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	<updated>2026-05-03T09:05:47Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=56590</id>
		<title>Android port (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=56590"/>
		<updated>2014-05-20T10:38:58Z</updated>

		<summary type="html">&lt;p&gt;Page: Updated forum post link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a work-in-progress port to Android of OpenXcom here: [https://github.com/cpages/OpenXcom/tree/android github link]&lt;br /&gt;
&lt;br /&gt;
=I just want to play=&lt;br /&gt;
Ok, so if you&#039;re too lazy to build it ;) and just want to give it a try, here are the steps you should follow:&lt;br /&gt;
* Get the beta3 apk [http://openxcom.org/download/mobile/OpenXcom-v0.9-beta3.apk from here] and install (you&#039;ll have to trust me on this, but it only asks for filesystem access)&lt;br /&gt;
* Get the [http://openxcom.org/download/mobile/data-9d292a2a82.zip OpenXcom data]. Unzip all of this in your phone under /storage/sdcard0/openxcom (you should have a /sdcard simlink, so /sdcard/openxcom should work too). If you have an external sd card, you can also place it there (/storage/extSdCard/openxcom).&lt;br /&gt;
* You also need a copy of the original data (you can get that in many places if you don&#039;t have it, like steam). Copy the following folders in the same place (/sdcard/openxcom/data): GEODATA  GEOGRAPH  MAPS  ROUTES  SOUND  TERRAIN  UFOGRAPH  UFOINTRO  UNITS&lt;br /&gt;
&lt;br /&gt;
=Building from sources (linux)=&lt;br /&gt;
So you&#039;re in for the hard route. It&#039;s been a while since I set up my build env so I might miss some detail, but I&#039;ll try to give an overview of how to build and point out the main caveats you may encounter:&lt;br /&gt;
* Install android sdk &amp;amp; ndk&lt;br /&gt;
* Check out the android branch from my github clone mentioned above&lt;br /&gt;
* Put all the dependencies sources in the jni folder. Simlinks come in really handy, mine ended up looking like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[page@leaf:~/dev/OpenXcom/android]$ ls -l jni/&lt;br /&gt;
total 10&lt;br /&gt;
-rw-r--r--  1 page users   37 13 mai 21:43 Android.mk&lt;br /&gt;
-rw-r--r--  1 page users  216 18 mai 02:19 Application.mk&lt;br /&gt;
lrwxrwxrwx  1 page users   64 11 nov  2013 boost -&amp;gt; /nix/store/jqahwzcg7lags4k21vhr2d8zq931c359-boost-headers-1.54.0&lt;br /&gt;
lrwxrwxrwx  1 page users   37 16 nov  2013 libmikmod -&amp;gt; SDL2_mixer/external/libmikmod-3.1.12/&lt;br /&gt;
lrwxrwxrwx  1 page users   34 16 nov  2013 libwebp -&amp;gt; SDL2_image/external/libwebp-0.3.0/&lt;br /&gt;
lrwxrwxrwx  1 page users   28 11 nov  2013 SDL -&amp;gt; /home/page/dev/3rdparty/SDL/&lt;br /&gt;
lrwxrwxrwx  1 page users   21 11 nov  2013 SDL2_image -&amp;gt; /tmp/SDL2_image-2.0.0&lt;br /&gt;
lrwxrwxrwx  1 page users   21 16 nov  2013 SDL2_mixer -&amp;gt; /tmp/SDL2_mixer-2.0.0&lt;br /&gt;
drwxr-xr-x 10 page users 1736  1 mai 17:20 SDL_gfx&lt;br /&gt;
lrwxrwxrwx  1 page users   33 16 nov  2013 smpeg -&amp;gt; SDL2_mixer/external/smpeg2-2.0.0/&lt;br /&gt;
drwxr-xr-x  2 page users  120 18 mai 02:19 src&lt;br /&gt;
lrwxrwxrwx  1 page users   20 11 nov  2013 yamlcpp -&amp;gt; /tmp/yaml-cpp-0.5.1/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* SDL version used is written in the changelog below&lt;br /&gt;
* Notice that it&#039;s SDL_gfx, not SDL2_gfx. Also, you need to apply [http://sourceforge.net/p/sdlgfx/code/102/tree/Other%20Builds/SDL_gfx-SDL2.patch this patch] (only present in svn, not latest tarball) for it to compile against SDL2.&lt;br /&gt;
* Go to android folder and run &#039;ndk-build&#039; and &#039;ant debug&#039; (for release you need to setup a key)&lt;br /&gt;
* If you have your android device plugged in, &#039;ant debug install&#039;&lt;br /&gt;
&lt;br /&gt;
=Differences with PC version (battlescape)=&lt;br /&gt;
* Path preview is enabled by default&lt;br /&gt;
* Shoot works in the same way as path preview, first press to aim, second to shoot&lt;br /&gt;
* Phone back button acts as right button (quits shooting mode, for instance)&lt;br /&gt;
* Swipe map to scroll&lt;br /&gt;
* Swipe from selected soldier to make him turn and open doors&lt;br /&gt;
&lt;br /&gt;
=Known issues=&lt;br /&gt;
* Don&#039;t leave the game while in text enter mode. When going back, it won&#039;t reappear and you&#039;ll be stuck editing the text.&lt;br /&gt;
* On a few devices, the colors appear wrong (shades of pink). It can be worked around by disabling the &#039;hardware overlay&#039; in &#039;developer settings&#039;&lt;br /&gt;
&lt;br /&gt;
=Changelog=&lt;br /&gt;
* beta3 (13/05/14)&lt;br /&gt;
** Update to upstream 9d292a2a82&lt;br /&gt;
** Update SDL2 to 8767&lt;br /&gt;
** OGG music is no longer needed (thanks to upstream)&lt;br /&gt;
** Music no longer plays when entering background&lt;br /&gt;
** Fixed turning on change soldier bug&lt;br /&gt;
** Swiping map to scroll doesn&#039;t update destination position&lt;br /&gt;
* beta2(r1) (21/02/14)&lt;br /&gt;
** Update to upstream 0d04dcc&lt;br /&gt;
** Update SDL2 to 8225&lt;br /&gt;
** Exiting the app now works (thanks to SDL update)&lt;br /&gt;
** Fixes #460 (exit units stats page with back button)&lt;br /&gt;
* beta1&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8cVhXQk4xMkRLZlk apk]&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8Rkpla0s3SGJYSEk data + music]&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
You can post on the [http://openxcom.org/forum/index.php?topic=1864.0 forum thread] or try to reach me on irc channel openxcom@freenode (nick &#039;page&#039;).&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Page</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=56582</id>
		<title>Android port (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=56582"/>
		<updated>2014-05-19T21:23:20Z</updated>

		<summary type="html">&lt;p&gt;Page: Added build instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a work-in-progress port to Android of OpenXcom here: [https://github.com/cpages/OpenXcom/tree/android github link]&lt;br /&gt;
&lt;br /&gt;
=I just want to play=&lt;br /&gt;
Ok, so if you&#039;re too lazy to build it ;) and just want to give it a try, here are the steps you should follow:&lt;br /&gt;
* Get the beta3 apk [http://openxcom.org/download/mobile/OpenXcom-v0.9-beta3.apk from here] and install (you&#039;ll have to trust me on this, but it only asks for filesystem access)&lt;br /&gt;
* Get the [http://openxcom.org/download/mobile/data-9d292a2a82.zip OpenXcom data]. Unzip all of this in your phone under /storage/sdcard0/openxcom (you should have a /sdcard simlink, so /sdcard/openxcom should work too). If you have an external sd card, you can also place it there (/storage/extSdCard/openxcom).&lt;br /&gt;
* You also need a copy of the original data (you can get that in many places if you don&#039;t have it, like steam). Copy the following folders in the same place (/sdcard/openxcom/data): GEODATA  GEOGRAPH  MAPS  ROUTES  SOUND  TERRAIN  UFOGRAPH  UFOINTRO  UNITS&lt;br /&gt;
&lt;br /&gt;
=Building from sources (linux)=&lt;br /&gt;
So you&#039;re in for the hard route. It&#039;s been a while since I set up my build env so I might miss some detail, but I&#039;ll try to give an overview of how to build and point out the main caveats you may encounter:&lt;br /&gt;
* Install android sdk &amp;amp; ndk&lt;br /&gt;
* Check out the android branch from my github clone mentioned above&lt;br /&gt;
* Put all the dependencies sources in the jni folder. Simlinks come in really handy, mine ended up looking like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[page@leaf:~/dev/OpenXcom/android]$ ls -l jni/&lt;br /&gt;
total 10&lt;br /&gt;
-rw-r--r--  1 page users   37 13 mai 21:43 Android.mk&lt;br /&gt;
-rw-r--r--  1 page users  216 18 mai 02:19 Application.mk&lt;br /&gt;
lrwxrwxrwx  1 page users   64 11 nov  2013 boost -&amp;gt; /nix/store/jqahwzcg7lags4k21vhr2d8zq931c359-boost-headers-1.54.0&lt;br /&gt;
lrwxrwxrwx  1 page users   37 16 nov  2013 libmikmod -&amp;gt; SDL2_mixer/external/libmikmod-3.1.12/&lt;br /&gt;
lrwxrwxrwx  1 page users   34 16 nov  2013 libwebp -&amp;gt; SDL2_image/external/libwebp-0.3.0/&lt;br /&gt;
lrwxrwxrwx  1 page users   28 11 nov  2013 SDL -&amp;gt; /home/page/dev/3rdparty/SDL/&lt;br /&gt;
lrwxrwxrwx  1 page users   21 11 nov  2013 SDL2_image -&amp;gt; /tmp/SDL2_image-2.0.0&lt;br /&gt;
lrwxrwxrwx  1 page users   21 16 nov  2013 SDL2_mixer -&amp;gt; /tmp/SDL2_mixer-2.0.0&lt;br /&gt;
drwxr-xr-x 10 page users 1736  1 mai 17:20 SDL_gfx&lt;br /&gt;
lrwxrwxrwx  1 page users   33 16 nov  2013 smpeg -&amp;gt; SDL2_mixer/external/smpeg2-2.0.0/&lt;br /&gt;
drwxr-xr-x  2 page users  120 18 mai 02:19 src&lt;br /&gt;
lrwxrwxrwx  1 page users   20 11 nov  2013 yamlcpp -&amp;gt; /tmp/yaml-cpp-0.5.1/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* SDL version used is written in the changelog below&lt;br /&gt;
* Notice that it&#039;s SDL_gfx, not SDL2_gfx. Also, you need to apply [http://sourceforge.net/p/sdlgfx/code/102/tree/Other%20Builds/SDL_gfx-SDL2.patch this patch] (only present in svn, not latest tarball) for it to compile against SDL2.&lt;br /&gt;
* Go to android folder and run &#039;ndk-build&#039; and &#039;ant debug&#039; (for release you need to setup a key)&lt;br /&gt;
* If you have your android device plugged in, &#039;ant debug install&#039;&lt;br /&gt;
&lt;br /&gt;
=Differences with PC version (battlescape)=&lt;br /&gt;
* Path preview is enabled by default&lt;br /&gt;
* Shoot works in the same way as path preview, first press to aim, second to shoot&lt;br /&gt;
* Phone back button acts as right button (quits shooting mode, for instance)&lt;br /&gt;
* Swipe map to scroll&lt;br /&gt;
* Swipe from selected soldier to make him turn and open doors&lt;br /&gt;
&lt;br /&gt;
=Known issues=&lt;br /&gt;
* Don&#039;t leave the game while in text enter mode. When going back, it won&#039;t reappear and you&#039;ll be stuck editing the text.&lt;br /&gt;
* On a few devices, the colors appear wrong (shades of pink). It can be worked around by disabling the &#039;hardware overlay&#039; in &#039;developer settings&#039;&lt;br /&gt;
&lt;br /&gt;
=Changelog=&lt;br /&gt;
* beta3 (13/05/14)&lt;br /&gt;
** Update to upstream 9d292a2a82&lt;br /&gt;
** Update SDL2 to 8767&lt;br /&gt;
** OGG music is no longer needed (thanks to upstream)&lt;br /&gt;
** Music no longer plays when entering background&lt;br /&gt;
** Fixed turning on change soldier bug&lt;br /&gt;
** Swiping map to scroll doesn&#039;t update destination position&lt;br /&gt;
* beta2(r1) (21/02/14)&lt;br /&gt;
** Update to upstream 0d04dcc&lt;br /&gt;
** Update SDL2 to 8225&lt;br /&gt;
** Exiting the app now works (thanks to SDL update)&lt;br /&gt;
** Fixes #460 (exit units stats page with back button)&lt;br /&gt;
* beta1&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8cVhXQk4xMkRLZlk apk]&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8Rkpla0s3SGJYSEk data + music]&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
You can post on the [http://openxcom.org/forum/index.php?topic=150.0 forum thread] or try to reach me on irc channel openxcom@freenode (nick &#039;page&#039;).&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Page</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=56552</id>
		<title>Android port (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=56552"/>
		<updated>2014-05-14T22:03:53Z</updated>

		<summary type="html">&lt;p&gt;Page: Update instructions for beta3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a work-in-progress port to Android of OpenXcom here: [https://github.com/cpages/OpenXcom/tree/android github link]&lt;br /&gt;
&lt;br /&gt;
=I just want to play=&lt;br /&gt;
Ok, so if you&#039;re too lazy to build it ;) and just want to give it a try, here are the steps you should follow:&lt;br /&gt;
* Get the beta3 apk [http://openxcom.org/download/mobile/OpenXcom-v0.9-beta3.apk from here] and install (you&#039;ll have to trust me on this, but it only asks for filesystem access)&lt;br /&gt;
* Get the [http://openxcom.org/download/mobile/data-9d292a2a82.zip OpenXcom data]. Unzip all of this in your phone under /storage/sdcard0/openxcom (you should have a /sdcard simlink, so /sdcard/openxcom should work too). If you have an external sd card, you can also place it there (/storage/extSdCard/openxcom).&lt;br /&gt;
* You also need a copy of the original data (you can get that in many places if you don&#039;t have it, like steam). Copy the following folders in the same place (/sdcard/openxcom/data): GEODATA  GEOGRAPH  MAPS  ROUTES  SOUND  TERRAIN  UFOGRAPH  UFOINTRO  UNITS&lt;br /&gt;
&lt;br /&gt;
=Differences with PC version (battlescape)=&lt;br /&gt;
* Path preview is enabled by default&lt;br /&gt;
* Shoot works in the same way as path preview, first press to aim, second to shoot&lt;br /&gt;
* Phone back button acts as right button (quits shooting mode, for instance)&lt;br /&gt;
* Swipe map to scroll&lt;br /&gt;
* Swipe from selected soldier to make him turn and open doors&lt;br /&gt;
&lt;br /&gt;
=Known issues=&lt;br /&gt;
* Don&#039;t leave the game while in text enter mode. When going back, it won&#039;t reappear and you&#039;ll be stuck editing the text.&lt;br /&gt;
* On a few devices, the colors appear wrong (shades of pink). It can be worked around by disabling the &#039;hardware overlay&#039; in &#039;developer settings&#039;&lt;br /&gt;
&lt;br /&gt;
=Changelog=&lt;br /&gt;
* beta3 (13/05/14)&lt;br /&gt;
** Update to upstream 9d292a2a82&lt;br /&gt;
** Update SDL2 to 8767&lt;br /&gt;
** OGG music is no longer needed (thanks to upstream)&lt;br /&gt;
** Music no longer plays when entering background&lt;br /&gt;
** Fixed turning on change soldier bug&lt;br /&gt;
** Swiping map to scroll doesn&#039;t update destination position&lt;br /&gt;
* beta2(r1) (21/02/14)&lt;br /&gt;
** Update to upstream 0d04dcc&lt;br /&gt;
** Update SDL2 to 8225&lt;br /&gt;
** Exiting the app now works (thanks to SDL update)&lt;br /&gt;
** Fixes #460 (exit units stats page with back button)&lt;br /&gt;
* beta1&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8cVhXQk4xMkRLZlk apk]&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8Rkpla0s3SGJYSEk data + music]&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
You can post on the [http://openxcom.org/forum/index.php?topic=150.0 forum thread] or try to reach me on irc channel openxcom@freenode (nick &#039;page&#039;).&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Page</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=55937</id>
		<title>Android port (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=55937"/>
		<updated>2014-02-27T18:43:48Z</updated>

		<summary type="html">&lt;p&gt;Page: More bugs info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a work-in-progress port to Android of OpenXcom here: [https://github.com/cpages/OpenXcom/tree/android github link]&lt;br /&gt;
&lt;br /&gt;
=I just want to play=&lt;br /&gt;
Ok, so if you&#039;re too lazy to build it ;) and just want to give it a try, here are the steps you should follow:&lt;br /&gt;
* Get the beta apk [https://drive.google.com/file/d/0B3hKlvL6jSs8LWhQQzVYaHVMMGc from here] and install (you&#039;ll have to trust me on this, but it only asks for filesystem access)&lt;br /&gt;
* Get the [https://drive.google.com/file/d/0B3hKlvL6jSs8VGp6MFRWYnN0bUk OpenXcom data] + [http://openxcom.org/index.php/downloads-extras/ extra music] (tested with original ogg from Volutar). Unzip all of this in your phone under /storage/sdcard0/openxcom (you should have a /sdcard simlink, so /sdcard/openxcom should work too). If you have an external sd card, you can also place it there (/storage/extSdCard/openxcom).&lt;br /&gt;
* You also need a copy of the original data (you can get that in many places if you don&#039;t have it, like steam). Copy the following folders in the same place (/sdcard/openxcom/data): GEODATA  GEOGRAPH  MAPS  ROUTES  SOUND  TERRAIN  UFOGRAPH  UFOINTRO  UNITS&lt;br /&gt;
* Finally, and this is also important, you have to erase or rename the file SOUND/GM.CAT, as otherwise the game will attempt to use the original midi sound which does not work yet in android.&lt;br /&gt;
&lt;br /&gt;
=Differences with PC version (battlescape)=&lt;br /&gt;
* Path preview is enabled by default&lt;br /&gt;
* Shoot works in the same way as path preview, first press to aim, second to shoot&lt;br /&gt;
* Phone back button acts as right button (quits shooting mode, for instance)&lt;br /&gt;
* Swipe map to scroll&lt;br /&gt;
* Swipe from selected soldier to make him turn&lt;br /&gt;
&lt;br /&gt;
=Known issues=&lt;br /&gt;
* Don&#039;t leave the game while in text enter mode. When going back, it won&#039;t reappear and you&#039;ll be stuck editing the text.&lt;br /&gt;
* Music keeps playing when the app is running on background&lt;br /&gt;
* On a few devices, the colors appear wrong (shades of pink). It can be worked around by disabling the &#039;hardware overlay&#039; in &#039;developer settings&#039;&lt;br /&gt;
* Back button functionality is missing in some places&lt;br /&gt;
&lt;br /&gt;
=Changelog=&lt;br /&gt;
* beta2(r1) (21/02/14)&lt;br /&gt;
** Update to upstream 0d04dcc&lt;br /&gt;
** Update SDL2 to 8225&lt;br /&gt;
** Exiting the app now works (thanks to SDL update)&lt;br /&gt;
** Fixes #460 (exit units stats page with back button)&lt;br /&gt;
* beta1&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8cVhXQk4xMkRLZlk apk]&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8Rkpla0s3SGJYSEk data + music]&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
You can post on the [http://openxcom.org/forum/index.php?topic=150.0 forum thread] or try to reach me on irc channel openxcom@freenode (nick &#039;page&#039;).&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Page</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=55935</id>
		<title>Android port (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=55935"/>
		<updated>2014-02-27T18:29:33Z</updated>

		<summary type="html">&lt;p&gt;Page: Update beta revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a work-in-progress port to Android of OpenXcom here: [https://github.com/cpages/OpenXcom/tree/android github link]&lt;br /&gt;
&lt;br /&gt;
=I just want to play=&lt;br /&gt;
Ok, so if you&#039;re too lazy to build it ;) and just want to give it a try, here are the steps you should follow:&lt;br /&gt;
* Get the beta apk [https://drive.google.com/file/d/0B3hKlvL6jSs8LWhQQzVYaHVMMGc from here] and install (you&#039;ll have to trust me on this, but it only asks for filesystem access)&lt;br /&gt;
* Get the [https://drive.google.com/file/d/0B3hKlvL6jSs8VGp6MFRWYnN0bUk OpenXcom data] + [http://openxcom.org/index.php/downloads-extras/ extra music] (tested with original ogg from Volutar). Unzip all of this in your phone under /storage/sdcard0/openxcom (you should have a /sdcard simlink, so /sdcard/openxcom should work too). If you have an external sd card, you can also place it there (/storage/extSdCard/openxcom).&lt;br /&gt;
* You also need a copy of the original data (you can get that in many places if you don&#039;t have it, like steam). Copy the following folders in the same place (/sdcard/openxcom/data): GEODATA  GEOGRAPH  MAPS  ROUTES  SOUND  TERRAIN  UFOGRAPH  UFOINTRO  UNITS&lt;br /&gt;
* Finally, and this is also important, you have to erase or rename the file SOUND/GM.CAT, as otherwise the game will attempt to use the original midi sound which does not work yet in android.&lt;br /&gt;
&lt;br /&gt;
=Differences with PC version (battlescape)=&lt;br /&gt;
* Path preview is enabled by default&lt;br /&gt;
* Shoot works in the same way as path preview, first press to aim, second to shoot&lt;br /&gt;
* Phone back button acts as right button (quits shooting mode, for instance)&lt;br /&gt;
* Swipe map to scroll&lt;br /&gt;
* Swipe from selected soldier to make him turn&lt;br /&gt;
&lt;br /&gt;
=Known issues=&lt;br /&gt;
* Exiting the game hangs. Just kill the app from android for now.&lt;br /&gt;
* Don&#039;t leave the game while in text enter mode. When going back, it won&#039;t reappear and you&#039;ll be stuck editing the text.&lt;br /&gt;
* Music keeps playing when the app is running on background&lt;br /&gt;
&lt;br /&gt;
=Changelog=&lt;br /&gt;
* beta2 (21/02/14)&lt;br /&gt;
** Update to upstream 0d04dcc&lt;br /&gt;
** Update SDL2 to 8225&lt;br /&gt;
** Fixes #460 (exit units stats page with back button)&lt;br /&gt;
* beta1&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8cVhXQk4xMkRLZlk apk]&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8Rkpla0s3SGJYSEk data + music]&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
You can post on the [http://openxcom.org/forum/index.php?topic=150.0 forum thread] or try to reach me on irc channel openxcom@freenode (nick &#039;page&#039;).&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Page</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=55897</id>
		<title>Android port (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=55897"/>
		<updated>2014-02-21T22:37:34Z</updated>

		<summary type="html">&lt;p&gt;Page: Updated openxcom android port instructions for new beta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a work-in-progress port to Android of OpenXcom here: [https://github.com/cpages/OpenXcom/tree/android github link]&lt;br /&gt;
&lt;br /&gt;
=I just want to play=&lt;br /&gt;
Ok, so if you&#039;re too lazy to build it ;) and just want to give it a try, here are the steps you should follow:&lt;br /&gt;
* Get the beta apk [https://drive.google.com/file/d/0B3hKlvL6jSs8eGkzZWZPRWx5Z0E from here] and install (you&#039;ll have to trust me on this, but it only asks for filesystem access)&lt;br /&gt;
* Get the [https://drive.google.com/file/d/0B3hKlvL6jSs8VGp6MFRWYnN0bUk OpenXcom data] + [http://openxcom.org/index.php/downloads-extras/ extra music] (tested with original ogg from Volutar). Unzip all of this in your phone under /storage/sdcard0/openxcom (you should have a /sdcard simlink, so /sdcard/openxcom should work too). If you have an external sd card, you can also place it there (/storage/extSdCard/openxcom).&lt;br /&gt;
* You also need a copy of the original data (you can get that in many places if you don&#039;t have it, like steam). Copy the following folders in the same place (/sdcard/openxcom/data): GEODATA  GEOGRAPH  MAPS  ROUTES  SOUND  TERRAIN  UFOGRAPH  UFOINTRO  UNITS&lt;br /&gt;
* Finally, and this is also important, you have to erase or rename the file SOUND/GM.CAT, as otherwise the game will attempt to use the original midi sound which does not work yet in android.&lt;br /&gt;
&lt;br /&gt;
=Differences with PC version (battlescape)=&lt;br /&gt;
* Path preview is enabled by default&lt;br /&gt;
* Shoot works in the same way as path preview, first press to aim, second to shoot&lt;br /&gt;
* Phone back button acts as right button (quits shooting mode, for instance)&lt;br /&gt;
* Swipe map to scroll&lt;br /&gt;
* Swipe from selected soldier to make him turn&lt;br /&gt;
&lt;br /&gt;
=Known issues=&lt;br /&gt;
* Exiting the game hangs. Just kill the app from android for now.&lt;br /&gt;
* Don&#039;t leave the game while in text enter mode. When going back, it won&#039;t reappear and you&#039;ll be stuck editing the text.&lt;br /&gt;
* Music keeps playing when the app is running on background&lt;br /&gt;
&lt;br /&gt;
=Changelog=&lt;br /&gt;
* beta2 (21/02/14)&lt;br /&gt;
** Update to upstream 0d04dcc&lt;br /&gt;
** Update SDL2 to 8225&lt;br /&gt;
** Fixes #460 (exit units stats page with back button)&lt;br /&gt;
* beta1&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8cVhXQk4xMkRLZlk apk]&lt;br /&gt;
** [https://drive.google.com/file/d/0B3hKlvL6jSs8Rkpla0s3SGJYSEk data + music]&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
You can post on the [http://openxcom.org/forum/index.php?topic=150.0 forum thread] or try to reach me on irc channel openxcom@freenode (nick &#039;page&#039;).&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Page</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=55196</id>
		<title>Android port (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=55196"/>
		<updated>2014-01-13T22:30:01Z</updated>

		<summary type="html">&lt;p&gt;Page: Differences with pc version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a work-in-progress port to Android of OpenXcom here: [https://github.com/cpages/OpenXcom/tree/android github link]&lt;br /&gt;
&lt;br /&gt;
=I just want to play=&lt;br /&gt;
Ok, so if you&#039;re too lazy to build it ;) and just want to give it a try, here are the steps you should follow:&lt;br /&gt;
* Get the beta apk [https://drive.google.com/file/d/0B3hKlvL6jSs8cVhXQk4xMkRLZlk from here] and install (you&#039;ll have to trust me on this, but it only asks for filesystem access)&lt;br /&gt;
* Get the OpenXcom data + [http://openxcom.org/index.php/downloads-extras/ extra music] (tested with original ogg from Volutar). For your convenience, I placed a zip with all together [https://drive.google.com/file/d/0B3hKlvL6jSs8Rkpla0s3SGJYSEk here]. Unzip all of this in your phone under /storage/sdcard0/openxcom (you should have a /sdcard simlink, so /sdcard/openxcom should work too). If you have an external sd card, you can also place it there (/storage/extSdCard/openxcom).&lt;br /&gt;
* You also need a copy of the original data (you can get that in many places if you don&#039;t have it, like steam). Copy the following folders in the same place (/sdcard/openxcom/data): GEODATA  GEOGRAPH  MAPS  ROUTES  SOUND  TERRAIN  UFOGRAPH  UFOINTRO  UNITS&lt;br /&gt;
* Finally, and this is also important, you have to erase or rename the file SOUND/GM.CAT, as otherwise the game will attempt to use the original midi sound which does not work yet in android.&lt;br /&gt;
&lt;br /&gt;
=Differences with PC version (battlescape)=&lt;br /&gt;
* Path preview is enabled by default&lt;br /&gt;
* Shoot works in the same way as path preview, first press to aim, second to shoot&lt;br /&gt;
* Phone back button acts as right button (quits shooting mode, for instance)&lt;br /&gt;
* Swipe map to scroll&lt;br /&gt;
* Swipe from selected soldier to make him turn&lt;br /&gt;
&lt;br /&gt;
=Known issues=&lt;br /&gt;
* Exiting the game hangs. Just kill the app from android for now.&lt;br /&gt;
* Don&#039;t leave the game while in text enter mode. When going back, it won&#039;t reappear and you&#039;ll be stuck editing the text.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
You can post on the [http://openxcom.org/forum/index.php?topic=150.0 forum thread] or try to reach me on irc channel openxcom@freenode (nick &#039;page&#039;).&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Page</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=55186</id>
		<title>Android port (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Android_port_(OpenXcom)&amp;diff=55186"/>
		<updated>2014-01-12T10:29:53Z</updated>

		<summary type="html">&lt;p&gt;Page: Instructions on getting openxcom to work on android&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a work-in-progress port to Android of OpenXcom here: [https://github.com/cpages/OpenXcom/tree/android github link]&lt;br /&gt;
&lt;br /&gt;
=I just want to play=&lt;br /&gt;
Ok, so if you&#039;re too lazy to build it ;) and just want to give it a try, here are the steps you should follow:&lt;br /&gt;
* Get the beta apk [https://drive.google.com/file/d/0B3hKlvL6jSs8cVhXQk4xMkRLZlk from here] and install (you&#039;ll have to trust me on this, but it only asks for filesystem access)&lt;br /&gt;
* Get the OpenXcom data + [http://openxcom.org/index.php/downloads-extras/ extra music] (tested with original ogg from Volutar). For your convenience, I placed a zip with all together [https://drive.google.com/file/d/0B3hKlvL6jSs8Rkpla0s3SGJYSEk here]. Unzip all of this in your phone under /storage/sdcard0/openxcom (you should have a /sdcard simlink, so /sdcard/openxcom should work too). If you have an external sd card, you can also place it there (/storage/extSdCard/openxcom).&lt;br /&gt;
* You also need a copy of the original data (you can get that in many places if you don&#039;t have it, like steam). Copy the following folders in the same place (/sdcard/openxcom/data): GEODATA  GEOGRAPH  MAPS  ROUTES  SOUND  TERRAIN  UFOGRAPH  UFOINTRO  UNITS&lt;br /&gt;
* Finally, and this is also important, you have to erase or rename the file SOUND/GM.CAT, as otherwise the game will attempt to use the original midi sound which does not work yet in android.&lt;br /&gt;
&lt;br /&gt;
=Known issues=&lt;br /&gt;
* Exiting the game hangs. Just kill the app from android for now.&lt;br /&gt;
* Don&#039;t leave the game while in text enter mode. When going back, it won&#039;t reappear and you&#039;ll be stuck editing the text.&lt;br /&gt;
&lt;br /&gt;
=Contact=&lt;br /&gt;
You can post on the [http://openxcom.org/forum/index.php?topic=150.0 forum thread] or try to reach me on irc channel openxcom@freenode (nick &#039;page&#039;).&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Page</name></author>
	</entry>
</feed>