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	<updated>2026-05-02T16:38:03Z</updated>
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		<id>https://temp.ufopaedia.org/index.php?title=Start_Bonuses_(LWR)&amp;diff=103849</id>
		<title>Start Bonuses (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Start_Bonuses_(LWR)&amp;diff=103849"/>
		<updated>2021-10-19T00:19:16Z</updated>

		<summary type="html">&lt;p&gt;NonPotatoEntity: Updated to clarify multiplication method for Special Warfare School&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== In General ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of a campaign, you must select a starting location for XCOM HQ, and with it, a start bonus. All countries offer a different amount of starting Credits, as well as a variety of starting bonuses to choose from.&lt;br /&gt;
&lt;br /&gt;
== Table of Start Bonuses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;padding: 6px;&amp;quot; | &#039;&#039;&#039;Country Starting Bonuses&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; | Continent !! style=&amp;quot;padding: 4px;&amp;quot; | Country !! style=&amp;quot;padding: 4px;&amp;quot; | Starting Credits !! style=&amp;quot;padding: 4px;&amp;quot; | Bonus !! style=&amp;quot;padding: 4px;&amp;quot; | Description &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #eaecf0; min-width:84px;&amp;quot; | &#039;&#039;&#039;Africa&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;min-width:80px;&amp;quot; | [[File:Flag of Egypt.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Egypt&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width:80px;&amp;quot; | §750&lt;br /&gt;
| style=&amp;quot;min-width:84px; color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;For the Sake of Glory&#039;&#039;&#039;&#039;&#039; || Start with Advanced Repair foundry project, which reduces repair time by 30% for aircraft, mechanized units, and damaged soldier gear.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; | [[File:Flag of Nigeria.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Nigeria&#039;&#039;&#039; || rowspan =&amp;quot;3&amp;quot; | §500|| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Pax Nigeriana&#039;&#039;&#039;&#039;&#039; || All non-mechanical units start with +1.3 mobility.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Advanced Conversion&#039;&#039;&#039;&#039;&#039; || MEC augmentation acts if all soldiers have +3 HP. Start with 4 UFO Flight Computers (modified by campaign length). &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Bred Tough&#039;&#039;&#039;&#039;&#039; || All biosoldiers start with +1 DR and +2 HP. Bonus attributes do not affect MEC augmentation.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | [[File:Flag of South Africa.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;South Africa&#039;&#039;&#039; || rowspan =&amp;quot;2&amp;quot; | §450|| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Resourceful&#039;&#039;&#039;&#039;&#039; || Start with the Alien Metallurgy foundry project (+15% bonus alien alloys) and the Alien Nucleonics foundry project (+15% bonus elerium).&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Survival Training&#039;&#039;&#039;&#039;&#039; || All non-mechanical units start with +4hp. Bonus attributes do not affect MEC augmentation. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; style=&amp;quot;background-color: #eaecf0;&amp;quot; | &#039;&#039;&#039;Asia&#039;&#039;&#039; || rowspan = &amp;quot;2&amp;quot; | [[File:Flag of Australia.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Australia&#039;&#039;&#039; || rowspan = &amp;quot;2&amp;quot; | §550 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Per Ardua Ad Astra&#039;&#039;&#039;&#039;&#039; || All non-mechanical units start with +2 HP, +4 aim, and +4 will. Bonus attributes do not affect MEC augmentation or psi training.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Robotics&#039;&#039;&#039;&#039;&#039; || +12 aim bonus for SHIV&#039;s and MEC troopers.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; | [[File:Flag of China.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;China&#039;&#039;&#039; || rowspan =&amp;quot;3&amp;quot; | §450 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Assembly Line&#039;&#039;&#039;&#039;&#039; || Start with two workshops (1st floor, both to the right of the elevator), 50 alloys, and 20 extra engineers in your base.&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Xenological Remedies&#039;&#039;&#039;&#039;&#039; || Increased credits (Impossible: 5x, Brutal: 6x, Classic: 7x, Normal: 8x) from alien corpse, captive, and wreck sales.&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Deus Ex&#039;&#039;&#039;&#039;&#039; || 90% reduction in genemod meld and Credits cost and modification time. &lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | [[File:Flag of India.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;India&#039;&#039;&#039; || rowspan =&amp;quot;2&amp;quot; | §500 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Jai Vidwan&#039;&#039;&#039;&#039;&#039; || Increases the bonus research from laboratories/lab adjacencies to +75/15% (from +30/10%), start with 50 elerium, and gain double scientists from all abductions. &lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Jai Jawan&#039;&#039;&#039;&#039;&#039; || Start with 2 additional Interceptors, 12 UFO Power Sources (modified by campaign length), and the UFO Scanners project [Increases UFO interception time by 10% and displays UFO HP for analyzed UFOs].&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| rowspan = &amp;quot;4&amp;quot; | [[File:Flag of Japan.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Japan&#039;&#039;&#039; || rowspan =&amp;quot;4&amp;quot; | §450 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Ring of Fire&#039;&#039;&#039;&#039;&#039; || Thermogenerators produce 150 credits each month instead of having an upkeep cost. Start with 6 steam vents with no location restrictions (instead of 1 steam vent on the 4th floor). &lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Ghost In the Machine&#039;&#039;&#039;&#039;&#039; || SHIVs receive +30 aim, and you start the campaign with 2 extra SHIVs.&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Kiryu-Kai Commanders&#039;&#039;&#039;&#039;&#039; || Start with 2 additional Japanese Gunnery Sergeants of a random class.&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Global Networking&#039;&#039;&#039;&#039;&#039; || Intel Scans cost only 50 credits, Grey Market Prices are 30% higher, and sightings on landed/downed UFOs occur twice as often.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; style=&amp;quot;background-color: #eaecf0;&amp;quot; | &#039;&#039;&#039;Europe&#039;&#039;&#039; || rowspan =&amp;quot;2&amp;quot; | [[File:Flag of France.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;France&#039;&#039;&#039; || rowspan =&amp;quot;2&amp;quot; | §450 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Quai d&#039;Orsay&#039;&#039;&#039;&#039;&#039; || Country item requests occur 40% faster, fulfilled requests provide 40% additional defense, and intel scans cost 40% less. &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Foreign Legion&#039;&#039;&#039;&#039;&#039; || Start with 12 additional soldiers. &lt;br /&gt;
|- &lt;br /&gt;
| rowspan =&amp;quot;4&amp;quot; | [[File:Flag of Germany.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Germany&#039;&#039;&#039; || rowspan =&amp;quot;4&amp;quot; | §400 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Skunkworks&#039;&#039;&#039;&#039;&#039; || Item production time is reduced by 50%. Start with 3 Fission Generators, a Workshop, the Foundry, and the Repair Bay built on the 3rd floor.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Baumeister&#039;&#039;&#039;&#039;&#039; || Start with all elevators built and 3 Fission generators built on the 4th floor (right side). Facility construction time is reduced by 85%. &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;NeoPanzers&#039;&#039;&#039;&#039;&#039; || 70% reduction in credits, alloy and elerium required for MECs, SHIVS and their primary weapons. &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Militarization&#039;&#039;&#039;&#039;&#039; || Soldier costs and arrival time are decreased by 30% and twice the officer billets are unlocked from the Captains and Colonels OTS upgrades.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan =&amp;quot;2&amp;quot; | [[File:Flag of Russia.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Russia&#039;&#039;&#039; || rowspan =&amp;quot;2&amp;quot; | §600 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Sukhoi Company&#039;&#039;&#039;&#039;&#039; || Start with Enhanced Avionics, Penetrator Weapons, and Elerium Afterburners foundry projects, granting all aircraft +10% to hit, +25% penetration, and 10 battle speed, respectively. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Roscosmos&#039;&#039;&#039;&#039;&#039; || All satellites cost 40% less to build and start with a satellite nexus (instead of a satellite uplink).&lt;br /&gt;
|- &lt;br /&gt;
| rowspan =&amp;quot;3&amp;quot; | [[File:Flag of UK.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;United Kingdom&#039;&#039;&#039; || rowspan =&amp;quot;3&amp;quot; | §450 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Special Air Service&#039;&#039;&#039;&#039;&#039; || All non-mechanical units start with +8 aim.  &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Their Finest Hour&#039;&#039;&#039;&#039;&#039; || Start with Armoured Fighters and UFO Countermeasures foundry projects, increasing all aircraft HP by 15% and dodge chance by 10%, respectively. &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Sandhurst&#039;&#039;&#039;&#039;&#039; || 20% reduction in mission fatigue and missions required to unlock Officer Training School projects. &lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #eaecf0;&amp;quot; | &#039;&#039;&#039;North America&#039;&#039;&#039; ||rowspan =&amp;quot;3&amp;quot; | [[File:Flag of Canada.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Canada&#039;&#039;&#039; || rowspan =&amp;quot;3&amp;quot; | §400 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Advanced Preparations&#039;&#039;&#039;&#039;&#039; || Start with 5 extra soldiers, all elevators, a workshop (1st floor, right of elevator), a laboratory (3rd floor, left of elevator), and a fission generator (1st floor, far right) built. &lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Cadre&#039;&#039;&#039;&#039;&#039; || Five of your initial soldiers start at the Corporal rank. All active or fatigued soldiers gain 3xp each day.&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Research Focus&#039;&#039;&#039;&#039;&#039; || Start with two laboratories (1st floor, both to the right of the elevator), 50 elerium, and 20 extra scientists in your base.     &lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| rowspan =&amp;quot;3&amp;quot; | [[File:Flag of Mexico.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Mexico&#039;&#039;&#039; || rowspan =&amp;quot;3&amp;quot; | §450 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Wealthy Benefactor&#039;&#039;&#039;&#039;&#039; || Start with 1400 bonus Credits.   &lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Ancient Artifacts&#039;&#039;&#039;&#039;&#039; || Start the campaign with an Illuminator Gunsight, Cognitive Enhancer, and Neuroregulator.&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Legacy of Uxmal&#039;&#039;&#039;&#039;&#039; || 10 bonus will, only for the purposes of psionic training. &lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| rowspan =&amp;quot;4&amp;quot; | [[File:Flag of USA.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;United States&#039;&#039;&#039; || rowspan =&amp;quot;4&amp;quot; | §300 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Special Warfare School&#039;&#039;&#039;&#039;&#039; || All Officer Training School projects cost 70% less. XTPs and retired soldiers provide 60% more experience. &amp;lt;br&amp;gt; (Note: for [[Management_(LWR)#Retiring|retired soldiers]], the multiplication occurs &#039;&#039;&#039;at time of retirement&#039;&#039;&#039;, so a soldier with 10 missions would be considered to have 16 missions instead.)&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Cheyenne Mountain&#039;&#039;&#039;&#039;&#039; || Start with all elevators built and a 2nd steam vent. Excavation costs are reduced by 80%.  &lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;We Have Ways&#039;&#039;&#039;&#039;&#039; || Reduces time required for autopsies and interrogations by 65%. Start with Elerium Batteries [Increases Stun Rifle stun rate and gives +1 charge to the Stun Rifle, Arc Rifle, Arc Pistol, and Motion Tracker].&lt;br /&gt;
|- style=&amp;quot;background-color: #ececec;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Daredevils&#039;&#039;&#039;&#039;&#039; || Combat Patrols are three times as effective and cause half as much damage to the aircraft.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #eaecf0;&amp;quot; | &#039;&#039;&#039;South America&#039;&#039;&#039; || rowspan =&amp;quot;2&amp;quot; | [[File:Flag of Argentina (bordered).png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Argentina&#039;&#039;&#039; || rowspan =&amp;quot;2&amp;quot; | §900 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Vigilis&#039;&#039;&#039;&#039;&#039; || All non-mechanical units start with +20 will. Bonus attributes do not affect psi training. &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Public Heroes&#039;&#039;&#039;&#039;&#039; || +130% credit, scientist, and engineer rewards from abduction missions.  &lt;br /&gt;
|- &lt;br /&gt;
| rowspan =&amp;quot;3&amp;quot; | [[File:Flag of Brazil.png|border|80px]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Brazil&#039;&#039;&#039; || rowspan =&amp;quot;3&amp;quot; | §1000 || style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Jungle Scouts&#039;&#039;&#039;&#039;&#039; || All non-mechanical units start with +0.6 mobility and +2 HP. Bonus attributes do not affect MEC augmentation. Start with Improved Medkit [+1 Medkit healing], Advanced Surgery [Soldier wound times decreased by 15%], and Tactical Rigging [Non-mechanical units can carry 1 additional equipment -- foundry must be built to benefit]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Ready For War&#039;&#039;&#039;&#039;&#039; || Start with 200 alloys and 100 elerium and research credits provide +30% bonus research (reducing research time by 80% instead of 50%).&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: #555;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Born to Fly&#039;&#039;&#039;&#039;&#039; || Pilots gain 4 aim per kill instead of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>NonPotatoEntity</name></author>
	</entry>
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