<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nonnon</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nonnon"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Nonnon"/>
	<updated>2026-05-01T07:38:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(XCOM2)&amp;diff=70503</id>
		<title>Psi Operative (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(XCOM2)&amp;diff=70503"/>
		<updated>2016-02-07T06:18:25Z</updated>

		<summary type="html">&lt;p&gt;Nonnon: Add Stat Progression.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Psi Operative&#039;&#039;&#039; utilizes their mental abilities to great effect to boost their allies and &#039;&#039;mess up their enemies{{Verify}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Psionic Operatives level up by training in the [[Psi Lab (XCOM2)|Psi Lab]], not from battlefield experience. Operatives in training can still go on missions; barring wounds, they will resume training after the mission.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: Assault Rifle&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Psionic Amplifier&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Psi&#039;&#039;&#039; stat is unique for Psi Operatives and is used to calculate their success chance with psionic attacks. The &#039;&#039;&#039;Will&#039;&#039;&#039; stat is used for psionic defense.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
&lt;br /&gt;
Each training attempt allows a choice between three randomly selected abilities. It is possible to gain early access to abilities far down the tree. (Training time and/or cost increases in this case? {{Verify}}) Psionic Operatives are capable of learning all of the available psionic abilities, although this would requires considerable time and resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Telepath&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Resonant&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | &amp;lt;br/&amp;gt;&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Does guaranteed psionic damage to an organic enemy. Ignores cover and armor.&#039;&#039; &amp;lt;br/&amp;gt; 4-6 damage{{Verify}}&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Stasis&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Completely stuns the target for 1 turn, but renders them immune to any damage or attack.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &amp;lt;br/&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Insanity&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Debilitating telepathic attack that can inflict different negative conditions, including mental control of the target.&#039;&#039; &amp;lt;br/&amp;gt; Conditions include disorientation and stun. Mechanical enemies are immnue. 3-turn cooldown.&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Inspire&#039;&#039;&#039; &amp;lt;br/&amp;gt; Immediately grant a bonus action to an ally within sight range. 3-turn cooldown. Does not require LOS.&amp;amp;sup1;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &amp;lt;br/&amp;gt;&#039;&#039;&#039;Adept&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Soul Steal&#039;&#039;&#039; &amp;lt;br/&amp;gt; Returns half of the damage dealt by Soul Fire as health. Cannot exceed starting health.&amp;amp;sup1;&lt;br /&gt;
| &#039;&#039;&#039;Stasis Shield&#039;&#039;&#039; &amp;lt;br/&amp;gt; Allows Stasis to be used on allies.&amp;amp;sup1;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&amp;lt;br/&amp;gt;&#039;&#039;&#039;Disciple&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Solace&#039;&#039;&#039; &amp;lt;br/&amp;gt; Psi Operative is surrounded by an aura that extinguishes or blocks any mental impairments for themselves or nearby allies. 4-tile radius. Conditions include disorient, stun, and panic.&amp;amp;sup1;&lt;br /&gt;
| &#039;&#039;&#039;Sustain&#039;&#039;&#039; &amp;lt;br/&amp;gt; If the Psi Operative takes lethal damage, they immediately enter Stasis mode with 1 HP.  Once per mission. Does not clear status effects like acid or fire.&amp;amp;sup1;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  &amp;lt;br/&amp;gt;&#039;&#039;&#039;Mystic&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Schism&#039;&#039;&#039; &amp;lt;br/&amp;gt; Insanity now deals 2-4{{Verify}} damage and causes the enemy to suffer +2 damage from all attacks.&amp;amp;sup1;&lt;br /&gt;
| &#039;&#039;&#039;Fortress&#039;&#039;&#039; &amp;lt;br/&amp;gt; The Psi Operative is immune to fire, poison, acid, and explosive damage.&amp;amp;sup1;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Warlock&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Fuse&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;If an enemy is carrying explosives, they can be remotely detonated by the Psi Operative.&#039;&#039; &amp;lt;br/&amp;gt; Fuse may also target corpses that contain unused explosives. No cooldown.&lt;br /&gt;
| &#039;&#039;&#039;Domination&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Permanently mind control an enemy. Only one successful Domination can be performed per mission.&#039;&#039; &amp;lt;br/&amp;gt; 4-turn cooldown on failed domination attempt. Mechanical enemies are immnue.{{Verify}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &amp;lt;br/&amp;gt;&#039;&#039;&#039;Magus&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Null Lance&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Project a beam of psionic energy that damages every target it passes through.&#039;&#039; &amp;lt;br/&amp;gt; 5-turn cooldown. Affects a one-tile-wide line, ignoring cover and line-of-sight.&lt;br /&gt;
| &#039;&#039;&#039;Void Rift&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Generate an explosive field of Psionic energy that damages everything within. Organic enemies have a chance to suffer Insanity.&#039;&#039; &amp;lt;br/&amp;gt; 5-turn cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;sup1; In-game ability descriptions needed.&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!Psi Offense/level!!{{Will (Long War)}}total&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Initiate|| 1 || 1 || 2 || 2|| 50 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Acolyte|| 0 || 1 || 2 || 4|| 4(12)|| 54(-62)&lt;br /&gt;
|-&lt;br /&gt;
|Adept|| 1 || 2 || 2 || 6||4(12) || 58(-74)&lt;br /&gt;
|-&lt;br /&gt;
|Disciple|| 0 || 2 || 1 || 7||4(12) || 62(-86)&lt;br /&gt;
|-&lt;br /&gt;
|Mystic|| 1 || 3 || 1 || 8||4(12) || 66(-98)&lt;br /&gt;
|-&lt;br /&gt;
|Warlock|| 0 || 3 || 1 || 9||4(12) || 70(-100)&amp;amp;sup2;&lt;br /&gt;
|-&lt;br /&gt;
|Magus|| 1 || 4 || 1 || 10|| 4(12)|| 74(-100)&amp;amp;sup2;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;sup2; Cap at 100.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* XCOM 2 - Psi Operative Class - Skill Tree Breakdown [https://www.youtube.com/watch?v=GjE_JSqLt0Y]&lt;br /&gt;
* DefaultClassData.ini&lt;br /&gt;
&lt;br /&gt;
[[Category: XCOM 2]]&lt;/div&gt;</summary>
		<author><name>Nonnon</name></author>
	</entry>
</feed>