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		<id>https://temp.ufopaedia.org/index.php?title=Desolator_(TJ)&amp;diff=123099</id>
		<title>Desolator (TJ)</title>
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		<updated>2025-06-05T20:21:52Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: Made the whole Andromedon Desolator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ted Jam|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File: TJ_class_Andromedon.png|center|frameless|96px|Desolator|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Desolator is a short range crowd control specialist, armed with a weapon that breaks Geneva Convention every second its active as it sprays a radioactive dust cloud that wrecks havoc on robots and living alike. For a secondary weapon, Desolator has an incendiary blob launcher. Desolator does not benefit from ammo or weapon modifications and can be deployed even while injured.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
&lt;br /&gt;
Andromedon Desolator is a specialized frontline soldier, unlike his ADVENT counterpart, the Desolator is unflankable and equipped with radioactive flamethrower, incendiary blob launcher and improved melee capabilities.&lt;br /&gt;
* Desolator gains +3 melee damage with plated armor equipped, or +6 with powered armor.&lt;br /&gt;
* Desolator comes with baseline immunity to fire, acid, standard poison just like ADVENT Andromedon, he is also immune to radiation.&lt;br /&gt;
* Desolator is considered a heroic alien and can be aquired through a dedicated covert operation, but only if Requiem Legion is not present in the war. In that case, Wraith takes its place and Desolator can be awarded like any other alien.&lt;br /&gt;
* Desolator does not take cover&lt;br /&gt;
* Desolator&#039;s flamer does not cause fire or the burning status effect, instead it irradiates anything its aimed towards. Radiation is generally capable of damaging almost everything and it ignores the Fortress perk.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
Primary: Desolator Rad-Dust Projector&lt;br /&gt;
&lt;br /&gt;
Secondary: Desolator Launcher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class Tree (TJ)&lt;br /&gt;
|Squaddie1={{You Got This (TJ)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Fist Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Environmental Immunities (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie4={{Wall Smash (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie5={{Whirlwind (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie6={{Radiation Immunity (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie7={{Pain Train (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie8={{Fire Wall (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie9=&lt;br /&gt;
&lt;br /&gt;
|Subclass1=Oasis of Death&lt;br /&gt;
|SubclassM=Extinction&lt;br /&gt;
|Subclass2=Spread the Doom.&lt;br /&gt;
|LCorporal1={{Double Time (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Pugilist (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Chlorine Gas Bombardment (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Explosive Blob (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Dazzler Blob (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Burning Rush (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Personal Shield (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Rumbling Tank (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Nimble Hands (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Soften Up (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Crossout (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Sixth Sense (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Blurred (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Full Throttle (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Salt In The Wound (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Dervish (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Crusader&#039;s Rage (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Sucker Punch (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Twilight Blob (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Unscarred (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
{{XCOM Tree V3 (LWOTC)&lt;br /&gt;
|Tier1A={{Combat Drugs (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1B={{Flashbanger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1C={{Free Smoke Grenade (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1D={{Free Flashbang Grenade (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1E={{Explosives Handler (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1F=&lt;br /&gt;
|Tier1G=&lt;br /&gt;
|Tier1H=&lt;br /&gt;
|Tier1I=&lt;br /&gt;
|Tier2A={{Brawler (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2B={{Zone of Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2C={{Draw Fire (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2D={{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2E={{Tradecraft (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2F=&lt;br /&gt;
|Tier2G=&lt;br /&gt;
|Tier2H=&lt;br /&gt;
|Tier2I=&lt;br /&gt;
|Tier3A={{Tactical Sense (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3B={{Combat Fitness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3C={{Riot Control (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3D={{Call For Fire (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3E={{Galvanized Armor (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3F=&lt;br /&gt;
|Tier3G=&lt;br /&gt;
|Tier3H=&lt;br /&gt;
|Tier3I=&lt;br /&gt;
|Tier4A={{Steadfast (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4B={{Adrenaline (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4C={{Sensor Overlay (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4D={{Fastball (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4E={{Thrash (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4F=&lt;br /&gt;
|Tier4G=&lt;br /&gt;
|Tier4H=&lt;br /&gt;
|Tier4I=&lt;br /&gt;
|Tier5A={{Resilience (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier5B={{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier5C={{Adrenal Neurosympathy (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier5D={{Implacable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier5E={{Against The Odds (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier5F=&lt;br /&gt;
|Tier5G=&lt;br /&gt;
|Tier5H=&lt;br /&gt;
|Tier5I=&lt;br /&gt;
|Tier6A={{Bloody Knuckles (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier6B={{Untouchable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier6C={{Improvise Incendiary Grenade (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier6D={{HEAT Arsenal (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier6E={{Impact Compensation (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier6F=&lt;br /&gt;
|Tier6G=&lt;br /&gt;
|Tier6H=&lt;br /&gt;
|Tier6I=&lt;br /&gt;
|Tier7A={{Full Kit (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier7B={{Run and Gun (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier7C={{Iron Rations (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier7D={{Battlelord (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier7E={{Combat Presence (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier7F={{Butcher (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier7G=&lt;br /&gt;
|Tier7H=&lt;br /&gt;
|Tier7I=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
* Desolator is unflankable and starts at 20 defence, gains +5 at SGT and +5 at &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:Status_armor.png|36px|Armor|link=]]&amp;lt;br/&amp;gt;Armor&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge|link=]]&amp;lt;br/&amp;gt;Dodge&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0;font-size:67%;&amp;quot; | [[File:Status_armor.png|36px|Armor|link=]]&amp;lt;br/&amp;gt;Armor&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge|link=]]&amp;lt;br/&amp;gt;Dodge&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(TJ)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TedJam]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Class_Tree_(TJ)&amp;diff=123029</id>
		<title>Template:Class Tree (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Class_Tree_(TJ)&amp;diff=123029"/>
		<updated>2025-06-03T15:32:07Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: Created a version that allows up to 9 squaddie perks for LWOTC/TJ (XCOM 2 WOTC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Related|family = classTree}}&amp;lt;/noinclude&amp;gt;Mouse-over &amp;lt;span style=&amp;quot;position: relative; bottom: 2px;&amp;quot;&amp;gt;[[File:XCOM2_infoIcon_custom_1.png|18px|Mouse over this icon for more information on each ability.]]&amp;lt;/span&amp;gt; for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em 0 1em 0; background-color: #17181a; border: 1px #83c0ce solid; border-collapse: collapse; text-align: center; color:#83c0ce; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-color:#83c0ce; border-width: 0 0 2px 0&amp;quot; | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color:#17181a;&amp;quot; rowspan=&amp;quot;4&amp;quot;| {{Rank (LW2)|0|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{{Squaddie1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{{Squaddie2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{{Squaddie3}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{{Squaddie4}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{{Squaddie5}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{{Squaddie6}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{{Squaddie7}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{{Squaddie8}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{{Squaddie9}}}&lt;br /&gt;
|-&lt;br /&gt;
|- vertical-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:none; background-color:black;&amp;quot; | &#039;&#039;{{{Subclass1}}}&#039;&#039;&lt;br /&gt;
! style=&amp;quot;border:none; background-color:black;&amp;quot; | &#039;&#039;{{{SubclassM| }}}&#039;&#039;&lt;br /&gt;
! style=&amp;quot;border:none; background-color:black;&amp;quot; | &#039;&#039;{{{Subclass2}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{Rank (LW2)|1|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{LCorporal1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{LCorporal2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{LCorporal3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{Rank (LW2)|2|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{Corporal1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{Corporal2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{Corporal3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{Rank (LW2)|3|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{Sergeant1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{Sergeant2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{Sergeant3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{Rank (LW2)|4|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{StaffSgt1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{StaffSgt2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{StaffSgt3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{Rank (LW2)|5|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{TechSgt1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{TechSgt2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{TechSgt3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{Rank (LW2)|6|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{GunSgt1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{GunSgt2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{GunSgt3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{Rank (LW2)|7|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{MSgt1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{MSgt2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{{MSgt3}}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates ]]&lt;br /&gt;
[[Category: Templates (Long War of the Chosen)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Defectors_(TJ)&amp;diff=122940</id>
		<title>Alien Defectors (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Defectors_(TJ)&amp;diff=122940"/>
		<updated>2025-05-31T18:57:03Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: added that those two can hack, when all Advent defectors can do it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former servants of the Elder armies, either brought from extra terrestrial destinations or created on Earth directly. Alien defectors are all those that have managed to break free out of the psionic network control. Alien Defectors come in a large variety of species and all are ready to fight and die for a chance for freedom, that means fighting for XCOM. However due to their alien nature, XCOM soldiers do not trust them with officer privileges besides one exception and their alien nature makes genetic modifications in the infirmary impossible and their different anatomies makes certain equipment impossible to use for them. Some aliens also are incapable of forming bonds with our troops.&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
=== Gatecrasher ===&lt;br /&gt;
One Alien Defector is always present on gatecrasher, unlike ADVENT Defectors, the list has restrictions:&lt;br /&gt;
* Vipers - Viper, Sidewinder, Frost Adder, Frost Mamba, Python, Taipan&lt;br /&gt;
** Taipan is only possible if Requiem Legion is present&lt;br /&gt;
* Mutons: Muton Sapper, Frost Bomber, Muton Harrier, Muton Beleaguer, Muton Infiltrator&lt;br /&gt;
** Muton Infiltrator is only possible if Requiem Legion is present&lt;br /&gt;
* Sectoids: Sectoid, Frost Necromancer&lt;br /&gt;
&lt;br /&gt;
=== Alien Defectors Faction Contact ===&lt;br /&gt;
At a start of the campaign, XCOM can research a topic that unlocks experimental weapons for Alien Defectors and also grants a Muton Trooper to the barracks&lt;br /&gt;
* This Muton is immune to Not Created Equally and always comes at squaddie rank&lt;br /&gt;
&lt;br /&gt;
=== Covert Operation ===&lt;br /&gt;
More can be acquired in the same style as Advent Defectors through a seperate covert operation. Unlike their ADVENT counterparts, Aliens do have force level requirements.&lt;br /&gt;
* Duplicates are not allowed unless you already have all of them on the Avenger already, the covert operation will always give you someone you do not have already&lt;br /&gt;
* This covert operation cannot fail and does not require any faction influence, intel can also be paid to make the covert operation impossible to ambush. Also due to being incapable of failure, XCOM can send low-ranking soldiers, or even BU&#039;s to do it.&lt;br /&gt;
==== Force Level Gates ====&lt;br /&gt;
Advanced unit types have a minimum force level before XCOM can earn them&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|+ Force Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Alien !! Force Level &lt;br /&gt;
|-&lt;br /&gt;
| Floater || 5&lt;br /&gt;
|-&lt;br /&gt;
| Viper Commando || 6&lt;br /&gt;
|-&lt;br /&gt;
| Archon || 6&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon || 7&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || 8&lt;br /&gt;
|-&lt;br /&gt;
| Seraphim || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heroic Alien Recruitment ===&lt;br /&gt;
Once XCOM finishes the second Chosen hunt covert operation, XCOM can possibly undertake special covert operation to recruit some of the highest ranking Alien Defectors, each resistance faction has different heroic alien tied to it&lt;br /&gt;
* Unlike the standard covert operation, this mission rewards the heroic alien directly to your barracks, no mission required&lt;br /&gt;
* If XCOM is facing Requiem Legion, different heroic alien will be handed out&lt;br /&gt;
** If facing Requiem Legion, XCOM gains the Wraith&lt;br /&gt;
** If Requiem Legion is not present, XCOM gains the Desolator&lt;br /&gt;
* Only one heroic alien is allowed under normal circumstances&lt;br /&gt;
&lt;br /&gt;
==== Reapers ====&lt;br /&gt;
Winter Sentinel is tied to the Reaper faction, this former Frost Legion Cobra is a heavily mutated Frost Adder, armed with a bolt caster, extended line of sight and increased strength, letting them bind even large humanoids that other Vipers cannot&lt;br /&gt;
==== Skirmisher ====&lt;br /&gt;
Warmaster is tied to the Skirmisher faction, this Muton Devastator is the only alien capable of becoming an officer and the only alien capable of learning pistol perks. This heavily armoured unflankable tank is a powerful support unit.&lt;br /&gt;
==== Templars ====&lt;br /&gt;
If Requiem Legion is present, then Wraith is tied to the Templar faction, this Sectoid rigged on a MEC chassis is a mixed fire and psionic support unit, armed with an energy cannon that melts armor or special psi amp to fuel its psi offense.&lt;br /&gt;
&lt;br /&gt;
Without Requiem Legion present, then Desolator is tied to the Templar faction, this special Andromedon is armed with a radiation flamethrower, improved melee capabilities and deadly incendiary blob launcher. Desolator is unflankable and heavily armoured.&lt;br /&gt;
&lt;br /&gt;
=== Point of Interest ===&lt;br /&gt;
Once per campaign, it is possible to receive a point of interest that gives XCOM a Frost Viper to the barracks, this Frost Viper is otherwise unobtainable through the standard covert operation.&lt;br /&gt;
&lt;br /&gt;
== Compared to XCOM soldiers ==&lt;br /&gt;
* Aliens get always executed if they get captured, there is no saving them if left behind.&lt;br /&gt;
* Aliens do have their own equipment, only Muton Sapper and Frost Mamba share their cyber warfare drones with XCOM troops. Alien equipment is cheaper to make in comparison to XCOM&#039;s one.&lt;br /&gt;
* Aliens are incapable of using medkits and some specialized equipment, but most can use vests, grenades and ammo&lt;br /&gt;
* Aliens generally recover faster from lighter to moderate injuries than XCOM troops.&lt;br /&gt;
** This is caused by higher baseline health, which lets more gradual injuries rather than any special mechanic accelerating such process&lt;br /&gt;
* Aliens cannot become Officers or receive Gene Mods&lt;br /&gt;
** Only the Warmaster can be an officer&lt;br /&gt;
** Some gene mods are present as XCOM perks&lt;br /&gt;
* Only Vipers, Mutons (besides Berserker), Sectoids (besides the Wraith) and Andromedon&#039;s can be bonded&lt;br /&gt;
* Only Warmaster can learn pistol perks, nobody else can.&lt;br /&gt;
* Only Frost Mamba and Muton Sapper can hack, the rest are incapable of interacting with any hack-related objective&lt;br /&gt;
* Alien weapons only have 2 weapon slots and cannot accept underbarrel attachments&lt;br /&gt;
* Aliens are impossible to turn in to MEC Troopers&lt;br /&gt;
&lt;br /&gt;
== Compared to ADVENT Defectors ==&lt;br /&gt;
* A lot of the aliens share equipment with each other or even have different weapons to choose from. They can also gain further specialized equipment through the workshop exotic weaponry projects.&lt;br /&gt;
* Only Warmaster can become an officer, all ADVENT defectors can do it in comparison&lt;br /&gt;
* Aliens are generally more durable than their ADVENT brethren&lt;br /&gt;
* Aliens start with their respective immunities, they do not require armor upgrade to gain them. A Viper will always be immune to poison.&lt;br /&gt;
* Only Frost Mamba and Muton Sapper can hack&lt;br /&gt;
&lt;br /&gt;
== Synergy Armory ==&lt;br /&gt;
Once XCOM has build the Research and Development building (the workshop), XCOM can conduct a short research to unlock specialized weapons for their alien allies they have on board. This system works on counting alien types present on the Avenger and combining them to unlock certain weapons. The more aliens XCOM has on board, the larger variety of specialized equipment can be made for them. Some requirements are rigid, while others are loose.&lt;br /&gt;
* The initial project, the Exotic Armory Expansion has to be initiated in the workshop, but once its done, either the workshop or proving grounds can be used to make these weapons or armor&lt;br /&gt;
* Most are one-piece construction only, if lost, they are gone for good, just like the bolt caster, axe or frost bomb&lt;br /&gt;
* Certain synergy weapons can be upgraded&lt;br /&gt;
* Most of these are coil-gun tier weapons, but some like armors are accessible earlier&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1AN0Ubxli0rSSEpPmDCkdaW0EASx0aUUyWVAfCg9bmss/edit?gid=775329759#gid=775329759 List of Synergy Weapons and Armor can be found here]&lt;br /&gt;
&lt;br /&gt;
== List of Alien Defectors ==&lt;br /&gt;
* Requiem Legion defectors will only be present if XCOM faces such foe in the campaign&lt;br /&gt;
* Advent Military refers to Long War 2 and War of The Chosen as origin of the Alien&lt;br /&gt;
* Alien Defectors as a faction means that the Alien has no ADVENT version and is unique in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|+ Overview&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Faction !! Primary Weapon !! Secondary Weapon !! Armor type&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (TJ)|Andromedon]] || ADVENT Military|| [[Weapons_(TJ)#Andromedon_Rifles|Andromedon Rifle]]|| [[Weapons_(TJ)#Acid_Launcher|Acid Launchers]] || Andromedon Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (TJ)|Archon]] || ADVENT Military || Archon Ranged Wand|| Archon Bayonet || Alien Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (TJ)|Berserker]] || ADVENT Military || ||  || Berserker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Desolator (TJ)|Desolator]] || Drone Dome Division || Rad-Dust Flamethrower|| Desolator Blob Launcher || Andromedon Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (TJ)|Faceless]] || ADVENT Military || ||  || Faceless Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (TJ)|Floater]] || Requiem Legion || Floater Carbine ||  || Advent Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Adder (TJ)|Frost Adder]] || Frost Legion || Viper Shotgun|| Frost Adder Tail || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Bomber (TJ)|Frost Bomber]] || Frost Legion || Frost Bomber Shotgun|| Frost Bayonet || Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Mamba (TJ)|Frost Mamba]] || Frost Legion || Viper Sniper Rifle|| Gremlin || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Necromancer (TJ)|Frost Necromancer]] || Frost Legion || Frost Sectoid Blaster|| Sectoid Psi-Amp || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Beleaguer (TJ)|Muton Beleaguer]] || Muton Harrier Division || Muton Battle Rifle|| || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Harrier (TJ)|Muton Harrier]] || Muton Harrier Division || Muton Grenade Launcher ||  || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Hunter (TJ)|Muton Hunter]] || Muton Hunter Division || Muton Stalker Rifle ||  || Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Prowler (TJ)|Muton Prowler]] || Muton Hunter Division || Muton Stalker Rifle ||  || Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Sapper (TJ)|Muton Sapper]] || Alien Defectors || Muton Sapper Rifle|| BIT|| Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Trooper (TJ)|Muton Trooper]] || ADVENT Military || Muton Rifle|| Muton Bayonet || Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Infiltrator (TJ)|Muton Infiltrator]] || Requiem Legion || Muton Infiltrator Rifle|| Infiltrator Claw|| Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Naja (TJ)|Naja]] || ADVENT Military || Viper Sniper Rifle||  || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Python (TJ)|Python]] || Alien Defectors || Python Magma Rifle|| Python&#039;s Tongue || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (TJ)|Sectoid]] || Alien Defectors || Sectoid Blaster|| Sectoid Psi-Amp  || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| [[Sectoid Abjurer (TJ)|Sectoid Abjurer]] || Abjurer Corp || Sectoid Blaster|| Sectoid Psi-Amp  || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Seraphim (TJ)|Seraphim]] || Requiem Legion || Archon Ranged Wand || Seraphim Bayonet  || Alien Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (TJ)|Sidewinder]] || ADVENT Military || Viper SMG || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Taipan Hussar (TJ)|Taipan]] || Requiem Legion || Taipan SMG || Taipan Sword || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (TJ)|Viper]] || ADVENT Military || Viper Rifle || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper Commando (TJ)|Viper Commando]] || Bio Division and Requiem Legion || || Commando Pistol || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper Marauder (TJ)|Viper Marauder]] || Frost Legion || Viper Rifle || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Warmaster (TJ)|Warmaster]] || Muton Harrier Division || Psionic Rifle || Lightning Claw + Lance Pistol || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter Sentinel (TJ)|Winter Sentinel]] || Frost Legion || Sentinel&#039;s Bolt Caster || Sentinel&#039;s Tail || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wraith (TJ)|Wraith]] || Requiem Legion || Wraith Psi Rifle || Wraith Psi-Amp || Sectoid MEC Armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Defectors_(TJ)&amp;diff=122939</id>
		<title>Alien Defectors (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Defectors_(TJ)&amp;diff=122939"/>
		<updated>2025-05-31T18:53:27Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: Added links to all of these leading to their future pages + added the links for Andromedon weapons...once they become real in future&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former servants of the Elder armies, either brought from extra terrestrial destinations or created on Earth directly. Alien defectors are all those that have managed to break free out of the psionic network control. Alien Defectors come in a large variety of species and all are ready to fight and die for a chance for freedom, that means fighting for XCOM. However due to their alien nature, XCOM soldiers do not trust them with officer privileges besides one exception and their alien nature makes genetic modifications in the infirmary impossible and their different anatomies makes certain equipment impossible to use for them. Some aliens also are incapable of forming bonds with our troops.&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
=== Gatecrasher ===&lt;br /&gt;
One Alien Defector is always present on gatecrasher, unlike ADVENT Defectors, the list has restrictions:&lt;br /&gt;
* Vipers - Viper, Sidewinder, Frost Adder, Frost Mamba, Python, Taipan&lt;br /&gt;
** Taipan is only possible if Requiem Legion is present&lt;br /&gt;
* Mutons: Muton Sapper, Frost Bomber, Muton Harrier, Muton Beleaguer, Muton Infiltrator&lt;br /&gt;
** Muton Infiltrator is only possible if Requiem Legion is present&lt;br /&gt;
* Sectoids: Sectoid, Frost Necromancer&lt;br /&gt;
&lt;br /&gt;
=== Alien Defectors Faction Contact ===&lt;br /&gt;
At a start of the campaign, XCOM can research a topic that unlocks experimental weapons for Alien Defectors and also grants a Muton Trooper to the barracks&lt;br /&gt;
* This Muton is immune to Not Created Equally and always comes at squaddie rank&lt;br /&gt;
&lt;br /&gt;
=== Covert Operation ===&lt;br /&gt;
More can be acquired in the same style as Advent Defectors through a seperate covert operation. Unlike their ADVENT counterparts, Aliens do have force level requirements.&lt;br /&gt;
* Duplicates are not allowed unless you already have all of them on the Avenger already, the covert operation will always give you someone you do not have already&lt;br /&gt;
* This covert operation cannot fail and does not require any faction influence, intel can also be paid to make the covert operation impossible to ambush. Also due to being incapable of failure, XCOM can send low-ranking soldiers, or even BU&#039;s to do it.&lt;br /&gt;
==== Force Level Gates ====&lt;br /&gt;
Advanced unit types have a minimum force level before XCOM can earn them&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|+ Force Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Alien !! Force Level &lt;br /&gt;
|-&lt;br /&gt;
| Floater || 5&lt;br /&gt;
|-&lt;br /&gt;
| Viper Commando || 6&lt;br /&gt;
|-&lt;br /&gt;
| Archon || 6&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon || 7&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || 8&lt;br /&gt;
|-&lt;br /&gt;
| Seraphim || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heroic Alien Recruitment ===&lt;br /&gt;
Once XCOM finishes the second Chosen hunt covert operation, XCOM can possibly undertake special covert operation to recruit some of the highest ranking Alien Defectors, each resistance faction has different heroic alien tied to it&lt;br /&gt;
* Unlike the standard covert operation, this mission rewards the heroic alien directly to your barracks, no mission required&lt;br /&gt;
* If XCOM is facing Requiem Legion, different heroic alien will be handed out&lt;br /&gt;
** If facing Requiem Legion, XCOM gains the Wraith&lt;br /&gt;
** If Requiem Legion is not present, XCOM gains the Desolator&lt;br /&gt;
* Only one heroic alien is allowed under normal circumstances&lt;br /&gt;
&lt;br /&gt;
==== Reapers ====&lt;br /&gt;
Winter Sentinel is tied to the Reaper faction, this former Frost Legion Cobra is a heavily mutated Frost Adder, armed with a bolt caster, extended line of sight and increased strength, letting them bind even large humanoids that other Vipers cannot&lt;br /&gt;
==== Skirmisher ====&lt;br /&gt;
Warmaster is tied to the Skirmisher faction, this Muton Devastator is the only alien capable of becoming an officer and the only alien capable of learning pistol perks. This heavily armoured unflankable tank is a powerful support unit.&lt;br /&gt;
==== Templars ====&lt;br /&gt;
If Requiem Legion is present, then Wraith is tied to the Templar faction, this Sectoid rigged on a MEC chassis is a mixed fire and psionic support unit, armed with an energy cannon that melts armor or special psi amp to fuel its psi offense.&lt;br /&gt;
&lt;br /&gt;
Without Requiem Legion present, then Desolator is tied to the Templar faction, this special Andromedon is armed with a radiation flamethrower, improved melee capabilities and deadly incendiary blob launcher. Desolator is unflankable and heavily armoured.&lt;br /&gt;
&lt;br /&gt;
=== Point of Interest ===&lt;br /&gt;
Once per campaign, it is possible to receive a point of interest that gives XCOM a Frost Viper to the barracks, this Frost Viper is otherwise unobtainable through the standard covert operation.&lt;br /&gt;
&lt;br /&gt;
== Compared to XCOM soldiers ==&lt;br /&gt;
* Aliens get always executed if they get captured, there is no saving them if left behind.&lt;br /&gt;
* Aliens do have their own equipment, only Muton Sapper and Frost Mamba share their cyber warfare drones with XCOM troops. Alien equipment is cheaper to make in comparison to XCOM&#039;s one.&lt;br /&gt;
* Aliens are incapable of using medkits and some specialized equipment, but most can use vests, grenades and ammo&lt;br /&gt;
* Aliens generally recover faster from lighter to moderate injuries than XCOM troops.&lt;br /&gt;
** This is caused by higher baseline health, which lets more gradual injuries rather than any special mechanic accelerating such process&lt;br /&gt;
* Aliens cannot become Officers or receive Gene Mods&lt;br /&gt;
** Only the Warmaster can be an officer&lt;br /&gt;
** Some gene mods are present as XCOM perks&lt;br /&gt;
* Only Vipers, Mutons (besides Berserker), Sectoids (besides the Wraith) and Andromedon&#039;s can be bonded&lt;br /&gt;
* Only Warmaster can learn pistol perks, nobody else can.&lt;br /&gt;
* Only Frost Mamba and Muton Sapper can hack, the rest are incapable of interacting with any hack-related objective&lt;br /&gt;
* Alien weapons only have 2 weapon slots and cannot accept underbarrel attachments&lt;br /&gt;
* Aliens are impossible to turn in to MEC Troopers&lt;br /&gt;
&lt;br /&gt;
== Compared to ADVENT Defectors ==&lt;br /&gt;
* A Lot of the aliens share equipment with each other or even have different weapons to choose from. They can also gain further specialized equipment through the workshop exotic weaponry projects.&lt;br /&gt;
* Only Warmaster can become an officer, all ADVENT defectors can do it in comparison&lt;br /&gt;
* Aliens are generally more durable than their ADVENT brethren&lt;br /&gt;
* Aliens start with their respective immunities, they do not require armor upgrade to gain them. A Viper will always be immune to poison.&lt;br /&gt;
&lt;br /&gt;
== Synergy Armory ==&lt;br /&gt;
Once XCOM has build the Research and Development building (the workshop), XCOM can conduct a short research to unlock specialized weapons for their alien allies they have on board. This system works on counting alien types present on the Avenger and combining them to unlock certain weapons. The more aliens XCOM has on board, the larger variety of specialized equipment can be made for them. Some requirements are rigid, while others are loose.&lt;br /&gt;
* The initial project, the Exotic Armory Expansion has to be initiated in the workshop, but once its done, either the workshop or proving grounds can be used to make these weapons or armor&lt;br /&gt;
* Most are one-piece construction only, if lost, they are gone for good, just like the bolt caster, axe or frost bomb&lt;br /&gt;
* Certain synergy weapons can be upgraded&lt;br /&gt;
* Most of these are coil-gun tier weapons, but some like armors are accessible earlier&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1AN0Ubxli0rSSEpPmDCkdaW0EASx0aUUyWVAfCg9bmss/edit?gid=775329759#gid=775329759 List of Synergy Weapons and Armor can be found here]&lt;br /&gt;
&lt;br /&gt;
== List of Alien Defectors ==&lt;br /&gt;
* Requiem Legion defectors will only be present if XCOM faces such foe in the campaign&lt;br /&gt;
* Advent Military refers to Long War 2 and War of The Chosen as origin of the Alien&lt;br /&gt;
* Alien Defectors as a faction means that the Alien has no ADVENT version and is unique in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|+ Overview&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Faction !! Primary Weapon !! Secondary Weapon !! Armor type&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromedon (TJ)|Andromedon]] || ADVENT Military|| [[Weapons_(TJ)#Andromedon_Rifles|Andromedon Rifle]]|| [[Weapons_(TJ)#Acid_Launcher|Acid Launchers]] || Andromedon Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon (TJ)|Archon]] || ADVENT Military || Archon Ranged Wand|| Archon Bayonet || Alien Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker (TJ)|Berserker]] || ADVENT Military || ||  || Berserker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Desolator (TJ)|Desolator]] || Drone Dome Division || Rad-Dust Flamethrower|| Desolator Blob Launcher || Andromedon Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Faceless (TJ)|Faceless]] || ADVENT Military || ||  || Faceless Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Floater (TJ)|Floater]] || Requiem Legion || Floater Carbine ||  || Advent Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Adder (TJ)|Frost Adder]] || Frost Legion || Viper Shotgun|| Frost Adder Tail || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Bomber (TJ)|Frost Bomber]] || Frost Legion || Frost Bomber Shotgun|| Frost Bayonet || Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Mamba (TJ)|Frost Mamba]] || Frost Legion || Viper Sniper Rifle|| Gremlin || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Necromancer (TJ)|Frost Necromancer]] || Frost Legion || Frost Sectoid Blaster|| Sectoid Psi-Amp || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Beleaguer (TJ)|Muton Beleaguer]] || Muton Harrier Division || Muton Battle Rifle|| || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Harrier (TJ)|Muton Harrier]] || Muton Harrier Division || Muton Grenade Launcher ||  || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Hunter (TJ)|Muton Hunter]] || Muton Hunter Division || Muton Stalker Rifle ||  || Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Prowler (TJ)|Muton Prowler]] || Muton Hunter Division || Muton Stalker Rifle ||  || Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Sapper (TJ)|Muton Sapper]] || Alien Defectors || Muton Sapper Rifle|| BIT|| Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Trooper (TJ)|Muton Trooper]] || ADVENT Military || Muton Rifle|| Muton Bayonet || Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Muton Infiltrator (TJ)|Muton Infiltrator]] || Requiem Legion || Muton Infiltrator Rifle|| Infiltrator Claw|| Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Naja (TJ)|Naja]] || ADVENT Military || Viper Sniper Rifle||  || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Python (TJ)|Python]] || Alien Defectors || Python Magma Rifle|| Python&#039;s Tongue || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Sectoid (TJ)|Sectoid]] || Alien Defectors || Sectoid Blaster|| Sectoid Psi-Amp  || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| [[Sectoid Abjurer (TJ)|Sectoid Abjurer]] || Abjurer Corp || Sectoid Blaster|| Sectoid Psi-Amp  || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Seraphim (TJ)|Seraphim]] || Requiem Legion || Archon Ranged Wand || Seraphim Bayonet  || Alien Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (TJ)|Sidewinder]] || ADVENT Military || Viper SMG || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Taipan Hussar (TJ)|Taipan]] || Requiem Legion || Taipan SMG || Taipan Sword || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper (TJ)|Viper]] || ADVENT Military || Viper Rifle || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper Commando (TJ)|Viper Commando]] || Bio Division and Requiem Legion || || Commando Pistol || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper Marauder (TJ)|Viper Marauder]] || Frost Legion || Viper Rifle || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Warmaster (TJ)|Warmaster]] || Muton Harrier Division || Psionic Rifle || Lightning Claw + Lance Pistol || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter Sentinel (TJ)|Winter Sentinel]] || Frost Legion || Sentinel&#039;s Bolt Caster || Sentinel&#039;s Tail || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wraith (TJ)|Wraith]] || Requiem Legion || Wraith Psi Rifle || Wraith Psi-Amp || Sectoid MEC Armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Andromedon_(TJ)&amp;diff=122938</id>
		<title>Andromedon (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Andromedon_(TJ)&amp;diff=122938"/>
		<updated>2025-05-31T18:33:24Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: /* Class Overview */  forgot to add Flush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TedJam|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File: TJ_class_Andromedon.png|center|frameless|96px|Andromedon|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Outfitted with a number of destructive abilities, Andromedons excel as much at dishing out damage as they do at taking it. Their powerful suits let them break down walls when needed, and even let them deploy into combat even when injured. As a result of their bulk and noisy movement, they take much longer to infiltrate than most soldiers and are easier to detect while concealed..&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
&lt;br /&gt;
Andromedon is a heavily armoured frontline unit, capable of melting down enemies hiding behind cover with his acid launcher, provide fire support with plasma rifle or even engage at melee combat with his powerful strike ability.&lt;br /&gt;
* Andromedon gains +3 melee damage with plated armor equipped, or +6 with powered armor.&lt;br /&gt;
* Andromedon comes with baseline immunity to fire, acid, standard poison just like ADVENT Andromedon&lt;br /&gt;
* Acid launcher can be upgraded, gaining additional range, splash and even special properties&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
Primary: [[Weapons_(TJ)#Andromedon_Rifles|Andromedon Rifles]]&lt;br /&gt;
&lt;br /&gt;
Secondary: [[Weapons_(TJ)#Acid_Launchers|Acid Launchers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class Tree (LWOTC)&lt;br /&gt;
|Squaddie1={{Pugilist (TJ)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Fist Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Environmental Immunities (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie4={{Wall Smash (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie5={{Flush (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie6=&lt;br /&gt;
&lt;br /&gt;
|Subclass1=Unstoppable&lt;br /&gt;
|SubclassM=Talos&lt;br /&gt;
|Subclass2=Inmovable&lt;br /&gt;
|LCorporal1={{Pain Train (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Ready For Anything (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Defense Shift (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Steady Hands (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Eat This (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Rumbling Tank (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Holo Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Relocation Servo (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Resilience (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Caustic Nightmare (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Lock and Load (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Sucker Punch (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Dervish (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Close Combat Specialist (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Repair Servos (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Cold Blooded (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Cool Under Pressure (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Impact Compensation (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Heavy Hitter (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Kill Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
{{XCOM Tree (LWOTC)&lt;br /&gt;
|Tier1A={{Charge Servos (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1B={{Smoker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1C={{Battlespace (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1D={{Target Mark (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1E={{Improvise Explosive (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1F={{Covering Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1G={{Maim (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1H={{Flashbanger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1I={{Bulwark (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1J={{Zone of Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1K={{Explosives Handler (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1L={{Suppression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1M=&lt;br /&gt;
|Tier1N=&lt;br /&gt;
&lt;br /&gt;
|Tier2A={{Deadeye (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2B={{Rapid Deployment (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2C={{Volatile Mix (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2D={{Marauder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2E={{Impulse (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2F={{HEAT Arsenal (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2G={{Return Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2H={{Center Mass (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2I={{Shadow Ops Sensor Overlays (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2J={{Cross Out (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2K={{Blaster Master (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2L={{Pyromaniac (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2M={{Against The Odds (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2N=&lt;br /&gt;
&lt;br /&gt;
|Tier3A={{Stilleto (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3B={{Brawler (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3C={{Icy Burst (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3D={{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3E={{MZ Surefire Shot (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3F={{Untouchable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3G={{Combat Fitness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3H={{Avenger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3I={{Whirlwind (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3J={{Full Kit (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3K={{Soften Up (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3L={{Sentinel (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3M={{Cyclic Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3N=&lt;br /&gt;
&lt;br /&gt;
|Tier4A={{Run and Gun (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4B={{Chasing Fire (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4C={{Saturation Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4D={{Concentration (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4E={{Rapid Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4F={{Butcher (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4G=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
* Andromedon starts with 1 armor. Andromedon gains additional +1 armor at SGT and +1 at TSGT, for total of 3 armor points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge|link=]]&amp;lt;br/&amp;gt;Dodge&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge|link=]]&amp;lt;br/&amp;gt;Dodge&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(TJ)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TedJam]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Andromedon_(TJ)&amp;diff=122937</id>
		<title>Andromedon (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Andromedon_(TJ)&amp;diff=122937"/>
		<updated>2025-05-31T18:30:39Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: I made the Andromedon page, whole with everything that needs to be said&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TedJam|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File: TJ_class_Andromedon.png|center|frameless|96px|Andromedon|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Outfitted with a number of destructive abilities, Andromedons excel as much at dishing out damage as they do at taking it. Their powerful suits let them break down walls when needed, and even let them deploy into combat even when injured. As a result of their bulk and noisy movement, they take much longer to infiltrate than most soldiers and are easier to detect while concealed..&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
&lt;br /&gt;
Andromedon is a heavily armoured frontline unit, capable of melting down enemies hiding behind cover with his acid launcher, provide fire support with plasma rifle or even engage at melee combat with his powerful strike ability.&lt;br /&gt;
* Andromedon gains +3 melee damage with plated armor equipped, or +6 with powered armor.&lt;br /&gt;
* Andromedon comes with baseline immunity to fire, acid, standard poison just like ADVENT Andromedon&lt;br /&gt;
* Acid launcher can be upgraded, gaining additional range, splash and even special properties&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
Primary: [[Weapons_(TJ)#Andromedon_Rifles|Andromedon Rifles]]&lt;br /&gt;
&lt;br /&gt;
Secondary: [[Weapons_(TJ)#Acid_Launchers|Acid Launchers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class Tree (LWOTC)&lt;br /&gt;
|Squaddie1={{Pugilist (TJ)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Fist Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Environmental Immunities (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie4={{Wall Smash (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie5=&lt;br /&gt;
|Squaddie6=&lt;br /&gt;
&lt;br /&gt;
|Subclass1=Unstoppable&lt;br /&gt;
|SubclassM=Talos&lt;br /&gt;
|Subclass2=Inmovable&lt;br /&gt;
|LCorporal1={{Pain Train (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Ready For Anything (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Defense Shift (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Steady Hands (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Eat This (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Rumbling Tank (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Holo Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Relocation Servo (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Resilience (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Caustic Nightmare (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Lock and Load (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Sucker Punch (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Dervish (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Close Combat Specialist (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Repair Servos (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Cold Blooded (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Cool Under Pressure (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Impact Compensation (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Heavy Hitter (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Kill Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
{{XCOM Tree (LWOTC)&lt;br /&gt;
|Tier1A={{Charge Servos (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1B={{Smoker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1C={{Battlespace (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1D={{Target Mark (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1E={{Improvise Explosive (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1F={{Covering Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1G={{Maim (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1H={{Flashbanger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1I={{Bulwark (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1J={{Zone of Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1K={{Explosives Handler (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1L={{Suppression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1M=&lt;br /&gt;
|Tier1N=&lt;br /&gt;
&lt;br /&gt;
|Tier2A={{Deadeye (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2B={{Rapid Deployment (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2C={{Volatile Mix (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2D={{Marauder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2E={{Impulse (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2F={{HEAT Arsenal (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2G={{Return Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2H={{Center Mass (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2I={{Shadow Ops Sensor Overlays (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2J={{Cross Out (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2K={{Blaster Master (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2L={{Pyromaniac (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2M={{Against The Odds (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2N=&lt;br /&gt;
&lt;br /&gt;
|Tier3A={{Stilleto (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3B={{Brawler (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3C={{Icy Burst (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3D={{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3E={{MZ Surefire Shot (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3F={{Untouchable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3G={{Combat Fitness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3H={{Avenger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3I={{Whirlwind (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3J={{Full Kit (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3K={{Soften Up (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3L={{Sentinel (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3M={{Cyclic Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3N=&lt;br /&gt;
&lt;br /&gt;
|Tier4A={{Run and Gun (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4B={{Chasing Fire (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4C={{Saturation Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4D={{Concentration (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4E={{Rapid Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4F={{Butcher (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4G=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
* Andromedon starts with 1 armor. Andromedon gains additional +1 armor at SGT and +1 at TSGT, for total of 3 armor points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge|link=]]&amp;lt;br/&amp;gt;Dodge&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge|link=]]&amp;lt;br/&amp;gt;Dodge&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(TJ)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TedJam]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Defectors_(TJ)&amp;diff=122867</id>
		<title>ADVENT Defectors (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Defectors_(TJ)&amp;diff=122867"/>
		<updated>2025-05-29T05:22:23Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: Added that they cannot be captured and Advent kills them instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former ADVENT soldiers can be recruited in Ted Jam to join XCOM in the war against their former masters. They bring their specialized training and weaponry to the field, unlike the Alien Defectors, Advent personnel being hybrids lets them blend in with XCOM soldiers better and they can all be trained to be officers, their resemblance to humans also lets XCOM genetically modify them in the infirmary. Acquired through special covert operations, these soldiers can bolster XCOM&#039;s ranks with firepower, versatility and powerful support abilities.&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
=== Gatecrasher ===&lt;br /&gt;
One ADVENT Defector is always present on Gatecrasher and is part of XCOM at the start of the campaign. All ADVENT Defectors are eligible to be given out Gatecrasher and ADVENT Defectors no do not have force level requirements.&lt;br /&gt;
=== Covert Operation ===&lt;br /&gt;
More can be acquired in the same style as Alien Defectors through a seperate covert operation. Without any force level requirements, anyone can be awarded through it&lt;br /&gt;
* Duplicates are not allowed unless you already have all of them on the Avenger already, the covert operation will always give you someone you do not have already&lt;br /&gt;
* This covert operation cannot fail and does not require any faction influence, intel can also be paid to make the covert operation impossible to ambush. Due to incapable of failure, XCOM can send low-ranking soldiers, or even BU&#039;s to do it.&lt;br /&gt;
&lt;br /&gt;
== Compared to XCOM soldiers ==&lt;br /&gt;
* ADVENT Defectors have their own weapons and armor, they do not share the same armor or weapons as XCOM units.&lt;br /&gt;
* ADVENT Defectors have limited weapon selection with no alternatives.&lt;br /&gt;
* Only certain ADVENT Defectors share equipment, but their weapons and armor are cheaper to make when compared to XCOM versions.&lt;br /&gt;
** Some of the advanced weapons do not cost a corpse to make, just cores and an autopsy.&lt;br /&gt;
* ADVENT Defectors can only be gained through covert operations, making them harder to replace if they were to fall in battle.&lt;br /&gt;
* ADVENT Defectors cannot be turned in to MEC soldiers&lt;br /&gt;
* Raptor and Priest are psionic units, but they do not require Psi Lab to train, just experience as they rank up as normal units.&lt;br /&gt;
* ADVENT Defectors gain baseline armor at certain rank thresholds and some scale their perks with armor tier&lt;br /&gt;
* ADVENT Defectors cannot learn pistol perks&lt;br /&gt;
* ADVENT Defectors always get executed if they get captured, there is no saving them if left behind.&lt;br /&gt;
&lt;br /&gt;
== Compared to Alien Defectors ==&lt;br /&gt;
* ADVENT Defectors can all be gene-modded in the infirmary&lt;br /&gt;
* ADVENT Defectors can all become officers&lt;br /&gt;
* ADVENT Defectors can use all utility slot items XCOM has&lt;br /&gt;
* ADVENT Defectors can all be bonded&lt;br /&gt;
* ADVENT Defectors do not generally start with immunities, they gain their respective immunity through armor upgrades at plated armor tier&lt;br /&gt;
* ADVENT Defectors are all capable of hacking objectives&lt;br /&gt;
* ADVENT Defectors do not have access to Synergy Weapons or any alternative weapons.&lt;br /&gt;
* ADVENT Defectors do not have force level requirements, every single type of them can be acquired at any point in the campaign.&lt;br /&gt;
* ADVENT Defectors can all hunker down&lt;br /&gt;
* ADVENT Defectors can use bayonet attachments&lt;br /&gt;
&lt;br /&gt;
== List of ADVENT Defectors ==&lt;br /&gt;
* ADVENT Military refers to Long War 2 and War of The Chosen ADVENT units.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Overview&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Faction !! Primary Weapon !! Secondary Weapon !! Armor type&lt;br /&gt;
|-&lt;br /&gt;
| Assault Trooper || Assault Division || Assault Shotgun|| Magnetic Grenade Launcher || Assault Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Assault Trooper || Bio Division || Battle Rifle|| Stun Lance || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Barrier Trooper || Bio Division || Advent Shotgun|| ADVENT Bio Shield || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Captain || Bio Division || Advent SMG|| Bio Sabre || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer Commando || Psi Corps || Destroyer Rifle|| Destroyer Ripjack || Destroyer Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Captain || Frost Legion || Frost Rifle||  || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Lancer || Frost Legion || Frost Shotgun|| Frost Axe || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Purifier || Frost Legion || Frost Purifier Cryolator|| Frost Axe || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Technician || Frost Legion || Frost Rifle|| Frost Gremlin || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Officer || ADVENT Military || Advent Rifle|| || Officer Armor&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Pathfinders || Pathfinder SMG|| Pathfinder Scanner || Pathfinder Armor&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Hunter || Pathfinders || Pathfinder Rifle|| Stun Mine || Pathfinder Armor&lt;br /&gt;
|-&lt;br /&gt;
| Priest || ADVENT Military || Advent Rifle|| Priest Psi Amp || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Purifier || ADVENT Military || Flamethrower|| ADVENT pistol || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Raptor Commando || Psi Corps || Raptor Rifle|| Raptor Psi Amp || Raptor Armor&lt;br /&gt;
|-&lt;br /&gt;
| Shieldbearer || ADVENT Military || Battle Rifle|| || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Stunlancer || ADVENT Military || Advent Rifle|| Stun Lance || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Commando || Psi Corps || Wraith Shard Gauntlet|| Wraith Pistol || Wraith Armor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Defectors_(TJ)&amp;diff=122866</id>
		<title>ADVENT Defectors (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Defectors_(TJ)&amp;diff=122866"/>
		<updated>2025-05-29T05:20:40Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: added that they can use bayonets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former ADVENT soldiers can be recruited in Ted Jam to join XCOM in the war against their former masters. They bring their specialized training and weaponry to the field, unlike the Alien Defectors, Advent personnel being hybrids lets them blend in with XCOM soldiers better and they can all be trained to be officers, their resemblance to humans also lets XCOM genetically modify them in the infirmary. Acquired through special covert operations, these soldiers can bolster XCOM&#039;s ranks with firepower, versatility and powerful support abilities.&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
=== Gatecrasher ===&lt;br /&gt;
One ADVENT Defector is always present on Gatecrasher and is part of XCOM at the start of the campaign. All ADVENT Defectors are eligible to be given out Gatecrasher and ADVENT Defectors no do not have force level requirements.&lt;br /&gt;
=== Covert Operation ===&lt;br /&gt;
More can be acquired in the same style as Alien Defectors through a seperate covert operation. Without any force level requirements, anyone can be awarded through it&lt;br /&gt;
* Duplicates are not allowed unless you already have all of them on the Avenger already, the covert operation will always give you someone you do not have already&lt;br /&gt;
* This covert operation cannot fail and does not require any faction influence, intel can also be paid to make the covert operation impossible to ambush. Due to incapable of failure, XCOM can send low-ranking soldiers, or even BU&#039;s to do it.&lt;br /&gt;
&lt;br /&gt;
== Compared to XCOM soldiers ==&lt;br /&gt;
* ADVENT Defectors have their own weapons and armor, they do not share the same armor or weapons as XCOM units.&lt;br /&gt;
* ADVENT Defectors have limited weapon selection with no alternatives.&lt;br /&gt;
* Only certain ADVENT Defectors share equipment, but their weapons and armor are cheaper to make when compared to XCOM versions.&lt;br /&gt;
** Some of the advanced weapons do not cost a corpse to make, just cores and an autopsy.&lt;br /&gt;
* ADVENT Defectors can only be gained through covert operations, making them harder to replace if they were to fall in battle.&lt;br /&gt;
* ADVENT Defectors cannot be turned in to MEC soldiers&lt;br /&gt;
* Raptor and Priest are psionic units, but they do not require Psi Lab to train, just experience as they rank up as normal units.&lt;br /&gt;
* ADVENT Defectors gain baseline armor at certain rank thresholds and some scale their perks with armor tier&lt;br /&gt;
* ADVENT Defectors cannot learn pistol perks&lt;br /&gt;
&lt;br /&gt;
== Compared to Alien Defectors ==&lt;br /&gt;
* ADVENT Defectors can all be gene-modded in the infirmary&lt;br /&gt;
* ADVENT Defectors can all become officers&lt;br /&gt;
* ADVENT Defectors can use all utility slot items XCOM has&lt;br /&gt;
* ADVENT Defectors can all be bonded&lt;br /&gt;
* ADVENT Defectors do not generally start with immunities, they gain their respective immunity through armor upgrades at plated armor tier&lt;br /&gt;
* ADVENT Defectors are all capable of hacking objectives&lt;br /&gt;
* ADVENT Defectors do not have access to Synergy Weapons or any alternative weapons.&lt;br /&gt;
* ADVENT Defectors do not have force level requirements, every single type of them can be acquired at any point in the campaign.&lt;br /&gt;
* ADVENT Defectors can all hunker down&lt;br /&gt;
* ADVENT Defectors can use bayonet attachments&lt;br /&gt;
&lt;br /&gt;
== List of ADVENT Defectors ==&lt;br /&gt;
* ADVENT Military refers to Long War 2 and War of The Chosen ADVENT units.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Overview&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Faction !! Primary Weapon !! Secondary Weapon !! Armor type&lt;br /&gt;
|-&lt;br /&gt;
| Assault Trooper || Assault Division || Assault Shotgun|| Magnetic Grenade Launcher || Assault Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Assault Trooper || Bio Division || Battle Rifle|| Stun Lance || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Barrier Trooper || Bio Division || Advent Shotgun|| ADVENT Bio Shield || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Captain || Bio Division || Advent SMG|| Bio Sabre || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer Commando || Psi Corps || Destroyer Rifle|| Destroyer Ripjack || Destroyer Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Captain || Frost Legion || Frost Rifle||  || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Lancer || Frost Legion || Frost Shotgun|| Frost Axe || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Purifier || Frost Legion || Frost Purifier Cryolator|| Frost Axe || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Technician || Frost Legion || Frost Rifle|| Frost Gremlin || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Officer || ADVENT Military || Advent Rifle|| || Officer Armor&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Pathfinders || Pathfinder SMG|| Pathfinder Scanner || Pathfinder Armor&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Hunter || Pathfinders || Pathfinder Rifle|| Stun Mine || Pathfinder Armor&lt;br /&gt;
|-&lt;br /&gt;
| Priest || ADVENT Military || Advent Rifle|| Priest Psi Amp || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Purifier || ADVENT Military || Flamethrower|| ADVENT pistol || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Raptor Commando || Psi Corps || Raptor Rifle|| Raptor Psi Amp || Raptor Armor&lt;br /&gt;
|-&lt;br /&gt;
| Shieldbearer || ADVENT Military || Battle Rifle|| || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Stunlancer || ADVENT Military || Advent Rifle|| Stun Lance || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Commando || Psi Corps || Wraith Shard Gauntlet|| Wraith Pistol || Wraith Armor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Buildable_Units_(TJ)&amp;diff=122851</id>
		<title>Buildable Units (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Buildable_Units_(TJ)&amp;diff=122851"/>
		<updated>2025-05-25T10:31:44Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: Added that they can do this covert op due to it not being able to fail so their non-existant rank is irrelevant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Buildable Units==&lt;br /&gt;
Ted Jam offers a variety of specialized mechanical, biomechanical or even biological units. They can be created in the Proving Grounds with some resources and enemy corpses. These buildable units have special attributes compared to your standard soldiers, namely:&lt;br /&gt;
* They are incapable of leveling up, but they also do not count as a unit for experience distribution on mission completion. A squad of 3 humans and 2 BU&#039;s does not count as 5 soldiers for experience distribution, it counts as 3. This results in much faster leveling.&lt;br /&gt;
* Most BU&#039;s are mechanical, like a Spark. Celatid turrets and Chryssalid Hound are biological units with will.&lt;br /&gt;
* BU&#039;s besides S.H.I.V. units do not have weapon or armor upgrades in standard sense. Instead they are upgraded globally through the research lab. Frost Droid is the exception as their primary weapon is the same as what XCOM soldiers use, be it a sniper rifle, cannon, shotgun, smg or assault rifle.&lt;br /&gt;
** These upgrades are retroactive and affect Haven units XCOM has aquired through Full Override or covert operation&lt;br /&gt;
*** S.H.I.V. units use Gremlins as their secondary weapon&lt;br /&gt;
* More types of buildable units are unlocked through autopsies or proving ground research topics, S.H.I.V. types are unlocked through armor research.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aquiring BU&#039;s==&lt;br /&gt;
&lt;br /&gt;
==== Starting research ====&lt;br /&gt;
At the start of the campaign, XCOM has access to 2 special research topics, these will deposit a S.H.I.V. unit in to the barracks directly, twice. These armoured robotic tanks can crash through walls, heal injured biological units or attack enemies with their miniguns.&lt;br /&gt;
&lt;br /&gt;
==== Proving Grounds ====&lt;br /&gt;
Proving grounds are the source of all other BU&#039;s XCOM can make. S.H.I.V. units and the Frost Droid are the only BU&#039;s that do not require a corpse to make.&lt;br /&gt;
XCOM can make the following:&lt;br /&gt;
* Super Heavy Infantry Vehicle - S.H.I.V., these robotics tank come with a heavy machinegun and gremlin. &lt;br /&gt;
** S.H.I.V. units gain abilities of all the previous tiers - a Elerium S.H.I.V has the abilities of Alloy and Standard S.H.I.V.&lt;br /&gt;
*** All BU&#039;s that have multiple tech tiers behave like this.&lt;br /&gt;
* Advent Drones - Come as standard, hunter and enigma versions. Considerably faster at infiltration when compared to other BU&#039;s and their repair beam capabilities make them excelent support units alongside other mechanical units.&lt;br /&gt;
* Phase Drone - Capable of phasing through walls, Phase Drone has better offensive capabilities than the normal Advent drones&lt;br /&gt;
* Celatid Turrets - Floating acid spitting specialists, behave more like a mobile turret. Exist in 3 tiers, these are bio-mechanical units, they cannot be hacked, but are vulnerable to psionics and weapons like EMP. They also have the ability to open Advent crates or mark them. Celatid turrets cannot be deployed while injured.&lt;br /&gt;
* MECs - Come in greatest variety - Ressistance MEC, Archer, Pyroclast, Frost MEC, Junk Spark and two different Assault MEC versions. All of these can mark crates and even loot their contents and with sufficient upgrades, they are capable of engaging in melee combat.&lt;br /&gt;
** Ressistance MEC - the standard Mech from Long War 2, armed with a cannon and micro missile launcher&lt;br /&gt;
** Archer MEC - Bombardment mech, comes with improved launcher that holds 3 micro missiles charges that they can launch up to 40 tiles away, but Archers are more fragile and have weaker cannon&lt;br /&gt;
** Pyroclast MEC - Flamethrower mech, they come with no micro-missile launchers but come with ability to overcharge their flamethrowers to deal magnetic type damage, letting them damage even fire immune enemies.&lt;br /&gt;
** Frost Mech MEC - Support fire Mech that inflicts bitterfrost with its cannon, suppression or micro missiles, they also are the most durable standard Mechs due to innate Impact Compensation perk.&lt;br /&gt;
** Junk Spark - The cheapest and weakest buildable units, they come with low health, high armor, cannon and ability to self destruct.&lt;br /&gt;
** Assault MEC - Come in two variations, prototype and standard one. These heavily armoured frontline units are armed with a shotgun and shoulder mounted miniguns.&lt;br /&gt;
* Frost Drone - This humanoid shaped mech can use XCOM&#039;s infantry weapons and has special perks that let them adapt to the weapon type they have been given. This is the only BU that can take cover and can mark or loot crates.&lt;br /&gt;
* Chryssalid Hound - Agile melee fighters that can burrow to ambush XCOM&#039;s enemies, these are biological units.&lt;br /&gt;
** Chryssalid Hound does not have the chryssalid poison ability, just the standard one.&lt;br /&gt;
&lt;br /&gt;
== Limitations of BU&#039;s==&lt;br /&gt;
* All of them are incapable of hacking, even the S.H.I.V. despite having a Gremlin as they lack the Intrusion Protocol.&lt;br /&gt;
* Beside drones, BU&#039;s are harder to infiltrate than normal soldiers.&lt;br /&gt;
* Only Mechs, Celatid Turrets and Frost Droids are capable of marking crates or looting them. But all BU&#039;s can still, interact with rebels for example to rescue them.&lt;br /&gt;
* No bleedouts, BU&#039;s die when their health drops to zero. But mechanical BU&#039;s can be deployed while damaged.&lt;br /&gt;
* Mechanical BU&#039;s can be hacked by Advent, hack defence is bound to their tier and cannot be upgraded. Biomechanical and biological BU&#039;s can be mind controlled and can suffer from fatigue.&lt;br /&gt;
* Chryssalid Hound is treated in the infirmary instead of the repair bay. So staffed Infirmary can speed up its recovery.&lt;br /&gt;
* BU&#039;s do not have the PCS slot&lt;br /&gt;
* S.H.I.V. cannot vault over most obstacles, which can create issues with movement without breaking concealment in some way.&lt;br /&gt;
&lt;br /&gt;
== Special interactions or hidden features ==&lt;br /&gt;
* Leadership - BU&#039;s can build up this bond with an officer, while will is mostly pointless, dodge and faster infiltration is not.&lt;br /&gt;
* Very fast recovery - BU&#039;s are really fast to repair compared to Sparks.&lt;br /&gt;
* Vertical movement - Besides the Frost Droid, all BU&#039;s are capable of jumping up buildings without ladders or staircases.&lt;br /&gt;
* ADVENT and Alien Defector Covert Operation - Because this covert operation cannot fail, it is possible to send something like a S.H.I.V. for this type of mission instead of a normal soldier.&lt;br /&gt;
&lt;br /&gt;
== Full Override ==&lt;br /&gt;
In Ted Jam, permamently stealing a robotic units has few notable differences when compared to Long War 2, mainly, the unit type stolen will be preserved - a Mech Archer will not turn to a generic resistance Mech - almost all robotic units can now be stolen, Stolen units that become a part of Haven do benefit from upgrades XCOM conducts on the Avenger.&lt;br /&gt;
* Sectopods can be stolen and do become part of a Haven, but they lose some of their durability. Despite not being buildable by XCOM, they do benefit from upgrades.&lt;br /&gt;
* Upgrades are applied retroactively, no matter how long a fully overriden unit has spent in a haven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of BU&#039;s and requirements ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ BU requirements&lt;br /&gt;
|-&lt;br /&gt;
! Unit type !! Supplies !! Alloy !! Elerium dust !! Elerium Cores !! Research !! Corpse !! Cryolite&lt;br /&gt;
|-&lt;br /&gt;
| S.H.I.V. || 25 ||  ||  || || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alloy S.H.I.V. || 45 || 3  || 1 || || Plated Armor ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Elerium S.H.I.V. || 65 || 5  || 3 || 1 || Powered Armor ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Drone  || 10 ||  ||  || ||  || 1x Drone wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Hunter Drone  || 20 ||   ||  || 1|| Stunlancer autopsy, MEC breakdown, Advent Robotics || 1x Drone wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Enigma Drone  || 25 ||   ||  || 1 || Spectre autopsy, Advent Robotics || 1x Drone wreck, 1x Spectre corpse || &lt;br /&gt;
|-&lt;br /&gt;
| Phase Drone  || 10 ||  ||  || || Phase Drone autopsy || 1x Phase drone wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Frost Drone  || 15 || 2 ||  || || Hybrid Materials, Bitterfrost Protocol ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Resistance MEC || 20 ||  ||  || || MEC breakdown || 1x MEC wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Archer MEC  || 25 ||  ||  || 1 || MEC breakdown, Exosuits || 1x MEC wreck ||&lt;br /&gt;
|-&lt;br /&gt;
| Pyroclast MEC  || 40 ||  ||  || 1 || MEC breakdown, Purifier autopsy, Advanced Magnetic Weapons || 1x MEC wreck, 1x Purifier corpse ||  &lt;br /&gt;
|-&lt;br /&gt;
| Frost MEC  || 25 ||  ||  || 1 || MEC breakdown, Bitterfrost Protocol || 1x MEC wreck ||  5&lt;br /&gt;
|-&lt;br /&gt;
| Prototype Assault MEC  || 40 ||  ||  || 1 || Assault MEC breakdown, Exo Suit, Advanced Magnetic Weapons || 1x Assault MEC wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Military Assault MEC  || 60 ||  ||  || 2 || Assault MEC breakdown, WAR Suit, Heavy Plasma || 1x Assault MEC wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Celatid Turret || 10 ||  ||  || || Celatid autopsy, Advent Trooper autopsy || 1x Celatid corpse, 1x Trooper corpse || &lt;br /&gt;
|-&lt;br /&gt;
| Alloy Celatid Turret || 25 ||   ||  || || Celatid autopsy, Trooper autopsy, Officer autopsy, Combat Armor, Magnetic weapons || 1x Celatid corpse, 1x Officer corpse || &lt;br /&gt;
|-&lt;br /&gt;
| Elerium Celatid Turret || 50 ||   ||  || 1 || Celatid autopsy, Muton autopsy, Powered Armor, Plasma Rifle || 1x Celatid corpse, 1x Muton corpse || &lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid Hound || 30 ||   ||  || 1 || Chryssalid autopsy || 1x Chryssalid Corpse || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades==&lt;br /&gt;
XCOM can further upgrade their buildable units through the research lab. Each research mentions what applies to which unit if you inspect it in the Proving Grounds. These upgrades do affect already exisiting buildable units and any units in Havens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade !! Research !! Cost !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
| Firepower - Basic || Laser Weapons || 25 supplies, 3 alloys, 3 elerium dust|| Surprise, Concentration, Bigger They Are (All BU&#039;s), Biggest Boom (Frost MEC and Frost Droid)&lt;br /&gt;
|-&lt;br /&gt;
| Firepower - Advanced || Magnetic Weapons || 50 supplies, 5 alloys, 5 elerium dust || Soften Up (All BU&#039;s), Nova (All the MEC types and Junk Spark), Tesla Attack (S.H.I.V.), Demolition Cannon (Frost Droid)&lt;br /&gt;
|-&lt;br /&gt;
| Firepower - Superior || Coilguns || 75 supplies, 10 alloys, 1 elerium core || Anatomy (All BU&#039;s), Supernova (All MEC types), HEAT arsenal (All except the Chryssalid Hound and Drones)&lt;br /&gt;
|-&lt;br /&gt;
| Defense - Basic || Hybrid Materials || 25 supplies, 3 alloys, 3 elerium dust || Formidable, Iron Skin (All BU&#039;s), Moving Target (Drones, Chryssalid Hound, Frost Droid), Draw Fire (All units except Drones, Chryssalids and Frost Droids)&lt;br /&gt;
|-&lt;br /&gt;
| Defense- Advanced || Plated Armor || 50 supplies, 5 alloys, 5 elerium dust || Cybernetic Conditioning, Reactive Armor (All BU&#039;s), Triangulation (All BU&#039;s except Drones, Frost Droid and Chryssalid Hound), Layered Armor (All BU&#039;s except Drones, Frost Droids, and Junk Sparks)&lt;br /&gt;
|-&lt;br /&gt;
| Defense- Superior || Powered Armor || 75 supplies, 10 alloys, 1 elerium core || Impact Fields (All BU&#039;s), Damage Control (All BU&#039;s except Drones and the Frost Droid), Intimidate (All MEC&#039;s and Junk Spark)&lt;br /&gt;
|-&lt;br /&gt;
| Utility - Basic || Advent Robotics || 25 supplies, 3 alloys, 3 elerium dust || Charge (All BU&#039;s), Neutralizing Agent (S.H.I.V. units), ECM (Drones), Corpsman (Frost Droid)&lt;br /&gt;
|-&lt;br /&gt;
| Utility - Advanced || MEC breakdown || 50 supplies, 5 alloys, 5 elerium dust || Combat Fitness, Hidden Reserves (All BU&#039;s), Sensor Overlay (Drones), Blend (Frost Droid, Drones, Chryssalid Hound, Celatid Turrets)&lt;br /&gt;
|-&lt;br /&gt;
| Utility - Superior || Andromedon Autopsy || 75 supplies, 10 alloys, 1 elerium core || Charger (All BU&#039;s), Overdrive (Junk Spark and MEC&#039;s), Botnet (S.H.I.V units and Drones)&lt;br /&gt;
|-&lt;br /&gt;
| Melee - Basic || Faceless Autopsy || 25 supplies, 3 alloys, 3 elerium dust || Strike (Junk Spark, all MEC&#039;s), Cutthroat (Chryssalid Hound), Take Down (Junk Spark, Frost Droid, all MEC&#039;s, Chryssalid Hound), Beatdown (Frost Droid)&lt;br /&gt;
|-&lt;br /&gt;
| Melee - Advanced || Berserker Autopsy || 50 supplies, 5 alloys, 5 elerium dust || Counter-Strike, Concussive Strike, Assault Servos, Strike Out (All MEC&#039;s and Junk Spark)&lt;br /&gt;
|-&lt;br /&gt;
| Melee - Superior || Muton Elite Autopsy || 75 supplies, 10 alloys, 1 elerium core || Lightning Strike (All MEC&#039;s and Junk Spark), Whirlwind (All MEC&#039;s, Junk Spark, Chryssalid Hound), Bloody Knuckles (All MEC&#039;s and Chryssalid Hound)&lt;br /&gt;
|-&lt;br /&gt;
| Sectopod Grade Refinements || Sectopod Breakdown || 200 supplies, 20 alloys, 2 core || Heavy Hitter (All BU&#039;s), Resilience (All BU&#039;s), Double Time (All MEC&#039;s, Junk Spark).&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid Hound Modification || Chryssalid Autopsy || 35 supplies, 4 alloys, 3 elerium dust || Adaptive Bone Marrow, Social Dynamo, Thrash, Salt in the Wound&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Defectors_(TJ)&amp;diff=122850</id>
		<title>Alien Defectors (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Defectors_(TJ)&amp;diff=122850"/>
		<updated>2025-05-25T10:26:31Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: forgot Andromedons being bondable (desolator/Andy)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former servants of the Elder armies, either brought from extra terrestrial destinations or created on Earth directly. Alien defectors are all those that have managed to break free out of the psionic network control. Alien Defectors come in a large variety of species and all are ready to fight and die for a chance for freedom, that means fighting for XCOM. However due to their alien nature, XCOM soldiers do not trust them with officer privileges besides one exception and their alien nature makes genetic modifications in the infirmary impossible and their different anatomies makes certain equipment impossible to use for them. Some aliens also are incapable of forming bonds with our troops.&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
=== Gatecrasher ===&lt;br /&gt;
One Alien Defector is always present on gatecrasher, unlike ADVENT Defectors, the list has restrictions:&lt;br /&gt;
* Vipers - Viper, Sidewinder, Frost Adder, Frost Mamba, Python, Taipan&lt;br /&gt;
** Taipan is only possible if Requiem Legion is present&lt;br /&gt;
* Mutons: Muton Sapper, Frost Bomber, Muton Harrier, Muton Beleaguer, Muton Infiltrator&lt;br /&gt;
** Muton Infiltrator is only possible if Requiem Legion is present&lt;br /&gt;
* Sectoids: Sectoid, Frost Necromancer&lt;br /&gt;
&lt;br /&gt;
=== Alien Defectors Faction Contact ===&lt;br /&gt;
At a start of the campaign, XCOM can research a topic that unlocks experimental weapons for Alien Defectors and also grants a Muton Trooper to the barracks&lt;br /&gt;
* This Muton is immune to Not Created Equally and always comes at squaddie rank&lt;br /&gt;
&lt;br /&gt;
=== Covert Operation ===&lt;br /&gt;
More can be acquired in the same style as Advent Defectors through a seperate covert operation. Unlike their ADVENT counterparts, Aliens do have force level requirements.&lt;br /&gt;
* Duplicates are not allowed unless you already have all of them on the Avenger already, the covert operation will always give you someone you do not have already&lt;br /&gt;
* This covert operation cannot fail and does not require any faction influence, intel can also be paid to make the covert operation impossible to ambush. Also due to being incapable of failure, XCOM can send low-ranking soldiers, or even BU&#039;s to do it.&lt;br /&gt;
==== Force Level Gates ====&lt;br /&gt;
Advanced unit types have a minimum force level before XCOM can earn them&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|+ Force Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Alien !! Force Level &lt;br /&gt;
|-&lt;br /&gt;
| Floater || 5&lt;br /&gt;
|-&lt;br /&gt;
| Viper Commando || 6&lt;br /&gt;
|-&lt;br /&gt;
| Archon || 6&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon || 7&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || 8&lt;br /&gt;
|-&lt;br /&gt;
| Seraphim || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heroic Alien Recruitment ===&lt;br /&gt;
Once XCOM finishes the second Chosen hunt covert operation, XCOM can possibly undertake special covert operation to recruit some of the highest ranking Alien Defectors, each resistance faction has different heroic alien tied to it&lt;br /&gt;
* Unlike the standard covert operation, this mission rewards the heroic alien directly to your barracks, no mission required&lt;br /&gt;
* If XCOM is facing Requiem Legion, different heroic alien will be handed out&lt;br /&gt;
** If facing Requiem Legion, XCOM gains the Wraith&lt;br /&gt;
** If Requiem Legion is not present, XCOM gains the Desolator&lt;br /&gt;
* Only one heroic alien is allowed under normal circumstances&lt;br /&gt;
&lt;br /&gt;
==== Reapers ====&lt;br /&gt;
Winter Sentinel is tied to the Reaper faction, this former Frost Legion Cobra is a heavily mutated Frost Adder, armed with a bolt caster, extended line of sight and increased strength, letting them bind even large humanoids that other Vipers cannot&lt;br /&gt;
==== Skirmisher ====&lt;br /&gt;
Warmaster is tied to the Skirmisher faction, this Muton Devastator is the only alien capable of becoming an officer and the only alien capable of learning pistol perks. This heavily armoured unflankable tank is a powerful support unit.&lt;br /&gt;
==== Templars ====&lt;br /&gt;
If Requiem Legion is present, then Wraith is tied to the Templar faction, this Sectoid rigged on a MEC chassis is a mixed fire and psionic support unit, armed with an energy cannon that melts armor or special psi amp to fuel its psi offense.&lt;br /&gt;
&lt;br /&gt;
Without Requiem Legion present, then Desolator is tied to the Templar faction, this special Andromedon is armed with a radiation flamethrower, improved melee capabilities and deadly incendiary blob launcher. Desolator is unflankable and heavily armoured.&lt;br /&gt;
&lt;br /&gt;
=== Point of Interest ===&lt;br /&gt;
Once per campaign, it is possible to receive a point of interest that gives XCOM a Frost Viper to the barracks, this Frost Viper is otherwise unobtainable through the standard covert operation.&lt;br /&gt;
&lt;br /&gt;
== Compared to XCOM soldiers ==&lt;br /&gt;
* Aliens get always executed if they get captured, there is no saving them if left behind.&lt;br /&gt;
* Aliens do have their own equipment, only Muton Sapper and Frost Mamba share their cyber warfare drones with XCOM troops. Alien equipment is cheaper to make in comparison to XCOM&#039;s one.&lt;br /&gt;
* Aliens are incapable of using medkits and some specialized equipment, but most can use vests, grenades and ammo&lt;br /&gt;
* Aliens generally recover faster from lighter to moderate injuries than XCOM troops.&lt;br /&gt;
** This is caused by higher baseline health, which lets more gradual injuries rather than any special mechanic accelerating such process&lt;br /&gt;
* Aliens cannot become Officers or receive Gene Mods&lt;br /&gt;
** Only the Warmaster can be an officer&lt;br /&gt;
** Some gene mods are present as XCOM perks&lt;br /&gt;
* Only Vipers, Mutons (besides Berserker), Sectoids (besides the Wraith) and Andromedon&#039;s can be bonded&lt;br /&gt;
* Only Warmaster can learn pistol perks, nobody else can.&lt;br /&gt;
* Only Frost Mamba and Muton Sapper can hack, the rest are incapable of interacting with any hack-related objective&lt;br /&gt;
* Alien weapons only have 2 weapon slots and cannot accept underbarrel attachments&lt;br /&gt;
* Aliens are impossible to turn in to MEC Troopers&lt;br /&gt;
&lt;br /&gt;
== Compared to ADVENT Defectors ==&lt;br /&gt;
* A Lot of the aliens share equipment with each other or even have different weapons to choose from. They can also gain further specialized equipment through the workshop exotic weaponry projects.&lt;br /&gt;
* Only Warmaster can become an officer, all ADVENT defectors can do it in comparison&lt;br /&gt;
* Aliens are generally more durable than their ADVENT brethren&lt;br /&gt;
* Aliens start with their respective immunities, they do not require armor upgrade to gain them. A Viper will always be immune to poison.&lt;br /&gt;
&lt;br /&gt;
== Synergy Armory ==&lt;br /&gt;
Once XCOM has build the Research and Development building (the workshop), XCOM can conduct a short research to unlock specialized weapons for their alien allies they have on board. This system works on counting alien types present on the Avenger and combining them to unlock certain weapons. The more aliens XCOM has on board, the larger variety of specialized equipment can be made for them. Some requirements are rigid, while others are loose.&lt;br /&gt;
* The initial project, the Exotic Armory Expansion has to be initiated in the workshop, but once its done, either the workshop or proving grounds can be used to make these weapons or armor&lt;br /&gt;
* Most are one-piece construction only, if lost, they are gone for good, just like the bolt caster, axe or frost bomb&lt;br /&gt;
* Certain synergy weapons can be upgraded&lt;br /&gt;
* Most of these are coil-gun tier weapons, but some like armors are accessible earlier&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1AN0Ubxli0rSSEpPmDCkdaW0EASx0aUUyWVAfCg9bmss/edit?gid=775329759#gid=775329759 List of Synergy Weapons and Armor can be found here]&lt;br /&gt;
&lt;br /&gt;
== List of Alien Defectors ==&lt;br /&gt;
* Requiem Legion defectors will only be present if XCOM faces such foe in the campaign&lt;br /&gt;
* Advent Military refers to Long War 2 and War of The Chosen as origin of the Alien&lt;br /&gt;
* Alien Defectors as a faction means that the Alien has no ADVENT version and is unique in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|+ Overview&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Faction !! Primary Weapon !! Secondary Weapon !! Armor type&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon || ADVENT Military|| Andromedon Cannon|| Acid blob launcher || Andromedon Armor&lt;br /&gt;
|-&lt;br /&gt;
| Archon || ADVENT Military || Archon Ranged Wand|| Archon Bayonet || Alien Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || ADVENT Military || ||  || Berserker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Desolator || Drone Dome Division || Rad-Dust Flamethrower|| Desolator Blob Launcher || Andromedon Armor&lt;br /&gt;
|-&lt;br /&gt;
| Faceless || ADVENT Military || ||  || Faceless Armor&lt;br /&gt;
|-&lt;br /&gt;
| Floater || Requiem Legion || Floater Carbine ||  || Advent Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Adder || Frost Legion || Viper Shotgun|| Frost Adder Tail || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Bomber || Frost Legion || Frost Bomber Shotgun|| Frost Bayonet || Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Mamba || Frost Legion || Viper Sniper Rifle|| Gremlin || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Necromancer || Frost Legion || Frost Sectoid Blaster|| Sectoid Psi-Amp || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Beleaguer || Muton Harrier Division || Muton Battle Rifle|| || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Harrier || Muton Harrier Division || Muton Grenade Launcher ||  || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Hunter || Muton Hunter Division || Muton Stalker Rifle ||  || Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Prowler || Muton Hunter Division || Muton Stalker Rifle ||  || Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Sapper || Alien Defectors || Muton Sapper Rifle|| BIT|| Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Trooper || ADVENT Military || Muton Rifle|| Muton Bayonet || Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Infiltrator || Requiem Legion || Muton Infiltrator Rifle|| Infiltrator Claw|| Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Naja || ADVENT Military || Viper Sniper Rifle||  || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Python || Alien Defectors || Python Magma Rifle|| Python&#039;s Tongue || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid || Alien Defectors || Sectoid Blaster|| Sectoid Psi-Amp  || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Sectoid Abjurer || Abjurer Corp || Sectoid Blaster|| Sectoid Psi-Amp  || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
| Seraphim || Requiem Legion || Archon Ranged Wand || Seraphim Bayonet  || Alien Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder || ADVENT Military || Viper SMG || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Taipan Hussar || Requiem Legion || Taipan SMG || Taipan Sword || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Viper || ADVENT Military || Viper Rifle || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Viper Commando || Bio Division and Requiem Legion || || Commando Pistol || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Viper || Frost Legion || Viper Rifle || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Warmaster || Muton Harrier Division || Psionic Rifle || Lightning Claw + Lance Pistol || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Winter Sentinel || Frost Legion || Sentinel&#039;s Bolt Caster || Sentinel&#039;s Tail || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Wraith || Requiem Legion || Wraith Psi Rifle || Wraith Psi-Amp || Sectoid MEC Armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Defectors_(TJ)&amp;diff=122849</id>
		<title>Alien Defectors (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Defectors_(TJ)&amp;diff=122849"/>
		<updated>2025-05-25T10:23:56Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: I created the whole thing, i did add even the Requiem Legion units that somehow got Stalin&amp;#039;d despite them being part of the roster, while Requiem is not part of the main collection, calling it completely unrelated would be a lie given the amount of work from Tedster and Reshi&amp;#039;s side on it to work well with TJ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former servants of the Elder armies, either brought from extra terrestrial destinations or created on Earth directly. Alien defectors are all those that have managed to break free out of the psionic network control. Alien Defectors come in a large variety of species and all are ready to fight and die for a chance for freedom, that means fighting for XCOM. However due to their alien nature, XCOM soldiers do not trust them with officer privileges besides one exception and their alien nature makes genetic modifications in the infirmary impossible and their different anatomies makes certain equipment impossible to use for them. Some aliens also are incapable of forming bonds with our troops.&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
=== Gatecrasher ===&lt;br /&gt;
One Alien Defector is always present on gatecrasher, unlike ADVENT Defectors, the list has restrictions:&lt;br /&gt;
* Vipers - Viper, Sidewinder, Frost Adder, Frost Mamba, Python, Taipan&lt;br /&gt;
** Taipan is only possible if Requiem Legion is present&lt;br /&gt;
* Mutons: Muton Sapper, Frost Bomber, Muton Harrier, Muton Beleaguer, Muton Infiltrator&lt;br /&gt;
** Muton Infiltrator is only possible if Requiem Legion is present&lt;br /&gt;
* Sectoids: Sectoid, Frost Necromancer&lt;br /&gt;
&lt;br /&gt;
=== Alien Defectors Faction Contact ===&lt;br /&gt;
At a start of the campaign, XCOM can research a topic that unlocks experimental weapons for Alien Defectors and also grants a Muton Trooper to the barracks&lt;br /&gt;
* This Muton is immune to Not Created Equally and always comes at squaddie rank&lt;br /&gt;
&lt;br /&gt;
=== Covert Operation ===&lt;br /&gt;
More can be acquired in the same style as Advent Defectors through a seperate covert operation. Unlike their ADVENT counterparts, Aliens do have force level requirements.&lt;br /&gt;
* Duplicates are not allowed unless you already have all of them on the Avenger already, the covert operation will always give you someone you do not have already&lt;br /&gt;
* This covert operation cannot fail and does not require any faction influence, intel can also be paid to make the covert operation impossible to ambush. Also due to being incapable of failure, XCOM can send low-ranking soldiers, or even BU&#039;s to do it.&lt;br /&gt;
==== Force Level Gates ====&lt;br /&gt;
Advanced unit types have a minimum force level before XCOM can earn them&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|+ Force Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Alien !! Force Level &lt;br /&gt;
|-&lt;br /&gt;
| Floater || 5&lt;br /&gt;
|-&lt;br /&gt;
| Viper Commando || 6&lt;br /&gt;
|-&lt;br /&gt;
| Archon || 6&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon || 7&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || 8&lt;br /&gt;
|-&lt;br /&gt;
| Seraphim || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heroic Alien Recruitment ===&lt;br /&gt;
Once XCOM finishes the second Chosen hunt covert operation, XCOM can possibly undertake special covert operation to recruit some of the highest ranking Alien Defectors, each resistance faction has different heroic alien tied to it&lt;br /&gt;
* Unlike the standard covert operation, this mission rewards the heroic alien directly to your barracks, no mission required&lt;br /&gt;
* If XCOM is facing Requiem Legion, different heroic alien will be handed out&lt;br /&gt;
** If facing Requiem Legion, XCOM gains the Wraith&lt;br /&gt;
** If Requiem Legion is not present, XCOM gains the Desolator&lt;br /&gt;
* Only one heroic alien is allowed under normal circumstances&lt;br /&gt;
&lt;br /&gt;
==== Reapers ====&lt;br /&gt;
Winter Sentinel is tied to the Reaper faction, this former Frost Legion Cobra is a heavily mutated Frost Adder, armed with a bolt caster, extended line of sight and increased strength, letting them bind even large humanoids that other Vipers cannot&lt;br /&gt;
==== Skirmisher ====&lt;br /&gt;
Warmaster is tied to the Skirmisher faction, this Muton Devastator is the only alien capable of becoming an officer and the only alien capable of learning pistol perks. This heavily armoured unflankable tank is a powerful support unit.&lt;br /&gt;
==== Templars ====&lt;br /&gt;
If Requiem Legion is present, then Wraith is tied to the Templar faction, this Sectoid rigged on a MEC chassis is a mixed fire and psionic support unit, armed with an energy cannon that melts armor or special psi amp to fuel its psi offense.&lt;br /&gt;
&lt;br /&gt;
Without Requiem Legion present, then Desolator is tied to the Templar faction, this special Andromedon is armed with a radiation flamethrower, improved melee capabilities and deadly incendiary blob launcher. Desolator is unflankable and heavily armoured.&lt;br /&gt;
&lt;br /&gt;
=== Point of Interest ===&lt;br /&gt;
Once per campaign, it is possible to receive a point of interest that gives XCOM a Frost Viper to the barracks, this Frost Viper is otherwise unobtainable through the standard covert operation.&lt;br /&gt;
&lt;br /&gt;
== Compared to XCOM soldiers ==&lt;br /&gt;
* Aliens get always executed if they get captured, there is no saving them if left behind.&lt;br /&gt;
* Aliens do have their own equipment, only Muton Sapper and Frost Mamba share their cyber warfare drones with XCOM troops. Alien equipment is cheaper to make in comparison to XCOM&#039;s one.&lt;br /&gt;
* Aliens are incapable of using medkits and some specialized equipment, but most can use vests, grenades and ammo&lt;br /&gt;
* Aliens generally recover faster from lighter to moderate injuries than XCOM troops.&lt;br /&gt;
** This is caused by higher baseline health, which lets more gradual injuries rather than any special mechanic accelerating such process&lt;br /&gt;
* Aliens cannot become Officers or receive Gene Mods&lt;br /&gt;
** Only the Warmaster can be an officer&lt;br /&gt;
** Some gene mods are present as XCOM perks&lt;br /&gt;
* Only Vipers, Mutons (besides Berserker), Sectoids (besides the Wraith) can be bonded&lt;br /&gt;
* Only Warmaster can learn pistol perks, nobody else can.&lt;br /&gt;
* Only Frost Mamba and Muton Sapper can hack, the rest are incapable of interacting with any hack-related objective&lt;br /&gt;
* Alien weapons only have 2 weapon slots and cannot accept underbarrel attachments&lt;br /&gt;
* Aliens are impossible to turn in to MEC Troopers&lt;br /&gt;
&lt;br /&gt;
== Compared to ADVENT Defectors ==&lt;br /&gt;
* A Lot of the aliens share equipment with each other or even have different weapons to choose from. They can also gain further specialized equipment through the workshop exotic weaponry projects.&lt;br /&gt;
* Only Warmaster can become an officer, all ADVENT defectors can do it in comparison&lt;br /&gt;
* Aliens are generally more durable than their ADVENT brethren&lt;br /&gt;
* Aliens start with their respective immunities, they do not require armor upgrade to gain them. A Viper will always be immune to poison.&lt;br /&gt;
&lt;br /&gt;
== Synergy Armory ==&lt;br /&gt;
Once XCOM has build the Research and Development building (the workshop), XCOM can conduct a short research to unlock specialized weapons for their alien allies they have on board. This system works on counting alien types present on the Avenger and combining them to unlock certain weapons. The more aliens XCOM has on board, the larger variety of specialized equipment can be made for them. Some requirements are rigid, while others are loose.&lt;br /&gt;
* The initial project, the Exotic Armory Expansion has to be initiated in the workshop, but once its done, either the workshop or proving grounds can be used to make these weapons or armor&lt;br /&gt;
* Most are one-piece construction only, if lost, they are gone for good, just like the bolt caster, axe or frost bomb&lt;br /&gt;
* Certain synergy weapons can be upgraded&lt;br /&gt;
* Most of these are coil-gun tier weapons, but some like armors are accessible earlier&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1AN0Ubxli0rSSEpPmDCkdaW0EASx0aUUyWVAfCg9bmss/edit?gid=775329759#gid=775329759 List of Synergy Weapons and Armor can be found here]&lt;br /&gt;
&lt;br /&gt;
== List of Alien Defectors ==&lt;br /&gt;
* Requiem Legion defectors will only be present if XCOM faces such foe in the campaign&lt;br /&gt;
* Advent Military refers to Long War 2 and War of The Chosen as origin of the Alien&lt;br /&gt;
* Alien Defectors as a faction means that the Alien has no ADVENT version and is unique in some way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|+ Overview&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Faction !! Primary Weapon !! Secondary Weapon !! Armor type&lt;br /&gt;
|-&lt;br /&gt;
| Andromedon || ADVENT Military|| Andromedon Cannon|| Acid blob launcher || Andromedon Armor&lt;br /&gt;
|-&lt;br /&gt;
| Archon || ADVENT Military || Archon Ranged Wand|| Archon Bayonet || Alien Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || ADVENT Military || ||  || Berserker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Desolator || Drone Dome Division || Rad-Dust Flamethrower|| Desolator Blob Launcher || Andromedon Armor&lt;br /&gt;
|-&lt;br /&gt;
| Faceless || ADVENT Military || ||  || Faceless Armor&lt;br /&gt;
|-&lt;br /&gt;
| Floater || Requiem Legion || Floater Carbine ||  || Advent Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Adder || Frost Legion || Viper Shotgun|| Frost Adder Tail || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Bomber || Frost Legion || Frost Bomber Shotgun|| Frost Bayonet || Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Mamba || Frost Legion || Viper Sniper Rifle|| Gremlin || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Necromancer || Frost Legion || Frost Sectoid Blaster|| Sectoid Psi-Amp || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Beleaguer || Muton Harrier Division || Muton Battle Rifle|| || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Harrier || Muton Harrier Division || Muton Grenade Launcher ||  || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Hunter || Muton Hunter Division || Muton Stalker Rifle ||  || Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Prowler || Muton Hunter Division || Muton Stalker Rifle ||  || Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Sapper || Alien Defectors || Muton Sapper Rifle|| BIT|| Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Trooper || ADVENT Military || Muton Rifle|| Muton Bayonet || Muton Infantry Armor&lt;br /&gt;
|-&lt;br /&gt;
| Muton Infiltrator || Requiem Legion || Muton Infiltrator Rifle|| Infiltrator Claw|| Muton Stalker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Naja || ADVENT Military || Viper Sniper Rifle||  || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Python || Alien Defectors || Python Magma Rifle|| Python&#039;s Tongue || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid || Alien Defectors || Sectoid Blaster|| Sectoid Psi-Amp  || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Sectoid Abjurer || Abjurer Corp || Sectoid Blaster|| Sectoid Psi-Amp  || Sectoid Armor&lt;br /&gt;
|-&lt;br /&gt;
| Seraphim || Requiem Legion || Archon Ranged Wand || Seraphim Bayonet  || Alien Flight Armor&lt;br /&gt;
|-&lt;br /&gt;
| Sidewinder || ADVENT Military || Viper SMG || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Taipan Hussar || Requiem Legion || Taipan SMG || Taipan Sword || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Viper || ADVENT Military || Viper Rifle || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Viper Commando || Bio Division and Requiem Legion || || Commando Pistol || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Viper || Frost Legion || Viper Rifle || || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Warmaster || Muton Harrier Division || Psionic Rifle || Lightning Claw + Lance Pistol || Muton Striker Armor&lt;br /&gt;
|-&lt;br /&gt;
| Winter Sentinel || Frost Legion || Sentinel&#039;s Bolt Caster || Sentinel&#039;s Tail || Viper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Wraith || Requiem Legion || Wraith Psi Rifle || Wraith Psi-Amp || Sectoid MEC Armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Defectors_(TJ)&amp;diff=122848</id>
		<title>ADVENT Defectors (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Defectors_(TJ)&amp;diff=122848"/>
		<updated>2025-05-25T10:10:13Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: Clarification about what does Advent Military even mean&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former ADVENT soldiers can be recruited in Ted Jam to join XCOM in the war against their former masters. They bring their specialized training and weaponry to the field, unlike the Alien Defectors, Advent personnel being hybrids lets them blend in with XCOM soldiers better and they can all be trained to be officers, their resemblance to humans also lets XCOM genetically modify them in the infirmary. Acquired through special covert operations, these soldiers can bolster XCOM&#039;s ranks with firepower, versatility and powerful support abilities.&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
=== Gatecrasher ===&lt;br /&gt;
One ADVENT Defector is always present on Gatecrasher and is part of XCOM at the start of the campaign. All ADVENT Defectors are eligible to be given out Gatecrasher and ADVENT Defectors no do not have force level requirements.&lt;br /&gt;
=== Covert Operation ===&lt;br /&gt;
More can be acquired in the same style as Alien Defectors through a seperate covert operation. Without any force level requirements, anyone can be awarded through it&lt;br /&gt;
* Duplicates are not allowed unless you already have all of them on the Avenger already, the covert operation will always give you someone you do not have already&lt;br /&gt;
* This covert operation cannot fail and does not require any faction influence, intel can also be paid to make the covert operation impossible to ambush. Due to incapable of failure, XCOM can send low-ranking soldiers, or even BU&#039;s to do it.&lt;br /&gt;
&lt;br /&gt;
== Compared to XCOM soldiers ==&lt;br /&gt;
* ADVENT Defectors have their own weapons and armor, they do not share the same armor or weapons as XCOM units.&lt;br /&gt;
* ADVENT Defectors have limited weapon selection with no alternatives.&lt;br /&gt;
* Only certain ADVENT Defectors share equipment, but their weapons and armor are cheaper to make when compared to XCOM versions.&lt;br /&gt;
** Some of the advanced weapons do not cost a corpse to make, just cores and an autopsy.&lt;br /&gt;
* ADVENT Defectors can only be gained through covert operations, making them harder to replace if they were to fall in battle.&lt;br /&gt;
* ADVENT Defectors cannot be turned in to MEC soldiers&lt;br /&gt;
* Raptor and Priest are psionic units, but they do not require Psi Lab to train, just experience as they rank up as normal units.&lt;br /&gt;
* ADVENT Defectors gain baseline armor at certain rank thresholds and some scale their perks with armor tier&lt;br /&gt;
* ADVENT Defectors cannot learn pistol perks&lt;br /&gt;
&lt;br /&gt;
== Compared to Alien Defectors ==&lt;br /&gt;
* ADVENT Defectors can all be gene-modded in the infirmary&lt;br /&gt;
* ADVENT Defectors can all become officers&lt;br /&gt;
* ADVENT Defectors can use all utility slot items XCOM has&lt;br /&gt;
* ADVENT Defectors can all be bonded&lt;br /&gt;
* ADVENT Defectors do not generally start with immunities, they gain their respective immunity through armor upgrades at plated armor tier&lt;br /&gt;
* ADVENT Defectors are all capable of hacking objectives&lt;br /&gt;
* ADVENT Defectors do not have access to Synergy Weapons or any alternative weapons.&lt;br /&gt;
* ADVENT Defectors do not have force level requirements, every single type of them can be acquired at any point in the campaign.&lt;br /&gt;
* ADVENT Defectors can all hunker down&lt;br /&gt;
&lt;br /&gt;
== List of ADVENT Defectors ==&lt;br /&gt;
* ADVENT Military refers to Long War 2 and War of The Chosen ADVENT units.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Overview&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Faction !! Primary Weapon !! Secondary Weapon !! Armor type&lt;br /&gt;
|-&lt;br /&gt;
| Assault Trooper || Assault Division || Assault Shotgun|| Magnetic Grenade Launcher || Assault Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Assault Trooper || Bio Division || Battle Rifle|| Stun Lance || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Barrier Trooper || Bio Division || Advent Shotgun|| ADVENT Bio Shield || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Captain || Bio Division || Advent SMG|| Bio Sabre || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer Commando || Psi Corps || Destroyer Rifle|| Destroyer Ripjack || Destroyer Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Captain || Frost Legion || Frost Rifle||  || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Lancer || Frost Legion || Frost Shotgun|| Frost Axe || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Purifier || Frost Legion || Frost Purifier Cryolator|| Frost Axe || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Technician || Frost Legion || Frost Rifle|| Frost Gremlin || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Officer || ADVENT Military || Advent Rifle|| || Officer Armor&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Pathfinders || Pathfinder SMG|| Pathfinder Scanner || Pathfinder Armor&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Hunter || Pathfinders || Pathfinder Rifle|| Stun Mine || Pathfinder Armor&lt;br /&gt;
|-&lt;br /&gt;
| Priest || ADVENT Military || Advent Rifle|| Priest Psi Amp || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Purifier || ADVENT Military || Flamethrower|| ADVENT pistol || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Raptor Commando || Psi Corps || Raptor Rifle|| Raptor Psi Amp || Raptor Armor&lt;br /&gt;
|-&lt;br /&gt;
| Shieldbearer || ADVENT Military || Battle Rifle|| || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Stunlancer || ADVENT Military || Advent Rifle|| Stun Lance || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Commando || Psi Corps || Wraith Shard Gauntlet|| Wraith Pistol || Wraith Armor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Defectors_(TJ)&amp;diff=122847</id>
		<title>ADVENT Defectors (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Defectors_(TJ)&amp;diff=122847"/>
		<updated>2025-05-25T06:26:22Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: Forgot that ADVENT dudes cant learn pistol perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former ADVENT soldiers can be recruited in Ted Jam to join XCOM in the war against their former masters. They bring their specialized training and weaponry to the field, unlike the Alien Defectors, Advent personnel being hybrids lets them blend in with XCOM soldiers better and they can all be trained to be officers, their resemblance to humans also lets XCOM genetically modify them in the infirmary. Acquired through special covert operations, these soldiers can bolster XCOM&#039;s ranks with firepower, versatility and powerful support abilities.&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
=== Gatecrasher ===&lt;br /&gt;
One ADVENT Defector is always present on Gatecrasher and is part of XCOM at the start of the campaign. All ADVENT Defectors are eligible to be given out Gatecrasher and ADVENT Defectors no do not have force level requirements.&lt;br /&gt;
=== Covert Operation ===&lt;br /&gt;
More can be acquired in the same style as Alien Defectors through a seperate covert operation. Without any force level requirements, anyone can be awarded through it&lt;br /&gt;
* Duplicates are not allowed unless you already have all of them on the Avenger already, the covert operation will always give you someone you do not have already&lt;br /&gt;
* This covert operation cannot fail and does not require any faction influence, intel can also be paid to make the covert operation impossible to ambush. Due to incapable of failure, XCOM can send low-ranking soldiers, or even BU&#039;s to do it.&lt;br /&gt;
&lt;br /&gt;
== Compared to XCOM soldiers ==&lt;br /&gt;
* ADVENT Defectors have their own weapons and armor, they do not share the same armor or weapons as XCOM units.&lt;br /&gt;
* ADVENT Defectors have limited weapon selection with no alternatives.&lt;br /&gt;
* Only certain ADVENT Defectors share equipment, but their weapons and armor are cheaper to make when compared to XCOM versions.&lt;br /&gt;
** Some of the advanced weapons do not cost a corpse to make, just cores and an autopsy.&lt;br /&gt;
* ADVENT Defectors can only be gained through covert operations, making them harder to replace if they were to fall in battle.&lt;br /&gt;
* ADVENT Defectors cannot be turned in to MEC soldiers&lt;br /&gt;
* Raptor and Priest are psionic units, but they do not require Psi Lab to train, just experience as they rank up as normal units.&lt;br /&gt;
* ADVENT Defectors gain baseline armor at certain rank thresholds and some scale their perks with armor tier&lt;br /&gt;
* ADVENT Defectors cannot learn pistol perks&lt;br /&gt;
&lt;br /&gt;
== Compared to Alien Defectors ==&lt;br /&gt;
* ADVENT Defectors can all be gene-modded in the infirmary&lt;br /&gt;
* ADVENT Defectors can all become officers&lt;br /&gt;
* ADVENT Defectors can use all utility slot items XCOM has&lt;br /&gt;
* ADVENT Defectors can all be bonded&lt;br /&gt;
* ADVENT Defectors do not generally start with immunities, they gain their respective immunity through armor upgrades at plated armor tier&lt;br /&gt;
* ADVENT Defectors are all capable of hacking objectives&lt;br /&gt;
* ADVENT Defectors do not have access to Synergy Weapons or any alternative weapons.&lt;br /&gt;
* ADVENT Defectors do not have force level requirements, every single type of them can be acquired at any point in the campaign.&lt;br /&gt;
* ADVENT Defectors can all hunker down&lt;br /&gt;
&lt;br /&gt;
== List of ADVENT Defectors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Overview&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Faction !! Primary Weapon !! Secondary Weapon !! Armor type&lt;br /&gt;
|-&lt;br /&gt;
| Assault Trooper || Assault Division || Assault Shotgun|| Magnetic Grenade Launcher || Assault Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Assault Trooper || Bio Division || Battle Rifle|| Stun Lance || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Barrier Trooper || Bio Division || Advent Shotgun|| ADVENT Bio Shield || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Captain || Bio Division || Advent SMG|| Bio Sabre || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer Commando || Psi Corps || Destroyer Rifle|| Destroyer Ripjack || Destroyer Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Captain || Frost Legion || Frost Rifle||  || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Lancer || Frost Legion || Frost Shotgun|| Frost Axe || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Purifier || Frost Legion || Frost Purifier Cryolator|| Frost Axe || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Technician || Frost Legion || Frost Rifle|| Frost Gremlin || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Officer || ADVENT Military || Advent Rifle|| || Officer Armor&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Pathfinders || Pathfinder SMG|| Pathfinder Scanner || Pathfinder Armor&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Hunter || Pathfinders || Pathfinder Rifle|| Stun Mine || Pathfinder Armor&lt;br /&gt;
|-&lt;br /&gt;
| Priest || ADVENT Military || Advent Rifle|| Priest Psi Amp || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Purifier || ADVENT Military || Flamethrower|| ADVENT pistol || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Raptor Commando || Psi Corps || Raptor Rifle|| Raptor Psi Amp || Raptor Armor&lt;br /&gt;
|-&lt;br /&gt;
| Shieldbearer || ADVENT Military || Battle Rifle|| || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Stunlancer || ADVENT Military || Advent Rifle|| Stun Lance || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Commando || Psi Corps || Wraith Shard Gauntlet|| Wraith Pistol || Wraith Armor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Defectors_(TJ)&amp;diff=122846</id>
		<title>ADVENT Defectors (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Defectors_(TJ)&amp;diff=122846"/>
		<updated>2025-05-25T05:50:32Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: Wrote the whole thing, individual classes are to be discussed on their respective pages, make sure to give it a glance if it sounds like its written by a human, also this page will need some visual face lift in future.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Former ADVENT soldiers can be recruited in Ted Jam to join XCOM in the war against their former masters. They bring their specialized training and weaponry to the field, unlike the Alien Defectors, Advent personnel being hybrids lets them blend in with XCOM soldiers better and they can all be trained to be officers, their resemblance to humans also lets XCOM genetically modify them in the infirmary. Acquired through special covert operations, these soldiers can bolster XCOM&#039;s ranks with firepower, versatility and powerful support abilities.&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
=== Gatecrasher ===&lt;br /&gt;
One ADVENT Defector is always present on Gatecrasher and is part of XCOM at the start of the campaign. All ADVENT Defectors are eligible to be given out Gatecrasher and ADVENT Defectors no do not have force level requirements.&lt;br /&gt;
=== Covert Operation ===&lt;br /&gt;
More can be acquired in the same style as Alien Defectors through a seperate covert operation. Without any force level requirements, anyone can be awarded through it&lt;br /&gt;
* Duplicates are not allowed unless you already have all of them on the Avenger already, the covert operation will always give you someone you do not have already&lt;br /&gt;
* This covert operation cannot fail and does not require any faction influence, intel can also be paid to make the covert operation impossible to ambush. Due to incapable of failure, XCOM can send low-ranking soldiers, or even BU&#039;s to do it.&lt;br /&gt;
&lt;br /&gt;
== Compared to XCOM soldiers ==&lt;br /&gt;
* ADVENT Defectors have their own weapons and armor, they do not share the same armor or weapons as XCOM units.&lt;br /&gt;
* ADVENT Defectors have limited weapon selection with no alternatives.&lt;br /&gt;
* Only certain ADVENT Defectors share equipment, but their weapons and armor are cheaper to make when compared to XCOM versions.&lt;br /&gt;
** Some of the advanced weapons do not cost a corpse to make, just cores and an autopsy.&lt;br /&gt;
* ADVENT Defectors can only be gained through covert operations, making them harder to replace if they were to fall in battle.&lt;br /&gt;
* ADVENT Defectors cannot be turned in to MEC soldiers&lt;br /&gt;
* Raptor and Priest are psionic units, but they do not require Psi Lab to train, just experience as they rank up as normal units.&lt;br /&gt;
* ADVENT Defectors gain baseline armor at certain rank thresholds and some scale their perks with armor tier&lt;br /&gt;
&lt;br /&gt;
== Compared to Alien Defectors ==&lt;br /&gt;
* ADVENT Defectors can all be gene-modded in the infirmary&lt;br /&gt;
* ADVENT Defectors can all become officers&lt;br /&gt;
* ADVENT Defectors can use all utility slot items XCOM has&lt;br /&gt;
* ADVENT Defectors can all be bonded&lt;br /&gt;
* ADVENT Defectors do not generally start with immunities, they gain their respective immunity through armor upgrades at plated armor tier&lt;br /&gt;
* ADVENT Defectors are all capable of hacking objectives&lt;br /&gt;
* ADVENT Defectors do not have access to Synergy Weapons or any alternative weapons.&lt;br /&gt;
* ADVENT Defectors do not have force level requirements, every single type of them can be acquired at any point in the campaign.&lt;br /&gt;
* ADVENT Defectors can all hunker down&lt;br /&gt;
&lt;br /&gt;
== List of ADVENT Defectors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Overview&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Faction !! Primary Weapon !! Secondary Weapon !! Armor type&lt;br /&gt;
|-&lt;br /&gt;
| Assault Trooper || Assault Division || Assault Shotgun|| Magnetic Grenade Launcher || Assault Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Assault Trooper || Bio Division || Battle Rifle|| Stun Lance || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Barrier Trooper || Bio Division || Advent Shotgun|| ADVENT Bio Shield || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Bio Captain || Bio Division || Advent SMG|| Bio Sabre || Bio Trooper Armor&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer Commando || Psi Corps || Destroyer Rifle|| Destroyer Ripjack || Destroyer Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Captain || Frost Legion || Frost Rifle||  || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Lancer || Frost Legion || Frost Shotgun|| Frost Axe || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Purifier || Frost Legion || Frost Purifier Cryolator|| Frost Axe || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Frost Technician || Frost Legion || Frost Rifle|| Frost Gremlin || Frost Legion Armor&lt;br /&gt;
|-&lt;br /&gt;
| Officer || ADVENT Military || Advent Rifle|| || Officer Armor&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Pathfinders || Pathfinder SMG|| Pathfinder Scanner || Pathfinder Armor&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder Hunter || Pathfinders || Pathfinder Rifle|| Stun Mine || Pathfinder Armor&lt;br /&gt;
|-&lt;br /&gt;
| Priest || ADVENT Military || Advent Rifle|| Priest Psi Amp || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Purifier || ADVENT Military || Flamethrower|| ADVENT pistol || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Raptor Commando || Psi Corps || Raptor Rifle|| Raptor Psi Amp || Raptor Armor&lt;br /&gt;
|-&lt;br /&gt;
| Shieldbearer || ADVENT Military || Battle Rifle|| || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Stunlancer || ADVENT Military || Advent Rifle|| Stun Lance || Advent Armor&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Commando || Psi Corps || Wraith Shard Gauntlet|| Wraith Pistol || Wraith Armor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Buildable_Units_(TJ)&amp;diff=122835</id>
		<title>Buildable Units (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Buildable_Units_(TJ)&amp;diff=122835"/>
		<updated>2025-05-24T17:49:44Z</updated>

		<summary type="html">&lt;p&gt;Mrvecz: Created the first page for the main summary, more in-depth detail on each unit should use their respective pages, this is mainly for the main concept and the broader/global rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Buildable Units==&lt;br /&gt;
Ted Jam offers a variety of specialized mechanical, biomechanical or even biological units. They can be created in the Proving Grounds with some resources and enemy corpses. These buildable units have special attributes compared to your standard soldiers, namely:&lt;br /&gt;
* They are incapable of leveling up, but they also do not count as a unit for experience distribution on mission completion. A squad of 3 humans and 2 BU&#039;s does not count as 5 soldiers for experience distribution, it counts as 3. This results in much faster leveling.&lt;br /&gt;
* Most BU&#039;s are mechanical, like a Spark. Celatid turrets and Chryssalid Hound are biological units with will.&lt;br /&gt;
* BU&#039;s besides S.H.I.V. units do not have weapon or armor upgrades in standard sense. Instead they are upgraded globally through the research lab. Frost Droid is the exception as their primary weapon is the same as what XCOM soldiers use, be it a sniper rifle, cannon, shotgun, smg or assault rifle.&lt;br /&gt;
** These upgrades are retroactive and affect Haven units XCOM has aquired through Full Override or covert operation&lt;br /&gt;
*** S.H.I.V. units use Gremlins as their secondary weapon&lt;br /&gt;
* More types of buildable units are unlocked through autopsies or proving ground research topics, S.H.I.V. types are unlocked through armor research.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aquiring BU&#039;s==&lt;br /&gt;
&lt;br /&gt;
==== Starting research ====&lt;br /&gt;
At the start of the campaign, XCOM has access to 2 special research topics, these will deposit a S.H.I.V. unit in to the barracks directly, twice. These armoured robotic tanks can crash through walls, heal injured biological units or attack enemies with their miniguns.&lt;br /&gt;
&lt;br /&gt;
==== Proving Grounds ====&lt;br /&gt;
Proving grounds are the source of all other BU&#039;s XCOM can make. S.H.I.V. units and the Frost Droid are the only BU&#039;s that do not require a corpse to make.&lt;br /&gt;
XCOM can make the following:&lt;br /&gt;
* Super Heavy Infantry Vehicle - S.H.I.V., these robotics tank come with a heavy machinegun and gremlin. &lt;br /&gt;
** S.H.I.V. units gain abilities of all the previous tiers - a Elerium S.H.I.V has the abilities of Alloy and Standard S.H.I.V.&lt;br /&gt;
*** All BU&#039;s that have multiple tech tiers behave like this.&lt;br /&gt;
* Advent Drones - Come as standard, hunter and enigma versions. Considerably faster at infiltration when compared to other BU&#039;s and their repair beam capabilities make them excelent support units alongside other mechanical units.&lt;br /&gt;
* Phase Drone - Capable of phasing through walls, Phase Drone has better offensive capabilities than the normal Advent drones&lt;br /&gt;
* Celatid Turrets - Floating acid spitting specialists, behave more like a mobile turret. Exist in 3 tiers, these are bio-mechanical units, they cannot be hacked, but are vulnerable to psionics and weapons like EMP. They also have the ability to open Advent crates or mark them. Celatid turrets cannot be deployed while injured.&lt;br /&gt;
* MECs - Come in greatest variety - Ressistance MEC, Archer, Pyroclast, Frost MEC, Junk Spark and two different Assault MEC versions. All of these can mark crates and even loot their contents and with sufficient upgrades, they are capable of engaging in melee combat.&lt;br /&gt;
** Ressistance MEC - the standard Mech from Long War 2, armed with a cannon and micro missile launcher&lt;br /&gt;
** Archer MEC - Bombardment mech, comes with improved launcher that holds 3 micro missiles charges that they can launch up to 40 tiles away, but Archers are more fragile and have weaker cannon&lt;br /&gt;
** Pyroclast MEC - Flamethrower mech, they come with no micro-missile launchers but come with ability to overcharge their flamethrowers to deal magnetic type damage, letting them damage even fire immune enemies.&lt;br /&gt;
** Frost Mech MEC - Support fire Mech that inflicts bitterfrost with its cannon, suppression or micro missiles, they also are the most durable standard Mechs due to innate Impact Compensation perk.&lt;br /&gt;
** Junk Spark - The cheapest and weakest buildable units, they come with low health, high armor, cannon and ability to self destruct.&lt;br /&gt;
** Assault MEC - Come in two variations, prototype and standard one. These heavily armoured frontline units are armed with a shotgun and shoulder mounted miniguns.&lt;br /&gt;
* Frost Drone - This humanoid shaped mech can use XCOM&#039;s infantry weapons and has special perks that let them adapt to the weapon type they have been given. This is the only BU that can take cover and can mark or loot crates.&lt;br /&gt;
* Chryssalid Hound - Agile melee fighters that can burrow to ambush XCOM&#039;s enemies, these are biological units.&lt;br /&gt;
** Chryssalid Hound does not have the chryssalid poison ability, just the standard one.&lt;br /&gt;
&lt;br /&gt;
== Limitations of BU&#039;s==&lt;br /&gt;
* All of them are incapable of hacking, even the S.H.I.V. despite having a Gremlin as they lack the Intrusion Protocol.&lt;br /&gt;
* Beside drones, BU&#039;s are harder to infiltrate than normal soldiers.&lt;br /&gt;
* Only Mechs, Celatid Turrets and Frost Droids are capable of marking crates or looting them. But all BU&#039;s can still, interact with rebels for example to rescue them.&lt;br /&gt;
* No bleedouts, BU&#039;s die when their health drops to zero. But mechanical BU&#039;s can be deployed while damaged.&lt;br /&gt;
* Mechanical BU&#039;s can be hacked by Advent, hack defence is bound to their tier and cannot be upgraded. Biomechanical and biological BU&#039;s can be mind controlled and can suffer from fatigue.&lt;br /&gt;
* Chryssalid Hound is treated in the infirmary instead of the repair bay. So staffed Infirmary can speed up its recovery.&lt;br /&gt;
* BU&#039;s do not have the PCS slot&lt;br /&gt;
* S.H.I.V. cannot vault over most obstacles, which can create issues with movement without breaking concealment in some way.&lt;br /&gt;
&lt;br /&gt;
== Special interactions or hidden features ==&lt;br /&gt;
* Leadership - BU&#039;s can build up this bond with an officer, while will is mostly pointless, dodge and faster infiltration is not.&lt;br /&gt;
* Very fast recovery - BU&#039;s are really fast to repair compared to Sparks.&lt;br /&gt;
* Vertical movement - Besides the Frost Droid, all BU&#039;s are capable of jumping up buildings without ladders or staircases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Full Override ==&lt;br /&gt;
In Ted Jam, permamently stealing a robotic units has few notable differences when compared to Long War 2, mainly, the unit type stolen will be preserved - a Mech Archer will not turn to a generic resistance Mech - almost all robotic units can now be stolen, Stolen units that become a part of Haven do benefit from upgrades XCOM conducts on the Avenger.&lt;br /&gt;
* Sectopods can be stolen and do become part of a Haven, but they lose some of their durability. Despite not being buildable by XCOM, they do benefit from upgrades.&lt;br /&gt;
* Upgrades are applied retroactively, no matter how long a fully overriden unit has spent in a haven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of BU&#039;s and requirements ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ BU requirements&lt;br /&gt;
|-&lt;br /&gt;
! Unit type !! Supplies !! Alloy !! Elerium dust !! Elerium Cores !! Research !! Corpse !! Cryolite&lt;br /&gt;
|-&lt;br /&gt;
| S.H.I.V. || 25 ||  ||  || || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alloy S.H.I.V. || 45 || 3  || 1 || || Plated Armor ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Elerium S.H.I.V. || 65 || 5  || 3 || 1 || Powered Armor ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Drone  || 10 ||  ||  || ||  || 1x Drone wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Hunter Drone  || 20 ||   ||  || 1|| Stunlancer autopsy, MEC breakdown, Advent Robotics || 1x Drone wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Enigma Drone  || 25 ||   ||  || 1 || Spectre autopsy, Advent Robotics || 1x Drone wreck, 1x Spectre corpse || &lt;br /&gt;
|-&lt;br /&gt;
| Phase Drone  || 10 ||  ||  || || Phase Drone autopsy || 1x Phase drone wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Frost Drone  || 15 || 2 ||  || || Hybrid Materials, Bitterfrost Protocol ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Resistance MEC || 20 ||  ||  || || MEC breakdown || 1x MEC wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Archer MEC  || 25 ||  ||  || 1 || MEC breakdown, Exosuits || 1x MEC wreck ||&lt;br /&gt;
|-&lt;br /&gt;
| Pyroclast MEC  || 40 ||  ||  || 1 || MEC breakdown, Purifier autopsy, Advanced Magnetic Weapons || 1x MEC wreck, 1x Purifier corpse ||  &lt;br /&gt;
|-&lt;br /&gt;
| Frost MEC  || 25 ||  ||  || 1 || MEC breakdown, Bitterfrost Protocol || 1x MEC wreck ||  5&lt;br /&gt;
|-&lt;br /&gt;
| Prototype Assault MEC  || 40 ||  ||  || 1 || Assault MEC breakdown, Exo Suit, Advanced Magnetic Weapons || 1x Assault MEC wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Military Assault MEC  || 60 ||  ||  || 2 || Assault MEC breakdown, WAR Suit, Heavy Plasma || 1x Assault MEC wreck || &lt;br /&gt;
|-&lt;br /&gt;
| Celatid Turret || 10 ||  ||  || || Celatid autopsy, Advent Trooper autopsy || 1x Celatid corpse, 1x Trooper corpse || &lt;br /&gt;
|-&lt;br /&gt;
| Alloy Celatid Turret || 25 ||   ||  || || Celatid autopsy, Trooper autopsy, Officer autopsy, Combat Armor, Magnetic weapons || 1x Celatid corpse, 1x Officer corpse || &lt;br /&gt;
|-&lt;br /&gt;
| Elerium Celatid Turret || 50 ||   ||  || 1 || Celatid autopsy, Muton autopsy, Powered Armor, Plasma Rifle || 1x Celatid corpse, 1x Muton corpse || &lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid Hound || 30 ||   ||  || 1 || Chryssalid autopsy || 1x Chryssalid Corpse || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades==&lt;br /&gt;
XCOM can further upgrade their buildable units through the research lab. Each research mentions what applies to which unit if you inspect it in the Proving Grounds. These upgrades do affect already exisiting buildable units and any units in Havens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade !! Research !! Cost !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
| Firepower - Basic || Laser Weapons || 25 supplies, 3 alloys, 3 elerium dust|| Surprise, Concentration, Bigger They Are (All BU&#039;s), Biggest Boom (Frost MEC and Frost Droid)&lt;br /&gt;
|-&lt;br /&gt;
| Firepower - Advanced || Magnetic Weapons || 50 supplies, 5 alloys, 5 elerium dust || Soften Up (All BU&#039;s), Nova (All the MEC types and Junk Spark), Tesla Attack (S.H.I.V.), Demolition Cannon (Frost Droid)&lt;br /&gt;
|-&lt;br /&gt;
| Firepower - Superior || Coilguns || 75 supplies, 10 alloys, 1 elerium core || Anatomy (All BU&#039;s), Supernova (All MEC types), HEAT arsenal (All except the Chryssalid Hound and Drones)&lt;br /&gt;
|-&lt;br /&gt;
| Defense - Basic || Hybrid Materials || 25 supplies, 3 alloys, 3 elerium dust || Formidable, Iron Skin (All BU&#039;s), Moving Target (Drones, Chryssalid Hound, Frost Droid), Draw Fire (All units except Drones, Chryssalids and Frost Droids)&lt;br /&gt;
|-&lt;br /&gt;
| Defense- Advanced || Plated Armor || 50 supplies, 5 alloys, 5 elerium dust || Cybernetic Conditioning, Reactive Armor (All BU&#039;s), Triangulation (All BU&#039;s except Drones, Frost Droid and Chryssalid Hound), Layered Armor (All BU&#039;s except Drones, Frost Droids, and Junk Sparks)&lt;br /&gt;
|-&lt;br /&gt;
| Defense- Superior || Powered Armor || 75 supplies, 10 alloys, 1 elerium core || Impact Fields (All BU&#039;s), Damage Control (All BU&#039;s except Drones and the Frost Droid), Intimidate (All MEC&#039;s and Junk Spark)&lt;br /&gt;
|-&lt;br /&gt;
| Utility - Basic || Advent Robotics || 25 supplies, 3 alloys, 3 elerium dust || Charge (All BU&#039;s), Neutralizing Agent (S.H.I.V. units), ECM (Drones), Corpsman (Frost Droid)&lt;br /&gt;
|-&lt;br /&gt;
| Utility - Advanced || MEC breakdown || 50 supplies, 5 alloys, 5 elerium dust || Combat Fitness, Hidden Reserves (All BU&#039;s), Sensor Overlay (Drones), Blend (Frost Droid, Drones, Chryssalid Hound, Celatid Turrets)&lt;br /&gt;
|-&lt;br /&gt;
| Utility - Superior || Andromedon Autopsy || 75 supplies, 10 alloys, 1 elerium core || Charger (All BU&#039;s), Overdrive (Junk Spark and MEC&#039;s), Botnet (S.H.I.V units and Drones)&lt;br /&gt;
|-&lt;br /&gt;
| Melee - Basic || Faceless Autopsy || 25 supplies, 3 alloys, 3 elerium dust || Strike (Junk Spark, all MEC&#039;s), Cutthroat (Chryssalid Hound), Take Down (Junk Spark, Frost Droid, all MEC&#039;s, Chryssalid Hound), Beatdown (Frost Droid)&lt;br /&gt;
|-&lt;br /&gt;
| Melee - Advanced || Berserker Autopsy || 50 supplies, 5 alloys, 5 elerium dust || Counter-Strike, Concussive Strike, Assault Servos, Strike Out (All MEC&#039;s and Junk Spark)&lt;br /&gt;
|-&lt;br /&gt;
| Melee - Superior || Muton Elite Autopsy || 75 supplies, 10 alloys, 1 elerium core || Lightning Strike (All MEC&#039;s and Junk Spark), Whirlwind (All MEC&#039;s, Junk Spark, Chryssalid Hound), Bloody Knuckles (All MEC&#039;s and Chryssalid Hound)&lt;br /&gt;
|-&lt;br /&gt;
| Sectopod Grade Refinements || Sectopod Breakdown || 200 supplies, 20 alloys, 2 core || Heavy Hitter (All BU&#039;s), Resilience (All BU&#039;s), Double Time (All MEC&#039;s, Junk Spark).&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid Hound Modification || Chryssalid Autopsy || 35 supplies, 4 alloys, 3 elerium dust || Adaptive Bone Marrow, Social Dynamo, Thrash, Salt in the Wound&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mrvecz</name></author>
	</entry>
</feed>