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	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T03:28:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Items_(Chimera)&amp;diff=118346</id>
		<title>Items (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Items_(Chimera)&amp;diff=118346"/>
		<updated>2024-02-04T17:44:40Z</updated>

		<summary type="html">&lt;p&gt;NorthFury: removed cost from items that can&amp;#039;t be found in the scavenger market&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Besides the items you buy from [[Supply (Chimera)|Supply]], there are several additional items, which you can either buy at the [[Scavenger Market (Chimera)|Scavenger Market]], or receive as a mission reward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the list is not complete. Feel free to add items you find.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Additional Items==&lt;br /&gt;
I1, I2 and I3 are used to refer to the first, second and third investigation.&lt;br /&gt;
&lt;br /&gt;
The offering varies based on the investigation you are on and the Intel cost is randomized.&lt;br /&gt;
* During I1, two items always cost 35-55 Intel, and one item costs 70-90 Intel.&lt;br /&gt;
* During I2, two items always cost 90-130 Intel, and one item costs 70-90 Intel.&lt;br /&gt;
* During I3, all three items cost 70-90 Intel&lt;br /&gt;
&lt;br /&gt;
N/A means the item is not available during that particular Investigation.&lt;br /&gt;
&lt;br /&gt;
===Epic Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Weapons (Chimera)|Epic Weapons]] || N/A || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laser Sight || +10% Crit || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Laser Sight || +15% Crit || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Scope || +10% Aim || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Scope || +15% Aim || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Extended Magazine || +2 Ammo || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Extended Magazine || +3 Ammo || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Auto-Loader || 2 Free Reloads || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Auto-Loader || 3 Free Reloads || 70-90 || 70-90 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Stock || +2 Miss Damage || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Stock || +3 Miss Damage || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Targeting System || Holo-Targeting for +15 Aim || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hair Trigger || Fire has 10% chance for no AP cost || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Impact Frame || +2 Subdue Damage || 70-90 || 90-130 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Grip || Shooting doesn’t End Turn || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Plated Vest || +1 Armor || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Nanofiber Vest || +1 HP || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Adrenal Weave || First Overwatch fire will miss || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Flux Weave || Immunity to disorientation and stun || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hazmat Sealinge || Immunity to all environmental status effects || N/A || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utility Items===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Motile Inducer || Target unimpaired ally gains 2 actions&amp;lt;br&amp;gt;Can purchase only one || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|AP Rounds || Ignore Armor for 5 Damage. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Bluescreen Rounds || +5 Damage against robotic units || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Caustic Rounds || +1 Damage and Acid Burn || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Venom Rounds || +1 Damage and Poison || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Adhesion Grenade || Rooted area effect || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Frag Grenade || Area Armor remove, might destroy cover || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Grenade || Area Armor remove, destroys most cover || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elerium===&lt;br /&gt;
Elerium can only be bought at Scavenger.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size!!Effect!!Available!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Small Elerium Cache || +50 Elerium || I1 || 35-55&lt;br /&gt;
|-&lt;br /&gt;
|Medium Elerium Cache || +75 Elerium || I2 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Large Elerium Cache || +100 Elerium || I3 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>NorthFury</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(Chimera)&amp;diff=118345</id>
		<title>Armor (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(Chimera)&amp;diff=118345"/>
		<updated>2024-02-04T17:43:21Z</updated>

		<summary type="html">&lt;p&gt;NorthFury: /* Armor Mods */ added Flux Weave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor Types==&lt;br /&gt;
There are no armor items in XCOM: Chimera Squad. Armor is replaced automatically as it is upgraded to Enhanced or Mastercrafted variants. It is used equally by all agents and Androids.&lt;br /&gt;
&lt;br /&gt;
===Basic Armor===&lt;br /&gt;
This initial armor provides no bonuses.&lt;br /&gt;
&lt;br /&gt;
===Enhanced Armor===&lt;br /&gt;
Provides 2 HP, and 1 Utility Item slot.&lt;br /&gt;
&lt;br /&gt;
===Mastercrafted Armor===&lt;br /&gt;
Provides 3 HP, 1 Armor, and 1 Utility Item slot.&lt;br /&gt;
&lt;br /&gt;
==Armor Mods==&lt;br /&gt;
After Modular Armor is researched, there is 1 Armor slot. It can be swapped or uninstalled at any time without destroying the item.&lt;br /&gt;
&lt;br /&gt;
* Extra Padding: +1 HP&lt;br /&gt;
* Hellweave: 2-4 damage reflected to melee enemy&lt;br /&gt;
* Infiltrator Weave: Adaptable ability (Breach through Vents)&lt;br /&gt;
* Mach Weave: +30 Dodge&lt;br /&gt;
* Mindshield: Immunity to negative mental effects (Disorientation, Stun, Panic, Mind Control)&lt;br /&gt;
* Regen Weave: +2 HP regeneration each turn&lt;br /&gt;
* Bubble Weave: Stasis effect instead of Bleeding Out&lt;br /&gt;
* Plated Vest: +1 Armor&lt;br /&gt;
* Adrenal Weave: First Overwatch fire will miss&lt;br /&gt;
* Hazmat Sealing: immunity to all environmental effects&lt;br /&gt;
* Flux Weave: Immunity to Disorientation and Stun&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>NorthFury</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Items_(Chimera)&amp;diff=118344</id>
		<title>Items (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Items_(Chimera)&amp;diff=118344"/>
		<updated>2024-02-04T15:47:54Z</updated>

		<summary type="html">&lt;p&gt;NorthFury: /* Mission Reward Items */ removed note that was not accurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Besides the items you buy from [[Supply (Chimera)|Supply]], there are several additional items, which you can either buy at the [[Scavenger Market (Chimera)|Scavenger Market]], or receive as a mission reward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the list is not complete. Feel free to add items you find.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mission Reward Items==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Adrenal Weave || Armor Mod || First Overwatch fire will miss&lt;br /&gt;
|-&lt;br /&gt;
|Flux Weave || Armor Mod || Immunity to disorientation and stun&lt;br /&gt;
|-&lt;br /&gt;
|Hazmat Sealing || Armor Mod || Immunity to all environmental status effects&lt;br /&gt;
|-&lt;br /&gt;
|Adhesion Grenade || Utility Item || Applies rooted status to characters in target area&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scavenger Market==&lt;br /&gt;
I1, I2 and I3 are used to refer to the first, second and third investigation.&lt;br /&gt;
&lt;br /&gt;
The offering varies based on the investigation you are on and the Intel cost is randomized.&lt;br /&gt;
* During I1, two items always cost 35-55 Intel, and one item costs 70-90 Intel.&lt;br /&gt;
* During I2, two items always cost 90-130 Intel, and one item costs 70-90 Intel.&lt;br /&gt;
* During I3, all three items cost 70-90 Intel&lt;br /&gt;
&lt;br /&gt;
N/A means the item is not available during that particular Investigation.&lt;br /&gt;
&lt;br /&gt;
===Epic Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Weapons (Chimera)|Epic Weapons]] || N/A || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laser Sight || +10% Crit || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Laser Sight || +15% Crit || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Scope || +10% Aim || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Scope || +15% Aim || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Extended Magazine || +2 Ammo || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Extended Magazine || +3 Ammo || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Auto-Loader || 2 Free Reloads || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Auto-Loader || 3 Free Reloads || 70-90 || 70-90 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Stock || +2 Miss Damage || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Stock || +3 Miss Damage || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Targeting System || Holo-Targeting for +15 Aim || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hair Trigger || Fire has 10% chance for no AP cost || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Impact Frame || +2 Subdue Damage || 70-90 || 90-130 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Grip || Shooting doesn’t End Turn || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Plated Vest || +1 Armor || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Nanofiber Vest || +1 HP || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Motile Inducer || Target unimpaired ally gains 2 actions. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Adrenal Weave || First Overwatch fire will miss. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|AP Rounds || Ignore Armor for 5 Damage. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Bluescreen Rounds || +5 Damage against robotic units. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Caustic Rounds || +1 Damage and Acid Burn. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Venom Rounds || +1 Damage and Poison. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grenade!!Effect!!I1 Cost!!I2 Cost!!I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Adhesion Grenade || Rooted area effect || 35-55 || 70-90 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Frag Grenade || Area Armor remove, might destroy cover || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Grenade || Area Armor remove, destroys most cover || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elerium===&lt;br /&gt;
Elerium can only be bought at Scavenger.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size!!Effect!!Available!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Small Elerium Cache || +50 Elerium || I1 || 35-55&lt;br /&gt;
|-&lt;br /&gt;
|Medium Elerium Cache || +75 Elerium || I2 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Large Elerium Cache || +100 Elerium || I3 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>NorthFury</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Items_(Chimera)&amp;diff=118343</id>
		<title>Items (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Items_(Chimera)&amp;diff=118343"/>
		<updated>2024-02-04T15:46:29Z</updated>

		<summary type="html">&lt;p&gt;NorthFury: Added Mission Reward Items section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Besides the items you buy from [[Supply (Chimera)|Supply]], there are several additional items, which you can either buy at the [[Scavenger Market (Chimera)|Scavenger Market]], or receive as a mission reward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the list is not complete. Feel free to add items you find.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mission Reward Items==&lt;br /&gt;
Here is a list of items that can only be found in missions:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Adrenal Weave || Armor Mod || First Overwatch fire will miss&lt;br /&gt;
|-&lt;br /&gt;
|Flux Weave || Armor Mod || Immunity to disorientation and stun&lt;br /&gt;
|-&lt;br /&gt;
|Hazmat Sealing || Armor Mod || Immunity to all environmental status effects&lt;br /&gt;
|-&lt;br /&gt;
|Adhesion Grenade || Utility Item || Applies rooted status to characters in target area&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scavenger Market==&lt;br /&gt;
I1, I2 and I3 are used to refer to the first, second and third investigation.&lt;br /&gt;
&lt;br /&gt;
The offering varies based on the investigation you are on and the Intel cost is randomized.&lt;br /&gt;
* During I1, two items always cost 35-55 Intel, and one item costs 70-90 Intel.&lt;br /&gt;
* During I2, two items always cost 90-130 Intel, and one item costs 70-90 Intel.&lt;br /&gt;
* During I3, all three items cost 70-90 Intel&lt;br /&gt;
&lt;br /&gt;
N/A means the item is not available during that particular Investigation.&lt;br /&gt;
&lt;br /&gt;
===Epic Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Weapons (Chimera)|Epic Weapons]] || N/A || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laser Sight || +10% Crit || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Laser Sight || +15% Crit || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Scope || +10% Aim || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Scope || +15% Aim || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Extended Magazine || +2 Ammo || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Extended Magazine || +3 Ammo || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Auto-Loader || 2 Free Reloads || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Auto-Loader || 3 Free Reloads || 70-90 || 70-90 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Stock || +2 Miss Damage || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Stock || +3 Miss Damage || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Targeting System || Holo-Targeting for +15 Aim || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hair Trigger || Fire has 10% chance for no AP cost || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Impact Frame || +2 Subdue Damage || 70-90 || 90-130 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Grip || Shooting doesn’t End Turn || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Plated Vest || +1 Armor || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Nanofiber Vest || +1 HP || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Motile Inducer || Target unimpaired ally gains 2 actions. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Adrenal Weave || First Overwatch fire will miss. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|AP Rounds || Ignore Armor for 5 Damage. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Bluescreen Rounds || +5 Damage against robotic units. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Caustic Rounds || +1 Damage and Acid Burn. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Venom Rounds || +1 Damage and Poison. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grenade!!Effect!!I1 Cost!!I2 Cost!!I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Adhesion Grenade || Rooted area effect || 35-55 || 70-90 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Frag Grenade || Area Armor remove, might destroy cover || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Grenade || Area Armor remove, destroys most cover || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elerium===&lt;br /&gt;
Elerium can only be bought at Scavenger.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size!!Effect!!Available!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Small Elerium Cache || +50 Elerium || I1 || 35-55&lt;br /&gt;
|-&lt;br /&gt;
|Medium Elerium Cache || +75 Elerium || I2 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Large Elerium Cache || +100 Elerium || I3 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>NorthFury</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Items_(Chimera)&amp;diff=118303</id>
		<title>Items (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Items_(Chimera)&amp;diff=118303"/>
		<updated>2024-01-28T10:48:22Z</updated>

		<summary type="html">&lt;p&gt;NorthFury: superior weapon mods are available in I1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Besides the items you buy from [[Supply (Chimera)|Supply]], there are several additional items, which you can either buy at the [[Scavenger Market (Chimera)|Scavenger Market]], or receive as a mission reward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the list is not complete. Feel free to add items you find.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Scavenger Market==&lt;br /&gt;
I1, I2 and I3 are used to refer to the first, second and third investigation.&lt;br /&gt;
&lt;br /&gt;
The offering varies based on the investigation you are on and the Intel cost is randomized.&lt;br /&gt;
* During I1, two items always cost 35-55 Intel, and one item costs 70-90 Intel.&lt;br /&gt;
* During I2, two items always cost 90-130 Intel, and one item costs 70-90 Intel.&lt;br /&gt;
* During I3, all three items cost 70-90 Intel&lt;br /&gt;
&lt;br /&gt;
N/A means the item is not available during that particular Investigation.&lt;br /&gt;
&lt;br /&gt;
===Epic Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Weapons (Chimera)|Epic Weapons]] || N/A || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laser Sight || +10% Crit || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Laser Sight || +15% Crit || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Scope || +10% Aim || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Scope || +15% Aim || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Extended Magazine || +2 Ammo || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Extended Magazine || +3 Ammo || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Auto-Loader || 2 Free Reloads || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Auto-Loader || 3 Free Reloads || 70-90 || 70-90 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Stock || +2 Miss Damage || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Superior Stock || +3 Miss Damage || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Targeting System || Holo-Targeting for +15 Aim || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Hair Trigger || Fire has 10% chance for no AP cost || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Impact Frame || +2 Subdue Damage || 70-90 || 90-130 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Grip || Shooting doesn’t End Turn || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Plated Vest || +1 Armor || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Nanofiber Vest || +1 HP || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Motile Inducer || Target unimpaired ally gains 2 actions. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Adrenal Weave || First Overwatch fire will miss. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item!!Effect!!I1 Cost!!I2 Cost||I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|AP Rounds || Ignore Armor for 5 Damage. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Bluescreen Rounds || +5 Damage against robotic units. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Caustic Rounds || +1 Damage and Acid Burn. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Venom Rounds || +1 Damage and Poison. || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Grenade!!Effect!!I1 Cost!!I2 Cost!!I3 Cost&lt;br /&gt;
|-&lt;br /&gt;
|Adhesion Grenade || Rooted area effect || 35-55 || 70-90 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Frag Grenade || Area Armor remove, might destroy cover || 35-55 || 70-90 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Grenade || Area Armor remove, destroys most cover || 70-90 || 90-130 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elerium===&lt;br /&gt;
Elerium can only be bought at Scavenger.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size!!Effect!!Available!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Small Elerium Cache || +50 Elerium || I1 || 35-55&lt;br /&gt;
|-&lt;br /&gt;
|Medium Elerium Cache || +75 Elerium || I2 || 70-90&lt;br /&gt;
|-&lt;br /&gt;
|Large Elerium Cache || +100 Elerium || I3 || 70-90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>NorthFury</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Agents_(Chimera)&amp;diff=118293</id>
		<title>Agents (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Agents_(Chimera)&amp;diff=118293"/>
		<updated>2024-01-25T14:17:24Z</updated>

		<summary type="html">&lt;p&gt;NorthFury: make table sortable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set, personality, and dialog. You must always take four agents on the APC to a mission. Loss of any agent results in a Mission failure (and campaign failure, on Hardcore mode). But this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin Bleeding Out, and can be Stabilized by any agent. Stabilized agents will be unable to participate in further Encounters should the Mission feature them, but an Android can be called in as a replacement (albeit one which has no unique abilities). Agents will automatically be extracted from a mission provided they are Stabilized or the Encounter is completed before they Bleed Out. However, badly injured agents may develop stat-lowering Scars that could be removed by sending them to [[Training (Chimera)|Training]].&lt;br /&gt;
&lt;br /&gt;
You begin with the following four agents, if you enable the Tutorial:&lt;br /&gt;
*[[Godmother (Chimera)|Godmother]], [[Cherub (Chimera)|Cherub]], [[Terminal (Chimera)|Terminal]], [[Verge (Chimera)|Verge]].&lt;br /&gt;
&lt;br /&gt;
Additional agents can be recruited during the campaign, up to a maximum of 8 agents per playthrough:&lt;br /&gt;
*[[Torque (Chimera)|Torque]], [[Shelter (Chimera)|Shelter]], [[Blueblood (Chimera)|Blueblood]], [[Zephyr (Chimera)|Zephyr]], [[Axiom (Chimera)|Axiom]], [[Claymore (Chimera)|Claymore]], [[Patchwork (Chimera)|Patchwork]].&lt;br /&gt;
&lt;br /&gt;
You get the 5th agent right after the first real Mission, 6th in the middle of first Investigation, 7th at the beginning of second Investigation, and the 8th agent becomes available roughly in the middle of second Investigation. If the Tutorial is off, any combination of agents can be selected as the initial four. &lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Agents start at Cadet Agent rank. As they gain XP by completing missions, they rise in ranks as follows: Cadet Agent &amp;amp;rarr; Deputy Agent &amp;amp;rarr; Field Agent &amp;amp;rarr; Special Agent &amp;amp;rarr; Senior Agent &amp;amp;rarr; Principal Agent. At Field Agent and Senior Agent ranks you get a choice between two distinct abilities. You must make this choice in the [[Armory (Chimera)|Armory]]. Individual [[Training (Chimera)|Trainings]] are unlocked at Special Agent and Principal Agent ranks.&lt;br /&gt;
&lt;br /&gt;
==Agent&#039;s Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT!!DEFINITION&lt;br /&gt;
|-&lt;br /&gt;
|HEALTH||Determines how much damage an agent can receive during combat and remain active in a fight.&lt;br /&gt;
|-&lt;br /&gt;
|MOBILITY||Determines how far an agent can move using an action.&lt;br /&gt;
|-&lt;br /&gt;
|WILL||Determines agent&#039;s resistance to ordinary mental effects like Panic or Disorient (see [[Status Effects (Chimera)|Status Effects]] table).&lt;br /&gt;
|-&lt;br /&gt;
|AIM||Determines the likelihood of an agent successfully landing a hit on a target, combined with factors such as distance, cover, special abilities, and equipment.&lt;br /&gt;
|-&lt;br /&gt;
|DODGE||Determines an agent’s ability to mitigate some amount of physical damage after an enemy successfully lands a hit.&lt;br /&gt;
|-&lt;br /&gt;
|CRIT||Determines the likelihood that a successful hit will become a Critical Hit and deal bonus Damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
|PSI||Determines an agent’s resistance to enemy mental attacks like Mind Control (see [[Status Effects (Chimera)|Status Effects]] table).&lt;br /&gt;
|-&lt;br /&gt;
|ARMOR*||Reduces the amount of damage an agent receives on a point-for-point basis after being hit by an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|DEFENSE*||Makes an agent more difficult for enemies to successfully hit.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Armor and Defense are granted by abilities and gear. They are not &amp;quot;base&amp;quot; stats.&lt;br /&gt;
&lt;br /&gt;
==Comparison==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Agent!!Race!!Weapon!!Health!!Mobility!!Aim!!Will!!Dodge!!Crit!!Psi&lt;br /&gt;
|-&lt;br /&gt;
|Axiom||muton||Shotgun||9||12||65||40||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Blueblood||human||Pistol||7||11||75||40||0||10||0&lt;br /&gt;
|-&lt;br /&gt;
|Cherub||hybrid||Pistol||8||10||65||40||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Claymore||human||Shotgun||8||12||65||40||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Godmother||human||Shotgun||8||12||65||40||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Patchwork||human||Rifle||8||10||65||40||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Shelter||human||SMG||7||10||65||50||0||0||50&lt;br /&gt;
|-&lt;br /&gt;
|Terminal||human||SMG||9||10||65||40||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Torque||viper||SMG||8||11||65||40||20||0||0&lt;br /&gt;
|-&lt;br /&gt;
|Verge||sectoid||Rifle||7||10||65||50||0||0||50&lt;br /&gt;
|-&lt;br /&gt;
|Zephyr||hybrid||Gauntlets||8||14||75||40||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
|[[Androids (Chimera)|Android]]||robot||Rifle/SMG/Shotgun||8||10||65||0||0||0||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>NorthFury</name></author>
	</entry>
</feed>