quot;center&amp;quot; | 1 Ethereal Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Mind Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Interrogations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Sectoid&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve taken one of the smaller aliens captive - hopefully we can develop a thorough interrogation process to overcome any language barriers we might encounter || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Sectoid || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Beam Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Sectoid Commander&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This captive is clearly a rare and dangerous specimen. We&#039;ve already seen evidence of its unique mental abilities in the field... We should tread carefully, but we certainly cannot pass up the insights it might be able to provide during interrogation. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Sectoid Commander || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Psionic Lab &amp;lt;br/&amp;gt; Research credit: Psionics&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Thin Man&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | It seems unlikely that this particular species will break under interrogation as quickly as the other captives, as we believe it was specifically intended to serve as an infiltrator. Still, perhaps if we use more aggressive techniques, we can... coax... it into revealing more information about how the aliens arrived here. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Thin Man || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: UFO Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Floater&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although this captive seems to be feeble of mind... clouded by rage... we might nonetheless be able to derive some benefit from a full interrogation. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Floater || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Basic Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Heavy Floater&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This horrifying machine-flesh hybrid suggests that invaders are willing to stop at little, or nothing, to achieve their goals. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Heavy Floater || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; |  Research credit: Flight Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Berserker&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Berserker || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: All Armor &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Muton&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This captive is very aggressive, clearly having been intended to serve in a front-line combat role. With the appropriate drug therapy and... encouragement... we may be able to coax some useful intel on the alien weaponry and their tactics. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Muton || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Muton Elite&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Muton Elite || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Weapons Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Ethereal&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Ethereal || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Mind Shield &amp;lt;br/&amp;gt; Research credit: All Technology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Arc Thrower&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &amp;quot;&#039;&#039;With our recent insights into the alien biological makeup, we believe it should be possible to create a device capable of incapacitating an alien subject without killing it.  If our troops could capture an alien alive, perhaps we could interrogate it.&#039;&#039;&amp;quot; || align=&amp;quot;center&amp;quot; | Research: [[Xeno-Biology_(2012)|Xeno-Biology]] || align=&amp;quot;center&amp;quot; | 10 Weapon Fragments || align=&amp;quot;center&amp;quot; |  (N+10) Normal (6d) || align=&amp;quot;center&amp;quot; | Engineer: Arc Thrower&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Weapon Fragments&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | These fragments are all that remain of the powerful alien weaponry we&#039;ve encountered so far.  Further study could lead to advances in our own weapons development programs. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 5 Weapon Fragments || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Normal (8d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: S.C.O.P.E. &amp;lt;br/&amp;gt; Research: Experimental Warfare, Beam Weapons, Plasma Weaponry &amp;lt;br/&amp;gt; Foundry: S.C.O.P.E. Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Beam Weapons&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our research into alien weapon fragments led to the idea of portable laser weaponry.  Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion. || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments || align=&amp;quot;center&amp;quot; | 5 Alloy &amp;lt;br/&amp;gt;10 Weapon Fragments || align=&amp;quot;center&amp;quot; | (C+9) &#039;&#039;Slow (14d)&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;(C+10) Slow (12d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Laser Pistol, Laser Rifle &amp;lt;br/&amp;gt;Research: Precision Lasers, Heavy Lasers &amp;lt;br/&amp;gt; Foundry: Improved Pistol II&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Precision Lasers&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The alien weaponry appears to use a series of crystalline lenses to increase the power output of their weapons. While we can&#039;t recreate their materials, we can adapt the techniques to increase the range and power of our own laser weapons. || align=&amp;quot;center&amp;quot; | Research: Beam Weapons || align=&amp;quot;center&amp;quot; | 5 Alloys&amp;lt;br/&amp;gt;5 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 19 Scientists with &amp;quot;Beam Weapons&amp;quot; credit&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Laser Sniper Rifle, Scatter Laser&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Lasers&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our early experiments with oversized coolant coils and double lensing have shown the potential to greatly increase the firing rate of our laser weaponry. We may be able to use these advances in the development of ship-based cannons for our Interceptors as well. || align=&amp;quot;center&amp;quot; | Research: Beam Weapons || align=&amp;quot;center&amp;quot; | 5 Alloys&amp;lt;br/&amp;gt;5 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 19 Scientists with &amp;quot;Beam Weapons&amp;quot; credit&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Heavy Laser, Laser Cannon &amp;lt;br/&amp;gt; Foundry: SHIV Laser&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some incredible insights, and it&#039;s quite possible we could create a version suited for our... || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments &amp;lt;br/&amp;gt; Salvage: Plasma Pistol || align=&amp;quot;center&amp;quot; | 5 Elerium&amp;lt;br/&amp;gt;1 Plasma Pistol&amp;lt;br/&amp;gt;40 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;16 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Plasma Pistol &amp;lt;br/&amp;gt; Foundry: Improved Pistol III&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Light Plasma Rifle&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This carbine-style weapon is capable of generating a direct, superheated charge of plasma - an intriguing and dangerous prospect. Further research could allow this technology to work in our favor. || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments &amp;lt;br/&amp;gt; Salvage: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 5 Elerium&amp;lt;br/&amp;gt;1 Light Plasma Rifle&amp;lt;br/&amp;gt;40 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;18 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Light Plasma Rifle &amp;lt;br/&amp;gt; Research: Plasma Rifle, Plasma Cannon&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | An amazing piece of technology - this rifle maintains a seemingly normal form factor while containing a fully functional plasma generator. Even the most modern of our current power generation facilities are less efficient than this small device. || align=&amp;quot;center&amp;quot; | Research: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 40 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Plasma Rifle &amp;lt;br/&amp;gt; Research: Heavy Plasma, Plasma Sniper Rifle, Alloy Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Sniper&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our continued research into the alien&#039;s plasma weaponry has finally uncovered a fault in the design - the plasma bolt itself begins to dissipate at extreme ranges. We have several theories as to how this issue might be overcome, and if successful, the result would be a sniper rifle of unparalleled power. || align=&amp;quot;center&amp;quot; | Research: Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 50 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Plasma Sniper&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Plasma&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Despite a number of impressive advances, we are still in awe of the alien&#039;s mastery of plasma based weapons. This particular configuration seems to contain an even more complex magnetic plasma containment chamber, allowing for nearly continuous projection of plasma blasts. || align=&amp;quot;center&amp;quot; | Research: Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 40 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Heavy Plasma&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alloy Cannon&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The density of the alien alloys we&#039;ve been studying has precluded their use as ammunition; all of our experiments have resulted in the destruction of the weapon itself during our firing tests, as the alloys tear the barrel apart. However, we&#039;ve devised a way to break the alloy into micro-shards, and using the magnetic containment field derived from the alien plasma weapons should allow for their safe discharge.  || align=&amp;quot;center&amp;quot; | Research: Plasma Rifle || align=&amp;quot;center&amp;quot; | 5 Elerium &amp;lt;br /&amp;gt; 25 Alloys &amp;lt;br /&amp;gt; 40 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Alloy Cannon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncategorized==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Xeno-Biology_(2012)|Xeno-Biology]] || align=&amp;quot;center&amp;quot; | If we must face the invaders in combat, then we must understand &#039;alien life&#039; as well as we do our own. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 4 Sectoid Corpses || align=&amp;quot;center&amp;quot; | &#039;&#039;Normal (4 days)&#039;&#039; &amp;lt;br/&amp;gt; (C+5) &#039;&#039;Normal (8d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment &amp;lt;br/&amp;gt; Research: Arc Thrower&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although our understanding of the alien technology is still limited, what we&#039;ve seen so far is enough to revolutionize combat as we know it.  If we are to level the playing field, we must adapt the alien technology for our own use. || align=&amp;quot;center&amp;quot; | Research: Alien Materials or Weapon Fragments || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Slow (12d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: The Foundry &amp;lt;br/&amp;gt; Engineer: Phoenix Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Elerium&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our initial observations of this element indicate that it is used by the aliens to generate anti-matter energy when bombarded with certain particles - providing them with a nearly inexhaustible source of power generation. || align=&amp;quot;center&amp;quot; | Research: UFO Power Source || align=&amp;quot;center&amp;quot; | 10 Elerium || align=&amp;quot;center&amp;quot; | Unknown || align=&amp;quot;center&amp;quot; | Research: Titan Armor &amp;lt;br/&amp;gt; Foundry: Improved Arc Thrower&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
=== Aircraft/Satellites ===&lt;br /&gt;
*[[Satellite (EU2012)|Satellite]]&lt;br /&gt;
*[[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
*[[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
*[[Defense Matrix (EU2012)|Defense Matrix (Dodge)]]&lt;br /&gt;
*[[Uplink Targeting (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
*[[Alien Materials (2012)|Alien Materials]]&lt;br /&gt;
*[[Elerium (EU2012)|Elerium]]&lt;br /&gt;
*[[UFO Power Source (EU2012)|UFO Power Source]]&lt;br /&gt;
*[[Alien Nav Computer (EU2012)|Alien Nav Computer]]&lt;br /&gt;
*[[Firestorm (EU2012)|New Fighter Craft]]&lt;br /&gt;
*[[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
*[[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
*[[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
*[[Carapace Armor (EU2012)|Carapace Armor]]&lt;br /&gt;
*[[Skeleton Suit (EU2012)|Skeleton Suit]]&lt;br /&gt;
*[[Titan Armor (EU2012)|Titan Armor]]&lt;br /&gt;
*[[Archangel Armor (EU2012)|Archangel Armor]]&lt;br /&gt;
*[[Ghost Armor (EU2012)|Ghost Armor]]&lt;br /&gt;
*[[Psi Armor (EU2012)|Psi Armor]]&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
*[[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
*[[Medikit (EU2012)|Medikit]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
*[[Weapon Fragments (EU2012)|Weapon Fragments]]&lt;br /&gt;
*[[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
*[[Precision Lasers (EU2012)|Precision Lasers]]&lt;br /&gt;
*[[Laser Pistol (EU2012)|Laser Pistol]]&lt;br /&gt;
*[[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
*[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
*[[Laser Scatter (EU2012)|Laser Scatter]]&lt;br /&gt;
*[[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
*[[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
*[[Light Plasma Rifle (UFO2012)|Light Plasma Rifle]]&lt;br /&gt;
*[[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
*[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
*[[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
*[[Alloy Cannon (EU2012)|Alloy Cannon]]&lt;br /&gt;
*[[Alien Grenade (EU2012)|Alien Grenade]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Alien Research ===&lt;br /&gt;
*[[Xeno-Biology (2012)|Xeno-Biology]]&lt;br /&gt;
*[[Sectoid (EU2012)|Sectoid]]&lt;br /&gt;
*Sectoid Autopsy&lt;br /&gt;
*[[Muton (EU2012)|Muton]]&lt;br /&gt;
*Muton Autopsy&lt;br /&gt;
*[[Thin Man (EU2012)|Thin Man]]&lt;br /&gt;
*Thin Man Autopsy&lt;br /&gt;
*[[Chryssalid (EU2012)|Chryssalid]]&lt;br /&gt;
*Chryssalid Autopsy&lt;br /&gt;
*[[Beserker (EU2012)|Beserker]]&lt;br /&gt;
*Beserker Autopsy&lt;br /&gt;
*[[Sectopod (EU2012)|Sectopod]]&lt;br /&gt;
*[[Cyberdisc (EU2012)|Cyberdisc]]&lt;br /&gt;
*[[Floater (EU2012)|Floater]]&lt;br /&gt;
*Floater Autopsy&lt;br /&gt;
*[[Outsider (EU2012)|Outsider]] &lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Uncategorized&amp;quot; ===&lt;br /&gt;
*[[Experimental Warfare (EU2012)|Experimental Warfare]]&lt;br /&gt;
*[[Beam Weapons (EU2012)|Beam Weapons]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Priority Research&amp;quot; ===&lt;br /&gt;
*[[Outsider Shard (EU2012)|Outsider Shard]]&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Research Credits ==&lt;br /&gt;
&lt;br /&gt;
Research credits are obtained by interrogating live aliens.  Each one reduces the time to complete associated projects by 50%.  List of research credits (incomplete).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+ Research Credits&lt;br /&gt;
|- &lt;br /&gt;
! Credit Name !! Applies to !! Interrogated Alien&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| Beam Weapons || [[Foundry (EU2012)|Foundry]]: S.C.O.P.E. Upgrade, S.H.I.V. Laser, Ammo Conservation, &amp;lt;br/&amp;gt;Research: Beam Weapons, Precision Lasers, Heavy Lasers || Sectoid&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Weaponry || Research: [[Plasma Pistol (EU2012)|Plasma Pistol]], [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]], ? || Muton&lt;br /&gt;
|-&lt;br /&gt;
| Basic Armor Technology || Research: [[Carapace Armor (EU2012)|Carapace Armor]], Skeleton Suit || Floater&lt;br /&gt;
|-&lt;br /&gt;
| Armor Technology || Titan Armor || Berserker&lt;br /&gt;
|-&lt;br /&gt;
| UFO Technology || [[Alien Nav Computer (EU2012)|Alien Nav Computer]], [[UFO Power Source (EU2012)|UFO Power Source]],? || Thin man&lt;br /&gt;
|-&lt;br /&gt;
| Psionics || ? || Sectoid Commander&lt;br /&gt;
|-&lt;br /&gt;
| Weapons Technology || 25% Bonus on all weapon research (on top of any other bonus) || Muton Elite&lt;br /&gt;
|-&lt;br /&gt;
| Flight || Research: ? (&amp;quot;&amp;quot;enhance the flight characteristics and propulsion systems of our aircraft) || Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
| All Technology || All? || Ethereal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
 &lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(EU2012)&amp;diff=39063</id>
		<title>Research (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(EU2012)&amp;diff=39063"/>
		<updated>2012-10-15T00:59:11Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: /* Research Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; padding:20px;&amp;quot;&lt;br /&gt;
| [[Image:DrVahlen.png|thumb|Dr. Vahlen, head scientist from the XCOM project.]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Research is the core of XCOM, we must learn more about the enemy and how we can defeat them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Dr. Vahlen===&lt;br /&gt;
Dr. Vahlen is the Chief Scientist assigned to the XCOM project. She leads the Research Team&#039;s efforts with great enthusiasm, as her particular interests lie in finding ways to adapt the alien technology to advance human scientific developments.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Laboratories == &lt;br /&gt;
&#039;&#039;Info on laboratories and bonuses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alien Nav Computer&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module.  Further study may lead to improvements in our ability to detect incoming UFOs. || align=&amp;quot;center&amp;quot; | Salvage: UFO Flight Computer || align=&amp;quot;center&amp;quot; | 2 UFO Flight Computers || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Slow (20d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Satellite Nexus &amp;lt;br/&amp;gt; Research: New Fighter Craft &amp;lt;br/&amp;gt; Foundry: Stealth Satellites&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;UFO Power Source&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | With the element known as &amp;quot;Elerium&amp;quot; housed within, this compact device is somehow responsible for generating the enormous amounts of power consumed by the alien vessels. Given time, we may be able to adapt this technology for our own fighter craft. || align=&amp;quot;center&amp;quot; | Salvage: UFO Power Source ||  ||  || align=&amp;quot;center&amp;quot; | Facility: Elerium Power Generator &amp;lt;br/&amp;gt; Research: New Fighter Craft, Elerium&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Fighter Craft&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | After extensive study of the alien gravity wave drive, as well as their power and navigational systems, we believe it should be possible to incorporate aspects of their design into a craft of our own.  || align=&amp;quot;center&amp;quot; | Research: Alien Nav Computer, UFO Power Source  || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 75 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: [[Firestorm_(EU2012)|Firestorm Interceptor]], Hover SHIV &amp;lt;br/&amp;gt; Research: Archangel Armor, EMP Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | With additional insulation to protect the avionics, it should be possible to equip our Interceptors with plasma weapons. By integrating a larger version of the containment housing developed for our other plasma weapons, the end result would be an extremely effective ship-based cannon. || align=&amp;quot;center&amp;quot; | Research: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 30 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Plasma Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;EMP Cannon&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve conceived of a weapon capable of disabling electronic systems without destroying them... if we were to equip our Interceptors with this technology, whil also shielding them from the overall effect, this could greatly improve our odds of recovering alien technology intact. || align=&amp;quot;center&amp;quot; | Research: Plasma Rifle || align=&amp;quot;center&amp;quot; | 20 Elerium || || align=&amp;quot;center&amp;quot; | Engineer: EMP Cannon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alien Materials&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The aliens appear to be using materials that are lighter and stronger than anything we&#039;ve ever seen. A cursory examination has already given us ideas for ways to improve the soldiers&#039; current body armor, but more research is required. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 5 Weapon Fragments || align=&amp;quot;center&amp;quot; | Fast (3 days)&#039;&#039; &amp;lt;br/&amp;gt; (C+5) &#039;&#039;Normal (8d) || align=&amp;quot;center&amp;quot; | Engineer: Nano-Fiber Vest &amp;lt;br/&amp;gt; Research: Experimental Warfare, Carapace Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Carapace Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor.  Our early tests are very encouraging. || align=&amp;quot;center&amp;quot; | Research: Alien Materials &amp;lt;br/&amp;gt; Salvage: Alien Alloys || align=&amp;quot;center&amp;quot; | 10 Alloy || align=&amp;quot;center&amp;quot; | (C+9) &#039;&#039;Slow (16d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Carapace Armor, Alloy SHIV&amp;lt;br/&amp;gt;Research: Skeleton Suit, Titan Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Skeleton Suit&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although the weight of this suit has been substantially reduced, its defensive capabilities are still intact...and the reduced weight has allowed us to couple that suit with the climbing grapple that we&#039;ve been prototyping. || align=&amp;quot;center&amp;quot; | Research: Carapace Armor || align=&amp;quot;center&amp;quot; | 15 Alloys || align=&amp;quot;center&amp;quot; | 16 Days on Normal with 16 Scientists &amp;lt;br/&amp;gt; (C+10) Slow (20d) || align=&amp;quot;center&amp;quot; | Engineer: Skeleton Suit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Titan Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve observed some of the alien combatants wearing a form of superheavy armor that still allows for full mobility in combat. This has been puzzling, to say the least, but with our new understanding of alien energy sources and their materials, we could develop powered armor of our own. || align=&amp;quot;center&amp;quot; | Research: Carapace Armor, Elerium || align=&amp;quot;center&amp;quot; | 15 Alloys &amp;lt;br/&amp;gt; 5 Elerium || align=&amp;quot;center&amp;quot; | 4 days on Normal with 45 scientists (Armor Research Credit) || align=&amp;quot;center&amp;quot; | Engineer: Titan Armor &amp;lt;br/&amp;gt; Research: Ghost Armor, Archangel Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Ghost Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | Research: Titan Armor, Hyperwave Communication || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Engineer: Ghost Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Archangel Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | Research: Titan Armor, New Fighter Craft || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Engineer: Archangel Armor &amp;lt;br/&amp;gt; Foundry: Advanced Flight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Autopsies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our initial scans of the small humanoid aliens recovered so far have revealed something quite remarkable. We&#039;re detecting components of non-biological matter embeedded within their internal structure. Could these be implants of some kind? || align=&amp;quot;center&amp;quot; | Obtain Sectoid Corpse || align=&amp;quot;center&amp;quot; | 1 Sectoid Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 12 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Uplink Targeting (AIM)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm.  However, the question remains, how were the aliens able to physically modify this species to achieve this goal? || align=&amp;quot;center&amp;quot; | Obtain Thin Man Corpse || align=&amp;quot;center&amp;quot; | 1 Thin Man Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;3 Days on Normal with 16 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Improved Medikit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | A torturous mass of flesh and machinery, the mere existence of this creature implies a cruelty that is difficult to comprehend. || align=&amp;quot;center&amp;quot; | Obtain Floater Corpse || align=&amp;quot;center&amp;quot; | 1 Floater  Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;3 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Defense Matrix (Dodge)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Muton_Autopsy_(EU2012)| Muton Autopsy]]&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Weighing in at over 275 kilograms, the majority of which is simply muscle and bone, this creature appears well suited for the rigors of front-line combat. || align=&amp;quot;center&amp;quot; | Obtain Muton Corpse || align=&amp;quot;center&amp;quot; | 1 Muton Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Ammo Conservation&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | A cursory examination of this creature reveals that it is similar in structure to several insect species found on Earth. Although covered in an exceedingly hard exoskeleton, the six appendages of this alien are nonetheless exceedingly light and flexible. || align=&amp;quot;center&amp;quot; | Obtain Chrysalid Corpse || align=&amp;quot;center&amp;quot; | 1 Chryssalid Corpse || align=&amp;quot;center&amp;quot; | (N+14) &#039;&#039;Fast (3d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Chitin Plating&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Drone Wreck || align=&amp;quot;center&amp;quot; | 1 Drone Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Drone Capture&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cyberdisk Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Cyberdisk Wreck || align=&amp;quot;center&amp;quot; | 1 Cyberdisk Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: UFO Tracking (Boost)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Sectoid Commander Corpse || align=&amp;quot;center&amp;quot; | 1 Sectoid Commander Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Psionic Lab&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Berserker Corpse || align=&amp;quot;center&amp;quot; | 1 Berserker Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Combat Stims&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Heavy Floater Corpse || align=&amp;quot;center&amp;quot; | 1 Heavy Floater Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Advanced Repair&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Muton Elite Corpse || align=&amp;quot;center&amp;quot; | 1 Muton Elite Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Sectopod Wreck || align=&amp;quot;center&amp;quot; | 1 Sectopod Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Advanced Construction&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Ethereal Corpse || align=&amp;quot;center&amp;quot; | 1 Ethereal Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Mind Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Interrogations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Sectoid&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve taken one of the smaller aliens captive - hopefully we can develop a thorough interrogation process to overcome any language barriers we might encounter || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Sectoid || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Beam Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Sectoid Commander&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This captive is clearly a rare and dangerous specimen. We&#039;ve already seen evidence of its unique mental abilities in the field... We should tread carefully, but we certainly cannot pass up the insights it might be able to provide during interrogation. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Sectoid Commander || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Psionic Lab &amp;lt;br/&amp;gt; Research credit: Psionics&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Thin Man&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | It seems unlikely that this particular species will break under interrogation as quickly as the other captives, as we believe it was specifically intended to serve as an infiltrator. Still, perhaps if we use more aggressive techniques, we can... coax... it into revealing more information about how the aliens arrived here. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Thin Man || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: UFO Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Floater&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although this captive seems to be feeble of mind... clouded by rage... we might nonetheless be able to derive some benefit from a full interrogation. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Floater || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Basic Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Heavy Floater&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This horrifying machine-flesh hybrid suggests that invaders are willing to stop at little, or nothing, to achieve their goals. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Heavy Floater || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; |  Research credit: Flight Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Berserker&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Berserker || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: All Armor &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Muton&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This captive is very aggressive, clearly having been intended to serve in a front-line combat role. With the appropriate drug therapy and... encouragement... we may be able to coax some useful intel on the alien weaponry and their tactics. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Muton || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Muton Elite&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Muton Elite || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Weapons Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Ethereal&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Ethereal || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Mind Shield &amp;lt;br/&amp;gt; Research credit: All Technology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Arc Thrower&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &amp;quot;&#039;&#039;With our recent insights into the alien biological makeup, we believe it should be possible to create a device capable of incapacitating an alien subject without killing it.  If our troops could capture an alien alive, perhaps we could interrogate it.&#039;&#039;&amp;quot; || align=&amp;quot;center&amp;quot; | Research: [[Xeno-Biology_(2012)|Xeno-Biology]] || align=&amp;quot;center&amp;quot; | 10 Weapon Fragments || align=&amp;quot;center&amp;quot; |  (N+10) Normal (6d) || align=&amp;quot;center&amp;quot; | Engineer: Arc Thrower&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Weapon Fragments&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | These fragments are all that remain of the powerful alien weaponry we&#039;ve encountered so far.  Further study could lead to advances in our own weapons development programs. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 5 Weapon Fragments || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Normal (8d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: S.C.O.P.E. &amp;lt;br/&amp;gt; Research: Experimental Warfare, Beam Weapons, Plasma Weaponry &amp;lt;br/&amp;gt; Foundry: S.C.O.P.E. Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Beam Weapons&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our research into alien weapon fragments led to the idea of portable laser weaponry.  Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion. || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments || align=&amp;quot;center&amp;quot; | 5 Alloy &amp;lt;br/&amp;gt;10 Weapon Fragments || align=&amp;quot;center&amp;quot; | (C+9) &#039;&#039;Slow (14d)&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;(C+10) Slow (12d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Laser Pistol, Laser Rifle &amp;lt;br/&amp;gt;Research: Precision Lasers, Heavy Lasers &amp;lt;br/&amp;gt; Foundry: Improved Pistol II&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Precision Lasers&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The alien weaponry appears to use a series of crystalline lenses to increase the power output of their weapons. While we can&#039;t recreate their materials, we can adapt the techniques to increase the range and power of our own laser weapons. || align=&amp;quot;center&amp;quot; | Research: Beam Weapons || align=&amp;quot;center&amp;quot; | 5 Alloys&amp;lt;br/&amp;gt;5 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 19 Scientists with &amp;quot;Beam Weapons&amp;quot; credit&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Laser Sniper Rifle, Scatter Laser&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Lasers&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our early experiments with oversized coolant coils and double lensing have shown the potential to greatly increase the firing rate of our laser weaponry. We may be able to use these advances in the development of ship-based cannons for our Interceptors as well. || align=&amp;quot;center&amp;quot; | Research: Beam Weapons || align=&amp;quot;center&amp;quot; | 5 Alloys&amp;lt;br/&amp;gt;5 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 19 Scientists with &amp;quot;Beam Weapons&amp;quot; credit&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Heavy Laser, Laser Cannon &amp;lt;br/&amp;gt; Foundry: SHIV Laser&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some incredible insights, and it&#039;s quite possible we could create a version suited for our... || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments &amp;lt;br/&amp;gt; Salvage: Plasma Pistol || align=&amp;quot;center&amp;quot; | 5 Elerium&amp;lt;br/&amp;gt;1 Plasma Pistol&amp;lt;br/&amp;gt;40 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;16 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Plasma Pistol &amp;lt;br/&amp;gt; Foundry: Improved Pistol III&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Light Plasma Rifle&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This carbine-style weapon is capable of generating a direct, superheated charge of plasma - an intriguing and dangerous prospect. Further research could allow this technology to work in our favor. || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments &amp;lt;br/&amp;gt; Salvage: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 5 Elerium&amp;lt;br/&amp;gt;1 Light Plasma Rifle&amp;lt;br/&amp;gt;40 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;18 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Light Plasma Rifle &amp;lt;br/&amp;gt; Research: Plasma Rifle, Plasma Cannon&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | An amazing piece of technology - this rifle maintains a seemingly normal form factor while containing a fully functional plasma generator. Even the most modern of our current power generation facilities are less efficient than this small device. || align=&amp;quot;center&amp;quot; | Research: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 40 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Plasma Rifle &amp;lt;br/&amp;gt; Research: Heavy Plasma, Plasma Sniper Rifle, Alloy Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Sniper&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our continued research into the alien&#039;s plasma weaponry has finally uncovered a fault in the design - the plasma bolt itself begins to dissipate at extreme ranges. We have several theories as to how this issue might be overcome, and if successful, the result would be a sniper rifle of unparalleled power. || align=&amp;quot;center&amp;quot; | Research: Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 50 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Plasma Sniper&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Plasma&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Despite a number of impressive advances, we are still in awe of the alien&#039;s mastery of plasma based weapons. This particular configuration seems to contain an even more complex magnetic plasma containment chamber, allowing for nearly continuous projection of plasma blasts. || align=&amp;quot;center&amp;quot; | Research: Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 40 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Heavy Plasma&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alloy Cannon&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The density of the alien alloys we&#039;ve been studying has precluded their use as ammunition; all of our experiments have resulted in the destruction of the weapon itself during our firing tests, as the alloys tear the barrel apart. However, we&#039;ve devised a way to break the alloy into micro-shards, and using the magnetic containment field derived from the alien plasma weapons should allow for their safe discharge.  || align=&amp;quot;center&amp;quot; | Research: Plasma Rifle || align=&amp;quot;center&amp;quot; | 5 Elerium &amp;lt;br /&amp;gt; 25 Alloys &amp;lt;br /&amp;gt; 40 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Alloy Cannon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncategorized==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Xeno-Biology_(2012)|Xeno-Biology]] || align=&amp;quot;center&amp;quot; | If we must face the invaders in combat, then we must understand &#039;alien life&#039; as well as we do our own. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 4 Sectoid Corpses || align=&amp;quot;center&amp;quot; | &#039;&#039;Normal (4 days)&#039;&#039; &amp;lt;br/&amp;gt; (C+5) &#039;&#039;Normal (8d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment &amp;lt;br/&amp;gt; Research: Arc Thrower&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although our understanding of the alien technology is still limited, what we&#039;ve seen so far is enough to revolutionize combat as we know it.  If we are to level the playing field, we must adapt the alien technology for our own use. || align=&amp;quot;center&amp;quot; | Research: Alien Materials or Weapon Fragments || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Slow (12d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: The Foundry &amp;lt;br/&amp;gt; Engineer: Phoenix Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Elerium&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our initial observations of this element indicate that it is used by the aliens to generate anti-matter energy when bombarded with certain particles - providing them with a nearly inexhaustible source of power generation. || align=&amp;quot;center&amp;quot; | Research: UFO Power Source || align=&amp;quot;center&amp;quot; | 10 Elerium || align=&amp;quot;center&amp;quot; | Unknown || align=&amp;quot;center&amp;quot; | Research: Titan Armor &amp;lt;br/&amp;gt; Foundry: Improved Arc Thrower&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
=== Aircraft/Satellites ===&lt;br /&gt;
*[[Satellite (EU2012)|Satellite]]&lt;br /&gt;
*[[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
*[[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
*[[Defense Matrix (EU2012)|Defense Matrix (Dodge)]]&lt;br /&gt;
*[[Uplink Targeting (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
*[[Alien Materials (2012)|Alien Materials]]&lt;br /&gt;
*[[Elerium (EU2012)|Elerium]]&lt;br /&gt;
*[[UFO Power Source (EU2012)|UFO Power Source]]&lt;br /&gt;
*[[Alien Nav Computer (EU2012)|Alien Nav Computer]]&lt;br /&gt;
*[[Firestorm (EU2012)|New Fighter Craft]]&lt;br /&gt;
*[[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
*[[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
*[[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
*[[Carapace Armor (EU2012)|Carapace Armor]]&lt;br /&gt;
*[[Skeleton Suit (EU2012)|Skeleton Suit]]&lt;br /&gt;
*[[Titan Armor (EU2012)|Titan Armor]]&lt;br /&gt;
*[[Archangel Armor (EU2012)|Archangel Armor]]&lt;br /&gt;
*[[Ghost Armor (EU2012)|Ghost Armor]]&lt;br /&gt;
*[[Psi Armor (EU2012)|Psi Armor]]&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
*[[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
*[[Medikit (EU2012)|Medikit]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
*[[Weapon Fragments (EU2012)|Weapon Fragments]]&lt;br /&gt;
*[[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
*[[Precision Lasers (EU2012)|Precision Lasers]]&lt;br /&gt;
*[[Laser Pistol (EU2012)|Laser Pistol]]&lt;br /&gt;
*[[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
*[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
*[[Laser Scatter (EU2012)|Laser Scatter]]&lt;br /&gt;
*[[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
*[[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
*[[Light Plasma Rifle (UFO2012)|Light Plasma Rifle]]&lt;br /&gt;
*[[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
*[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
*[[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
*[[Alloy Cannon (EU2012)|Alloy Cannon]]&lt;br /&gt;
*[[Alien Grenade (EU2012)|Alien Grenade]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Alien Research ===&lt;br /&gt;
*[[Xeno-Biology (2012)|Xeno-Biology]]&lt;br /&gt;
*[[Sectoid (EU2012)|Sectoid]]&lt;br /&gt;
*Sectoid Autopsy&lt;br /&gt;
*[[Muton (EU2012)|Muton]]&lt;br /&gt;
*Muton Autopsy&lt;br /&gt;
*[[Thin Man (EU2012)|Thin Man]]&lt;br /&gt;
*Thin Man Autopsy&lt;br /&gt;
*[[Chryssalid (EU2012)|Chryssalid]]&lt;br /&gt;
*Chryssalid Autopsy&lt;br /&gt;
*[[Beserker (EU2012)|Beserker]]&lt;br /&gt;
*Beserker Autopsy&lt;br /&gt;
*[[Sectopod (EU2012)|Sectopod]]&lt;br /&gt;
*[[Cyberdisc (EU2012)|Cyberdisc]]&lt;br /&gt;
*[[Floater (EU2012)|Floater]]&lt;br /&gt;
*Floater Autopsy&lt;br /&gt;
*[[Outsider (EU2012)|Outsider]] &lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Uncategorized&amp;quot; ===&lt;br /&gt;
*[[Experimental Warfare (EU2012)|Experimental Warfare]]&lt;br /&gt;
*[[Beam Weapons (EU2012)|Beam Weapons]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Priority Research&amp;quot; ===&lt;br /&gt;
*[[Outsider Shard (EU2012)|Outsider Shard]]&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Research Credits ==&lt;br /&gt;
&lt;br /&gt;
Research credits are obtained by interrogating live aliens.  Each one reduces the time to complete associated projects by 50%.  List of research credits (incomplete).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+ Research Credits&lt;br /&gt;
|- &lt;br /&gt;
! Credit Name !! Applies to !! Interrogated Alien&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| Beam Weapons || [[Foundry (EU2012)|Foundry]]: S.C.O.P.E. Upgrade, S.H.I.V. Laser, Ammo Conservation, &amp;lt;br/&amp;gt;Research: Beam Weapons, Precision Lasers, Heavy Lasers || Sectoid&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Weaponry || Research: [[Plasma Pistol (EU2012)|Plasma Pistol]], [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]], ? || Muton&lt;br /&gt;
|-&lt;br /&gt;
| Basic Armor Technology || Research: [[Carapace Armor (EU2012)|Carapace Armor]], Skeleton Suit || Floater&lt;br /&gt;
|-&lt;br /&gt;
| Armor Technology || Titan Armor || Berserker&lt;br /&gt;
|-&lt;br /&gt;
| UFO Technology || [[Alien Nav Computer (EU2012)|Alien Nav Computer]], [[UFO Power Source (EU2012)|UFO Power Source]],? || Thin man&lt;br /&gt;
|-&lt;br /&gt;
| Psionics || ? || Sectoid Commander&lt;br /&gt;
|-&lt;br /&gt;
| Weapons Technology || 25% Bonus on all weapon research (on top of any other bonus) || Muton Elite&lt;br /&gt;
|-&lt;br /&gt;
| Flight || ? || Heavy Floater&lt;br /&gt;
|-&lt;br /&gt;
| All Technology || All? || Ethereal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
 &lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(EU2012)&amp;diff=39049</id>
		<title>Research (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(EU2012)&amp;diff=39049"/>
		<updated>2012-10-14T22:37:01Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: /* Research Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; padding:20px;&amp;quot;&lt;br /&gt;
| [[Image:DrVahlen.png|thumb|Dr. Vahlen, head scientist from the XCOM project.]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Research is the core of XCOM, we must learn more about the enemy and how we can defeat them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Dr. Vahlen===&lt;br /&gt;
Dr. Vahlen is the Chief Scientist assigned to the XCOM project. She leads the Research Team&#039;s efforts with great enthusiasm, as her particular interests lie in finding ways to adapt the alien technology to advance human scientific developments.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Laboratories == &lt;br /&gt;
&#039;&#039;Info on laboratories and bonuses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alien Nav Computer&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module.  Further study may lead to improvements in our ability to detect incoming UFOs. || align=&amp;quot;center&amp;quot; | Salvage: UFO Flight Computer || align=&amp;quot;center&amp;quot; | 2 UFO Flight Computers || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Slow (20d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Satellite Nexus &amp;lt;br/&amp;gt; Research: New Fighter Craft &amp;lt;br/&amp;gt; Foundry: Stealth Satellites&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Fighter Craft&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | After extensive study of the alien gravity wave drive, as well as their power and navigational systems, we believe it should be possible to incorporate aspects of their design into a craft of our own.  || align=&amp;quot;center&amp;quot; | Research: Alien Nav Computer, UFO Power Source  || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 75 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: [[Firestorm_(EU2012)|Firestorm Interceptor]], Hover SHIV &amp;lt;br/&amp;gt; Research: Archangel Armor, EMP Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | With additional insulation to protect the avionics, it should be possible to equip our Interceptors with plasma weapons. By integrating a larger version of the containment housing developed for our other plasma weapons, the end result would be an extremely effective ship-based cannon. || align=&amp;quot;center&amp;quot; | Research: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 30 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Plasma Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;UFO Power Source&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | With the element known as &amp;quot;Elerium&amp;quot; housed within, this compact device is somehow responsible for generating the enormous amounts of power consumed by the alien vessels. Given time, we may be able to adapt this technology for our own fighter craft. || align=&amp;quot;center&amp;quot; | Salvage: UFO Power Source ||  ||  || align=&amp;quot;center&amp;quot; | Facility: Elerium Power Generator &amp;lt;br/&amp;gt; Research: New Fighter Craft, Elerium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alien Materials&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The aliens appear to be using materials that are lighter and stronger than anything we&#039;ve ever seen. A cursory examination has already given us ideas for ways to improve the soldiers&#039; current body armor, but more research is required. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 5 Weapon Fragments || align=&amp;quot;center&amp;quot; | Fast (3 days)&#039;&#039; &amp;lt;br/&amp;gt; (C+5) &#039;&#039;Normal (8d) || align=&amp;quot;center&amp;quot; | Engineer: Nano-Fiber Vest &amp;lt;br/&amp;gt; Research: Experimental Warfare, Carapace Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Carapace Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor.  Our early tests are very encouraging. || align=&amp;quot;center&amp;quot; | Research: Alien Materials &amp;lt;br/&amp;gt; Salvage: Alien Alloys || align=&amp;quot;center&amp;quot; | 10 Alloy || align=&amp;quot;center&amp;quot; | (C+9) &#039;&#039;Slow (16d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Carapace Armor, Alloy SHIV&amp;lt;br/&amp;gt;Research: Skeleton Suit, Titan Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Skeleton Suit&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although the weight of this suit has been substantially reduced, its defensive capabilities are still intact...and the reduced weight has allowed us to couple that suit with the climbing grapple that we&#039;ve been prototyping. || align=&amp;quot;center&amp;quot; | Research: Carapace Armor || align=&amp;quot;center&amp;quot; | 15 Alloys || align=&amp;quot;center&amp;quot; | 16 Days on Normal with 16 Scientists &amp;lt;br/&amp;gt; (C+10) Slow (20d) || align=&amp;quot;center&amp;quot; | Engineer: Skeleton Suit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Titan Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve observed some of the alien combatants wearing a form of superheavy armor that still allows for full mobility in combat. This has been puzzling, to say the least, but with our new understanding of alien energy sources and their materials, we could develop powered armor of our own. || align=&amp;quot;center&amp;quot; | Research: Carapace Armor, Elerium || align=&amp;quot;center&amp;quot; | 15 Alloys &amp;lt;br/&amp;gt; 5 Elerium || align=&amp;quot;center&amp;quot; | 4 days on Normal with 45 scientists (Armor Research Credit) || align=&amp;quot;center&amp;quot; | Engineer: Titan Armor &amp;lt;br/&amp;gt; Research: Ghost Armor, Archangel Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Ghost Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | Research: Titan Armor, Hyperwave Communication || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Engineer: Ghost Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Archangel Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | Research: Titan Armor, New Fighter Craft || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Engineer: Archangel Armor &amp;lt;br/&amp;gt; Foundry: Advanced Flight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Autopsies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our initial scans of the small humanoid aliens recovered so far have revealed something quite remarkable. We&#039;re detecting components of non-biological matter embeedded within their internal structure. Could these be implants of some kind? || align=&amp;quot;center&amp;quot; | Obtain Sectoid Corpse || align=&amp;quot;center&amp;quot; | 1 Sectoid Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 12 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Uplink Targeting (AIM)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm.  However, the question remains, how were the aliens able to physically modify this species to achieve this goal? || align=&amp;quot;center&amp;quot; | Obtain Thin Man Corpse || align=&amp;quot;center&amp;quot; | 1 Thin Man Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;3 Days on Normal with 16 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Improved Medikit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | A torturous mass of flesh and machinery, the mere existence of this creature implies a cruelty that is difficult to comprehend. || align=&amp;quot;center&amp;quot; | Obtain Floater Corpse || align=&amp;quot;center&amp;quot; | 1 Floater  Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;3 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Defense Matrix (Dodge)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Muton_Autopsy_(EU2012)| Muton Autopsy]]&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Weighing in at over 275 kilograms, the majority of which is simply muscle and bone, this creature appears well suited for the rigors of front-line combat. || align=&amp;quot;center&amp;quot; | Obtain Muton Corpse || align=&amp;quot;center&amp;quot; | 1 Muton Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Ammo Conservation&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | A cursory examination of this creature reveals that it is similar in structure to several insect species found on Earth. Although covered in an exceedingly hard exoskeleton, the six appendages of this alien are nonetheless exceedingly light and flexible. || align=&amp;quot;center&amp;quot; | Obtain Chrysalid Corpse || align=&amp;quot;center&amp;quot; | 1 Chryssalid Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Chitin Plating&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Drone Wreck || align=&amp;quot;center&amp;quot; | 1 Drone Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Drone Capture&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cyberdisk Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Cyberdisk Wreck || align=&amp;quot;center&amp;quot; | 1 Cyberdisk Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: UFO Tracking (Boost)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Sectoid Commander Corpse || align=&amp;quot;center&amp;quot; | 1 Sectoid Commander Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Psionic Lab&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Berserker Corpse || align=&amp;quot;center&amp;quot; | 1 Berserker Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Combat Stims&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Heavy Floater Corpse || align=&amp;quot;center&amp;quot; | 1 Heavy Floater Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Advanced Repair&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Muton Elite Corpse || align=&amp;quot;center&amp;quot; | 1 Muton Elite Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Sectopod Wreck || align=&amp;quot;center&amp;quot; | 1 Sectopod Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Advanced Construction&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Ethereal Corpse || align=&amp;quot;center&amp;quot; | 1 Ethereal Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Mind Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Interrogations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Sectoid&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve taken one of the smaller aliens captive - hopefully we can develop a thorough interrogation process to overcome any language barriers we might encounter || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Sectoid || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Beam Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Sectoid Commander&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This captive is clearly a rare and dangerous specimen. We&#039;ve already seen evidence of its unique mental abilities in the field... We should tread carefully, but we certainly cannot pass up the insights it might be able to provide during interrogation. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Sectoid Commander || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Psionic Lab &amp;lt;br/&amp;gt; Research credit: Psionics&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Thin Man&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | It seems unlikely that this particular species will break under interrogation as quickly as the other captives, as we believe it was specifically intended to serve as an infiltrator. Still, perhaps if we use more aggressive techniques, we can... coax... it into revealing more information about how the aliens arrived here. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Thin Man || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: UFO Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Floater&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although this captive seems to be feeble of mind... clouded by rage... we might nonetheless be able to derive some benefit from a full interrogation. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Floater || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Basic Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Heavy Floater&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Heavy Floater || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; |  Research credit: Flight Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Berserker&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Berserker || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: All Armor &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Muton&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This captive is very aggressive, clearly having been intended to serve in a front-line combat role. With the appropriate drug therapy and... encouragement... we may be able to coax some useful intel on the alien weaponry and their tactics. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Muton || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Muton Elite&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Muton Elite || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Weapons Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Ethereal&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Ethereal || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Mind Shield &amp;lt;br/&amp;gt; Research credit: All Technology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Arc Thrower&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &amp;quot;&#039;&#039;With our recent insights into the alien biological makeup, we believe it should be possible to create a device capable of incapacitating an alien subject without killing it.  If our troops could capture an alien alive, perhaps we could interrogate it.&#039;&#039;&amp;quot; || align=&amp;quot;center&amp;quot; | Research: [[Xeno-Biology_(2012)|Xeno-Biology]] || align=&amp;quot;center&amp;quot; | 10 Weapon Fragments || align=&amp;quot;center&amp;quot; |  (N+10) Normal (6d) || align=&amp;quot;center&amp;quot; | Engineer: Arc Thrower&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Weapon Fragments&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | These fragments are all that remain of the powerful alien weaponry we&#039;ve encountered so far.  Further study could lead to advances in our own weapons development programs. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 5 Weapon Fragments || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Normal (8d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: S.C.O.P.E. &amp;lt;br/&amp;gt; Research: Experimental Warfare, Beam Weapons, Plasma Weaponry &amp;lt;br/&amp;gt; Foundry: S.C.O.P.E. Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Beam Weapons&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our research into alien weapon fragments led to the idea of portable laser weaponry.  Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion. || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments || align=&amp;quot;center&amp;quot; | 5 Alloy &amp;lt;br/&amp;gt;10 Weapon Fragments || align=&amp;quot;center&amp;quot; | (C+9) &#039;&#039;Slow (14d)&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;(C+10) Slow (12d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Laser Pistol, Laser Rifle &amp;lt;br/&amp;gt;Research: Precision Lasers, Heavy Lasers &amp;lt;br/&amp;gt; Foundry: Improved Pistol II&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Precision Lasers&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The alien weaponry appears to use a series of crystalline lenses to increase the power output of their weapons. While we can&#039;t recreate their materials, we can adapt the techniques to increase the range and power of our own laser weapons. || align=&amp;quot;center&amp;quot; | Research: Beam Weapons || align=&amp;quot;center&amp;quot; | 5 Alloys&amp;lt;br/&amp;gt;5 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 19 Scientists with &amp;quot;Beam Weapons&amp;quot; credit&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Laser Sniper Rifle, Scatter Laser&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Lasers&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our early experiments with oversized coolant coils and double lensing have shown the potential to greatly increase the firing rate of our laser weaponry. We may be able to use these advances in the development of ship-based cannons for our Interceptors as well. || align=&amp;quot;center&amp;quot; | Research: Beam Weapons || align=&amp;quot;center&amp;quot; | 5 Alloys&amp;lt;br/&amp;gt;5 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 19 Scientists with &amp;quot;Beam Weapons&amp;quot; credit&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Heavy Laser, Laser Cannon &amp;lt;br/&amp;gt; Foundry: SHIV Laser&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some incredible insights, and it&#039;s quite possible we could create a version suited for our... || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments &amp;lt;br/&amp;gt; Salvage: Plasma Pistol || align=&amp;quot;center&amp;quot; | 5 Elerium&amp;lt;br/&amp;gt;1 Plasma Pistol&amp;lt;br/&amp;gt;40 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;16 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Plasma Pistol &amp;lt;br/&amp;gt; Foundry: Improved Pistol III&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Light Plasma Rifle&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This carbine-style weapon is capable of generating a direct, superheated charge of plasma - an intriguing and dangerous prospect. Further research could allow this technology to work in our favor. || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments &amp;lt;br/&amp;gt; Salvage: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 5 Elerium&amp;lt;br/&amp;gt;1 Light Plasma Rifle&amp;lt;br/&amp;gt;40 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;18 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Light Plasma Rifle &amp;lt;br/&amp;gt; Research: Plasma Rifle, Plasma Cannon&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | An amazing piece of technology - this rifle maintains a seemingly normal form factor while containing a fully functional plasma generator. Even the most modern of our current power generation facilities are less efficient than this small device. || align=&amp;quot;center&amp;quot; | Research: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 40 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Plasma Rifle &amp;lt;br/&amp;gt; Research: Heavy Plasma, Plasma Sniper Rifle, Alloy Shotgun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncategorized==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Xeno-Biology_(2012)|Xeno-Biology]] || align=&amp;quot;center&amp;quot; | If we must face the invaders in combat, then we must understand &#039;alien life&#039; as well as we do our own. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 4 Sectoid Corpses || align=&amp;quot;center&amp;quot; | &#039;&#039;Normal (4 days)&#039;&#039; &amp;lt;br/&amp;gt; (C+5) &#039;&#039;Normal (8d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment &amp;lt;br/&amp;gt; Research: Arc Thrower&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although our understanding of the alien technology is still limited, what we&#039;ve seen so far is enough to revolutionize combat as we know it.  If we are to level the playing field, we must adapt the alien technology for our own use. || align=&amp;quot;center&amp;quot; | Research: Alien Materials or Weapon Fragments || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Slow (12d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: The Foundry &amp;lt;br/&amp;gt; Engineer: Phoenix Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Elerium&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our initial observations of this element indicate that it is used by the aliens to generate anti-matter energy when bombarded with certain particles - providing them with a nearly inexhaustible source of power generation. || align=&amp;quot;center&amp;quot; | Research: UFO Power Source || align=&amp;quot;center&amp;quot; | 10 Elerium || align=&amp;quot;center&amp;quot; | Unknown || align=&amp;quot;center&amp;quot; | Research: Titan Armor &amp;lt;br/&amp;gt; Foundry: Improved Arc Thrower&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
=== Aircraft/Satellites ===&lt;br /&gt;
*[[Satellite (EU2012)|Satellite]]&lt;br /&gt;
*[[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
*[[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
*[[Defense Matrix (EU2012)|Defense Matrix (Dodge)]]&lt;br /&gt;
*[[Uplink Targeting (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
*[[Alien Materials (2012)|Alien Materials]]&lt;br /&gt;
*[[Elerium (EU2012)|Elerium]]&lt;br /&gt;
*[[UFO Power Source (EU2012)|UFO Power Source]]&lt;br /&gt;
*[[Alien Nav Computer (EU2012)|Alien Nav Computer]]&lt;br /&gt;
*[[Firestorm (EU2012)|New Fighter Craft]]&lt;br /&gt;
*[[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
*[[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
*[[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
*[[Carapace Armor (EU2012)|Carapace Armor]]&lt;br /&gt;
*[[Skeleton Suit (EU2012)|Skeleton Suit]]&lt;br /&gt;
*[[Titan Armor (EU2012)|Titan Armor]]&lt;br /&gt;
*[[Archangel Armor (EU2012)|Archangel Armor]]&lt;br /&gt;
*[[Ghost Armor (EU2012)|Ghost Armor]]&lt;br /&gt;
*[[Psi Armor (EU2012)|Psi Armor]]&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
*[[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
*[[Medikit (EU2012)|Medikit]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
*[[Weapon Fragments (EU2012)|Weapon Fragments]]&lt;br /&gt;
*[[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
*[[Precision Lasers (EU2012)|Precision Lasers]]&lt;br /&gt;
*[[Laser Pistol (EU2012)|Laser Pistol]]&lt;br /&gt;
*[[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
*[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
*[[Laser Scatter (EU2012)|Laser Scatter]]&lt;br /&gt;
*[[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
*[[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
*[[Light Plasma Rifle (UFO2012)|Light Plasma Rifle]]&lt;br /&gt;
*[[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
*[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
*[[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
*[[Alloy Cannon (EU2012)|Alloy Cannon]]&lt;br /&gt;
*[[Alien Grenade (EU2012)|Alien Grenade]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Alien Research ===&lt;br /&gt;
*[[Xeno-Biology (2012)|Xeno-Biology]]&lt;br /&gt;
*[[Sectoid (EU2012)|Sectoid]]&lt;br /&gt;
*Sectoid Autopsy&lt;br /&gt;
*[[Muton (EU2012)|Muton]]&lt;br /&gt;
*Muton Autopsy&lt;br /&gt;
*[[Thin Man (EU2012)|Thin Man]]&lt;br /&gt;
*Thin Man Autopsy&lt;br /&gt;
*[[Chryssalid (EU2012)|Chryssalid]]&lt;br /&gt;
*Chryssalid Autopsy&lt;br /&gt;
*[[Beserker (EU2012)|Beserker]]&lt;br /&gt;
*Beserker Autopsy&lt;br /&gt;
*[[Sectopod (EU2012)|Sectopod]]&lt;br /&gt;
*[[Cyberdisc (EU2012)|Cyberdisc]]&lt;br /&gt;
*[[Floater (EU2012)|Floater]]&lt;br /&gt;
*Floater Autopsy&lt;br /&gt;
*[[Outsider (EU2012)|Outsider]] &lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Uncategorized&amp;quot; ===&lt;br /&gt;
*[[Experimental Warfare (EU2012)|Experimental Warfare]]&lt;br /&gt;
*[[Beam Weapons (EU2012)|Beam Weapons]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Priority Research&amp;quot; ===&lt;br /&gt;
*[[Outsider Shard (EU2012)|Outsider Shard]]&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Research Credits ==&lt;br /&gt;
&lt;br /&gt;
Research credits are obtained by interrogating live aliens.  Each one reduces the time to complete associated projects by 50%.  List of research credits (incomplete).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+ Research Credits&lt;br /&gt;
|- &lt;br /&gt;
! Credit Name !! Applies to !! Interrogated Alien&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| Beam Weapons || [[Foundry (EU2012)|Foundry]]: S.C.O.P.E. Upgrade, S.H.I.V. Laser, Ammo Conservation, &amp;lt;br/&amp;gt;Research: Beam Weapons, Precision Lasers, Heavy Lasers || Sectoid&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Weaponry || Research: [[Plasma Pistol (EU2012)|Plasma Pistol]], [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]], ? || Muton&lt;br /&gt;
|-&lt;br /&gt;
| Basic Armor Technology || Research: [[Carapace Armor (EU2012)|Carapace Armor]], Skeleton Suit || Floater&lt;br /&gt;
|-&lt;br /&gt;
| Armor Technology || Titan Armor || Berserker&lt;br /&gt;
|-&lt;br /&gt;
| UFO Technology || [[Alien Nav Computer (EU2012)|Alien Nav Computer]], [[UFO Power Source (EU2012)|UFO Power Source]],? || Thin man&lt;br /&gt;
|-&lt;br /&gt;
| Psionics || ? || Sectoid Commander&lt;br /&gt;
|-&lt;br /&gt;
| Weapons Technology || 25% Bonus on all weapon research (on top of any other bonus) || Muton Elite&lt;br /&gt;
|-&lt;br /&gt;
| All Technology || All? || Ethereal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
 &lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(EU2012)&amp;diff=39048</id>
		<title>Research (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(EU2012)&amp;diff=39048"/>
		<updated>2012-10-14T22:31:13Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: /* Interrogations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; padding:20px;&amp;quot;&lt;br /&gt;
| [[Image:DrVahlen.png|thumb|Dr. Vahlen, head scientist from the XCOM project.]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Research is the core of XCOM, we must learn more about the enemy and how we can defeat them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Dr. Vahlen===&lt;br /&gt;
Dr. Vahlen is the Chief Scientist assigned to the XCOM project. She leads the Research Team&#039;s efforts with great enthusiasm, as her particular interests lie in finding ways to adapt the alien technology to advance human scientific developments.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Laboratories == &lt;br /&gt;
&#039;&#039;Info on laboratories and bonuses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alien Nav Computer&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module.  Further study may lead to improvements in our ability to detect incoming UFOs. || align=&amp;quot;center&amp;quot; | Salvage: UFO Flight Computer || align=&amp;quot;center&amp;quot; | 2 UFO Flight Computers || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Slow (20d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Satellite Nexus &amp;lt;br/&amp;gt; Research: New Fighter Craft &amp;lt;br/&amp;gt; Foundry: Stealth Satellites&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Fighter Craft&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | After extensive study of the alien gravity wave drive, as well as their power and navigational systems, we believe it should be possible to incorporate aspects of their design into a craft of our own.  || align=&amp;quot;center&amp;quot; | Research: Alien Nav Computer, UFO Power Source  || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 75 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: [[Firestorm_(EU2012)|Firestorm Interceptor]], Hover SHIV &amp;lt;br/&amp;gt; Research: Archangel Armor, EMP Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | With additional insulation to protect the avionics, it should be possible to equip our Interceptors with plasma weapons. By integrating a larger version of the containment housing developed for our other plasma weapons, the end result would be an extremely effective ship-based cannon. || align=&amp;quot;center&amp;quot; | Research: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 30 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Plasma Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;UFO Power Source&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | With the element known as &amp;quot;Elerium&amp;quot; housed within, this compact device is somehow responsible for generating the enormous amounts of power consumed by the alien vessels. Given time, we may be able to adapt this technology for our own fighter craft. || align=&amp;quot;center&amp;quot; | Salvage: UFO Power Source ||  ||  || align=&amp;quot;center&amp;quot; | Facility: Elerium Power Generator &amp;lt;br/&amp;gt; Research: New Fighter Craft, Elerium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alien Materials&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The aliens appear to be using materials that are lighter and stronger than anything we&#039;ve ever seen. A cursory examination has already given us ideas for ways to improve the soldiers&#039; current body armor, but more research is required. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 5 Weapon Fragments || align=&amp;quot;center&amp;quot; | Fast (3 days)&#039;&#039; &amp;lt;br/&amp;gt; (C+5) &#039;&#039;Normal (8d) || align=&amp;quot;center&amp;quot; | Engineer: Nano-Fiber Vest &amp;lt;br/&amp;gt; Research: Experimental Warfare, Carapace Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Carapace Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor.  Our early tests are very encouraging. || align=&amp;quot;center&amp;quot; | Research: Alien Materials &amp;lt;br/&amp;gt; Salvage: Alien Alloys || align=&amp;quot;center&amp;quot; | 10 Alloy || align=&amp;quot;center&amp;quot; | (C+9) &#039;&#039;Slow (16d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Carapace Armor, Alloy SHIV&amp;lt;br/&amp;gt;Research: Skeleton Suit, Titan Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Skeleton Suit&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although the weight of this suit has been substantially reduced, its defensive capabilities are still intact...and the reduced weight has allowed us to couple that suit with the climbing grapple that we&#039;ve been prototyping. || align=&amp;quot;center&amp;quot; | Research: Carapace Armor || align=&amp;quot;center&amp;quot; | 15 Alloys || align=&amp;quot;center&amp;quot; | 16 Days on Normal with 16 Scientists &amp;lt;br/&amp;gt; (C+10) Slow (20d) || align=&amp;quot;center&amp;quot; | Engineer: Skeleton Suit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Titan Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve observed some of the alien combatants wearing a form of superheavy armor that still allows for full mobility in combat. This has been puzzling, to say the least, but with our new understanding of alien energy sources and their materials, we could develop powered armor of our own. || align=&amp;quot;center&amp;quot; | Research: Carapace Armor, Elerium || align=&amp;quot;center&amp;quot; | 15 Alloys &amp;lt;br/&amp;gt; 5 Elerium || align=&amp;quot;center&amp;quot; | 4 days on Normal with 45 scientists (Armor Research Credit) || align=&amp;quot;center&amp;quot; | Engineer: Titan Armor &amp;lt;br/&amp;gt; Research: Ghost Armor, Archangel Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Ghost Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | Research: Titan Armor, Hyperwave Communication || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Engineer: Ghost Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Archangel Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | || align=&amp;quot;center&amp;quot; | Research: Titan Armor, New Fighter Craft || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | Engineer: Archangel Armor &amp;lt;br/&amp;gt; Foundry: Advanced Flight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Autopsies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our initial scans of the small humanoid aliens recovered so far have revealed something quite remarkable. We&#039;re detecting components of non-biological matter embeedded within their internal structure. Could these be implants of some kind? || align=&amp;quot;center&amp;quot; | Obtain Sectoid Corpse || align=&amp;quot;center&amp;quot; | 1 Sectoid Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 12 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Uplink Targeting (AIM)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm.  However, the question remains, how were the aliens able to physically modify this species to achieve this goal? || align=&amp;quot;center&amp;quot; | Obtain Thin Man Corpse || align=&amp;quot;center&amp;quot; | 1 Thin Man Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;3 Days on Normal with 16 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Improved Medikit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | A torturous mass of flesh and machinery, the mere existence of this creature implies a cruelty that is difficult to comprehend. || align=&amp;quot;center&amp;quot; | Obtain Floater Corpse || align=&amp;quot;center&amp;quot; | 1 Floater  Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;3 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Defense Matrix (Dodge)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Muton_Autopsy_(EU2012)| Muton Autopsy]]&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Weighing in at over 275 kilograms, the majority of which is simply muscle and bone, this creature appears well suited for the rigors of front-line combat. || align=&amp;quot;center&amp;quot; | Obtain Muton Corpse || align=&amp;quot;center&amp;quot; | 1 Muton Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Ammo Conservation&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | A cursory examination of this creature reveals that it is similar in structure to several insect species found on Earth. Although covered in an exceedingly hard exoskeleton, the six appendages of this alien are nonetheless exceedingly light and flexible. || align=&amp;quot;center&amp;quot; | Obtain Chrysalid Corpse || align=&amp;quot;center&amp;quot; | 1 Chryssalid Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Chitin Plating&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Drone Wreck || align=&amp;quot;center&amp;quot; | 1 Drone Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Drone Capture&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cyberdisk Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Cyberdisk Wreck || align=&amp;quot;center&amp;quot; | 1 Cyberdisk Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: UFO Tracking (Boost)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Sectoid Commander Corpse || align=&amp;quot;center&amp;quot; | 1 Sectoid Commander Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Psionic Lab&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Berserker Corpse || align=&amp;quot;center&amp;quot; | 1 Berserker Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Combat Stims&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Heavy Floater Corpse || align=&amp;quot;center&amp;quot; | 1 Heavy Floater Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Advanced Repair&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Muton Elite Corpse || align=&amp;quot;center&amp;quot; | 1 Muton Elite Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Sectopod Wreck || align=&amp;quot;center&amp;quot; | 1 Sectopod Wreck || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Foundry: Advanced Construction&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Obtain Ethereal Corpse || align=&amp;quot;center&amp;quot; | 1 Ethereal Corpse || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Mind Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Interrogations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Sectoid&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | We&#039;ve taken one of the smaller aliens captive - hopefully we can develop a thorough interrogation process to overcome any language barriers we might encounter || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Sectoid || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Beam Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Sectoid Commander&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This captive is clearly a rare and dangerous specimen. We&#039;ve already seen evidence of its unique mental abilities in the field... We should tread carefully, but we certainly cannot pass up the insights it might be able to provide during interrogation. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Sectoid Commander || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Psionic Lab &amp;lt;br/&amp;gt; Research credit: Psionics&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Thin Man&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | It seems unlikely that this particular species will break under interrogation as quickly as the other captives, as we believe it was specifically intended to serve as an infiltrator. Still, perhaps if we use more aggressive techniques, we can... coax... it into revealing more information about how the aliens arrived here. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Thin Man || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: UFO Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Floater&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although this captive seems to be feeble of mind... clouded by rage... we might nonetheless be able to derive some benefit from a full interrogation. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Floater || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Basic Armor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Heavy Floater&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Heavy Floater || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; |  Research credit: Flight Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Berserker&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Berserker || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: All Armor &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Muton&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This captive is very aggressive, clearly having been intended to serve in a front-line combat role. With the appropriate drug therapy and... encouragement... we may be able to coax some useful intel on the alien weaponry and their tactics. || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Muton || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Muton Elite&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Muton Elite || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Research credit: Weapons Technology&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Ethereal&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment || align=&amp;quot;center&amp;quot; | 1 Captured Ethereal || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Mind Shield &amp;lt;br/&amp;gt; Research credit: All Technology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Arc Thrower&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &amp;quot;&#039;&#039;With our recent insights into the alien biological makeup, we believe it should be possible to create a device capable of incapacitating an alien subject without killing it.  If our troops could capture an alien alive, perhaps we could interrogate it.&#039;&#039;&amp;quot; || align=&amp;quot;center&amp;quot; | Research: [[Xeno-Biology_(2012)|Xeno-Biology]] || align=&amp;quot;center&amp;quot; | 10 Weapon Fragments || align=&amp;quot;center&amp;quot; |  (N+10) Normal (6d) || align=&amp;quot;center&amp;quot; | Engineer: Arc Thrower&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Weapon Fragments&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | These fragments are all that remain of the powerful alien weaponry we&#039;ve encountered so far.  Further study could lead to advances in our own weapons development programs. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 5 Weapon Fragments || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Normal (8d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: S.C.O.P.E. &amp;lt;br/&amp;gt; Research: Experimental Warfare, Beam Weapons, Plasma Weaponry &amp;lt;br/&amp;gt; Foundry: S.C.O.P.E. Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Beam Weapons&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our research into alien weapon fragments led to the idea of portable laser weaponry.  Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion. || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments || align=&amp;quot;center&amp;quot; | 5 Alloy &amp;lt;br/&amp;gt;10 Weapon Fragments || align=&amp;quot;center&amp;quot; | (C+9) &#039;&#039;Slow (14d)&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;(C+10) Slow (12d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Laser Pistol, Laser Rifle &amp;lt;br/&amp;gt;Research: Precision Lasers, Heavy Lasers &amp;lt;br/&amp;gt; Foundry: Improved Pistol II&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Precision Lasers&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | The alien weaponry appears to use a series of crystalline lenses to increase the power output of their weapons. While we can&#039;t recreate their materials, we can adapt the techniques to increase the range and power of our own laser weapons. || align=&amp;quot;center&amp;quot; | Research: Beam Weapons || align=&amp;quot;center&amp;quot; | 5 Alloys&amp;lt;br/&amp;gt;5 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 19 Scientists with &amp;quot;Beam Weapons&amp;quot; credit&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Laser Sniper Rifle, Scatter Laser&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Lasers&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our early experiments with oversized coolant coils and double lensing have shown the potential to greatly increase the firing rate of our laser weaponry. We may be able to use these advances in the development of ship-based cannons for our Interceptors as well. || align=&amp;quot;center&amp;quot; | Research: Beam Weapons || align=&amp;quot;center&amp;quot; | 5 Alloys&amp;lt;br/&amp;gt;5 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 19 Scientists with &amp;quot;Beam Weapons&amp;quot; credit&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Heavy Laser, Laser Cannon &amp;lt;br/&amp;gt; Foundry: SHIV Laser&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some incredible insights, and it&#039;s quite possible we could create a version suited for our... || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments &amp;lt;br/&amp;gt; Salvage: Plasma Pistol || align=&amp;quot;center&amp;quot; | 5 Elerium&amp;lt;br/&amp;gt;1 Plasma Pistol&amp;lt;br/&amp;gt;40 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;16 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Plasma Pistol &amp;lt;br/&amp;gt; Foundry: Improved Pistol III&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Light Plasma Rifle&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | This carbine-style weapon is capable of generating a direct, superheated charge of plasma - an intriguing and dangerous prospect. Further research could allow this technology to work in our favor. || align=&amp;quot;center&amp;quot; | Research: Weapon Fragments &amp;lt;br/&amp;gt; Salvage: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 5 Elerium&amp;lt;br/&amp;gt;1 Light Plasma Rifle&amp;lt;br/&amp;gt;40 Weapon Fragments || align=&amp;quot;center&amp;quot; | &#039;&#039;18 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | Engineer: Light Plasma Rifle &amp;lt;br/&amp;gt; Research: Plasma Rifle, Plasma Cannon&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | An amazing piece of technology - this rifle maintains a seemingly normal form factor while containing a fully functional plasma generator. Even the most modern of our current power generation facilities are less efficient than this small device. || align=&amp;quot;center&amp;quot; | Research: Light Plasma Rifle || align=&amp;quot;center&amp;quot; | 10 Elerium &amp;lt;br /&amp;gt; 10 Alloys &amp;lt;br /&amp;gt; 40 Weapon Fragments || || align=&amp;quot;center&amp;quot; | Engineer: Plasma Rifle &amp;lt;br/&amp;gt; Research: Heavy Plasma, Plasma Sniper Rifle, Alloy Shotgun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncategorized==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Xeno-Biology_(2012)|Xeno-Biology]] || align=&amp;quot;center&amp;quot; | If we must face the invaders in combat, then we must understand &#039;alien life&#039; as well as we do our own. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 4 Sectoid Corpses || align=&amp;quot;center&amp;quot; | &#039;&#039;Normal (4 days)&#039;&#039; &amp;lt;br/&amp;gt; (C+5) &#039;&#039;Normal (8d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: Alien Containment &amp;lt;br/&amp;gt; Research: Arc Thrower&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Although our understanding of the alien technology is still limited, what we&#039;ve seen so far is enough to revolutionize combat as we know it.  If we are to level the playing field, we must adapt the alien technology for our own use. || align=&amp;quot;center&amp;quot; | Research: Alien Materials or Weapon Fragments || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Slow (12d)&#039;&#039; || align=&amp;quot;center&amp;quot; | Facility: The Foundry &amp;lt;br/&amp;gt; Engineer: Phoenix Cannon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Elerium&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Our initial observations of this element indicate that it is used by the aliens to generate anti-matter energy when bombarded with certain particles - providing them with a nearly inexhaustible source of power generation. || align=&amp;quot;center&amp;quot; | Research: UFO Power Source || align=&amp;quot;center&amp;quot; | 10 Elerium || align=&amp;quot;center&amp;quot; | Unknown || align=&amp;quot;center&amp;quot; | Research: Titan Armor &amp;lt;br/&amp;gt; Foundry: Improved Arc Thrower&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
=== Aircraft/Satellites ===&lt;br /&gt;
*[[Satellite (EU2012)|Satellite]]&lt;br /&gt;
*[[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
*[[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
*[[Defense Matrix (EU2012)|Defense Matrix (Dodge)]]&lt;br /&gt;
*[[Uplink Targeting (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
*[[Alien Materials (2012)|Alien Materials]]&lt;br /&gt;
*[[Elerium (EU2012)|Elerium]]&lt;br /&gt;
*[[UFO Power Source (EU2012)|UFO Power Source]]&lt;br /&gt;
*[[Alien Nav Computer (EU2012)|Alien Nav Computer]]&lt;br /&gt;
*[[Firestorm (EU2012)|New Fighter Craft]]&lt;br /&gt;
*[[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
*[[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
*[[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
*[[Carapace Armor (EU2012)|Carapace Armor]]&lt;br /&gt;
*[[Skeleton Suit (EU2012)|Skeleton Suit]]&lt;br /&gt;
*[[Titan Armor (EU2012)|Titan Armor]]&lt;br /&gt;
*[[Archangel Armor (EU2012)|Archangel Armor]]&lt;br /&gt;
*[[Ghost Armor (EU2012)|Ghost Armor]]&lt;br /&gt;
*[[Psi Armor (EU2012)|Psi Armor]]&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
*[[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
*[[Medikit (EU2012)|Medikit]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
*[[Weapon Fragments (EU2012)|Weapon Fragments]]&lt;br /&gt;
*[[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
*[[Precision Lasers (EU2012)|Precision Lasers]]&lt;br /&gt;
*[[Laser Pistol (EU2012)|Laser Pistol]]&lt;br /&gt;
*[[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
*[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
*[[Laser Scatter (EU2012)|Laser Scatter]]&lt;br /&gt;
*[[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
*[[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
*[[Light Plasma Rifle (UFO2012)|Light Plasma Rifle]]&lt;br /&gt;
*[[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
*[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
*[[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
*[[Alloy Cannon (EU2012)|Alloy Cannon]]&lt;br /&gt;
*[[Alien Grenade (EU2012)|Alien Grenade]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Alien Research ===&lt;br /&gt;
*[[Xeno-Biology (2012)|Xeno-Biology]]&lt;br /&gt;
*[[Sectoid (EU2012)|Sectoid]]&lt;br /&gt;
*Sectoid Autopsy&lt;br /&gt;
*[[Muton (EU2012)|Muton]]&lt;br /&gt;
*Muton Autopsy&lt;br /&gt;
*[[Thin Man (EU2012)|Thin Man]]&lt;br /&gt;
*Thin Man Autopsy&lt;br /&gt;
*[[Chryssalid (EU2012)|Chryssalid]]&lt;br /&gt;
*Chryssalid Autopsy&lt;br /&gt;
*[[Beserker (EU2012)|Beserker]]&lt;br /&gt;
*Beserker Autopsy&lt;br /&gt;
*[[Sectopod (EU2012)|Sectopod]]&lt;br /&gt;
*[[Cyberdisc (EU2012)|Cyberdisc]]&lt;br /&gt;
*[[Floater (EU2012)|Floater]]&lt;br /&gt;
*Floater Autopsy&lt;br /&gt;
*[[Outsider (EU2012)|Outsider]] &lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Uncategorized&amp;quot; ===&lt;br /&gt;
*[[Experimental Warfare (EU2012)|Experimental Warfare]]&lt;br /&gt;
*[[Beam Weapons (EU2012)|Beam Weapons]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Priority Research&amp;quot; ===&lt;br /&gt;
*[[Outsider Shard (EU2012)|Outsider Shard]]&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Research Credits ==&lt;br /&gt;
&lt;br /&gt;
Research credits are obtained by interrogating live aliens.  Each one reduces the time to complete associated projects by 50%.  List of research credits (incomplete).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+ Research Credits&lt;br /&gt;
|- &lt;br /&gt;
! Credit Name !! Applies to !! Interrogated Alien&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| Beam Weapons || [[Foundry (EU2012)|Foundry]]: S.C.O.P.E. Upgrade, S.H.I.V. Laser, Ammo Conservation, &amp;lt;br/&amp;gt;Research: Beam Weapons, Precision Lasers, Heavy Lasers || Sectoid&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Weaponry || Research: [[Plasma Pistol (EU2012)|Plasma Pistol]], [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]], ? || Muton&lt;br /&gt;
|-&lt;br /&gt;
| Basic Armor Technology || Research: [[Carapace Armor (EU2012)|Carapace Armor]], Skeleton Suit || Floater&lt;br /&gt;
|-&lt;br /&gt;
| Armor Technology || Titan Armor || Berserker&lt;br /&gt;
|-&lt;br /&gt;
| UFO Technology || [[Alien Nav Computer (EU2012)|Alien Nav Computer]], [[UFO Power Source (EU2012)|UFO Power Source]],? || Thin man&lt;br /&gt;
|-&lt;br /&gt;
| Psionics || ? || Sectoid Commander&lt;br /&gt;
|-&lt;br /&gt;
| All Technology || All? || Ethereal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
 &lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=EMP_Cannon_(EU2012)&amp;diff=38807</id>
		<title>EMP Cannon (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=EMP_Cannon_(EU2012)&amp;diff=38807"/>
		<updated>2012-10-13T05:52:01Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Project Cost: 20 Elerium&lt;br /&gt;
&lt;br /&gt;
- Minimum Engineers Required: 30&lt;br /&gt;
&lt;br /&gt;
- Cost (38 Engineers): §89, 8x Elirium, 13x Alloys,&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gray_Market_(EU2012)&amp;diff=38806</id>
		<title>Gray Market (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gray_Market_(EU2012)&amp;diff=38806"/>
		<updated>2012-10-13T05:27:19Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Known item prices:&lt;br /&gt;
&lt;br /&gt;
* Sectoid Corpse: §5&lt;br /&gt;
* Sectoid Commander Corpse: §10&lt;br /&gt;
* Thin Men Corpse: §5&lt;br /&gt;
* Floater Corpse: §5 &lt;br /&gt;
* Muton Corpse: §5 &lt;br /&gt;
* Chryssalid Corpse: §5&lt;br /&gt;
* Drone Wreck: §2 &lt;br /&gt;
* Elerium: §3&lt;br /&gt;
* Alien Alloys: §2&lt;br /&gt;
* Weapon Fragment: §1&lt;br /&gt;
* UFO Flight Computer: §40&lt;br /&gt;
* UFO Power Source: §75&lt;br /&gt;
* UFO Entertainment: §17 (sell) &lt;br /&gt;
* UFO Flight Computer (Damaged): §20 (sell)&lt;br /&gt;
* UFO Power Source (Damaged): §30 (sell)&lt;br /&gt;
* Alien Statis  Tank: §10 (sell)&lt;br /&gt;
* Alien Surgery: §25 (sell)&lt;br /&gt;
* Alien Surgery (Damaged): §10 (sell)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player can sell damaged UFO components, as they don&#039;t hold any value for research and manufacturing.&lt;br /&gt;
Players shouldn&#039;t sell Elerium or Alien alloys and weapon fragments in most cases as it seems that getting and researching new equipment requires very high amounts of these base resources.&lt;br /&gt;
Corpses can be used in manufacturing but over-stockpiling them isn&#039;t recommended. Further details on how many to keep and where they can be used will be added later &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reference: [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=Vyj0BDEXKPc#t=116s Video] @ 1:56. Game screenshots (will be uploaded if needed)&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gray_Market_(EU2012)&amp;diff=38770</id>
		<title>Gray Market (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gray_Market_(EU2012)&amp;diff=38770"/>
		<updated>2012-10-13T01:31:10Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Known item prices:&lt;br /&gt;
&lt;br /&gt;
* Sectoid Corpse: §5&lt;br /&gt;
* Sectoid Commander Corpse: §10&lt;br /&gt;
* Thin Men Corpse: §5&lt;br /&gt;
* Floater Corpse: §5 &lt;br /&gt;
* Muton Corpse: §5 &lt;br /&gt;
* Chryssalid Corpse: §5&lt;br /&gt;
* Drone Wreck: §2 &lt;br /&gt;
* Elerium: §3&lt;br /&gt;
* Alien Alloys: §2&lt;br /&gt;
* Weapon Fragment: §1&lt;br /&gt;
* UFO Flight Computer: §40&lt;br /&gt;
* UFO Power Source: §75&lt;br /&gt;
* UFO Entertainment: §17 (sell) &lt;br /&gt;
* UFO Flight Computer (Damaged): §20 (sell)&lt;br /&gt;
* UFO Power Source (Damaged): §30 (sell)&lt;br /&gt;
&lt;br /&gt;
Player can sell damaged UFO components, as they don&#039;t hold any value for research and manufacturing.&lt;br /&gt;
Players shouldn&#039;t sell Elerium or Alien alloys and weapon fragments in most cases as it seems that getting and researching new equipment requires very high amounts of these base resources.&lt;br /&gt;
Corpses can be used in manufacturing but over-stockpiling them isn&#039;t recommended. Further details on how many to keep and where they can be used will be added later &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reference: [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=Vyj0BDEXKPc#t=116s Video] @ 1:56.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gray_Market_(EU2012)&amp;diff=38769</id>
		<title>Gray Market (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gray_Market_(EU2012)&amp;diff=38769"/>
		<updated>2012-10-13T01:28:46Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Known item prices:&lt;br /&gt;
&lt;br /&gt;
* Sectoid Corpse: §5&lt;br /&gt;
* Thin Men Corpse: §5&lt;br /&gt;
* Floater Corpse: §5 &lt;br /&gt;
* Muton Corpse: §5 &lt;br /&gt;
* Chryssalid Corpse: §5 &lt;br /&gt;
* Elerium: §3&lt;br /&gt;
* Alien Alloys: §2&lt;br /&gt;
* Weapon Fragment: §1&lt;br /&gt;
* UFO Flight Computer: §40&lt;br /&gt;
* UFO Power Source: §75&lt;br /&gt;
* UFO Entertainment: §17 (sell) &lt;br /&gt;
* UFO Flight Computer (Damaged): §20 (sell)&lt;br /&gt;
* UFO Power Source (Damaged): §30 (sell)&lt;br /&gt;
&lt;br /&gt;
Player can sell damaged UFO components, as they don&#039;t hold any value for research and manufacturing.&lt;br /&gt;
Players shouldn&#039;t sell Elerium or Alien alloys and weapon fragments in most cases as it seems that getting and researching new equipment requires very high amounts of these base resources.&lt;br /&gt;
Corpses can be used in manufacturing but over-stockpiling them isn&#039;t recommended. Further details on how many to keep and where they can be used will be added later &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reference: [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=Vyj0BDEXKPc#t=116s Video] @ 1:56.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=EMP_Cannon_(EU2012)&amp;diff=38764</id>
		<title>EMP Cannon (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=EMP_Cannon_(EU2012)&amp;diff=38764"/>
		<updated>2012-10-13T01:17:08Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: Created page with &amp;quot;- Project Cost: 20 Elerium&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Project Cost: 20 Elerium&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(EU2012)&amp;diff=38763</id>
		<title>Research (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(EU2012)&amp;diff=38763"/>
		<updated>2012-10-13T01:15:00Z</updated>

		<summary type="html">&lt;p&gt;Pfbrousseau: /* Aircraft/Satellites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; padding:20px;&amp;quot;&lt;br /&gt;
| [[Image:DrVahlen.png|thumb|Dr. Vahlen, head scientist from the XCOM project.]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Research is the core of XCOM, we must learn more about the enemy and how we can defeat them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Labratories == &lt;br /&gt;
&#039;&#039;Info on labratories and bonuses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alien Nav Computer&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module.  Further study may lead to improvements in our ability to detect incoming UFOs.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Salvage: U.F.O. Flight Computer&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;2 UFO Flight Computers&#039;&#039; || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Slow (20d)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Satellite Nexus &amp;lt;br/&amp;gt; Foundry: Stealth Satellites&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;UFO Power Source&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;With the element known as &amp;quot;Elerium&amp;quot; housed within, this compact device is somehow responsible for generating the enormous amounts of power consumed by the alien vessels. Given time, we may be able to adapt this technology for our own fighter craft.&#039;&#039; || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Elerium Power Generator&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Alien Materials&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;The aliens appear to be using materials that are lighter and stronger than anything we&#039;ve ever seen. A cursory examination has already given us ideas for ways to improve the soldiers&#039; current body armor, but more research is required.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Weapon Fragments&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Fast (3 days)&#039;&#039; &amp;lt;br/&amp;gt; (C+5) &#039;&#039;Normal (8d)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Nano-Fiber Vest &amp;lt;br/&amp;gt; Research: Experimental Warfare&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Carapace Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;We&#039;ve continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor.  Our early tests are very encouraging.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research: Alien Materials and Salvage: Alien Alloys&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;10 Alloy&#039;&#039; || align=&amp;quot;center&amp;quot; | (C+9) &#039;&#039;Slow (16d)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Carapace Armor, Alloy S.H.I.V.&amp;lt;br/&amp;gt;Research: Skeleton Suit, Titan Armor&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Skeleton Suit&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Although the weight of this suit has been substantially reduced, its defensive capabilities are still intact...and the reduced weight has allowed us to couple that suit with the climbing grapple that we&#039;ve been prototyping.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research: Carapace Armor&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;15 Alloys&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;16 Days on Normal with 16 Scientists &amp;lt;br/&amp;gt; (C+10) Slow (20d)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Skeleton Suit&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Titan Armor&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research: Carapace Armor, Elerium&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;15 Alloys &amp;lt;br/&amp;gt; 5 Elerium&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;4 days on Normal with 45 scientists (Armor Research Credit)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Titan Armor&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Autopsies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Our initial scans of the small humanoid aliens recovered so far have revealed something quite remarkable. We&#039;re detecting components of non-biological matter embeedded within their internal structure. Could these be implants of some kind?&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Sectoid Corpse&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 12 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Uplink Targeting (AIM)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm.  However, the question remains, how were the aliens able to physically modify this species to achieve this goal?&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Thin Man Corpse&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;3 Days on Normal with 16 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Foundry: Improved Medikit&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;A torturous mass of flesh and machinery, the mere existence of this creature implies a cruelty that is difficult to comprehend.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Floater  Corpse&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;3 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Defense Matrix (Dodge)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Muton Corpse&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Foundry: Ammo Conservation&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Chryssalid Corpse&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;A cursory examination of this creature reveals that it is similar in structure to several insect species found on Earth. Although covered in an exceedingly hard exoskeleton, the six appendages of this alien are nonetheless exceedingly light and flexible.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Chitin Plating&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Drone Wreck&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Foundry: Drone Capture&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cyberdisk Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Cyberdisk Wreck&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: UFO Tracking (Boost)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Sectoid Commander Corpse&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Psionic Lab&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Berserker Corpse&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Combat Stims&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Heavy Floater Corpse&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Foundry: Advanced Repair&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Muton Elite Corpse&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research credit: Plasma Weaponry&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Sectopod Wreck&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Foundry: Advanced Construction&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Interrogations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Sectoid&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;We&#039;ve taken one of the smaller aliens captive - hopefully we can develop a thorough interrogation process to overcome any language barriers we might encounter&#039;&#039; || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Captured Sectoid&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research Credit: Beam Weapons&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Sectoid Commander&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Captured Sectoid Commander&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research credit: Psionics &amp;lt;br/&amp;gt; Research: Psi Armor&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Thin Man&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;It seems unlikely that this particular species will break under interrogation as quickly as the other captives, as we believe it was specifically intended to serve as an infiltrator. Still, perhaps if we use more aggressive techniques, we can... coax... it into revealing more information about how the aliens arrived here.&#039;&#039; || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Captured Thin Man&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research credit: UFO Technology&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Floater&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Captured Floater&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research credit: Basic Armor Technology&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Berserker&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Captured Berserker&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research credit: Armor Technology&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Interrogate Muton&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &#039;&#039;1 Captured Muton&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research credit: Plasma Weaponry&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Arc Thrower&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research: [[Xeno-Biology_(2012)|Xeno-Biology]]&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;10 Weapon Fragments&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Arc Thrower&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Weapon Fragments&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;These fragments are all that remain of the powerful alien weaponry we&#039;ve encountered so far.  Further study could lead to advances in our own weapons development programs.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Weapon Fragments&#039;&#039; || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Normal (8d)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: S.C.O.P.E. &amp;lt;br/&amp;gt; Research: Beam Weapons &amp;lt;br/&amp;gt; Foundry: S.C.O.P.E. Upgrade&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Beam Weapons&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Our research into alien weapon fragments led to the idea of portable laser weaponry.  Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research: Weapon Fragments&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Alloy &amp;lt;br/&amp;gt;10 Weapon Fragments&#039;&#039; || align=&amp;quot;center&amp;quot; | (C+9) &#039;&#039;Slow (14d)&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;(C+10) Slow (12d)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Laser Pistol, Laser Rifle &amp;lt;br/&amp;gt;Research: Precision Lasers, Heavy Lasers &amp;lt;br/&amp;gt; Foundry: Improved Pistol II&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Precision Lasers&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;The alien weaponry appears to use a series of crystalline lenses to increase the power output of their weapons. While we can&#039;t recreate their materials, we can adapt the techniques to increase the range and power of our own laser weapons.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research: Beam Weapons&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Alloys&amp;lt;br/&amp;gt;5 Weapon Fragments&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 19 Scientists with &amp;quot;Beam Weapons&amp;quot; credit&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Laser Sniper Rifle, Scatter Laser&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy Lasers&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Our early experiments with oversized coolant coils and double lensing have shown the potential to greatly increase the firing rate of our laser weaponry. We may be able to use these advances in the development of ship-based cannons for our Interceptors as well.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research: Beam Weapons&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Alloys&amp;lt;br/&amp;gt;5 Weapon Fragments&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Days on Normal with 19 Scientists with &amp;quot;Beam Weapons&amp;quot; credit&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Engineer: Heavy Laser, Laser Cannon &amp;lt;br/&amp;gt; Foundry: S.H.I.V. Laser&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Our understanding of plama-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some incredible insights, and it&#039;s quite possible we could create a version suited for our...&#039;&#039; || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Elerium&amp;lt;br/&amp;gt;1 Plasma Pistol&amp;lt;br/&amp;gt;40 Weapon Fragments&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;16 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Light Plasma Rifle&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;This carbine-style weapn is capable of generating a direct, superheated charge of plasma - an intriguing and dangerous prospect. Further research could allow this technology to work in our favor.&#039;&#039; || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &#039;&#039;5 Elerium&amp;lt;br/&amp;gt;1 Light Plasma Rifle&amp;lt;br/&amp;gt;40 Weapon Fragments&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;18 Days on Normal with 22 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncategorized==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Project &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Speed &amp;lt;br/&amp;gt; (Diff. + Scientists)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Result &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Xeno-Biology_(2012)|Xeno-Biology]] || align=&amp;quot;center&amp;quot; | &#039;&#039;If we must face the invaders in combat, then we must understand &#039;alien life&#039; as well as we do our own.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;4 Sectoid Corpses&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Normal (4 days)&#039;&#039; &amp;lt;br/&amp;gt; (C+5) &#039;&#039;Normal (8d)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: Alien Containment &amp;lt;br/&amp;gt; Research: Arc Thrower&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Although our understanding of the alien technology is still limited, what we&#039;ve seen so far is enough to revolutionize combat as we know it.  If we are to level the playing field, we must adapt the alien technology for our own use.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Research: Alien Materials or Weapon Fragments&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | (C+5) &#039;&#039;Slow (12d)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Facility: The Foundry &amp;lt;br/&amp;gt; Engineer: Phoenix Cannon&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
=== Aircraft/Satellites ===&lt;br /&gt;
*[[Satellite (EU2012)|Satellite]]&lt;br /&gt;
*[[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
*[[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
*[[Defense Matrix (EU2012)|Defense Matrix (Dodge)]]&lt;br /&gt;
*[[Uplink Targeting (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
*[[Alien Materials (2012)|Alien Materials]]&lt;br /&gt;
*[[Elerium (EU2012)|Elerium]]&lt;br /&gt;
*[[UFO Power Source (EU2012)|UFO Power Source]]&lt;br /&gt;
*[[Alien Nav Computer (EU2012)|Alien Nav Computer]]&lt;br /&gt;
*[[Firestorm (EU2012)|New Fighter Craft]]&lt;br /&gt;
*[[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
*[[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
*[[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
*[[Carapace Armor (EU2012)|Carapace Armor]]&lt;br /&gt;
*[[Skeleton Suit (EU2012)|Skeleton Suit]]&lt;br /&gt;
*[[Titan Armor (EU2012)|Titan Armor]]&lt;br /&gt;
*[[Archangel Armor (EU2012)|Archangel Armor]]&lt;br /&gt;
*[[Ghost Armor (EU2012)|Ghost Armor]]&lt;br /&gt;
*[[Psi Armor (EU2012)|Psi Armor]]&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
*[[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
*[[Medikit (EU2012)|Medikit]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
*[[Weapon Fragments (EU2012)|Weapon Fragments]]&lt;br /&gt;
*[[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
*[[Precision Lasers (EU2012)|Precision Lasers]]&lt;br /&gt;
*[[Laser Pistol (EU2012)|Laser Pistol]]&lt;br /&gt;
*[[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
*[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
*[[Laser Scatter (EU2012)|Laser Scatter]]&lt;br /&gt;
*[[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
*[[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
*[[Light Plasma Rifle (UFO2012)|Light Plasma Rifle]]&lt;br /&gt;
*[[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
*[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
*[[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
*[[Alloy Cannon (EU2012)|Alloy Cannon]]&lt;br /&gt;
*[[Alien Grenade (EU2012)|Alien Grenade]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Alien Research ===&lt;br /&gt;
*[[Xeno-Biology (2012)|Xeno-Biology]]&lt;br /&gt;
*[[Sectoid (EU2012)|Sectoid]]&lt;br /&gt;
*Sectoid Autopsy&lt;br /&gt;
*[[Muton (EU2012)|Muton]]&lt;br /&gt;
*Muton Autopsy&lt;br /&gt;
*[[Thin Man (EU2012)|Thin Man]]&lt;br /&gt;
*Thin Man Autopsy&lt;br /&gt;
*[[Chryssalid (EU2012)|Chryssalid]]&lt;br /&gt;
*Chryssalid Autopsy&lt;br /&gt;
*[[Beserker (EU2012)|Beserker]]&lt;br /&gt;
*Beserker Autopsy&lt;br /&gt;
*[[Sectopod (EU2012)|Sectopod]]&lt;br /&gt;
*[[Cyberdisc (EU2012)|Cyberdisc]]&lt;br /&gt;
*[[Floater (EU2012)|Floater]]&lt;br /&gt;
*Floater Autopsy&lt;br /&gt;
*[[Outsider (EU2012)|Outsider]] &lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Uncategorized&amp;quot; ===&lt;br /&gt;
*[[Experimental Warfare (EU2012)|Experimental Warfare]]&lt;br /&gt;
*[[Beam Weapons (EU2012)|Beam Weapons]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Priority Research&amp;quot; ===&lt;br /&gt;
*[[Outsider Shard (EU2012)|Outsider Shard]]&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Research Credits ==&lt;br /&gt;
&lt;br /&gt;
Research credits are obtained by interrogating live aliens.  Each one reduces the time to complete associated projects by 50%.  List of research credits (incomplete).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+ Research Credits&lt;br /&gt;
|- &lt;br /&gt;
! Credit Name !! Applies to !! Interrogated Alien&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| Beam Weapons || [[Foundry (EU2012)|Foundry]]: S.C.O.P.E. Upgrade, S.H.I.V. Laser, Ammo Conservation, &amp;lt;br/&amp;gt; Precision Lasers, Heavy Lasers, ? || Sectoid&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Weaponry || [[Plasma Pistol (EU2012)|Plasma Pistol]], [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]], ? || Muton&lt;br /&gt;
|-&lt;br /&gt;
| Basic Armor Technology || [[Carapace Armor (EU2012)|Carapace Armor]], Skeleton Suit || Floater&lt;br /&gt;
|-&lt;br /&gt;
| Armor Technology || Titan Armor, ? || Berserker&lt;br /&gt;
|-&lt;br /&gt;
| UFO Technology || [[Alien Nav Computer (EU2012)|Alien Nav Computer]], [[UFO Power Source (EU2012)|UFO Power Source]],? || Thin man&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
 &lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Pfbrousseau</name></author>
	</entry>
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