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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Momerathe</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Momerathe"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Momerathe"/>
	<updated>2026-05-03T09:12:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Research_(EU2012)&amp;diff=38897</id>
		<title>Talk:Research (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Research_(EU2012)&amp;diff=38897"/>
		<updated>2012-10-13T13:11:40Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What does C+5 mean? [[User:Hobbes|Hobbes]] 21:35, 10 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought I put in an explanation... must&#039;ve been on the wrong page.  I was thinking we need a way to normalize the difficulty level and the number of scientists.  We could try to list it in short form (Classic &amp;amp; 5 scientists) result in a Normal (8 days) time.  We could also just cite the code numerical values.  Or something completely different.  We also need to find a way to simplify the prerequisites; late game research is going to end up with a long list, unless maybe we just cite the last highest one and everybody assumes you need all the stuff under it to get there of course.  [[User:Robbx213|Robbx213]] 21:47, 10 October 2012 (EDT)&lt;br /&gt;
::I think it&#039;s too much information for one page. We can either create pages for the 9 research areas (where you receive bonuses from live interrogations) or we start making individual pages for each research topic. [[User:Hobbes|Hobbes]] 22:22, 10 October 2012 (EDT)&lt;br /&gt;
::I&#039;d actually like to see a page for each topic that goes into detail for each item (pictures, cross-referenced chains, production information, information on associated research credits, extended tables to determine research time, etc) while having the main Research page provide a general overview.  Possibly in a small table format listing the topic, how it is obtained, and minimum number of scientists for it.  That way people would have the basic information readily available while keeping any spoilers hidden.   ~ [[User:Drakalu|Drakalu]] 02:12, 11 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: A prerequisites always only refer to the closest lower branch, not list all research projects up to that.&lt;br /&gt;
&lt;br /&gt;
:::: True, but some of the mid to late game projects seem to require more than one technology to be researched prior to it becoming available.  Firestorm is one example.&lt;br /&gt;
&lt;br /&gt;
::: &amp;quot;C+5&amp;quot; is ambiguous and hard to understand. Better to list all costs and times at normal difficulty, and then either write out the difference (&#039;&#039;Classic: +2 days&#039;&#039;) or the acutal number (&#039;&#039;Classic: 8 days&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:::: I agree! [[User:Boozedog|Boozedog]]&lt;br /&gt;
&lt;br /&gt;
::: I don&#039;t think Results should be listed on this page at all, since it kinda spoils to much. Better to use this page as a springboard to other pages (perhaps individual pages) with more specific data. --[[User:Kokkan|Kokkan]] 07:06, 11 October 2012 (EDT)&lt;br /&gt;
:::: When we go with individual pages, we can just create a Navbar for easy navigation between the pages. I already thought of doing 1 for the XCOM subsection of the table, with the major pages. &lt;br /&gt;
&lt;br /&gt;
:::: Kokkan, do you have a template for navbars? I thought of using one of the old ones from the original game section but I remembered that you may have something better. [[User:Hobbes|Hobbes]] 09:39, 11 October 2012 (EDT)&lt;br /&gt;
::::: OK, I&#039;ll just try to adapt one of the old UFO ones for wikitable then. Thanks. [[User:Hobbes|Hobbes]] 14:54, 11 October 2012 (EDT)&lt;br /&gt;
:::: We don&#039;t know the baseline for most of the research techs yet, aside from the starting ones.  Keeping track of the difficulty, number of current scientists, and number of days from multiple sources is the only way we&#039;ll be able to determine the base time and time decrease/scientist.  I like the navbar idea and figured it would be added later after the meat had been added to the sections.  ~ [[User:Drakalu|Drakalu]] 10:02, 11 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: No, I can&#039;t say I know of a template suitable enough. --[[User:Kokkan|Kokkan]] 11:48, 11 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m down with the idea of keeping the main page simple and going into difficulty-specific detail, resulting unlocks, storyline progression, etc. in a dedicated page. [[User:Robbx213|Robbx213]] 00:59, 12 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==End Game Spoilers==&lt;br /&gt;
&lt;br /&gt;
We need to come up with some new policy for this. I&#039;ve already noticed a few spoilers (I already know the game end from the demo files) and I think it might be nice to have this info somewhat buried and concealed so that you really have to dig it up (and not see a spoiler by accident). What do you guys think [[User:Hobbes|Hobbes]] 14:52, 11 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I personally don&#039;t care about spoilers, and if people are coming here I think they either already know what they&#039;re looking for and want to do a comparison, or they&#039;re seeking out spoilers (or at least advanced info) to decide what they want to do in-game, if they want to buy the game, etc. [[User:Robbx213|Robbx213]] 00:57, 12 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Carapace -&amp;gt; Titan Armor ==&lt;br /&gt;
&lt;br /&gt;
There must be something else that unlocks Titan Armor research.  Probably something to do with Floaters?  I went straight for Carapace early game and only got Skeleton Suit. [[User:Robbx213|Robbx213]] 00:56, 12 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Research_(EU2012)&amp;diff=38896</id>
		<title>Talk:Research (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Research_(EU2012)&amp;diff=38896"/>
		<updated>2012-10-13T13:05:18Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What does C+5 mean? [[User:Hobbes|Hobbes]] 21:35, 10 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought I put in an explanation... must&#039;ve been on the wrong page.  I was thinking we need a way to normalize the difficulty level and the number of scientists.  We could try to list it in short form (Classic &amp;amp; 5 scientists) result in a Normal (8 days) time.  We could also just cite the code numerical values.  Or something completely different.  We also need to find a way to simplify the prerequisites; late game research is going to end up with a long list, unless maybe we just cite the last highest one and everybody assumes you need all the stuff under it to get there of course.  [[User:Robbx213|Robbx213]] 21:47, 10 October 2012 (EDT)&lt;br /&gt;
::I think it&#039;s too much information for one page. We can either create pages for the 9 research areas (where you receive bonuses from live interrogations) or we start making individual pages for each research topic. [[User:Hobbes|Hobbes]] 22:22, 10 October 2012 (EDT)&lt;br /&gt;
::I&#039;d actually like to see a page for each topic that goes into detail for each item (pictures, cross-referenced chains, production information, information on associated research credits, extended tables to determine research time, etc) while having the main Research page provide a general overview.  Possibly in a small table format listing the topic, how it is obtained, and minimum number of scientists for it.  That way people would have the basic information readily available while keeping any spoilers hidden.   ~ [[User:Drakalu|Drakalu]] 02:12, 11 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: A prerequisites always only refer to the closest lower branch, not list all research projects up to that.&lt;br /&gt;
&lt;br /&gt;
:::: True, but some of the mid to late game projects seem to require more than one technology to be researched prior to it becoming available.  Firestorm is one example.&lt;br /&gt;
&lt;br /&gt;
::: &amp;quot;C+5&amp;quot; is ambiguous and hard to understand. Better to list all costs and times at normal difficulty, and then either write out the difference (&#039;&#039;Classic: +2 days&#039;&#039;) or the acutal number (&#039;&#039;Classic: 8 days&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:::: I agree! [[User:Boozedog|Boozedog]]&lt;br /&gt;
&lt;br /&gt;
::: I don&#039;t think Results should be listed on this page at all, since it kinda spoils to much. Better to use this page as a springboard to other pages (perhaps individual pages) with more specific data. --[[User:Kokkan|Kokkan]] 07:06, 11 October 2012 (EDT)&lt;br /&gt;
:::: When we go with individual pages, we can just create a Navbar for easy navigation between the pages. I already thought of doing 1 for the XCOM subsection of the table, with the major pages. &lt;br /&gt;
&lt;br /&gt;
:::: Kokkan, do you have a template for navbars? I thought of using one of the old ones from the original game section but I remembered that you may have something better. [[User:Hobbes|Hobbes]] 09:39, 11 October 2012 (EDT)&lt;br /&gt;
::::: OK, I&#039;ll just try to adapt one of the old UFO ones for wikitable then. Thanks. [[User:Hobbes|Hobbes]] 14:54, 11 October 2012 (EDT)&lt;br /&gt;
:::: We don&#039;t know the baseline for most of the research techs yet, aside from the starting ones.  Keeping track of the difficulty, number of current scientists, and number of days from multiple sources is the only way we&#039;ll be able to determine the base time and time decrease/scientist.  I like the navbar idea and figured it would be added later after the meat had been added to the sections.  ~ [[User:Drakalu|Drakalu]] 10:02, 11 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: No, I can&#039;t say I know of a template suitable enough. --[[User:Kokkan|Kokkan]] 11:48, 11 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m down with the idea of keeping the main page simple and going into difficulty-specific detail, resulting unlocks, storyline progression, etc. in a dedicated page. [[User:Robbx213|Robbx213]] 00:59, 12 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I&#039;ve found the formula for research speed. It&#039;s simply linear, and difficulty-independent: &#039;&#039;&#039;time taken = round up [ 20 * &amp;quot;iTime&amp;quot; / no. scientists ]&#039;&#039;&#039;. (where iTime is the value in the ini files). I suggest we replace the Speed column with &amp;quot;Time Taken (scientist-days)&amp;quot; and populate that with 20*iTime. [[User:Momerathe|Momerathe]] 09:05, 13 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==End Game Spoilers==&lt;br /&gt;
&lt;br /&gt;
We need to come up with some new policy for this. I&#039;ve already noticed a few spoilers (I already know the game end from the demo files) and I think it might be nice to have this info somewhat buried and concealed so that you really have to dig it up (and not see a spoiler by accident). What do you guys think [[User:Hobbes|Hobbes]] 14:52, 11 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I personally don&#039;t care about spoilers, and if people are coming here I think they either already know what they&#039;re looking for and want to do a comparison, or they&#039;re seeking out spoilers (or at least advanced info) to decide what they want to do in-game, if they want to buy the game, etc. [[User:Robbx213|Robbx213]] 00:57, 12 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Carapace -&amp;gt; Titan Armor ==&lt;br /&gt;
&lt;br /&gt;
There must be something else that unlocks Titan Armor research.  Probably something to do with Floaters?  I went straight for Carapace early game and only got Skeleton Suit. [[User:Robbx213|Robbx213]] 00:56, 12 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=38822</id>
		<title>Talk:Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=38822"/>
		<updated>2012-10-13T08:31:21Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The engineers requirements listed for uplink/workshop/nexus are wrong - it depends on how many you already have built. [[User:Momerathe|Momerathe]] 05:27, 12 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=38821</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=38821"/>
		<updated>2012-10-13T08:30:35Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; padding:20px;&amp;quot;&lt;br /&gt;
| [[Image:DrShen.png|thumb|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;STUB&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
&#039;&#039;Info on the Foundry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&#039;&#039;Info about engineering projects.&#039;&#039;&lt;br /&gt;
{{Col}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
* [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
* [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
* [[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
* [[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
* [[Medikit (EU2012)|Medikit]]&lt;br /&gt;
* [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
* [[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
* [[Laser Scatter (EU2012)|Laser Scatter]]&lt;br /&gt;
* [[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
* [[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
* [[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]&lt;br /&gt;
* [[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
* [[Alloy Cannon (EU2012)|Alloy Cannon]]&lt;br /&gt;
* [[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
* [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
* [[Skeleton Suit (EU2012)|Skeleton Suit]]&lt;br /&gt;
* [[Carapace Armor (EU2012)|Carapace Armor]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
* [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
* [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
* [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
* [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
* [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
* [[Defence Matrix (dodge)]]&lt;br /&gt;
* [[Uplink Targeting (Aim)]]&lt;br /&gt;
&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Build Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | &#039;&#039;Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§25&amp;lt;br/&amp;gt;5 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Immediate&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | &#039;&#039;An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§100&amp;lt;br/&amp;gt;5 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;20d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Alien Alloys&#039;&#039;, &#039;&#039;Heavy Weapons Platform (SHIV)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Heavy Weapons Platform (SHIV)&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;§45&amp;lt;br/&amp;gt;5 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
See also [[Base Facilities (EU2012)|Base Facilities]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Facilities&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Maintenance&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Access Lift&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Required to access a level.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§50&amp;lt;br/&amp;gt;2 Power&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§10 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Satellite Uplink&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§150&amp;lt;br/&amp;gt;5 Power&amp;lt;br/&amp;gt;10 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§xx&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+1 Satellite capacity for every two uplinks constructed adjacent to another.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Satellite Nexus&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25 Engineers&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§26 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+1 Satellite capacity for every adjacent uplink.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;21d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Power Generator&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§60&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§11 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+2 power for every adjacent power facility.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Thermo Generator&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Thermal Power Generators supply +20 power, but must be built over steam vents.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§200&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§xx&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+2 power for every adjacent power facility.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Laboratory&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Each laboratory increases research speed by 20%.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§125&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;6 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§24 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+10% increase to research speed for every adjacent laboratory.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;10d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Workshop&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Each workshop adds 5 engineers to our staff.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§130&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;15 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§26 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+7% refund on resources used when building vehicles, foundry projects and facilities.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;10d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Foundry&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Develop new combat items or improve current items in the Foundry.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§75&amp;lt;br/&amp;gt;3 Power&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§20 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;10d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§85&amp;lt;br/&amp;gt;5 Power&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§18 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;7d&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=38694</id>
		<title>Talk:Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=38694"/>
		<updated>2012-10-12T09:27:48Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a potential formula for manufacturing costs: &lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
. It needs to be tested! [[User:Momerathe|Momerathe]] 17:33, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The engineers requirements listed for uplink/workshop/nexus are wrong - it depends on how many you already have built. [[User:Momerathe|Momerathe]] 05:27, 12 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=38693</id>
		<title>Talk:Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=38693"/>
		<updated>2012-10-12T09:27:34Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a potential formula for manufacturing costs: &lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
. It needs to be tested! [[User:Momerathe|Momerathe]] 17:33, 6 October 2012 (EDT)&lt;br /&gt;
The engineers requirements listed for uplink/workshop/nexus are wrong - it depends on how many you already have built. [[User:Momerathe|Momerathe]] 05:27, 12 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=38204</id>
		<title>Talk:Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=38204"/>
		<updated>2012-10-06T21:33:52Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a potential formula for manufacturing costs: &lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
. It needs to be tested! [[User:Momerathe|Momerathe]] 17:33, 6 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=38203</id>
		<title>Talk:Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=38203"/>
		<updated>2012-10-06T21:33:19Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: Created page with &amp;quot;I have a potential formula for manufacturing costs:  final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ] needs to be tested! ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a potential formula for manufacturing costs: &lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
needs to be tested! [[User:Momerathe|Momerathe]] 17:33, 6 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Armor_(EU2012)&amp;diff=37629</id>
		<title>Talk:Armor (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Armor_(EU2012)&amp;diff=37629"/>
		<updated>2012-10-03T15:42:11Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think it would be appropriate to place &amp;quot;movement bonus&amp;quot; in Extras.&lt;br /&gt;
:Agreed. Do you have the values? [[User:Hobbes|Hobbes]] 06:12, 3 October 2012 (EDT)&lt;br /&gt;
Well, they are in the table, so I&#039;ll delete that &amp;quot;movement bonus&amp;quot; column and place the values in &amp;quot;Extras&amp;quot; column [[User:Beltorn|Beltorn]] 08:35, 3 October 2012 (EDT)&lt;br /&gt;
:I think it&#039;s easier to read how it is, TBH. Both move and Defence are present on several armours, and they&#039;re numeric values, so I think it&#039;s worth keeping them as their own thing. [[User:Momerathe|Momerathe]] 11:42, 3 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Weapons_(EU2012)&amp;diff=37452</id>
		<title>Talk:Weapons (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Weapons_(EU2012)&amp;diff=37452"/>
		<updated>2012-10-01T17:58:08Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can I suggest moving the alien weapons to the respective aliens&#039; pages? I think the page would be easier to read without them, and they don&#039;t really add much information - IMO ;)&lt;br /&gt;
&lt;br /&gt;
PS - I think the light plasma rifle&#039;s aim bonus is +10, going from the demo files. [[User:Momerathe|Momerathe]] 09:52, 1 October 2012 (EDT)&lt;br /&gt;
: You mean items like Muton Rifle or Thin Man Light Rifle? Items that can only be used by the aliens could be grouped together and moved to the Alien Artifacts page (or another one) but I&#039;d prefer to keep all Weapons that can be used by XCOM on the same page for easy referral and comparison. Thanks for the notice on the Aim, feel free to edit things that you found incorrect - this wiki belongs to all XCOM fans :) [[User:Hobbes|Hobbes]] 13:21, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::yup, I was thinking of the Muton Rifle etc, not the human-usable ones [[User:Momerathe|Momerathe]] 13:58, 1 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Weapons_(EU2012)&amp;diff=37439</id>
		<title>Talk:Weapons (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Weapons_(EU2012)&amp;diff=37439"/>
		<updated>2012-10-01T13:52:04Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can I suggest moving the alien weapons to the respective aliens&#039; pages? I think the page would be easier to read without them, and they don&#039;t really add much information - IMO ;)&lt;br /&gt;
&lt;br /&gt;
PS - I think the light plasma rifle&#039;s aim bonus is +10, going from the demo files. [[User:Momerathe|Momerathe]] 09:52, 1 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Weapons_(EU2012)&amp;diff=37438</id>
		<title>Talk:Weapons (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Weapons_(EU2012)&amp;diff=37438"/>
		<updated>2012-10-01T13:26:05Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: Created page with &amp;quot;can I suggest moving the alien weapons to the respective aliens&amp;#039; pages? I think the page would be easier to read without them, and they don&amp;#039;t really add much information - IMO ;)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can I suggest moving the alien weapons to the respective aliens&#039; pages? I think the page would be easier to read without them, and they don&#039;t really add much information - IMO ;)&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=37422</id>
		<title>Armor (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=37422"/>
		<updated>2012-09-30T19:05:09Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor Types==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Type!!HP bonus!!Def bonus!!Move bonus!!Extras&lt;br /&gt;
|-&lt;br /&gt;
|[[Kevlar Armor (EU2012)|Body Armor]]||1||0||0||&lt;br /&gt;
|-&lt;br /&gt;
|[[Carapace Armor (EU2012)|Carapace Armor]] ||4||0||0||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||3||10||3||grapple&lt;br /&gt;
|-&lt;br /&gt;
|[[Titan Armor (EU2012)|Titan Armor]]||10||0||0||dual wield, poison immunity&lt;br /&gt;
|-&lt;br /&gt;
|[[Archangel Armor (EU2012)|Archangel Armor]] ||8||0||0||flight(6), air evade, backpack limited&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Armor (EU2012)|Ghost Armor]] ||6||20||3||grapple, ghost&lt;br /&gt;
|-&lt;br /&gt;
|[[Psi Armor (EU2012)|Psi Armor]] ||6||10||2||+20 Will&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Type!!Cost!!Elerium!!Alloys!!&amp;quot;Time&amp;quot;!!Engineers req&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|[[Carapace Armor (EU2012)|Carapace Armor]] ||25||0||15||10||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||30||0||10||10||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Titan Armor (EU2012)|Titan Armor]] ||150||10||35||10||25&lt;br /&gt;
|-&lt;br /&gt;
|[[Archangel Armor (EU2012)|Archangel Armor]] ||200||35||50||14||35&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Armor (EU2012)|Ghost Armor]] ||250||50||40||14||40&lt;br /&gt;
|-&lt;br /&gt;
|[[Psi Armor (EU2012)|Psi Armor]] ||400||40||20||10||30&lt;br /&gt;
|}&lt;br /&gt;
note: how times work in-game is not yet confirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=37421</id>
		<title>Armor (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=37421"/>
		<updated>2012-09-30T18:55:29Z</updated>

		<summary type="html">&lt;p&gt;Momerathe: /* Armor Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor Types==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Type!!HP bonus!!Def bonus!!Move bonus!!Extras&lt;br /&gt;
|-&lt;br /&gt;
|[[Kevlar Armor (EU2012)|Body Armor]]||1||0||0||&lt;br /&gt;
|-&lt;br /&gt;
|[[Carapace Armor (EU2012)|Carapace Armor]] ||4||0||0||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||3||10||3||grapple&lt;br /&gt;
|-&lt;br /&gt;
|[[Titan Armor (EU2012)|Titan Armor]]||10||0||0||dual wield, poison immunity&lt;br /&gt;
|-&lt;br /&gt;
|[[Archangel Armor (EU2012)|Archangel Armor]] ||8||0||0||flight(6), air evade, backpack limited&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Armor (EU2012)|Ghost Armor]] ||6||20||3||grapple, ghost&lt;br /&gt;
|-&lt;br /&gt;
|[[Psi Armor (EU2012)|Psi Armor]] ||6||10||2||+20 Will&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Momerathe</name></author>
	</entry>
</feed>