<?xml version="1.0"?>
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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mr.Scoot</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mr.Scoot"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Mr.Scoot"/>
	<updated>2026-05-01T08:33:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Critical_Wounds_(EU2012)&amp;diff=39671</id>
		<title>Critical Wounds (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Critical_Wounds_(EU2012)&amp;diff=39671"/>
		<updated>2012-10-19T08:45:22Z</updated>

		<summary type="html">&lt;p&gt;Mr.Scoot: Created page with &amp;quot;After sustaining more damage than the squadies hitpoints, the squady will either become critically wounded or die.   == Critically wounded == When a squady is critically wounded,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After sustaining more damage than the squadies hitpoints, the squady will either become critically wounded or die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Critically wounded ==&lt;br /&gt;
When a squady is critically wounded, the team has three turns to save that squady. Saving a squady can be done by stabilizing or reviving the wounded squady with a medikit or finishing the mission succesfully.&lt;br /&gt;
Each time a squady become critically wounded, it will recieve a permanent penalty to its willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilizing&#039;&#039;&#039;&lt;br /&gt;
Any character with a medikit can stabilize a critically wounded squady. Move into healing range and select the Stabilize action. A stabilized squady will not die from it&#039;s current wounds (but don&#039;t play with grenades), but will not become active again for the duration of that mission. After the mission, the squady will be gravely wounded and will take a fairly long time to become active again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reviving&#039;&#039;&#039;&lt;br /&gt;
Reving a squady can only be done by a support squady with the appropriate skill. A revived unit will become active again during the mission with 33% of it&#039;s hitpoints (verification is needed if this is total hitpoints including armour or base hitpoints)&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
Death is permanent for squadies and only loading an earlier save game can return that squady to your team.&lt;br /&gt;
Every squady that died will have his or her name added to the memorial wall in de Barracks, where the number of missions, the number of kills and the mission in which the squady died is shown&lt;/div&gt;</summary>
		<author><name>Mr.Scoot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Defense_(EU2012)&amp;diff=39670</id>
		<title>Defense (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Defense_(EU2012)&amp;diff=39670"/>
		<updated>2012-10-19T08:29:33Z</updated>

		<summary type="html">&lt;p&gt;Mr.Scoot: Created page with &amp;quot;Defense is the skill that reduces the chance of being hit and being critically hit.  Defense can be increased by armor or smoke grenades, or altitude, as well as taking cover.  E...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defense is the skill that reduces the chance of being hit and being critically hit.&lt;br /&gt;
&lt;br /&gt;
Defense can be increased by armor or smoke grenades, or altitude, as well as taking cover.&lt;br /&gt;
&lt;br /&gt;
Each point of defense reduces that chance that a target is hit by 1% (requires verification).&lt;br /&gt;
&lt;br /&gt;
Abilities that increase defense;&lt;br /&gt;
Damn good ground (10 per level above target)(Sniper)&lt;br /&gt;
Smoke grenade (20 or 40 with skill)(Support)&lt;/div&gt;</summary>
		<author><name>Mr.Scoot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=EU2012_Table&amp;diff=39667</id>
		<title>EU2012 Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=EU2012_Table&amp;diff=39667"/>
		<updated>2012-10-19T07:30:41Z</updated>

		<summary type="html">&lt;p&gt;Mr.Scoot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM: Enemy Unknown (2012)&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;4&amp;quot; | &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_shield.png|20px]] &#039;&#039;&#039;XCOM&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (EU2012)|Game Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[XCOM (EU2012)|Commander&#039;s Briefing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
&lt;br /&gt;
: [[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
&lt;br /&gt;
: [[Hangar (EU2012)|Hangar]]&lt;br /&gt;
&lt;br /&gt;
: [[Research (EU2012)|Research]]&lt;br /&gt;
&lt;br /&gt;
: [[Engineering (EU2012)|Engineering]]&lt;br /&gt;
&lt;br /&gt;
: [[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
&lt;br /&gt;
: [[OTS_(EU2012)| Officer Training School]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
: [[Classes (EU2012)|Classes]]&lt;br /&gt;
&lt;br /&gt;
: [[Armour (EU2012)|Armour]]&lt;br /&gt;
: [[Equipment (EU2012)#Portable Equipment|Equipment]]&lt;br /&gt;
: [[Weapons (EU2012)|Weapons]]&lt;br /&gt;
&lt;br /&gt;
: [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Head red.png|20px]] &#039;&#039;&#039;Aliens&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Alien Life Forms (EU2012)|Alien Life Forms]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Missions (EU2012)|Alien Missions]]&lt;br /&gt;
&lt;br /&gt;
[[UFOs (EU2012)|UFOs]]&lt;br /&gt;
: [[Alien Artifacts (EU2012)|Alien Artifacts]]&lt;br /&gt;
: [[UFO Components (EU2012)|UFO Components]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Xcom_eu_logo.jpg|30px]] &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gameplay Mechanics (EU2012)|Gameplay Mechanics]]&lt;br /&gt;
: [[Cover (EU2012)|Cover]]&lt;br /&gt;
: [[Flanking (EU2012)|Flanking]]&lt;br /&gt;
: [[Overwatch (EU2012)|Overwatch]]&lt;br /&gt;
: [[Scouting (EU2012)|Scouting]]&lt;br /&gt;
: [[Suppression (EU2012)|Suppression]]&lt;br /&gt;
: [[Death (EU2012)|Death &amp;amp; critical wounds]]&lt;br /&gt;
: [[Defense (EU2012)|Defense]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tactics (EU2012)|Combat Tactics]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Missions (EU2012)|Mission Types]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Maps (EU2012)|Maps]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Game Strategies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Survival Guide (EU2012)|Guides &amp;amp; Tips]]&lt;br /&gt;
: [[Beginner Guide]]&lt;br /&gt;
: [[Building Optimization]]&lt;br /&gt;
: [[Economy]]&lt;br /&gt;
: [[Managing Panic (EU2012)|Managing Panic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
|  &#039;&#039;&#039;Multiplayer&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Maps (Multiplayer) (EU2012)|Maps]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Tactics (EU2012)|Multiplayer Tactics]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Builds (EU2012)|Squad Builds]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
|  &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Abilities (EU2012)|List of all abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Game Editors (EU2012)|Game Editors]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Glossary|Glossary of Terms]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Patches (EU2012)| Patches]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bugs (EU2012)| Bugs]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mods (EU2012)| Mods &amp;amp; Suggestions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mr.Scoot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:EU2012_Table&amp;diff=39666</id>
		<title>Talk:EU2012 Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:EU2012_Table&amp;diff=39666"/>
		<updated>2012-10-19T07:24:39Z</updated>

		<summary type="html">&lt;p&gt;Mr.Scoot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Geoscape]] is the center of the action on both he original game and the new one. It&#039;s the world view where you see time and events go by. It&#039;s where you conduct the strategic part of the war, sending interceptors and Skyrangers and manage your base(s) - despite the time that you spend on HQ, Geoscape is where you actually play the game. &lt;br /&gt;
It is also a matter of follow a certain page structure that already exists with the other XCOM titles here. I&#039;m going to revert to the previous version and ask that any changes to this table to be proposed and discussed here first. [[User:Hobbes|Hobbes]] 19:48, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not sure how to update the table template, but here&#039;s a list of things to add:&lt;br /&gt;
Gameplay: Dying &amp;amp; critically wounded, Defense, Experience&lt;/div&gt;</summary>
		<author><name>Mr.Scoot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:EU2012_Table&amp;diff=39665</id>
		<title>Talk:EU2012 Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:EU2012_Table&amp;diff=39665"/>
		<updated>2012-10-19T07:11:59Z</updated>

		<summary type="html">&lt;p&gt;Mr.Scoot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Geoscape]] is the center of the action on both he original game and the new one. It&#039;s the world view where you see time and events go by. It&#039;s where you conduct the strategic part of the war, sending interceptors and Skyrangers and manage your base(s) - despite the time that you spend on HQ, Geoscape is where you actually play the game. &lt;br /&gt;
It is also a matter of follow a certain page structure that already exists with the other XCOM titles here. I&#039;m going to revert to the previous version and ask that any changes to this table to be proposed and discussed here first. [[User:Hobbes|Hobbes]] 19:48, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not sure how to update the table template, but here&#039;s a list of things to add:&lt;br /&gt;
Gameplay: Dying &amp;amp; critically wounded, Defense&lt;/div&gt;</summary>
		<author><name>Mr.Scoot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:EU2012_Table&amp;diff=39664</id>
		<title>Talk:EU2012 Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:EU2012_Table&amp;diff=39664"/>
		<updated>2012-10-19T07:11:06Z</updated>

		<summary type="html">&lt;p&gt;Mr.Scoot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Geoscape]] is the center of the action on both he original game and the new one. It&#039;s the world view where you see time and events go by. It&#039;s where you conduct the strategic part of the war, sending interceptors and Skyrangers and manage your base(s) - despite the time that you spend on HQ, Geoscape is where you actually play the game. &lt;br /&gt;
It is also a matter of follow a certain page structure that already exists with the other XCOM titles here. I&#039;m going to revert to the previous version and ask that any changes to this table to be proposed and discussed here first. [[User:Hobbes|Hobbes]] 19:48, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not sure how to update the table template, but here&#039;s a list of things to add:&lt;br /&gt;
Gameplay: Dying &amp;amp; critically wounded&lt;/div&gt;</summary>
		<author><name>Mr.Scoot</name></author>
	</entry>
</feed>