<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nerf5000</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nerf5000"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Nerf5000"/>
	<updated>2026-05-01T10:53:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Nerf5000&amp;diff=27797</id>
		<title>User talk:Nerf5000</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Nerf5000&amp;diff=27797"/>
		<updated>2010-03-14T11:11:39Z</updated>

		<summary type="html">&lt;p&gt;Nerf5000: New page: Playing through XCom Apocalypse I just hit the research topic &amp;quot;The Real Alien Threat&amp;quot; while never encountering the Overspawn so removed that requirement from the tech tree.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing through XCom Apocalypse I just hit the research topic &amp;quot;The Real Alien Threat&amp;quot; while never encountering the Overspawn so removed that requirement from the tech tree.&lt;/div&gt;</summary>
		<author><name>Nerf5000</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Biochemistry&amp;diff=27796</id>
		<title>Biochemistry</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Biochemistry&amp;diff=27796"/>
		<updated>2010-03-14T11:05:27Z</updated>

		<summary type="html">&lt;p&gt;Nerf5000: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Biochemistry is the study of all biological and chemical aspects regarding the [[Alien Life Forms (Apocalypse)|Apocalypse]]. It will not only focus on the alien entities but also in their organic equipment and environment. &lt;br /&gt;
&lt;br /&gt;
Ultimately, Biochemistry will provide X-COM with the answer to defeat the aliens but it will also require advances on [[Quantum Physics (Apocalypse)|Quantum Physics]] to be able to acomplish this goal. &lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
Note that aliens must each be researched twice, once each for their living and dead states. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required Bio-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|[[Anthropod (Apocalypse)|Anthropod]] || 8,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker]] || 7,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiworm (Apocalypse)|Multiworm]] || 9,000/15,000 || Standard  ||Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Genetic Structure; The Alien Life Cycle&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 8,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Genetic Structure&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperworm (Apocalypse)|Hyperworm]] || 6,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Genetic Structure; The Alien Life Cycle&lt;br /&gt;
|-&lt;br /&gt;
|[[Chrysalis (Apocalypse)|Chrysalis]] || 8,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Life Cycle&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletoid (Apocalypse)|Skeletoid]] || 10,000/15,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || 20,000/26,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Popper (Apocalypse)|Popper]] || 6,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Spitter (Apocalypse)|Spitter]] || 6,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Megaspawn (Apocalypse)|Megaspawn]] || 12,000/20,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Psimorph (Apocalypse)|Psimorph]] || 12,000/20,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Queenspawn (Apocalypse)|Queenspawn]] || 15,000/25,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; Alien Gas&lt;br /&gt;
|-&lt;br /&gt;
|[[Overspawn (Apocalypse)|Overspawn]] || 20,000 || Advanced || Autopsy || Recovered Corpse || None&lt;br /&gt;
|-&lt;br /&gt;
|[[The Alien Genetic Structure (Apocalypse)|The Alien Genetic Structure]] || 25,000 || Advanced || Concept || Multiworm Egg Autopsy; Multiworm Autopsy; Hyperworm Autopsy || Biological Warfare&lt;br /&gt;
|-&lt;br /&gt;
|[[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]] || 30,000 || Standard || Concept || Multiworm; Multiworm Autopsy; Hyperworm; Hyperworm Autopsy; Chrysalis; Chrysalis Autopsy || Toxin Type B&lt;br /&gt;
|-&lt;br /&gt;
|[[The Real Alien Threat (Apocalypse)|The Real Alien Threat]] || 35,000 || Standard || Concept || All aliens and autopsies except for Quenspawn, Queenspawn Autopsy and Overspawn Autopsy || Toxin Type C&lt;br /&gt;
|-&lt;br /&gt;
|[[Biological Warfare (Apocalypse)|Biological Warfare]] || 26,000 || Advanced || Agent Equipment || The Alien Genetic Structure || Toxin Type B&lt;br /&gt;
|-&lt;br /&gt;
|[[Toxin B (Apocalypse)|Toxin B]] || 15,000 || Advanced || Agent Equipment || The Alien Life Cycle; Biological Warfare || Toxin Type C&lt;br /&gt;
|-&lt;br /&gt;
|[[Toxin C (Apocalypse)|Toxin C]] || 15,000 || Advanced || Agent Equipment || The Real Alien Threat; Toxin Type B || Alien Gas&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Gas (Apocalypse)|Alien Gas]] || 28,000 || Advanced || Agent Equipment || Queenspawn; Queenspawn Autopsy; Toxin Type C || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker Launcher]] || 9,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker Pod]] || 6,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropy Launcher]] || 9,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropy Pod]] || 7,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Chamber|Alien Building 1]] || 38,000 || Standard || Mission Type || The Alien Dimension || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Food Chamber|Alien Building 2]] || 42,000 || Standard || Mission Type || Completed Sleeping Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Farm|Alien Building 3]] || 32,000 || Standard || Mission Type || Completed Food Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Maintenance Factory|Alien Building 4]] || 46,000 || Standard || Mission Type || Completed Alien Farm Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Incubator Chamber|Alien Building 5]] || 30,000 || Standard || Mission Type || Completed Maintenance Factory Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Control Chamber|Alien Building 6]] || 44,000 || Standard || Mission Type || Completed Incubator Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawning Chamber|Alien Building 7]] || 34,000 || Standard || Mission Type || Completed Control Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Organic Factory|Alien Building 8]] || 40,000 || Standard || Mission Type || Completed Spawning Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapod Chamber|Alien Building 9]] || 36,000 || Standard || Mission Type || Completed Organic Factory Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gate Generator|Alien Building 10]] || 48,000 || Standard || Mission Type || Completed Megapod Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || 9,000 || Standard || Vehicle Equipment || None || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] || 16,000 || Standard || Base Facility || Any Live Alien Or Autopsy Except for Overspawn Autopsy || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Suggested Research Path==&lt;br /&gt;
Biochemistry research is extremely important in the early part of the game. After your Bio-Transport Module is researched and manufactured, you should be bringing bunches of live aliens back from missions. (You &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; using lots of [[Megapol Stun Grenade |Stun Grenades]], right?) Your immediate goal is [[Toxigun |Toxiguns]] and Toxin-B, which can kill most aliens in two or three shots, have a high rate of fire, and ignore shields. Your ultimate goal is Toxin-C.&lt;br /&gt;
&lt;br /&gt;
Your research should ideally follow roughly this order:&lt;br /&gt;
&lt;br /&gt;
* Multiworm (or Autopsy)&lt;br /&gt;
* Advanced Biochemistry Lab. Begin construction (ideally at your second base) as soon as research completes.&lt;br /&gt;
* Multiworm Autopsy (or Live)&lt;br /&gt;
* Hyperworm&lt;br /&gt;
* Hyperworm Autopsy&lt;br /&gt;
* Chrysalis&lt;br /&gt;
* Chrysalis Autopsy&lt;br /&gt;
* Multiworm Egg&lt;br /&gt;
* Multiworm Egg Autopsy&lt;br /&gt;
&lt;br /&gt;
By the time your Advanced Lab is complete, your biochemists should be finished with the above projects, unless they are horrible. After the above are complete, research the following in order:&lt;br /&gt;
&lt;br /&gt;
* The Alien Genetic Structure&lt;br /&gt;
* Biological Warfare (Upon completion, begin building Toxiguns, but NOT Toxin A clips)&lt;br /&gt;
* The Alien Life Cycle&lt;br /&gt;
* Toxin B&lt;br /&gt;
&lt;br /&gt;
From here, you ideally capture and research an example of every alien in the game alive and dead. They can be researched in any order, at which point you may research The Real Alien Threat, prerequisite to Toxin C - which makes Toxiguns the best general-purpose weapon in the game if you have the resources to keep up with producing the clips.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Apocalypse]]&lt;br /&gt;
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]&lt;br /&gt;
* [[Toxigun]]&lt;br /&gt;
* [[The Real Alien Threat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Nerf5000</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Biochemistry&amp;diff=27795</id>
		<title>Biochemistry</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Biochemistry&amp;diff=27795"/>
		<updated>2010-03-14T11:04:06Z</updated>

		<summary type="html">&lt;p&gt;Nerf5000: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Biochemistry is the study of all biological and chemical aspects regarding the [[Alien Life Forms (Apocalypse)|Apocalypse]]. It will not only focus on the alien entities but also in their organic equipment and environment. &lt;br /&gt;
&lt;br /&gt;
Ultimately, Biochemistry will provide X-COM with the answer to defeat the aliens but it will also require advances on [[Quantum Physics (Apocalypse)|Quantum Physics]] to be able to acomplish this goal. &lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
Note that aliens must each be researched twice, once each for their living and dead states. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required Bio-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|[[Anthropod (Apocalypse)|Anthropod]] || 8,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker]] || 7,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiworm (Apocalypse)|Multiworm]] || 9,000/15,000 || Standard  ||Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Genetic Structure; The Alien Life Cycle&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 8,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Genetic Structure&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperworm (Apocalypse)|Hyperworm]] || 6,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Genetic Structure; The Alien Life Cycle&lt;br /&gt;
|-&lt;br /&gt;
|[[Chrysalis (Apocalypse)|Chrysalis]] || 8,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Life Cycle&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletoid (Apocalypse)|Skeletoid]] || 10,000/15,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || 20,000/26,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Popper (Apocalypse)|Popper]] || 6,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Spitter (Apocalypse)|Spitter]] || 6,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Megaspawn (Apocalypse)|Megaspawn]] || 12,000/20,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Psimorph (Apocalypse)|Psimorph]] || 12,000/20,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Queenspawn (Apocalypse)|Queenspawn]] || 15,000/25,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; Alien Gas&lt;br /&gt;
|-&lt;br /&gt;
|[[Overspawn (Apocalypse)|Overspawn]] || 20,000 || Advanced || Autopsy || Recovered Corpse || None&lt;br /&gt;
|-&lt;br /&gt;
|[[The Alien Genetic Structure (Apocalypse)|The Alien Genetic Structure]] || 25,000 || Advanced || Concept || Multiworm Egg Autopsy; Multiworm Autopsy; Hyperworm Autopsy || Biological Warfare&lt;br /&gt;
|-&lt;br /&gt;
|[[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]] || 30,000 || Standard || Concept || Multiworm; Multiworm Autopsy; Hyperworm; Hyperworm Autopsy; Chrysalis; Chrysalis Autopsy || Toxin Type B&lt;br /&gt;
|-&lt;br /&gt;
|[[The Real Alien Threat (Apocalypse)|The Real Alien Threat]] || 35,000 || Standard || Concept || All aliens and autopsies except for Quenspawn and Queenspawn Autopsy || Toxin Type C&lt;br /&gt;
|-&lt;br /&gt;
|[[Biological Warfare (Apocalypse)|Biological Warfare]] || 26,000 || Advanced || Agent Equipment || The Alien Genetic Structure || Toxin Type B&lt;br /&gt;
|-&lt;br /&gt;
|[[Toxin B (Apocalypse)|Toxin B]] || 15,000 || Advanced || Agent Equipment || The Alien Life Cycle; Biological Warfare || Toxin Type C&lt;br /&gt;
|-&lt;br /&gt;
|[[Toxin C (Apocalypse)|Toxin C]] || 15,000 || Advanced || Agent Equipment || The Real Alien Threat; Toxin Type B || Alien Gas&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Gas (Apocalypse)|Alien Gas]] || 28,000 || Advanced || Agent Equipment || Queenspawn; Queenspawn Autopsy; Toxin Type C || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker Launcher]] || 9,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker Pod]] || 6,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropy Launcher]] || 9,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropy Pod]] || 7,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Chamber|Alien Building 1]] || 38,000 || Standard || Mission Type || The Alien Dimension || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Food Chamber|Alien Building 2]] || 42,000 || Standard || Mission Type || Completed Sleeping Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Farm|Alien Building 3]] || 32,000 || Standard || Mission Type || Completed Food Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Maintenance Factory|Alien Building 4]] || 46,000 || Standard || Mission Type || Completed Alien Farm Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Incubator Chamber|Alien Building 5]] || 30,000 || Standard || Mission Type || Completed Maintenance Factory Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Control Chamber|Alien Building 6]] || 44,000 || Standard || Mission Type || Completed Incubator Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawning Chamber|Alien Building 7]] || 34,000 || Standard || Mission Type || Completed Control Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Organic Factory|Alien Building 8]] || 40,000 || Standard || Mission Type || Completed Spawning Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapod Chamber|Alien Building 9]] || 36,000 || Standard || Mission Type || Completed Organic Factory Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gate Generator|Alien Building 10]] || 48,000 || Standard || Mission Type || Completed Megapod Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || 9,000 || Standard || Vehicle Equipment || None || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] || 16,000 || Standard || Base Facility || Any Live Alien Or Autopsy Except for Overspawn Autopsy || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Suggested Research Path==&lt;br /&gt;
Biochemistry research is extremely important in the early part of the game. After your Bio-Transport Module is researched and manufactured, you should be bringing bunches of live aliens back from missions. (You &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; using lots of [[Megapol Stun Grenade |Stun Grenades]], right?) Your immediate goal is [[Toxigun |Toxiguns]] and Toxin-B, which can kill most aliens in two or three shots, have a high rate of fire, and ignore shields. Your ultimate goal is Toxin-C.&lt;br /&gt;
&lt;br /&gt;
Your research should ideally follow roughly this order:&lt;br /&gt;
&lt;br /&gt;
* Multiworm (or Autopsy)&lt;br /&gt;
* Advanced Biochemistry Lab. Begin construction (ideally at your second base) as soon as research completes.&lt;br /&gt;
* Multiworm Autopsy (or Live)&lt;br /&gt;
* Hyperworm&lt;br /&gt;
* Hyperworm Autopsy&lt;br /&gt;
* Chrysalis&lt;br /&gt;
* Chrysalis Autopsy&lt;br /&gt;
* Multiworm Egg&lt;br /&gt;
* Multiworm Egg Autopsy&lt;br /&gt;
&lt;br /&gt;
By the time your Advanced Lab is complete, your biochemists should be finished with the above projects, unless they are horrible. After the above are complete, research the following in order:&lt;br /&gt;
&lt;br /&gt;
* The Alien Genetic Structure&lt;br /&gt;
* Biological Warfare (Upon completion, begin building Toxiguns, but NOT Toxin A clips)&lt;br /&gt;
* The Alien Life Cycle&lt;br /&gt;
* Toxin B&lt;br /&gt;
&lt;br /&gt;
From here, you ideally capture and research an example of every alien in the game alive and dead. They can be researched in any order, at which point you may research The Real Alien Threat, prerequisite to Toxin C - which makes Toxiguns the best general-purpose weapon in the game if you have the resources to keep up with producing the clips.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Apocalypse]]&lt;br /&gt;
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]&lt;br /&gt;
* [[Toxigun]]&lt;br /&gt;
* [[The Real Alien Threat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Nerf5000</name></author>
	</entry>
</feed>