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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Palatis</id>
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	<updated>2026-05-01T09:13:40Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Defense_(EU2012)&amp;diff=39819</id>
		<title>Defense (EU2012)</title>
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		<updated>2012-10-20T03:34:20Z</updated>

		<summary type="html">&lt;p&gt;Palatis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defense is the skill that reduces the chance of being hit. Defense can be increased by armor or smoke grenades, or altitude, as well as taking [[Cover (EU2012)|cover]]. Some aliens have innate Defense bonuses.  Each point of defense reduces that chance that a target can be hit by 1%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cover:&lt;br /&gt;
*Low Cover: +20 &lt;br /&gt;
*High Cover: +40 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abilities that increase Defense:&lt;br /&gt;
*Hunker Down (all): Doubles cover bonus.&lt;br /&gt;
*Tactical Sense (Assault): +5 per enemy in sight (max +20). &lt;br /&gt;
*Damn good ground (Sniper): +10 vs targets on lower elevation (in addition to normal bonuses).&lt;br /&gt;
*Low Profile (Sniper): All cover counts as high cover.&lt;br /&gt;
*Smoke grenade (Support): +20 to all targets in area.&lt;br /&gt;
** Dense Smoke: increases Smoke Grenade bonus to +40.&lt;br /&gt;
*Telekinetic Field (Psionic): +40 to all targets in a large area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armors that increase Defense:&lt;br /&gt;
*[[Skeleton Suit (EU2012)|Skeleton Suit]]: +10&lt;br /&gt;
*[[Ghost Armor (EU2012)|Ghost Armor]]: +20&lt;br /&gt;
*[[Psi Armor (EU2012)|Psi Armor]]: +10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Classes (EU2012)|Classes]]&lt;br /&gt;
*[[Cover (EU2012)|Cover]]&lt;br /&gt;
*[[Armor (EU2012)|Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Palatis</name></author>
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