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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PMBell</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-03T09:02:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Input_Device_Reference_(Apocalypse)&amp;diff=88928</id>
		<title>Input Device Reference (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Input_Device_Reference_(Apocalypse)&amp;diff=88928"/>
		<updated>2019-02-04T00:26:52Z</updated>

		<summary type="html">&lt;p&gt;PMBell: /* Cityscape Controls */ Remov fafa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intent of Page ==&lt;br /&gt;
&lt;br /&gt;
This page will eventually contain an index and an explanation on what keys are available in the game and what they do. The game manual only goes so far in explaining some of the keys, and many players will not know or use many of the useful keys available for interacting with the game. &lt;br /&gt;
&lt;br /&gt;
For now, refer to the [http://www.strategycore.co.uk/databank/games/x-com-apocalypse/controls/  control] reference that Zombie&#039;s put together on StrategyCore. &lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend:&#039;&#039;&#039;&lt;br /&gt;
{| {{stdTable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LMB&#039;&#039;&#039; &lt;br /&gt;
| Left Mouse Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RMB&#039;&#039;&#039; &lt;br /&gt;
| Right Mouse Button&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cityscape Controls ==&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} border = &amp;quot;1&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}}&lt;br /&gt;
! General &lt;br /&gt;
! Vehicles&lt;br /&gt;
&lt;br /&gt;
|- valign =&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| {{stdTable}} border = &amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  {{stdTable Sub Heading}} colspan = &amp;quot;2&amp;quot; | General Interface&lt;br /&gt;
|-&lt;br /&gt;
| Pause on/off	&lt;br /&gt;
| &#039;&#039;&#039;Spacebar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Time Controls&lt;br /&gt;
| &#039;&#039;&#039;0, 1, 2, 3, 4, 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Switch Map View&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Options&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ufopedia&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scroll&lt;br /&gt;
| &#039;&#039;&#039;↑, ←, →, ↓&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Quit Game&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Screen Capture&lt;br /&gt;
| &#039;&#039;&#039;Alt + P&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} border = &amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  {{stdTable Sub Heading}} colspan = &amp;quot;2&amp;quot; | Overhead Map&lt;br /&gt;
|-&lt;br /&gt;
| Highlight Buildings&lt;br /&gt;
| &#039;&#039;&#039;LMB&#039;&#039;&#039; On Organization in Organizations tab &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} border = &amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  {{stdTable Sub Heading}} colspan = &amp;quot;2&amp;quot; | Message Panel&lt;br /&gt;
|-&lt;br /&gt;
| Continue&lt;br /&gt;
| &#039;&#039;&#039;ESC&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Center On&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Messages&lt;br /&gt;
| &#039;&#039;&#039;Spacebar&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
{| {{stdTable}} border = &amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  {{stdTable Sub Heading}} colspan = &amp;quot;2&amp;quot; | Selection/Grouping (Vehicles Tab) &lt;br /&gt;
|-&lt;br /&gt;
| Select Vehicle / Cancel Group&lt;br /&gt;
| &#039;&#039;&#039;LMB&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Add Vehicle to Group / Select Lead Vehicle&lt;br /&gt;
| &#039;&#039;&#039;Ctrl + LMB&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Remove from Group&lt;br /&gt;
| &#039;&#039;&#039;Ctrl + RMB&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} border = &amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  {{stdTable Sub Heading}} colspan = &amp;quot;2&amp;quot; | Setting Destinations (Cityscape/Map) &lt;br /&gt;
|-&lt;br /&gt;
| Cancel&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Add Waypoint&lt;br /&gt;
| &#039;&#039;&#039;Ctrl + LMB&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} border = &amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  {{stdTable Sub Heading}} colspan = &amp;quot;2&amp;quot; | Vehicle Orders (Cityscape/Map) &lt;br /&gt;
|-&lt;br /&gt;
| Go to Building&lt;br /&gt;
| &#039;&#039;&#039;Shift + LMB&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Attack Vehicle&lt;br /&gt;
| &#039;&#039;&#039;Alt + LMB&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} border = &amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  {{stdTable Sub Heading}} colspan = &amp;quot;2&amp;quot; | Vehicle Manual Control  &lt;br /&gt;
|-&lt;br /&gt;
|Activate Manual Control&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cancel&lt;br /&gt;
|&#039;&#039;&#039;Esc&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Increase Speed&lt;br /&gt;
|&#039;&#039;&#039;Page Up&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Decrease Speed&lt;br /&gt;
|&#039;&#039;&#039;Page Down&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Increase Altitude (flying)&lt;br /&gt;
|&#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Decrease Altitude (flying)&lt;br /&gt;
|&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|U-Turn (road)&lt;br /&gt;
|&#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swap lanes(road)&lt;br /&gt;
|&#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Set Direction&lt;br /&gt;
|&#039;&#039;&#039;RMB&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fire Weapon&lt;br /&gt;
|&#039;&#039;&#039;LMB&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
* Add Waypoints: (needs a bit more elaboration on how to perform) &lt;br /&gt;
&lt;br /&gt;
* Group Selection&lt;br /&gt;
** In a group selection, the vehicle with the yellow border is the lead vehicle. You will take control of it during Manual Control and all other vehicles in the group will hover around it. &lt;br /&gt;
** Group: During manual control, vehicles in a group will all fire on the same target that fired on by the lead vehicle. &lt;br /&gt;
* Manual Control&lt;br /&gt;
** Manual control overrides firing controls during a stasis field effect, allowing the vehicle to fire.&lt;br /&gt;
&lt;br /&gt;
== Battlescape Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
* Jumping with J + &#039;&#039;&#039;LMB&#039;&#039;&#039; allows an agent to jump off a ledge. This is different from the automatic jump performed when an agent comes across a 1 tile hole.&lt;/div&gt;</summary>
		<author><name>PMBell</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Lightning&amp;diff=85490</id>
		<title>Lightning</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Lightning&amp;diff=85490"/>
		<updated>2018-02-06T03:35:32Z</updated>

		<summary type="html">&lt;p&gt;PMBell: A single Hardpoint with Plasma Beam can destroy all UFOs -except for the Battleship- without being damaged (PBs have longer range). And I have confirmed that even the Terror ship is destroyed before it retreats! So it&amp;#039;s a good craft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:UP003.gif|right|Lightning - New Fighter-Transporter]]&lt;br /&gt;
The prototype X-Com fighter/transporter, the &#039;&#039;&#039;Lightning&#039;&#039;&#039; is the second UFO-based craft [[research]]ed, with the emphasis on troop transport capabilities.&lt;br /&gt;
&lt;br /&gt;
This craft appears in &#039;&#039;[[X-COM|UFO: Enemy Unknown]]&#039;&#039;. For the &#039;&#039;[[TFTD|Terror from the Deep]]&#039;&#039; equivalent, refer to the [[Hammerhead]].&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
The Lightning is a &#039;Jack of all trades, master of none&#039; as it neither excels at being an interceptor nor does it excel at being a troop transporter. Either role may be better filled with other aircraft, such as [[Firestorm]]s or [[Skyranger]]s, but the Lightning is a meld of both.&lt;br /&gt;
&lt;br /&gt;
As an interceptor, it has a short range, low speed and only one hardpoint. But don&#039;t be fooled: loaded with a single Plasma Beam can destroy all UFOs -except for the [[Battleship]]- without being even damaged. As a transporter, it is unable to carry [[Heavy Weapons Platforms]] and has room for a bit smaller squadron of soldiers than the [[Skyranger]]. These are the main reasons why a number of [[X-COM]] Commanders frown on the usage of the Lightning.&lt;br /&gt;
&lt;br /&gt;
The Lightning shares a [[Known Bugs#Elerium-fueled Craft Bug|design flaw]] with the [[Firestorm]] that forces it to return to base after using half of it&#039;s fuel supply, regardless of how close or far it is from the base.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
However, unlike the [[Skyranger]] or the [[Avenger]], the Lightning does offer 2 completely unique experience when it comes to ground combat because of its peculiar octagonal design. &lt;br /&gt;
&lt;br /&gt;
Firstly, due to an unusual design flaw, troops are able to leave from four other locations apart from the official entrance. These additional exits are found on the corners of the ship. With a combination of well trained soldiers, adequate equipment and strategy, the ability to deploy from almost every direction can prove to be very advantageous in many different situations. &lt;br /&gt;
&lt;br /&gt;
Furthermore, the Lighting incorporates an additional piece of alien technology: AUTOMATIC DOORS. This is in fact a major tactical advantage, especially at the start of combat when aliens have full TU. The automatic door prevents aliens from spotting X-COM agents and summarily throwing grenades/ firing blaster bombs INTO the troop carrier itself, killing the entire squad. &lt;br /&gt;
&lt;br /&gt;
As the Lightning is designed to carry troops, it lacks the acceleration of the [[Firestorm]]. This means that even though it can stay in the air longer, it has only a marginally greater range. Its acceleration still outclasses every other earth based aircraft available, making it excellent for rapid short range interceptions and ground assaults.&lt;br /&gt;
The Lightning also has much heavier armour and hull strength than the [[Firestorm]] and is second only to the [[Avenger]] in terms of its ability to sustain damage. Although it may not be destroyed completely by a single attack from a [[Battleship]], the odds of a lone Lightning surviving an attack against a [[Battleship]] are substantially smaller than that of the [[Avenger]]. &lt;br /&gt;
&lt;br /&gt;
The Lightning, for all its advantages and disadvantages, is best used as support for other ships with a more dedicated role rather to be relied on by itself. If you need rapid response times and don&#039;t have the Avenger, this craft can shuttle back and forth between all those landed alien craft who are building an Alien base. Grab that Elerium quick.&lt;br /&gt;
&lt;br /&gt;
==Battlescape Graphics==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
Image:LIGHTNIN-L0.PNG|Lightning Level 0&lt;br /&gt;
Image:LIGHTNIN-L1.PNG|Lightning Level 1&lt;br /&gt;
Image:LIGHTNIN-L2.PNG|Lightning Level 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Requirements ==&lt;br /&gt;
The &amp;quot;Lightning&amp;quot; craft is fueled by [[Elerium-115]]. Before manufacturing this craft, ensure that you have sufficient stocks of Elerium in your [[General_Stores|general stores]].&lt;br /&gt;
&lt;br /&gt;
While airborne, the Lightning consumes fuel at the rate of 1 fuel unit (1/5th unit of [[Elerium-115]], 3.33% total fuel) every ten minutes, regardless of the speed of the craft. The Lightning has a maximum (radial) range of only 7,750 nautical miles, while being airborne for 2h, 30m. Its maximum (distance) range is 15,500 nautical miles, for a total fly time of 5 hours. Patrolling has no effect on fuel consumption.&lt;br /&gt;
&lt;br /&gt;
One Lightning requires 6 units of Elerium for refueling. When refueling, the Lightning receives 16.67% more fuel (i.e., 1 Elerium) every half hour, on the half hour. So it can take up to three hours to refuel, and will be finished fueling precisely on the turn of a half hour.&lt;br /&gt;
&lt;br /&gt;
Service is done in this order: [[Repairs]], [[refueling]], [[rearming]]. If you transfer a Lightning between bases, it will still need refueling and rearming when it arrives even though 12+ hours have passed (if it needed them before it left).&lt;br /&gt;
&lt;br /&gt;
Lightnings are repaired at the rate of 3% damage per day.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Speed:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3,100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Acceleration:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fuel Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weapon Pods:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damage Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;800&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cargo Space:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[:Category:Heavy Weapons Platforms|HWP]] Capacity:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Work Space Required:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Craft Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Research (EU)]][[Category:X-COM Craft (EU)]]&lt;br /&gt;
[[Category:Enemy Unknown/UFO Defense]]&lt;/div&gt;</summary>
		<author><name>PMBell</name></author>
	</entry>
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